@@@@@@@\ @ \ @@@@@@@@\@@@ @@@ @@@@@@@ /@@@@@@ / @ /@@@ /@@@ @@%@@@@@@ \ @%@ \ @@%%%%@@ @%@ @%@ @%%%%%%@ @%%%%%@ / @%@ / @%@/@%@ @%%@ \ @%%%@ \ @%%@\ \@%@ @%@ @%%|\%%@ @%%|\%%@ / @%%%@ @%@%@ @@@@@@@ @%/ \%@ \ @%%@ \ @%@ @%@ @%%|/%%@ @%%|/%%@/ @%/ \%@ /@%@ @%%@ @%@@@@@%@ \ @%%@ \@%@ @%@ @%%%%%< @%%%%%%@ @%@@@@@%@ / @%@ @@@@@%%@@ @%@ \ @%@ \@%%@ @%%@%%@ @%@ @%@ @%%%%%@ @%@ /@%@ @%@ @@@@@@@ @@@ \ @@@ @@@@ |@@@@@| @@@ @@@ @@@@@@ @@@ / @@@ @@@ \ \ \ \ \\ \ | | | | | |/ // / / / // / \ \ @@@\ @@@\@@@\ @@@@@@@@/@@@ @@@/@@@@@@@@ / / // / \ \ @%%@\@%@ @%@ @@%@@@@@@ @%@ @%@ @@%%%%@@ / / // / \ \ @%%%%%%@ @%@ @%@ / @%@ @%@/ /@%%@ / / // / \ \ @%%%%%%@ @%@ @%@ /@@@ @%@@@%@ / @%%@ / / // / |\__ \ \ @%%%%%%@ @%@ @%@ / @%@ @%@ @%@/ @%%@ / / // / __/| | \__ \ \ @%@ @%%@ @%@ @%@@@@@%@ @%@ @%@ @%%@/ / // / __/ | | @@@ \__\ \@@@ @@@ @@@ @@@@@@@@ @@@ @@@ @@@@ / // / __/ @@@ | |@@@@@@@@@\\_ \ \ \ \ \ \ \ / / / / / / / / // /__/ @@@@@| |@@ @@@@@@ \__ \ \ \ \ \ \ \ / / / / / / / / // /@@@@ @@@@ @@| |@@ @@ @@ \_____\_\__\_\_\_\__\__/_/_/_/_/___/__/_/__//__/ @###@ @@@@ @@| |@@ @@ @@@@ @@@ @@@@@ @@@ @@@@ @@@ @@@@@@@@@@@@ @###@@@@@ | |@@ @@ @##@ @@ @@ @@ @@ @##@@@ @@@ @@ @ @@ @ @####@@@@ | |@@ @@ @##@ @@ @@ @@ @@ @##@@@ @@@ @@ @ @@ @ @# ##@@@ | |@@ @@ @##@ @@ @@ @@ @@ @##@@@ @@ @@ @# ##@@@ | |@@ @@ @##@ @@@ @@@ @@@ @@@ @##@@@ @@ @@ @# ##@@@ | |@@ @@ @##@ @@@ @@@ @@@ @@@ @##@@@ @@ @@ @# ##@@@ | |@@@@ @@ @##@ @@@@ @@@@ @@@@ @@@@ @##@@@ @@ @@ @# #@ @@@@ | |@@@@@ @@ @##@ @@ @ @ @@ @@ @ @ @@ @##@ @@@ @@ @@@@ @####@ @@@@@| | @@@@ @@ @ @ @@ @ @ @@ @@ @ @ @@ @ @ @@ @@ @@ @#@@@ @@@@| | @@ @@ @ @ @@ @ @ @@ @@ @ @ @@ @ @ @@ @@ @@ @@ @@ @@| | @@ @@ @##@ @@ @ @ @@ @@ @ @ @@ @##@ @@ @@ @@ @@ @@ @@| | @@ @@ @@@@ @@ @ @ @@ @@ @ @ @@ @@@@ @@ @@ @@ @@ @@ @@| | @@ @@ @@ @@ @ @@ @@@ @@ @@ @@@ @@ @ @@ @ @@ @@ @@ @ @@ @@ @@| | @@ @@ @@ @@@@ @@@@@@ @ @@@@@@@ @ @@@@@@ @@@@ @@ @@ @@ @ @@ @@ @@| |@@ @@ @@@@@@ @@@@ @@@@@@_@_@@@@@@@_@_@@@@@@_@@@@@@___@@@@_@@@@@@ @@ @@ @@ @@| |@@ @@@@@@@@@ __/ \__@@@ @@ @@ @@| |@@ @@@@@@@@@/ @@@ @@@@@ @@| |@@@@@ __/ \_@@@@@@@@| | @@@__/ \__@@@ | | __/ \__ | |/ \| =============================================================================== ASCII Art By Neil Swint Created: January 10, 2004. Version 1.00 =============================================================================== SATURDAY NIGHT SLAMMASTERS Complete Move List FAQ By: Neil Swint =============================================================================== Contents I. Welcome to Slamtown U.S.A. II. Controller Set-Up and Option Screen III. Match Rules IV. The Basics V. Slammaster Move List and Bios Alexander the Grater Biff Slamkovich "The Rocking Russkie" El Stingray Great Oni, The Gunloc "The Loose cannon" Harry Hicks Jumbo "Flap" Jack King Rasta "Mon" & Freak Mike Haggar "The Uncivil Servant" Scorpion, The Titanic Tim "The Battle Axe" Victor Ortega VI. Secrets & Codes VII. Credits =============================================================================== I. WELCOME TO SLAMTOWN U.S.A. =============================================================================== If this is your first trip to Slamtown U.S.A. then I say welcome, and I hope my FAQ teaches you all the ins and outs of this game. I have been playing this game for more than 11 years now, so I have basically figured out every move you can do and all the tricks to this game. I now wish to pass my experience onto you fellow Slammasters. This FAQ will inform you on what every Slammaster can do, and hopefully will enlighten you on some moves you had no idea were even in the game. From Haggar's atomic legdrop to El Stingray's standing backflip evasion tactics, every move is here! Slammasters, the mother, father, sister and brother of all 2-D wrestling games. This game was huge in the arcade when it was first released in 1993. After playing it you'll see why. Slammasters is easy to jump into. It has great characters (though some are Street Fighter-esque.) But this game was made by Capcom, so that's okay, and also part of the fun as you'll see later. ;) Gameplay is graceful and responsive, and all the moves are executed very easily. Each wrestler comes with their own theme songs and King Rasta, with his very own monkey. ;) Best of all Mike Haggar from Final Fight fame can be used in this game, complete with his spinning clothesline and piledriver! One of my favorite things about this game is something that few know. This game was released in 1993, but the game itself actually takes place in the 80's! In Mike Haggar's profile it lists him as the former mayor of Metro City. In Final Fight it lists him as a former pro wrestler. Capcom of Japan stated that Haggar was in the middle of elections during Slammasters. When this mess was finally sorted out Slammasters ended up being the first game in Capcom's timeline and the CWA ended up roughly being circa 1981. Okay wait a second, this game is so amazing and is supposed to be taking place in the 80's, when wrestling was still really good? Okay. This really is the best wrestling game ever!! Slammasters has a decent 1-on-1 mode, but anybody that has played this game knows that you don't play Slammasters for its singles mode. What makes this game so good is the fact that Saturday Night Slammasters has THE BEST multiplayer wrestling I have ever seen, and I have played alot of wrestling games. That's right, this game is for up to 4 players! Two teams in the ring at once, two wrestlers on each team. Be the first team to pin or make both of your opponent's submit. Once a wrestler is pinned or taps out, they leave the ring and the match continues. Get ready for brutal lightning quick wrestling action, the likes of which you've never seen! =============================================================================== II. CONTROLLER SET-UP AND OPTION SCREEN =============================================================================== So simple, so good. Y: Strike & grapple B: Jump A: Pin Directional pad moves your wrestler around the ring. You can change your controller configuration around (I prefer X as my pin button.) The best thing about the option screen is that it lets you listen to all the music in the game. Each wrestler's theme song is appropriate and quite good. The following numbers refer to the track numbers of each wrestler's theme song. 12: Biff 13: Gunloc (standout) 14: Oni (standout, longest song in the game) 15: Titan (standout) 16: Stinger 17: Haggar (standout) 18: Grater 19: Rasta (standout because it's so ridiculous) 20: Jumbo 21: Scorpion (standout) =============================================================================== III. MATCH RULES =============================================================================== Before we get down to how you control your wrestlers, know these rules. IN A SINGLE MATCH: Get back into the ring before the count of 20, or you will be counted out. If both wrestlers are outside the ring for a count of 20, you guessed it, a double count out. A wrestler wins the match by pinning their opponent, making them submit, or by count out. If the 3 minute timer runs out, a Judgement will occur. The wrestler with the most power left will be declared the winner. If both wrestlers have the exact same power, or lack there of, a new one minute round will start. If no winner is decided in the one minute round the match will end in a No Contest (both wrestlers lose). IN A TAG TEAM MATCH: All the above single match rules apply minus count out. Wrestlers can no longer leave the ring so a count out can no longer occur. If at any time, there are two or more wrestlers in the ring and they are all controlled by the computer, the match will immediately end in a No Contest. When a wrestler is pinned or submits, he rolls out of the ring and leaves his partner to keep up the fight alone. Good luck! =============================================================================== IV. THE BASICS =============================================================================== Each Slammaster can perform basic actions like running, grappling, climbing