_ _ , ` _ _ _ \ ___ , ` ,-- ` - | , \ ' | | | | | | ' , - ,- - - - - - | | | | , , ` ' ' | | | |. , , , ' ' | | | |,- - - , , >- - - - - -< | | | ` , , ' ' \__ | ` , < ' ' _ _ _ _ _ _ _ | _ _ _ | , ` `- - -, - - - |_ _ _ _ _ _ _| \__, ` | , | , ` _ _ _ _ _ ' |, ,` , , ` , ` _ , , , / / ` / _ \ , `--- , , ' () ' ' , . / | , / / _ ' , ` _ / ` - , ' ` \ , ," ` \ , , , ` _ _ _ _ _ _,`- / , - - - , . | , . ,_ _ `-- -- ' ` ` ' ` _ _ _ _ _ / Ranma ½ - Ougi Jaanken (Scissor-Paper-Rock Technique) Super Famicom, by Shogakukan (1995) FAQ v1.0 Last Updated on May 12 2001 By Ryouga (ryouga@videogamers.com) _______________________________________________________________________________ _______________________________________________________________________________ [Legal Disclaimer] This document is Copyright 2001, Ryouga (ryouga@videogamers.com) and may not be reproduced in any form without permission. Furthermore, this document may not be altered, edited, or sold without approval. If these terms are violated, proper legal action will be taken. Webmasters: If you want to use this document on your site, e-mail me and ask. I'm always happy to let people use my work, so long as they've been given permission. Any site found to be using this document without consent will be asked to remove it or suffer legal consequences. This document is unofficial and is in no way affiliated with any company. _______________________________________________________________________________ _______________________________________________________________________________ [Index] (I) [Introduction] (II) [Controls] (III) [Menus] (IV) [Characters] (V) [Strategy] (VI) [FAQ] (VII) [Acknowledgments] _______________________________________________________________________________ _______________________________________________________________________________ (I) [Introduction] - Story - Gambler King is offering a wish to any person who can beat him at a game of Jaanken. Ranma, Akane, Ryouga, Genma, Mousse and Shampoo all head off to be the first to beat King and claim their prize. - Features - Ranma ½ - Ougi Jaanken is the only puzzle game in the Super Famicom Ranma series. It looks slightly like Puyo-Puyo, but the gameplay is original. There are three basic pieces: Rock, Paper and Scissors. Each of the three beats one and loses against the other: Rock beats Scissors, Scissors beats Paper, Paper beats Rock In the game, pieces of all three kinds will come down and must be stacked in order to eliminate them. Example: Stacking a Rock on top of a stack of eight Scissors will cause the Rock to eliminate them one by one, dropping each time. The more pieces that are eliminated in one move, the more garbage pieces are dropped on the opponent's screen. The goal is to cover the opponent's screen with blocks so they cannot fit anymore. _______________________________________________________________________________ _______________________________________________________________________________ (II) [Controls] - Basics - Down: Drops Block faster Left: Moves Block left Right: Moves Block right A or L button: Cycles pieces left B or R button: Cycles pieces right Y or X button: Water Bucket -Pressing Y will turn your next Block into a Water Bucket with a green garbage block on each side. When the Water Bucket touches anything, it pours out and vanishes, turning the opponent into their cursed form which makes their combos count up far less than they should. -If the bucket lands on a garbage block, it will take away all garbage blocks of both colors in a small area. -If the bucket lands on on rock/paper/scissors piece, it will take away all of that block in a small area. -If the bucket and both green garbage blocks land on a flat surface of garbage blocks together, all garbage blocks on screen will vanish. (Note: Akane and King do not have cursed forms and are unaffected by water) - Combo Attacks - Each character has two special attack moves that are performed when a large combo has been completed. The two types are Hard Combo Attack, and Super Combo Attacks. Each character's two combo attack require a certain amount of pieces to be combo'ed. The Power Bar in the middle of the measures the power of each player's most recent Combo string. For some characters, the combo count will stop at 99, but the bar must be increased past that to unleash their Super Combo Attack. Alternatively, some characters have a MAX Combo lower than 99, but the combo counter will still count up to 99. - Character Statistics - Each character has unique statistics that influence how they are played: Offense: Increases garbage blocks dropped on the opponent after combos Defense: Lowers the amount of garbage blocks