==----------------------------------------------------------------------------== | | | Seiken Densetsu 3 Class Information FAQ | | v0.99 - 08/14/1999 - llama (llama__@hotmail.com) | | | ==----------------------------------------------------------------------------== =-----------------= | | | Version history | | | =-----------------= v0.99 - Third version, added Shield subsection in the misc stuff section of the FAQ, added a To Do section and a subsection of specific info i need onto it, if you have any of this info, either e-mail me with the info if you have any or post it on the SD3 help board - http://members.boardhost.com/sd3, i'll probably get it all over time, but if you people have it, it's a lot faster for me and I can finish this FAQ faster. 0.95b - Second version, added classchange item uses - all are correct. fixed up lots of names of things - added proper translations for some of them. Added plusses and minusses sections for all classes EXCEPT the starting classes, other misc changes. still debating whether to add all of the ultimate weapons/armors, it could be *very* time consuming as i'd have to play every class through and get the weapons/armor, any contributions on the SD3 help board (http://members.boardhost.com/sd3) would be appreciated. 0.9b - First version, got everything up, formatted, etc., this is the base of the FAQ, if people are interested I will probably add an ultimate weapon/armor section onto each class telling what the best weapon/armor available for a specific class is, I might put some other sections into the FAQ if people have any good ideas which fit into this CLASS INFORMATION FAQ. Some of the names of the power attacks and some spells and skills (not a large majority, thankfully :) aren't translated properly, I will have those properly done when I get through to playing those classes. have fun. =-----------------= | | | To Do | | | =-----------------= ! = must do / = might do ! fix all the names of spells/skills/power attacks/etc, will get done when i get around to playing those specific classes ! spell/grammar check this document one more time when done / add ultimate armor/weapons list for each final class === Specific info I need: Hawk's Ninja Master and Rogue Power Attack names the name of the Wolf for Kevin's class "Monk" Lise's Star Lancer, Vanadies, Valkyrie, and Dragon Lancer Power Attack names the full list of Hawk's Rogue spell names, and whether they effect one or all targets. Duran's Paladin and Duelist power attack names =-----------------= | | | Overview | | | =-----------------= Seiken Densetsu 3 has a unique class changing system, which, when enough experience is gained, you may change your alignment, you may go either Light or Dark a total of two times during the game, although the second requires a specific item. This document will inform you of the abilities and spells of all of the classes/characters in this game. I'm not sure about some of the names of these attacks/spells and items, as I have not been able to play every class, but as soon as I get them I will add the correct translation of the names so things are more accurate. This was written in wordpad with word wrap on wrap to window at 1024x768 with wordpad running fullscreen. Changing to the Final classes requires special items, this will be covered later in the document. this is the legend for class changing, will help you 'visualize' how class changing is done. Light-Light _____________ Light / ______/ / \ Light-Dark / \_____________ / Neutral / --------- \ Dark-Light \ _____________ \ Dark / \______/ \ Dark-Dark \_____________ as you can see clearly here, if you pick dark for your first class change you obviously cannot become a Light-Light class to finish. =-------------------------------= | | | Character/Class Information | | | =-------------------------------= on skills/spells/power attacks: * = multitarget/affect all +/- lines = class plusses and minusses, ie. whats good about a class and whats not =------------= | | | Duran | | | =------------= Duran is a Swordsman, he has the most single-hit damage but Kevin and Hawk, most of the time can deal more than he can with their dual-hit attacks, throughout the game he learns magic based on what alignment you pick for him, when he goes Dark he learns mostly Saber magic, infact, the