-------------------------------------- Complete Speed Guide for Super Metroid -------------------------------------- Version 1.0 Copyright © 2003 Aaron Ringgenberg This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. To ask for permission to use this guide, to give a suggestion, or if you have any comments in general, email me at chzn8r@hotmail.com. Credits: -My brother Jon for introducing me to Super Metroid at least 5 years ago, and showing me many tricks. -Han of Metroid Speed Runs. His site helped me find everything I never knew about. -The people of the GameFAQs forum for helping me make this the way it needed to be done. -Nintendo for creating such a great game! ----------------- Table of Contents ----------------- I. About ----------- Walkthrough ----------- II. Intro III. Crateria IV. Brinstar V. Kraid (Brinstar cont.) VI. Norfair (pre-Crocmire) VII. Norfair (Crocmire+) VIII. Going to Wrecked Ship IX. Wrecked Ship X. Scavenger Hunt XI. Maridia, part 1 XII. Maridia, Part 2 XIII. Ridley's Norfair (pre-Ridley) XIV. Norfair (Ridley+) XV. Back to the Ship XVI. To Tourian XVII. Tourian and Ending ---------- Appendices ---------- XVIII. Weapons & Items IXX. Moves (Tricks) XX. Bosses XXI. Version History --------- I. About --------- In this guide, you will learn how to beat Super Metroid in under 1.5 hours, how to collect every item in the game, and how to defeat all enemies and bosses you will encounter. The small reward, though not a very good one, is seeing a 16-bit Samus in a 1 piece bikini when you beat the game. I don't think that makes it worth it. Beating Super Metroid this quickly is just for fun and pride. Also, in order to follow this guide, you will need to be able to wall jump and super jump (in any direction). Practice those moves. Also, during this guide, you'll be tempted to sidetrack and explore. If you already know the game, that should not be necessary. If you are worried about being too weak because something was skipped early on that you could've gotten, don't sweat. A few missle packs won't make much of a difference. They will be gotten when the time is ripe, so very few trips have to be made to any specific area. ----------- Walkthrough ----------- ---------- II. Intro ---------- After Samus speaks about what she's done up to this point, you are taken to a space station. It is very small, consisting of only 6 rooms. Make your way to the last. There is a canister with a metroid inside. Ridley will appear, but you cannot harm him. He will only go away if you get damaged down to 30 or less health. Try to get hit by his tail a lot, it does the most damage. Once he leaves, you're given a minute to get back out of the station. Hurry out and get back to your ship. You should make it back in about 30 seconds. -------------- III. Crateria -------------- Your ship will come down on the surface of the planet Zebes. It is dark, wet, and lonely. Head left and into the next room. Continue left until you can go down. Go all the way down, and through the long vertical shaft afterwards. Continue to your right, and take the elevator down. If you have ever played Metroid on the NES, you will notice that this is the place where you started in that game. Anyways, go to the left and collect the MORPH BALL. This allows Samus to crunch down into a tiny, mobile ball. Go to your right and into the next room. Shoot the floor beneath you and go downward. and collect the MISSLE package in the next room. Do not go to your right when you come back out. Head back to the elevator and make your way back towards your ship. There will be enemies in your way, now. When you are almost back to your ship, don't go out into the large open area. Roll into a ball and go underneath the platform shortly before there. Head down, and to the right. Use missles to open the door, and go in for BOMBS. Once you have them, the door locks. You must fight the STATUE you took them from. It should not take you longer that about 15 seconds. Just stand in the middle of the room as often as you can, and shoot aiming diagonally up. After beating it, go up and too the left. Use bombs to open a hole in the wall, and go left. Continue left and get the energy tank. Go left and down, then left again, until you reach an elevator. Hopefully you still have 5 missles, and if not, full health. ------------- IV. Brinstar ------------- Once the elevator get's down, drop to the bottom of this corridor. Use your 5 missles and open the door to the right. Make your way through the horizontal tunnel and out into a large room. Go up as far as you can and go to the right. You should end up in a boss room. You're going to fight the SPORE SPAWN. While it waves around, wait in ball form on the very left or right. When it opens it's mouth, shoot missles in there (usually 1 but try for 2). If you need refills, shoot the spores that fall down. After a few hits his movement quickens. Just keep this up until he dies. Continue up and go through the door. Go right and drop down through the fake floor. Grab the SUPER MISSLES, and go left. Continue left. Once you get to the room with the tunnel in the wall, use a super missle to open a hole and crawl through to the other side. Go downwards and grab the MISSLES on the left wall. Then, before going through the squeeze to leave the room at the bottom, bomb the odd blocks and go down to get CHARGE BEAM. Now, go right into the long green room. The 3rd pipe you see will be fake. Wall jump up and crawl through it for some MISSLES. Continue right and into a room with a long path above the floor. Shoot the poofy spikey thing to help refill your super missles. Then, get up on the path and dash across so you don't fall through. Shoot another poofy thing before leaving the room. Go downward a bit, then shoot the floor when you see an orange door. Go farther downward and to the right. Keep going until a room with pincers under water and a poofy thing on a platform. Shoot the ceiling above the door and walljump up. Go through the tunnel to SPAZER BEAM. Get back down and go right until you get to an elevator. Don't go down it. Use super missles on the wall to the right so that you can cleanly run through it. Walk back towards the door, then hold