-------------------------PINK PANTHER --------------------------------------- --------------- FAQ / Walk through ------------------- ------ Hjjf 309 ---------------------- October 29th 2002 ------------- ----------------------------------------------------------------------------- CONTENTS: Introduction Version History Legal information How to play The controls Tokens Tricks -----The "Overworld".---- Pinkin Hood Cat on a hot pink roof Pink beard Pink Ranger ------------------------ Secret's Thank you's Contacting Me ----------------------------------------------------------------------------- INTRODUCTION: Pink Panther goes to Hollywood is an old Super Nintendo game that few people know about any more. It isn't "Great", but it can be enjoyable. And every game needs some sort of FAQ. I was shocked to see that this game did not have any for it. I had this game a long time ago, back in the day, and Me and My Brotha' used to play it all the time. You could say it has a lot of memories for Me. ((I have no idea why I'm telling you this.)) Recently, I became re-united with the game, and it would only be right if I made up for the lack of FAQ's for it. So here it is. ----------------------------------------------------------------------------- VERSION HISTORY: 1: Made the original parts of the FAQ on October 29th, 2002. - 2: Added Pink beard and the extra parts after that in the walk through a few days ago, added the secrets section and thank you's, and sent them all in on November 5th, 2002. Yes, on GameFAQS Birthday. Happy Birthday, GameFAQS. **Sniff** - 3: I fixed an in-correct secret I had. The real reason I made this update, was because the FAQ was cut off because I sent it through email, without zipping, and it was bad on the text, you could say. So I fixed this, and sent the FAQ through online to avoid all the other confusion. Almost forgot, the date is November 9th 2002. ----------------------------------------------------------------------------- LEGAL INFORMATION: This FAQ was made by Me, and only Me. I have gathered, and am gathering this information by playing this game on My own, and experementing. This is for personal use only. Do NOT put this FAQ on a disc, in a magazine, or try to make money off of it in any way. If you would like this FAQ on your site, you MUST ask Me first. ((Via email, of course.)) It is LIKELY, ((Not for sure,)) that I will agree, but I must be asked, and if I do agree, I must have full credit. That is all. ----------------------------------------------------------------------------- HOW TO PLAY: Pink Panther goes to Hollywood is a side-scrolling platforming game, in which you control the Pink Panther. You ARE the Pink Panther, the Pink Panther is you. The game all takes place, in a movie-ish, Hollywood theme. The "Over world" is a level called, "Honey I shrunk the pink," which is a huge house, with big rats. This over world is the hub for all the level's, which are usually hidden. A little twist in this game are token boxes. As you go through the level's, you collect tokens. Each token does a different thing. For an example, get the stair-case token, and put it in a token box to make a stair case. You need these to progress in the level's, and they are also used a lot in the over world, to get to the level's. You can complete the starting level's in any ordor you want, but you must beat them all to go to the final's, and hopefully complete the game. ---------------------------------------------------------------------------- THE CONTROLS: B button = Jump A button = Spray paint attack Y button = Hold to run X button = Use tokens in token box, and use tricks L-R = Change between tokens Start = Pause Select = Change tricks And, obviously, the control pad moves. If you couldn't figure that out, you may need help. Running is something you HAVE to learn right off the bat. Not that it's hard to learn, though. Pink Panther is a very bad jumper.. 'Less you do running-jumps. Also, in your trick bag and token bag, use L-R to change tokens, then press X on the one you want. The selected token will be flashing. To use tricks, press select. Keep pressing it to go through your trick items, then, use X on the one you want. ---------------------------------------------------------------------------- TOKENS: Here are some of the tokens you will find. UMBRELLA token: No!! it's umbrella corperation. Use this token in a token box, and you will float like a butter-fly, way up in the air. Just make sure you press the "Jump" button on the place you want to get off at. STAIR CASE token: This token will make a stair case in the direction that the arrow points on the token. You can then walk up it.. Or fall down it. HOOK token: I have found this to be more of a danger, but it might be useful for something. It picks you, then goes up and down.. Up and down.. Up and down.. And there seems to be no way to get off. Finally, it dunks you into the floor, ((Yes, INTO it,)) killing you. BRIDGE token: This token will make a bridge in the direction of the arrow on the token. Great for crossing large gaps. ---------------------------------------------------------------------------- TRICKS: Tricks are