The Seventh Saga FAQ/Walkthrough. Designed for the Super Nintendo Entertainment System By Ben "Wroth" DuPree; Rotted_Zombie@hotmail.com http://rottedzombie.net Version 1.0 =========================================================== Table of Contents =========================================================== 1) Version Notes 2) About Statistics 3) The Story, Characters, Their Statistics 4) Battle Strategies 5) Walkthrough, With Game Basics/Information 6) FAQ 7) Enemy Lists/Information 8) Rune List 9) Spell List 10) General Item List 11) Item Lists for Specific Cities 12) Legal Info 13) Final Notes =========================================================== Section One: Version Notes =========================================================== Version 1.0- Started this guide. I plan to finish most of it before I even submit it to any sites. I wanted mostly to do this, as I wanted to keep the guide secret. What is the main reason for secrecy? I was disgruntled at a bad review of my Grandia II guide, so I wanted to show them all by making a short and sweet guide for one of my favorite games, the Seventh Saga. =========================================================== Section Two: About Statistics =========================================================== Like a classic dungeons and dragons system, this game uses statistics to determine things about your character. Going up when you gain levels, these statistics, as would be expected, are very important to determining your character's success. The following is a list of the statistics, with what they are and how they affect your character. =========================================================== Health Points- The health point is the basic unit of life. Each character starts with a preset amount that is immutable. The rate of increase of health points depends on the hardiness of your character. Thus a warrior would have his health increase at a greater rate than a petit wizard. If you are attacked by an enemy and successfully hit, your health points will decrease by a certain amount. If your health points reach zero at any time during a battle, you will pass out and wake up at the last inn in which you slept. Be aware thus, as passing out due to health point loss will result in long walks and much frustration. Health can be restored via certain spells and potions, so always go prepared into battle. Magic Points- As you gain levels, you will most likely be privy to certain spells, depending on which characters are in your party. Magic points are the statistic with which these spells are cast. Magic points are the direct antithesis of health points, as the aforementioned petit wizard will be the one to have a high rate of increase of magic points at level up, while the burly and hulking warrior most certainly will not ( as he also will not get many spells, while the wizard will get these spells ). Throughout the game, magic points will be a staple to your attack arsenal, as more likely then not you will have at least one magic user in your party, whose primary attacks will be drawn from spells. Also, healing spells are quite good, and as the game progresses, you will be using these spells instead of healing items. With major attack and healing potential, do not waste your magic, or you will regret it. Power- As the name applies, the power statistic relates to strength. In correlation with hit points, a warrior character will have higher amounts of this statistic that affects damage done. When your character strikes an enemy, the strength component, along with the weapon in hand, are the determining factors (in connection with their defense and armor) of how much damage is done. Power is usually slow to increase all around, going slightly faster for physical-attack based characters. Magic- In direct opposition to power, the magic statistic is the strength component of spell casters. This statistic, as you can easily guess, is used, as the primary factor of damage that spells cast upon an enemy will do. The statistic of the magic caster, it will increase somewhat rapidly for them but incredibly slowly for anyone who doesn't use spells regularly ( see big hulking brute ). Speed- Speed is a very useful statistic, despite how often it can be overlooked. Speed, going up more quickly for smaller and seemingly more agile characters, is used for dodging. If an enemy attacks your character, and you have decent numbers in the speed statistic, the possibility for dodging the attack, and thus not getting hurt, goes up significantly. Escaping is also affected by speed, as the chance to escape a battle goes up as your speed goes up. Kiss the game thanks for giving you this stat, as without it (at least towards the end of the game), surviving would be much more difficult. Guard- As the game progresses along, you will notice one trend usually found in all role playing games, the enemies slowly become more difficult. However, the Seventh Saga hits the extreme end of this spectrum, such as when you reach the latter portions of the game, the enemies become almost impossible. Thank your lucky stars, as over the horizon, beyond the bend, just when you need it, a statistic rises from the ashes to aid your quest. This statistic, guard, affects how much damage you take. As the attacks of enemies become most hurtful, your guard statistic will go up along with it, thus keeping the damage you take from becoming too exorbitant. This character increases somewhat evenly all around, with the warriors getting a slight advantage in how quickly it increases for them. Weapon Strength- Simply put, this is the strength of your weapon. The weapon you have equipped has an inherent strength value, and this value, when coupled with your power statistic, determine the overall damage done. Various types of weapons will do various damage. A staff of a wizard will do much less then the axe of a