dash and jump to the right to get to the door in the big mouth. -------------------------- V. Kraid (Brinstar cont.) -------------------------- This is Kraid's area. Enter. Go down, right, and up, into a room with flying ugly things. Shoot them down, then shoot a spot in the middle of the floor where it looks weak. Go down through that and keep going right, right, right, until you get to a room where boss music starts. You're about to fight KRAID. He takes 4 super missles to kill. Shoot his head with regularly shots and then hit him with a super missle in the head when he roars. It's the same process after he makes the room grow. This shouldn't take long, and if you're having trouble, shoot the floating claws to get refills. When you're done, go to the right and get the VARIA SUIT. Head back out the way you came, but before leaving Kraid's area, go in the door below the entrance. Shoot the ceiling for an ENERGy TANK. Go back out to the elevator and go down. --------------------------- VI. Norfair (Pre-Crocmire) --------------------------- Drop to the bottom of this vertical hallway and take the door to the left. Go in, grab the energy tank, and try to kill the enemy before it gets out of reach of the top. Then open the door you came through so you won't have to kill the enemy again when you come back in. Anyways, drop down and go left, get the HIGH JUMP BOOTS, and come back out. Go up and get the MISSLES and get out. In the first room, take the top door on the right. Go through the first room. In the second, in the third pit in the room, get the MISSLES submerged in lava. Roll into a ball and get it, then continue right. Get through the room where the lava rises, and you'll into a cavern composed of mostly green bubbles. Go up and save in the room to the left. **FIRST SAVE- GOAL TIME: 0:15** Missles: 25 Super Missles: 5 Energy Tanks: 3 As you are coming back out, jump off the ledge outside to the door and go as far right as you can, and wall jump up and over the puffy spike- shooting thing. Go through the green door, shoot the ceiling, and enter the room up and to the right. You have to dash through this tunnel because the floor will break beneath you. Before going through the door at the end, shoot the ceiling, and you should see some MISSLES. Get it, go in the door, and get the Speed Booster. Now, lava starts to rise. Dash all the way back up to the far left of the corridor before it comes up and boils you. Go back out to the bubble room and go down to the door below the one you just came through. Go down and into the first door on the right that you see. Hop across the robot platforms, open the gate, and get the MISSLES. Run-jump off that platform and wall jump up off the far wall and go into the room with WAVE BEAM. Go back out and drop into the middle of the spike pit. Leave the room and make your way back to the bubble room. Go to the lower-right corner and collect the MISSLES down there. Then go to the center of the room and shoot the floor between two small pillars, and go through a few little tunnels until you see a door to your left and beneath you. Go left, then go down and left through the gate in the next room. Go down some more, and left some more. You will wind up in a room with a green door in the floor. If you feel you need to save, there is a room above you to the right. If not, go down and prepare for CROCOMIRE. ------------------------- VII. Norfair (Crocmire+) ------------------------- Crocmire is one of the simpler of the space pirates you have to fight. He does not take visible damage, but is not very aggressive either. To take care of him, shoot him in the head with something (preferably Charge Beam) when his mouth is open. He will keep moving backwards. Eventually you knock him back into boiling lava. Fun :). As he burns, use your time wisely and jump through the lava to get the ENERGY TANK at the other side. Come back and go to the spiked wall at the left. Wait until the boss music comes on again, and you will see the wall fly at you and Crocmire's skeleton will come crashing down on you. Weird. Anyways, open the door to your left. Charge up for a super jump on the long walkway and do one through the door to the left. You'll hit a red door in the next room. In here is your first pack of POWER BOMBS. Now go through the door in the floor of the large room and drop down to the bottom of the pipe you enter. Go through the door downwards. Use a Power Bomb when you come in. Go to your right, and run back left and hold you charge before you jump left. Spin jump a tad into the air to the left and jump up for some MISSLES. Come back down, and this time do a long spin jump to the left to get the GRAPPLING BEAM. Come back the way you came and get back into the pipe. Take the only door on the right. Charge up as you go along the wavy floor and stop your charge before the crawl space. Roll through and do a super jump right. Collect the MISSLES. Charge for another super jump as you head back into the pipe. Jump straight up off the ledge outside the door and hold left after you drop from the ceiling above. Get back to Crocmire's room, go up, up some more (optional save spot), and left. Grapple along the ceiling for some MISSLES at your left and continue to the main corridor of Norfair. Go through the green door at the top left. Charge for a super jump as you go under the gates, and speed jump left through the door. Go through the crawl space in the wall to the right and get ICE BEAM. Go up, right, back down, and back right and exit Norfair. Work yourself back to the brown/orange vertical corridor in Brinstar with the floating enemies. Use Ice Beam to turn them into platforms. Go all the way up until you can take a door to your right. Continue right and then go down through the floor in the next vertical room. Get the POWER BOMBS, and then power bomb the wall for some missles behind the statue. Come back out, and go up to the Save Point. **SECOND SAVE- GOAL TIME: 0:25** Missles: 60 Super Missles: 5 Power Bombs: 10 Energy Tanks: 4 -------------------------------- VIII. Going to the Wrecked Ship -------------------------------- Go a bit up and into the door to the left. Right away, roll into a ball and draw all 3 