Save State Hacking Guide for Tactics Ogre - Let Us Cling Together on the SNES Version 2.0 Written By: Ysarro Table of Contents: 1. Opening -1a Updates -1b Introduction -1c Mini-explanation -1d Requirements 2. Offsets -2a Character Type and Class -2b Character Statistics -2c Item Offsets -2d Magic Offsets 3. Identifier Digits -3a Character Identifiers -3b Item Identifiers -3c Magic Identifiers -3d Other Notes 4. Closing -4a Credits -4b Copyright -4c There is no 4c, read onward. -(1)=Opening=(1)- -Updates- May/02/2003 Now there IS a one... and it's a biggie. Major rewrites, fixed errors I could find (Only spelling and grammar related) Added offsets for Character Statistics. May/03/2003 Not much of an update as such... I just messed up before uploading and didn't properly format my guide, which would cause a slight delay. Sorry about that. -Introduction- When I first started playing Tactics Ogre, I really enjoyed it, and thought that there was almost nothing that could make it better. I mean, my team was fairly powerful, had good equipment, and was diverse enough to deal with almost any challenge the game had thrown at me with ease. Then I reached chapter 4, and suddenly, the game was annihilating me. It was a matter of save game, try to move to next location, and if there was a random battle, reset, and try again. So I went to the 100 floor dungeon (Hell's Gate) to try and get some better stuff. And then I found pain. Truthfully, it is a major pain to try and get almost anything from that dungeon, so I have been putting together this guide. I don't really care what you decide to do to your team with this, but, have fun trashing the enemies! -Save State Hacking Mini Explanation- As unlikely as it seems, there are probably people who still don't know about the procedure of hacking a save state. So here is a small explanation. A save state file for ZSNES is written in a number format called hexadecimal. By using a program called a "Hex Editor", you can change the data within the save state, and have the potential to do things with your game that were otherwise impossible. Many people seem to prefer using a Hex Editor called Hex Workshop, but I like to use one called XVI32 (see if you can get the joke on that one). Hex Workshop has more features than XVI32, but XVI32 is freeware, therefore, there is no trial period, you may use it as long as you like, unhindered by features only for a "full version". Get this Hex Editor at http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm (Though I have found that some of those features that Hex Workshop has, and XVI32 doesn't, are very helpful) -What Is Required- 1) ZSNES 2) Hex Editor 3) Brain 4) Tactics Ogre ROM (do not ask where to obtain this, I do not know, and it IS illegal to possess ROMs, whether you have the original cartridge or not) -(2)=Offsets=(2)- As of this update, this guide may well be complete. I don't know... But further input is welcome if there are more offsets found that have not been covered. On another note, for items, they are listed in much the same fashion as in the game, so the only definite offset start is for the helmets, and after that, the offset locations are determined by the number of item slots that are filled. On yet another note, I have tested the SnapShot Dragon magic, and have found that the game can store only 3 different SnapShot swords, and after that it is no data (wasted magic, and