f====================================================================== A guide to Kevin ====================================================================== ====================================================================== Game: Seiken Densetsu 3 Platform: Super Nintendo Entertainment System/Super Famicom By: Veib (juha.alm@pp.inet.fi) ====================================================================== Version 1.5 22/08/2002 Contents: 1. Version history 2. Introduction 3. Overview of the game 4. Kevin's background and intro 5. Kevin as a character 6. Stats 7. Classes 8. Spells 9. Techs 10. Class change items 11. Party ideas 12. Kevin/Carlie quest bosses 13. Miscellaneous things 14. Credits 15. Legal Stuff ====================================================================== 1. Version history ====================================================================== v. 1.0 04/08/2001 -My first ever faq ready for submitting. v. 1.1 07/08/2001 -Edited section 8, added party suggestions from xNightBladEx and Aron Figaro. -Added class opinions from MeepleLard, Paul Wolfstien, RyuSeiryuu, ThundaSnake, Aron Figaro and Anemo. -Added a theory on throw techs by xNightBladEx. -Corrected some spelling mistakes. -Added a new section, 13. Advertising. -Added the ASCII logo. v. 1.2 01/09/2001 -Corrected some typos. -Added class opinions from Tw1light and Lord Zero. -Added info on Pressure Point. -Updated Dark Lich's attack list. v. 1.3 01/01/2002 -Happy New Year! Bet you didn't see this update coming... (me neither, to tell you the truth). -Added class opinions from AbsoluteZero. -Moved the spell description to their own section 8. Kevin's spells. -Added a new team to section 11. Party Suggestions. -Updated section 14. Advertising. -Edited this and that here and there. v. 1.4 24/03/2002 -Decided that I won't do an item list. -Removed section 14. Future versions, since I'm not really sure what I'm adding to this from here on. -Added section 2. Me, myself & I. -And because of that, moved Spells as section 9. -Added section 14. Miscellaneous things from others -Added info and a team from Sinkaro -Edited this and that here and there. v. 1.5 22/08/2002 -Added the description of Leaf Saber (I have no idea how I managed to miss that). -Added description of the "Kevin bug". -Removed some non-important stuff after getting pissed off by similar things in other guides. I don't wanna read useless stuff, so why should you need to? -Edited this and that here and there. ====================================================================== 2. Introduction ====================================================================== Seiken Densetsu III is an action RPG game made by Squaresoft, which I think is the best game making company ever. The game is sequel to Secret of Mana, which is in a way a rare game. The thing that makes that game rare is the fact that it was officially released here in Europe, and even here in Finland even though we didn’t get much RPG's in here back then. Anyway, Seiken Densetsu III was never released outside Japan, which was a shock to lots of people back then. I read somewhere that Square’s official the reason for this was that translating wasn’t worth the effort since the game had lots of bugs. So the only way to play this game on English is the wonderful translation patch made by Neil Corlett, Lina'chan, Nuku-nuku and SoM2Freak which can be found at http://www.lfx.org/~corlett/. Seiken Densetsus are typical japanese RPG's with teenage heroes, lots of magic and of course, lots of violent animals, beasts and monsters around. This part III is pretty much The Best Action RPG Ever. This guide is centered on Kevin himself, so this is _not_, and never will be a walkthrough. There are plenty of those around the net, so there’s really no need for new ones anymore. Character guides on the other hand are much rarer. If you have something new that could be added, then do not hesitate mailing it to me. My e-mail address can be found at the top and bottom of this file. A few abbreviations used throughout the guide: FC Final Class ST Single target MT Multitarget FST Full-screen tech MP Magic/Mana points HP Hit points SU Stat-Up Spell SD Stat-Down Spell HL Heal Light IMO In my opinion BTW By the way ====================================================================== 3. Overview of the game ====================================================================== Seiken Densetsu III seems to take place 1000 years before it's prequel, Secret of Mana (Seiken Densetsu II). The Mana is starting to fade away from the world and it's source, the Goddess of Mana in the shape of the Mana Tree that's located in the Mana Holyland, is starting to weaken. The fairies who guard the tree are getting worried and start searching for someone to save the tree. The Mana stones that guard the imprisoned Mana Beasts are weakening, and three great nations controlled by evil, evil people are trying to break the stones. That would allow them to gain access to the Mana Holyland, and thereby get their hands on the Mana Sword. The Mana Sword is an item the Goddess used when she created the world, and it can make the users wishes come true. Four faeries leave from the Holyland, only one makes it to a potential world-saver, which happens to be the person you choose as your main character. The game differs from some RPG's with the fact that you can choose your party members in the beginning, but not switch them during the game. The six choices available are: - Duran, a Knight from Forcena. A great fighter whose Light classes can heal and use shields, and Dark classes can use Saber magic and have the highest strength in the game. My favorite character in the game, combining power with support, healing and defense (depending on classes). - Kevin, a Grappler from Beast Kingdom. A high-HP-powerhouse whose light classes can heal and dark classes have great attack power. The most straight- forward and thus the most newbie-friendly character. Works well in any party. - Hawk, a Thief from Navarre. A good fighter whose Light classes learn trap-type attack spells and a load of great and fun support spells, and Dark classes learn spells that do damage and lower enemies' stats. A fun and interesting character with lots of different kinds of spells. Basically The jack-of-all-trades of the game. - Angela, a Magician from Altena. The best offensive magic user whose all classes just learn elemental spells, and the spells learned are a bit different depending on class. Angela is to ranged fighting what Kevin is to melee fighting: a 1-dimensional character who can only cast offensive spells. The problem is IMHO that close combat is just more useful. - Carlie, a Cleric from Wendel. The best healer whose Light classes learn also support spells, and Dark classes learn also attack spells and summons. A great addition to any party with enough attack power already. - Lise, an Amazoness from Rolante. A good fighter whose Light classes learn SU's and summons, and Dark classes learn SD's and summons. Can fight and cast different kinds of spells, thus being jill-of-all-trades of the game. My favorite female character in the game. You