enemies all the way to the left of the room. Lay a power bomb, and that will not only kill them, but it will also open up a hole in the floor. Get the POWER BOMBS and go out and up the elevator. When you are in the small room with the 2 flying things, kill them both. Use a super bomb on the door on the right. Go back to the left, and then run right to charge for a super jump. Hop up by the door and super jump right. You will shoulder-tackle some MISSLES. Go through the door, and using the grappling hook and very careful jumping, go all the way right and into the Wrecked Ship. Immediately go down. On the bottom left of the largest wall you see, bomb the floor. Go in and collect some MISSLES. Come back out and go down to the grey door. Shoot the floor and continue down, use a super missle on the green door in the floor. Bomb the floor on your right and head into the boss room where PHANTOON awaits. ----------------- IX. Wrecked Ship ----------------- Phantoon is one of the harder bosses in this game, just because you don't have many tanks when you are fighting him, and anything that hits you in this room does 20 damage. I think the best way to beat him is using the charge beam. Wait around and shoot blue things until he becomes solid. Shoot him with a charge shot, and he will fly around. You should hit him 2-3 times every time he's flying around solid. His pattern will repeat, all you have to do is stay alive. There is another way to beat him, using super missles. It takes about 5, but you only get to hit on rare occasions, and he spends a lot of time doing a really annoying attack. After victory, get back out into the main area. Go to the spot where you shot the floor by a grey door. Enter it, and get some SUPER MISSLES. On the other side of the hall, bomb the floor and go in for another pack of SUPER MISSLES in a secret room on the right. Continue up the vertical corridor and take the newly open door on the right. After 2 rooms, the second with perilous spikes and much water, you come to a vertical room. Shoot ceilings and get to the door at the upper left. Use a combination of the grappling beam and some jumping skills to get the ENERGY TANK at left. Make your way back to the main area of the ship and save at the newly powered save point right by the entrance. **THIRD SAVE- GOAL TIME: 0:30** Missles: 70 Super Missles: 15 Power Bombs: 15 Energy Tanks: 5 Get up to the room at the top, and kill all the enemies. Open the door at the left but don't go through. Go in the door to the right, get the MISSLES, and come back left. When you're outside, speed up on the ground for a super jump. Use it to the immediate right of the 3rd platform from the left. When you hit the ceiling, hold left and shoot. You should grab the MISSLES stuck in the rock. Come down and shoot a super missle between the two patches of grass near the left wall. Get the MISSLES, and come back out exactly how you came in; otherwise, you'll fall down and have to go through the ship again. Now, shoot the floor and the point where you see the crawl space farthest right. Roll in there, go through the small room and across the bridge, and into a room of spikes with grapple holds on the ceiling. Grapple right and sit in the statues hand in ball form. He will carry you down. Before going left, bomb the floor. Crawl right and then shoot away some stuff, and you'll find some robots. Move them out of the way, and get the MISSLES. Power bomb the statue and dash to the right, and speed jump by the right wall. Get the RESERVE TANK and make your way to the door at the left. Get the GRAVITY SUIT, and go left again. You pop out of the Wrecked Ship. Go into the water and at the very left, shoot the wall near the floor. Roll through for some MISSLES. Get out of the water, and make your way left, left, left, and left some more until you can save and recharge at your ship. **FOURTH SAVE- GOAL TIME: 0:35** Missles: 95 Super Missles: 15 Power Bombs: 15 Energy Tanks: 5 Reserve Tanks: 1 ------------------ X. Scavenger Hunt ------------------ Make your way to the farthest left elevator of to Brinstar. Once you go down it, take the first door to the right. Jump up on the walkway and dash across. Go through the door, get the RESERVE TANK, and roll under the statue for some MISSLES, and some more buried in the right wall. Exit the room, shoot the ceiling, and go up. Get the SUPER MISSLES, come back down, and get the MISSLES under the walkway. Get out and down to the bottom of the main corridor. Power bomb the floor and take the door at the bottom left. When you in a small grey tunnel, there is an energy tank to get, but watch out. There's a 1 way pit you can fall through, which is 3 squares wide and lies just 2 squares from the ENERGY TANK. The best way to get over it is to just run, jump, and clear it, so you won't have the danger of inching over the edge. Now, get the tank and the SUPER MISSLES in the next room, then go down the pit. Make your way right until you're in a vertical tunnel with funny creatures (eticoons). Wall jump up to the top and get the POWER BOMBS through the hole in the wall. Go left to get back out, and make your way to the very large cavern. In here, go to the right and take the first door down on your right. It should be orange. Go in, shoot the enemies, go through the gate above, and then through the door for an ENERGY TANK. Come back out, go up a bit, and grapple to the right for some MISSLES. Lay a power bomb, and go through the fake left wall. Shoot a super missle at the odd spot in the floor and collect the POWER BOMBS. Get out of this room and go down into the room where you got charge beam. Power bomb the floor, go down, and dash through the watery room to get another ENERGY TANK. Get up and back out. Now, make a long trek right/down to just past the room where you got spazer beam. Roll into a ball in the glass tube/tunnel, lay a power bomb, and watch the glass shatter. Drop down and save in the room below. **FIFTH SAVE- GOAL TIME: 0:45** Missles: 115 Super Missles: 25 Power Bombs: 25 Energy Tanks: 8 Reserve Tanks: 2 -------------------- XI. Maridia, part 1 -------------------- Go up through the door, and then immediately right. Open the gate, and kill all