Super Double Dragon Super Nintendo Entertainment System Copyright: March 4, 2011 Last Updated: May 2, 2013 UPDATE HISTORY: - Added more Game Genie & Pro Action Replay Codes - Added a Character Bio for Marian Kelley in the Characters section - Added Japanese Manual enemy descriptions for every enemy - Added another difference between the US and Japanese Version - Added what enemies appear in each mission - Added a section talking about the Tiger Electronics Handheld LCD Game 1. Introduction 2. Controls 3. Storyline 4. Game Modes 5. Characters 6. Missions 7. Moves/Fighting Techniques 8. Weapons 9. Enemies 10. Tips/Tricks 11. Japanese Game Differences 12. Cheat Code 13. Game Genie and Pro Action Replay Codes 14. About the Tiger Electronics Handheld LCD Game 15. Disclaimer 16. Copyright 17. Contact Information ================ 1. Introduction: ================ This was probably one of my favorite SNES games. I used to rent it all the time a while back. I bought it about 9-10 years ago. I still love it even today. Anyway let’s get to the action! Oh and if you people reading this FAQ didn't know both versions of the games are technically unfinished. Go to the website below to read what the game was going to be before it got rushed, but don't let this shy you away from playing this game its still a very fun game. Anyway here is the site: http://doubledragon.kontek.net/ Also check out my YouTube channel for a playthrough of the AMERICAN VERSION of the game. Please rate and comment if you check it out. Check out my other videos as well. Thank You http://www.youtube.com/user/handheldgamefan89 =========== 2. Controls =========== Control Pad - Moves A Button - Kicks B Button - Blocks X Button - Jumps Y Button - Punches L or R Button - Increases Dragon Power Meter Start - Pauses (on controller 2 it brings player 2 in the game if in 1 player mode.) Select - Nothing (except for cycling through the Game Mode menu.) ============ 3. Storyline ============ US - Marian, a beautiful policewoman is a student of Kung Fu and part-time assistant instructor at the martial arts training school run by Billy and Jimmy Lee. A narcotics investigator, she has disappeared while attempting to infiltrate the ruthless criminal mob known as the Black Shadow Warriors. JP - The year is 199X. In a city of crime, a small martial-arts dojo has just moved in. This dojo is operated by two young twin brothers named Billy and Jimmy Lee. In their dojo they taught a martial-arts style they created called "Sou-Setsu-Ken." It was so fast and powerful that their proud style was labeled as "the fist that whirls," and the dojo quickly gathered popularity. One of the disciples at the Sou-Setsu-Ken Dojo was a female cop named Marian Kelly. Marian is the only female Narcotic Investigator at the police station, and was inspecting a local drug-smuggling cartel. One day on her way back from the dojo, she went to investigate the "Shadow Warriors" and has yet to return. Several days later the Lee brothers received a letter from the Shadow Warriors. "If you want to save Marian's life, hand over your dojo to us and cooperate in enlarging our branch, the Duke Dojo, as our subordinates. - The Shadow Warriors." The Lee brothers are now determined to fight for Marian's freedom. =============== 4. Game Modes =============== 1 Player game 2 Player A game – In this mode you can’t hurt each other 2 Player B game – In this mode you can hurt each other ============= 5. Characters ============= ========= Billy Lee ========= US - One-half of the Double Dragons, he began to learn the martial arts at the age of 12. He completed his art form of So-Setsu-Ken at the age of 20. He and his brother has a training school in Los Angeles where they teach the art form of So-Setsu-Ken. JP - One half of the Double Dragons. He began to learn Chinese Martial Arts and several other kinds of fighting styles at the age of 12 and became heir to the Southern-style of Sou-Setsu-Ken at age 20. ========= Jimmy Lee ========= US - The other half of the Double Dragons, he is Billy's older brother. He is the master of the martial art forms and the training school. JP - The other half of the Double Dragons. He opened the Sou-Setsu-Ken Dojo in Los Angeles with his younger brother. He uses the northern-style of Sou-Setsu-Ken, which focuses on powerful techniques. ========================================================================= Marian Kelley (ONLY LISTED BECAUSE SHE'S IN THE JP MANUAL. SHE MAKES NO APPEARANCE IN THE GAME). ========================================================================= Policewoman. Student at Billy and Jimmy's Sou-Setsu-Ken Dojo. She is the only female member of the city's Narcotic Investigation Unit. She is currently held prisoner at the Shadow Warriors' secret headquarters. =================================== 6. Missions/Enemy List in Missions =================================== ==================== Mission 