received from opponent's combos Speed: Increases speed of disappearing pieces during combos Attack: Increases the Combo Meter with less combos _______________________________________________________________________________ _______________________________________________________________________________ (III) [Menus] - STORY - A Story mode that pits one character against the other five characters, then in a final Jaanken bout with King to win a wish. Two matches must be won to beat an opponent. - VS MODE - Various one and two-player versus modes: PRACTICE: A one-player mode against a computer opponent. VERSUS: A two-player mode STATISTICS: Shots the win/loss ration between characters in VS Mode VS OPTION ROUNDS: Set the match limit to win (2-99) ANIMATION: Sets the battle animations , default is On (on/off). STRIKE EACH OTHER: Sets if battle animations play on both sides at once, default is Off (on/off). TIME LIMIT: Set the time limit of the match in minutes. At the end of the time limit in a match, the player with the highest total Combo count wins. Default is 3 minutes (1-5 or infinite). STAGE: Select from seven background of the match, default is Random. HANDICAP (can be set to different options for each player) TRANSFORM: Sets if your character can be changed after an opponent uses a water bucket, default in On (on/off). SUPER BLOCK: If set On, purple garbage blocks turn into green garbage blocks instead of being eliminated but green blocks are eliminated all the same. Default is Off (on/off). BLOCK CHAIN: Sets how many garbage blocks in a row will disappear when touching a combo or chain. Default is 11 (1-11). FALL: Sets the drop speed of the current piece (Slow, Medium, Fast) - OPTION - DIFFICULTY: Set the difficulty of the computer. (Beginner, Standard, Expert) SOUND: Set between Stereo (default) and Monaural. BLOCK: Change the appearance of the gameplay rock/paper/scissor pieces: -Normal (Rock, Paper, Scissors) -Ranma character (P-Chan, Shampoo Cat, Genma Panda) (garbage blocks become Cologne and Happosai) -Elements (Water, Fire, Paper) -Odd Shapes (Diamond, v-Shaped, ^-Shaped) SOUND TEST: Enters the Sound Test mode. Use Left/Right to scroll through the play buttons on top, A to use a button, and Up/Down to switch between Music and Voice samples. _______________________________________________________________________________ _______________________________________________________________________________ (IV) [Characters] - Ranma - Cursed form: Ranma-Chan Difficulty: Normal Players of moderate skill will have no trouble using Ranma. His speed and attack ratings are quite good, meaning he can pull off powerful combos quickly. His Combo Meter also charges up fairly quickly. Offense: 7 MAX Combo: 90 Defense: 6 (Hard Combo Attack) Kachuu Tenshin Amaguriken: 35-89 Combo Speed: 5.5 (Super Combo Attack) Hiryuu Shoten Ha: 90 Combo Attack: 7.5 +-----------------------------------------------------------------------------+ - Akane - Cursed form: None Difficulty: Easy Akane is the only normal character with no cursed form, meaning that opponents' water buckets have no effect on her. Add that to the fact that her Combo Meter charges up rather quickly and she is quite suited to beginner players. Offense: 7 MAX Combo: 80 Defense: 8 (Hard Combo Attack) Seiken Tsuki: 40-79 Combo Speed: 5 (Super Combo Attack) Rainei Kaikyaku Geri: 80 Combo Attack: 7 +-----------------------------------------------------------------------------+ - Ryouga - Cursed form: P-Chan Difficulty: Average Like Ranma, Ryouga is an average choice with slightly below-average speed during combos. Nothing outstanding in any category, although his Combos take slightly longer than average to initiate. Offense: 7 MAX Combo: 110 Defense: 5 (Hard Combo Attack) Shishi Houkoudan: 40-109 Combo Speed: 3 (Super Combo Attack) Bakusai Tenketsu: 110 Combo Attack: 8 +-----------------------------------------------------------------------------+ - Genma - Cursed form: Panda Difficulty: Beginner Genma is a decent choice for beginners, since his combos move so slowly that they give a large amount of time to plan future moves. This ability, however, can get very annoying as you play the game more. Also, his Combo Meter is almost unbearably slow to build up. Offense: 7 MAX Combo: 120 Defense: 8 (Hard Combo Attack) Kaere Rekishitai: 50-119 Combo Speed: 2 (Super Combo Attack) Jigoku No Yurikago: 120 Combo Attack: 7 +-----------------------------------------------------------------------------+ - Shampoo - Cursed form: Cat Difficulty: Expert Shampoo is the fastest character in the game, and is therefore best suited for advanced players. Her combo meter charges up very quickly, although