============================================================================== ------------------------------------------------------------------------------ SHIN MEGAMI TENSEI Pro Action Replay Codes List v1.0 October 24th, 2009 ============================================================================== ------------------------------------------------------------------------------ _______________________ | CONTENTS | |=======================| | 0. Notes | | 1. Human Codes | | 1.a Protagonist | | 1.b Law Hero | | 1.c Chaos Hero | | 1.d Heroine | | 2. Demon Codes | | 2.a Demon #1 | | 2.b Demon #2 | | 2.c Demon #3 | | 2.d Demon #4 | | 2.e Demon #5 | | 3. Alignment Modifier | | 4. Misc. Codes | | 5. Value Tables | | 6. Credits | | 7. End | | 8. Legal | |_______________________| ============================================================================== 0. NOTES ! READ THIS ! ============================================================================== Values for equipment, items, and demons can be found in Dragon Wizard's and seannachie's files, respectively, here on GameFAQs. If those are ever removed, then I'll add the value tables into this file. Values for spells, demon races, and map locations can be found within this file. Regarding the various values: 1. To max your parameters using the parameter modifiers, replace "XX" with "28". 2. To max your level using the level modifier, replace "XX" with "63" (lvl 99) or "FF" (lvl 255). 3. To max your HP and MP, replace "XX" with "E7" and "YY" with "03" (this will give you 999HP/MP). 4. To max your stats, replace "XX" with "E7" and "YY" with "03". This file was meant to be viewed with a fixed-width typeface, preferably Courier New or Fixedsys (at 10 points). ============================================================================== 1. HUMAN CODES ============================================================================== ----------------- 1.a PROTAGONIST ----------------- I. Level 7E100AXX II. EXP 7E100CXX 7E100DYY 7E100EZZ III. Current HP 7E102EXX 7E102FYY IV. Maximum HP 7E1030XX 7E1031YY V. Current MP 7E1032XX 7E1033YY VI. Maximum MP 7E1034XX 7E1035YY PARAMETER MODIFIERS VII. STR 7E1010XX VIII. INT 7E1012XX IX. MAG 7E1014XX X. STM 7E1016XX XI. SPD 7E1018XX XII. LUK 7E101AXX STAT MODIFIERS XIII. Power: Sword 7E101EXX 7E101FYY XIV. Accuracy: Sword 7E1020XX 7E1021YY XV. Power: Gun 7E1022XX 7E1023YY XVI. Accuracy: Gun 7E1024XX 7E1025YY XVII. Defense 7E1026XX 7E1027YY XVIII. Evasion 7E1028XX 7E1029YY XIX. Magic Power 7E102AXX 7E102BYY XX. Magic Effect 7E102CXX 7E102DYY EQUIPMENT MODIFIERS XXI. Sword 7E1042XX XXII. Gun 7E1044XX XXIII. Ammo 7E1046XX XXIV. Head 7E1048XX XXV. Body 7E104AXX XXVI. Arm 7E104CXX XXVII. Leg 7E104EXX -------------- 1.b LAW HERO -------------- I. Level 7E10CAXX II. EXP 7E10CCXX 7E10CDYY 7E10CEZZ III. Current HP 7E10EEXX 7E10EFYY IV. Maximum HP 7E10F0XX 7E10F1YY V. Current MP 7E10F2XX 7E10F3YY VI. Maximum MP 7E10F4XX 7E10F5YY PARAMETER MODIFIERS VII. STR 7E10D0XX VIII. INT 