________ ______ ______ ______ \_ ___/______/______/______/ / / +-+ Romance of the Three Kingdoms IV: Wall of Fire - Pro Action Replay Codes \ \____________ \_\__________/ ____________________________/ / Table of Contents 1. Introduction ....................... [INTRO] 2. About Changing Stats ............... [ABOUT] 3. Creating Super Rulers & Officers ... [SUPER] 4. Miscellaneous Codes ................ [MISC] 5. Battle Codes ....................... [BATTLE] 6. City Codes ......................... [CITYLIST] 7. Scenario Ruler Values .............. [SCENARIO] 8. Spying Codes ....................... [SPY] 9. Legal Information .................. [LEGAL] ____________________________/ / 1. Introduction [INTRO] These codes were found and tested on an emulator using a ROM. I would assume the codes work fine with an actual Pro Action Replay device using an actual SNES cartridge, but I cannot guarantee it. The codes herein were fully tested and should work without fail. If you don't know what "hex" means, or how to convert regular numbers into hex numbers, then it is recommended that you read the About Changing Stats section [ABOUT] fully before you alter any stats. If you would like to contact me concerning this guide, my e-mail is admin [at] richinnovations.net or my AIM is Furdabip. ____________________________/ / 2. About Changing Stats [ABOUT] Most of the codes listed here end with '--'. When entering these codes, you will have to replace the -- with a hex number representing the number you actually want. A hex number is a 2-character code that represents a number from 0 to 255. "0" in hex is "00" and "255" in hex is "FF". Refer to the list below this section for common numbers in RotTK IV. Some numbers require 2 codes to be entered. The ones marked "Upper Byte" are hex codes that represent multiples of 256. So, entering "01" in the code will result in a value of 256 + however much is in the Lower Byte. In most cases, just entering the Upper Byte will work for giving you a lot of something. If you want to enter an irregular code that is different from the list below, then you will probably use a scientific calculator to figure out the hex value based on the decimal value you want to enter. This is easy to do, as your operating system no doubt comes with a calculator. On Windows, in your run bar, type 'calc' and hit enter. Tah-dah! You can set it to 'Scientific' under the 'View' menu. To convert decimal to hex, first make sure "Dec" is checked. Now enter the value you want and click the equal sign. Now check "Hex" and the number should change to the hex value. The right-most 2 characters represent the Lower Byte in codes that have more than one value to enter. The left-most 2 characters represent the Upper Byte. If there's only 2 characters, then the Upper Byte will be '00' where needed. When converting numbers, keep in mind that the maximum value a 2-value number can be is 65535, and the maximum a 1-value number can be is 255. List of common numbers: ---------------------- 0 = 00 1 = 01 10 = 0A 80 = 50 100 = 64 200 = C8 255 = FF 9999 = 27 (Upper Byte) 0F (Lower Byte) 50000 = C3 (Upper Byte) 50 (Lower Byte) 65535 = FF (Upper Byte) FF (Lower Byte) ____________________________/ / 3. Creating Super Rulers & Officers [SUPER] Use these codes to have an unlimited amount of points when creating a Ruler or Officer. The codes are different for whether you're changing a pre-existing Ruler or Officer, or creating a new one. Keep this in mind and use the correct codes listed below. When you are editing the Ruler/Officer's stats, turn on the 60 points code for whether you're changing the Ruler/Officer, or creating a new one. Once on, increase/decrease the stats to whatever you would like them to be. When done, turn on the 0 points code and accept the stats. While it is still on "OK?" turn off the 0 points code and accept again. If you accidently keep the 0 points code on, the game will freeze. Creating a Ruler - Stats Codes: 60 Points: 7E09A53C 0 Points: 7E09A500 Changing a Ruler - Stats Codes: 60 Points: 7E09A33C 0 Points: 7E09A300 Creating an Officer - Stats Codes: 60 Points: 7E099D3C 0 Points: 7E099D00 Changing an Officer - Stats Codes: 60 Points: 7E099B3C 0 Points: 7E099B00 ____________________________/ / 4. Miscellaneous Codes [MISC] These are codes that don't fit into any other section. Change the Year: 7E6552-- (Lower Byte) 7E6553-- (Upper Byte) Change the Month: 7E6554-- Months ------ 01 = January 02 = February 03 = March 04 = April 05 = May 06 = June 07 = July 08 = August 09 = September 0A = October 0B = November 0C = December Keeping the month on December (0C) will constantly increase the Year every turn. If the month is kept on March, June, September or December, then the game will calculate Plagues, Locusts, Floods, Typhoons, and Rich or Scarce harvest each turn (this is a bad thing). If you want to avoid time ever really passing, then set the month to January (01). Turns will pass, but time will freeze and no negative events will ever happen. This Technically gives you unlimited turns to do everything. However, you will not gain Gold or Provisions (not a problem with city codes, eh?). ____________________________/ / 5. Battle Codes [BATTLE] These codes can be used during a battle. Weather ------- 7E373800 = Always Sunny (Good for setting fire) 7E373801 = Always Partly Cloudy 7E373802 = Always Overcast 7E373803 = Always Raining (Good for putting fire out quickly) 7E373804 = Always Thunder Storming Turns ----- 7E378D01 = Always Turn 1 (Never-ending battle) 7E378D1F = Always Turn 31 (Battle always continued next month) Defending Stats --------------- Gold Held: 7E3755-- (Lower Byte) 7E3756-- (Upper Byte) Provisions Held: 7E3759-- (Lower Byte) 7E375A-- (Upper Byte) Quick Info: 50000 = C3 (Upper) 50 (Lower) - 0 = 00 for both Attacking Stats --------------- Gold Held: 7E3757-- (Lower Byte) 7E3758-- (Upper Byte) Provisions Held: 7E375B-- (Lower Byte) 7E375C-- (Upper Byte) Quick Info: 50000 = C3 (Upper) 50 (Lower) - 0 = 00 for both ____________________________/ / 6. Cities [CITYLIST] Below is a list of all of the cities in the game and their editable stats. See the About Changing Stats section [ABOUT] for information on which values to use in place of the '--'s. About Ruler ID's ---------------- For Ruler ID's, you must change the last 2 digits to a different value based on the specific scenario you choose. Refer to the Scenario Ruler Values section [SCENARIO] for a list of usable Ruler IDs. About Gold/Prov. Income/Loss ---------------------------- You will have to keep these codes on at all times to gain their benefits. If you want a city with no Soldier or Officer cost, then set the Gold/Prov. Loss to 00 for the Upper Byte, and 00 for the Lower Byte. Quick Search List ----------------- An Ding ............... [CITY01] Bei Hai ............... [CITY02] Bei Ping .............. [CITY03] Chai Sang ............. [CITY04] Chang An .............. [CITY05] Chang Sha ............. [CITY06] Chen Liu .............. [CITY07] Cheng Du .............. [CITY08] Dai Xian .............. [CITY09] Gui Yang .............. [CITY10] Han Zhong ............. [CITY11] Hong Nong ............. [CITY12] Hui Ji ................ [CITY13] Jian Ye ............... [CITY14] Jiang Ling ............ [CITY15] Jiang Xia ............. [CITY16] Jiang Zhou ............ [CITY17] Jin Yang .............. [CITY18] Ling Ling ............. [CITY19] Lu Jiang .............. [CITY20] Luo Yang .............. [CITY21] Nan Pi ................ [CITY22] Ping Yuan ............. [CITY23] Pu Yang ............... [CITY24] Qiao .................. [CITY25] Ru Nan ................ [CITY26] Shang Yong ............ [CITY27] Shou Chun ............. [CITY28] Tian Shui ............. [CITY29] Wan ................... [CITY30] Wu .................... [CITY31] Wu Ling ............... [CITY32] Xi Liang .............. [CITY33] Xia Bian .............. [CITY34] Xia Pi ................ [CITY35] Xiang Ping ............ [CITY36] Xiang Yang ............ [CITY37] Xin Ye ................ [CITY38] Xu Chang .............. [CITY39] Xu Zhou ............... [CITY40] Ye .................... [CITY41] Yong An ............... [CITY42] Zi Tong ............... [CITY43] An Ding [CITY01] ------------------- Population: 7EB48E-- (Lower Byte) 7EB48F-- (Upper Byte) Gold: 7EB490-- (Lower Byte) 7EB491-- (Upper Byte) Provisions: 7EB492-- (Lower Byte) 7EB493-- (Upper Byte) Soldiers: 7EB494-- (Lower Byte) 7EB495-- (Upper Byte) *Ruler ID: 7EB496-- Farming: 7EB497-- Daming: 7EB498-- Economy: 7EB499-- Technology: 7EB49A-- Support: 7EB49C-- Spirit: 7EB49D-- Training: 7EB49E-- Crossbows: 7EB49F-- (Lower Byte) 7EB4A0-- (Upper Byte) Strong X-Bows: 7EB4A1-- (Lower Byte) 7EB4A2-- (Upper Byte) Horses: 7EB4A3-- (Lower Byte) 7EB4A4-- (Upper Byte) Auto X-Bows: 7EB4A5-- (Lower Byte) 7EB4A6-- (Upper Byte) Catapults: 7EB4A7-- Rams: 7EB4A8-- Gold Income: 7E43C8-- (Lower Byte) 7E43C9-- (Upper Byte) Gold Loss: 7E43CA-- (Lower Byte) 7E43CB-- (Upper Byte) Prov. Income: 7E43CC-- (Lower Byte) 7E43CD-- (Upper Byte) Prov. Loss: 7E43CE-- (Lower Byte) 7E43CF-- (Upper Byte) Bei Hai [CITY02] ------------------- Population: 7EB284-- (Lower Byte) 7EB285-- (Upper Byte) Gold: 7EB286-- (Lower Byte) 7EB287-- (Upper Byte) Provisions: 7EB288-- (Lower Byte) 7EB289-- (Upper Byte) Soldiers: 7EB28A-- (Lower Byte) 7EB28B-- (Upper Byte) *Ruler ID: 7EB28C-- Farming: 7EB28D-- Daming: 7EB28E-- Economy: 7EB28F-- Technology: 7EB290-- Support: 7EB292-- Spirit: 7EB293-- Training: 7EB294-- Crossbows: 7EB295-- (Lower Byte) 7EB296-- (Upper Byte) Strong X-Bows: 7EB297-- (Lower Byte) 7EB298-- (Upper Byte) Horses: 7EB299-- (Lower Byte) 7EB29A-- (Upper Byte) Auto X-Bows: 7EB29B-- (Lower Byte) 7EB29C-- (Upper Byte) Catapults: 7EB29D-- Rams: 7EB29E-- Gold Income: 7E4374-- (Lower Byte) 7E4375-- (Upper Byte) Gold Loss: 7E4376-- (Lower Byte) 7E4377-- (Upper Byte) Prov. Income: 7E4378-- (Lower Byte) 7E4379-- (Upper Byte) Prov. Loss: 7E437A-- (Lower Byte) 7E437B-- (Upper Byte) Bei Ping [CITY03] ------------------- Population: 7EB07A-- (Lower Byte) 7EB07B-- (Upper Byte) Gold: 7EB07C-- (Lower Byte) 7EB07D-- (Upper Byte) Provisions: 7EB07E-- (Lower Byte) 7EB07F-- (Upper Byte) Soldiers: 7EB080-- (Lower Byte) 7EB081-- (Upper Byte) *Ruler ID: 7EB082-- Farming: 7EB083-- Daming: 7EB084-- Economy: 7EB085-- Technology: 7EB086-- Support: 7EB088-- Spirit: 7EB089-- Training: 7EB08A-- Crossbows: 7EB08B-- (Lower Byte) 7EB08C-- (Upper Byte) Strong X-Bows: 7EB08D-- (Lower Byte) 7EB08E-- (Upper Byte) Horses: 7EB08F-- (Lower Byte) 7EB090-- (Upper Byte) Auto X-Bows: 7EB091-- (Lower Byte) 7EB092-- (Upper Byte) Catapults: 7EB093-- Rams: 7EB094-- Gold Income: 7E4320-- (Lower Byte) 7E4321-- (Upper Byte) Gold Loss: 7E4322-- (Lower Byte) 7E4323-- (Upper Byte) Prov. Income: 7E4324-- (Lower Byte) 7E4325-- (Upper Byte) Prov. Loss: 7E4326-- (Lower Byte) 7E4327-- (Upper Byte) Chai Sang [CITY04] ------------------- Population: 7EBC5F-- (Lower Byte) 7EBC60-- (Upper Byte) Gold: 7EBC61-- (Lower Byte) 7EBC62-- (Upper Byte) Provisions: 7EBC63-- (Lower Byte) 7EBC64-- (Upper Byte) Soldiers: 7EBC65-- (Lower Byte) 7EBC66-- (Upper Byte) *Ruler ID: 7EBC67-- Farming: 7EBC68-- Daming: 7EBC69-- Economy: 7EBC6A-- Technology: 7EBC6B-- Support: 7EBC6D-- Spirit: 7EBC6E-- Training: 7EBC6F-- Crossbows: 7EBC70-- (Lower Byte) 7EBC71-- (Upper Byte) Strong X-Bows: 7EBC72-- (Lower Byte) 7EBC73-- (Upper Byte) Horses: 7EBC74-- (Lower Byte) 7EBC75-- (Upper Byte) Auto X-Bows: 7EBC76-- (Lower Byte) 7EBC77-- (Upper Byte) Catapults: 7EBC78-- Rams: 7EBC79-- Gold Income: 7E450A-- (Lower Byte) 7E450B-- (Upper Byte) Gold Loss: 7E450C-- (Lower Byte) 7E450D-- (Upper Byte) Prov. Income: 7E450E-- (Lower Byte) 7E450F-- (Upper Byte) Prov. Loss: 7E4510-- (Lower Byte) 7E4511-- (Upper Byte) Chang An [CITY05] ------------------- Population: 7EB437-- (Lower Byte) 7EB438-- (Upper Byte) Gold: 7EB439-- (Lower Byte) 7EB43A-- (Upper Byte) Provisions: 7EB43B-- (Lower Byte) 7EB43C-- (Upper Byte) Soldiers: 7EB43D-- (Lower Byte) 7EB43E-- (Upper Byte) *Ruler ID: 7EB43F-- Farming: 7EB440-- Daming: 7EB441-- Economy: 7EB442-- Technology: 7EB443-- Support: 7EB445-- Spirit: 7EB446-- Training: 7EB447-- Crossbows: 7EB448-- (Lower Byte) 7EB449-- (Upper Byte) Strong X-Bows: 7EB44A-- (Lower Byte) 7EB44B-- (Upper Byte) Horses: 7EB44C-- (Lower Byte) 7EB44D-- (Upper Byte) Auto X-Bows: 7EB44E-- (Lower Byte) 7EB44F-- (Upper Byte) Catapults: 7EB450-- Rams: 7EB451-- Gold Income: 7E43BA-- (Lower Byte) 7E43BB-- (Upper Byte) Gold Loss: 7E43BC-- (Lower Byte) 7E43BD-- (Upper Byte) Prov. Income: 7E43BE-- (Lower Byte) 7E43BF-- (Upper Byte) Prov. Loss: 7E43C0-- (Lower Byte) 7E43C1-- (Upper Byte) Chang Sha [CITY06] ------------------- Population: 7EB9A7-- (Lower Byte) 7EB9A8-- (Upper Byte) Gold: 7EB9A9-- (Lower Byte) 7EB9AA-- (Upper Byte) Provisions: 7EB9AB-- (Lower Byte) 7EB9AC-- (Upper Byte) Soldiers: 7EB9AD-- (Lower Byte) 7EB9AE-- (Upper Byte) *Ruler ID: 7EB9AF-- Farming: 7EB9B0-- Daming: 7EB9B1-- Economy: 7EB9B2-- Technology: 7EB9B3-- Support: 7EB9B5-- Spirit: 7EB9B6-- Training: 7EB9B7-- Crossbows: 7EB9B8-- (Lower Byte) 7EB9B9-- (Upper Byte) Strong X-Bows: 7EB9BA-- (Lower Byte) 7EB9BB-- (Upper Byte) Horses: 7EB9BC-- (Lower Byte) 7EB9BD-- (Upper Byte) Auto X-Bows: 7EB9BE-- (Lower Byte) 7EB9BF-- (Upper Byte) Catapults: 7EB9C0-- Rams: 7EB9C1-- Gold Income: 7E449A-- (Lower Byte) 