can choose one character to be you main hero, and two others to be your supporting character. They are not with you in the start, but are gotten pretty fast, during the first hours of gameplay. Every one of the characters have 7 different classes (the starting one, two second classes and four final classes), so you can have many different parties in your games. This gives the game great replay value. The game has three quests to choose from, depending on your main hero. The ones who share a quest (ie. have same final areas and bosses) are Duran and Angela, Kevin and Carlie, and Hawk and Lise. The Hawk/Lise quest is usually referred as the hardest, the Duran/Angela one as the medium one, and the Kevin/Carlie one as the easiest. None of them are actually hard, though. And that's actually the biggest weak point of this, after a few times through the only challenge would be playing with crappy class combinations. ====================================================================== 4. Kevin's background and intro ====================================================================== Kevin is a Grappler from Beast Kingdom, home of the beastmen. Beastmen are a race of incredibly strong wolf-like creatures with the ability to transform into werewolves during night, and they are even stronger while changed. Beastmen where once persecuted by the human race, but one of them stood up for his people to make a difference. This man became then known as the Beast King, and he vowed to revenge mankind for what they had done to his people. Kevin is the bastard child of Beast King, who rules the Beast Kingdom, and a human woman who remains anonymous through the game. His mother is either dead or wandering somewhere in the world; which, Kevin doesn't know. He’s 15 years old, but he can’t talk properly (dunno what’s the reason for that... I mean, beastmen can talk, humans can talk, and he's half human, half beastman...). Kevin's intro starts as a man dressed in purple clothes of a jester walks into the throne room of Beast King, and offers his assistance to King. When asked, he reveals his name to be Deathjester. The king isn't interested at first, but when the stranger mentions that he can use dark magic, Beast King gets interested. Kevin is sleeping in the woods that surround Beast Kingdom with his best friend since childhood, a wolf pup named Karl. When they are returning to the castle, Karl suddenly transforms into a Bound Wolf and attacks Kevin. He has no chance of surviving this fierce attack, and is soon defeated by the wolf. At the brink of his total defeat, Kevin manages to make use of his beastman legacy, and transforms into a fierce werewolf for the first time in his life. With this newly gained strength Kevin easily wins Karl, who transforms back into the tiny wolf pup he really was. When Kevin is transformed back into his half-human/half-beastman form, he realizes what he just did and goes to bury Karl to the place in the forest where his quest begins. Kevin returns to the Beast King's castle feeling sorrow for what he's just done. He finds out that beastmen are preparing an invasion to Wendel, lead by Lugar. After that Kevin hears a discussion between Beast King and Deathjester that reveals the reason of Karl's sudden attack. Deathjester had used his dark magic to transform Karl by the order of Beast King, who wanted to give Kevin the possibility of using his gift of lycanthropy. Beast King is satisfied with Deatjester work and tells him to leave, but he follows the king instead. Kevin gets angry about this, and rushes to the two through a castle wall. Kevin tries to attack his own father, Beast King, but fails miserably. King responds to this act of violence by hitting Kevin so hard that he actually flies out of the castle, thus driving Kevin away from there. Kevin wanders around the forest, and again runs into Deathjester. The vile man denies his guilt on the actions, and blames Beast King. He then tells Kevin to go to Wendel, the city where Priest of Light resides. Deathjester ensures that Priest of Light could revive Karl, and Kevin starts his journey there. He goes to the Moonlight City Mintos, and from there swims to Castle City Jad. In Jad Kevin finds out that the other beastmen have already taken over the city, and he escapes from there during the next night and begins his adventure. ====================================================================== 5. Kevin as a character ====================================================================== Kevin is arguably the best fighter in the game. He’s strong (not quite as strong as Duran, though), but the main reason why he's such a good fighter is hat he attacks twice (Hawk does it too but he's not as strong as Kevin). During nights he transforms into a werewolf, increasing attack power greatly. A powered up Death Hand (his Dark-Light class) with a correct saber can wreak great havoc at night. All his final classes' techs except one are full-screen, and they’re all powerful. But since Kevin is a great physical fighter, obviously his magical skills are crappy. If Kevin takes the Light path in his class change, he becomes the ultimate mix of a martial artist and a healer: the Monk. And not some sissy European monk in robes studying books, but an oriental monk we've all seen in Hong Kong movies. From there, he can either maximize his fighting abilities by neglecting the healing side a bit, and become a God Hand (Light-Light). The other option is to maximize his healing abilities by neglecting the fighting side, and become a Warrior Monk (Light-Dark). The spells of his light side ar from the spirits Wisp and Dryad, and they are used for healing and supporting allies. All light classes also learn Pressure Point, a Strength Up spell that he can only cast on himself. Going to the Dark side gives Kevin greater fighting skill than Light, but at the cost of spellcasting. Bashkar learns no spells, but is a great fighter. From there, it's either Death Hand (Dark-Light) or Dervish (Dark-Dark). The differences between these classes are minimal, but the Death Hand is a bit stronger, the ultimate melee fighter. The spells of his dark side are from the spirit Luna, and they are used for supporting allies. Pro: - A strong attacker, and even stronger during night due to his werewolf form. - Hits twice, resulting much damage fast and a fast-filling tech gauge. - Great FST's. - Extremely high HP because of high Vitality. - Pressure Point on his Light classes. No one else can learn this spell. - Heal Light on his Light classes. Only two other characters (All of Carlie's classes and Duran's Light classes) can learn this spell. - Moon and Leaf Saber. Only one other class (Duran's Swordmaster) can learn these spells. - Aura Wave and Energy Ball. Only one other class (Hawk's Wanderer) can learn these spells. Con: - Least variety in the game. - Low magical defense and MP because of low Intelligence. - Extremely small spell selection - Low stats. - Energy Ball is pretty much useless. - No attack spells, thus can only be a fighter and a healer. - Short attack range. ====================================================================== 