warrior, which makes sense as physical attack leans more towards the brutes. This will increase as new weapons become available. Armor Defense- If weapon strength is the second component of physical attack, then it makes sense that armor defense is the second component, along with guard, which make up your overall defensive strength. Like the weapons, this is skewed towards the warriors, as their heavier armors are naturally stronger. Also like weapons, this will gradually increase as new armors and accessories of defense become available. =========================================================== Section Three: The Story, Characters, and Their Statistics =========================================================== King Lemele is an old man who has seen many things in his day. Fighting powerful monsters, ruling justly, and being a good person are just some of the things he is. However, as he grows old, something yet calls him. Calling him, from all over the world, are ancient runes. King Lemele seeks after these runes, or the source of power on the world, for some mysterious reason. He has promised that whoever finds these runes for him will become a person of extreme power in the world and will be able to do many things that he/she could not do previously. Wanting to see these runes procured by someone worthy for him, King Lemele has handpicked certain individuals to aid him. Each of these characters, whether normal or no in humanity's terms, was brought to the town of Lemele by King Lemele for one sole purpose, to go on a quest for ancient runes. These are the characters from which you shall select to play the game. In the Seventh Saga, you have a number of characters from which to choose. Like any role playing game, these various characters have their respective strength and weaknesses. You will start initially with one character, which will be your lifeblood for the first portion of the game. Town three, Bonro, changes all of this. At this point you have the option of acquiring another character (to be explained in the first portion of the walkthrough). Thus do not worry about choosing too balanced of a character at first, as you will be able to counter whomever you chose with a partner character. Here are the characters in the Seventh Saga, with a brief bit about them, their strengths, weaknesses, spells, and statistics. =========================================================== Lejes Rimul, The Demon and Weaver of Death =========================================================== Lejes is an interesting character to say the least. He was found by King Lemele well below the surface of the Earth, and was selected by Lemele due to his spirit and zest for adventure. So what if has a thirst for blood and mayhem, as if it helps him find the runes, it can be ignored. Many of his fellow adventurers are opposed to the involvement of Lejes in the quest, as they believe (especially the priest) that he is impure and would use the runes for evil. This is not far from the truth, as Lejes himself has promised something similar. Lejes, a somewhat frail individual with odd green legs, is a spell caster. He commands a wide array of spells, which he uses with power and zest to purge his foes from the physical plains of the planet. Although his main strengths do come in the attack magicks, he has a decent physical attack power at his disposal, as he is a demon, and all demons are strong. His negative trait is that he has almost no defense, and thus soaks damage like some sort of damage absorbing sponge. ============================= The Statistics of Lejes Rimul ============================= HP: 16 MP: 10 Power: 4 Guard: 4 Speed: 4 Magic: 3 Weapon: 1 Defend: 1 For Lejes, his stats can be deceiving at first. If one looks, it all seems pretty even. Game time will show this to be false. HP will advance at a middle pace while magic advances at a much quicker pace then one would expect. Of the other statistics, power increases at an average rate, speed goes up at a slightly above average rate, and guard goes up slowly. As you can see, Lejes is an average grab bag, with slightly above average traits in many things and a huge negative in defense. As the rest goes, Lejes has one final positive and one final negative. He, being an evil lord of the undead, has a plethora of weapons available to him (thus allowing him a high power in this statistic). In the converse, his armor isn't as good as others, so his defense will suffer. ========================= The Spells of Lejes Rimul ========================= To be completed soon =========================================================== Valsu Saizer, The Priest and Master of Healing Arts =========================================================== If Lejes is the embodiment of evil among the characters, Valsu is the epitome of good. Approached by Lemele in his church, Valsu thought that he could bring some light back into the world and rid it of the evil demons which inhabit it by finding the runes. Like stated earlier, Valsu questions the wisdom of selecting Lejes for the quest, as h e believes his motives are not desirable for one searching for the runes. Valsu is weak physically. There was no nice way to put that, as it is the stone cold truth. With terrible physical offensive and only moderate defensive skills, it seems at first he would be a terrible choice for a character. This cannot be further from the truth, however, as Valsu has one thing going for him, his magic. Valsu is a practitioner of healing arts (as a priest), and due to this he has the most advanced defensive, statistical boosting, and healing magic in the game. He can be incredibly useful due to this. ============================== The Statistics of Valsu Saizer ============================== HP: 15 MP: 10 Power: 4 Guard: 4 Speed: 4 Magic: 4 Weapon: 1 Defend: 1 On the initial glance, Valsu does seem a formidable