************************************* SEIKEN DENSETSU 3 GAME INFORMATION Compiled by Matt Mitchell Email: gaijin83@yahoo.com Document Version 1.0b (English only) ************************************* Latest updates to this FAQ are available at GameFAQs. (www.gamefaqs.com) WHAT'S NEW? - 5/05/00 --------------------- This FAQ is basically the same as my other FAQ on SD3, without all the Japanese text thrown in. The Japanese text kind of screwed up the formatting when printed, and this new move makes the FAQ far more accessible to the less Japanese-oriented (simply because you don't need anything special to view it). Since there is no Japanese, anytime you see the line 'Pic =', this will be an explanation of what the icon for the spell or skill looks like. This update also contains *much* more information than I had in v0.3. Once I get this document version finished, I will release another one with the Japanese text. Let me know if you like this turn of events. Also, I have a new email devoted only to my FAQs and the like, so please direct any questions to this address. It is listed at the top of the document. Thank you. COMING SOON ----------- A complete list of all the magic and its icons; a complete list of skills; a (near) complete list of the Class Change Items; a list of the Item Seeds; and an updated Special Thanks section. Be watching for it! THE STORY --------- Long, long ago, the world was enveloped in darkness. Seeing the world being guided to ruin, the Mana Goddess used the Sword of Mana to strike down the Mana Beasts, who were the 8 embodiments of disasters. She then sealed them within 8 stones. The darkness receded, and the world was fully created. The Mana Goddess then took on the form of a tree and began her long rest at the Holy Land. Many centuries have passed... However, a few manipulating people wish to obtain power that would surpass that of God. They plan to release the Mana Beasts from the 8 Stones, bringing rise to great conflicts. Peace has finally come to an end... On earth, Mana is quickly beginning to fade, and the Tree of Mana is starting to wither... THE CONTROLS ------------ D-Pad : Move characters; move cursor in menus. Start Button : Brings up Warehouse Screen and turns Player 2 On/Off (on second controller). Select Button : Choose different party leader. Y Button : Calls the Menu Screen. X Button : Calls the Ring Command menu. B Button : Uses Deathblow in battle; cancels selections in menu. A Button : Attacks in battle; initiates conversations with people; confirms selections in menu. L/R Buttons : Hold down to control other party members for a short time. THE MENU SCREEN --------------- Pressing Y brings up the Menu Screen, which consists of nine different windows. You can choose a different window by moving around with the D-Pad. Here are the nine windows you can view (- - is the window you start on after Y is pressed; the abbreviations after the full names are the ones used on the little "map" of sorts in the bottom right- hand corner that tells you which window you are on): .-------------------------------------------------------------------. | | | | | Window (WIN) | Inventory (INV) | Equip | | | | | |--------------------|--------------------------|-------------------| | | | | | Battle (BTL) | - - | Magic (MGC) | | | | | |--------------------|--------------------------|-------------------| | | | | | File | Status (STAT) | Controller (CON) | | | | | '-------------------------------------------------------------------' WIN : Lets you change the look and color of the text windows. INV : Allows you to check and see what equipment each character is currently carrying (equipped and unequipped). EQUIP : Allows you to change your characters' equipment (press Select to switch characters). BTL : Battle actions can be set under this menu. - - : Displays the day of the week, the time of day, money, and your characters' names, HP, and MP. MGC : Shows the current spells that each character knows, as well as a description of the spell (press Select to switch characters). FILE : Shows the contents of each save file on your cartridge, like location saved, time played, money, and party members. CON : Controller configuration can be changed under this screen. THE TREASURE ROULETTE --------------------- After a battle is won, the word "WIN!" will be displayed across the top of the screen. When this happens, there is also a chance that the last enemy defeated will leave behind a treasure chest. Upon opening this chest, a roulette will appear. Press the A Button to stop the roulette. Depending on what the cursor stops on, different things will occur. Here is a list of what can appear on the roulette wheel: Spikes : Spikes shoot out of the ground and hit the character who opened the chest for some damage. (Pic = vertical spikes) Ogre Box : The treasure chest comes alive and turns into a powerful