speciel items. Usually weapons against the many enemies' you may find. Here is a list of one's I have seen so far. FLY SWATTER: It goes off on it's own, swatting anything in it's path, 'till it falls. - STOP LIGHT: It seems to stop the enemy in front of it from all reactions, but it disappears fast. - HAMMER: Just like the fly swatter, but moves a little slower. - BOWLING BALL: Rolls fastly, knocking all enemies' out of the way. - DOG: What a great idea! Use the dog as a weapon! It's just like the fly swatter. - ---------------------------------------------------------------------------- THE OVER WORLD: And so the great adventure starts. After doing the options, and all that good stuff, start the game! You will start out in the hub, "Honey I shrunk the pink," a huge house. I will now guide you to the closest level for now. The minute the game starts, get ready to jump over, or shoot the rat right in front of you, then jump up and grab the bridge token. Next, walk right some untill you see a very big chair. Jump on it's horizontal ledge. A rat will come into site on the chair. Jump on to the next ledge, then on the chair it's self, and shoot the rat fast. Now, take a running jump to the ledge of the table in site, to the left, with the token box. Get ready to jump on top of the rat that will come after you. It's up to you if you want to grab the umbrella token. You don't have to. Now, make sure the bridge token is the one highlighted, and stick it in the token box. Walk across the bridge, and get bellow the window's ledge. Jump high, and you will land on it. Ignore Clueso's ugly mug staring at you, and take a RUNNING jump to the left, landing on the book shelf ledge. You will see two books with names, "Jungle pink," and "Pinkin Hood." Walk up to the Pinkin hood book, and press up on the control pad to enter the level. Next, I will try to explain one of the more confusing level's in the least confusing manner possible. ============================================================================ PINKIN HOOD!: You will now be in Sherwood forest.. Avoid the nuts them annoying chipmunk's throw, and don't stay under them. Go right untill you see the trampoline, and then jump on it. Press the jump button right when you land on the trampoline to bounce up to the tree limb above. Go right and shoot the rodent for the fun of it. Then go left and grab the hat. Take a running jump to the left, and make sure you land on the rodent's head, to kill him. Grab the trick, and jump up once to the limb above. Jump up again, to the long limb, and watch out for falling nuts. Keep going up-right up-right on the limbs, as if you we're going up stairs. When you reach the rodent, kill him. Then go up-right the limbs a few more times, and look to the left. You should see a bridge token in mid-air. Take a running jump to grab it, and land hopefully on the limb bellow. At the top of the tree, go to the right most limb and shoot the rodent, then jump up to grab a hat. Now make your way down the tree, always staying to the right. When you get near the bottom, there will be a limb with a token box, under a limb. Just drop off the limb above to get to it. Above it, or near it, you will see a stair case token in mid-air. Run jump to grab, then get back down to the token box and use it to make a stair case of leafes. Now we're getting some where. Near the top of the stair case, Large eagles fly by here and there, make sure you duck, they will grab you and fly you to the left, making you search for the token box again. The stair case will still be there, though. Now climb the stairs, go to the tree limb, and jump to the next, and another, you will see a rodent, kill it. Be fast, the eagles will be coming. Run and jump to a ledge of ground you will find. Then run and jump to a castle tower, and kill the guard. If he comes back up, go to the left of him, and keep shooting him. Then jump down, and edge the wall the whole way down, 'till you land on another guard. Go to the left of him, and keep shooting him 'till he dies. Now take a running jump to the left, and land on the ground, now that you killed the guard's, the draw bridge will be down. Enter it. Whoo hoo! You beat the level! Usually, however, you didn't kill ALL the guard's, and you will have to make your way back up to the tower, and try to kill them again. To get back up to the towers, go to the bottom ground, near the draw bridge, and go left, and pick up the stair case token. Around this area will be a tree stump with a safe-zone star on it, and a token box near it. Stick the stair case token in the token box, and climb it, and then jump on the stump. Go into the star and complete the bonus level. When you come back, the star will be gone, and you can do a RUNNING jump to the tree branch in front of you, and re-do your steps back to the towers. ============================================================================ OVERWORLD: Back out in the over world, you should start out in front of the book you entered. If not, just work your way back up to it like you did before. Now grab the umbrella token right by the book, and jump down to the ledge bellow, with the token