7E10D2XX IX. MAG 7E10D4XX X. STM 7E10D6XX XI. SPD 7E10D8XX XII. LUK 7E10DAXX STAT MODIFIERS XIII. Power: Sword 7E10DEXX 7E10DFYY XIV. Accuracy: Sword 7E10E0XX 7E10E1YY XV. Power: Gun 7E10E2XX 7E10E3YY XVI. Accuracy: Gun 7E10E4XX 7E10E5YY XVII. Defense 7E10E6XX 7E10E7YY XVIII. Evasion 7E10E8XX 7E10E9YY XIX. Magic Power 7E10EAXX 7E10EBYY XX. Magic Effect 7E10ECXX 7E10EDYY EQUIPMENT MODIFIERS XXI. Sword 7E1102XX XXII. Gun 7E1104XX XXIII. Ammo 7E1106XX XXIV. Head 7E1108XX XXV. Body 7E110AXX XXVI. Arm 7E110CXX XXVII. Leg 7E110EXX ---------------- 1.c CHAOS HERO ---------------- I. Level 7E112AXX II. EXP 7E112CXX 7E112DYY 7E112EZZ III. Current HP 7E114EXX 7E114FYY IV. Maximum HP 7E1150XX 7E1151YY V. Current MP 7E1152XX 7E1153YY VI. Maximum MP 7E1154XX PARAMETER MODIFIERS VII. STR 7E1130XX VIII. INT 7E1132XX IX. MAG 7E1134XX X. STM 7E1136XX XI. SPD 7E1138XX XII. LUK 7E113AXX STAT MODIFIERS XIII. Power: Sword 7E113EXX 7E113FYY XIV. Accuracy: Sword 7E1140XX 7E1141YY XV. Power: Gun 7E1142XX 7E1143YY XVI. Accuracy: Gun 7E1144XX 7E1145YY XVII. Defense 7E1146XX 7E1147YY XVIII. Evasion 7E1148XX 7E1149YY XIX. Magic Power 7E114AXX 7E114BYY XX. Magic Effect 7E114CXX 7E114DYY EQUIPMENT MODIFIFERS XXI. Sword 7E1162XX XXII. Gun 7E1164XX XXIII. Ammo 7E1166XX XIV. Head 7E1168XX XXV. Body 7E116AXX XXVI. Arm 7E116CXX XXVII. Leg 7E116EXX ------------- 1.d HEROINE ------------- I. Level 7E106AXX II. EXP 7E106CXX 7E106DYY 7E106EZZ III. Current HP 7E108EXX 7E108FYY IV. Maximum HP 7E1090XX 7E1090YY V. Current MP 7E1092XX 7E1093YY VI. Maximum MP 7E1094XX 7E1095YY PARAMETER MODIFIFERS VII. STR 7E1070XX VIII. INT 7E1072XX IX. MAG 7E1074XX X. STM 7E1076XX XI. SPD 7E1078XX XII. LUK 7E107AXX STAT MODIFIERS XIII. Power: Sword 7E107EXX 7E107FYY XIV. Accuracy: Sword 7E1080XX 7E1081YY XV. Power: Gun 7E1082XX 7E1083YY XVI. Accuracy: Gun 7E1084XX 7E1085YY XVII. Defense 7E1086XX 7E1087YY XVIII. Evasion 7E1088XX 7E1089YY XIX. Magic Power 7E108AXX 7E108BYY XX. Magic Effect 7E108CXX 7E108DYY EQUIPMENT MODIFIERS XXI. Sword 7E10A2XX XXII. Gun 7E10A4XX XXIII. Ammo 7E10A6XX XXIV. Head 7E10A8XX XXV. Body 7E10AAXX XXVI. Arm 7E10ACXX XXVII. Leg 7E10AEXX ============================================================================== 2. DEMON CODES ============================================================================== These apply only to demons active in your party. ------------- 2.a DEMON #1 ------------- I. Demon Modifier 7E1184XX NOTE: replace "XX" with the value of the demon you want. These values can be found in seannachie's Demon PAR Codes list here on GameFAQs. II. Race Modifier 7E1186XX NOTE: replace "XX" with the value of the race you want from the Demon Race table in the VALUE TABLES section. III. Level 7E118AXX IV. Current HP 7E11AEXX 7E11AFYY V. Maximum HP 7E11B0XX 7E11B1YY VI. Current MP 7E11B2XX 7E11B3YY VII. Maximum MP 7E11B4XX 7E11B5YY VIII. CP 7E11CAXX 7E11CBYY NOTE: demons will not consume Magnetite if CP is set to 0. IX. Alignment 7E119CXX NOTE: replace "XX" with 00-6F for