=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Shaq Fu FAQ By: Giygas (almighty_idiot@hotmail.com) Presented By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 1.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 2.1 Basics 2.2 Game Modes 2.3 Move Boost 2.4 Blocking 2.5 Attack Canceling 2.6 Taunts 2.7 Fury Meter 2.8 Life Regen 2.9 Stun 2.10 Pursuit Attacks 3. Characters 3.1 Shaq 3.2 Kaori 3.3 Beast 3.4 Sett 3.5 Colonel 3.6 Diesel 3.7 Leotsu 3.8 Rajah 3.9 Nezu 3.10 Mephis 3.11 Voodoo 3.12 Auroch 4. Miscellaneous 4.1 Story Mode Script 4.2 Bugs 4.3 Cheats / Secrets 4.4 Trivia / Questions 5. Conclusion 5.1 What's Missing/Needed 5.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward FP - Fast Punch P - Any Punch \ | / b - Back PP - Power Punch K - Any Kick b-- --f u - Up FK - Fast Kick + - And / | \ d - Down PK - Power Kick / - Or db d df MB - Move Boost , - Then T - Taunt / Kata =============================================================================== 2. System =============================================================================== ************** * 2.1 Basics * ************** Block High b will not block low attacks Block Low db will not block overheads or jumping attacks Throw f + MB close Rajah, Beast, Colonel, and Auroch don't have throws Dash f + MB far availability of dashes change on character chosen and how far are they from the opponent Backdash b + MB Taunt T Stun Recovery press the attack buttons rapidly when you see stars circling around your character (pressing the directions don't help whatsoever) Energy Shield d + MB ******************* * 2.2 Game Modes * ******************* Duel Mode = This mode acts as both an arcade mode (if playing alone) and a versus mode (if a human player joins in as a 2nd player). Should you play alone, this begins the arcade mode where you have to fight the entire cast until you fight Sett (he's always fought last) and when you defeat him, you are treated to your character's unique ending. You have 4 lives during the entire arcade mode so if you are defeated 4 times, it's game over. If you lose, after the "today's best fighters" screen, the game shows you the command for one of your character's special attacks (some attacks will not appear in this screen). If the player who's prompted in the duel menu presses start, it turns into versus mode, which is self-explanatory. Story = The main mode, where you only get to use Shaq, is basically your average story mode from a fighting game with some dialogue thrown in before and after a fight. You must fight all the characters from this game, with Beast and Sett being the semi-final/final boss respectively. The characters you can fight are separated into 4 islands. In each island the order in which you fight them is up to you. As soon as you defeat all the enemies in the current island, the next one will be made available to you via a bridge. The first island is comprised of Diesel, Voodoo, Leotsu, Rajah, Auroch, and Mephis. On the second island your opponents will be Kaori, Colonel, and Nezu. On the third island you only fight Beast. The fourth island (Tombstone Island) is the final one, with Sett being your last opponent. After defeating Sett you get to (enjoy?) the ending, the credits and then back to the main menu afterwards. Tournament = A(n) 3/8-man tournament mode, with each fight being ft1 (the first to win the match advances in the tournament). This mode can only be played with 2 human players (too bad). You can start the tournament with 3-7 characters being chosen and then press start (if you pick all 8 the game automatically starts the tournament). ****************** * 2.3 Move Boost * ****************** One of the highlights of the game (outside of Shaquille O' Neal) is the Move Boost button (button A by default). This button has multiple functions and they are the following: Dashing = Done by holding f + MB, your character will dash forward (teleport in some cases) and will continue to do so until you stop holding either f/MB or just as you're near the enemy. The dash cannot be performed close to the opponent but said restriction varies on character (Voodoo, for example, needs to be very far away to perform her dash, but Sett can use it even when he's very close to the opponent). Backdash = By holding b + MB, your character will either teleport (some characters) or do a backflip. Unlike the normal dash, the backdash has no distance restriction but the maneuver itself has very little use. Throws = When you are extremely close to the opponent, press f + MB and your character will throw the opponent to the opposite side that you're facing. Rajah, Beast, Colonel, and Auroch don't have throws. Throws will not work if the enemy is blocking (i.e. walking backwards) or crouching. Throws do work if the enemy is using the energy shield. Except for Mephis' throw, a successful throw will lead into a stun (refer to section 2.8 for more info on stuns). Forward Jump = Normally activated by holding/pressing uf. An alternative to perform this is by holding u + MB (why does this exists, I don't know). Writer's Note - Worth noting that you can hold MB down and alternate directions to switch between many of these maneuvers on the fly. For example, you can hold f + MB to run, release f while still holding MB, then press and hold b to backdash. **************** * 2.4 Blocking * **************** There are two types of blocking in this game as explained below: *The first way to block is the usual in fighting games, holding b/db, with the former (standing) defending you against overheads or jumping attacks but leaving you vulnerable to low attacks, and the latter protecting you against those low attacks but you're vulnerable to overheads and jumping attacks *The second way of blocking is the energy shield, activated by holding d + MB which will protect you, etc. The energy shield can only he held up for a few seconds (the exact amount is different depending on the character) before it disappears or until it blocks 2 attacks. When the energy shield is activated, your hurtbox is bigger (the hurtbox is the invisible "graphic" that represents the area where your characters needs to be struck for him to be damaged). ************************ * 2.5 Attack Canceling * ************************ Most likely caused by the many bugs of this game (I'll get to those in the "Miscellaneous" section) is the attack cancel system. Special attacks can be canceled into another one (or into the same special attack) during their recovery frames by simply doing the motion required for the special attack you want (not all characters can do it and not all special attacks are cancelable) effectively reducing the time it would take for you to perform another special attack if you did it the normal way. This tactic can also be used with normal attacks canceling into each other (very few have this ability/bug and it seems that it only works with standing attacks) or into special attacks. Do note that canceling normal attacks into each other work differently by taking away the recovery frames of the canceled attack and putting your character back in neutral state. An example is Beast's standing power punch's recovery frames can be canceled by pressing any attack button as soon as the attack starts and you'll see how the attack's recovery frames won't happen (won't work with Beast's fast punch, even though it's the same attack, further proving that this whole canceling mechanic is merely a bug). ********************* * 2.6 Taunts / Kata * ********************* Activated by pressing the taunt button, your character will taunt the enemy with no discernible effect other than waste precious time. An alternate taunt is available by pressing d + Taunt but only Shaq, Rajah, Beast, Nezu, Sett, Mephis, Colonel, Diesel, and Auroch can do it. The alternate taunt is basically the same animation your character does when starting a round. Though Diesel has an alternate taunt motion, just like his "round start" animation, it doesn't do anything. Writer's Note - Kata is a combination of positions and movements (as in karate) performed as an exercise. The only character who sort of does something that resembles it would be Shaq (his alternate taunt, though) since the others are merely taunts (Beast roaring hardly has anything to do with katas or Sett reanimating