6. Stats ====================================================================== Whenever a night comes, Kevin transforms into a werewolf. In wolf form his attack power is raised. Since Kevin is a physical fighter, his magical skills are limited, thus no need for intelligence except Magic defense, and his Dark classes don't need to have their Spirit raised either. IMO raising Agility isn’t worth it, since you _are_ going to get hit anyway. So Strength (for attack power), Vitality (for HP and defense) and Intelligence (for magic defence) should be raised, and also Spirit for light classes. I think that Agility and Luck should be left where they are, and only raised when all others are maxed. Strength: Increases your attack power. The Death Hand has Kevin's highest strength, 19. Only two characters can get more than this, Duran and Lise. Agility: Increases your Evade Rate. The Death Hand has highest of his classes, 18. Still behind few other characters. Vitality: Gives you more HP each level, and increases your defense. Now this is where Kevin shines. All of his FC’s have a maximum of 22 Vitality; no other character can get so high. Because of this is Kevin gets more HP in the game than anyone else. Intelligence: Increases magical attack power and magic defense. Dervish has Kevin’s highest Intelligence, 17. Shares the lowest max Int with Duran. Spirit: Increases the amount of HP healed by HL and the power of Wisp attack spells. God Hand has highest, 17, so his HL is more powerful than Warrior Monk’s is. Again, the lowest max one with Duran. Luck: Increases the amount of OK-marks in trapped chests, and possibly the amount of critical hits. Warrior Monk has highest Luck, 17. Once again, the lowest max one paired with Duran. So Kevin’s stats are not really good, one is best in the game while others are worst in the game. Warrior Monk has the worst overall stats in the game. But Luck and doesn’t really matter, and his Strength is increased during night when he turns onto the werewolf form. And many people aren't even on high enough level to have all stats maxed out. At least I never am. ====================================================================== 7. Classes ====================================================================== God Hand / Monk / \ / Warrior Monk Grappler \ Death hand \ / Bashkar \ Dervish Up=Light Down=Dark Note: * next to the name of a spell or a tech means it's multitargeted, ie. it affects all enemies/allies. ***************** Neutral: Grappler ***************** Tech: Ashura Dream Fist Spells: None Stats: Strength 10 Agility 9 Vitality 12 Intelligence 8 Spirit 8 Luck 8 Pretty much the same as Lise, Duran and Hawk. That is, he only can fight, and does it pretty well. Nothing spectacular, nothing really crappy. Turns into a Werewolf at night, which raises Attack Power by 1/7. Pro: -Two-hit attack. -High HP. Con: -No spells. *********** Light: Monk *********** Tech: Whirlwind Kick*, Tornado Throw Spells: Pressure Point, Heal Light Stats: Strength 15 Agility 14 Vitality 18 Intelligence 13 Spirit 14 Luck 14 Turns into a Werewolf at night, which raises Attack Power by 1/7. The Monk learns HL, which is one of the best spells in the game, and Kevin’s one of the three characters that can learn it. Whirlwind Kick is a good FST, but I think it looks rather lame. Another nice thing about Monk (and his all Light classes, BTW) is Pressure Point. The description says it raises his attack power at day to what it is at night, but it works just like a Strength Up spell that he can only cast it on himself. If you don’t have Duran’s light class or Carlie, then light is the way to go. The bad thing about Monk is his lack of attack power compared to the Bashkar. I think he is better than the Bashkar, though. Pro: -Heal Light -Pressure Point -FST Con: -Lower attack power than Bashkar -Heal Light is only ST. Opinions from other people: AbsoluteZero: The better of Kevin's first classes. Heal Light for if you don't have a healer, Pressure Point as a strength stat-up for Kevin to make up for the lost strength by going light, and a FST. MeepleLard: Good 2nd Class. He has an FST which is rather strong, he learns Heal Light which is always a good thing, and he gets the great spell Pressure Point, which is an Attack Up spell on Kevin for 1 MP, meaning you can save a Drake's Scale or time casting a Strength Up Spell with Lise. The better of the 2nd classes. ********************* Light-Light: God Hand ********************* Tech: Byakko Shockwave*, Stardust Bomb Spells: Pressure Point, Heal Light, Aura Wave Stats: Strength 18 Agility 17 Vitality 22 Intelligence 15 Spirit 17 Luck 16 Ultimate equipment: Weapon Spiral Claw Helmet Ivory Band Armor Byakko Uniform Accessory Tohsei Armband He turns into a Golden Wolf at night what increases his attack power by around 1/2. God Hand is the stronger one of Kevin’s light classes, but not as strong as Death Hand. His strength is equal to the Dervish. God Hand only gets STHL, and so isn’t enough to be the only healer in some parties. Paired with a Paladin he can however be sufficient enough for any party, but then again, a combo of Warrior Monk/Duelist or Death Hand/Lord would be better. God Hand is Kevin’s third best attacker, and the best support character since he has Aura Wave. The attack power difference between this and his dark classes is small, Aura Wave is great and Byakko Shockwave looks cool. And an extra healer is not a bad thing either. So it’s a choice of power vs. variety with this or a dark class. My favorite of Kevin's classes. Pro: -Aura Wave -FST -Strong -Heal Light -Pressure Point Con: -Heal Light is only ST -Low Intelligence --> low magic defense Opinions from other people: AbsoluteZero: A good class. The God Hand has a FST, and good strength. He's more for fighting than healing. I'd say the Warrior Monk is more newbie-friendly, with his MT Heal Light, than the God Hand, who has ST Heal Light, but better strength. Anemo: Aura Wave (Spell) + Byakko Shockwave* (Tech) + Sabers + Pressure Point/Werewolf Form + Stat Down/Up = Good Fun. Has Heal Light. Nice Attack and Agility. I like this class. Aron Figaro: Kevin's best class, IMO, because of high power, good defense and vitality, and the awesome spells he learns. He gains a strong single-target Heal Light, which really allows you to cut loose with the most powerful (IMO) party in this game: Kevin (God Hand), Duran (Sword Master), and Hawk (Nightblade). They can REALLY let the damage fly, having Attack Up for Kevin (Pressure Point), stat downs (Jutsus), and all Sabers. God Hand also shines when you don't have Sabers because of Aura Wave, giving you a maxed tech gauge right away. This class rates 9/10. Lord Zero: In my opinion, the best figher in the game. Heal Light, FST, Aura Wave and Pressure Point. Even if you wanted, you couldn't ask for much more. Coupled with Lise or Duran makes an enemy eater. It seems to be somewhat less useful in boss battles, but hey, who loses to bosses anyway? MeepleLard: YES!!! Kevin's best class. Not only an FST, but also has Pressure Point to boost his high attack power in the Wolf form, making him stronger. He also contains a stronger STHL than