the enemies in the room (grapple beam is most effective). Open the door you came through, run to right and then dash back left, charging for a super jump. Make sure to stop your charge right before leaving the room or be pressing down as you're going through the door. Walk over to the patch of grass on the floor a bit to the right of the orange enemy, and jump. You'll fly up to some MISSLES. Make your way to a door on the right side of this room in about the middle. In this room, wall jump over the first wall, and go through an invisible path at the bottom of the pit you're in. Go into the large room with the turtle. Wake it up, and ride on its back. Jump off when its at its peak, and grapple onto the block with the ENERGY TANK on it. Swing yourself up and get it. Then go over and shoot the funny spot about the middle of the right wall and get the MISSLES. Get back out of this room, and go through the left door in the ceiling. Along the left wall as you enter, you'll see an orange enemy crawling along, then it'll go through an invisible tunnel in the wall. Roll into a ball and also go through this to receive some SUPER MISSLES. Roll back out, and stand on top of the door in the floor. Dash right, and do a diagonal up-right super jump to get to the upper right door in this room. Run towards the right through a fake wall and collect a pack of MISSLES. Make your way up and then left, and go through the fake wall in the next room. Go up, left, and then door through the secret floor in the next room for some SUPER MISSLES and MISSLES. Get out of the brown room and this time go downwards in the pink room, and go right through the green door. Power bomb the floor when you get in, and then dash to the right. Use a super jump upwards at the farthest right path up, and grab the MISSLES. Be careful as you go right for some more SUPER MISSLES. Now, get the top-left door in this room. After you get past the room with all the weak walls where little metroid resembling things float around, you will enter a mini-boss room. This sea-serpent is known as BOWTOON, but that's not important. Just turn on your super missles and shoot his head as often as possible. That was easy. --------------------- XII. Maridia, part 2 --------------------- Continue to your right, and speed dash through the next room. Hold your charge and walk out the door. Super jump up to the door on the right. In this room, you'll have to use the grappling beam and wall jumping a lot. Make it to the right side, go through the top door and refill. **SIXTH SAVE- GOAL TIME: 0:50** Missles: 140 Super Missles: 40 Power Bombs: 25 Energy Tanks: 9 Reserve Tanks: 2 Drop down and go in the lower door. Go over to the right wall and get the MISSLES. Then go back by the door and drop through the floor. Enter the boss room. Shoot down all the wall guns. Then, wait for the boss to come swooping in. Let him grab you, and equip your grapple beam. As he carries you closer and closer to the wall, try to hook your beam into one of the broken guns. If you get it, hold it and wait a few seconds. You lose about 200 health, but DRAYGON dies super fast. Get SPACE JUMP and head back towards where you fought Botwoon but not quite there. Get the ENERGY TANK in the long room, and then drop down through the sand. Go left and into the familiar room with the pipe in the background. Go down to the right side of the floor and shoot the weak spot. Go under the floor and drop down through the first sand pit. Grab the MISSLES and POWER BOMBS in this room, and drop through the sand. When you get down, go right. Grapple the weak block in the ceiling, and it will disappear. Jump up through and all the way to the top. Come back down on the other side and go through the door at right. Use a power bomb in this next room to clear the pink wall, and don't kill the enemy. Let him destroy the rock. When it's all cleared, get SPRING BALL in the next room, and get back out to the room where you dropped into from the sand. Go left and into a small hall. Super bomb the room and holes will appear in the ceiling. Go up and through the pipe. It will take you up to the top part of Maridia. Go up and around, into the flashing door, up, right, and into a big room with a bunch of pink space pirates. At the bottom right is PLASMA BEAM. Get it and kill every enemy in the room. Get back out to the large room at the top of the pipe. Go to the very bottom of this room and through the door to the right. Continue right for a ways and you end up back near where Draygon was. Again, go down into the room where the energy tank was, and drop through the sand. Get down under the floor of the room with the pipe in the background, and this time go through the second sand pit (on the left). Get the RESERVE TANK and MISSLES, drop through the sand, go left, down, left, and down again, and you're out of Maridia! ----------------------------------- XIII. Ridley's Norfair (pre-Ridley) ----------------------------------- Head right but don't go down the elevator to Norfair. Quickly head into Kraid's lair, and go to the room with the ugly flying things. Power bomb the right wall and spring ball in for some MISSLES. Now get back out and go down the elevator into Nofair. Take the room to the left, but don't go towards Ice Beam. Power bomb the floor towards the left and go down and right. Get the MISSLES hidden in the top left wall of the red vertical corridor. Drop down and go right. Super dash all the way until you've broken through all the rock. Hold your charge. Open the door at right, and super jump through it. Go right through the grappling room with no floor, then drop down in the vertical corridor. Power bomb the door, and go under the lava in the next room. Enter through the statue of Ridley's head. **SEVENTH SAVE- GOAL TIME: 1:00** Missles: 165 Super Missles: 40 Power Bombs: 30 Energy Tanks: 10 Reserve Tanks: 3 Go down the elevator. Go left through the door. Use a power bomb to reveal the Chozo statue on the other side. Roll into his hand. When the lava goes down, drop through the hole in the floor and use a power bomb. Go right. Be careful getting the next MISSLES you see, because the floor will break. Use spring ball to get them safely. Go down