=============================================== Super Mario World - beat it in 11 levels Version 2.7182818284590452353602874713526625 (more or less) anomie =============================================== So I'm bored one day. I decide to look up Super Mario World, to see what FAQs people have written for this game. "Get to Bowser in 16 levels!" claims one. "What's so special about 16?" says I. "I can do it in only 11 (12 if you count the castle as a level)". Fortunately, no one else was around to hear me talking to myself. This walkthrough assumes you know what you're doing, so I'm not going to waste my time telling you how to beat the easy levels, "easy" being defined as "any level you can beat the same way as with all the switch palaces". Read another walkthrough for that, GameFAQs has several of varying quality. Ok, here we go: 1. Yoshi's Island 2 Easy. Go to it. Remember, this is the one to the RIGHT, not to the LEFT. 2. Yoshi's Island 3 Also easy. Just remember, those yellow blocks aren't there to save you if you miss a jump! 3. Yoshi's Island 4 Easy. 4. Iggy's Castle Easy. 5. Donut Plains 1 The only hard part is getting to the keyhole, since the green blocks aren't there to run up. Spin the lava plant and fly up there, woo-hoo. Or just fly over the entire level like I usually do. Speaking of which, flying over entire levels, while 'cheating', is a quick way to beat a good number of them. On some you can fly off the top of the screen for no trouble, others have barriers at various points off the top so you have to stay on-screen and risk hitting flying enemies. Funky and Forest Secret Area are two of my favorites to just fly through. 6. Donut Secret 1 Easy. Take the keyhole. 7. Donut Secret House Easy. Kill the big ghost to get to the Star Road. 8. Star World 1 Easy. Take the keyhole. 9. Star World 2 Easy. Take the keyhole. Isn't it nice of them to give Blue Yoshi a star to eat so you don't have to feed him by hand? 10. Star World 3 Easy. Take the keyhole. 11. Star World 4 The only other tricky one. Bring Blue Yoshi and take advantage of his flying abilities to get to the keyhole despite the lack of '!' blocks. Remember, if you hold down while spitting a non-red shell, Yoshi will drop it so you can easily swallow it again. Also remember, if you don't release Y after tonguing the shell Yoshi flies at a running pace. Not that it matters for this level, there are plenty of turtles on the ledge above the key area and you don't have far to fly. Take the Star Road straight to Bowser's Front Door. Hey look, you're done, and in only 11 levels. Go kill the ghost in the ghost house again to save your game ;) If you want a recommendation for Bowser's Castle, I've always been fond of Door 2 (fence climbing is easy, go to the back to avoid the fiery things) and then Door 8 (with a little luck, you can bop the first football guy and fly over the rest, dive, then get in the door before they can catch you. Or just cape-spin them all). ========================================================================= Legal Crap: This document is Copyright (c) 2002 by me, anomie. Do whatever you want with this, just acknowledge where you got the info (see the email address above) and don't charge for it. If for some reason you need to contact me and the email address at the top doesn't work, curse all spammers and try the snes9x forums. For anyone who cares, I came up with this all by my little self, and demonstrated it somewhere around 1996 at a Wal-Mart display among other places. =========================================================================