Super Metroid Item Tree By Cloud Strife J (John0309@aol.com John Reeske) Version 1.6 (07-14-2005) Table of Contents 1. Version History 2. Legal Info 3. The Item Tree 4. Descriptions and details of the Item Tree 5. Non-Twinked Item Tree 6. Item Checklists 7. Credits/References 1. Version History Version 1.6 (07-14-2005) Updated the NBMB checklist to 81%, to include the X-Ray scope jumping Glitch by Illy and Kejardon. Version 1.5 (01-18-2004) Added in checklists of items for 100%, the NBMB, and 14/15% Runs at the end of this FAQ. Version 1.4 (12-11-2003) I got bored and decided to add in a non-twinked Item Tree at the very bottom of this guide. Version 1.3 (10-23-2003) Fixed a few Branches and noted proper credits for everyone. Version 1.2 (10-4-2003) Re-positioned a few branches thanks to Ultima4701, michealangelo, and MathonNapkins. Version 1.11 (10-1-2003) Fixed some minor errors and grammar, and a few touch-ups. Version 1.1 (9-30-2003) Added the descriptions section since my FAQ got rejected for Lack of Content, I figured I would add to it so people could see how these items can be gotten. Version 1.0 (9-19-2003) First Version 2. Legal Info This Item tree may not be distributed on any website or other media source, except for personal, private use unless specifically notified by my direct approval. Doing so is a violation of copyright laws and could result in legal action taken by me against the violating party. 3. The Item Tree This Item tree basically shows which items you can get in Super Metroid legitmately (without any game genie codes or hacking) that you need to get other different items. Keep in mind that you may need to get more than one of the items by "climbing back up" the item tree, since there are always more than one item of each type in most cases in this game. This item tree only focuses on which items you need to have before getting the next item. See the move list by MrFergo and the Glitch FAQ by Brickroad for more details. HBJ= Horizontal Bomb Jump for those who have asked. Update: 7-14-05: Since there has been a new glitch discovered with the X-ray scope and jumping, it may be possible to get items even earlier than anticipated perhaps. Morph Ball | | Missiles / | __________________/ | / | Energy/Reserve Tank-------Bombs----------Charge Beam | Wave Beam | Ice Beam Grappling Beam \ | / ______/ | \ | / / | Spazer Beam------Super Missile--------Varia Suit | / | \ | / | \ | / | High Jump Boots | / | | Speed Booster Power Bomb------Gravity Suit | / / \ \ | / / \ \ | / / \ Spring Ball / / \ Screw Attack X-Ray--?--Plasma Beam ?- The X-Ray Glitch has been used to get the Plasma Beam, but I do not know if this glitch can be fully exploited to get other items yet. The only use for it right now is to get the Plasma Beam without killing Draygon, but that still requires the Gravity Suit in Maridia. Special thanks to Kejardon for doing this glitch. 4. Descriptions/Details of the Item Tree 0. First Branches a. Morph Ball - Missile This one is easy, you can get the missiles right after the morph ball just a normal game. Note that not all missiles can be gotten with just the morph ball, others require more missiles to use, power bombs, super missiles, the speed booster, or the gravity suit. For more info on how to get these missiles, refer to the other FAQs please. b. Missile - Bombs Bombs are easy to get, just defeat the Torizo as you would normally. 1. Bombs Branches a. Bombs - Super Missiles There are several ways to go about this, you can use the mockball trick to get into the area with Super Missiles in Brinstar, or you can fight spore spawn as you would normally. Note that only 2 packs of Super Missiles can be gotten this way since we don't have power bombs or other additions yet. For a complete listing of where all the super missiles are, refer to the other FAQs, or for how to use the mockball trick. b. Bombs - Charge Beam This is easy, you just bomb through the blocks as you would normally to get down the Charge Beam, no other items needed. c. Bombs/Missiles - Energy Tank There are a few energy tanks you can get right off the bat once you get the bombs, mainly the first one is the easiest as you are going down the diagonal shaft to Brinstar in Crateria. You can also get the first energy tank in Old Brinstar by Wall Jumping up and shooting the block where it is hidden in the ceiling, so no need for bombs for this one. The other 1 of them requires bomb jumping, while one is in the old Brinstar area, the other you must go through the Gauntlet in Crateria. For all other energy tanks you need at least super missiles if not power bombs, and maybe a few other additions. d. Bombs - Reserve Tank For this one, you can use the mockball trick in the same way to get a reserve tank in the same room with the super missiles. II. Super Missile Branches a. Super Missiles - Ice Beam Technically, you only need super missiles to get the ice beam, since you already have everything else, but I would recommend that you have collected all the 4 energy tanks possible before