character) so choose the swords wisely. As for the final note, magic has yet another limitation on it, as there is an offset that has to be modified in order to add spells to your file. -Character Class and Type Modifiers- Character Offsets, starting from the top left (presumeably Denim) and going to the right. Character Type is who the character is, and are they generic, or special. Class is self-explanatory. Character 01 Type BEBF Character 01 Class BEC0 Character 02 Type BEC1 Character 02 Class BEC2 Character 03 Type BEC3 Character 03 Class BEC4 Character 04 Type BEC5 Character 04 Class BEC6 Character 05 Type BEC7 Character 05 Class BEC8 The next line down, is characters 6 - 10, and this continues until you reach 30 characters. Character 06 Type BEC9 Character 06 Class BECA Character 07 Type BECB Character 07 Class BECC Character 08 Type BECD Character 08 Class BECE Character 09 Type BECF Character 09 Class BED0 Character 10 Type BED1 Character 10 Class BED2 Argh, I could say it just continues onward in ones from here, but I guess I have to be friendly... Row 3 (count 2 down from the top) Character 11 Type BED3 Character 11 Class BED4 Character 12 Type BED5 Character 12 Class BED6 Character 13 Type BED7 Character 13 Class BED8 Character 14 Type BED9 Character 14 Class BEDA Character 15 Type BEDB Character 15 Class BEDC Now to Row 4 Character 16 Type BEDD Character 16 Class BEDE Character 17 Type BEDF Character 17 Class BEE0 Character 18 Type BEE1 Character 18 Class BEE2 Character 19 Type BEE3 Character 19 Class BEE4 Character 20 Type BEE5 Character 20 Class BEE6 ...Row 5 Character 21 Type BEE7 Character 21 Class BEE8 Character 22 Type BEE9 Character 22 Class BEEA Character 23 Type BEEB Character 23 Class BEEC Character 24 Type BEED Character 24 Class BEEE Character 25 Type BEEF [where's the beef? right here! :)] Character 25 Class BEF0 And, last, but not least, Row 6 Character 26 Type BEF1 Character 26 Class BEF2 Character 27 Type BEF3 Character 27 Class BEF4 Character 28 Type BEF5 Character 28 Class BEF6 Character 29 Type BEF7 Character 29 Class BEF8 Character 30 Type BEF9 Character 30 Class BEFA * As a little note about these offsets, the game seems a little odd about how it is writing characters into the save state, so if there is 00 for your 2 offsets you want to edit, try doing a search for the person's type and class. -Character Statistics- Ugh... the Character Statistics. Bane of my existance. I was looking for these for quite a while, and now I have them. Possibly ALL of them (including loyalty). Statistics are listed in the save state in the same manner as in the game itself, which means Current HP, then Max HP, then Current MP, and so on, down through Strength, Vitality, and the rest. All statistics (Except Luck, and the unknown stat) take up 2 offsets, and as is usual for these, if you wanted to input 800 strength for a character, you would locate the proper first offset, and enter 20, then in the next offset, you input 3. This is 320, or hexadecimal for 800. I still do not know WHY the data is inputted like that, but that is how it is done. You COULD input it as 03 20 instead of 20 03 but I don't know if it would actually work like that... Though if it did... :P Also, Move does not appear to have an offset, as it is determined by the class itself, not by any character stat or piece of equipment. -Level Row 1 Character 01 BF4B Character 02 BF4D Character 03 