his corpse). Also, the "kata" part is only mentioned in the SNES manual but not in the Sega one, hmm... ****************** * 2.7 Fury Meter * ****************** Located below your life meter is an usually black meter that represents the fury meter. Each time you are damaged it will be filled with a red color, and once it's full your character enters fury mode. The damage of the attack will dictate how much of the fury meter is filled, as well as how fast the meter would naturally fill with each attack (check the list below). The red part of the meter will slowly drain itself very fast (the speed at which it drains is dependent on how fast the character's fury meter would fill) and it won't stop doing so even if you are knocked down. Once the red meter is full and you see the FURY text in all caps, during the next 4-5 seconds your character will do extra damage on the enemy. The amount of red meter you deal with each attack is not increased if you are in fury mode. Fury mode's duration is not affected if you are knocked down so it's always around 4-5 seconds. If the character that entered "I have fury" mode is damaged at any moment, it will cause the 4-5 seconds' duration to reset. During fury mode, your character is immune to stun from attacks (throws will still cause stun, though). If the next attack is about to stun the enemy as well as to make him enter fury mode, fury mode will take priority and activate and protect him from being stunned. Not all characters fill their fury meter at the same speed so here's the list to understand better (from fastest to slowest): *Beast (this guy is going to spend his entire day in fury mode, literally) *Diesel / Auroch *Shaq / Kaori / Rajah / Nezu / Sett / Mephis / Colonel / Voodoo *Leotsu (he'll never have enough meter filled to enter fury mode) Each time a character that has part of their fury meter filled attacks (and connects) or throws the enemy, a bit of their fury meter is reduced (this acts independently of the natural meter drain). You'll notice this more with characters like Beast who fill their meter very fast (Beast draining his meter faster with each attack than Shaq would, for example). ****************** * 2.8 Life Regen * ****************** As soon as your character is damaged, approximately every 3 seconds, you will recover a tiny bit of life (1 pixel worth of damage, more or less). The life regen will work even if you are knocked down. The life regen's timer is constantly working so if you are damaged, for example, as soon as the round starts, with 2 seconds having passed, the next second you will recover your life a bit instead of having to wait 3 seconds (this applies to the rest of the round as well). Not relevant to the life regen per se, but, all characters have the same life value (yes, Nezu is as resilient as Beast, figure that out). ************ * 2.9 Stun * ************ Caused by doing big damage to the opponent in a short period of time (usually around 25% of damage in less than a second) will knock them down to the ground with stars circling around them. During this period, the stunned character is vulnerable to pursuit attacks (refer to section 2.10 for more info). The invisible stun meter recovers very fast, more than likely needing 1 second or so to fully recover. The stun meter recovers even when the opponent blocks attacks (be it him using a normal block or the energy shield). Some special attacks won't fill the stun meter. If the next attack is going to cause a stun but it has the knockdown property, the knockdown takes priority and won't stun the enemy. Another way to cause a stun is by throwing the opponent, which automatically stuns them. To recover from a stun simply press all the attack buttons rapidly (unlike most fighting games' stuns, mashing the joystick doesn't help in any way). ************************ * 2.10 Pursuit Attacks * ************************ While you are stunned, you are vulnerable to being damaged in 2 ways. The first one is the "universal" pursuit attack which is activated by holding any attack button when the opponent is stunned (not all characters have it) which does some damage to them while also making them recover from the stun immediately. The "universal" pursuit attack maneuver can't be activated until the opponent is stunned. The second way to damage the opponent while they are stunned is by using any special attack that has the "pursuit attack" property (check the characters' movelist to find out which ones have it) while also making them recover from the stun instantly. =============================================================================== 3. Characters =============================================================================== Note regarding the attacks' motions - Due to this game's input leniency/buffer being extremely bad, I decided to write down the attacks' motion in the most optimal way, so if you perform the attacks in the way that they are described below, you'll have no problems using them (which is one of the main "complaints" of this game, and personally, I think this game's faults lie elsewhere instead of the motions being one of them, even though I admit they are annoying). Note regarding win quotes/endings - The win quotes and endings were written down like they appear ingame, including the grammar errors. ******************************************************************************* * 3.1 Shaq * ******************************************************************************* Profile Colors ------- ------ Height: 7'1 Default: Navy Blue shirt w/ White and Blue shorts Weight: 301 Alternate: Purple shirt w/ White and Orange shorts Age: 22 Origin: USA Story: A dominating force on and off the hoops court, Stage: Dragon's Pass rookie of the year, perennial all star and founder of Shaqido...an extremely lethal martial art form. Throw ----- Layback Toss f + MB close stuns opponent Basic Moves ----------- Jab P whiffs on a crouching opponent (except on Leotsu) Shaq Style FK whiffs on a crouching opponent (except on Leotsu and Diesel) High Kick PK whiffs on a crouching opponent (except on Kaori in the corner, Rajah, Sett, Mephis, Colonel, and Diesel) Shaq Fury hold any attack button pursuit attack while the enemy is stunned Jumping Attack -------------- Flying Kick K during a forward whiffs on a crouching jump opponent Command Moves ------------- No Hook f + FP whiffs on a crouching opponent Shaq Fist u + FP whiffs on a crouching opponent Spinning Backfist b/f + PP whiffs on a crouching opponent Side Kick f + K whiffs on a crouching Leotsu Ground Side Kick d + PK can be blocked standing; must press d + PK at the same time or else a normal crouching kick will happen ShaKick O'Neal run for about 0.3 hits low; knockdown seconds, stop holding MB (but keep holding "f") then hold FP/FK Special Moves ------------- Inferno Kick d, f, PK can't stun with it; whiffs on a crouching opponent (except on Kaori, Rajah if they are in the corner, Nezu, Sett, Mephis, Colonel, and Diesel) Shaq-uriken f, b, f, MB will collide with other projectiles and both will be destroyed; must be blocked with the "Energy Shield" Freestyle Shaq-uriken hold MB instead of can move the "Shaq-uriken" doing a single press with the controller; can be used as a pursuit attack if done low enough; the button can be held indefinitely; the "Shaq-uriken" will disappear if it goes past the corner or above the screen; if you press any button, the "Shaq-uriken" will go either left or right depending on the last direction it was moved; Shaq will continue in his "Shaq-uriken" throw animation, regardless if the projectile is still on-screen, until you stop holding MB, you are damaged or win/lose the round ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Shaq - Go home... I'll beat you one-on-one every time ~To Voodoo - Who voodoo'd who?! / Sorry, I didn't mean to hurt you. / Go play with your dolls! ~To Rajah - Sharpen your blades next time! / Nice mushroom hat for your mushroom head. / Your hypnotic style won't work on me. ~To Mephis - You're nothing but toothpicks now, bra! / I didn't need sticks or stones to break your bones, fool. / Go in peace, bra. ~To Diesel - Take your sorry act home! / You need to work out, bra! / You call yourself Diesel! Ha Ha Ha ! ~To Auroch - You look like a bull pig! / See ya, wouldn't want to