1: Las Vegas ==================== You enter the casino with a grand background of a night view of Las Vegas. Take the elevator to the top floor where you meet the Boss of the casino, Steve. After fighting Steve, you can continue to the next mission. ENEMIES THAT APPEAR IN THIS MISSION ARE: Williams Roper Baker Jeff Steve ====================== Mission 2: The Airport ====================== This mission begins in the lobby of the Airport. As you move through the lobby, you'll find a door to go through. Make your way downstairs while fighting with the enemies. Eventually, this takes you outside onto the runway of the airport. It is here that you meet the Boss of this mission, Jackson. Defeat Jackson, and then move on to the next mission. ENEMIES THAT APPEAR IN THIS MISSION ARE: Williams Roper Baker Jeff Steve Jackson ==================== Mission 3: Chinatown ==================== You begin this mission on the streets of Chinatown, in the shopping district. From here, you enter a Kung-Fu training school gymnasium. Go upstairs to the 3rd floor, and there you must fight the two Chin Brothers. As the fight progresses, the Chins run away to the balcony. There, you defeat the Chins and proceed to the next mission. ENEMIES THAT APPEAR IN THIS MISSION ARE: Williams Roper Baker Jeff Steve Jackson Chin Ron Foo Chin Ron Pyo ============================= Mission 4: Golden Gate Bridge ============================= Here, you will find yourself on a trailer, where many enemies wait. The trailer goes through a residential district, a forest, over a bridge, more residential areas, and then the trailer collides with the side of a large building. After falling down to the street, you begin to fight the Boss, McGuire. As this is happening, the gangsters of the Shadow Warriors are watching. In this scene however you will not be able to beat McGuire, and the mission will end. ENEMIES THAT APPEAR IN THIS MISSION ARE: Williams Roper Baker Jeff McGuire (for a short-time at the end of the mission) ==================== Mission 5: The Slums ==================== This mission will take you through an old building and into an abandoned factory. Here you meet again with McGuire, to fight him and defeat him. ENEMIES THAT APPEAR IN THIS MISSION ARE: Williams Roper Baker Jeff Steve Jackson McGuire ============================== Mission 6: Forest and Mountain ============================== You pass through a forest of big trees. You'll cross a bridge and go over mountain roads to a pond, where you meet the Boss, Carlem, the gatekeeper of Duke's place. Fight it out with him, and you can find the gate that leads to Duke's house. ENEMIES THAT APPEAR IN THIS MISSION ARE: Williams Roper Baker Jackson Carlem ======================= Mission 7: Duke's House ======================= Here, you will face your final challenge. You will need to use a barrage of fighting techniques to battle your way through to Duke and rescue Marian. ENEMIES THAT APPEAR IN THIS MISSION ARE: Williams Roper Baker Steve Jackson Chin Ron Foo Chin Ron Pyo McGuire (In the Japanese Version you fight him twice) Carlem Duke ======== 7. Moves ======== =========== Billy/Jimmy =========== ====== Combos ====== A+A+A - This combo does two kicks to an enemy and the third kick is a roundhouse kick. Y+Y+Y+Y - This combo does three punches and ends with an uppercut. (Jimmy does not do an uppercut he does a hard punch at the end) Down+A - Does two kicks and you can either end with Y which does an uppercut, or A which does a roundhouse kick. (Jimmy does not do an uppercut he does a hard punch ==================================== Grabbing Enemies/Grabbing Techniques ==================================== When you punch or kick an enemy twice they get dizzy, which means when you go up close to them you grab them by the hair and do various things. Press B to throw them behind you - You can throw an enemy into another enemy which can be useful. Press A, A, A, A to kick them in the head Press Y, Y, Y, Y to punch them in the head =================== Blocking Techniques =================== You can block enemy’s punches or kicks by pressing B. If you block punches you grab the enemy's arm and can do various things to them: Press B to throw them - Again you can throw an enemy into another enemy Press A, A, A, A to kick them in the face rapidly. Press Y, Y, Y, Y to punch them in the face rapidly. =================== Fighting Techniques =================== Note: To use these moves you have to use the Dragon Power meter by holding the R or L button unless otherwise noted. Arm Spin - Hold R and press Y - Billy/Jimmy spin and do a one-armed spin punch (you can do a combo by doing three of these in a row, or by doing two of them and pressing Y or A to end it, Y finishes it with an uppercut, and A finishes it with a roundhouse kick. You can also just do one arm spin and press Y for an