Law, 70-8F for Neutrality, and 90-FF for Chaos. PARAMETER MODIFIERS X. STR 7E1190XX XI. INT 7E1192XX XII. MAG 7E1194XX XIII. STM 7E1196XX XIV. SPD 7E1198XX XV. LUK 7E119AXX STAT MODIFIERS XVI. Power 7E11A2XX 7E11A3YY XVII. Accuracy 7E11A4XX 7E11A5YY XVIII. Defense 7E11A6XX 7E11A7YY XIX. Evasion 7E11A8XX 7E11A9YY XX. Magic Power 7E11AAXX 7E11ABYY XXI. Magic Effect 7E11ACXX 7E11ADYY MISCELLANEOUS XXII. Attack All 7E11BA0F XXIII. Spell Modifier (Slot 1) 7E11BEXX NOTE: replace "XX" with the value of the spell you want from the SPELL table in the VALUE TABLES section. XXIV. Spell Modifier (Slot 2) 7E11C0XX XXV. Spell Modifier (Slot 3) 7E11C2XX ------------- 2.b DEMON #2 ------------- I. Demon Modifier 7E11E4XX II. Race Modifier 7E11E6XX III. Level 7E11EAXX IV. Current HP 7E120EXX 7E120FXY V. Maximum HP 7E1210XX 7E1211YY VI. Current MP 7E1212XX 7E1213YY VII. Maximum MP 7E1214XX 7E1215YY VIII. CP 7E122AXX 7E122BYY IX. Alignment 7E11FCXX NOTE: replace "XX" with 00-6F for Law, 70-8F for Neutrality, and 90-FF for Chaos. PARAMETER MODIFIERS X. STR 7E11F0XX XI. INT 7E11F2XX XII. MAG 7E11F4XX XIII. STM 7E11F6XX XIV. SPD 7E11F8XX XV. LUK 7E11FAXX STAT MODIFIERS XVI. Power 7E1202XX 7E1203YY XVII. Accuracy 7E1204XX 7E1205YY XVIII. Defense 7E1206XX 7E1207YY XIX. Evasion 7E1208XX 7E1209YY XX. Magic Power 7E120AXX 7E120BYY XXI. Magic Effect 7E120CXX 7E120DYY MISCELLANEOUS XXII. Attack All 7E121A0F XXIII. Spell Modifier (Slot 1) 7E121EXX XXIV. Spell Modifier (Slot 2) 7E1220XX XXV. Spell Modifier (Slot 3) 7E1222XX ------------- 2.c DEMON #3 ------------- I. Demon Modifier 7E1244XX II. Race Modifier 7E1246XX III. Level 7E124AXX IV. Current HP 7E126EXX 7E126FYY V. Maximum HP 7E1270XX 7E1271YY VI. Current MP 7E1272XX 7e1273YY VII. Maximum MP 7e1274XX 7e1275YY VIII. CP 7E128AXX 7E128BYY IX. Alignment 7E125CXX NOTE: replace "XX" with 00-6F for Law, 70-8F for Neutrality, and 90-FF for Chaos. PARAMETER MODIFIERS X. STR 7E1250XX XI. INT 7E1252XX XII. MAG 7E1254XX XIII. STM 7E1256XX XIV. SPD 7E1258XX XV. LUK 7E125AXX STAT MODIFIERS XVI. Power 7E1262XX 7E1263YY XVII. Accuracy 7E1264XX 7e1265YY XVIII. Defense 7E1266XX 7E1267YY XIX. Evasion 7E1268XX 7E1269YY XX. Magic Power 7E126AXX 7E126BYY XXI. Magic Effect 7E126CXX 7E126DYY MISCELLANEOUS XXII. Attack All 7E127A0F XXIII. Spell Modifier (Slot 1) 7E127EXX XXIV. Spell Modifier (Slot 2) 7E1280XX XXV. Spell Modifier (Slot 3) 7E1282XX ------------- 2.d DEMON #4 ------------- I. Demon Modifier 7E12A4XX II. Race Modifier 7E12A6XX III. Level 7E12AAXX IV. Current HP 7E12CEXX 7E12CFYY V. Maximum HP 7E12D0XX 7E12D1YY VI. Current MP 7E12D2XX 7E12D3YY VII. Maximum MP 7E12D4XX 7E12D5YY VIII. CP 7E12EAXX 7E12EBYY IX. Alignment 7E12BCXX PARAMETER MODIFIERS X. STR 7E12B0XX XI. INT 7E12B2XX XII. MAG 7E12B4XX XIII. STM 7E12B6XX XIV. SPD 7E12B8XX XV. LUK 7E12BAXX STAT MODIFIERS XVI. Power 7E12C2XX 7E12C3YY XVII. Accuracy 7E12C4XX 7E12C5YY XVIII. Defense 7E12C6XX 7E12C7YY XIX. Evasion 7E12C8XX 7E12C9YY XX. Magic Power 7E12CAXX 7E12CBYY XXI. Magic Effect 