SNES Shin Megami Tensei demonic tome Code: 7E050Axx Note: dec/hex - demon name The names listed are based on Aeon Genesis' patch. 0/00 - Vishnu 1/01 - Indra 2/02 - Fudo-Myo-O 3/03 - Odin 4/04 - Arahabaki 5/05 - Loki 6/06 - Lakshmi 7/07 - Kikuri-Hime 8/08 - Sarasvati 9/09 - Kushinada-Hime 10/0A - Ame-no-Uzume 11/0B - Lord Asura 12/0C - Shiva 13/0D - Mahakala 14/0E - Seiten-Teisei 15/0F - Indrajit 16/10 - Yama 17/11 - Ravana 18/12 - Agni 19/13 - Bishamonten 20/14 - Nio 21/15 - Takemikazuchi 22/16 - Hinokagutsuchi 23/17 - Jikokuten 24/18 - Komokuten 25/19 - Zochoten 26/1A - Nagasunehiko 27/1B - Takeminakata 28/1C - Omononushi 29/1D - Kotoshironushi 30/1E - Hitokotonushi 31/1F - Michael 32/20 - Gabriel 33/21 - Raphael 34/22 - Uriel 35/23 - Cherub 36/24 - Throne 37/25 - Dominion 38/26 - Virtue 39/27 - Power 40/28 - Archangel 41/29 - Angel 42/2A - Ananta 43/2B - Maya 44/2C - Pekyoung 45/2D - Vritra 46/2E - Ganga 47/2F - Coatlicue 48/30 - Garuda 49/31 - Yatagarasu 50/32 - Phoenix 51/33 - Jatayu 52/34 - Ho-ou 53/35 - Barong 54/36 - Chimera 55/37 - Narasinha 56/38 - Nandi 57/39 - Genbu 58/3A - Kirin 59/3B - Pabilsag 60/3C - Hakutaku 61/3D - Unicorn 62/3E - Salamander 63/3F - Undine 64/40 - Sylph 65/41 - Gnome 66/42 - Flamies 67/43 - Aquans 68/44 - Aeros 69/45 - Earthies 70/46 - Kali 71/47 - Hariti 72/48 - Rangda 73/49 - Scylla 74/4A - Dakini 75/4B - Gorgon 76/4C - Taraka 77/4D - Lamia 78/4E - Hanuman 79/4F - Ganesha 80/50 - Kinnara 81/51 - Tengu 82/52 - Choronzon 83/53 - Ongkot 84/54 - Loa 85/55 - Watcher 86/56 - Isora 87/57 - Apsaras 88/58 - Kinnari 89/59 - Vampire 90/5A - Succubus 91/5B - Incubus 92/5C - Ni Chalong 93/5D - Chulruk 94/5E - Lilium 95/5F - Nightmare 96/60 - Cyak 97/61 - Imp 98/62 - Oberon 99/63 - Senko 100/64 - Cu Chulainn 101/65 - Tam Lin 102/66 - Troll 103/67 - Senri 104/68 - Hobgoblin 105/69 - Elf 106/6A - Kelpie 107/6B - Rusalka 108/6C - Gandharva 109/6D - Dryad 110/6E - Jack o' Lantern 111/6F - Jack Frost 112/70 - Goblin 113/71 - Pixie 114/72 - Flauros 115/73 - Fleurety 116/74 - Abaddon 117/75 - Samael 118/76 - Marchocias 119/77 - Ose 120/78 - Decarabia 121/79 - Leonard 122/7A - Orobas 123/7B - Sytry 124/7C - Berith 125/7D - Forneus 126/7E - Gamygyn 127/7F - Andras 128/80 - Pendragon 129/81 - Yamata No Orochi 130/82 - Itzamu Na 131/83 - Quetzalcoatl 132/84 - Yurlungur 133/85 - Raja Naga 134/86 - Siren 135/87 - Badb Catha 136/88 - Kokakucho 137/89 - Harpy 138/8A - Griffon 139/8B - Kerberos 140/8C - Rakcarango 141/8D - Orthrus 142/8E - Tammuz 143/8F - Stonka 144/90 - Nekomata 145/91 - Tangie 146/92 - Cu Sith 147/93 - Sanki 148/94 - Yaksha 149/95 - Nataku 150/96 - Mezuki 151/97 - Gozuki 152/98 - Yakshini 153/99 - Spartoi 154/9A - Shuten-Doji 155/9B - Turdak 156/9C - Ibaragi-Doji 157/9D - Phurski 158/9E - Momunofu 159/9F - Bogle 160/A0 - Azumi 161/A1 - Atlas 162/A2 - Giant 163/A3 - Sarutahiko 164/A4 - Kwanca 165/A5 - Dwarf 166/A6 - Bucca-Boo 167/A7 - Tsuchi-Gumo 168/A8 - Fachan 169/A9 - Kobold 170/AA - Knocker 171/AB - Brownie 172/AC - Werewolf 173/AD - Werecat 174/AE - Weredog 175/AF - Scanner 176/B0 - Magus 177/B1 - Temple Knight 178/B2 - Zealot 179/B3 - Assassin 180/B4 - Yami-Hoshi 181/B5 - Oni-Joro 182/B6 - Hakai-zo 183/B7 - Executioner Rider 184/B8 - Suicide Squad 185/B9 - Totetsu 186/BA - Orcus 187/BB - Tezcatlipoca 188/BC - Mishaguji-sama 189/BD - Beelzebub 190/BE - Mara 191/BF - Bael 192/C0 - Dagon 193/C1 - Arioch 194/C2 - Fafnir 195/C3 - Serpent 196/C4 - Basilisk 197/C5 - Wyvern 198/C6 - Wyrm 199/C7 - Cocatrice 200/C8 - Worm 201/C9 - Hresvelgr 202/CA - Gurr 