be ya! / You just got crushed, rockhead! ~To Leotsu - I'll let you fight my grandpa next time. / I just schooled you, pops! / I rocked your chair, Grandpa! ~To Kaori - Cats can't live in this dog world. / This is a fighter's world, sit down! / Your cat-like quickness is slow. ~To Colonel - Should I call an ambulance or a repair truck for you? / I always recycle plastic! / Machines are fragile! ~To Nezu - I think I hear your mom calling you! / Come back when you're 5 feet tall kid. / Go back one exit, you passed Kiddie Land! ~To Beast - Tell your boss I said 'Hi.' / Get up Beast, get up! / This beauty beat the Beast! ~To Sett - Your wrap is whack, bra! / See ya later... bedspread man! / I felt like I was fighting curtains. Ending ------ Your incredible display of fighting proves you are ready to conquer the Story. Good Luck. ******************************************************************************* * 3.2 Kaori * ******************************************************************************* Profile Colors ------- ------ Height: 5'3 Default: Blue costume w/ Green scarf Weight: 123 Alternate: Fuchsia costume w/ Azure Blue scarf Age: 23 Origin: Cimotha Story: Forced to obey Sett's will by the power of an Stage: Catwalk Falls enchanted ring, Kaori is the martial arts champion of an alien feline race. Throw ----- Layback Toss f + MB close stuns opponent Basic Moves ----------- Paw of Fury PP whiffs on a crouching Leotsu Standing Kick PK whiffs on a crouching Leotsu Jumping Attacks --------------- Cimotha's Champion P during a neutral whiffs on a crouching jump opponent (except on Leotsu, Mephis, and Colonel) Wildcat P during a forward whiffs on a crouching jump opponent except on Leotsu Tornado b + FP/FK during a whiffs on a crouching neutral or back jump opponent (except on Mephis and Diesel) Command Moves ------------- Cattack f + FP overhead; whiffs on a crouching Leotsu (except if he's in the corner) Kaori, Beast, and Diesel Side Kick f + K Back Turning Kick b + PK whiffs on a crouching opponent (except on Rajah, Sett, Mephis, Colonel, and Auroch) Slide Kick run for about 1 hits low; knockdown second, stop holding MB (but keep holding "f") then hold FK Special Moves ------------- Cat's Claw d, b, FK will collide with other projectiles and both will be destroyed; must be blocked with the "Energy Shield" Cyclone d, b, PK pursuit attack; must be blocked with the "Energy Shield" Uncontrollable Cyclone hold PK from previous can move left/right by motion holding said direction; pursuit attack; must be blocked with the "Energy Shield" Energy Bomb b, d, f, FK hits low; knockdown; pursuit attack; while being thrown, it nullifies any projectile and still hits the enemy afterwards Teleport Kick b, d, f, PK pursuit attack (except on Leotsu, Kaori, Rajah, Nezu, Voodoo, and Diesel) ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Shaq - I'm the baddest cat around here. Don't come back! / Go home... I'll beat you one-on-one every time ~To the rest- I've had mice put up a better fight against me! / I slapped you around like a ball of yarn. / You've got more bruises than I have lives. Ending ------ After her amazing victory, Kaori returns to Cimotha to roam the wild. Her freedom reclaimed, she keeps a fierce guard against uninvited guests. ******************************************************************************* * 3.3 Beast * ******************************************************************************* Profile Colors ------- ------ Height: 6'10 Default: Red skin Weight: 410 Alternate: Navy Blue skin Age: Eternal Bonus Fight: Dark Blue skin Origin: Unknown Stage: Dragon's Pass Story: Created by Sett from his own shadow, Beast is the mightiest of of Sett's servants. Throw ----- N/A Basic Moves ----------- Hell Hath No Fist P overhead; whiffs on a crouching opponent (except on Leotsu, Mephis, and Colonel) Hell Unleashed hold any attack button pursuit attack while the enemy is stunned Jumping Attacks --------------- Mighty Claw P during a neutral whiffs on a crouching Shaq, jump Leotsu, Kaori, Beast, and Diesel Divine Punishment K during a neutral whiffs on a crouching Leotsu, jump Kaori, Beast, and Diesel Command Moves ------------- Bestial Swipe f + FP overhead Spinning Backclaw b + PP overhead Side Kick f + K Forward Dash f + MB far in Fury can only dash when he's in mode FURY mode but the cpu-controlled Beast can dash whenever it feels like it Special Moves ------------- From Hell It Came b, d, f, b, MB 3 hits and instantly stuns the enemy if all hits connect (except on Kaori); the first hit whiffs on a crouching Leotsu; the second hit whiffs on a crouching Shaq, Kaori, Rajah, Beast, Nezu, Sett, Colonel, Voodoo, Diesel, and Auroch; must be blocked with the "Energy Shield"; Beast can go past any attack during the teleport (doesn't work if done up close) Sonic Roar f, d, b, f, PK can't stun with it; pursuit attack; must be blocked with the "Energy Shield" Spitfire d, f, FK can't stun with it; can be charged for a few seconds but doesn't add any effect to it; pursuit attack (except on Leotsu); will collide with other projectiles and both will be destroyed; must be blocked with the "Energy Shield" Thermal Blast d, b, FK overhead; 2 hits and instantly stuns the enemy if all connect; if the attack is done close but doesn't connect with the enemy, it pushes him back a bit (bug) ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Shaq - I'm the Beast...you can't defeat me, wimp! / You can't hang in my league, buddy! Go away! ~To the rest- Next time will be even more painful! / Get serious, weakling! I will never let you beat me! / Stay down, I am the best fighter of all! Ending ------ Liberating himself from the evil Sett, Beast returned to the Lost Jungle, recruiting an army of fearless fighters to serve his wild kingdom. ******************************************************************************* * 3.4 Sett * ******************************************************************************* Profile Colors ------- ------ Height: 6'10 Default: Brown wrapping w/ Silver shoulder armor Weight: 212 Alternate: Charcoal wrapping w/ Gold shoulder armor Age: 3000 Bonus Fight: Black wrapping w/ Fuchsia shoulder armor Origin: Unknown Stage: Tombstone Island Story: An entity of ancient evil, Sett was defeated and entombed in another dimension ages ago. Throw ----- Layback Toss f + MB close stuns opponent Basic Moves ----------- Curse of the Mummy FP overhead; whiffs on a crouching opponent (except on Leotsu, Rajah, Voodoo, and Diesel) Tomb Raid PP overhead; whiffs on a crouching Leotsu Alive and Kicking FK whiffs on a crouching Leotsu Jumping Attacks --------------- Mystical Power P during a neutral or whiffs on a crouching back jump opponent Spinning Wrapping K during a neutral or whiffs on a crouching back jump opponent (except on Mephis) Command Moves ------------- Tomb Raid f + P overhead; whiffs on a crouching Leotsu Side Kick f + K Slide Teleport f + MB far can go past any attack when he teleports during the half part of its animation (won't work if done close to the enemy) Special Moves ------------- Cosmic Missile d, b, PK will collide with other projectiles and both will be destroyed; pursuit attack (except on Leotsu, Rajah, Voodoo, and Diesel); must be blocked with the "Energy Shield" Multi-Dimensional Reach f, b, d, f, PK 2 hits and instantly stuns the enemy if both connect; pursuit attack; the 2nd hit whiffs on a standing Leotsu; must be blocked with the "Energy Shield" Mummy Wrap f, d, b, FK pursuit attack; whiffs on a crouching Kaori, Beast, and Diesel; must be blocked with the "Energy Shield" Wedge Charge f, d, f, MB pursuit attack (except on Leotsu and Rajah) Air Wedge Charge u/ub, then f, d, f, MB before landing ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Shaq - My wrap is better than your rap. / I am the center of attention around here! ~To the rest- Go back and train with the others! / I can't believe you work for me. / I will always be superior to you. Ending ------ His power restored, Sett summoned unworldly energies to transform his identity. He stalks the First World incognito, anxious to reclaim his throne. ******************************************************************************* * 3.5 Colonel * ******************************************************************************* Profile