7E449B-- (Upper Byte) Gold Loss: 7E449C-- (Lower Byte) 7E449D-- (Upper Byte) Prov. Income: 7E449E-- (Lower Byte) 7E449F-- (Upper Byte) Prov. Loss: 7E44A0-- (Lower Byte) 7E44A1-- (Upper Byte) Chen Liu [CITY07] ------------------- Population: 7EB332-- (Lower Byte) 7EB333-- (Upper Byte) Gold: 7EB334-- (Lower Byte) 7EB335-- (Upper Byte) Provisions: 7EB336-- (Lower Byte) 7EB337-- (Upper Byte) Soldiers: 7EB338-- (Lower Byte) 7EB339-- (Upper Byte) *Ruler ID: 7EB33A-- Farming: 7EB33B-- Daming: 7EB33C-- Economy: 7EB33D-- Technology: 7EB33E-- Support: 7EB340-- Spirit: 7EB341-- Training: 7EB342-- Crossbows: 7EB343-- (Lower Byte) 7EB344-- (Upper Byte) Strong X-Bows: 7EB345-- (Lower Byte) 7EB346-- (Upper Byte) Horses: 7EB347-- (Lower Byte) 7EB348-- (Upper Byte) Auto X-Bows: 7EB349-- (Lower Byte) 7EB34A-- (Upper Byte) Catapults: 7EB34B-- Rams: 7EB34C-- Gold Income: 7E4390-- (Lower Byte) 7E4391-- (Upper Byte) Gold Loss: 7E4392-- (Lower Byte) 7E4393-- (Upper Byte) Prov. Income: 7E4394-- (Lower Byte) 7E4395-- (Upper Byte) Prov. Loss: 7E4396-- (Lower Byte) 7E4397-- (Upper Byte) Cheng Du [CITY08] ------------------- Population: 7EBDBB-- (Lower Byte) 7EBDBC-- (Upper Byte) Gold: 7EBDBD-- (Lower Byte) 7EBDBE-- (Upper Byte) Provisions: 7EBDBF-- (Lower Byte) 7EBDC0-- (Upper Byte) Soldiers: 7EBDC1-- (Lower Byte) 7EBDC2-- (Upper Byte) *Ruler ID: 7EBDC3-- Farming: 7EBDC4-- Daming: 7EBDC5-- Economy: 7EBDC6-- Technology: 7EBDC7-- Support: 7EBDC9-- Spirit: 7EBDCA-- Training: 7EBDCB-- Crossbows: 7EBDCC-- (Lower Byte) 7EBDCD-- (Upper Byte) Strong X-Bows: 7EBDCE-- (Lower Byte) 7EBDCF-- (Upper Byte) Horses: 7EBDD0-- (Lower Byte) 7EBDD1-- (Upper Byte) Auto X-Bows: 7EBDD2-- (Lower Byte) 7EBDD3-- (Upper Byte) Catapults: 7EBDD4-- Rams: 7EBDD5-- Gold Income: 7E4542-- (Lower Byte) 7E4543-- (Upper Byte) Gold Loss: 7E4544-- (Lower Byte) 7E4545-- (Upper Byte) Prov. Income: 7E4546-- (Lower Byte) 7E4547-- (Upper Byte) Prov. Loss: 7E4548-- (Lower Byte) 7E4549-- (Upper Byte) Dai Xian [CITY09] ------------------- Population: 7EB0D1-- (Lower Byte) 7EB0D2-- (Upper Byte) Gold: 7EB0D3-- (Lower Byte) 7EB0D4-- (Upper Byte) Provisions: 7EB0D5-- (Lower Byte) 7EB0D6-- (Upper Byte) Soldiers: 7EB0D7-- (Lower Byte) 7EB0D8-- (Upper Byte) *Ruler ID: 7EB0D9-- Farming: 7EB0DA-- Daming: 7EB0DB-- Economy: 7EB0DC-- Technology: 7EB0DD-- Support: 7EB0DF-- Spirit: 7EB0E0-- Training: 7EB0E1-- Crossbows: 7EB0E2-- (Lower Byte) 7EB0E3-- (Upper Byte) Strong X-Bows: 7EB0E4-- (Lower Byte) 7EB0E5-- (Upper Byte) Horses: 7EB0E6-- (Lower Byte) 7EB0E7-- (Upper Byte) Auto X-Bows: 7EB0E8-- (Lower Byte) 7EB0E9-- (Upper Byte) Catapults: 7EB0EA-- Rams: 7EB0EB-- Gold Income: 7E432E-- (Lower Byte) 7E432F-- (Upper Byte) Gold Loss: 7E4330-- (Lower Byte) 7E4331-- (Upper Byte) Prov. Income: 7E4332-- (Lower Byte) 7E4333-- (Upper Byte) Prov. Loss: 7E4334-- (Lower Byte) 7E4335-- (Upper Byte) Gui Yang [CITY10] ------------------- Population: 7EB9FE-- (Lower Byte) 7EB9FF-- (Upper Byte) Gold: 7EBA00-- (Lower Byte) 7EBA01-- (Upper Byte) Provisions: 7EBA02-- (Lower Byte) 7EBA03-- (Upper Byte) Soldiers: 7EBA04-- (Lower Byte) 7EBA05-- (Upper Byte) *Ruler ID: 7EBA06-- Farming: 7EBA07-- Daming: 7EBA08-- Economy: 7EBA09-- Technology: 7EBA0A-- Support: 7EBA0C-- Spirit: 7EBA0D-- Training: 7EBA0E-- Crossbows: 7EBA0F-- (Lower Byte) 7EBA10-- (Upper Byte) Strong X-Bows: 7EBA11-- (Lower Byte) 7EBA12-- (Upper Byte) Horses: 7EBA13-- (Lower Byte) 7EBA14-- (Upper Byte) Auto X-Bows: 7EBA15-- (Lower Byte) 7EBA16-- (Upper Byte) Catapults: 7EBA17-- Rams: 7EBA18-- Gold Income: 7E44A8-- (Lower Byte) 7E44A9-- (Upper Byte) Gold Loss: 7E44AA-- (Lower Byte) 7E44AB-- (Upper Byte) Prov. Income: 7E44AC-- (Lower Byte) 7E44AD-- (Upper Byte) Prov. Loss: 7E44AE-- (Lower Byte) 7E44AF-- (Upper Byte) Han Zhong [CITY11] ------------------- Population: 7EBCB6-- (Lower Byte) 7EBCB7-- (Upper Byte) Gold: 7EBCB8-- (Lower Byte) 7EBCB9-- (Upper Byte) Provisions: 7EBCBA-- (Lower Byte) 7EBCBB-- (Upper Byte) Soldiers: 7EBCBC-- (Lower Byte) 7EBCBD-- (Upper Byte) *Ruler ID: 7EBCBE-- Farming: 7EBCBF-- Daming: 7EBCC0-- Economy: 7EBCC1-- Technology: 7EBCC2-- Support: 7EBCC4-- Spirit: 7EBCC5-- Training: 7EBCC6-- Crossbows: 7EBCC7-- (Lower Byte) 7EBCC8-- (Upper Byte) Strong X-Bows: 7EBCC9-- (Lower Byte) 7EBCCA-- (Upper Byte) Horses: 7EBCCB-- (Lower Byte) 7EBCCC-- (Upper Byte) Auto X-Bows: 7EBCCD-- (Lower Byte) 7EBCCE-- (Upper Byte) Catapults: 7EBCCF-- Rams: 7EBCD0-- Gold Income: 7E4518-- (Lower Byte) 7E4519-- (Upper Byte) Gold Loss: 7E451A-- (Lower Byte) 7E451B-- (Upper Byte) Prov. Income: 7E451C-- (Lower Byte) 7E451D-- (Upper Byte) Prov. Loss: 7E451E-- (Lower Byte) 7E451F-- (Upper Byte) Hong Nong [CITY12] ------------------- Population: 7EB3E0-- (Lower Byte) 7EB3E1-- (Upper Byte) Gold: 7EB3E2-- (Lower Byte) 7EB3E3-- (Upper Byte) Provisions: 7EB3E4-- (Lower Byte) 7EB3E5-- (Upper Byte) Soldiers: 7EB3E6-- (Lower Byte) 7EB3E7-- (Upper Byte) *Ruler ID: 7EB3E8-- Farming: 7EB3E9-- Daming: 7EB3EA-- Economy: 7EB3EB-- Technology: 7EB3EC-- Support: 7EB3EE-- Spirit: 7EB3EF-- Training: 7EB3F0-- Crossbows: 7EB3F1-- (Lower Byte) 7EB3F2-- (Upper Byte) Strong X-Bows: 7EB3F3-- (Lower Byte) 7EB3F4-- (Upper Byte) Horses: 7EB3F5-- (Lower Byte) 7EB3F6-- (Upper Byte) Auto X-Bows: 7EB3F7-- (Lower Byte) 7EB3F8-- (Upper Byte) Catapults: 7EB3F9-- Rams: 7EB3FA-- Gold Income: 7E43AC-- (Lower Byte) 7E43AD-- (Upper Byte) Gold Loss: 7E43AE-- (Lower Byte) 7E43AF-- (Upper Byte) Prov. Income: 7E43B0-- (Lower Byte) 7E43B1-- (Upper Byte) Prov. Loss: 7E43B2-- (Lower Byte) 7E43B3-- (Upper Byte) Hui Ji [CITY13] ------------------- Population: 7EBBB1-- (Lower Byte) 7EBBB2-- (Upper Byte) Gold: 7EBBB3-- (Lower Byte) 7EBBB4-- (Upper Byte) Provisions: 7EBBB5-- (Lower Byte) 7EBBB6-- (Upper Byte) Soldiers: 7EBBB7-- (Lower Byte) 7EBBB8-- (Upper Byte) *Ruler ID: 7EBBB9-- Farming: 7EBBBA-- Daming: 7EBBBB-- Economy: 7EBBBC-- Technology: 7EBBBD-- Support: 7EBBBF-- Spirit: 7EBBC0-- Training: 7EBBC1-- Crossbows: 7EBBC2-- (Lower Byte) 7EBBC3-- (Upper Byte) Strong X-Bows: 7EBBC4-- (Lower Byte) 7EBBC5-- (Upper Byte) Horses: 7EBBC6-- (Lower Byte) 7EBBC7-- (Upper Byte) Auto X-Bows: 7EBBC8-- (Lower Byte) 7EBBC9-- (Upper Byte) Catapults: 7EBBCA-- Rams: 7EBBCB-- Gold Income: 7E44EE-- (Lower Byte) 7E44EF-- (Upper Byte) Gold Loss: 7E44F0-- (Lower Byte) 7E44F1-- (Upper Byte) Prov. Income: 7E44F2-- (Lower Byte) 7E44F3-- (Upper Byte) Prov. Loss: 7E44F4-- (Lower Byte) 7E44F5-- (Upper Byte) Jian Ye [CITY14] ------------------- Population: 7EBB03-- (Lower Byte) 7EBB04-- (Upper Byte) Gold: 7EBB05-- (Lower Byte) 7EBB06-- (Upper Byte) Provisions: 7EBB07-- (Lower Byte) 7EBB08-- (Upper Byte) Soldiers: 7EBB09-- (Lower Byte) 7EBB0A-- (Upper Byte) *Ruler ID: 7EBB0B-- Farming: 