Sangokushi Eiketsuden Walkthrough FAQ This FAQ is copyright 2005 by Paul Sche. No part of this document may be altered. Distribution of this document is free of charge and may not be included as part of a transaction. Posting of this document, either in part or in its entirety in sites other than gamefaqs.com requires the consent from the author, whom can be contacted by email at paul.sche@excite.com. Version 1.00 August 31, 2005- This is the first version, which all sections are completed. However, feel free to email me if there is a mistake somewhere, or if you have some information to contribute (see the end of the FAQ.) Credit will be acknowledged to where it's due. Sangokushi Eiketsuden is the first title of the Simulation RPG series, the other two being Sangokushi Koumeiden and Sangokushi Sousouden. This title was originally released on the Super Famicom and later on the Sega Saturn before the recently released port on the Game Boy Advance. Contents I. Background II. Control System III. Battle System IV. Classes, Terrain, and Strategem V. Equipment VI. Basics of Battle VII. Free Mode (GBA exclusive) VIII. Walkthrough IX. Equipment List X. Officer List (GBA exclusive) XI. Codes and Secrets XII. Frequently Asked Questions XIII. Odds and Ends XIV. Acknowledgements I. Background The main character of the game is Liu Bei, who was born from an impoverished noble family distantly related to the imperial family of the Late Han Dynasty. Together with his blood brothers Guan Yu and Zhang Fei, they swore the Peach Garden Oath to revive the fallen Han Dynasty from ruin. From there they raise an army and travel across the lands. There are a total of 64 battles in the game divided into the prologue and four chapters. Due to the branching nature of the story, there are often choices between series of battles to be fought. At the start of each battle, the victory condition of the battle and the turn limit is displayed. To complete the battle, one of the victory conditions must be achieved within the turn limit. II. Control System 1. Title Screen From the title screen, press the start button to enter the main menu. If you do not press anything, the background story demo will run in a few seconds. 2. Main Menu The SFC version and the GBA version have different main menu. In the SFC version, the only options are Continue and Start Over. The GBA version includes many added features. The main menu displays a list of options: Suspend: Continue from a suspended battle. This actually is an in- battle save, which can be continued from as many times as you need. It is erased only after another battle save is performed. (GBA exclusive) Continue: Continue from a saved game. There are three save slots in the SFC version and 5 in the GBA version. Start Over: Start a new game from the beginning of the story. Erase Data: Erase saved data. Erased data cannot be recovered. Officer List: A record of officers appeared in the game (GBA exclusive). Free Mode: Challenges with prizes given for winning battles within a given turn limit (GBA exclusive). 3. Facilities In between battles, Liu Bei can visit locales in a city and talk to the inhabitants or officers in a camp. Equipment and items can also be purchased with Gold from a Weapon Shop or an Item shop. In the SFC version, maneuver Liu Bei to press against a character and press the confirm button to initiate conversation or access shop menu. In the GBA version, simply highlight the character and press the confirm button to do the same. Facility Menu This only applies to cities where different facilities are present. Meeting Place is generally where your officers gather for discussions. The inhabitants of cities are usually found in Gathering Place and Pub. The Weapon and Item shops provide goods for purchase. Shop Menu Talk to the clerk in a shop and choose to purchase (first choice) or to sell (second choice). Each unit can hold a combined maximum of 8 pieces of goods including equipment and items. To see the specs of an item, highlight the item and press R. The price of the merchandise is listed at the right. Equipment and items can be sold for 75% of the original price. 4. Command Menu Outside of battle, press Start to open the Command menu. There are four options that correspond to up, left, right, down on the D-pad. Load: Load from a save file. Choose the file to load from. The current progress will be replaced by the file to be loaded. Data: Views the status of units lead by officers, hints, and history. Item: Transfer goods and outfit units with equipment. Save: Save the current progress to a file. 5. Data Menu The Data menu is further divided into submenus: Officers: Views the status of your units and the leading officers. Highlight the officer you want to view and press confirm to see the detailed status of the unit. This will be described in detail later. Hint: Reminds you the next step to progress the story. History: Views a list of all battles fought and Liu Bei's development. 6. Item Menu The Item menu is similar to the data menu. Highlight an officer and press the confirm button for the following four options: Equip: Outfit a unit with equipment. Each unit can equip one weapon, one piece of armor, and one horse. Weapons, armor, or horses unequipped do not have an effect on the parameters of the unit. Use: Outside of battle the only usable items are class change items. The item will be consumed after the effect takes place. Exchange: Two units can exchange items in their inventory. Discard: Throw away an item. Discarded items cannot be recovered. 7. Officer Data The simplified list shows the following data of your units: Class icon of the unit Name of officer leading the unit Level of the unit HP (Endurance in SFC or Soldiers in GBA) SP (Tactical Points) Attack Defense Highlight a unit and press the R button to view a more detailed status screen: --------------------------------------------------------------------- Page 1/4 Name of officer Level of unit Class of unit Portrait Current HP / max HP Current SP / max SP Attack Power Defense Lead Movement Intel Unit appearance Current experience (EXP) --------------------------------------------------------------------- Page 2/4 Name of officer Level of unit Class of unit Current SP / max SP List of all strategem learned by the unit. This differs according to class and level of the unit. --------------------------------------------------------------------- Page 3/4 Name of officer Gold in possession of army Number of items in inventory of unit Weapon equipped Attack of the equipped weapon Armor equipped Defense of the equipped armor Horse equipped Movement of the equipped horse --------------------------------------------------------------------- Page 4/4 Name of officer Level of unit Class of unit The inventory of the unit listed in order. The maximum capacity for each unit is 8. --------------------------------------------------------------------- The parameters of the status screen are as follows: Name of officer: The Kanji name of the officer with the hiragana pronunciation. Level of unit: Experience level of the unit. The parameters of the unit increase with its level. The maximum is 99. Class of unit: The basic function of the unit heavily depends on its class. Current HP / Max HP: The state of the unit. The current HP decreases from attacks. If it reaches 0, the unit is too weak to fight and retreats. Once the battle is over it is recovered automatically. Max HP of each unit depends on the level and the class of the unit. Current SP / Max SP: The number of strategem that can be used is dependent on SP. Max SP of each unit depends on the level and the class of the unit. Attack: The attack power of the unit. Higher attack deals more damage to targets in a direct attack. The attack power depends on the level and the class of the unit as well as the Power of the officer. Defense: The defense power of the unit. Higher defense reduces damage suffered in a direct attack. The defense power depends on the level and the class of the unit as well as the Lead of the officer. Movement: The maximum range of the unit. The cost of movement on different types of terrain varies among different classes. Power: The war ability of the officer. This parameter can be raised by equipping weapons and the change in Power is reflected in the Attack of the unit. Officers with higher Power will deal more damage per attack. The bonuses of a weapon will also be greater when equipped on them. Lead: The leadership ability of the officer. This parameter can be raised by equipping armor and the change in Lead is reflected in the Defense of the unit. Officers with higher Lead will be more resistant to physical attacks. The bonuses of an armor will also be greater if they equip one. Intel: The intelligence of the officer. This parameter directly affects the power of the strategem cast by the officer and the damage suffered from enemy attack strategem targeting the officer. Officer with higher Intel will deal more strategem damage as well as receiving less damage from enemy strategem. The effects of a war manual will be greater on them. Current experience: The amount of experience point accumulated by the unit. This is increased through actions in battle. When the amount reaches 100, the level of the unit is increased by 1. Gold in possession of army: The amount of Gold accumulated primarily through defeating enemy units with direct attacks (not strategem!) and as a bonus for achieving Victory conditions. Weapon / armor / horse equipped: the equipment outfitted by the unit. Although a unit can carry multiple pieces of the same type of equipment, only one can be equipped at any time. III. Battle System 1. Deployment Menu In most battles, the participating units must be selected before the battle begins. The maximum deployment number for each battle is different, and participation of particular units (such as Liu Bei) is mandatory. Simply highlight the units to be deployed and press the confirm button to select a unit. Press the confirm button again to deselect. Once you have finished the selection, press the cancel button and you will be asked to confirm (choosing the maximum deployment number will jump to this confirmation directly). Press the confirm button to start the battle. 2. Battlefield The battlefield is divided into basic terrain units (panels). A cursor can be controlled by pressing the directions of the D-pad. The panel that the cursor is on, as well as any unit that occupies the panel, will be shown in a small window in a corner of the screen (Panel data). 3. Panel Data Different terrain bestows different characteristics to units in the battlefield. The panel data lists a partial list of the various parameters of the terrain highlighted by the cursor: Terrain type: The type of terrain highlighted. A list of all terrains and their characteristics are listed at the next section (Section IV). Terrain effect: The defensive bonus of the terrain to the unit occupying the panel. Recovery: Regeneration of HP or SP (if any) of the unit occupying the panel. The simple unit data appears if there is a unit occupying the panel highlighted by the cursor. Name of officer Level of unit Class of unit Current HP / Max HP Current SP / Max SP 4. Battle Menu Press the Start button in battle, or the confirm button while the cursor is highlighting an unoccupied panel to open the Battle menu. There are four options that correspond to up, left, right, down on the D-pad. Configure: Toggles battle animation between on/off. Toggles game speed between normal/fast. Data: Battle data. This is described in detail below. Retreat: Restart the current battle. The fourth option differs among different versions: Suspend: Saves the progress of the current battle (GBA exclusive). End turn: Immediately ends the player's turn (SFC version). In the GBA version press the cancel button to end the player's turn (this will automatically come up once all units have carried out their orders). The Data menu is similar to the data menu described previously. However, the submenus are different: Hint: Battle hints. There are usually three hints given per battle. The first hint can be viewed on the first turn, the second hint is added on turn #5, and the third hint on turn #10. In the walkthrough section all hints are listed under their respective battle. Unit Data: This is basically the same as the Officer data described previously. In battle, the current HP of the unit can drop if the unit suffers an attack. Also, units that cannot be controlled are listed in red (afflicted with berserk or confuse) or blue (ally NPCs). Victory Condition Window: This window lists relevant information pertaining to the current battle including the following. --------------------------------------------------------------------- Chapter Location of the Battle Victory conditions Weather Turn number (current turn / turn limit) --------------------------------------------------------------------- Controls: A list of the functions of all buttons is given. 5. Unit Command Press the confirm button with the cursor over a panel with a controllable ally unit and the movement range is shown in blue. The range is determined primarily from unit type and movement points of the unit. However, the 4 adjacent panels next to a unit are considered the field of influence of this unit. Other friendly units may pass this field of influence unobstructed, but the routes of hostile units will have to stop if they enter this field. To move the unit to a panel within range, move the curser to the target panel and press the confirm button again (the target panel can also be the same panel the unit is on). This will open the unit command menu with four options: Attack: attack an enemy unit within the attack range. Strategem: choose a strategem to be casted and a target within the range of the casting range of the strategem. Item: Choose a good from the inventory to be equipped, used, transferred to another unit, or discarded. discarded goods cannot be recovered. Wait: Move the unit without performing an action. 6. Battle Events During battle, battle events may be triggered by the following actions: Move an ally unit to specific panels on the battlefield. The events that are triggered are usually a change in enemy behavior or appearance of reinforcements. Move a specific ally unit next to a specific enemy unit. The events that are triggered are usually duels and persuades. The specific duels and persuades are listed under their respective battles. The current turn reaches a certain number. The events that are triggered could be anything from a change in enemy behavior to an outright defeat if the current turn number exceeds the turn limit. A specific Victory condition is achieved. The victory condition achieved will be replaced by another if it doesn't win you the battle. 7. Victory Conditions The victory conditions listed are the goals of the battle. In order to win the battle, you must achieve one of the victory conditions within the turn limit. The battle is considered lost if the turn limit is exceeded or Liu Bei's unit is defeated and retreats from battle. In this case the battle is restarted as if you had chosen the Retreat option. In certain battles, there are Special Losing conditions. These conditions are never listed but are rather implied through the battle events. If the Special Losing condition is achieved, specific battle events are triggered and the battle ends immediately without an automatic retreat. IV. Classes, Terrain, and Strategem Each unit lead by an officer belongs to one of the following classes. The movement and attack range, accessible terrain, and strategem learned differ from one class to another. Upgradeable Classes- These classes require upgrades before their maximum potential can be reached. Infantry and bandit are strong against archery, archery is strong against cavalry, and cavalry strong against infantry and bandit. 1. Infantry: S. Infantry (swordsman), M. Infantry (spearman), L. Infantry (chariot). Element: Fire strategem (medium) Max HP = Lv x 25 + 225 Max SP = [Lv x 1.6 + 18.4] The infantry is the basic tank class. Early on this class is weak to cavalry attacks. However, the defense bonus of the advanced levels of infantry class can easily compensate for this weakness. Since cavalry units cannot make diagonal attacks, it is very unlikely to get attacked by multiple cavalry units if it's not overexposed. This class places defense over attack, so in general this class takes less damage than others. The damage from archery attacks is further reduced because infantry is strong against archery. In addition, the advanced level also features increased mobility. The fire strategem it wields deal increased damage to targets in the forest or grasslands. But in rainy weather the damage is next to nothing. Among upgradeable classes, the infantry is the only one to learn multitarget healing strategem "Daienjo". However, since this class lacks high strength strategem, you may want to class change some of the higher Intel infantry officers into other tank classes that take better advantage of their strategem potential. Liu Bei's infantry class is special in that he learns a number of unique multitarget healing strategem in addition to the repertoire of a regular infantry unit. This makes him the best healer in the game. 2. Archery: S. Archery (archer), M. Archery (crossbowman), L. Archery (catapult). Element: Water strategem (medium) Max HP = Lv x 25 + 225 Max SP = [Lv x 1.6 + 18.4] The archery class is the only class to perform ranged direct attacks. In the beginning this is just a convenience, but once upgraded, the attack range becomes so large that it is easy to position multiple archery units to focus their attacks on the same target and deal cumulative damage. However, since this class cannot attack targets directly adjacent to the panel they occupy, it is necessary to position tanks in between archery units and the enemy. The archery class emphasizes on attack power over defense, so even with officers of low Power, the damage dealt on cavalry targets are tremendous. In exchange to the long ranged direct attacks the advanced level wields, its mobility is decreased so these units need movement increasing equipment. The water strategem it wields deal higher damage to targets in increasingly rainy weather. Among upgradeable classes, the archery learns the healing strategem "Enjo" without having to upgrade. Once upgraded, it can also learn status curing strategem "Shouga", which is also efficient in EXP harvesting. Thus this unit will double as a healer in your army before classes that specializes in healing become available. Even in the late game where long range strategem can attack a wide area, this class can still hold its own with its unique ability to target an enemy three panels away. 3. Cavalry: S. Cavalry (light armor brigade), M. Cavalry (heavy armor brigade), L. Cavalry (royal guards). Element: Wind strategem (medium) Max HP = Lv x 30 + 220 Max SP = [Lv x 1.3 + 13.7] The lowest level of the cavalry class far outclasses all others with its high movement range, attack power, and the medium strength Wind strategem "Senpuu". The battles in the prologue and the first chapter are mostly fought in the open and siege battles are rare. Enemy archery units also don't have too many positions to attack from. However, after the first upgrade, the cavalry actually loses mobility while other classes improve by leaps and bounds. The inability to make diagonal attacks debilitates this decidedly physical class. The weakness to archery attacks also makes this class a liability. The class learns few strategem in its upgraded form and the MaxSP is also the lowest among all classes, not that there's any opportunity to cast them. There are an increasing number of siege battles in which cavalry units would be clad in tight corridors as the game progresses and they contribute little to these battles. By the time the second upgrade becomes available, the cavalry class would rank dead last among all regular classes. Cao Cao's cavalry class has one extra strategem "Tenpu". He doesn't learn this unique strategem until his final appearance though. 4. Bandit: S. Bandit (mountain bandit), M. Bandit (cruel bandit), L. Bandit (righteous bandit). Element: Earth strategem (strong) Max HP = Lv x 20 + 380 Max SP = [Lv x 1.3 + 23.7] Among upgradeable classes, the bandit class is the only class having access to mountain regions. The lowest level of the class cannot make diagonal attacks, so initially they cannot fight effectively. This is remedied after the first class upgrade. Compared to other units, the bandit class has a higher counterattack rate if it suffers a direct attack from an enemy. Like the infantry class, the bandit is also strong against archery and weak against cavalry. But because this class can fight on mountains, where the terrain effect grants high defense bonus, this weakness can be offset. The earth strategem this class wields deal increased damage to targets in mountain regions and rough savanna. However, these are moot print to the real values of the earth strategem. This element deals high damage to units in man-made structures such as inside cities, villages, or fortresses. Although you have the opportunity to recruit a lot of bandits in chapter 1 and the early part of chapter 2, those officers aren't exactly intellectuals. It would be better to use the class change items on a few higher Intel officers you recruit in Jingzhou and Yizhou instead. However, among mountain units, this is the only class without a multitarget healing strategem, so be sure to send a capable healer along. Specialized Classes- These classes do not require upgrade to reach their maximum potential. Specialized classes are neither weak nor strong against any other particular classes, unlike those that are upgradeable. Also, all specialized classes wield multitarget healing strategem so they can double as healers. 5. Martial Artist Element: Fire strategem (strong) Max HP = Lv x 20 + 330 Max SP = [Lv x 1.8 + 23.2] The martial artist is considered one of the two all-purpose classes in the game. This class features high attack, defense, and movement, which can be further improved by accessing the mountain regions which provide high defense bonus from the terrain effect. This class is an effective tank and a reliable scout, and the fire strategem deal increased damage to targets in grassy plains and forest if the weather isn't rainy. But even on rainy days its high attack power will still get you through. With the support strategem "Moroha", a martial artist unit lead by an officer with high Power can also function as an assassin. 6. Beast Trainer Element: (none) Max HP = Lv x 30 + 170 Max SP = Lv x 2 + 18 The beast trainer is the ultimate physical attack class. The attack bonus of the class is the highest among all classes. It is also capable of entering mountain regions. Those advantages alone would make for a high rank, but that isn't even half the story. This class also wields advanced support strategem including the status curing "Shouga" and the all-powerful turn transferring "Kaiki". The characteristics of high attack and low defense are further implemented by the use of "Moroha", which makes this class the ideal assassin. A group of "Kaiki" wielding beast trainers and a high level sorcerer can handle just about any type of enemies. 7. Marching Band Element: Wind strategem (medium) Max HP = Lv x 20 + 180 Max SP = Lv x 2 + 18 The marching band is seemingly mediocre with low attack and defense, medium strength Wind strategem, and a movement penalty in forest and rough savanna. However, this is one of the most indispensable classes in the entire game. Early on, this class already wields a medium strength strategem. Once it reaches L.20, the Wind elemental support strategem "Shouhakuryu" is immensely useful in the development of your army as it doubles EXP gained for the next action of the target. In any instance where a large amount of EXP can be gained (including dealing the final blow to a high level enemy, recovering a large number of seriously wounded allies, or using "Ki no hikari" / casting "Shouga" on a high level ally), cast this spell on the target to hasten its growth. Later in the game, the marching band acquires an even more important function. The "Fuuki" strategem essentially turns this class into a SP battery that can regenerate itself as well as allies nearby. This will save you a fortune in those expensive SP recovery items. The "Hakuryu" it wields is different from the dragon spells of the other elements. Instead of dealing high damage to a group of enemies, this strategem can remove all HP of a single unit with some probability. Though you won't use it on just any enemy, if you run into a narrow pass guarded by an enemy with high healing capacity, it's worth the gamble. 8. Supply Unit Element: (none) Max HP = Lv x 20 + 180 Max SP = [Lv x 2.3 + 7.7] The supply unit wields primarily healing and support strategem. The first multitarget healing strategem "Daienjo" is learned at only L.20, which is at least 13 levels below any other unit besides Liu Bei. This allows the supply unit to be able to form the core of the Resist formation, freeing Liu Bei to attend other tasks. Around the second chapter this unit also gains the turn transferring strategem "Kaiki" and will be actively supporting units with high damage potential. However, after that the importance of the supply unit begins to wane. The first reason is that all of the specialized classes, as well as infantry, eventually learn multitarget healing strategem. Secondly, the most serious weakness of the supply unit is the low movement and the penalty in forest and rough savanna. Even with movement increasing weapons and horses, this class would still fall behind other units. They would need to use "Kaiki" just to keep up with the advance. Finally, there will also be an adequate number of Beast Trainers joining your army and the supply unit simply does not match the versatility of the beast trainer. By the end of the game your supply units will be gathering dust. 9. Tribe Element: Water stretegem (strong) Max HP = Lv x 30 + 370 Max SP = [Lv x 1.3 + 18.7] The tribe is the other all-purpose class. Featuring the highest defense bonus among all classes, the tribe is an effective tank even when not on mountain regions, which it has access to. However, unlike the martial artist with a balanced attack and defense, the tribe class emphasizes on defense heavily that the deficit in the attack of the unit must be compensated with an officer with high Power. The water strategem of the class is effective universally in rainy weather and on the bridge terrain, which makes this unit an ideal tank in the Bridge formation. This is the only class without a single target healing strategem, so it is wasteful just to heal the caster alone. The MaxSP of this class is relatively low among all classes, which further aggrevates the problem. For this reason the tribe class is not a good scout. 10. Sorcerer Element: Fire, Water, Wind strategem (strong) Max HP = Lv x 25 + 125 Max SP = [Lv x 2.3 + 27.7] The sorcerer class relies only on the Intel of the officer leading the unit. It wields three of the four elements as well as an extensive repertoire of healing and support strategem. The MaxSP of this class towers over those of other classes that any turn spent in a village or fortress can recover a significant chunk of SP. This is also the only specialized class that cannot make a diagonal attack, but you shouldn't be using direct attack with this class anyways. All of its elemental attack strategem together do not hold a candle to its unique ultimate strategem "Rakurai". This non-elemental attack strategem deals critical damage to all enemies in a wide range. The SP cost is the same as the dragon strategems of the three elements, but the damage is much higher than those elemental strategem even under favorable conditions. Later on when the enemies also deploy sorcerers, your only defense against their "Rakurai" is the same sorcerers with high Intel to reduce the damage. When it's a battle among sorcerers, the side that runs out of SP first is the loser. Miscellaneous Class- It's debatable whether the civilians would be considered as an actual class. But for the sake of completeness it is listed here. 11. Civilians Element: (none) Max HP = 200 Max SP = 0 This class only appears as ally NPCs in three battles (the Battles of Xiangyang and Changbanpo I and II). More of a part of Victory condition than an actual class, their only purpose is for you to protect them long enough for them to move to a specific location on the battlefield. Any enemy in the battle can kill them in one hit with either direct attack or a strategem should one move within attack range. The [x] notation is a floor function, which is the greatest integer equal or below x. For example [4] = 4, [3.8] = 3, [-1.2] = -2. Ratings List The Attack and Defense modifiers of each class can be ranked in the following order. As the level of the unit increases, the increment between successive attack and defense levels also increase. The Power and the Lead stats of the unit have no effect on these differences, but they do have an effect on the base value at level 0. Also, Infantry and Bandit units are strong against Archery attacks (- 20% damage) and weak against Cavalry attacks (+25% damage). Archery units are strong against Cavalry attacks (-30% damage) and weak against Infantry and Bandit attacks (+38% damage). Cavalry units are strong against Infantry and Bandit attacks (-20% damage) and weak against Archery attacks (+60% damage). Level Attack Defense +8 Beast Trainer Tribe +7 +6 L. Cav. L. Inf. +5 L. Arc. +4 L. Ban. +3 L. Inf., M. Arc., M. Cav. M. Inf., L. Cav., Martial Artist +2 L. Ban., Martial Artist +1 S. Arc., M. Ban. M. Ban., Marching Band 0 M. Inf., S. Cav., S. Ban. S. Inf., M. Cav. -1 -2 L. Arc., S. Ban. -3 S. Inf., Tribe S. Cav., Beast Trainer -4 M. Arc. -5 Marching Band -6 Sorcerer S. Arc. -7 Supply Unit, Sorcerer -8 Supply Unit --------------------------------------------------------------------- Terrains Each class possesses different number of Movement points to spend on movement. The maximum range (without considering enemy units) is determined by the Movement points of the class as well as the movement cost of the terrain for the class. According to the patterns of the movement cost, there are seven types of terrain on the battlefield. All terrains belong in one of the seven types. Listed for each terrain are: Name of terrain, (defense bonus), designation in the battlefield map Type 1 terrain: open fields- easy to travel across. Flatlands (0%) Grasslands (5%) City (0%) Bridge (0%) Type 2 terrain: establishments- grants HP/SP regeneration. Fortress (30%) Q Village (5%) D Barracks (10%) B Type 3 terrain: facilities- holds treasures for the taking. Granary (0%) A Treasury (0%) T Type 4 terrain: rough savanna- slows cavalry and support units. Rough (0%) s Type 5 terrain: forest- slows support units, cavalry cannot enter. Forest (20%) f [+fire, -water/wind] Type 6 terrain: mountain- only mountain units can enter. Mountain (30%) m Type 7 terrain: inaccessible areas- off limits for all units. River (-) x Castle Wall (-) x Cliff (-) x Fence (-) x Blaze (-) x (only marked if it persists through the entire battle) Torrent (-) Class Movement Type 1 Type 2 Type 3 Type 4 Type 5 Type 6 Type 7 S. Infantry 4 1 2 2 1 1 --- --- M. Infantry 4 1 2 2 1 1 --- --- L. Infantry 5 1 2 2 1 1 --- --- S. Archery 4 1 2 2 1 1 --- --- M. Archery 4 1 2 2 1 1 --- --- L. Archery 3 1 2 2 1 1 --- --- S. Cavalry 6 1 2 3 2 --- --- --- M. Cavalry 5 1 2 3 2 --- --- --- L. Cavalry 6 1 2 3 2 --- --- --- S. Bandit 4 1 2 2 1 1 1 --- M. Bandit 4 1 2 2 1 1 1 --- L. Bandit 4 1 2 2 1 1 1 --- Martial Artist 5 1 2 2 1 1 1 --- Beast Trainer 4 1 2 2 1 1 1 --- Marching Band 4 1 2 2 2 2 --- --- Supply Unit 3 1 2 2 2 2 --- --- Tribe 5 1 2 2 1 1 1 --- Sorcerer 4 1 2 2 1 1 --- --- Elemental affinity: The power levels of strategem are as follows: Weak: 3 Medium: 6 Strong: 8 Weather and terrain together determines the modifier of elemental strategem damage. There are five possible weather conditions: Draught, Sunny, Cloudy, Rainy, and Stormy. However, both Draught and Sunny are listed as Clear in the weather section of the Victory conditions window, with the former weather condition being far rarer than the latter. It is impossible to distinguish between the two without actually casting a water strategem and observe its effects. The defense bonus of the terrain is actually a sword with two edges. On one hand units occupying the terrain gain a bonus to their defense against direct attacks. On the other hand their defense against strategem damage drops. So if you have a hard time taking a fortress with physical units, try attacking it with strategem. Typically the defense bonus of the terrain also corresponds to the increase in strategem damage. The following list shows the modifiers for all weather conditions of each terrain. The data is obtained with the medium strength of each element, because the wind element only has strategem of medium strength. The modifier of "Rakurai" is included for comparison purposes, as the damage of this strategem is not affected by weather conditions. Type 1: Flatlands Fire Water Earth Wind Rakurai Drought 57 3 36 20 96 Sunny 48 30 36 26 Cloudy 48 39 36 26 Rainy 3 48 27 32 Stormy 3 57 18 32 Grasslands Fire Water Earth Wind Rakurai Drought 57 3 36 28 96 Sunny 48 30 36 34 Cloudy 48 39 36 34 Rainy 3 48 27 40 Stormy 3 57 18 40 City Fire Water Earth Wind Rakurai Drought 45 0 48 28 108 Sunny 36 18 48 34 Cloudy 36 27 48 34 Rainy 0 36 39 40 Stormy 0 45 30 40 Bridge Fire Water Earth Wind Rakurai Drought 45 15 36 12 108 Sunny 36 42 36 18 Cloudy 36 51 36 18 Rainy 0 60 27 24 Stormy 0 69 18 24 Type 2: Fortress Fire Water Earth Wind Rakurai Drought 45 0 48 28 108 Sunny 36 18 48 34 Cloudy 36 27 48 34 Rainy 0 36 39 40 Stormy 0 45 30 40 Village Fire Water Earth Wind Rakurai Drought 45 0 48 28 120 Sunny 36 18 48 34 Cloudy 36 27 48 34 Rainy 0 36 39 40 Stormy 0 45 30 40 Barracks Fire Water Earth Wind Rakurai Drought 45 0 48 28 120 Sunny 36 18 48 34 Cloudy 36 27 48 34 Rainy 0 36 39 40 Stormy 0 45 30 40 Type 3: Granary Fire Water Earth Wind Rakurai Drought 45 0 48 28 108 Sunny 36 18 48 34 Cloudy 36 27 48 34 Rainy 0 36 39 40 Stormy 0 45 30 40 Treasury Fire Water Earth Wind Rakurai Drought 45 0 48 28 108 Sunny 36 18 48 34 Cloudy 36 27 48 34 Rainy 0 36 39 40 Stormy 0 45 30 40 Type 4: Rough Savanna Fire Water Earth Wind Rakurai Drought 45 0 60 12 96 Sunny 36 18 60 18 Cloudy 36 27 60 18 Rainy 0 36 51 24 Stormy 0 45 42 24 Type 5: Forest Fire Water Earth Wind Rakurai Drought 69 0 36 12 120 Sunny 60 18 36 18 Cloudy 60 27 36 18 Rainy 15 36 27 24 Stormy 15 45 18 24 Type 6: Mountain Fire Water Earth Wind Rakurai Drought 45 0 60 12 120 Sunny 36 18 60 18 Cloudy 36 27 60 18 Rainy 0 36 51 24 Stormy 0 45 42 24 The weather condition plays the same role across all terrains, water and wind elemental damages increase in rain, while fire and earth elemental damages increase in fair weather. As for specific terrain, while flatlands and grasslands are highly compatible with fire strategem in dry weather and water strategem on rainy days as expected, forest and bridge terrain give exceptional bonuses to fire and water elements respectively. It is expected that the earth strategem is highly effective in mountain and rough terrain, but it is also fortuitous to know that it is also effective in all man-made structures except for bridge. The wind strategem is also effective in most man-made structures in addition to flatlands and grasslands. The major difference between the first two elements and the last two is that the weather conditions exert a much larger effect on the former than the latter. As mentioned before the damage from "Rakurai" ignores weather conditions. Another special strategem, which is only accessible through the use of "Bakudan", ignores both weather and terrain effects. However, the damage done is randomized by multiplying the base damage by a random fraction (i.e. 1/2, 2/3, 3/5 etc.), so it will do different damage even if the caster, target, weather, and terrain conditions are identical. --------------------------------------------------------------------- Strategem: There are seven types of strategem in the game: Fire, water, earth, and wind elemental strategem are mainly used for attack. Healing and support strategem are mainly used for defense. Special strategem are powerful abilities unique to only a few. Each strategem also falls under one of seven types of target range and area of effect. In order for a strategem to be cast, an appropriate target must be within range of the caster. In addition to the target, any unit friendly to the target may also be affected depending on the area of effect of the strategem being cast. Target Area of range effect xxx A xCx T xxx xxx x B xCx xTx xxx x x xxx C xxCxx T xxx x x xxx x D xxCxx xTx xxx x x xxx xxxxx E xxCxx T xxxxx xxx xxx xxxxx xxx F xxCxx xTx xxxxx xxx xxx xxxxx x xxxxx xxx G xxCxx xxTxx xxxxx xxx xxxxx x The information of all strategem is listed below. Each entry contains the following information: Name[Item/Cost]: The name of the strategem, the equivalent item, and the cost of the item. SP: The cost of SP to cast the strategem. T/AoE: Target and area of effect. See above for details on type. Effect/Caster: The effect of the strategem and classes that wield it. Fire strategem: Name [Item/Cost] SP T/AoE Effect/Caster Shounetsu 4 A Weak fire damage [Shounetsu no sho 100] Infantry, Martial Artist, Sorcerer Daishounetsu 10 B Weak fire damage [Daishounetsu no sho 350] Infantry, Martial Artist, Sorcerer Gouka 8 C Medium fire damage [Gouka no sho 250] Infantry, Martial Artist, Sorcerer Daigouka 20 D Medium fire damage [Daigouka no sho 700] Infantry, Martial Artist, Sorcerer Shousekiryu 16 E Strong fire damage [Shouseiryu no sho 600] Martial Artist, Sorcerer Sekiryu 40 F Strong fire damage [--- --] Martial Artist Water strategem: Name [Item/Cost] SP T/AoE Effect/Caster Uzushio 4 A Weak water damage [Uzushio no sho 100] Archery, Tribe, Sorcerer Oouzushio 10 B Weak water damage [Oouzushio no sho 350] Archery, Tribe, Sorcerer Suijin 8 C Medium water damage [Suijin no sho 250] Archery, Tribe, Sorcerer Daisuijin 20 D Medium water damage [Daisuijin no sho 700] Archery, Tribe, Sorcerer Shoukokuryu 16 E Strong water damage [Shoukokuryu no sho 600] Tribe, Sorcerer Kokuryu 40 F Strong water damage [--- --] Tribe Earth strategem: Name [Item/Cost] SP T/AoE Effect/Caster Rakuseki 4 A Weak earth damage [Rakuseki no sho 100] Bandit, Sorcerer Dosekiryu 10 B Weak earth damage [Dosekiryuu no sho 350] Bandit, Sorcerer Rakuketsu 8 C Medium earth damage [Rakuketsu no sho 250] Bandit, Sorcerer Oojiware 20 D Medium earth damage [Oojiware no sho 700] Bandit, Sorcerer Shouseiryu 16 E Strong earth damage [Shouseiryu no sho 600] Bandit, Sorcerer Seiryu 40 F Strong earth damage [--- --] Bandit Wind strategem: Name [Item/Cost] SP T/AoE Effect/Caster Fuumu 6 A Silences target [Fuumu no sho 120] Marching Band, Tribe Shouhakuryu 15 E Target gains double EXP once [Shouhakuryu no sho 450] Marching Band Senpuu 8 C Medium wind damage [Senpuu no sho 100] Cavalry, Marching Band Daisenpuu 20 D Medium wind damage [Daisenpuu no sho 350] Cavalry, Marching Band Fuuki 30 A Use own HP to heal target SP [Fuuki no sho 800] Marching Band Hakuryu 30 E Target retreats immediately [--- --] Marching Band Healing strategem: Name [Item/Cost] SP T/AoE Effect/Caster Enjo 6 A HP small recovery [Mame 100] Infantry, Archery, Cavalry, Bandit, Martial Artist, Beast Trainer, Marching Band, Supply Unit, Sorcerer Daienjo 12 B HP small recovery [Kizugusuri 500] Infantry, Martial Artist, Beast Trainer, Marching Band, Supply Unit, Tribe, Sorcerer Hokyuu 10 C HP medium recovery [Mugi 250] Archery, Bandit, Beast Trainer, Marching Band, Supply Unit, Sorcerer Daihokyuu 20 D HP medium recovery [Kanbouyaku 1000] Beast Trainer, Supply Unit, Tribe, Sorcerer Kyuusai 20 E HP large recovery [Kome 600] Supply Unit, Sorcerer Daikyuusai 40 F HP large recovery [Kyuumeiyaku 2000] Supply Unit Support strategem: Name [Item/Cost] SP T/AoE Effect/Caster Kobu 6 C Attack up [Sake 120] Infantry, Supply Unit, Sorcerer Kenko 6 C Defense up [Tsuchi no kabe 120] Archery, Supply Unit, Sorcerer Kyogen 6 C Confuses target [Hi no maboroshi 100] Infantry, Cavalry, Beast Trainer, Sorcerer Shouga 8 E Cures confuse and berserk [Ki no hikari 200] Archery, Beast Trainer, Sorcerer Mujun 16 C Absorbs HP from target [Kin no doku 800] Beast Trainer, Sorcerer Bousou 24 C Attack up, AI controls target (no EXP) [Tokkyuushu 400] Bandit, Sorcerer Moroha 24 C Attack up, defense down [Raochuu 500] Martial Artist, Beast Trainer, Sorcerer Kaiki 30 E Target gets another turn immediately [Mizu no chikara 1150] Beast Trainer, Supply Unit Special strategem: Name[Item/Cost] SP T/AoE Effect/Caster Jintoku 10 B HP small recovery [Kizugusuri 500] Liu Bei Gotoku 18 D HP medium recovery [Kanbouyaku 1000] Liu Bei Aitoku 28 F HP large recovery [Kyuumeiyaku 2000] Liu Bei Daitoku 50 G HP full recovery [--- --] Liu Bei Rakurai 40 G Non-elemental damage [--- --] Sorcerer Tenbu 0 G Halves target current HP and SP [--- --] Cao Cao (---) -- C Non-elemental damage [Bakudan 500] --- (---) -- C SP small recovery [Youjutsu no kusuri 1000] --- (---) -- C SP large recovery [Senjutsu no kusuri 2000] --- V. Equipment There are two types of Goods that a unit can carry in its inventory: Equipments and Items. Items are consumables that are basically single use strategem. They are listed in the previous section alongside the corresponding stretegem. Equipments include Weapons, Armor, Horses, War Manuals, and Documents. The first three types must be equipped on a unit to bring out its effect. Weapons, armor, and horses not equipped do not impart its effect on the unit. War Manuals and Documents will impart their effect merely by having them in the possession of a unit. You can view the specifications of a Good by highlighting it in the Shop Menu or the Item Menu (outside of a battle) and press the R button. 1. Class change items The majority of items in the game are one use versions of the corresponding strategem. For the sake of simplicity, they are listed in the strategem section because the effect are identical. However, there is one category of items that do not mimic the effect of strategem. These are the class upgrade items and class change items. The class upgrade items are bought in item shops of a few selected cities and sometimes from treasuries in a battlefield. These items are applicable only to the non-specialized classes: infantry, archery, cavalry, and bandit. Upgrading the class of a unit requires that the unit has sufficient levels for the upgrade (L.20 to upgrade from the low level and L.40 to upgrade from the medium level) and carries the corresponding class upgrade item in its inventory. During a class upgrade the unit also loses 5 experience levels. Upgraded units enjoy higher attack and defense bonus than the previous class level, assuming that the stats are compared at the same experience levels. The class change items cannot be bought and must be found in treasuries, received in events, or earned as prizes in Free Mode (GBA exclusive). Aside from Liu Bei and officers who are already leading a unit with the same class as the item changes to, any officer can use a class change item. Liu Bei can only upgrade his class, he cannot change into another. 2. Types of equipment Weapons: Store bought weapons are class specific. Equipping a weapon on the wrong class will result in a 50% penalty of the effect (rounded up). Rare weapons can be used by all classes without a penalty. Weapons primarily boost Power, but some of the store brought weapons affects Lead, Intel, or unit Movement. Armor: All armor can be equipped by any unit. Armor primarily boost Lead. Any secondary effects on the armor are penalties on Power or Intel. Horse: All horses can be equipped by any unit. Horses boost the Movement of a unit with no secondary effects. War Manual: A unit holding a War Manual in its inventory gains bonus Intel. When there are multiple War Manuals in the possession of the same unit, only the one with the highest bonus remain in effect. However, unlike Lead where the bonuses from two pieces of equipment can be combined together, the Intel bonus of War Manual is neither stackable with other War Manuals nor Intel increasing weapons. Any Intel penalty from armor will be effective and deduct from the total of officer Intel and the highest bonus, either from a weapon, or a War Manual. Documents: A unit holding one or more piece of Document in its inventory will recover HP, SP, or both. The amount added is completely stackable with each individual Document as well as the amount added by the terrain (fortress, village, barracks): Village/Fortress [mHP / 4] + 1 [mSP / 6] + 1 Barracks [mHP / 4] + 1 Engunhoukou [mHP / 8] + 1 Chokumeisho [mSP /12] + 1 Gyokuji [mHP /10] + 1 [mSP /15] + 1 In the original SFC version, one single unit can carry all 3 Documents and station inside a village or a fortress. This will heal for a maximum of: [19 x mHP / 40] + 3 for HP regeneration [19 x mSP / 60] + 3 for SP regeneration In the GBA version it is possible to collect more than one of each item. So the amount regenerated can be raised even higher than the SFC maximum. The list of all equipment can be found at the end of the FAQ after the walkthrough section. 3. Effects of equipment The weapons primarily improve Power of the officer leading a unit, while armors primarily improve Lead. But the actual attack and defense ratings of a unit are derived from not only the respective officer's power and lead, but also the level and class of the unit. However, the extent of improvement of the unit's stats does not have a linear correlation with the improvement of the officer's stats. Example #1: L.40 S. Bandit. HP 1180, SP 75. Weapon: "Seiryuengetsutou" (Power +8. All) Guan Yu: Power 98 -> 106, Lead 100 , Intel 80 Attack 407 -> 454, Defense 404 Net increase 47 Yi Ji: Power 21 -> 29, Lead 72 , Intel 84 Attack 242 -> 248, Defense 304 Net increase 6 The increment of increase in the latter case is practically negligible. Example #2: L.48 S. Infantry. HP 1425, SP 95 Armor: "Touchugai" (Lead +6, Intel -2. All) Zhuge Liang: Power 44 , Lead 94 -> 100, Intel 100 -> 98 Attack 279 , Defense 444 -> 480 Net increase 36 Sun Qian: Power 38 , Lead 34 -> 40, Intel 74 -> 72 Attack 272 , Defense 291 -> 302 Net increase 11 Logically you should equip the high powered special weapons on units led by officers with innate high Power, because the equipment would be wasted on officers with low innate power. Storebought weapons with higher Power and a Lead/Intel penalty are for units led by officers with high Power but low Lead/Intel. This also illustrates the reason why armors are mostly useless. Armor provides the least protection to units led by officers with low Lead, which in turn yields low defense and are more vulnerable in the first place. Conversely, units led by officers with high Lead already has sufficient defense and don't need any armor to begin with. Later on you will start to find War Manuals that improves Intel. By the same token they would serve better on officers with high innate Intel than those that do not. So what kind of weapon is suitable for units led by officers with low Power? Beginning from the second half of Chapter 2, there will be a few storebought weapons with a secondary stat that improves movement of a unit. Although those weapons are class specific, the Movement bonus is only +1 and won't be affected by the class incompatiblility penalty of -50% (it rounds back up to +1 anyways). Together with "Shunme", a storebought horse, the movement of the equipped unit is boosted by 2. Besides having to spend less turns traveling, it will also be easier to move a unit into favorable positions. VI. Basics of Battle Before a battle begins, you almost always have the option to choose the units to deploy. It is no exaggeration to say that choosing the correct combination of officers to deploy is half of the battle. However, with the size of your army growing as your campaign progresses, how will you be able to decide whom to use and whom not to? The criteria for deciding on deployment are as follows: 1. Topology: It's a good idea to study the map of the battlefield before you actually start fighting. Locate strategic points on the map where you can route the advance of the enemy and crush them one by one. Then decide on the best formation to use and the units needed to arrange the formation. 2. Terrain: If the map is covered with rough savanna, certain units will be penalized for double movement cost over these terrains. The cavalry will be down to a movement of 2 or 3 while the supply unit will be practically immobilized, much less being able to stay near your army and provide support. On the other hand the earth attack skills of bandits will be more effective. Also keep in mind the formation you need to pull your army through tough strategic locations and the unit types best suited for them. 3. Enemy type: This applies mostly to early game. If the enemies are mostly cavalry units, you should definitely bring archery units to damage them effectively. Lster on the enemies usually have a well rounded makeup, and you have units that fight well against any enemy type, so bring those instead. 4. Attack options: Cavalry units can only attack targets on adjacent panels and cannot enter forest, so bringing them into a map with mostly forest is probably not a shortcut to victory. Castle sieges feature long corridors with a minimal direct contact possibility between your units and the enemy, so archery units and earth strategem casters will gain a definite edge. Use the class change items to create multipurpose units. Duelers shouldn't be just duelers. Take advantage of their high Power and give them classes that allow them to move around so they can deal damage even when there's no duel for them. 5. Officer base stats: Even among officers of the same class, their stats will be different from each other. One tiger is better than two deers. It's the quality over quantity that counts on the battlefield. Whoever said 3 stinky leather makers is better than Zhuge Liang was obviously wearing a pair of worn out rotten boots. Officers with high power should be in a class with lots of opportunities for physical attacks. Likewise those with high Intel should be in a class with strong strategem attacks. Those with both should be in all-purpose class. The class changing items exist for a reason. 6. Duels and persuades: An officer initiating a duel and comes out victorious not only get a level up bonus, but sometimes a special item, or even a new recruit as well. 7. Special condition battles: It may be a battle with preset selection of units not decided by the player. Or there could be a special losing condition that instantly ends the battle with irreversible consequences. Sometimes the victory condition can be moving a specific unit to a specific location. Thus giving this unit movement increasing equipment and the choice of guards for the unit can make the task easier. Battles featuring this type of victory condition are usually heavily stacked against you. 8. Level considerations: If you enlisted a new recruit 15 levels above your other unit in the same class, and they have comparable stats, why wouldn't you use the new guy? On the battlefield, enemy units often outnumber and overpower those of your own. Therefore you can seldom win over them in a war of attrition, especially since the turn limit is mostly against you. There are two advantages you have and two disadvantages the AI has that can be taken to gain victory. The first advantage you have is that you can use items and outfit your units with equipment. The second advantage is that you can choose the type of units to deploy. The two disadvantages of the enemy are that they must move in the order of the list of their officers, and they cannot cast most support strategem. Let's look at your advantageous first. Since all armor and most weapons only modify the base stats of your officers, those types of equipment do not impact their performance enough to really give you an upper hand. However, the movement increasing weapons and horses are directly affecting the range of your units. This is a very significant advantage. Because you can move your unit to just outside the range of the enemy units, then move in and attack them in the next turn, thus you gain the advantage of preemptive attack and force them to take a defensive stance. This is especially prominent in late game, when all units can use healing strategem. Enemy units may carry equipment, but they never equip them so they can only benefit from War Manuals and Documents. The choice of deployment is also an extremely important decision. The walkthrough will list a map of each battle along with enemy data. You must deploy units that can take advantage of the terrain effects and encounter the enemies effectively on geographical strategic points. This can be accomplished by deciding the battle formations that you will need to take advantage of the terrain. 1. Resist formation: The center of this formation is a healer capable of multitarget healing strategem occupying a village or fortress. Arrange your other units in cross formation next to the healing unit and you can heal them every turn for an extended period because the SP regeneration can either reduce or completely negate the SP consumption of the healer unit. Later on when you find Documents that regenerate SP, this formation can be used anywhere. 1 1 234 H23 H5 4 H: healer unit with multitarget healing strategem (Type B or D) 1-5: units in formation This formation will allow the healer unit to heal all units in formation at once. It is most effective against enemies of mostly physical units that tend to favor direct attacks. If there are enemies with high Intel that wield multitarget attack strategem, this formation will put your units in danger. So in that case you must make it a priority in defeating those enemies first. 2. Bridge formation: The purpose of this formation is a blockade on one end of a long and narrow passage such as a bridge. It is very easy to block the advance and focus multiple attacks on a relatively small number of enemies in the opening on either end of this geographical feature. Focus on the enemy units that are most exposed, followed by the ones behind them, but do not move into the narrow region yourself. xxxx7BF xxxx7BF xxxx35C xxxx35C ooo18G ooo18G ooo29H xxxx46D xxxx46D xxxx9EH xxxxAEI x: cannot enter o: enemies 1-2: tank units 3-4: tank units that can make diagonal attacks 5-6: units that can make diagonal attacks 7-A: S/M/L Archery units B-E: M/L Archery units F-I: L Archery units There are 18 positions in this formation for a 2 panel wide bridge, but obviously you can't deploy that many units. The 4 tank units are the most essential, but the indirect units can be a mix of the appropriate archery, healers, and strategem wielding classes. Intentionally leaving some positions open can help you reduce damage against enemy multitarget attack strategem. Positioning a cavalry unit behind your tank can often lure out archery units to the front, where they are defenseless against your tanks. This formation is more effective on narrow and long bridges than short and wide ones. In fact, if the bridge is over 2 panels wide, it is not a good idea to use this formation and other strategic locations should be sought out. 3. Assassin Formation In siege battles sometimes you need to take out a tough unit guarding the opening of a narrow passage, or an enemy leader that can summon reinforcements when you get close. In a situation that calls for a blitzkrieg to eliminate a particular unit before suffering a retaliation, this formation will allow a single powerful unit to infiltrate loose ranks and hit the target with multiple attacks within a single turn from the support of "Kaiki" units. The following sequence shows an example of how a main attack unit can pass through two fields of influences and attack the target 3 times with the support of 4 units with "Kaiki" in a single turn. Among the 4 "Kaiki" units, the unit with higher number of casts should go first. 1. 0 AKK 2. 0 a KK E E KK E E KK 3. 0 A k KK 4. 0 a k KK E E K E E K 5. 0 a K KK 6. 0 A k KK E E k E E k 7. 1a k KK 8. 1a K k K E E k E E k 9. 1A k k K 10. 2a k k K E E k E E k 11. 2a k Kk 12. 2a K k k E E k E E k 13. 2A k k k 14. 3a k k k E E E E 0,1,2,3: target and number of attacks suffered. A/a: main assault unit (before/after a command) K/k: unit wielding the strategem "Kaiki" (before/after a command) E: other enemy units in front of the target that can stop your units by contact with their fields of influence. In this formation, the main assault unit leads the advance. Even if this unit is stopped at the field of influence of enemies in front of the target, the "Kaiki" units can still form a chain and push the main assault unit through. This chain formation also serves to pass down the transferred turns from the "Kaiki" unit in the back to the main assault unit in the front. The main assault unit can either wield strong physical attacks (high attack with "Moroha" in effect) or wield strong attack strategem. Although this formation maximizes movement through a loose enemy rank and deals cumulative damage from the main assault unit on a single target, its defense from the side is practically nonexistent. This should only be used if you are sure that the enemy won't have the opportunity to attack the formation from the side, or that the cumulative damage from the main assault unit is sufficient for the removal of the enemy leader and ends the battle as a result. 