and prepare to fight the GOLDEN TORIZO STATUE. Just keep using charged plasma shots, nothing else. When he is defeated, get Screw Attack from the next room. Come back in, and go up for some SUPER MISSLES. Go back right, up, right through the room with the gate, right some more, right through a rising lava room, up past a bunch of heads and pirates, and then shoot the ceiling and take the door in the upper left. Shoot the floor, then go all the way to the left wall and bomb the floor. Go immediately left for some MISSLES. Roll back out and make sure not to roll past the second block. Get up and out and then take the door to the right in the next room. Get to the door in the upper right of this huge rising lava room, using space jump most likely. Shoot the floor and go down, saving at a save spot on your right (optional). Continue down, bomb the floor, crawl a bit, bomb the door, go through and then left. At the very left of this hall, lay a power bomb. Go to the secret at left and get a pack of POWER BOMBS, then go through the hole where you blue up a statue. Go down and through the green door. You'll have to fight some strong pirates (mantises), but they aren't too hard. Just wait for them to turn yellow and blast away with regular shots. When done, go left through 2 rooms to the boss room where you will fight RIDLEY. ---------------------- XIV: Norfair (Ridley+) ---------------------- Immediately when you get in, lay a power bomb. Even as you see Ridley appear, lay 2 more. This helps weaken her. Use up your super missles on her first, and if those run out, switch to regular missles. You will either kill her by shooting her, or rarely, she will grab you and self-destruct. Either way, it feels good with her dead. Get the ENERGY TANK under the door in the next room, and then backtrack all the way to the save point a little ways back. **EIGHTH SAVE- GOAL TIME: 1:05-1:10** Missles: 175 Super Missles: 45 Power Bombs: 35 Energy Tanks: 13 Reserve Tanks: 3 Go up and take the door to the right. Shoot the first head you see with a super missle, and go through him. Collect the ENERGY TANK below, then get up and to the top of this room where you see a door on the right. Go left through the fake wall and take that door. Go left, up, and right to some MISSLES. Bomb the wall by the ceiling and go through, then ball jump up to the ceiling again and keep hold right and jump. Go down through the door to some POWER BOMBS. Head left again, this time going up and left. Go under the crawl space in the next room, and bomb the spot 3 squares from the right on the first platform you see. Collect the MISSLES and get out, go up through the ceiling, and left through a room with no enemies. You will pop out in plain old Norfair in a familiar place. Go left to the bubble room and through the only green door (top left). Get the MISSLES, then shoot the upper wall and go through to another door. Get the RESERVE TANK in this room, and also the MISSLES hidden in the farthest-left rock. Get back out to the bubble room and save. **NINTH SAVE- GOAL TIME: 1:10- 1:12** ---------------------- XV. Back to the Ship ---------------------- Outside the save room, drop down and use a power bomb. Go through the floor, left, left, left, past a save room and into the Norfair entrance hall. Go back into Brinstar and get to where there's an orange door that you've passed by about 3 times now (in the middle of the brown vertical shaft). Go through in and space jump across to the room with the X-RAY SCOPE. Come back out, and take the door up and to the left. When you are near the top/left of the room, turn back right and go through the orange door. Bomb the floor at the first wall you see and get some POWER BOMBS. Power bomb the second wall you see, and you're all of the sudden by where morph ball was. Continue right and through the red door you didn't take at the beginning of the game. Get the ENERGY TANK stuck in the ceiling, and grab the MISSLES at the far right. Power bomb the big fat chunk of rock. Run back left, then dash to the right and super jump up through the middle of the spot you just bombed. Take the door to the left, go across the invisible platform, and get two sets of MISSLES in the next room. Now leave and get to the elevator up to Crateria. In the first room left, power bomb near the left door. Go down for some more MISSLES. In the adjacent tunnel, bomb the wall right by the first platform down on the right side. Go in, freeze the enemies in the floor, dash across them, and super jump up to your last Super Missles. Grapple or jump left and get out of the pipe. Take the first door you see to the left, and go in for some MISSLES. Come back out and save at the ship. **TENTH SAVE- GOAL TIME: 1:15** Missles: 220 Super Missles: 50 Power Bombs: 45 Energy Tanks: 13 Reserve Tanks: 4 ------------------------- XVI. To Tourian ------------------------- Dash a bit to the left of the ship, then charge up and speed jump diagonal up-right. Open the door with a power bomb, then walk to the edge of the ledge. Run towards the door and press down as you're going through. This should hold your charge. Speed jump to the right and shoulder tackle some POWER BOMS. Then, go back outside, charge, and dash off the ledge. Roll into a ball while soaring through the air. If done right, you will be a flying blue ball, and you'll crash through the wall at the left. Open the door, then space jump back to the door at right. Charge up again for a jump, but this time hold it at the edge of the platform. Drop down to the platform right below, and speed jump left. This will take you through the left door and all through the next room to another door. Get the ENERGY TANK and lay a power bomb. Crawl under and through. Go all the way left to a door. Go through and shoot away the blocks. Use ball jumping to test where the middle of the hole is, so you can destroy both sides of the disappearing blocks at the same time. Before going all the way down, get the MISSLES to the left and right, being very careful. Continue down and take the door to the right. At the end of this hall is the door to Tourian. Wait for the statues to go gray, then go down the elevator. Save in the room to the right. **FINAL