Swordmaster class learns only saber magic, while the Light alignment classes learn mostly healing magic, with the exception of the Paladin who gets Saint Saber. === Fighter (Neutral): This is Duran's starting class, he does nothing but attack with his sword until class change. power attacks: Cross Slash spells/skills: none. === Knight (Light): This is Duran's first Light class, he learns Heal Light and can use a Shield, not much to say here, his final classes do all the talking. power attacks: 3-Step Cut spells/skills: Heal Light + Heal Light, can equip Shields - Much lower attack power than the Gladiator, No fullscreen power attack === Paladin (Light+Light): The Paladin is Duran's best Light class, he knows Saint Saber and has a fullscreen power attack. Paladin is probably his best final light class if you already have a healer in your group. power attacks: *Light Flash Blade spells/skills: Heal Light, Saint Saber item needed: Paladin's Proof item use: *Saint Saber + All of Knight's abilities, Higher attack power, Saint Saber, Good fullscreen power attack, Best Shield - Attack power blows compared to the Dark classes, not many spells === Lord (Light+Dark): The Lord is OK, he knows tinkle rain in addition to heal light which can now be multitargetted, if you already have a healer in your group, I highly recommend you make Duran a Paladin if you chose Knight in your first class change. power attacks: Magic Circle spells/skills: *Heal Light, Tinkle Rain item needed: Lord's Proof item use: *Heal Light + Multitarget Heal Light - Lowest Attack power of all Duran's final classes, Subscreen pose is lame, Not much for variety === Gladiator (Dark): This is Duran's first dark class , he learns all of the elemental sabers (flame, ice, thunder, diamond) and has better attack power than the Knight, however he cannot use a Shield and neither can any of the other dark Duran classes. power attacks: *Whirlwind Sword spells/skills: Ice Saber, Flame Saber, Thunder Saber, Diamond Saber + High attack power, 4 Elemental Sabers, Fullscreen power attack - No Shield. === Duelist (Dark+Dark): The Duelist is Duran's most physically powerful class, he knows all of the Gladiator's spells in addition to the Dark Saber which he gets, I find this class pretty much sucks compared to the Swordmaster since Dark Saber is pretty useless against many of the final bosses, although he does have slightly higher attack power than the Swordmaster. power attacks: *Eruption Sword spells/skills: Ice Saber, Flame Saber, Thunder Saber, Diamond Saber, Dark Saber item needed: Duelist's Proof item use: *Dark Saber + Highest attack power/strength of any character/class in the game, Eruption Sword power attack. - Dark Saber - useless, no Shield.. === Swordmaster (Dark+Light): This is probably Duran's best class, he gets all of the gladiator's spells and is able to multitarget them, in addition to this he gets Moon Saber and Leaf Saber (HP Rasp and MP Rasp respectively) and is the ONLY class in the game which gets both of these sabers in one class, although he cannot cast these final two sabers on more than one target, it's the idea of having both of these useful sabers which is appealing. power attacks: *Vacuum Blade spells/skills: *Ice Saber, *Flame Saber, *Thunder Saber, *Diamond Saber, Moon Saber, Leaf Saber item needed: Master's Proof item use: *Diamond Saber + All Sabers except for Dark and Saint, Only class to have both Moon and Leaf Saber, Duran's best all around class - No Shield, Not as high of attack power as the Duelist, Would have been usefull if i could cast both Moon and Leaf sabers on everyone. === =------------= | | | Kevin | | | =------------= Kevin is the best fighter in the game hands down, he's not much for variety but if you need to deal a good asswooping Kevin is who you need, with his ability to hit the enemy twice in a swing. Kevin transforms into a werewolf at night making him much more powerful than he is in the day, depending on what you pick for class changes, he changes into different wolves. ALSO, Kevin is the ONLY character to have more than one power attack per class - he has his normal attack, usually a fullscreen or other damaging attack, and a Body Slam attack. === Grappler (Neutral): This is Kevin's starting class, same as Duran's start class basically, just fights. power