box. The rat will be there again, so be prepared. Now go up to the token box, and stick in the umbrella token. You will float away. When you float above the book ledge, you will see a ledge above it, with a cave-looking thing. Press the jump button, and hold left to get off the umbrella and jump over to the ledge. Now just walk past the "Cave," and you will automatically enter. =========================================================================== CAT ON A HOT PINK ROOF: Now let's just hope this level is easier then Pinkin Hood. Why do I not know, you ask? It's been a while, and I'm playing while I'm writing. So let us see. Hmmmmmmmmmmmmmmmmmmm. You will start out on the top of a building, on a hot summer night. Well, I have no idea if it's summer, to be honest. Now go to the right, duck down, and shoot the cat. Go past the defeated cat, and you will see a trampoline. ((Aw no, not another..)) This next part is going to be tricky, but you must learn how to do this NOW. NOW!!! You must do a running trampoline bounce. Walk to the left some to give your self some room, and start running like a mad bull. Jump, land in the middle of the trampoline, hit the jump button right on impact, like before, and you should fly like a birdie, keep holding right, collect the tokens in the air, and land on the next building. You must try to do this fast, Cleuso will charge at you in a plane from time to time, and throw boxes at you. Just duck, or jump over him if you can. Now, there will be another cat in front of you. Shoot him fast before he jumps at you. Now go to the right some. The building will drop off to a lower part of the building, just walk off to it, it's no big deal. About this time, Cleuso will probably be back, so be careful. You will hear the sound of an air-plane moter when he is near. There are MANY ways to go in this level, I will list the best route to take. Keep walking right, and ignore the see-saw. Go to the token box at the end of the building, and put in the BRIDGE token, cross the bridge, kill the cat, and kill the spring from a safe distance. Now jump up, and run and jump to the higher building. Keep walking right untill you see a huge building, and a spring. Jump on the spring, and press "Jump" right when you land on his head. You will FLY way up in the air, landing most likely on a cloud, that has lightning enemies'. Here is the trick here: Don't stick around. Run like MAD jumping every enemy in site, and keep running, this is the best way to beat this level, but it still may take a few tries. When you get lucky, you will run right to a building with another trampoline. Just use it to jump to the exit. FINALLY! ============================================================================ OVERWORLD: You will appear right outside the area that you used to get to the level you just beat. Take a running jump to the top of the window, to land there. Go to the right, and take a running blind jump off of the top of the window. You will most likely land on top of a bottled ship. Go down, and enter the bottle, and walk past the ship. You will automatically enter the next level..... ============================================================================ PINK BEARD: Ok, this level has less of the franitc running, but requires you to take things more easy. Hopefully it will be easier then the last two nightmares. You will start off under-water, while Pink Panther trys to hold his breath. ((Don't worry, you can't drown.)) Now keep going right, but don't swim; there are too many squids here. Pretty soon, you will run into some under-water cliffs / canyons and such. If a squid goes over you, try to duck, and just hope he don't hit you. The boat will be sinking down, and floating up in this underwater canyon area, and if you are caught when it's going down, you will be crushed, so be careful. Now, once you reach the right end of the boat, there will be a bunch of shark's. Try to swim over them, and land on there head to kill them. Wait at the surface of the water on this side, and after a little while, an anchor will come make sure your over it when it goes back up, so it will take you up near the top of the ship. Let it take you as far as it will go, and jump in the opening you see in the boat to the left, and kill the crab. Then grab the UMBRELLA token and the hat. Ok, now here is the hard part... Making your way back. Hopefully, you have killed most of the shark's, and at least one of the squid's. Make your back, to the left side. When you get back to where you started, wait till the squid's go off to the right, and then swim, as left-most as possible, and move over to the robe hanging from the boat. Push up on it to climb it, and then jump into the opening. You are now in the boat. You will see a trick on a ledge above where you entered. Take a running jump to it, and try your best to get it. Walk some to the right now, and you will see oars coming out of windows in the boat. These oars will go up and down, and you will loose life if you touch them. Wait untill they retreat fully to there window, and then RUN under them. There some crab's here and there in here, usually near the oars, just