BF4F Character 04 BF51 Character 05 BF53 Row 2 Character 06 BF55 Character 07 BF57 Character 08 BF59 Character 09 BF5B Character 10 BF5D Row 3 Character 11 BF5F Character 12 BF61 Character 13 BF63 Character 14 BF65 Character 15 BF67 Row 4 Character 16 BF69 Character 17 BF6B Character 18 BF6D Character 19 BF6F Character 20 BF71 Row 5 Character 21 BF73 Character 22 BF75 Character 23 BF77 Character 24 BF79 Character 25 BF7B Row 6 Character 26 BF7D Character 27 BF7F Character 28 BF81 Character 29 BF83 Character 30 BF85 -Experience Row 1 Character 01 BF4C Character 02 BF4E Character 03 BF50 Character 04 BF52 Character 05 BF54 Row 2 Character 06 BF56 Character 07 BF58 Character 08 BF5A Character 09 BF5C Character 10 BF5E Row 3 Character 11 BF60 Character 12 BF62 Character 13 BF64 Character 14 BF66 Character 15 BF68 Row 4 Character 16 BF6A Character 17 BF6C Character 18 BF6E Character 19 BF70 Character 20 BF72 Row 5 Character 21 BF74 Character 22 BF76 Character 23 BF78 Character 24 BF7A Character 25 BF7C Row 6 Character 26 BF7E Character 27 BF80 Character 28 BF82 Character 29 BF84 Character 30 BF86 -Current HP (on map this should be equal to Max HP) Row 1 Character 01 BF91 Character 02 BF93 Character 03 BF95 Character 04 BF97 Character 05 BF99 Row 2 Character 06 BF9B Character 07 BF9D Character 08 BF9F Character 09 BFA1 Character 10 BFA3 Row 3 Character 11 BFA5 Character 12 BFA7 Character 13 BFA9 Character 14 BFAB Character 15 BFAD Row 4 Character 16 BFAF Character 17 BFB1 Character 18 BFB3 Character 19 BFB5 Character 20 BFB7 Row 5 Character 21 BFB9 Character 22 BFBB Character 23 BFBD Character 24 BFBF Character 25 BFC1 Row 6 Character 26 BFC3 Character 27 BFC5 Character 28 BFC7 Character 29 BFC9 Character 30 BFCB -Max HP Row 1 Character 01 BFD7 Character 02 BFD9 Character 03 BFDB Character 04 BFDD Character 05 BFDF Row 2 Character 06 BFE1 Character 07 BFE3 Character 08 BFE5 Character 09 BFE7 Character 10 BFE9 Row 3 Character 11 BFEB Character 12 BFED Character 13 BFEF Character 14 BFF1 Character 15 BFF3 Row 4 Character 16 BFF5 Character 17 BFF7 Character 18 BFF9 Character 19 BFFB Character 20 BFFD Row 5 Character 21 BFFF Character 22 C001 Character 23 C003 Character 24 C005 Character 25 C007 Row 6 Character 26 C009 Character 27 C00B Character 28 C00D Character 29 C00F Character 30 C011 -Current MP (as with HP, current should equal Max on the map) Row 1 Character 01 C01D Character 02 C01F Character 03 C021 Character 04 C023 Character 05 C025 Row 2 Character 06 C027 Character 07 C029 Character 08 C02B Character 09 C02D Character 10 C02F Row 3 Character 11 C031 Character 12 C033 Character 13 C035 Character 14 C037 Character 15 C039 Row 4 Character 16 C03B Character 17 C03D Character 18 C03F Character 19 C041 Character 20 C043 Row 5 Character 21 C045 Character 22 C047 Character 23 C049 Character 24 C04B Character 25 C04D Row 6 Character 26 C04F Character 27 C051 Character 28 C053 Character 29 C055 Character 30 C057 -Max MP Row 1 Character 01 C063 Character 02 C065 Character 03 C067 Character 04 C069 Character 05 C06B Row 2 Character 06 C06D Character 07 C06F Character 08 C071 Character 09 C073 Character 10 C075 Row 3 Character 11 C077 Character 12 C079 Character 13 C07B Character 14 C07D Character 15 C07F Row 4 Character 16 C081 Character 17 C083 Character 18 C085 Character 19 C087 Character 20 C089 Row 5 Character 21 C08B Character 22 C08D Character 23 C08F Character 24 C091 