4. Loose Net Formation This formation is only used as a contingency plan in battles where the survival of specific units are the key to achieve Victory condition (or avoid special losing conditions). Minimizing the overlapping of the field of influence, this formation uses the least number of units to hold the advance of an entire enemy force when the terrain does not feature any strategic vantage points. x E x1x EE x E x 4 EE x2x E x E E x 5 EEE x3x x 1-3: Ally units in formation 4-?: Ally units wielding "Shouga" x: field of Influence of the units The purpose of this formation is to utilize the field of influence of a small number of units as a divider in the battlefield. Enemy forces cannot get past this divider because the AI is not programmed to cast "Kaiki". To maintain the formation, each unit must retreat two or three panels per turn and heal themselves, so the enemy is no longer in their fields of influence. this way the enemy will have to reengage and they cannot move past the divider. The sturdiness of this formation can be increased by having a few other units wielding "Shouga" just behind the divider to heal any in the formation that may be confused. As unlikely as it seems, the best units to utilize as the first line of defense are not tanks, but rather Supply Units that wield powerful single target healing strategem. As long as the units in this formation lags behind the units to be protected, it will remain effective until a unit runs out of SP. Enemy AI disadvantages The enemy units are usually at higher levels and are more or less suited for the terrains of the battlefield. However there are rules of their movement that you can take advantage of. 1. The enemy units are moved in the listed order you can access from the Unit data. The listed order is also provided for each battle. In battles where there are reinforcements, the units of reinforcements move after the units of the main forces. This may not look like an advantage, but consider that most of the time, enemy units with the highest damage potential are higher up in the list. So for example, your army is approached by an enemy sorcerer wielding powerful strategem and you cannot attack this sorcerer directly because of enemy tanks. Now you have to capitalize on this disadvantage of enemy AI. If you critically wounds an enemy tank but keep it alive, the enemy sorcerer will move in and cast a healing strategem provided that it is in range to do so. Even if another enemy supply unit is in range, because the sorcerer is higher in the list, the AI will use it for healing instead of the more appropriate supply unit. This way you can avoid suffering a potentially devastating strategem attack. 2. Enemy units cannot cast most support strategem. The only two support strategem that enemy units can use are "Kyogen", which enemy infantry and cavalry often uses if they cannot make a direct attack; and "Shouga", which is used if another enemy unit under confusion is within range. All other support strategem are exclusive to your army. Thus the enemy doesn't have any strategies based on "Kaiki". These are the basic strategies that can be applied to any battle. The specific strategies of each battle will be provided in the sections of the corresponding sections in the walkthrough. VII. Free Mode (GBA exclusive) In the GBA version, after finishing a few particular battles, there will be a message that a Free Mode battle is added. When this message occurs, one or more battlefields are added to the list in the Free Mode. To access Free Mode, you must save the game after the message in a save file (Suspended data doesn't work). From the main menu, choose the Free Mode and select the save file to be loaded and you can start the battle with your current officer, levels, and goods. The maximum deployment number still applies but you can choose officers that are different from when you fought the battle in the main story. The enemies in the battle will retain their normal level instead of adjusting to yours. Furthermore officers that can be persuaded will be replaced by generic units and duels do not result in a bonus level up. Valuable treasures such as rare weapons and class change items will be replaced by Gold, but class upgrade items can still be obtained. Any items that you raid from granary or treasury are yours to keep, but bear in mind that any items that you consumed in a Free Mode battle will be used up when you resume your main game as well. In each Free Mode battle, there are four prizes that correspond to the number of turns it takes you to win. Generally the first three are Gold prizes. The last prize corresponding to the lowest turn limit gives a piece of rare equipment or a class change item. However, there is a glitch in effect and any Gold prizes you earn are not added to your war chest, making them effectively worthless. The Gold you earn from defeating enemies in battle and raiding treasuries are valid earnings though. The specifics of each Free Mode battle are explained in the walkthrough section at the time where it is possible to complete. Unlike the story battles, your priority is to achieve the Victory condition in the shortest time possible instead of maximizing the growth of your army. Besides, you're most likely overleveled so there isn't good EXP from defeating enemies anyways. VIII. Walkthrough ===================================================================== Prologue: Rise of the Heroes - Anti Dong Zhuo Coalition ===================================================================== Chenliu Camp --------------------------------------------------------------------- Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel Liu Bei 1 250 20 92 114 4 75 91 64 S. Infantry Guan Yu 5 370 20 170 148 6 106 100 80 S. Cavalry [Seiryuengetsutou] Zhang Fei 5 370 20 170 121 6 106 83 42 S. Cavalry [Dabou] These are the initial members of your army. Liu Bei will be your main healer throughout the game. Guan Yu and Zhang Fei are some of the best physical attackers. Their cavalry class is useful in the early parts of the game. However, Guan Yu with his overall high stats certainly deserve something better. All three officers are quite active in duels and persuades throughout the game. --------------------------------------------------------------------- Receive 500 Gold If you talk to Tao Qian and Gongsun Zan, they will join you in the following two battles as NPC allies. As for any purchase you may want to make, the weapons and armor in the early game do not improve unit performance with any significance, so I would recommend against buying anything until better items become available. Item Shop: Mame 100 HP small recovery Sake 120 Attack up Tsuchi no kabe 120 Defense up Chokutou 250 Power +1 (Bandit, S. Inf., Tribe) Ono 400 Power +2, Lead-1 (Bandit, S. Inf., Tribe) Yari 300 Power +1 (Cav., M./L. Infantry) Hikou 150 Lead +1 (all) Shuhai 150 Lead +2, Power -1 (all) Battle #01 Battle of Sishuiguan (Shisuikan no tatakai) Victory condition: Defeat Hua Xiong Turn limit: 30 xxxxxxxxxxxxxxxxxx fffffff x xxxxxxxxxxxxxxxxxx ffff xx xxxxxxxxxxxxxxxxxx fff xxx xxxxxxxxxxxxxxxxxx xxx xxxxxxxxxxxxxxxxxs xxx ssxxxxxxxxxxxxxxs xxxx xx ssxxsssAsss xxxx xx Tss sss xx x Q xx xxD x ff xx xx ff xxxx D xxx ff fff xxxxx xx ffffffffff xxxxxxxx xxx ffffffffff xxxxxxxxx xx fffffffffff x: cannot enter f: forest s: rough Q: fortress D: village A: granery T: treasury Treasures: A(7,13): Mame (HP small recovery) T(8,7): Ki no hikari (Cures Confuse and Berserk) Bonus: 100 Gold Units: Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel Gongsun Zan 6 400 21 124 111 6 71 67 55 S. Cavalry Tao Qian 6 375 28 102 103 4 53 42 61 S. Infantry Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Hua Xiong 7 430 22 153 141 6 90 88 29 S. Cavalry Li Su 5 350 26 109 86 4 54 50 68 S. Archery Hu Zhen 4 325 24 95 92 4 58 37 30 S. Infantry Zhao Cen 4 325 24 98 103 4 63 57 25 S. Infantry Infantry 3 300 23 81 97 4 40 55 30 S. Infantry Infantry 3 300 23 81 97 4 40 55 30 S. Infantry Archery 3 300 23 92 67 4 40 25 60 S. Archery Duels and Persuades: Guan Yu vs. Hua Xiong Hint: 1. When Guan Yu and Zhang Fei's troops (HP) are low, use Liu Bei's "Jintoku" to recover them. 2. Units camping inside a village or a fortress recover HP and SP. 3. Finish the battle by commanding Guan Yu to duel Hua Xiong. Guan Yu and Zhang Fei are equipped with their own special weapons, the "Seiryuengetsutou" and "Dabou", repectively. They are also at L.5, so they should be leading the offense. Liu Bei is at L.1, but he has the recovery strategem "Jintoku". Depending on whether you talked to Tao Qian and Gongsun Zan, they may also join the battle as NPC allies. In the first turn, move Guan Yu and Zhang Fei to the other side of the bridge. Since they cannot target diagonally, if an enemy (or even an NPC) blocks the bridge, it will be difficult to break through due to blind spots. Attack the nearest Archery unit with all three controllable units first as this unit poses the greatest threat. Once that is done, attack the other two Infantry units, preferably the one stationed in the Fortress first. Once the fortress is liberated, move Liu Bei inside and have Guan Yu and Zhang Fei stay right next to him so they can be healed. Take this opportunity to raid the granery and treasury for "Mame" and "Ki no hikari". Liu Bei has the lowest level, so give him more opportunity to score a final strike on weakened enemies and allow him to level up faster. Approach the enemy base slowly so Hua Xiong's guards will attack one by one. This gives you the best chance to position Liu Bei for the kill. After all of Hua Xiong's guards are defeated, move Guan Yu next to Hua Xiong for a battle ending duel. Battle #02 Battle of Hulaoguan (Korokan no tatakai) Victory condition: Defeat Lu Bu Turn limit: 30 xx xxxxx xxxxx xxxxxxxx xxxxxx xxxxxxxxx xxxxxx xxxxxxxxx xxxxxx xxxxxxxxx xx xxxxx xx xxxxx xx xxxx xx xxxx x ssxx x sTxx ff D sAx fff sx fffff ss fffffff fffffff fffffff fffffff D ffffffff ffffffff fffffffff fffffffff fffffffff fffffffff x: cannot enter f: forest s: rough Q: fortress D: village A: granery T: treasury Treasures: T(11,14): Hi no maboroshi (Confuses one unit) A(12,15): Mame (HP small recovery) Bonus: 100 Gold Units: Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel Gongsun Zan 6 400 21 124 111 6 71 67 55 S. Cavalry Tao Qian 6 378 28 102 103 4 53 42 61 S. Infantry Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Lu Bu 8 460 24 180 136 6 100 80 21 S. Cavalry Zhang Liao 6 375 28 137 143 4 90 87 80 S. Infantry Hou Cheng 5 370 20 115 105 6 67 65 42 S. Cavalry Song Xian 5 350 26 112 86 4 59 50 45 S. Archery Wei Xu 4 325 24 106 111 4 72 68 46 S. Infantry Archery 3 300 23 92 67 4 40 25 60 S. Archery Archery 3 300 23 92 67 4 40 25 60 Duels and Persuades: Zhang Fei vs. Lu Bu Hint: 1. Cavalry units are weak against Archery units. Advance together with Infantry units to cover their weakness. 2. Press the L button to cycle through units that have not taken their turns. 3. The decisive duel is between Zhang Fei and Lu Bu. In order to initiate a duel, the two participating units must be adjacent to each other in the direction of up, down, left, or right. If you talked to Gongsun Zan and Tao Qian earlier, they will also participate in this battle with full HP and SP, regardless of how spent they were in the previous battle. Have Zhang Fei and Guan Yu go up and defeat Wei Xu first, as you'll soon have a few Archery units taking target practice at them. Liu Bei should follow them behind to provide healing and take care of enemy archery units. Once you take care of Wei Xu, have all 3 gang up on the same Archery unit to take them out one at a time. Liu Bei will need to enter a village if his SP runs low. Command Guan Yu and Zhang Fei to retrieve the treasures while Liu Bei can sit in the village to recover his SP. In the rough terrain, the movements of your units will be cut in half, so take that into consideration. Once you finish all the Archery units, Hou Cheng and Zhang Liao will start to approach. Meanwhile Lu Bu won't move for the time being (until turn # 18 or so, when he orders a full advance, he will charge at you then), so you can have Liu Bei attack from a diagonal direction while Guan Yu and Zhang Fei take care of his minions. Before Lu Bu is defeated though, move Zhang Fei next to Lu Bu to initiate the battle ending duel. ===================================================================== 1-1: War in the North ===================================================================== Pingyuan Go out and explore the two cities Pingyuan and Beiping (you need to access the city gate to exit a city). Weapon Shop: Chokutou 250 Power +1 (Bandit, S. Inf, Tribe) Koutou 500 Power +2 (Bandit, S. Inf, Tribe) Ono 400 Power +2, Lead -1 (Bandit, S. Inf, Tribe) Yari 300 Power +1 (Cavalry, M./L. Infantry) Hankyuu 150 Power +1 (S. Archery) Hikou 150 Lead +1 (all) Toukou 300 Lead +2 (all) Shuhai 150 Lead +2, Power -1 (all) Item Shop: Shounetsu no sho 100 Shounetsu (weak fire) vs. one unit Uzushio no sho 100 Uzushio (weak water) vs. one unit Rakuseki no sho 100 Rakuseki (weak earth) vs. one unit Senpuu no sho 100 Senpuu (wind) vs. one unit Beiping Item Shop: Mame 100 HP small recovery Sake 120 Attack up Tsuchi no kabe 120 Defense up Fuumu no sho 120 Silences one target When you return to Pingyuan Meeting Place, Jian Yong will join your army. Gongsun Zan's messenger arrives shortly and requests reinforcements. Jian Yong advices a choice of two routes, through Guangchuan (kousen) or Xindu (Shinto). --------------------------------------------------------------------- Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel Jian Yong 5 350 26 102 79 4 42 36 74 S. Archery The first archery unit you have in your army. Despite the low Power of the officer, this unit is highly effective against cavalry units. As for attacking other types of units, there will be better officers later. But until then, this will have to suffice. Since archery class learns healing strategem at a low level, Jian Yong can also double as a healer once he reaches L.15. --------------------------------------------------------------------- Guangchuan is the easier of the two battles. However, Xindu provides more rewards. Both battles will be covered, but the walkthrough will continue to follow as if the harder route Xindu is chosen. Battle #03A Battle of Guangchuan (Kousen no tatakai) Victory condition: Defeat Feng Ji Turn limit: 30 ffffmmmmmmmmmm fffffmmmmmmm fffffmmm f fffff ff fff fff fff ffff f fffff f x ff D ffff T xxx ffff f xxxxx fffff xxxx f ffff T xxxxx ffff fff xx ffffff x: cannot enter f: forest m: mountain D: village T: treasury Treasures: T(7,16): Danhai (Lead +3, Power -2. all) T(10,6): Hangetsusou (War +2. Cavalry, M./L. Infantry) Bonus: 200 Gold Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Feng Ji 9 450 32 115 136 4 54 66 82 S. Infantry Infantry 7 400 29 99 117 4 40 55 30 S. Infantry Infantry 7 400 29 99 117 4 40 55 30 S. Infantry Archery 6 375 28 106 78 4 40 25 60 S. Archery Cavalry 4 340 18 102 86 6 55 40 30 S. Cavalry Cavalry 4 340 18 102 86 6 55 40 30 S. Cavalry Bandit 6 500 31 105 99 4 43 43 43 S. Bandit Bandit 5 480 30 100 94 4 43 43 43 S. Bandit Bandit 5 480 30 100 94 4 43 43 43 S. Bandit Duels and Persuades: Guan Yu vs. Feng Ji Hints: 1. Defense increases slightly when camping in the forest. 2. Cavalry is strong against infantry, infantry is strong against archery, archery is strong against cavalry. 3. Finish the battle by commanding Guan Yu duel Feng Ji. You only have 4 units, and Liu Bei is pretty much the only healer, so don't divide your forces. Take the initiative to retrieve the "Danhai" from the treasury on the east. The enemy cavalry units will intercept, but the forest around limits their movement, so you can have all 4 units concentrate on one enemy at a time if you arrange your units as follows: fffGL f x ff12ZJxxx xxxxx G: Guan Yu Z: Zhang Fei L: Liu Bei J: Jian Yong As you defeat the cavalry units, enemy infantry and bandits will arrive from the top. Likewise put Guan Yu and Zhang Fei on the front, while Liu Bei attack from the diagonal and Jian Yong from behind one of your cavalry units. After you defeat them, approach the village in the middle. Oftentimes any units camping there will come out to fight you, which you can defeat easily and take the village for your own recovery. Once you finish all enemies near the village, lure out Feng Ji's guards and take them out before commanding Guan Yu to duel him. Guangchuan Camp Han Ying and Guo Shi joins you when you finish the battle. --------------------------------------------------------------------- Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel Han Ying 7 400 29 111 117 4 61 55 44 S. Infantry Guo Shi 7 520 32 106 107 4 35 50 63 S. Bandit Guo Shi is your first mountain unit if you didn't go to Xindu. The lowest level of the bandit class cannot make diagonal attacks, so the attack options will be quite limited until they can upgrade their class. Furthermore you can get other bandit units later that can be quickly leveled to L.20 and utilize class upgrades. You can train Guo Shi later once you have access to "Ki no hikari" and you have other units over L.25. As for Han Ying, you don't really need another infantry at this point, and he's not going to be in any battle with designated units, so let him sit on the sidelines. --------------------------------------------------------------------- There is also an Item shop available. Item Shop: Mame 100 HP small recovery Shounetsu no sho 100 Shounetsu (weak fire) vs. one unit Uzushio no sho 100 Uzushio (weak water) vs. one unit Koutou 500 Power +2 (Bandit, S. Inf, Tribe) Hangetsusou 550 Power +2 (Cavalry, M./L. Infantry) Toukou 300 Lead +2 (all) Danhai 250 Lead +3, Power -2 (all) Once you are ready, talk to Guan Yu to move out. --------------------------------------------------------------------- Battle #03B Battle of Xindu (Shinto no tatakai) Victory conditions: 1. Defeat Chunyu Qiong 2. Liu Bei reaches the city gate. Turn limit: 30 x fffffmmmmmmm x xxxxx ffffffmmmmmm xoxxxxx ffffmmmmmm ffffmmmm x fff mm TxxxxD Xxxxxx x xxx Txxxx x xx x xxx xxx fff xx fff xx ffff x: cannot enter f: forest m: mountain o: city gate D: village T: treasury Treasures: T(6,7): 200 Gold T(8,10): Sake (Attack up) Bonus: 200 Gold. All surviving units gain 50 EXP points (exclusive to Victory condition #2). Units: Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel Fan Gong 7 470 35 129 139 5 62 71 52 Martial Artist Guo Shi 7 520 32 106 107 4 35 50 63 S. Bandit Han Ying 7 400 29 111 117 4 61 55 44 S. Infantry Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Chunyu Qiong 11 550 28 154 138 6 73 68 62 S. Cavalry Infantry 7 400 29 99 117 4 40 55 30 S. Infantry Infantry 7 400 29 99 117 4 40 55 30 S. Infantry Infantry 7 400 29 99 117 4 40 55 30 S. Infantry Cavalry 4 340 18 102 86 6 55 40 30 S. Cavalry Cavalry 4 340 18 102 86 6 55 40 30 S. Cavalry Archery 6 375 28 106 78 4 40 25 60 S. Archery Bandit 5 480 30 100 94 4 43 43 43 S. Bandit Bandit 5 480 30 100 94 4 43 43 43 S. Bandit Band 6 300 30 86 97 4 35 20 75 Marching Band Duels and Persuades: Zhang Fei vs. Chunyu Qiong Hints: 1. Reduce the number of enemy units before Chunyu Qiong romps about. 2. Cavalry is strong against infantry, infantry is strong against archery, archery is strong against cavalry. 3. Finish the battle by commanding Zhang Fei duel Chunyu Qiong. Although the village is on the northern bank, the enemies will advance en masse towards the right on the northern bank, so it's better to use the bridge to get to the southern bank instead. There will be a S. Bandit and S. Infantry unit coming this way, so take care of them first. Jian Yong is probably trailing behind, so use him to stand guard on the right bridge and take on the cavalry unit. Once you finish the two enemy units in the southern bank, help Jian Yong take out the Cavalry and the Bandit just behind. Once those units are gone, take the time to loot the southern treasury and heal up. Now you need to take on the Archery and Cavalry units near the city gate. Move all units just south of the west bridge and wait. On the next turn try to take down the Archery unit to minimize damage. Be careful when you are looting the northern treasury, as enemies will pounce on the unit that enters the treasury. So make sure a high defense unit such as Guan Yu or Zhang Fei does the job. At the end, you can either command Zhang Fei duel Chunyu Qiong (Zhang Fei gains an extra level up), or have Liu Bei move in front of the city gate (all surviving units gains 50 EXP points). When asked if you want to enter Xindu, choose yes. Xindu Enter Xindu Meeting Place and Fan Gong will join your army. --------------------------------------------------------------------- Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel Fan Gong 7 470 35 129 139 5 62 71 52 The martial artist is a superior class even to the highest level of the bandit class. Similar to the bandit, this class can enter mountain regions. However, not only does this class require no upgrades, it also learns both single target and multitarget healing strategem. So Fan Gong can also double as a healer once he reaches L.10. --------------------------------------------------------------------- Weapon Shop: Ono 400 Power +2, Lead -1 (Bandit, S. Inf, Tribe) Hanfu 700 Power +3, Lead -1 (Bandit, S. Inf, Tribe) Kou 450 Power +1, Lead +2 (Bandit, S. Inf, Tribe) Yari 300 Power +1 (Cavalry, M./L. Infantry) Geki 400 Power +2, Lead -2 (Cavalry, M./L. Infantry) Ken 400 Power +2 (Martial Artist) Keisouetsu 350 Power +1, Lead +2 (Martial Artist) Toukou 300 Lead +2 (all) Danhai 250 Lead +3, Power -2 (all) Item Shop: Mame 100 HP small recovery Sake 120 Attack up Tsuchi no kabe 120 Defense up Shounetsu no sho 100 Shounetsu (weak fire) vs. one unit Uzushio no sho 100 Uzushio (weak water) vs. one unit Rakuseki no sho 100 Rakuseki (weak earth) vs. one unit Senpuu no sho 100 Senpuu (wind) vs. one unit Fan Gong has higher movement than Liu Bei, so buy some "Mame" for him so he can act on his own without having to run back to Liu Bei for healing. Once he learns "Enjo" he will be able to look after himself. Once again, you must make a choice of two battlefields. The battle of Chinghe is much easier than Julu, however by finishing Julu, you can recruit two new characters into your army, including another Archery unit. It is up to you to decide which route to take. Both battles will be covered, but the walkthrough will continue as if the harder route Julu was chosen. Battle #04A Battle of Chinghe (Seiga no tatakai) Victory condition: Defeat Qu Yi Turn limit: 30 mmmmmf xx fffffffffff mmfffff xxx fffffffffff ffffffff xxx ffffffffff ffffffff xxx fffffffm fffffffff xxx fffff m fffffffff xxx ff mm fffffffff xx mmm fffff D mmm mmmm A D xx mmmm xx mmm m fff xxx mmmffffffff Txxx f mmmmfffffff xxx fffff mmmmffffff xx ffffff mmmmmfffff xxx fffffffffff x: cannot enter f: forest m: mountain D: village A: granery T: treasury Treasures: A(10,2): Tsuchi no kabe (Defense up) T(13,13): 200 Gold Bonus: 300 Gold Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Qu Yi 12 580 29 160 140 6 73 65 39 S. Cavalry Infantry 8 425 31 103 122 4 40 55 30 S. Infantry Infantry 8 425 31 103 122 4 40 55 30 S. Infantry Infantry 7 400 29 99 117 4 40 55 30 S. Infantry Band 7 320 32 90 101 4 35 20 75 Marching Band Cavalry 5 370 20 107 90 6 55 40 30 S. Cavalry Archery 7 400 29 111 81 4 40 25 60 S. Archery Archery 7 400 29 111 81 4 40 25 60 S. Archery Reinforcements Bandit 6 500 31 105 99 4 43 43 43 S. Bandit Bandit 6 500 31 105 99 4 43 43 43 S. Bandit Duels and Persuades: Guan Yu vs. Qu Yi Hints: 1. Stand before the bridge and lure out advancing enemies 2. Dealing the final blow to an enemy unit gives a lot of EXP points. 3. Leave Qu Yi to Guan Yu If you have taken the route of Guangchuan and have recruited Guo Shi and Han Ying, you will discover that this is the first battle where you cannot deploy all your units at once. Someone will have to be the benchwarmer. Furthermore Fan Gong has better Power and Lead than either Guo Shi or Han Ying, and he does not have to class change to learn his most powerful strategems. Last but not least, Fan Gong learns the healing strategem "Enjo" at L.10, so he can also supplement Liu Bei's healing duty. As I said before, the harder battle does have its rewards. Start moving to the east side of the bridge and intercept the advancing enemies near the east bank. Set up a formation as follows: xxxx5 EEG EEZJ xxxxL L: Liu Bei G: Guan Yu Z: Zhang Fei J: Jian Yong 5: other units This will let all your units attack the two enemies in the front and allow Liu Bei to heal. You'll still have to move to heal Guo Shi though, so keep an eye out for him. The attack strategem "Senpuu" of the Marching Band can deal large damage, but he only has enough SP to use it once. At around turn #7, reinforcements will appear on the east bank to the north, so defeat the enemies at hand and turn your attention to those Bandits. Camp around the village to the east and take them on while Liu Bei is inside the village to recover SP. After you defeat those Bandits, move your entire army near the village on the west bank. Send a unit to raid the treasury. Once Liu Bei regains his SP, approach Qu Yi's entourage and defeat them one by one. Send a unit to raid the granery behind Qu Yi as well. Qu Yi will not move from his initial position and will only attack with his strategem "senpuu" if you get within casting range (2 panels any direction). Thankfully his Intel is low so that isn't going to do much. You can attack from the diagonal or one space away and not worry about his physical attacks. When Qu Yi's HP runs low, command Guan Yu to duel him and finish the battle. Once you finish the battle, you have the option to save. You cannot buy any supplies though as you will automatically rush to Jieqiao. --------------------------------------------------------------------- Battle 04B Battle of Julu (Kyoroku no tatakai) Victory conditions: 1. Defeat Zhang He 2. Liu Bei reaches the western fortress. Turn limit: 30 ssssssssxxxxxsssss ssssssssxxxxxsss ssssssssssxxxxss s sssssssssssxxxx xssssssssssssssxxx xxxssxsssssssssssx xxxxxxxxssssssssss sxxxxxxxxxsDssssss sssssAsxxxxxssssss ssssssssxxxsssss Q ssssssssssssss sssssssssssss f ssssssss ff Dssss ff ff ff fff f fff f ffff x: cannot enter f: forest s: rough Q: fortress D: village A: granery Treasures: A(9,6): Mugi(HP medium recovery) Bonus: 200 Gold All surviving units gain 50 EXP points (exclusive to Victory condition #2). Units: Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel Gongsun Yue 10 475 34 140 112 4 60 58 47 S. Archery Yu Ze 8 425 31 94 108 4 23 30 46 S. Infantry Reinforcements Guan Chun 7 400 29 111 84 4 42 32 61 S. Archery Geng Wu 7 400 29 100 103 4 44 32 53 S. Infantry Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Zhang He 13 610 30 193 178 6 90 88 62 S. Cavalry Yan Liang 10 520 26 169 152 6 87 84 32 S. Cavalry Gao Lan 10 475 34 155 127 4 75 72 50 S. Archery Shen Pei 9 450 32 131 143 4 71 73 67 S. Infantry Feng Ji 10 475 34 120 141 4 54 66 82 S. Infantry Infantry 8 425 31 103 122 4 40 55 30 S. Infantry Infantry 8 425 31 103 122 4 40 55 30 S. Infantry Archery 7 400 29 111 81 4 40 25 60 S. Archery Cavalry 6 400 21 112 94 6 55 40 30 S. Cavalry Martial Arts 7 470 35 127 118 5 60 40 40 Martial Artist Supply Unit 7 320 23 77 81 3 30 30 70 Supply Unit Reinforcements Bandit 6 500 31 105 99 4 43 43 43 S. Bandit Bandit 6 500 31 105 99 4 43 43 43 S. Bandit Bandit 6 500 31 105 99 4 43 43 43 S. Bandit Duels and Persuades: Zhang Fei vs. Yan Liang Hints: 1. Work with allies to clear out enemies on top of the cliff. 2. Before moving towards the western fortress, stay in a village to recover HP. 3. Let Zhang Fei take care of Yan Liang If you have taken the route of Guangchuan and have recruited Guo Shi and Han Ying, you will discover that this is the first battle where you cannot deploy all your units at once. Someone will have to be the benchwarmer. Furthermore Fan Gong has better Power and Lead than either Guo Shi or Han Ying, and he does not have to class change to learn his most powerful strategems. Last but not least, Fan Gong learns the healing strategem "Enju" at L.10, so he can also supplement Liu Bei's healing duty. As I said before, the harder battle does have its rewards. Start moving to the east. You will discover that the rough savanna terrain reduces the movement range of cavalry units by half. Your ally Gongsun Yue takes high damage from all enemy units surrounding him, so he probably won't last long. Yu Ze will have better resilience though. At around turn #3, enemy reinforcements appear behind you. At the same time, Guan Chun and Geng Wu also appear. As reinforcements sent by Han Fu to stop Yuan Shao, they join your army as NPCs. Feel free to let your NPC act as cannon fodder. Even if Guan chun and Geng Wu are defeated, they will still join you after the battle. When you reach the bottom of the cliff, have Zhang Fei duel Yan Liang to force him to retreat. Then the only other cavalry unit would be Zhang He. Even though defeating Zhang He using your combined forces probably isn't too difficult, it is still recommended to have Liu Bei escape to the western fortress so all your other units can receive EXP points. Be warned that this option required you to prolong the battle until Liu Bei reaches the destination. During the extra turns, there is no doubt that you will have to avoid defeating Zhang He, thus healing items will be expended to keep your troops alive as Liu Bei is your only healer. There is also no opportunity to resupply before the next battle either. If you didn't buy a good supply of healing items, just take out Zhang He to avoid wasting resources. After the battle ends, Guan Chun and Geng Wu join your army. --------------------------------------------------------------------- Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel Guan Chun 7 400 29 111 84 4 42 32 61 S. Archery Geng Wu 7 400 29 100 103 4 44 32 53 S. Infantry Guan Chun is your second archery unit. Like Jian Yong his Power is also low so he is only effective on cavalry units. Once Guan Chun reaches L.15, he can also use healing strategem. As for Geng Wu, with poor stats he won't really contribute much, and there are no instances where he is needed, so there really isn't a need to deploy him. --------------------------------------------------------------------- Once you finish the battle, you have the option to save. You cannot buy any supplies though as you will automatically rush to Jieqiao. Battle #05 Battle of Jieqiao (Kaikyou no tatakai) Victory conditions: 1. Defeat Yuan Shao 2. Liu Bei raids enemy granery Turn limit: 40 ffffffffffmmmmmffff x ffffffffmmmmmmmmmfff x A T B ffffffmmmmmmmmmmmmf x fffmmmmmmmmmmmmmf Tx B B B ffmmmmmmmmmmfffff x ffmmmmmmmmmfffff xxxxx xx ffmmmmmmfffffmmf ffffmmfffmmmmmmf ffffffmmmmmmmmf ff mmmmmmmmmf fffff mmmmmmmmmmmff ffffff mmmmmmmmmmmmff fffff mmmmmmmmmmmmmf fff mmmmmmmmmmmmm ff mmmmmmmmmmmm ff mmmmmmmmmmmm Q ff mmmmmmmmmm ff D mmmmmm ffff xx mm fffff xxxx D ffffff xxxxx ffffff xxx T ffffff xx Q fffffff fff xxx T fffffff x: cannot enter f: forest m: mountain Q: fortress D: village B: barracks A: granery T: treasury Treasures: T(2,30):Rendojutsu gokui (L.20 S. Archery class change) T(4,23):Mugi (HP medium recovery) T(22,9):Suijin no sho (Medium water vs. one unit) T(24,15):Chousoujutsu ougi (L.20 S. Infantry class change) Bonus: 400 Gold All surviving units gain 50 EXP points (exclusive to Victory condition #2). Free Mode enabled (GBA version exclusive). Units: Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel Gongsun Zan 6 400 21 124 111 6 71 67 55 S. Cavalry Zhou Bi 10 475 34 145 115 4 66 61 53 S. Archery Zhao Yun 14 640 31 218 182 6 98 87 84 S. Cavalry Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Yuan Shao 16 625 44 152 181 4 58 71 47 S. Infantry Tian Feng 11 500 36 134 154 4 45 88 90 S. Archery Wen Chou 13 610 30 194 174 6 91 86 19 S. Cavalry Chen Lin 11 400 33 87 111 3 23 55 80 Supply Unit Ju Shou 11 500 36 146 130 4 60 71 85 S. Archery Jiao Chu 10 475 34 145 115 4 65 61 34 S. Archery Qu Yi 13 610 30 165 145 6 73 65 39 S. Cavalry Zhang Nan 10 475 34 136 105 4 56 47 46 S. Archery Chen Zhen 10 475 34 109 117 4 35 32 65 S. Infantry Xu You 10 380 38 107 126 4 45 40 61 Marching Band Guo Tu 10 475 34 107 117 4 34 31 76 S. Infantry Infantry 8 425 31 103 122 4 40 55 30 S. Infantry Infantry 8 425 31 103 122 4 40 55 30 S. Infantry Cavalry 6 400 21 112 94 6 55 40 30 S. Cavalry Cavalry 6 400 21 112 94 6 55 40 30 S. Cavalry Bandit 9 560 35 119 112 4 43 43 43 S. Bandit Band 8 340 34 94 106 4 35 20 75 Marching Band Duels and Persuades: Zhang Fei vs. Wen Chou Hints: 1. Going southeast will have you run into Yuan Shao's main forces. 2. Wen Chou is very strong. Have Zhang Fei take care of him. 3. Go through the forest and surprise attack the granary is a good strategy. That's right, Yuan Shao went all out with 17 units on the field. There are two directions approach to this battle. You could either be stealthy or you could take Yuan Shao's army on. Let's do the easy way first. At the army edit menu, choose anyone but Guan Yu and Zhang Fei. At the beginning of the battle, move all your units through the forest region in the middle of the mountains. Leave Liu Bei last in line and hide him in the mountains to avoid detection. Once your other 4 units take care of Guo Tu and his cohorts, rush Liu Bei towards the granery while your other units loot the two treasuries. Liu Bei will reach the granery long before Yuan Shao can catch him. Now let's do this the right way- to annihilate all of Yuan Shao's army. Choose Guan Yu and Zhang Fei as usual. They will be leading the attack and speed across the land to loot and to occupy villages. As your allies engage the first 3 enemies, catch up to them. Your allies will keep the enemies occupied on the top area of the path leading southeast. This way Guan Yu and Zhang Fei can sneak by them to loot the first treasury. Meanwhile Liu Bei and the rest of your units need to keep those units occupied. After Guan Yu and Zhang Fei loot the first treasury, move slightly to the right of the treasury and make sure Zhang Fei is directly to the left of Wen Chou (don't move any more or you'll provoke Yuan Shao to command all his army to attack.) TG x Z Q xx T G: Guan Yu Z: Zhang Fei Q: the fortress Wen Chou is in This will lure out the units guarding the southern village. Have Zhang Fei duel Wen Chou to force him to retreat. Take care of the other cavalry unit, then wait for Liu Bei to arrive. Once Liu Bei catches up, dispatch Chen Lin quickly and take control of the southern village. Now arrange your army so Liu Bei is camping inside the village and regains SP every turn. The other units should station next to Liu Bei so he can heal them every turn using "Jintoku". Yuan Shao's troops will actively attack you, but since they lack healing options, they will run out of steam quickly. Don't attack Yuan Shao though. Once you take out his entourage, leave one character in the village (preferably an archery unit to Yuan Shao will not follow your other characters). Take out Guo Tu and his entourage while looting the treasuries. When Liu Bei reaches the granery, the battle will be over. The best part about annihilating Yuan Shao's units is that all your participating units will gain multiple levels from this battle due to the high levels of Yuan's army. ===================================================================== 1-2: Reinforcements for Beihai and Xuzhou ===================================================================== --------------------------------------------------------------------- GBA version Exclusive Free Mode: Battle of Sishuiguan (Shisuikan no tatakai) 7 turns: 200 Gold 6 turns: 500 Gold You should have little trouble clearing this stage within the turn limit for the first two levels of the challenge. Money aside, if you can grab any treasures from the granery or treasury, the items will also be added into your inventory. So it's not a bad idea to come back and get free items. The only difference from a real battle is that winning duels doesn't grant a free level up. --------------------------------------------------------------------- Pingyuan You have access to Pingyuan, Beiping, and Xindu. The shops don't offer anything new, but if you didn't choose the battle of Xindu, you can take a look there now to see what they have to offer. Talk to Mi Zhu first, then talk to Guan Yu and he will suggest borrowing troops from Gongsun Zan. So go to Beiping afterwards. Beiping Visit the Meeting Place. Talk to Gongsun Zan and he will send Zhao Yun with you. Zhao Yun joins your army temporarily. --------------------------------------------------------------------- Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel Zhao Yun 14 640 31 218 182 6 98 87 84 S. Cavalry Like Guan Yu, Zhao Yun also has high overall stats. He joins you temporarily at first and the cavalry class is adequate for the time being, but later when he joins your army permanently, a class that takes advantage of those stats would make quite an improvement. Also, Zhao Yun is quite active in duels and persuades. --------------------------------------------------------------------- Return to Pingyuan Meeting Place and talk to Mi Zhu to move out. Battle #06 Battle of Beihai (Hokkai no tatakai) Victory condition: Defeat Guan Hai Turn limit: 30 xxxxx x mmmmmm xx xxxxxxxx x mmmmm xxoxxxxxxxx xx mmmmm xx xxxxxxxxxxx mmm xxx mmm T xx m xxxxx xxxx mmmm ff xx mmmm ffff x x mmmmmffffff x xx mmmffffff D xxx m fffff xx mm fff x mmm f mmmmm fff mmmmmmmm ffffff mmmmmmmmmm T fffffffff mmmmmmmmmm fffffffff mmmmmmmmmm ffffffffff x: cannot enter f: forest m: mountain o: city gate D: village T: treasury Treasures: T(6,12): Kou (Power +1, Lead +2. Bandit, S. Inf, Tribe) T(18,14): Kizugusuri (HP small recovery for multiple units) Bonus: 500 Gold Units: Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel Kong Rong 12 525 37 133 154 4 58 67 83 S. Infantry Taishi Ci 13 610 30 201 165 6 94 81 67 S. Cavalry Meng Su 1 400 25 94 80 4 69 52 31 S. Bandit Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Guan Hai 14 660 41 166 141 4 68 52 14 S. Bandit Bandit 10 580 36 124 117 4 43 43 43 S. Bandit Bandit 10 580 36 124 117 4 43 43 43 S. Bandit Bandit 9 560 35 119 112 4 43 43 43 S. Bandit Bandit 9 560 35 119 112 4 43 43 43 S. Bandit Bandit 10 580 36 124 117 4 43 43 43 S. Bandit Bandit 10 580 36 124 117 4 43 43 43 S. Bandit Bandit 9 560 35 119 112 4 43 43 43 S. Bandit Bandit 9 560 35 119 112 4 43 43 43 S. Bandit Archery 10 475 34 126 92 4 40 25 60 S. Archery Archery 10 475 34 126 92 4 40 25 60 S. Archery Trainer 8 410 34 166 95 4 75 25 40 Beast Trainer Trainer 8 410 34 166 95 4 75 25 40 Beast Trainer Duels and Persuades: Zhao Yun vs. Guan Hai Hints: 1. Lure out the enemies in the mountain and forest areas. 2. Fire strategems are effective in forest and grassy plains. The damage is reduced if raining. 3. Leave Guan Hai to Zhao Yun. This battle isn't difficult, so this is a good opportunity to bring in low level units and gain some easy experience. From the beginning Guan Hai will command most of his units to move into the forest and mountain areas. But your first concern should be crossing the guarded bridge. So get on the bridge and lure the two Bandits into attacking you. Once they are gone, you can occupy the village on the south bank and take care of the Trainer from there. Move towards the southwest, away from the central forest. Loot the treasury in the south. Meanwhile send a unit through the east edge of the central forest to loot the treasury in the north. As you enter the south treasury, your allies will open the city gate and come charging out. They cannot enter the mountain area, so Guan Hai will not move towards them for awhile. To lure Guan Hai out, simply move a unit within his attack range. To avoid luring him out prematurely during your raid on the northern treasury, check his range beforehand and don't walk in range. Fan Gong with his higher movement can accomplish this. Once you finish looting about and mopped up Guan Hai's troops, command Zhao Yun to duel Guan Hai and finish this battle. Beihai After the battle, Kong Rong gives you 500 Gold as thanks for saving his city. Item Shop: Mame 100 HP small recovery Kizugusuri 500 HP small recovery for multiple units Sake 120 Attack up Tsuchi no kabe 120 Defense up Bakudan 500 Damages enemy, can be used by all units Bakudan deals strategem damage, so it's virtually useless against enemies with high Intel. It also only targets a single enemy in a two panel range, so it's really a losing deal as low Intel enemies are vulnerable to strategem attack anyways. You also have access to Beiping, Pingyuan, and Xindu. The shop selections there remain the same. Once you are ready, talk to Guan Yu to move out. Battle #07 Battle of Xuzhou (Joshuu no tatakai) Victory conditions: 1. Defeat all enemies 2. Liu Bei arrives at Xuzhou city. Turn limit: 30 fffff fff x fff x xxx xxxxxxxxxxx ff xxx xxxxxxxxxxxxxxxxxx xxx xxx xxxxxxxxxxxxxxxxxx D xxxx x xxxxxxxxxxxxxxxxs xxx xxxxxxxxxxxxxx xx xxxxxxxxxxxxs xx f xx xxxxxxxxxxxs xxxxxx fff xx xxxxxxxxsss xxxxxxx fff x xxxxxxss xxxx fff x xxxxxss xx sxxxss xxx x sss x fff xx D xxx ffffff xx xx fffffffff x: cannot enter f: forest s: rough m: mountain D: village Treasures: (none) Bonus: 500 Gold (exclusive to Victory condition #1) All surviving units gain 50 EXP points (exclusive to Victory condition #2). Free Mode battle added (GBA version exclusive). Units: Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel Tao Qian 6 375 28 102 103 4 53 42 61 S. Infantry Mi Fang 13 550 39 142 151 4 63 59 25 S. Infantry Sun Qian 13 440 37 103 103 3 38 34 74 Supply Unit Reinforcements Taishi Ci 13 610 30 201 165 6 94 81 67 S. Cavalry Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Yu Jin 18 675 47 165 181 4 60 62 52 S. Infantry Yue Jin 15 670 33 179 166 6 74 74 39 S. Cavalry Li Dian 15 600 42 164 177 4 72 73 47 S. Infantry Guo Jia 14 575 40 142 110 4 36 32 97 S. Archery Cao Hong 15 600 42 166 179 4 74 74 47 S. Infantry Xiahou Yuan 15 670 33 206 186 6 90 86 52 S. Cavalry Infantry 11 500 36 116 138 4 40 55 30 S. Infantry Infantry 11 500 36 116 138 4 40 55 30 S. Infantry Martial Arts 11 550 43 150 138 5 60 40 40 Martial Artist Cavalry 11 550 28 138 116 6 55 40 30 S. Cavalry Cavalry 11 550 28 138 116 6 55 40 30 S. Cavalry Cavalry 11 550 28 138 116 6 55 40 30 S. Cavalry Cavalry 10 520 26 132 111 6 55 40 30 S. Cavalry Archery 11 500 36 131 96 4 40 25 60 S. Archery Supply Unit 10 380 30 88 91 3 30 30 70 Supply Unit Bandit 11 600 38 129 121 4 43 43 43 S. Bandit Band 11 400 40 105 119 4 35 20 75 Marching Band Duels and Persuades: Guan Yu vs. Yu Jin Hints: 1. Cross the bridge and take on the separated enemy units. 2. Leave Yu Jin to Guan Yu. 3. Intercepting the southbound enemies in the path under the cliff is another strategy. If you want to finish the battle the easy way, you only need to move Liu Bei to the city gate of Xuzhou. Command all your units to move across the bridge. Draw out the Martial Artist and Guo Jia first and defeat them to thin out the east half of Cao Cao's army. At around turn #5, Taishi Ci will arrive and join the battle as an NPC. He will run into the cavalry units from the north. He won't last long, but at least he will delay them for a few turns. During this time you can finish the rest of the east half of Cao Cao's army. Once you finish Yu Jin's entourage, enemy infantry and archery units will atart to arrive from the north. So block them with your faster cavalry units Guan Yu, Zhang Fei, and Zhao Yun to ensure a clear path for Liu Bei to reach the city gate. You will receive 50 bonus EXP points for all surviving units. Now that wasn't a satisfying victory, was it? If you're confident, you should try to annihilate Cao Cao's army and teach him a lesson. So here's the right way to approach this battle. Start by moving your units northbound to intercept the cavalry units that are closing in quickly. Find a spot along the path south of the cliff to completely block off the road. xxxx x AC ICxx xx Enemy cavalry units will run up against this formation. You can focus your attacks from both frontline cavalries Guan Yu, Zhang Fei, and Zhao Yun, as well as the archery units behind. Either Fan Gong or Liu Bei can take the role of the infantry. By rotating the two cavalry positions and one archery position among your units, you can cut down the amount of healing and focus your attack on the same enemy to knock them out faster. As you defeat the enemy cavalry units, their infantry units will also start to arrive. Be on the watch for a single enemy archery unit taking pot shots on your own cavalry. You will need to cast "Senpuu" repeatedly to take down this archery unit. In fact, ignore all other enemies until you have defeated the archery unit. At around turn #5, Taishi Ci will arrive and join the battle as an NPC. He will charge right into the frey and delay you attacks if you leave any space between the enemy and your units when he approaches, so be sure he can't attack an enemy on his turn and he will go after Yu Jin's group instead. Again, he won't last long fighting by himself. Once you have only one enemy unit left in the north half, start moving the slower infantry and archery units south and around the western bridge. Wait just to the right of the bridge and heal them up. Once your cavalry units take care of the last enemy in the north half, have them follow the infantry to the right side of the western bridge. Heal the cavalry units before proceeding further. Now start to move your units slowly past the western bridge to draw out Guo Jia and the Martial Artist. Defeat them to thin out Yu Jin's half of the Cao Cao army. Command Guan Yu to duel Yu Jin to force him to retreat. This way Yu Jin's half of the enemy troops will be much easier to handle. Once you finish most of Yu Jin's entourage, check to see any infantry or supply units near the gate to Xuzhou. You can either defeat all of Cao Cao's army to receive 500 Gold, or move Liu Bei to the gate of Xuzhou city and receive bonus EXP for all surviving units. IMHO the second choice is more preferable. For annihilating almost all of Cao Cao's units, you will have gained a lot more experience than if you only fought the lesser half of them. Once you finish the battle, you will be in Xuzhou. Xuzhou --------------------------------------------------------------------- GBA version Exclusive Free Mode: Battle of Jieqiao (Kaikyou no tatakai) 12 turns: 200 Gold You should be able to clear this stage within the turn limit for the first level of the challenge, either by seizing the granery or by taking out Yuan Shao directly. You're not in for the money, but rather for the class change items that you cannot yet purchase. As rules of free mode battles go, winning a duel doesn't grant a free level up. --------------------------------------------------------------------- Talk to Tao Qian, and you will be advised to make a choice out of two. Whether to resist Cao Cao through the use of force, or avoid war by diplomatic means. Talk to Guan Yu to make the former choice, or Zhang Fei for the latter choice. Why would you want to fight a bunch of overleveled enemies with no rewards to gain? Because this is a good opportunity to try to gain some levels for your Archery units. They will learn "Enjo" at L.15, and the more healing units you have, the less food you have to purchase. Why wouldn't you fight these overleveled enemies then? If you ask Zhang Fei to be the emissary of peace and avoid war, Tao Qian will give you "Shuuittsui no ken" as thanks. This special item is similar to the special weapons that Guan Yu and Zhang Fei start with, in that it increases Power significantly and can be used by all units. Shuuittsui no ken (Power +9. All) Although this walkthrough follows Zhang Fei's suggestion to avoid the war and get the special item, the alternative battle is also covered. Weapon Shop: Hangetsusou 550 Power +2 (Cavalry, M./L. Infantry) Chougeki 700 Power +3, Lead -2 (Cavalry, M./L. Infantry) Keisouetsu 350 Power +1, Lead +2 (Martial Artist) Tetsuteki 600 Power +3 (Marching Band) Kokaku 300 Intel +1 (Marching Band) Hensousha 250 Lead +2 (Supply Unit) Sashikou 500 Lead +3 (all) Danhai 250 Lead +3, Power -2 (all) Item Shop: Mame 100 HP small recovery Kizugusuri 500 HP small recovery for multiple units Gouka no sho 250 Gouka (medium fire) vs. one unit Suijin no sho 250 Suijin (medium water) vs. one unit Rakuketsu no sho 250 Rakuketsu (medium earth) vs. one unit Fuumu no sho 120 Silences one target Xiapi Item Shop: Mugi 250 HP medium recovery Sake 120 Attack up Tsuchi no kabe 120 Defense up Ki no hikari 200 Cures Confuse and Berserk Bakudan 500 Damages enemy, can be used by all units This is the first chance to buy "Ki no hikari". The item has the same effect as the strategem "Shouga" and cures confuse and berserk. But the real value of this item is that it will allow units that are lagging in levels to catch up quickly by using these items on high level ally units. In fact, if the target unit is 9 levels above that of the unit using "Ki no hikari", the user will gain an instant level up! (2 levels if "Shouhakuryu" is casted on the user beforehand.) You also have access to Pingyuan, Beiping, Xindu, and Beihai. Their shop selection remains the same, though. Battle #08 Battle of Xiaopei (Shouhai no tatakai) Victory condition: Defeat Cao Cao Turn limit: 30 [9] mmmmmmmmmfffffffffff mmmmmmmmmmfffffff mmmmmmmmmmmffffff xx mmmmmmmmmm fffff xxx mmmmmmm fffff D xx mmmm fff xxxxx f xxx f xxx fff xxxxx D ffff B x xx ffffm B x xxxx fffmmm B xxx mmmmm mmmmmm B x xx mmmmmmm B x xx mmmmmm x: cannot enter f: forest m: mountain D: village B: barracks Treasures: (none) Bonus: (none) Units: Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel Tao Qian 6 400 29 106 108 4 53 42 61 S. Infantry Sun Qian 14 460 39 106 107 3 38 34 74 Supply Unit Mi Fang 14 575 40 147 156 4 63 59 25 S. Infantry Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Cao Cao 27 1030 48 268 312 5 75 98 100 M. Cavalry [Iten no ken, Goshi no heihousho, Gyokuji] Xun Yu 18 540 54 133 186 4 37 62 96 Marching Band Guo Jia 17 650 45 156 121 4 36 32 97 S. Archery Xiahou Dun 18 760 37 239 206 6 95 87 60 S. Cavalry Xiahou Yuan 18 760 37 226 204 6 90 86 52 S. Cavalry Li Dian 18 675 47 180 194 4 72 73 47 S. Infantry Yue Jin 17 730 35 190 176 6 74 74 39 S. Cavalry Yu Jin 18 675 47 165 181 4 60 62 52 S. Infantry Cao Hong 18 675 47 182 196 4 74 74 47 S. Infantry Infantry 14 575 40 129 153 4 40 55 30 S. Infantry Infantry 14 575 40 129 153 4 40 55 30 S. Infantry Infantry 14 575 40 129 153 4 40 55 30 S. Infantry Archery 14 575 40 145 106 4 40 25 60 S. Archery Archery 13 550 39 140 103 4 40 25 60 S. Archery Archery 13 550 39 140 103 4 40 25 60 S. Archery Cavalry 14 640 31 153 129 6 55 40 30 S. Cavalry Cavalry 14 640 31 153 129 6 55 40 30 S. Cavalry Cavalry 13 610 30 148 124 6 55 40 30 S. Cavalry Band 14 460 46 117 132 4 35 20 75 Marching Band Band 14 460 46 117 132 4 35 20 75 Marching Band Supply Unit 14 460 39 101 105 3 30 30 70 Supply Unit Supply Unit 13 440 37 98 102 3 30 30 70 Supply Unit Duels and Persuades: (none) Hints: 1. The enemy is massive, so it's too dangerous to charge ahead. Move along ally units. 2. Focus your attacks to defeat a single unit. Well, looks like Guan Yu bit off a little more than he can chew. First you should send two cavalry units to block the bridge in the south. If you have Fan Gong at over L.10, he should follow them to act as a healer. Otherwise you will need a unit carrying a lot of "Mame". Once you can defend the east side of the southern bridge, one of the cavalry units should move north to help out. The northern bridge is easily breached though, as Yue Jin can move through within the first turn. So have Liu Bei station there to provide healing. Your other units should do their best to eliminate the troops on the east bank. At around turn #8, Cao Cao will order a full scale assault. At that time all of the enemy units in the camp will start to move out. But as long as you control the east side of both bridges, you have nothing to fear. At turn #10, a messenger will be delivered to Cao Cao. As a result, Cao Cao orders a retreat and you win the battle by forfeit. What? No rewards at all? Actually, the rewards are the high EXP your units gain from fighting such high leveled enemies. If you deployed Archery units and have them deal the final blow to enemies here, they will gain levels and become healing units when they reach L.15. This is probably the first battle which it is impossible to achieve the Victory condition. First, you only have 9 turns before the battle ends and it takes awhile to fend off the incoming enemies and cross the bridge. Second, you don't have access to movement increasing equipment and "Kaiki" units. Lastly, Cao Cao possesses the "Gyokuji" which allows him to regenerate a maximum of 104 HP at the start of each turn and he also has supply units in his camp. You simply can't overpower his healing potential with the classes you have at this point. Whether you decided to fight, Cao Cao will return to Chenliu, so either way his campaign ends here. Xuzhou Talk to Tao Qian first. If you chose Zhang Fei's suggestion he will give you the special item. Now talk to Sun Qian and he will join your army. You head for Xiaopei immediately. --------------------------------------------------------------------- Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel Sun Qian 13 440 37 103 103 3 38 34 74 Supply Unit The main purpose of a supply unit is to provide healing. Early on he learns multitarget healing strategem faster than any other units (except for Liu Bei, which start with "Jintoku" already learned), so he can take Liu Bei's place in a Resist formation and allow Liu Bei to be delegated to other tasks. Later on he learns the turn transferring "Kaiki". But in order to use it effectively, he must be outfitted with Movement increasing equipment. --------------------------------------------------------------------- Xiaopei Before doing anything else, go into the menu and transfer all of Zhao Yun's items to other units, as he will leave your army shortly. Talk to Zhao Yun to continue. His mission is completed, so he departs and returns to Gongsun Zan. Weapon Shop: Hanfu 700 Power +3, Lead -1 (Bandit, S. Inf, Tribe) Kou 450 Power +1, Lead +2 (Bandit, S. Inf, Tribe) Bankyuu 400 Power +2 (S. Archery) Muchi 350 Power +2 (Beast Trainer) Ken 400 Power +2 (Martial Artist) Sashikou 500 Lead +3 (all) Renkan no yoroi 450 Lead +4, Intel -2 (all) Item Shop: Tokkyuushu 400 Attack moderately up, but cannot control unit Ki no hikari 200 Cures Confuse and Berserk Chousoujutsu ougi 450 L.20 S. Infantry class change Rendojutsu gokui 500 L.20 S. Archery class change Juukihei no inju 600 L.20 S. Cavalry class change Burai no kokoroe 350 L.20 S. Bandit class change This is the first opportunity to purchase class upgrade items. Buy them for Infantry, Archery, and Bandit units even if their levels aren't at the specified minimum level yet. You don't want to be stuck in a long series of battles having to deploy units with enough levels but no item for upgrade. Do not buy any class upgrade items for your Cavalry units. Guan Yu (and later Zhao Yun) are too valuable to be in such an awful class, and you will get an item to class change Zhang Fei to an Infantry very soon. All previous cities in Ch.1 are also available. Their shop selections remain the same. ===================================================================== 1-3: A Visit from Lu Bu the Hungry Wolf ===================================================================== Talk to Jian Yong and he will tell you that there are bandits around Xiaopei. Spread among Taishan, Xiaqiu, and Pengcheng. What is unusual about the next series of battles is that you can just fight one of the three, two, or all three battles. Note that once you start this series of optional battles, you cannot buy any supplies until you are done with all 3 or until you return to Xiaopei. The option to return to Xiaopei will end this series and you will be shut off from any optional battles you have yet to complete. This walkthrough will follow as if all three optional battles are completed. The purpose of these optional battles is to gain EXP and recruit new units. So be sure to gain as much as you can by waiting until the turn limit reaches or is near maximum before persuading. You will have nearly 100 turns in total to raise EXP. A fitting task as the Item Shop in Xiaopei sells class upgrade items. Be sure to buy enough of them for Liu Bei, your archery units, and your cavalry units. This way as soon as they reach L.20, they can use the item to class change. (GBA exclusive: you can get more class upgrade items for archery and cavalry by refighting the Battle of Jieqiao in Free Mode and collect them from the treasuries there). Using a class upgrade item to upgrade will cause the unit to lose 5 levels. So you should do it at the first opportunity because the lower your levels are, the faster you gain it back. I recommend that you fight the battles in the order of Taishan, Xiaqiu, and save Pengcheng for last. The reason we want to recruit Li Ming first is because you will have time to level her up to L.20 and be able to cast "Kaiki" before the next difficult battle begins. ##################################################################### WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! It is extremely important to recruit Li Ming, the Beast Trainer. Her ability to enter the mountain regions is reason enough. But the real treat is that she will learn the invaluable strategem "Kaiki" at L.20. This strategem allows you to give a second command to the target within the same turn. The equivalent item is very expensive (at 1150 Gold apiece, that's if it's even available). Later on when you have two units with this strategem, or the equivalent item, you can move vast distances within a single turn. The other two optional recruits can also enter mountain regions as well, but they must be upgraded before their powers can be fully realized. Missing out on Li Ming will negatively affect your options in many of the later battles. ##################################################################### Battle #09 Battle of Taishan (Taizan no tatakai) Victory condition: Defeat all enemies Turn limit: 40 sssxxxxxssTsssxxxxxxxxxxxsssssss sssssssssssssssxxxxxxxxxssssssss sxxsQsssssssssssxxxxxxssssssssss xxxxxxsssssssssssDssssssssssssss xxxxxxxxxxxxssssssssssssxxxsssss xxsxxxxxxxxxxssssssssssxxxxxxs sxxxxxsssssssxsxssxxxx ss ssssssssssxxxxxxxxxs sTs ss sssxxxxxxx x ss ssxxss xx xxsssx xx ss xx xxxxxxxxxxx D ss xxxx xxxxxxxxxxxx sssxxxxx xxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx x: cannot enter s: rough Q: fortress D: village T: treasury Treasures: T(1,11): Rakuketsu no sho (Medium earth vs. one unit) T(9,9): Bakudan (Damages enemy, can be used by all units) Bonus: 500 Gold Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Li Ming 17 680 52 221 175 4 70 72 48 Beast Trainer Bandit 15 680 43 148 139 4 43 43 43 S. Bandit Bandit 15 680 43 148 139 4 43 43 43 S. Bandit Bandit 13 640 40 138 130 4 43 43 43 S. Bandit Bandit 15 680 43 148 139 4 43 43 43 S. Bandit Bandit 13 640 40 138 130 4 43 43 43 S. Bandit Bandit 12 620 39 133 126 4 43 43 43 S. Bandit Bandit 12 620 39 133 126 4 43 43 43 S. Bandit Trainer 13 560 44 201 115 4 75 25 40 Beast Trainer Trainer 13 560 44 201 115 4 75 25 40 Beast Trainer Martial Arts 15 630 50 172 159 5 60 40 40 Martial Artist Martial Arts 14 610 48 166 154 5 60 40 40 Martial Artist Duels and Persuades: Liu Bei persuades Li Ming Hints: 1. Bandits have high attack. Watch out for your units with low HP. 2. Command Liu Bei to persuade Li Ming. 3. To persuade an enemy, the initiating unit must be up, down, left, or right of the target. Diagonal position will not work. There sure are a lot of rough savanna terrains in this battle. Your cavalry units will have a hard time moving and your supply unit would be practically immobile on thes grounds. At the start, split your forces into two groups. Guan Yu, Zhang Fei, and Sun Qian should head towards west while others should head east. The enemies will also split up to engage you, but the boss' entourage will stay put. Stay out of the rough savanna when engaging the enemies, because their earth strategems are strong on that type of terrain. At turn #3, Sun Qian and Zhang Fei will tell you that the boss is a woman, and that you try to persuade her. Guan Yu and Zhang Fei can take care of the two bandits quickly, so do that and let one of them raid the southern treasury. Sun Qian should enter the village and heal the two cavalry units while they fend off waves of enemies. When your east half of the army finishes with the enemies, move west and join your other group in taking down the incoming enemies. Once you finish them, have Sun Qian heal your units to full. He won't be able to keep up with your units on rough terrain, so you need to rely on Liu Bei, Fan Gong, and L.15 Archery units for healing when dealing with Li Ming's guards. Meanwhile move a unit to loot the northern treasury as there's no enemy around. Defeat Li Ming's guards with your Archery units. Since Li Meng doesn't leave the fortress and recovers her HP and SP while she's in it, you can take pot shots at her to earn some easy EXP. Once you're out of SP to heal, move Liu Bei next to her for a battle ending persuasion. Li Ming joins your army when Liu Bei persuades her. --------------------------------------------------------------------- Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel Li Ming 17 680 52 221 175 4 70 72 48 Beast Trainer Li Ming joins your army as a beast trainer, one of the most versatile classes in the entire game. Aside from the ability to enter mountain regions, she also has high attack power and is highly effective against cavalry and archery units. Li Ming will learn the turn transfering "Kaiki" after three more levels, making her invaluable in assisting attack and escape in the final battles of Chapter 1 and thereafter. The only drawback is low defense, and the enemies know it. This makes her quite an effective bait to attract enemy attacks, as her high HP can allow her to take a few shots without danger of dying. --------------------------------------------------------------------- You are given the option to save your game, you can then choose your next battle, or return to Xiaopei. Battle #10 Battle of Xiaqiu (Kakyuu no tatakai) Victory condition: Defeat all enemies Turn limit: 30 mmmmmm T mmmmmmmmmmmmmfffff mmmmmmm mmmmmmmmmmmmfffff mmmmmmmmm mmmmmmmmmmmfffff mmmmmmmmm mmmmmmmmmmmff x mmmmmmmmm mmmmmmmmmmm xxxx mmmmmmmm mmmmmmmmmm xxxx mmmmmmmm mmmmmmmmm xxxxx mmmmmm mmmmmmmm xxxxx mmm mmmmmmm xxxxx D mmm xxxxxx xxx xxxxxx xxxxx xx xx D xxxxxx xxxx xxxxx xx xxx x xxx fffff x x fffffffffff xx fffffffffffff x ff mmmffffffffff x fff mmmmfffffffff xx ffff mmmmfffffffff x ffffff x: cannot enter f: forest m: mountain D: village T: treasury Treasures: T(1,8): Fuumu no sho (Silences one target) Bonus: 500 Gold Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Dong Liang 17 720 45 183 165 4 69 60 32 S. Bandit Bandit 15 680 43 148 139 4 43 43 43 S. Bandit Bandit 15 680 43 148 139 4 43 43 43 S. Bandit Bandit 14 660 41 143 135 4 43 43 43 S. Bandit Bandit 14 660 41 143 135 4 43 43 43 S. Bandit Bandit 13 640 40 138 130 4 43 43 43 S. Bandit Bandit 13 640 40 138 130 4 43 43 43 S. Bandit Bandit 12 620 39 133 126 4 43 43 43 S. Bandit Bandit 12 620 39 133 126 4 43 43 43 S. Bandit Martial Arts 16 650 52 177 164 5 60 40 40 Martial Artist Martial Arts 16 650 52 177 164 5 60 40 40 Martial Artist Archery 15 600 42 150 110 4 40 25 60 S. Archery Duels and Persuades: Liu Bei persuades Dong Liang Hints: 1. Bandits have respectable attack power and strategems. 