attacks: Ashura Dream Fist spells/skills: none. === Monk (Light): This is Kevin's first Light class, he transforms into a brownish wolf with a purple uniform, knows heal Light and a useful spell called Pressure Point which makes him almost as powerful as the werewolf during the day, the downside of this spell is that it can only be used on Kevin himself. power attacks: *Whirlwind Kick, Tornado Throw spells/skills: Heal Light, Pressure Point + Heal Light, Pressure Point (makes him almost as powerful as the Wolf - during the day), Nice power attacks - Not real high attack power as in the Bashkar === God Hand (Light-Light): The God Hand is a pretty heavy hitter, but his spells aren't exactly up to par, he gets the (IMO) useless Aura Wave spell, although his power attacks are very punishing, I still prefer Warrior Monk if Kevin is Light class of any kind, the God Hand becomes a Golden Wolf at Night. power attacks: *Byakko Shockwave, Stardust Bomb spells/skills: Heal Light, Aura Wave, Pressure Point item needed: Gold Wolf Soul item use: Aura Wave + Aura Wave, Good power attacks, Golden Wolf - Can't cast Heal Light on all === Warrior Monk (Light+Dark): This is Kevin's best and most useful class, he gets the ability to multitarget heal light, as well as the always useful Leaf Saber, although the Death Hand is much more powerful, as well as the God Hand.. by a bit, the only downside is he doesn't have a power attack which attacks all enemies, usually not a concern against most bosses anyways, the Warrior Monk becomes a Silver Wolf at Night. power attacks: Genbu 100-Kick, Blow Impact spells/skills: *Heal Light, Pressure Point, Leaf Saber item needed: Silver Wolf Soul item use: Leaf Saber + Heal Light multitargetting, Leaf Saber - Lowest attack power of all Wolves, but is still powerful, No fullscreen power attack === Bashkar (Dark): The Bashkar is Kevin's first Dark class, he has no spells but is considerably more powerful than the Monk. The Bashkar becomes a Black Fang at night power attacks: Water-Moon Slice, Bastard Slam spells/skills: none. + High attack power - No spells/skills, no fullscreen power attack === Dervish (Dark+Dark): The Dervish is Kevin's second strongest physical attack class, he has the semi-usefull Moon Saber, and is a good fighter. Either final Dark class is acceptable, it's really a choice of more attack power with the Death Hand or the Moon Saber that the Dervish gets. Dervish becomes a Bloody Wolf at night. power attacks: *Sazuku Sky Dance, Veritubach spells/skills: Moon Saber item needed: Demon Wolf Soul item use: *Moon Saber + Decent attack power, Moon Saber, fullscreen power attack is almost as good as Seiryuu Death Fist - Not as powerful as the Death Hand, Moon Saber isn't as good as Leaf Saber === Death Hand (Dark+Light): the Death Hand is Kevin's strongest class, he is a better fighter than the Dervish but doesn't have Moon Saber like the Dervish does. Death Hand becomes a Wolf Devil (the strongest Werewolf) at night. power attacks: *Seiryuu Death Fist, Dead Crush spells/skills: Energy Ball item needed: Death Wolf Soul item use: Energy Ball + Great power attacks, Wolf Devil, Highest attack power of all of Kevin's classes - Energy Ball becomes useless when HP gets real high, not much for variety === =------------= | | | Hawk | | | =------------= Hawk is a character of great variety, he infact, has the most variety in skills/spells/power attacks of any character in the game, his ability to do dual attacks quickly makes him one of the best fighters, towards the Light he tends to use traps and natural forces for spells, towards the dark he tends to use Ninjitsu attacks which not only damage but lower enemy statistics. === Thief (Neutral): The Thief is basically the same as Duran and Kevin's starting character's, boring, just fights. power attacks: Back Slash spells/skills: none === Ranger (Light): Hawk's first Light class isn't much different than the Thief, other than the fact he gets a fullscreen power attack and gets a few (weak) traps, he is most useful for the final classes. power attacks: *Flying Swallow Toss spells/skills: Arrow, Spike + Decent fullscreen power attack - spells/skills aren't very powerful, attack power isn't good === Wanderer (Light+Light): The Wanderer isn't much on attack power, and I didn't find many of his