SAVE- GOAL TIME: 1:20** Missles: 230 Super Missles: 50 Power Bombs: 50 Energy Tanks: 14 Reserve Tanks: 4 ------------------------- XVII. Tourian and Ending ------------------------- In the next 4 rooms you will fight metroids. Just freeze them and hit them with 5 missles or a super missle. If they catch you, use bombs or power bombs to get them off. 3 power bombs will kill them. Once you're past all the metroids you get to a couple tannish/brown rooms. In the 3rd one you go into, a little enemy appears, and then A GIANT METROID! AHHH! He sucks the life out of the enemy, and now it's your turn. But, he'll leave you with one health when he realizes that you're the person who rescued him on SR388. Go left and down to the energy/missle recharge at left. Head right and down. Save if you want, but you can't go back if you save here. Go left and into a room with lots of guns, flying cheerios, and lava. Destroy the barriers with missles. Then, start blasting MOTHER BRAIN with more missles. Once you hit enough, the brain falls down. Then her full body comes up. Uh-Oh! Well not really. Just start pumping super missles to the head. When those run out, use missles. Once she is damaged enough, she starts using a rainbow beam on you which does 300 damage. If you want the battle over quicker, make sure to get hit by all of the blue lasers and red blasts she shoots out. That way she'll spend less time with the rainbow beam. When she is about to finish you off, the big Metroid comes in and sucks her brains out and restores your energy. Then Mother Brain kills it, and you get your own rainbow beam. You can't loose this battle now unless you're someone's parent **haha**. When she's dead, you have 3 whole minutes to escape off of Zebes. It actually only takes a minute to a minute and a half to do. You start off going left, down, and right. In your first large room, take the path that's the first one up off the ground. You'll go around a bit and end up at a door right. In the next room, which is very large, you start by going all the way up to the top. As you're running along the top, shoot aiming down to pre-open the door at the right. Then drop down to your left and come back up on the other side. When you are close to the door start dashing. Blast through any pirates in the way. You will get to a familiar corridor in Crateria. Hold your charge, and super jump right up the left wall. Hurry now and get back to your ship! Now you'll get away from the planet. It should give you your time. Hopefully you got 1:30, which was the target for this guide. After the credits roll, you should get a 100% message if you did it right. Congratulations! See you next mission! ---------- Appendices ---------- ----------------------- XVIII. Weapons & Items ----------------------- Morph Ball: This is a basic and essential tool for Samus. It allows her to roll into a ball one block long and wide, easily fitting here into small crawl spaces. It is found left of the bottom of the elevator that connects blue Brinstar with metallic Crateria. Missles: These weapons are another basic, necessary item for Samus. They allow her to destroy certain enemies, break open red doors, and are used often against bosses. There are 46 packs of 5 scattered throughout Zebes. The first pack is in a room in blue Brinstar. Bombs: The bombs are another returning feature at Samus's disposal. Once you obtain this item, you can use unlimited bombs while rolled into a ball. It is helpful for breaking open many cracked walls/floors, and can be used against certain enemies. They are found in the room in Brinstar where you fight the Torizo Statue. Energy Tanks: If you plan on serviving more than a few hits in this game, you are going to need energy tanks. They increase your maximum HP by 100 each. Try to collect every energy tank possible. When you first obtain one, it refills all of your health, so getting these right after bosses is always smart. There are 14 scattered throughout Zebes. You find your first in a long slanted room in Brinstar. Super Missles: This item was a nice addition to Samus's tools in Super Metroid from previous games. With these weapons that are 5 times the strength of missles you can open green doors, beat many bosses more easily, and open special passaes that are marked as green on their entrance. There are 10 packs of 5 scattered throughout Zebes, and your first is found after defeating Spore Spawn. Charge Beam: With this add-on, Samus is able to charge up her weapon for a stronger blast by holding fire a little bit before shooting. This is a very efficient way to beat certain bosses, like Phantoon or Golden Torizo Statue, because you can save your (Super)Missles for other things, and charging with Plasma Beam is more powerful than Super Missles. Also, with this you can do a few other special tricks. The Charge Beam is located at the bottom of Brinstar's largest connecting room in a hole in the floor. Spazer Beam: This is your first upgrade to Samus's weapon strength. It not only makes it more powerful, but it also makes 3 shots instead of 1. It is located above the room to the left of the glass tube. You access through a hole in the ceiling 1 screen further left. Varia Suit: This special armor turns Samus a bit darker, and beefs up her looks. It reduces damage taken by half of normal, and allows her to be in lava longer and also remain in hot areas (like in Norfair). This is your prize when you fell Kraid in far east Brinstar. Speed Booster: With this, Samus can, after holding dash, start moving extremely fast and start flashing blue. While doing this, Samus will blow through obstacles like cracked blocks and enemies, and she can jump much higher/farther. There are also many special tricks to do with this. Find it in north-east Norfair. Wave Beam: This is the second upgrade for Samus's gun. It makes your shots go up and down as they move, and lets them pass through walls (very useful). Find it in eastern Norfair. Power Bombs: Power bombs are another great and powerful item for Samus to use. They do what a bomb does and more. They are limited, coming in packs of 5 like (super)missles, and rightfully so. They explode and the radius of the explosion spans the whole screen