2. The earth strategem used by the enemy deals large damage to units in the mountain. 3. Command Liu Bei to persuade Dong Liang. The boss is sitting atop a mountain instead of holing up in a fortress. If your units move within range, it will provoke him to move and attack. If this happens, it will be difficult to raid the treasury in the north. You will need a Bandit (Guo Shi), Martial Artist (Fan Gong), or the newly recruited Beast Trainer (Li Ming) to go through the mountains and raid the treasury without provoking the boss. When the battle starts, all the bandits will come out of the mountain. So move your army to the eastern village to fight all the Bandits charging after you. Do not stand next to the mountain, because the martial artist can move out of your reach and heal other enemies in safety. Once all the incoming bandits are defeated, move the mountain unit through the eastern mountain and raid the treasury. Meanwhile your units should stay near the eastern village and cast support strategems on themselves to gain easy EXP. Once the raiding unit returns, move slowly towards the west half of the enemy group and draw out a few units at a time. When you draw them out, keep in mind that they can use earth strategem with a range of 2, so add that amount to the movement range so you don't lure out Dong Liang too fast. Dong Liang also joins your army after Liu Bei persuades him. --------------------------------------------------------------------- Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel Dong Liang 17 720 45 183 165 4 69 60 32 S. Bandit Dong Liang is three levels away from a class upgrade, and the item shop in Xiaopei sells class upgrade items. So unlike the previous Bandits you may or may not have enlisted, it is worth it to upgrade his class so he can get diagonal attacks. He will be invaluable in the final battles of Chapter 1. However, afterwards as you gain more mountain units, his usefulness will wane. --------------------------------------------------------------------- You are again given the option to save. You can choose to fight the third optional battle, or return to Xiaopei. Battle #11 Battle of Pengcheng (Houjoe no tatakai) Victory condition: Defeat all enemies Turn limit: 30 xx mmmmmmmfffff xx mmmmmffffff mmfffffff x fffff xx f xxx f xx ffff D ff x ffffff ff xx D ffffffff ff xxxx ffffff fff xxxxxx fffff fff xx f fff xx x T ff fff x xxx ffff xxx ffff xx x: cannot enter f: forest m: mountain D: village T: treasury Treasures: T(13,17): Kenjutsu shinansho (class change to S. Infantry). Bonus: 500 Gold Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Zhao He 17 720 45 168 146 4 55 41 47 S. Bandit Bandit 15 680 43 148 139 4 43 43 43 S. Bandit Bandit 15 680 43 148 139 4 43 43 43 S. Bandit Bandit 11 600 38 129 121 4 43 43 43 S. Bandit Bandit 11 600 38 129 121 4 43 43 43 S. Bandit Bandit 13 640 40 138 130 4 43 43 43 S. Bandit Bandit 12 620 39 133 126 4 43 43 43 S. Bandit Trainer 13 560 44 201 115 4 75 25 40 Beast Trainer Cavalry 11 550 28 138 116 6 55 40 30 S. Cavalry Cavalry 10 520 26 132 111 6 55 40 30 S. Cavalry Cavalry 11 550 28 138 116 6 55 40 30 S. Cavalry Cavalry 11 550 28 138 116 6 55 40 30 S. Cavalry Duels and Persuades: Liu Bei persuades Zhao He. Hints: 1. Don't rush for the treasury. Going after it right away will get you into a pincer attack. 2. Stay inside the forest and attack units on the plains to gain an advantage. 3. Command Liu Bei to persuade Zhao He. Command your cavalry units to cross the bridge and move northwest to occupy the village. Block the two cavalry units from the west from entering the village or going past them to attack your other units. Meanwhile two enemy cavalry units will charge in from the east, so have your slower units, including archery units, take care of them. You can hide in the forest and out of their reach to avoid attacks. The forest also provides a defense bonus. After you take care of the two cavalry units on the east, you can safely raid the treasury. Once the west half of the enemy group is defeated, you can stay near the western village and cast strategems for some free EXP. Move Guan Yu, Zhang Fei, and a healer towards the northeast village. Gauge your distance to move in from maximum distance so you occupy the village. Then move Liu Bei inside so he can heal every turn. They can defeat all of Zhao He's entourage without fear of Zhao He interfering. In fact, Zhao He will not move from his position even if your units are in his moving range. Move Liu Bei next to Zhao He to persuade him and finish the stage. Zhao He will be another new recruit once Liu Bei persuades him. --------------------------------------------------------------------- Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel Zhao He 17 720 45 168 146 4 55 41 47 S. Bandit Like Dong Liang he can also get a class upgrade after three levels, so it would be best to do this and allow him to make diagonal attacks. However, Bandit class never learns any multitarget healing strategem, and the earth strategem are enhanced on rough savanna and mountain regions, the latter of which is accessible only to other mountain units. Nevertheless he will still be of great assistance in the final battles of Chapter 1. --------------------------------------------------------------------- Xiaopei You will receive rewards according to the optional battles you fought. The reward for the battle of Taishan is 500 Gold, the battle of Xiaqiu is "Renkan no yoroi", the battle of Pengcheng is "Bujutsu shinansho". The shinansho items (instruction book) allows units other than Liu Bei to class change. The "Kenjutsu shinansho" (sword skill instructions) allows class change into S. Infantry. The "Bushutsu shinansho" (martial arts instructions) allows class change into Martial Artist. It is recommended that you use the "Kenjutsu shinansho" to class change Zhang Fei to S. Infantry and then buy the "Chousoujutsu ougi" to upgrade his class level. Save your "Bushutsu shinansho" for Zhao Yun later when he permanently joins your army. To continue, talk to Jian Yong. Then leave for Xuzhou. Go to Tao Qian's residence. After the event, Mi Zhu and Mi Fang will join your army. --------------------------------------------------------------------- Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel Mi Zhu 14 460 46 120 142 4 40 36 64 Marching Band Mi Fang 13 550 39 142 151 4 63 59 25 S. Infantry Start leveling Mi Zhu right away. The marching band is the fertilizer for the growth of your units. The support strategem "Shouhakuryu" learned at L.20 doubles EXP gain for the next action (except duels), so cast it just before dealing the final blow on a high level enemy. Later on the Marching Band learns "Fuuki" and can act as an SP battery, so they will become extremely useful in battles with high strategem usage. Mi Fang is just a lackluster infantry that would best serve as a benchwarmer if not for an important assignment where he is one of the units designated to fight in a Consecutive Battle. So in light of that fact you should at least level him up for a class change and then reach L.25, when he learns a healing srategem and can contribute to the battle even without attacking. --------------------------------------------------------------------- You will be in the Xuzhou Meeting Place. Talk to Mi Zhu to learn that Lu Bu has came to seek refuge. Talk to Lu Bu twice to continue. Talk to Mi Fang then talk to Sun Qian to learn that an imperial messenger has arrived. Talk to the messenger to learn the imperial order. Talk to Mi Zhu to confirm the order and the next battle is decided. Before you move out, there are a few preparations you may want to make. The next battle is very difficult. Even if you did upgrade a few units to a stronger class, it would still be better to buy some healing items for units that don't have that option. Also, with the exception of Xiaopei, all cities and shops you have access to now will be closed off once you begin the next battle. Battle #12 Battle of Huainan (Wainan no tatakai) Victory condition: 1. Defeat all enemies 2. Liu Bei arrives at the northwestern fortress (starting from turn #6) Turn limit: 30 xxxxxxx mmmmmmmmm xxxxxx mmmmmmmm Q xxxxxx mmmmmmm xxxx mmmmmm xxxxx ffmmmmm xxxxx fffmmmm xxxxx ffffff f xxxxx ffffff ffff xxxx ffff ffff xxxx fff xxx ff xxxxxx xxxxxxx D xxxxxxxx xx x xx xxxx xxxxxxx xxxxx x xxx xxxxx B B x xx xxxxx x xxxxx B x B D B B x mm x mmmm T BB x mmmmmmmmm x mmmmmmmmmmm x: cannot enter f: forest m: mountain Q: fortress D: village B: barracks T: treasury Treasures: T(23,3): Bankyuu (Power +2. S. Archery) Bonus: 500 Gold (exclusive to Victory condition #1). All surviving units gain 50 EXP points (exclusive to Victory condition #2). Free Mode battle added (GBA version exclusive). Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Ji Ling 23 910 43 235 218 5 70 70 41 M. Cavalry [Sansentou, Goshi no heihousho] Yue Jiu 20 725 50 202 213 4 70 67 51 M. Infantry Chen Ji 19 700 48 179 186 4 68 62 42 S. Infantry Infantry 16 625 44 137 163 4 40 55 30 S. Infantry Infantry 16 625 44 137 163 4 40 55 30 S. Infantry Cavalry 16 700 34 163 137 6 55 40 30 S. Cavalry Cavalry 16 700 34 163 137 6 55 40 30 S. Cavalry Archery 16 625 44 155 113 4 40 25 60 S. Archery Archery 15 600 42 150 110 4 40 25 60 S. Archery Archery 16 625 44 155 113 4 40 25 60 S. Archery Band 16 500 50 125 141 4 35 20 75 Marching Band Martial Arts 16 650 52 177 164 5 60 40 40 Martial Artist Reinforcements Chen Gong 23 800 55 213 227 4 54 85 80 M. Archery Zhang Liao 22 775 53 253 262 4 90 87 80 M. Infantry Wei Xu 19 700 48 185 194 4 72 68 46 S. Infantry Song Xian 19 700 48 187 143 4 59 50 45 S. Infantry Cavalry 16 700 34 163 137 6 55 40 30 S. Cavalry Cavalry 15 670 33 158 133 6 55 40 30 S. Cavalry Cavalry 16 700 34 163 137 6 55 40 30 S. Cavalry Martial Arts 16 650 52 177 164 5 60 40 40 Martial Artist Infantry 15 600 42 133 158 4 40 55 30 S. Infantry Bandit 16 700 44 152 144 4 43 43 43 S. Bandit Duels and Persuades: Guan Yu vs. Zhang Liao Hints: 1. Break through the narrow bridge as soon as you can. 2. The effects of water strategems are enhanced in rain and when the target is on a bridge. 3. Leave Zhang Liao to Guan Yu. See that long, narrow bridge to the south of your initial position? It is central to the strategy you need to finish this battle. For it can make or break you. Start moving your units south towards the narrow bridge. Your cavalry units will arrive at the bridge early. Move Guan Yu onto the first panel on the bridge (the northmost panel). Do not overstep. Your other units need to be at least 4 steps away from the bridge. If you did this correctly, the enemy Archery unit guarding the village will move north to attack. Now let this cavalry unit move north four panels to draw out this Archery unit. He is now exposed, so focus all your power to defeat it in a single turn, without allowing it to heal. After you kill it, move Guan Yu to the second panel from the north on the bridge and Zhang Fei to the first panel, followed by Li Ming on the north bank just behind Zhang Fei. Your other units need to be as close to the bridge as possible. Do not overstep. DL xZx xGx x x x x x G: Guan Yu Z: Zhang Fei L: Li Ming On the next turn, move Guan Yu into the village on the south bank and Zhang Fei onto the south edge of the bridge, then have Li Ming cast "Kaiki" on Zhang Fei and move him onto the panel northwest of the south bank village. This way you secure the bridge and the enemies around the south bank village cannot interrupt you crossing the bridge. At around turn #6, Lu Bu's forces will show up. There will also be a change in Victory condition. After Lu Bu's forces arrive, Ji Ling's entourage will also start to advance towards you. It will be very difficult to survive a pincer attack, so now you need to turn the long bridge into your own advantage. Move your forces across the bridge and occupy the village while Guan Yu and Zhang Fei start eliminating Yue Jiu and his guards around the south bank village. Camp around the south bank village and move Liu Bei into the village so he can heal every turn. Block the bridge to the north and focus most of your attacks on the enemies coming from the west. Once you finish Ji Ling's minions, turn your attention to Lu Bu's forces on the bridge. Liu Bei should start moving towards the northwestern fortress. Meanwhile another unit should move west to raid the treasury. Have Guan Yu guard the bridge until he has dueled against Zhang Liao (Do not leave Zhang Liao for last!) Now you have the choice to either move Liu Bei to the northwestern fortress and receive 50 bonus EXP for all surviving units, or finish off Lu Bu's forces for 500 Gold. I usually take the EXP over the Gold, as you have might figured out by now. After the battle, you head for Xuchang. Xuchang --------------------------------------------------------------------- GBA version Exclusive Free Mode: Battle of Beihai (Hokkai no tatakai) 8 turns: 500 Gold 6 turns: 800 Gold First of all, you don't have Zhao Yun at this point to duel Guan Hai. Second, the allies are no longer present. However, you should still be able to clear the first two levels of this challenge. Bring L.20 Li Ming with you as she can cast the support strategem "kaiki" and transfer her turn to another unit. All you have to do take L.20 Liu Bei and L.15 Fan Gong near Guan Hai and cast the strategem "gouka" twice, and he will be toast! --------------------------------------------------------------------- Talk to Cao Cao, then go to Liu Bei's residence to continue. Weapon Shop: Koujou 700 Power +2, Lead +2 (Bandit, S. Inf, Tribe) Hangetsusou 550 Power +2 (Cavalry, M./L. Infantry) Limankyuu 650 Power +3 (S. Archery) Soukyuushoudo 450 Power +2 (M. Archery) Ken 400 Power +2 (Martial Artist) Muchi 350 Power +2 (Beast Trainer) Sashikou 500 Lead +3 (all) Renkan no yoroi 450 Lead +4, Intel -2 (all) Danhai 250 Lead +3, Power -2 (all) Item Shop: Mame 100 HP small recovery Kizugusuri 500 HP small recovery for multiple units Hi no maboroshi 100 Confuses one unit Ki no hikari 200 Cures Confuse and Berserk Chousoujutsu ougi 450 L.20 S. Infantry class change Rendojutsu gokui 500 L.20 S. Archery class change Juukihei no inju 600 L.20 S. Cavalry class change Burai no kokoroe 350 L.20 S. Bandit class change ===================================================================== 1-4: War to Overthrow Lu Bu ===================================================================== Xiaopei Talk to Cao Cao and he will advise you to choose a battle out of two possible ones. Talk to Xun Yu if you want to take the route of Xiaqiu, or Guo Jia if you want to take the battle of Pengcheng. This walkthrough follows as if the route of Pengcheng is taken. The reason being that the special class change item "Kyuujutsu shinansho" (Archery skill instructions) can only be obtained in that route. However, strategies for both battles will be covered. Battle #13A Battle of Xiaqiu (Kakyuu no tatakai) Victory condition: Defeat Zhang Liao Turn limit: 30 mmmmmm T mmmmmmmmmmmmmfffff mmmmmmm mmmmmmmmmmmmfffff mmmmmmmmm mmmmmmmmmmmfffff mmmmmmmmm mmmmmmmmmmmff x mmmmmmmmm mmmmmmmmmmm xxxx mmmmmmmm mmmmmmmmmm xxxx mmmmmmmm mmmmmmmmm xxxxx mmmmmm mmmmmmmm xxxxx mmm mmmmmmm xxxxx D mmm xxxxxx xxx xxxxxx xxxxx xx xx D xxxxxx xxxx xxxxx xx xxx x xxx fffff x x fffffffffff xx fffffffffffff x ff mmmffffffffff x fff mmmmfffffffff xx ffff mmmmfffffffff x ffffff x: cannot enter f: forest m: mountain D: village T: treasury Treasures: T(1,8): Chougeki (Power +3, Lead -2. Cavalry, M./L. Infantry) Bonus: 500 Gold All surviving units gain 50 EXP points (only if you win by dueling Zhang Liao). Units: Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel Xun Yu 15 480 48 121 169 4 37 62 96 Marching Band Cao Ren 15 600 42 176 187 4 80 79 62 S. Infantry Cao Hong 15 600 42 166 179 4 74 74 47 S. Infantry Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Zhang Liao 23 800 55 260 269 4 90 87 80 M. Infantry Infantry 20 725 50 155 184 4 40 55 30 S. Infantry Infantry 18 675 47 146 173 4 40 55 30 S. Infantry Infantry 16 625 44 137 163 4 40 55 30 S. Infantry Archery 20 725 50 175 128 4 40 25 60 S. Archery Archery 18 675 47 165 120 4 40 25 60 S. Archery Archery 16 625 44 155 113 4 40 25 60 S. Archery Cavalry 16 700 34 163 137 6 55 40 30 S. Cavalry Cavalry 16 700 34 163 137 6 55 40 30 S. Cavalry Band 18 540 54 133 150 4 35 20 75 Marching Band Reinforcements Infantry 20 725 50 155 184 4 40 55 30 S. Infantry Archery 16 625 44 155 113 4 40 25 60 S. Archery Cavalry 16 700 34 163 137 6 55 40 30 S. Cavalry Duels and Persuades: Guan Yu vs. Zhang Liao Hints: 1. Secure the village close by. 2. Enemy reinforcements are weaker, so defeat them first. 3. Leave Zhang Liao to Guan Yu. Move east and occupy the central village before the enemy does. Send either Guan Yu or Zhang Fei north to raid the treasury. Meanwhile camp near the central village and don't go near Zhang Liao just yet. At turn #5, enemy reinforcements appear from the west. So take them out while the village is still under your control. At the same time, your allies will be taking out Lu Bu's forces near the southeast. They won't last against Zhang Liao though. Once you finish off the reinforcements, gather near the central village and fully heal them before going after Zhang Liao. By now your allies have probably been wiped out, but Zhang Liao also have lost a few troops. So move east and set by a blockade between the northeast mountains and the river in the south like the following example: am LFmmm aZ m xxx Leave Zhang Liao alone until after defeating his guards. Then you can command Guan Yu to duel him and finish the battle. After the battle, you will enter Xuzhou. --------------------------------------------------------------------- Battle #13B Battle of Pengcheng (Houjou no tatakai) Victory condition: Defeat Gao Shun Turn limit: 30 xx mmmmmmmfffff xx mmmmmffffff mmfffffff x fffff xx f xxx f xx ffff D ff x ffffff ff xx D ffffffff ff xxxx ffffff fff xxxxxx fffff fff xx f fff xx x T ff fff x xxx ffff xxx ffff xx x: cannot enter f: forest m: mountain D: village T: treasury Treasures: T(13,17): Kyuujutsu shinansho (class change to S. Archery) Bonus: 500 Gold Units: Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel Guo Jia 14 575 40 142 110 4 36 32 97 S. Infantry Xiahou Dun 15 670 33 218 188 6 95 87 60 S. Cavalry Xiahou Yuan 15 670 33 206 186 6 90 86 52 S. Cavalry Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Gao Shun 23 860 64 242 191 4 56 63 60 Beast Trainer Infantry 20 725 50 155 184 4 40 55 30 S. Infantry Infantry 19 700 48 150 178 4 40 55 30 S. Infantry Infantry 18 675 47 146 173 4 40 55 30 S. Infantry Archery 20 725 50 175 128 4 40 25 60 S. Archery Archery 18 675 47 165 120 4 40 25 60 S. Archery Cavalry 16 700 34 163 137 6 55 40 30 S. Cavalry Cavalry 16 700 34 163 137 6 55 40 30 S. Cavalry Cavalry 15 670 33 158 133 6 55 40 30 S. Cavalry Cavalry 16 700 34 163 137 6 55 40 30 S. Cavalry Cavalry 15 670 33 158 133 6 55 40 30 S. Cavalry Bandit 20 780 49 172 162 4 43 43 43 S. Bandit Bandit 18 740 47 162 153 4 43 43 43 S. Bandit Band 18 540 54 133 150 4 35 20 75 Marching Band Duels and Persuades: Zhang Fei vs. Gao Shun Hints: 1. Move towards the northeast village so you can make a pincer attack with your allies. 2. The treasury holds "Kyuujutsu shinansho". It enables class change into S. Archery. 3. Leave Gao Shun to Zhang Fei Despite what the hint says, don't count on a pincer attack. Your allies will probably be wiped out before you can reach the enemy base around southeast. The enemy will move towards your army and your allies from the get go. So move east towards the northeast village. Some enemies will be heading your way, but you outnumber them so they can be taken care of easily. Once they are gone, continue move to the north east village. Leave the open roads to your cavalry units while your other units should move into the middle forest. Once you get near the northeast village, more enemies will head your way. So put Liu Bei or L.20 Sun Qian in the village and heal every turn while your other units defeat the incoming enemies. There will be very few enemies left guarding Gao Shun, so take the opportunity to raid the treasury before taking down his guards. When Gao Shun is the only one left, command Zhang Fei to duel him and finish this battle. After the battle, you will enter Xuzhou. Xuzhou Once you enter Xuzhou, you will regain access to all previous cities and the shops within including Xuchang. The sole exception is Xiapi, your next target. Shop selections remain the same though. Talk to Cao Cao then talk to Chen Deng to learn that Hou Cheng, Wei Xu, and Song Qian have intended to defect and Liu Bei must persuade them all. Talk to Cao Cao again and the next campaign is open. Battle #14 Battle of Xiapi (Kahi no tatakai) Victory conditions: 1. Release the drawbridge (replaced by #2 after victory condition change). 2. Defeat Lu Bu (starting from Victory condition change) Turn limit: 45 x xx Tx x Q xxx xTxx x mmmmm x xx xxx x xxx x xx x mmmmm x xx xx xxxxx x xx x mmmm x xx x xx xx x mmmm x xx x xxxxxxxx xxx x mmm x xx xx xxxx xxx x fmmm x xx xxxx xxx xx x fffmm x xx Q xx x fffff x xxxxxxx xxxxxxx x fffff x xxxxxxxxx xxxxxxxxx x ffffff x xxxxxxxxx xxxxxxxxx x ffffff xxxxxxxxxxxxoxxxxxxxxxxxx ffffff fffffff fffffff Q fffffff Q ffffff ff ffff fffff fff fffffffffff f fffffffffffffff mmmm ffffffff Q ffffff mmmmmmmmfffffff ffffffff mmmmmmmmmmfffffffffffffffff mmmmmmmmmmmffffffffffffffff x: cannot enter f: forest m: mountain o: drawbridge Q: fortress T: treasury Treasures: T(1,7): Sekitoba (Horse. Move +3. All) T(1,21): Houtengageki (Power +9. All) Bonus: 500 Gold Free Mode battle added (GBA version exclusive). Units: Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel Reinforcements Cao Cao 18 760 37 198 233 6 75 98 100 S. Cavalry [Iten no ken, Goshi no heihousho, Gyokuji] Guo Jia 14 575 40 142 110 4 36 32 97 S. Archery Xun Yu 15 480 48 121 169 4 37 62 96 Marching Band Cao Ren 15 600 42 176 187 4 80 79 62 S. Infantry Cao Hong 15 600 42 166 179 4 74 74 47 S. Infantry Xiahou Dun 15 670 33 218 188 6 95 87 60 S. Cavalry Xiahou Yuan 15 670 33 206 186 6 90 86 52 S. Cavalry Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Lu Bu 27 1030 48 340 262 5 100 80 21 M. Cavalry Chen Gong 24 825 56 218 233 4 54 85 60 M. Archery Hou Cheng 24 940 44 236 217 5 67 65 42 M. Cavalry Wei Xu 23 800 55 223 232 4 72 68 46 M. Infantry Song Xian 23 800 55 219 171 4 59 50 45 M. Archery Zhang Liao 24 825 56 266 276 4 90 87 80 M. Infantry Gao Shun 24 890 66 248 196 4 56 63 60 Beast Trainer Xu Si 23 790 64 179 183 5 23 20 78 Martial Artist Wang Kai 22 620 58 128 131 3 32 29 54 Supply Unit Infantry 20 725 50 155 184 4 40 55 30 S. Infantry Infantry 20 725 50 155 184 4 40 55 30 S. Infantry Infantry 20 725 50 155 184 4 40 55 30 S. Infantry Infantry 19 700 48 150 178 4 40 55 30 S. Infantry Infantry 19 700 48 150 178 4 40 55 30 S. Infantry Cavalry 20 820 39 184 155 6 55 40 30 S. Cavalry Cavalry 20 820 39 184 155 6 55 40 30 S. Cavalry Cavalry 20 820 39 184 155 6 55 40 30 S. Cavalry Archery 20 725 50 175 128 4 40 25 60 S. Archery Archery 20 725 50 175 128 4 40 25 60 S. Archery Archery 19 700 48 170 124 4 40 25 60 S. Archery Archery 19 700 48 170 124 4 40 25 60 S. Archery Bandit 20 780 49 172 162 4 43 43 43 S. Bandit Bandit 20 780 49 172 162 4 43 43 43 S. Bandit Duels and Persuades: Liu Bei persuades Hou Cheng Liu Bei persuades Wei Xu Liu Bei persuades Song Xian Hints: 1. Command Liu Bei to persuade the three enemy officers. Once it is successfully carried out, the goal will be the city gate. 2. Leave Zhang Liao to Guan Yu. 3. The two treasuries hold Lu Bu's favorite "Sekitoba" and "Houtengageki". Be sure to collect them. Start marching your troops north. Your other units should move along the southwestern edge of the east forest, so you can make a concerted attack on the guards near Wei Xu. At turn #3 Lu Bu will order the three officers outside to attack, but Hou Cheng, Wei Xu, and Song Xian will not move away from the fortresses that they are stationed in. The guards around Wei Xu will charge at you in a diagonal line, leaving themselves exposed. So you can easily gang up on one unit at a time. Start with the enemy archery units because they can do tremendous damage to your cavalry units. After the archers are down, then take on the infantry. Leave cavalry and bandit units for last because they have the least option of directions to attack. Once you defeat their entourage, move Liu Bei next to each officer to persuade them. Do this in the order of Wei Xu, Song Xian, and then Hou Cheng. Song Xian and Hou Cheng each have a single guard and is easily lured out, so do that and defeat those guards with your whole group while Liu Bei goes to the officers in the fortress to persuade them. It will take a few turns for Liu Bei to travel from Song Qian's fortress to Hou Cheng's. So if you finish the enemies early, gather around the fortress and heal up. Once Liu Bei persuade all three officers, have him stay in the fortress for a few turns to recover his SP. Take your time to fully heal up as the turn limit is longer than usual, at 45 turns. Your new objective is to move Liu Bei in front of the drawbridge. Before you do though, gather your other units around the drawbridge first. This is because once you move Liu Bei to the front of the drawbridge, the drawbridge will then be lowered and the Victory condition will also change. Cao Cao's forces will then come out of hiding and charge ahead at full speed. If you fall behind them it will be difficult to find a good position to attack Lu Bu. So run into the city first and occupy the fortress directly ahead. Now you have to split your forces because Cao Cao will over take you and get the best spots for attacking Lu Bu if you're too slow. Zhang Liao is on the east side and Guan Yu can duel him. The east path is also wider, so send Zhang Fei and archery units to the west and all others to the east. For some reason most if not all of Cao Cao's forces will opt to take the west route. So if you leave some of Lu Bu's forces in front of the city gate, they will slow Cao Cao's forces down. After you duel Zhang Liao, send Guan Yu to raid the northeast treasury while Zhang Fei raid the northwest treasury. Equip Zhang Fei with "Sekitoba" immediately to boost his movement so he can now overtake Cao Cao's forces, who occupy themselves with ranged attacks against Lu Bu's guards across the row of houses. Now move the archery units and Zhang Fei to meet up with your right group and make a pincer attack on any of Lu Bu's guards left and occupy the good spots for attacking Lu Bu. Lu Bu has very high attack power. The fortress he is in also regenerates his HP every turn, so you will need Guan Yu, Zhang Fei, and your archery units to take him down while you heal any damage he deals. If Mi Zhu, the Marching Band, has reached L.20, have him cast the support strategem "Shouhakuryu" on a unit just before it deals the final blow to Lu Bu. This unit will receive double EXP for the kill. ##################################################################### WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! Be absolutely sure to raid the northwestern treasury before finishing the battle. The "Sekitoba" (Red Hare) is a rare horse that increases the movement of the equipped unit by 3. This item is critical in battles that involve mobility. There will be many battles ahead with the objective of arriving at a destination in the shortest time possible. If you don't make use of this item, some battles are either next to impossible or require an overleveled army to complete. ##################################################################### --------------------------------------------------------------------- GBA version Exclusive Free Mode: Battle of Xuzhou (Joshuu no tatakai) 10 turns: 500 Gold 8 turns: 800 Gold 6 turns: 1500 Gold 5 turns: Sanzoku no chikai (class change to S. Bandit) Before attempting this battle, equip Liu Bei with the "Sekitoba" you raided from the treasury in Xiapi. Since this is a test of speed, focus on Yu Jin's east group and disregard the northwest group. Move Liu Bei through the forest, while your other troops, distract Yu Jin's attention. You will need Li Ming's "Kaiki" strategem to be able to make your decoy be fast enough to distract. Yu Jin's mainly infantry based units will go after your archers instead of harassing Liu Bei. Of course, the allies that were present in the original battle don't show up here, and dueling Ju Yin doesn't yield a level up. Battle of Jieqiao (Kaikyou no tatakai) 10 turns: 500 Gold 8 turns: 1000 Gold 6 turns: Bajutsu no shinansho (class change to S. Cavalry) Now that your units are stronger, and you have multiple units that can cross mountain areas, it would be easier to make a focused attack on Yuan Shao than to get to the granary. Move Liu Bei near Yuan Shao's granary camp to lure Yuan Shao going north. Then your slower units will cross the mountains while Liu Bei moves south to make a pincer attack on Yuan Shao. Before the attempting the rest of the next challenge, equip Guan Yu with "Sekitoba" and bring Li Ming in for her "Kaiki" strategem. Battle of Sishuiguan (Shisuikan no tatakai) 5 turns: 1000 Gold 4 turns: Kenjutsu no shinansho (class change to S. Infantry) You should have little trouble clearing this stage within the turn limit for the first two levels of the challenge. Money aside, if you can grab any treasures from the granery or treasury, the items will also be added into your inventory. So it's not a bad idea to come back and get free items. The only difference from a real battle is that winning duels doesn't grant a free level up. No, I didn't forget about the Battle of Beihai. However, in addition to Li Ming's strategem "Kaiki" and "Sekitoba", Fan Gong also be at least L.26 and have learned the strategem "Shousekiryu" to finish this challenge. --------------------------------------------------------------------- After the battle, you have access to all shops before entering Xiapi for the next event. Once you've finished the purchases, enter Xiapi and go to the Meeting Place to continue. Talk to Cao Cao, then to Lu Bu. You will be asked of two choices: Spare Lu Bu Do no spare Lu Bu Choose either option. Afterwards you will move to Xuchang. ===================================================================== 1-5: Defense of Xuzhou ===================================================================== Xuchang In Liu Bei's residence, talk to Zhang Fei and a messenger will show up. Talk to the messenger and then go to the Meeting Place to continue. In the Meeting Place, talk to Cao Cao and he will ask you to go to the palace. In the palace, talk to Emperor Xian twice to continue, then return to Liu Bei residence. A messenger will show up and summon you to the palace. Back in the palace, talk to Emperor Xian twice and he will give you a Jade Belt. Return to Liu Bei's residence after you receive it. Back in Liu Bei's residence, talk to Guan Yu and Zhang Fei, then go to the Gathering Place on the left. Xu Zhu will appear and tell you that Cao Cao has invited you to his residence. Cao Cao wants to see the Jaded Belt Liu Bei was given. Afterwards he asks whether Liu Bei can give it to him. You have two choices: Give it away. Don't give it away. Choose the second option and Cao Cao will ask for the Jade Belt once more. You must choose the second option again. Liu Bei cannot afford to give the Jade Belt away. Otherwise you will get an Event Game Over. ##################################################################### WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! If you do decide to give Cao Cao the Jade Belt, DO NOT SAVE YOUR GAME!!!!!!!!!! Giving Cao Cao the Jade Belt will result in an Event Game Over. If you saved over your progress, you are basically doomed to get a game over and lose all your progress in that file. The result of this choice cannot be undone! ##################################################################### After you refuse him twice, Cao Cao will give up on that thought and invite you to drink with him in the garden. Cao Cao will ask Liu Bei whom he would consider to be a hero of this land. Your choices are: Self Cao Cao Yuan Shao Yuan Shu Gongsun Zan Doesn't know anyone Choosing "Self", "Cao Cao", or "Doesn't know anyone" will end this conversation. But you can choose the others and see what Cao Cao has to say about them. You can finish the conversation anytime and return to Liu Bei's residence. Once you return to Liu Bei's residence. If you gave away the Jade Belt, you will get an Event Game Over. If you kept it, talk to Guan Yu. Dong Cheng will then show up. However, don't talk to him yet. You've got some important shopping to do first. Be warned that up until now you have access to all previous cities and the shops within. However, this is your last chance to leave Xuchang and shop in those places. Once you initiate the next event, you will no longer be able to leave Xuchang before the next battle. Since the Item Shop in Xuchang doesn't offer attack items, this would be your last chance to go out and purchase some. Furthermore, once you start the next battle, you won't be able to purchase class upgrade items for some time. So buy those class upgrade items for your infantry, cavalry, archery, and bandit units even if their levels are not yet sufficient for class upgrade. The more important items to buy are stocks of "Hi no maboroshi", "Ki no hikari", and the necessary class change items for Infantry, Archery, and Bandit units even if they have insuffieicnt levels. The first item can immobilize an enemy, which can be vital for buying time needed to secure a strategic location. The second item isn't just for recovering from Confusion, but also a great way for low level units to level up if such a unit uses it on another unit with much higher levels. There are a number of battles of high difficulty with the outcomes heavily dependent on what you do in the first few turns. Giving the enemy an upper hand by deploying low level units to fight is the last thing you want to do. Once you're done shopping, talk to Dong Cheng and he will ask to see the Jaded Belt. You are given two choices: Show it. Don't show it. Choose the first option to continue and learn the secret of the Jade Belt. Afterwards, go to the Meeting Place. Talk to Man Chong to learn that Yuan Shao has defeated Gongsun Zan and Yuan Shu is moving north to join up with him. You have three choices: Move out and battle Yuan Shao. Move out and battle Yuan Shu. Visit the tomb of Gongsun Zan. Choose the second option and Cao Cao will give you permission to move out. Return to Liu Bei's residence and talk to Guan Yu, then go to the palace and talk to Emperor Xian. When you return to Liu Bei's residence once more, the next campaign will be available. The next battle requires mountain units. As bandits don't gain healing options until after their second upgrade, you will need to bring in plenty of healing items. If you don't have Fan Gong, then Li Ming would be the only mountain unit with a healing strategem. Battle #15 Battle of Guangling (Kouryou no tatakai) Victory condition: Defeat Yuan Shu Turn limit: 30 ffffffff xxxxxxxx ffffff xxxxxxxxx fff xxxxx xxx f D T xxxxxxxxx ff xxxxxxx fff xxxxx fff D xxx ffff mmm T fffff mmmmmmmm ffffmmmmmmmmmmm fffmmmmmmmmmmmmm fmmmmmmmmmmmmmmm ff mmmmmmmmmmmmmmm fff mmmmmmmmmmmm fff mmmmmmmmmmm ffff mmmmmmmmmmm ffff x: cannot enter f: forest m: mountain D: village T: treasury Treasures: T(4,14): Toushido (Power +3. M. Archery) T(8,19): Shichisei no ken (Power +7. All) Bonus: 600 Gold Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Yuan Shu 27 900 61 260 261 4 79 71 43 M. Infantry [Gyokuji] Yuan Yin 23 800 55 187 147 4 25 23 59 M. Archery Ji Ling 24 940 44 241 224 5 70 70 41 M. Cavalry [Sansentou, Goshi no heihousho] Yue Jiu 24 825 56 224 236 4 70 67 51 M. Infantry Chen Ji 23 800 55 216 224 4 68 62 42 M. Infantry Li Feng 23 800 55 232 186 4 68 62 35 M. Archery Infantry 21 750 52 159 189 4 40 55 30 S. Infantry Infantry 20 725 50 155 184 4 40 55 30 S. Infantry Archery 20 725 50 175 128 4 40 25 60 S. Archery Archery 20 725 50 175 128 4 40 25 60 S. Archery Band 20 580 58 141 159 4 35 20 75 Marching Band Band 20 580 58 141 159 4 35 20 75 Marching Band Duels and Persuades: Zhang Fei vs. Ji Ling Hints: 1. Command Zhang Fei to duel Ji Ling. Defeat him to get his "Sansentou". 2. Units that can enter mountainous regions should form a scout army and move south through the mountains. 3. Yuan Shu is impatient and can be lured to the frontlines for an easy kill. It is important to bring as many units with access to mountain regions as possible. Here's hoping you recruited all 3 bandits back in Xiaopei. Yuan Shu's units are quite well balanced with plenty of infantry, so don't hide in the forest because fire strategems are stronger there. Instead you must enter the mountains and take advantage of the high defense bonus of the terrain. Yuan Shu's army outnumbers yours, and they all pretty much travel at the same movement rate. So the first order of business is to split them up. Send your mountain units south into the mountain. While Liu Bei, Guan Yu and Zhang Fei camp near the northern village. Ji Ling is the only cavalry unit they have, so he's naturally at the front. Use Zhang Fei to duel Ji Ling. You must defeat Ji Ling by dueling in order to receive his special weapon,"Sansentou". If you defeat him using attacks and strategems, you will miss out on this item. When Yuan Shu's army reaches the area northeast of the mountain, your mountain units should circle around and come out from the back. Yuan Shu will split his forces in two, with a group going north to engage Liu Bei and another group towards the south engaging the mountain units. Liu Bei's side is simpler. Have Liu Bei stay in the village and cast group healing spells every turn. Guan Yu and Zhang Fei need to take on the incoming units. As usual, aim for the archery units whenever the opportunity presents. They do more damage to your cavalry, and the earlier they are eliminated, the easier Liu Bei's healing duty becomes. The mountain units have a trickier situation. If you haven't upgraded your bandits, they can not attack diagonal targets. The northeastern side of the mountain allows you to attack a single enemy next to the mountain using two bandits from the west and south, with the two bandits still on the mountain terrain. So you can finish an enemy by focusing Li Ming and Fan Gong attack from the diagonal and your Bandits attack from the adjacent panels. It will take a good number of turns to defeat Yuan Shu's forces. When Yuan Shu is the only one left, raid the two treasuries. The eastern treasury holds a special weapon you don't want to miss. Finish off Yuan Shu when you have collected everything. What's that? You didn't finish the optional battles in Xiaopei and you're stuck with one or two L.7 mountain units, eh? This is going to cost you. Well then, you can just forget about the "Shichisei no ken" in the eastern treasury. You are going to have to blitzkrieg Yuan Shu. Bring the highest level units you have and buy plenty of "Hi no maboroshi" for any of them who cannot use the strategem "Kyogen". You also need to buy one or two "Ki no hikari" for those who cannot use "Shouga". Bring Sun Qian and move him into the northern village. He will be your main healer. When Yuan Shu's army arrives, his archers will stay at a distance. Now you must use "Hi no maboroshi" to confuse as many units as you can to immobilize them. If you don't confuse enough of them, retreat and try again. Retreating gives back all your used items so you can try your luck again. If you immobilize enough of his units, Yuan Shu himself will run to the frontlines to fight as his class is infantry. You must then confuse him and focus the attacks from your entire army on Yuan Shu to defeat him before his army overwhelms you. Higher Intel units should use attack strategems and items, while lower Intel units attack. If you really can't defeat him in a single turn even with all your attacks, you will have to keep retreating and accumulate EXP until your levels are all at a more comparable level with his army. The last resort is to have Zhang Fei duel Ji Ling repeatedly to power level. Your other units need to cast support spells or use "ki no hikari" on Zhang Fei repeatedly to also power level themselves. Of course, doing so will leave your army unbalanced. The units with support strategems will be much higher in level than those without, so use this only as a last ditch option. After the battle, move to Xiapi and enter the city. Xiapi Go to the Meeting Place. Talk to Mi Fang then talk to Mi Zhu. The next campaign will be available. Before you begin the next battle, remove any equipment of Guan Yu and Zhang Fei. Equip "Sekitoba" on Sun Qian, so he can keep up with the others, but make sure that is the only thing Sun Qian equips. The cavalry units mentioned, on the other hand, will soon be leaving your army for a couple of battles. You can't leave Xiapi, so the only accessible shop is the one in the city. Once you start the next battle, you won't be able to purchase "Ki no hikari" for awhile so be sure to stock up on a few. Battle #16 Battle of Xuzhou (Joshuu no tatakai) Victory conditions: 1. Defeat Che Zhou 2. Liu Bei enters Xuzhou (replaces #1 once you defeat Che Zhou) 3. Defeat Cao Cao (replaces #2 once Liu Bei enters Xuzhou) 4. Liu Bei arrives at the southwestern fortress (replaces #2 once Liu Bei enters Xuzhou) Turn limit: 50 fffff fff x fff x xxx xxxxxxxxxxx ff xxx xxxxxxxxxxxxxxxxxx xxx xxx xxxxxxxxxxxxxxxxxx D xxxx x xxxxxxxxxxxxxxxxs xxx xxxxxxxxxxxxxx xx xxxxxxxxxxxxs xx f xx xxxxxxxxxxxs xxxxxx fff xx xxxxxxxxsss xxxxxxx fff x xxxxxxss xxxx fff x xxxxxss xx sxxxss xxx x sss x fff xx D xxx ffffff xx xx fffffffff x: cannot enter f: forest s: rough m: mountain D: village Treasures: (none) Bonus: 600 Gold (exclusive to Victory condition #3). All surviving units gain 50 EXP points (exclusive to Victory condition #4). Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Che Zhou 28 925 63 251 265 4 72 70 60 M. Infantry Infantry 24 825 56 188 221 4 40 55 30 M. Infantry Infantry 24 825 56 188 221 4 40 55 30 M. Infantry Infantry 23 800 55 167 199 4 40 55 30 M. Infantry Archery 24 825 56 205 153 4 40 25 60 M. Archery Archery 24 825 56 194 142 4 40 25 60 S. Archery Archery 23 800 55 189 138 4 40 25 60 S. Archery Cavalry 24 940 44 221 188 5 55 40 30 M. Cavalry Cavalry 23 910 43 199 167 6 55 40 30 S. Cavalry Reinforcements Cao Cao 37 1330 61 353 407 6 75 98 100 L. Cavalry [Iten no ken, Goshi no heihousho, Gyokuji] Guo Jia 28 925 63 221 173 4 36 32 97 M. Archery Xiahou Dun 28 1060 50 328 286 5 95 87 60 M. Cavalry Xiahou Yuan 28 1060 50 311 283 5 90 86 52 M. Cavalry Cao Ren 28 925 63 268 284 4 80 79 62 M. Infantry Cao Hong 28 925 63 254 272 4 74 74 47 M. Infantry Yu Jin 27 900 61 226 247 4 60 62 52 M. Infantry Li Dian 27 900 61 246 263 4 72 73 47 M. Infantry Xu Zhu 28 1060 50 336 305 5 97 94 25 M. Cavalry Xun You 28 740 74 177 238 4 40 60 94 Marching Band Cheng Yu 28 925 63 211 256 4 25 85 90 M. Archery Xun Yu 28 740 74 172 240 4 37 62 96 Marching Band Bandit 24 860 54 196 196 4 43 43 43 M. Bandit Bandit 24 860 54 196 196 4 43 43 43 M. Bandit Supply Unit 24 660 62 135 141 3 30 30 70 Supply Unit Archery 23 800 55 200 149 4 40 25 60 M. Archery Archery 24 825 56 194 142 4 40 25 60 S. Archery Archery 23 800 55 189 138 4 40 25 60 S. Archery Trainer 24 890 66 277 158 4 75 25 40 Duals and Persuades: (none) Hints: 1. The enemy is not too strong. Attack them with all your might. 2. The arrival of Cao Cao's massive army is imminent. Hurry. 3. When Cao Cao's reinforcements arrive, block them at the path under the cliff and secure Liu Bei's escape route. Start moving east and engage the enemies around the north village. Defeat them quickly and head east through the forest. Since Guan Yu and Zhang Fei are gone, as long as you didn't class change any of your units to cavalry, your entire army should be able to pass. However, if you did class change to cavalry, that unit has to take the long way around. The bridge that follows isn't long, so you can just lure the enemies to the north bank before attacking them. As you cross the bridge, the enemies near the city gate will also engage your army. Keep them away from the bridge so your other units can pass. Once the coast is clear, you can move towards the city gate. Let your archery units and any direct attack unit except for Liu Bei take out Che Zhou. Once you defeat him, the Victory condition will change. Liu Bei now must enter Xuzhou. But before he does, there are some preparations to make. Make sure Sun Qian unequips and transfers the "Sekitoba" to Liu Bei. Liu Bei must then equip it to gain the +3 bonus movement. Your other units should gather on the south bank of the northwestern bridge. The unit with the highest defense blocking the south end of the bridge. Now that you're ready, move Liu Bei to where Che Zhou was standing. Cao Cao's reinforcements arrive, and the Victory condition once again changes. You can either escape battle by moving Liu Bei to the southwestern fortress, or defeat Cao Cao. You will not stand much chance at fighting Cao Cao's reinforcements without power leveling, so the recommended course is to move Liu Bei with increased movement from the equipped "Sekitoba". Meanwhile your other units need to only face two enemy units at the same time. So take the opportunity to defeat a few enemies while Liu Bei makes the trip. When Liu Bei reaches the southwestern fortress, the battle will end and all surviving units gain 50 EXP. The only way you can possibly defeat Cao Cao is if you actually power leveled Liu Bei and your units with support strategem to extremely high levels in the battle of Xiapi against Lu Bu. Not only Cao Cao has enormous HP, defense, and Intel. He also has the "Gyokuji" that recovers his HP and SP each turn. If you actually want to attempt this, you will need all your units to be at a high level since Guan Yu and Zhang Fei aren't with you. Before you move Liu Bei into Xuzhou city, gather all your units around the south bank of the northeastern bridge and arrange the Bridge Formation. After Liu Bei move to the designated area, Cao Cao's reinforcements will appear. You must defeat as many non-cavalry units as you can before Xiahou Dun, Xiahou Yuan, and Xu Zhu can take the long way around. You have basically 10 turns to defeat as many of them as you can. Having many units with multi-targeting attack strategems will help accomplish this (L.30 M. Infantry, L.30 M. Archery, L.20 M. Bandit, L.20 Martial Artist, L.26 Marching Band) because you can to overwhelm the recovery capacity of the enemy. The challenge is further deepened as there are no SP recovering facilities nearby. Thus your units must have enough SP to endure the entirety of this maneuver. If you don't finish all non-cavalry enemies and move to the northern bank by the time the three enemy cavalries arrive, you will be surrounded on both sides and suffer a pincer attack. You should put a high defense group with a healer to block the bridge while your other units take out the three cavalries. If you can finish all non-cavalry units before the cavalry units arrive, simply move to north of the bank and use the Bridge Formation again to defeat the three cavalries with lower risk. Once you finish all of Cao Cao's minions, heal your units to full HP and SP before leading a full scale assault on the lone Cao Cao. Cao Cao has tremendous attack power and defense. With the "Gyokuji" he can regain HP and SP even when not inside a facility. If he takes out a few of your units, it will be impossible to keep up with the regeneration. If you fulfill Victory condition #3 you will receive bonus Gold. The escape option gives all surviving units 50 bonus EXP. So the latter is much more desirable. No matter which of the last two victory conditions you achieve, you will escape to Ye, in Yuan Shao's territory. Ye Go to the Meeting Place. Talk to Yuan Shao to continue. ===================================================================== 2-1: The Battle of Guan Du ===================================================================== --------------------------------------------------------------------- GBA version Exclusive Free Mode: Battle of Beihai (Hokkai no tatakai) 4 turns: 1500 Gold 3 turns: Kyuujutsu shinansho (class change to S. Archery). Li Ming and a low level unit both need to equip "Shunme" for the extra movement +1. Equip Fan Gong with the "Sekitoba" beforehand. You will also need a unit that is low in level. In the first turn, move Fan Gong onto the bridge. Now move Li Ming south as far as she can, aligned with the east half of the bridge and cast "Kaiki" on Fan Gong. Now Fan Gong need to move as far west as he can, so only one Bandit can reach him. Move the low level unit diagonally northwest of Li Ming, so he is aligned with the west half of the bridge. l L xx xxx xx xxx D L: Li Ming 1: Low level unit One of the enemy will move in to attack the low level unit, but the other one is too far to attack, so he goes after Fan Gong. now the village is empty and there are no enemies next to it. The leader guan Hai moves east on his first turn. On the second turn, move Fan Gong back north just west of the village, then move Li Ming as close as you can and cast "Kaiki" on Fan Gong again. Fan Gong can now travel to just southeast of Guan Hai and attack him with the attack strategem "Shousekiryu". This should drop his HP below the 50% mark. Guan Hai will move a bit to the south on his turn. On the third turn move Fan Gong in range to cast "Shousekiryu" on guan Hai again and finish the battle. --------------------------------------------------------------------- In the residence, talk to Sun Qian and he will tell you to go see Yuan Shao in Baima. So leave Ye through the city gate and head for Baima. Weapon Shop: Kantou 800 Power +3 (Bandit, S. Inf, Tribe) Senkafu 950 Power +4, Lead-2 (Bandit, S. Inf, Tribe) Tetsusou 850 Power +3 (Cavalry, M./L. Infantry) Kyoukyuu 900 Power +4 (S. Archery) Toushido 750 Power +3 (M. Archery) Kenkonchoukiken 1000 Power +4 (Martial Artist) Ryuuben 900 Power +4 (Beast Trainer) Hensousha 250 Lead +2 (Supply Unit) Dora 650 Power+2, Intel +1 (Marching Band) Note: "Tetsusho" is only available for sale before you talk to Yuan Shao and the story progresses to 2-1. Afterwards it will be replaced by "Daigeki" with the following specs: Daigeki 1350 Power +5, Lead -3 (Cavalry, M./L. Infantry) Item Shop: Mame 100 HP small recovery Mugi 250 HP medium recovery Kizugusuri 500 HP small recovery for multiple units Tokkyuushu 400 Attack moderately up, but cannot control unit Shunme 1750 Horse. Movement +1 (all) Daishounetsu no sho 350 (weak fire) vs. multiple units Oouzushio no sho 350 (weak water) vs. multiple units Dosekiryuu no sho 350 (weak earth) vs. multiple units Daisenpuu no sho 350 (wind) vs. multiple units Finally! There's actually something that's worth buying here. The "Shunme" can be equipped by any unit and increase movement by 1. At 1750 Gold a pop it's the most expensive item up to this point, but it is extremely useful on any unit and practically a necessity on units with low movement. You only have a single "sekitoba" and that goes on whoever needs it the most in a battle (usually Liu Bei or Sun Qian). If your unit that is distant from a healer is physically attacked by an enemy, even if you move away the enemy can still catch up and deal another blow if the two have the exact movement range. But if said unit has even a single extra movement rate, the enemy unit will not be able to catch up and launch a follow up attack. Baima Go to the Meeting Place and talk to Yuan Shao. You are given two choices: Yes, that is Guan Yu No, that's not Guan Yu Choose the second option to continue. Otherwise it will lead to an Event Game Over. Afterwards, head back to Ye. Item shop: Sake 120 Attack up Tokkyuushu 400 Attack moderately up, but cannot control unit Tsuchi no kabe 120 Defense up Mizu no chikara 1150 Unit used up the current turn gets another turn Shouseiryu no sho 600 (strong earth) vs. one unit Shouhakuryu no sho 450 Receives double EXP on the next action Although you don't need it now, the expensive "Mizu no chikara" is a genuine life saver in some of the most difficult battles later in the game when "Hi no maboroshi" is no longer sufficient. If you bought enough "Hi no maboroshi", they will be suffice for now. Ye Back in the residence, Jian Yong and Mi Fang rejoin your army. Talk to Jian Yong, then talk to Mi Fang and a messenger will appear. Talk to the messenger and you will be asked to go to the Meeting Place in Ye. In the Meeting Place, talk to Yuan Shao and he will accuse you again. This time you are given three choices: Damn, run away quickly That is Cao Cao's plot No, that's not Guan Yu Choose the second option to avoid an Event Game Over. Once you're in the clear, head back to the residence. Talk to Mi Zhu first then talk to Sun Qian. Return to the Meeting Place and talk to Yuan Shao to get permission to move out. The next campaign is now available. Talk to Sun Qian when you're ready. Before you move out, be sure to buy some "Shunme" and equip them on your units. Equip the "Sekitoba" on Sun Qian and the "Shunme" on ideally every unit you plan to deploy. Don't worry if you can't buy enough for all your units for now, because this item can be bought again later in the game. It is also important to buy some recovery items because you will not have access to shops for the next 3 battles. Battle #17 Battle of Yanzhou (Enshuu no tatakai) Victory conditions: 1. Defeat Guo Tu 2. Liu Bei arrives at the southwestern fortress Turn limit: 45 ffffff ffffffff ssssxxxxx ffffff fff ssssssxxx fffff sssssss fff ss ff ssssssss ssss ff ssssssssssssssss f sss ssssssssssssssssss sssssssssssssssTsxxxsssss sssssxxxsxxxxxsxxsxxxxssssss sxxsxxxxxxxxxxxxxxxxxssssDsss sxxxxxxxxxxxxxxxxxxxxsssssssss xxxxxxxxxxxxsssxxsAsssssssssss xxxxxxxssssss ss sssssssxx xxxxxssssssss sssxxxxxx xxsssssssssss ss sssxxxxxxx xxsssssssssssssssssssxxxxxxxxs xxsssssssssxxssxxxxxxxxxssss ssssssssssxxxxxxxxxxxxxs ff sssssssssssssxxsxxxsss fffff sssQsssssssssssssss fffff x: cannot enter f: forest s: rough Q: fortress D: village A: granery T: treasure Treasures: T(8,21): Sanzoku no chikai (class change to S. Bandit) A(12,19): Kizugusuri (HP small recovery for multiple units) Bonus: 700 Gold (exclusive to Victory condition #1) All surviving units gain 50 EXP points (exclusive to Victory condition #2). Units: Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel Reinforcements Zhao Yun (stats are identical to just before he left) Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Guo Tu 34 1075 72 227 245 4 34 31 76 M. Infantry Infantry 27 900 61 203 237 4 40 55 30 M. Infantry Infantry 27 900 61 203 237 4 40 55 30 M. Infantry Infantry 27 900 61 203 237 4 40 55 30 M. Infantry Cavalry 27 1030 48 237 203 5 55 40 30 M. Cavalry Cavalry 27 1030 48 237 203 5 55 40 30 M. Cavalry Band 27 720 72 168 189 4 35 20 75 Marching Band Archery 27 900 61 220 164 4 40 25 60 M. Archery Archery 26 875 60 204 149 4 40 25 60 S. Archery Bandit 27 920 58 211 211 4 43 43 43 M. Bandit Martial Arts 27 870 71 238 220 5 60 40 40 Martial Artist Martial Arts 26 850 70 233 215 5 60 40 40 Martial Artist Reinforcements Zhang He 31 1150 54 332 308 5 90 88 62 M. Cavalry Ju Shou 31 1000 68 267 240 4 60 71 85 M. Archery Cavalry 27 1030 48 237 203 5 55 40 30 M. Cavalry Cavalry 26 1000 47 232 198 5 55 40 30 M. Cavalry Cavalry 27 1030 48 219 185 6 55 40 30 S. Cavalry Infantry 27 900 61 203 237 4 40 55 30 M. Infantry Infantry 26 875 60 198 232 4 40 55 30 M. Infantry Archery 27 900 61 220 164 4 40 25 60 M. Archery Archery 26 875 60 204 149 4 40 25 60 S. Archery Archery 27 900 61 220 164 4 40 25 60 M. Archery Bandit 27 920 58 211 211 4 43 43 43 M. Bandit Bandit 26 900 57 200 189 4 43 43 43 S. Bandit Band 27 720 72 168 189 4 35 20 75 Marching Band Duels and Persuades: Zhao Yun vs. Zhang He Hints: 1. Liu Bei escape as fast as he can. Other units should work to buy some time. 2. Leave Zhang He to Zhao Yun. 3. Let Liu Bei equip the "Sekitoba" Zhao Yun shows up in east edge of the map. He is controllable for the entire battle, so have him occupy the east village first. You have two approaches to this battle. You can either blitzkrieg Guo Tu and end the battle in a few turns, or you can have Liu Bei escape the battle. Depending on which option you take, the troop selection will differ as well. If you opt to defeat Guo Tu, you must do so within the first 5 turns. Do this by moving towards his army in the first turn. He must move next to you and attack or cast a strategem for the strategy to work. If he keeps his distance you will have to retreat and try again. If he does move next to you, confuse Guo Tu and as many enemy units that are next to your own troops in the second turn using either the support strategem "Kyogen" or the item "Hi no maboroshi". Now attack him with all your might. Having multiple units using "Mizu no chikara" on a strong unit next to Guo Tu, dealing multiple direct attacks will make this task simple. However, the cost of Gold would be quite staggering. You will also need to equip "Sekitoba" on a spare unit to raid the treasury in the east for the "Sanzoku no chikai" because Zhao Yun is too slow to reach it in time. If you opt to have Liu Bei escape, you should buy a single "Mizu no chikara" and equip it on Fan Gong, if possible. In the first turn, move Liu Bei eastwards. Then have Li Ming move towards Liu Bei and casts "Kaiki" on Liu Bei so he can move again. This time he should be able to move almost to the end of the cliff and still be within 8 panels from Li Ming. Now move Fan Gong east towards Li Ming, and use "Mizu no chikara" on Li Ming. Li Ming can then move within range of Liu Bei and cast "Kaiki" on him again, enable Liu Bei to move a third time within the first turn. Move Zhao Yun to raid the granary and any of your units except Liu Bei raid the treasury as they pass by. Zhao Yun will reach the granary at turn #5 if you head directly for it. Liu Bei will have to get past an enemy infantry and martial artist unit. In order to do this, move Liu Bei along near the cliff (but don't let it slow you down), and the two enemies will also move upwards. Now the bottom of the path is wide open so Liu Bei can quickly pass and At around turn #5, enemy reinforcements will appear from the northwest on the upper path and southwest on the lower path. Liu Bei should be just above the southwest reinforcements, but he isn't close enough to the fortress. The reinforcements can occupy the fortress and foil your escape, so you need to lure them away from it. To accomplish this, move Liu Bei to the panel right under the cliff, directly north of the fortress. Now the reinforcements will move north instead of occupying the fortress. This way you can safely escape in the next turn. This walkthrough will continue as if Victory condition #2 is achieved. Yanzhou Camp Zhao Yun officially joins your army. This time it's permanent, so let him equip a "Shunme". It is recommended to class change Zhao Yun and Guan Yu (whom will rejoin your army 2 battles later) to all-purpose classes, martial artist and tribe that excel in direct attacks, strong elemental strategem, as well as multitarget healing strategem. Not only can they deal with every kind of enemy, but also act as healers and tanks as well as enter many types of terrain. Such units are best handled by officers with overall high stats. If you have followed this walkthrough you should have the "Bujutsu shinansho" as the reward for clearing the optional Battle of Pengcheng. In the next battle you can raid the southeast treasury for the "Ibunka no shirushi". The high defense bonus of the Tribe is highly compatible with Guan Yu's Lead stat of 100, so class change Guan Yu to Tribe and Zhao Yun to Martial Artist. Their original cavalry class does not allow them to use much strategem or make diagonal attacks, which doesn't do justice to their amazing overall high stats. In addition, they won't need to lose levels just to upgrade their class anymore. There is also one other advantage to class changing Guan Yu from his cavalry class that may not be apparent right away... Of course you don't have to do this, but know that they will not be at their maximum potential by staying in the cavalry class. Talk to any one of Mi Zhu, Sun Qian, Jian Yong, or Mi Fang to move out. Battle #18 Battle of Gucheng (Kojou no tatakai) Victory condition: Direct contact with ??? Turn limit: 40 fffff ffffff mm fffff fffffff m fffff ffffffff m ffff ffffffff fff ffffff fff fffff ff ff mm f mmmm f D mmmmm ffff mmmmmm ffffff mmmmm ffffff mmmmm fff mmmmm mmmmm xx ffff mmm xxx x ffff m x x xxxx fff xx xxxxxx Dxxx f xxxxxxx xxx ff T xx x ff mm fff xxxx xxxx mmm ffff x B xT mmm ffff x BA B x mmmm x: cannot enter f: forest m: mountain D: village B: barracks A: granary T: treasury Treasures: T(20,5): Shouhakuryu no sho (Receives double EXP on the next action) T(23,16): Ibunka no shirushi (class change to Tribe) A(24,9): Kanpoyaku (HP medium recovery for multiple units) Bonus: (none)-if you actually achieve the Victory condition... 