abilities useful, with the exception of Lunatic which lowers an enemies' Max HP. power attacks: Dance of Roses spells/skills: *Body Change, *Sleep Flower, Arrow, Spike, Half Vanish, TransShape, Life Booster, Aura Wave, Poison Bubble, Counter Magic, Energy Ball, Lunatic item needed: Good Luck die item use: Life Boost + Many different skills/spells, Lunatic, Aura Wave - No fullscreen power attack, most of his spells and skills are useless or not very good, lowest attack power of all of Hawk's classes, including Thief. === Rogue (Light+Dark): The Rogue has many different skills, he is above average in attack power, overall a good character if you go the light path with Hawk. power attacks: Shadow Slash spells/skills: *Body Change, *Sleep Flower, Arrow, Spike, Stone Drop, Denrai, Cutter Missile, Axe Bomber, Rocket Launcher, Dark Kendo Stick?, Grenade Bomb, Silver Dart item needed: Bad Luck die item use: *Denrai + Many usefull spells and skills, Above average attack power - As with the Wanderer, some of his spells and skills aren't too useful since they are weak, no fullscreen power attack. === Ninja (Dark): This is Hawk's first Dark class, better than the Ranger in attack power, yet lacking a fullscreen power attack, his ninjitsu attacks will prove him useful above all others. power attacks: Silhouette Slice spells/skills: Shuriken, Earth Jutsu, Thunder Jutsu, Water Jutsu, Fire Jutsu + Ninjitsu attacks do damage and lower statistics, higher attack power than the Ranger - No fullscreen power attack === Nightblade (Dark+Dark): The Nightblade is very useful not only in his power attack but his skills/spells, he has many new ninjitsu-style attacks to his disposal over the ninja and ninja master, and he looks damn slick compared to most other characters - I highly recommend Nightblade with Hawk. power attacks: *Split-Image Slice spells/skills: Shuriken, Earth Jutsu, Thunder Jutsu, Water Jutsu, Fire Jutsu, Poison Breath, Fire Breath, Blow Needles, Deadly Weapon, *Black Rain item needed: Nighteye die item use: *Thunder Jutsu + Lots of new jitsu-style attacks that really are useful, Great colors, great balance of attack power and skills/spells, Split-Image Slice really hurts - Not as high of attack power as the Ninja Master === Ninja Master (Dark+Light): The Ninja Master gains no more skills over the Ninja, but he can multitarget the existing ninjitsu attacks, he can throw many Shurkens when he uses his Shuriken skill, resulting in a better effect. Kevin also has a powerful single-enemy power attack and has higher attack power than the nightblade, IMO he's still not as good as the Nightblade. power attacks: Shadow Dive spells/skills: *Shuriken, *Earth Jutsu, *Thunder Jutsu, *Water Jutsu, *Fire Jutsu item needed: Bullseye die item use: *Fire Jutsu + Highest Attack power of all Hawk's classes, Multitarget on the Ninjitsu skills, High speed, Can toss many Shurikens quickly - No new skills or spells over the Ninja, only abilities to multitarget them, No fullscreen power attack === =------------= | | | Angela | | | =------------= Angela is THE offense magic user in SD3, she gets different spells of power/use depending on what classes you change to, she isn't much for a physical asswooping like Kevin is, but she can sure deal out a lot with that magic, unlike the characters above, Angela actually gets magic before her first class change. === Magician (Neutral): Other than getting useful offensive magic before everyone else, she is just average. power attacks: Double Attack spells/skills: *Holy Ball, *Evil Gate, *Gem Missile, *Air Blast, *Fireball, *Ice Smash === Sorceress (Light): The Sorceress is better than the Delvar simply because she learns more magic earlier, however, the Delvar converts into final classes of much more use than any of the light classes. power attacks: Pink Typhoon spells/skills: *Holy Ball, *Evil Gate, *Gem Missile, *Air Blast, *Fireball, *Ice Smash, Saint Beam, Earthquake, Thunderstorm, Explode, Mega Splash + Gets many spells early - Power attack is poor, low attack power === Grand Devina (Light+Light): Grand Devina gets double spell and the ability to multitarget all the level 2 spells that the sorceress learned, still I don't find this useful enough and double spell is very annoying to wait for it to finish after a few castings. power attacks: Spiral Rod spells/skills: *Holy Ball, *Evil Gate, *Gem Missile, *Air Blast, *Fireball, *Ice Smash, *Saint Beam, *Earthquake, *Thunderstorm, *Explode, *Mega Splash, *Double Spell item needed: Arcane Book item use: *Saint Beam + Double Spell, can multitarget every spell - Double Spell is annoying to wait for, low attack power === Arch Mage (Light+Dark): the Arch Mage isn't all that, basically the Grand Devina with a different spell (Rainbow), and a different power attack. power attacks: Dancing Rod spells/skills: *Holy Ball, *Evil Gate, *Gem Missile, *Air Blast, *Fireball, *Ice Smash, *Saint Beam, *Earthquake, *Thunderstorm, *Explode, *Mega Splash, *Rainbow item needed: Book of Secrets item use: *Explode + Rainbow, can multitarget all spells - low attack power === Delvar (Dark): The Delvar sucks. She only learns one more spell than the Magician and it's not even that great, however, her later classes that can be gotten through the Delvar, are very powerful indeed. power attacks: Star Attack spells/skills: *Holy Ball, *Evil Gate, *Gem Missile, *Air Blast, *Fireball, *Ice Smash, Dark Force + Useful for her later classes, nice power attack even if it's not fullscreen - Only gets one more spell over the Magician === Magus (Dark+Dark): Magus learns Ancient, the most powerful spell in the game, because of this it might be a wise idea to pick her as a final class, however ancient takes quite a long time to cast as in Double Spell, i would recommend the Rune Master. power attacks: Hot Shot spells/skills: *Holy Ball, *Evil Gate, *Gem Missile, *Air Blast, *Fireball, *Ice Smash, *Dark Force, *Earthquake, *Thunderstorm, *Explode, *Mega Splash, *Ancient item needed: Forbidden Book item use: *Dark Force + Ancient, most powerful spell in the game, can multitarget all spells - slow spell casting compared to some other Angela classes === Rune Master (Dark+Light): Rune Master is, hands down, Angela's best class, not only does she get the Death Spell, but along with it the full set of other level 3 elemental attacks which you can't find anywhere else, and do not only huge damage but status effects as well. power attacks: 10t spells/skills: *Holy Ball, *Evil Gate, *Gem Missile, *Air Blast, *Fireball, *Ice Smash, *Dark Force, DeathSpell, Stone Cloud, Stun Wind, Blaze Wall, Cold Breeze item needed: Book of Rune item use: DeathSpell + DeathSpell and other Level 3 elemental spells, Nice power attack - Can't multitarget the Level 3 elemental spells === =------------= | | | Carlie | | | =------------= Carlie is the best healer in the game, although Kevin and Duran can double as healers, Duran's class that can do mass healing is less favorable, Carlie can also double as Lise as a Dark classes purpose and do many other fun things, she is also the only character to learn Heal Light before a class change. === Cleric (Neutral): Carlie's joe blow startoff class, learns 2 spells that might be of use to you early in the game :) power attacks: Bonkle spells/skills: Heal Light, Tinkle Rain === Priestess (Light): The Priestess learns 4 elemental sabers as well as holy ball and the ability to multitarget Heal Light. she can't fight as well as the enchantress but is a better class overall. power attacks: Jump spells/skills: *Heal Light, Tinkle Rain, Holy Ball, Diamond Saber, Thunder Saber, Flame, Ice Saber + 4 elemental Sabers - Low attack power === Bishop (Light+Light): If you are going to play Kevin/Carlie's quest and have carlie in your group, you will most likely want her as Bishop for the turn undead spell, other than that she gets the ever useful Saint Saber and a few other goodies. power attacks: ChopChop spells/skills: *Heal Light, *Tinkle Rain, Holy Ball, Diamond Saber, Thunder Saber, Flame Saber, Ice Saber, Saint Saber, Magic Shield, *Turn Undead item needed: Holy Water Vial item use: *Heal Light + Turn Undead is useful if you play the Kevin/Carlie quest, Saint Saber, Magic Shield - Low attack power, poor power attack === Sage (Light+Dark): The Sage sucks. She only gets multitarget abilities on all of the priestesses' spells.. and not even a fullscreen power attack to make up for it. power attacks: BoomBoom spells/skills: *Heal Light, *Tinkle Rain, *Holy Ball, *Diamond Saber, *Thunder Saber, *Flame Saber, *Ice Saber item needed: Bottle of Salt item use: *Tinkle Rain + multitarget