shoot them. After passing the second oar, you will see a token box. Insert the UMBRELLA token. Keep floating, and you will finally land in area with a bunch of boxes, right above an area with a ton of T.N.T. from Ac/Dc. Go to the left, untill you reach the end of the boat, and see a diving board with another UMBRELLA token which is out of reach. Ok, use the diving board. Just stand on it, face right, jump, hit jump on impact, and hold right. You should bounce to the top of the boat. Be careful, pirate's roam around here. If you want, now would be a good time to use your trick, which was a bowling ball. Walk some to the right, and you will see a large gap. You can cross it, even though it doesn't look like it. Take a RUNNING jump across, but be careful, there is a pirate on the other side, get ready to shoot him, or jump on him, the minute you land. Now jump off the right-most edge, and go down the stairs. Shoot the crap, and the pirate, and jump up to grab the rope to your right. This is the easy part. Just keep climbing up the mast, shooting the crab's and pirate's you see. This part is all about timing. After climbing a few levels, you will see a rope that goes off the screen. Climb it to the end to beat the level. There is also a way to get an extra life in this level, although it isn't very easy. In the first part of the boat, with all the oars, keep going right, past the token box. At the far right, you will see a stair case, climb them. You will also find an extra hat here. Kill the pirate, and go to the gap. With the ceiling being so low, this is VERY hard, but can be done. Take a running jump, and hope you get lucky. If you cross it, keep going, and you will find an extra life. ============================================================================= OVERWORLD: Ok, now starting back at the bottled ship, drop down to the floor, way back down to the floor. When your back on the floor, keep going right untill you see a dresser. Keep jumping on the ledges of the dresser, untill you are on the top. Kill the rat, and take a running jump to the right ledge, where a cowboy boot sits. Walk past the boot to automatically enter the level. ============================================================================= PINK RANGER: You will start out in an old western town. Get ready to shoot the boots coming at you. Keep walking right, and then you will see more boots coming at you. Shoot them, too. Walk right some more, and you will see a token box, and the edge of the building top. Walk off to the edge, but start holding left when you drop, there is a pit almost right under you. There will also be a boot near there.. You know what to do to them by now. You will see another token box here, and a gap too far apart to run and jump across, so start walking to the left. More boots will come by, ((How many of these are in this place?!)) shoot them. Keep walking left. You will reach the end, where you will see a door, and a BRIDGE token. Grab the token. Now go in front of the door, and press "Up." Suddenly, the screen will start moving so fast, you might get dizzy and smash your head into the television by mistake. Well, perhaps not. After the voyage, which takes place automatically, you will appear in front of another door, on the top floor of another building. Walk some to the right, to the edge of the building. You will see cow's floating in the air.... Don't ask. I didn't make the game, I have no idea why cow's are part of the back-ground. Now walk off the edge, and watch out for the tumble weed. Keep walking right, and you will soon reach a gap, with a mine cart rail slanting down to the right of it. Jump on the rail, and run up it, At the top when the rail evens out, and starts to go out into a mine shaft, you will find a mine cart. Don't jump in it. Keep running on your own down the rails. About half way through, the mine cart will fly by.. Be sure to jump. Soon, you will reach the edge of the rail, with no other edge in site... Don't worry. You can make the jump. Get some room, and take a RUNNING jump blindly out into the air. If you did it right, you will land on piece of ground and rails bellow, still in the mines. Go right some. Another mine cart will fly by, faster this time, jump quick. Go right some more. Keep going, and you will reach another gap. Run and jump this one just like the other one, and you will see a mine-cart on the edge you land on. Don't get in this one, either. If you land in it by mistake, jump out early. Keep going right, usually near the area that the rail ramps down a little bit, a mine cart will come, so be careful. Soon after some more endless walking to the right, you will reach ANOTHER gap. Give your self some room, run up the ramp that slants up, and jump again. Another mine cart will be standing here, ignore it as well. Keep walking, and by now, your probably already paranoid that every few steps you take, a mine cart will try to run you over, it's a good thing to be paranoid about this, because these thoughts are true. Be ready to jump when they come by. When you come to another famous gap, run and jump. You will land down on some more rails. Walk right some