the WM, but that's ok. And he gets the mighty Aura Wave, which combined with his FST makes him one awesome class. Choose this class if you need a combo of STR, Healing, and fast Techs. Trust me, you won't be disappointed. Paul Wolfstien: The God Hand is not only Kevin's best class, but it's one of the best classes in SD3. He gets STHL, the awesome Aura Wave, PP, and a FST. Plus he has better attack then the WM. Great, great class. Highlights of this class are: STHL, PP, Aura Wave, and a FST. Copyright 2001 Paul "Franchise" Wolfstien. RyuSeiryuu: My favorite Light class. Kevin has the ability to learn aura wave which automatically fills up the tech meter to full and you can use a level 3 tech right after it. This spell is pretty good to use on characters like Riesz and Duran since their techs take a while and can unleash quite a bit of damage. The God Hand's attacks are stronger than that the Warrior Monk. Although he doesn't learn multitarget heal light, the higher spirit stats make him a better character to use Poto Oils with. ThundaSnake: This is an awesome class, with Aura Wave AND a full screen tech, the God Hand can dish out a lot of damage (I once seen his Byakko Shockwave do 997 damage). Though not as powerful as his Dark counterparts, he can still pose as a dangerous threat to enemies. He also has Heal Light to back him up, which can heal to over 450 HP to one character. The God Hand is indeed a favorable class. Tw1light: The God Hand is (IMO) Kevin’s most well balanced FC. Sure, he’s not the strongest, but he’s normally not there for his strength but for his nice spells, FST and decent Attack. Honestly, I don’t really see what the Warrior Monk has over the God Hand, except for multitarget Heal Light that isn’t always needed and Leaf Saber which is only good in some situations. His FST will really REALLY help you out, and combine it with Aura Wave and it’s just plain nasty. Heh. Give it to the Duelist or the Vanadis and watch everything die. Pressure Point is also there for some good support, so you won’t always be relying on night time. Basically, if you don’t need attack power but just an all-round good class take the God Hand. Healing, good spells, FST and a decent Attack all rolled in to one. ************************ Light-Dark: Warrior Monk ************************ Tech: Genbu 100-Kick, Blow Impact Spells: Pressure Point, Heal Light*, Leaf Saber Stats: Strength 17 Agility 16 Vitality 22 Intelligence 16 Spirit 16 Luck 17 Ultimate equipment: Weapon Holy Glove Helmet Darkshine Band Armor Genbu’s Suit Accessory Tohsei Armband He turns into a Silver Wolf at night. Warrior Monk is the best choice for a party without another character capable of healing due to his MTHL. Only one of Kevin’s FC's that doesn’t have a FST, and has worst overall stats in the whole game. The lowest strength means lowest attack power, and since Kevin’s main use is physical attacking, that’s a very bad thing. But MTHL makes up for it, and Warrior Monk is a good class overall. Just don’t expect the same kind of ass-kicking like you can get with Death Hand. Pro: -MTHL -Leaf Saber -Pressure Point Con: -Lowest strength of Kevin's FC's -Lowest overall stats in the game -No FST Opinions from other people: AbsoluteZero: This is Kevin trying to become a magician. Well, not really, but that's what it's very much like. He has the worst attack power of all his other classes, and fighting's what he's meant for. On the other hand, he's an excellent healer, and very useful if you have Angela, with his Leaf Saber and all. He doesn't have as high spirit as the God Hand, so he doesn't heal as much HP, but MT is more useful than stronger ST. A newbie-friendly class, which can be very useful in the right teams. Anemo: Leaf Saber and multitarget Heal Light! And Pressure Point... Attack and Agility kind of low. No FST! Which makes this class really not good. Aron Figaro: The only class of Kevin's that I find totally worthless. He learns MT Heal Light, which is the only real redeeming feature, except for possibly Leaf Saber, but his attack is the lowest out of all of Kevin's classes. For a character based as a fighter this isn't very good, but if you lack a healer or support character, I guess Warrior Monk might help...but then again, why choose WM when God Hand is right there for you? I give this class a paltry 4/10. Lord Zero: I thought this one was better, but oh well... Even with the lowest attack power, it still does great damage, and with MT Heal Light and Leaf Saber is a different thing to try. Loses in every aspect to Lord and Carlie is generally more useful. MeepleLard: I would say Kevin's worst but most useful class. It may be bad for Kevin, but it still a pretty good class nonetheless. One reason is that it has both MTHL and Leaf Saber, meaning limitless healing in boss fights. Next, he also has Pressure Point, meaning he does not have to rely on the night as much as his Dark classes have do. His problems are NO FST, meaning that his Level 3 techs are almost useless, he has worse attack power than most of Hawk's Classes, the Grand Divina, and Evil Shaman, and for an attacking character, that aint good (this applies for him at the day and not Pressure Pointed). Still, he's good if you need a healer in your party, and he is a very useful class. Paul Wolfstien: The WM is an OK class. I won't use it much because the LORD can do the same thing a lot better. It does have leaf saber though so it can be useful in say a Duelist/Warrior Monk/Grand Divina/RM party. It's not completly bad, but it's nothing to scream over either. No FST as well. Highlights of this class are: MTHL, Pressure Point, Leaf Saber. Copyright 2001 Paul "Franchise" Wolfstien. RyuSeiryuu: Warrior Monk has the ability to learn Multitarget Heal Light and Leaf Saber. This class is the weakest of all Kevin's Final Classes. The level 3 techs are single targetted. I find to use this class if you want to have Kevin more based on healing the party and not attack as much. I prefer the God Hand though. ThundaSnake: Although the weakest of Kevin's classes (the only FC of Kevin without a FST, and the lowest attack power) he has Multitarget Heal Light AND Leaf Saber, which means just about unlimited MP for unlimited healing, if used right. Since Kevin's wolf form can do a lot of damage, he can absorb a lot of MP with Leaf Saber as he attacks. This class is meant to be a combination of Healing/Support AND attacking, so go to this class if you have a good offensive team without a healer. This class will also go good with an offensive magic using team, as Leaf Saber can help your team mates recover MP if lost, rather than carrying 9 Magic Walnuts in your inventory. This class is not meant to be a powerhouse, so don't go to it if you want power. Tw1light: Well... The Warrior Monk is unique, that’s for sure. Combining a good fighter with a good healer will never work and one of them had to give. Apparently, it was the fighter. The Warrior Monk has multitarget Heal Light and Leaf Saber which help out a lot. Leaf Saber is great when used on Angela or Carlie and the other characters can benefit from it as well. Multitarget Heal Light is one of the best