etc. Below is a list of all the basic actions a Slammaster can perform. More detailed descriptions of some of the actions are provided in the Slammaster Move List. Adrenaline/Angry: When a wrestler turns red they are either pumped up or angry from being hit so much. A wrestler will stay red for three seconds then go back to normal. The computer loves staying angry much longer than three seconds. While red, a wrestler can execute grapple moves easier, can break grapples easier, can do new standing striking moves and is generally something you want to be while keeping your opponent passive. If you hit your opponent with multiple striking moves they will become angry. Toggle between strikes and grapple moves to prevent this. You can make yourself angry automatically. To do this see section VI. Climb Turnbuckle: When next to a turnbuckle you can climb it. If the buckle is on the upper left you can climb it by pressing up twice or left twice. If the buckle is on the lower right you can climb it by pressing down twice or right twice etc. Once on top of the turnbuckle you can taunt, get off of it or perform a flying attack by jumping off of it. To get off of it, press down twice if on an upper turnbuckle. Press right or left twice to get off a lower buckle. To taunt, press attack or pin. When doing a flying attack the computer will automatically make your wrestler jump right over your opponent. Sometimes this is bad as it will cause certain flying attacks to miss. When a wrestler is far away just jump off the turnbuckle and let the computer guide you. When you are getting close to your opponent press the attack button. If you press the attack button to late or too soon, your flying attack will not connect. If your opponent is already close to you when you are going to jump, hold back on the directional pad then jump, this will cause you to jump in front of your opponent instead of over him thus making the flying attack connect. Master flying atacks and you will master this game. ;) Dizzy: Certain grapple or flying moves will cause a wrestler to become dizzy. If you hit a wrestler with enough strikes consecutively they will also become dizzy. When dizzy a wrestler will be out of it so it would definately be a good time to go to the top rope or to start running at them. Dizziness can be broken by pressing left and right on the directional pad while pressing attack and jump at the same time. Enter/Exit the Ring: In a single match only, if you are close to the ropes press towards the ropes twice to exit/enter the ring. Foreign Objects: Sometimes foreign objects will be laying around outside of the ring. To pick an object up, stand near it and press attack. To throw an object, jump while holding it then before you hit the ground press attack. If you want to bring an object into the ring, just carry it to either side of the ring, jump up and press attack near the top or middle of your jump to toss it in. When you irish whip a wrestler into the lower part of the steel security barrier, sometimes a rowdy fan will throw a beer bottle out of the crowd. If it misses hitting anyone you can pick it up and use it. ;) While an object is on the ground you can slam your opponent onto it. This causes no extra damage but it's fun. The objects you can get are: Beer bottle (1 hit), Bucket (2 hits), Safe (2 hits), Steel Chair (2 hits) and a Table (3 hits). Grapple: Be next to your opponent and press the direction pad toward them then press the attack button. Once in a grapple lay a slam on 'em. ;) Ground Attack: When a wrestler is down you can attack him, jump on him, pick him up, flip him over or pin him. Jump: Press the jump button to perform a vertical jump. Use jump while moving to jump forwards or backwards. If you jump while running you will jump much further than normal. Kickout/Get Up: When you are laying down or being pinned get up by pressing left and right on the directional pad while pressing attack and jump at the same time. While you are laying down, before you get to your feet you will be able to roll either up or down by holding either button. Pin: When your opponent is face up on the canvas, press the pin button to pin him. Pressing the pin button while your opponent is face down will cause you to flip him over. When pinning press left and right on the directional pad while pressing attack and jump at the same time to make it harder for your opponent to kickout of the pin. Run: Tap left or right twice to start running. While running hold the direction you are running in to keep running. To immediately stop running, press the directional pad in the opposite direction you are running. To bounce off of the ropes just run into them. After bouncing off the ropes your wrestler will be facing the opposite direction so be prepared to hold down the opposite direction to continue running. Special Attack: Each Slammaster has a special attack. To execute it you either press the attack button rapidly, press the attack button and the jump button at the same time or you must instead press the directional pad in certain directions and then press the attack and/or jump buttons. A special attack is always good to use in a team game as they are designed to hit everyone around you. Strike: Press the attack button to perform a strike. The distance you are away from your opponent will dictate what kind of strike you will do. You will also do different strikes if a wrestler is running or jumping towards you. While running or jumping your strikes also change. Super Slam Technique: The only moves in the game (other than aerial ones) that require any skill to perform. The good news is that if you can do them, you can do them whenever you want and as much as you want. A super slam technique is a wrestlers finishing move that usually does more damage than any other of that wrestlers moves. To perform it you must grab your opponent then move the directional pad in a quick smooth flowing motion then press the attack (and jump) button. If you simply press the directions (or any directions you were not supposed to) the slam technique will not work. You can perfrom your SST by grabbing your opponent from the front or from the back. After executing a SST you will be vunerable for a second, so be vigilant in that team battle royal. =============================================================================== V. SLAMMASTER MOVE LIST AND BIOS =============================================================================== Okay, here we are, the meat and potatoes of this FAQ. Before you start reading please familiarize yourself with this breif legend. U = Up arrow D = Down arrow L = Left arrow R = Right arrow H = Hold an arrow down P = Press an arrow then release it A = Press the Attack button J = Press the Jump button S = Submission move RN = Run PN = Press the Pin button or a pinning move KD = Non-aerial non-running Strike move which knocks your opponent down *M = Rapid move which causes your opponent dizziness if it hits multiple times *A = Move which causes dizziness if it hits while you are angry *I = Move which causes instant dizziness if it hits (!) = What you want! The Secret Moves!!! The (!) will appear in front of a secret move. COA = Capcom of America. Made alot of changes to the Slammasters original bios. JPN = What Capcom of Japan stated about something or a Japanese translation. Close means right next or almost right next to an opponent. Away means a few steps or more away from your opponent. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ALEXANDER THE GRATER (SHEEP THE ROYAL in Japan) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AGE: 34 HEIGHT: 6 feet, 6 inches (199cm JPN) WEIGHT: 359 pounds (163kg JPN) BIRTHPLACE: Melbourne, Australia (Kentucky, USA COA) FIGHTING STYLE: Power Wrestling SPECIAL ATTACK and FAVORITE ATTACK: Patty Cake Slap (Shotgun Stab JPN) SUPER SLAM TECHNIQUE: Tornado Toss (Tornado Slam JPN) STAGE: Sydney NICKNAME: None THEME SONG: Nightmare FAVORITE FOOD: Calf meat (probably referring to a baby cow, not part of the human leg). QUOTES: Arcade "I'm gonna slaughter you like a hawg!" SNES "I'm gonna beat you like a hawg!" 1P Win: "Yo Bubba! Pass me a spatula... jus'made me a slam burger." 