monster, attacking the whole party until defeated. (Pic = treasure chest with eyes and horns, green and yellow) Arrows : Arrows rain down on the character who opened the chest for some damage. (Pic = horizontal arrows) Smoke : Smoke emits from the treasure chest, damaging everyone in the party. (Pic = pink smoke) Bomb : A bomb inside the chest explodes, damaging everyone in the party. (Appears later in game.) (Pic = explosion with word "Bom" written on it) Shijin-kun : The "Little Death God" comes and instantly kills the one who opened the chest with his giant sickle. (Appears later in game.) (Picture = little Grim Reaper) Kaizer : Much like the Ogre Box, but the Kaizer is more powerful. Mimic (Appears later in game.) (Pic = treasure chest with eyes and horns, red and grey) Stones : Stones rain down on the party causing damage. (Appears later in game.) (Pic = falling stones) THE BATTLE COMMAND SCREEN ------------------------- Under the menu screen, there is a section called "BTL" (see 'The Menu Screen' above). Under this section, you can set the battle actions of the party member in question (press Select to choose a different party member). The grid looks like this: .-----------------------------. | | | | | | | | 2 | | | B | .------------------------. | | | | | | | | |-----------------------------| | Don't use Deathblows | | | | | | | | | | | | A | | | | | | | | | | | | [Level 1 Deathblow] | |-----------------------------| | | | | | | | | | | | 1 | | | | | | [Level 2 Deathblow] | | | | | | | | | |-----------------------------| | | | | | | | | | [Level 3 Deathblow] | | | | | | C | | | | | | | | | '------------------------' |-----------------------------| | | | | | | | | | | 3 | | | | | | | | '-----------------------------' 1, 2, and 3 are your first, second, and third characters (1 is always the character you are setting actions for); A, B, and C are little mushroom-like enemy icons. Highlighting a number and letter together (use the D-Pad to highlight different icons together) gives your character a different command. Here are the possible commands: 1A = Attack Closest Enemies - Your character will attack any enemy that is closest to him/her. Pretty self-explanatory. 2A = (Character 2) At Same Strength - Your character will stick with whichever character is in this slot and do their best to protect him/her from harm. 3C = (Character 3) At Same Strength - Your character will stick with whichever character is in this slot and do their best to protect him/her from harm. 1B = Friends: Dispatch To Attack Enemies - Your other party members will stick close by the character who chose this, and will not attack until 'dispatched' on an enemy. To dispatch, simply attack the enemy you want them to attack. Then, after deciding upon the character's battle actions, you must decide upon which level Deathblow you want the character to use. The higher level the Deathblow, the longer it takes to charge. The decision is yours. Also, you can only select up to the highest level Deathblow you have at the time. DAY OR NIGHT, AND DAYS OF THE WEEK ---------------------------------- Seiken Densetsu 3 is one of the first Super Famicom games in which day turns into night, and days pass in "real" time. Certain enemies come out at night, and all of the elementals are stronger on their day. The day and time can be checked under the Menu Screen immediately after the Y Button is pressed. Look above the little "map" in the lower right- hand corner; this little bar shows all the information. It looks like this: .----------------------------------------. | DAY OF | | TIME OF | | | | THE | [Pic] | | [Pic] | | | WEEK | | THE DAY | | | '----------------------------------------' The [Pic] areas will be different for each area: for Day of the Week, it will be one of six of the eight Spirits and Faerie; for Time of the Day, it will be either Wisp or Shade (Wisp for daytime, Shade for night). The pictures in the Day of the Week cycle through as follows: Faerie, Luna, Salamander, Undine, Dryad, Jinn, and Gnome (can also be read as Sunday through Monday). On each Spirits' day, their elemental is much stronger than it would normally be. Use this information in conjunction with the next section to get the most out of the magic you use. THE MAGIC WEAKNESS CHART ------------------------ Most enemies in SD3 have a certain elemental that they are aligned with; in turn, each elemental has another elemental that it is very weak against. If you use the opposite elemental, you will do the most damage to the enemy. Also, if you use the opposite elemental on that Spirit's day, you will do much more damage. (For example, if it is Salamander's Day, and you are fighting ice elemental enemies, your fire magic will most likely kill them in one shot.) Below is a list of the six elementals, and which other elemental they are weak against. ('<-->' means 'is weak