spells in the game (in some parties, in any case). But, the lowest Strength of all of Kevin’s FCs doesn’t help and neither does having no FST. Pressure Point is still there though, and you’ll want to put it to good use. I’d recommend taking the Warrior Monk if you have Angela and Hawk, because they would benefit the most from the WM’s abilities. ************** Dark - Bashkar ************** Tech: Water-Moon Slice, Bastard Slam Spells: None Stats: Strength 16 Agility 15 Vitality 18 Intelligence 14 Spirit 13 Luck 13 A better physical fighter than the Monk, but has absolutely no variety. Turns into a Black Fang at night. No spells at all, and no FST. IMO the worse second class of Kevin. Tech looks extremely cool though. Pro: - Stronger than Monk Con: -No spells -No FST Opinions from other people: AbsoluteZero: I really don't like this class. No FST. Sure, he has better strength, but Monk has Pressure Point to make up for it. The worse spirit doesn't matter, he doesn't use it. MeepleLard: Now this class is OK. He is stronger than the Monk, his Wolf is more powerful than the Monk's(Black Fang is more powerful than a Werewolf), but that's about it. He has only a ST Tech, but it looks cool enough that you really won't care that its ST, he is the only 2nd Class with NO spells, and is completely one dimensional. I choose this class for the ones it becomes. *********************** Dark-Light - Death Hand *********************** Tech: Seiryuu Death Fist*, Dead Crush Spells: Energy Ball Stats: Strength 19 Agility 18 Vitality 22 Intelligence 16 Spirit 15 Luck 15 Ultimate equipment: Weapon Skull Disect Helmet Sapphire Band Armor Seiryuu Uniform Accessory Demon Neckband He turns into Wolf Devil at night. Physically the strongest of Kevin's classes, and that’s a good thing since he’s mainly a physical attacker. The attack power can get very high during night, and since he hits twice a lot of damage can be done fast. But since Energy Ball isn’t too good, his only use is fighting. But then again, he’s probably the best one in the game in ass-kicking. Pro: -Very strong -Great FST Con: -No useful spells -No variety Opinions from other people: AbsoluteZero: A pure fighting class. Not even just fighting like the Duelist, seeing the Duelist has sabers, but pure fighting. His spell really isn't worth the time it takes to cast, since critical hits aren't noticable, and if they're not noticable, they're as good as not there. This guy is perfect for a fighting team. I prefer him over the Dervish, as if you went dark, you were probably looking for power. Anemo: If you want power take this class. It has the highest attack power and Seiryuu Death Fist* as it's tech. It has Energy Ball, which makes critical hits more often. A real powerhouse. Aron Figaro: THIS class has POWER! Sure, it's easily the most 1-dimensional class in the game, learning only Energy Ball for a spell, but what else do you need? Highest attack power in the game (tied with Duran as a Duelist), and Energy Ball raises Critical Hit rates (a critical hit does exist, it has the same effect as your Level 1 tech. Effectively, your Level 1 tech is just a critical hit, 2 in the case of Kevin/Hawk). Who needs anything else if you want a fighter? The only thing I could really ask for in that would be an attack up spell...that's the only thing keeping it from surpassing God Hand in every way. It also has the best Wolf Form. I give this class 8/10. Lord Zero: Bwahahaha...my favorite class, though is not a very good one. Only one spell, and it sucks to the highest hell you could think of, but the class does so much damage it's scary. The name is cool. The subscreen pose is cool. Seiryuu Death Fist is very cool. Pair it with Fenrir Knight and probably the Lord for a great team. MeepleLard: This should be Kevin's Dark Dark Class since his name sounds it and he is used like most Dark Dark classes, as the strongest fighter of the character. Oh well, what can you do. Anyway, I don't know what Square was thinking when they made this class, as they made it TOO powerful physically. I mean, with an STR of 19, and making him a Wolf which Raises his STR by like 1/2, add a STR up spell, and Defense Down, and now he's dealing 300 points of damage per hit. Add a Saber, he now deals 600 points of damage a hit. And since he hits 2x, that means about 1200 points of damage on 1 attack. Now, make him use Ashura Dream Fist, his Level 1 tech, and now, he deals about 2000 points of damage. This class is too powerful physically, but there are a few small problems. If a spell that lowers STR or Raises Defense is casted, then he is going to have a hard time to retaliate, as his only spell is the Useless Energy Ball, and his Magic Stats are really bad. Anyway, if you like pure power, this is the class for you. I mean it, you can't find a better class physically, not even the Duelist is as strong as this class at night. Paul Wolfstien: Ah, the Death Hand. He's the strongest of Kevin's classes, and has the strongest FST of Kevin. Also has the strongest Wolf form at night. However, he doesn't have any spells... OK he does have Energy Ball but it's so worthless it's not even funny. Can't go wrong with this choice even though Kevin's dark side has like no variety at all. Copyright 2001 Paul "Franchise" Wolfstien. RyuSeiryuu: The Death hand is the most powerful class in the game, along with the Duelist. This class inflicts quite a bit of damage to the enemies. The spell Energy Ball will increase the chances of attack and critical hits towards an opponent. This class would be recommended if you want to have the most powerful wolf at night. ThundaSnake: Now, one thing I don't understand about this class is why it is Dark Light and not Dark Dark like it should be (God Hand=Light+Light, Death Hand should=Dark+Dark). Anyway, back to the class description. This class IS the most powerful of Kevin's classes, with a Super Powerful Wolf Form AND a full screen tech, Seiryuu Death Fist. The only thing useless about him is the spell he learns, Energy Ball. IMO, that is a useless spell because that is supposed to improve your critical hits, and I have never seen a critical hit before. I say that's pretty crappy for 6 MP. Anyway, this class is otherwise nothing but pure power, too powerful of a class as a matter of fact (I've seen Seiryuu Death Fist do 999 damage before on some occasions). I recommend this class to be used with a team that has lack of power, as the Death Hand makes a big addition of power to a team indeed. Kevin's most powerful class. Tw1light: Power! Lots and lots and lots of power. The Death Hand’s extremely cool and his subscreen pose is easily one of the best in the game. Anyway, he has Kevin’s highest Strength and his most damaging FST. Seriously, if you do get your Tech Bar filled then let go with the Seiryuu Death Fist and watch everything die. Unless you do a Dead Crush instead, in which you’ll probably be disappointed. Anyway, if you need some serious Attack to make up for a weak (Attack wise) team than take the Death Hand. Hell, if you’ve turned Kevin into a Bashkar in the first place I really recommend the Death Hand. He just can’t be beat (well, except for