Colors ------- ------ Height: 6'4 Default: Silver metallic parts w/ Army Green pants Weight: 357 Alternate: Taffy metallic parts w/ Red pants Age: 42 Origin: Bio Corp Story: A celestial champion. Battered, shattered, Stage: The Lab and almost dead, Colonel was found by Beast on an obscure battlefield, the sole survivor of a fierce struggle. Throw ----- N/A Basic Moves ----------- Metallic Arm FP whiffs on a crouching opponent (except on Leotsu, Rajah, and Sett) Robo-Fist PP whiffs on a crouching opponent (except on Leotsu, Rajah, and Sett) Robo-Kick K whiffs on a crouching Leotsu, Kaori, Beast, Nezu, Voodoo, and Diesel Metal Gear hold any attack button pursuit attack while the enemy is stunned Jumping Attack -------------- Energy Beam P while jumping the forward jump version whiffs on a crouching opponent Command Moves ------------- Advanced Robo-Fist f + FP whiffs on a crouching opponent (except on Leotsu if he's in the corner) Rajah, Sett, and Mephis Spinning Backfist b + PP whiffs on a crouching opponent (except on Leotsu and Mephis) Push Kick f + K Double Kick b + PK 2 hits; first hit whiffs on a crouching Leotsu, Kaori, Beast, Nezu, and Voodoo; both hits whiff on a crouching Diesel Slide Kick run for about 0.5 hits low; knockdown seconds, stop holding MB (but keep holding "f") then hold FK Special Moves ------------- Bionic Burst d, f, FK 2 hits; can't stun with it; whiffs on a crouching opponent (except on Leotsu, Rajah, Sett, and Mephis); must be blocked with the "Energy Shield" Heavy Metal d, f, b, FK 6 hits against Beast, 4 hits on Kaori (5 if she's close) and Voodoo, 3 hits on Nezu, 2 hits on Leotsu and Diesel, and does 5 hits against the rest of the cast (instantly stuns the enemy if all 5 hits connect); whiffs on a crouching opponent (except on Mephis and it hits him once); must be blocked with the "Energy shield" Missile Launch d, b, f, MB only 3 missiles can be active at a time (this can only happen using the attack canceling bug/mechanic) will collide with other projectiles and both will be destroyed; the missile won't connect if done close and the enemy is crouching; must be blocked with the "Energy Shield" ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Shaq - A great offense is the best defense! / Would you like my autograph? ~To the rest- You ought to get yourself some bionics. / I could have beat you with my real arms. / Technology is the key to victory. Ending ------ After defeating Sett, the Colonel leaves the second world. He rejoins his scientist brother, and they plot conquests at the hands of his cybernetic might. ******************************************************************************* * 3.6 Diesel * ******************************************************************************* Profile Colors ------- ------ Height: 6'1 Default: White shirt w/ Dark Blue pants Weight: 205 Alternate: Yellow shirt w/ Coffee pants Age: 30 Origin: USA Story: A longshoreman from the San Francisco docks, Stage: Yasko Mines he spends more time brawling than handling cargo. Throw ----- Layback Toss f + MB close stuns opponent Basic Moves ----------- High Kick PK whiffs on a crouching Leotsu, Kaori, Beast, and Diesel Overtime hold any attack button pursuit attack while the enemy is stunned Jumping Attacks --------------- Slam City P during a neutral whiffs on a crouching jump opponent (except on Leotsu, Rajah, Sett, Mephis, and Colonel) Aerial Fist P during a forward whiffs on a crouching jump opponent (except on Leotsu) Command Moves ------------- Dockhand f + FP overhead Spinning Backfist b + PP overhead; whiffs on a crouching opponent (except on Colonel) Side Kick f + K Back Turning Kick b + PK whiffs on a crouching Diesel Special Moves ------------- Crate Crusher b, d, b, FK overhead Dash Upper d, f, FK can't stun with it; overhead; can go past any attack when he teleports (won't work if done close to the enemy); whiffs on a crouching Leotsu, Kaori, Beast, Nezu, Voodoo, Diesel, and Auroch Dockside Dagger b, f, FK can't stun with it if done up close; overhead; will collide with other projectiles and both will be destroyed; whiffs on a crouching Diesel (except if he's right in front of you); if done right in front of the enemy, instead of being an overhead, it must be blocked with the "Energy Shield" ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Shaq - I brought you down like a glass backboard! / I'll slam on you all day long! ~To the rest- You should run home and cry! / What a wimp you turned out to be! / I didn't even break a sweat! Ending ------ Tired of busting kneecaps and breaking jaws, Diesel begins a new life as a hermit in the forest of the second world. ******************************************************************************* * 3.7 Leotsu * ******************************************************************************* Profile Colors ------- ------ Height: 5'4 Default: Blue costume Weight: 118 Alternate: Green costume Age: 500 Origin: Far East Story: The last grand master of an ancient martial Stage: North Gate art, one that remains a mystery to the other masters. Throw ----- Layback Toss f + MB close stuns opponent Basic Moves ----------- One-Armed Punch FP overhead; whiffs on a crouching opponent (except on Rajah, Sett, Mephis, and Colonel) Spinning Backfist PP overhead; whiffs on a crouching Leotsu (except if he's in the corner) Farewell to Arms PK whiffs on a crouching Beast (except if he's in the corner) Guardian of the Planes hold any attack button pursuit attack; if you throw while the enemy is the enemy to the corner and stunned use this attack, it won't connect Jumping Attack -------------- Master of the Mountain FP during a neutral whiffs on a crouching jump opponent Command Moves ------------- Karate Master f + FP overhead; whiffs on a crouching opponent (except on Shaq, Rajah, Sett, Mephis, Colonel, and Auroch) Push Kick f + K Flash Teleport f + MB far can go past any attack when he teleports (won't work if done close to the enemy) Special Moves ------------- Blast Kai d, b, f, FK must be blocked with the "Energy Shield" Bo Kai d, f, FK 2 hits; can't stun with it; pursuit attack; must be blocked with the "Energy Shield" Flash Kai f, d, f, PK pursuit attack; must be blocked with the "Energy Shield" ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Shaq - You fight like a darn rookie! / You can't stick me. Go home! ~To the rest- Your pain will lessen with time, weak one! / I will teach you to fight if you pay me! / I am too smart for your foolish style. Ending ------ Weary of the dangers that almost destroyed Nezu, Leotsu becomes the Eternal Guardian of the second world. ******************************************************************************* * 3.8 Rajah * ******************************************************************************* Profile Colors ------- ------ Height: 5'11 Default: Peanut costume w/ Purple pants Weight: 210 Alternate: Green costume w/ Black pants Age: 38 Origin: 2nd World Story: A young mystic and skilled swordsman, Rajah Stage: Vagabond Temple submitted to Sett's sorcery while exploring the netherplanes with his spirit. Throw ----- N/A Basic Moves ----------- Jab FP whiffs on a crouching Leotsu (except if he's in the corner) Double Scimitar Stab PP whiffs on a crouching Leotsu (except if he's in the corner) Jumping Attacks --------------- Flying Kick K during a forward whiffs on a crouching jump opponent; can be used multiple times by holding K (or pressing it continuously) Jumping Scimitar Stab PP while jumping pursuit attack; the forward jump version whiffs on a crouching opponent Command Moves ------------- One, Two f + FP 2 hits; overhead Crouching Punch d + FP hits low; whiffs on a crouching Leotsu (except if he's in the corner) Magic Blast d + PP hits low; whiffs on a crouching Leotsu (except if he's in the corner) Long Kick f + K whiffs on a crouching Leotsu (except if he's in the corner) Lightning Kicks b + PK can extend the attack by holding both b/PK; 2 hits (4 if extended and instantly stuns the enemy if all hits connect); pursuit attack (must extend the attack for it to connect) Leaping Strike run for about 0.5 the rising part of the attack seconds, stop is unblockable but the rest holding MB (but keep hits low; knockdown; holding "f") then pursuit attack; Rajah will hold PP do 2 flips before the leap unless the enemy