7EBB0C-- Daming: 7EBB0D-- Economy: 7EBB0E-- Technology: 7EBB0F-- Support: 7EBB11-- Spirit: 7EBB12-- Training: 7EBB13-- Crossbows: 7EBB14-- (Lower Byte) 7EBB15-- (Upper Byte) Strong X-Bows: 7EBB16-- (Lower Byte) 7EBB17-- (Upper Byte) Horses: 7EBB18-- (Lower Byte) 7EBB19-- (Upper Byte) Auto X-Bows: 7EBB1A-- (Lower Byte) 7EBB1B-- (Upper Byte) Catapults: 7EBB1C-- Rams: 7EBB1D-- Gold Income: 7E44D2-- (Lower Byte) 7E44D3-- (Upper Byte) Gold Loss: 7E44D4-- (Lower Byte) 7E44D5-- (Upper Byte) Prov. Income: 7E44D6-- (Lower Byte) 7E44D7-- (Upper Byte) Prov. Loss: 7E44D8-- (Lower Byte) 7E44D9-- (Upper Byte) Jiang Ling [CITY15] ------------------- Population: 7EB8F9-- (Lower Byte) 7EB8FA-- (Upper Byte) Gold: 7EB8FB-- (Lower Byte) 7EB8FC-- (Upper Byte) Provisions: 7EB8FD-- (Lower Byte) 7EB8FE-- (Upper Byte) Soldiers: 7EB8FF-- (Lower Byte) 7EB900-- (Upper Byte) *Ruler ID: 7EB901-- Farming: 7EB902-- Daming: 7EB903-- Economy: 7EB904-- Technology: 7EB905-- Support: 7EB907-- Spirit: 7EB908-- Training: 7EB909-- Crossbows: 7EB90A-- (Lower Byte) 7EB90B-- (Upper Byte) Strong X-Bows: 7EB90C-- (Lower Byte) 7EB90D-- (Upper Byte) Horses: 7EB90E-- (Lower Byte) 7EB90F-- (Upper Byte) Auto X-Bows: 7EB910-- (Lower Byte) 7EB911-- (Upper Byte) Catapults: 7EB912-- Rams: 7EB913-- Gold Income: 7E447E-- (Lower Byte) 7E447F-- (Upper Byte) Gold Loss: 7E4480-- (Lower Byte) 7E4481-- (Upper Byte) Prov. Income: 7E4482-- (Lower Byte) 7E4483-- (Upper Byte) Prov. Loss: 7E4484-- (Lower Byte) 7E4485-- (Upper Byte) Jiang Xia [CITY16] ------------------- Population: 7EB8A2-- (Lower Byte) 7EB8A3-- (Upper Byte) Gold: 7EB8A4-- (Lower Byte) 7EB8A5-- (Upper Byte) Provisions: 7EB8A6-- (Lower Byte) 7EB8A7-- (Upper Byte) Soldiers: 7EB8A8-- (Lower Byte) 7EB8A9-- (Upper Byte) *Ruler ID: 7EB8AA-- Farming: 7EB8AB-- Daming: 7EB8AC-- Economy: 7EB8AD-- Technology: 7EB8AE-- Support: 7EB8B0-- Spirit: 7EB8B1-- Training: 7EB8B2-- Crossbows: 7EB8B3-- (Lower Byte) 7EB8B4-- (Upper Byte) Strong X-Bows: 7EB8B5-- (Lower Byte) 7EB8B6-- (Upper Byte) Horses: 7EB8B7-- (Lower Byte) 7EB8B8-- (Upper Byte) Auto X-Bows: 7EB8B9-- (Lower Byte) 7EB8BA-- (Upper Byte) Catapults: 7EB8BB-- Rams: 7EB8BC-- Gold Income: 7E4470-- (Lower Byte) 7E4471-- (Upper Byte) Gold Loss: 7E4472-- (Lower Byte) 7E4473-- (Upper Byte) Prov. Income: 7E4474-- (Lower Byte) 7E4475-- (Upper Byte) Prov. Loss: 7E4476-- (Lower Byte) 7E4477-- (Upper Byte) Jiang Zhou [CITY17] ------------------- Population: 7EBE69-- (Lower Byte) 7EBE6A-- (Upper Byte) Gold: 7EBE6B-- (Lower Byte) 7EBE6C-- (Upper Byte) Provisions: 7EBE6D-- (Lower Byte) 7EBE6E-- (Upper Byte) Soldiers: 7EBE6F-- (Lower Byte) 7EBE70-- (Upper Byte) *Ruler ID: 7EBE71-- Farming: 7EBE72-- Daming: 7EBE73-- Economy: 7EBE74-- Technology: 7EBE75-- Support: 7EBE77-- Spirit: 7EBE78-- Training: 7EBE79-- Crossbows: 7EBE7A-- (Lower Byte) 7EBE7B-- (Upper Byte) Strong X-Bows: 7EBE7C-- (Lower Byte) 7EBE7D-- (Upper Byte) Horses: 7EBE7E-- (Lower Byte) 7EBE7F-- (Upper Byte) Auto X-Bows: 7EBE80-- (Lower Byte) 7EBE81-- (Upper Byte) Catapults: 7EBE82-- Rams: 7EBE83-- Gold Income: 7E455E-- (Lower Byte) 7E455F-- (Upper Byte) Gold Loss: 7E4560-- (Lower Byte) 7E4561-- (Upper Byte) Prov. Income: 7E4562-- (Lower Byte) 7E4563-- (Upper Byte) Prov. Loss: 7E4564-- (Lower Byte) 7E4565-- (Upper Byte) Jin Yang [CITY18] ------------------- Population: 7EB128-- (Lower Byte) 7EB129-- (Upper Byte) Gold: 7EB12A-- (Lower Byte) 7EB12B-- (Upper Byte) Provisions: 7EB12C-- (Lower Byte) 7EB12D-- (Upper Byte) Soldiers: 7EB12E-- (Lower Byte) 7EB12F-- (Upper Byte) *Ruler ID: 7EB130-- Farming: 7EB131-- Daming: 7EB132-- Economy: 7EB133-- Technology: 7EB134-- Support: 7EB136-- Spirit: 7EB137-- Training: 7EB138-- Crossbows: 7EB139-- (Lower Byte) 7EB13A-- (Upper Byte) Strong X-Bows: 7EB13B-- (Lower Byte) 7EB13C-- (Upper Byte) Horses: 7EB13D-- (Lower Byte) 7EB13E-- (Upper Byte) Auto X-Bows: 7EB13F-- (Lower Byte) 7EB140-- (Upper Byte) Catapults: 7EB141-- Rams: 7EB142-- Gold Income: 7E433C-- (Lower Byte) 7E433D-- (Upper Byte) Gold Loss: 7E433E-- (Lower Byte) 7E433F-- (Upper Byte) Prov. Income: 7E4340-- (Lower Byte) 7E4341-- (Upper Byte) Prov. Loss: 7E4342-- (Lower Byte) 7E4343-- (Upper Byte) Ling Ling [CITY19] ------------------- Population: 7EBA55-- (Lower Byte) 7EBA56-- (Upper Byte) Gold: 7EBA57-- (Lower Byte) 7EBA58-- (Upper Byte) Provisions: 7EBA59-- (Lower Byte) 7EBA5A-- (Upper Byte) Soldiers: 7EBA5B-- (Lower Byte) 7EBA5C-- (Upper Byte) *Ruler ID: 7EBA5D-- Farming: 7EBA5E-- Daming: 7EBA5F-- Economy: 7EBA60-- Technology: 7EBA61-- Support: 7EBA63-- Spirit: 7EBA64-- Training: 7EBA65-- Crossbows: 7EBA66-- (Lower Byte) 7EBA67-- (Upper Byte) Strong X-Bows: 7EBA68-- (Lower Byte) 7EBA69-- (Upper Byte) Horses: 7EBA6A-- (Lower Byte) 7EBA6B-- (Upper Byte) Auto X-Bows: 7EBA6C-- (Lower Byte) 7EBA6D-- (Upper Byte) Catapults: 7EBA6E-- Rams: 7EBA6F-- Gold Income: 7E44B6-- (Lower Byte) 7E44B7-- (Upper Byte) Gold Loss: 7E44B8-- (Lower Byte) 7E44B9-- (Upper Byte) Prov. Income: 7E44BA-- (Lower Byte) 7E44BB-- (Upper Byte) Prov. Loss: 7E44BC-- (Lower Byte) 7E44BD-- (Upper Byte) Lu Jiang [CITY20] ------------------- Population: 7EBC08-- (Lower Byte) 7EBC09-- (Upper Byte) Gold: 7EBC0A-- (Lower Byte) 7EBC0B-- (Upper Byte) Provisions: 7EBC0C-- (Lower Byte) 7EBC0D-- (Upper Byte) Soldiers: 7EBC0E-- (Lower Byte) 7EBC0F-- (Upper Byte) *Ruler ID: 7EBC10-- Farming: 7EBC11-- Daming: 7EBC12-- Economy: 7EBC13-- Technology: 7EBC14-- Support: 7EBC16-- Spirit: 7EBC17-- Training: 7EBC18-- Crossbows: 7EBC19-- (Lower Byte) 7EBC1A-- (Upper Byte) Strong X-Bows: 7EBC1B-- (Lower Byte) 7EBC1C-- (Upper Byte) Horses: 7EBC1D-- (Lower Byte) 7EBC1E-- (Upper Byte) Auto X-Bows: 7EBC1F-- (Lower Byte) 7EBC20-- (Upper Byte) Catapults: 7EBC21-- Rams: 7EBC22-- Gold Income: 7E44FC-- (Lower Byte) 7E44FD-- (Upper Byte) Gold Loss: 7E44FE-- (Lower Byte) 7E44FF-- (Upper Byte) Prov. Income: 7E4500-- (Lower Byte) 7E4501-- (Upper Byte) Prov. Loss: 7E4502-- (Lower Byte) 7E4503-- (Upper Byte) Luo Yang [CITY21] ------------------- Population: 7EB389-- (Lower Byte) 7EB38A-- (Upper Byte) Gold: 7EB38B-- (Lower Byte) 7EB38C-- (Upper Byte) Provisions: 7EB38D-- (Lower Byte) 7EB38E-- (Upper Byte) Soldiers: 7EB38F-- (Lower Byte) 7EB390-- (Upper Byte) *Ruler ID: 7EB391-- Farming: 7EB392-- Daming: 7EB393-- Economy: 7EB394-- Technology: 7EB395-- Support: 7EB397-- Spirit: 7EB398-- Training: 7EB399-- Crossbows: 7EB39A-- (Lower Byte) 7EB39B-- (Upper Byte) Strong X-Bows: 7EB39C-- (Lower Byte) 7EB39D-- (Upper Byte) Horses: 7EB39E-- (Lower Byte) 7EB39F-- (Upper Byte) Auto X-Bows: 7EB3A0-- (Lower Byte) 7EB3A1-- (Upper Byte) Catapults: 7EB3A2-- Rams: 7EB3A3-- Gold Income: 7E439E-- (Lower Byte) 7E439F-- (Upper Byte) Gold Loss: 7E43A0-- (Lower Byte) 