Character 25 C093 Row 6 Character 26 C095 Character 27 C097 Character 28 C099 Character 29 C09B Character 30 C09D -Strength Row 1 Character 01 C0A9 Character 02 C0AB Character 03 C0AD Character 04 C0AF Character 05 C0B1 Row 2 Character 06 C0B3 Character 07 C0B5 Character 08 C0B7 Character 09 C0B9 Character 10 C0BB Row 3 Character 11 C0BD Character 12 C0BF Character 13 C0C1 Character 14 C0C3 Character 15 C0C5 Row 4 Character 16 C0C7 Character 17 C0C9 Character 18 C0CB Character 19 C0CD Character 20 C0CF Row 5 Character 21 C0D1 Character 22 C0D3 Character 23 C0D5 Character 24 C0D7 Character 25 C0D9 Row 6 Character 26 C0DB Character 27 C0DD Character 28 C0DF Character 29 C0E1 Character 30 C0E3 -Vitality Row 1 Character 01 C0EF Character 02 C0F1 Character 03 C0F3 Character 04 C0F5 Character 05 C0F7 Row 2 Character 06 C0F9 Character 07 C0FB Character 08 C0FD Character 09 C0FF Character 10 C101 Row 3 Character 11 C103 Character 12 C105 Character 13 C107 Character 14 C109 Character 15 C10B Row 4 Character 16 C10D Character 17 C10F Character 18 C111 Character 19 C113 Character 20 C115 Row 5 Character 21 C117 Character 22 C119 Character 23 C11B Character 24 C11D Character 25 C11F Row 6 Character 26 C121 Character 27 C123 Character 28 C125 Character 29 C127 Character 30 C129 -Intelligence Row 1 Character 01 C135 Character 02 C137 Character 03 C139 Character 04 C13B Character 05 C13D Row 2 Character 06 C13F Character 07 C141 Character 08 C143 Character 09 C145 Character 10 C147 Row 3 Character 11 C149 Character 12 C14B Character 13 C14D Character 14 C14F Character 15 C151 Row 4 Character 16 C153 Character 17 C155 Character 18 C157 Character 19 C159 Character 20 C15B Row 5 Character 21 C15D Character 22 C15F Character 23 C161 Character 24 C163 Character 25 C165 Row 6 Character 26 C167 Character 27 C169 Character 28 C16B Character 29 C16D Character 30 C16F -Mentality Row 1 Character 01 C17B Character 02 C17D Character 03 C17F Character 04 C181 Character 05 C183 Row 2 Character 06 C185 Character 07 C187 Character 08 C189 Character 09 C18B Character 10 C18D Row 3 Character 11 C18F Character 12 C191 Character 13 C193 Character 14 C195 Character 15 C197 Row 4 Character 16 C199 Character 17 C19B Character 18 C19D Character 19 C19F Character 20 C1A1 Row 5 Character 21 C1A3 Character 22 C1A5 Character 23 C1A7 Character 24 C1A9 Character 25 C1AB Row 6 Character 26 C1AD Character 27 C1AF Character 28 C1B1 Character 29 C1B3 Character 30 C1B5 -Agility Row 1 Character 01 C1C1 Character 02 C1C3 Character 03 C1C5 Character 04 C1C7 Character 05 C1C9 Row 2 Character 06 C1CB Character 07 C1CD Character 08 C1CF Character 09 C1D1 Character 10 C1D3 Row 3 Character 11 C1D5 Character 12 C1D7 Character 13 C1D9 Character 14 C1DB Character 15 C1DD Row 4 Character 16 C1DF Character 17 C1E1 Character 18 C1E3 Character 19 C1E5 Character 20 C1E7 Row 5 Character 21 C1E9 Character 22 C1EB Character 23 C1ED Character 24 C1EF Character 25 C1F1 Row 6 Character 26 C1F3 Character 27 C1F5 Character 28 C1F7 Character 29 C1F9 Character 30 C1FB -Dexterity Row 1 Character 01 C207 Character 02 C209 Character 03 C20B Character 04 C20D Character 05 C20F Row 2 Character 06 C211 Character 07 C213 Character 08 C215 Character 09 C217 Character 10 C219 Row 3 Character 11 C21B Character 12 C21D Character 13 C21F Character 14 C221 Character 15 C223 Row 4 Character 16 C225 Character 17 C227 Character 18 C229 Character 19 C22B Character 