uppercut or A for a roundhouse kick of course Jimmy doesn't uppercut he does a hard punch.) Jump Off a Wall - Press X+Back (you have to be near an actual wall) Jump Back Kick - Press X to jump, then press Back+X Jump Kick - Press X twice (does not use Dragon Power meter) Downward Kick - Press X, then while in the air press Down+X - Billy/Jimmy does a hard airborne downward kick. (Does not use Dragon Power meter.) Hurricane Kick - Hold R until Dragon Power meter is about halfway full, and press Y or A - Billy/Jimmy does a spinning kick in the air across the screen. Jump Side Kick - Hold L or R and press A - Billy/Jimmy jumps in the air and does a hard side kick. Super Dragon Power Mode - This is when the Dragon Power meter is full. The bar flashes blue and you have pumped up punches and kicks. This only lasts for a minute or two, but it is useful for swarms of enemies. ========== 8. Weapons ========== To pick up weapons, you go right over a weapon and press Y. You also use weapons once picked up by pressing Y. (Once you have a weapon you can't drop it and pick up a new one you have to get hit, unless of course it is a weapon that can be thrown such as the knife. You also DO NOT keep weapons when you move on to a new part of a mission or a whole new mission. Knife - You throw this weapon. It is good for long distance and does heavy damage Boomerang - You also throw this weapon is also good for long distance, but be careful once you throw it can come back and hit you as well! So be careful Fire Bomb- Yet another throwing weapon good for large groups of enemies because it kills in one hit! But it also kills you in one hit so be careful when using this weapon. (I suggest throwing it then backing away to be safe.) Drum Can - Yes, that’s right another throwing weapon. To keep it simple you can pick this up and throw it at enemies or kick it while it’s on the ground at enemies. Punching Bag (In mission 3 only) - With this you can punch or kick it to make it swing back and forth, and eventually it will fall off the chain and you can pick it up and throw it at enemies. Small Punching Bag (In mission 3 only) - Very hard to use this to your advantage, but you punch or kick it and it shakes back and forth and if enemies are close they will take damage, but don't get to close or else you will be hurt as well. Rock - Same as the drum can you can only pick it up and throw it though it will not roll like the drum can. Nanchaku - The best close combat weapon it can do three fast hits in a row and is quite powerful. (My personal favorite weapon) Konbo Stick - Second best close combat weapon it can do three hits in a row and has great power. =========== 9. Enemies =========== - One small note about standard enemies, when you throw the by grabbing their arm or head they will get in what I call "Anger mode." You know they are angry when they pound their fists on the ground. Here's what things happen while they're angry: - reaction speed increases (they block more often basically) - Walking speed increases - In the Japanese Version they will also duck and dodge more often Now bosses do not get angry when thrown so no worries. NOTE: All enemy descriptions were obtained from the US Version's instruction manual. Below the US description will be what the Japanese manual says for each enemy. I DID NOT DO THE TRANSLATION FOR THE JAPANESE MANUAL! View it here: http://doubledragon.kontek.net/games/sdd/charsdd.html KEY: US= North American Manual JP= Japanese Manual ============================================================================= Williams: (Long-Blond Hair and Beard enemy, and other variations of clothes) ============================================================================= US - A member of the Shadow Warriors. He is an expert at the martial art forms of Kenpo and Konbo. JP - A soldier of the Shadow Warriors. He is an expert of his own martial arts and club techniques. ========================================================================= Roper: (Bandanna and Dark-Skinned enemy, and other variations of clothes) ========================================================================= US - Has no description for this enemy JP - A soldier of the Shadow Warriors. He and Williams are the main authority figures of the gang. He is proud of his own strength. ========================================================================= Baker: (Blond-hair blue and white shirt, and other variations of clothes) ========================================================================= US - He is the master of the Chinese sword. His best technique is the "Two Swords." JP - An expert of fighting with Chinese swords. He can confuse his opponent with his light movement. His most powerful technique is the "Two Blade Cut," which can cut through almost anything. ========================================== Jeff: (Green clothes and looks like