on all spells - nothing new over the priestess === Enchantress (Dark): The enchantress sucks as well, she has a few weak summon spells, although the classes she can transform into later make up for it. she has no real good spells but does have multitarget Heal Light. power attacks: Dash spells/skills: *Heal Light, Tinkle Rain, Machine Golem, Unicorn + Higher attack power for Carlie, Multitarget Heal Light - Summon spells aren't that useful - low power === Evil Shaman (Dark+Dark): Evil Shaman gets some serious summon magic and the always useful Demon Breath, as well as a few other goodies, a well rounded class. power attacks: HugeHuge spells/skills: *Heal Light, Tinkle Rain, AntiMagic, Machine Golem, Unicorn, Gremlin, Great Demon, *Demon Breath item needed: Bottle of Blood item use: AntiMagic + Great Demon summon, Demon Breath, AntiMagic, best attack power of all of Carlie's classes - Other than Demon Breath and Great Demon summons she really doesn't have any effect magic or anything good. === Necromancer (Dark+Light): The Necromancer is probably Carlie's most useful class if you aren't doing the Kevin/Carlie quest. not only does she get the ever- usefull Black Curse which lowers all of an enemies' statistics at once, she gets Tinkle Rain multitarget and some pretty good summon spells, and also the not-so- useful Dark Saber. power attacks: Craaaazy spells/skills: *Heal Light, *Tinkle Rain, Dark Saber, Black Curse, Machine Golem, Unicorn, Ghoul, Ghost item needed: Bottle of Ashes item use: Black Curse + Black Curse, Heal Light/Tinkle Rain multitarget - Dark Saber isn't useful, can sort of be obsoleted by using bottle of ashes items instead of using necromancer and the spell, i still prefer the spell. === =------------= | | | Lise | | | =------------= Lise is an average fighter, not as good as Duran but faster on the swing recovery, her real strength's lay in her magic she learns at class change, whether it be stat up on your group or stat down on enemy, it's your choice. === Amazoness (Neutral): Lise's starting class, nothing special. power attacks: Whirlwind Lance spells/skills: none. === Valkyrie (Light): Lise's first light class, the Valkyrie, learns some stat-up spells, though they don't affect everyone, this is why the Valkyrie sucks compared to the Rune Maiden. power attacks: *Vacuum Wave Spear spells/skills: Protect Up, Speed Up, Power Up, Mind Up + Fullscreen power attack - Can't multitarget stat-up spells === Vanadies (Light+Light): Vanadies blows. plain and simple, the stat-up spells still aren't multitarget like with the star lancer and the summon spell makes enemies chibikos which give you 0 exp. for killing. as with all her final classes, Lise has a summon spell, Freya. power attacks: *Light Ball Spear spells/skills: Protect Up, Speed Up, Power Up, Mind Up, *Freya item needed: Briesingamen item use: *Power Up + Fullscreen power attack does serious damage - Freya does lame things, STILL can't multitarget stat-up spells === Star Lancer (Light+Dark): The Star Lancer is impressive, not only does she have multitarget stat-up spells but she has a summon which DOESN'T do lame things like the Vanadies' summon spell does and sometimes silences enemies making them unable to counter it with a power attack or spell, this is definitely the class of choice if you go light with Lise. power attacks: Shooting Star Spear spells/skills: *Protect Up, *Speed Up, *Power Up, *Mind Up, *Marduck item needed: MorningStar Chain item use: *Speed Up + multitargets stat-up spells, Marduck, Good attack power, better overall than the Vanadies is, Arguably Lise's best class - no fullscreen power attack === Rune Maiden (Dark): Lise's first dark class is better than her first light as mentioned above, she can lower stats faster and with less MP then it would take to up your whole group, basically the same effect. power attacks: *Flying Heaven Spear spells/skills: Speed Down, Protect Down, Power Down, Mind Down + Stat-down spells can be used quicker and with less MP than stat-up before the stat-ups are multitargetted, fullscreen power attack - none i can think of === Fenrir Knight (Dark+Dark): The Fenrir Knight is Lise's best Dark class, if you like lowering your enemies' stats as opposed to boosting yours, go with the Fenrir Knight - that simple. power attacks: Hundred Flower