_ _ , ` _ _ _ \ ___ , ` ,-- ` - | , \ ' | | | | | | ' , - ,- - - - - - | | | | , , ` ' ' | | | |. , , , ' ' | | | |,- - - , , >- - - - - -< | | | ` , , ' ' \__ | ` , < ' ' _ _ _ _ _ _ _ | _ _ _ | , ` `- - -, - - - |_ _ _ _ _ _ _| \__, ` | , | , ` _ _ _ _ _ ' |, ,` , , ` , ` _ , , , / / ` / _ \ , `--- , , ' () ' ' , . / | , / / _ ' , ` _ / ` - , ' ` \ , ," ` \ , , , ` _ _ _ _ _ _,`- / , - - - , . | , . ,_ _ `-- -- ' ` ` ' ` _ _ _ _ _ / Ranma ½ - Chonai Gekitosen (Neighbourhood Combat) Super Famicom, by Masaya/NCS (1992) FAQ v1.0 Last Updated on May 12 2001 By Ryouga (ryouga@videogamers.com) _______________________________________________________________________________ _______________________________________________________________________________ [Legal Disclaimer] This document is Copyright 2001, Ryouga (ryouga@videogamers.com) and may not be reproduced in any form without permission. Furthermore, this document may not be altered, edited, or sold without approval. If these terms are violated, proper legal action will be taken. Webmasters: If you want to use this document on your site, e-mail me and ask. I'm always happy to let people use my work, so long as they've been given permission. Any site found to be using this document without consent will be asked to remove it or suffer legal consequences. This document is unofficial and is in no way affiliated with any company. _______________________________________________________________________________ _______________________________________________________________________________ [Index] (I) [Introduction] (II) [Controls] (III) [Menus] (IV) [Characters] (V) [Secrets] (VI) [FAQ] (VII) [Acknowledgments] _______________________________________________________________________________ _______________________________________________________________________________ (I) [Introduction] - Story - Ranma decides to test his strength by challenging all of his rivals. - Features - Ranma ½ - Chonai Gekitosen was a Street Fighter 2 knock-off that first appeared in Japan. There are normally only two playable characters: the male and female forms of Ranma. But there is a code (shown below) that allows all the other characters in the game to be controlled. _______________________________________________________________________________ _______________________________________________________________________________ (II) [Controls] - Basics - Punch: Y button Kick: B button Jump: X button Special: A button Block: L or R Low Block (crouch): L or R Throw (close): F+Punch D: Down DF: Down-Forward U: Up DB: Down-Back F: Forward UF: Up-Forward B: Back UB: Up-Back _______________________________________________________________________________ _______________________________________________________________________________ (III) [Menus] - Versus Mode - A two-player one-on-one fight that pits Ranma versus Ranma-Chan. See the Codes section to find out how to play as other characters. - Story Mode - Play as Ranma against Genma, Kodachi, Kunou, Kouchou, Shampoo and Ryouga. There are also two Bonus Rounds after certain fights: *Bonus Round 1: After the fight with Kodachi, Ranma will take on Happousai in the Tendo Dojo. The goal is to hit him as many times as possible before the time limit runs out. Score 10 points or more to earn an extra credit. *Bonus Round 2: After the fight with Kouchou, Ranma will take on Cologne in the Tendo Dojo. The goal is to hit as many bowls of ramen or tomatoes that she tosses before the time limit runs out. Score 10 points or more to earn an extra credit. - Options - LEVEL: Sets the difficulty of Story Mode (Easy, Normal, Hard, Super) CREDIT: Sets the number of continues in Story Mode (1-7, depends on LEVEL) SE: Sound test of all the voice samples in the game (00-15) MUSIC: Sound test of all the background music in the game (00-18) SOUND: Change the sound setting between Stereo and Monaural KEY CONFIG: Change the default settings of each button _______________________________________________________________________________ _______________________________________________________________________________ (IV) [Characters] - Ranma - [Punch Attacks] [Kick Attacks] Jab: Punch High Kick: Kick Straight Punch: F+Punch Jumpkick & Handstand Kick: F+Kick Uppercut: U+Punch Low Kick: D+Kick Crouching Jab: D+Punch Stretch Kick: DF+Kick Rolling Kick: DB+Kick [Air Attacks] Rising Kick: Punch/Kick/Special (jump up) Thrust Kick: Punch/Kick/Special (jump forward) [Special Moves] Double Jump (air): F or B+Jump -Slightly extends Ranma's air time during a jump. The direction must be held while jumping or there will be no effect. Mouko Takabisha: Special -Ranma extends his arms are waves them in a circle, creating a loop of energy. Close range attack. Kachuu Tenshin Amaguriken: Punch rapidly -A rapid flurry of punches that can only hit an opponent once before knocking them down. Hiryuu Shoten Ha: Punch+Kick -Ranma creates a column of flame around himself. It's a great anti-air attack, but Ranma is left open at the end of the attack when the flames vanish. +-----------------------------------------------------------------------------+ - Ranma-Chan - [Punch Attacks] [Kick Attacks] Jab: Punch High Kick: Kick Double Fist: F+Punch Jumpkick & Handstand Kick: F+Kick Uppercut: U+Punch Low Kick: D+Kick Crouching Jab: D+Punch Stretch Kick: DF+Kick Rolling Elbow: DB+Kick [Air Attacks] Rising Kick: Punch/Kick/Special (jump up) Thrust Kick: Punch/Kick/Special (jump forward) [Special Moves] Double Jump (air): F or B+Jump -Slightly extends Ranma-Chan's air time during a jump. The direction must be held while jumping or there will be no effect. Mouko Takabisha: Special -Ranma-Chan extends her arms are waves them in a circle, creating a loop of energy. Close range attack. Kachuu Tenshin Amaguriken: Punch rapidly -A rapid flurry of punches that can only hit an opponent once before knocking them down. Hiryuu Shoten Ha: Punch+Kick -Ranma-Chan creates a column of flame around herself. A great anti-air attack, although Ranma-Chan is left open for a moment after the flames vanish. +-----------------------------------------------------------------------------+ - Genma - [Punch Attacks] [Kick Attacks] Quick Chop: Punch Straight Kick: Kick Elbow Strike: F+Punch Low Kick: D+Kick Overhead Chop: U+Punch Sliding Kick: DF+Kick Crouching Chop: D+Punch Slap: B+Punch [Air Attacks] Elbow Drop: Punch/Kick/Special (jump up) Thrust Kick: Punch/Kick/Special (jump forward) [Special Moves] Panda Fireball: Special -A quick fireball shaped like a panda's head flies straight across the screen. Panda Tackle: Punch+Kick -Genma quickly charges forward with a tackle that charges his body with chi. +-----------------------------------------------------------------------------+ - Kodachi - [Punch Attacks] [Kick Attacks] Baton Strike: Punch Ribbon Slash: Kick Baton Twirl: F+Punch Low Ribbon Slash: D+Kick Low Baton Strike: D+Punch Double Sweep Kick: DF+Kick [Air Attacks] Baton Jab: Punch/Kick/Special (jump forward) [Special Moves] Ball Bounce (air): Punch/Kick/Special (jumping up) -Kodachi tosses a ball down-forward, which bounces up-forward when it strikes the ground. Baton Flurry: Punch rapidly -A rapid series of baton blows that can only hit an opponent once before knocking them down. Fliping Dropkick: Special -Kodachi flips forward into the air, then descends with a drop kick. Black Rose Petal Snowfall: Punch+Kick -Kodachi spins around and creates a whirlwind of black roses above her. This attack will only hit opponents in the air, not on the ground. +-----------------------------------------------------------------------------+ - Kunou - [Punch Attacks] [Kick Attacks] Bokken Jab: Punch Bokken Head Strike: Kick Power Bokken Thrust: F+Punch Downward Bokken Slash: U+Kick Low Bokken Jab: D+Punch Upward Bokken Slash: F+Kick Low Bokken Slash: D+Kick [Air Attacks] Overhead Bokken: Punch/Kick/Special (jump up) Bokken Slash: Punch/Kick/Special (jump forward) [Special Moves] Back Dash: B+Jump -Kunou cannot jump backwards, but instead does a quick backstep on the ground. Asherazuki: Punch rapidly -A rapid series of bokken stabs that only hits opponents once before knocking them down. Kokuu Zan: Special -Kunou charges his bokken and thrusts forward while sending out a bolt of lightning. The bolt barely travels the length of his bokken, though, keeping it a close-range attack. Dust Demons: Punch+Kick -Kunou plants his bokken into the ground and sends a pair of dust demons across the screen. +-----------------------------------------------------------------------------+ - Kouchou - [Punch Attacks] [Kick Attacks] Shearer Jab: Punch Foot Gun: Kick Scissor Chop: F+Punch Low Foot Gun: D+Kick Low Shearer Jab: D+Punch Detonator: DF+Kick Bug Spray: B+Punch Flame Breath: U+Punch [Air Attacks] Mallet Smash: Punch/Kick/Special (jump up) [Special Moves] Lobster Toss (air): Punch/Kick/Special (jump back) -Kouchou tosses a lobster into the air, which falls to the ground and scurries across the screen. Shearer Frenzy: Punch rapidly -Kouchou swings his arms in a circle motion, slashing furiously with his shearers. Pineapple Bomb: Special -Kouchou tosses a pineapple up and forwards, which arcs down to the ground and explodes on contact. +-----------------------------------------------------------------------------+ - Shampoo - [Punch Attacks] [Kick Attacks] Jab: Punch High Kick: Kick Dual Lantern Thrust: F+Punch Lunge Kick & Dual Lantern Thrust: F+Kick Crouching Jab: D+Punch Low Kick: D+Kick High Katana Slash: U+Punch High Slash Kick: B+Kick Extended Sweep Kick: DF+Kick [Air Attacks] High Kick: Punch/Kick/Special (jump up) Thrust Kick: Punch/Kick/Special (jump forward) [Special Moves] Double Jump (air): F or B+Jump -Slightly extends Shampoo's air time during a jump. The direction must be