Billy) ========================================== US - The supervisor of the Shadow Warriors, he is a Karate master. JP - He uses his own rough style of Karate. He has a violent personality and likes to play mean tricks. Among the other soldiers of the Shadow Warriors, he is some sort of leader to the lower-ranked members. ======================================================================== Steve (Brownish-Hair and suit enemy, sometimes seen wearing a gray suit) ======================================================================== US - He has the appearance of gentleman, but his character is that of a ruthless killer. A master of the martial arts, he is very good at collecting secret information. JP - He has the looks of a gentleman, but he's actually a ruthless killer. He is a master of the martial arts, and he works as an informant to the Shadow Warriors. ============================================================================ Chin Ron Foo (Long-Black Hair in a ponytail enemy, sometimes wearing orange) ============================================================================ US - He is the best Chinese Kenpo master in the Shadow Warriors. He operates Duke's Kenpo gyms with his brother in Chinatown. He claims that he and his brother are the real Double Dragons! JP - The No.1 Expert of Chinese Martial Arts in the Shadow Warriors. He is proud of his various kick moves and counter techniques. He teaches at Duke's Dojo in Chinatown with his younger brother, Chen Long-Biao. They consider themselves to be the real Double Dragons. JP NOTE: In the Japanese Version Chin Ron Foo's name is Chen Long-Fu. =============================================================================== Chin Ron Pyo (Same as above just with different variations of clothes sometimes wears orange) =============================================================================== US - He wields a variety of hand-to-hand combat techniques. He has a severe scar over his eye that he suffered from a past death match. JP - In contrast to his older brother, he puts more emphasis to his punching techniques. He has crushed several martial artists with his vertical fist and palm strike. He has a scar over his right eye, which he received during a previous death match. JP NOTE: In the Japanese Version Chin Ron Pyo'S name is Chen Long-Biao =============================================================================== Jackson (Blue vest Blond Hair Blue pants and Boxing gloves also has some other color =============================================================================== US - In the past, he was a heavyweight-boxing champion. His jab and uppercut are awesome. His best technique is the uppercut. JP - A former heavyweight boxer. He delivers a powerful jab and a sharp uppercut, which are killing techniques. His best technique is the uppercut throw. ============================================================== Carlem (Black-Hair Red Coat Sunglasses and Short Pants) ============================================================== US - Very little is known about Carlem. His fighting technique is similar to Karate. He has a special technique Middle kick called "Death Leg" that is very fast and powerful. JP - A giant whose true character remains unknown. He uses a fighting style similar to Karate. His fastest and most chilling technique is a Middle Kick he proudly calls "the Leg of Death." He is feared even among his companions. ================================================================= McGuire (Green Hair fat yellow shirt and bluish purple coat) ================================================================= US - A very large enemy. It is very difficult in fact, almost impossible to damage this enemy. JP - The fat man of the Shadow Warriors. He has won several street fights due to his hardened stomach, which absorbs any attack. ============================================================================= Duke (Last Boss Yellow Bandanna Yellow pants Yellow and Black Striped Shirt) ============================================================================= US - The Dictator. He owns several martial arts gyms, but most of them were taken by force. His background is a mystery. JP - The founder of Duke's Dojo. As an advocate of dictatorship, he has taken over several dojos by force. His personal background is a mystery and very little is known about him. =============== 10. Tips/Tricks =============== There are many tips/tricks I can give you, here are some: - You can stop a knife by kicking, jump kicking or punching it. (In the Japanese version it actually knocks it back to the enemy. - This is more like a glitch, but I don't want to make a glitch section just for one, but if you find more contact me and I will update. Sometimes in 2 player A mode if both Billy and Jimmy are punching/kicking an enemy together at the same time sometimes