against'; the chart can be read either way, also.) Light (Wisp) <--> Dark (Shade) Earth (Gnome) <--> Wind (Jinn) Fire (Salamander) <--> Water (Undine) Tree (Dryad) <--> Moon (Luna) THE GROWTH SYSTEM ----------------- The Growth System is a new feature added to improve stats after one of the party members levels up. After a level up, the screen will pause, and a window will pop up with a few choices. These are all of areas of your character's status; choosing one of these areas will give them a +1 bonus in that area as well as the normal increase from the level up. Also, after you've chosen an area, you can't necessarily choose it again at the next level up. This feature can make your party very powerful, but it is always a good idea to maintain a balance in the characters' stats. After leveling up, this window will pop up: .------------------------------. | [Character's Class] | | | | Strength (STR) # | | Dexterity (DEX) # | | Constitution (CON) # | | Intelligence (INT) # | | Piety (PIE) # | | Luck (WC) # | '------------------------------' Note that the three-letter abbreviations after the full names are the ones used on the ring that appears around your character; they don't actually appear in the window. Here is a breakdown of what all of the different areas do for your character: STR : Raises the damage done by weapon attacks and Deathblows. DEX : Raises weapon attack rate and Evade rate. CON : Attacks do less damage to your character, and his/her HP rises. INT : Raises Magic Attack power and Magic Defense rate. PIE : Recovery magic becomes more effective, and Indirect Magic Defense rises. CLASS CHANGES ------------- However, the Class Change System is the main part of Seiken Densetsu 3. Through Class Changes, your characters become more powerful and learn spells and skills that they normally wouldn't learn in other Classes. There are three steps to making a Class Change (according to the game manual): 1) Find a Mana Stone. 2) Choose "Light" or "Dark". 3) Complete the Class Change. After a character reaches level 18, they are able to make their first Class Change. When you start the Class Change process, two options will appear. The upper option turns your character to the Light, and the lower option turns him/her to the Dark. The second Class Change can be done at level 38, where you can once again turn your character to the Light or Dark. Depending on the Class you change your characters into, they will learn different spells, Special Skills, and Deathblows. For more information on this, refer to each character's individual sections. LEARNING MAGIC AND SPECIAL SKILLS --------------------------------- All of the characters in Seiken Densetsu 3 can use magic. However, the requirements for each character are different: some start learning magic in their basic Class, and others have to go through a Class Change before any magic is learned. Anyway, once the requirements have been met, learning magic or special skills is simple: just gain levels. After gaining a level and going through the Growth System, there will be a special message displayed at the top of the screen that tells you that a new spell or special skill was learned. You will know it when you see it; check the character's spell and special skill list to find it. That's all there is to it. TRAVELING --------- Traveling is a vital part of Seiken Densetsu 3. The world is fairly large, and each method of travel has its advantages and disadvantages. Here are the four methods of travel: Cannon : The cannon is reserved for travel at the beginning of the game. You can start using the cannons after saving Watts and getting the Nitro Powder from him. The area covered by the cannons is limited to only a few towns, so you can't rely on it too much. Ship : Like the cannon, the ships are too limited in area. Good for a while, but once again, you can't rely on it too much. Booskaboo : After being saved from the Volcanic Island Booka by this big turtle (and getting the Pihyara Flute from Forthena's Heroic King Richard), you can use Booskaboo to get around. He is good transportation, but you can only land where there are beaches (you will know them when you see them). (Pic = flute) Flammie : Yes, everyone's favorite Sky Spirit is back! You can call Flammie after you get the Wind Drum from the Amazonesses at Laurent (much later in the game). Flammie is the final mode of transportion you will need. Riding on her back, you can go anywhere you have to go. (Pic = yellow drum) DURAN ----- *Mercenary from Forthena, the Kingdom of Grasslands Age: 17 Gender: Male Kingdom: Forthena In the Grassland Kingdom of Forthena, the mercenaries boast highly of this man. However, his personality is wild and he hates losing. When Duran is around the other mercenaries, they treat him as a very dangerous person. But despite all of this, he is a loyal follower of the King, with whom his