20 C22D Row 5 Character 21 C22F Character 22 C231 Character 23 C233 Character 24 C235 Character 25 C237 Row 6 Character 26 C239 Character 27 C23B Character 28 C23D Character 29 C23F Character 30 C241 -Luck Row 1 Character 01 C24D Character 02 C24F Character 03 C251 Character 04 C253 Character 05 C255 Row 2 Character 06 C257 Character 07 C259 Character 08 C25B Character 09 C25D Character 10 C25F Row 3 Character 11 C261 Character 12 C263 Character 13 C265 Character 14 C267 Character 15 C269 Row 4 Character 16 C26B Character 17 C26D Character 18 C26F Character 19 C271 Character 20 C273 Row 5 Character 21 C275 Character 22 C277 Character 23 C279 Character 24 C27B Character 25 C27D Row 6 Character 26 C27F Character 27 C281 Character 28 C283 Character 29 C285 Character 30 C287 -Unknown Stat (as I have stated, this may be the loyalty stat offset. I shall list it just because, and someone else may be able to provide the info on it) Row 1 Character 01 C24E Character 02 C250 Character 03 C252 Character 04 C254 Character 05 C256 Row 2 Character 06 C258 Character 07 C25A Character 08 C25C Character 09 C25E Character 10 C260 Row 3 Character 11 C262 Character 12 C264 Character 13 C266 Character 14 C268 Character 15 C26A Row 4 Character 16 C26C Character 17 C26E Character 18 C270 Character 19 C272 Character 20 C274 Row 5 Character 21 C276 Character 22 C278 Character 23 C27A Character 24 C27C Character 25 C27E Row 6 Character 26 C280 Character 27 C282 Character 28 C284 Character 29 C286 Character 30 C288 -Item Offsets- Item Offsets, for those who were not paying attention earlier (for shame), the way item offsets are listed, is they start from your first helmet, and continue from there, to second helmet, third, and so on. But, in the event there is no first, second, or third, or whatever helmet, it is the first weapon. And this continues up until you have run out of items. And, to note for the SECOND time (it is important) the game can store up to 3 SnapShot swords, no more. First Item C78C Quantity of First Item C858 -Magic Offsets- Magic Offsets work about the same as the item offsets, except for one thing. There is an added offset that is the amount of magic you have, so if you are at the start, and add 30 spells, without changing that offset, you will not be able to use those spells. The first spell is the first wind spell you have, but in the event you don't have a wind spell, it is the first fire (and so on) spell you have. First Spell C926 Quantity of First Spell C95E Quantity of Spells C996 -(3)=Identifier Digits=(3)- Yeesh, this one is going to be long. Bear with me though... -Character Identifiers- 00 Nothing 01 Soldier 02 Knight 03 Berzerker 04 Terror Knight 05 Sword Master 06 Dragoon 07 Ninja 08 Beast Tamer 09 Wizard 0A Warlock 0B Exorcist 0C Lich 0D Gunner 0E Amazon 0F Valkyrie 10 Archer 11 Dragon Tamer 12 Siren 13 Witch 14 Cleric 15 Priest 16 Angel Knight 17 Faerie 18 Gremlin 19 Hawk Man 1A Lizard Man 1B Pumpkin Head 1C Skeleton 1D Ghost 1E Templar Knight 1F Thunder Dragon 20 Red Dragon 21 Earth Dragon 22 Blue Dragon 23 White Dragon 24 Holy Dragon 25 Black Dragon 26 Tiamat 27 Gryphon 28 Cockatrice 29 Octopus 2A Octopus? 