attempting this. You also have to use the mockball trick like in Brinstar to get under the closing gates. Getting out of there is the hardest part, especially if you don't have the Varia Suit because the rooms are heated, but it is possible with some tricks and stuff. b. Super Missiles - Wave Beam/Speed Booster Technically, you only need the super missiles to get into the wave beam room, however, it is highly recommended that you have the high jump boots and Varia suit before attempting this, if not; then lots of energy tanks so you won't lose life. You can also fight Kraid if you want to collect just his energy tank and not the Varia Suit. You'll have to go through the heated rooms in Norfair, into the bubble room, and then bomb-jump up to the doors on the upper right hand quarter of the bubble room. Both paths are very dangerous to take, but if you got here to the bubble room, you've done the worst part already. c. Super Missiles - Power Bombs This is a little easier than the Norfair items, all you need to do is wall-jump up the Brinstar Shaft, killing the rippers with super missiles, and go past the flower room into the upper depths of Brinstar where you can get power bombs through the green door below. The other way you can get the Power Bombs is to go into Norfair and defeat Crocomire, but that is much more difficult without the Varia Suit than wall-jumping up the Brinstar Shaft is without the Varia. d. Super Missiles - Varia Suit This is probably the 2nd easiest of the Branches to do, just defeat Kraid and go grab your Varia Suit as you would normally. e. Super Missiles - High Jump Boots These can be gotten easily once you get into Norfair, they aren't in any heated rooms, and are rather easy to get just as you would in a normal game. f. Super Missiles - Spazer Beam Once you get into the Brinstar Depths, you can grab this in the room before the Maridia tube with just a few wall jumps after shooting the blocks above to get them. III. Power Bomb Branches a. Power Bombs - Gravity Suit You can get the Gravity suit as soon as you get the power bombs, just do the HBJ over the "moat" to get to the room outside the Wrecked Ship, and wall jump your way across the platforms. Then, just beat Phantoon as you would in a normal game and then go get your new suit. b. Power Bombs- Plasma Beam You can get the Plasma Beam just after defeating Draygon just as you would get the Space Jump, and it is confirmed whether or not you can get the plasma beam without the gravity suit by just defeating Draygon and not collecting the space jump. You can just go through the flashing metal door after you escape Draygon's room without gravity (2 super jumps needed, one to get up to the ledge, and the 2nd to escape the spike pit. Special Thanks to Kejardon for coming up originally with this method.) c. Power Bombs - X-ray Scope You can get the X-ray Scope without too much trouble in the Brinstar Depths if you have enough energy tanks or power bombs and super missiles to do a crystal flash. It is highly recommended that you have the high jump boots and speed booster, and possibly the ice beam, although if you are a master HBJer, you can get the scope rather easily, you just need power bombs to get into the room. d. Power Bombs/Super Missiles - Grappling Beam Technically, you don't need the power bombs here, but I put it on this branch since it might be easier, and everyone has gotten the grappling beam easily after getting power bombs. For a challenge, try to get the Grappling Beam with as little equipment as you can, it's very difficult because of the heated rooms, and Crocomire, but it can be done without the need for power bombs. Note that you can do the Green Metal Gate trick here to get into Crocomire's room from the wrong side, so you won't need the Wave Beam or the Speed Booster at all to get into the room from the other sides. Thanks again to Ultima4701 for noting this. IV. Gravity Suit Branches a. Gravity Suit- Space Jump Although people have bragged about how you can get the space jump without the gravity suit, you'll be stuck down there if you decide to get the Space Jump without Gravity. You just need the Gravity Suit because you have to escape the boss room and the spike pit above the boss room to leave with the Space Jump. You can use a super-gravity jump if you don't have the high jump boots or speed booster, or you can bomb jump your way back up. (NOTE: I am leaving the Space Jump on this Branch just because you will get stuck if you attempt to get the Space Jump after defeating Draygon without the Gravity Suit) b. Gravity Suit + Grapple Beam/Ice Beam- Spring Ball Although you can get to this room without the Gravity Suit, you cannot collect the Spring ball without the gravity suit, because you will get stuck along the way. To get into this room, you either need to break the grapple block that leads up to the shaft, or go into a room to the right and exploit the Ice-Mochtroid Glitch with some other enemies. Even though you can get into the Spring Ball Room this way in a No