700 Gold-if your indirect attacks actually defeats ??? (the final blow can be a direct attack, as the direct contact requirement comes after the damage is dealt). Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel ??? 32 1180 55 374 298 5 99 83 42 M. Cavalry Bandit 28 940 60 216 216 4 43 43 43 M. Bandit Bandit 27 920 58 211 211 4 43 43 43 M. Bandit Bandit 27 920 58 211 211 4 43 43 43 M. Bandit Bandit 25 880 56 201 201 4 43 43 43 M. Bandit Bandit 24 860 54 191 180 4 43 43 43 S. Bandit Bandit 24 860 54 191 180 4 43 43 43 S. Bandit Bandit 25 880 56 201 201 4 43 43 43 M. Bandit Trainer 29 1040 76 312 178 4 75 25 40 Beast Trainer Trainer 28 1010 74 305 174 4 75 25 40 Beast Trainer Martial Arts 27 870 71 238 220 5 60 40 40 Martial Artist Martial Arts 27 870 71 238 220 5 60 40 40 Martial Artist Martial Arts 26 850 70 233 215 5 60 40 40 Martial Artist Duels and Persuades: Any unit vs. ??? (no level up) Hints: 1. Beast Trainers can use healing strategems, so take them out first. 2. The strategems "Shousekiryu" and "Shouseiryu" makes defeating enemies difficult without sufficient levels. 3. Hurry up and contact the enemy leader directly. Even units other than Liu Bei will do. This is actually a battle with the main objective of an escape. So equip Liu Bei with the "Sekitoba" beforehand. If you have Li Ming, be sure to bring her into the battle. The enemy units spread themselves thin initially, but they begin to converge as the battle progresses. They could overwhelm you with strong attack strategems "Shousekiryu" and "Shouseiryu" if you are truly surrounded. Start by moving southeast. You must not cross the line 4 panels north of the southwest village: mmm f12L45 mm ffff m fff xx Dx xxxxxx xx L=Liu Bei, 1 or 2 = Li Ming This way the two bandits guarding the village and bridge will move north next to 5, because it's all they can reach. On the second turn move Liu Bei around the bandits and onto the bridge southwest of the village. Li Ming should move near him and use "Kaiki" so Liu Bei can move again. Now have Liu Bei raid the southeast treasury. The Martial Artist near ??? will reapond and move to the far east inside the camp and cast "Shousekiryu". He is now out of the way. The other units continue fighting through the bandit near the village and try to secure and cross the bridge. They should use the stratagem "Kyogen" or "Hi no maboroshi" to confuse the two bandits that you just lured away from the bridge to keep the escape path cleared. If any of your units are trapped before they can cross the bridge, they will be ganged up and not likely to survive. If you do not prevent the two bandits from coming down to block your escape, count on losing a few units. On the next turn Move Liu Bei in front of the gate of the enemy camp. Li Ming should cast "Kaiki" on Liu Bei again and Liu Bei continue moving towards the southwest treasury. The other units should continue crossing the bridge. When all surviving units have crossed the bridge, move a high defense unit to block the bridge and another healer to keep the tank alive. Finally, except for the two units that blocks the south end of the bridge, all units that has crossed the bridge should block the guards of ??? and raid the granary. You can finish the battle by moving any unit next to ??? However, if you can defeat ??? with indirect, diagonal attacks and strategems, you will get 700 Gold in addition to the EXP for the unit dealing the final blow to ???. If you want to defeat all enemies before achieving the Victory condition, it is essential that you conserve your SP for casting "Enjo" exclusively. As before move your units across the southwest bridge, and keep two units blocking the bridge with your other units defeating the bandit and the martial artist guarding ???. Once that is done, return to the bridge and arrange yor units into the Bridge Formation. Spend SP only on "Enjo" and try to take out one unit per turn. You can attack directly a target on the bridge bear the south bank with 3 units. Add in two archery units and you can make 5 attacks on a single unit without spending SP. The total number of enemies north of the river is only 10, so the turn limit isn't a problem. You will need to have enough SP to cast "Enjo". The river is too wide for them to cast attack strategem across the river (except for where the river flows around a kink). Only the two units on the bridge can attack you, but any unit on the bridge near the north bank cannot attack you directly so this will make them more likely to cast an attack strategem. Don't count on their SP to deplete before your own though. After the battle, Zhang Fei rejoins your army. Enter Gucheng when you return to the map. Give him back his "Dabou" that you gave away back in Xiapi. Gucheng There's nothing but a Meeting Place, so that's the next destination. Talk to Sun Qian, Mi Zhu will then show up. So talk to Mi Zhu and learn that Cao Cao's army is coming this way and is currently in Yinchuan. The next campaign is now open. Talk to Zhang Fei to move out. Battle #19 Battle of Yinchuan (Eisen no tatakai) Victory condition: Defeat Cai Yang Turn limit: 30 mmmmmmmmmmff x ffffff mmmmmmmmmmff xx fff mmmmmmmmfff xx mmmmmmfff xx mmmmm ff mmmm xx D Q xxxxxx xxxxx xxxx mmmm x xxxx x x mmmmmmmmm xxxxx x B B B x mmmmmmmmmmm xxx x x mmmmmmmmmmmmm x B B B mmmmmmmmmmmmmfff x mmmmmmmmmmmmmffff x B B T Bx mmmmmmmmmmmmmfffff x x mmmmmmmmmmmfffffff xxxxxxxxxxx mmmmmmmmmmffffffff x: cannot enter f: forest m: mountain Q: fortress D: village B: barracks T: treasury Treasures: T(14,8): Moutoku shinsho (Intel +6) Bonus: 700 Gold Units: Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel Reinforcements Guan Yu (stats are identical to just before he left) Guan Ping 31 1150 54 306 282 5 80 78 74 M. Cavalry Zhou Cang 31 1000 64 306 296 4 85 82 40 M. Bandit Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Cai Yang 34 1075 72 252 256 4 53 40 39 M. Infantry Zhu Ling 31 1000 68 271 280 4 74 69 35 M. Infantry Lu Zhao 30 975 66 250 261 4 65 61 42 M. Infantry Infantry 29 950 64 212 248 4 40 55 30 M. Infantry Archery 29 950 64 231 172 4 40 25 60 M. Archery Archery 28 925 63 226 168 4 40 25 60 M. Archery Archery 27 900 61 220 164 4 40 25 60 M. Archery Cavalry 27 1030 48 237 203 5 55 40 30 M. Cavalry Cavalry 26 1000 47 232 198 5 55 40 30 M. Cavalry Cavalry 26 1000 47 232 198 5 55 40 30 M. Cavalry Bandit 29 960 61 221 221 4 43 43 43 M. Bandit Bandit 28 940 60 216 216 4 43 43 43 M. Bandit Band 28 740 74 172 194 4 35 20 75 Marching Band Martial Arts 29 910 75 250 231 5 60 40 40 Martial Artist Duels and Persuades Guan Yu vs. Cai Yang Hints: 1. Move across the bridge and engage the enemy. 2. The treasury holds "Moutoku shinsho". 3. Leave Cai Yang to Guan Yu. Move west and arrange the bridge formation on the east bank. Send a unit to the west end of the bridge to lure some enemies out. Liu Bei should camp in the village and heal every turn. Once you have secured the bridge, cross it and defeat rest of the enemies near the fortress and occupy it. Heal your units to maximum HP before continuing to the east gate of the enemy camp. On turn #8, Guan Yu, Guan Ping, and Zhou Cang will appear in the northwest and join the battle. Move them outside the north gate of the enemy camp to draw out enemies to fight. Guan Ping can heal with "Enjo", but you should still send another healer unit or two to ensure their safety. Try to leave the final blows to Guan Yu so he can level up. When enemies stop coming out of the two gates, only a few guards around Cai Yang are left. So raid the treasury and take out the guards before commanding Guan Yu to duel Cai Yang and finish the battle. Yinshuan Camp After Guan Yu introduces Guan Ping and Zhou Cang, he rejoins your army. Guan Ping and Zhou Cang follow suit. Remember that you can class change Guan Yu to Tribe. Give Zhao Yun the "Moutoku shinsho" you just raided from the treasury in this battle so you can raise Zhao Yun's Intel to 90. His fire attack strategems will be quite powerful. Now you must decide whether you will ally with Liu Pi and fight Cao Cao, or escape directly to Xiangyang. Choosing the former gives you the opportunity to recruit Liu Pi, while the latter option gives you extra 2000 Gold upon your arrival in Xiangyang. Talk to Guan Yu when you have decided. This walkthrough continues as if the decision to fight Cao Cao is made. If you choose to escape, skip the next section to the part after Liu Bei arrives at Xiangyang. This walkthrough will continue as if you had chosen to fight. --------------------------------------------------------------------- Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel Guan Ping 31 1150 54 306 282 5 80 78 74 M. Cavalry Zhou Cang 31 1000 64 306 296 4 85 82 40 M. Bandit Guan Ping is a cavalry unit, but your class change items are better off to be used on Guan Yu and Zhao Yun. He does have a healing strategem so he can support other units from the back as well. Zhou Cang has high Power and Lead for a bandit and he is already in the second level of the bandit class, so he is a pretty good frontline fighter for the time being. Although not as prolific as Liu Bei, Guan Yu, and Zhao Yun, these two officers still have some duels that they can initiate. These two will also serve as designated units in a decisive battle sometime later, so don't neglect them even though they may not be your favorites. --------------------------------------------------------------------- Runan In the Meeting Place, talk to Liu Pi, then talk to Sun Qian. Now move to the Gathering Place and talk to Zhao Yun. Go back to the Meeting Place again and talk to Liu Pi and the next campaign will be available. The item shop here is the only one you can access for now. Item Shop: Mugi 250 HP medium recovery Kanbouyaku 1000 HP medium recovery for multiple units Youjutsu no kusuri 1000 SP small recovery Hi no maboroshi 100 Confuses one unit Ki no hikari 200 Cures Confuse and Berserk Bakudan 500 Damages enemy, can be used by all units Shousekiryu no sho 600 (strong fire) vs. one unit Shoukokuryu no sho 600 (strong water) vs. one unit This is the first shop selling SP recovery items. However, at the cost of 1000 Gold, "Youjutsu no kusuri" is way overpriced for a measly 15 SP worth of recovery. You're better off replenishing "Ki no hikari" now that you have a few new recruits and perhaps some level differences that you can take advantage of. Battle #20 Battle of Runan (Jonan no tatakai) Victory condition: 1. Defeat Cao Ren 2. Liu Bei arrives at the southwestern fortress. Turn limit: 40 mmmmmmmmffff xx ffffff xx mmmm f xx fffff xxxx x fff xxxxxxx xx xx ff xxxx xxx xx fff xx xxxx D D fff xxxxx xx fff xxxxxx ffff xx f xxxxxx ffffff xx f D xxx fffff xxx ffff xxx ffff xxx fff x xxxxxx x ffff x x xxx xxxxxxx xx xx f xx xxxx x xxxx T xxx xx xxx xxxx xxxx xx xxxxxxxxxx xx Q f f xxxxxx ffff ffff xxx fffffffffffffff xx ff fffffffffffffffff x ff x: cannot enter f: forest m: mountain Q: fortress D: village T: treasury Treasures: T(14,16): Senshajutsu ougi (L.40 M. Infantry class change) Bonus: 700 Gold All surviving units gain 50 EXP points(exclusive to Victory condition #2) Units: Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel Liu Pi 32 1020 65 270 268 4 67 65 59 M. Bandit Yan Shuang 31 1000 64 270 238 4 70 50 48 M. Bandit Zhu Kang 31 1000 64 241 218 4 51 32 68 M. Bandit Reinforcements Sun Qian (stats are identical to just before he left) Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Cao Ren 37 1150 77 323 343 4 80 79 62 M. Infantry Jia Xue 34 860 85 180 256 3 40 81 96 Supply Unit Xu Huang 34 1240 57 356 311 5 91 83 49 M. Cavalry Xu Zhu 34 1240 57 381 347 5 97 94 25 M. Cavalry Cheng Yu 34 1075 72 240 291 4 25 85 90 M. Archery Gao Lan 33 1050 71 306 253 4 75 72 50 M. Archery Xiahou Yuan 34 1240 57 354 322 5 90 86 52 M. Cavalry Yu Jin 33 1050 71 258 281 4 60 62 52 M. Infantry Cao Chun 33 1050 71 279 220 4 60 54 51 M. Archery Niu Jin 33 1210 56 322 280 5 82 73 35 M. Cavalry Archery 30 975 66 236 176 4 40 25 60 M. Archery Archery 30 975 66 236 176 4 40 25 60 M. Archery Archery 30 975 66 236 176 4 40 25 60 M. Archery Cavalry 30 1120 52 254 217 5 55 40 30 M. Cavalry Cavalry 29 1090 51 248 212 5 55 40 30 M. Cavalry Cavalry 29 1090 51 248 212 5 55 40 30 M. Cavalry Cavalry 30 1120 52 254 217 5 55 40 30 M. Cavalry Bandit 29 960 61 215 202 4 43 43 43 S. Bandit Bandit 30 980 62 226 226 4 43 43 43 M. Bandit Band 29 760 76 176 198 4 35 20 75 Marching Band Martial Arts 30 930 77 255 236 5 60 40 40 Martial Artist Martial Arts 29 910 75 250 231 5 60 40 40 Martial Artist Duels and Persuades: Zhao Yun vs. Xu Zhu Hints: 1. Engage the enemy in front of the bridge, focus attacks on enemies crossing the bridge, one at a time. 2. Leave Xu Zhu to Zhao Yun. 3. Guard the eastern and western bridges. Liu Bei can escape using the southern bridge. You have two approaches to this battle. Either aim to defeat all of the enemies or have Liu Bei escape. If you are at a high level and aims to defeat all enemies, bring in your cavalry units as tanks. If you want to simply escape, you will need to fight in the forest so don't bring any cavalry units. Defeating Cao Ren is actually quite plausible even with moderate levels. You need to equip Liu Bei with the "Sekitoba" beforehand. At the start of the battle, immediately have him rush for the eastern village across the east bridge. Your other units can arrive within another two turns, or even sooner if you have Li Ming casting stratagem "Kaiki". Arrange your units around Liu Bei in the village so he can cast healing stratagems every turn. Command Zhao Yun to duel Xu Zhu to force him to retreat. Wear down the eastern enemy group this way. Yan Shuang and Zhu Kang will block the west bridge buy you time while you're taking on the eastern group. Once you take out the eastern enemy group, a small group from the south will arrive. So position your troops around the village to lure the martial artist and archery units across the bridge. You outnumber them, so it will be easier for you to eliminate them instead of using the Bridge Formation as the archery units will keep their distance that way. After this small group is defeated, Cao Ren's western group has probably broken through the northwestern bridge and on their way here. You need to take a single unit other than Liu Bei that can go through the forest south of the west bank before the large group arrives. This unit should run for the treasury and raid its contents. After you get the treasure, instead of returning move west and enter the southwest fortress to face any pursuers. As long as this unit can heal itself, you can safely resist a few enemies without fear of defeat. Eventually Cao Ren will cross the east bridge and get blocked by your Bridge formation. You can finish the battle by taking him out, or confuse him and aim for other enemies to gain EXP. If you opt to escape, move your army south into the woods. Liu Pi will cross the eastern bridge and slow down the eastern enemy group, while Yan Shuang and Zhu Kang will block the northwestern bridge and buy you some time. Focus on defeating the Martial Artist and a couple of Archery units by luring them across the bridge. On turn #3 Sun Qian will arrive at the battlefield and tell you that Liu Biao has agreed to have an audience with Liu Bei. The Victory condition changes after that. After you defeat this small group of enemies, wait for the east and west groups to congregate near the bridge. Then rush for the treasury and continue to the southwestern fortress to finish this battle. After the battle, you leave for Xiangyang. On your way there Liu Pi catches up to you. You have the option to recruit him or not. If you recruit him, he will join your army. Among the mountain units you have enlisted, Liu Pi is actually pretty decent. This walkthrough will continue as if you enlisted him. --------------------------------------------------------------------- Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel Liu Pi 32 1020 65 270 268 4 67 65 59 Even though Liu Pi actually has decent stats, none of the mountain units you enlist are particularly intelligent. If you want to make good use of the strongest multitarget dragon strategem wielded by martial artist, tribe, and bandit class, you will need to find the corresponding class change items and use them on the various high Intel officers you enlist in Jingzhou and Yizhou. --------------------------------------------------------------------- Either you escape to Xiangyang or battle in Runan, you will end up going to Jingzhou anyways. ===================================================================== 2-2: Hiding in Xinye ===================================================================== Xiangyang Talk to Liu Biao so Liu Qi and Liu Cong show up, then talk to Liu Qi and Liu Cong. Talk to Liu Biao again and he will ask you to station in Xinye and keep a watch on Cao Cao. Weapon Shop: Tetsusou 850 Power +3 (Cavalry, M./L. Infantry) Daigeki 1350 Power +5, Lead -3 (Cavalry, M./L. Infantry) Heiko 600 Intel +2 (Marching Band) Hensousha 250 Lead +2 (Supply Unit) Toukou 300 Lead +2 (all) Tetsukou 750 Lead +4 (all) Renkan no yoroi 450 Lead +4, Intel -2 (all) Suihai 500 Lead +4, Power -2 (all) Enbihai 650 Lead +5, Power -3 (all) Item Shop: Mugi 250 HP medium recovery Chousoujutsu ougi 450 L.20 S. Infantry class change Senshajutsu ougi 900 L.40 M. Infantry class change Rendojutsu gokui 500 L.20 S. Archery class change Hassekijutsu gokui 1000 L.40 M. Archery class change Juukihei no inju 600 L.20 S. Cavalry class change Shineitai no inju 1200 L.40 M. Cavalry class change Burai no kokoroe 350 L.20 S. Bandit class change Gikyou no kokoroe 700 L.40 M. Bandit class change The item shop here sells all of the class upgrade items. If you have any infantry, archery, or bandit units that has met the requirements of upgrade, be sure to buy the corresponding items here. Xinye Go to the Meeting Place first. Then leave the Meeting Place and move to the Gathering Place. Talk to Yi Ji there and he will join your army. Now go to the Pub and talk to Liu Feng. He will also join you. --------------------------------------------------------------------- Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel Yi Ji 38 1175 79 234 331 4 21 72 84 M. Infantry Liu Feng 32 1025 69 256 270 4 63 59 57 M. Infantry Yi Ji starts with a high level. So you can have your other units cast support strategem such as "Shouga" on Yi Ji repeatedly to level up. Yi Ji isn't actually a good candidate for infantry. So even if he reaches L.40, do not upgrade his class any further. His main purpose is to help Liu Bei, Zhang fei, and your archery units to reach L.40 quickly for the respective class upgrade. Once your other units catch up, you can class change Yi Ji to Bandit class to take advantage of his high Intel casting earth strategem. He will be quite indispensable in siege battles once he learns the multitarget "Seiryu". Liu Feng has average stats, and he will play a minor role on dueling, so he can be of some use. There is a mission later in the game which both officers are designated units to fight the corresponding battles, so do not neglect them if you want to take the mission. --------------------------------------------------------------------- Return to the Meeting Place and talk to Yi Ji, then to Guan Yu. The next campaign will be opened. Talk to Guan Yu to begin the mission. Battle #21 Battle of Jiangxia (Kouka no tatakai) Victory condition: Defeat Zhang Wu Turn limit: 40 xxx ffffff xxssxxxxsssss xxx fffff xxxxxxxxxssss xxx ffffff sxxxxsxxxxsss xxx ff sxxxssssxxsss xx ss ssxxxss xxx D ssxxss xxx xxxxxxxx sssxxs xxx xxxxxxxxxxxx sssTxxx x xxxxxxxxxxxxx sssssxx x xxxxxxxxxxxxxssssssssx xx sxxxxxxxxxxxxxsssssssss xx sxxxxxxxxxxxxxsssssssss xx xxxxxxxxxxxxxsssssssss xxx xxxxxxxxssxxxxssxxxx x sxxxxsssssxsssssssss xx sssssssssxBBsssBsTs x fff ssssssssssssssssss ffffff D ssssssssBssBBsss ffffffffff ssssssxsTsssssBs ffffffffffffff sssssxsssBsssss x: cannot enter f: forest s: rough D: village B: barracks T: treasury Treasures: T(8,29): Oojiware no sho (Medium earth vs. multiple units) T(14,31): 500 Gold T(19,25): Gungakufu (class change to Marching Band) Bonus: 800 Gold Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Zhang Wu 37 1120 71 292 272 4 64 52 18 M. Bandit [Tekiro] Chen Sun 34 1060 67 279 256 4 65 51 14 M. Bandit Bandit 32 1020 65 236 236 4 43 43 43 M. Bandit Bandit 31 1000 64 231 231 4 43 43 43 M. Bandit Bandit 31 1000 64 231 231 4 43 43 43 M. Bandit Bandit 30 980 62 226 226 4 43 43 43 M. Bandit Bandit 30 980 62 226 226 4 43 43 43 M. Bandit Archery 33 1050 71 251 187 4 40 25 60 M. Archery Archery 33 1050 71 251 187 4 40 25 60 M. Archery Cavalry 31 1150 54 259 221 5 55 40 30 M. Cavalry Cavalry 31 1150 54 259 221 5 55 40 30 M. Cavalry Trainer 33 1160 84 340 194 4 75 25 40 Beast Trainer Trainer 33 1160 84 340 194 4 75 25 40 Beast Trainer Martial Arts 33 990 82 272 251 5 60 40 40 Martial Artist Martial Arts 33 990 82 272 251 5 60 40 40 Martial Artist Tribe 32 1330 60 196 322 5 30 70 40 Tribe Tribe 30 1270 57 187 309 5 30 70 40 Tribe Tribe 31 1300 59 191 315 5 30 70 40 Tribe Duels and Persuades: Zhang Fei vs. Chen Sun Zhao Yun vs. Zhang Wu Hints: 1. Go through either path and keep your forces together. 2. Leave Chen Sun to Zhang Fei. 3. Zhang Wu possesses the fine horse "Tekiro". Command Zhao Yun to duel him to acquire it. Did you class change Guan Yu and Zhao Yun as I've suggested? If not, you'll need to wait for them to get across the rough savanna terrain. When you get near the large mountain in the center of the map, take the north route. Engage the enemy near the northern village and occupy the village with Liu Bei to heal every turn. If Li Ming is with you and Liu Bei has the "Sekitoba" equipped, this will be easy to accomplish. Once Liu Bei is stationed inside the village, you can safely take out the rest of the northern group with strong healing support. The south group will begin to circle around the central mountain and attack from behind, so finish off the north group quickly and turn your formation around and start taking out the southern group that just arrived from the west. They will be apreaded out, one or two at a time. So you can take them out individually. Meanwhile have Zhang Fei approach the enemy camp. His movement cost is doubled on rough terrain so you will need to move him early. Once both enemy groups are eliminated, heal your army up and continue south. Lure out Chen Sun and command Zhang Fei to duel him. Meanwhile send a unit to raid the treasury west of Zhang Wu. Finally, when only Zhang Wu is left, send a unit to raid the treasury north of Zhang Wu. This will make him move towards you, so you can command Zhao Yun to duel him and receive the fine horse "Tekiro", which can only be acquired if he is defeated in a duel. Once the battle is over, move to Xiangyang and report to Liu Biao in the Meeting Place. Jiangxia Weapon Shop: Kantou 800 Power +3 (Bandit, S. Inf, Tribe) Senkafu 950 Power +4, Lead-2 (Bandit, S. Inf, Tribe) Koujou 700 Power +2, Lead +2 (Bandit, S. Inf, Tribe) Toushido 750 Power +3 (M. Archery) Shuhou 500 Power +2 (L. Archery) Gouhou 800 Power +3 (L. Archery) Kenkonchoukiken 1000 Power +4 (Martial Artist) Keisouenouetsu 1100 Power +3, Lead +3 (Martial Artist) Ryuseisui 2000 Power +2, Movement +1 (Martial Artist) Ryuuben 900 Power +4 (Beast Trainer) Tetsusen 400 Power +3 (Sorcerer) Usen 450 Intel +1 (Sorcerer) Note that there are two pages of merchandise list. The Ryuseisui is the first weapon available that can improve the Movement of equipped unit. It is slightly more expensive than "Shunme", but it can be equipped on a unit along with a horse so that both contribute to bonus movement. Item Shop: Mame 100 HP small recovery Kizugusuri 500 HP small recovery for multiple units Youjutsu no kusuri 1000 SP small recovery Shousekiryu no sho 600 (strong fire) vs. one unit Shoukokuryu no sho 600 (strong water) vs. one unit Shouseiryu no sho 600 (strong earth) vs. one unit Shouhakuryu no sho 450 Receives double EXP on the next action Xiangyang Go to the Meeting Place and talk to Liu Biao. Afterwards return to Xinye to continue. Xinye Go to the Meeting Place first. Talk to Zhao Yun and Liu Qi will show up. Talk to Liu Qi then talk to Yi Ji. Now go to the Pub and talk to Sima Hui. Return to the Meeting Place and fetch Guan Yu and Zhang Fei before leaving Xinye. Longzhong Go to Kong Ming's Hut. Talk to the young boy then talk to Guan Yu. Return to Xinye for now. Xinye Leave the Meeting Place and go to the Gathering Place. After the event, Xu Shu will join your army temporarily. --------------------------------------------------------------------- Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel Xu Shu 36 1025 110 205 281 4 44 85 97 Sorcerer This will be your first Sorcerer, albeit a temporary one. This class wields an extensive library of fire, water, earth attack strategem as well as various healing and support ones, which is highly compatible with the high Intel of Xu Shu. The only notables missing from his repertoire are wind strategem exclusive to cavalry and marching band units. You only get to fight in one battle with Xu Shu for now, but perhaps one day there will be a reunion. --------------------------------------------------------------------- Leave Xinye and head for Longzhong once more. Longzhong Enter Kong Ming's Hut. Talk to the young boy, then talk to Zhuge Jun twice. Return to Xinye afterwards. Xinye Go to the Meeting Place and talk to Xu Shu. The next campaign will be available. Talk to Guan Yu to move out. Battle #22 Battle of Nanyang (Nanyou no tatakai) Victory condition: Defeat Cao Ren Turn limit: 40 fffffff xxxxxxxxxx ff xxxxx xx xxxxx xx xx xx x xx x xx x x x x x xx x BB x x x B x D x x D xx x B xxx x x B x mm x B mmmmm f x mmmmmmmmfff xx xx x mmmmmmmmmmff mmmmmmmmmmmfff x: cannot enter f: forest m: mountain D: village B: barracks Treasures: (none) Bonus 800 Gold All surviving units gain 50 EXP points Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Cao Ren 40 1225 82 365 385 5 80 79 62 L. Infantry Cao Hong 37 1150 77 306 328 4 74 74 47 M. Infantry Cao Chun 37 1150 77 301 238 4 60 54 51 M. Archery Lu Kuang 36 1100 70 304 296 4 73 68 25 M. Bandit Lu Xiang 36 1100 70 275 299 4 57 70 23 M. Bandit Li Dian 37 1150 77 303 325 4 72 73 47 M. Infantry Infantry 35 1100 74 240 281 4 40 55 30 M. Infantry Infantry 35 1100 74 240 281 4 40 55 30 M. Infantry Infantry 34 1075 72 236 276 4 40 55 30 M. Infantry Infantry 34 1075 72 236 276 4 40 55 30 M. Infantry Infantry 33 1050 71 231 270 4 40 55 30 M. Infantry Infantry 33 1050 71 231 270 4 40 55 30 M. Infantry Infantry 33 1050 71 231 270 4 40 55 30 M. Infantry Infantry 33 1050 71 231 270 4 40 55 30 M. Infantry Archery 35 1100 74 262 195 4 40 25 60 M. Archery Archery 35 1100 74 262 195 4 40 25 60 M. Archery Archery 34 1075 72 256 191 4 40 25 60 M. Archery Archery 32 1025 69 246 184 4 40 25 60 M. Archery Archery 32 1025 69 246 184 4 40 25 60 M. Archery Archery 33 1050 71 251 187 4 40 25 60 M. Archery Cavalry 33 1210 56 270 231 5 55 40 30 M. Cavalry Cavalry 32 1180 55 265 226 5 55 40 30 M. Cavalry Duels and Persuades: Zhang Fei vs. Lu Xiang Zhao Yun Vs. Lu Kuang Hints: 1. Leave Lu Xiang to Zhang Fei. Zhao Yun can take out Lu Kuang. 2. Attack from the innermost gates (the eastern gates, closest to Cao Ren). 3. Enter the formation and take out the enemies while they are in disarray. At the start of the battle, Xu Shu will advise Liu Bei that the enemy is using the formation "Hachimonkinsa no jin". It is impenetrable from the front, so you need to approach from the side. Attack either one of the two eastern innermost gates of the enemy camp. Lu Kuang and Lu Xiang will charge at your army along with two archery units, so command Zhang Fei to duel Lu Xiang and Zhao Yun to duel Lu Kuang and take them out. The two archery units will be outnumbered, so eliminate them before they can do much damage. Move towards the southern side of the camp. Move along the south edge of the battlefield and do not approach or kill any of the guards near the gates while you pass the south side of the enemy camp until you have gathered near the southeastern gate. When you have finished gathering there, defeat the guard of the southeastern gate. Charge into the gate and the enemy will be confused. They will move about and seldom attack you. Focus your attacks and eliminate all of Cao Ren's troops before defeating him. ===================================================================== 2-3: Hidden Dragon Kong Ming Leaves His Hut ===================================================================== Xinye Before continue any further, remove all of Xu Shu's items. He is going to leave your army in a short while. Talk to Xu Shu twice then talk to Zhang Fei. Talk to Xu Shu again then talk to Zhang Fei. Liu Bei will fetch Guan Yu and Zhang Fei to visit Longzhong again. Longzhong Enter Kong Ming's hut. Talk to the young boy then talk to Guan Yu, Guan Yu and Zhang Fei will wait outside. Talk to the young boy twice and Zhuge Liang will show up. You will have 4 options: Ask Listen Persuade Cry Choose "Persuade" first, followed by "Ask", then "Listen", then "Ask", and finally "Cry" to successfully persuade Zhuge Liang. --------------------------------------------------------------------- Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel Zhuge Liang 41 1150 122 224 340 4 44 94 100 Sorcerer After Xu Shu leaves, Zhuge Liang joins as a sorcerer and his stay is quite permanent. He will be the workhorse of your army in most of the subsequent battles in the game, so be sure to give him Movement increasing equipment. The sorcerer also features extremely high SP growth, so he benefits the most from the SP regenerating effects of the villages and fortresses on the battlefield. As he levels up he will learn even more powerful strategem. --------------------------------------------------------------------- ===================================================================== 2-4: Cao Cao's Southern Campaign ===================================================================== Xinye Before continue further, note that this is your last opportunity to do some shopping before a series of demanding battles (including your first Consecutive Battles). Besides the class upgrade items, you may also want to pick up the "Ryuseisui" for your slower units or some expendables like "Ki no hikari" and "Hi no maboroshi". Remember that Xinye has no shop of its own. Talk to the military officer then talk to Zhuge Liang. Now you have a choice of two battles to make. Talk to Zhuge Liang to being the Battle of Bowanpo, or talk to Zhang Fei to start the Battle of Xinye. The former choice is a good opportunity to train and level up some of your lower leveled units that you may want to use later on. The latter choice is unique in that your army is defending a city instead of attacking one. The first battle provides more opportunity to gain EXP and level up. Strategies for both battles are covered. However, this walkthrough will continue as if Zhuge Liang's suggestion is taken. Battle #23A Battle of Bowangpo (Hakubouha no tatakai) Victory condition: Defeat Xiahou Dun Turn limit: 40 mmmmmmm fffffffmmmmmmmmmmffffff xxxxx mmmmmmm fffmmmmmmmmmmmmmfffff xxxxx mmmmmmmm mmmmmmmmmmmmmmffffff xxxxx mmmmmmmm mmmmmmmmmmmmmmffffff xxxxx mmmmmmm mmmmmmmmmmmmmmmfffff xxxxxx mmmmmmmm mmmmmmmmmmmmmmffffff xxxxxx mmmmmmm mmmmmmmmmmmmmmfffffff xxxx mmmmmm mmmmmmmmmmmffffffffff xxxx mmm mmmmm ffffffff xx D fff mmmmm mmmmmmmm fff x mmmmmmmm mmmmmmmmmmmfff x mmmmmmmm mmmmmmmmmmmmffff x mmmmmmm mmmmmmmmmmmmfffff x mmmmmm mmmmmmmmmmmffffffff x: cannot enter f: forest m: mountain D: village Treasures: (none) Bonus: 900 Gold All surviving units gain 50 EXP points (only if the fire trap event takes place during the battle) Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Xiahou Dun 44 1540 70 448 390 5 95 87 60 M. Cavalry Han Hao 40 1225 82 298 315 4 62 59 45 M. Infantry Yu Jin 39 1200 80 290 316 4 60 62 52 M. Infantry Li Dian 39 1200 80 314 337 4 72 73 47 M. Infantry Xiahou Lan 40 1130 95 336 337 5 72 70 53 Martial Artist Archery 37 1150 77 272 203 4 40 25 60 M. Archery Archery 37 1150 77 272 203 4 40 25 60 M. Archery Archery 38 1175 79 277 207 4 40 25 60 M. Archery Archery 38 1175 79 277 207 4 40 25 60 M. Archery Archery 39 1200 80 282 210 4 40 25 60 M. Archery Archery 39 1200 80 282 210 4 40 25 60 M. Archery Cavalry 38 1360 63 298 255 5 55 40 30 M. Cavalry Cavalry 38 1360 63 298 255 5 55 40 30 M. Cavalry Cavalry 39 1390 64 304 259 5 55 40 30 M. Cavalry Cavalry 39 1390 64 304 259 5 55 40 30 M. Cavalry Cavalry 40 1420 65 309 264 5 55 40 30 M. Cavalry Infantry 38 1175 79 255 298 4 40 55 30 M. Infantry Infantry 38 1175 79 255 298 4 40 55 30 M. Infantry Martial Arts 38 1090 91 300 277 5 60 40 40 Martial Artist Band 40 980 98 219 247 4 35 20 75 Marching Band Duels and Persuades: Guan Yu vs. Li Dian Hints: 1. Follow Zhuge Liang's instructions and have Zhao Yun lure out Xiahou Dun. 2. Leave Li Dian to Guan Yu. 3. Defeat Xiahou Dun last. The more enemy units you defeat, the more EXP points and Gold you earn. Start by moving Zhao Yun east for 7 panels (it's possible to do this in one turn provided that you equip Zhao Yun with a rare horse, but this really isn't necessary). Don't go too far beyond that, as Zhao Yun may get surrounded and not be able to return. This will provoke Xiahou Dun to command his entire army moving west. Meanwhile start moving all your non-hidden units towards the central village. Any mountain units you have should be put into this formation starting from position 1. If you had class changed Zhao Yun into martial artist, let him occupy position 1. mmmmmmmm mmmm D m 4321mmm mm mmmmmmmm mm mmmmmmmm When Xiahou Dun enters the narrow path between mountains east of the village, Zhuge Liang will give the command to initiate a fire strategem. This part is different between the SFC original and the GBA port. In the original the HP of the entire enemy army is lowered to 25% of their max HP, AND they are confused. In the GBA port they only lose HP and do not get confused. If you arranged your mountain units into the formation described above, you can prevent the flames from spreading to where the units are, and allow a shortcut for your mountain units to circle around Xiahou Dun. Once the fire attack succeeds, the enemies will stay at their current location and cure themselves rather than advance. All your hidden units will now come out. The path between the rows of fire is rather narrow, and Xiahou Dun is inside, so your mountain units should move east outside this path and leave this narrow path to your other units that cannot enter mountain regions. You can only have one unit get past Xiahou Dun per turn without using "Kaiki", so cast "Kyogen" on him to keep him confused will make this task easier. Defeat all of Xiahou Dun's At turn #15, Xiahou Dun will order his troops to attack, but by then you should be pretty much done with most of them. After defeating all enemies except for Xiahou Dun, you can take him out however you see fit. --------------------------------------------------------------------- Battle #23B Battle of Xinye (Shinya no tatakai) Victory conditions: 1. Defeat Xiahou Dun 2. Zhuge Liang raids the granary Turn limit: 40 mm fffffffx B A xxxxxxxxx mmmf x B B xxxxxxxxx mmmmmm x B x x mmmmmm x x xx x mmmmmmm B B B xx x mmmmmmm x B x xx xx x mmmmm x B x x mmmmm xxxxx xxx xxxx xxxx mmmm xxxx xxxx mm ff m m D ffffffff mmmmmm fffffffffffff mmmmmmmm ffffffffffffffffff mmmmmmmmmfffffffffffffffffffff x: cannot enter f: forest m: mountain D: village B: barracks A: granary Treasures: (none) Bonus: 900 Gold All surviving units gain 50 EXP points (exclusive to Victory condition #2). Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Xiahou Dun 43 1510 69 465 408 6 95 87 60 L. Cavalry Han Hao 40 1225 82 298 315 4 62 59 45 M. Infantry Yu Jin 39 1200 80 290 316 4 60 62 52 M. Infantry Li Dian 39 1200 80 314 337 4 72 73 47 M. Infantry Xiahou Lan 40 1130 95 336 337 5 72 70 53 Martial Artist Zhang Liao 40 1225 82 373 387 4 90 87 80 M. Infantry Zhang He 40 1420 65 396 367 5 90 88 62 M. Cavalry Supply Unit 36 900 90 176 183 3 30 30 70 Supply Unit Infantry 35 1100 74 240 281 4 40 55 30 M. Infantry Infantry 36 1125 76 245 287 4 40 55 30 M. Infantry Cavalry 35 1270 59 281 240 5 55 40 30 M. Cavalry Cavalry 36 1300 60 287 245 5 55 40 30 M. Cavalry Cavalry 36 1300 60 287 245 5 55 40 30 M. Cavalry Archery 35 1100 74 262 195 4 40 25 60 M. Archery Archery 36 1125 76 267 199 4 40 25 60 M. Archery Archery 36 1125 76 267 199 4 40 25 60 M. Archery Archery 36 1125 76 267 199 4 40 25 60 M. Archery Archery 35 1100 74 262 195 4 40 25 60 M. Archery Archery 36 1125 76 267 199 4 40 25 60 M. Archery Band 36 900 90 203 229 4 35 20 75 Marching Band Band 35 880 88 199 225 4 35 20 75 Marching Band Reinforcements Xu Huang 40 1420 65 399 348 5 91 83 49 M. Cavalry Archery 36 1125 76 267 199 4 40 25 60 M. Archery Archery 36 1125 76 267 199 4 40 25 60 M. Archery Archery 36 1125 76 267 199 4 40 25 60 M. Archery Duels and Persuades: Zhang Fei vs. Yu Jin Hints: 1. Fortify the east and south city gates. 2. Leave Yu Jin to Zhang Fei. 3. One strategy is to equip Zhuge Liang with "Sekitoba" and have him raid the granary. Despite the hint suggesting that you need to defend the city, you should move all your army out of the east gate. Your mountain units station near the mountains just outside of east gate, supporting your cavalry units. Liu Bei, Zhuge Liang and your archery units should continue north and east around the large mountain in the center of the map. Do not come out of the forest until the enemy main group has already gone past the southern edge of the mountain and is spproaching the east gate. It may be difficult to move Zhang Fei next to Yu Jin for the duel though, considering the narrow space and the large number of units involved. Also, if you had followed my suggestion to class change Guan Yu and Zhao Yun into mountain units, along with other mountain units such as Li Ming and Fan Gong, you can even end the battle by defeating Xiahou Dun within a turn or two as he passed the southern edge of the mountain. But if you do it this way, you won't get the EXP bonus for raiding the granary. Lure the enemies to the east gate. The proximity of mountains and castle walls will render their faster cavalries ineffective. When Zhuge Liang enters the enemy camp, Xiahou Dun will be alerted, so it is best to just have Liu Bei and archery units clear out Li Dian and a few units near the granary first before letting Zhuge Liang in. This way Zhuge Liang can rush for the granary when the coast is clear. Use the barracks to regenerate HP in addition to casting healing strategem. Liu Bei and the two archers should stand suard south of the granary to block the enemy cavalry and marching band unit while Zhuge Liang reaches his goal from the east. At around turn #8, enemy reinforcements arrive near the west gate. But since the city is evacuated, it will take them some time before reaching the east gate where the heat of the battle is. Meanwhile with a clear path ahead, Zhuge Liang should have no problem raiding the granary and finish the battle. Xinye In the Meeting Place, talk to Song Zhong then talk to Zhuge Liang. A messenger will show up so talk to the messenger next. Guan Yu and Yi Ji are sent to Jiangxia to ask Liu Qi for help, so they won't be available in the next few battles. The next campaign is now open. Talk to Zhuge Liang to move out. Just before you do though, a little complication presents itself. You are given the option to go to Xiangyang or Jiangxia. If you choose the first choice you will battle in Xiangyang and then in Changbanpo, while the second choice will start you in Changbanpo directly, skipping Xiangyang. It is recommended to go to Xiangyang, as the special item in the treasury is worth the trip. This walkthrough will continue as if the first choice is taken. But if you opt to go to Jiangxia, skip the next battle and resume from the Battle of Changbanpo. Battle #24 Battle of Xiangyang (Jouyou no tatakai) Victory condition: Defeat Cai Mao Turn limit: 20 [14] xxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxx xx xxx A Tx xx xx xx xxQ xx xx x x xx xx xxx xx xx xxxx xxxxxx xx Tx xxxx xxxxxxx xx xxx Q xxxxxxx xx x x xx xx xx xx x xx xxx xx xx x xx xxx xx xx xxxxxx xxxx xxxxxxx xxxxxx xxxx xxxxxxxx xxxxxxx xx xxxxxxxx xxxxxxx x xx xxxx xxxxx ffff xxxxxx fffffff xxxxxx fffffff xxxxx ffffffff x: cannot enter f: forest Q: fortress A: granary T: treasury Treasures: A(4,11): Kyuumeiyaku (HP large recovery for multiple units) T(4,17): Iten no ken (Power +8. All) T(9,6): Touchugai (Lead +6, Intel -2. All) Bonus: 900 Gold (only if you attain victory condition on or before turn #14). All surviving units gain 50 EXP points (only if you attain victory condition on or before turn #14). Units: Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel Civilians 1 200 0 49 49 3 10 10 0 Civilians Civilians 1 200 0 49 49 3 10 10 0 Civilians Civilians 1 200 0 49 49 3 10 10 0 Civilians Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Cai Mao 42 1275 85 325 343 4 70 67 68 M. Infantry Wen Pin 39 1390 64 368 330 5 84 78 24 M. Cavalry Wang Wei 38 1360 63 277 249 5 40 36 58 M. Cavalry Kuai Yue 39 1200 80 267 210 4 29 26 74 M. Archery Zhang Yun 39 1200 80 287 294 4 59 50 60 M. Infantry Wang Can 38 940 94 205 247 4 30 28 70 Marching Band Infantry 35 1100 74 240 281 4 40 55 30 M. Infantry Infantry 35 1100 74 240 281 4 40 55 30 M. Infantry Infantry 34 1075 72 236 276 4 40 55 30 M. Infantry Archery 35 1100 74 262 195 4 40 25 60 M. Archery Archery 35 1100 74 262 195 4 40 25 60 M. Archery Archery 35 1100 74 262 195 4 40 25 60 M. Archery Duels and Persuades: Zhao Yun vs. Zhang Yun Hints: 1. Arrival of enemy reinforcements is imminent. Attack with your full power before they arrive. 2. Leave Zhang Yun to Zhao Yun. 3. The treasury holds "Iten no ken", be sure to raid it. Let's clearify a few points before we begin. First, you're here to loot treasures, so make that your priority. Get in, get the goods, and might as well get Cai Mao before getting out. Second, even though the Civilians are considered allies. They are not assets, but liabilities that you need to protect from harm. Severe consequences await those who lose all 3 of them. Third, your turn limit is actually 14, not 20 as suggested by the Victory conditions menu. Start off charging towards the city gate. Li Ming and Sun Qian (if the Supply Unit reaches L.40) have "Kaiki" that can be casted on frontline units to attack the guards repeatedly. Command Zhao Yun to duel Zhang Yun to speed up the process. Send a fast unit to raid the treasuries and granary, starting from the western treasury. You will also need a few infantry units to distract the enemies while the fast unit runs between the various treasuries and granaries. After you get to the northeastern treasury, you can make a pincer attack on the enemy units right before the path leading to Cai Mao. At turn #15 Zhuge Liang will tell you that Cao Cao's forces has already reached Xinye, and Liu Bei will order the army to leave for Jiangxia immediately, so you must finish looting and ideally defeat Cai Mao on or before turn #14. Battle #25-1 Battle of Changbanpo I (Chouhanha no tatakai I) Victory conditions: 1. Defeat Cao Cao (sometimes "Defeat all enemies") 2. Civilians evacuate to the southeastern village Turn limit: 70 mmmmmmmmmmmmmmmmmmmmmfff x mmmmmmmmmmmmmmmmmmmmfffff xxx mmmmmmmmmmmmmmmmfffffffff xx mmmmmmmmmmmmmmm fffffffff mmmmmmmmmmmmmm fffffffffff f mmmmmmmmmmmmmm ffffffffff ff mmmmmmmmmmmm ffffffffff fff mmmmmmmmmm fffffffff fff D mmmmmmmm ffffffff fff mmmmmmm fffff ffff mmmm ff fffff xx fffff ff xx fffff fff D x ffffff ff xxx fffffff xx xxx ffffffff xxx x f fffffffffffffff ffff xx f fffff ffffffffffffffff x ff ffff xxfffffffffffffff xx f ff ffff xxx fffffffffffff xx ff ff fffff xxx ffffffffffff xx fff ff ffffff ffffffffffff xx ffff D f fffffffffffffffffffff xx ffffff x: cannot enter f: forest m: mountain D: village Treasures: (none) Bonus: [INVALID] For some reason even if you do defeat Cao Cao, the battle will sometimes still continue and only after you defeat every enemy does the battle end and continues onto part II. All surviving units gain 50 EXP (exclusive to Victory condition #2). Units: Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel Civilians 1 200 0 49 49 3 10 10 0 Civilians Civilians 1 200 0 49 49 3 10 10 0 Civilians Civilians 1 200 0 49 49 3 10 10 0 Civilians Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Cao Cao 53 1810 82 460 530 6 75 98 100 L. Cavalry [Iten no ken, Goshi no heihousho, Gyokuji] Cao Ren 43 1300 87 360 381 4 80 79 62 M. Infantry Li Dian 42 1275 85 331 356 4 72 73 47 M. Infantry Xiahou Dun 43 1510 69 465 408 6 95 87 60 L. Cavalry Xiahou Yuan 43 1510 69 417 380 5 90 86 52 M. Cavalry Yue Jin 43 1510 69 365 340 5 74 74 39 M. Cavalry Zhang Liao 43 1300 87 393 408 4 90 87 80 M. Infantry Xu Zhu 43 1510 69 450 409 5 97 94 25 M. Cavalry Xiahou Jie 42 1170 98 348 320 5 72 55 31 Martial Artist Chunyu Qiong 42 1480 68 356 322 5 73 68 62 M. Cavalry Xiahou En 42 1220 78 322 331 4 60 58 62 L. Bandit Zhang He 42 1480 68 410 380 5 90 88 62 M. Cavalry Ma Yan 42 1220 78 323 314 4 65 61 43 M. Bandit Jiao Chu 42 1275 85 339 273 4 65 61 34 M. Archery Cao Hong 42 1275 85 335 359 4 74 74 47 M. Infantry Wen Pin 42 1480 68 388 348 5 84 78 24 M. Cavalry Cavalry 39 1390 64 304 259 5 55 40 30 M. Cavalry Cavalry 39 1390 64 304 259 5 55 40 30 M. Cavalry Cavalry 38 1360 63 298 255 5 55 40 30 M. Cavalry Cavalry 39 1390 64 304 259 5 55 40 30 M. Cavalry Cavalry 39 1390 64 304 259 5 55 40 30 M. Cavalry Cavalry 38 1360 63 298 255 5 55 40 30 M. Cavalry Bandit 38 1140 73 265 265 4 43 43 43 M. Bandit Bandit 37 1120 71 260 260 4 43 43 43 M. Bandit Bandit 36 1100 70 255 255 4 43 43 43 M. Bandit Archery 39 1200 80 282 210 4 40 25 60 M. Archery Archery 39 1200 80 282 210 4 40 25 60 M. Archery Archery 38 1175 79 277 207 4 40 25 60 M. Archery Duels and Persuades: (none) Hints: 1. This is the first of two Consecutive Battles. Units defeated in the first battle will not be deployed in the next (applies to your units, not the enemy's). 2. Station near the central village and keep the enemies away from the civilians. 3. Fire strategems work well against units in the forest. Zhuge Liang holding "Moutoku shinsho" wields tremendous power. The first Victory condition is weird. Sometimes defeating Cao Cao will end the first battle, but other times defeating Cao Cao doesn't end the battle and instead all enemies must be defeated. I don't know why that Victory condition can fail. Start off taking out the three bandits to the north. Do not enter the mountain regions, but wait for them to come out before attacking them. Contrary to what the hint suggests, follow the civilians closely and stay behind them for only 3 panels. This way the enemies won't catch up to you for a significant number of turns. Once the enemy does catch up, keep staying 3 panels behind the civilians to protect them. If you kept the enemies away from the civilians and do not get in their escape route, the civilians should reach the destination on turn #8. If you want to actually eliminate Cao Cao's army, send a unit to camp in the southeast village so the civilians can't enter it. Now arrange your units in the Bridge formation on the south bank of the bridge. Focus your attacks on eliminating one or two enemies that cross the bridge. Conserve SP for healing only. You can defeat all of Cao Cao's army and gain a large amount of EXP points with little risk if the Victory condition #1 doesn't trigger. Though this will not give you the 50 EXP bonus to all surviving units. Battle #25-2 Battle of Changbanpo II (Chouhanha no tatakai II) Victory conditions: 1. Defeat Cao Cao 2. Civilians evacuate to the northwestern bridge. Turn limit: 99 fffffffffffffff x ffffffffffffff x fffffffffff xx ff fffffffmmmmm x ffff x ffffmmmmmmmmm xxx fffffff xx fffmmmmmmmmmmm x fffffff xx mmmmmmmmmmmmmm x ffffffff x mmmmmmmmmmmmmmm x ffffffff x mmmmmmmmmmmmmmm x ffffff xx mmmmmmmmmmmmmmm x fff mmmmmmmmmmmmm x xx mmmmmmmmmmm xx f xx mmmmmmmmmmm x f xx mmmmmmmmmmm xx ffff xxx mmmmmmmmmmm x fffff xxx mmmmmmmmmm fffff xxxD mmmmmmmmm D fffff xxx mmmmmmmm x fffff xxxx mmmmmm x ffffff xxxxx xx fffffff xxxxx D x fffffff xxxxxxx fffffff xxxxxxxxx ffffffff xxxxxxxxx ffff x ffffffff x: cannot enter f: forest m: mountain D: village Treasures: (none) Bonus: 900 Gold All surviving units gain 50 EXP (exclusive to Victory condition #2). Units: Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel Civilians 1 200 0 49 49 3 10 10 0 Civilians Civilians 1 200 0 49 49 3 10 10 0 Civilians Civilians 1 200 0 49 49 3 10 10 0 Civilians Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Cao Cao 53 1810 82 460 530 6 75 98 100 L. Cavalry [Iten no ken, Goshi no heihousho, Gyokuji] Cao Ren 43 1300 87 360 381 4 80 79 62 M. Infantry Li Dian 42 1275 85 331 356 4 72 73 47 M. Infantry Xiahou Dun 43 1510 69 465 408 6 95 87 60 L. Cavalry Xiahou Yuan 42 1480 68 410 373 5 90 86 52 M. Cavalry Yue Jin 42 1480 68 359 335 5 74 74 39 M. Cavalry Zhang Liao 43 1300 87 393 408 4 90 87 80 M. Infantry Xu Zhu 43 1510 69 450 409 5 97 94 25 M. Cavalry Xiahou Jie 42 1170 98 348 320 5 72 55 31 Martial Artist Chunyu Qiong 42 1480 68 356 322 5 73 68 62 M. Cavalry Xiahou En 42 1220 78 322 331 4 60 58 62 L. Bandit Zhang He 42 1480 68 410 380 5 90 88 62 M. Cavalry Ma Yan 42 1220 78 323 314 4 65 61 43 M. Bandit Jiao Chu 42 1275 85 339 273 4 65 61 34 M. Archery Cao Hong 42 1275 85 335 359 4 74 74 47 M. Infantry Wen Pin 42 1480 68 388 348 5 84 78 24 M. Cavalry Cavalry 41 1450 67 315 269 5 55 40 30 M. Cavalry Cavalry 40 1420 65 309 264 5 55 40 30 M. Cavalry Cavalry 39 1390 64 304 259 5 55 40 30 M. Cavalry Cavalry 41 1450 67 315 269 5 55 40 30 M. Cavalry Cavalry 40 1420 65 309 264 5 55 40 30 M. Cavalry Cavalry 39 1390 64 304 259 5 55 40 30 M. Cavalry Cavalry 41 1450 67 291 245 6 55 40 30 S. Cavalry Cavalry 40 1420 65 286 241 6 55 40 30 S. Cavalry Cavalry 39 1390 64 281 236 6 55 40 30 S. Cavalry Archery 41 1250 84 292 218 4 40 25 60 M. Archery Archery 40 1225 82 287 214 4 40 25 60 M. Archery Archery 39 1200 80 282 210 4 40 25 60 M. Archery Duels and Persuades: Zhao Yun vs. Xiahou En Hints: 1. Block the southbound enemy units on the north bridge. 2. Zhao Yun can loot the "Seiko no ken" by dueling Xiahou En. 3. Watch out for enemy mountain units that can cross the mountain regions and attack the civilians. This is the second of the Consecutive Battles. As a rule for these type of battles, your current HP and SP carries over from the first battle. Any unit with HP reduced to 0 will not be deployed. Also if you select the Retreat option from the menu, you will start over from the first of the Consecutive Battles. The first thing you need to do is recover damage sustained by your units so they won't be taken out in their weakened state. Although you have seen Xiahou En toting a special weapon in the last battle, you couldn't do anything to get it. However, in this battle, you can command Zhao Yun to duel him to gain this special weapon. Of course, the problem is that he starts all the way at the back of Cao Cao's army, and sending Zhao Yun anywhere near that place is going to get him defeated. Fortunately Xiahou En will start moving south as soon as the second battle begins, so while the enemy cavalry units will have to circle around the forest, Xiahou En can go through it directly. The problem is how to get to him without having to deal with the archery unit and Ma Yan who is ahead of him, and the two other archery units just a short distance behind him. The easiest way is to confuse the units ahead of him so that he naturally becomes the first unit to arrive at your location. This way you can run to the west of the north bridge as soon as you are done. But if you don't want the cavalry units to arrive at the same time, you will need to transfer the "Sekitoba" to Zhao Yun and have him run towards Xiahou En to duel him. Afterwards he still has to survive a round of attacks before he can return, so send some diversion units to keep the enemies from ganging up on him. Once your units (your own or civilians) move near the village south of the mountains, Cao Cao will begin to advance towards you. As usual, arrange the bridge formation west of the north bridge and use "Hi no maboroshi" and "Kyogen" to confuse the units that comes into contact with the formation to cut down the damage your army sustains before the civilians reach their destination. Due to the width of the river, you want to modify your bridge formation in the following fashion to avoid enemy casting strategem from across the river. xx 1 x 2 3 D 4 x 5 x xx As the enemy troops pile up on the east bank, some units will try to cross the south bridge, so send two confuse capable units to intercept them as well. If Cao Cao is foolish enough to run up into your Bridge formation, you can choose whether to finish the battle early by taking him out, or by waiting out for the civilians to reach their destination. If you can keep the enemies away from the civilians and you don't get in their way, the civilians should be able to reach their destination on turn #12. Jiangxia In the Meeting Place, talk to Liu Qi and Lu Su will show up, so talk to Lu Su afterwards. After Lu Su leaves, talk to Zhuge Liang to advance through the next series of events. ===================================================================== 3-1: Annexation Wars of Southern Jingzhou ===================================================================== Talk to Zhuge Liang and the next campaign will be available. You now have access to the shops in Jiangxia. The selections remain the same though. The "Ryuseisui" adds a bonus of Movement +1 for the unit that equips it, regardless of class. For units led by officers of low Power, this is a valuable weapon. Battle #26 Battle of Jiangling (Kouryou no tatakai) Victory conditions: 1. Defeat Chen Jiao (replaced by #2 once Zhou Yu's army arrives) 2. Defeat Zhou Yu (replaces #1 once the Victory condition changes) Turn limit: 30 [15] xx mmmmmmmmmmmmmmmmmm xx mmmmmmmmmmmmmmmmm x mmmmmmmmmmmmmm x D mmmmmmmmmmmmm mmmmmmmmmmmm D x xxxxx xxxxx mmmmmmmmm xx xxxxx xxxxx ffffmmm xx x x ffffff x ff x xx x x ffffff x fff xx Qxxx fffff xx ffff x x x x ff x xx ff x x xxxxxx xxxxx xxxxx xxxxxx xxxxx xxxxx xxxxxxxxxxx xxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxT D xxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx x: cannot enter f: forest m: mountain Q: fortress D: village T: treasury Treasures: T(18,20): Soujutsu shinansho (class change to Beast Trainer) Bonus: 1000 Gold All surviving units gain 50 EXP (exclusive to victory conditions) Free mode (GBA exclusive) Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Chen Jiao 45 1350 90 286 311 5 20 18 74 L. Infantry Niu Jin 43 1510 69 388 337 5 82 73 35 M. Cavalry Infantry 39 1200 80 259 304 4 40 55 30 M. Infantry Infantry 38 1175 79 255 298 4 40 55 30 M. Infantry Archery 39 1200 80 282 210 4 40 25 60 M. Archery Archery 38 1175 79 277 207 4 40 25 60 M. Archery Archery 39 1200 80 282 210 4 40 25 60 M. Archery Archery 39 1200 80 282 210 4 40 25 60 M. Archery Reinforcements Zhou Yu 49 1350 140 325 362 4 75 88 102 Sorcerer [Sonshi no heihousho, Eiketsu no ken] Jiang Qing 43 1300 87 349 363 5 67 62 64 L. Infantry Xu Sheng 43 1300 87 362 357 5 72 59 70 L. Infantry Ding Feng 42 1275 85 362 373 5 75 70 65 L. Infantry Gan Ning 46 1550 110 485 363 4 91 84 64 Beast Trainer Zhou Tai 46 1600 73 454 397 6 87 78 60 L. Cavalry [Sonshi no heihousho, Eiketsu no ken] Lu Meng 46 1375 92 415 430 5 84 80 98 L. Infantry [Sonshi no heihousho, Eiketsu no ken] Ling Tong 46 1600 73 430 377 6 81 71 65 L. Cavalry Infantry 39 1200 80 259 304 4 40 55 30 M. Infantry Infantry 39 1200 80 259 304 4 40 55 30 M. Infantry Cavalry 41 1450 67 315 269 5 55 40 30 M. Cavalry Cavalry 41 1450 67 315 269 5 55 40 30 M. Cavalry Cavalry 40 1420 65 309 264 5 55 40 30 M. Cavalry Cavalry 40 1420 65 309 264 5 55 40 30 M. Cavalry Duels and Persuades: Zhao Yun vs. Gan Ning Hints: 1. Make a swift attack to take out chen Jiao and take over the city. 2. The treasury holds "Soujutsu shinansho", which allows class change into Beast Trainer. 