the God Hand). ******************* Dark-Dark - Dervish ******************* Tech - Suzaku Sky Dance*, Veritubach Spells: Moon Saber Stats: Strength 18 Agility 17 Vitality 22 Intelligence 17 Spirit 16 Luck 16 Ultimate equipment: Weapon Giant’s Glove Helmet Ruby Band Armor Suzaku’s Suit Accessory Demon Neckband He turns to a Bloody Wolf at night. Second-strongest of Kevin’s FC’s, and with no other spells than Moon Saber, I really think that this isn't too great class. Dervish’s good, but the I think that Death Hand is better in every way, and God Hand in every way except attack power. Moon Saber can be used as a substitute to healing spells and items, though. Since the damage difference between Death Hand and Dervish is small, it’s really a choice of Moon Saber or a bit of attack power+ Energy Ball. -Strong -Moon Saber -Good FST Con: -No variety Opinions from other people: AbsoluteZero: Moon Saber is good, but the reason to go dark with Kevin is strength. Death Hand is stronger. If you don't have a healer, Moon Saber can help a lot. However, using the Monk is greatly preferable to using the Bashkar, so I would go with the God Hand or Warrior Monk instead. The Dervish is only 8 points stronger than the God Hand, because he's Dark Dark, and God Hand is Light Light. Anemo: Oh yes... Suzaku Sky Dance* and Moon Saber. If you add Stat Up/Down Spells and him in Bloody Wolf form... However, the Dervish doesn't have the highest attack power. Aron Figaro: Well, the only reason I would choose Dervish over Death Hand is for Moon Saber, but I would have gone God Hand if I needed a healer. Again I find this class to be somewhat useless and redundant, although it does have excellent power and a good Wolf Form. I give this class a 7/10, for a slight lack in abilities. Lord Zero: Kevin + Bloody Wolf + Moon Saber. This equals massive destruction. The problem is that the Dervish isn't as powerful as the Death Hand, and usually Moon Saber brings you more problems than you can handle. Non-noticed Moon enemies, only three known Leaf enemies (and you won't see them when you have the saber) and usual resistance to most sabers in the later areas bring this one down. Go Light instead, or just have fun with the Death Hand. MeepleLard: For some reason, I think the Dervish is better than the one dimensional Death Hand. For one thing, he deals only a little less than the Death Hand (about 13 points or so), he has better magic stats, which means he can stand up to magic attacks better than the Death Hand. Finally, the reason I like this class is because of his only spell, Moon Saber. With this spell, you can easily get by with out a healer, as this works just fine. I know many people think it does not help, but they look at each attack seperatly. I look at it compounded, and it really can save your behind with this spell. His Level 3 tech is also a bit cooler than the Death Hand's, since the Screen does turn white and the he does howl in it. Paul Wolfstien: The Dervish is a pretty good class because of his awesome attack power, FST, and Moon Saber. However, he doesn't have as good attack as the Death Hand, and Moon Saber is only useful in like one party for this class. Still you won't die in the desert if you pick this class, if you know what I mean. Copyright 2001 Paul "Franchise" Wolfstien. RyuSeiryuu: This class is pretty good. Kevin can be pretty self efficient when casting the Moon Saber on himself. Just be sure that the moon saber isn't being used when attacking undead enemies. The level 3 tech is similar to the Death Hand. This is the second strongest final class. ThundaSnake: Not much weaker than the Death Hand, this class is a powerhouse along with the Death Hand. He also has a Full Screen tech, Suzaku Sky Dance. The Dervish's tech is similar to the Death Hand's tech, only with different sound effects and a white background. He learns Moon Saber instead on Energy ball. I think this spell fits this class well, because he can rasp HP from enemies with his great Strength. This class can also be recommended for a team with lack of attack power just like the Death Hand, but then again, it can be combined with a non-healing team cause it has Moon Saber. Tw1light: Ok... Well, I’m gonna say this and prepare to be flamed: the Dervish is an ambitious failure. He gets Moon Saber, a FST and a lower Strength than the Death Hand. Well, Moon Saber is a decent way to heal with Duran, Lise or Hawk but with Angela or Carlie it just doesn’t work. His FST isn’t as strong as the Death Hand’s and he has a lower Strength. For healing I take the God Hand, for power I take the Death Hand. I never really take the Dervish, since he doesn’t excel in anything unlike Kevin’s other FCs. I don’t recommend him, and gently point you down the Dark Light Path instead. ====================================================================== 8. Spells ====================================================================== Pressure Point -Raises Kevin's attack power. It works just like a Strength Up spell, thus raising Attack Power by 1/3. Although it stopped working on a high-level God Hand, so there seems to be a cap for the increase. -Classes that get it: Monk, God Hand, Warrior Monk -Stat needed: 12 Vitality -Spirit needed: none -MP cost: 1 Heal Light -The healing spell in the game. The amount of HP gained depends on the caster's Spirit. This is one of the best spells in the game. -Classes that get it: Monk, God Hand, Warrior Monk* -Stat needed: 6 Spirit -Spirit needed: Wisp -MP cost: 3 Aura Wave -Instantly fills up the tech gauge at the bottom of the screen, and this can result fast kills over the weaker enemies. Aura Wave + Byakko Shockwave = dead enemies. A nice spell. -Classes that get it: God Hand -Stat needed: 8 Spirit -Spirit needed: Dryad -MP cost: 3 Leaf Saber -Weapon gains Leaf attribute, so it is useful against Moon-type enemies. 1/15 of the damage caused by each hit is absorbed as MP. An alternative to Magic Walnuts. -Classes that get it: Warrior Monk -Stat needed: 10 Spirit -Spirit needed: Dryad -MP Cost: 4 Energy Ball: -Gives you more critical hits, but it's practically useless. -Classes that get it: Death hand -Stat needed: 13 Spirit -Spirit needed: Luna -MP cost: 6 Moon Saber -Weapon gains Moon attribute, so it's useful against Leaf-type enemies. 