2B Golem 2C Hydra 2D Cyclops 2E Gorgon 2F Goblin 30 Beast Master Gilbert 31 Sorceress Deneb 32 Soldier Denim 1 33 Lord Denim 2 34 Soldier (Neutral) Vice 35 High Priest Kachua 1 36 Dark Priest Kachua 2 37 Princess Kachua 3 38 Paladin Lans Hamilton 39 Lord Mancer Warren 3A Eagle Man Canopus 3B White Knight Mildain 3C White Knight Guildus 3D Shaman Sisteena 3E Shaman Selye 3F Shaman Shelley 40 Shaman Olivia 41 Death Templar Lans Tartare 42 Bishop Branta 43 Dark Element Dolgare 44 Temple Commando Balzepho 45 Temple Commando Barbas 46 Temple Commando Martym 47 Temple Commando Volac 48 Temple Commando Andoras 49 Temple Commando Ozma 4A Temple Commando Oz 4B Knight* Leonard 4C Amazon* Sisteena 4D Valkyrie* Selye 4E Siren* Shelley 4F Priest* Olivia 50 Exorcist* Presance 51 Sword Master Haborym 52 Knight* Forcas 53 Wizard* Byan 54 Archer* Aloser 55 Dragon Tamer* Oxyones 56 Dragoon* Jenounes 57 Berserker* Zapan 58 Terror Knight* Debordes 59 Priest* Orias 5A Warlock* Radlum 5B Sword Master* King Roderick 5C Knight* Zaebos 5D Necromancer Nybbas 5E Demon Belzbute 5F Venefik Falfadet 60 Searzist Vepar 61 Ninja* (Evil) Vice 62 Summoner Ramidos 63 Knight* (Good) Vice 64 Sorcerer Mordiart 65 Sorcerer Brutakox 66 Summoner Mutsua 67 Death Knight Leonard 68 Death Knight Zaebos 69 Death Knight Guildus 6A Lich Nybbas 6B Warrior (Good) Vice 6C Beast Tamer* Ganb 6D Guardian Holy Dragon 6E Guardian Golem 6F Guardian Gryphon 70 Guardian Tiamat 71 Gabiar Green/Gray Lizard Man 72 Relics Knight Gold Terror Knight 73 Dark Stalker Dark Ninja 74 Dark Dragon Dark Tiamat 75 Dark Eye Dark Giant 76 Dark Wing Dark Gryphon 77 Obinick Orange Gryphon 78 Iron Golem Gray Golem 79 Raven Man Black Hawk Man 7A Death Dragon Blue Holy Dragon 7B Lucifer Crow Blue Gryphon 7C Phoenix Red Gryphon 7D Salamander Orange Dragon 7E Fire Drake Orange Holy Dragon 7F Fire Brass Orange Tiamat 80 Ice Giant Blue Cyclops 81 Kraken Gray Octopus 82 Kraken Gray Octopus 83 Gargoyle Gray Tiamat 84 Lufu Orange Cockatrice 85 Basilisk Green Dragon 86 Succula White Hydra 87 Hippogriff Brown/Green Gryphon 88 Dragon Zombie Undead Tiamat 89 Death Hydra Undead Hydra 8A Death Giant Undead Cyclops 8B Zombie Undead Soldier 8C Zombie Undead Knight 8D Zombie Undead Berserker 8E Zombie Undead Wizard 8F Zombie Undead Amazon 90 Zombie Undead Archer For the classes with the *'s, they are only to be set as classes, and not type. If you set these classes as the character's type, they are extremely glitchy, and just do generally bad things. -Item Identifiers- 00 Nothing 01 Mini Sword 02 Short Sword 03 Balder Dagger 04 Balder Sword 05 Fafniel Sword 06 Balmuck Sword 07 Dragon Sword 08 Unknown 09 Unknown 0A Unknown 0B Vice Sword 0C Kachua Sword 0D Mildain Sword 0E Warrior Sword 0F Zenobia Sword 10 Desert Sword 11 Isleberg Blade 12 Notos Blade 13 Fire Sword 14 Granite Sword 15 Ice Sword 16 Nyfret Blade 17 Oricon Blade 18 Penetent Sword 19 Angel Sword 1A Brunhild Blade 1B Ogre Sword 1C Phlanka Axe 1D Balder Axe 1E Heavy Axe 1F Boleas Axe 20 Procs Axe 21 Gramrock Axe 22 Earth Axe 23 Ice Axe 24 Rune Axe 25 Blood Axe 26 Heavy Hammer 27 Balder Hammer 28 Power Hammer 29 Eros Hammer 2A Flame Hammer 2B Phalanx Hammer 2C Earth Hammer 2D Aqua Hammer 2E Light Hammer 2F Dark Hammer 30 Matou Claw 31 Blue Claw 32 Thunder Claw 33 Cat Claw 34 Galdia 35 Cedar Staff 36 Balder Staff 37 Life Staff 38 Clear Staff 39 Charge Staff 3A Wind Staff 3B Fire Staff 3C Earth Staff 3D Poison Staff 3E Ripple Staff 3F Dragon Staff 40 Spear 41 Slender Lance 42 Balder Lance 43 Unicorn Lance 44 Zepyulos Lance 45 Volcano Lance 46 Igunis Lance 47 Earth Lance 48 Hero Lance 49 Holy Lance 4A Evil Lance 4B Guard Whip 4C Comet Whip 4D Blood Whip 4E Rosebud