3. Leave Gan Ning to Zhao Yun Ok. This could be the easiest battle or the hardest, depending on what direction you want to approach. If you just want to raid the treasure and spend some quality leveling time with your units, this will be extremely easy. If you want to blitzkrieg Chen Jiao, that's not a difficult thing to do. But if you want to defeat Zhou Yu, it will be a real challenge. It is fortuitous to know that on turn #3, Zhuge Liang reports that Zhou Yu has defeated Cao Ren and is marching towards Jiangling. On turn #6, he will warn you that Zhou Yu is almost here. On turn #8 Zhou Yu's army arrives. But on turn #16, Zhou Yu's troops are out of provisions and he retreats. Chen Jiao (if he's still alive) also bails as he sees Zhou Yu's retreat as an opportunity to flee. First, the blitzkrieg approach. You will need to deploy both Li Ming and L.40 Sun Qian equipped with "Ryuseisui" and "Tekiro", the two units with "Kaiki". Equip Zhuge Liang with "Moutoku shinsho" and "Sekitoba" as he will be doing the bulk of the damage. These three will be your stealth group. Your other units will just be for diversion, so as long as they are not too weak, anyone will suffice. Start off moving your army eastward across the bridge. Your stealth group head towards the treasury south of the city to raid it. Your other units will attack the west gate to lure the enemies in the city towards that gate. When the enemies have taken the bait, rush in with Zhuge Liang and use either "Shousekiryu" or "Shoukokuryu" depending on the weather. Then have one wing unit cast "Kaiki" on this unit to make another attack, then have the other wing unit cast "Kaiki" again to make a third attack within the same turn. If you manage to break through the west gate, help out the assault. If you take out Chen Jiao on or before turn #7, you will receive 1000 Gold and all surviving units will gain 50 EXP. Second, the easy level-up approach. You will need to deploy Zhuge Liang and Mi Zhu. Other units with support strategem like "Shouga" or "Kobu" should also be deployed to reap the levels. Station Mi Zhu in the village nearby and have him cast "Shouhakuryu" on Zhuge Liang every turn. Zhuge Liang needs to cast "Shouga" on himself every turn (don't worry, he has enough SP to cast it 15 times or more in a row). This way he gains 20 EXP per cast so he gets 3 levels within the 15 turns. At the start send Liu Bei equipped with "Sekitoba" off to raid the treasury south of the city. He should return immediately after doing so and also follow suit casting support strategems on Zhuge Liang. When your other units run out of SP they can just fend off the incoming Wu units. The battle automatically ends after 15 turns with your victory. Lastly, defeat Zhou Yu. You must have power leveled Liu Bei back in the battle of Xiapi and had Zhuge Liang reach L.65 with "Rakurai learned". Equip Zhuge Liang with "Moutoku shinsho" before the battle begins. Deploy Zhuge Liang, Li Ming and L.40 Sun Qian. Instead of attacking the city, move your whole army to the east edge of the map and wait for Zhou Yu to show up. Once he does, have Zhuge Liang cast "Rakurai" on Zhou Yu and any units nearby. Li Ming and Sun Qian should cast "Kaiki" so Zhuge Liang can cast a total of 3 times within one turn. Your other units can help taking out weakened enemy units inbetween Zhuge Liang's casts so they can get some EXP as well. No matter what approach you take, after the battle you will have access to both Jiangling and Xiangyang. This walkthrough continues as if you defeated Chen Jiao before Zhou Yu arrives. The "Soujutsu shinansho" allows class change into Beast Trainer. This class is ideal for officers with high power but low Intel. In addition to the high attack bonus, this class also can enter mountain regions and wield the strategem "Kaiki". The candidates for this class is Ma Chao (who will be joining you six battles later). So hold onto this class change item for now. Jiangling --------------------------------------------------------------------- GBA version Exclusive Free Mode: Battle of Nanyang (Nanyo no tatakai) 14 turns: 500 Gold 12 turns: 800 Gold 10 turns: 1500 Gold 8 turns: Bujutsu shinansho (class change to Martial Artist) Be sure to bring Zhang Fei to duel Lu Xiang and Zhao Yun to duel Lu Kuang. Bring Li Ming, L.40 Sun Qian, and Ma Liang (whom you will enlist before your next battle) for their "Kaiki" strategem to use on Zhuge Liang, who should equip the "Sekitoba". There are Movement boosting weapons available in Jiangxia and "Shunme" in Xiangyang so buy and equip them beforehand. At the beginning, only Lu Xiang, Lu Kuang, and two archery units will come out and fight, so take care of them with Liu Bei, Zhang Fei, and Zhao Yun while other units move to the northeast and gather around the northeastern gate. Have Zhuge Liang soften the guard near that gate up with strong strategem, but do not kill him. Don't get into the range of "Kyogen" of any of the guards to avoid unnecessary risks. Once you take care of Lu Kuang and Lu Xiang's group, also move Zhao Yun near the northeast gate. At the specified turn, have Zhao Yun kill the guard, zhuge Liang should move to within range and use either "Shousekiryu" or "Shoukokuryu" depending on the weather. As a special bonus, at the end of the battle, all surviving units gain 50 EXP points. This can be done over and over if you wanted to power level any unit without support strategem. This walkthrough will not do more than necessary to win the S rank prize once. --------------------------------------------------------------------- In the Meeting Place, talk to Lu Su then talk to Zhuge Liang. He tells you to go to Jiangxia to recruit Ma Liang. You have access to shops in Xiangyang and Jiangling in addition to those in Jiangxia. Weapon Shop: Tetsukyuu 1250 Power +5 (S. Archery) Sankyuutoushido 1100 Power +4 (M. Archery) Tanshouhou 1150 Power +4 (L. Archery) Senpuuhou 1950 Power +2, Movement +1 (L. Archery) Seisousha 450 Lead +3 (Supply Unit) Mokugyuu 1800 Lead +1, Movement +1 (Supply Unit) Sashikou 500 Lead +3 (all) Koushirenkankou 1050 Lead +5 (all) Touchuugai 1000 Lead +5, Intel -2 (all) Suihai 500 Lead +4, Power -2 (all) Enbihai 650 Lead +5, Power -3 (all) Item Shop: Kanpouyaku 1000 HP medium recovery for multiple units Chousoujutsu ougi 450 L.20 S. Infantry class change Senshajutsu ougi 900 L.40 M. Infantry class change Rendojutsu gokui 500 L.20 S. Archery class change Hassekijutsu gokui 1000 L.40 M. Archery class change Juukihei no inju 600 L.20 S. Cavalry class change Shineitai no inju 1200 L.40 M. Cavalry class change Burai no kokoroe 350 L.20 S. Bandit class change Gikyou no kokoroe 700 L.40 M. Bandit class change The weapon shop features another two weapons with movement bonus. Class upgrade items are once again available, so take the opportunity to upgrade your units. Xiangyang Weapon Shop: Kogatou 1150 Power +4 (Bandit, S. Inf, Tribe) Hangetsusou 550 Power +2 (Cavalry, M./L. Infantry) Kanshisou 1250 Power +4 (Cavalry, M./L. Infantry) Chougeki 700 Power +3, Lead -2 (Cavalry, M./L. Infantry) Daigeki 1350 Power +5, Lead -3 (Cavalry, M./L. Infantry) Shougo 1000 Intel +3 (Marching Band) Item Shop: Shunme 1750 Horse. Movement +1 (all) Youjutsu no kusuri 1000 SP small recovery Senjutsu no kusuri 2000 SP large recovery Fuuki no sho 800 Spend own HP in exchange for SP recovery The shops in Xiangyang have changed their merchandise lineup. You can also purchase "Shunme" if you hadn't outfit all the units you are actively using. You can deploy a maximum of 15 units, and there are only 3 special horses, so you will eventually need to buy about 10 in total. Also, among the SP recovery items available, the "Fuuki no sho" is the only worthwhile option. It commands the lowest price of the three while the amount that it heals is the highest. If you buy some, give them to units with the highest MaxHP for the best effect. If you are playing the SFC original version, you can buy 15 copies of "Fuuki no sho". Later on this can be used to initiate a glitch that allows Liu Bei to exceed the maximum level of 99. This glitch is removed in the GBA port. Jiangxia Go to the Gathering Place and talk to Ma Liang. Ma Liang will then join your army. He introduces his younger brother Ma Su. You will then have a choice of whether you want to enlist Ma Su as well. --------------------------------------------------------------------- Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel Ma Liang 42 1020 104 215 275 3 45 73 90 Supply Unit Ma Su 42 1020 102 275 301 4 65 54 84 Marching Band The Ma brothers are worthy additions in your army. Ma Liang is your second supply unit. He starts out with "Kaiki" already learned and is a great asset once you outfit him with Movement increasing equipment. Ma Su is your second marching band unit. You will need both him and Mi Zhu to act at SP battery in the later battles, but at the meantime he can work on leveling your units. If you station the marching band in a village or fortress with the sorcerer next to him, they can gain levels much faster than fighting. A sorcerer constantly casting "Shouga" on himself paired with a marching band constantly casting "Shouhakuryu" on the sorcerer gains a level every 5 turns! --------------------------------------------------------------------- Ma Su is your second Marching Band with respectable Intel and average Power and Lead, he and Mi Zhu will be helping your units to develop for now and later on they will be your SP batteries. Ma Liang on the other hand is a serious contender for a class change to sorcerer. Yes there is someone better at that class than Ma Liang is, but the character in question is in an optional. Meanwhile Ma Liang can still aid you with "Kaiki" so he's also useful before you get the class change item. This walkthrough continues as if you recruited both Ma Liang and Ma Su. Return to Jiangling after you're done recruiting. Jiangling Return to the Meeting Place. Talk to Ma Liang and the next campaign will be available. This time you have to choose one out of three battles (Wuling, Lingling, Guiyang). Guan Yu is guarding the base while Zhang Fei and Zhao Yun are out taking the other cities, so they will not be usable. It is up to you to decide which battle to take, but it is recommended that you choose the Battle of Wuling. You will have the opportunity to enlist Gong Zhi, an L. Archery unit that will prove useful in the battles to come. Although this walkthrough continues as if the battle of Wuling is chosen, the other two battles will be covered as well. Battle #27A Battle of Wuling (Furyou no tatakai) Victory conditions: 1. Defeat Jin Xuan 2. Enemies surrender Turn limit: 35 xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxssxssss xxxxxxxxxxxxxxxxxxxxxxsssxssss xxxxxxxxxxxxxxxxssssTssssxsBss xxxxxxxxxxxxxxss ssssssxBssB xxxxxxxxxxxxxxs xxxsssxssss xxxxxxxxxxxxss xxxxxsssxsssT xxxxxxxsxxx Q xxxxxxxsssxssss sssssss xxxxxxxxxxsssxxssx xxxxxxxxssssssssss Dxxxxxxxxs sssssss f sxxxxxxs ssxxxxx f sssssss sssxxxxxx f sxssxxss Qssssssxxxxxxss f xxxxxxxxxsssssxxxxx xxxx ff ssxxxxxxxxxssxxxxs xxx fff ssssxxxxxxxxxxxxxx s ffff sxxxx xx sss ffff sxx xxxx sss fffff sxxx ss x: cannot enter f: forest s: rough Q: fortress B: barracks T: treasury Treasures: T(4,21): Hassekijutsu gokui (L.40 M. Archery class change) T(7,30): 500 Gold Bonus: 1000 Gold All surviving units gain 50 EXP (exclusive to Victory condition #2) Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Jin Xuan 48 1425 95 346 355 5 52 40 27 L. Infantry Gong Zhi 43 1300 87 322 262 3 44 40 63 L. Archery Wu Zu 45 1280 82 305 328 4 42 45 60 L. Bandit Yang Yan 44 1325 88 371 336 3 67 76 28 L. Archery Archery 39 1200 80 282 210 4 40 25 60 M. Archery Archery 39 1200 80 282 210 4 40 25 60 M. Archery Archery 39 1175 79 277 207 4 40 25 60 M. Archery Cavalry 41 1450 67 315 269 5 55 40 30 M. Cavalry Cavalry 41 1450 67 315 269 5 55 40 30 M. Cavalry Infantry 39 1200 80 259 304 4 40 55 30 M. Infantry Infantry 38 1175 79 255 298 4 40 55 30 M. Infantry Bandit 39 1160 74 270 270 4 43 43 43 M. Bandit Bandit 39 1160 74 270 270 4 43 43 43 M. Bandit Trainer 39 1340 96 381 218 4 75 25 40 Beast Trainer Trainer 38 1310 94 375 214 4 75 25 40 Beast Trainer Duels and Persuades: Liu Bei persuades Gong Zhi Zhou Cang vs. Jin Xuan Hints: 1. March your entire army to the northern fortress and quickly eliminate the guards there. 2. Command Liu Bei to persuade Gong Zhi 3. Command Zhou Cang to duel Jin Xuan Start moving your whole army towards the north fortress. When you reach there the enemies from the two fortresses will leave and charge at your army. Have one unit stand next to the northern fortress, and the rest out of the Yang Yan's range. Then Yang Yan will reposition to hit you, leaving the fortress to your taking. The guards around the southern fortress will come out and go after your army, so you can occupy the village just west of the fortresses and eliminate them. Continue down the path just west of the enemy camp and lure the two guards inside to attack you so you can eliminate them from the outside. Gong Zhi doesn't move from his spot, so send someone other than Liu Bei inside the camp and raid the treasury before sending Liu Bei to recruit Gong Zhi and finish the battle. If you fulfill Victory condition #1, Gong Zhi joins your army. --------------------------------------------------------------------- Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel Gong Zhi 43 1300 87 322 262 3 44 40 63 L. Cavalry Gong Zhi joins you as an L. archery unit and can deal good damage once you outfit him with some movement increasing equipment. Though later on there will be officers with higher stats joining your army as L. archery units, he can still be useful in siege battles where archery units are most needed. --------------------------------------------------------------------- Battle #27B Battle of Lingling (Reiryou no tatakai) Victory conditions: 1. Defeat Liu Du 2. Enemies surrender Turn limit: 35 x B Q B B x x B B B x xxxxxx xxxxxx ff fff ffff T ffffff fffff fffffff ffff ffffffff ffff ffffff ffff ff fff D ff f ff fff fff ff fffff fffffff fffffffff ffffffffff fffffffffff x: cannot enter f: forest Q: fortress D; village B: barracks T: treasury Treasures: T(7,1): Mizu no chikara (Unit used up the current turn gets another turn) Bonus: 1000 Gold All surviving units gain 50 EXP (exclusive to Victory condition #2) Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Liu Du 47 1400 93 344 360 5 53 48 55 L. Infantry Liu Xian 45 1570 72 340 301 5 58 49 58 M. Cavalry Martial Arts 38 1090 91 300 277 5 60 40 40 Martial Artist Cavalry 38 1360 63 298 255 5 55 40 30 M. Cavalry Cavalry 38 1360 63 298 255 5 55 40 30 M. Cavalry Cavalry 37 1330 61 292 250 5 55 40 30 M. Cavalry Cavalry 37 1330 61 292 250 5 55 40 30 M. Cavalry Archery 38 1175 79 277 207 4 40 25 60 M. Archery Archery 38 1175 79 277 207 4 40 25 60 M. Archery Archery 38 1175 79 277 207 4 40 25 60 M. Archery Archery 37 1150 77 272 203 4 40 25 60 M. Archery Reinforcements Xing Daorong 45 1280 82 382 376 4 78 70 30 L. Bandit Trainer 42 1430 102 402 230 4 75 25 40 Beast Trainer Trainer 41 1400 100 395 226 4 75 25 40 Beast Trainer Tribe 40 1570 70 228 376 5 30 70 40 Tribe Duels and Persuades: Guan Ping vs. Xing Daorong Hints: 1. When Liu Bei advances, enemy reinforcements will appear. 2. Leave Xing Daorong to Guan Ping. 3. Command Liu Bei to persuade Liu Du. Start moving east. When you reach the southeastern side of the map, start moving north. Stop when you reach the end of the west clearing and do not cross the horizontal row on which the central village is at. The cavalry units will come first, which can be taken out quickly of using your own archery units. The archery units will start to arrive, then the martial artist. If you work quickly you don't have to face more than 3 units at once. After all incoming units are eliminated, move near the central village. Have one unit move north of the village and Xing Daorong will lead a group from the east. If you deployed Guan Ping, he can duel Xing Daorong. Finish Xing Daorong's entourage and there will only be four enemy units left. Take the time to send a unit to raid the northeast treasury. The others should lure the enemies out of the camp and take them out. Once you finish all but Liu Du, command Liu Bei to persuade Liu Du and finish this battle. --------------------------------------------------------------------- Battle #27C Battle of Guiyang (Keiyou no tatakai) Victory conditions: 1. Defeat Zhao Fan 2. Enemies surrender Turn limit: 35 xxxxxxxxxx xxxxxxxxxxx xxxxxxxxxxx xxxxxxxxxxxx xxxxxxxxxxx xxxxxxxxxxxx xxxxxx xxxxxx xxxxxx xxxxxx xxxxxs sss xxxxxx xxxxxs sss xxxxxx xxssT s ssssxx sss D ssssss xxxx ssss xxxxxxx ffff s xxxxxxxxx ffff D xxxxxxxxxxx f xxx xxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxx x xxxxxxxxxxxx xxxxxxx ff xxxxx ffff xxxx D ffff xxx fff fffff ffffff fffffff fffffff ffffffff ffffff x: cannot enter f: forest s: rough D: village T: treasury Treasures: T(8,5): Youjutsu no kusuri (SP small recovery) Bonus: 1000 Gold All surviving units gain 50 EXP (exclusive to Victory condition #2) Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Zhao Fan 48 1425 95 346 369 5 52 49 54 L. Infantry Chen Ying 45 1570 72 350 308 5 63 53 20 M. Cavalry Bao Long 45 1350 90 303 325 5 34 30 62 L. Infantry Infantry 39 1200 80 259 304 4 40 55 30 M. Infantry Infantry 38 1175 79 255 298 4 40 55 30 M. Infantry Archery 39 1200 80 282 210 4 40 25 60 M. Archery Archery 38 1175 79 277 207 4 40 25 60 M. Archery Cavalry 41 1450 67 315 269 5 55 40 30 M. Cavalry Cavalry 41 1450 67 315 269 5 55 40 30 M. Cavalry Trainer 39 1340 96 381 218 4 75 25 40 Beast Trainer Trainer 39 1340 96 381 218 4 75 25 40 Beast Trainer Martial Arts 39 1110 93 305 282 5 60 40 40 Martial Artist Martial Arts 38 1090 91 300 277 5 60 40 40 Martial Artist Reinforcements Tribe 42 1630 73 236 389 5 30 70 40 Tribe Tribe 42 1630 73 236 389 5 30 70 40 Tribe Tribe 41 1600 72 232 383 5 30 70 40 Tribe Duels and Persuades: Liu Feng vs. Bao Long Hints: 1. Moving north to make a group of enemy reinforcements appears. Then go back south to take out that group 2. Let Liu Feng take care of Bao Long 3. Command Liu Bei to persuade Zhao Fan Start moving north and camp around the village near the lake. Bao Long will lead a group of enemy units and marches towards your army, so move Liu Bei into the village to provide healing every turn while your other units eliminate this group. Once you finish Bao Long's group continue moving to the northeast towards the next village and heal your units to full before engaging the other enemies. The rest of the enemies are arranged in a quarter circle fashion, so if you charge right into the middle they will surround you. Move your army directly west (at most 2 rows above where the northmost point of the gulf is). Through the forest and defeat the Beast Trainer, Chen Ying, and the infantry units quickly before moving northwest and occupy the west village. As you move near the village, enemy reinforcements arrive and the rest of the enemy units all charge at you, so it is best to reduce the numner of enemies beforehand. The tribe units have high HP and defense, but their attack power is mediocre and they don't do extra damage to archery units (unlike infantry and bandit). So simply use strategem to take them out one at a time. If zhuge Liang is running low on SP, move him into the village while Liu Bei comes out to fight for awhile. Meanwhile send a unit to raid the treasury to your west. After you defeat all enemies except for Zhao Fan, move Liu Bei next to Zhao Fan to persuade him and end the battle. Regardless of which battle you chose, once it's over you return to Jiangling. Jiangling In the Meeting Place, talk to Ma Liang and the next campaign will be opened. Talk to Zhuge Liang when you are ready. Battle #28 Battle of Changsha (Chousa no tatakai) Victory conditions: 1. Defeat Han Xuan 2. Enemies surrender Turn limit: 40 fffffffffffff xxxxxxxxxxxx mmmm fffffffff xxxxxxxxxxxxx mmmmm ffff xxxxxxxxxxxxxxxx mmmmmm xxxxxxxxxxxxxxxx mmmmmm xxxxxx xxxx T mmmmmm xxxxxx mmmmmmm xxxxx D mmmmmmmm f D xxxxxx mmmmmmm fff xxxx xxxxxxx mmmmmmm ffff xxxxxx xxxxxxxx mmmm fffff xxxxxxxx xxxxxxx ffff xxxxxxxxx xxxxxxxx fff xxxxxxxxxx xxxxxxxxx fff xxxxxxxxxx xxxx xx ffff xxxxxxxxxxxx ffff xxxxxxxxxxxxxxxx ffff xxxxxxxxxxxxxxx D fff xxxxxxxxxxxxxxx T xxxxxx xx fff xxxxxxxxxxxxxxx ff xxxxxx xx ff xxxxxxxxxxxxxxx ffffff x Q x: cannot enter f: forest m: mountain Q: fortress D: village T: treasury Treasures: T(5,29): Eiketsu no ken (Power +10. All) T(18,21): Dokukyakusenpuuhou (Power +3, Movement +1. L. Archery) Bonus: 1000 Gold All surviving units gain 50 EXP (only if Liu Bei persuades Wei Yan) Free Mode (GBA exclusive) Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Han Xuan 51 1500 100 346 351 4 57 46 35 M. Infantry Yang Ling 45 1570 72 323 298 5 48 47 51 M. Cavalry Huang Zhong 46 1375 92 463 465 5 95 90 67 L. Infantry Wei Yan 46 1250 106 440 404 5 92 80 51 Martial Artist Infantry 45 1350 90 313 362 5 40 55 30 L. Infantry Infantry 43 1300 87 303 350 5 40 55 30 L. Infantry Archery 45 1350 90 330 250 3 40 25 60 L. Archery Archery 43 1300 87 319 242 3 40 25 60 L. Archery Archery 43 1300 87 319 242 3 40 25 60 L. Archery Archery 43 1300 87 319 242 3 40 25 60 L. Archery Archery 45 1350 90 330 250 3 40 25 60 L. Archery Cavalry 45 1570 72 362 313 6 55 40 30 L. Cavalry Cavalry 45 1570 72 362 313 6 55 40 30 L. Cavalry Cavalry 44 1540 70 356 308 6 55 40 30 L. Cavalry Cavalry 44 1540 70 356 308 6 55 40 30 L. Cavalry Martial Arts 43 1190 100 327 303 5 60 40 40 Martial Artist Trainer 43 1460 104 409 234 4 75 25 40 Beast Trainer Bandit 43 1240 79 298 314 4 43 43 43 L. Bandit Cavalry 43 1510 69 350 303 6 55 40 30 L. Cavalry Duels and Persuades: Liu Bei persuades Wei Yan Guan Yu vs. Huang Zhong Hints: 1. The treasury holds "Eiketsu no ken". Be sure to get it. 2. Leave Huang Zhong to Guan Yu. 3. Command Liu Bei to persuade Wei Yan. Well, here's something you don't see everyday. A leader in a lower class compared to everyone else in the enemy army. Anyways in this battle you will need to move your units very carefully, otherwise you're setting yourself up for some major traffic jam. Start moving your entire army together towards the bridge to your southeast. As your units move past the west half of the bridge, Han Xuan springs his trap and initiates a water strategem and deals half current HP to all your units. Meanwhile the small group led by Yang Ling on the east bank of the bridge is wiped out completely, so there's no one left to block the east bank of the long bridge. Before moving on, heal your army back up to full. Instead of using Liu Bei or your Supply Unit, delegate this job to some other unit with multitarget healing strategem but no support strategem, such as Martial Artist or Tribe. If you have a Marching Band to cast "Shouhakuryu" to double EXP gain, by the time your army are back to full health, the unit that did the healing can gain 5 levels or more. Looks like Han Xuan's trap was more of a help than a hindrance. Once you get past the first bridge, you will need to split your forces. Your cavalry and mountain units need to go east, while your infantry and archery units go south. For the eastbound group, arrange them as follows: xxxx T 421 m 53 D mm xxxxxx m This way the enemy cavalry unit will move west of the village and the archery unit will stop just north to attack. This way you can just kill the cavalry and occupy the village in the next turn. For the southbound group, send a unit and move onto the bridge to provoke the enemies on the other side. In the next turn move this unit back to the west bank to draw them in. When they chase you to the west bank, take out the enemies with your own archery units. Once you successfully capture both villages and eliminate nearby units, only Han Xuan, Huang Zhong, Wei Yan and a few gusrds are left. The two treasuries are wide open so be sure to raid them. You now have the choice of: 1. Command Guan Yu to duel Huang Zhong. Guan Yu gets a free level up. You receive 1000 Gold. 2. Command Liu Bei to persuade Wei Yan. You receive 1000 Gold, and all surviving units gain 50 EXP. 3. Defeat Wei Yan, then defeat Han Xuan. You receive 1000 Gold. ##################################################################### WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! In the original SFC version, if you defeat Wei Yan first and then command Guan Yu to duel Huang Zhong, the game will glitch and freeze up. This glitch is removed in the GBA port though. ##################################################################### You can finish the battle in any of the three methods you want. It is recommended that you take the second option so all your units can gain bonus EXP. When you finish the battle, enter Changsha. --------------------------------------------------------------------- GBA version Exclusive Free Mode: Battle of Bowangpo (Hakubouha no tatakai) 8 turns: 800 Gold 7 turns: 1000 Gold 6 turns: 2000 Gold 5 turns: Ibunka no shirushi (class change to Tribe) Equip Zhao Yun with "Sekitoba" so he has a Movement of at least 7. Bring all your mountain units as well. On the first turn, move Zhao Yun east 7 panels. This will provoke Xiahou Dun immediately. Liu Bei and any units around him should move towards the central village. Your mountain units (excluding Zhao Yun) should line up on the northwestern edge of the mountain southeast to the central village (leave the Z empty for Zhao Yun): D 12Z4mmm m mmmmmmmm On the second turn, move Zhao Yun back west and move to mountain southeast of the central village. If Xiahou Dun keeps chasing Zhao Yun, he should spring the trap on the fourth turn. The mountain units lined up will prevent the flames from spreading there and create a break to encircle Xiahou Dun with. On the fifth turn, defeat the nearby Martial Artist with your mountain units and circle Zhao Yun around the flames to block off the path. Xiahou Dun's army will start healing themselves instead of attack, so while the mountain units take out as many enemies as they can, you can keep on chipping on Xiahou Dun and take him out at the specified turn. Like the previous Free Mode battle, as a special bonus at the end of the battle, all surviving units gain 50 EXP points. This can be done over and over if you wanted to power level any unit without support strategem. This walkthrough will not do more than necessary to win the S rank prize once. --------------------------------------------------------------------- Changsha Talk to Wei Yan and he will join your army. Leave the Meeting Place and go to the residence. Talk to Huang Zhong and he will join you as well. --------------------------------------------------------------------- Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel Wei Yan 46 1250 106 440 404 5 92 80 51 Martial Artist Huang Zhong 46 1375 92 463 465 5 95 90 67 L. Infantry Both of these officers are top quality high Power officers. Wei Yan is a mountain unit while Huang Zhong is a tank with an addition of a multitarget healing strategem 4 levels later. Give each of them a good special weapon and a horse and they will serve you well in the battles ahead. Both officers also have minor roles in dueling as well. --------------------------------------------------------------------- Item Shop: Kome 600 HP large recovery Tsuchi no kabe 120 Defense up Hi no maboroshi 100 Confuses one unit Ki no hikari 200 Cures Confuse and Berserk Mizu no chikara 1150 Unit used up the current turn gets another turn Kin no doku 800 Absorbs HP of an enemy It's a good thing this place sells "Mizu no chikara". It can be a lifesaver on some of the most difficult campaigns ahead. ===================================================================== 3-2: Dispute of Ownership Rights to Jingzhou ===================================================================== Jiangling Talk to Zhuge Liang then talk to the civil officer. Lu Su will show up, so talk to him. You will get three choices: Ignore him Play dumb Cry Choose "Cry" four times in a row to continue (but it's funny seeing Liu Bei's lines if you choose "Cry" twice or three times before choosing "Play dumb"). Once Lu Su leaves, talk to Zhuge Liang and the next campaign will be opened. Talk to Zhuge Liang once you're ready. Battle #29 Battle of Gong'an (Kouan no tatakai) Victory conditions: 1. Defeat Zhou Yu 2. Occupy all four fortresses (only before Sun Yu arrives) Turn limit: 40 ffffffffffff xxsssssxxxs ssssssssxxx ffffffffffff xTsssssxxxs Q xxxssssss ss ffffffffffffxxssss ssxxxxxxxxxxxss Q fffffffffff xsss ssxxxxx sss s fffffff xss ssss sxxxx xxx ffffff xxs xxxxxxxx xxxx fffff xxx sssx xxxxxxxxxxxs xxxxxx ff xx sTxxxxxxxxxxxsss xxxxxxx s sxxxxxxxxsxx xxxxxxx xxxxss ss xxxxxxxxx xxxx xxxxxxxxxxx xxxxxxxxxxx ff xxxxxxxxxxxx ffffff xxxxxxxxxxxx ffffff xxxxxxxxxxx fffff fff ff xxxxxxxxx ff ffffff ffff xxxxxxx ffffffffffffff xxxxxxx D ffffffffffffffffff xxxxxxx ffffffffffffffffff xxxxxxx fffffffffffffff f xxxxx Q fffffffffffffff Q xxxxx ffffffffffffffff xxxx fffffffffffffff x: cannot enter f: forest s: rough Q: fortress D: village T: treasury Treasures: T(8,22): Sanzoku no chikai (class change to S. Bandit) T(2,15): Daisuijin no sho (medium water vs. multiple units) Bonus: 1200 Gold All surviving units gain 50 EXP (exclusive to Victory condition #2) Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Zhou Yu 58 1575 161 370 413 4 75 88 102 Sorcerer [Sonshi no heihousho, Eiketsu no ken] Jiang Qin 52 1525 101 402 419 5 67 62 64 L. Infantry Xu Sheng 53 1550 103 423 417 5 72 59 70 L. Infantry Ding Feng 52 1525 101 425 438 5 75 70 65 L. Infantry Gan Ning 54 1790 126 548 410 4 91 84 54 Beast Trainer Zhou Tai 54 1840 83 513 449 6 87 78 60 L. Cavalry [Sonshi no heihousho, Eiketsu no ken] Lu Meng 55 1600 106 475 493 5 84 80 98 L. Infantry [Sonshi no heihousho, Eiketsu no ken] Pan Zhang 54 1575 104 437 458 5 75 72 46 L. Infantry [Sonshi no heihousho, Eiketsu no ken] Cavalry 48 1660 76 380 328 6 55 40 30 L. Cavalry Cavalry 49 1690 77 386 334 6 55 40 30 L. Cavalry Cavalry 49 1690 77 386 334 6 55 40 30 L. Cavalry Cavalry 48 1660 76 380 328 6 55 40 30 L. Cavalry Archery 47 1400 93 341 259 3 40 25 60 L. Archery Archery 47 1400 93 341 259 3 40 25 60 L. Archery Archery 48 1425 95 346 263 3 40 25 60 L. Archery Cavalry 49 1690 77 386 334 6 55 40 30 L. Cavalry Trainer 47 1580 112 437 250 4 75 25 40 Beast Trainer Reinforcements Sun Yu 54 1575 104 425 350 3 64 60 59 L. Archery [Sonshi no heihousho, Eiketsu no ken] Ling Tong 54 1840 83 486 425 6 81 71 65 L. Cavalry Lu Xun 55 1500 154 374 384 4 80 85 102 Sorcerer [Sonshi no heihousho, Eiketsu no ken] Cavalry 50 1720 78 392 339 6 55 40 30 L. Cavalry Cavalry 50 1720 78 392 339 6 55 40 30 L. Cavalry Archery 48 1425 95 346 263 3 40 25 60 L. Archery Martial Arts 48 1290 109 355 328 5 60 40 40 Martial Artist Tribe 50 1870 83 269 443 5 30 70 40 Tribe Tribe 50 1870 83 269 443 5 30 70 40 Tribe Duels and Persuades: Guan Yu vs. Lu Meng Hints: 1. The northwestern fortress is the most distant. Command a high Movement unit to reach it. 2. Each fortress is considered occupied once your unit enters it. 3. In case you decide to attack the enemy, leave Lu Meng to Guan Yu. On turn #3, Zhuge Liang tells you that Sun Yu is leading reinforcements on their way here. If they arrive the combined enemy will be overwhelmingly powerful. Zhou Yu will most definitely begin an offense if that happens. On turn #8 Zhuge Liang tells you to hurry up. On turn #12 Zhuge Liang warns you that Sun Yu is about to arrive. Sun Yu's reinforcements will arrive on turn #15 and the Victory conditions will change. Also, if any of your units get too close to the Wu army, Zhou Yu will see you, enemy reinforcements arrive immediately and the Victory conditions will change as well. With that in mind, there are a few approaches you can take. Equip Wei Yan with "Sekitoba" and your strongest weapon (ideally "Eiketsu no ken") with an attack rating of around 500 You must also deploy L.40 Li Ming with "Shunme" and a Movement increasing weapon. Round out the group with Ma Liang and L.40 Sun Qian. One of them needs the "Tekiro" and a movement increasing weapon, the other needs "Shunme" as well as a movement increasing weapon. Wei Yan's group should all be in standby on the same row as the village to the west and do not move any further north. Wei Yan needs to be directly north from the southeast fortress and directly east from the village with a movement of 8. To his immediate west would be Li Ming with a movement of 6. Further west are the two supply units with movement of 6 and 5, in that order. It will take a few turns for the slower supply unit to get in position, so you can take this time to raid the two treasuries up north. On the same turn that the leftmost supply unit reaches the standby position, Li Ming should cast "Moroha" on Wei Yan. This increases his attack significantly while lowering his defense. ff fff fffffff ffSSLWf fffffff ffff fff Q W: Wei Yan L: Li Ming S: Supply unit On the next turn, move Wei Yan to the panel immediate south of Zhou Yu and attack. Zhou Yu's reinforcements will arrive and surround Wei Yan. Now move Li Ming two panels south of Wei Yan and cast "Kaiki" on Wei Yan so he can attack again. Then move the faster supply unit to the panel immediate west of Li Ming and also cast "Kaiki" on Wei Yan to give him a third attack chance. Finally, move the slower supply unit to the panel southwest of the faster one. This supply unit is out of range to cast "Kaiki" on Wei Yan, but he can cast it on Li Ming or the faster supply unit instead, who then passes this turn to Wei Yan by casting "Kaiki" again. This way Wei Yan gets to attack Zhou Yu directly 4 times in a single turn, defeating Zhou Yu in the process and finishing the battle. Alternatively, you could also take advantage of this battle that you could win without losing a single soldier. You have access to Changsha Item Shop, so fill the units with no support strategem with 8 "Ki no hikari" and bring them into battle with as many Marching Band units as you have (at least you have Mi Zhu and Ma Su, if you didn't use the "Gungakufu" you got in the Battle of Jiangxia). Have the Marching Band units cast "Shouhakuryu" on the units that need the EXP the most, then use the "Ki no hikari" on the highest leveled unit you have. Meanwhile send 2 units out to occupy the fortresses and raid the treasuries, but be sure not to occupy the last one until all your units are done using "Ki no hikari" to level up. Then you can occupy the last fortress to finish this easy battle. In addition to the 1200 Gold, all your surviving units will also gain 50 EXP. Once the battle is finished, you will return to Jiangling. Hold onto the "Sanzoku no chikai" you just raided from the treasury. The best candidate to use that item will be joining your army very soon. Of course, since you need the corresponding class upgrade items for upgrading the bandit class, be sure to buy them both as well. Jiangling In the Meeting Place, talk to Zhuge Liang and a civil officer will show up. Talk to the civil officer then talk to Zhuge Liang to continue. Leave the Meeting Place and go to Jiangxia. Jiangxia Go to the Pub and talk to Fei Yi. When asked if you want to enlist him, choose yes. Now go to Xiangyang. Xiangyang Go to the Gathering Place and talk to Jiang Wan. Likewise when asked if you want to enlist him, choose yes. You can now return to Jiangling. If you only recruited one of the two and return to Jiangling Meeting Place right afterwards, you will miss your opportunity to recruit the other. Jiangling Go to the Meeting Place. Talk to Pang Tong, then to Sun Qian, then Pang Tong again. Afterwards talk to Zhang Fei and leave for Laiyangxian. Laiyangxian Talk to the public servant and Pang Tong will be summoned, so talk to Pang Tong to initiate the next event. Once the event ends talk to Pang Tong again to enlist him. --------------------------------------------------------------------- Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel Fei Yi 45 1350 90 306 250 3 23 25 80 L. Archery Jiang Wan 45 1350 90 364 332 3 60 73 85 L. Archery Pang Tong 49 1350 140 270 362 4 51 88 98 Sorcerer You gain two more L. archery units, though Jiang Wan is much better than Fei Yi and is actually even better than the ones you already have. Pang Tong is your second sorcerer and will be your primary damage dealer just like Zhuge Liang. However, in order to make his stay in your army a permanent one, you will have to deck him out in Movement increasing equipment and save him in the next Battle. As for Fei Yi, he has good Intel but extremely low Power and Lead. In light of the fact that you have had been and will continue to enlist several officers with similar levels of Intel, but with significantly better Power and Lead than Fei Yi. It's hard to recommend using him at all. --------------------------------------------------------------------- ===================================================================== 3-3: Conquest of Yizhou ===================================================================== Jiangling In the Meeting Place, talk to Zhang Song then talk to Zhuge Liang. After the event, talk to Fa Zheng then talk to Pang Tong. Take the opportunity to redistribute your items as a few officers will be leaving your army shortly. ##################################################################### WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! 1. You will be parting with a number of your officers from this point on. Unequip everything on Guan Yu, Guan Ping, and Zhou Cang. Now what you are going to give them varies according to Guan Yu's class. If you're dead set on keeping Guan Yu as a cavalry unit, you will need plenty of "Mizu no chikara" to move multiple times within a turn. Guan Yu, Guan Ping, and Zhou Cang will need multiple "Mizu no chikara" and "Ki no hikari" to be able to survive an extremely demanding battle sometime ahead. 2. Pang Tong just joined your army so transfer all of Zhuge Liang's equipment to him. He should have movement increasing weapon and/or a horse so that his Movement is 6 or more. ##################################################################### On the other hand, Liu Bei will have the opportunity to persuade a lot of Liu Zhang's officers during the next series of campaigns. This will give his level a sizable boost. You will want to have your own units cast support strategem on Liu Bei to catch up to his level. Most units learn their ultimate strategem by the time they reach L.50 or 60. Sorcerers can learn "Rakurai" by L.65. These persuasions will help you getting the extra levels towards these powerful strategems, which will be vital once you repel Cao Cao's forces out of Yangpingguan. Talk to Zhuge Liang when you're ready to leave for Yizhou. Fa Zheng will join your army. --------------------------------------------------------------------- Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel Fa Zheng 46 1375 92 335 389 5 52 66 87 L. Infantry Fa Zheng has average Power and Lead, but his Intel is very high. He isn't really a good candidate for an infantry tank, because this class only has access to medium strength strategem. If he class changes into Bandit using the "Sanzoku no chikai" you got from the previous battle, he can be a powerful unit during siege battles with multitarget earth strategem. Together with Yi Ji their strategem damage will far exceed any other bandits that you recruit naturally. Of course, using the two class upgrade items will drop his EXP level by 10, so be sure to give him some "Ki no hikari" to level him back up. --------------------------------------------------------------------- Luo In the Meeting Place, talk to Liu Zhang and he will tell you to go to Fu. Fu Once you initiate the next event, you cannot return to Jingzhou until after Liu Zhang surrenders, so make your purchases beforehand. Once you're done, go to the Meeting Place to initiate an event. Talk to Wei Yan and a messenger will show up. Talk to the messenger then talk to Pang Tong and the next campaign will be opened. Talk to Pang Tong to move out. Item Shop: Kizugusuri 500 HP small recovery for multiple units Kyuumeiyaku 2000 HP large recovery for multiple units Youjutsu no kusuri 1000 SP small recovery Raochuu 500 Attack up, defense down Shunme 1750 Horse. Movement +1 (all) Bakudan 500 Damages enemy, can be used by all units Shousekiryu no sho 600 (strong fire) vs. one unit Shouhakuryu no sho 450 Receives double EXP on the next action ##################################################################### WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! In this battle, Pang Tong's safety takes priority even over that of Liu Bei's own. Should Pang Tong be defeated, the battle will automatically end with the grave consequences of losing him PERMANENTLY from your army as well as affecting the ending. The following strategy details exactly how to save him. ##################################################################### Battle #30 Battle of Luo (Raku no tatakai) Victory condition: Defeat Liu Gui Turn limit: 30 [7] fffmmmmmmmmmmm xx xx fffmmmmmmmmm xxxxxx xxxxxx ffffmmmmmm xxxxxxoxxxxxx fffff fffff fffff D mm ffff mmm ffff D mmmmmm m mmm fff mmmmmmmmmmmmmm ff mmmm ff mmmmmmmmmmmmmmmmmffffmmmm mm mmmmmmmmmmmmmmmmmmffmmmmm mmm mmmmmmmmmmmmmmmmmffmmmmm mmm mmmmmmmmmmmmmmmmmfmmmmmm mmm mmmmmmmmmmmmmmmmffmmmmmm mmmm mmmmmmmmmmmmmmffffmmmmm mmmm mmmmmmmm fffffmmmm mmm fffffmmm mm fffffffm D fffffff fffffff fffff fffffff ffffffff ffffffff ffffffffffffff mmmffffffm ffffffffffffffff mmmmmmfffmm x: cannot enter f: forest m: mountain o: city gate D: village Treasures: (none) Bonus: All surviving units gain 50 EXP (only if you fail to save Pang Tong). Units Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Liu Gui 55 1870 85 414 376 6 51 47 60 L. Cavalry Leng Bao 51 1500 100 392 416 5 66 64 23 L. Infantry Deng Xian 51 1500 100 400 420 5 69 66 65 L. Infantry Liu Xun 52 1525 101 379 396 5 58 52 44 L. Infantry Wu Yi 52 1525 101 432 362 3 71 70 69 L. Archery Wu Lan 52 1780 81 502 462 6 88 65 43 L. Cavalry Lei Tong 52 1780 81 494 443 6 86 81 43 L. Cavalry Infantry 48 1425 95 328 380 5 40 55 30 L. Infantry Infantry 48 1425 95 328 380 5 40 55 30 L. Infantry Cavalry 49 1690 77 386 334 6 55 40 30 L. Cavalry Cavalry 50 1720 78 392 339 6 55 40 30 L. Cavalry Archery 47 1400 93 323 241 4 40 25 60 M. Archery Archery 48 1425 95 346 263 3 40 25 60 L. Archery Cavalry 49 1690 77 386 334 6 55 40 30 L. Cavalry Archery 48 1425 95 346 263 3 40 25 60 L. Archery Bandit 48 1340 86 323 341 4 43 43 43 L. Bandit Trainer 48 1610 114 444 254 4 75 25 40 Beast Trainer Trainer 47 1580 112 437 250 4 75 25 40 Beast Trainer Cavalry 49 1690 77 386 334 6 55 40 30 L. Cavalry Tribe 48 1810 81 261 430 5 30 70 40 Tribe Zhang Ren 52 1525 101 470 389 4 87 84 69 M. Archery Duels and Persuades: (none) Hints: 1. If Pang Tong is defeated, he will be KIA. Guard him at all costs. 2. Strive to rendevous with Liu Bei's main group. Equipping "Sekitoba" on Pang Tong will help. Let's get to the preparations first. You need to equip Pang Tong with movement increasing weapon and horse so that his movement is at least 6. Deploy all of your "Kaiki" capable units. That means Li Ming and both of your Supply Units (Sun Qian, Ma Liang) over L.40. Now, when you choose your units, Liu Bei and Pang Tong will have already been chosen and cannot be removed from the deployed roster. When you choose the rest of your army, be sure to choose Li Ming, Ma Liang, and Sun Qian as the first, fourth, and fifth units to be deployed. This will guarantee that all 3 units are with Pang Tong. On the first turn, move Pang Tong southwest to the panel immediately to the south of Deng Xian. Now have the northernmost unit in Pang Tong's group move within range to cast "Kaiki" on Pang Tong. This way you can move Pang Tong directly west from where he's standing now. The rest of Pang Tong's guards should keep using "Kaiki" on each other to move west of the encircling army and arrange in the Loose Net formation to prevent enemies from pursuing Pang Tong. The stealth enemies will lose track of Pang Tong and attack the units in the formation. But the enemies to the north of Liu Bei's group will advance and attack them, so move Liu Bei into the village nearby and heal every turn. Once Pang Tong moves into Liu Bei's group, have the units in the Loose Net formation also meet up with Liu Bei's main group. Here you can have Liu Bei cast "Aitoku" every turn to heal all your units at once. On turn #8, Zhang Ren will raid your provisions. You will finally be able to retreat from the battle. Fu Regardless of whether you saved Pang Tong (by decision or by circumstance), before continue further equip any HP recovery items on Guan Ping (the stronger ones) and Zhou Cang (the weaker ones). In the Meeting Place, talk to Guan Ping and initiate the next event after you have completed the preparations. Talk to the military officer and Zhang Fei will introduce Yan Yan to you. So talk to Zhang Fei first then talk to Yan Yan to enlist him. --------------------------------------------------------------------- Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel Yan Yan 49 1450 96 445 476 5 86 87 71 L. Infantry Like Huang Zhong, Yan Yan is also a good tank with multitarget healing strategem one level away. He plays a minor role in dueling as well. Of course, you really don't need that many tanks like you do with sorcerers and archery units, so you'll have to pick the ones you want to use. It is too bad you can't use Yan Yan and Huang Zhong in the final battles, but they will serve well up until then. --------------------------------------------------------------------- The next campaign is now open. Talk to either Pang Tong (if you have him) or Huang Zhong to move out. Battle #31 Battle of Luo (Raku no tatakai) Victory condition: Defeat Liu Gui Turn limit: 40 fffmmmmmmmmmmm xx xx fffmmmmmmmmm xxxxxx xxxxxx ffffmmmmmm xxxxxxoxxxxxx fffff fffff fffff D mm ffff mmm ffff D mmmmmm m mmm fff mmmmmmmmmmmmmm ff mmmm ff mmmmmmmmmmmmmmmmmffffmmmm mm mmmmmmmmmmmmmmmmmmffmmmmm mmm mmmmmmmmmmmmmmmmmffmmmmm mmm mmmmmmmmmmmmmmmmmfmmmmmm mmm mmmmmmmmmmmmmmmmffmmmmmm mmmm mmmmmmmmmmmmmmffffmmmmm mmmm mmmmmmmm fffffmmmm mmm fffffmmm mm fffffffm D fffffff fffffff fffff fffffff ffffffff ffffffff ffffffffffffff mmmffffffm ffffffffffffffff mmmmmmfffmm x: cannot enter f: forest m: mountain o: city gate D: village Treasures: (none) Bonus: 1200 Gold Units Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel Reinforcements Zhao Yun (stats are identical to just before he left) Zhuge Liang (stats are identical to just before he left) Yi Ji (stats are identical to just before he left) Jian Yong (stats are identical to just before he left) Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Liu Gui 59 1990 90 437 397 6 51 47 60 L. Cavalry Leng Bao 54 1575 104 410 435 5 66 64 23 L. Infantry Deng Xian 54 1575 104 418 439 5 69 66 65 L. Infantry Zhang Ren 54 1575 104 503 420 3 87 84 69 L. Archery Wu Yi 52 1525 101 432 362 3 71 70 69 L. Archery Wu Lan 52 1780 81 502 462 6 88 85 43 L. Cavalry Lei Tong 52 1780 81 494 443 6 86 81 43 L. Cavalry Liu Xun 56 1625 108 402 420 5 58 52 44 L. Infantry Archery 48 1425 95 346 263 3 40 25 60 L. Archery Archery 47 1400 93 341 259 3 40 25 60 L. Archery Infantry 48 1425 95 328 380 5 40 55 30 L. Infantry Infantry 48 1425 95 328 380 5 40 55 30 L. Infantry Cavalry 51 1750 80 398 344 6 55 40 30 L. Cavalry Cavalry 50 1720 78 392 339 6 55 40 30 L. Cavalry Trainer 50 1670 118 458 262 4 75 25 40 Beast Trainer Trainer 49 1640 116 451 258 4 75 25 40 Beast Trainer Cavalry 50 1720 78 392 339 6 55 40 30 L. Cavalry Tribe 50 1870 83 269 443 5 30 70 40 Tribe Tribe 49 1840 82 265 436 5 30 70 40 Tribe Reinforcements Yang Huai 55 1600 106 443 461 5 75 71 44 L. Infantry Gao Pei 55 1870 85 429 392 6 59 56 43 L. Cavalry Li Yan 51 1500 100 437 364 3 75 72 74 L. Archery Fei Guan 51 1500 100 359 402 5 49 58 45 L. Infantry Duels and Persuades: Liu Bei persuades Lei Tong Liu Bei persuades Wu Lan Liu Bei persuades Wu Yi Liu Bei persuades Li Yan Liu Bei persuades Fei Guan Zhang Fei vs. Zhang Ren Hints: 1. March around the central mountain from the west side will be more rewarding. 2. Command Liu Bei to persuade Lei Tong, Wu Lan, Wu Yi, Li Yan, and Fei Guan. 3. Leave Zhang Ren to Zhang Fei Start marching towards the first wave of enemies northeast of your initial position. On turn #2 Zhuge Liang leads reinforcements and joins the battle. You can catch the first group in a pincer attack. When Lei Tong approaches your army, move Liu Bei next to him to persuade him. He will join you, but he will not stay in this battle. Once you defeat the first wave of enemies, gather around the village nearby and heal to full before going north. Lure Wu Lan out and move Liu Bei next to him to persuade him. He will join you and stay in the battle. Wu Yi is also near the village, so persuade him using Liu Bei as well. He will not stay in this battle. Take out the rest of the guards near the northwestern village and occupy it. Heal your units before proceeding. Once you advance to the southwest of the city, enemy reinforcements will appear. Likewise have Liu Bei persuade Li Yan (he will stay) and Fei Guan (he will not stay in battle) while the rest of your army eliminate Yang Huai and Gao Pei. At this time Liu Gui's guards will also advance towards your army, so eliminate the faster cavalry units while Zhang Ren trudges along. Leave Liu gui alone until all other enemies are taken out. After the battle, you will enter Luo. Luo After the event, talk to the messenger then talk to Zhuge Liang. The next campaign will be opened. Talk to Zhuge Liang to move out. ##################################################################### WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! in the next battle, you cannot deploy Zhuge Liang and there are no establishments in the battlefield. Recovery of SP can only be done through Marching Band or the use of items. If you didn't buy "Fuuki no sho" and your Marching Band units aren't at L.50, then neither option is available. In that case deploy lots of L. Archery units as they can provide focused attacks to finish off wounded enemies and double as healing units. Deploy Zhang Fei as well because you need him to duel Ma Chao to force his reinforcements to retreat. The terrain favors earth strategem, so be sure to bring Yi Ji and Fa Zheng if you class changed them to bandits like I suggested. ##################################################################### --------------------------------------------------------------------- Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel Lei Tong 52 1780 81 494 443 6 86 81 43 L. Cavalry Wu Lan 52 1780 81 502 462 6 88 85 43 L. Cavalry Wu Yi 52 1525 101 432 362 3 71 70 69 L. Archery Fei Guan 51 1500 100 359 402 5 49 58 45 L. Infantry Li Yan 51 1500 100 437 364 3 75 72 74 L. Archery Finally, you get to enlist good officers for your archery needs. Wu Yi and Li Yan are the best archery units you will enlist, and the difference is evident if you compare their stats to your other archery units with the same level. Lei Tong and Wu Lan would be of some use were it not for their weakness to enemy archery units. The increased range of the highest level archery class can wreak havoc on them, and their Intel aren't enough to warrant a class change either. As for Fei Guan, he is overshadowed by the numerous officers who can do his job better, which is a sure sign for a benchwarmer. --------------------------------------------------------------------- Battle #32 Battle of Jiamengguan (Gaboukan no tatakai) Victory condition: Defeat Zhang Lu Turn limit: 30 fffffffff xx Txxxxx ffffffff xx xxxxx ffffffff x xx fffffff x xx fffff x x xx ff x x x xx x xx xx x xx xx xx x xx x x xx x x xx x xxx xx xx x xxx xx xxxxx x x xx xxxxx x xx f xx x xx f x x xxxx ff xx x xxx xx fff x xx xx xxx x: cannot enter f: forest T: treasury Treasures: T(1,15): Engunhoukou (Regenerate HP naturally) Bonus: 1200 Gold Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Zhang Lu 60 1580 101 456 477 4 72 73 80 L. Bandit Zhang Wei 55 1600 106 455 358 3 72 62 35 L. Archery Yang Song 55 1600 106 392 291 3 45 26 57 L. Archery Yan Pu 54 1460 93 342 350 4 36 27 80 L. Bandit Yang Ang 54 1575 104 449 350 3 72 60 46 L. Archery Infantry 49 1450 96 334 386 5 40 55 30 L. Infantry Infantry 49 1450 96 334 386 5 40 55 30 L. Infantry Infantry 50 1475 98 339 392 5 40 55 30 L. Infantry Infantry 50 1475 98 339 392 5 40 55 30 L. Infantry Archery 51 1500 100 362 275 3 40 25 60 L. Archery Archery 50 1475 98 357 271 3 40 25 60 L. Archery Archery 51 1500 100 362 275 3 40 25 60 L. Archery Cavalry 51 1750 80 398 344 6 55 40 30 L. Cavalry Cavalry 52 1780 81 404 349 6 55 40 30 L. Cavalry Reinforcements Ma Chao 56 1900 86 580 502 6 97 88 44 L. Cavalry Ma Dai 55 1870 85 504 439 6 84 74 47 L. Cavalry Cavalry 52 1780 81 404 349 6 55 40 30 L. Cavalry Cavalry 52 1780 81 404 349 6 55 40 30 L. Cavalry Cavalry 52 1780 81 404 349 6 55 40 30 L. Cavalry Cavalry 52 1780 81 404 349 6 55 40 30 L. Cavalry Duels and Persuades: Zhang Fei vs. Ma Chao Hints: 1. Watch out when you enter the attacking range of the L. Archery units to avoid getting showered by concentrated fire. 2. The treasury holds "Engunhoukou". The unit possessing this item will regenerate HP automatically. 3. When Ma Chao arrives as enemy reinforcements, leave him to Zhang Fei. Yep, you read that map right. There aren't any fortresses, villages, or barracks in this battle. Zhuge Liang isn't participating in this battle either. If you want to recover SP, you will need to deploy some L.50 Marching Bands and use their "Fuuki" strategem or equivalent item. March towards the enemy camp. When you enter the fortress gate, be mindful of the range of the enemy L. Archery units and stay near the walls until you reach the north and south corners of the fortress gate. When you reach the north or south corner and advance to the column where the partition of the houses near the center of the fortress gate is, Zhang Lu will summon Ma Chao. Command Zhang Fei to duel Ma Chao. Once the duel ends, not only Ma Chao, but all of the reinforcements will withdraw. If you want to earn some EXP from them, defeat some of the reinforcements before initiating the duel. Be sure to raid the treasury for the special item Engunhoukou. The unit holding this item in its inventory will regenerate HP at the start of every turn (think of this as a portable barracks, though the effects is approximately only half compared to the real thing). Once Ma Chao's reinforcement has withdrawn, carefully advance and draw out one or two of Zhang Lu's guards at a time. Zhang Lu will not move from his position, but you still need to watch out for his "Seiryu" strategem. Since he's not camped inside a fortress or village that regenerates his HP every turn, you can just have a few high Intel units attack him directly. Zhang Lu will favor direct attacks over "Seiryu" if he can attack directly. After the battle, talk to Zhuge Liang and persuade Ma Chao to join. Talk to Ma Chao to enlist him and Ma Dai. Ma Chao will propose that he persuades Liu Zhang to surrender. --------------------------------------------------------------------- Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel Ma Chao 56 1900 86 580 502 6 97 88 44 L. Cavalry Ma Dai 55 1870 85 504 439 6 84 74 47 L. Cavalry Ma Chao is an officer with one of the highest Power stat you will enlist. However, his cavalry class leaves much to be desired and does hardly any justice to his stats (why do 4 out of 5 Tiger Generals prefer Cavalry anyways?) If you have the "Soujutsu shinansho" from the Battle of Jiangling, it is recommended that Ma Chao class changes to Beast Trainer as his high Lead stat can compensate for the lower defense class of the Beast Trainer. He will be an ideal physical assassin. Ma Dai, however, is not stellar in any means and some of the cavalry units you enlisted earlier are superior in stats anyways. He won't be contributing much to your army. --------------------------------------------------------------------- If you accept his proposal, Ma Chao will persuade Liu Zhang to surrender and you receive "Soukouhiten". You will also skip the next battle. Soukouhiten (Horse. Movement +2. All) However, this is hardly a compensation for missing the rewards that await you in the next battle. This walkthrough will continue as if the proposal is refused and the Battle of Chengdu is chosen. If you refuse the proposal, you will move to Fu. Fu All the cities of Jingzhou and the shops therein are once again accessible. But it would be better to save the Gold for the shops in Changdu as the next battle is not difficult. Talk to Zhuge Liang to move out. Battle #33 Battle of Chengdu (Seito no tatakai) Victory condition: Defeat Liu Zhang Turn limit: 40 ffffffffmmmmmmmmm fffffff mmmm xx fff x xx x x T x ff x Q fff xx x ff f xx x fff xxx fx ffff xxx ffffff fff fffffffxD ff xxx fffffff x xxx ffff x xx x xx x x mmm x x mmmmmmmm x x ffffmmmmmmmmmmmm xx T x ffffmmmmmmmmmmmmm xx xfffffmmmmmmmmmmmmm fffffffmmmmmmmmmmmmmm x: cannot enter f: forest m: mountain Q: fortress D: village T: treasury Treasures: T(5,9): Shunme (Horse. Movement +1. All) T(18,7): Kin no doku (Absorbs HP of an enemy) Bonus: 1200 Gold All surviving units gain 50 EXP (only if Liu Bei persuades Liu Zhang) Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Liu Zhang 60 1725 114 411 434 5 52 47 51 L. Infantry Huang Quan 54 1575 104 367 458 5 45 72 84 L. Infantry Chen Shi 52 1370 116 392 387 5 67 60 28 Martial Artist Shamoke 53 1960 87 435 475 5 91 74 18 Tribe Wu Ban 52 1525 101 417 347 3 65 64 47 L. Archery Huo Jun 53 1760 124 456 339 4 67 62 65 Beast Trainer Meng Da 53 1550 103 423 448 5 73 71 70 L. Infantry Archery 52 1525 101 368 279 3 40 25 60 L. Archery Archery 52 1525 101 368 279 3 40 25 60 L. Archery Archery 52 1525 101 368 279 3 40 25 60 L. Archery Cavalry 53 1810 82 410 354 6 55 40 30 L. Cavalry Cavalry 53 1810 82 410 354 6 55 40 30 L. Cavalry Cavalry 53 1810 82 410 354 6 55 40 30 L. Cavalry Cavalry 52 1780 81 404 349 6 55 40 30 L. Cavalry Cavalry 52 1780 81 404 349 6 55 40 30 L. Cavalry Trainer 50 1670 118 458 262 4 75 25 40 Beast Trainer Trainer 50 1670 118 458 262 4 75 25 40 Beast Trainer Archery 51 1500 100 362 275 3 40 25 60 L. Archery Tribe 52 1930 86 277 457 5 30 70 40 Tribe Tribe 51 1900 85 273 450 5 30 70 40 Tribe Tribe 51 1900 85 273 450 5 30 70 40 Tribe Tribe 52 1930 86 277 457 5 30 70 40 Tribe Duels and Persuades: Liu Bei persuades Liu Zhang Liu Bei persuades Huang Quan Liu Bei persuades Chen Shi Liu Bei persuades Shamoke Liu Bei persuades Wu Ban Liu Bei persuades Huo Jun Liu Bei persuades Meng Da Hints: 1. Liu Bei can persuade all of the enemy officers to defect. 