opponents' combos leave her with a huge amount of garbage pieces. Use caution with her. Offense: 6.5 MAX Combo: 75 Defense: 3 (Hard Combo Attack) Seiryuutou: 30-74 Combo Speed: 8 (Super Combo Attack) Tenha Rakuruegeki: 75 Combo Attack: 8 +-----------------------------------------------------------------------------+ - Mousse - Cursed form: Duck Difficulty: Expert Second in speed only to Shampoo, Mousse is also an advanced character. Like Genma, his Combo Meter is pathetically slow to charge, and his defense leaves him open for an unbearable amount of garbage after combos. Make sure to use his speed to your advantage. Offense: 8 MAX Combo: 120 Defense: 1 (Hard Combo Attack) Takazumeken: 50-119 Combo Speed: 7.5 (Super Combo Attack) Keiranken: 120 Combo Attack: 0.5 +-----------------------------------------------------------------------------+ - King - Cursed form: None Difficulty: N/A King is a formidable opponent who is merciless at the highest difficulty setting, pulling off MAX Combo Attacks like nobody's business. Another advantage of his is that like Akane, he has no cursed form and suffers no drawbacks from opponents' water buckets. Good luck against him! Offense: ??? MAX Combo: 90 Defense: ??? (Hard Combo Attack) Dice Roll: 40-89 Combo Speed: ??? (Super Combo Attack) Joker Shower: 90 Combo Attack: ??? _______________________________________________________________________________ _______________________________________________________________________________ (V) [Strategy] - Bucket Anticipation - If an opponent is about to initiate a large combo, use a bucket on them to temporarily and greatly lower their Combo counter. Note that this will not work on Akane or King, as they are unaffected by water buckets. - Character Selection Is Key - Between the six characters, there are three categories. Genma and Akane are best suited for beginners, because Genma moves very slowly and Akane is not affected by Water Buckets. Ranma and Ryouga are moderate, since they move at a medium speed. Finally, Shampoo and Mousse are best suited for experts since their combos move very quickly and allow for much more fast-paced thinking. - Filling Lines - When a full line of any identical block is completed either diagonally or horizentally (but not vertically!), all pieces in that line will vanish, giving more space to work with and a bit more time to plan a next move. - Keep Your Screen Flat - Why? Because if your opponent tosses a bunch of garbage blocks to you, they will most likely line up and vanish right away (see 'Filling Lines' above) - Odds Look Bad? Use A Bucket - Buckets can be used to make great comebacks even when your screen is filled, as they can eliminate lots of blocks if positioned well. Save buckets for emergencies! - Preparing Large Combos - Stack up identical blocks so that many pieces can be eliminated at once by stacking one of the opposite type of pieces on top. Just be careful not to stack too high, or a single garbage piece could cost you a combo. - Using Garbage Blocks Wisely - Garbage blocks vanish when a combo takes place immediately beside or below them. In such a case, up to 11 garbage blocks in a straight line will vanish. The number of blocks in a row that vanish can be set from 1 to 11 in the Handicap Options. _______________________________________________________________________________ _______________________________________________________________________________ (VI) [FAQ] - Why does all the text make no sense? Because it's in Japanese. Ranma ½ - Ougi Jaanken is a Japanese Super Famicom game and was never ported to the American Super Nintendo system. - Can I play this game on my American Super Nintendo system? No, and yes. The cartridge will work in an American console, but there are two plastic tabs inside the cartridge slot that prevent imported game from fitting in properly. They can be easily removed with a pair of pliers, but doing so voids the console's warrenty (which probably expired years ago anyway). In any case, do so at your own risk. _______________________________________________________________________________ _______________________________________________________________________________ (VII) [Acknowledgments] -Rumiko Takahashi, for creating the wonderful Ranma ½ universe. -Shogagukun, for making this game. -Damius, for putting up with my constant Ranma-related ramblings. -CJayC, for his devotion to GameFAQs. -Jade, for helping to decifer the Options. -Iwasaki-sensei, my Japanese professor who also helped decifer the Options. _______________________________________________________________________________ _______________________________________________________________________________