7E12CCXX 7E12CDYY MISCELLANEOUS XXII. Attack All 7E12DA0F XXIII. Spell Modifier (Slot 1) 7E12DEXX XXIV. Spell Modifier (Slot 2) 7E12E0XX XXV. Spell Modifier (Slot 3) 7E12E2XX ------------- 2.e DEMON #5 ------------- I. Demon Modifier 7E1304XX II. Race Modifier 7E1306XX III. Level 7E130AXX IV. Current HP 7E132EXX 7E132FYY V. Maximum HP 7E1330XX 7E1331YY VI. Current MP 7E1332XX 7E1333YY VII. Maximum MP 7E1334XX 7E1335YY VIII. CP 7E134AXX 7e134BYY IX. Alignment 7E131CXX PARAMETER MODIFIERS X. STR 7E1310XX XI. INT 7E1312XX XII. MAG 7E1314XX XIII. STM 7E1316XX XIV. SPD 7e1318XX XV. LUK 7E131AXX STAT MODIFIERS XVI. Power 7E1322XX 7E1323YY XVII. Accuracy 7E1324XX 7E1325YY XVIII. Defense 7E1326XX 7E1327YY XIX. Evasion 7E1328XX 7E1329YY XX. Magic Power 7E132AXX 7E132BYY XXI. Magic Effect 7E132CXX 7E132DYY MISCELLANEOUS XXII. Attack All 7E133A0F XXIII. Spell Modifier (Slot 1) 7E133EXX XXIV. Spell Modifier (Slot 2) 7E1340XX XXV. Spell Modifier (Slot 3) 7E1342XX ============================================================================== 3. ALIGNMENT MODIFIER ============================================================================== This will modify the protagonist's alignment, so regardless of what choices you make throughout the game, you'll always be that alignment as long as the code is active. I. Alignment 7E101CXX NOTE: Replace "XX" with 00-6F for Law, 70-8F for Neutrality, and 90-FF for Chaos. To clarify, when I say, for example, 00-6F, I mean replace "XX" with any value from 00 to 6F. ============================================================================== 4. MISCELLANEOUS ============================================================================== I. Yen/Makka 7E0405XX 7E0406YY 7E0407ZZ II. Magnetite 7E0409XX 7E040AYY 7E040BZZ III. Item Purchased in Shop 7E0A50XX NOTE: Replace "XX" with the value of the item you wish to receive. The values can be found in Dragon Wizard's Item PAR Codes list here on GameFAQs. IV. 3D Map Location 7E070CXX (Horizontal Coordinate) 7E070DYY (Vertical Coordinate) NOTE: Replace "XX" and "YY" with values from the 3D MAP table in the VALUE TABLES section. This code doesn't work too well. V. 2D Map Location 7E07F5XX (Horizontal Coordinate) 7E07F6YY (Vertical Coordinate) NOTE: Replace "XX" and "YY" with values from the 2D MAP table in the VALUE TABLES section. This code doesn't work too well. VI. No Random Battles (3D) 0096436B or 7E045100 7E0ED5FF 7E0ED746 7E0ED887 7E0ED91A NOTE: "3D" refers to dungeon areas. VII. No Random Battles (2D) 01B1A780 or 7E0B3200 NOTE: "2D" refers to the world map. ============================================================================== 5. VALUE TABLES ============================================================================== I've decided to omit item, equipment, and demon values, as there are already files that have these here on GameFAQs. --------------------------------- 5a. DEMON RACES --------------------------------- 00 | Majin 01 | Megami 02 | Tenma 03 | Kishin 04 | Seraph 