is in the corner (will do 1 in this situation) Special Moves ------------- Scimitar Spiral f, d, b, FK will collide with other projectiles and both will be destroyed; must be blocked with the "Energy Shield" Sword Shockwave b, d, b, PK hits low; knockdown; pursuit attack Thunder Clap f, d, f, FK can't stun with it; pursuit attack (except on Leotsu, Kaori, Rajah, Voodoo, and Diesel); must be blocked with the "Energy Shield" ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Shaq - You should retire early, buddy! / You should take up another sport before you get hurt! ~To the rest- I'm amused by your fighting skills! / I am the greatest swordsman ever! / Thanks for the good laugh... do come again! Ending ------ Pleased with his victories, Rajah relaxes at his rich palace. He practices his lethal arts faithfully, always ready for the next tournament. ******************************************************************************* * 3.9 Nezu * ******************************************************************************* Profile Colors ------- ------ Height: 4'6 Default: Tan costume Weight: 77 Alternate: Silver costume Age: 12 Origin: Far East Story: Kidnapped by Beast to free Sett. Nezu is Stage: South Gate uncontrollable when angered. Although small, Nezu is agile, swift, and cunning. Throw ----- Layback Toss f + MB close stuns opponent Basic Moves ----------- Double Fist Thrust FP whiffs on a crouching Leotsu Spinning Backfist PP whiffs on a crouching Leotsu High Snap FK whiffs on a crouching Rajah (except if he's in the corner), Leotsu, and Diesel Back Turning Kick PK whiffs on a crouching Diesel and Leotsu Jumping Attacks --------------- I Kid You Not P during a neutral whiffs on a crouching Leotsu jump and Diesel Jump Kick K during a neutral whiffs on a crouching jump opponent (except on Rajah, Sett, Mephis, and Colonel) Command Moves ------------- Karate Kid f + FP 2 hits; overhead Low Flurry d + P 2 hits; hits low Push Kick f + K Special Moves ------------- Eno Blast d, b, f, PK hits low; knockdown; pursuit attack; can collide with certain projectiles and both will be destroyed; the mine will stay there indefinitely until the opponent touches it; only 1 mine may be active at a time Eno Flip d, b, PK unblockable; knockdown; the mine will explode as soon as Nezu finishes the flip; if Nezu is attacked while he's doing the flip the mine will instantly explode and damage the character that attacked him Manual Eno Flip just as Nezu is pursuit attack; unlike the finishing the flip, normal "Eno Flip", this one use "Eno Flip" again will explode only when you do the motion again; the mine will stay there indefinitely; to go back to the normal "Eno Flip", end the round or let the mine vanish from sight Eno Shot b, d, f, FK can't stun with it; will collide with other projectiles and both will be destroyed; must be blocked with the "Energy Shield" Time Vault f, b, d, MB unblockable; during the next 3 seconds, the opponent cannot perform any actions; the net will continue on-screen as long as the opponent is touching it but won't have any effect whatsoever on him; Nezu can push the opponent out of the net and it will cause for it to end; doesn't work if done very close to the opponent; should "Time Vault" collide with another projectile, both will disappear but the effect of "Time Vault" still happens regardless of how close/far said situation happened (bug) ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Shaq - The bigger they are, the harder they fall. / So much for your size, ya' big baby. ~To the rest- I may be small, but you just lost big! / Try picking on someone your own size! / I am much too fast for someone like you. Ending ------ Freed from the evil Sett, Nezu prepares himself for his rightful throne by learning ancient disciplines from his grandfather, Leotsu. ******************************************************************************* * 3.10 Mephis * ******************************************************************************* Profile Colors ------- ------ Height: 5'7 Default: Green skin w/ Brown cloak Weight: 165 Alternate: Persian Blue skin w/ Moss cloak Age: Unknown Origin: Unknown Story: A mighty undead sorcerer who was once Sett's Stage: Gargoyles' Peak apprentice thousands of years ago. Throw ----- Sorcerer Blast f + MB close Basic Moves ----------- Jab FP whiffs on a crouching Leotsu (except if he's in the corner) Kaori, Beast, and Diesel Karate Kick FK whiffs on a crouching Leotsu Jump Spin Kick PK whiffs on a crouching Kaori, Beast, Nezu, Voodoo, and Diesel Death Mark hold any attack button pursuit attack while the enemy is stunned Jumping Attack -------------- Crazy Kick K during a neutral whiffs on a crouching Leotsu, jump Kaori, and Beast Command Moves ------------- Sorcerer Chop f + FP overhead; whiffs on a crouching Kaori, Beast, Nezu, Voodoo, and Diesel Side Kick f + K Special Moves ------------- Burning Touch d, b, FK will destroy other projectiles and still do damage; if the enemy is crouching, sometimes it becomes an unblockable; it can hit up to 3 times; it hits twice on a crouching opponent (once on Diesel) Lightning Arc b, d, f, PK can't stun with it; must be blocked with the "Energy Shield"; some characters can avoid it by dashing or jumping; whiffs on a crouching Kaori, Beast, Nezu, Voodoo, Diesel, and Auroch Lightning Fury f, d, b, PK will collide with other projectiles and both will be destroyed; must be blocked with the "Energy Shield"; 2 hits and instantly stuns the enemy if all hits connect; only hits once on a crouching Shaq, Rajah, Nezu, Sett, Mephis, Colonel, Voodoo, and Auroch; whiffs on a crouching Kaori, Beast, and Diesel Lightning Jaws d, f, FK can't stun with it; can be charged for a few seconds but doesn't add any effect to it; will collide with other projectiles and both will be destroyed; pursuit attack; must be blocked with the "Energy Shield" ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Shaq - You should stick with hoops! / I've beat real fighters twice your size. ~To the rest- You should stand clear when lightning strikes / Try again. Maybe I can beat you even faster. / You can't dish it out, but you sure can take it! Ending ------ His eternal enemy destroyed, Mephis' marks of death fade. His rage left behind, he teaches centuries of wisdom to his daughter, Voodoo. ******************************************************************************* * 3.11 Voodoo * ******************************************************************************* Profile Colors ------- ------ Height: 5'8 Default: Red costume w/ Purple hair Weight: 143 Alternate: Pine costume w/ Black hair Age: 27 Origin: Haiti Story: Many have fallen prey to Voodoo's ancient Stage: Lost Jungle magic. She uses her power to hunt Sett's enemies. Throw ----- Layback Toss f + MB close stuns opponent Basic Move ---------- Voodoo Punch FP whiffs on a crouching Leotsu and Diesel Jumping Attack -------------- Flying Kick K while jumping the forward jump version whiffs on a crouching opponent (except on Leotsu and Colonel); the neutral version whiffs on a crouching opponent (except on Leotsu, Mephis, and Colonel) Command Moves ------------- Hoodoo Punch f + FP overhead; whiffs on a crouching Leotsu (except if he's in the corner) Spinning Backfist b + PP overhead; whiffs on a crouching Leotsu Side Kick f + K whiffs on a crouching Leotsu Deceptive Shin Kick d + FK won't hit the opponent 99% of the time unless done right in front of them and they are in the corner; must be blocked low Back Turning Kick b + PK whiffs on a crouching Kaori, Beast, and Diesel Jungle Beast Transform hold f + MB unblockable; pursuit attack; sometimes the attack won't activate Special Moves ------------- Eagle Claw b, d, f, FK overhead; will collide with other projectiles and both will be destroyed; the eagle can move up/down by holding said direction once he's on-screen; the eagle won't damage the enemy if the attack is done close to the enemy Earthquake f, d, f, MB pursuit attack; must be blocked with the "Energy Shield" Voodoo Doll d, b, PK Voodoo Doll Stab at any moment when pursuit attack; must be Voodoo has the doll blocked with the "Energy in her hands (or Shield" before) hold P/K ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Shaq - You've got no skills! Go practice! / My magic is better than your magic. ~To