Boss Mini Boss room, you still won't be able to get it w/o the gravity suit. Special thanks to Ultima4701 for noting this on the Super Metroid Board. V. Power Bombs + High Jump Boots - Screw Attack Now this one has been fairly recently discovered. You can break through Green Metal gates from the wrong side on the right-hand side to cause them to open while you are running towards them. So technically, you only need the power bombs to do this, but since the Screw Attack is in Lower Norfair, you better have a lot of energy tanks, power bombs for crystal flashes, and super missiles, because just getting into Lower Norfair without either suit is very difficult, if not impossible on the console. Not to mention, the high jump boots are required though if you want to do the trick with the wall jump to get into Lower Norfair. VI. X-Ray Scope Glitches (Future Section) So far, the X-Ray scope can be used to travel in out of room areas in the game into Secret Worlds. It is not known, however, how this will affect the item tree as of yet. Further testing and glitching is needed 5. Non-Twinked Item Tree (No Sequence Breaking or Glitches) Getting these items in the order listed below qualifies as a non-twinked Super Metroid Run. This also assumes that you cannot do any sequence breaking at all, (i.e. wall jumping, bomb jumping, glitches, etc...) Non-twinked means basically what you think it means like in Diablo 2: Do everything in order and don't skip ahead. Morph Ball Missile Bombs Energy Tank Super Missile High Jump Boots *Spazer Beam Varia Suit Speed Booster Ice Beam **Power Bomb Grapple Beam Wave Beam Gravity Suit %Reserve Tank Space Jump Spring Ball (interchangeable with Plasma Beam) Plasma Beam (interchangeable with Spring Ball) Screw Attack * The Spazer Beam can be gotten anytime after you get the high jump boots, although in my very first time playing Super Metroid, I got it after completing the Upper Norfair run of items. ** The Power Bombs are very arbitrary. Some people have gotten the ones after defeating Crocomire using a super-high jump or shinespark. In my first run of Super Metroid, I went back up to the Brinstar shaft and got them up there after I had the ice beam, and then headed back to Norfair. % Reserve Tanks are also arbitrary, it is possible to get one as soon as you get the speed booster normally. You would get this one in Brinstar where the mockball glitch is performed. On my first run of Super Metroid, I got the first Reserve Tank after the Gravity Suit in the Wrecked Ship. 6. Items Checklist These Checklists are for different runs in the game. You need 100 Items for 100% runs, 73 Items for the No Boss Mini Boss Run, and 14 or 15 items for the low percentage runs. I won't even mention how many items you need for the INSANE run, since it is like over 30000. 100% Runs (all items possible): 1 Morph Ball 1 Bombs 1 High Jump Boots 1 Speed Booster 1 Varia Suit 1 Gravity Suit 1 Space Jump 1 Screw Attack 1 X-ray Scope 1 Grapple Beam 1 Spring Ball 1 Charge Beam 1 Ice Beam 1 Wave Beam 1 Spazer Beam 1 Plasma Beam 14 Energy Tanks 4 Reserve Tanks 46 Missiles (5-Packs, 230 Total) 10 Super Missiles (5-packs, 50 Total) 10 Power Bombs (5-packs, 50 total) Total: 100 Items Note: See any general FAQ or Speed Guide for item locations. No Boss Mini Boss Run (NBMB, 81% as of this version) 1 Morph Ball 1 Bombs 1 Charge Beam 1 Ice Beam 1 Spazer Beam 1 Wave Beam 1 Plasma Beam? (Still Speculative) 1 Speed Booster 1 Screw Attack 1 High Jump Boots 1 X-ray Scope 3 Reserve Tanks 10 Power Bombs (Total 50) 10 Energy Tanks 7 Super Missiles (Total 35) 40 Missiles (Total 200) Total Items for NBMB: 81 See my No Boss Mini Boss Run Guide for more info. Low Percent Runs (14/15%) A. 14% Run (Ice or Speed, requires glitches) 1 Morph Ball 1 Bombs 1 Ice Beam or Speed Booster but not both. 1 Charge Beam *2 Missiles *2 Super Missiles 1 Power Bomb 1 Gravity Suit 1 Varia Suit 3 Energy Tanks Total: 14 Items * You can also do this run with 3 Super Missiles and 1 Missile. This run requires the use of Glitches, such as the Ice Mocktroid Glitch or the Blue Suit. B. 15% Run (Glitchless Path) 1 Morph Ball 1 Bombs 1 Speed Booster 1 Varia Suit 1 Power Bomb 1 Gravity Suit 1 Charge Beam *3 Missiles *2 Super Missiles 3 Energy Tanks Total: 15 Items * This run can also be done with 2 Missiles and 3 Super Missiles. Note: See Kejardon's 15% Walkthrough for more info. 7. Credits CjayC (For Posting this guide on GameFAQs) Illy (The X-Ray Scope Glitch) Death Angel XP (For giving me the idea to put an item checklist in for the different runs) Kejardon (ZMVs and the impossible, including escaping Draygon's Room without gravity, and for his Low Percent Run FAQ I used in making the 14/15% Checklists) Ultima4701 (ZMVs, and noting suggestions) Michealangelo (For noticing that I forgot the first energy tank) MrFergo (Move List) Brickroad (Glitch FAQ, and for coming up with the NBMB Run by first doing the mockball trick to Bypass Spore Spawn) MathonNapkins (For his recent trick with the green gates) Myself (My NBMB Run Guide)