1P Lose: "Doggone it! That was a five-dollar lunch." Team win: "Yo Bubba! You bind'em,I'll grind'em!" Team lose: "Yoo's two is ornrey." PERSONALITY PROFILE: "Butcher by day, 'Grater' by night." (COA) He was a famous football player in America but was kicked out after being too violent, so he got into professional wrestling. His nickname has something to do with killing his opponents, although it was hard to get an understandable translation. ~~~~~~~~~~~~~~~ MOVEMENT: ~~~~~~~~~~~~~~~ Run: P L/R twice Vertical Jump: J Short Leap: P L/R then J Long Leap: RN then J ~~~~~~~~~~~~~~~ STRIKE: ~~~~~~~~~~~~~~~ Standing Close to Opponent Front Kick: A Axehandle: J then A (stand still) Falling Dropkick: H L/R then J then A Standing Away from Opponent Punch: A Falling Dropkick: J then A While Running Shoulderblock: A when close Clothesline: A when away Flying Clothesline: J then A when close Falling Dropkick: J then A when away ~~~~~~~~~~~~~~~ SPECIAL ATTACK: ~~~~~~~~~~~~~~~ Patty Cake Slap (*M): A rapidly for as long as you want, H L/R to change directions ~~~~~~~~~~~~~~~ GRAPPLE: ~~~~~~~~~~~~~~~ Front Grapple Canadian Backbreaker (S): HU then A Irish Whip: H L/R then A Press Slam: A Break Grapple: A+J Jumping DDT: HD then A (!) Jumping Powerbomb (PN): HD then A+J OR PD twice then A+J Tornado Toss: U,R,U then A (if facing right) U,L,U then A (if facing left) Back Grapple Back Body Drop: HU then A Irish Whip: H L/R then A Break Grapple: A+J Side Suplex: A OR HD then A Tornado Toss: U,R,U then A (if facing right) U,L,U then A (if facing left) ~~~~~~~~~~~~~~~ CORNER: ~~~~~~~~~~~~~~~ On a Corner Turnbuckle Flying Falling Dropkick: J then A (when opponent is close) Flying Gut Check (*I): J then A (when opponent is far away) Flying Elbow Drop: J then A (when opponent is down) Blowin' in the Wind: A OR PN (must be on an upper corner) Rain of Terror: A OR PN (must be on a lower corner) Opponent is Laying in a Corner (!) Australian Avalanche: RN towards opponent and when close HU then A When Grater performs this move it's not extremley noticeable. But instead of the usual shoulderblock he will stick his chest out and collide into his opponent. ~~~~~~~~~~~~~~~ GROUND ATTACK: ~~~~~~~~~~~~~~~ Stomp: A Elbow Drop: J then A Pick Opponent Up: A near Head Roll Opponent Over: PN (when opponent is facing down) Pin: PN ~~~~~~~~~~~~~~~ IN-RING ATTACKS TO THE OUTSIDE: ~~~~~~~~~~~~~~~ NONE ~~~~~~~~~~~~~~~ ANGER STRIKES: ~~~~~~~~~~~~~~~ (Anger strikes will occur immediately if you get angry by taunting) 1: Punch: A 2: Axehandle: A (!) 3: Front Kick: A ~~~~~~~~~~~~~~~ COUNTER: ~~~~~~~~~~~~~~~ Body Drop: A (opponent is close to you while running) Face Kick: A (opponent is far away from you while running OR opponent is jumping) ~~~~~~~~~~~~~~~ PROS AND CONS: ~~~~~~~~~~~~~~~ + - . Flying Gut Check is lethal, . Slow Patty Cake Slap is continuous . Can't move while doing the Patty Cake Slap . Strong in grapples . No in-ring attacks to the outside . Fast when running diagonally . Very vulnerable in a battle royal after . Very good AI in a Team Battle doing his SST Royal ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BIFF SLAMKOVICH "THE ROCKING RUSSKIE" (ALEKSEY ZALAZOF in Japan) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AGE: 26 HEIGHT: 6 feet, 4 inches (192cm JPN) WEIGHT: 264 pounds (120kg JPN) BIRTHPLACE: Moscow, Russia (Kiev, Russia COA) SPECIAL ATTACK: Sonic Fist SUPER SLAM TECHNIQUE and FAVORTIE ATTACK: Head Rocker (Sunset Splash JPN) STAGE: Moscow NICKNAME: Red Lion THEME SONG: Red Metal FAVORITE FOOD: Piroshkis. Piroshkis are small Russian pastries filled with finely chopped meat or vegetables, baked or fried. QUOTES: "Let's slam dance Bolshevik style!" 1P Win: "As we say in Russia; You are great wrestler... not!" 1P Lose: "Comrade Zangief was right! You all fight cheap!" Team win: "You two have been smoked by Glasnost!" Team lose: "Nyet! Cheap fight!" PERSONALITY PROFILE: "Likes American Heavy Metal." (COA) He's a friend and rival of Lucky Colt (Gunloc) and they trained together under Mike Haggar in Haggar's gym. He's from Moscow. He's the son of a high russian government official. He's been good at wrestling since he was a child and received meritocracy and special ed. He has won many titles in sambo, karate, etc. and trains rigrously. He hates when people don't take wrestling seriously and regard it as a show. ~~~~~~~~~~~~~~~ MOVEMENT: ~~~~~~~~~~~~~~~ Run: P L/R twice Vertical Jump: J Short Leap: P L/R then J Long Leap: RN then J ~~~~~~~~~~~~~~~ STRIKE: ~~~~~~~~~~~~~~~ Standing Close to Opponent Jab: A (!) Brain Buster (KD): J then A (stand still) Dropkick: H L/R then J then A Standing Away from Opponent Shin Kick: A Dropkick: J then A While Running Knee Lift: A when close Clothesline: A when away Jumping Knee Lift: J then A when close Dropkick: J then A when away ~~~~~~~~~~~~~~~ SPECIAL ATTACK: ~~~~~~~~~~~~~~~ Sonic Fist (*): A rapidly, H L/R to change directions ~~~~~~~~~~~~~~~ GRAPPLE: ~~~~~~~~~~~~~~~ Front Grapple Suplex: HU then A Irish Whip: H L/R then A Body Slam: A Break Grapple: A+J Northern Light Suplex (PN): HD then A (!) Tombstone Piledriver: HD then A+J OR PD twice then A+J Once you start to execute the move you can hold L/R to move the piledriver in that direction. This is good to do if you are close to the ropes and want to avoid hitting them. Head Rocker: U,UR,R then A (if facing right) U,UL,L then A (if facing left) Back Grapple Back Body Drop: HU then A Irish Whip: H L/R then A Break Grapple: A+J Backbreaker: A OR HD then A Head Rocker: U,UR,R then A (if facing right) U,UL,L then A (if facing left) ~~~~~~~~~~~~~~~ CORNER: ~~~~~~~~~~~~~~~ On a Corner Turnbuckle Flying Kneedrop: J then A (when opponent is close) Flying Dropkick: J then A (when opponent is far away) Flying Body Press: J then A (when opponent is down) Red Lion Snarl: A OR PN (must be on an upper corner) Number 1. Red Son: A OR PN (must be on a lower corner) ~~~~~~~~~~~~~~~ GROUND ATTACK: ~~~~~~~~~~~~~~~ Stomp: A Soccer Kick (Shin Kick): A (stand far away) Elbow Drop: J then A Pick Opponent Up: A near Head Roll Opponent Over: PN (when opponent is facing down) Pin: PN ~~~~~~~~~~~~~~~ IN-RING ATTACKS TO THE OUTSIDE: ~~~~~~~~~~~~~~~ (All attacks can be done in a single match only) Flying Body Press: J then A (off of a corner) HD near bottom ropes then J then A (!) RN towards side ropes then J then A Baseball Slide: RN towards side ropes then A ~~~~~~~~~~~~~~~ ANGER STRIKES: ~~~~~~~~~~~~~~~ (Anger strikes will occur immediately if you get angry by taunting) 1: Shin Kick: A 2: Shin Kick: A (!) 3: Uppercut (KD): A ~~~~~~~~~~~~~~~ COUNTER: ~~~~~~~~~~~~~~~ Forearm Smash: A (opponent is close to you while running) Roundhouse Kick: A (opponent is far away from you while running OR opponent is jumping) ~~~~~~~~~~~~~~~ PROS AND CONS: ~~~~~~~~~~~~~~~ + - . Well balanced . Can't move while doing the Sonic Fist . Good reach on roundhouse counter . Slow when running diagonally . Good wrestler for beginners . Striking attacks have short range . Two KD moves, uppercut and . Occasional bad AI for Team Battle Royal brain buster ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ EL STINGRAY (EL STINGER in Japan) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AGE: 27 HEIGHT: 5 feet, 6 inches (168cm JPN) WEIGHT: 163 pounds (74kg JPN) BIRTHPLACE: Acapulco, Mexico FIGHTING STYLE: Lucha Libre SPECIAL ATTACK and FAVORITE ATTACK: Jalapeno Comet (Screw Driver JPN) SUPER SLAM TECHNIQUE: Atomic Diver (Atomic Dive JPN) STAGE: Mexico NICKNAME: None THEME SONG: Ultra-Macho FAVORITE FOOD: Tacos QUOTES: "Let's make this fast. I have a date with your sister." 