7E43A1-- (Upper Byte) Prov. Income: 7E43A2-- (Lower Byte) 7E43A3-- (Upper Byte) Prov. Loss: 7E43A4-- (Lower Byte) 7E43A5-- (Upper Byte) Nan Pi [CITY22] ------------------- Population: 7EB17F-- (Lower Byte) 7EB180-- (Upper Byte) Gold: 7EB181-- (Lower Byte) 7EB182-- (Upper Byte) Provisions: 7EB183-- (Lower Byte) 7EB184-- (Upper Byte) Soldiers: 7EB185-- (Lower Byte) 7EB186-- (Upper Byte) *Ruler ID: 7EB187-- Farming: 7EB188-- Daming: 7EB189-- Economy: 7EB18A-- Technology: 7EB18B-- Support: 7EB18D-- Spirit: 7EB18E-- Training: 7EB18F-- Crossbows: 7EB190-- (Lower Byte) 7EB191-- (Upper Byte) Strong X-Bows: 7EB192-- (Lower Byte) 7EB193-- (Upper Byte) Horses: 7EB194-- (Lower Byte) 7EB195-- (Upper Byte) Auto X-Bows: 7EB196-- (Lower Byte) 7EB197-- (Upper Byte) Catapults: 7EB198-- Rams: 7EB199-- Gold Income: 7E434A-- (Lower Byte) 7E434B-- (Upper Byte) Gold Loss: 7E434C-- (Lower Byte) 7E434D-- (Upper Byte) Prov. Income: 7E434E-- (Lower Byte) 7E434F-- (Upper Byte) Prov. Loss: 7E4350-- (Lower Byte) 7E4351-- (Upper Byte) Ping Yuan [CITY23] ------------------- Population: 7EB1D6-- (Lower Byte) 7EB1D7-- (Upper Byte) Gold: 7EB1D8-- (Lower Byte) 7EB1D9-- (Upper Byte) Provisions: 7EB1DA-- (Lower Byte) 7EB1DB-- (Upper Byte) Soldiers: 7EB1DC-- (Lower Byte) 7EB1DD-- (Upper Byte) *Ruler ID: 7EB1DE-- Farming: 7EB1DF-- Daming: 7EB1E0-- Economy: 7EB1E1-- Technology: 7EB1E2-- Support: 7EB1E4-- Spirit: 7EB1E5-- Training: 7EB1E6-- Crossbows: 7EB1E7-- (Lower Byte) 7EB1E8-- (Upper Byte) Strong X-Bows: 7EB1E9-- (Lower Byte) 7EB1EA-- (Upper Byte) Horses: 7EB1EB-- (Lower Byte) 7EB1EC-- (Upper Byte) Auto X-Bows: 7EB1ED-- (Lower Byte) 7EB1EE-- (Upper Byte) Catapults: 7EB1EF-- Rams: 7EB1F0-- Gold Income: 7E4358-- (Lower Byte) 7E4359-- (Upper Byte) Gold Loss: 7E435A-- (Lower Byte) 7E435B-- (Upper Byte) Prov. Income: 7E435C-- (Lower Byte) 7E435D-- (Upper Byte) Prov. Loss: 7E435E-- (Lower Byte) 7E435F-- (Upper Byte) Pu Yang [CITY24] ------------------- Population: 7EB2DB-- (Lower Byte) 7EB2DC-- (Upper Byte) Gold: 7EB2DD-- (Lower Byte) 7EB2DE-- (Upper Byte) Provisions: 7EB2DF-- (Lower Byte) 7EB2E0-- (Upper Byte) Soldiers: 7EB2E1-- (Lower Byte) 7EB2E2-- (Upper Byte) *Ruler ID: 7EB2E3-- Farming: 7EB2E4-- Daming: 7EB2E5-- Economy: 7EB2E6-- Technology: 7EB2E7-- Support: 7EB2E9-- Spirit: 7EB2EA-- Training: 7EB2EB-- Crossbows: 7EB2EC-- (Lower Byte) 7EB2ED-- (Upper Byte) Strong X-Bows: 7EB2EE-- (Lower Byte) 7EB2EF-- (Upper Byte) Horses: 7EB2F0-- (Lower Byte) 7EB2F1-- (Upper Byte) Auto X-Bows: 7EB2F2-- (Lower Byte) 7EB2F3-- (Upper Byte) Catapults: 7EB2F4-- Rams: 7EB2F5-- Gold Income: 7E4382-- (Lower Byte) 7E4383-- (Upper Byte) Gold Loss: 7E4384-- (Lower Byte) 7E4385-- (Upper Byte) Prov. Income: 7E4386-- (Lower Byte) 7E4387-- (Upper Byte) Prov. Loss: 7E4388-- (Lower Byte) 7E4389-- (Upper Byte) Qiao [CITY25] ------------------- Population: 7EB698-- (Lower Byte) 7EB699-- (Upper Byte) Gold: 7EB69A-- (Lower Byte) 7EB69B-- (Upper Byte) Provisions: 7EB69C-- (Lower Byte) 7EB69D-- (Upper Byte) Soldiers: 7EB69E-- (Lower Byte) 7EB69F-- (Upper Byte) *Ruler ID: 7EB6A0-- Farming: 7EB6A1-- Daming: 7EB6A2-- Economy: 7EB6A3-- Technology: 7EB6A4-- Support: 7EB6A6-- Spirit: 7EB6A7-- Training: 7EB6A8-- Crossbows: 7EB6A9-- (Lower Byte) 7EB6AA-- (Upper Byte) Strong X-Bows: 7EB6AB-- (Lower Byte) 7EB6AC-- (Upper Byte) Horses: 7EB6AD-- (Lower Byte) 7EB6AE-- (Upper Byte) Auto X-Bows: 7EB6AF-- (Lower Byte) 7EB6B0-- (Upper Byte) Catapults: 7EB6B1-- Rams: 7EB6B2-- Gold Income: 7E441C-- (Lower Byte) 7E441D-- (Upper Byte) Gold Loss: 7E441E-- (Lower Byte) 7E441F-- (Upper Byte) Prov. Income: 7E4420-- (Lower Byte) 7E4421-- (Upper Byte) Prov. Loss: 7E4422-- (Lower Byte) 7E4423-- (Upper Byte) Ru Nan [CITY26] ------------------- Population: 7EB6EF-- (Lower Byte) 7EB6F0-- (Upper Byte) Gold: 7EB6F1-- (Lower Byte) 7EB6F2-- (Upper Byte) Provisions: 7EB6F3-- (Lower Byte) 7EB6F4-- (Upper Byte) Soldiers: 7EB6F5-- (Lower Byte) 7EB6F6-- (Upper Byte) *Ruler ID: 7EB6F7-- Farming: 7EB6F8-- Daming: 7EB6F9-- Economy: 7EB6FA-- Technology: 7EB6FB-- Support: 7EB6FD-- Spirit: 7EB6FE-- Training: 7EB6FF-- Crossbows: 7EB700-- (Lower Byte) 7EB701-- (Upper Byte) Strong X-Bows: 7EB702-- (Lower Byte) 7EB703-- (Upper Byte) Horses: 7EB704-- (Lower Byte) 7EB705-- (Upper Byte) Auto X-Bows: 7EB706-- (Lower Byte) 7EB707-- (Upper Byte) Catapults: 7EB708-- Rams: 7EB709-- Gold Income: 7E442A-- (Lower Byte) 7E442B-- (Upper Byte) Gold Loss: 7E442C-- (Lower Byte) 7E442D-- (Upper Byte) Prov. Income: 7E442E-- (Lower Byte) 7E442F-- (Upper Byte) Prov. Loss: 7E4430-- (Lower Byte) 7E4431-- (Upper Byte) Shang Yong [CITY27] ------------------- Population: 7EB84B-- (Lower Byte) 7EB84C-- (Upper Byte) Gold: 7EB84D-- (Lower Byte) 7EB84E-- (Upper Byte) Provisions: 7EB84F-- (Lower Byte) 7EB850-- (Upper Byte) Soldiers: 7EB851-- (Lower Byte) 7EB852-- (Upper Byte) *Ruler ID: 7EB853-- Farming: 7EB854-- Daming: 7EB855-- Economy: 7EB856-- Technology: 7EB857-- Support: 7EB859-- Spirit: 7EB85A-- Training: 7EB85B-- Crossbows: 7EB85C-- (Lower Byte) 7EB85D-- (Upper Byte) Strong X-Bows: 7EB85E-- (Lower Byte) 7EB85F-- (Upper Byte) Horses: 7EB860-- (Lower Byte) 7EB861-- (Upper Byte) Auto X-Bows: 7EB862-- (Lower Byte) 7EB863-- (Upper Byte) Catapults: 7EB864-- Rams: 7EB865-- Gold Income: 7E4462-- (Lower Byte) 7E4463-- (Upper Byte) Gold Loss: 7E4464-- (Lower Byte) 7E4465-- (Upper Byte) Prov. Income: 7E4466-- (Lower Byte) 7E4467-- (Upper Byte) Prov. Loss: 7E4468-- (Lower Byte) 7E4469-- (Upper Byte) Shou Chun [CITY28] ------------------- Population: 7EBAAC-- (Lower Byte) 7EBAAD-- (Upper Byte) Gold: 7EBAAE-- (Lower Byte) 7EBAAF-- (Upper Byte) Provisions: 7EBAB0-- (Lower Byte) 7EBAB1-- (Upper Byte) Soldiers: 7EBAB2-- (Lower Byte) 7EBAB3-- (Upper Byte) *Ruler ID: 7EBAB4-- Farming: 7EBAB5-- Daming: 7EBAB6-- Economy: 7EBAB7-- Technology: 7EBAB8-- Support: 7EBABA-- Spirit: 7EBABB-- Training: 7EBABC-- Crossbows: 7EBABD-- (Lower Byte) 7EBABE-- (Upper Byte) Strong X-Bows: 7EBABF-- (Lower Byte) 7EBAC0-- (Upper Byte) Horses: 7EBAC1-- (Lower Byte) 7EBAC2-- (Upper Byte) Auto X-Bows: 7EBAC3-- (Lower Byte) 7EBAC4-- (Upper Byte) Catapults: 7EBAC5-- Rams: 7EBAC6-- Gold Income: 7E44C4-- (Lower Byte) 7E44C5-- (Upper Byte) Gold Loss: 7E44C6-- (Lower Byte) 7E44C7-- (Upper Byte) Prov. Income: 7E44C8-- (Lower Byte) 7E44C9-- (Upper Byte) Prov. Loss: 7E44CA-- (Lower Byte) 7E44CB-- (Upper Byte) Tian Shui [CITY29] ------------------- Population: 7EB4E5-- (Lower Byte) 7EB4E6-- (Upper Byte) Gold: 7EB4E7-- (Lower Byte) 7EB4E8-- (Upper Byte) Provisions: 7EB4E9-- (Lower Byte) 7EB4EA-- (Upper Byte) Soldiers: 7EB4EB-- (Lower Byte) 7EB4EC-- (Upper Byte) *Ruler ID: 7EB4ED-- Farming: 7EB4EE-- Daming: 7EB4EF-- Economy: 7EB4F0-- Technology: 