held while jumping or there will be no effect. Katana Slash: Special -A quick slash with a katana that leaves a trail of sparkles. Lantern Rush: Punch+Kick -Shampoo quickly dashes forward and strikes twice with her lanterns. +-----------------------------------------------------------------------------+ - Ryouga - [Punch Attacks] [Kick Attacks] Jab: Punch High Kick: Kick Straight Punch: F+Punch Lunging Spin Kick: F+Kick Low Jab: D+Punch Low Kick: D+Kick Low Straight Punch: DF+Punch Spinning Sweep Kick: DF+Kick High Belt Whip: B+Punch Punch Fury: U+Punch [Air Attacks] High Kick: Punch/Kick/Special (jump up) Thrust Kick: Punch/Kick/Special (jump forward) [Special Moves] Shishi Houkoudan: Punch rapidly -Ryouga creates brief, large energy sphere in front of himself. Bandana Nage: Special -Ryouga tosses a headband across the screen. Bakusai Tenketsu: Punch+Kick -Ryouga strikes the ground with one finger, sending a barrage of rocks into the air. The rocks can only hit the opponent, not Ryouga's strike. +-----------------------------------------------------------------------------+ - Happousai - [Punch Attacks] [Kick Attacks] Jab: Punch Short Kick: Kick Lower Jab: D+Punch Lower Kick: D+Kick Rising Punch: U+Punch Sliding Kick: DF+Kick [Air Attacks] Short Kick: Punch/Kick/Special (jump up) Short Thrust Kick: Punch/Kick/Special (jump forward) [Special Moves] Double Jump (air): F or B+Jump -Slightly extends Happousai's air time during a jump. The direction must be held while jumping or there will be no effect. Happou Daikarin: Special -Happousai throws a pineapple bomb that explodes with a large fireworks display. This pushes Happousai back a bit. Happou Aura: Punch+Kick -Happousai grows immensely for a second and damages by touch, then shrinks back to his normal size. +-----------------------------------------------------------------------------+ - Cologne - [Punch Attacks] [Kick Attacks] Staff Smack: Punch Staff Poke: Kick Low Staff Smack: D+Punch Low Staff Smack: D+Kick [Air Attacks] Staff Strike: Punch/Kick/Special (jump up) Staff Jab: Punch/Kick/Special (jump forward) [Special Moves] Kachuu Tenshin Amaguriken: Punch rapidly -A rapid flurry of punches that can only hit an opponent once before knocking them down. Hiryuu Shoten Ha: Special -Cologne creates a vertical column of energy that damages opponents. She is left open for a moment after the column of energy vanishes. Bakusai Tenketsu: Punch+Kick -Cologne sticks out her finger and drops to the ground, sending a spray of rocks into the air. The rocks can only hit the opponent, not Cologne's strike. _______________________________________________________________________________ _______________________________________________________________________________ (V) [Secrets] - 50 Credits - In the Options menu, highlight Credits and press Select 10 times rapidly to increase the Credits to 50. - Debug Versus mode - Highlight Versus Mode. Hold L+R and press Start and the Debug screen will appear. This allows either player to select a different character than Ranma as well as the background and control of each character. Scroll left/right to change the character on each side, or press Select to change the background. - Additional Difficulties - Press L, R, Select at the options screen and two more difficulty levels will appear. Yokoe is the easiest setting, Red is the hardest. _______________________________________________________________________________ _______________________________________________________________________________ (VI) [FAQ] - Why does all the text make no sense? Because it's in Japanese. Ranma ½ - Chogai Gekitosen is a Japanese Super Famicom game. - Was this game ever released in English? Yes, and no. Ranma ½ - Chonai Gekitosen was ported to the American Super Nintendo by Irem under the name 'Street Combat'. The American version, however, replaces all the Ranma characters with generic nobodies, although it plays nearly identically. - Can I play this game on my American Super Nintendo system? No, and yes. The cartridge will work in an American console, but there are two plastic tabs inside the cartridge slot that prevent imported game from fitting in properly. They can be easily removed with a pair of pliers, but doing so voids the console's warrenty (which probably expired years ago anyway). In any case, do so at your own risk. _______________________________________________________________________________ _______________________________________________________________________________ (VII) [Acknowledgments] -Rumiko Takahashi, for creating the wonderful Ranma ½ universe. -Masaya/NCS, for making this game. -Damius, for putting up with my constant Ranma-related ramblings. -CJayC, for his devotion to GameFAQs. _______________________________________________________________________________ _______________________________________________________________________________