Dance spells/skills: *Speed Down, *Protect Down, *Power Down, *Mind Down, *Lamia Naga item needed: Gleipnir item use: *Mind Down + Multitarget on stat-down spells, Lamia Naga, high attack power - No fulscreen power attack === Dragon Master (Dark+Light): The Dragon Master, as with Vanadies, sucks. She has very ugly looking summon which doesn't do all that much damage and poisons the enemy. power attacks: Dragon Fang Spear spells/skills: Speed Down, Protect Down, Power Down, Mind Down, *Jormundgand item needed: KnightDragon Chain item use: *Protect Down + none really - No fullscreen power attack, Jormundgand isn't that great, STILL can't multitarget the stat-down spells === =-------------= | | | Misc. Stuff | | | =-------------= When to do the class changes: You do your first class change at level 18, you choose either light or dark and there's no turning back, the second occurs at level 38, and needs a proper item. Where to do the class changes: the first class change can be done at a Mana Stone, simply 'talk' to it and if you are the proper level, you can change class, there are many that you can use, but usually by the time you are ready to class change, you will be around the Labyrinth of Ice Walls or the Valley of Flames. Mana Stones stay where they are as a place usable to class change until the 8 god-beasts are released. From there on you must rely on the Goddess Statue in the Mana Holyland.. locations of usable Mana Stones are as follows: Corridor of Wind - Rolante, Labyrinth of Ice Walls - Altena, Valley of Flames - Navarre Desert, Moonreading Tower - Beast Kingdom/Moonlight Forest, all of the other's are non- accessible. The great Mystery about Shields: Seems every now and then everyone's asking about Shields and where to get them, and which ones are good. well this part of the FAQ covers every Shield in the game.. remember, you can only use Shields on Duran and only if he's a LIGHT class, all the Shield's except Adamant Shield and Sacred Shield have the same evade rate, just different immunities. Golden Shield: First shield you can get, Buy it in Elrand, the snow villagee Water Dragon Shield: First of four elemental Shields, strong against water/ice, buy in Forcena Red Heat Shield: Second of four elemental shields, strong against fire, buy in Forcena Thunder God Shield: Third of four elemental Shields, strong against lightning/wind, buy in Forcena Earth Shield: Last of four elemental Shields, strong against Earth, buy in Forcena Dragon Shield: Best Shield for the Knight, strong against Dragons, get from weapon/armor seed when you are a night. Oath Shield: Get from weapon/armor seed, kind of sucks. Adamant Shield: Get from weapon/armor seed when you are a Lord, it's the Lord's best Shield, better evade rate than the below Sacred Shield: Get from weapon/armor seed when you are a Paladin, it's the best Shield in the game.. only for Paladins. The 'Mystery' behind ??? Seeds: Many of you know when you go to do your second class change you will be asked for a special item, how you get these items is from ??? seeds, they are obtainable reliably from monsters in your characters' final area, the final areas are as listed, if you picked one of the following for a main (first selected) character, you will go to these places to find the seeds... Duran/Angela - Glass Desert/Dragon's hole Kevin/Carlie - Jungle Of Illusion/Mirage Palace Hawk/Lise - Cave of Darkness/Castle of Darkness ... when you obtain a number of these seeds, 6-10 should be acceptable, head to the nearest inn and use them in the little box that's in the inn, when you plant the seeds, you will get a class change item, it will not always be what you want, you can always go get more ??? seeds though. Obtaining your characters' ultimate weapons/armor: In the same places as the ??? seeds, you can get get weapon/armor seeds, some enemies typically drop boxes with these seeds in them, same idea with the ??? seeds, go plant them. I recommend you plant them after you've done your final class change so you can get the best possibly weapons and armor available, the enemies that usually drop these are as follows: Wolf Devil, Nightblade, Zombie Dragon, Dark Lord.. a few others that don't commonly drop them as well, but I won't mention them here. =-------------= | | | end of file | | | =-------------=