plus. These can open orange doors, and get to many place bombs couldn't reach. These are good for revealing secrets before you get the X-Ray scope. The first pack is just past Crocmire in lower Norfair, and many more are hidden throughout Zebes. Grappling Beam: With this special piece of equipment, Samus can hook onto holed blocks in the celings and walls in various place in Zebes, and can thus traverse many new places with it. It loses its usefullness when you get space jump, but while you have it it is quite fun to use. Find it a few rooms south and west of Crocmire in lower Norfair. Ice Beam: With this enhancement to Samus's gun, you freeze enemies you shoot, turning them into harmless platforms temporarily. This is only good in a few places, other times it is just annoying. Located in north-west Norfair, fairly close to the elevator. X-Ray Scope: Using this, you are able to view everything that is hidden in a room. VERY useful for finding new secrets or figuring out how to do something in a thin or winding hidden passage. Go through the orange door in the middle of the longest vertical shaft in Brinstar. Gravity Suit: With this suit that turns Samus a pinkish hue, you are able to move freely underwater. It also allows you to go in a certain kind of lava and come out unscathed. You will grab this on your way out of the Wrecked Ship on the left side. Reserve Tank: For each reserve tank Samus has, she has basically an emergincy back-up of 100 more health that kicks in when her main tanks are empty. These are filled only at energy fill stations or when you collect energy and you are at full health. There are 4 in Zebes, the first is in the Wrecked Ship, right near the Gravity Suit. Space Jump Boots: When Samus gets these, she can jump in midair, as many times as you want her to. This completely replaces the need for the Grappling Beam, and makes getting across enemy infested ground much quicker. This is your reward for slaying Draygon in eastern Maridia. Spring Ball: Some people don't get this because they never find it. It is not a necessity, just a luxury. It allows you to jump as high as you normally could while morphed into a ball. Many players don't realize how much faster you can do things with this power and they skip getting it. Plasma Beam: This is Samus's most powerful gun upgrade, making her beams very strong, able to kill most enemies you encountered previously in one hit. It replaces Spazer Beam. Located in north-east Maridia. Screw Attack: With this final upgrade to Samus's outfit, she becomes no longer vulnerable while jumping. You see bits of electricity around her, and she destroys most all of the things she flies through. This is your reward for taking down the Golden Torizo Statue in Ridley's Norfair. -------------------- IXX. Moves (Tricks) -------------------- "Screw attack" with Charge Beam: Hold the fire button down with charge beam equipped until you flash. If you do a spin jump in the air, anything you hit will get damaged or destroyed, depending on how strong it is. This is useful while facing Phantoon. Ball Climbing with Bombs: In order to climb high lengths while in ball form, do this: lay a bomb, then as it starts to flash quickly (right before it explodes) lay another, and the first wll bounce you up. As you come down again, lay another bomb right before you hit your second, and you'll bounce up. repeat this pattern. It takes fairly good timing to pull off. Some say you should follow the rhythm of the background music if you're having trouble. Wall Jumps: To wall jump, do a spin jump towards a wall, then when you hit it (time this just right) push the opposite direction and press jump at the same time. You should bounce of the wall and be higher than before. To do this repeatedly, when you bounce of, aim yourself back towards the wall and repeat the original process. This move helps get many items early. Beam Shields: Equip Charge and ONE other beam, any beam, and select power bombs. While standing, hold down your fire button to charge. Hold until beam things start going around you, which look and act different for different beams. Ice Beam makes 4 crystals that float around you in a circle, Spazer sends beams that quickly bounce up on bounce on your left and right, Wave makes little red balls that hover around you in crazy directions, and Plasma makes 4 large orbs spin out around you for a short time. Super Jumping: With this move, you fly up, left, right, or diagonally in a straight line, until you hit something. Your health is slowly and minimally drained while doing so. To do this, run with the Speed Booster until you are flashing, then crouch and get back up to be able to move around for a bit while flashing white. Before you stop flashing, press jump and then immediately up, left, right, or angle-up +right or +left. This move is great for cutting off time by transversing long distances quickly. Speed Balling: This is a very fun move. To do this, run with the Speed Booster until you are flashing, do a spinning long jump, and then while holding dash, tap down and ROLL your control pad from left or right to down, and make sure to keep holding the direction you're going. If you do it right, you should turn into a flashing, flying, ball that will smash through any enemies or breakable walls in your path. When you hit the ground, you will bounce until something stops your forward movemnet (which could be you). ----------- XX. Bosses ----------- Torizo Statue: Fireball: 8HP Laser Orbs: 10HP Laser Shield: 10HP Contact: 8HP You must deafeat this boss in order to take your life along with the bombs you just grabbed. After the door locks, kneel down a few paces away from the statue, pointing your gun up-right. When he comes alive, just fire away. Regular shots will do, but if you have missles you can kill him in 15 seconds or less, and time is of the essence. Spore Spawn: Spores: 4HP Contact: 12HP You face this boss in Brinstar in order to get your first Super Missle. You can defeat it and come out unscathed. At the start of the battle, roll into a ball on the upper step next to either wall. Doing this, you will avoid getting hit by anything. While the Spore Spawn is moving slowly, he will rock