7EB4F1-- Support: 7EB4F3-- Spirit: 7EB4F4-- Training: 7EB4F5-- Crossbows: 7EB4F6-- (Lower Byte) 7EB4F7-- (Upper Byte) Strong X-Bows: 7EB4F8-- (Lower Byte) 7EB4F9-- (Upper Byte) Horses: 7EB4FA-- (Lower Byte) 7EB4FB-- (Upper Byte) Auto X-Bows: 7EB4FC-- (Lower Byte) 7EB4FD-- (Upper Byte) Catapults: 7EB4FE-- Rams: 7EB4FF-- Gold Income: 7E43D6-- (Lower Byte) 7E43D7-- (Upper Byte) Gold Loss: 7E43D8-- (Lower Byte) 7E43D9-- (Upper Byte) Prov. Income: 7E43DA-- (Lower Byte) 7E43DB-- (Upper Byte) Prov. Loss: 7E43DC-- (Lower Byte) 7E43DD-- (Upper Byte) Wan [CITY30] ------------------- Population: 7EB746-- (Lower Byte) 7EB747-- (Upper Byte) Gold: 7EB748-- (Lower Byte) 7EB749-- (Upper Byte) Provisions: 7EB74A-- (Lower Byte) 7EB74B-- (Upper Byte) Soldiers: 7EB74C-- (Lower Byte) 7EB74D-- (Upper Byte) *Ruler ID: 7EB74E-- Farming: 7EB74F-- Daming: 7EB750-- Economy: 7EB751-- Technology: 7EB752-- Support: 7EB754-- Spirit: 7EB755-- Training: 7EB756-- Crossbows: 7EB757-- (Lower Byte) 7EB758-- (Upper Byte) Strong X-Bows: 7EB759-- (Lower Byte) 7EB75A-- (Upper Byte) Horses: 7EB75B-- (Lower Byte) 7EB75C-- (Upper Byte) Auto X-Bows: 7EB75D-- (Lower Byte) 7EB75E-- (Upper Byte) Catapults: 7EB75F-- Rams: 7EB760-- Gold Income: 7E4438-- (Lower Byte) 7E4439-- (Upper Byte) Gold Loss: 7E443A-- (Lower Byte) 7E443B-- (Upper Byte) Prov. Income: 7E443C-- (Lower Byte) 7E443D-- (Upper Byte) Prov. Loss: 7E443E-- (Lower Byte) 7E443F-- (Upper Byte) Wu [CITY31] ------------------- Population: 7EBB5A-- (Lower Byte) 7EBB5B-- (Upper Byte) Gold: 7EBB5C-- (Lower Byte) 7EBB5D-- (Upper Byte) Provisions: 7EBB5E-- (Lower Byte) 7EBB5F-- (Upper Byte) Soldiers: 7EBB60-- (Lower Byte) 7EBB61-- (Upper Byte) *Ruler ID: 7EBB62-- Farming: 7EBB63-- Daming: 7EBB64-- Economy: 7EBB65-- Technology: 7EBB66-- Support: 7EBB68-- Spirit: 7EBB69-- Training: 7EBB6A-- Crossbows: 7EBB6B-- (Lower Byte) 7EBB6C-- (Upper Byte) Strong X-Bows: 7EBB6D-- (Lower Byte) 7EBB6E-- (Upper Byte) Horses: 7EBB6F-- (Lower Byte) 7EBB70-- (Upper Byte) Auto X-Bows: 7EBB71-- (Lower Byte) 7EBB72-- (Upper Byte) Catapults: 7EBB73-- Rams: 7EBB74-- Gold Income: 7E44E0-- (Lower Byte) 7E44E1-- (Upper Byte) Gold Loss: 7E44E2-- (Lower Byte) 7E44E3-- (Upper Byte) Prov. Income: 7E44E4-- (Lower Byte) 7E44E5-- (Upper Byte) Prov. Loss: 7E44E6-- (Lower Byte) 7E44E7-- (Upper Byte) Wu Ling [CITY32] ------------------- Population: 7EB950-- (Lower Byte) 7EB951-- (Upper Byte) Gold: 7EB952-- (Lower Byte) 7EB953-- (Upper Byte) Provisions: 7EB954-- (Lower Byte) 7EB955-- (Upper Byte) Soldiers: 7EB956-- (Lower Byte) 7EB957-- (Upper Byte) *Ruler ID: 7EB958-- Farming: 7EB959-- Daming: 7EB95A-- Economy: 7EB95B-- Technology: 7EB95C-- Support: 7EB95E-- Spirit: 7EB95F-- Training: 7EB960-- Crossbows: 7EB961-- (Lower Byte) 7EB962-- (Upper Byte) Strong X-Bows: 7EB963-- (Lower Byte) 7EB964-- (Upper Byte) Horses: 7EB965-- (Lower Byte) 7EB966-- (Upper Byte) Auto X-Bows: 7EB967-- (Lower Byte) 7EB968-- (Upper Byte) Catapults: 7EB969-- Rams: 7EB96A-- Gold Income: 7E448C-- (Lower Byte) 7E448D-- (Upper Byte) Gold Loss: 7E448E-- (Lower Byte) 7E448F-- (Upper Byte) Prov. Income: 7E4490-- (Lower Byte) 7E4491-- (Upper Byte) Prov. Loss: 7E4492-- (Lower Byte) 7E4493-- (Upper Byte) Xi Liang [CITY33] ------------------- Population: 7EB53C-- (Lower Byte) 7EB53D-- (Upper Byte) Gold: 7EB53E-- (Lower Byte) 7EB53F-- (Upper Byte) Provisions: 7EB540-- (Lower Byte) 7EB541-- (Upper Byte) Soldiers: 7EB542-- (Lower Byte) 7EB543-- (Upper Byte) *Ruler ID: 7EB544-- Farming: 7EB545-- Daming: 7EB546-- Economy: 7EB547-- Technology: 7EB548-- Support: 7EB54A-- Spirit: 7EB54B-- Training: 7EB54C-- Crossbows: 7EB54D-- (Lower Byte) 7EB54E-- (Upper Byte) Strong X-Bows: 7EB54F-- (Lower Byte) 7EB550-- (Upper Byte) Horses: 7EB551-- (Lower Byte) 7EB552-- (Upper Byte) Auto X-Bows: 7EB553-- (Lower Byte) 7EB554-- (Upper Byte) Catapults: 7EB555-- Rams: 7EB556-- Gold Income: 7E43E4-- (Lower Byte) 7E43E5-- (Upper Byte) Gold Loss: 7E43E6-- (Lower Byte) 7E43E7-- (Upper Byte) Prov. Income: 7E43E8-- (Lower Byte) 7E43E9-- (Upper Byte) Prov. Loss: 7E43EA-- (Lower Byte) 7E43EB-- (Upper Byte) Xia Bian [CITY34] ------------------- Population: 7EBD0D-- (Lower Byte) 7EBD0E-- (Upper Byte) Gold: 7EBD0F-- (Lower Byte) 7EBD10-- (Upper Byte) Provisions: 7EBD11-- (Lower Byte) 7EBD12-- (Upper Byte) Soldiers: 7EBD13-- (Lower Byte) 7EBD14-- (Upper Byte) *Ruler ID: 7EBD15-- Farming: 7EBD16-- Daming: 7EBD17-- Economy: 7EBD18-- Technology: 7EBD19-- Support: 7EBD1B-- Spirit: 7EBD1C-- Training: 7EBD1D-- Crossbows: 7EBD1E-- (Lower Byte) 7EBD1F-- (Upper Byte) Strong X-Bows: 7EBD20-- (Lower Byte) 7EBD21-- (Upper Byte) Horses: 7EBD22-- (Lower Byte) 7EBD23-- (Upper Byte) Auto X-Bows: 7EBD24-- (Lower Byte) 7EBD25-- (Upper Byte) Catapults: 7EBD26-- Rams: 7EBD27-- Gold Income: 7E4526-- (Lower Byte) 7E4527-- (Upper Byte) Gold Loss: 7E4528-- (Lower Byte) 7E4529-- (Upper Byte) Prov. Income: 7E452A-- (Lower Byte) 7E452B-- (Upper Byte) Prov. Loss: 7E452C-- (Lower Byte) 7E452D-- (Upper Byte) Xia Pi [CITY35] ------------------- Population: 7EB593-- (Lower Byte) 7EB594-- (Upper Byte) Gold: 7EB595-- (Lower Byte) 7EB596-- (Upper Byte) Provisions: 7EB597-- (Lower Byte) 7EB598-- (Upper Byte) Soldiers: 7EB599-- (Lower Byte) 7EB59A-- (Upper Byte) *Ruler ID: 7EB59B-- Farming: 7EB59C-- Daming: 7EB59D-- Economy: 7EB59E-- Technology: 7EB59F-- Support: 7EB5A1-- Spirit: 7EB5A2-- Training: 7EB5A3-- Crossbows: 7EB5A4-- (Lower Byte) 7EB5A5-- (Upper Byte) Strong X-Bows: 7EB5A6-- (Lower Byte) 7EB5A7-- (Upper Byte) Horses: 7EB5A8-- (Lower Byte) 7EB5A9-- (Upper Byte) Auto X-Bows: 7EB5AA-- (Lower Byte) 7EB5AB-- (Upper Byte) Catapults: 7EB5AC-- Rams: 7EB5AD-- Gold Income: 7E43F2-- (Lower Byte) 7E43F3-- (Upper Byte) Gold Loss: 7E43F4-- (Lower Byte) 7E43F5-- (Upper Byte) Prov. Income: 7E43F6-- (Lower Byte) 7E43F7-- (Upper Byte) Prov. Loss: 7E43F8-- (Lower Byte) 7E43F9-- (Upper Byte) Xiang Ping [CITY36] ------------------- Population: 7EB023-- (Lower Byte) 7EB024-- (Upper Byte) Gold: 7EB025-- (Lower Byte) 7EB026-- (Upper Byte) Provisions: 7EB027-- (Lower Byte) 7EB028-- (Upper Byte) Soldiers: 7EB029-- (Lower Byte) 7EB02A-- (Upper Byte) *Ruler ID: 7EB02B-- Farming: 7EB02C-- Daming: 7EB02D-- Economy: 7EB02E-- Technology: 7EB02F-- Support: 7EB031-- Spirit: 7EB032-- Training: 7EB033-- Crossbows: 7EB034-- (Lower Byte) 7EB035-- (Upper Byte) Strong X-Bows: 7EB036-- (Lower Byte) 7EB037-- (Upper Byte) Horses: 7EB038-- (Lower Byte) 7EB039-- (Upper Byte) Auto X-Bows: 7EB03A-- (Lower Byte) 7EB03B-- (Upper Byte) Catapults: 7EB03C-- Rams: 7EB03D-- Gold Income: 7E4312-- (Lower Byte) 7E4313-- (Upper Byte) Gold Loss: 7E4314-- (Lower Byte) 7E4315-- (Upper Byte) Prov. Income: 7E4316-- (Lower Byte) 7E4317-- (Upper