character indeed. However, his stats, like Lejes', can be slightly deceiving. Valsu's health, although seemingly on par with the other warriors, will drop of significantly as he advances, being low overall. Magically, Valsu will procure a high amount of magic points, not being on par with Esuna, but holding his own nonetheless. The rest of his statistics are those of a magic user, as strength, weapon, and defend are all somewhat low. Guard is average, however, as he is a master of defense. The big surprise is speed, as Valsu can be quite speedy with magic boosts and a nice base. Lastly, his magic speaks for itself, as it is excellent. ========================== The Spells of Valsu Saizer ========================== To be continued =========================================================== Lux Tizer, The Tetujin =========================================================== Lux has probably the most interesting story of any character in the Seventh Saga. A Tetujin, a robotic race designed to protect the ancient (now lost) city of Melenam, his kind has disappeared from the world at an alarming rate. Now he is only one of a few left, searching for his lost brethren. That is his sole purpose of finding the runes, so that he may learn of his past and his kind. Lux is a big robot, and is very scary. He is the kind of machine Robocop would not want to meet in a dark alleyway at 2 AM. Lux is powerful. His physical strength is what defines him. If powered up and raring to go, Lux does a boatload of regular attack damage. However, he has little to no magical ability, which is the counter. =========================== The Statistics of Lux Tizer =========================== HP: 18 MP: 3 Power: 5 Guard: 6 Speed: 5 Magic: 3 Weapon: 10 Defend: 30 Overwhelming, is he not? Statistic-wise, Lux starts off the game better then everyone else. However, if looked into, this advantage disappears. The massive advantages he has in weapon and defend are because those are the only weapon and armor he will use for the first two thirds of the game (while everyone else is constantly buying new weapons and upgrading). Lux is a thug also, and his stats prove it. Power, guard, speed, health points all start huge and end even larger, as he is a pure physical warrior and needs them. In contrast, his magic statistic and magic points are terrible throughout the game (he is a big guy who can't cast spells, so sue him). ====================== The Spells of Lux Tizer ====================== To be continued =========================================================== Wilme Pelin, A Brutish Alien =========================================================== Wilme is probably the most physical and spooky character of any character in the game. With horns all over his body and jet black hair, Lemele found him terrorizing the countryside, recruiting him for some odd reason to aid him in finding the runes. He is big and scary, so no one really knows what he wants with the runes. They assume power though. Wilme is as hard as stone, as he proves it with his strength. With defense as his primary asset, he can absorb the most damage of any character in the game. Yet, like Lux, his magical ability (or lack thereof) hinders him. Wilme has virtually no spells and is the most magically inept character in the whole game. ============================= The Statistics of Wilme Pelin ============================= HP: 20 MP: 2 Power: 5 Guard: 7 Speed: 4 Magic: 2 Weapon: 2 Defend: 2 Wilme is the epitome of the defensive fighter. He has a great guard, decent speed, and a superb allotment of health points, allowing him to absorb damage and avoid it occasionally. In addition to this, he can turtle. He can hide defensively by using the defend command quite often, coming out of it to attack with a powerful smash attack as his power is also good. With all these upsides, he must have a downside, right? True, he does, and it is his magic. He is worse at it then Lux is, having few spells, little magic skill, and fewer magic points. As an odd note, he is also like Lux in the sense that his weapons are set at the start and are immutable. This may seem bad, but it matters not, as his power is good enough to overcome this. ========================= The Spells of Wilme Pelin ========================= To be continued =========================================================== Esuna Busy, A Petit Elf With Serious Spells =========================================================== The youngest of the journeyers, Esuna was simply looking to make it in the world and prove to everyone that she could survive on her own. While in a bar in Rabelesk, Lemele approached her and recruited her for his quest, she accepted eagerly, thinking this might be her chance. Esuna is a magic machine. She may seem small and quite harmless, but this magical ability, her main strength, fulfills the axiom "looks can be deceptive." Able to unleash a huge magical flurry on you and not think twice about it, she is deadly in that sense. However, being the petit mage, she has virtually no power. ============================ The Statistics of Esuna Busy ============================ HP: 14 MP: 16 Power: 3 Guard: 3 Speed: 4 Magic: 4 Weapon: 1 Defend: 1 The statistics hardly ever lie, and if one looks at these, it is clear Esuna is built for magic. She is the only character which has her health lower then her magic points. This, along with a great magic statistic that advances rapidly, causes her to become the deadliest magic user in the game. Magical strength, in this case, covers up for a weak body, as throughout the game she is a slow advancer in health, power, and guard, showing her weakness physically. She procures below average weapons and armor always. In a not-so-surprising note, she is very quick, which can slightly cover for her lack of physical prowess. ======================== The Spells of Esuna Busy ======================== To be continued =========================================================== Olvan Jaess, An Old Dwarf With Power =========================================================== Olvan, the eldest fighter, is running out of time. He has been all over the world, fought many creatures, and has seen it all. Wishing for more, but with a body that cannot give it, he journeyed to the kingdom of Lemele. He had heard that the king was selecting various persons to go on a quest for the legendary runes, and wanted a piece of the action. Arriving on surprise, Lemele accepted him to join onto the quest. Olvan is a powerful man, like Wilme. His main strength is this power, as he uses it to bash enemies into oblivion. Yet with great power comes weakness, and this comes in speed. Olvan is old; there is no denying that fact. This age has made him very slow over the years, and he is inhibited by it at times. ============================= The Statistics of Olvan Jaess ============================= HP: 18 MP: 3 Power: 4 Guard: 5 Speed: 3 Magic: 3 Weapon: 2 Defend: 1 Old age does not necessarily mean a complete degradation of skill. For Olvan, this is the case. He may have lost a couple steps, as his speed advances slowly and is terrible, but he still has skill in other places. With a great strength, excellent guard, and a well above average health, he can stand toe to toe with the baddies and come out on top. However, if he tried to use magic for this, he would not be as successful, as he has only mediocre magic and terrible magic points. Being a warrior, he can procure the best armor and weapons of any character in the game. ========================= The Spells of Olvan Jaess ========================= to be continued =========================================================== Kamil Dowonna, The Human Renegade =========================================================== Kamil is the most normal character of any of the ones recruited by Lemele. He was a knight of a certain king, and one day while on patrol, Lemele appeared before him. Asking him to join his quest for the runes, Kamil accepted, as it was part of a dream to quest. Kamil brings some levity to a motley crew. One word describes Kamil, average. He is the most all- around balanced character in the game. He has no clear strengths and no clear weaknesses. =============================== The Statistics of Kamil Dowonna =============================== HP: 16 MP: 4 Power: 4 Guard: 4 Speed: 3 Magic: 3 Weapon: 2 Defend: 1 He is pretty damn average, isn't he? With decent everything, Kamil is the ultimate utility man. Being a fighter, he has decent health, power, guard, and speed, as all are part of the job. On that same note, his magic could be better, as he isn't as magically adept as Lejes, but is not as weak at is as Olvan is. All of his skills increase at average levels. Yay for mediocrity! =========================== The Spells of Kamil Dowonna =========================== To be continued =========================================================== Section Four: On Battle =========================================================== There is nothing truly unique about the battles in the Seventh Saga. The only aspect of the battles in the game that separates it from most other RPGs is that you must battle endlessly to gain a level. Beyond the amount of times you must battle, the system itself is like any other in that is breaks down into physical and magical components. The first component of battle, or the physical component, is important throughout the duration of the game, as it will be your main attack form. This game, like all RPGs, has an impressive array of flashy spells that are at your disposal. Unlike many games, though, the outcome of the battles rely more on power than magic. As the game progresses, attack magic will become increasingly less potent as the enemies develop resistances to the spells. One thing that the enemies will never become immune to is physical damage. No matter what stage of the game you are at, you will use your physical attacks to defeat the foes present. A second aspect of physical battle is the shield defense tactic. If your character defends during his current turn, then on his next turn his attack strength will be doubled. This tactic will be one of your primary methods of attack throughout the game, as it allows for a rather sizeable increase in attack power. The second component of battle, the magical component, is also quite important, as it will compliment your physical attack to help your survival. Every character in the Seventh Saga has a specific list of spells that they will learn as the game progresses. These spells will be acquired after progressing to certain experience levels. Some characters have fewer spells than others, as these characters are more physically oriented. Others will be the opposite way, having a vast spell book but little to speak of strength-wise. Most of the spells possessed by the characters will be of the attack variety. These spells will either affect the status of the enemies or drain their vital statistics (health/mana). Attack spells can be useful, but many enemies have resistances against them and a strong magic defense. Therefore test out your attack spells on various enemies to see which ones they will each affect. Assist magic, or magic that heals or positively affects the status of a character, is another important magical component. When used timely in battle, these spells will aid your fight tremendously. Use these spells in conjunction with powerful physical attacks, such as the shield defense tactic, and victory will come slightly easier to you. Do note that most types of assist magic are also available in item form. A final battle option you will have in battle is to run away. This option is both dangerous and rewarding. To successfully run away, your speed statistic along