1P Win: Arcade "I hope your sister is in better shape than you!" SNES "Head back to the gym you little girlie man." 1P Lose: "Aargh! What have you done to my beautiful face!" Team win: "I'm too sexy to be beaten by you fools!" Team lose: "Owww! Mi cabeza!" *cabeza=head* PERSONALTIY PROFILE: "Ultra macho ladies' man." (COA) He enjoys performing aerial moves and he's proud of his aerial fighting style. He's a cheerful pure latin wrestler. He has a rivalry with Budo (Oni), who also uses a flashy wrestling style. His nickname translates to something like "The Acapulco Killer Bee". ~~~~~~~~~~~~~~~ MOVEMENT: ~~~~~~~~~~~~~~~ Run: P L/R twice Vertical Jump: J Short Corkscrew Jump: P L/R then J Long Corkscrew Jump: RN then J (!) Standing Backflip: R,L then J (if facing right in a singles match) L,R then J (if facing left in a singles match) El Stingray shows off his incredible agility with this move only available in a singles match. It may be done multiple times in a row and if timed right, can evade strikes and running strikes! A great tactic is positioning Stinger near a corner, when a wrestler runs at you, evade the run then get on the corner and jump off and clobber him. You have to be quick to do this, practice, it will be worth it. ~~~~~~~~~~~~~~~ STRIKE: ~~~~~~~~~~~~~~~ Standing Close to Opponent Jab: A Spinning Kick: J then A (stand still) Machine Gun Kick: H L/R then J then A (!) Moon Jump (*): HD then J then A OR J then HD then A Odd kick that can be a great aerial counter. If used offensively it can cause your opponent to become dizzy if you hit him three times with it. Though you must hit him with the tip of Stinger's foot each time which is not that easy. Standing Away from Opponent Sweeping Mid Kick: A Spinning Kick: J then A (stand still) Machine Gun Kick: H L/R then J then A While Running Shoulderblock: A when close Cartwheel: A when away Diving Headbutt: J then A when close or away ~~~~~~~~~~~~~~~ SPECIAL ATTACK: ~~~~~~~~~~~~~~~ Jalapeno Comet (KD): D,DR,R then A to comet right D,DL,L then A to comet left ~~~~~~~~~~~~~~~ GRAPPLE: ~~~~~~~~~~~~~~~ Front Grapple (!) Ensuguri: HU then A+J or PU twice then A+J Falling Suplex: HU then A Irish Whip: H L/R then A Standing Firemans Carry: A Break Grapple: A+J Double Underhook Suplex: HD then A (!) Monkey Flip: HD then A+J OR PD twice then A+J Atomic Diver: R,D,RD then A (if facing right) L,D,LD then A (if facing left) Back Grapple Back Body Drop: HU then A OR HD then A Irish Whip: H L/R then A Break Grapple: A+J Neck Stinger (S): A Atomic Diver: R,D,RD then A (if facing right) L,D,LD then A (if facing left) ~~~~~~~~~~~~~~~ CORNER: ~~~~~~~~~~~~~~~ On a Corner Turnbuckle Moonsault: J then A (when opponent is close) Flying Kick: J then A (when opponent is far away) Diving Headbutt: J then A (when opponent is down) (!) Spinning Kick: A (when dismounting an upper corner) El Victory: A OR PN (must be on an upper corner) El Macho: A OR PN (must be on a lower corner) Opponent is Laying in a Corner (!) Somersault Kick: RN towards opponent and when close HU then A When somersaulting off of your opponent you can press attack again to do the Machine Gun Kick. This won't hit the opponent you just nailed but it can hit another opponent if you are playing a team game. ~~~~~~~~~~~~~~~ GROUND ATTACK: ~~~~~~~~~~~~~~~ Stomp: A Senton Splash: J then A Pick Opponent Up: A near Head Roll Opponent Over: PN (when opponent is facing down) Pin: PN ~~~~~~~~~~~~~~~ IN-RING ATTACKS TO THE OUTSIDE: ~~~~~~~~~~~~~~~ Moonsault: J then A (off a corner) Flying Body Press: HD near bottom ropes then J then A Baseball Slide: RN towards side ropes then A (!) Flying Corkscrew Attack: RN towards side ropes then J then A ~~~~~~~~~~~~~~~ ANGER STRIKES: ~~~~~~~~~~~~~~~ (Anger strikes will occur immediately if you get angry by taunting) 1: Knee Lift: A 2: Knee Lift: A (!) 3: Jumping Spin Kick: A ~~~~~~~~~~~~~~~ COUNTER: ~~~~~~~~~~~~~~~ Body Drop: A (opponent is close to you while running) Sweeping Mid Kick: A (opponent is far away from you while running) Jumping Spin Kick: A (opponent is jumping) ~~~~~~~~~~~~~~~ PROS AND CONS: ~~~~~~~~~~~~~~~ + - . Faster than Mexican water . Not for the inexperienced player . Best character in the game . Slow when running diagonally . Jalapeno Comet can traverse the . Most moves don't do much damage (except entire screen for aerial) . Aerial wizard . Bad AI for Team Battle Royal ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THE GREAT ONI (MYSTERIOUS BUDO in Japan) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AGE: 23 HEIGHT: 6 feet (182cm JPN) WEIGHT: 221 pounds (100kg JPN) BIRTHPLACE: Kamakura, Japan (Osaka, Japan COA) FIGHTING STYLE: Heel Wrestling SPECIAL ATTACK: Cyclone Kick (Senbuukyaku JPN) SUPER SLAM TECHNIQUE and FAVORITE ATTACK: Neck Wrecker (Blood Wind Blade JPN) STAGE: Tokyo NICKNAME: None THEME SONG: The Rising Sun FAVORITE FOOD: Sweet rice paste QUOTES: "My technique will turn you into sushi...Hai!" 1P Win: "Sayonara barbarian dogbreath!" 1P Lose: "Kouboumo fudeno ayamari.... Munen......." Team win: "Your lack of discipline destroyed you!" Team lose: "You have humbled me." PERSONALITY PROFILE: "Couldn't cut it in Kabuki, so he took up wrestling." (COA) It's stated his flashy appearance (his costume and make-up) excites audiences. He's not actually a failed Kabuki actor like his American bio states. He went on a journey overseas to aquire greater skill and painted his face at the request of a local promoter. The time he spent overseas influenced his appearance and he started talking like characters out of a historical drama. Budo's involved in a rivalry with El Stingray, who uses a similar style as him. His nickname translates to something like "The Demon of Sobriety". ~~~~~~~~~~~~~~~ MOVEMENT: ~~~~~~~~~~~~~~~ Run: P L/R twice Vertical Jump: J Short Somersault Jump: P L/R then J Long Somersault Jump: RN then J Leap Away: H back then J (while facing opponent in a singles match) ~~~~~~~~~~~~~~~ STRIKE: ~~~~~~~~~~~~~~~ Standing Close to Opponent Forward Thrust: A Back Kick: J then A (stand still) Falling Horizontal Dropkick: H L/R then J then A Standing Away from Opponent Sidekick: A Falling Horizontal Dropkick: J then A While Running Willfire Palm Strike: A when close Clothesline: A when away Jumping Back Elbow Smash: J then A when close Spinning Heel Kick: J then A when away ~~~~~~~~~~~~~~~ SPECIAL ATTACK: ~~~~~~~~~~~~~~~ Cyclone Kick (KD): A+J ~~~~~~~~~~~~~~~ GRAPPLE: ~~~~~~~~~~~~~~~ Front Grapple Belly to Belly Suplex: HU then A Irish Whip: H L/R then A Bodyslam: A Break Grapple: A+J Gut Breaker: HD then A (!) Standing Bulldog: HD then A+J OR PD twice then A+J Neck Wrecker: 360 degree clockwise rotation starting from R then finishing with R then A+J (if facing right) 360 degree counter-clockwise rotation starting from L then finishing with L then A+J (if facing left) Back Grapple Back Body Drop: HU then A OR A Irish Whip: H L/R then A Break Grapple: A+J Little Tokyo (German Suplex) (PN): HD then A Neck Wrecker: 360 degree clockwise rotation starting from R then finishing with R then A+J (if facing right) 360 degree counter-clockwise rotation starting from L then finishing with L then A+J (if facing left) ~~~~~~~~~~~~~~~ CORNER: ~~~~~~~~~~~~~~~ On a Corner Turnbuckle Flying Horizontal Dropkick: J then A (when opponent is close or far away) 450 Degree Splash: J then A (when opponent is down) Blood Wind: A OR PN (must be on an upper corner) Naplam Bombs: A OR PN (must be on a lower corner) Opponent is Laying in a Corner (!) Willfire Head Kick: RN towards opponent and when close HU then A Witness the awesome power of willfire. A quick streak as Oni fires his foot towards his foe then the opponent crumbles to the mat like all the others. ~~~~~~~~~~~~~~~ GROUND ATTACK: ~~~~~~~~~~~~~~~ Soccer Kick: A Flipping Senton Splash: J then A Pick Opponent Up: A near Head Roll Opponent Over: PN (when opponent is facing down) Pin: PN ~~~~~~~~~~~~~~~ IN-RING ATTACKS TO THE OUTSIDE: ~~~~~~~~~~~~~~~ Flying Horizontal Dropkick: J then A (off a corner) Flying Body Press: HD near bottom ropes then J then A Baseball Slide: RN towards side ropes then A (!) Flying Headbutt (*I): RN towards side ropes then J then A ~~~~~~~~~~~~~~~ ANGER STRIKES: ~~~~~~~~~~~~~~~ (Anger strikes will occur immediately if you get angry by taunting) 1: Palm Thrust: A 2: Willfire Palm Strike: A (!) 