203/CB - Furiae 204/CC - Fukei 205/CD - Fenrir 206/CE - Kraken 207/CF - Manticore 208/D0 - Tamamo 209/D1 - Atsuyu 210/D2 - Nue 211/D3 - Girimekra 212/D4 - Cyclops 213/D5 - Rakshasa 214/D6 - Barbegazi 215/D7 - Lakhe 216/D8 - Wendigo 217/D9 - Orc 218/DA - Donko 219/DB - Gremlin 220/DC - Lich 221/DD - Vetara 222/DE - Sanni Yaka 223/DF - Sawobak 224/E0 - Baykok 225/E1 - Man-Eater 226/E2 - Ghoul 227/E3 - Oshichi 228/E4 - Gaki 229/E5 - Legion 230/E6 - Phantom 231/E7 - Larvae 232/E8 - Pishasha 233/E9 - Lemure 234/EA - Shade 235/EB - Ghost 236/EC - Corpse(s) 237/ED - Zombie Soldier 238/EE - Bodyconian 239/EF - Zombie Cop 240/F0 - Obatarion 241/F1 - Lady Zombie 242/F2 - Zombie 243/F3 - Backbeard 244/F4 - Black Ooze 245/F5 - Slime 246/F6 - Moryo 247/F7 - Yakuza 248/F8 - Thug 249/F9 - T9SD 250/FA - T9SC/P 251/FB - T93F 252/FC - Bit Ball 253/FD - Bigfoot 254/FE - Kugutsu 255/FF - Cannot Fuse (a message, not a char/enemy/NPC) DISCLAIMER - Creation of this document and/or use of game elements therein is not intended to imply ownership of said elements (including programs and hardware), or intent to pro- fit from them. Shin Megami Tensei and related game elements are the intellectual property of its copyright holders, which to the best of my knowledge, is ATLUS, Inc. SNES is the pro- perty of Nintendo. No attempt at monetary profit has been or will be made with this document. This document may be posted on other sites with my prior con- sent, with the understanding that it may not be altered (ex- cept for purpo-ses of clarification for better viewing), and the version here at GAMEFAQS.COM is the official version & is the only version which may recieve updates. International copy- right law applies to this document. To the best of my knowledge, the info listed here is correct. Any errors here are mine. Notes: I've heard stories about how this game doesn't like emulators, especially if you use a translation patch. I found a trick you can use if the game screws up in battle. It involves the use of a PAR code, which some may consider cheating (in a negative sense). If you don't want to do this, you can wait until Aeon Genesis updates their patch. The first problem I ran into was when you go to rescue Elea- nor. When you defeat the first round of Zombie Cops, the event resets, Yuriko makes her speech again, & you go into the battle again. I had a hunch what the problem was, so I did some hacking, & I was right. Here's the code: 7E051200 - No 1st rank enemies I believe you can input this code anytime after the event starts up until the battle begins. I think if you input it during the battle, the effect won't show up until the event resets & the battle begins again (but I could be wrong). What happens is the enemies will still appear, & you'll still have to take them out, but they will croak & the second wave of enemies will appear. That's what we want, right? The batt- le will continue & the event won't reset with this code act- ive. Afterwards, Yuriko will say something about her losing. I haven't fully tested this code, but I got thru the event ok. I haven't had any problems since then. Explore at your own risk. SALUTATIONS - Gamefaqs & its staff for being far & away the the all-time best site on the web for a wide range of game info. The Snes9x development team for programming a decent emulator. Atlus for creating a great game. Gideon Zhi & the Aeon Genesis team for their exemplary work: Don't let the whining 'IDIOTS' bring you down! Copyright 2004 David Lowe (studmeow AT hotmail DOT com) EOF