with a little luck must be strong enough to best the speed of your enemies. If your character is losing badly, and escape is the only possible recourse from death, then by all means attempt to escape (one cannot say how successful you will be, though). The risk in running away is that you might be facing an enemy who is very fast, and your failures at running away (failing an escape attempt will cost you your turn) quite possibly could result in your death. Escape with care. Okay! Now you know the ropes of fighting a battle in the Seventh Saga. One all-important question remains; who shall I attempt to recruit as my partner? The decision you make on this is an important one; it will affect how well you fare throughout the rest of the game. The best bet would be to balance your characters. If you have a fighter, like Wilme or Kamil, choose a mage, like Esuna or Valsu. This scenario creates a team that can attack physically, help one another with support spells, and rain terror on the enemies with attack spells. However, you may prefer a team with two physical guys, such as the team of Kamil and Olvan (the one I will be using for this guide). They both have decent spells and are hard hitters (i.e. The combination can work). Choose wisely. =========================================================== Section Five: The Walkthrough =========================================================== ======================= Game Basics/Information ======================= The Seventh Saga, while being an RPG, is not incredibly complicated. The objective of the game is to progress through the various continents of the world and obtain the runes per the request of King Lemele. During the course of this, your character will visit numerous towns, meet many people, and combat countless foes. Unlike many RPGs of its time that are driven by spells or by meeting people, the Seventh Saga is driven by one simple statistic. Experience, the statistic in question, is the most important aspect of this game. No matter where you are in the game, experience will dominate how well you do. If you cannot beat the monster in the cave ahead of you, for example, the simple solution is to build your levels up (subsequently gaining statistic points) until you can. This may seem somewhat boring and repetitive, but this is the way this game operates. Most people who play this game will get three quarters of the way through and then not be able to do any more because they lack the strength/experience to defeat the new monsters they are encountering. Combating this problem is incredibly simple, as all you need to do is gain experience early and often. Always make sure that you are at least four or five levels ahead of what you need to be to progress past a certain area, as by doing that you will be able to beat the game without too much problem. ============== Towns/Villages ============== Like many RPGs, the Seventh Saga possesses a significant number of towns and villages. Unlike many RPGs, these towns are not just new places where you will buy weapons and heal yourself before moving onto the next area. Each town you visit, excluding a couple late in the game, and the people that live in these towns have a great deal of importance. Thus, in every town you visit, it is recommended that you talk to every single person. Beyond being able to experience the full body of the story this way, it makes sure that you miss nothing are not left in the dark or asking "huh?" when a situation/problem arises. Each town also comes equipped with the standard allotment of locales that you would expect to see in a RPG town. These shops are: an inn, a weapon shop, an armor shop, and an item shop. At these locations you will purchase your basic wares, outfit yourselves for the rigors of the journey, and rest your tired bones (heal and save at the inn). Finally, a church is present in every town. The priest of this church, beyond saying very little of value (damned oaths of silence), can resurrect or cure those who would need it. The location of the churches will be well known to you, since you most likely will be visiting them numerous times. ========================= Other Characters/Partners ========================= One interesting feature of the Seventh Saga is how the interaction with the other characters on the journey works. Most RPGs will have a set number of characters that join your party over a long period of time. The Seventh Saga is almost the exact opposite of this. Throughout the journey, you will have a maximum of one extra character accompanying you. Who this character is depends on many things: your level, your statistics, your runes, and whom you are playing as. As you progress through the various cities, you will notice (starting at the third city, Bonro) that various other adventurers King Lemele selected are also in these cities. If you talk to them, they will either say a comment with no other actions attactched, will ask you to join forces with them, will ask you if you want to test your strength against them, or will attack you. Of the last two, the former is an optional battle and the latter is not optional (they simply attack you (only happens when you have a rune that they want)). Thus through this whole process you will eventually end up with a partner. Do not attempt to go through the game alone; it is impossible due to the difficulty of the monsters. ============================== Final Thoughts Before Starting ============================== Take this game slowly. If you attempt to rush it or finish it quickly, you will ultimately become quite frustrated and give up long before the end. This is a game that requires time and patience. Tired of fighting an endless stream of enemies for that elusive level up? Take break, go outside, smell the roses- whatever! Simply getting away from this game every now and again will allow you to finish