Byte) Prov. Loss: 7E4318-- (Lower Byte) 7E4319-- (Upper Byte) Xiang Yang [CITY37] ------------------- Population: 7EB7F4-- (Lower Byte) 7EB7F5-- (Upper Byte) Gold: 7EB7F6-- (Lower Byte) 7EB7F7-- (Upper Byte) Provisions: 7EB7F8-- (Lower Byte) 7EB7F9-- (Upper Byte) Soldiers: 7EB7FA-- (Lower Byte) 7EB7FB-- (Upper Byte) *Ruler ID: 7EB7FC-- Farming: 7EB7FD-- Daming: 7EB7FE-- Economy: 7EB7FF-- Technology: 7EB800-- Support: 7EB802-- Spirit: 7EB803-- Training: 7EB804-- Crossbows: 7EB805-- (Lower Byte) 7EB806-- (Upper Byte) Strong X-Bows: 7EB807-- (Lower Byte) 7EB808-- (Upper Byte) Horses: 7EB809-- (Lower Byte) 7EB80A-- (Upper Byte) Auto X-Bows: 7EB80B-- (Lower Byte) 7EB80C-- (Upper Byte) Catapults: 7EB80D-- Rams: 7EB80E-- Gold Income: 7E4454-- (Lower Byte) 7E4455-- (Upper Byte) Gold Loss: 7E4456-- (Lower Byte) 7E4457-- (Upper Byte) Prov. Income: 7E4458-- (Lower Byte) 7E4459-- (Upper Byte) Prov. Loss: 7E445A-- (Lower Byte) 7E445B-- (Upper Byte) Xin Ye [CITY38] ------------------- Population: 7EB79D-- (Lower Byte) 7EB79E-- (Upper Byte) Gold: 7EB79F-- (Lower Byte) 7EB7A0-- (Upper Byte) Provisions: 7EB7A1-- (Lower Byte) 7EB7A2-- (Upper Byte) Soldiers: 7EB7A3-- (Lower Byte) 7EB7A4-- (Upper Byte) *Ruler ID: 7EB7A5-- Farming: 7EB7A6-- Daming: 7EB7A7-- Economy: 7EB7A8-- Technology: 7EB7A9-- Support: 7EB7AB-- Spirit: 7EB7AC-- Training: 7EB7AD-- Crossbows: 7EB7AE-- (Lower Byte) 7EB7AF-- (Upper Byte) Strong X-Bows: 7EB7B0-- (Lower Byte) 7EB7B1-- (Upper Byte) Horses: 7EB7B2-- (Lower Byte) 7EB7B3-- (Upper Byte) Auto X-Bows: 7EB7B4-- (Lower Byte) 7EB7B5-- (Upper Byte) Catapults: 7EB7B6-- Rams: 7EB7B7-- Gold Income: 7E4446-- (Lower Byte) 7E4447-- (Upper Byte) Gold Loss: 7E4448-- (Lower Byte) 7E4449-- (Upper Byte) Prov. Income: 7E444A-- (Lower Byte) 7E444B-- (Upper Byte) Prov. Loss: 7E444C-- (Lower Byte) 7E444D-- (Upper Byte) Xu Chang [CITY39] ------------------- Population: 7EB641-- (Lower Byte) 7EB642-- (Upper Byte) Gold: 7EB643-- (Lower Byte) 7EB644-- (Upper Byte) Provisions: 7EB645-- (Lower Byte) 7EB646-- (Upper Byte) Soldiers: 7EB647-- (Lower Byte) 7EB648-- (Upper Byte) *Ruler ID: 7EB649-- Farming: 7EB64A-- Daming: 7EB64B-- Economy: 7EB64C-- Technology: 7EB64D-- Support: 7EB64F-- Spirit: 7EB650-- Training: 7EB651-- Crossbows: 7EB652-- (Lower Byte) 7EB653-- (Upper Byte) Strong X-Bows: 7EB654-- (Lower Byte) 7EB655-- (Upper Byte) Horses: 7EB656-- (Lower Byte) 7EB657-- (Upper Byte) Auto X-Bows: 7EB658-- (Lower Byte) 7EB659-- (Upper Byte) Catapults: 7EB65A-- Rams: 7EB65B-- Gold Income: 7E440E-- (Lower Byte) 7E440F-- (Upper Byte) Gold Loss: 7E4410-- (Lower Byte) 7E4411-- (Upper Byte) Prov. Income: 7E4412-- (Lower Byte) 7E4413-- (Upper Byte) Prov. Loss: 7E4414-- (Lower Byte) 7E4415-- (Upper Byte) Xu Zhou [CITY40] ------------------- Population: 7EB5EA-- (Lower Byte) 7EB5EB-- (Upper Byte) Gold: 7EB5EC-- (Lower Byte) 7EB5ED-- (Upper Byte) Provisions: 7EB5EE-- (Lower Byte) 7EB5EF-- (Upper Byte) Soldiers: 7EB5F0-- (Lower Byte) 7EB5F1-- (Upper Byte) *Ruler ID: 7EB5F2-- Farming: 7EB5F3-- Daming: 7EB5F4-- Economy: 7EB5F5-- Technology: 7EB5F6-- Support: 7EB5F8-- Spirit: 7EB5F9-- Training: 7EB5FA-- Crossbows: 7EB5FB-- (Lower Byte) 7EB5FC-- (Upper Byte) Strong X-Bows: 7EB5FD-- (Lower Byte) 7EB5FE-- (Upper Byte) Horses: 7EB5FF-- (Lower Byte) 7EB600-- (Upper Byte) Auto X-Bows: 7EB601-- (Lower Byte) 7EB602-- (Upper Byte) Catapults: 7EB603-- Rams: 7EB604-- Gold Income: 7E4400-- (Lower Byte) 7E4401-- (Upper Byte) Gold Loss: 7E4402-- (Lower Byte) 7E4403-- (Upper Byte) Prov. Income: 7E4404-- (Lower Byte) 7E4405-- (Upper Byte) Prov. Loss: 7E4406-- (Lower Byte) 7E4407-- (Upper Byte) Ye [CITY41] ------------------- Population: 7EB22D-- (Lower Byte) 7EB22E-- (Upper Byte) Gold: 7EB22F-- (Lower Byte) 7EB230-- (Upper Byte) Provisions: 7EB231-- (Lower Byte) 7EB232-- (Upper Byte) Soldiers: 7EB233-- (Lower Byte) 7EB234-- (Upper Byte) *Ruler ID: 7EB235-- Farming: 7EB236-- Daming: 7EB237-- Economy: 7EB238-- Technology: 7EB239-- Support: 7EB23B-- Spirit: 7EB23C-- Training: 7EB23D-- Crossbows: 7EB23E-- (Lower Byte) 7EB23F-- (Upper Byte) Strong X-Bows: 7EB240-- (Lower Byte) 7EB241-- (Upper Byte) Horses: 7EB242-- (Lower Byte) 7EB243-- (Upper Byte) Auto X-Bows: 7EB244-- (Lower Byte) 7EB245-- (Upper Byte) Catapults: 7EB246-- Rams: 7EB247-- Gold Income: 7E4366-- (Lower Byte) 7E4367-- (Upper Byte) Gold Loss: 7E4368-- (Lower Byte) 7E4369-- (Upper Byte) Prov. Income: 7E436A-- (Lower Byte) 7E436B-- (Upper Byte) Prov. Loss: 7E436C-- (Lower Byte) 7E436D-- (Upper Byte) Yong An [CITY42] ------------------- Population: 7EBE12-- (Lower Byte) 7EBE13-- (Upper Byte) Gold: 7EBE14-- (Lower Byte) 7EBE15-- (Upper Byte) Provisions: 7EBE16-- (Lower Byte) 7EBE17-- (Upper Byte) Soldiers: 7EBE18-- (Lower Byte) 7EBE19-- (Upper Byte) *Ruler ID: 7EBE1A-- Farming: 7EBE1B-- Daming: 7EBE1C-- Economy: 7EBE1D-- Technology: 7EBE1E-- Support: 7EBE20-- Spirit: 7EBE21-- Training: 7EBE22-- Crossbows: 7EBE23-- (Lower Byte) 7EBE24-- (Upper Byte) Strong X-Bows: 7EBE25-- (Lower Byte) 7EBE26-- (Upper Byte) Horses: 7EBE27-- (Lower Byte) 7EBE28-- (Upper Byte) Auto X-Bows: 7EBE29-- (Lower Byte) 7EBE2A-- (Upper Byte) Catapults: 7EBE2B-- Rams: 7EBE2C-- Gold Income: 7E4550-- (Lower Byte) 7E4551-- (Upper Byte) Gold Loss: 7E4552-- (Lower Byte) 7E4553-- (Upper Byte) Prov. Income: 7E4554-- (Lower Byte) 7E4555-- (Upper Byte) Prov. Loss: 7E4556-- (Lower Byte) 7E4557-- (Upper Byte) Zi Tong [CITY43] ------------------- Population: 7EBD64-- (Lower Byte) 7EBD65-- (Upper Byte) Gold: 7EBD66-- (Lower Byte) 7EBD67-- (Upper Byte) Provisions: 7EBD68-- (Lower Byte) 7EBD69-- (Upper Byte) Soldiers: 7EBD6A-- (Lower Byte) 7EBD6B-- (Upper Byte) *Ruler ID: 7EBD6C-- Farming: 7EBD6D-- Daming: 7EBD6E-- Economy: 7EBD6F-- Technology: 7EBD70-- Support: 7EBD72-- Spirit: 7EBD73-- Training: 7EBD74-- Crossbows: 7EBD75-- (Lower Byte) 7EBD76-- (Upper Byte) Strong X-Bows: 7EBD77-- (Lower Byte) 7EBD78-- (Upper Byte) Horses: 7EBD79-- (Lower Byte) 7EBD7A-- (Upper Byte) Auto X-Bows: 7EBD7B-- (Lower Byte) 7EBD7C-- (Upper Byte) Catapults: 7EBD7D-- Rams: 7EBD7E-- Gold Income: 7E4534-- (Lower Byte) 7E4535-- (Upper Byte) Gold Loss: 7E4536-- (Lower Byte) 7E4537-- (Upper Byte) Prov. Income: 7E4538-- (Lower Byte) 7E4539-- (Upper Byte) Prov. Loss: 7E453A-- (Lower Byte) 7E453B-- (Upper Byte) ____________________________/ / 7. Scenario Ruler Values [SCENARIO] Below is a list of what the Ruler ID is for each Ruler in each scenario. When a Governor rebels and becomes his own Ruler, he will take on the ID and flag of the lowest empty ID. There can never be anymore than 18 Rulers and 3 Custom Rulers at any given time. Don't ever assign a Ruler's home city as being owned by another Ruler, as it will bug up