an enemy will get trapped in the barrage of attacks. (Note: This is useful, but hard to pull off) - Anytime an enemy throws a knife press B to block and it will go through you and maybe hit an enemy. - If you do not die in any mission but are very low on health, don't worry your health refill in the mission. - In the second part of Mission 1 when Jeff comes with the knife, jump on top of the vending machines and he may do one of three things. He may throw it and it will hit the wall, he may be intelligent and jump up on the vending machines and throw it and try to hit you with it, or he may throw it at an enemy by accident. - In the last part of Mission 1 (the part with Steve) there is a Williams enemy with a knife get him to throw it against the wall, then pick it up and throw it to the left of the stage. I recommend using the knife on Steve. It doesn't kill him instantly, but he will be heavily damaged. - In the beginning of Mission 2, a Williams’ enemy will be holding a knife; if you block it and make it go through you it will hit an enemy. - On the runway of Mission 2 (the last part) try to save a firebomb so you can use it on Jackson to kill him quickly. - In the third part of Mission 3 use the big punching bag on the far right of the screen to your advantage. - In the last part of Mission 3 (where you fight Chin Ron Foo and Chin Ron Pyo) try not to use any kicks on them, if you do they will grab your leg and flip you - In the last part of Mission 5 before you go down the flight of stairs wait for a Williams enemy to throw the knife he has kill him get the knife and try to hit the boss McGuire with it. - In Mission 6 try to knock as many enemies as you can down cliffs to make it easier. - Also in Mission 6, at the part with the gap in the bridge, use the Hurricane Kick to get across easier, but charge up your meter for a little before the bridge or the part of the bridge you are on could break and you will die - Near the end of Mission 6 (the bridge) one of the enemies you come across will have a knife. Use the knife on Carlem it doesn't kill him, but it deals heavy damage to him. - All I can say for Mission 7 is use some of the previous tips/tricks I've given you. One thing block often and use special techniques often. These new tips are credited to Jason Wenn thanks man -in the elevator, get both enemies on one side lumped together, you can easily kill them w/ the staff w/ the right timing. -in the last stage of mission 1, as soon as you exit the elevator, don't walk down, stay at the very top into the doorway and the guy w/ the knife will throw it against the wall, missing everybody, allowing you to pick up and use or save for the suited boss down the hall. -in mission 3, on the 1st floor of the building w/ the sm. punching bag, stand at arm's length away from the bag and wait for an enemy to get right in line w/ the bag, and then start swinging. your enemy will be trapped and get nailed by both the bag and your fists, allowing you to rack up some major points. you'll also avoid the bag hitting you. this seems to work best w/ the sword guys. -when faced w/ multiple enemies, try to get them lumped together on one side, and punch away. once I knock a guy down, I’ll walk over him, the enemy on the other side of you will follow as the other gets off the ground, then turn around and attack, you can nail 2 or more enemies at a time. stand close to their fallen bodies, as soon as they get up, start wailing on them, you can finish them off quickly w/o suffering much damage. -w/ the firebomb, stand on the side showing red/orange to avoid being hit. the blast will head in the direction away from you, nailing enemies in its path. - I like to use the down and a button double kick, you'll stun the enemy allowing you to grab him and beat the s*%t out of him. also, when you have grabbed an enemy, you can do that little back kick and nail the sword guys. this double kick also works really well vs. most of the boss characters, who can block a lot of your other attacks but rarely block the double kick. -also, if you have a knife when 2 or more enemies are lumped together, try stunning them w/ the double kick and you can stick both w/ the knife. -toward the end of mission 6, try going about halfway up the stairs, you can nail the guys above you with the nanchaku, and turn the firebomb away from you toward the enemies. often times they'll get hit by the bomb, and you won't even have to climb all the way up the stairs. also, on the other side, when climbing down, vs. the 2nd set of enemies stay on the stairs and allow the guy to throw the knife before going all the way down, he'll miss you and often times nail the sword guy. usually I'll go after him and try to get the knife to use on that fat guy at the end. -w/ mission 7, w/ the 3rd set of enemies, you can sometimes avoid all the knives by staying at the top of the screen