it. Finally, remember the name "Pison." He will be your new best friend for many gaming hours. Without further ado, we shall move onto the walkthrough. =========================================================== The Seventh Saga- Game Walkthrough =========================================================== Before any adventuring is completed or before you set one foot outside of the first town into the adventure, a character must be chosen. For this walkthrough, I will be using Kamil as my main character. Kamil is, like described in his section above, quite average. By choosing him the full range of this game will be shown, as he will be able to both use spells efficiently and attack for power. Go ahead and pick someone else, it is your game, but be warned that I am writing this guide from the perspective of Kamil. =========================================================== The Town of Lemele =========================================================== You have trained well in the past five years. Finally the time has come to test your skills and knowledge. Your mission is to find the seven runes hidden somewhere on the planet Ticondera. When you have all the runes together, they will give you tremendous power and you will become the leader of this world! They exist in many different forms and it is difficult to identify them. I will give you each a crystal ball. It will help you find the runes. Now get ready for a difficult journey and bring each of the runes back. -So echo the words of King Lemele, ruler of the tiny kingdom of Lemele. Each of the heroes, with his or her own beliefs as what to do with the runes, has gathered in front of Lemele as he speaks on the runes. When he is complete, control is yours for the first time. The other adventurers, standing around in front of his throne, seem without aim. You are different though. You are the brave hero that will succeed in capturing the runes. Go south and walk from this room with your head held high, as you know what these would be adventurers do not; you will prevail as they horridly fail. -You now enter the hallways of Lemele's palace. Follow the red carpet a short distance and turn right when you see the person with abnormally long hair. The doors are your destinations, as the chests behind these doors hold an ANTID, a MHERB 1, and an OPAL. There is another door on the other side of the carpet as well that contains a person who has an interesting tidbit about the crystal ball. When you are done, go south again along the carpet. -This last portion of Lemele's castle (okay, so I lied, it isn't that big after all) contains nothing but the information stored within the minds of those wandering around. Talk to the various individuals you see, picking their brains for all the beginner hints that I left out. If you are thirsty, take a drink from the waterfall on the right side of the area (although I have never found a purpose, beyond satisfying my own D&D whims). Having finished all business inside, head out of the castle. -The town of Lemele is not a grand thing. A few shops lightly sprinkled with houses and people enclosed within a city wall are what the town is. You will not be too concerned with any of this, though, as you will not be sticking around for a long time and since you are quite poor. Like any decent person, first you must say goodbye to those who care about you. Voyage from house to house, talking with the individuals. Certain ones will have interesting information concerning the game for you, while others will wish you a sentimental goodbye. One boy in particular will miss you. He was your little brother of sorts while you stayed in Lemele. He is by the fountain; be sure to say goodbye to him. -Now it is time to start the journey to end all journeys. It is time to show Lemele that his time spent training you was worthwhile. Let us venture out into the wild blue yonder and captures the runes! Do not be so gung-ho as to overlook a free gift, though. By the item shop (denoted by the bottles on the building) stands an old lady who wishes to aid you in your journey. She offers you a POTION 1, which you readily accept. If you want to buy more (which I recommend), go into the shop, sell your OPAL, and purchase a few POTIONS. With that taken care of, leave the town. =========================================================== The Road to Rabelesk =========================================================== -Stepping out into the world for the first time on your new journey, your mind is obviously filled with wonder. What enemies will I face? Who will I meet? Where will I go on my quest? Only time will reveal the latter two, but the former is going to be shown to you right now. You will notice that your screen now has a little ball on it with an empty circle and little white dots. If you talked to a person in the castle earlier, you already know that the ball is your crystal ball, the empty circle is a town, and the little white dots are enemies. -I know what you are thinking. "If I move skillfully enough, I can avoid those slow looking white dots and escape harm." That is only partially true. Evading the enemies (dots) is too tough if you stay sharp and move skillfully. One screw up will end this chance, as if you run into a little white enemy dot you will do battle with a random enemy of the area (we do not know who these are yet). Your best bet would be to walk straight, fight enemies when they get to you, and defeat them to get experience. You should never avoid a battle unless there is a chance this battle will be your last (death). With this in mind, let us rejoin the adventure. -Walking from Lemele, your crystal ball should immediately light up with the little white dots of enemies. Unlike some later enemies, these are all enemies that you can easily defeat. Walk straight south and do battle with the first white dot that you come to. -Most