05 | Tenshi 06 | Ryujin 07 | Reicho 08 | Shinju 09 | Seiju 0A | Seirei 0B | Kijo 0C | Yoma 0D | Yama 0E | Yousei 0F | Datenshi 10 | Ryuo 11 | Yocho 12 | Maju 13 | Toki 14 | Yoki 15 | Chirei 16 | Jujin 17 | Messian 18 | Gaian 19 | Jashin 1A | Maou 1B | Jaryu 1C | Kyocho 1D | Yoju 1E | Jaki 1F | Yuki 20 | Akuryo 21 | Shiki 22 | Gedo 23 | Machine 24 | Dog 25 | Choujin 26 | Sword --------------------------------- 5b. SPELLS --------------------------------- 00 | Agi 01 | Agirao 02 | Maha-Agi 03 | Maha-Agion 04 | Bufu 05 | Bufula 06 | Maha-Bufu 07 | Maha-Bufula 08 | Zio 09 | Zionga 0A | Maha-Zio 0B | Maha-Zionga 0C | Zan 0D | Zanma 0E | Maha-Zan 0F | Maha-Zanma 10 | Tentarafu 11 | Rimudora 12 | Megido 13 | Megidoraon 14 | Matapo 15 | Hanma 16 | Mahanma 17 | Mudo 18 | Mudo-on 19 | Dolminer 1A | Sibabu 1B | Plinpa 1C | Hapilma 1D | Marin-Karin 1E | Maka-kaja 1F | Makatoranda 20 | Taru-nda 21 | Raku-nda 22 | Suku-nda 23 | Taru-kaja 24 | Raku-kaja 25 | Suku-kaja 26 | Maka-kaja 27 | Tetraja 28 | Makala-karn 29 | Tetra-karn 2A | Dia 2B | Diarama 2C | Diarahan 2D | Me-Dia 2E | Me-Dirahan 2F | Patora 30 | Penpatora 31 | Posom-di 32 | Parala-di 33 | Petra-Di 34 | Recarm 35 | Samaricarm 36 | Ricarmdora 37 | Makatora 38 | Mapper 39 | Toraest 3A | Toraport 3B | Torafuri 3C | Estma 3D | Sabatma 3E | Sabatmaon 3F | Nothing 40 | Parala-E 41 | Petra-Eye 42 | Road to Death 43 | Blood Steal 44 | Bael's Curse 45 | Sexy Dance 46 | Happy Step 47 | Happy Song 48 | Lullaby 49 | Panic Voice 4A | Bind Voice 4B | Demon's Kiss (Male) 4C | Demon's Kiss (Female) 4D | Devil Smile 4E | Fire Breath 4F | Ice Breath 50 | Venom Breath 51 | Fog Breath 52 | Fireball 53 | Shock 54 | Death Touch 55 | Wall of Water 56 | Wall of Fire 57 | Bite 58 | Venom-Bite 59 | Paralysis-Bite 5A | Petra-Bite 5B | Charm-Bite 5C | Claw 5D | Venom Claw 5E | Paralysis Claw 5F | Poison Needle 60 | Paralysis Needle 61 | Flap-Wings 62 | Needles 63 | Bash 64 | Constrict 65 | Rampage 66 | Crush 67 | Deadly S(?) 68 | Tail 69 | Critical --------------------------------- 5c. 2D MAP --------------------------------- BEFORE THE EVENT _______________________________ | LOCATION | XX | YY | |---------------------|----|----| | Home | 32 | 88 | | Shinjuku East Ent. | 5B | 8E | | Ichigaya Garrison | 6D | 89 | \_____________________|_________| AFTER THE EVENT _______________________________ | LOCATION | XX | YY | |---------------------|----|----| | Shinjuku East Ent. | 16 | 2A | | Shibuya | 13 | 4E | | Roppongi | 32 | 51 | | Ginza SE Entrance | 57 | 3F | | Shinagawa | 3D | 5E | | Ikebukuro | 25 | 0D | | Ueno | 56 | 13 | | T.D.L. | 66 | 42 | | Cathedral LAW | 57 | 63 | | Cathedral CHAOS | 57 | 4C | | Cathedral 4FEastEnt.