the rest- Don't come back or I'll use my doll on you. / You're lucky I didn't turn you into a pig. / You are no match for my powerful magic. Ending ------ Discovering that her real father is Mephis, Voodoo restored his health with ancient elixirs. She now studies his vast knowledge of magic. ******************************************************************************* * 3.12 Auroch * ******************************************************************************* Profile Colors ------- ------ Height: 5'11 Default: Fuscia and Tortilla costume Weight: 456 Alternate: Red and Green costume Age: 170 Origin: 2nd World Story: A simple outlaw that fights for pleasure. Stage: The Wasteland Auroch taunts anything that crosses his path. Throw ----- N/A Basic Moves ----------- Knock You! FP whiffs on a crouching Leotsu (except if he's in the corner) Kaori, Beast, Nezu, Voodoo, and Diesel Jaw-Dropping PP whiffs on a crouching opponent (except on Leotsu) Stretch Kick FK whiffs on a crouching Leotsu (except if he's in the corner) Kaori, Beast, and Diesel Far Kick PK whiffs on a crouching Diesel Jumping Attacks --------------- Aerial Slam P while jumping the forward version whiffs on a crouching opponent; the neutral version whiffs on a crouching Kaori, Beast, and Diesel Spiked Ball K while jumping the forward version whiffs on a crouching opponent (except on Leotsu, Rajah, Sett, Mephis, and Colonel); the neutral version whiffs on a crouching opponent (except on Mephis) Command Moves ------------- Mercenary Charge f + FP overhead; whiffs on a crouching Leotsu Spinning Backfist b + PP overhead; whiffs on a crouching Leotsu Headbutt f + K whiffs on a crouching Leotsu (except if he's in the corner) Hop In f + MB it's just a hop Special Moves ------------- Ball and Pain f, d, b, PK 2 hits; overhead; pursuit attack (only against Nezu and Auroch) Boomerang b, f, FK will collide with other projectiles and both will be destroyed; must be blocked with the "Energy Shield" Teleport Upper b, d, b, FK overhead; Auroch can go past any attack during the teleport (doesn't work if done up close) ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Shaq - I hope you kept your day job! / You should have blocked my shots! ~To the rest- I am not one to be messed with! / I'll beat you black and blue if you come back! / Think twice before you fight me again! Ending ------ Auroch earned a small fortune fighting for money and now devotes himself to recruiting warriors for his new tournament palace. =============================================================================== 4. Miscellaneous =============================================================================== ************************* * 4.1 Story Mode Script * ************************* Writer's Note - The following text includes all grammar errors, should there be any (like the wrongly spelled uppercase "i" that you'll see a lot down here). (Shaquille O'Neal standing in the streets, next to a "Kung Fu" sign") Shaq = It's downtown Tokyo and I'm checkin' out the local sights on the day of my all star charity game when... (Shaq in front of the window of a small building) Shaq = ...I stumbled upon a small Kung Fu dojo with an old man inside... (Unknown Japanese man addressing Shaq) Unnamed Old Man = Greetings big warrior. You are the one from the stars, I presume? I thought I'd never live to see the day! (Shaq standing in front of the counter of the dojo) Shaq = I'm an all star if that's what you mean? We have a game tonight... would you like to come? It's going to be quite a battle even though it's for charity. (Same picture of the unnamed man from before) Unnamed Old Man = Oh no, young warrior, I'm too old to be fighting! But I wish you well... you must hurry now if you are to save the little boy, Nezu. That is, if you really are the magic one? (Same picture of Shaq standing in the counter) Shaq = I'm not sure what you mean? I'm just sightseeing before my game. What are you talking about? (Unnamed old man pointing to a mysterious-looking door behind him) Unnamed Old Man = No time to explain! Go through this portal - find Nezu - and save him before it's too late. (Lost Jungle / Pre-Battle Dialogue) Shaq = Where is Sett Ra? Your magic can't hurt me, girlfriend! Voodoo = My magic has never lost a match and i'm not your girlfriend! (Lost Jungle / Post-Battle Dialogue) Voodoo = I should turn you into a little frog but since you won honorably, I will let you pass! (Vagabond Temple / Pre-Battle Dialogue) Shaq = Be careful, prince. You might hurt yourself with those swords. Rajah = My swords will make you think twice about that comment. (Vagabond Temple / Post-Battle Dialogue) Rajah = You may have gotten past my swords but the Colonel will teach you a lesson, fool. (Gargoyles' Peak / Pre-Battle Dialogue) Shaq = Tell me where the boy, Nezu, is before I beat it out of you. Mephis = Yeah right, I'll whisper it in your ear after I slap you silly! (Gargoyles' Peak / Post-Battle Dialogue) Mephis = Your courage is praiseworthy! Beware the Beast, he is as lethal as he is ugly! (Yasko Mines / Pre-Battle Dialogue) Shaq = You call yourself Diesel, ha ha ha! Diesel = We'll see who has the last laugh! (Yasko Mines / Post-Battle Dialogue) Diesel = I could have beat you back home on the docks! (The Wasteland / Pre-Battle Dialogue) Shaq = Do you know where I can find Sett and the boy? Auroch = GRRRR! (The Wasteland / Post-Battle Dialogue) Auroch = Next time I'll squash you like a bug! (North Gate / Pre-Battle Dialogue) Shaq = I'm gonna rock your chair, grandpa. Leotsu = You have much to learn, young man! (North Gate / Post-Battle Dialogue) Leotsu = You are skilled beyond your years. Save my grandson, Nezu! But look out - Sett hypnotized him and he will try to defeat you! (Picture of some beings dressed in purple cloaks around Beast, who's casting some spell on a skeleton) Narrator = Somewhere in the Second World, Beast brings his skeleton soldiers to life. (Catwalk Falls / Pre-Battle Dialogue) Shaq = What's up, cat woman? Can you tell me about the little boy, Nezu? Kaori = My name is Kaori and I'm gonna do some serious damage to your body! (Catwalk Falls / Post-Battle Dialogue) Kaori = At last! I am freed from Sett Ra's mind control ring. Nezu is being held on Tombstone Island but you must get by Sett Ra's loyal army first. (The Lab / Pre-Battle Dialogue) Shaq = What's up with the plastic head gear, bra? Colonel = My bionic equipment will overpower you! (The Lab / Post-Battle Dialogue) Colonel = You were lucky! But you will need more than luck to challenge Sett. (South Gate / Pre-Battle Dialogue) Shaq = Are you NEZU? Nezu = There is no Nezu anymore, I will fight you to the finish! (South Gate / Post-Battle Dialogue) Nezu = You have freed me from the dark master, Sett! Go now and face him while he is still weak... (Dragon's Pass / Pre-Battle Dialogue) Shaq = You are one ugly creature! Who are you? Beast = I am Beast, Sett Ra's greatest servant. I will beat you senseless! (Dragon's Pass / Post-Battle Dialogue) Beast = I will travel through time to fight you again some day! Sett Ra will not let you take the boy. You will never succeed! (Cutscene of a sarcophagus opening and revealing a mummy, who's most likely none other than Sett Ra) (Tombstone Island / Pre-Battle Dialogue) Shaq = Hand over the boy, mummy man, or I'll unravel you! Sett = I am Sett Ra, you should have never come this far. After I beat you... I will wreak havoc upon the human race. (Tombstone Island / Post-Battle Dialogue) Sett = You are a man of great power but mark my words... I'll be back! (Picture of Shaq and Nezu leaving through the door/portal that the unnamed old man of the kung fu dojo was pointing to in the intro) Nezu = Thanks Shaq! You just saved my life. (Picture of Shaq entering the basketball court with Nezu and the unnamed old man behind him) Shaq = Sorry I'm late, boys! Let's just say I had to fight some traffic to get here. (Picture of Shaq being surprised to see Beast standing in the court playing with a basketball, next to 3 basketball players who are totally not surprised themselves to see an otherworldly red creature with nasty-looking claws being there) Shaq = Oh no... not you again!! I hope you play hoops better than you can fight, Beast. (Game's credits rolling in while also having Shaq and Sett fighting in