likely this enemy will be a HERMIT. These enemies are easy and relative pushovers, even at this stage of the game. To defeat them, simply attack over and over again until it does. Not too hard, right? Didn't think so. -There is a chance that the enemy you will be forced to face will not be the sluggish hermit, but the cagey WYVERN. These enemies, beyond being more powerful and with a greater defensive ability (it escapes me how a bird-like creature can have more defensive power than a hermit in armor), are almost as fast as greased lightning. The speed of the wyvern, not the power, is what will get you if you are not careful. This creature has the ability to dodge your attacks by moving out of the way before you can connect. Thus much of the battle with a wyvern (at least early) is left up to your luck/power versus its speed. Usually you will win, though, as it cannot evade your grasp forever. Simply bash away, healing when needed, and the wyvern will drop. -Keep going straight south, combating the aforementioned foes as you go. The next town, Rabelesk, is not too far away. To reach the town, go straight south until you see it. Your levels will not be satisfactory when upon arrival, as most people are around level two when reaching Rabelesk. To get a jump on later enemies and on the scenarios to come shortly after Rabelesk, I suggest building up to level four before entering the second town. -Building up to level four is not hard, but will require a couple of trips into Lemele to either rest at the inn or buy potions again, since the road to level four does take a few battles and you eventually need to heal. My only tip (from personal experience) is not to get over-confident. Do not assume that you will be able to withstand every barrage that these enemies throw at you. Cockiness of that sort is what has caused so many adventurers to meet their over- zealous end. When you are level four and are exhausted from your journey, enter the township of Rabelesk. =========================================================== Rabelesk =========================================================== -Welcome to Rabelesk, the first stop on your journey in search of the mystic runes. Compared to Lemele, Rabelesk is a rather rural city, with no castle, fewer buildings, and fewer people. Do not look at it negatively. Simply consider this township a "cozy" one reminiscent of a European village. -After the long and tiring journey, you will drag yourself into Rabelesk at level four. The lady at the entrance of the city will greet you and inform you of where you currently are. Do not make incredible haste into the town, as first you should go behind the first house and pick up the POTION that lies in front of the blue jars. -If you are like any other human (assuming your character IS human), your character most likely has a great thirst. Make your way to the northeast corner of the city and enter the building with the swinging door. This is the tavern. Inside the tavern, beyond refreshment for your parched lips, is a man is standing at a table in the southwest corner of the tavern and who seems rather preoccupied. Talk to this man and he will reveal to you that he is visiting from the distant town of Bonro on business but cannot go back since the Gate of Earth, the gate that separates the two cities, is closed. He offers you his world map (which you will pick up later in Bonro) in exchange for your getting the gate open. Accept his offer and leave the tavern. -It seems that you now have your first quest on this adventure. Naturally, we must prepare for it. Head due west and enter the weapon/armor shop. Here you will outfit yourself for the journey. Purchase any weapons and armor you feel that you will need (Kamil, my character, purchased the Anim sword and the Xtri shield) and be on your way. The last stop on our outfitting tour is the item shop, where we will acquire curative items that will protect us from death. Travel south from the weapon shop and a tad to the west to find the item store. Before you enter, search the trees to the left of the entrance for a PROTECTION SEED. Once found, enter the store and procure some POTIONS and a B PROTECT. -Does it not feel better to be properly fitted for a quest? With our new weapons, armor, and supplies, only one piece of the puzzle is missing- what the heck is going on around here? We know that the Gate of Earth, the gate that link Bonro to Rabelesk, is closed, but we know neither what caused this closure nor how to remedy it. To find out what we must do, voyage around the town and talk to the residents, who know quite a bit about what is going on. -It seems that the Gate of Earth is closed because some creature named Romus, who lives in the Castle Aran east of Rabelesk, has the Key of Earth that will unlock the gate. Also, this creature can be heard every night, howling. Quite spooky, is it not? Go to the inn of the town that is located in the center of the city to rest and save the game. When done, leave the town. =========================================================== Preparing for Romus and Castle Aran =========================================================== -At level four, you are nowhere near prepared to face the terrors that exist in Castle Aran. Thus we must gain a few more levels, beefing up our strength and health in the process. The goal for this level up session will be level 10. -Do not be alarmed. Although you are only currently level four, gaining levels at this stage is not as hard as it will become later. Take advantage of this time, then, and gain, gain, gain. Head out of the town and to the southeast, splitting the gap between the ocean (on your left) and the mountains (on your right). As you travel, an empty circle will appear to the east on the crystal ball. This empty circle is the Castle Aran. Recall, though, that you are not here to enter it and smite the