3: Willfire Crescent Kick: A ~~~~~~~~~~~~~~~ COUNTER: ~~~~~~~~~~~~~~~ Chop: A (opponent is close to you while running) Handstand Mule Kick: A (opponent is far away from you while running OR opponent is jumping) ~~~~~~~~~~~~~~~ PROS AND CONS: ~~~~~~~~~~~~~~~ + - . Fast when running diagonally . Slow walking speed . Precision Moves . Not for the inexperienced player . Cyclone Kick is good for taking . Hard SST to execute care of multiple opponents . Weak in grapples . Good AI for Team Battle Royal ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GUNLOC "THE LOOSE CANNON" (LUCKY COLT in Japan) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AGE: 25 HEIGHT: 6 feet, 4 inches (192cm JPN) WEIGHT: 276 pounds (125kg JPN) BIRTHPLACE: Miami, America (Slam Town, USA is what COA changed it to, you gotta love the sound of Slam Town, USA ;) FIGHTING STYLE: Wrestling SPECIAL ATTACK and FAVORITE ATTACK: Sonic Fist SUPER SLAM TECHNIQUE: Gut Crush (Sunset Splash JPN) STAGE: Los Angeles NICKNAME: The Florida Wild Horse THEME SONG: Locked and Loaded FAVORITE FOOD: Popcorn QUOTES: "My guns are loaded & ready for action." 1P Win: Arcade "You wuss! My old lady's tougher than you." SNES "You wimp! My grandmother is tougher than you!" 1P Lose: "Darn... I ran out of ammo!" Team win: "You two couldn't even survive basic." Team lose: Arcade "You fraggin civies." SNES "Geez... You're getting too slow from all that city living pal!" PERSONALITY PROFILE: "Rumoured to be related to a famous street fighter." (COA) He trained along with Biff Slamkovich under Mike Haggar. He once tried to put the moves on Jessica (Haggar's daughter), so Cody kicked his ass for it. He's from Miami Beach, Florida. Zalazof (Biff Slamkovich) is also his close friend and rival. Unlike Zalazof, he has a short-temper and can be a hot-head. Whenever he hits on Haggar's daughter, she ignores him. Gunloc was "rumoured to be related to a famous street fighter" for his personal profile in the American version of Slammasters, which was obviously a reference to Guile due to Gunloc's sonic fist attack. However, it's been officially stated that they're not brothers, so in the end that was just a rumour, or Capcom of America made it up. Well, in the Street Fighter Movie game (the game based after a movie based after a game!), a Shadaloo Cyborg named Blade is revealed to be Gunloc working undercover who's stated to be Guile's brother, but that's not exactly the most canon thing in the world. ~~~~~~~~~~~~~~~ MOVEMENT: ~~~~~~~~~~~~~~~ Run: P L/R twice Vertical Jump: J Short Leap: P L/R then J Long Leap: RN then J ~~~~~~~~~~~~~~~ STRIKE: ~~~~~~~~~~~~~~~ Standing Close to Opponent Jab: A (!) Brain Buster (KD): J then A (stand still) High Falling Dropkick: H L/R then J then A Standing Away from Opponent Face Kick: A High falling Dropkick: J then A While Running Knee Lift: A when close Clothesline: A when away Jumping Knee Lift: J then A when close Dropkick: J then A when away ~~~~~~~~~~~~~~~ SPECIAL ATTACK: ~~~~~~~~~~~~~~~ Sonic Fist (*): A rapidly, H L/R to change directions ~~~~~~~~~~~~~~~ GRAPPLE: ~~~~~~~~~~~~~~~ Front Grapple Forward Suplex: HU then A Irish Whip: H L/R then A Body Slam: A Break Grapple: A+J Fisherman Suplex (PN): HD then A (!) Powerslam (PN) : HD then A+J OR PD twice then A+J Gut Crush: U,UR,R then A (if facing right) U,UL,L then A (if facing left) Back Grapple Back Body Drop: HU then A Irish Whip: H L/R then A Break Grapple: A+J Atomic Drop: A OR HD then A Gut Crush: U,UR,R then A (if facing right) U,UL,L then A (if facing left) ~~~~~~~~~~~~~~~ CORNER: ~~~~~~~~~~~~~~~ On a Corner Turnbuckle Flying Kneedrop: J then A (when opponent is close) Flying Dropkick: J then A (when opponent is far away) Flying Headbutt: J then A (when opponent is down) Canon Fire: A OR PN (must be on an upper corner) Lady Killer: A OR PN (must be on a lower corner) ~~~~~~~~~~~~~~~ GROUND ATTACK: ~~~~~~~~~~~~~~~ Stomp: A Elbow Drop: J then A Pick Opponent Up: A near Head Roll Opponent Over: PN (when opponent is facing down) Pin: PN ~~~~~~~~~~~~~~~ IN-RING ATTACKS TO THE OUTSIDE: ~~~~~~~~~~~~~~~ (All attacks can be done in a single match only) Flying Body Press: J then A (off of a corner) HD near bottom ropes then J then A (!) RN towards side ropes then J then A Baseball Slide: RN towards side ropes then A ~~~~~~~~~~~~~~~ ANGER STRIKES: ~~~~~~~~~~~~~~~ (Anger strikes will occur immediately if you get angry by taunting) 1: Face Kick: A 2: Face Kick: A (!) 3: Uppercut (KD): A ~~~~~~~~~~~~~~~ COUNTER: ~~~~~~~~~~~~~~~ Forearm Smash: A (opponent is close to you while running) Chest Kick: A (opponent is far away from you while running OR opponent is jumping) ~~~~~~~~~~~~~~~ PROS AND CONS: ~~~~~~~~~~~~~~~ + - . Well balanced . Can't move while doing the Sonic Fist . Good reach on roundhouse counter . Slow when running diagonally . Good wrestler for beginners . Striking attacks have short range . Two KD moves, uppercut and . Occasional bad AI for Team Battle Royal brain buster ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ HARRY HICKS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AGE: 31 HEIGHT: 170cm WEIGHT: 70kg BIRTHPLACE: San Francisco, CA FAVORITE FOOD: Sushi Accurate unequaled refereeing, counting to 3 with lightning speed Harry Hicks is the referee in the Slammasters Series. He makes the most accurate judgements and is very trustworthy and reliable. Because of this, the fans love him. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ JUMBO "FLAP" JACK (KIMALA THE BOUNCER in Japan) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AGE: 31 HEIGHT: 6 feet, 5 inches (200cm JPN) WEIGHT: 200kg BIRTHPLACE: Chicago, America (Hosevile, Canada COA) FIGHTING STYLE: Power Wrestling SPECIAL ATTACK and FAVORITE ATTACK: Pancake Poison SUPER SLAM TECHNIQUE: Pancake Toss (Giant Swing JPN) STAGE: Calgary NICKNAME: None THEME SONG: The Flap Jack Waltz FAVORITE FOOD: Anything that contains alcohol QUOTES: "My big gut's gonna flatten you like a flap jack." 1P Win: "You stink worse than my moldy refrigerator." 1P Lose: "Arghhh! I'been hosed!" Team win: "You can sing soprano now.. eh?" Team lose: "Gasp...cheezburger!" PERSONALITY PROFILE: None He used to be a bar bouncer, but was fired after beating a customer too severely. Kimala became a wrestler's bodyguard after that, but someone (it could've been Kimala) KO'd the wrestler, and that's when Kimala made his first appearance in the BWA. Blood Wrestling Association member (BWA is in Slammasters II). The probable things that made him a BWA member are his poison breath. His weakness (or vice) is "IJIME". He feels intense joy when he sees blood dripping from his opponents' wounds. He shows absolute obedience to the Astro (Scorpion). His nickname is "The large whale which puts on airs roughly". That's obviously a bad translation. ~~~~~~~~~~~~~~~ MOVEMENT: ~~~~~~~~~~~~~~~ Run: P L/R twice Vertical Jump: J Short Leap: P L/R then J Long Leap: RN then J ~~~~~~~~~~~~~~~ STRIKE: ~~~~~~~~~~~~~~~ Standing Close to Opponent Long Palm Thrust: A (!) Jumping Headbutt: J then A (stand still) Axehandle: H L/R then J then A Standing Away from Opponent High Kick: A Axehandle: J then A While Running Headbutt: A when close Clothesline: A when far away Flying Shoulderblock: J then A when close or far away ~~~~~~~~~~~~~~~ SPECIAL ATTACK: ~~~~~~~~~~~~~~~ Pancake Poison (KD): L,LD,D,RD,R then A (Poison starts from L to R) R,RD,D,LD,L then A (Poison starts from R to L) ~~~~~~~~~~~~~~~ GRAPPLE: ~~~~~~~~~~~~~~~ Front Grapple Bear Hug (S): HU then A OR A Irish Whip: H L/R then A Break Grapple: A+J Inverted Atomic Drop: HD then A (!) Falling Slam: HD then A+J OR PD twice then A+J Pancake Toss: U,L,R then A (if facing right) U,R,L then A (if facing left) Back Grapple Back Body Drop: HU then A Irish Whip: H L/R then A Break Grapple: A+J Wrist Tape Choke: A Atomic Drop: HD then A Pancake Toss: U,L,R then A (if facing right) U,R,L then A (if facing left) ~~~~~~~~~~~~~~~ CORNER: ~~~~~~~~~~~~~~~ On a Corner Turnbuckle Flying Axehandle: J then A (when