Mephis' stage, which is lacking some objects, and the background being covered in a pitch-black color) ************ * 4.2 Bugs * ************ Universal Bugs `````````````` *The start button can be used not only to pause, but has the same functions as the A button (that means it acts like an extra "Move Boost" button). *If you throw a projectile while another one you sent already is still present, the 2nd one will automatically disappear. *The whole attack canceling system is probably a bug, considering that only a few attacks (standing attacks only) are "cancelable." *Regardless of certain attacks hitting multiple times, there are NO combos in this game (not even Colonel's "Heavy Metal" is a combo, even though it hits multiple times instantly, and you can block any of the 5 possible hits at any time). *If a knocked down enemy is attacked just as he's about to wake up, his standing up animation is skipped completely. *If you try to throw the enemy while he's jumping, sometimes he'll be damaged (most likely caused by the game not being programmed well enough to check for throw immunity during jumps) This is easier to trigger during neutral jumps but if the enemy does a horizontal jump, you can try to grab the enemy just as he's falling down and the bug will activate. *The cpu sometimes can make his attacks happen/end faster (this can happen with dashes and backdashes, too) This seems to happen at random after the cpu is damaged (most likely this has something to do with the buggy attack cancel system) Once i had Sett using his "Multi-Dimensional Reach" and hitting me instantly! *If both characters strike at the same time, player 1 will always win (that means there's no "trade" system like other fighting games). *Not a bug "per se" but the cpu is literally immune to stun since he recovers as soon as he touches the ground (bad, bad programming). Character-Specific Bugs ``````````````````````` *If Shaq is crouch-blocking and you attack him with an attack that's not an overhead, he'll stop blocking for a few frames (leaving him vulnerable to attacks!) then he'll go back to crouch-blocking, leading to an easy infinite "combo" by just spamming fast low attacks. *If you perform Shaq's alternate taunt and continue to hold both "Down + Taunt", he'll stay in the final frame of the animation indefinitely. *Kaori seems to be a bit more resistant to stun for unknown reasons (no other character than her can take all 3 hits of Beast's "From Hell It Came" and not be stunned, for example). *Voodoo's crouching fast kick is impossible to hit the enemy with unless he's in the corner and Voodoo is literally right in your face. *During certain frames, if you press "Up" to jump with Auroch, he won't do so (this happens during the first frames of his standing animation). *Colonel can make "Heavy Metal" startup even faster by pressing an additional attack button after pressing FK in the motion. *Colonel can also cancel the recovery frames of "Missile Launch" by pressing any attack button a few frames after he starts the attack. *The bug with Nezu's "Eno Flip" as described in his movelist, that makes the properties of that special attack to change completely. *If Nezu's "Time Vault" collides with another projectile, they both disappear, but the game makes "Time Vault" freezing effect to take place, regardless if you destroy it just as soon as Nezu uses it, and that means you are frozen even if you are standing in the corner when said situation happens! *If Beast uses "From Hell It Came" and holds down an attack button while he does it, he will perform his "Hell Unleashed" pursuit attack during the last part of the former attack's animation (the pursuit attack won't damage the enemy, though). ************************ * 4.3 Cheats / Secrets * ************************ Bonus Fight = Accessible only in the first and second island (story mode's world map) are 2 bonus fights that are cleverly hidden, and also a bonus stage. Bonus Fight 1 = In the first island, look below Gargoyle's Peak for some stairs leading to a black cave. Go down the stairs (you may need to move left/right while walking down) reach the black hole and press Start/C to enter (you'll see no text prompt unlike the other stages) and you'll fight a dark blue-colored Beast in Diesel's stage. Beating him (or losing) has no benefits or disadvantage (you don't lose a continue if you lose) so this bonus fight is merely to "train" against Beast for the later match against him. Bonus Fight 2 = In the second island, below South Gate, you'll see a little fence between two pillars. Position yourself in front of the fence and press Start/C to fight a black-colored Sett in Mephis' stage. Just as the first bonus fight, this serves no purpose other than to train a bit for the real Sett match later on. Bonus Stage = Cleverly hidden above Catwalk Falls, go to the top right corner (not where the two trees are but that lonely corner above it) and press Start/C to fight against an infinite horde of skeletons (one at a time). The bonus stage lasts for 30 seconds, and if you defeat 20 skeletons before the time's up, you are rewarded with an extra continue. The skeletons won't attack, will stand in their place for about 4 seconds before leaving (and replaced by another) and you only need 1 hit to destroy one of them (throws work too). ------------------------------------------------------------------------------- Blood Code = Go to the options menu, press "A, B, C, C, B, A" and the screen should flash. After that, you'll see a little bit of blood every time an attack connects (very little indeed, this is no Mortal Kombat, mind you). ------------------------------------------------------------------------------- Play as any character in the story mode = Go to the options menu, choose any number in the music test (which number represents who will be listed below) up to 12 then do the following code "Up, Down, B, Left, Right, B" and the screen should flash. Now, when you play the story mode, instead of using Shaq, you'll play as the character represented from the music test number. You still see Shaq's sprite in the world map and the pre/post battle quotes (but the sprite of the character you chose will replace Shaq's) and ending are the same but you're not forced to play as the man himself. 1 = Mephis 2 = Sett 3 = Nezu 4 = Kaori 5 = Beast 6 = Auroch 7 = Voodoo 8 = Colonel 9 = Diesel 10 = Leotsu 11 = Rajah 12 = Shaq (using the code in music test 12/off is the same as not doing the code at all) ------------------------------------------------------------------------------- Stage Select Code = Done in duel mode by holding B and pressing left/right (only works in duel mode). ------------------------------------------------------------------------------- *The handicap setting can be modified by holding C and pressing left/right which makes each successive dot give bonuses to both life and damage to either player 1 or player 2 depending which side is the handicap dot standing on (duel mode only). The furthest the dot is to the neutral slot (7 possible places) the bigger the life and damage bonus that player will have. The handicap setting will affect the time it takes for you to recover life with the life regen mechanic (slower regen due to bigger life pool). ------------------------------------------------------------------------------- *Some characters have an extra ko animation depending on how you hit them. *Mephis' whole body dissolves into some sort of shards (as if his body was like a ghost) This animation won't happen if you attack him while he's jumping, you throw him or use an attack that has the knockdown property. *Auroch's whole body turns into stone then shatters into pieces. Just like Mephis, this won't happen if Auroch is defeated while jumping, he's thrown or with an attack that has the knockdown property. *Sett will drop to his knees, smoke (either smoke or his spiritual essence) coming out of his head then falls down to the floor, with his whole body seemingly dissolved, only leaving his armor pieces behind. This finisher is triggered if he's defeated using a standing punch attack (if Sett is standing) or with any attack if he's crouching, but remember also the universal rule of him not jumping, not being thrown or be defeated with an attack that has the knockdown property or else the special