evil Romus, but simply to gain levels. Set up camp south of the Castle Aran and commence gaining levels. -The process of gaining levels just south of Castle Aran is not difficult. The enemies come in three flavors: hermit, wyvern, and the new demon. The demon, who is about as powerful physically as the wyvern, is the first enemy you will face that sports a magic arsenal. Possessing a healing spell and a defensive down spell, this enemy is slightly more difficult to beat (and thus gives slightly more experience than the hermit but oddly enough the same amount as a wyvern). -You will be battling for about 30 minutes to gain level ten. To be continued!! =========================================================== Section Six: Frequently Asked Questions =========================================================== Coming soon! =========================================================== Section Seven: Enemy Lists/Information =========================================================== This section will contain information and a short note about each enemy you will encounter in the Seventh Saga. The information displayed will be: health, power, defense, speed, abilities, experience given, and gold given. All statistics will be based on a 1-10 scale. ----------------------------------------------------------- 1. Hermit -Health: 20 -Power: Minimal to None (1) -Defense: Minimal to None (1) -Speed: Very Slow (2) -Abilities: Only can attack with its staff. -EXP Given: 26 -Gold Given: 12 -Final Word: A pushover. ----------------------------------------------------------- 2. Wyvern -Health: 22 -Power: Minimal (1.5) -Defense: Minimal to None (1) -Speed: Average (4) -Abilities: Dive-bombs you, using its beak to attack. -EXP Given: 33 -Gold Given: 15 -Final Word: Slightly more difficult than hermit due to the greater speed. A pushover past level two. ----------------------------------------------------------- 3. Coming soon! =========================================================== Section Eight: Rune List =========================================================== Coming soon! =========================================================== Section Nine: Spell List =========================================================== Coming soon! =========================================================== Section Ten: General Item List =========================================================== This section will include all of the items in the game: regular items, weapons, and armor. In this section, I will list the item along with its (cost) and effect or power. ============= Regular Items ============= Potion 1 (20) - Heals 20 health points. Potion 2 (100) - Heals 80 health points. Medical Herb 1 - Restores 20 magic points Antidote (80) - Cures poison. B Power (100) - Increases attack power. B Protect (100) - Increases defensive power. Opal (100) - Worth 100 gold on resale Pearl (200) - Worth 200 gold on resale Topaz (500) - Worth 500 gold on resale ======= Weapons ======= Tranq (NA) - A sword. Power = Pyste (150) - A sword. Power = Anim (350) - A sword. Power = Fire (70) - An axe. Power = Pyste (300) - An axe. Power = Anim (350) - An axe. Power = Petr (150) - A staff. Power = Light (400) - A knife. Power = ===== Armor ===== Pyst (700) - A ring mail. Defense = Cotton (440) - A robe. Defense = Xtri (70) - A shield. Defense = =========================================================== Section Eleven: Item Lists for Specific Cities =========================================================== This section is quite similar to the previous one with the exception that each city will be listed with the items that are contained within. ================== The City of Lemele ================== Potion 1 (20) - Heals 20 health points. Potion 2 (100) - Heals 80 health points. Medical Herb 1 - Restores 20 magic points Antidote (80) - Cures poison. B Power (100) - Increases attack power. Opal (100) - Worth 100 gold on resale Pearl (200) - Worth 200 gold on resale Topaz (500) - Worth 500 gold on resale Pyste (150) - A sword. Power = Anim (350) - A sword. Power = Fire (70) - An axe. Power = Petr (150) - A staff. Power = Light (400) - A knife. Power = Pyst (700) - A ring mail. Defense = Cotton (440) - A robe. Defense = ======================== The Township of Rabelesk ======================== Potion 1 (20) - Heals 20 health points. Potion 2 (100) - Heals 80 health points. Medical Herb 1 - Restores 20 magic points Antidote (80) - Cures poison. B Protect (100) - Increases defensive power. Opal (100) - Worth 100 gold on resale Pearl (200) - Worth 200 gold on resale Topaz (500) - Worth 500 gold on resale Pyste (150) - A sword. Power = Pyste (300) - An axe. Power = Anim (350) - A sword. Power = Petr (150) - A staff. Power = Light (400) - A knife. Power = Pyst (700) - A ring mail. Defense = Cotton (440) - A robe. Defense = Xtri (70) - A shield. Defense = ========================== The Seaside Ville of Bonro ========================== Coming soon! =========================================================== Section Twelve: Legal Info. =========================================================== This guide was created for the personal use of anyone who wants to use it. It, and all the information contained within, are Copyright (c) 2001 Ben DuPree. If I find this guide on any site not approved by me to use it, I will press action. Please do not steal this guide. =========================================================== Section Thirteen: Final Notes =========================================================== This guide was created and is copyright 2001-2002 (c) to Ben "Wroth' DuPree. If you wish to use this guide on your site, please email me about it. If you steal this guide, I will press legal action. This guide can be found on the following sites: -www.gamefaqs.com -http://rottedzombie.net =========================================================== Fin...