opponent is close or far away) Flying Vertical Splash (*A): J then A (when opponent is down) Pancake Shuffle: A OR PN (must be on an upper corner) Mastication: A OR PN (must be on a lower corner) ~~~~~~~~~~~~~~~ GROUND ATTACK: ~~~~~~~~~~~~~~~ Syrup Stomp (*M): A Big Splash: J then A Pick Opponent Up: A near Head Roll Opponent Over: PN (when opponent is facing down) Pin: PN ~~~~~~~~~~~~~~~ IN-RING ATTACKS TO THE OUTSIDE: ~~~~~~~~~~~~~~~ NONE ~~~~~~~~~~~~~~~ ANGER STRIKES: ~~~~~~~~~~~~~~~ (Anger strikes will occur immediately if you get angry by taunting) 1: Left Arm Thrust: A 2: Headbutt: A 3: Long Palm Thrust: A Pattern repeats while angry ~~~~~~~~~~~~~~~ COUNTER: ~~~~~~~~~~~~~~~ Upward Arm Thrust: A (opponent is close to you while running) Side Kick: A (opponent is far away from you while running OR opponent is jumping) ~~~~~~~~~~~~~~~ PROS AND CONS: ~~~~~~~~~~~~~~~ + - . Extreme range with side kick . Slow . Strong in grapples . Weak jumping range . Fast when running diagonally . No in-ring attacks to the outside . When knocked down with a strike . Occasional bad AI in Team Battle Royals Jumbo will flip over, forcing his opponent to flip him before a pin can be made ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ KING RASTA "MON" ("MISSING IQ" GOMES in Japan) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AGE: 24 HEIGHT: 6 feet, 6 inches (198cm JPN) WEIGHT: 331 pounds (150kg JPN) BIRTHPLACE: Dominican Republic (Venice Beach, CA COA) FIGHTING STYLE: Hardcore Wrestling SPECIAL ATTACK: Jungle Fever (Jungle Panic JPN) SUPER SLAM TECHNIQUE and FAVORITE ATTACK: Dread Lock Drop (Hurricane Stomp JPN) STAGE: Santo Domingo (Slammasters II) NICKNAME: None THEME SONG: Contagion FAVORITE FOOD: Fried chicken QUOTES: "I'm gonna lick your face before I chew it off..mon." 1P Win: "Get up.. You're such a girlie mon!" 1P Lose: "Ohh! I want my mommy..mon!" Team win: "Hey mon, you in much pain or what?" Team lose: "Mon, that hurt!" PERSONALITY PROFILE: "Freaks out if you mess with his monkey." (COA) He lived peacefully with the monkeys, until he was discovered and his athletic ability was evaluated. Soon afterwards, he debuted as a wrestler. Gomes is usually calm, but when he enters the ring, his instincts take over and he goes wild. Since he knows very little human language, he studies it by watching cartoons. His nickname translates to something like "The Intelligence which is lost". FREAK AGE: 8 HEIGHT: 60cm WEIGHT: 9kg SPECIAL ATTACK: Float (unsure of translation) NICKNAME: Intelligent Monkey Freak is Missing IQ Gomes' pet monkey and sidekick. It says something like he lives in the jungle with his siblings and Gomes. He has an IQ of 200 or more and he mostly understands human language. Guess Capcom of America was playing a joke on his name when they made Rasta Mon's profile, "Freaks out if you mess with his monkey". Freak has a wife and kids in Slammasters 2. ~~~~~~~~~~~~~~~ MOVEMENT: ~~~~~~~~~~~~~~~ Run: P L/R twice Vertical Jump: J Short Leap: P L/R then J Long Leap: RN then J ~~~~~~~~~~~~~~~ STRIKE: ~~~~~~~~~~~~~~~ Standing Close to Opponent Chop: A Jumping Punch: J then A Standing Away from Opponent Mid Kick: A Jumping Punch: J then A While Running Shoulderblock: A when close Clothesline: A when away Jumping Bulldog: J then A when close Butt Bump (*I): J then A when far away ~~~~~~~~~~~~~~~ SPECIAL ATTACK: ~~~~~~~~~~~~~~~ Jungle Fever (*M): A rapidly for as long as you want, H directional arrows to change directions ~~~~~~~~~~~~~~~ GRAPPLE: ~~~~~~~~~~~~~~~ Front Grapple Jumping Suplex: HU then A OR A Irish Whip: H L/R then A Break Grapple: A+J Face Taste: A Belly to Belly Suplex: HD then A (!) Jumping Piledriver: HD then A+J OR PD twice then A+J Dread Lock Drop: D,U then A Back Grapple Butt Drop: HU then A OR A Irish Whip: H L/R then A Break Grapple: A+J German Suplex (PN): HD then A Dread Lock Drop: D,U then A ~~~~~~~~~~~~~~~ CORNER: ~~~~~~~~~~~~~~~ On a Corner Turnbuckle Flying Bulldog: J then A (when opponent is close) Flying Fist: J then A (when opponent is far away) Flying Knee Drop: J then A (when opponent is down) Monkey Face: A OR PN (must be on an upper corner) Jungle Booty: A OR PN (must be on a lower corner) ~~~~~~~~~~~~~~~ GROUND ATTACK: ~~~~~~~~~~~~~~~ Stomp: A Knee Drop: J then A Pick Opponent Up: A near Head Roll Opponent Over: PN (when opponent is facing down) Pin: PN ~~~~~~~~~~~~~~~ IN-RING ATTACKS TO THE OUTSIDE: ~~~~~~~~~~~~~~~ Flying Bulldog: J then A (off of a corner) ~~~~~~~~~~~~~~~ ANGER STRIKES: ~~~~~~~~~~~~~~~ (Anger strikes will occur immediately if you get angry by taunting) 1: Chop: A 2: Mid Kick: A 3: Mid Kick: A Pattern repeats while angry ~~~~~~~~~~~~~~~ COUNTER: ~~~~~~~~~~~~~~~ Body Drop: A (opponent is close to you while running) High Kick: A (opponent is far away from you while running OR opponent is jumping) ~~~~~~~~~~~~~~~ PROS AND CONS: ~~~~~~~~~~~~~~~ + - . Strong in grapples . Slow . Jungle Fever is continuous and . Bulldog moves can be hard to connect with Rasta can move while doing it . One in-ring attack to the outside . Fast when running diagonally . Occasional bad AI in Team Battle Royals . Easy SST to execute ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MIKE HAGGAR "The Uncivil Servant" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AGE: 40 HEIGHT: 6 feet, 7 inches (202cm JPN) WEIGHT: 309 pounds (140kg JPN) BIRTHPLACE: New York, USA FIGHTING STYLE: Wrestling SPECIAL ATTACK: Spinning Clothesline (Double Lariat JPN) SUPER SLAM TECHNIQUE and FAVORITE ATTACK: Spinning Piledriver (Screw Pile Driver JPN) STAGE: New York NICKNAME: Mayor THEME SONG: Final Fight FAVORITE FOOD: Curry rice and hamburgers QUOTES: "Once I grab ya'... you're going for a ride!" 1P Win: "Drop me a line so I can visit your hospital room!" 1P Lose: "I can't believe I lost to a punk like you!" Team win: "Slamming you punks was a waste of time!" Team lose: "Aargh! My back!" PERSONAILITY PROFILE: "Former mayor of Metro city, he likes to pound punks." (COA) Mike Haggar, a pro-wrestler and in the middle of elections for mayor of Metro City (in New York) during this game. Haggar was a wrestler for five years before he went on to become mayor of Metro City. In addition to wrestler, Haggar was also a street fighter before he became mayor. He has a natural sense of justic and power. Jessica, his daughter and the only close family he has left, sometimes appears in the ring with him after one of his victories. Gunloc was picked up by Haggar and trained under him along with Biff Slamkovich. ~~~~~~~~~~~~~~~ MOVEMENT: ~~~~~~~~~~~~~~~ Run: P L/R twice Vertical Jump: J Short Leap: P L/R then J Long Leap: RN then J ~~~~~~~~~~~~~~~ STRIKE: ~~~~~~~~~~~~~~~ Standing Close to Opponent Strong Mid Kick: A Dropkick: J then A Standing Away from Opponent Strong Jab: A Dropkick: J then A While Running Hammer: A when close Clothesline: A when away Flying Clothesline: J then A when close Flying Dropkick: J then A when away ~~~~~~~~~~~~~~~ SPECIAL ATTACK: ~~~~~~~~~~~~~~~ Spinning Clothesline (KD): A+J then H directional arrows to change directions ~~~~~~~~~~~~~~~ GRAPPLE: ~~~~~~~~~~~~~~~ Front Grapple Gorilla Press: HU then A Irish Whip: H L/R then A Multiple Headbutts: A Break Grapple: A+J Powerbomb (PN): HD then A (!) Jumping Piledriver: HD then A+J OR PD twice then A+J Spinning Piledriver: 360 degree clockwise rotation starting from R then finishing with R then A+J (if facing right) 360 degree counter-clockwise rotation starting from L then finishing with L then A+J (if facing left) Back Grapple Back Body Drop: HU then A Irish Whip: H L/R then A Break Grapple: A+J Multiple Headbutts: A Atomic Drop: HD then A Spinning Piledriver: 360 degree clockwise rotation starting from R then finishing with R then A+J (if facing right) 360 degree counter-clockwise rotation starting from L then finishing with L then A+J (if facing left) ~~~~~~~~~~~~~~~ CORNER: ~~~~~~~~~~~~~~~ On a Corner Turnbuckle Flying Double Axehandle: J then A (when opponent is close) Flying Dropkick: J then A (when opponent is far away) Falling Headbutt: J then A (when