SNES Might & Magic 2 Item Table PAR code & hex values HOWTODOIT - I used the default characters to find this code. This only works for the first item slot of Sir Felgar's back- pack. To get your wanted item, place an expendable item in the first slot. Then activate the code with the hex value of the item you want. 7FE03F3D like so...this example will give you the Force Sword. Then press B to bring up the item manipulation menu. 'Use', then your new item will show up in the popup window. Press 'Y' to exit. If this is an item you want to keep, transfer it to another character's backpack. Now your original item will show up in place of the item you transferred. (Forthcoming - a Bestiary list...) Code: 7FE03Fxx dec/hex/item name 0/00 - Small Knife 1/01 - Small Club 2/02 - Go Figure! 3/03 - Large Club 4/04 - Dagger 5/05 - Large Knife 6/06 - Hand Axe 7/07 - Cudgel 8/08 - Spiked Club 9/09 - Bull Whip 10/0A - Long Dagger 11/0B - Maul 12/0C - Short Sword 13/0D - Nunchakas 14/0E - Mace 15/0F - Spear 16/10 - Cutlass 17/11 - Flail 18/12 - Sabre 19/13 - Long Sword 20/14 - Wakizashi 21/15 - Scimitar 22/16 - Battle Axe 23/17 - Broad Sword 24/18 - Katana 25/19 - Slumber Club 26/1A - Power Club 27/1B - Lucky Knife 28/1C - Looter Knife 29/1D - Power Cudgel 30/1E - Energy Whip 31/1F - Sonic Whip 32/20 - Mighty Whip 33/21 - Scorch Maul 34/22 - Mauler Mace 35/23 - Exacto Spear 36/24 - Firey Spear 37/25 - Fast Cutlass 38/26 - Quick Flail 39/27 - Shock Flail 40/28 - Sharp Sabre 41/29 - Ego Scimitar 42/2A - True Axe 43/2B - Blazing Axe 44/2C - Electric Axe 45/2D - Padded Armor 46/2E - Accurate Swd 47/2F - Chance Swd 48/30 - Speedy Sword 49/31 - Flash Sword 50/32 - Flaming Swd 51/33 - Electric Swd 52/34 - Acidic Swd 53/35 - Cold Blade 54/36 - Sage Dagger 55/37 - Spirit Cudgel 56/38 - Mystic Mace 57/39 - Ice Scimitar 58/3A - Grand Axe 59/3B - Swift Axe 60/3C - Dyno Katana 61/3D - Force Sword 62/3E - Magic Sword 63/3F - Thunder Swd 64/40 - Energy Blade 65/41 - Photon Blade 66/42 - Staff 67/43 - Sickle 68/44 - Scythe 69/45 - Glaive 70/46 - War Hammer 71/47 - Trident 72/48 - Pike 73/49 - Naginata 74/4A - Bardiche 75/4B - Great Hammer 76/4C - Halberd 77/4D - Great Axe 78/4E - Flamberge 79/4F - Wind Staff 80/50 - Tri-Sickle 81/51 - Ice Sickle 82/52 - Fire Glaive 83/53 - Harsh Hammer 84/54 - Stone Hammer 85/55 - Genius Staff 86/56 - Wizard Staff 87/57 - Heart Scythe 88/58 - Dark Trident 89/59 - Titan's Pike 90/5A - Moon Halberd 91/5B - Sun Naginata 92/5C - Blowpipe 93/5D - Sling 94/5E - Short Bow 95/5F - Crossbow 96/60 - Long Bow 97/61 - Great Bow 98/62 - Shaman Wand 99/63 - Cinder Wand 100/64 - Quiet Sling 101/65 - Pirate's Bow 102/66 - Burning Bow 103/67 - Fireball Bow 104/68 - Voltage Bow 105/69 - Giant Sling 106/6A - Energy Sling 107/6B - Demon's Bow 108/6C - Star Bow 109/6D - Meteor Bow 110/6E - Ancient Bow 111/6F - Green Key 112/70 - Yellow Key 113/71 - Red Key 114/72 - Black Key 115/73 - Small Shield 116/74 - Large Shield 117/75 - Great Shield 118/76 - Fire Shield 119/77 - Elec Shield 120/78 - Acid Shield 121/79 - Cold Shield 122/7A - Silver Shld 123/7B - Bronze Shld 124/7C - Iron Shield 125/7D - Magic Shield 126/7E - Gold Shield 127/7F - Padded Armor 128/80 - Leather Suit 129/81 - Scale Armor 130/82 - Ring Mail 131/83 - Chain Mail 132/84 - Splint Mail 133/85 - Plate Mail 134/86 - Plate Armor 135/87 - I Scale Mail 136/88 - B Scale Mail 137/89 - S Scale Mail 138/8A - I Ring Mail 139/8B - B Ring Mail 140/8C - S Ring Mail 141/8D - I Chain Mail 142/8E - B Chain Mail 143/8F - S Chain Mail 144/90 - I Splintmail 145/91 - B Splintmail 146/92 - S Splintmail 147/93 - I Plate Mail 148/94 - B Plate Mail 149/95 - S Plate Mail 150/96 - G Scale Mail 151/97 - G Ring Mail 152/98 - G Chain Mail 153/99 - G Splintmail 154/9A - G Plate Mail 155/9B - Helm 156/9C - Iron Helm 157/9D - Bronze Helm 158/9E - Silver Helm 159/9F - Gold Helm 160/A0 - Magic Herbs 161/A1 - Torch 162/A2 - Lantern 163/A3 - Thief's Pick 164/A4 - Rope'n Hooks 165/A5 - Wakeup Horn 166/A6 - Compass 167/A7 - Sextant 168/A8 - Force Potion 169/A9 - Skill Potion 170/AA - Max HP Potion 171/AB - Mystic Charm 172/AC - Herbal Patch 173/AD - Hero Medal 174/AE - Silent Horn 175/AF - Magic Meal 176/B0 - Antidote Cup 177/B1 - Super Flare 178/B2 - Dove's Magic 179/B3 - Ray Gun 180/B4 - Magic Charm 181/B5 - Witch's Brm 182/B6 - Invisocloak 183/B7 - Storm Wand 184/B8 - Lava Grenade 185/B9 - Hourglass 186/BA - Instant Keep 187/BB - Teleport Orb 188/BC - Skeleton Key 189/BD - Defense Ring 190/BE - Mgt Gauntlet 191/BF - Acy Gauntlet 192/C0 - Stealth Cape 193/C1 - Admit 8 Pass 194/C2 - Speed Boots 195/C3 - CureAll Wand 196/C4 - Moon Rock 197/C5 - Ruby Charm 198/C6 - Disruptor 199/C7 - Lich Hand 200/C8 - Phaser 201/C9 - Freeze Wand 202/CA - Energizer 203/CB - Magic Mirror 204/CC - Elven Cloak 205/CD - Elven Boots 206/CE - Sage Robe 207/CF - Enchanted ID 208/D0 - Green Tickt 209/D1 - Yellow Tickt 210/D2 - Red Ticket 211/D3 - Black Ticket 212/D4 - Fe Farthing 213/D5 - Castle Key 214/D6 - Mark's Keys 215/D7 - Dog Whistle 216/D8 - Web Caster 217/D9 - Monster Tome 218/DA - Cupie (Kewpie?) Doll 219/DB - Water Talon 220/DC - Air Talon 221/DD - Fire Talon 222/DE - Earth Talon 223/DF - Element Orb 224/E0 - Gold Goblet 225/E1 - +7 Loincloth 226/E2 - Valor Sword 227/E3 - Honor Sword 228/E4 - Noble Sword 229/E5 - Corak's Soul 230/E6 - Emerald Ring 231/E7 - Water Disc 232/E8 - Air Disc 233/E9 - Fire Disc 234/EA - Earth Disc 235/EB - Sapphire Pin 236/EC - Amethyst Box 237/ED - Coral Broach 238/EE - Lapis Scarab 239/EF - Amber Skull 240/F0 - Quartz Skull 241/F1 - Agate Grail 242/F2 - Opal Pendant 243/F3 - Crystal Vial 244/F4 - Ruby Amulet 245/F5 - Ivory Cameo 246/F6 - Ruby Tiara 247/F7 - Onyx Effigy 248/F8 - Pearl Choker 249/F9 - Topaz Shard 250/FA - Sun Crown 251/FB - J-26 Fluxer 252/FC - M-27 Radicon 253/FD - A-1 Todilor 254/FE - N-19 Capitor 255/FF - Useless Item (That's what it says) Notes: If you turn off the code, the item will change to whatever item you had there before you turned on the code. Also, if you enter a shop & try to sell something, the first character's item box (within the 'Sell' box) will appear to be empty. Just turn off the code, exit the shop or switch characters, & the items will be there. Items you've obtain- ed with this code that you've transferred to other characters will appear in the 'Sell' box, even if the code is on. DISCLAIMER - Creation of this document and/or use of game elements therein is not intended to imply ownership of said elements (including programs & hardware), or intent to profit from them. Might & Magic & all related game elements are the intellectual property of its copyright owners, which to the best of my knowledge, is New World Computing, Inc. SNES is the property of Nintendo. No attempt at monetary profit has been or will be made with this document. This document may be posted on other sites with my prior con- sent, with the understanding that it may not be altered (ex- cept for purposes of clarification for better viewing), and the version here at GAMEFAQS.COM is the official version & is the only version which may recieve updates. International copyright law applies to this document. To the best of my knowledge, the info listed here is correct. Any errors here are mine. SALUTATIONS - Gamefaqs & its staff for being far & away the the all-time best site on the web for a wide range of game info. The Snes9x development team for programming a decent emulator. New World Computing for a exceptional, but also difficult & challenging game. Copyright 2004 David Lowe (studmeow AT hotmail DOT com) EOF