1/8 of the damage caused by each hit is absorbed as HP. An alternative to healing spells and items. -Classes that get it: Dervish -Stat needed: 10 Spirit -Spirit needed: Luna -MP cost: 4 ===================================================================== 9. Techs ====================================================================== Each of Kevin's classes except the Grappler have two different techs. The another is a punch/kick/something, while the other one is a throw. I have no idea how to control which one is used. Some guides make this sound like a great thing, but I don't really like the throw techs, since FST's are better than them. I mean, just think about which is better. One that hits all enemies, or one that hits only one enemy yet still does the same damage? I would understand the point of throws if they'd do more damage, but they don't. Useless. xNightBladEx has this theory: If you hold the D-pad and tap tech(the button) you do the throw. If you hold the D-pad and hold tech you do the other tech. If you stand still and tap tech you do the other tech. If you stand still and hold tech you do the throw. I don't think that works but no one has offered a better theory yet so it might as well stay there. ******** Grappler ******** - Ashura Dream Fist Kevin flashes white, jumps in the air, makes a somersault, slides towards enemy and hits them. Can hit twice and multiple enemies. Since this is the only one of Kevin's techs that is affected by Saber magics, it's his best one against bosses. It hits hard and fast, and since it's a lvl 1 tech, you only need to attack twice to get it due to his two-hit attacks. Has a possibility of being his strongest tech due to sabers. The best lvl 1 tech in the game IMO. **** Monk **** - Whirlwind Kick Multitarget. Kevin runs in the middle of the screen, jumps up, and flies around the screen doing a flying roundhouse kick. A decent FST, but it looks kinda lame and isn't too powerful, since the Monk isn't too powerful. - Tornado Throw. Single target. Kevin runs to the enemy and throws it away. Looks lame. Why'd you want to use this instead of the one above? Useless. ******** God Hand ******** - Byakko Shockwave Multitarget. Kevin jumps to the middle of the screen, loads up big balls of lighting over his head, takes a pose and fires the balls at enemies. Looks like something stolen from Dragonball Z. Whoopee. One of the coolest techs in the game, and my favorite one of Kevin's techs. - Stardust Bomb Single target. Backround turns light blueish, he grabs an enemy, jumps into air while spinning around and sends his enemy into the ground head first. Why'd you want to use this instead of the one above? Useless. ************ Warrior Monk ************ - Genbu 100-Kick Single target. Kevin runs to the enemy, and kicks it many many times so fast that it looks like there's two of him doing it. Think of two male, hairy Chun-Li's doing their trademark kicks simultaneously. ^_^ The only one of Kevin's FC's techs that is _not_ full-screen. And since Warrior Monk is his weakest class, this is the worst one of his FC's techs. - Blow Impact Single target. Hits the enemy into air with an uppercut, jumps after it and throws back to ground. A throw that's not that disturbing, since his both techs are ST anyway. But since Genbu 100-Kick looks cooler, not much good in this one either. ******* Bashkar ******* - Water Moon Slice Single target. Does a punching combo to enemy, then follows with a backward somersault kick, similar to Guile's Flash Kick in SF2. The coolest looking lvl 2 tech in the game, especially the Flash Kick-wannabe at the end looks Sw33t. It's only ST though. - Bastard Slam Single target. Grabs his enemy, jumps up with it and and then throws the opponent down from mid-air. A throw that's not that disturbing, since his both techs are ST anyway. But since Water Moon Slice looks cooler, not much good in this one either. ********** Death Hand ********** - Seiryuu Death Fist Kevin Jumps in the air and howls. The screen turns black and all enemies take heavy damage. His strongest tech. This tech has attitude (kill enemies by howling at them ^_^), but it lacks cool graphics. Kevin looks cool during his jump, but there's really no other animation in this. - Dead Crush Single target. Think of Zangief's (from SF2) Spinning Piledriver and you're pretty close. Why'd you want to use this instead of the one above? Useless. ****** Dervish ******* -Suzaku Sky Dance Multitarget. Kevin jumps in the air and howls. The screen turns white and divides into three parts, all enemies take heavy damage. His second-strongest tech. Looks almost exactly like Seiryuu Death Fist. Only differences are a different backround color, a tiny bit of animation in it and different sound effects. - Veritubach Single target. He grabs his opponent, jumps up and come back down with the enemy. Why'd you want to use this instead of the one above? Useless. ======================================================================= 10. Class change items ====================================================================== God Hand: Gold Wolf Soul Item usage: Casts Aura Wave to one character. Warrior Monk: Silver Wolf Soul Item usage: Casts Leaf Saber to one character. Death Hand: Death Wolf Soul Item usage: Casts Energy Ball to one character. Dervish: Demon Wolf Soul Item usage: Casts Moon Saber to all characters. ====================================================================== 11. Party ideas ====================================================================== Kevin Death Hand Duran Duelist Lise Vanadis The extreme in physical fighting. These are the three strongest character classes in the game. Death Hand has energy Ball and a great FST, Duelist has sabers and a great FST, and Vanadis has STSU's, crap summon and a great FST. Kevin Warrior Monk Hawk Nightblade Angela Grand Divina Warrior Monk has MT healing and Leaf Saber to fill MP for everyone. Nightblade has great FST and many good spells. Grand Devina is the best magic-user in the game with MT lvl 1&2 spells and Double Spell. Kevin Warrior Monk Duran Lord Carlie Necromancer Full of healing, since all have MTHL. Warrior Monk also has Leaf Saber, Lord has Tinkle Rain, and Necromancer has a few summons and Black Curse. A safe choice, but not too great. No FST's is not a good thing, you know. Kevin Warrior Monk Lise Fenrir Knight Angela Rune Master The first party I finished the game with. Warrior Monk has MT Healing and Leaf Saber, Rune Master has lvl 3 elemental spells and Death Spell, and Fenrir Knight has MTSD's and summon Lamia Naga. Attack power sucks a bit, and the lack of FST's is disturbing. Kevin God Hand Duran Sword Master Hawk Ninja Master All males. God Hand has healing and Aura Wave, Sword Master has almost all sabers except Saint and Dark, and the Ninja Master has MT jutsus and Shurikens. Two FST's, great power and decent spells. Kevin Death Hand Duran Duelist Carlie Evil Shaman Extremely powerful in physical fighting, Duran has sabers and Carlie can do a bit of magic and healing too. From Aron Figaro: Kevin God Hand Duran Swordmaster Hawk Nightblade They can REALLY let the damage fly, having Attack Up for Kevin (Pressure Point), stat downs (Jutsus), and all Sabers. (Not all, no Saint & Dark Sabers -Veib) From xNightBladEx: Kevin Death Hand Duran Duelist Carlie Bishop Many people agreed this is possibly the best newbie team possible, here are some of its advantages: -3 characters at the 1st boss-> Not that Carlie will do much damage, so.. use her for the healing items. -Early heal light-> Right after a lvl up after the 1st boss (raise Spirit). -Extreme power-> Death Hand and Duelist, most powerful lvl 3 FSTs in the game. -Not a suicide team-> You have more power than most teams of 3 attackers and a healer with it! -Black Curse-> Oh yeah, still dying? Still not enough damage? Black Curse to the rescue! You have more power than most teams, and more healing. What else do you want? Disadvantages -Low magic defence-> Hell who cares! You have Carlie! -Game too easy-> It's