behind the tree. also, you can save a lot of damage/time by knocking enemies off the edge of the cliff. also, that boulder rocks, you can throw it over the gap in the bridge and carry it w/ you to fight the boss. -on mission 8, when the floor starts to move down, stand in the upper right corner and punch/kick the guy w/ the knife once he jumps onto the scene. I love saving these knives for the fat guy and especially duke, I try and nail him at least 3 times w/ knives. ============================= 11. Japanese Game Differences ============================= I own both the Japanese and English versions of the game. There are many differences between the two. Here they are: - Enemies duck finishing combos (example: Billy's uppercut and roundhouse kick or Jimmy's hard punch. They also block and move around more - Finishing moves (example Roundhouse kick and Uppercut for Billy and Jimmy's hard punch has an echoing sound effect. Many other things you do can produce the same sound effect. - Some enemies are weaker - The knife and fire bomb do less damage to Billy/Jimmy - The boomerang goes a shorter distance, but you can also catch it. - You can pick up a different weapon (Example if you have the Konbo Staff you can go by another weapon and pick it up by pressing Y or A. You can also do this with the knife and firebomb, but if you have the firebomb and switch move quickly. - The Hurricane Kick does significantly more damage to enemies. In this version it does 4 consecutive hits. - There is an options menu where you can choose how many credits you want (you can choose up to nine), a sound test, and a difficulty setting option. By the way every option is in English text. - Unlike the US version, your health that you lose in a previous mission DOES NOT get refilled in the next mission. This makes the Japanese Version a bit more difficult. - There are some different music tracks for the missions. - In Mission 3 you fight Chin Ron Pyo, and Chin Ron Foo At the same time, but you still have to do the other part where you would fight whichever of the bosses above, instead you just fight normal enemies. - Mission 7 is longer, yes I said longer. The first new part is just a room with a staircase where you fight various enemies. Then, the last part you again fight many enemies after awhile Duke will appear. - There is no "ending" like in the American version I personally like this version better because it's a lot easier because you can choose credits and difficulty level, but I do like the English version better because it’s more of a challenge. I recommend picking both of them up either by EBay or emulators. One more thing there is many more subtle differences that I'm but going to list because I don't think they are that important. ============== 12. Cheat Code ============== Unlimited Credits: To do this cheat you must have 1 credit left, press start on both Controllers simultaneously, if you did it correctly, both players will buy in. Next time you die you will have seven credits! ========================================== 13. Game Genie and Pro Action Replay Codes ========================================== DF8C-070B 1 extra credit--2-player game A 1D6F-0766 Invincibility (For both Players) NOTE: If you start losing life to an enemy use punches to defeat them so they can't perform the move to take your life! DB86-070B 9 lives--1-player game D186-070B 6 lives--1-player game DF86-070B 1 life--1-player game DB88-0D6B 9 lives--2-player game A D188-0D6B 6 lives--2-player game A DF88-0D6B 1 life--2-player game A 4A86-6F05 Infinite lives--player 1 DDB3-A7F1 Dragon power increases faster D7B2-A7B5 Prolonged maximum dragon power C267-0DD6 Invincibility (Alternate) CB87-A4A1 + 6287-A761 + 4587-A7A1 + F480-ADD1 + 9587-A7D1 - Infinite Energy ====================================== GAME GENIE CODES FOR JAPANESE VERSION: ====================================== NOTE: If you want to use these codes on an American SNES and you have the Japanese Version you must do the following steps: 1. Get a Game Genie (Duh) 2. Carefully cut off the two small little tabs on the inside of the Game Genie (2 little grey tabs on the left & right side) 3. After that’s done the game should fit in perfectly. One more thing if you’re using an emulator, of course don't worry about this Invincibility 1D6F-0766 Credit Music D?A3-0DA4 Mission 1 Music D?A0-A7A4 Mission 2 Music D?27-D70D Mission 3 Music D?2B-040F Mission 4 Music D?24-64D4 Mission 5 Music D?20-DD67 Mission 6 Music D?30-DFDD Mission 7 Music D?32-670D Mission 7 Part 2 D?36-0F04 Replace the ? in any of the missions music with D - Double Dragon Theme (Title Screen/Great Hall) F - City Slum (Mission 5) 4 - Duke's Hideout part 2 (Mission 2) 7 - Golden Gate Bridge (Mission 6) 0 - Duke's Trap (Mission 4) 9 - Duke's Awakening (Ending Theme) 1 - Forest (Mission 7) 5 - Cut-Scene Theme (Unused) 6 - Las Vegas (Mission 