Whip 4F Rimfire Gun 50 Shotgun 51 Rifle 52 Short Bow 53 Great Bow 54 Balder Bow 55 Light Bow 56 Fire Bow 57 Sand Bow 58 Ice Bow 59 Star Bow 5A Chaos Bow 5B Dark Bow 5C Crossbow 5D Gemini Bow 5E Saint Bow 5F Paragun 60 Rimfire 61 Shotgun 62 Rifle 63 Tower Shield 64 Balder Shield 65 Dragon Shield 66 Black Shield 67 Thunder Shield 68 Flame Shield 69 Earth Shield 6A Ice Shield 6B Angel Shield 6C Ogre Shield 6D Power Glove 6E Balder Glove 6F Warrior Glove 70 Unknown 71 Leather Armor 72 Chain Mail 73 Balder Armor 74 Faerie Armor 75 Dragon Armor 76 Warrior Armor 77 Wing Armor 78 Phoenix Armor 79 Granite Armor 7A Aqua Armor 7B Angel Armor 7C Grim Armor 7D Ogre Armor 7E Robe Armor 7F Balder Armor 80 Crystal Armor 81 Wind Cloak 82 Fire Cloak 83 Soil Cloak 84 Aqua Cloak 85 Holy Cloak 86 Evil Cloak 87 Leather Hat 88 Balder Helmet 89 Dragon Helmet 8A Warrior Helmet 8B Holy Crown 8C Light Helmet 8D Skull Helmet 8E Ogre Helmet 8F Battle Boots 90 Wing Boots 91 Warp Boots 92 Spark Boots 93 Grease Boots 94 Holy Boots 95 Zombie Boots 96 Magic Ring 97 Mind Ring 98 Wing Ring 99 Warp Ring 9A Float Ring 9B Wind Ring 9C Fire Ring 9D Soil Ring 9E Aqua Ring 9F Holy Ring A0 Evil Ring A1 Undead Ring A2 Van Charm Necklace A3 Fol Charm Necklace A4 Sol Charm Necklace A5 Ohn Charm Necklace A6 Blace Necklace A7 Red Necklace A8 Blue Necklace A9 Evil Necklace AA Blowhorn AB Harp AC Aileron AD Dragos AE Word Rock AF Cure B0 Cure+ B1 Cure++ B2 Cure+++ B3 Magi B4 Magi+ B5 Magi++ B6 Magi+++ B7 Mind Kiwi B8 Holy Plum B9 Foul Pear BA Life Rock BB Antidote BC Ambrosia BD Arise BE Pomme BF Blessing C0 Joy Stone C1 Nest C2 Obelon C3 Wind Orb C4 Fire Orb C5 Earth Orb C6 Water Orb C7 Holy Orb C8 Dark Orb C9 Fire Seal CA Steak CB Chicken CC Burger CD Octo Ball CE Escape CF Pumpkin -Magic Identifiers- 01 Ion Shot 02 Thunder 03 Kaminari 04 Air Cry 05 Quick 06 Storm 07 Teleport 08 Hahnela 09 FireBurn 0A MagmaGod 0B Nova 0C Nova+ 0D Melt 0E Heat 0F Stun 10 Zoshonell 11 Acid 12 Meteor 13 Gnome 14 Quake 15 Jump 16 Poison 17 Petrify 18 Bartha 19 IceBlast 1A AcidRain 1B Fenril 1C IceCloud 1D Clear 1E SlowMove 1F HealRain 20 Gurza 21 LightBow 22 Exorcism 23 Starion 24 Vitalize 25 Heal 26 Heal+ 27 Heal All 28 Revivify 29 Incubus 2A Pain 2B Dark Law 2C Death 2D Charm 2E Paradigm 2F Charge 30 Necro 31 Tempest 32 Wipe Out 33 Asteroid 34 Mute 35 Dominion 36 Entify 37 Retissue 38 SnapShot 39 Tornado 3A Thunder 3B Crimson 3C Fire 3D Dragos 3E Poison 3F Petrify 40 Spiral 41 Ice 42 Banish 43 HolyBolt 44 Jihad 45 Abyss 46 Toxic 47 EvilEyes 48 Eddy 49 Typhoon 4A Cariban 4B Summon-E 4C Summon-H 4D Summon-Z 4E Summon-B 4F Summon-G 50 Summon-I 51 Summon-A 52 Pray-H 53 Pray-Z 54 Pray-B 55 Pray-G 56 Fudo 57 Agony 58 Dracul 59 Relic 5A RamPower 5B DevilCry 5C SoulWave 5D FireWave 5E MegaBolt 5F Rage 60 Reaper 61 Avenger 62 Venom 63 RiotBurn 64 Thundax 65 EvilRose 66 DarkCell 67 Oracle 68 50 Heal 69 100 Heal 6A 150 Heal 6B Max Heal 6C 25 MP 6D 50 MP 6E 100 MP 6F Max MP 70 Restore 71 100% 72 Revive 73 Antidote 74 Ambrosia 75 Awake 76 Remedy 77 Double 78 BodyGrab 79 WindShot 7A GlowBall 7B X-Zone 7C Hazard 7D CalmSong 7E Sad Song 7F CuteKiss 80 CuteKiss 81 DeepKiss 82 DeepKiss 83 LifeSuck 84 Prophecy 85 Pumpkin 86 BrainFry 87 YasaiWar 88 Squash-X 89 ColicDio 8A Ex Dio 8B Torutos 8C Derupt 8D Pondors 8E Kusogaki 8F Radius 90 Umbra 91 STR Up 92 VIT Up 93 INT Up 94 MEN Up -Other Notes- When you are adding in these items, and magic, if there is