back-forth 3 times, then open up. If you are using missles, try to land 2 in then. If you are using charge beam, anicipate his pattern and ready a charge. After he starts moving fast, he will swing back-forth 6 times before opening. Kraid: Rock Shot: 2HP Ramming Claw: 20HP Spike Plants: 16HP Boomerang Claw: 10HP Abdominal Spike: 10HP Contact: 20HP To defeat Kraid and obtain the Varia Suit, simply come prepared with all your 5 super missles, and your regular missles should also be plentiful, but they aren't necessary. Kraid is vulnerable in the face when his mouth is open. Sometimes he opens it on free will, any other time you must shoot his belly to get it to open. 4 Super missles to his face, 4 fully charged Spazer shots, or a buttload of missles will kill him. Now, this isn't all just so easily accomplish. He moves back and forth in his large chamber, and his abdominal spikes can knock you off course. If you get too low on HP, avoid him by staying at the far left by the door and shooting the boomerange claws for energy. Crocmire: Triple Claw: 20HP Fireball: 10HP Conact: 20HP Crocmire is a lot simpler than he looks. Just wait for him to open his mouth, fire in a charge shot, repreat. Don't miss though, because if he is not shot at, instead of moving backwards towards the lava like you want him to, he will advance on you, and if he comes to close you become trapped between him and a spike wall. That doesn't happen to most people though. Just keep him going back. When he falls in, run back to your left to the spike wall. It will come crashing down, and his skeleton will fall on you. Don't worry. This is when you get replenished with missles/health. Phantoon: Blue Flame: 20HP Contact: 20HP This boss has different patterns, but the easiest one to beat would be the one he is in when you shoot him with charged shots. When there are blue flames around, avoid them / shoot them for refills. When you see Phantoon become solid, shoot a charge shot at him. He will fly around, and go off the screen a few times. Try to get in some more charge shots here. After he quits flying he will repeat the pattern he began with. Once you are used to this pattern he is not hard at all. When he is defeated, the Wrecked Ship will regain power. Botwoon: Acid Spit: 20HP Contact: 20HP This is a mini-boss you must fight to continue your passage through Maridia to reach Draygon. To beat Botwoon, just whack him with a charge beam or super missle when his head pops out, and when he moves around. He isn't hard at all. Draygon: Grey Slime: No damage Tail Swipe: 40HP Contact: 40HP Draygon can be really easy or really hard. Let's make him easy. Instead of going all out, trying to whoop him up, let him grab onto you. and if you blew up those wall shooter thingies, then here's what to do: let him carry you around, and you must just equip your grapling beam, attach to one of those wall shooters (and HOLD IT), and with him attached, you will both get damaged, but only he will die. You lose about 100-200HP, much less than you would doing it the mad-style way, which also takes much longer (it takes like 40 super missles to beat him regularly). Golden Torizo Statue: Fireball: 20HP Flare Shots: 2HP Laser Shield: 30HP Torizo Spawn: 25HP Super Missle: 50HP Contact: 40HP Hmmmm here's a hint: DON'T FIGHT THIS GUY WITH SUPER MISSLES! Why? A: Save them for Ridley. B: He can throw them back at you, causing 50 DMG. Not good. We're clear on that now. Ok, so you will use charge beam. Do so, firing straight at him. If you find it THAT hard to shoot him and avoid projectiles, get counseling, and/or shoot some yellow balls to get refills. His head pops off eventually, then he dies a bit after. Congrats, go pick up Screw Attack. Ridley: Heatseeking Fireballs: 5HP Fireball Blast: 15HP Vertical Tail Spike: 30HP Claw Hold: 20HP Swooping Tail Swipe: 30HP Contact: 40HP I would say Ridley is your hardest fight, and also the hardest to give a strategy for, since she doesn't have a pattern. She flies around, does a horde of attacks, and is very unpredictable. A few tips, though. A: At the start of the battle, lay 3 super bombs. It weakens her alot. After those few just shoot her with as many super missles as you can. B: Screw attack will protect you from every part of her except the tail. Make sure to avoid it. C: Don't go too crazy shooting your missles. Try to aim. It saves a lot of good ammo. Occasionally, before you destroy her, she will grab you in her claws and self-destruct for no reason. I like it when that happens; it saves some good time. Mother Brain: Bomb: 40HP Bomb Explosion: 20HP Eye Laser: 30HP Heat-seeking Blue Laser Rings: 40HP Fire Laser: 200HP Unavoidable Rainbow Beam: 300HP Contact: 30HP You'd think, of all things, the end boss would be frightenly hard right? WRONG! After you have busted open Mother Brain's brain-shield, and fired enough missles at it, she turns into a huge beast. Oh no. This will be so hard! (COUGH COUGH). Just switch on Super Missles, and fire away at her head. When she does her Rainbow Beam, just sit back and relax. You won't die. Your pal from earlier who nearly sucked the life out of you (the huge metroid who you found as a baby in Metroid 2 on Gameboy) will attach to Mother Brain's head and absorb all the energy of the blast, then give it to you. Your health will fill to the max, and Mother Brain will hurt and kill your friend :(. So, beat the crap out of that panzy with your new Hyper Beam! This is friggin fun! Now comes the hard part... escape Zebes in 3:00!!! --------------------- XXI. Version History --------------------- January 9th, 2003: Guide started, progress tracked on Classic Gaming Entertainment (my site at the time). January 17th, 2003: Version 1.0, with all parts together, completed. Guide sent to GameFAQs. =========================================================================== _________ ___ ___ ________ /___ ___/ / / / / / _____/ / / / /_/ / / /___ / / / __ / / ____/ / / / / / / / /___ /_/ /__/ /__/ /______/ ________ ___ ___ _______ / _____/ / | / / / __ / / /___ / | / / / / / / / ____/ / /| |/ / / / / / / /___ / / | / / /_/ / /______/ /__/ |___/ /______/ ===========================================================================