| 56 | 5C | | Tokyo Tower | 48 | 49 | | Imperial Palace | 49 | 36 | | Nishinoshima | 27 | 60 | \_____________________|_________| --------------------------------- 5d. 3D MAP --------------------------------- _______________________________ | LOCATION | XX | YY | |---------------------|----|----| | Beginning Dream | 0F | 0E | | Second Dream | 0F | 00 | | Home | 02 | 01 | | Friend's House | 02 | 03 | | Kichijoji | 01 | 05 | | Inogashira Park | 09 | 03 | | Hospital | 1B | 06 | | Echo Building | 12 | 02 | | Research Institute | 10 | 0E | | Shinjuku West Ent. | 51 | 01 | | [before the event] | | Tokyo Gov't Building| 26 | 0B | | [before the event] | | Ozawa's Hideout | 2A | 0F | | Ichigaya Garrison | 2B | 02 | | American Embassy | 1F | 0F | | Kongokai | 47 | 08 | | Shinjuku West Ent. | 51 | 07 | | [before the event] | | | Shibuya | 54 | 0E | | Heroine's Mind | 7F | 05 | | Roppongi | 6E | 0B | | Roppongi Tunnel | 42 | 33 | | Police HQ Building | 06 | 16 | | Tokyo Tower | 19 | 2E | | [before the deluge] | | Ginza SE Entrance | 16 | 16 | | Shinagawa | 49 | 1E | | Ikebukuro | 66 | 14 | | Ueno | 71 | 15 | | T.D.L. | 08 | 2E | | Zochoten's Mansion | 53 | 37 | | Komokuten's Mansion | 48 | 31 | | Bishamonten'sMansion| 56 | 31 | | Jikokuten's Mansion | 41 | 35 | | Cathedral LAW | 2B | 3E | | Cathedral CHAOS | 2C | 29 | | Tokyo Tower | 1E | 28 | | [after the deluge] | | Imperial Palace | 13 | 1E | | Tokyo Gov't Office | 3A | 36 | | [after the deluge | | Ikebukuro | 3B | 3E | | [after the deluge] | | Plutonium World | A0 | 9D | \_____________________|_________| ============================================================================== 6. CREDITS ============================================================================== "Chris" of Majin's Pavilion - Made 3-5 under Miscellaneous, the codes for the demon in the first slot, and the main protagonist codes. Ugetab of GSHI - Created the "No Random Battles" codes. ============================================================================== 7. LEGAL ============================================================================== All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ============================================================================== 8. END ============================================================================== This file was created on October 21st, 2009, and last updated on October 24th, 2009 (v1.0). I take no responsibility for any issues caused by the usage of these codes. It's probably a good idea to save before using these codes, you know, just in case. If you see one of, what you think, are your codes here, but are not credited: PAR codes are not unique. They're basically just addresses pulled from the RAM. That is, it's quite common for several people to make the same codes. If you're not credited here, then it means I didn't use your codes, but pulled the codes from the RAM myself. If you want to post these codes elsewhere, then I've no problem with that, however, as stated in the LEGAL section, this file cannot be posted elsehwere. The only site that may host this file is GameFAQs.com. I can be reached at harvey (at) hush (dot) ai. ______________________________________________________________________________ Shin Megami Tensei is ©1992, 2009 Atlus CO., LTD. ©2009 Harvey Cecil.