finisher won't happen. *Contrary to some statements, the blood code is not necessary to be activated for the above finishers to happen. *Rumor = Supposedly Voodoo, Colonel, and Beast have an unused finisher with Voodoo fading into smoke and leaving only her clothing behind, Beast literally rotting and leaving an skeleton behind and Colonel having one of his bionic arms exploding (further explaining why his defeated artwork has one of his bionic arms broken). *Though i can't confirm it myself (i forgot how to do the sprite-viewing stuff in emulators) those animations are contained within the game's files so they are technically unused. *Regarding Beast's finisher... Like more than a decade ago, i could swear that I've seen it happening at least once while i was playing but it's a fuzzy memory so take this info with a grain of salt (the Beast finisher "happened" in the SNES version, which was the first one I played). ------------------------------------------------------------------------------- *Allegedly there's a code to play as the skeleton from the bonus stage but I highly doubt it since he isn't shown to have attack animations or being able to be thrown (you can throw him but the skeleton dies before the throw animation happens). The code is the following = Go to the options menu and press "A, A, A, C, C, A, A, B, C, B" (I tried it, but nothing happens, so go ahead and try it yourself). ------------------------------------------------------------------------------- *Even though it may be obvious, I'll write it too = All stages except Rajah, Auroch, Leotsu, Nezu, and Sett's have either 2, 3 or 4 different variations in the background, like Kaori's stage being at night or the middle of the day (unknown if they can be triggered manually). ------------------------------------------------------------------------------- *Probably something that no one noticed is that each time there's a draw, like other fighting games, you fight in an extra round (if it happened in the last round of the match, the next round is usually called extra round, final round or even sudden death sometimes) but in this game, unlike others, you can play up to 99 rounds, and if there's a draw in that round, the game sends you back instantly to the main menu (unlike games where I've only seen up to 9 rounds and that's it). ************************** * 4.4 Trivia / Questions * ************************** Trivia `````` *Voodoo's doll has different sprites (a bit hard to notice but they are) for each of the characters (nice to see that they bothered to do that). *When you defeat Rajah in the SNES version, he says "Voodoo's magic will teach you a lesson, fool." but in the Sega version he says "Colonel will teach you a lesson, fool." (makes sense due to Colonel not being present in the SNES version and is the only dialogue that's edited for the Sega version). *The prototype version of the game (only seen in magazines) has Shaq enter the second world through a book instead of a door. *The name of the characters were present in the battle, located where the fury meter would be in the final release of the game. *The SNES and Sega versions came bundled with a cd single exclusive for the game, called "Stand and Deliver." *Leotsu is a pun on the ancient Chinese philosopher Laozi's name (also known as Lao Tzu). *Diesel is actually the name of Shaquille O'Neal's debut cd as a rapper, Shaq Diesel. *His second cd, Shaq Fu: Da Return was released a month later after the game. Questions ````````` *Why did a company known for 2 amazing platformer games decided to make a fighting game (of all things!) featuring a very well-known basketball player like Shaquille O'Neal instead of making a, you know, basketball game? Same thing happened to Michael Jordan, too. *What's that "bird-thing" at the main menu screen? It's located at the left corner, next to Beast. *Why does Shaq not have a single normal or special attack that had something to do with basketball, which is where he's mostly known from? *Why are Shaq's costume colors in the main menu the same (as it should be) but the actual sprite has his pants having different colors? *How does Shaq know of Sett Ra's name if the old man in the dojo never mentions him? *Why is Shaq not even surprised to see Diesel in the second world? He's more amused at the fact that he has the same name as his first rap album. *Why is Shaq the only character with 2 special moves? This is quite troublesome, honestly. *Why does Shaq use Beast's stage for his own instead of using North/South Gate? Using the North/South Gate would make 10 times more sense. *How and when did Diesel enter the second world? *Supposedly, the old man from the kung fu dojo is Leotsu himself, so why does he looks completely different from his ingame version? *If Leotsu is the same guy from the intro, why does he says "i'm too old to fight" yet when you fight him he's clearly anxious to fight? *If he's not the same guy, then who is he? *Why does Leotsu fight you in the second world instead of helping you? *Kaori was mind-controlled by Sett using a ring but no ring is ever present in her artwork. *Colonel is mentioned to be a "celestial champion" but he's only a human with a scientist brother who gave him the bionic implants, so what's this nonsense about celestial beings? *If Nezu is the catalyst (he has to be sacrificed) for Sett's return to his full power and to end his exile from the second world, why did he make him fight Shaq and not do the ritual before? *Nezu is "hypnotized" by Sett yet for Kaori he used a mind control ring, so why didn't he hypnotize both? or is there only one mind control ring? *Beast says he'll time travel to fight Shaq "one day" but said "fight" happens not just 5 minutes later after Sett is defeated so what was he talking about? *If he can time travel, why doesn't he go back to the time where Sett was originally defeated? Or as soon as he's defeated, go back 5 minutes back in time and defeat Shaq? *How exactly did he find Nezu, anyways? *Why doesn't he kidnap Nezu's mother, father or any of his ancestors? No mention of his family is ever made, outside of Leotsu being his grandfather. *Why is Beast the one with time travel, anyways? Shouldn't Sett be able to do that, too? The same with Beast having powers of necromancy. *His ending has him being free (and happy about it, it seems) of Sett's influence, but why didn't that happen when Sett was defeated by Ahmet, Leotsu the Wise and the group of wizards? *If Beast wants his own freedom, why doesn't he defeat Sett himself (or not spend years to find his tomb after being defeated by Ahmet and the others) if he's weakened? *Why are Beast's skeletons from the bonus stage hidden? If it weren't for that bonus stage, their mention in that one cutscene would make no sense (like it doesn't if you play the SNES version, where the skeletons are non-existent). I would have made them obligatory to fight as soon as you step in the first bridge and that would've been much better. *Why don't Beast's skeletons attack? *Why is Sett Ra mentioned by his full name only in the cutscenes? *Why is he the only one with a surname (probably he fused with Ra like Amon would do in Egyptian mythology)? *If Sett doesn't arise until after you defeat Beast, how did he hypnotize Nezu? *Beast was created from Sett's own shadow yet he still has a shadow ingame. *If anyone (Diesel being the best/worst example) can switch between the first and second world, why doesn't Sett sends his soldiers to the first world instead of doing one-on-one fights? *Sett's ending has him being able to finally enter the first world, and the first thing he does is (like he did in the past) to travel the world "incognito"... What is he waiting for... the sequel? =============================================================================== 5. Conclusion =============================================================================== 5.1 What's Missing/Needed -Clean up and corrections -If you have anything to add, any corrections I need to make, please email me at billy_kane_32@hotmail.com. Credit will be given for your contribution. 5.2 Credits -Delphine Software International (R.I.P.) -Electronic Arts -Shaquille O'Neal (who has graced us with a sequel for this game, after 24 years!) -Gamefaqs -Giygas for writing this faq -Faq presented by me