true, not an advisable team for the most experienced players among us From Sinkaro: Kevin (Warrior Monk), Angela (Arch Mage) and Carlie (Bishop): Noticably and conveniatly (and regretably) leaning more torward the light side, this team is perfect for each other. Through the entire game, nobody was really easy, or really hard except for Heath (.. the bastard) and Dolan (he may look like a really fucked up cross between a goat and a werewolf, but he's pretty damn tough!). Carlie was well suited to heal the team members, and her sabering abilities made Zable Fahr (or whatever), and the elemental bosses a sinch to deal with, not to mention the added help of her turn undead spell which came invaluable in defeating the Masked Mage. And Angela, with each of her spells really whooped ass. And Kevin's Leaf Saber helped so Angela was never depleted of MP, and Heal Light was there just incase Carlie gets KOed and you were caught without any Angel Grails. And besides that, they would win the gold, silver AND bronze in a tacky-clothes contest... ====================================================================== 12. Kevin/Carlie quest bosses ====================================================================== All the bosses should be fought with same preparations, which are casting SU's/SD's, and also sabers for Deathjester and Heath. *********** Deathjester *********** Background music: Obsession HP: 12000 Weak against: Undine Strong against: Salamando? Support spells: -none Attacks: -Holy Ball -Evil Gate -Stun Wind -Cold Blaze -Blaze Wall -Stone Cloud -Death Roulette You'll face him at the entrance to the Mirage Palace, use the Illusion Mirror to reveal him and the entrance. He'll divide into three, use a MT spell or FST to easily see which one can be damaged; he's the real one. The main tactic in fighting is not to use any spells or lvl 2/3 techs. He'll counterattack them with spells. Just beat with regular attacks and lvl 1 techs, since they are affected by sabers (in this case, Ice Saber) and are not counterattacked. ***** Heath ***** Background music: Innocent Sea HP: 12000 Weak against: Shadow Strong against: Wisp Support spells: -Heal Light Attacks: -Holy Ball -Saint Beam -Black Curse -Ghost Road -Ghost -Marduke -Jormungand -Freya Annoying as hell. Uses all lvl 3 summons except Lamia Naga, so prepare to be shrinked (Freya), poisoned (Jormungand) and silenced (Marduke). Also has a nasty habit of healing himself. Heath absorbs Holy and is weak to at least Dark. Just beat him the same way you did to Deathjester, so you'll avoid the counterattack summons. This is one of the few fights where Dark Saber is actually useful. ********* Dark Lich ********* Background music: The Sacrifice, Part II ; The Sacrifice, Part III HP: 49000 Weak against: Varies Strong against: Varies Support spells: -Leaf Sabre -Speed Up -Protect Up Attacks: -Poison Bubble -Cold Blaze -Earthquake -Stone Cloud -Blaze Wall -Death Spell -Ancient -Hell Cross -Hypercannon -Killstinger -Ice Cradle -Death Ecstasy -Dark Force Easiest of the final bosses. When he changes backroung, use the opposite elemental spells. Ie. when the background is blue (=water/ice) use fire spells, and so on. I don't recommend using sabers since he switches weaknesses, so you could end up healing him instead. This time you should use lvl 3 techs with everyone except Kevin and Hawk, since sabers aren't used in this one. With SU's and SD's the lvl 3 techs of the strongest classes do around 990 damage. ====================================================================== 13. Miscellaneous things ====================================================================== Basically this is about those miscellaneous bits of information that don't really fit elsewhere. ---------------------------------------------------------------------- From Sinkaro: "Hi, I've read your FAQs about Kevin on www.gamefaqs.com, and I thought I might inform you of a very annoying problem for all Kevin users.. be he main character or comrade. I have tested and confirmed the fact that if you intend to go to the Beast Kingdom, or Moonlight Forest (or the Moonreading Tower therein) for purposes such as leveling up or whatever, if you ride Flammie there, and land at the Beast Kingdom during the daytime (night and day shift at a faster speed if you're on the scene where you're using transport such as a Ship, Flammie, etc., than if you were walking) then when you go into a fight, Kevin wont turn into a werewolf... Test this for yourself if you like, but for the record, if you decide to land at Mintos to stock on supplies or rest, and THEN go into the MLF, then you will transform. Anyways, I thought it would be an important fact for Kevin users to know, so they wont get their asses kicked when you can't transform." Ah, thank you for being the first real person who e-mailed me about this guide.Anyhow, hadn't noticed that myself, but it does work, I tried it. Basically what happens here is that the game doesn't do the automatic switch to nighttime normally done in that area. So while it looks like night and while it should be night, it actually is daytime. The only thing this affects is Kevin's transformation, other characters (obviously) remain normal. But an interesting thing is that the enemy werewolves _do_ remain in their wolf form, rather than turning back to beastmen... ---------------------------------------------------------------------- The Kevin bug, described by MeepleLard: "Kevin Transforms into a Wolf, he gets the normal +3 STR or there abouts, which is roughly the same as 43 points in the FCs (I know it should be 45, but the GH only gets 43 points) That's whats SUPPOSED To happen. Let Kevin be hit by the enemy in wolf form ONCE, and automatically, he gets the effect of Pressure Point or a Strength Up spell for that matter working on him w/out us knowning bar damage or checking his Stats as a wolf. This is the Kevin Bug." Some people think it's supposed to work that way. ---------------------------------------------------------------------- ====================================================================== 14. Credits ====================================================================== - Squaresoft for creating the greatest games ever. - CjayC for running www.gamefaqs.com. - MeepleLard (DbzFFLord@aol.com), Tw1light (Tw1l1ght@hotmail.com, and that 1l1 is one-L-one) and Lord Zero (lord_0@yahoo.com) for letting me use their character faqs as a guideline in writing this one. - MeepleLard, Paul Wolfstien, RyuSeiryuu, ThundaSnake, Aron Figaro, Anemo and AbsoluteZero xNighBladEx, Aron Figaro and Sinkaro for contributions. - Generally the people at the GameFAQ's SD3 board. - DC (ex-Magus) for creating the faq for this game that helped me through for the first time. ====================================================================== 15. Legal stuff ====================================================================== This faq is copyright 2001-2002 by Juha 'Veib' Alm (juha.alm@pp.inet.fi). All rights reserved. This guide may not be distributed in any way and anywhere without my permission. The latest version of this guide can be found at www.gamefaqs.com.