nothing there, feel free to use the overwrite setting while typing. But, if there are items already there, figure out what you are putting in, and where to put it so you don't cause any glitches in the save state, and use the insert setting. After inserting, just erase as many 00 offsets after the items, as the amount you added. Also, if you add magic, and you can't use it in the game, MAKE SURE YOU EDITED THE MAGIC QUANTITY OFFSET TO THE APPROPRIATE AMOUNT. -(4)=Closing=(4)- -Credits, Thanks, and Shameless Plugs- This time 'round... I'm very sorry for keeping anyone who has been following this waiting. I did look a little bit for the stat offsets on my own, just not very hard. And so, 10 months later, I FINALLY update this guide. Now, onto the thanks. I would like to thank CJayC for giving me somewhere to find help for my games for the past 3 years, I would also like to thank all the numerous people out there who make faqs for games, as without them, I would have been lost on many a game. Next up, I thank the GameShark Code Creators Club, for providing many of the identifier digits that I used here, and I would like to thank Chris Gonzalez for the rest of the identifier digits I listed. His Tactics Ogre site is still great... it's just moved ^^ (http://luct.tacticsogre.com/) And for no other reason than they keep me going when I'm down, Fred Gallagher/Piro and MegaTokyo (http://www.megatokyo.com) Ian J. and MacHall (http://www.machall.com) Young Wang/MerleKitty and Nekobox (http://www.nekobox.org) Vaz and UnderPower (http://underpower.non-essential.com) and all of the anime studios out there (whether I have watched any of their series or not). I still thank Unholy Titan2287, as without his PAR codes, I couldn't, or possibly wouldn't have started on this guide, and I add in the mysterious soul at JonnyMoo@aol.com who kicked me in the rear by giving me the offsets for Current and Max HP (don't flood his inbox, but thank him for this!). I also would like to thank Quest for making this game, and many other great Ogre Battle games. Whew, I thanked a lot of people (laughs). If you have any questions, or comments, mail me at lockethe2nd@hotmail.com, hate mail, requests for the ROM, and anything porn related should be redirected to your recycle bin, but complaints regarding the guide are acceptable provided they are tastefully done, and intelligently written. Even better though, if you would like to speak with me on IRC, go to irc.gameclans.net, and the channel is #seod. I am usually under the nick [SEOD]--|Ysarro|. I can also be found hanging around on irc.aniverse.com in #Akira, under the nick Ysarro. Feel free to idle, chat, have a good time, just don't upset the ops :). -Copyright, and info regarding advertising- This document is Copyright 2002-2003 David Curry This document is permitted to be posted on GameFAQs, and GameFAQs alone. This document is not to be altered in any way, save for when I modify it for updates, or if I have to correct mistakes at a later date. Do NOT deface this document by ripping my name and putting in your own, or you will be subject to the wrath of chaos, and all of his demon army. As for advertising, my e-mail account is not free space for you to advertise your products, so if you try to treat it as such, you may expect a bill for the webspace. Thank you for your patience, if you have read this far, and I hope that this guide is useful to you.