1) B - Chinatown (Mission 3) C - Duke's Theme (Unused) ========================================= Pro Action Replay Codes (US VERSION ONLY) ========================================= 7E00DC02 Unlimited lives P1 7E00DD02 Unlimited lives P2 7E0B2719 Infinite Health P1 7E0F2719 Infinite Health P2 7E0A2700 1 Knockdown Kills Enemy #1 7E142700 1 Knockdown Kills Enemy #2 7E0E2700 1 Knockdown Kills Enemy #3 7E092700 1 Knockdown Kills Enemy #4 7E082700 1 Knockdown Kills Enemy #5 7E072700 1 Knockdown Kills Enemy #6 7E0B2700 1 Knockdown Kills Enemy #7 7E162700 1 Knockdown Kills Enemy #8 7E132700 1 Knockdown Kills Enemy #9 7E062700 1 Knockdown Kills Enemy #10 7E102700 1 Knockdown Kills Enemy #11 7E122700 1 Knockdown Kills Enemy #12 7E0D2700 1 Knockdown Kills Enemy #13 7E0F2700 1 Knockdown Kills Enemy #14 7E0C2700 1 Knockdown Kills Enemy #15 7E112700 1 Knockdown Kills Enemy #16 7E00D905 Infinite Credits 7E00FA01 Speed Up The Game Tremendously 02811E60 Mostly Invincible 7EOB2719 Infinite Health Player 1 7E0F2719 Infinite Health Player 2 7E00DC02 Infinite Lives Player 1 7E00DD02 Infinite Lives Player 2 NOTE: FOR THESE CODES BELOW TURN THEM OFF UNTIL YOU REACH THE MODE SELECT. 7E001C14 Start on Mission 2 7E001C17 Start on Mission 3 7E001C1C Start on Mission 4 7E001C1D Start on Mission 5 7E001C1F Start on Mission 6 7E001C20 Start on Mission 7 ================================================= 14. About the Tiger Electronics Handheld LCD Game ================================================= This section is for all of the people that have or are trying to find a copy of the the Tiger Electronics game based on the console version. Now You will have a hell of a hard time to find this game. It took me 6 YEARS to finally get a copy loose with battery cover. I will not say how much I paid, but I will say it brings a hefty price tag nowadays. The most expensive I've seen them go for is $261.00 no joke people. Anyway here's a rundown of how the game plays. I am getting all my information about the game from experience and the manual that is available for download in PDF form here: http://www.hasbro.com/common/instruct/Double_Dragon_Super.pdf Ok with all that said let’s get started... - First off this game unit runs on 2 AA batteries I recommend using Alkaline based batteries only to ensure correct performance. Also DO NOT USE RECHARGABLE BATTERIES! And I also recommend to remove batteries when you are not playing the game unit to prevent corrosion damage to the game. If for some reason the game malfunctions press the ACL button on the unit to reset. If that doesn't work make sure you are using fresh batteries, not mixing fresh with used batteries, and ensure you inserted the batteries correctly. This game also features an auto-shutoff feature, if you don't play for 3 minutes it turns itself off to conserve battery life. Ok now the good stuff is coming. =========== I. Controls =========== FUNCTION BUTTONS: OFF SOUND (turns sound on or off) SELECT (used when you first turn it on to select Billy or Jimmy) ON/START (used to power on the unit and start the game or next mission MOVEMENT BUTTONS: UP - Jumps up in the air Down/Pick - If in the air brings you back to the ground. Also used to pickup the nanchaku. RIGHT - Moves right (if an enemy is not in front of you. You will also need to move right if you want to find the nanchaku in a mission. ACTION BUTTONS: BACK KICK - (Can only work while in the air) FRONT KICK - Kicks an enemy in front of you (Can be done in the air) SPECIAL TECHNIQUE - Activates the ability to do a special technique (More information on how this button is used will be covered later.) PUNCH - Punches an enemy in front of you (You can also attack enemies behind you by pressing BACK and PUNCH buttons at the same time.) ================= II. Game Summary ================= In this section I will list all the enemies that appear in a mission and how many of them appear, also what weapons the enemies use. There are 6 missions. NOTE: You get 4 lives total to complete the game, lose all of your lives and the game is over and you'll restart from mission 1! So be careful. Also you regain any health lost at the start of a next mission. 