the game. Scenario 1: Dong Zhuo Triumphs in Luo Yang ------------------------------------------ 00 = Liu Yong 01 = Yuan Shu 02 = Yuan Shao 03 = Dong Zhuo 04 = Wang Lang 05 = Liu Biao 06 = Cao Cao 07 = Liu Bei 08 = Sun Jian 09 = Han Fu 0A = Qiao Mao 0B = Liu Yan 0C = Gongsun Zan 0D = Yan Baihu 0E = Ma Teng 0F = Kong Zhou 10 = Kong Rong 11 = Tao Qian 12 = Custom Ruler 1 13 = Custom Ruler 2 14 = Custom Ruler 3 15 = Nanman (Tribe) 16 = Qiang (Tribe) 17 = Niaowan (Tribe) 18 = Shanyue (Tribe) Scenario 2: Turmoil Spreads in China ------------------------------------------ 00 = Liu Yong 01 = Yuan Shu 02 = Yuan Shao 03 = Li Ju 04 = Wang Lang 05 = Liu Biao 06 = Cao Cao 07 = Liu Bei 08 = Sun Ce 09 = Lu Bu 0A = Zhang Lu 0B = Liu Zhang 0C = Gongsun Zan 0D = Yan Baihu 0E = Ma Teng 0F = Kong Rong 10 = Custom Ruler 1 11 = Custom Ruler 2 12 = Custom Ruler 3 13 = (Empty - purple on white triangle flag) 14 = (Empty - purple on gold square flag) 15 = Nanman (Tribe) 16 = Qiang (Tribe) 17 = Niaowan (Tribe) 18 = Shanyue (Tribe) Scenario 3: Cao Cao Expands His Domain ------------------------------------------ 00 = Cao Cao 01 = Liu Bei 02 = Sun Quan 03 = Yuan Shao 04 = Liu Zhang 05 = Ma Teng 06 = Zhang Lu 07 = Liu Biao 08 = Custom Ruler 1 09 = Custom Ruler 2 0A = Custom Ruler 3 0B = (Empty - green on gold triangle flag) 0C = (Empty - orange on white triangle flag) 0D = (Empty - red on blue triangle flag) 0E = (Empty - purple on white triangle flag) 0F = (Empty - purple on gold triangle flag) 10 = (Empty - purple on orange square flag) 11 = (Empty - purple on gold square flag) 12 = (Empty - dark blue on light blue triangle flag) 13 = (Empty - red on gold triangle flag) 14 = (Empty - yellow on orange triangle flag) 15 = Nanman (Tribe) 16 = Qiang (Tribe) 17 = Niaowan (Tribe) 18 = Shanyue (Tribe) Scenario 4: Battle of Red Wall ------------------------------------------ 00 = Cao Cao 01 = Liu Bei 02 = Sun Quan 03 = Han Xuan 04 = Liu Zhang 05 = Ma Teng 06 = Zhang Lu 07 = Jin Xuan 08 = Zhao Fan 09 = Liu Du 0A = Custom Ruler 1 0B = Custom Ruler 2 0C = Custom Ruler 3 0D = (Empty - red on gold triangle flag) 0E = (Empty - green on gold triangle flag) 0F = (Empty - red on blue triangle flag) 10 = (Empty - purple on white triangle flag) 11 = (Empty - purple on orange square flag) 12 = (Empty - purple on gold square flag) 13 = (Empty - light blue on dark blue square flag) 14 = (Empty - dark blue on light blue triangle flag) 15 = Nanman (Tribe) 16 = Qiang (Tribe) 17 = Niaowan (Tribe) 18 = Shanyue (Tribe) Scenario 5: Birth of the Three Kingdoms ------------------------------------------ 00 = Cao Pi 01 = Liu Bei 02 = Sun Quan 03 = Custom Ruler 1 04 = Custom Ruler 2 05 = Custom Ruler 3 06 = (Empty - red on blue triangle flag) 07 = (Empty - green on gold triangle flag) 08 = (Empty - orange on white triangle flag) 09 = (Empty - yellow flag) 0A = (Empty - purple on white triangle flag) 0B = (Empty - purple on gold triangle flag) 0C = (Empty - gold on purple triangle flag) 0D = (Empty - purple on orange square flag) 0E = (Empty - purple on gold square flag) 0F = (Empty - light blue on dark blue square flag) 10 = (Empty - dark blue on light blue triangle flag) 11 = (Empty - red on gold triangle flag) 12 = (Empty - red on white triangle flag) 13 = (Empty - yellow on orange triangle flag) 14 = (Empty - red on green triangle flag) 15 = Nanman (Tribe) 16 = Qiang (Tribe) 17 = Niaowan (Tribe) 18 = Shanyue (Tribe) Scenario 6: Clash of Wei, Wu, and Shu ------------------------------------------ 00 = Cao Rui 01 = Liu Chan 02 = Sun Quan 03 = Custom Ruler 1 04 = Custom Ruler 2 05 = Custom Ruler 3 06 = (Empty - orange on white triangle flag) 07 = (Empty - red on blue triangle flag) 08 = (Empty - yellow flag) 09 = (Empty - purple on white triangle flag) 0A = (Empty - purple on gold triangle flag) 0B = (Empty - gold on purple triangle flag) 0C = (Empty - purple on orange square flag) 0D = (Empty - purple on gold square flag) 0E = (Empty - light blue on dark blue square flag) 0F = (Empty - dark blue on light blue triangle flag) 10 = (Empty - red on gold triangle flag) 11 = (Empty - red on white triangle flag) 12 = (Empty - yellow on orange triangle flag) 13 = (Empty - red on green triangle flag) 14 = (Empty - green on gold triangle flag) 15 = Nanman (Tribe) 16 = Qiang (Tribe) 17 = Niaowan (Tribe) 18 = Shanyue (Tribe) ____________________________/ / 8. Spying Codes [SPY] You can use these codes to always be able to view information on each city. Information on An Ding ..... 7E68D605 Information on Bei Hai ..... 7E68D005 Information on Bei Ping .... 7E68CA05 Information on Chai Sang ... 7E68ED05 Information on Chang An .... 7E68D505 Information on Chang Sha ... 7E68E505 Information on Chen Liu .... 7E68D205 Information on Cheng Du .... 7E68F105 Information on Dai Xian .... 7E68CB05 Information on Gui Yang .... 7E68E605 Information on Han Zhong ... 7E68EE05 Information on Hong Nong ... 7E68D405 Information on Hui Ji ...... 7E68EB05 Information on Jian Ye ..... 7E68E905 Information on Jiang Ling .. 7E68E305 Information on Jiang Xia ... 7E68E205 Information on Jiang Zhou .. 7E68F305 Information on Jin Yang .... 7E68CC05 Information on Ling Ling ... 7E68E705 Information on Lu Jiang .... 7E68EC05 Information on Luo Yang .... 7E68D305 Information on Nan Pi ...... 7E68CD05 Information on Ping Yuan ... 7E68CE05 Information on Pu Yang ..... 7E68D105 Information on Qiao ........ 7E68DC05 Information on Ru Nan ...... 7E68DD05 Information on Shang Yong .. 7E68E105 Information on Shou Chun ... 7E68E805 Information on Tian Shui ... 7E68D705 Information on Wan ......... 7E68DE05 Information on Wu .......... 7E68EA05 Information on Wu Ling ..... 7E68E405 Information on Xi Liang .... 7E68D805 Information on Xia Bian .... 7E68EF05 Information on Xia Pi ...... 7E68D905 Information on Xiang Ping .. 7E68C905 Information on Xiang Yang .. 7E68E005 Information on Xin Ye ...... 7E68DF05 Information on Xu Chang .... 7E68DB05 Information on Xu Zhou ..... 7E68DA05 Information on Ye .......... 7E68CF05 Information on Yong An ..... 7E68F205 Information on Zi Tong ..... 7E68F005 ____________________________/ / 9. Legal Information [LEGAL] This guide was written by Richard Moyer for GameFAQs.com only. You do not have permission to use it as a whole or in any part on any other website except GameFAQs.com. The codes within this document can be used and redistributed wherever or however one wants to, however the lists or sections within this document may not be copied or reproduced by any person for any reason other than personal use. Date Created: Friday, November 21st. 7:42 AM Date Modified: Monday, November 24th. 4:21 PM File Size: 78,765 bytes