more. Keep walking, avoid some more mine cart's, and you will finally exit the mine shaft.. The sun... So bright.. Walk right some more. Your not done with them mine cart's yet: a few last one's will fly by, so be prepared. When you reach another gap, take a controlled running jump. What is that, you ask? A running jump that is less insane, and more controlled, in other words, get ready to use the control pad to aim your jump. Your going to have to land on a floating cow. They are pretty big, luckily, so you shouldn't have too much of a problem. You don't need to do a running jump to get to the next cow. Just walk towards it, and do a normal jump near the end of the cow you are on, and hold right, to land just perfectly on the next cow. The cow you are standing on, and the next cow you need to get to has too much of a gap between the two, so you will have to do another controlled running jump. You will see another cow to the right of this one, which also requires a controlled running jump. And another, needing a controlled running jump.. And more, and more, and more, and more. There are so many cow's you will think it may never end... Just keep using the same tactics to pass this bridge of cow's. Finally, when your on the final cow, you will see another town to the right, with some more annoying boots. Jump to it, and make sure to kill the boots. THIS IS IT!! Walk to the end of the screen, and complete the level!! ============================================================================== OVERWORLD: Back in the over world, you have beat all the level's there are to beat here for now.. That's why you have to find another over world. Move left, and get back on the top of the dresser, and shoot the rat. Walk to the left end of the dresser, and take a running jump towards the fridge, hopefully landing on the ledge bellow the ice cube door, or whatever you call it. When you do land on it, press "Up" to enter the fridge... ============================================================================== OVER WORLD 2: --COMING NEXT UPDATE-- Yeah, I still didn't get to update what I wanted. From now on, I will not make no more promises of what I will probably have next update. Things always come up, and I'll just have to do this little by little. BUT I PROMISE TO UPDATE IT ALL IN AN HOUR! Oops, that was stupid. ----------------------------------------------------------------------------- SECRETS: Yes, here is the secrets section. I'm sorry if I made a mistake on any of these.. If I did, you know what to do: contact Me! - YOUR'LL FLOAT: This is a little trick that Me and My Brother found while playing around, back when the game was new. We took it as little more then a glitch, but it appeared in a Nintendo Power magazine later on. I'm not saying we we're the FIRST to find it, but probably one of the first few. Hook up a second controller, and hold the B button on the second controller, as long as the B button is held, you can use the control pad on the first controller to float around the level, getting a better look at it, and even floating through enemies'! - STAGE SKIP: This one is simple enough: Hold start to pause, and press select to skip to the next level. - SECRET TOKEN?: There is a secret token in the back stage "Continue" area, behind the exit door, but when you pass a door, you automatically enter it. I remember getting it back in the day, but I can't remember the trick to this one.. Anyone who can help Me out on this, please Me email Me. - ((That's it for now. Look for more within the next few update's, hopefully.)) ----------------------------------------------------------------------------- THANK YOU'S: Here is the thank you's section! - I would like to thank God, first of all. -- I would like to thank Me, My self, and I. Perhaps that IS pretty egotistical, but... But.. -- I would like to thank CJayC, after all, he DID make the famous GameFAQS, and I thank him for posting this, My first accepted FAQ. -- ----------------------------------------------------------------------------- CONTACTING ME: If you would like to praise My work, or let Me know I am on the right track with this FAQ, or if you would like to ask a question that is not already answered in this FAQ, ((But not a question about something that will be updated later,)) let Me know nicely if I did something wrong in this FAQ, or give suggestions on things to add/take away to make it better, and send things in that you know, that I have not covered, ((Not things that will be in later update's,)) if you want to include this FAQ on your site, and are willing to give Me all credit, as well as tell Me the details, ((Like what the site is.)) If what you are going to email Me does not fit into something listed above, don't send it. Also, DO NOT send Me chain letter's, I HATE CHAIN LETTER'S! And I hate spam. Your plot to waste My time will not work, because I will discard email's like this the second I notice what is, and you will be the idoit wasting your time. After reading everything above, here is the address, Hjjf309@hotmail.com ----------------------------------------------------------------------------- ~~** The Great Master Hjjf **~~