6 Hits and you lose a life. You will also find a nanchaku in each mission, to find it defeat both enemies in front and behind you, then quickly press RIGHT to walk over and you should see the nanchaku lying on the ground on the right side of the screen. The press JUMP and then quickly press RIGHT, you should now be right next to you. To pick it up just press the DOWN/PICK button to pick them up. You will lose the nanchaku after 2 hits, but you can get it back again by repeating the above step. Ok now after all that explaining here is a summary of all the missions and a list of everything you will encounter. One quick note at the end of each mission the word "GO" will appear and your character will automatically start walking until the next mission number comes is displayed at the top-right hand corner of the screen. One other quick note here's a list of all hazards in the missions: Mission 1 - NONE just standard enemies Mission 2 - Enemies throwing knives Mission 3 - Enemies throwing knives, and boomerangs Mission 4,5,6, - Enemies will be throwing knives, boomerangs, or fire bombs ========== Mission 1 ========== Williams - 5 of them Jackson - 5 of them ========== Mission 2 ========== Williams - 6 of them Jackson - 6 of them Chin Brothers - 6 of them ========= Mission 3 ========= Williams - 7 of them Jackson - 7 of them Chin Brothers - 7 of them Roper - 7 of them ========== Mission 4 ========== Williams - 8 of them Jackson - 8 of them Chin Brothers - 8 of them Roper - 8 of them Carlem - 8 of them ========== Mission 5 ========== Williams - 9 of them Jackson - 9 of them Chin Brothers - 9 of them Roper - 9 of them Carlem - 9 of them Baker - 9 of them ========= Mission 6 ========== Williams - 10 of them Jackson - 10 of them Chin Brothers - 10 of them Roper - 10 of them Carlem - 10 of them Baker - 10 of them McGuire - 10 of them After Mission 6 is beaten you have won the game! YAY :) ============================================= IIa Scoring & Number of Hits to Kill an Enemy ============================================= ======== Scoring ======== Williams/Jackson/Roper - 300 points per enemy Chin Brothers/Carlem/Baker - 600 points per enemy McGuire - 900 points per enemy ================================ Number of Hits to Kill an Enemy ================================ William/Jackson/Roper - 1 hit with either a basic punch or kick as well as a special technique or the nanchaku Chin Brothers/Carlem/Baker - 2 hits with either a basic punch or kick. However with a special technique or the nanchaku you will need only 1 hit. (See Special Techniques section for details on how to perform them.) McGuire - 3 hits with either a basic punch or kick. However with a special technique or the nanchaku you will need only 1 hit. (See Special Techniques section for details on how to perform them.) ======================== III. Special Techniques ======================== Now before I list the commands on how to do them I have not been able to perform all the techniques! Why you ask? Because I believe they messed up the manual because I’ve tried the moves with both Billy and Jimmy, but nothing happens except a normal attack. I will list all the moves given in the manual. I will also say which ones are confirmed working... Ok here we go: Reverse Roundhouse Kick (Billy/Jimmy) - JUMP+SPECIAL TECHNIQUE+BACK KICK+ FRONT KICK NOTE: I think they messed this one up because I’ve done this and it doesn't work! What Does work is JUMP+SPECIAL TECHNIQUE+FRONT KICK+BACK KICK. BACK KICK (0Billy/Jimmy) - JUMP+SPECIAL TECHNIQUE+BACK KICK. NOTE: THIS MOVE IS JUST AN EXTENDED BACK KICK. SIDE KICK (Billy ONLY) - JUMP+SPECIAL TECHNIQUE+BACK KICK SAME AS ABOVE NOTE! CONTINUOUS KICK (Billy ONLY) - Same as Reverse Roundhouse Kick, but must be done quickly. NOTE: It only works when multiple enemies are on screen. STRAIGHT PUNCH (Jimmy ONLY) - SPECIAL TECHNIQUE+PUCH CONTINUOUS KICK Jimmy ONLY) - SPECIAL TECHNIQUE+PUCHx2 ====================== IV. My Final Thoughts ====================== Overall I'd say this tiger handheld is pretty decent considering there are some crappy tiger lcd games that I own. I own all the double dragon tiger handheld games and I have to say this is the best out of the 4. Now I'm not saying you should spend like 10 years trying to track a copy down, but if you are am avid tiger handheld collector and enjoy these types of games, then go for it! But like I said in the beginning of this section be prepared to pay at least anywhere from $70-260 for it on eBay, unless some lucky dog finds a copy of it at a thrift store, flea market, garage sale, etc for like 10 bucks then I say this BUY IT NOW EVEN IF YOUR NOT A TIGER HANDHELD COLLECTOR! Anyway I hope enjoyed this section of the FAQ. Any questions about the game just e-mail me~ =============== 15. Disclaimer =============== Do not sell this guide to anyone if you do I will take legal action upon you. Also do not make any corrections without my permission or else you will be violating my copyright and I will take legal action if you do. Also you are not allowed to put this guide up on your website without my permission. ============= 16. Copyright ============= All the character, weapon, mission, and enemy descriptions were taken from the official instructions booklet, as well as the Double Dragon Dojo website, and are a trademark of Tradewest and Technos of America. ======================== 17. Contact Information ======================== If you have any comments, contributions, or questions about the game or my FAQ e-mail me at kevbbach@fuse.net. Thank you and I hope you enjoy this game!