opponent is down) Rally Cry: A OR PN (must be on an upper corner) Real American: A OR PN (must be on a lower corner) ~~~~~~~~~~~~~~~ GROUND ATTACK: ~~~~~~~~~~~~~~~ Stomp: A (!) Atomic Legdrop: HD then J then A OR J then HD then A Hulk Hogan move over! This is how you deliver a picture perfect legdrop. For added effect stand far away from your opponent then run at him and execute the legdrop. Great way to end a match. Pick Opponent Up: A near Head Roll Opponent Over: PN (when opponent is facing down) Pin: PN ~~~~~~~~~~~~~~~ IN-RING ATTACKS TO THE OUTSIDE: ~~~~~~~~~~~~~~~ Flying Dropkick: J then A (off of a corner) ~~~~~~~~~~~~~~~ ANGER STRIKES: ~~~~~~~~~~~~~~~ (Anger strikes will occur immediately if you get angry by taunting) 1: Roundhouse Punch: A 2: Standing Axehandle: A 3: Strong Front Kick: A Pattern repeats while angry ~~~~~~~~~~~~~~~ COUNTER: ~~~~~~~~~~~~~~~ Hammer: A (opponent is close to you while running) Strong Front Kick: A (opponent is far away from you while running OR opponent is jumping) ~~~~~~~~~~~~~~~ PROS AND CONS: ~~~~~~~~~~~~~~~ + - . Fast when running diagonally . Painfully Slow . Strong in grapples . Not for the inexperienced player . Spinning Clothesline is good . Hard SST to execute against multiple opponents . Bad AI in Team Battle Royals . Can inflict good damage with most moves . It's Mike Haggar! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THE SCORPION (THE ASTRO in Japan) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AGE: Unknown HEIGHT: 6 feet, 2 inches (188cm JPN) WEIGHT: 280 pounds (105kg JPN) BIRTHPLACE: Unknown FIGHTING STYLE: Heel Wrestling SPECIAL ATTACK and FAVORITE ATTACK: Slam Stand (Death Spiral JPN) SUPER SLAM TECHNIQUE: Slam Spiral (Pyramid Crush JPN) STAGE: BWA Headquarters (Slammasters II) NICKNAME: None THEME SONG: T.E.F FAVORITE FOOD: Unknown QUOTES: "Perpare to meet your maker..." 1P Win: "Your destiny is clear... You're not worthy." 1P Lose: "I underestimated your luck. Next time feel my sting." Team Win: "I could have crushed you by myself!" Team Lose: Arcade "My ally has failed me!" SNES "My ally failed me!" PERSONALITY PROFILE: None Commander-in-chief of the illegal professional wrestling organization, Blood Wrestling Association. His past is a mystery. His nickname is the Brown Spark (bad translation). Scorpion is electrically charged and can teleport, but teleports only after he wins. :p ~~~~~~~~~~~~~~~ MOVEMENT: ~~~~~~~~~~~~~~~ Run: P L/R twice Vertical Jump: J Short Flip Jump: P L/R then J Long Flip Jump: RN then J ~~~~~~~~~~~~~~~ STRIKE: ~~~~~~~~~~~~~~~ Standing Close to Opponent Downwards Karate Kick: A (!) Quick Spin Kick: J then A (stand still) Flying Front Karate Kick: H L/R then J then A Standing Away from Opponent Sidekick: A (!) Quick Spin Kick: J then A (stand still) Flying Front Karate Kick: H L/R then J then A While Running Knee Strike: A when close Clothesline: A when away Flying Forearm: J then A when close Flying Leg Strike: J then A when far away ~~~~~~~~~~~~~~~ SPECIAL ATTACK: ~~~~~~~~~~~~~~~ Slam Stand (KD): D,U then A+J then H directional arrows to change directions Just to let you know the instruction booklet didn't give you the right instructions for this move. Thanks COA. :P ~~~~~~~~~~~~~~~ GRAPPLE: ~~~~~~~~~~~~~~~ Front Grapple (!) Jumping Spinebuster: HU then A+J or PU twice then A+J Belly to Belly Suplex: HU then A Irish Whip: H L/R then A Bodyslam: A Break Grapple: A+J DDT: HD then A (!) Scorpion Bomb (Tiger Bomb) (PN): HD then A+J OR PD twice then A+J Slam Spiral: U,D then A Back Grapple Belly to Back Suplex: HU then A OR A Irish Whip: H L/R then A Break Grapple: A+J German Suplex (PN): HD then A Slam Spiral: U,D then A ~~~~~~~~~~~~~~~ CORNER: ~~~~~~~~~~~~~~~ On a Corner Turnbuckle Flipping Headbutt: J then A (when opponent is close) Flying Karate Kick: J then A (when opponent is far away) 360 Degree Flying Headbutt (*I): J then A (when opponent is down) T.E.F.: A OR PN (must be on an upper corner) Radiate: A OR PN (must be on a lower corner) Opponent is Laying in a Corner (!) Direct Current: RN towards opponent and when close HU then A A very nice looking move. Scorpion's leg sets ablaze with electricity as he jumps on his opponent, then he kicks them in the face and backflips off. ~~~~~~~~~~~~~~~ GROUND ATTACK: ~~~~~~~~~~~~~~~ Stomp: A Senton Splash: J then A Pick Opponent Up: A near Head Roll Opponent Over: PN (when opponent is facing down) Pin: PN ~~~~~~~~~~~~~~~ IN-RING ATTACKS TO THE OUTSIDE: ~~~~~~~~~~~~~~~ Flying Flipping Headbutt: J then A (off a corner) Flying Body Press: HD near bottom ropes then J then A Baseball Slide: RN towards side ropes then A (!) Flying Headbutt: RN towards side ropes then J then A ~~~~~~~~~~~~~~~ ANGER STRIKES: ~~~~~~~~~~~~~~~ (Anger strikes will occur immediately if you get angry by taunting) 1: Downwards Karate Kick: A 2: Punch: A (!) 3: High Spinning Karate Kick: A ~~~~~~~~~~~~~~~ COUNTER: ~~~~~~~~~~~~~~~ Belly to Belly Suplex: A (opponent is close to you while running) Spin Punch: A (opponent is far away from you while running OR opponent is jumping) ~~~~~~~~~~~~~~~ PROS AND CONS: ~~~~~~~~~~~~~~~ + - . Fast . Slow when running diagonally . East SST to execute . Slam Stand can be hard to execute . Will always be facing opponent . Counters have a weak range when picked up . Sometimes jumps so high that running . Good AI in Team Battle Royals attacks may go over opponents heads ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TITANIC TIM "The Battle Axe" (TITAN THE GREAT in Japan) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AGE: 26 HEIGHT: 7 feet, 9 inches (236cm JPN) WEIGHT: 432 pounds (196kg JPN) BIRTHPLACE: Wigan, England (London, England COA) FIGHTING STYLE: Giant Wrestling SPECIAL ATTACK: Tsunami (Shock Wave JPN) SUPER SLAM TECHNIQUE and FAVORITE ATTACK: Titan Breaker STAGE: London NICKNAME: The Strongest Last Giant THEME SONG: Powerhouse FAVORITE FOOD: Darjeeling. A fine variety of black tea grown especially in the northern part of India. QUOTES: "You cannot sink the Titanic." 1P Win: "What did you expect? You barely reach my kneecap!" 1P Lose: "Blimey! I've fallen and I can't get up!" Team Win: "When reason fails, force prevails!" Team Lose: "Lucky blokes!" PERSONALITY PROFILE: "Mistaken for a disco reject, he hates small people." (COA) He's the large-sized newcomer of the CWA. He weighed over 5,000 grams at birth and stood over 6'3" by the time he graduated from elementary school. He joined pro wrestling in order to fully utilize his huge body. Birdie (from Street Fighter) is acquaintances with Titanic Tim. There's an official art of the two together on the net somewhere. Both are English and Birdie was into wrestling as well. Birdie and Titanic Tim were best friends and rivals. While they were pro-wrestling, they occasionally formed the tag team called the "500 Million-Trillion Powers." Victor Ortega was Titan's childhood idol. ~~~~~~~~~~~~~~~ MOVEMENT: ~~~~~~~~~~~~~~~ Run: P L/R twice Vertical Jump: J Short Leap: P L/R then J Long Leap: RN then J ~~~~~~~~~~~~~~~ STRIKE: ~~~~~~~~~~~~~~~ Standing Close to Opponent Overhand Hammer: A Tomahawk Chop: J then A Standing Away from Opponent Overhand Chop: A Tomahawk Chop: J then A While Running Shoulderblock: A when close Big Boot: A when far away Leaping Knee: J then A when close or far away ~~~~~~~~~~~~~~~ SPECIAL ATTACK: ~~~~~~~~~~~~~~~ Tsunami (KD): L,LD,D,RD,R then A (Tsunami starts from L to R) R,RD,D,LD,L then A (Tsunami starts from R to L) ~~~~~~~~~~~~~~~ GRAPPLE: ~~~~~~~~~~~~~~~ Front Grapple Delayed Suplex: HU then A Irish Whip: H L/R then A Break Grapple: A+J Military Press: A Neck Breaker (S): HD then A (!) Titan Slam (Chokeslam): HD then A+J OR PD twice then A+J Titan Breaker: LD,D,U then A (if facing right) RD,D,U then A (if facing left) Back Grapple The Rack (S): HU then A Irish Whip: H L/R then A Break Grapple: A+J Russian Leg Sweep: A OR HD then A Titan Breaker: LD,D,U then A (if facing right) RD,D,U then A (if facing left) ~~~~~~~~~~~~~~~ CORNER: ~~~~~~~~~~~~~~~ On a Corner Turnbuckle Leaping Axehandle: J then