2. The treasuries hold "Shunme" and "Kin no doku". 3. Command Liu Bei to persuade Liu Zhang to surrender to get bonus EXP in addition to Gold. There are seven enemy officers to be persuaded by Liu Bei. So Liu Bei alone can gain 7 levels in this battle. What's more, this is completely legit unlike the power leveling trick back in the Battle of Xiapi. Kinda makes the whole "Soukouhiten" deal cheap compared to a bonanza like this. Atart marching your army southwest and take out the few incoming enemies. Move Liu Bei next to Wu Ban and persuade him. Your next target is the group behind the southeastern fence. So camp around the village nearby and lure the enemies out. When the coast is clear, move Liu Bei next to Shamoke and persuade him. The next target is the group behind the northeastern fence. Lure the archery and cavalry units out and defeat them first. Then move Liu Bei next to Huang Quan and Meng Da to persuade them. Raid the northern treasury while you're at it. Now draw out the enemies behind the southwest fence by going through the central forest. Once you take the incoming enemies out, move Liu Bei next to Huo Jun and Chen Shi to persuade them. Raid the southern treasury while you're nearby. Finish off all enemy units and do not attack Liu Zhang just yet. With Liu Bei's levels tower over all other units, have all other units cast support strategem on him until they are out of SP. This way their levels will be equalized with Liu Bei's. When they're all out of SP, move Liu Bei next to Liu Zhang to persuade him and end the battle. --------------------------------------------------------------------- Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel Huang Quan 54 1575 104 367 458 5 45 72 84 L. Infantry Chen Shi 52 1370 116 392 387 5 67 60 28 Martial Artist Shamoke 53 1960 87 435 475 5 91 74 18 Tribe Wu Ban 52 1525 101 417 347 3 65 64 47 L. Archery Huo Jun 53 1760 124 456 339 4 67 62 65 Beast Trainer Meng Da 53 1550 103 423 448 5 73 71 70 L. Infantry Together with Wu Yi, Li Yan, and Jiang Wan. Wu Ban makes up the fourth archery unit with good stats and these will be the ones to deploy against enemy cavalry. The best war trophy of the battle, however, goes to Huo Jun. As a beast trainer he will provide you with attack power, "Kaiki", and mountain maneuverability. Huang Quan and Meng Da makes for decent tanks but you already have better ones, and their stats don't make any class changes worthwhile. Chen Shi and Shamoke make up the new mountain units you enlisted. But their low Intel makes their strategem worthless. Shamoke can serve as a physical tank and his attack power is actually high for a Tribe, so use him when you don't have to worry about enemy sorcerers but don't expect much from his water strategem. --------------------------------------------------------------------- After the battle, Liu Bei takes over Yizhou. ===================================================================== 3-4: Defense of Han Zhong ===================================================================== Chengdu After the event, talk to the military officer and the next campaign will open. But before that, the shops in Chengdu are now accessible. Beginning from the next battle, there will be a long series of battles with no opportunity for purchases, so be sure to buy whatever you need before undertaking the task of claiming North Yi from Cao Cao. If you have persuaded all of Liu Zhang's officers, you might want to redistribute your equipment on the stronger units. For example, Wu Yi, Li Yan, and Wu Ban have much higher Power than Jian Yong, Guan Chun, Gong Zhi, or Fei Yi. Naturally the attack power of the former three will also be much higher than that of the latter four if they were on the same level. So it is more advantageous to deploy the former three along with Jiang Wan, instead of the latter four into a battle. When you are ready to move out, talk to Zhuge Liang. Weapon Shop: Houshidou 1550 Power +5 (Bandit, S. Inf, Tribe) Kaenfu 1350 Power +5, Lead -2 (Bandit, S. Inf, Tribe) Goshukou 1000 Power +3, Lead +2 (Bandit, S. Inf, Tribe) Tanshouhou 1150 Power +4 (L. Archery) Dokukyakusenpuuhou 2200 Power +3, Movement +1 (L. Archery) Shougo 1000 Intel +3 (Marching Band) Kinsa no yoroi 1400 Lead +6 (All) Touchuugai 1000 Lead +5, Intel -2 (all) Enbihai 650 Lead +5, Power -3 (all) Item Shop: Mugi 250 HP medium recovery Kome 600 HP large recovery Youjutsu no kusuri 1000 SP small recovery Raochuu 500 Attack up, defense down Daigouka no sho 700 Medium fire vs. multiple units Daisuijin no sho 700 Medium water vs. multiple units Oojiware no sho 700 Medium earth vs. multiple units Fuuki no sho 800 Spend own HP in exchange for SP recovery Battle #34-1 Battle of Wakouguan I (Gakoukan no tatakai I) Victory condition: Defeat Zhang He Turn limit: 40 ssssssxxxxxxss xxssssss sssssxxxxs xxsssssss ssssxxxxs xxssssssss sssxxxs xxsssssssss ssxxxs xxxxxxxsssssssssss ssxx xxxsssssssssssssss ssx xxxxxxxsssssssssss ssx Dsxxxxxxxsssxssssss ssxx ssxxxxxxxxxxssss sssxx sxxxxxxxxxxs sssssxx xxxsxxxxxx sssssssxx s ssxxx sssssssssxx sx sssssssssssx sssssssssssx D ssssssssssxx ffff ssssssssxxxx x fffffff sssssxxxxxx xxx ffffffff sssxxxxxxxsxxxxxx ffffff ssxxxxssssxxxxxxxxx ffffff x: cannot enter f: forest s: rough D: village Treasures: (none) Bonus: (none) Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Zhang He 63 2110 95 592 550 6 90 88 62 L. Cavalry Infantry 57 1650 109 375 433 5 40 55 30 L. Infantry Infantry 56 1625 108 370 428 5 40 55 30 L. Infantry Infantry 56 1625 108 370 428 5 40 55 30 L. Infantry Infantry 57 1650 109 375 433 5 40 55 30 L. Infantry Infantry 57 1650 109 375 433 5 40 55 30 L. Infantry Archery 54 1575 104 379 287 3 40 25 60 L. Archery Archery 53 1550 103 373 283 3 40 25 60 L. Archery Archery 54 1575 104 379 287 3 40 25 60 L. Archery Cavalry 57 1930 87 433 375 6 55 40 30 L. Cavalry Cavalry 57 1930 87 433 375 6 55 40 30 L. Cavalry Cavalry 56 1900 86 428 370 6 55 40 30 L. Cavalry Cavalry 55 1870 85 422 364 6 55 40 30 L. Cavalry Cavalry 56 1900 86 428 370 6 55 40 30 L. Cavalry Trainer 58 1910 134 513 293 4 75 25 40 Beast Trainer Duels and Persuades: (none) Hints: 1. Defeat the stealth enemies first. 2. Camp around the eastern village to take on Zhang He. 3. This is a Consecutive Battle, so heal your units before the next battle begins. Bring all your "Kaiki" units into this battle. You should also equip a fast unit (i.e. Martial Artist or Tribe) with "Sekitoba" because you will need the extra movement in the second part. This battle starts you inbetween two large enemy groups. Suffering a pincer attack is immenent if one group isn't eliminated soon. So occupy the southeastern village immediately and start taking out the south group. Liu Bei should be in the village so he can heal every turn. Command Zhuge Liang and Pang Tong to use "Shousekiryu" and "Shoukokuryu" to weaken the enemies while your other units finish them off. The two sorcerers have a lot of SP, so cast "Kaiki" on them to hasten the process. On turn #3 Zhang He will also start advancing towards your army. But since you already occupy the southeastern village, you can take him out whenever he gets close. Battle #34-2 Battle of Wakouguan II (Kakoukan no tatakai II) Victory condition: Defeat Zhang He Turn limit: 40 ssssxxxxxxxxxxxxxsssssssssxx ssssxxxxxxoxxxxxxssssssssssx ssssxxxx xxxxsssssssssss sssxx xsssssssssss ssxxx xxxsssssssss sxxxx xxxxxsxxxsss xxxT x sxxxxxxxsss xxss x xxx xxxxxsxxxsxxss xxs Q xxxxx xxxxxx s xxxs ss xxxxxx x xxxxxxx xxs xxxx sxxxxxxxx xs xxx QssT xxxxxxxx xx xxx ss xxxxxxxxx xx f xxxx s xxxxxxxx x f xxxxx xxxxxxxxxxx ff xxxxx xxxxxxxx fff xxx xxxx fff fff D ff ffff fffff x: cannot enter f: forest s: rough o: city gate Q: fortress D: village T: treasury Treasures: T(7,4): Oojiware no sho (Medium earth vs. multiple units) T(12,16): Chokumeisho (Regenerate SP naturally) Bonus: 1300 Gold Free Mode (GBA exclusive) Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Zhang He 65 2170 98 607 564 6 90 88 62 L. Cavalry Han Hao 59 1700 112 431 454 5 62 59 45 L. Infantry Xiahou Shang 59 1700 112 472 395 3 70 68 60 L. Archery Infantry 58 1675 111 380 439 5 40 55 30 L. Infantry Infantry 58 1675 111 380 439 5 40 55 30 L. Infantry Infantry 57 1650 109 375 433 5 40 55 30 L. Infantry Infantry 55 1600 106 364 422 5 40 55 30 L. Infantry Infantry 57 1650 109 375 433 5 40 55 30 L. Infantry Infantry 55 1600 106 364 422 5 40 55 30 L. Infantry Infantry 56 1625 108 370 428 5 40 55 30 L. Infantry Infantry 56 1625 108 370 428 5 40 55 30 L. Infantry Martial Arts 58 1490 127 411 380 5 60 40 40 Martial Artist Martial Arts 57 1470 125 405 375 5 60 40 40 Martial Artist Martial Arts 58 1490 127 411 380 5 60 40 40 Martial Artist Duels and Persuades: (none) Hints: 1. Engage the enemies around the southern village. 2. The treasury holds the SP regenerating "Chokumeisho". 3. Don't attack Zhang He from adjacent panels. Use diagonal attacks instead. Although the hint suggests to station near the southern village, I still would recommend that you try to take control of the central island by moving up to the south bank of the northern bridge by turn #2. To do this, move the fast unit with "Sekitoba" towards the central island for its maximum range. Now move a unit with "Kaiki" in range to cast it on this fast unit so the fast unit can move again across the bridge. On the second turn this fast unit should be able to block the northern bridge. This will buy your other units time to also move into the central island. The reason to do this is so that you can raid the treasury on the island and obtain Chokumeisho. The unit holding this item in its inventory will regenerate SP at the start of every turn. Along with the fortress on the island, you can have 2 units constantly regenerating SP. Use the bridge formation to block and eliminate the enemies coming from the north. When there are no more enemies coming, advance the north bridge and head west to engage the group led by Han Hao. The enemies will leave the fortress to engage your army, so lure them towards you and gang up on each one. Once you take them all out, raid the western treasury. Finish Zhang He off afterwards. Wakouguan Camp --------------------------------------------------------------------- GBA version Exclusive Free Mode: Battle of Luo (Raku no tatakai) 15 turns: 800 Gold 12 turns: 1000 Gold 9 turns: 2000 Gold 7 turns: 5000 Gold 15 turns!? You're kidding me right? Bring all your mountain units into this battle in addition to your sorcerers. Now move the mountain units through the mountain and cast "Kaiki" on the sorcerers to allow them to move twice per turn. When any unit moves into Liu Gui's movement range, he will move next to this unit and attack. So gang up on him and end the battle right away. Seriously, this battle shouldn't take you more than 3 turns. On a side note, if you finish the battle within the turn limit of the highest prize, you get all of them at once. Of course, since the Gold prizes don't actually add into your war chest, I have no idea what the point of these prizes are. --------------------------------------------------------------------- After the battle, Zhuge Liang advises Liu Bei to choose a battle between Jiamengguan, where Xiahou De is stationed, or Dingjunshan, where Xiahou Yuan is stationed. Talk to Zhuge Liang when you have decided. Equip the "Engunhoukou" on a tank with high HP and defense, while the "Chokumeisho" should be on a unit with high SP consumption. The next series of battles depend on which battle you go to and in what order. The following flow chart illustrates the sequence of battles you can take: Battle #34-1,2 Wakouguan I,II (Zhang He) I I-------I I I Battle #35 I Jiamengguan I (Xiahou De) I I I I-----I I I I I Battle #36B Battle #36A Tiandangshan Dingjunshan (Xu Huang) (Xiahou Yuan) [Xiahou Yuan] [Xu Huang] I I I I I I-------I I I I I I I I Battle #37 I I I Tiandangshan I I I (Xiahou De) I I I I I-----I-------I-------I I Battle #38 Hanshui (Cao Ren) As you can see, there is quite a variation in the path you can choose. While it is up to you to decide which battles to take, it is highly recommended that you choose Battle of Dingjunshan as one of the battles on your path because of the rare class change item (change into Supply Unit). This walkthrough will continue as if the Battle of jiamengguan and Battle of Dingjunshan is taken. Regardless of which path you take, be sure to raise the levels of your units sufficiently. Ideally your Sorcerers should be at L.65 and any other units you deploy frequently should be at L.60 by the time you are at the Battle of Yangpingguan. Battle #35 Battle of Jiamengguan (Gaboukan no tatakai) Victory condition: Defeat Xiahou De Turn limit: 35 xxx ffffffffffffffffffffffffffffffffff xxx ffffffffffffffffffffffffffffff xxx fffffffffffffffff ffffffff xxx xfffffffffffff ffffff xxx x x ffffff x xxx xT x x x A B x xxx x x x B x xxx x x x x x xx x x x xx x x x x x x Bx x Bx xx xx x x xxx x x B Bx B xxx x x AB BTx B ff xxx x fff x x fff xxx fffffff x x ffffffff xxx ffffffffffff x fffffffff xxx ffffffffffffffffffffffffffff xxx ffffffffffffffffffffffffffff xxx ffffffffffffffffffffffffffff x: cannot enter f: forest B: barracks A: granary T: treasury Treasures: T(6,16): Kourensou (Power +5. Cavalry, M./L. Infantry) A(6,30): Kanpouyaku (HP medium recovery for multiple units) A(14,21): Raochuu (Attack up, defense down) T(14,29): Fuuki no sho (Spend own HP in exchange for SP recovery) Bonus: 1300 Gold Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Xiahou De 65 1850 122 483 513 5 69 67 59 L. Infantry Infantry 60 1725 114 390 451 5 40 55 30 L. Infantry Infantry 56 1625 108 370 428 5 40 55 30 L. Infantry Archery 56 1625 108 390 296 3 40 25 60 L. Archery Archery 60 1725 114 411 312 3 40 25 60 L. Archery Archery 60 1725 114 411 312 3 40 25 60 L. Archery Archery 56 1625 108 390 296 3 40 25 60 L. Archery Archery 58 1675 111 400 304 3 40 25 60 L. Archery Archery 58 1675 111 400 304 3 40 25 60 L. Archery Cavalry 60 2020 91 451 390 6 55 40 30 L. Cavalry Cavalry 60 2020 91 451 390 6 55 40 30 L. Cavalry Cavalry 59 1990 90 445 385 6 55 40 30 L. Cavalry Cavalry 59 1990 90 445 385 6 55 40 30 L. Cavalry Bandit 60 1580 101 384 405 4 43 43 43 L. Bandit Bandit 59 1560 100 379 400 4 43 43 43 L. Bandit Archery 60 1725 114 411 312 3 40 25 60 L. Archery Reinforcements Tribe 62 2230 99 318 524 5 30 70 40 Tribe Tribe 61 2200 98 314 517 5 30 70 40 Tribe Martial Arts 56 1450 124 400 370 5 60 40 40 Martial Artist Tribe 62 2230 99 318 524 5 30 70 40 Tribe Tribe 61 2200 98 314 517 5 30 70 40 Tribe Martial Arts 56 1450 124 400 370 5 60 40 40 Martial Artist Trainer 62 2030 142 541 309 4 75 25 40 Beast Trainer Trainer 61 2000 140 534 305 4 75 25 40 Beast Trainer Martial Arts 56 1450 124 400 370 5 60 40 40 Martial Artist Duels and Persuades: Yan Yan vs. Xiahou De Hints: 1. Keep the range of enemy L. Archery units in mind. 2. Attack the enemies in the forest with fire strategem. 3. Leave Xiahou De to Yan Yan. At the start of the battle, Zhuge Liang advises you to watch out for stealth units in the forests. Split your forces towards the two forests north and south of the main path to avoid the fences. The enemies will also split up to engage your northern and southern groups as your groups approach them. On turn #5, the first group of enemy reinforcements appears in the northern and southern forests on either side near the western granary. Target the Martial Artist first, because this unit has higher attack as well as fire skills, while the relatively less damaging Tribe units can wait. Once the north group reaches directly north of the southwestern granary, wait for the south group to lure away the enemy archery and the infantry before engaging the enemies around the northeastern granary so they don't get outnumbered. If the turn number is about to go into a multiple of 5, hang back and deal with the enemy reinforcements first. On turn #10, the second group of enemy reinforcements shows up a little to the east of where the first group appeared. Same as before, defeat the Martial Artist first before taking out the Tribe units. Raiding the southeastern treasury will cause you to lure some of Xiahou De's guards over to attack you, so do this only after you finish off the southern stealth units. On turn #15, the third group of enemy reinforcements shows up. Instead of two Tribe units this time there are two Beast Trainers. Once you take them out, you can command Yan Yan to duel Xiahou De if you deployed him. After this battle, you are once again given a choice to go to Dingjunshan (guarded by Xiahou Yuan) or Tiandangshan (guarded by Xu Huang). --------------------------------------------------------------------- Battle #36A Battle of Dingjunshan (Teigunsan no tatakai) Victory condition: Defeat Xiahou Yuan Turn limit: 35 ffffffffffffffff xxxxxxxsssssQ ffffffffffffffff xxxxxxssssss ffffffffffffff ssxxxxxxxsss ffffffffffff sTssxxxxsssss ffff sssTsxxxxxsss ssssssxxxxxss ss sxxxxxss D sxxs fff xxss fffffffff sxxxxxss ffffffffff xx ssxxxxss fffffff f xxxxxx sTsxxxss ffff f xxxx xx ssssxxxsss D ff s x xxxx sssxxxxsss ff ss xxxx sxxxxxxxxssss ff ssss x xx ssxxxxxxxxssxss ff ssss f x ssxxxxxxxxxxxxs x: cannot enter f: forest s: rough Q: fortress D: village T: treasury Treasures: T(4,22): Seinousho (Class change to Supply Unit) T(5,24): Muteki shinhai (Lead +6, Power -3. All) T(13,15): 800 Gold Bonus: 1300 Gold Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Xiahou Yuan 67 2230 100 622 569 6 90 86 52 L. Cavalry Zhang He 66 2200 99 615 571 6 90 88 62 L. Cavalry Xiahou Shang 65 1850 122 510 427 3 70 68 60 L. Archery Du Xi 59 1560 100 408 412 4 57 50 52 L. Bandit Infantry 58 1675 111 380 439 5 40 55 30 L. Infantry Infantry 58 1675 111 380 439 5 40 55 30 L. Infantry Cavalry 60 2020 91 451 390 6 55 40 30 L. Cavalry Cavalry 60 2020 91 451 390 6 55 40 30 L. Cavalry Cavalry 59 1990 90 445 385 6 55 40 30 L. Cavalry Cavalry 59 1990 90 445 385 6 55 40 30 L. Cavalry Archery 56 1625 108 390 296 3 40 25 60 L. Archery Tribe 57 2080 92 298 490 5 30 70 40 Tribe Tribe 57 2080 92 298 490 5 30 70 40 Tribe Tribe 57 2080 92 298 490 5 30 70 40 Tribe Martial Arts 60 1530 131 422 390 5 60 40 40 Martial Artist Cavalry 59 1990 90 445 385 6 55 40 30 L. Cavalry Cavalry 59 1990 90 445 385 6 55 40 30 L. Cavalry Cavalry 60 2020 91 451 390 6 55 40 30 L. Cavalry Reinforcements Xu Huang 66 2200 99 619 544 6 91 83 49 L. Cavalry Wang Ping 59 1700 112 460 491 5 72 72 67 L. Infantry Cavalry 60 2020 91 451 390 6 55 40 30 L. Cavalry Cavalry 59 1990 90 445 385 6 55 40 30 L. Cavalry Cavalry 59 1990 90 445 385 6 55 40 30 L. Cavalry Infantry 56 1625 108 370 428 5 40 55 30 L. Infantry Archery 56 1625 108 390 296 3 40 25 60 L. Archery Duels and Persuades: Liu Bei persuades Wang Ping Huang Zhong vs. Xiahou Yuan Hints: 1. Watch out for enemy reinforcements. 2. Command Liu Bei to persuade Wang Ping. 3. Leave Xiahou Yuan to Huang Zhong. There are two approaches to this battle. You can either blitzkrieg Xiahou Yuan and finish the battle before the enemy reinforcements arrive, or wait for the reinforcements to arrive to persuade Wang Ping. If you opt for the first option, equip Huang Zhong with "Sekitoba" and also deploy the two Beast Trainers, Li Ming and Huo Jun. To play it safe bring a L.50 Marching Band unit as well. At the start of the battle, move all your units north across the bridge. While any unit can do ahead and raid the southern treasury, you need to send two fast units other than Huang Zhong to raid the two treasuries just under the cliff Xiahou Yuan is stationed at. The rest of your army should take out the small group lead by Du Xi in the central village as soon as possible. Huang Zhong must arrive at his sniping position 3 panels east and 3 panels south from the central village no later than turn #6. The units with "Kaiki" should stand just north to Huang Zhong. To be on the safe side, they need 60 SP each, so if one of them is lower than this amount, have a Marching Band unit cast "Fuuki" to restore SP. D 2 ss 1 f xxxsH f xxxxss Tsxxxss Once Huang Zhong is in position, there is a window of opportunity from turn #5 to 7 that there is at most a single unit in the forest. So move Huang Zhong 8 panels east (if there is a unit in the forest, Huang Zhong will be right next to it). Now move Beast Trainer #2 east, then move Beast Trainer #1 east and cast "Kaiki" on #2. #2 can move once again, so move as far east as possible without being out of range to cast "Kaiki" on #1 again. Repeat until one of the two Beast Trainers get in range to cast "Kaiki" on Huang Zhong. Huang Zhong's second move should place him right next to Xiahou Yuan for a battle ending duel. If you opt to recruit Wang Ping, you don't need to deploy Huang Zhong, but you will need some L.50 Marching Band units. Follow the exact steps described above to defeat Du Xi's group and raid the two treasuries under the cliff. But instead of preparing an assassin group, retreat back across the southern bridge once you're done looting. Wait until turn #8 when the reinforcements lead by Xu Huang arrives. Now arrange your units in Bridge formation and defeat the enemies as they come. Wang Ping will be one of the first to arrive, so be sure to send Liu Bei to persuade him. There is no village or fortress south of the bridge and the SP regeneration of the "Chokumeisho" alone is not enough, so you need to have the Marching Band units cast "Fuuki" on your army to recover SP. When Xiahou Yuan reaches the bridge, he will also fall before your bridge formation. --------------------------------------------------------------------- Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel Wang Ping 59 1700 112 460 491 5 72 72 67 L. Infantry A decent tank, he is worth one level up for Liu Bei, so by all means persuade him, but he really isn't any better than some of the other L. infantry units you already have. --------------------------------------------------------------------- Battle #36B Battle of Tiandangshan (Tentousan no tatakai) Victory condition: Defeat Xu Huang Turn limit: 40 sssssssss xxxxxssxssssxxxxxxxxxxs ssssssss xxx xsssxxxxxxxxxxxxxxxx ssssssss xxx xsssxxxxxxxsssxxssxs sssss xsssssxxsssssssxxxxs ssss xxx xxsssssssssssssxBssB sss xxxx sxxxsssssssssssssssBs ss xx sxxxssssssssssssssss xx ssxxsssssssssssssssB xx sxxxssssssssssxsAsB xxx sssxxsssxxxxxsxxxxx D xxx sssssssxxxxxxxxxx xxx ss sssxxxxxx D sssxxxs f fff xxx ff ffff xx fffff ffffff xx ffff fffffff xx ffff ff fffffff xx ffffffff fffff xxx fffffffffff x: cannot enter f: forest s: rough D: village B: barracks A: granary Treasures: T(9,32): Kyuumeiyaku (HP large recovery for multiple units) Bonus: 1300 Gold Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Xu Huang 69 2290 103 642 564 6 91 83 49 L. Cavalry Wang Ping 62 1775 117 478 511 5 72 72 67 L. Infantry Cavalry 60 2020 91 451 390 6 55 40 30 L. Cavalry Cavalry 60 2020 91 451 390 6 55 40 30 L. Cavalry Cavalry 59 1990 90 445 385 6 55 40 30 L. Cavalry Cavalry 59 1990 90 445 385 6 55 40 30 L. Cavalry Cavalry 60 2020 91 451 390 6 55 40 30 L. Cavalry Cavalry 60 2020 91 451 390 6 55 40 30 L. Cavalry Cavalry 60 2020 91 451 390 6 55 40 30 L. Cavalry Infantry 60 1725 114 390 451 5 40 55 30 L. Infantry Infantry 59 1700 112 385 445 5 40 55 30 L. Infantry Bandit 58 1540 99 374 394 4 43 43 43 L. Bandit Bandit 57 1520 97 369 389 4 43 43 43 L. Bandit Martial Arts 58 1490 127 411 380 5 60 40 40 Martial Artist Martial Arts 57 1470 125 405 375 5 60 40 40 Martial Artist Trainer 63 2060 144 548 313 4 75 25 40 Beast Trainer Archery 62 1775 117 422 320 3 40 25 60 L. Archery Archery 61 1750 116 417 316 3 40 25 60 L. Archery Duels and Persuades: Liu Bei persuades Wang Ping Huang Zhong vs. Xiahou Yuan Hints: 1. Enemy will cross the southern bridge. Skillfuly place one unit to engage them. 2. Watch out for enemy reinforcements. 3. Earth attack strategem deal high damage to enemy units on rough savanna terrain. Instead of crossing the north bridge to avoid the enemies, arrange your units for the Bridge formation and take out the first wave. Once you take them out, move one unit across the bridge and lure the group around the southeastern village to engage you. Persuade Wang Ping when the chance presents itself. Once you persuade Wang Ping and take out the group around the southeastern village, occupy the village with Liu Bei and heal your units. Meanwhile lure out the small group north of your current position. On turn #8 the reinforcements lead by Xiahou Yuan will arrive. Xu Huang will start command the rest of his army to advance as well. Xiahou Yuan's main group will arrive the earliest so concentrate on his group first. When Xiahou Yuan himself approaches your army, command Huang Zhong to duel him. Finish his group quickly using "Kaiki" and high damage attacks so you can focus on the enemies north of the village. Du Xi's group will be joining with the faster units of Xu Huang's guards. Do not stand on the rough savanna before taking out Du Xi, as his "Shouseiryu" can deal high damage on these grounds. Meanwhile keep the enemies on this terrain will cause your sorcerers and bandits to deal high damage using earth attack skills. Once Xu Huang arrives with a few archery units, cast "Kyogen" on Xu Huang to minimize the damage he does and the counterattacks from your own units. Send a few units to circle around him and head for the enemy main camp. To do this, move a unit west or east of Xu Huang, then cast "Kaiki" on this unit so it can move once again. There is a single cavalry unit there to guard the granary, but with multiple units you can take it out and raid the granary in no time. Once Xu Huang is the only enemy left, you can send him packing anyway you like. After this battle, Cao Cao arrives at Yangpingguan. The next battle will be in Hanshui. --------------------------------------------------------------------- Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel Wang Ping 62 1775 117 478 511 5 72 72 67 L. Infantry The only difference in enlisting Wang Ping in this battle is a few more levels. Enlist him as he is worth an extra level for Liu Bei, but you already have better tanks anyways. --------------------------------------------------------------------- Battle #37 Battle of Tiandangshan (Tentousan no tatakai) Victory condition: Defeat Xiahou De Turn limit: 40 sssssssss xxxxxssxssssxxxxxxxxxxs ssssssss xxx xsssxxxxxxxxxxxxxxxx ssssssss xxx xsssxxxxxxxsssxxssxs sssss xsssssxxsssssssxxxxs ssss xxx xxsssssssssssssxBssB sss xxxx sxxxsssssssssssssssBs ss xx sxxxssssssssssssssss xx ssxxsssssssssssssssB xx sxxxssssssssssxsAsB xxx sssxxsssxxxxxsxxxxx D xxx sssssssxxxxxxxxxx xxx ss sssxxxxxx D sssxxxs f fff xxx ff ffff xx fffff ffffff xx ffff fffffff xx ffff ff fffffff xx ffffffff fffff xxx fffffffffff x: cannot enter f: forest s: rough D: village B: barracks A: granary Treasures: T(9,32): Kyuumeiyaku (HP large recovery for multiple units) Bonus: 1300 Gold Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Xiahou De 69 1950 128 507 538 5 69 67 59 L. Infantry Infantry 65 1850 122 416 481 5 40 55 30 L. Infantry Infantry 61 1750 116 395 457 5 40 55 30 L. Infantry Archery 65 1850 122 438 333 3 40 25 60 L. Archery Archery 62 1775 117 422 320 3 40 25 60 L. Archery Cavalry 65 2170 98 481 416 6 55 40 30 L. Cavalry Cavalry 63 2110 95 469 405 6 55 40 30 L. Cavalry Cavalry 63 2110 95 469 405 6 55 40 30 L. Cavalry Cavalry 62 2080 94 463 400 6 55 40 30 L. Cavalry Cavalry 62 2080 94 463 400 6 55 40 30 L. Cavalry Cavalry 62 2080 94 463 400 6 55 40 30 L. Cavalry Cavalry 65 2170 98 481 416 6 55 40 30 L. Cavalry Cavalry 62 2080 94 463 400 6 55 40 30 L. Cavalry Bandit 62 1620 104 394 416 4 43 43 43 L. Bandit Bandit 60 1580 101 384 405 4 43 43 43 L. Bandit Cavalry 62 2080 94 463 400 6 55 40 30 L. Cavalry Duels and Persuades: Yan Yan vs. Xiahou De Hints: 1. Enemy will cross the southern bridge. Skillfuly place one unit to engage them. 2. Watch out for enemy reinforcements. (Actually, I can't trigger this event, whether by waiting until the last turn or by moving Liu Bei around various panels in the battlefield. I'm missing one last officer in the Officer List. Hmm......) 3. Earth attack strategem deal high damage to enemy units on rough savanna terrain. This battle is only available if you chosen to go to Dingjunshan instead of Jiamengguan. Unlike the battle against Xu Huang, this one is much simpler as there are no reinforcements, and all enemies advance towards you in waves. Move your army to the west bank of the bridge and arrange them in the Bridge formation. One fast unit with "Sekitoba" should move onto the northern bridge and wait for all the enemies to pass. Eliminate each wave of enemies as they come. Eventually Xiahou De will arrive at the bridge. Confuse him for the time being. Once all other enemy units have moved onto or near the southern bridge, the fast unit should move towards the granary. After you raid the granary for the "Kyuumeiyaku", you can have Yan Yan duel him if you deployed him. Otherwise simply focus your attacks to take him out. After this battle, Cao Cao arrives at Yangpingguan. The next battle will be in Hanshui. --------------------------------------------------------------------- Battle #38 Battle of Hanshui (Kansui no tatakai) Victory condition: Defeat Cao Hong Turn limit: 40 ffffffff A x BB B ffffffff B ffffff mm B B ffffff mmmmmmmm x B B fff mmmmmmmmmm x xx mmmmmmmmmmmm xxxxx xx xxxxxxx mmmmmmmmmmmmm xxxxxxx mmmmmmmmmmmm xxxxxxx mmmmmmmmmm D mmmmmmmmm f mm xx mmmmmm fff mm xxxxx mmmmm Q ffff mm xxxxx ffffff m xxx fffffff m xxx D T ffffff xxxxx xx xx fffff xxxxxxxx xxx ffff xxxxxx xxxxx ffff m xx xxx fff mmmmm xxx ff mmmmmmmm xxxxx mmmmmmmmmmm mmmm xxxxx mmmmmmmmmmmm mmmmmmmm xxx mmmmmmmmmmmm mmmmmmmmmmm x x: cannot enter f: forest m: mountain Q: fortress D: village B: barracks A: granary T: treasury Treasures: A(1,15): Kome (HP large recovery) T(15,24): 1000 Gold Bonus: 1300 Gold Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Cao Hong 71 2000 132 538 575 5 74 74 47 L. Infantry Infantry 64 1825 120 411 475 5 40 55 30 L. Infantry Infantry 60 1725 114 390 451 5 40 55 30 L. Infantry Infantry 60 1725 114 390 451 5 40 55 30 L. Infantry Infantry 63 1800 119 405 469 5 40 55 30 L. Infantry Infantry 59 1700 112 385 445 5 40 55 30 L. Infantry Cavalry 64 2140 96 475 411 6 55 40 30 L. Cavalry Cavalry 61 2050 93 457 395 6 55 40 30 L. Cavalry Cavalry 61 2050 93 457 395 6 55 40 30 L. Cavalry Cavalry 64 2140 96 475 411 6 55 40 30 L. Cavalry Archery 64 1825 120 433 328 3 40 25 60 L. Archery Archery 60 1725 114 411 312 3 40 25 60 L. Archery Archery 60 1725 114 411 312 3 40 25 60 L. Archery Archery 63 1800 119 427 324 3 40 25 60 L. Archery Cavalry 60 2020 91 451 390 6 55 40 30 L. Cavalry Cavalry 60 2020 91 451 390 6 55 40 30 L. Cavalry Archery 67 1900 125 449 341 3 40 25 60 L. Archery Archery 67 1900 125 449 341 3 40 25 60 L. Archery Supply Unit 60 1380 145 257 268 3 30 30 70 Supply Unit Supply Unit 59 1360 143 254 264 3 30 30 70 Supply Unit Reinforcements Cao Zhang 70 2320 104 597 628 6 81 93 42 L. Cavalry Infantry 63 1800 119 405 469 5 40 55 30 L. Infantry Archery 62 1775 117 422 320 3 40 25 60 L. Archery Cavalry 63 2110 95 469 405 6 55 40 30 L. Cavalry Cavalry 61 2050 93 457 395 6 55 40 30 L. Cavalry Cavalry 64 2140 96 475 411 6 55 40 30 L. Cavalry Cavalry 61 2050 93 457 395 6 55 40 30 L. Cavalry Cavalry 61 2050 93 457 395 6 55 40 30 L. Cavalry Duels and Persuades: (none) Hints: 1. Attack the enemies on the bridge with water strategem. 2. Around enemy Supply Units, concentrate attacks to take out one enemy at a time before they can be healed. 3. Watch out for enemy reinforcements. Recover HP of your units accordingly. Your army is split into two groups. The west group is near a village in front of a narrow bridge, so occupy it immediately and block the bridge. The south group does not have access to a village before crossing the wide bridge, so they need one or two L.50 Marching Bands for SP recovery. Send any sorcerers you have to the southern bridge. Once the southern bridge is breached, you can cross it and send some mountain units towards the west bridge from behind so you can make a pincer attack on the enemy engaging the west group. The rest of the southern group should occupy the fortress just north of the bridge and treasury to hold off the nearby enemies. Once the western enemy group is defeated, move them northwest around the mountain. The mountain units can simply walk through the mountain region. The two cavalry units near the granary are easy to defeat as you have them outnumbered and the terrain advantage is yours. On turn #10, reinforcements lead by Cao Zhang will arrive. Have your west group attack the west gate of the enemy camp and the south group should attack the south gate. The enemies will also be forced to split into two groups. Finish off all of Cao Zhang's reinforcements before defeating Cao Hong. Battle #39 Battle of Yangpingguan (Youheikan no tatakai) Victory condition: Defeat Cao Cao Turn limit: 45 xxxxxxxxxxxxxxxxxs xx fffffff xxxxxxxxxxxxxxxxxxxxxxxxxxx ffffff xxoxxxxxxxxxxxxxxxxxxsxxx fffff xxxxxxxxxxxxxs x fff xxxxxxxxxxxxsxxx ff xxxxxxxxxxsxxx ff x sxxxxxxxxxsx ff f x sxxxxxxxxxxx ffff xxx Q ssxxxxxxx x ffff xxxxx sxxxxxx xx fffff xxxxxx ssssT xxx D fffffff xxxxxx s xxxx fffffff xxxxxx x fffffffff xxxxxxx ffffffffff xxxxxxxxxD x fffffffff xxxxxxxxx xx ffffffffffff x: cannot enter f: forest s: rough o: city gate Q: fortress D: village T: treasury Treasures: T(11,15): Bajutsu shinansho (class change to S. Cavalry) Bonus: 1300 Gold Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Cao Cao 75 2470 111 606 700 6 75 98 100 L. Cavalry [Iten no ken, Goshi no heihousho, Gyokuji] Xu Huang 72 2380 107 664 584 6 91 83 49 L. Cavalry Xu Zhu 71 2350 106 700 640 6 97 94 25 L. Cavalry Zhang He 72 2380 107 660 613 6 90 88 62 L. Cavalry Xiahou Dun 72 2380 107 694 608 6 95 87 60 L. Cavalry Cao Hong 71 2000 132 538 575 5 74 74 47 L. Infantry Cao Zhang 71 2350 106 604 635 6 81 93 42 L. Cavalry Yang Xiu 70 1580 168 286 298 3 29 28 91 Supply Unit [Moutoku shinsho] Pang De 70 2320 104 668 561 6 94 81 65 L. Cavalry Sima Yi 70 1875 188 348 523 4 48 95 106 Sorcerer [Sonshi no heihousho, Hasha no ken] Archery 62 1775 117 422 320 3 40 25 60 L. Archery Archery 62 1775 117 422 320 3 40 25 60 L. Archery Archery 65 1850 122 438 333 3 40 25 60 L. Archery Archery 65 1850 122 438 333 3 40 25 60 L. Archery Archery 64 1825 120 433 328 3 40 25 60 L. Archery Archery 64 1825 120 433 328 3 40 25 60 L. Archery Archery 64 1825 120 433 328 3 40 25 60 L. Archery Cavalry 64 2140 96 475 411 6 55 40 30 L. Cavalry Infantry 62 1775 117 400 163 5 40 55 30 L. Infantry Infantry 62 1775 117 400 163 5 40 55 30 L. Infantry Infantry 64 1825 120 411 475 5 40 55 30 L. Infantry Infantry 64 1825 120 411 475 5 40 55 30 L. Infantry Infantry 64 1825 120 411 475 5 40 55 30 L. Infantry Cavalry 64 2140 96 475 411 6 55 40 30 L. Cavalry Martial Arts 62 1570 134 433 400 5 60 40 40 Martial Artist Cavalry 63 2110 95 469 405 6 55 40 30 L. Cavalry Archery 62 1775 117 422 320 3 40 25 60 L. Archery Supply Unit 61 1400 148 260 271 3 30 30 70 Supply Unit Duels and Persuades: Ma Chao vs. Pang De Hints: 1. Command Ma Chao to attack Pang De. 2. The treasury holds an item that allows class change into S. Cavalry 3. Watch out for Sima Yi's strategem. You really should have a L.65 Sorcerer by now. If not, deploy Zhuge Liang and Pang Tong (if you have him) and let them deal the final blow on enemies to raise their levels. Sima Yi is at L. 70 and has learn Start moving across the forest towards the first village, but do not move beyond the column 4 penels east of the village: 1ff 2ff 3ff D f4ff ff5ff ffff6ff A unit should be on this column and directly east of the nearest enemy infantry unit. This will lure it over so you can take it out early. On the next non-rainy day, move in with a high Intel L.60 Martial Artist and cast "Sekiryu" on the three units north of Pang De. Follow this lead attack up with your units that can cast "Kaiki" so you can make multiple casts of "Sekiryu" to weaken or finish them off. As for Pang De, you can command Ma Chao to duel him and get a free level up. But Ma Chao will not kill Pang De, so you still have to defeat him. On the next turn eliminate as many enemy units crossing the bridge as you can. You need to move a unit just northeast or southeast of the bridge to stop the flow of enemies and give you some time to defeat enemies that have already crossed the bridge and allow you to set up the Bridge formation: sT xx xxx x1 x2 xx Once you arrange your units in the bridge formation, you can safely take out the remaining enemies in this first wave of attack. Yang Xiu won't come over as easily though, so go ahead and cross the bridge once the damage dealing enemies are taken out. Send a unit to raid the treasury just to the north as well. Move into the southwest village and heal your units. As long as you don't move any further northwest than the safety zone limit shown in the next minimap, you won't provoke Cao Cao into commanding his army to charge into yours. Meanwhile lure out Xu Huang's group just to the north and eliminate them. For the next part you will need your "Kaiki" units to be around 100 SP and your sorcerers to be at full SP, so give them Chokumeisho and move them into the village. Also command your Marching Band to cast "Fuuki" on them to recover SP. You have 45 turns, so take your time. sxxxx Q s1xxx 2xxx x 3sss x 4 s x5678 xx xxxxD Now you have to watch carefully for the range for Sima Yi's movement and "Rakurai". He has a movement range of 4 and the targeting range of "Rakurai" is within 2 panels vertical and 2 panels horizontal in any direction from the caster. This effectively makes the targeting range of the strategem 8 panels away from Sima Yi (6 if you're standing directly north/south/east/west of him): Soooooo ooooooo ooooooo oooooo ooooo oooo ooo The maximum movement range for units is 6 and attack range is 1 (L. Archery units has movement range of 3 and attack range of 4 on diagonals), so for L. Cavalry units and L. Archery units the only way to span this distance within a single turn is to either equip a movement increasing weapon and a "Shunme" or equip a rare horse. This is, of course, assuming that there are no other enemy units in the way, which is an unlikely scenario. It is more likely that Sima Yi will cast "Rakurai" turn after turn hiding behind other units. The other method is to equip your own L.65 Sorcerers with "Shunme" and move in with their own "Rakurai". Sima Yi has high Intel so your own "Rakurai" won't do too much damage against him. You will need your Beast Trainers and Supply Units to cast "Kaiki" on them so your sorcerers can cast "Rakurai" repeatedly to clear out the blocking units, allowing your direct attack units to reach Sima Yi and attack him. Once Sima Yi is out of the picture, Cao Cao isn't left with many troops, so take him out with your combined attacks. After the battle, Cao Cao returns to Chang'an. Liu Bei enters Hanzhong. Hanzhong Talk to Zhuge Liang and he will suggest that Liu Bei assume the title of "King of Hanzhong" to fight against Cao Cao, who has assumed the title "King of Wei". Talk to Zhuge Liang once more. You really have no choice but to accept the title, otherwise the event won't continue. ===================================================================== 3-5: Birth of Shu Han ===================================================================== After the event, you will fight the next battle with designated officers not according to your choice. ##################################################################### WARNING! WARNING! WARNING! WARNING! WARNING! WARINING! WARNING! In the next battle, Guan Yu's survival will critically affect three factors in the game: 1. Reunion with Guan Yu. If you fail to save Guan Yu and he is executed as a result, obviously he is gone for good (as well as his cohorts and any items in their inventory). 2. Assassination of Zhang Fei. If you fail to save Guan Yu and decide to turn down Zhuge Jin's proposal for an alliance, Zhang Fei will be assassinated right after Guan Yu's death and you will also lose him as a result. 3. Ending change. The endings you can get are partially determined by whether Pang Tong, Guan Yu, and Zhang Fei survive. ################################################################3#### Battle #40 Battle of Mai (Baku no tatakai) Victory conditions: 1. Defeat all enemies 2. Guan Yu arrives at the western fortress Turn limit: 50 ffffffffffffffmmmmmmmmmmmff xxxx f ffffffffffffmmmmmmmfffff xxx fffffffmmmmmmffffff xxx Q ffffmmmmfffffff xxx ffffmmffffff xxx fff ffffffffff ffffff ffffffffff fffff fffffffff ffff T fffffffff fff fff fffffff ffffff fff ffffffff ffffffff fff ffffffff fffffffffff fff ffffffff D ffffffffffff fff fffffff fffffffmmmmff ffff ffff T fffffmmmmmmmmf ffff fffffmmmmmmmmm fffff D fffffmmmmmmmmmm fffff T ffffmmmmmmmmmmm x fff fffffmmmmmmmmmmm xxxx ffffffffffffffffmmmmmmmmmmm x: cannot enter f: forest m: mountain Q: fortress D: village T: treasury Treasures: T(9,8): Kome (HP large recovery) T(15,17): Kanpouyaku (HP medium recovery for multiple units) T(18,10): Daigouka no sho (Medium fire vs. multiple units) Bonus: Free mode (GBA exclusive) Units: Designated Lv maxHP maxSP Attack Defense Move Power Lead Intel Guan Yu (stats increased by 15 levels since he left) Guan Ping (stats increased by 14 levels since he left) Zhou Cang (stats increased by 14 levels since he left) Liao Hua 52 1525 101 436 377 5 78 41 60 L. Infantry Wang Fu 52 1525 101 368 449 5 52 74 73 L. Infantry Zhao Lei 52 1525 101 406 321 3 60 51 70 L. Archery Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Lu Meng 70 1975 130 575 597 5 84 80 98 L. Infantry [Sonshi no heihousho, Eiketsu no ken] Jiang Qin 66 1875 124 485 505 5 67 62 64 L. Infantry Zhou Tai 66 2200 99 601 526 6 87 78 60 L. Cavalry [Sonshi no heihousho, Eiketsu no ken] Han Dang 65 1850 122 461 490 5 60 59 42 L. Infantry Pan Zhang 65 1850 122 506 531 5 75 72 46 L. Infantry [Sonshi no heihousho, Eiketsu no ken] Lu Xun 65 1750 177 427 438 4 80 85 102 Sorcerer [Sonshi no heihousho, Eiketsu no ken] Zhu Ran 65 1850 122 488 522 5 70 70 62 L. Infantry Reinforcements Cao Ren 70 1975 130 561 592 5 80 79 62 L. Infantry Man Chong 66 1875 124 398 437 5 27 30 68 L. Infantry Lu Jian 65 1850 122 461 373 3 51 47 40 L. Archery Xu Shang 65 1850 122 555 450 3 82 75 30 L. Archery Xu Huang 66 2200 99 619 544 6 91 83 49 L. Cavalry Infantry 62 1775 117 400 463 5 40 55 30 L. Infantry Archery 63 1800 119 427 324 3 40 25 60 L. Archery Cavalry 63 2110 95 469 405 6 55 40 30 L. Cavalry Cavalry 62 2080 94 463 400 6 55 40 30 L. Cavalry Duels and Persuades: (none) Hints: 1. "Sekitoba" would be a valuable equipment for Guan Yu. 2. Watch out for enemy reinforcements. 3. Lu Xun's strategem "Rakurai" is an extremely powerful attack. Don't let Guan Yu go near him. The extra levels of Guan Yu, Guan Ping, and Zhou Cang seems to be a GBA exclusive. The Super Famicom original doesn't have this. Also, in the original, the second Victory condition only appears on turn #2 when the Wei army arrive. also, I hope you didn't leave "Sekitoba" on Guan Yu as the hint suggested. The extra movement serves no purpose on Guan Yu and you have other units that need it more during your conquest of Yizhou. Did you class change Guan Yu to Tribe like I told you? If so, it's not that difficult to escape. But if he is still in a cavalry class, you might be in trouble. During any part if Guan Yu is confused, immediately have Guan Ping or Zhou Cang use a "Ki no hikari" on Guan Yu. But if you have class changed Guan Yu, with proper positioning enemies shouldn't even be able to get close to him to cast "Kyogen" on him. Start off by moving Wang Fu into the forest north. Everyone else should go southwest with Guan Yu. Use "Kyogen" whenever you see enemies instead of fight. Of course, chances are that you cannot confuse them both. In that case leave Zhao Lei behind northeast to the village so the Wu officers go after him instead of Guan Yu. If you can lure one officer away from the village and have Zhao Lei occupy that himself, he will buy Guan Yu a turn or two from Wei army. On turn #2, the Wei army arrives from the east side. So move Guan Yu's group southwest. Meanwhile Wang Fu should move near the north mountains and within range for Lu Xun's "Rakurai". This way Lu Xun will be lured into moving east. Wang Fu should survive the first cast though. On turn #3, move Wang Fu directly east to lure Lu Xun even further east. He will not survive this turn between Lu Xun's "Rakurai" and the attacks from Wei army. But he served his purpose of luring Lu Xun away from the main path. Your other units should continue west through the south part of the northern forest to shake off Zhou Tai. However, if Guan Yu is still a cavalry unit, you will have to move a unit within Zhou Tai's range and lure him directly east while Guan Yu slips by the south side of the path. Now Guan Yu needs to go north. Cao Ren and Man Chong should be almost through the northern forest, so send your surviving infantry and Zhou Cang up north to block them while Guan Ping should remain in the southwest village to buy Guan Yu some time from the pursuing Wei army. If you are too slow, the Wei army can move through the northern forest and block the road ahead of you. If that happens you will not be able to get past them, so use "Mizu no chikara" to move by enemies standing in the middle of the path. But if Guan Yu is in the Tribe class, not only does the higher HP, but the high movement allows him to take shortcuts and save time. The battle ends when either Guan Yu reaches the western fortress, or when his HP drops to 0. Chengdu --------------------------------------------------------------------- GBA version Exclusive Free Mode: Battle of Chengdu (Seito no tatakai) 16 turns: 800 Gold 13 turns: 1000 Gold 10 turns: 2000 Gold 8 turns: Seinousho (Class change to Supply Unit) Another Free Mode challenge with ridiculously high turn requirements. This one is also easy to take down all the prizes in one attempt. Equip both Zhuge Liang and Pang Tong rare horses and movement increasing weapon beforehand. Equip all your "Kaiki" units with movement increasing weapons and "Shunme" as well. On the first turn move the two Sorcerers west and cast "Rakurai" to eliminate the small group in the forest nearby. Then have the two Beast Trainers each cast "Kaiki" on a sorcerer. They can now move west again so continue move west and cast "Rakurai" to eliminate the enemy group behind the northwest fence. The second turn move the sorcerers towards Liu Zhang. Then have the two Beast Trainers move alternately and cast "Kaiki" on each other until one of them can reach a sorcerer to cast "Kaiki" on him and allow him to move again. This battle should take you 2-3 turns at most. P.S. All of Liu Zhang's officers are replaced with generic units, so there is no persuasion aside from Liu Zhang himself. Battle of Dingjunshan (Teigunsan no tatakai) 16 turns: 1000 Gold 13 turns: 1500 Gold 10 turns: 3000 Gold 8 turns: Soujutsu shinansho (class change to Beast Trainer) Remember the method of assassinating Xiahou Yuan within 5 turns by using Huang Zhong to duel him? It worked back then and still works now. P.S. The treasury holding "Seinousho" has been replaced by 900 Gold. Battle of Yangpingguan (Youheikan no tatakai) 17 turns: 1000 Gold 14 turns: 1500 Gold 11 turns: 3000 Gold 10 turns: Engunhoukou (Regenerate HP naturally) Bring both sorcerers, all your "Kaiki" units as well as your two Marching Band units. Start moving your units into the forest just west, but cross the safety limit immediately with Zhuge Liang and Pang Tong and use "Rakurai" to eliminate all enemies east of the bridge at once by turn #2. This will also lure some enemies from the west bank. On turn #3 gather your units around the west bank and wait for the units on the bridge to come across so you can take them out. On turn #4, there isn't a lot of enemies on the west bank so move the sorcerers across the bridge and attack them with "Rakurai", then move the "Kaiki" units in range and give them another turn so they can take the southwest village. On turn #5, eliminate all enemies below Xu Huang's group and let the "Kaiki" units cross the bridge. You will need to use Marching Band units to cast "Fuuki" on them to recover their Sp. On turn #6 send your sorcerers up north beyond the fortress and aim as deep as possible, preferably on the Supply Unit to damage both Cao Cao and Sima Yi. Follow up with your Beast Trainers and cast "Kaiki" at the sorcerer with higher Intel. If that is not enough follow up with your Supply Units. Cao Cao should be defeated in 3 or 4 casts. The trick is to finish off Cao Cao before he orders his troops to charge at your sorcerers. P.S. The treasury has been replaced with 900 Gold. Battle of Yiling (Iryou no tatakai) 17 turns: 1000 Gold 14 turns: 1500 Gold 11 turns: 3000 gold 9 turns: Gungakufu (class change to Marching Band) You're going to need both sorcerers with rare horses and movement increasing weapons equipped. Equip movement increasing weapons and "Shunme" on as many units with "Kaiki" as you have. Deploy them in the following order: Northern group: Southern group: 1. Pang Tong (Sorcerer) 3. Zhuge Liang (Sorcerer) 2. Mi Zhu (Marching Band) 4. Ma Su (Marching Band) 5. Sun Qian (Supply Unit) 8. Ma Liang (Supply Unit) 6. Huo Jun (Beast Trainer) 9. Li Ming (Beast Trainer) 7. (anyone) 14. Ma Chao (Beast Trainer) 10. (anyone) 11. (anyone) 12. (anyone) 13. (anyone) If you didn't class change Ma Chao to Beast Trainer, don't sweat it. Deploy another Beast Trainer instead and include a unit with high attack and 8 directional attack as (anyone). The purpose of Ma Chao as Beast Trainer is to act as the assassin. In the first turn, arrange both groups into the Resist formation so you can heal them with Liu Bei's "Daitoku" and Ma Liang's "Daikyusai" to recover HP. In the second turn, start marching east with both groups. Enemies will engage your army in packs so taken them out with multiple castings of Zhuge Liang and Pang Tong's "Rakurai" with the help of your "Kaiki" units. Your Marching Band units should use "Fuuki" to recover the sorcerers' SP. This will cause the Marching Band to be in critical HP, so be sure to reserve Liu Bei and Ma Liang to heal them back up. By the third turn, most charging enemies have already reached your party so you should eliminate them as you go. Once you reach the central bridge (the first one not to be blocked by fire), move Pang Tong, Mi Zhu, Sun Qian, and Huo Jun southwards across the bridge to join the southern group. If you do not have Ma Chao as a Beast Trainer in the southern group, you will also need to move your alternate assassin south of the bridge. The rest of the northern group should continue moving east. Your main attack group is the southern group, the northern group will act as a decoy. On the fifth turn Lu Xun will order the rest of his army to charge at you. Your northern group should be within range of the enemy units north of Lu Xun, but not close enough to enter Lu Xun's targeting range for "Rakurai". Your southern group should use multiple "Rakurai" to eliminate enemies west of Lu Xun. It is essential to leave one weak unit alive within range for Lu Xun's "Kyuusai" though. As this will prompt Lu Xun to move closer to you and cast "Kyuusai" to heal this unit instead of casting "Rakurai" on your southern group. But even if he casts "Rakurai", you should be able to take the hit if you put Pang Tong and Zhuge Liang at the front. Once Lu Xun takes the bait and there's a clear path for Ma Chao (or your alternate assassin) to move next to him, have one of the sorcerers cast "Moroha" on your assassin unit. Move your assassin next to Lu Xun, preferably diagonal from him, and attack. Your other "Kaiki" units should help out and give him multiple attacks to take Lu Xun out within a single turn. If you failed to save Pang Tong, you will have to wait until you get more Sorcerers. Zhuge Liang alone isn't enough. --------------------------------------------------------------------- After the event, talk to the military officer. Zhuge Jin will show up. Before you continue, you should replenish any items that may have been used up in the previous series of battles, as the shops in Chengdu and Fu are once again accessible. After finishing your purchases, talk to Zhuge Jin and you will have two diplomatic options: Ally with Wu Do not ally with Wu If you make the first choice, you receive "Sonshi no heihousho" and skip ahead to the next chapter. If you do not accept the alliance, the next series of battles must be fought without Zhuge Liang, Zhao Yun, or Ma Chao. Sonshi no heihousho (Intel +7) The next two battles are optional and can be skipped by agreeing to an alliance with Wu. It is up to you when and where to make the alliance. However, if you do not make the alliance right away, you can opt to see the "Baidicheng Ending". This walkthrough will continue as if you agreed on the alliance right away and receive the "Sonshi no heihousho", which is the best War Manual in the game. However, the two optional battles against Wu will also be covered. Battle #41 Battle of Xiling (Seiryou no tatakai) Victory condition: Defeat Sun Huan (incorrect. Should be "Defeat all enemies") Turn limit: 40 sssxxxxxssssxxxxs xx xxxxxx sxxxxxsssssxxss xxx xxxxxx xxxxxsssssxxxss D xxxxxx xxsssssssssssss xxx sxxxxx xssssssssssss xxx ssxxxx xssssssxsssss xx xxx ssxxx ssssssxxxsss xxxxxxxx sssxx sssssxxxs xxxxxxxxxxx x ssxx sssxxxss xxxxxx x x ssss sxxxxxss xxx xxx sss xxxxss xxx xx s xxss xx D ff xxxxx x s xxx fffffff xxxxx xxxx ffffffffff xxxx f xxxx fffffffffffff xxxxx f xxx ffffffffffff xxxxx xxxx fff fffff xxxxxx xxxxx ffffff fff xxxxxx xx fffffff xxxxxx xx ffffffffff xxxxxx x: cannot enter f: forest s: rough D: village Treasures: (none) Bonus: 1500 Gold Units: Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel Liu Shan 59 1700 112 356 383 5 22 18 20 L. Infantry Guan Xing 56 1900 86 532 490 6 88 85 70 L. Cavalry Zhang Bao 56 1900 86 552 478 6 92 83 37 L. Cavalry Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Sun Huan 72 2025 133 515 567 5 65 70 72 L. Infantry Zhu Ran 68 1925 127 506 541 5 70 70 62 L. Infantry Li Yi 67 1900 125 560 405 3 79 57 63 L. Archery Xie Jin 67 1900 125 518 456 3 69 74 63 L. Archery Lu Ji 67 1900 125 431 345 3 32 27 68 L. Archery Yan Jun 68 1925 127 403 438 5 25 24 71 L. Infantry Pan Zhang 67 1900 125 518 544 5 75 72 46 L. Infantry [Sonshi no heihousho, Eiketsu no ken] Infantry 63 1800 119 405 469 5 40 55 30 L. Infantry Archery 63 1800 119 427 324 3 40 25 60 L. Archery Cavalry 63 2110 95 469 405 6 55 40 30 L. Cavalry Cavalry 63 2110 95 469 405 6 55 40 30 L. Cavalry Cavalry 63 2110 95 469 405 6 55 40 30 L. Cavalry Cavalry 62 2080 94 463 400 6 55 40 30 L. Cavalry Cavalry 62 2080 94 463 400 6 55 40 30 L. Cavalry Bandit 63 1640 105 399 421 4 43 43 43 L. Bandit Bandit 62 1620 104 394 416 4 43 43 43 L. Bandit Martial Arts 63 1590 136 438 405 5 60 40 40 Martial Artist Trainer 64 2090 146 555 317 4 75 25 40 Beast Trainer Cavalry 62 2080 94 463 400 6 55 40 30 L. Cavalry Supply Unit 61 1400 148 260 271 3 30 30 70 Supply Unit Duels and Persuades: Guan Xing vs. Li Yi Zhang Bao vs. Xie Jin Hints: 1. Leave Xie Jin to Zhang Bao 2. Leave Li Yi to Guan Xing 3. Liu Shan can support other units with "Kobu" and "Enjo" At the beginning of the battle, Liu Shan, Guan Xing, and Zhang Bao arrive and participate in this battle. Start moving our army to the east. Use "Kaiki" to give Guan Xing more chances to move. This way he can clear the rough savanna terrain quickly and be the first to cross the bridge and duel Li Yi. Li Yi's group merely forms a cross formation instead of occupying the village, so go ahead and take the village for yourself and eliminate what's left of Li Yi's group. Since the rest of the enemies won't come after you actively, you can heal your army before continue south. They will not bother you while you cross the second bridge either. Once you cross the bridge south, you can either go through the forest to take out Sun Huan, or you can follow the path to take out the other enemy groups first. If you want Zhang Bao to duel Xie Jin, you can lure him out with a unit in the forest. Sun Huan is not in a fortress, so he, too, can be lured out. However, the Victory condition is incorrect. You must defeat all enemies to finish the battle. After the battle, you will enter Xiling. Xiling Once again, Zhuge Jin has come to ask for an alliance. If you choose to accept you will receive "Goshi no heihousho" and skip the next battle. If you do not accept, you will be facing one of the most difficult battles in the game. Goshi no heihousho (Intel +6) ##################################################################### WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! Before making the decision to challenge this difficult battle, keep in mind the consequences of choosing to fight this battle: 1. If you win, you will still have to ally with Wu, but without receiving any of the War Manuals. 2. If you lose, you will see the "Baidicheng Ending". The ending changes depending on whether you saved Guan Yu (and therefore Zhang Fei). 