beloved deceased father was close. Class Change Chart: Paladin Knight < / Lord Fighter \ Sword Master Gladiator < Duelist DEATHBLOWS: Fighter - Cross Slash Knight - Three Step Slash Gladiator - Tornado Sword Paladin - Light Sword Lord - Magic Slash Sword Master - Vacuum Blade Duelist - Lava Blade KEVIN ----- *The Only Son of the Beast King Age: 15 Gender: Male Kingdom: Beast Kingdom Kevin is the son of the Beast King, ruler of the Beast Kingdom; he is half-Beastman, half-human. Physically Kevin is an adult, but traces of a child remain in his heart. Because he dislikes other people, revealing his true feelings is difficult and painful. This in turn leads him to be misunderstood by others. Class Change Chart: God Hand Monk < / Warrior Monk Grappler \ Dervish Bashker < Death Hand DEATHBLOWS (Note: Kevin has two Deathblows for each Class.): Grappler - Dream Ashura Fist Monk - Flying Tornado Kick/Tornado Throw Bashker - Vacuum Suigetsu Slash/Bastard Slam God Hand - White Tiger Shock/Stardust Bomb Warrior Monk - Warrior's Hundred Kicks/Blow Impact Dervish - Dance of the Scarlet Sparrow Death Hand - Blue Dragon Killing Fist HAWKEYE ------- *A Member of the Naba'al Thieves Age: 15 Gender: Male Kingdom: Naba'al (pr. 'Nahbahl') A Thief from the group of robbers that live in the desert base. His personality is comical and romantic. However, in all seriousness, he possesses great dedication and loyalty, which many do not seem to realize. Class Change Chart: Wanderer Ranger < / Rogue Thief \ Ninja Master Ninja < Nightblade DEATHBLOWS: Thief - Backslash Ranger - Flying Swallow Throw Ninja - Shadow Slash Wanderer - Dance of the Rose Rogue - Thousand Slashes Ninja Master - Lurking in the Shadows Nightblade - Bunshin Slash ANGELA ------ *Princess of Altena, the Magic Kingdom Age: 19 Gender: Female Kingdom: Altena Daughter of the Queen of Reason, ruler of the Magic Kingdom of Altena. Angela is passionate, sexy, and colorful. However, she acts spoiled and is often jealous. Because of her childish ways, the Queen has decided to toss her out into the world to grow up. At the bottom of her heart, the Queen feels that this is what a loving mother would do. Class Change Chart: Grandevina Sorceress < / Arc Mage Magician \ Rune Master Delvar < Megas DEATHBLOWS: Magician - Double Attack Sorceress - Pink Typhoon Delvar - Star Attack Grandevina - Spiral Rod Arc Mage - Dancing Rod Rune Master - 10 Tons Megas - Hotshot CHARLOTTE --------- *Granddaughter of the Administrator of Light Age: 15 Gender: Female Kingdom: Wendel The granddaughter of Holy City Wendel's Administrator of Light. The blood of elves flows through her veins, causing her rate of growth to be slower than the other children's. Bright and talkative, she enjoys everything and stays energetic. But on the other hand, she has a profoundly superstitious side. Class Change Chart: Bishop Priestess < / Sage Cleric \ Necromancer Enchantress < Evil Shaman DEATHBLOWS: Cleric - Crash!Bang! Priestess - Jump Enchantress - Dash Bishop - Harisen Chop Sage - Die! Necromancer - Chaos Evil Shaman - Big Huge RIESZ ----- *Princess of Laurent, the Kingdom of Wind Age: 16 Gender: Female Kingdom: Laurent Princess of Laurent, the Kingdom of Wind, and the leader of a group of Amazoness Soldiers. She is only a young girl, but she already possesses a great determination and feeling of responsibility. She is also incredibly stubborn, and always presents the more realistic side of things. Class Change Chart: Vanadies Valkyrie < / Star Lancer Amazoness \ Dragon Master Rune Maiden < Fenril Knight DEATHBLOWS: Amazoness - Tornado Spear Valkyrie - Vacuum Wave Spear Rune Maiden - Flying Sky Spear Vanadies - Light Beam Spear Star Lancer - Flowing Star Thrust Dragon Master - Dragon Fang Spear Fenril Knight - Hundred Flower War Dance FAERIE ------ *Small Faerie in Service to the Mana Goddess One of the faeries that watched over the Mana Goddess while she slept as the Tree of Mana. She is one of the only ones who knows about Mana fading and the Tree withering, and the crisis the world will be in; she quickly started out to the Holy City of Wendel to have an audience. However, her power runs out before she gets there, and she eventually meets up with your main character. You travel together after that. THE SPIRITS & MAGIC ------------------- Earth Diamond Missile Earthquake Stone Cloud Protect Up Speed Down Diamond Saber Water Ice Smash Mega Splash Cold Blaze Mind Up Power Down Ice Saber Fire Fireball Explode Blaze Wall Power Up Mind Down Flame Saber Wind Air Blast Thunderstorm Stun Wind Speed Up Protect Down Thunder Saber Tree Sleep Flower Poison Bubble Tranceshape Aura Wave Counter Magic Leaf Saber Moon Lunatic Half Banish Body Change Life Booster Energy Ball Moon Saber Light Holy Ball Saint Beam Heal Light Magic Shield Tinkle Rain Saint Saber Dark Evil Gate Dark Force Deathspell Antimagic Black Curse Dark Saber