A (when opponent is close or far away) Flying Body Press: J then A (when opponent is down) 747: A OR PN (must be on an upper corner) 500 Million-Trillion Fans: A OR PN (must be on a lower corner) ~~~~~~~~~~~~~~~ GROUND ATTACK: ~~~~~~~~~~~~~~~ Stomp: A Big Splash: J then A Pick Opponent Up: A near Head Roll Opponent Over: PN (when opponent is facing down) Pin: PN ~~~~~~~~~~~~~~~ IN-RING ATTACKS TO THE OUTSIDE: ~~~~~~~~~~~~~~~ NONE ~~~~~~~~~~~~~~~ ANGER STRIKES: ~~~~~~~~~~~~~~~ NONE ~~~~~~~~~~~~~~~ COUNTER: ~~~~~~~~~~~~~~~ Body Drop: A (opponent is close to you while running) Big Boot: A (opponent is far away from you while running) Overhand Chop: A (opponent is jumping) ~~~~~~~~~~~~~~~ PROS AND CONS: ~~~~~~~~~~~~~~~ + - . Extreme range with Tsunami . Slow . Strong in grapples . Weak jumping range . Fast when running diagonally . No in-ring attacks to the outside . If close enough to opponent when . No special anger strikes using an object, the object will not break when it connects (hard to do) . Good AI in Team Battle Royals ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VICTOR ORTEGA ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AGE: Unknown HEIGHT: 210cm WEIGHT: 156kg BIRTHPLACE: Unknown FIGHTING STYLE: Wrestling SPECIAL ATTACK: Aura Fire SUPER SLAM TECHNIQUE: Muscle Bomb STAGE: CWA Ring (Slammasters II) NICKNAME: Muscle Bomber, The Master of Muscle Bomber THEME SONG: Unknown FAVORITE FOOD: Unknown QUOTES: None in Slammasters I (except during single match endings) PERSONALITY PROFILE: None Victor Ortega, the owner of the Capcom Wrestling Association, the Hulk Hogan look-alike at the very beginning of Slammasters, the CWA founder and its first champion after defeating "the top-ranked wrestler". He left the CWA after no one could beat him. A little more than one year after his dissappearance, Astro (Scorpion) challenged him to participate in the "international blowout" (Slammasters II), so Ortega accepted and returned to the ring. He is the final boss of Slammasters II, though he isn't a Blood Wrestling Association member. He reigns supreme as the best wrestler in the world, though I'm sure Scorpion would have something to say about that. =============================================================================== VI. SECRETS & CODES =============================================================================== Different Endings: If you go through the single match circuit twice using one or more continues, Victor Ortega (the guy on the games opening screen that rips his shirt), Rip Saber and another wrestler will confront you. However, if you go through the single circuit twice using no continues, only Victor Ortega will come out saying that he's coming out of retirement to challenge you. Victor Ortega and Rip Saber are in Slammasters II (Super Muscle Bomber). Increase the Damage of Your Moves: "Pause the game right as your move lands, doing this will add to the amount of damage it inflicts." No, no it won't. When you pause, the damage from the move you did still goes through to the system and your opponent's energy bar will go down but no extra damage is being done. If you want to pump your wrestler up, taunt from the turnbuckles by pressing the pin button and get angry. Being angry will last for three seconds and while angry you can execute some striking moves you normally couldn't. Mr. Tetsuo Hara: The sprites in this game were illustrated partly by Shueisha Inc. and Mr. Tetsuo Hara. On every stage near the middle of the screen off in the crowd is Mr. Tetsuo Hara cheering wildly with his cameraman in front of him. Ref Dive: In a singles match make a pin when the referee is far away (optimal time to pin is when he's not on the screen). The ref will dive to make the pin, and the count will not start until he gets there! There is so much passion in those dives of his, kudos to you Harry Hicks. Game Genie Codes: Here are all the Game Genie codes for Slammasters. Yes these all work. For harder matches against the computer, turn some of the weaker AI's into Scorpion. You get five codes, use code 9, 12, 13, 15 and 17. Code 37 is great for making the action even more intense. 1 Biff becomes Gunloc----------------DFC1-CD6F 2 Biff becomes Oni-------------------D4C1-CD6F 3 Biff becomes Titan-----------------D7C1-CD6F 4 Biff becomes Stingray--------------D0C1-CD6F 5 Biff becomes Haggar----------------D9C1-CD6F 6 Biff becomes Grater----------------D1C1-CD6F 7 Biff becomes Rasta-----------------D5C1-CD6F 8 Biff becomes Jumbo-----------------D6C1-CD6F 9 Biff becomes Scorpion--------------DBC1-CD6F 10 Grater becomes Biff------------------DDC1-C4DF (Change second character of code to change into other wrestlers) 11 Gunloc becomes Biff------------------DDC1-CDAF 12 Haggar becomes Biff------------------DDC1-CFAF 13 Jumbo becomes Biff------------------DDC1-CD0F (Change the first two characters of code to change into other wrestlers) 14 Oni becomes Biff------------------DDC1-CFDF (Change second character of code to change into other wrestlers) 15 Rasta becomes Biff------------------DDC1-C40F (Change second character of code to change into other wrestlers) 16 Scorp becomes Biff------------------DDC1-C46F 17 Stingray becomes Biff------------------DDC1-CF6F 18 Stingray becomes Gunloc----------------DFC1-CF6F 19 Stingray becomes Oni-------------------D4C1-CF6F 20 Stingray becomes Titan-----------------D7C1-CF6F 21 Stingray becomes Haggar----------------D9C1-CF6F 22 Stingray becomes Grater----------------D1C1-CF6F 23 Stingray becomes Rasta-----------------D5C1-CF6F 24 Stingray becomes Jumbo-----------------D6C1-CF6F 25 Stingray becomes Scorpion--------------DBC1-CF6F 26 Titan becomes Biff------------------DDC1-CF0F 27 Quicker 'pattycake slap' for Grater---0C83-17D7 + D78E-1F67 28 Quicker 'sonic fist' for Gunloc-------0C83-1FA7 + D78E-1D07 29 Quicker 'sonic fist' for Biff---------0C83-1F67 + D78E-1D07 30 Quicker 'jungle fever' for Rasta------0C83-1707 + D48E-1FA7 31 Quicker 'jalepeno comet' for Stingray-D12D-5765 + EB2F-5F05 32 14-second count outside ring------------D3DB-5D01 (Singles match only) 33 10-second count outside ring------------DCDB-5D01 (Singles match only) 34 9-second count for pin-----------------DBD6-5DD1 (Singles match only) 35 6-second count for pin-----------------D1D6-5DD1 (Singles match only) 36 1-second count for pin-----------------DFD6-5DD1 (Singles match only) 37 Faster timer-------------------------F31F-8F0D 38 Slower timer-------------------------1D1F-8F0D 39 Unlimited time outside of ring----------E36B-5D01 OR E3DB 5D01 will not work. Either this code is typed wrong on all the web sites that have it or it simply never existesd to begin with. :( Above Codes Created By: Galoob, Makers of the Game Genie Code 39 created by Judas =============================================================================== VII. CREDITS =============================================================================== Thanks to James Chang and his posse for The Street Fighter Plot Canon Guide Ver. 4.0. It gave me all the info on the Slammasters that I didn't already know. Special thanks goes out to Golden Dragon for Freak's and Harry Hicks' bios. Exceptional. Thanks to Galoob for making the Game Genie and those Slammaster codes. I love playing when there's four Scorpions on the screen at the same time. ;) Special thanks to Capcom for making this game. But shame on Capcom for not making any more. >:P And no, Super Muscle Bomber doesn't count as being a Slammaster game. It's only Street Fighter in a ring. What happened to this series?! This walkthrough is copyright property of Neil Swint, 2004. The only website, group, person, etc. to have access to this post is www.gamefaqs.com. You must ask for permission before posting this (I'll say yes, please post this everywhere ;)). You can email me at iwasmadeforlovinyou@hotmail.com for whatever reasons you might have, feel free. I love to hear from fellow Slammasters fans. You can also contact me through MSN messenger by using the same E-mail address as the contact. Keep Slamin'.