3. As in the last battle, you will not have Zhuge Liang, Zhao Yun, or Ma Chao to be deployed. 4. In the GBA version you can access the corresponding Free Mode battle already. ##################################################################### --------------------------------------------------------------------- Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel Liu Shan 59 1700 112 356 383 5 22 18 20 L. Infantry Guan Xing 56 1900 86 532 490 6 88 85 70 L. Cavalry Zhang Bao 56 1900 86 552 478 6 92 83 37 L. Cavalry The sons of the three blood brothers joins your army. Although their stats don't exactly match up with their parents, Guan Xing and Zhang Bao will be your secondary duelers. Of course, if their parents are still alive and kicking, you really don't need to deploy them. If you do decide to deploy Guan Xing and Zhang Bao in battle, keep in mind that they aren't in the caliber of their parents so don't overestimate their damage potential. As for Liu Shan, it serve to explain why the Baidicheng ending is the way it is. Aside from testing purposes, Liu Shan is only there for the purpose of challenge. --------------------------------------------------------------------- Item Shop Mame 100 HP small recovery Mugi 250 HP medium recovery Kome 600 HP large recovery Kizugusuri 500 HP small recovery for multiple units Kanpouyaku 1000 HP medium recovery for multiple units Kyuumeiyaku 2000 HP large recovery for multiple units Youjutsu no kusuri 1000 SP small recovery Shoukokuryu no sho 600 (strong water) vs. one unit Shouseiryu no sho 600 (strong earth) vs. one unit Battle #42 Battle of Yiling (Iryou no tatakai) Victory condition: Defeat Lu Xun Turn limit: 50 xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxss xxxxxxxxxxxxxxxxxxxxxxxxxxxxxsxxxsss sxxxxxxxxxxxxxxxxsssss ssss sssss xxxxxxxxxxxxxxxxxs s xxxxxxxxxxss xxxxxxxxxss xxx ssssssss x xxxxxx xx ss x xxx xxxx xxxxx xxxxx D xx xxxxxx xxxxxx xxx xxxx xxxxxxxxx xxx xxxxxxxx x xxx x xx xxxx xx x xxx x D xxx xxxxx xxxx xxx xxxxxx xx xxxx xxxxxxxxxxxx xxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx x: cannot enter f: forest s: rough D: village Treasures: (none) Bonus: 1500 Gold Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Lu Xun 74 1975 197 475 487 4 80 85 102 Sorcerer [Sonshi no heihousho, Eiketsu no ken] Han Dang 70 1975 130 489 520 5 60 59 42 L. Infantry Zhou Tai 71 2350 106 638 558 6 87 78 60 L. Cavalry [Sonshi no heihousho, Eiketsu no ken] Gan Ning 71 2300 160 681 509 4 91 84 54 Beast Trainer Ling Tong 71 2350 106 604 529 6 81 71 65 L. Cavalry Xu Sheng 71 2000 132 534 526 5 72 59 70 L. Infantry Ding Feng 70 1975 130 537 554 5 75 70 65 L. Infantry Pan Zhang 70 1975 130 537 563 5 75 72 46 L. Infantry [Sonshi no heihousho, Eiketsu no ken] Ma Zhong 69 1950 128 474 505 5 58 56 54 L. Infantry Zhu Ran 70 1975 130 518 554 5 70 70 62 L. Infantry Gu Yong 69 1950 128 399 429 5 18 17 72 L. Infantry Yu Fan 69 1950 128 436 453 5 40 32 78 L. Infantry Bu Zhi 69 1950 128 432 340 3 25 20 65 L. Archery Xue Zong 69 1950 128 450 358 3 35 31 62 L. Archery Archery 63 1800 119 427 324 3 40 25 60 L. Archery Archery 63 1800 119 427 324 3 40 25 60 L. Archery Archery 62 1775 117 422 320 3 40 25 60 L. Archery Cavalry 64 2140 96 475 411 6 55 40 30 L. Cavalry Cavalry 64 2140 96 475 411 6 55 40 30 L. Cavalry Cavalry 64 2140 96 475 411 6 55 40 30 L. Cavalry Bandit 63 1640 105 399 421 4 43 43 43 L. Bandit Bandit 63 1640 105 399 421 4 43 43 43 L. Bandit Tribe 62 2230 99 318 524 5 30 70 40 Tribe Tribe 63 2260 100 322 531 5 30 70 40 Tribe Cavalry 63 2110 95 469 405 6 55 40 30 L. Cavalry Cavalry 63 2110 95 469 405 6 55 40 30 L. Cavalry Cavalry 63 2110 95 469 405 6 55 40 30 L. Cavalry Cavalry 62 2080 94 463 400 6 55 40 30 L. Cavalry Cavalry 62 2080 94 463 400 6 55 40 30 L. Cavalry Cavalry 62 2080 94 463 400 6 55 40 30 L. Cavalry Duels and Persuades: Shamoke vs. Zhou Tai Hints: 1. The fire strategem reduced the number of soldiers (HP of units), so concentrate on healing. 2. If Shamoke is deployed, command him to approach Zhou Tai. 3. Pang Tong should cast "Rakurai" on bunched up enemy units. You will need ample preparations before entering this battle. Aside from Liu Bei, whose participation is mandatory, you will be able to deploy 14 other units into battle. The first thing is that the order you choose your units matters a lot in this battle. Once the battle starts your army will be divided into two groups. The northern group consists of 10 units (including Liu Bei), while the southern group consists of the other 5. You will need to make sure that the 5 units in the southern group can fight as a team. The units in the southern group aren't chosen at random. Among the 14 units that you deploy, the third, fourth, eighth, ninth, and the last unit will be in the southern group (that's 3, 4, 8, 9, 14). Liu Bei and the rest will be in the northern group. If you have Pang Tong, deploy him in the southern group along with your beast trainers and supply units that wields "Kaiki", but be sure to include one Marching Band in each group as the SP battery of the group. If you don't have Pang Tong, your "Kaiki" units should be in the northern group instead. Your southern group will be overwhelmed in a few turns so there's no reason to leave valuable units to waste. The northern group is straightforward as you should arrange them in the Resist formation so Liu Bei can cast "Daitoku" (or "Aitoku" if he has not reached L.75 yet). If you cast "Shouhakuryu" on Liu Bei first, he can gain some easy levels for this one cast. Likewise the southern group can be fully healed with a single "Daikyusai" from the supply unit. If you have Pang Tong: Arrange the northern group as follows: xxxxxxxxxx 85xxxxx 941xxxxx A62 xx73 xxxxx xxxx xxxxxx x 1-3 are direct attack units, 4 is a diagonal attack unit, 5-A are archery units and support units. This is quite similar to a Bridge formation. You are going to use the fires the Lu Xun set on you against his own troops. There is no village around so the Marching Band has to take over the job of SP recovery. The southern group should be in the Resist formation: xxx xxx x xx2 x 3MP x 1 xx xx xxxxxxx P is Pang Tong, M is the Marching Band unit. 1-2 are Beast Trainers, 3 is the Supply Unit. In the first few turns, the southern group will be under heavy attack. Although Pang Tong is at the point, the Beast Trainers actually draw enemy attention more because they have lower defense. So have Pang Tong cast "Rakurai", the Beast Trainers cast "Kaiki" on Pang Tong so he can finish all approaching enemies. The Marching Band should then cast "Fuuki" to replenish Pang Tong's SP. Finally the Supply Unit casts "Daihokyu" to recover the HP of all units. Inbetween waves of attacks, the Marching Band unit should also recover the SP of other units besides Pang Tong. On turn #5, Lu Xun will order his army to charge at you. Lu Xun will start moving west and go north on the middle bridge before engaging Liu Bei's group. Both groups need to quickly finish up all remaining enemies while Liu Bei should send a unit with high HP, Intel, and Strategem Defense (preferably with "Engunhoukou" to block Lu Xun and force him to use up his SP. After each cast of "Rakurai", have the affected unit heal itself, and move back one space if Lu Xun is directly north or south of this unit. Try to force Lu Xun onto the peninsula just east of where the fire is so you can block him from moving at all. If this unit cannot recover fast enough, move another unit in to heal it and then move away next turn after getting hit once. Once Lu Xun has ran out of SP, just about any unit with respectable levels can take him out. If you don't have Pang Tong: Your biggest obstacle is that Lu Xun will start moving towards you on turn #5. You really don't have that many turns before he arrives. If there's a large group of enemies preventing you from reaching Lu Xun, he will stay behind other enemy units and cast "Rakurai" on your army turn after turn. The formation below minimizes the number of attacks your frontline units will sustain while maximizing the Archery attacks you can make, but even with this formation, if you didn't power level your army to the maximum level of 99, the HP of your tanks still won't stand up to that. xxxxxxxxxx xxxxx L Axxxxx AA1 xx AA2 xxxxx xxxx xxxxxx x Liu Bei will be using "Daitoku" turn after turn. In this case you might as well take advantage of the high Turn limit of the battle and take out one enemy at a time. Aside from 1 and 2 which need to be high HP, defense, and Intel, you will need a mostly Archery unit setup. If Lu Xun gets close enough to cast "Rakurai" on your army, focus all Archery shots at him to take him out. Guan Yu and Zhao Yun are out of the picture, so your next best shot would be the numerous officers Liu Bei persuaded in the Battles of Luo and Changdu. With Intel of 70 or so expect 800-900 damage from "Rakurai". But if your frontline units have 2500-3000 HP, survival shouldn't be a difficult task. After the battle, Lu Xun retreats back to Jiangling while an alliance with Wu is automatically negotiated. ===================================================================== 4-1: Reclaiming Jingzhou ===================================================================== Chengdu If you chose to ally with Wu immediately without going to war, then the first thing is that Guan Xing, Zhang Bao, and Liu Shan join your army. --------------------------------------------------------------------- Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel Liu Shan 59 1700 112 356 383 5 22 18 20 L. Infantry Guan Xing 56 1900 86 532 490 6 88 85 70 L. Cavalry Zhang Bao 56 1900 86 552 478 6 92 83 37 L. Cavalry The sons of the three blood brothers joins your army. Although their stats don't exactly match up with their parents, Guan Xing and Zhang Bao will be your secondary duelers. Of course, if their parents are still alive and kicking, you really don't need to deploy them. If you do decide to deploy Guan Xing and Zhang Bao in battle, keep in mind that they aren't in the caliber of their parents so don't overestimate their damage potential. As for Liu Shan, it serve to explain why the Baidicheng ending is the way it is. Aside from testing purposes, Liu Shan is only there for the purpose of challenge. --------------------------------------------------------------------- Now you must make another decision regarding the war against Wei. Talk to Zhuge Liang and he will advise you that there are two paths to Luoyang. One going through Xiangyang in Jingzhou and the other going through Chang'an in Guanzhong. The path through Xiangyang is a given in light of the alliance with Wu, but Liu Bei must decide whether a Commando Squad should be sent through Guanzhong. ##################################################################### SIDEQUEST! SIDEQUEST! SIDEQUEST! SIDEQUEST! SIDEQUEST! SIDEQUEST! Commando Squad A battalion of designated officers can be sent through Guanzhong. The battle here is a Consecutive Battle of Chengcang followed by Chang'an. The designated officers are as follows: Pang Tong (he is the leader of the squad if you saved him) Zhao Yun (if you don't have Pang Tong, he will be the leader) Ma Chao Wei Yan Fa Zheng Yi Ji Liu Feng Mi Zhu Mi Fang Jian Yong Once you agree to send the squad, these officers will depart immediately so you must make any purchases for them before making the decision. It is understandable that some of these officers may not have seen battle for the longest time and their levels are low as a result, but do not let that discourage you from this optional quest before considering the pros and cons. Pros: 1. You get the chance to recruit quite a large number of enemy officers with up-to-date levels along the way, so only about 4 or 5 members of the ten are needed to actively fight in the battle. Pang Tong, Ma Chao, Wei Yan, and Fa Zheng are most likely with high enough levels and the rest of your units can raid treasure, carry items or cast support strategem to provide support as well as leveling themselves up, so they are not useless. 2. The treasuries hold numerous rare items that will prove their worth on the final battles of the game. All of the enemy officers that can be persuaded will join you on the spot. So the Commando Squad can grow to a cosiderable size. Cons: 1. The officers in the Commando Squad will not be participating in the campaigns of your main army, which goes through battles of variable range of difficulties. You also have to divert some resources for their equipment and items. 2. You will have to wait for the Commando Squad to complete their mission before you get to use the class change item on the most suitable unit to be a Sorcerer. 3. If you didn't save Pang Tong. The battles involved become much more difficult. Notice that none of the units listed above are "Kaiki" units. In light of the fact that speed is the most important thing to have in those battles, if you can't class change a few of them into "Kaiki" units or give each of them multiple copies of "Mizu no chikara", it will be in your best interest not to send them at all. ##################################################################### It is up to you to decide on the participation of this optional campaign. The walkthrough will continue as if the Commando Squad is deployed. If you do decide to send out the squad, remember to transfer important items such as rare horses, HP/SP auto regenerating items, and war manuals to your main group, as your main group are the ones with difficult battles ahead. After the event, talk to Ma Liang and you will be in the city. Chances are that the Gold you won battles against Cao Cao have filled your war chest. Remember that you can only hold a maximum of 60,000 Gold (or 59,999 in the GBA version). The shops in Jiangling probably won't be much help, so definitely pick up some "Dokukyakusenpuuhou" for the extra Movement range and, if you are playing the SFC original, perhaps 15 copies of "Fuuki no sho" to take advantage of a glitch that can raise Liu Bei's level to 100 instead of the regular 99. Jiangling Go to the Meeting Place. Talk to Sun Quan then talk to Zhuge Liang. You will be given two options: Invite Sun Quan to attack. Do not invite Sun Quan to attack. If you choose to ask Sun Quan to attack He Fei, Zhang Liao's reinforcements will not appear in a later battle. But if you choose not to ask Sun Quan to attack, he will give you 2000 Gold as assistance. Either choice is fine. This walkthrough will continue as if Liu Bei did not ask Sun Quan to attack He Fei. Once Sun Quan leaves, the next campaign will be available. Talk to Zhuge Liang to move out. Weapon Shop: Kourensou 1650 Power +5 (Cavalry, M./L. Infantry) Daigeki 1350 Power +5, Lead -3 (Cavalry, M./L. Infantry) Tetsukyuu 1250 Power +5 (S. Archery) Shinto 1450 Power +5 (M. Archery) Soushouhou 1550 Power +5 (L. Archery) Geihen 1700 Power +6 (Beast Trainer) Jitsugetsukenkonken1850 Power +6 (Martial Artist) Shiboenouetsu 1880 Power +5, Lead +3 (Martial Artist) Kinko 1500 Intel +4 (Marching Band) Item Shop: Kanpouyaku 1000 HP medium recovery for multiple units Chousoujutsu ougi 450 L.20 S. Infantry class change Senshajutsu ougi 900 L.40 M. Infantry class change Rendojutsu gokui 500 L.20 S. Archery class change Hassekijutsu gokui 1000 L.40 M. Archery class change Juukihei no inju 600 L.20 S. Cavalry class change Shineitai no inju 1200 L.40 M. Cavalry class change Burai no kokoroe 350 L.20 S. Bandit class change Gikyou no kokoroe 700 L.40 M. Bandit class change Battle #43 Battle of Xiangyang (Jouyou no tatakai) Victory condition: Defeat Cao Ren Turn limit: 40 xxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxx xx xxx A Tx xx xx xx xxQ xx xx x x xx xx xxx xx xx xxxx xxxxxx xx Tx xxxx xxxxxxx xx xxx Q xxxxxxx xx x x xx xx xx xx x xx xxx xx xx x xx xxx xx xx xxxxxx xxxx xxxxxxx xxxxxx xxxx xxxxxxxx xxxxxxx xx xxxxxxxx xxxxxxx x xx xxxx xxxxx ffff xxxxxx fffffff xxxxxx fffffff xxxxx ffffffff x: cannot enter f: forest Q: fortress A: granary T: treasury Treasures: A(4,11): Kyuumeiyaku (HP large recovery for multiple units) T(4,17): Ki no hikari (Cures Confuse and Berserk) T(9,6): Seiryugeki (Power +6, Lead -3. Cavalry, M./L. Infantry) Bonus: 1500 Gold Free mode (GBA exclusive, Actually, I didn't get a new Free Mode battle, whether by beating Cao Ren normally or by having ??? duel him.) All surviving units gain 50 EXP (only if ??? duels Cao Ren) Units: Allies Lv maxHP maxSP Attack Defense Move Power Lead Intel Lu Xun 65 1750 177 427 438 4 80 85 102 Sorcerer [Sonshi no heihousho, Eiketsu no ken] Gan Ning 54 1790 126 548 410 4 91 84 54 Beast Trainer Ling Tong 54 1840 83 486 425 6 81 71 65 L. Cavalry Xu Sheng 53 1550 103 423 417 5 72 59 70 L. Infantry Ding Feng 52 1525 101 425 438 5 75 70 65 L. Infantry Reinforcements ??? 45 1570 72 494 482 6 98 100 80 L. Cavalry Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Cao Ren 75 2100 138 594 626 5 80 79 62 L. Infantry Mao Jie 72 2025 133 491 503 5 57 48 49 L. Infantry Infantry 68 1925 127 431 499 5 40 55 30 L. Infantry Infantry 68 1925 127 431 499 5 40 55 30 L. Infantry Infantry 67 1900 125 426 493 5 40 55 30 L. Infantry Infantry 67 1900 125 426 493 5 40 55 30 L. Infantry Infantry 68 1925 127 431 499 5 40 55 30 L. Infantry Infantry 67 1900 125 426 493 5 40 55 30 L. Infantry Cavalry 67 2230 100 493 426 6 55 40 30 L. Cavalry Cavalry 67 2230 100 493 426 6 55 40 30 L. Cavalry Archery 68 1925 127 455 345 3 40 25 60 L. Archery Archery 67 1900 125 449 341 3 40 25 60 L. Archery Archery 67 1900 125 449 341 3 40 25 60 L. Archery Archery 68 1925 127 455 345 3 40 25 60 L. Archery Infantry 67 1900 125 426 493 5 40 55 30 L. Infantry Infantry 68 1925 127 431 499 5 40 55 30 L. Infantry Infantry 68 1925 127 431 499 5 40 55 30 L. Infantry Archery 66 1875 124 444 337 3 40 25 60 L. Archery Archery 66 1875 124 444 337 3 40 25 60 L. Archery Archery 67 1900 125 449 341 3 40 25 60 L. Archery Archery 67 1900 125 449 341 3 40 25 60 L. Archery Reinforcements Man Chong 71 2000 132 422 464 5 27 30 68 L. Infantry Niu Jin 70 2320 104 602 527 6 82 73 35 L. Cavalry Cavalry 65 2170 98 481 416 6 55 40 30 L. Cavalry Cavalry 65 2170 98 481 416 6 55 40 30 L. Cavalry Cavalry 64 2140 96 475 411 6 55 40 30 L. Cavalry Cavalry 64 2140 96 475 411 6 55 40 30 L. Cavalry Cavalry 65 2170 98 481 416 6 55 40 30 L. Cavalry Infantry 67 1900 125 426 493 5 40 55 30 L. Infantry Infantry 68 1925 127 431 499 5 40 55 30 L. Infantry Infantry 68 1925 127 431 499 5 40 55 30 L. Infantry Archery 66 1875 124 444 337 3 40 25 60 L. Archery Archery 66 1875 124 444 337 3 40 25 60 L. Archery Archery 67 1900 125 449 341 3 40 25 60 L. Archery Archery 67 1900 125 449 341 3 40 25 60 L. Archery Duels and Persuades: ??? vs. Cao Ren Hints: 1. The strategem "Rakurai" of the sorcerer is effective against the group of enemies around the city gate. 2. Let the Wu army charge into the city first. 3. Watch out for enemy reinforcements. This map only has two fortresses for SP recovery and both are guarded heavily, so it is recommended to bring a Marching Band unit for SP recovery. Start moving all your units north towards the gate. The enemies around the gate can be easily defeated by commanding Zhuge Liang or Pang Tong (if he's around) to cast "Rakurai". Once you advance beyond the city gates, enemy reinforcements will appear. If you have fulfilled certain conditions, you will also get reinforcements as well. Do not let these units deter you from treasure hunting though. Rather, if you trigger this event early, Lu Xun will go attack them instead of charging at Cao Ren, giving you more time for looting. Instead of attacking the eastern fortress, circle around northwest path and raid the treasuries and granary as you go. Then attack the eastern fortress from the back to make a pincer attack with the Wu army. Cao Ren's guards will not move from their position even when you pass by them on your way south to make the pincer attack. Once you take the eastern fortress, there's very little left of Cao Ren's army, so go ahead and finish him off. Now that wasn't much of a challenge, was it? If you have fulfilled conditions for your ally reinforcement unit to show up, you could try finishing the battle the hard way. The goals are to win without losing any of your allies, while raiding all of the treasures and finishing off Cao Ren by having your reinforcement unit duel him. Deploy Zhuge Liang with a rare horse. You will also need a Marching Band and a fast unit equipped with the other rare horse (DO NOT send a cavalry unit) to raid the treasures. Bring two Beast Trainers and the rest should be Archery units. On turn #1, send Zhuge Liang supported by "Kaiki" units to eliminate all enemies near the gate with "Rakurai". Your Marching Band should then cast "Fuuki" to recover Zhuge Liang's SP. This leaves him weak, so move your Archery units in range to cast "Hokyu" and heal the Marching Band back to full. On turn #2, move Liu Bei north and cast "Gouka" to attack one of the enemy Archery units north of the houses near the city gate. This will trigger an event and the reinforcements arrive. Zhuge Liang should still be at the gate, so move him east to damage the first group of 3 enemy cavalry units. The damaged cavalry is meant for Lu Xun. After your units move, Lu Xun should take the bait and move west to cast "Rakurai" and finish them off. The next group of enemies will also move towards Zhuge Liang and Lu Xun. Watch out for Ling Tong's HP, as he is the first to enter the city and also the first to get pummeled. On turn #3 have Zhuge Liang cast "Rakurai" on as many enemy reinforcements as you can target, then move a Beast Trainer in range to cast "Kaiki" on him. Now move Zhuge Liang back into the city. Your marching band should recover his SP again and the two Archery units should once again heal the Marching Band to full. Meanwhile Liu Bei and the fast unit should start taking out the enemy Archery units to your northwest before the first treasury. Zhuge Liang should move north and eliminate the weakened Archery units with "Rakurai" with the help of a Beast Trainer. It may seem dangerous to leave Lu Xun by himself, but the Beast Master nearby should provide a lure for the enemies so that they go after him/her instead of Lu Xun. This way Lu Xun can finish the reinforcements by himself. On turn #4, while the Wu army is busy in and out the city gate, circle around from the northwest and move Liu Bei next to the first fortress and attack the Archery unit diagonal to him. This serves two purposes. Enemy Archery units will attack Liu Bei instead of any Wu officers, Zhuge Liang should move northwest to help raiding the treasures and provide cover for the fast unit. They must raid all 3 treasures and attack the east fortress (where Liu Bei is sieging) from the north. With any luck ??? will also circle from the north if he can't get a clear shot at Mao Jie. Try your hardest to impede the advance of Wu army towards Cao Ren and quickly dispatch Cao Ren's guards. Do this by checking which of the Wu unit can advance the most and cut down his movement by placing your own units there so they get into a traffic jam while ??? can advance by taking the northwest path. You want to give ??? a chance to duel Cao Ren. This will give your units 50 EXP bonus in addition to the Gold. Once the battle is over, you can enter Xiangyang. Xiangyang In the Meeting Place, talk to Zhuge Liang and he will advise two possible battles, Xinye or Nanmi. You need to choose one and leave the other to Lu Xun. Before making a final decision, you should take a look at the weapon and item selections of the shops though. It is up to you which battle to choose. The shop selection in Xiangyang has upgraded again. By now you probably have already outfitted your most valuable units with movement increasing weapons and "Shunme". If not then this would be a good time to do so. Weapon Shop: Houtofu 1650 Power +6, Lead -3 (Bandit, S. Inf, Tribe) Tetsukoukyo 1350 Power +4, Lead +2 (Bandit, S. Inf, Tribe) Seiryugeki 1750 Power +6, Lead -3 (Cavalry, M./L. Infantry) Senpuugohou 2500 Power +4, Movement +1 (L. Archery) Rougasui 2500 Power +4, Movement +1 (Martial Artist) Byakuusen 1200 Intel +3 (Sorcerer) Ryuba 2000 Lead +2, Movement +1 (Supply Unit) Shirogane no yoroi 1800 Lead +7 (All) Muteki shinhai 1000 Lead +6, Power -3 (All) Item Shop: Kyuumeiyaku 2000 HP large recovery for multiple units Youjutsu no kusuri 1000 SP small recovery Raochuu 500 Attack up, defense down Hi no maboroshi 100 Confuses one unit Ki no hikari 200 Cures Confuse and Berserk Mizu no chikara 1150 Unit used up the current turn gets another turn Shunme 1750 Horse. Movement +1 (all) There are most movement increasing weapons as well as "Shunme". If your Gold is burning a hole in your pocket, consider buying some "Mizu no chikara" as well. If you send Lu Xun to Nanmi, you will fight in the Battle of Xinye: Battle #44A Battle of Xinye (Shinya no tatakai) Victory conditions: 1. Defeat Yu Jin 2. Any of your own unit raids the granary Turn limit: 40 ffffffffffff xxx fffffff xxx ffff xxxx m xxxx mm x xxxxx mmm xxx x mmm xxxx mm xxxx D m xx m xx ff xxxxxxxxx m xxx ff xxxxxxxxx m xxx fff x x x m xx f x x x x Q xxx D xx Q x xxAx x x x xx xxxx xxxx x xxxx xxxx xx mmmm Txxmmmmmmmm x: cannot enter f: forest m: mountain Q: fortress D: village A: granary T: treasury Treasures: T(20,4): Senjutsu no kusuri (SP large recovery) Bonus: 1500 Gold All surviving units gain 50 EXP (exclusive to Victory condition #2) Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Yu Jin 75 2100 138 518 561 5 60 62 52 L. Infantry Infantry 65 1650 122 416 481 5 40 55 30 L. Infantry Cavalry 68 2260 102 499 431 6 55 40 30 L. Cavalry Cavalry 65 2170 98 481 416 6 55 40 30 L. Cavalry Cavalry 66 2200 99 487 421 6 55 40 30 L. Cavalry Infantry 71 2000 132 447 517 5 40 55 30 L. Infantry Infantry 71 2000 132 447 517 5 40 55 30 L. Infantry Archery 68 1025 127 455 345 3 40 25 60 L. Archery Archery 68 1025 127 455 345 3 40 25 60 L. Archery Archery 66 1875 124 444 337 3 40 25 60 L. Archery Archery 66 1875 124 444 337 3 40 25 60 L. Archery Cavalry 65 2170 98 481 416 6 55 40 30 L. Cavalry Cavalry 68 2260 102 499 431 6 55 40 30 L. Cavalry Cavalry 67 2230 100 493 426 6 55 40 30 L. Cavalry Trainer 65 2120 148 562 321 4 75 25 40 Beast Trainer Archery 64 1825 120 433 328 3 40 25 60 L. Archery Infantry 63 1800 119 405 469 5 40 55 30 L. Infantry Reinforcements Xu Zhu 75 2470 111 733 669 6 97 94 25 L. Cavalry Cavalry 68 2260 102 499 431 6 55 40 30 L. Cavalry Cavalry 65 2170 98 481 416 6 55 40 30 L. Cavalry Cavalry 65 2170 98 481 416 6 55 40 30 L. Cavalry Cavalry 66 2200 99 487 421 6 55 40 30 L. Cavalry Duels and Persuades: Zhang Fei vs. Yu Jin Hints: 1. Watch out for enemy reinforcements. 2. Raiding the granary will give you Gold and bonus EXP. 3. Leave Yu Jin to Zhang Fei. It's a bad idea to split your forces in this battle. Since the west bridge is guarded only by a single Cavalry unit, and it is closer to the treasury, take this path. The lone cavalry is easily lured out and eliminated. Occupy the fortress near the west bridge and lure out the enemies outside the west city gate. Move your entire army near the south city gate. On turn #8, Xu Zhu will arrive leading reinforcements. They will appear near the northeastern and southwestern corners of the map on the other side of the river, which is quite distant from where you are. So you can simply eliminate the enemy guarding the south city gate. Once you enter the city, you can either take out Yu Jin, or raid the granary, or hold Yu Jin hostage in the city and take out any reinforcement unit that attempts to enter the city. The units inside the city are quite docile and won't move an inch even if you enter the city. But they will attack if you walk into their attack range willingly. --------------------------------------------------------------------- If you send Lu Xun to Xinye, you will fight in the Battle of Nanmi: Battle #44B Battle of Nanmi (Nanshi no tatakai) Victory conditions: 1. Defeat Xu Huang 2. Occupy the two fortresses (removed after turn #9) Turn limit: 40 ffffff T xx ffffmmmmm x ff xxx ff mmm xxx xx xxxT xxx xx xxx x D xxx ff D xxx ffffff xx T fmmfffff xx mmmmmfff xxx mmmmmfff xxx x mmmmmfff xx xxx x mmmmmffff xx x xx mmmm fff xxx xxxx mm f Q xxxxxxx xxxxx xx xxxxxxxx ff xx Q xxx ffff ff xxx fffffffffff xxx x: cannot enter f: forest m: mountain Q: fortress D: village T: treasury Treasures: T(1,11): Fuuki no sho (Spend own HP in exchange for SP recovery) T(4,4): Mizu no chikara (Unit used up the current turn gets another turn) T(8,20): 2000 Gold Bonus: 1500 Gold All surviving units gain 50 EXP (exclusive to Victory condition #2) Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Xu Huang 76 2500 112 695 610 6 91 83 49 L. Cavalry Xiahou Shang 73 2050 135 561 469 3 70 68 60 L. Archery Archery 69 1950 128 460 349 3 40 25 60 L. Archery Infantry 67 1900 125 426 493 5 40 55 30 L. Infantry Infantry 67 1900 125 426 493 5 40 55 30 L. Infantry Infantry 67 1900 125 426 493 5 40 55 30 L. Infantry Cavalry 65 2170 98 481 416 6 55 40 30 L. Cavalry Cavalry 65 2170 98 481 416 6 55 40 30 L. Cavalry Cavalry 69 2290 103 505 436 6 55 40 30 L. Cavalry Cavalry 65 2170 98 481 416 6 55 40 30 L. Cavalry Cavalry 69 2290 103 505 436 6 55 40 30 L. Cavalry Archery 69 1950 128 460 349 3 40 25 60 L. Archery Archery 66 1875 124 444 337 3 40 25 60 L. Archery Archery 66 1875 124 444 337 3 40 25 60 L. Archery Bandit 68 1740 112 424 448 4 43 43 43 L. Bandit Bandit 67 1720 110 419 442 4 43 43 43 L. Bandit Reinforcements Cavalry 69 2290 103 505 436 6 55 40 30 L. Cavalry Cavalry 69 2290 103 505 436 6 55 40 30 L. Cavalry Cavalry 65 2170 98 481 416 6 55 40 30 L. Cavalry Cavalry 65 2170 98 481 416 6 55 40 30 L. Cavalry Duels and Persuades: Zhang Bao vs. Xiahou Shang Hints: 1. Watch out for the enemy's strategem. 2. Leave Xiahou Shang to Zhang Bao. 3. Occupying the northern and southern fortresses will give you Gold and bonus EXP. Ok. Decision time. Do you want to go after the first Victory condition or the second one? If you go for the former you can get the treasures, but you will have to heal your units when Xu Huang initiates his water strategem. If you go for the latter, you will not have time to raid all the treasures but instead you get 50 EXP for all surviving units. Either way is fine, so let's start with the easier option. The second Victory condition can be accomplished within a short time even if you do not use Zhang Bao. Aside from Liu Bei, Zhuge Liang, and an Archery unit, just deploy all the mountain units with good enough levels you have and move them north across the bridge. To prevent the enemy cavalries from blocking them off, arrange the first two units to cross the bridge in this formation: 2 mm 1 mm x mm xxx x mm x xx m xxxx This will allow the rest to cross the bridge and move into the mountains without getting interrupted by enemy cavalry units. the two units that act as roadblocks can then move east into the mountains. Liu Bei, Zhuge Liang, and an Archery unit should move east and deal with the enemies guarding the southern fortress immediately. This should not be difficult as Zhuge Liang's "Rakurai" can weaken the two guards considerably and the other two can finish off one per turn. Once you occupy the southern fortress, position the Archery unit directly south of Xiahou De so he can attack him from across the river. Once your mountain units cross the mountains, they will be facing a pair of bandits and a cavalry unit. It is best to ignore them and go directly after Xiahou Shang. If you position a unit two panels west and one panel south of Xiahou Shang, this unit can still hit Xiahou Shang with "Shousekiryu", "Shouseiryu" or "Shoukokuryu" while Liu Bei can target this unit with "Daitoku" and heal your mountain units so they can focus all their efforts in defeating Xiahou Shang. Once he is gone, move a unit into the northern fortress to finish the battle. If you're going for the first Victory condition, deploy your mountain units as well. Split your army into two groups. Your non-"Kaiki" mountain units should move east to take out the guards near the southern fortress while the rest of your army moves north. Do not have your southern group attack the Archery unit in the fortress (that can be dealt with later) and move them back west and across the bridge once the infantry is eliminated. Arrange your northern group in the formation mentioned above to avoid having enemy cavalry units interrupt you when you cross the bridge. After your north group cross the bridge, eliminate the enemy cavalry group and the archery near the northwest village. Occupy the village with Liu Bei and raid the northwestern treasury. Then advance towards the next village and raid the northern treasury as well. Depending on how fast you're progressing, on the turn #8 your northern army should head towards the closest village (preferably the northern fortress) and station Liu Bei there. On turn #10 Xu Huang will initiate his water strategem and reduce the HP of your army by half. enemy reinforcements also arrive and the Victory condition changes. Once the water strategem is initiated, heal your units back to full first. There will be unpassable areas because of the torrents so any unit that hasn't reached the northern fortress or beyond will be stuck for awhile. Once the torrent has subsided, you can either go after Xu Huang directly, or take out his reinforcements first. Xinye / Nanmi Camp After either battle, Lu Xun returns to Wu, but Ling Tong, Gan Ning, Xu Sheng, and Ding Feng remain here and joins your army. --------------------------------------------------------------------- Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel Gan Ning 54 1790 126 548 410 4 91 84 54 Beast Trainer Ling Tong 54 1840 83 486 425 6 81 71 65 L. Cavalry Xu Sheng 53 1550 103 423 417 5 72 59 70 L. Infantry Ding Feng 52 1525 101 425 438 5 75 70 65 L. Infantry They're Wu officers all right. They are mostly average in stats and underleveled compared to your favorites (as well as the enemy). Gan Ning is the best of them. He only joins if you didn't invite Sun Quan to attack He Fei though. Wielding "Kaiki" strategem and a high Power, he can easily qualify as your assassin unit if you haven't made one by class changing one of the five Tiger Generals yet. He is reason enough to not ask Sun Quan to attack He Fei. --------------------------------------------------------------------- Talk to Zhuge Liang to move out. Whether you will fight the next battle depends on what you told Sun Quan back in Jiangling. If you invited him to war, the next battle will not take place so you can skip it and move on to Wancheng. But if you didn't invite Sun Quan, you will have to fight the next battle and deal with troops from He Fei first. Battle #45 Battle of Wan (En no tatakai) Victory condition: Defeat Zhang Liao Turn limit: 40 mmmmmmmm xxxxxxx f mmmmmmmm xxxx mmmmmmmmmm xx mmmmmmmmmmmm T x mmmmmmmmmmmm mmmm fmmmmmmmmmmm mmmmmmmmm ffmmmmmmmm mmmmmmmmmm ffffmmmmmmm mmmmmmmmmmm ffffmmmmmm mmmmmmmmmmmm ffffffmmmf D mmmmmmmmmmmm fffffffffff mmmmmmmmmmm fffffffff mmmmmmmm fffffff mmmm fffffff T ffffff fffffmmmmm ff ffmmmmmmmmfff fmmmmmmmmmffffm T ffmmmmmmmmmffmmmm mmmmmmmmfmmmmmm D f mmmmmmmmffmm fff mmmm fff fffff fffffff x: cannot enter f: forest m: mountain D: village T: treasury Treasures: T(4,18): Shoukokuryu no sho (strong water vs. one unit) T(14,15): Shirogane no yoroi (Lead +7. All) T(18,28): Bakudan (Damages enemy, can be used by all units) Bonus: 1500 Gold Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Zhang Liao 78 2175 143 665 689 5 90 87 80 L. Infantry Infantry 72 2025 133 452 523 5 40 55 30 L. Infantry Infantry 70 1975 130 441 511 5 40 55 30 L. Infantry Infantry 70 1975 130 441 511 5 40 55 30 L. Infantry Infantry 69 1950 128 436 505 5 40 55 30 L. Infantry Infantry 70 1975 130 441 511 5 40 55 30 L. Infantry Infantry 69 1950 128 436 505 5 40 55 30 L. Infantry Archery 72 2025 133 476 361 3 40 25 60 L. Archery Archery 70 1975 130 465 353 3 40 25 60 L. Archery Archery 69 1950 128 460 349 3 40 25 60 L. Archery Trainer 70 2270 158 597 341 4 75 25 40 Beast Trainer Reinforcements Yue Jin 74 2440 109 595 557 6 74 74 39 L. Cavalry Cavalry 70 2320 104 511 441 6 55 40 30 L. Cavalry Cavalry 69 2290 103 505 436 6 55 40 30 L. Cavalry Cavalry 69 2290 103 505 436 6 55 40 30 L. Cavalry Cavalry 68 2260 102 499 431 6 55 40 30 L. Cavalry Cavalry 68 2260 102 499 431 6 55 40 30 L. Cavalry Li Dian 74 2075 136 552 590 5 72 73 47 L. Infantry Cavalry 70 2320 104 511 441 6 55 40 30 L. Cavalry Cavalry 69 2290 103 505 436 6 55 40 30 L. Cavalry Cavalry 69 2290 103 505 436 6 55 40 30 L. Cavalry Cavalry 68 2260 102 499 431 6 55 40 30 L. Cavalry Cavalry 68 2260 102 499 431 6 55 40 30 L. Cavalry Duels and Persuades: Zhang Fei vs. Zhang Liao Hints: 1. Fire strategem is effective in a blitzkrieg through the forest. 2. Watch out for enemy reinforcements. 3. Leave Zhang Liao to Zhang Fei Despite what the hint says, it is not to your advantage to go for a quick finish unless you have multiple Martial Artists. The enemy is mainly infantry based and are skilled at fire strategem. So move your mountain units into the mountain region to your east and lure out the enemies one at a time. Meanwhile the rest of your army should head towards the southeast village and raid the southeastern treasury while you're at it. Once they arrive at the southeast village, move your mountain units southeast and meet up with your main group as well. On turn #8, enemy reinforcements lead by Yue Jin arrives near the southeast village, right in front of your army. The reinforcements even made the effort to arrange themselves perfectly for Zhuge Liang's "Rakurai", so don't disappoint those reinforcements and take them out with two casts of "Rakurai" with the support of a unit with "Kaiki". Once you're done with the reinforcements, start marching north towards Zhang Liao's main forces. On turn #10, another group of enemy reinforcements lead by Li Dian arrive at the battlefield. While Li Dian's group will charge at you, Zhang Liao's main forces still won't actively advance towards you. So send your mountain units north across the eastern mountain to raid the northeastern treasury while one of your other units raid the central treasury. Be sure to raid them all before finishing Zhang Liao, preferably by commanding Zhang Fei to duel him. After the battle, you head for Wan city immediately after you redeploy your units. Battle #46 Battle of Wan (En no tatakai) Victory condition: Defeat Xiahou Dun Turn limit: 30 xx xxxxxxxxxxxx xxxxxxxxx xxxxxxxxxxxx xxxxxxxxx xxxxx QxxxT xxx xxxx x xx x xx xxxx xx xxx xxxx x xxxxxxxxx xxx xxxx x x xx xxxx xx xxQx xx x xx xxxx x x xx xxxx xxxxxxxxx x xx xxxx xx xxxx x xx xTxx xxxxxT xxxxx xxxxxxxx xxxxxx xxxxxx xxxxxxxx xxxxxx xxxxxx xxxxxxxx xxxxxxxxxxxxxxx fffff D fffffff ffffffff x: cannot enter f: forest Q: fortress D: village T: treasury Treasures: T(4,17): Youjutsu no kusuri (SP small recovery) T(13,20): Ibunka no shirushi (class change to Tribe) T(14,6): Tonkoutensho (class change to Sorcerer) Bonus: 1500 Gold Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Xiahou Dun 79 2590 116 749 657 6 95 87 60 L. Cavalry Xu Huang 76 2500 112 695 610 6 91 83 49 L. Cavalry Yu Jin 75 2100 138 543 460 3 60 62 52 L. Archery Infantry 74 2075 136 462 535 5 40 55 30 L. Infantry Infantry 74 2075 136 462 535 5 40 55 30 L. Infantry Infantry 69 1950 128 436 505 5 40 55 30 L. Infantry Infantry 69 1950 128 436 505 5 40 55 30 L. Infantry Infantry 70 1975 130 441 511 5 40 55 30 L. Infantry Infantry 70 1975 130 441 511 5 40 55 30 L. Infantry Infantry 69 1950 128 436 505 5 40 55 30 L. Infantry Cavalry 73 2410 108 529 457 6 55 40 30 L. Cavalry Cavalry 73 2410 108 529 457 6 55 40 30 L. Cavalry Cavalry 71 2350 106 517 447 6 55 40 30 L. Cavalry Cavalry 71 2350 106 517 447 6 55 40 30 L. Cavalry Cavalry 72 2380 107 523 452 6 55 40 30 L. Cavalry Cavalry 72 2380 107 523 452 6 55 40 30 L. Cavalry Cavalry 71 2350 106 517 447 6 55 40 30 L. Cavalry Cavalry 71 2350 106 517 447 6 55 40 30 L. Cavalry Cavalry 70 2320 104 511 441 6 55 40 30 L. Cavalry Archery 70 1975 130 465 353 3 40 25 60 L. Archery Archery 74 2075 136 487 370 3 40 25 60 L. Archery Archery 74 2075 136 487 370 3 40 25 60 L. Archery Archery 70 1975 130 465 353 3 40 25 60 L. Archery Archery 70 1975 130 465 353 3 40 25 60 L. Archery Archery 70 1975 130 465 353 3 40 25 60 L. Archery Duels and Persuades: Zhang Fei vs. Xu Huang Guan Yu vs. Xiahou Dun Hints: 1. The treasury holds "Tonkoutensho", which allows class change to Sorcerer. 2. Leave Xu Huang to Zhang Fei 3. the strategem "Hakuryu" is effective against Xiahou Dun. March your troops north into the city. Zhuge Liang should get support from the "Kaiki" units to clear out the two Archery units as they can attack from behind obstacles if you let them. Secure the entrance by moving your units to block the cavalry and infantry from interrupting your units entering the city. Be sure to raid the western treasury immediately for the priceless "Tonkoutensho". Next move your army towards the western treasury. On the way have Zhuge Liang and your Archery units take potshots at Xu Huang and his entourage. This will provoke them into moving southward to engage you, so take out as many of them as possible before they reach your army. Send a small group north to lure down the infantry and archery units blocking the way to the northeast treasury and eliminate them so you can raid it. xxx xxxx xxx xxxx ooCxxx xxooox oooooo xxxxxxxx The panels marked as o is his range of detection. If any of your units stop on one of these panels, you could trigger a battle ending event. So be sure to defeat all other enemies and raid all treasures before that. Mve your main group through the narrow corridor Xu Huang was guarding towards the west. The enemies in the northwestern corner can be attacked and/or lured fairly easily. After finishing off all other enemies, approach Xiahou Dun and finish him off to end the battle. ===================================================================== 4-2: Battle to the Death on the Middle Plains ===================================================================== Wan After the event, if you had saved Guan Yu back in the Battle of Mai, he rejoins your army along with Guan Ping and Zhou Cang. You will also enlist Liao Hua, Wang Fu, and Zhao Lei. --------------------------------------------------------------------- Army rank Lv maxHP maxSP Attack Defense Move Power Lead Intel Guan Yu (stats are identical to the end of the Battle of Mai) Guan Ping (stats are identical to the end of the Battle of Mai) Zhou Cang (stats are identical to the end of the Battle of Mai) Liao Hua (stats are identical to the end of the Battle of Mai) Wang Fu (stats are identical to the end of the Battle of Mai) Zhao Lei (stats are identical to the end of the Battle of Mai) These officers will only join or rejoin your army if you had saved Guan Yu in the Battle of Mai. Guan Yu will be the key in persuading the last officer to join your army. Aside from Guan Yu, all other officers are overshadowed by those with higher stats in your army. They will be underleveled so there's no point in using them. But still, their presence is proof that you have saved Guan Yu. --------------------------------------------------------------------- If you did not sent the Commando Squad, you can skip the next two battles and resume from the Battle of Xuchang. Meanwhile use the "Tonkoutensho" on Ma Liang to class change him into Sorcerer. With a natural Intel of 90 he is the best candidate for this class change. If you sent the Commando Squad, you will have to fight the next two battles using the ten designated officers. You will also have a chance to persuade someone more qualified for the "Tonkoutensho", so hold on to it. Either way, be on the lookout for Xu Shu, who was forced to join Cao Cao's army after the Battle of Nanyang. On the battlefield, you can move any unit next to Xu Shu to persuade him to join your army. You will need all the Sorcerers you can deploy in the Final Battle! Item Shop: Kome 600 HP large recovery Kanbouyaku 1000 HP medium recovery for multiple units Senjutsu no kusuri 2000 SP large recovery Tsuchi no kabe 120 Defense up Kin no doku 800 Absorbs HP of an enemy Daigouka no sho 700 Medium fire vs. multiple units Daisuijin no sho 700 Medium water vs. multiple units Oojiware no sho 700 Medium earth vs. multiple units Fuuki no sho 800 Spend own HP in exchange for SP recovery Whether you sent the Commando Squad or not, talk to Zhuge Liang to move on. --------------------------------------------------------------------- Yangpingguan Camp If you sent the Commando Squad, there is a series of Consecutive Battles you have to fight with the ten designated units. You will move out immediately without a chance to arrange the equipment of your troops. Hope you did that before sending them. Battle #47A-1 Battle of Chancang (Chinsou no tatakai) Victory condition: Defeat Hao Zhao Turn limit: 30 [29] xxxx ssTxxxxxxxxxxxxxxxxx sxx sxxxxxxxxxxxxxxxx xx ssxxxxxxxxxxxxxx xx ff Tssxxxxxxxxxxx x xxxxx fff xxxxxxxxxxx xxxxx ff x xxxxxxs xx ffff x Tsssss ff xxxx fffff xx fff xx fff xx fff xD Q Q fffxx xx fff x xx fff D x x ffff x ffff xxxxx xxxx ffff x ffffxxxxxxxxxxxx ffffffxx ffffxxxxxxxxxxxx x: cannot enter f: forest s: rough Q: fortress D: village T: treasury Treasures: T(1,15): Rikutou (Intel +5) T(4,19): Daigouka no sho (Medium fire vs. multiple units) T(7,27): Sanryaku (Intel +5) Bonus: 1600 Gold Units: Designated Lv maxHP maxSP Attack Defense Move Power Lead Intel Pang Tong (stats are identical to just before he left. Only if you saved him in the Battle of Luo.) Zhao Yun (stats are identical to just before he left) Ma Chao (stats are identical to just before he left) Wei Yan (stats are identical to just before he left) Jian Yong (stats are identical to just before he left) Mi Zhu (stats are identical to just before he left) Mi Fang (stats are identical to just before he left) Yi Ji (stats are identical to just before he left) Liu Feng (stats are identical to just before he left) Fa Zheng (stats are identical to just before he left) Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Hao Zhao 75 2100 138 543 687 5 68 91 88 L. Infantry Jiang Wei 71 2350 106 652 567 6 90 80 94 L. Cavalry Zhang Huo 70 2470 109 480 554 5 78 63 61 Tribe Cheng De 69 2440 108 441 519 5 70 51 56 Tribe Gao Cang 69 2440 108 450 510 5 72 48 56 Tribe Trainer 66 2150 150 569 325 4 75 25 40 Beast Trainer Infantry 66 1875 124 421 487 5 40 55 30 L. Infantry Infantry 65 1850 122 416 481 5 40 55 30 L. Infantry Infantry 66 1875 124 421 487 5 40 55 30 L. Infantry Infantry 66 1875 124 421 487 5 40 55 30 L. Infantry Infantry 65 1850 122 416 481 5 40 55 30 L. Infantry Infantry 65 1850 122 416 481 5 40 55 30 L. Infantry Infantry 65 1850 122 416 481 5 40 55 30 L. Infantry Cavalry 67 2230 100 493 426 6 55 40 30 L. Cavalry Cavalry 66 2200 99 487 421 6 55 40 30 L. Cavalry Cavalry 67 2230 100 493 426 6 55 40 30 L. Cavalry Cavalry 66 2200 99 487 421 6 55 40 30 L. Cavalry Cavalry 66 2200 99 487 421 6 55 40 30 L. Cavalry Cavalry 65 2170 98 481 416 6 55 40 30 L. Cavalry Archery 64 1825 120 433 328 3 40 25 60 L. Archery Archery 65 1850 122 438 333 3 40 25 60 L. Archery Archery 65 1850 122 438 333 3 40 25 60 L. Archery Archery 66 1875 124 444 337 3 40 25 60 L. Archery Archery 66 1875 124 444 337 3 40 25 60 L. Archery Archery 66 1875 124 444 337 3 40 25 60 L. Archery Duels and Persuades: (Any unit) persuades Jiang Wei Ma Chao persuades Zhang Huo / Cheng De / Gao Cang (you can only persuade one, because all 3 will join your army after the first persuasion). Wei Yan vs. Hao Zhao Hints: 1. This is a Consecutive Battle, so take care to heal your units. 2. Ma Chao can persuade enemy officers. 3. Leave Hao Zhao to Wei Yan This Consecutive Battle has a losing condition similar to the Battle of Luo and the Battle of Mai. If you reach the turn limit, the battle will end automatically and you will not be able to use these units in the Battle of Xuchang. The turn limit is, however, more than adequate so you can spare turns healing your units. With that said, this is also a recruitment session. Except for Hao Zhao, all enemy officers can be persuaded. From the start, move towards the bridge to your north and lure the two enemy infantry units to the bridge so you can finish them. The Archery unit is harder to lure so move to the north bank to defeat it. If you allow a low level unit to deal the final blow to an enemy, with "Shouhakuryu" casted this unit can gain up to 600 EXP (6 levels) per kill. This will let them catch up on levels very quickly so they will no longer be obsolete. Continue to move east and lure out the enemies ahead and defeat them. This way you won't have to face too many at once and you can adjust their HP level before letting a low level unit kill it. Be sure to raid the two treasuries nearby. One of them holds a rare War Manual. Move Ma Chao next to any of the Tribe units and you will end up persuading all 3. Now you can capture the village and defeat the Beast Trainer. Meanwhile lure Jiang Wei out and move any unit next to him to persuade him. Now you have both villages, you can station two units with low SP there for a few turns while your other units mop up any enemy outside the city. Take out the two Archery units with "Shousekiryu" and your own Archery attacks first to prevent the enemy from focusing a high number of attacks on the unit attacking the city gate. Once you defeat the two Archery units, focus your attacks to eliminate the infantry unit in front of the fortress. The problem is that the fortress is too deep for the Siege formation to be effective. You can at most attack the fortress with 3 units (one direct, one indirect, and the third must be a L. Archery unit). In order to take the fortress quickly, move a single unit next to the fortress and attack the Archery unit inside. Hao Zhao's guards will respond by moving near the fortress and attack you. On the next turn have this unit retreat back west to lure them all out, where you can focus the attacks from your entire army to take them out. Now that there's only the Archery unit left, you will have to beat out its "Hokyuu" as well as the regeneration effect of the fortress. If you saved Pang Tong and have class changed Ma Chao to Beast Trainer as suggested, this Archery unit poses little threat as you can have Ma Chao support Pang Tong to cast "Rakurai" twice, then have Wei Yan cast "Moroha" on Zhao Yun and have him physically attack the Archery unit to kill it in one turn. If you don't have Pang Tong, but you have some "Kaiki" units ("Soujutsu shinansho" from the Battle of Jiangling and "Seinousho" from the Battle of Dingjunshan will allow class change to Beast Trainer and Supply Unit, respectively.) Have Wei Yan cast "Moroha" on Zhao Yun, then have Zhao Yun physically attack the Archery unit 3 times in one turn with the help of the "Kaiki" units. If Mi Zhu is a L.60 Marching Band, you could also gamble on "Hakuryu", but this is not exactly a reliable method. If none of these methods can apply to your units (i.e. no Pang Tong, no unit that can cast "Kaiki"), your can try casting "Kyogen" on the Archery unit to confuse it, then attack with whatever strong attack you have. And if the confusion wears off you have to recast it again. This is, of course, the worst case scenario. One should have been avoided by not sending the Commando Squad. This fortress is the biggest obstacle in this battle as you have a strict time limit here. Once the Archery unit is gone, enter the city and raid the treasury. Depending on how many turns it took you to kill the Archery unit, you may have to command Wei Yan to rush up and duel Hao Zhao without a chance to regenerate SP lost. Battle 47A-2 Battle of Chang'an (Chouan no tatakai) Victory condition: Defeat Cao Zhen Turn limit: 60 fffffxxxx xxxx x xxxx xxxxxxxx ffffxxxx xxxx x xx xxxxxxxxx fffxxxx x x x x x T xx x f xxxx x Q xx xxxxx xxxx x xxx x xx xxxx x x x x x xxxx xxxx x xxx xxx x x x xxx xx x Q xx x xx x x xxx xxx xx x x xx xxxx xx x xxx xxx xxxx x xx x xxxx x Q x xx x xxxx xxxx x xxx xxx xx xxxx xx x xxxxxxxxxxxx x: cannot enter f: forest Q: fortress T: treasury Treasures: T(3,27): Kyuumeiyaku (HP large recovery for multiple units) Bonus: 1600 Gold Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Cao Zhen 78 2175 143 582 694 5 74 88 66 L. Infantry Zhang He 76 2500 112 690 641 6 90 88 62 L. Cavalry Xu Shu 73 1950 195 351 482 4 44 85 97 Sorcerer Liu Ye 74 2075 136 477 490 3 35 73 85 L. Archery Cao Hong 74 2075 136 557 595 5 74 74 47 L. Infantry Cao Xiu 74 2075 136 552 590 5 72 72 65 L. Infantry Infantry 70 1975 130 441 511 5 40 55 30 L. Infantry Infantry 68 1925 127 431 499 5 40 55 30 L. Infantry Infantry 69 1950 128 436 505 5 40 55 30 L. Infantry Infantry 69 1950 128 436 505 5 40 55 30 L. Infantry Infantry 69 1950 128 436 505 5 40 55 30 L. Infantry Infantry 69 1950 128 436 505 5 40 55 30 L. Infantry Archery 69 1950 128 460 349 3 40 25 60 L. Archery Archery 68 1025 127 455 345 3 40 25 60 L. Archery Archery 70 1975 130 465 353 3 40 25 60 L. Archery Archery 69 1950 128 460 349 3 40 25 60 L. Archery Cavalry 70 2320 104 511 441 6 55 40 30 L. Cavalry Cavalry 70 2320 104 511 441 6 55 40 30 L. Cavalry Cavalry 69 2290 103 505 436 6 55 40 30 L. Cavalry Cavalry 70 2320 104 511 441 6 55 40 30 L. Cavalry Trainer 71 2300 160 604 345 4 75 25 40 Beast Trainer Supply Unit 70 1580 168 291 303 3 30 30 70 Supply Unit Archery 68 1025 127 455 345 3 40 25 60 L. Archery Martial Arts 69 1710 147 472 436 5 60 40 40 Martial Artist Martial Arts 68 1690 145 466 431 5 60 40 40 Martial Artist Duels and Persuades: (Any unit) persuades Xu Shu Zhao Yun vs. Zhang He Hints: 1. To secure the city gate, focus attacks to defeat one enemy unit each turn. 2. Xu Shu can be persuaded, but watch out for his "Rakurai" before you do. 3. Leave Zhang He to Zhao Yun Start by gathering all your units in the west bank of the bridge before the city gate and lure out the cavalry units first. Defeat one cavalry unit but leave the other one severely wounded so the enemy supply unit has to move west of the line of infantry units to heal this unit. On the next turn defeat both the cavalry unit as well as the Supply Unit to drastically reduce the healing options of the group guarding the gate. Once you eliminate one of the two officers you can start squeezing your units through one at a time and make it easier to take out all other units in front of the gate. Cao Zhen will order his army to attack, so expect a Beast Trainer, Archery and Cavalry units to reach you and attack. Position the Tribe units you just persuaded in the last battle to block them and take them out one side at a time. After they're taken care of, send Zhao Yun to duel Zhang He and any other unit to persuade Xu Shu. Beware that Xu Shu can cast "Rakurai", so the unit that makes the persuasion must start from just outside his targeting range and move next to him in a single turn. Xu Shu doesn't leave the fortress he's in, so you don't have to take account of his movememtn range. xx x oxooo oxooo ooSoo oxooo oxoox Cao Zhen's entourage won't move from their positions for the most part, so you can take them out individually. Once you have enlisted Xu Shu, you'll have another Sorcerer with powerful strategem. Cao Zhen alone can't do much by himself. Before finishing Cao Zhen off, distribute the two War Manuals you raided in the previous battle among Pang Tong and Xu Shu so that both of them have over 100 Intel. If you can't finish this Consecutive Battle in the turn limit though, you will have to fight the next battle without units participating in the Commando Squad. Wan Before you continue any further, transfer all items in the possession of Huang Zhong and Yan Yan to other units. They will leave your army shortly. If you have completed the Consecutive Battle with your Commando Squad and recruited Jiang Wei, he is a better candidate for a Sorcerer than Ma Liang is. Your next campaign is Battle of Xuchang II. Unfortunately the Commando Squad is stationed in Luoyang, and you cannot make the class change until the next battle is underway. To do this, you will have to deploy your units in a specific order. Note that you cannot deploy Huang Zhong and Yan Yan. The items in their inventory would suit better on someone else. Also, before you deploy your units, know that your army will be split into two groups. Liu Bei and Zhuge Liang will be in the east group. The first unit you choose will be in the west group, the next one in the east, the third one in the west again and continues to alter between the two groups. For this reason, try to deploy the unit holding the "Tonkoutensho" and Jiang Wei in the same group so you can class change Jiang Wei immediately instead of waiting until the two groups rendezvuz with each other. Also note that Zhang Liao is among the enemy army and is stationed in a fortress on the west side of the battlefield. If you saved Guan Yu earlier, he can persuade Zhang Liao to join your army so include him in the west group. Similarly include Zhang Fei in the east group to allow him to take part in a duel. It would be best for you to send out all of your available Sorcerers and divide them among the two groups. --------------------------------------------------------------------- If you did not send the Commando Squad, the enemies in Guanzhong will move to Luoyang. Instead of attacking Xuchang directly, you will have to deal with these enemies first. Before the battle starts, equip your best Sorcerer with "Sekitoba" as well as a movement increasing weapon. Also transfer all items in the inventory of Huang Zhong and Yan Yan to other units and do not use them from this point on. They will leave your army before you get a chance to edit your units again. Battle 47B-1 Battle of Luoyang (Rakuyou no tatakai) Victory condition: Defeat Cao Zhen Turn limit: 40 xxxxxxxxxxxxx fffxx fffmmmmmmm xxxxxxxxxxxxx ff xxx fffmmmmmm xx x fff xxx ffffffmm Q xx x ffff fffffffff xx xx x ffffffffffff ff xx x ffffffffffff f x xx xffffffmmmmfff QQ x x fffmmmmmmmf x x x T x fmmmmmmmmf xx x x x fmmmmmmmmf xxxxx xxxxxx Tfmmmmmmmmm xxxxx xxxxxx fmmmmmmmm fff ffmmmmm fffffffmmmm ffffffmmm fff mm D f xxxxxx ffff xxxxxxx xx ffffff D xx x: cannot enter f: forest m: mountain Q: fortress D: village T: treasury Treasures: T(9,11): Kin no doku (Absorbs HP of an enemy) T(11,15): 2000 Gold Bonus: 1600 Gold Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Cao Zhen 80 2225 146 594 709 5 74 88 66 L. Infantry Zhang He 78 2560 115 705 655 6 90 88 62 L. Cavalry Xu Shu 75 2000 200 358 492 4 44 85 97 Sorcerer Liu Ye 75 2100 138 482 495 3 35 73 85 L. Archery Cao Hong 77 2150 141 576 614 5 74 74 47 L. Infantry Cao Xiu 76 2125 140 564 603 5 72 72 65 L. Infantry Infantry 74 2075 136 462 535 5 40 55 30 L. Infantry Infantry 74 2075 136 462 535 5 40 55 30 L. Infantry Infantry 73 2050 135 457 529 5 40 55 30 L. Infantry Cavalry 73 2410 108 529 457 6 55 40 30 L. Cavalry Cavalry 73 2410 108 529 457 6 55 40 30 L. Cavalry Cavalry 72 2380 107 523 452 6 55 40 30 L. Cavalry Cavalry 73 2410 108 529 457 6 55 40 30 L. Cavalry Cavalry 72 2380 107 523 452 6 55 40 30 L. Cavalry Cavalry 71 2350 106 517 447 6 55 40 30 L. Cavalry Archery 73 2050 135 482 365 3 40 25 60 L. Archery Martial Arts 72 1770 152 488 452 5 60 40 40 Martial Artist Martial Arts 70 1730 149 477 441 5 60 40 40 Martial Artist Martial Arts 70 1730 149 477 441 5 60 40 40 Martial Artist Martial Arts 70 1730 149 477 441 5 60 40 40 Martial Artist Archery 73 2050 135 482 365 3 40 25 60 L. Archery Archery 71 2000 132 471 357 3 40 25 60 L. Archery Archery 71 2000 132 471 357 3 40 25 60 L. Archery Archery 71 2000 132 471 357 3 40 25 60 L. Archery Cavalry 72 2380 107 523 452 6 55 40 30 L. Cavalry Cavalry 72 2380 107 523 452 6 55 40 30 L. Cavalry Duels and Persuades: (Any unit) persuades Xu Shu Zhang Fei vs. Zhang He Hints: 1. The enemies guarding the city gate are susceptible to the strategem "Rakurai" of the sorcerer. 2. Any unit can persuade Xu Shu. 3. Leave Zhang He to Zhang Fei. Move your units towards the southwest and take the main road instead of through the forest, as the four Martial Artists guarding the east gate can stir fry your whole army with their "Sekiryu". Xu Shu will start advancing towards your army amidst the enemies along the main road. Do not use multitarget attack strategem on any nearby enemies that may target him as a result. Persuade him the first chance you get. Once you reach the treasury outside the city, raid it and move north through the narrow path between the mountain and the city wall. Target three of the four Martial Artists with "Rakurai" with the support of "Kaiki" units to finish them off in a single turn. Invade the city through the eastern gate, not from the south. Once you break through the eastern gate, move southwards and raid the treasury inside the city, then take out the archery units around the south gate before going after the enemy officers in the twin fortresses. It is much easier to take them down this way, moreso if you command Zhang Fei to duel Zhang He. After you secure the southern gate, station your sorcerers in there for a turn or two to recover some SP before moving north. Cao Zhen's entourage will advance and attack, but they are outnumbered. Once Cao Zhen is alone, defeat him to finish the battle. You don't have time to stay in Luoyang, so proceed immediately for Xuchang. Battle 47B-2 Battle of Xuchang I (Kyoshou no tatakai I) Victory condition: Defeat Sima Yi Turn limit: 40 xxx ffff xx fff x ff Q xx xxx x xxx xxxxxxxx xxxx xxxxxxxxxxx xxxx xxxxxxxxxxxxxx xxxx xxxxxxxxx x xxxx D sxxxx xxxxxxxxxxx f xxxxxx Txxx xxxxxxx ff xxxxx x xsx xxxxxx x ff xx xxxx xxxxxx xx fff xx xxTss x fffff x x D x ffff x xxx fff xxx f xxxx xxx ff xxx x xxxxxx ff xx xx xxx xxxxxxxxxxx xx xx xxxxxxxxxxx xxxx xxx xxxxxxxxxxx xx ff xx xxxxxxxxxx xx xx fff xxxxxxxxxxxx xxxxxxx x xxxxxxxxx xxxxxxxx xxxxxxxxxxx x: cannot enter f: forest s: rough Q: fortress D: village T: treasury Treasures: T(9,25): Tetsukoukyo (Power +4, Lead +2. Bandit, S. Inf, Tribe) T(13,3): Bujutsu shinansho (class change to Martial Artist) Bonus: 1600 Gold Free Mode (GBA exclusive) Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Sima Yi 82 2175 216 397 596 4 48 95 106 Sorcerer [Sonshi no heihousho, Hasha no ken] Sima Shi 79 2100 209 438 482 4 65 79 94 Sorcerer [Sonshi no heihousho, Hasha no ken] Sima Zhao 79 2100 209 438 461 4 66 75 92 Sorcerer [Sonshi no heihousho, Hasha no ken] Cao Zhang 78 2560 115 652 686 6 81 93 42 L. Cavalry Cao Zhi 77 1720 172 328 400 4 15 13 84 Marching Band[Iten no ken, Moutoku shinsho] Xu Zhu 79 2590 116 765 699 6 97 94 25 L. Cavalry Jia Xue 78 1740 187 339 483 3 40 81 96 Supply Unit Zhang Liao 79 2200 144 672 696 5 90 87 80 L. Infantry Yue Jin 78 2560 115 621 582 6 74 74 39 L. Cavalry Li Dian 78 2175 143 577 616 5 72 73 47 L. Infantry Infantry 76 2125 140 472 546 5 40 55 30 L. Infantry Infantry 74 2075 136 462 535 5 40 55 30 L. Infantry Infantry 74 2075 136 462 535 5 40 55 30 L. Infantry Cavalry 75 2470 111 540 467 6 55 40 30 L. Cavalry Cavalry 75 2470 111 540 467 6 55 40 30 L. Cavalry Cavalry 75 2470 111 540 467 6 55 40 30 L. Cavalry Cavalry 76 2500 112 546 472 6 55 40 30 L. Cavalry Cavalry 75 2470 111 540 467 6 55 40 30 L. Cavalry Archery 74 2075 136 487 370 3 40 25 60 L. Archery Archery 75 2100 138 492 374 3 40 25 60 L. Archery Cavalry 75 2470 111 540 467 6 55 40 30 L. Cavalry Cavalry 75 2470 111 540 467 6 55 40 30 L. Cavalry Duels and Persuades: Guan Xing vs. Xu Zhu Hints: 1. The Sima family all wield the strategem "Rakurai". Watch out for it. 2. Attack L. Archery units with "Rakurai" from outside their firing range. 3. Command Guan Xing to attack Xu Zhu Start moving west towards the first bridge. The infantry and the archery units on the north bank can't be lured, but Yue Jin will take the bait. So defeat Yue Jin first before sending your sorcerers to secure the bridge with "Rakurai". Send a few units to block Zhang Liao and Li Dian from interrupting your units crossing the bridge. Occupy the village nearby the first chance you get. Once you're done healing your army, move north and lure out Xu Zhu and the two infantry units. Weaken them with "Rakurai" and take them out with your other units. You don't have to be as relentless taking this bridge because you have a village nearby. Try to take out a unit before attacking the next so Jia Xue doesn't get a chance to recover wounded enemy units. Once the second bridge is cleared, cross the bridge and take out Jia Xue. The enemy cavalry group can't go through the forest, and Jia Xue is practically immobile in it, so Jia Xue is actually separated from the enemy cavalry group by a large distance. Afterwards, lure out the cavalry units lead by the Cao brothers one by one and finish them. Take care that you approach and defeat Cao Zhi within a single turn so he does not have the opportunity to cast "Hakuryu", which could be an instant defeat for the target. As you move towards the last bridge, carefully lure out the cavalry units without provoking any of the Sima family. The northernmost cavalry unit is too far to be lured so don't worry about it. Move the Sorcerer equipped with "Sekitoba" on the bridge (but do not move to the north bank just yet). On the next turn move this unit into the northwest treasury to raid it. Afterwards, move a unit near Sima Yi and he will order his army to retreat into the city. Before the next battle, note that Zhang Liao is among the enemy army and is stationed in a fortress on the west side of the battlefield. If you saved Guan Yu earlier, he can persuade Zhang Liao to join your army so include him in the west group. Similarly include Zhang Fei in the east group to allow him to take part in a duel. It would be best for you to send out all of your available Sorcerers and divide them among the two groups. --------------------------------------------------------------------- Battle #49 Battle of Xuchang II (Kyoshou no tatakai II) Victory conditions: 1. Arrive at the inner city gate. 2. Defeat Sima Yi Turn limit: 40 xx xxxx xx xxx xxx x xx x Q xxx x x x x xx x x x x x x x x x x x x x xxx xxxxx xxxxx xx xx xxxxx xxxxx x xx Q x x Q xx xxxx xx xx xx x x x xxx xxoxx xxxxxxx x xx x x x xx xx x x xx x x x x x xxx x x x x x x x x xx xxxxxx x x xxxxxxx xxxxxx x x xxxxxxx x x x xxT x xxxxxxxxxxx xxxxxxxxxxx x: cannot enter o: city gate Q: fortress T: treasury Treasures: T(18,13): Gyokuji (Regenerate HP and SP naturally) Bonus: 1600 Gold Free Mode (GBA exclusive) Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Sima Yi 86 2275 225 413 620 4 48 95 106 Sorcerer [Sonshi no heihousho, Hasha no ken] Cao Pi 83 2710 121 632 580 6 68 65 65 L. Cavalry [Gyokuji] Sima Shi 82 2175 216 451 498 4 65 79 94 Sorcerer [Sonshi no heihousho, Hasha no ken] Sima Zhao 82 2175 216 451 476 4 66 75 92 Sorcerer [Sonshi no heihousho, Hasha no ken] Cao Zhang 81 2650 119 673 708 6 81 93 42 L. Cavalry Cao Zhi 81 1800 180 342 417 4 15 13 84 Marching Band[Iten no ken, Moutoku shinsho] Xu Zhu 83 2710 121 797 728 6 97 94 25 L. Cavalry Jia Xue 82 1820 196 353 503 3 40 81 96 Supply Unit Zhang Liao 83 2300 151 701 726 5 90 87 80 L. Infantry Yue Jin 82 2680 120 647 607 6 74 74 39 L. Cavalry Li Dian 82 2275 149 601 642 5 72 73 47 L. Infantry Infantry 78 2175 143 483 558 5 40 55 30 L. Infantry Infantry 78 2175 143 483 558 5 40 55 30 L. Infantry Infantry 77 2150 141 477 552 5 40 55 30 L. Infantry Cavalry 77 2530 113 552 477 6 55 40 30 L. Cavalry Cavalry 77 2530 113 552 477 6 55 40 30 L. Cavalry Archery 77 2150 141 503 382 3 40 25 60 L. Archery Archery 77 2150 141 503 382 3 40 25 60 L. Archery Archery 76 2125 140 498 378 3 40 25 60 L. Archery Archery 76 2125 140 498 378 3 40 25 60 L. Archery Archery 75 2100 138 492 374 3 40 25 60 L. Archery Archery 75 2100 138 492 374 3 40 25 60 L. Archery Archery 75 2100 138 492 374 3 40 25 60 L. Archery Archery 77 2150 141 503 382 3 40 25 60 L. Archery Archery 76 2125 140 498 378 3 40 25 60 L. Archery Reinforcements Archery 75 2100 138 492 374 3 40 25 60 L. Archery Archery 75 2100 138 492 374 3 40 25 60 L. Archery Archery 72 2025 133 476 361 3 40 25 60 L. Archery Duels and Persuades: Guan Yu persuades Zhang Liao Hints: 1. Lure out a few enemies and eliminate them. 2. Command Guan Yu to persuade Zhang Liao 3. The Sima family can cast "Rakurai" repeatedly, so heal your units to full and take them out in one fell swoop. If you have deployed Jiang Wei, immediately transfer "Tonkoutensho" and "Sonshi no heihousho" to him and class change into Sorcerer. Now you should have the maximum of 4 (Zhuge Liang, Pang Tong, Xu Shu, Jiang Wei). Once you distribute the War Manuals correctly, each of them should have over 100 Intel. On the other hand, if you don't have Jiang Wei and made Ma Liang a Sorcerer, he can never reach 100 Intel with any possible item combination. The units high on the priority are Sorcerers to deal damage, "Kaiki" units to support multiple attacks, an assassin unit to deal with Sima Yi, and Marching Bands to recover SP. If you have Guan Yu, deploy him as well to persuade Zhang Liao. Atart moving northwards. On the first turn Cao Pi will flee the battle, and the Sima officers will be the only enemies in the inner city. Groups of enemy archery units stationed near the center of the city will try to attack your army from across the walls, so take them out with multiple casts of "Rakurai". This will give you more safe spots to travel as you don't have to worry about taking potshots from both sides of a narrow corridor. As you move along the path, you will also encounter more Archery units. since these units are attacking separately, you can use the less SP consuming "Shousekiryu" and "Shoukokuryu" in sddition to your own Archery attacks to take them out. Once your army reaches the northeast and northwest corners, use your Marching Band to recover SP and heal every unit to full. On your way south towards the inner gate, only Zhang Liao and Xu Zhu remain in their fortresses. Xu Zhu has low Intel and can be taken out by strategem rather easily. As for Zhang Liao, if you have Guan Yu you can persuade him to join you, but if you don't you will need to have Sorcerers casting "Rakurai" repeatedly to take him down, as Zhang Liao has all around high stats. While you're gathering your army south of the gate, position two high Intel units (at least in the 90s), preferably Sorcerers, directly west from the eastern fortress and directly east from the western fortress. Right at the corners where the inner city widens: x xxx xxx xxx xxx 1x x2 xx xx xxoxx Sima Shi and Sima Zhao will be lured out and attack them with "Rakurai". However, the damage will be manageable and the Sorcerers can heal themselves while the two Sima brothers continue to use up SP until they cannot cast "Rakurai" anymore. Meanwhile your other units should heal themselves fully. The most important thing is to recover the SP of your "Kaiki" units and don't forget to raid the treasury. Position your "Kaiki" units and your assassin unit just south of the inner gate. Once the SP of the two Sima brothers can no longer cast "Rakurai", go ahead and stand in front of the inner gate to trigger an event. After the event, the gate is opened and the Victory condition changes. Enemy reinforcements show up. Since you lured the two Sima brothers down, take them all out with a few "Rakurai". Command one of the "Kaiki" units to cast "Kaiki" on a Sorcerer and move him north towards Sima Yi. This way Sima Yi will attack this Sorcerer and do manageable damage. Meanwhile have a Beast Trainer cast "Moroha" on the assassin unit. Once it's your turn, move your assassin unit diagonal from Sima Yi and attack him. Then move your "Kaiki" units north and chain cast "Kaiki" on the assassin unit to take out Sima Yi in a single turn and finish the battle. ===================================================================== 4-3: Final Battle between Shu and Wei ===================================================================== Xuchang You finally get to outfit the officers you enlisted from the Commando Squad mission and the Battle of Xuchang. Do so as you now have a few extra sorcerers who need equipment. --------------------------------------------------------------------- GBA version Exclusive-If you sent the Commando Squad Free Mode: Battle of Wan (En no tatakai) 18 turns: 1500 gold 15 turns: 2000 Gold 12 turns: 4000 Gold 11 turns: Moutoku Shinsho If you have 2 or more sorcerers, this battle is a joke. Bring your sorcerers, Beast Trainers, and a Marching Band unit and rush through the western corridor after you enter the city, obliterating everything in your path with "Rakurai". You can reach Xiahou Dun within 4 turns and defeat him with two casts of "Rakurai". If you have more than 2 sorcerers, you may not even need a Marching Band unit. The two treasuries on the southwestern and southeastern corners hold 900 Gold each instead of Class Change items. Also, Guan Yu does not duel Xiahou Dun in this battle. --------------------------------------------------------------------- Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel Jiang Wei 71 2350 106 652 567 6 90 80 94 L. Cavalry Zhang Huo 70 2470 109 480 554 5 78 63 61 Tribe Cheng De 69 2440 108 441 519 5 70 51 56 Tribe Gao Cang 69 2440 108 450 510 5 72 48 56 Tribe Xu Shu 73 1950 195 351 482 4 44 85 97 Sorcerer Zhang Liao 83 2300 151 701 726 5 90 87 80 L. Infantry Jiang Wei's extraordinary Power and Intel warrants him worthy of any class in the game. So class change him into a sorcerer if you haven't done so during the Battle of Xuchang. The three Tribe officers from Qiang are good tanks, and their water strategem is actually effective unlike that of Shamoke. Xu Shu is no stranger to you and his reunion with you is certainly a welcomed addition. Last but not least is Zhang Liao, who can only be persuaded by Guan Yu. As a high level tank with high overall stats he is highly suited to be used on the final battles of the game. --------------------------------------------------------------------- --------------------------------------------------------------------- GBA version Exclusive-If you did not sent the Commando Squad Free Mode: Battle of Xiangyang (En no tatakai) 12 turns: 1500 gold 10 turns: 2000 Gold 8 turns: 4000 Gold 6 turns: Eiketsu no ken Bring 3 Sorcerers and 3 Beast Trainers, the last spot goes to a tank. In the first turn, command the sorcerers to cast "Rakurai" to eliminate the enemy group, then have each of the Beast Trainer cast "Kaiki" on a sorcerer to allow them to enter the city and cast "Rakurai" on the L. Archery units north of the houses. This triggers an event where the enemy reinforcements arrive. Go ahead and start attacking the enemies near the first fortress as well. Have Liu Bei and the tank block the reinforcements at the city gate. On turn #2, cast "Rakurai" to eliminate the units near the east fortress and occupy it. Start eliminating the units guarding the path leading to Cao Ren. this will provoke the units near the northeast treasury to come and attack. But they can be eliminated by repeated "Rakurai" as well. This leaves you with weakened guards that you can defeat on turn #3 along with Cao Ren. Either you send the Commando Squad or not, the corresponding Free Mode battle is unlocked. The other Free Mode battle is unlocked in Scenario Clear save file after you finish the final battle. --------------------------------------------------------------------- Army Rank Lv maxHP maxSP Attack Defense Move Power Lead Intel Xu Shu 75 2000 200 358 492 4 44 85 97 Sorcerer Zhang Liao 83 2300 151 701 726 5 90 87 80 L. Infantry Zhang Liao is an effective tank that can only be persuaded by Guan Yu if you saved him. Xu Shu is no stranger to you and is a welcome addition to your elite sorcerers. Both officers are certainly worthy members of your army in the final battles. --------------------------------------------------------------------- After the event, you can finally shop and edit your troops. The final campaign is now open. This is a Consecutive Battle with three separate battles, one after the other. You are allowed to bring in 15 units including Liu Bei and Zhuge Liang. For the most part, speed is the most important quality next to endurance. All your units must be able to contribute to your progress turn after turn. If a physical attack unit cannot move next to an enemy because of a traffic jam, this unit not only wasted his turn, but also endangered your whole army. By now you should have bought enough Movement increasing weapons and horses to fully outfit 15 units. Your war chest should still have plenty from the previous series of battles. The most important items to buy are "Mizu no chikara" and "Fuuki no sho". The former item is equivalent to the strategem "Kaiki" and the latter one "Fuuki". "Mizu no chikara" can be a time saver in a traffic jam because you can always pass a turn to the front of the pack, while "Fuuki no sho" recovers SP for the sorcerers and a lot more effective than the expensive "Senjutsu no kusuri". Keep the tanks to just enough for blocking enemies, your indirect units like sorcerers and archery units are going to be the main source of damage. In each of these battles, there is no point in defeating all enemies. Taking out the leader in the shortest amount of time expending the least amount of resources are the key here. Therefore the strategy given are the most direct method of finishing each battle, rather than a complete victory. Weapon Shop: Shinto 2000 Power +6 (Bandit, S. Inf, Tribe) Kurenai no yari 2100 Power +6 (Cavalry, M./L. Infantry) Hekirekisha 2050 Power +6 (L. Archery) Tetsusen 400 Power +3 (Sorcerer) Seisousha 450 Lead +3 (Supply Unit) Meikougai 1700 Lead +8, Intel -3 (All) Item Shop: Kanpouyaku 1000 HP medium recovery for multiple units Kyuumeiyaku 2000 HP large recovery for multiple units Senjutsu no kusuri 2000 SP large recovery Mizu no chikara 1150 Unit used up the current turn gets another turn Kin no doku 800 Absorbs HP of an enemy Shunme 1750 Horse. Movement +1 (all) Battle #50-1 Battle of Ye I (Gyou no tatakai I) Victory condition: Defeat Cao Pi Turn limit: 40 fffffff x x BB Q B x Bx xx ff fffffff x BB x x B Bx xx ff fffffff xTB xxxx xxxx Tx xx f ffffff x BB x xx ffffff x BB BB x xxxx fffff xxxxxxxx xxxxxxxx xx fff x ff xx D ffffffff x fffffff D x xx x x xx xx xxx x xxx xxxxxxxxxxxx xxxxxxxxxxx xx xxxx xxx xx xx xx fffff fff x fffffffffffff m ffffffffffff mmmmm ff ffff m mmmmmf mmmmmm mmmmmfff mm mmmmmmmm mmmmfffff mmmmmmm mmmmmmmmmmmmmm mmmmffffmmmmmmmmm mmmmmmmmmmmmm mmmffffmmmmmmm mmmmmmmmmmm mmmffffmmmmm mmmmmmmmm mmffffffmmm mmmmmmm x: cannot enter f: forest m: mountain Q: fortress D: village B: barracks T: treasury Treasures: T(3,10): Kyuumeiyaku (HP large recovery for multiple units) T(3,27): Hasha no ken (Power +10. All) Bonus: Free Mode (GBA version exclusive) Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Cao Pi 87 2830 126 658 603 6 68 65 65 L. Cavalry [Gyokuji] Cao Zhang 84 2740 122 694 730 6 81 93 42 L. Cavalry Cao Zhi 83 1840 184 349 426 4 15 13 84 Marching Band[Iten no ken, Moutoku shinsho] Xu Zhu 84 2740 122 805 736 6 97 94 25 L. Cavalry Jia Xue 83 1840 198 357 508 3 40 81 96 Supply Unit Yue Jin 83 2710 121 654 613 6 74 74 39 L. Cavalry Li Dian 83 2300 151 607 649 5 72 73 47 L. Infantry Cao Hong 83 2300 151 613 654 5 74 74 47 L. Infantry Cao Xiu 82 2275 149 601 642 5 72 72 65 L. Infantry Archery 77 2150 141 503 382 3 40 25 60 L. Archery Infantry 78 2175 143 483 558 5 40 55 30 L. Infantry Infantry 77 2150 141 477 552 5 40 55 30 L. Infantry Infantry 78 2175 143 483 558 5 40 55 30 L. Infantry Infantry 77 2150 141 477 552 5 40 55 30 L. Infantry Infantry 77 2150 141 477 552 5 40 55 30 L. Infantry Archery 77 2150 141 503 382 3 40 25 60 L. Archery Archery 77 2150 141 503 382 3 40 25 60 L. Archery Archery 77 2150 141 503 382 3 40 25 60 L. Archery Archery 77 2150 141 503 382 3 40 25 60 L. Archery Archery 77 2150 141 503 382 3 40 25 60 L. Archery Cavalry 78 2560 115 558 483 6 55 40 30 L. Cavalry Cavalry 78 2560 115 558 483 6 55 40 30 L. Cavalry Cavalry 77 2530 113 552 477 6 55 40 30 L. Cavalry Cavalry 77 2530 113 552 477 6 55 40 30 L. Cavalry Cavalry 78 2560 115 558 483 6 55 40 30 L. Cavalry Cavalry 78 2560 115 558 483 6 55 40 30 L. Cavalry Cavalry 77 2530 113 552 477 6 55 40 30 L. Cavalry Cavalry 77 2530 113 552 477 6 55 40 30 L. Cavalry Duels and Persuades: Zhang Bao vs. Cao Zhang Guan Xing vs. Cao Zhi Hints: 1. The first battle in a series of 3. There is no save point so make use of the Suspend function. (This only applies to the GBA version). 2. Leave Cao Zhang to Zhang Bao. 3. Leave Cao Zhi to Guan Xing. Here's hoping you didn't deploy any cavalry units. This way you can move directly north and march through the forest. Otherwise you will have to have your army choose the west or the east path, since there is no way for a small group of cavalry units to hold out in the canyon you started in. In the next turn move your sorcerers to the front. Aided by your "Kaiki" units, they should cast "Rakurai" and eliminate all enemies near the bridge in the northern forest except for Jia Xue. The cavalry units that has advance to the bridge will return, but it's already too late. By the third turn your sorcerers can eliminate the two infantry units in front of the enemy camp and target Cao Pi with "Rakurai". The northeast treasury holds the rare weapon "Hasha no ken". You could retrieve it, but then you will have to wait for the next turn to finish off Cao Pi and sustain injuries as a result. Anyways by turn #4 you should be able to defeat Cao Pi and finish the first of the three consecutive battles. After the event you will start the second battle. Battle #50-2 Battle of Ye II (Gyou no tatakai II) Victory condition: Defeat Sima Yi Turn limit: 40 [27] x xxx xx x x x xxxx xxx xxxx xxxxx xx xxxxx xxxxxxxxxxxxxx xxxxxxxxxxxxx xxxxxxxxxxx xxxxxxxxxxx xx Tx xxx Q xxxxxx xx x xxx xxxxx x x x xxxx xxxxx x x xxxxx xxxxx xx xx x xxxx xxx x xT x xx Tx xxx Qxxxx x x x x xxxx x xx x x xxTx xxxxxxxx xxx xxxx x xx xx xxx xxxxx xx x xxxx x xx x xxx x xxxxxxx xxxxxx xx x x x xxx xxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxoxxxxxxxxxxxxx xxxxxxoxxxx xxxxoxxxxx x: cannot enter o: city gate Q: fortress T: treasury Treasures: T(6,7): Mizu no chikara (Unit used up the current turn gets another turn) T(11,12): Kome (HP large recovery) T(12,1): Senjutsu no kusuri (SP large recovery) T(14,24): Kanbouyaku (HP medium recovery for multiple units) Bonus: Free Mode (GBA exclusive) Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Sima Yi 89 2350 232 425 638 4 48 95 106 Sorcerer [Sonshi no heihousho, Hasha no ken] Sima Shi 86 2275 225 470 518 4 65 79 94 Sorcerer [Sonshi no heihousho, Hasha no ken] Sima Zhao 86 2275 225 470 495 4 66 75 92 Sorcerer [Sonshi no heihousho, Hasha no ken] Xu Zhu 86 2800 125 821 750 6 97 94 25 L. Cavalry Jia Xue 85 1880 203 364 519 3 40 81 96 Supply Unit Yue Jin 85 2770 124 667 625 6 74 74 39 L. Cavalry Li Dian 85 2350 154 620 662 5 72 73 47 L. Infantry Infantry 80 2225 146 493 570 5 40 55 30 L. Infantry Infantry 79 2200 144 488 564 5 40 55 30 L. Infantry Cavalry 82 2680 120 582 503 6 55 40 30 L. Cavalry Cavalry 82 2680 120 582 503 6 55 40 30 L. Cavalry Cavalry 80 2620 117 570 493 6 55 40 30 L. Cavalry Cavalry 80 2620 117 570 493 6 55 40 30 L. Cavalry Cavalry 79 2590 116 564 488 6 55 40 30 L. Cavalry Cavalry 80 2620 117 570 493 6 55 40 30 L. Cavalry Archery 79 2200 144 514 390 3 40 25 60 L. Archery Archery 79 2200 144 514 390 3 40 25 60 L. Archery Archery 79 2200 144 514 390 3 40 25 60 L. Archery Archery 79 2200 144 514 390 3 40 25 60 L. Archery Archery 79 2200 144 514 390 3 40 25 60 L. Archery Archery 79 2200 144 514 390 3 40 25 60 L. Archery Archery 79 2200 144 514 390 3 40 25 60 L. Archery Archery 79 2200 144 514 390 3 40 25 60 L. Archery Archery 79 2200 144 514 390 3 40 25 60 L. Archery Infantry 78 2175 143 483 558 5 40 55 30 L. Infantry Infantry 79 2200 144 488 564 5 40 55 30 L. Infantry Cavalry 80 2620 117 570 493 6 55 40 30 L. Cavalry Cavalry 79 2590 116 564 488 6 55 40 30 L. Cavalry Duels and Persuades: (none) Hints: 1. Enemy strategem initiated. Heal your army quickly. 2. Quickly detour around the flames in the city, which have blocked off major paths. 3. Focus your attacks on Sima Yi to defeat him. However, brfore that, recover the HP of your units before the next battle. Both enemy and your units have taken damage and loses half of their current HP. So heal the HP as well as any spent SP of your units and eliminate nearby enemies. Liu Bei and Zhuge Liang are in the middle sector, so you can have Zhuge Liang cast "Rakurai" on the enemy group around the fortress to your north and use "Mizu no chikara" on Zhuge Liang to finish them off and occupy the fortress. Sima Yi won't leave his fortress, so lure down either Sima Shi or Sima Zhao and finish him off before luring down the other son. This way the enemy can only cast "Rakurai" once per turn and significantly cuts down the risk of having your units destroyed. But watch out for enemy archery units attacking from across the walls. If there is at least one group without a sorcerer, inch forward with this group to lure out one enemy at a time and defeat it before luring out the next. Stop if there is a sorcerer ahead and wait until Liu Bei's group has lures them away and destroyed them. On turn #8 the flames will start to spread, which worsens every 4 turns. If you have not finished the battle by turn #28, an Event Game Over will occur. However, there is plenty of time to recover HP and SP of your army before finishing off Sima Yi, so take your time to heal. The next battle will have even more stringent time limits. Once you have finished healing your units, have all 3 sides rush at Sima Yi and defeat him in a single turn. The most efficient way is to cast "Moroha" on a high attack unit, then have this unit make repeated diagonal attacks on Sima Yi supported by other "Kaiki" units, which is basically every unit if you bought "Mizu no chikara" for all of them. After you defeat Sima Yi, an event occurs and you can move on to the last of the three battles. Battle #50-3 Battle of Ye III (Gyou no tatakai III) Victory condition: Defeat Cao Cao Turn limit: 50 xxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxx Q xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxx x xxx xxx Q Q xx x xx x xx xx xxxxxxxxxxxxxxxxxxx xxxxxx xxx x xxxxxxxxxxxxxxxxxxxxx x x xx x xx xxx xxxx x Q xx x xxxx xxxxxxxxx xxxxxxxx x xxx x xxxxxxx xxxxxxxx xxxxxxxxxxxxxxxxxxxx xx xxxxxxxxxxxxxxxxxxxx x x xxxx xx x xxx x x x xxx xx x x x x xxx x x x xx xx xx xxxxxx xx xx xx x xxx x xxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxx xxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxx xxxx xxx x xxx xx x xx x x x x xxx xxx xxx x xxx xxx xxxx x xx xx x: cannot enter Q: fortress Treasures: (none) Bonus: Free Mode (GBA exclusive) Units: Enemies Lv maxHP maxSP Attack Defense Move Power Lead Intel Cao Cao 99 3190 142 766 884 6 75 98 100 L. Cavalry [Iten no ken, Goshi no heihousho, Gyokuji] Sima Yi 92 2425 239 438 657 4 48 95 106 Sorcerer [Sonshi no heihousho, Hasha no ken] Sima Shi 87 2300 227 474 523 4 65 79 94 Sorcerer [Sonshi no heihousho, Hasha no ken] Sima Zhao 87 2300 227 474 500 4 66 75 92 Sorcerer [Sonshi no heihousho, Hasha no ken] Xun Yu 86 2275 225 385 444 4 37 62 96 Sorcerer Xun You 86 2275 225 396 439 4 40 60 94 Sorcerer Xu Zhu 87 2830 126 829 758 6 97 94 25 L. Cavalry Jia Xue 86 1900 205 368 524 3 40 81 96 Supply Unit Yue Jin 85 2770 124 667 625 6 74 74 39 L. Cavalry Li Dian 85 2350 154 620 662 5 72 73 47 L. Infantry Archery 81 2250 148 525 398 3 40 25 60 L. Archery Archery 81 2250 148 525 398 3 40 25 60 L. Archery Archery 80 2225 146 520 394 3 40 25 60 L. Archery Archery 80 2225 146 520 394 3 40 25 60 L. Archery Archery 79 2200 144 514 390 3 40 25 60 L. Archery Infantry 81 2250 148 498 576 5 40 55 30 L. Infantry Infantry 81 2250 148 498 576 5 40 55 30 L. Infantry Infantry 80 2225 146 493 570 5 40 55 30 L. Infantry Infantry 80 2225 146 493 570 5 40 55 30 L. Infantry Infantry 79 2200 144 488 564 5 40 55 30 L. Infantry Cavalry 82 2680 120 582 503 6 55 40 30 L. Cavalry Cavalry 82 2680 120 582 503 6 55 40 30 L. Cavalry Cavalry 82 2680 120 582 503 6 55 40 30 L. Cavalry Cavalry 81 2650 119 576 498 6 55 40 30 L. Cavalry Cavalry 81 2650 119 576 498 6 55 40 30 L. Cavalry Cavalry 81 2650 119 576 498 6 55 40 30 L. Cavalry Infantry 81 2250 148 498 576 5 40 55 30 L. Infantry Infantry 80 2225 146 493 570 5 40 55 30 L. Infantry Cavalry 81 2650 119 576 498 6 55 40 30 L. Cavalry Duels and Persuades: Zhang Fei vs. Xu Zhu Zhao Yun vs. Li Dian Ma Chao vs. Yue Jin Hints: 1. Leave Xu Zhu to Zhang Fei, Li Dian to Zhao Yun, and Yue Jin to Ma Chao. 2. There are a lot of sorcerers. Watch out for their strategem. 3. Cao Cao regenerates each turn in the fortress. Focus your attacks and take him out in one shot. Start moving your army towards the narrow pass northward. The enemies can be lured out if you don't have sorcerers (which is unlikely but possible) in one of the two groups. The east group needs to watch out for the movement and casting range of Xun Yu and Xun You when advancing. On turn #4, Cao Cao start a fire in the southwestern corner of the battlefield. Your western group must act fast or risk being surrounded by flames. Your eastern group won't be in immediate danger of being trapped, but the sorcerers there wield "Rakurai" that must be avoided. On turn #8, the fire will spread and block the southwestern path. Any unit in the west group that has not advanced past that area will be trapped and unable to advance. On turn #18, the second block in the west will also be cut off by fire, which spread towards the east. However, by now your eastern group should be way ahead of the flames. Your western group must reach the final corridor by turn #28, otherwise they will be trapped. By turn #34, the path of the eastern group will be completely blocked if they haven't reach the two fortresses near Cao Cao's chamber. Your eastern group is most likely to reach the final corridor first. However, instead of attacking, they should wait for the western group to arrive (or gets trapped). Station them as follows to avoid provoking the sorcerers of the Sima family. It is better to put sorcerers in front followed by "Kaiki" units. Also, recover their HP and SP. xx xxx xxxxxS Sxxxxxx xxxxx S xxxxxx 97 Q Q 135 8 246 xxxxxxxxxxxxxx xxxxxxxxxxxxxx When your western group also arrives, likewise position them on the other side recover their HP and SP. When you're ready, command your sorcerers to move in and cast "Rakurai" on all 3 members of the Sima family at the same time repeatedly. If they are still standing after that, use your "Kaiki" units and "Fuuki" units to continue the assault. You must take them all out in a single turn, otherwise they will destroy your army. Once Cao Cao is the only one left, you can focus all your attacks at him. He has learned a new Strategem called "Tenpu" with targeting range of "Rakurai". The effect halves the HP and SP of units within range, but he can only use it once every three turns. With the Sima family out of your way, it's really not that big of a deal. ===================================================================== Scenario Clear ===================================================================== In the SFC version, after the final battle is consluded, the ending is automatically given according to whether Pang Tong, Guan Yu, and Zhang Fei are in your army. In the GBA version, however, you are allowed to make a Scenario Clear save. Choose to continue from this save put you in the Clear menu: Ending: The ending can be viewed. Affected by whether the officers mentioned above are in your army. Officers: Status of all officers joined can be viewed. Cheat Code: The cheat codes for Sangokushi Eiketsuden and Sangokushi Koumeiden can be viewed (see the Secrets section for details). History: The log of all campaigns fought and Liu Bei's levels at the end of each battle can be viewed. There are also plenty of Free Mode challenges that can only be accessed with a Scenario Clear save. To complicate things up, there are no shops that can be accessed from a Scenario Clear save so any leftover Gold you have is completely worthless. Also, there is no option to edit your units. If you want to exchange items between two units, you will need to start a Free Mode battle, deploy the two units, then have them exchange during battle. --------------------------------------------------------------------- GBA version Exclusive Free Mode: Battle of Xuchang I (Kyoshou no tatakai I) 17 turns: 1500 Gold 15 turns: 2000 Gold 13 turns: 4000 Gold 12 turns: Sonshi no heihousho (Intel +7) Equip your two best sorcerers with "Sekitoba" and "Tekiro" as well as movement increasing weapons. The western treasury now holds 900 Gold instead. In the first turn, move towards the first bridge and eliminate the enemies in the north bank by commanding a sorcerer with "Sekitoba" equipped to cast "Rakurai" repeatedly supported by "Kaiki" units. This also serves to lure down the enemies near the village so you can attack them in the next turn. Move all your units across the bridge afterwards. the sorcerer with "Sekitoba" should station in the village to recover SP. On turn #3, move east of the second bridge and attack the enemies nearby with "Rakurai". Now command your "Kaiki" units to form a line and allow sorcerers that don't have the rare horses multiple turns so they can reach the frontline within a single turn. On turn #4 move all your sorcerers east and start attacking the cavalry group. Eliminate them and get to the bridge with the help of your "Kaiki" units. This should also serve to lure the cavalry units up north down. On the next turn eliminate all cavalry units and command your "Kaiki" unit to move a unit next to Sima Yi and attack. Sima Yi will retreat and the battle ends. Battle of Xuchang II (Kyoshou no tatakai II) 17 turns: 2000 Gold 15 turns: 3000 Gold 13 turns: 4000 Gold 12 turns: Chokumeisho (regenerate SP naturally) Put an equal number of sorcerers and Beast Trainers on each side. The treasury now holds 900 Gold. Eliminate the archery units near the inner gate in the first turn using "Rakurai". On turn #2, move north and eliminate the units in and around the fortresses using Rakurai as well. Once you finish these units continue to the northwest and northeast corners where there aren't enemies around and recover SP using "Fuuki". You will probably reach the inner gate on turn #9 or 10 if you do not use "Kaiki" during the trip down. Once you open the inner gate, move the sorcerer with the highest Intel into the gate as bait and lure down all 3 of the Sima family while your other sorcerers and "Kaiki" units wait outside the gate to avoid getting hit. x x x 1 x xx xx xxoxx x x They will all cast "Rakurai" on the bait, but if your sorcerer has high Intel, he will not be defeated. Now that Sima Yi is within range, attack with all your might, either with repeated "Rakurai" or by using an assassin unit supported by "Kaiki" to take him out. Battle of Ye I (Gyou no tatakai I) 20 turns: 2000 Gold 17 turns: 3000 Gold 14 turns: 5000 Gold 12 turns: Tonkoutensho (class change to Sorcerer) Remember the strategy to defeat Cao Pi within 4 turns? It worked back then and it still works now. The northeastern treasury now holds 1600 Gold. Battle of Ye II (Gyou no tatakai II) 20 turns: 2000 Gold 16 turns: 3000 Gold 12 turns: 6000 Gold 8 turns: Sekitoba (Movement +3) When you choose your units to deploy, the first, sixth, ninth, and twelveth units will be in the central group. Choose two sorcerers with rare horses and movement increasing weapons as well as two Beast Trainers. You are only going to use the central group, so the other two groups don't matter. On the first turn, the two sorcerers should move north and use "Rakurai" to defeat all enemies near the fortress. Then two Beast Trainers then cast "Kaiki" on them so you can reposition the two sorcerers as follows: xT xxx Qxxx xxx1 x 2 With 1 being the sorcerer with "Tekiro" and 2 being the one with "Sekitoba". No one else should stand near the walls or enter the fortress. On turn #2 move the two sorcerers north and attack Sima Yi with "Rakurai". Sima Yi has yet to fully recover from his own fire strategem, so two casts of "Rakurai" and "Kaiki" support from the two Beast Trainers should defeat him. Battle of Ye III (Gyou no tatakai III) 22 turns: 2000 Gold 20 turns: 3000 Gold 18 turns: 7000 Gold 16 turns: Gyokuji I hope you bought a lot of "Mizu no chikara" and "Fuuki no sho" before starting the final battles. Otherwise you will need to fight the previous Free mode battle over and over to accumulate "Mizu no chikara". Once again, you are going to have to choose your units in a particular order. The first, fourth, seventh, ninth, and tenth units you choose will be in the eastern group along with Liu Bei. This is the group you will be working with. The reason is the same as the previous one, this group can reach the goal within the fewest number of turns. The two sorcerers you choose must have rare horses and movement increasing weapons equipped. You also need two Beast Trainers and, if you didn't buy those "Fuuki no sho" like I told you earlier, a Marching Band unit as well. Liu Bei and the Marching Band (if you do need one) need to carry multiple "Mizu no chikara" and one "Fuuki no sho" each. On the first turn, start moving east and reach the narrow path upward so enemies can't come down and stay in compact form. On the second turn take out Jia Xue's guards with repeated casts of "Rakurai". jia Xue himself should be attacked physically. Move a high Intel unit just past the path east of Xun You to lure Xun You move from him position to cast "Rakurai" on this unit. xxxxxxxx xxx xx xxTx x xx xx L Move your eastern group westward away from Xun You. If all your units are out of his movement + targeting range of "Rakurai", he will not pursue your army. On turn #4, Cao Cao starts a fire in the city. This part differs from the actual battle in that your current HP will be halved every two turns starting from this turn. When you attack the next fortress, use the two sorcerers to finish off Xu Zhu and occupy it, then cast "Rakurai" repeatedly on Xun Yu with the help of your "Kaiki" units to defeat him. You cannot allow him to survive because your are constantly losing HP. Once you take him out, eliminate the cavalry unit and the infantry unit guarding the final corridor with "Rakurai" as well. Proceed throught the corridor and stop at the indicated location and wait for your "Kaiki" units to catch up. Have your sorcerers at the front. Don't even worry about your HP at this point. You either don't get attacked, or you get wiped out even with full HP. xx xxx xxxxxS Sxxxxxx xxxxx S xxxxxx Q Q 135 246 xxxxxxxxxxxxxx xxxxxxxxxxxxxx Once your eastern group is more or less gathered, command the two sorcerers to cast "Rakurai" on the three members of the Sima family. The other units either cast "Kaiki" on them or use "Mizu no chikara". You must defeat all of them within a single turn. Otherwise they will devastate your whole group. Once the path to Cao Cao is opened, go ahead and finish him off with repeated "Rakurai" to finish this battle. This concludes all 64 Story battles and 18 Free Mode challenges. IX. Equipment List This section lists all store bought equipment under their specialized class. The more common weapons modify unit Power and perhaps Lead. However, there are some movement increasing weapons for L. Archery, Martial Artist, and Supply Unit that can be applied to most of your army by virtue of the bonus movement. In fact, it is recommended that the rare special weapons should only be used by officers with Power exceeding 90 so the extra attack power imparted actually becomes significant. As for armor, there's nothing worth buying. Units lead by officers with low Lead also have low defense, and the defense bonus of any armor is at a minimum on those officers. Though the defense bonus is significant on units lead by high officer, these units already possess enough defense that they don't need armor to begin with. Bandit, S. Infantry, Tribe Chokutou 250 Power +1 Ono 400 Power +2, Lead-1 Koutou 500 Power +2 Hanfu 700 Power +3, Lead -1 Kou 450 Power +1, Lead +2 Koujou 700 Power +2, Lead +2 Kantou 800 Power +3 Senkafu 950 Power +4, Lead-2 Kogatou 1150 Power +4 Houshidou 1550 Power +5 Kaenfu 1350 Power +5, Lead -2 Goshukou 1000 Power +3, Lead +2 Houtofu 1650 Power +6, Lead -3 Tetsukoukyo 1350 Power +4, Lead +2 Shinto 2000 Power +6 Cavalry, M. Infantry, L. Infantry Yari 300 Power +1 Hangetsusou 550 Power +2 Geki 400 Power +2, Lead -2 Chougeki 700 Power +3, Lead -2 Tetsusou 850 Power +3 Daigeki 1350 Power +5, Lead -3 Kanshisou 1250 Power +4 Kourensou 1650 Power +5 Seiryugeki 1750 Power +6, Lead -3 Kurenai no yari 2100 Power +6 S. Archery Hankyuu 150 Power +1 Bankyuu 400 Power +2 Limankyuu 650 Power +3 Kyoukyuu 900 Power +4 Tetsukyuu 1250 Power +5 M. Archery Soukyuushoudo 450 Power +2 Toushido 750 Power +3 Sankyuutoushido 1100 Power +4 Shindo 1450 Power +5 L. Archery Shuhou 500 Power +2 Gouhou 800 Power +3 Tanshouhou 1150 Power +4 Senpuuhou 1950 Power +2, Movement +1 Dokukyakusenpuuhou 2200 Power +3, Movement +1 Soushouhou 1550 Power +5 Senpuugohou 2500 Power +4, Movement +1 Hekirekisha 2050 Power +6 Martial Artist Ken 400 Power +2 Keisouetsu 350 Power +1, Lead +2 Kenkonchoukiken 1000 Power +4 Keisouenouetsu 1100 Power +3, Lead +3 Ryuseisui 2000 Power +2, Movement +1 Jitsugetsukenkonken1850 Power +6 Shiboenouetsu 1880 Power +5, Lead +3 Rougasui 2500 Power +4, Movement +1 Beast Trainer Muchi 350 Power +2 Ryuuben 900 Power +4 Geihen 1700 Power +6 Marching Band Tetsuteki 600 Power +3 Kokaku 300 Intel +1 Dora 650 Power +2, Intel +1 Heiko 600 Intel +2 Shougo 1000 Intel +3 Kinko 1500 Intel +4 Supply Unit Hensousha 250 Lead +2 Seisousha 450 Lead +3 Mokugyuu 1800 Lead +1, Movement +1 Ryuba 2000 Lead +2, Movement +1 Sorcerer Tetsusen 400 Power +3 Usen 450 Intel +1 Byakuusen 1200 Intel +3 All (armor) Hikou 150 Lead +1 Shuhai 150 Lead +2, Power -1 Toukou 300 Lead +2 Danhai 250 Lead +3, Power -2 Sashikou 500 Lead +3 Renkan no yoroi 450 Lead +4, Intel -2 Tetsukou 750 Lead +4 Suihai 500 Lead +4, Power -2 Enbihai 650 Lead +5, Power -3 Koushirenkankou 1050 Lead +5 Touchuugai 1000 Lead +5, Intel -2 Kinsa no yoroi 1400 Lead +6 Shirogane no yoroi 1800 Lead +7 Muteki shinhai 1000 Lead +6, Power -3 Meikougai 1700 Lead +8, Intel -3 All (horse) Shunme 1750 Horse. Movement +1 The rare equipment cannot be bought. Guan Yu and Zhang Fei start out with their respective special weapons. The rest are found in treasuries in the battlefield, won after a duel, or received from events outside of a battle. Unlike the store bought weapons, the rare weapons are equally effective on any class. As mentioned before, the effect of War Manuals and Documents will be applied to the unit without having to be equipped. The Intel bonus of the War Manual is not cumulative with any other Intel bonus from another War Manual or from an equipped store bought weapon. Only the highest Intel bonus is applied to the unit, so be sure to distribute your War Manuals to different officers. On the other hand, the effect of the Documents are cumulative with each other as well as the terrain effect (fortress, village, or barracks). Weapons Dabou Power +7 Shichisei no ken Power +7 Sansentou Power +7 Seiryuengetsutou Power +8 Iten no ken Power +8 Shuuittsui no ken Power +9 Houtengageki Power +9 Seikou no ken Power +9 Eiketsu no ken Power +10 Hasha no ken Power +10 Horses Tekiro Movement +2 Soukouhiten Movement +2 Sekitoba Movement +3 War Manuals Rikutou Intel +5 Sanryaku Intel +5 Moutoku shinsho Intel +6 Goshi no heihousho Intel +6 Sonshi no heihousho Intel +7 Documents Engunhoukou Regenerate HP naturally Chokumeisho Regenerate SP naturally Gyokuji Regenerate HP and SP naturally X. Officer List (GBA exclusive) There are 224 officers in the game. Each of the officers is added to the list when featured in a battle or an event. The order of the list is arranged in the Japanese phonetic order (order of 50 characters). The stats of the officer are also listed. As for the number of battles deployed, the numbers given in the officer bios are in error. For example, Liu Bei is mandatory for all battles except for Battle of Mai, Battle of Chencang, and Battle of Chang'an. So he is present in 61 battles out of 64 instead of 52. Another example would be Zhang Liao, according to the numbers given he never fights on your side, but this is false. He can be recruited in the Battle of Xuchang and be deployed in the final battles. Name Japanese Power Lead Intel [a] Yi Ji Iseki 21 72 84 Yu Jin Ukin 60 62 52 Yu Ze Usoku 23 30 46 Yuan Yin Enin 25 23 59 Yuan Shu Enjutsu 79 71 43 Yuan Shao Enjou 58 71 47 Yan Pu Enbo 36 27 80 Wang Wei Oui 40 36 58 Wang Kai Oukai 32 29 54 Wang Can Ousan 30 28 70 Wang Ping Ouhei 72 72 67 Wang Fu Ouho 52 74 73 [ka] Kuai Yue Kaietsu 29 26 74 Jia Xue Kaku 40 81 96 Guo Jia Kakuka 36 32 97 Yue Jiu Gakushuu 70 67 51 Huo Jun Kakushun 67 62 65 Hao Zhao Kakushou 68 91 88 Yue Jin Gakushin 74 74 39 Guo Shi Kakuteki 35 50 63 Guo Tu Kakuto 34 31 76 Xiahou Yuan Kakouen 90 86 52 Xiahou En Kakouon 60 58 62 Xiahou Jie Kakouketsu 72 55 31 Xiahou Shang Kakoushou 70 68 60 Xiahou De Kakoutoku 69 67 59 Xiahou Dun Kakouton 95 87 60 Xiahou Lan Kakouran 72 70 53 Hua Xiong Kayuu 90 88 29 Guan Yu Kanu 98 100 80 Han Ying Kanei 61 55 44 Guan Hai Kangai 68 52 14 Han Xuan Kangen 57 46 35 Guan Xing Kankou 88 85 70 Han Hao Kankou 62 59 45 Guan Chun Kanjun 42 32 61 Han Dang Kantou 60 59 42 Gan Ning Kannei 91 84 54 Guan Ping Kanpei 80 78 74 Jian Yong Kanyou 42 36 74 Yan Liang Ganryou 87 84 32 Wei Yan Gien 92 80 51 Qu Yi Kikugi 73 65 39 Wei Xu Gizoku 72 68 46 Niu Jin Gyuukin 82 73 35 Jiang Wei Kyoui 90 80 94 Gong Zhi Kyoushi 44 40 63 Xu Si Kyoshi 23 20 78 Xu Zhu Kyocho 97 94 25 Xu You Kyoyuu 45 40 61 Ji Ling Kirei 70 70 35 Jin Xuan Kinsen 52 40 27 Yu Fan Guhon 40 32 78 Xing Daorong Keidouei 78 70 30 Yan Yan Gengan 86 87 71 Yan Gang Genkou -- -- -- Yan Jun Genshun 25 24 71 Yan Shuang Gensou 70 50 48 Emperor Xian Kentei -- -- -- Wu Yi Goi 71 70 69 Huang Quan Kougen 45 72 84 Gao Shun Koujun 56 63 60 Hou Cheng Kousei 67 65 42 Gao Cang Kousou 72 48 56 Gongsun Yue Kousonetsu 60 58 47 Gongsun Zan Kousonsan 71 67 55 Huang Zhong Kouchuu 95 90 67 Gao Pei Kouhai 59 56 43 Geng Wu Koubu 44 32 53 Kong Rong Kouyuu 58 67 83 Gao Lan Kouran 75 72 50 Hu Zheng Koshin 58 37 30 Wu Zu Goso 42 45 60 Wu Ban Gohan 65 64 47 Gu Yong Koyou 18 17 72 Wu Lan Goran 88 65 43 [sa] Cai Mao Saibou 70 67 68 Cai Yang Saiyou 53 40 39 Sima Yi Shibai 48 95 99 Sima Hui Shibaki -- -- -- Sima Shi Shibashi 65 79 87 Sima Zhao Shibashou 66 75 85 Xie Jin Shasei 69 74 63 Che Zhou Shachuu 72 70 60 Shamoke Shamaka 91 74 18 Zhou Cang Shuusou 85 82 40 Zhou Tai Shuutai 87 78 53 Zhou Bi Shuuhi 66 61 53 Zhou Yu Shuuyu 75 88 95 Zhu Kang Shukou 51 32 68 Zhu Ran Shuzen 70 70 62 Zhu Ling Shurei 74 69 35 Xun Yu Juniku 37 62 96 Chunyu Qiong Junukei 73 68 62 Xun You Junyuu 40 60 94 Jiang Wan Jouen 60 73 85 Jiang Qing Joukin 67 62 64 Jiao Chu Joushoku 65 61 34 Zhuge Jin Shokatsukin -- -- -- Zhuge Jun Shokatsukin -- -- -- Zhuge Liang Shokatsuryou 44 94 100 Xu Huang Jokou 91 83 49 Xu Shu Josho 44 85 97 Xu Shang Joshou 82 75 30 Xu Sheng Josei 72 59 70 Shen Pei Shinpai 71 73 67 Xue Zong Setsusou 35 31 62 Cao Xiu Soukyuu 72 72 65 Song Xian Souken 59 50 45 Cao Hong Soukou 74 74 47 Cao Chun Soujun 60 54 51 Cao Zhang Soushou 81 93 42 Cao Zhi Soushouku 15 13 78 Cao Zhen Soujin 74 88 66 Cao Ren Soujin 80 79 62 Cao Cao Sousou 75 98 94 Song Zhong Souchuu -- -- -- Cao Pi Souhi 68 65 65 Ju Shou Souju 60 71 85 Sun Huan Sonkan 65 70 72 Sun Qian Sonken 38 34 74 Sun Quan Sonken -- -- -- [ta] Taishi Ci Taishiji 94 81 67 Zhang Yun Chouin 59 50 60 Zhao Yun Chouun 98 87 84 Zhang Wei Chouei 72 62 35 Zhao He Chouka 55 41 47 Zhang Huo Choukaku 78 63 61 Zhang He Choukou 90 88 62 Zhang Song Choushou -- -- -- Zhao Cen Choushin 63 57 25 Zhang Ren Choujin 87 84 69 Zhang Nan Chounan 56 47 46 Zhao Fan Chouhan 52 49 54 Zhang Fei Chouhi 99 83 42 Zhang Wu Choubu 64 52 18 Zhang Bao Chouhou 92 83 37 Zhang Liao Chouryou 90 87 80 Zhao Lei Chourui 60 51 70 Zhang Lu Chouro 72 73 80 Cheng Ying Chinou 63 53 20 Chen Ji Chinki 68 62 42 Chen Gong Chinkyuu 54 85 80 Chen Jiao Chinkyou 20 18 74 Chen Jiang Chinshou -- -- -- Chen Shi Chinshoku 67 60 28 Chen Zhen Chinshin 35 32 65 Chen Sun Chinson 65 51 14 Chen Deng Chintou -- -- -- Chen Lin Chinrin 23 55 80 Cheng Yu Teiiku 25 85 90 Cheng De Teitoku 70 51 56 Ding Feng Teihou 75 70 65 Tian Feng Denhou 45 88 90 Tao Qian Touken 53 42 61 Deng Xian Tougen 69 66 65 Dong Cheng Toushuu -- -- -- Dong Zhuo Toutaku -- -- -- Dong Liang Touryou 69 60 32 Du Xi Toshuu 57 50 52 [ha] Ma Yan Baen 65 61 43 Ma Su Bashoku 65 54 84 Ma Dai Batai 84 74 47 Ma Zhong Bachuu 58 56 54 Ma Chao Bachou 97 88 44 Ma Liang Baryou 45 73 90 Fan Gong Hankyuu 62 71 52 Pan Zhang Hanshou 75 72 39 Fei Yi Hii 23 25 80 Fei Guan Hikan 49 58 45 Mi Zhu Bijiku 40 36 64 Mi Fang Bihou 63 59 25 Wen Chou Bunshuu 91 86 19 Wen Pin Bunpei 84 78 24 Feng Ji Houki 54 66 82 Fa Zheng Housei 52 66 87 Pang Tong Houtou 51 88 98 Pang De Houtoku 94 81 65 Bao Long Houryuu 34 30 62 Bu Zhi Hoshitsu 25 20 65 Man Chong Manchou 27 30 68 Mao Jie Moukai 57 48 49 Meng Su Moushuku 69 52 31 Meng Da Moutatsu 73 71 70 [ya] Yang Huai Youkai 75 71 44 Yang Yan Yougen 67 76 28 Yang Ang Youkou 72 60 46 Yang Xiu Youshuu 29 28 85 Yang Song Youshou 45 26 57 Yang Ling Yourei 48 47 51 [ra] Lei Tong Raidou 86 81 43 Li Yi Rii 79 57 63 Lu Ji Rikuseki 32 27 68 Lu Xun Rikuson 80 85 95 Li Yan Rigen 75 72 74 Li Ru Riju -- -- -- Li Su Rishuku 54 50 68 Li Dian Riten 72 73 47 Li Feng Rihou 68 62 35 Li Ming Rimei 70 72 48 Liu Gui Ryuukai 51 47 60 Liu Qi Ryuuki -- -- -- Liu Xian Ryuuken 58 49 58 Liu Xun Ryuujun 58 52 44 Liu Zhang Ryuushou 52 47 51 Liu Shan Ryuuzen 22 18 20 Liu Cong Ryuusou -- -- -- Liu Du Ryuudo 53 48 55 Liu Bei Ryuuhi 75 91 64 Liu Biao Ryuuhyou -- -- -- Liu Pi Ryuheki 67 65 59 Liu Feng Ryuuhou 63 59 57 Liu Ye Ryuuyou 35 73 85 Liao Hua Ryouka 78 41 60 Ling Tong Ryoutou 81 71 65 Lu Jian Ryoken 51 47 40 Lu Kuang Ryokou 73 68 25 Lu Xiang Ryoshou 57 70 23 Lu Bu Ryofu 100 80 21 Lu Meng Ryomou 84 80 91 Leng Bao Reihou 66 64 23 Lu Su Roshuku -- -- -- Lu Zhao Roshou 65 61 42 [missing] ??? ??? ?? ?? ?? XI. Codes and Secrets This section lists the various codes, glitches, and secrets. Quite a few of them are version specific, so be sure to verify the specified format before using them. 1. Cheat Codes (GBA exclusive) Sangokushi Eiketsuden. On the title screen, use the D-pad to enter the following sequence: Up, Up, Down, Down, Left, Right, Left, Right Effect: Start the game with Liu Bei, Guan Yu, and Zhang Fei at L.50 with 50,000 Gold. Sangokushi Koumeiden. On the title screen, use the D-pad to enter the following sequence: Up, Left, Right, Down, Down, Right, Left Effect: Start the game with Zhuge Liang and Zhao Yun at L.50 with rare equipment in inventory. 2. Power leveling (all versions) In battles where a unit can duel or persuade a target and level up without ending the battle, retreating will allow the same unit to level up again by the same means. In certain battles it is even possible for a single unit to have multiple duels or persuasions. This is a quick way to raise the levels of such units to L.99. This is arguably the easiest method to powerlevel, but it is restricted to only a few duelers. Incidentally, this doesn't work on the watered down PC version. Some of the more effective battles are as follows: Battle of Xiapi- Liu Bei persuades Hou Cheng, Wei Xu, and Song Xian. Battle of Nanyang- Zhang Fei and Zhao Yun can duel Lu Kuang and Lu Xiang within the first few turns. Battle of Chengdu- Liu Bei persuades all officers of Liu Zhang. Other units without opportunities to persuade can then cast support strategems or use items on this unit to level themselves up: Infantry: Kobu L.15 Archery: Kenko L.10, Shouga L.25 Cavalry: (no support strategems, must use items such as "Ki no hikari") Bandit: Bousou L.10 Martial Artist: Moroha L.50 Beast Trainer: Shouga L.15 Marching Band: Shouhakuryu L.20 Supply Unit: Kobu L.15 Tribe: (no support strategems, must use items such as "Ki no hikari") Sorcerer: Shouga L.23 For units that have yet to learn their respective support strategems, you can buy a stock of "Ki no hikari" and let them use it on a high level ally unit. You can earn 100 EXP per item even without the EXP doubling strategem "Shouhakuryu" if the target is at least 9 levels higher than the caster/item user. This is a fast way to train up low level units so they don't become obsolete. Later in the game, all units eventually learn healing strategems. When coupled with the "Fuuki" strategem or the equivalent item, also serves a good way of leveling up. Station a Marching Band unit in a village and cast "Fuuki" on a target and have the target cast healing strategem on the weakened Marching Band unit to earn EXP: Infantry: Enjo L.25 [Liu Bei: Jintoku (multi) L.1] Archery: Enjo L.15 Cavalry: Enjo L.30 Bandit: Enjo L.40 Martial Artist: Enjo L.10 Daienjo (multi) L.40 Beast Trainer: Enjo L.10 Daienjo (multi) L.33 Marching Band: Enjo L.15 Daienjo (multi) L.40 [Fuuki (self injurious) L.50] Supply Unit: Enjo L.5 Daienjo (multi) L.20 Tribe: Daienjo (multi) L.40 Sorcerer: Enjo L.15 Daienjo (multi) L.35 In the Free Mode of GBA version, some battles will have a bonus of 50 EXP towards all surviving units. This is an also extremely efficient way to power level multiple units if you can finish the battle within a few turns. 3. Glitches of War Manuals (all versions) When an officer is in possession of two or more War Manuals, on some unit stat menus (both in and out of battle) the Intel of the officer will reflect the sum of the increases from all of the equipped War Manuals. This number is in error, as only the war manual with the highest value is actually counted. If the officer equips an Intel increasing weapon and a War Manual, only the piece giving the higher increase will be in effect. This is the also the reason to use Movement increasing weapon rather than Intel increasing weapon even for classes that rely on officer Intel. Also, note that you cannot obtain both "Sonshi no heihousho" and "Goshi no heihousho" in the same game. 4. Liu Bei reaches L.100 (SFC exclusive) In the original SFC version, it is possible for Liu Bei to reach L.100 instead of the normal L.99. To do this, Liu Bei needs to be at L.98 with almost enough EXP for another level up (90 or above will do). Just before a battle where you can select at least 13 units, including Liu Bei and a Marching Band unit, in a single group, give each unit you want to deploy a copy of "Fuuki no sho" (so that rules out ones like Battle of Yiling or Xuchang). On the first turn, arrange all your units in the Resist formation so they are within range for a single cast of Liu Bei's "Daitoku". Now have all your units use "Fuuki no sho" on themselves. Their HP will drop by 90%. On the second turn, command the Marching Band to cast "Shouhakuryu" on Liu Bei and then command Liu Bei to cast "Daitoku" targeting all units at once. Liu Bei will receive enough EXP for him to give him two levels at once. Thus he can reach L.100 directly from L.98. This method only applies to Liu Bei, because the second strongest healing strategem, "Daikyusai" and "Aitoku", only targets 9 units and does not heal to full HP. 5. Max Gold at the start of the game (Sega Saturn exclusive) At the start of the game, you will receive 500 Gold. Access the Item Shop and buy an "Ono" and place it in Liu Bei's inventory. Now without returning to the merchandise menu, press the confirm button again and you can buy another. Once you go back to the merchandise menu you will have the maximum of 60,000 Gold. XII. Frequently Asked Questions 1. The enemy is slaughtering my army. Do I need to level more? Levels themselves are only important as requirements to learn strategem or a class upgrade. Sometimes having enough levels to learn a particular strategem makes a large difference. However, most of the time deployment of units with the appropriate classes and using the correct strategy in the correct location are much more important. If you need more levels could always make a retreat or fight some Free Mode battles. Also, every class complete its collection of strategem by level 65, so you don't actually need to go beyond that. 2. My units have enough levels but I can no longer go to the shop that sells class upgrade items. It is important to buy the class upgrade items for your active units regardless of whether they have enough levels. This way you can upgrade at the time your units have gathered enough EXP for an upgrade. 3. Should I play favorites? Of course you should. It is easier to level by having selected units deal the finishing blows to gain EXP. The others can cast support strategem or equivalent items to level up without having to fight. However, be sure to maintain a wide variety of units in usable condition (in terms of both levels and equipment) in case you need a replacement. Sometimes key officers have other business to tend to and will be unavailable from time to time and sometimes you need classes not represented by your favorites. There's no need to maintain the levels of everyone though, as you can't hope to maintain them all as your army grows in size. 4. Officers with high Power or Intel in a class that doesn't make use of the stat. Use the class change items to change these officers to a more suitable class. High Intel officers should have access to high power attack strategem. High Power officers should be able to move and attack targets without being restricted by terrain. High Lead officers make for more durable support units. XIII. Odds and Ends There are yet still many secrets in the game undiscovered. Where is the missing officer from the list? Is there actually a Free Mode battle after clearing Battle #43 (Battle of Xiangyang) that can be enabled with the correct requirements? Do you unlock anything for completing the Officer List? Many more secrets await discovery! Acknowledgements Koei for starting the series of three Simulation RPG with Sangokushi Eiketsuden. Sangokushi Eiketsuden is developed and published by Koei Co. Ltd. on the Super Famicom, Sega Saturn, and the port to Game Boy Advance. Copyright in 1995-2005.