o-------------------------------------------o | Mega Man X3 FAQ / Walkthrough | | by: Stephen "Warhawk" Harris | | Covers: Super Nintendo / PlayStation / PC | | Date Created: 12.04.2013 | | Last Updated: 12.07.2013 | | Version: 3.0 | o-------------------------------------------o -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | Table of Contents | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. Introduction....................................................[MMX3 1] 2. Contact.........................................................[MMX3 2] 3. Controls........................................................[MMX3 3] Part One: Super Nintendo....................................[MMX3 3.1] Part Two: PlayStation.......................................[MMX3 3.2] Part Three: PC..............................................[MMX3 3.3] 4. Walkthrough.....................................................[MMX3 4] Prologue: Hunter Headquarters...............................[MMX3 4.Pr] Chapter One: Artic Base [Blizzard Buffalo]..................[MMX3 4.01] Chapter Two: Dam [Toxic Seahorse]...........................[MMX3 4.02] Chapter Three: Underground Base [Tunnel Rhino]..............[MMX3 4.03] Chapter Four: Power Plant [Volt Catfish]....................[MMX3 4.04] Chapter Five: Sea Port [Crush Crawfish].....................[MMX3 4.05] Chapter Six: Jungle Base [Neon Tiger].......................[MMX3 4.06] Chapter Seven: Airport [Gravity Beetle].....................[MMX3 4.07] Chapter Eight: Armory [Blast Hornet]........................[MMX3 4.08] Chapter Nine: Dr. Dopper Stage 1............................[MMX3 4.09] Chapter Ten: Dr. Dopper Stage 2.............................[MMX3 4.10] Chapter Eleven: Dr. Doppler Stage 3.........................[MMX3 4.11] Chapter Twelve: Dr. Doppler Stage 4.........................[MMX3 4.12] Chapter Thirteen: Abandoned Factory*........................[MMX3 4.13] Chapter Fourteen: Bit and Byte**............................[MMX3 4.14] 5. Parts / Items / Boss Weakness...................................[MMX3 5] Part One: Life Up Locations.................................[MMX3 5.01] Part Two: Weapons / Boss Weakness...........................[MMX3 5.02] Part Three: Armor Upgrades..................................[MMX3 5.03] Part Four: Sub Tank Locations...............................[MMX3 5.04] Part Five: Ride Armor Locations.............................[MMX3 5.05] 6. Passwords.......................................................[MMX3 6] 7. Credits / Legal Notice..........................................[MMX3 7] * - Optional ** - Appear after two Mavericks been defeated in certain Maverick stages at random -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | 1. Introduction | | [MMX3 1] | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Welcome to my guide for Mega Man X3 and the third entry in the Mega Man X franchise. I originally had thought about working on this not long after finishing up the one I worked on for Mega Man X2 but felt that I need a little bit of a break as I tried working on another game. Although as time went on a few things that had came up or was not getting much time to work on any of the projects that I wanted to made it a little difficult to do so. Thus recently with the other two games I wrote for, a couple Ben 10 games to see how that would do for motivation which did help some to get to writing this one. I hope that you all enjoy this as much as I did when I took the time to write it for you all. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | 2. Contact | | [MMX3 2] | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- To be able to contact Stephen "Warhawk" Harris please drop me an e-mail at gamefaqswarhawk [at] gmail [dot] com, with any questions, comments or any information that you may believe that I may have missed in this guide. Please don't send any hateful mail because I will not tolerate it because it can be considered harassment, so please make sure you know what you want to ask / comment before you send the e-mail to me. Be sure to have "Mega Man X3" in the subject so I don't accidentally delete the e-mail. This includes sending e-mails with some picture which may be inappropriate. Please if you send me any e-mails with any kind of vulgar language such as the "f" word. You may also like me on Facebook to know about any future plans I will have with guide writing and all. Any questions asked on the page I will try my best at answering to the best of my knowledge about any of the guides I have done in the past, and yes even if it's a question on that game I done one for. Even if it is to ask me what I plan of doing next and all. http://www.facebook.com/WarhawkFAQs -------- Donation -------- Also,If you found this walkthrough useful and would like to make a small donation on PayPal. The e-mail is the same as above warhawkfaqs@ymail.com and I will not force anyone to donate but is up to the reader if they choose to. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | 3. Controls | | [MMX3 3] | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=--=-=-=-=-=-=-=- | Part One: Super Nintendo | | [MMX3 3.1] | =-=-=-=-=-=-=-=-=-=-=-=-=-=- _.————————————._ _.————————————._ _.—¯—————— L ———————¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯——————— R ——————¯—._ .' __.———.__ '. .' ( Nintendo ) _.'` `'._ '. / _.————._ .' X '. \ / .—` `—. / .—. \ \ / / .——. \ / ( ) \ \ | / |UP| \ .—. .—. | .—. '—' A | | | | .———' '———. | / / / / | ( ) .—. | | | | | LT RT | | / / / / | '—' ( ) | | | | '———. .———' | '—' '—' | Y .—. '—' | | \ \ |DN| / SELECT START \ ( ) / / \ \ '——' / \ '—' / / \ `._ _.` `. B .` / '. `''——''` `-._ _.-` .' '. _.—'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—._ ¯¯'————'¯ .' `—,_ _,—` `—,_ _,—` ¯¯¯'———'¯¯ ¯¯'———'¯¯¯ o----------------------------------------------o | Control | Function | |--------------------|-------------------------| | A | Dash | | B | Jump | | Y | X-Buster | | X | No Use | | L | Weapon Change | | R | Weapon Change | | Start | Pause Game | | Select | No Use | | Up | Move Up ladders | | Down | Move Down ladders | | Left | Move "X" Left | | Right | Move "X" Right | o----------------------------------------------o -=-=-=-=-=-=--=-=-=-=-=-= | Part Two: PlayStation | | [MMX3 3.2] | =-=-=-=-=-=-=-=-=-=-=-=-= | | _,.--.,_ | | _,.--.,_ | _____ | | | | _____ | |-' `'.___________|_|____________,'` `-| ,' __ `. ,' .,. `. / | | \ SONY / (/_\) \ ! __ \/ __ | ! ,-. `-' ,-. | | |__ > < __| !__SELECT START__| ([] ) ( O ) ! ! /\ ___`-. ,-' `-' ,-. `-' | |\ |__| ,' `. \ANALOG/ ,' `. ( X ) /| | `. / \ | | / \ `-' ,' | | `-.____,-. \ / |____| \ / ,-.____,-' | | ,'\ `.___,' / \ `.___,' /`. | | / `-.___,-' `-.___,-' \ | \ / \ / \ / \ / `.__,-' `-.__,' o----------------------------------------------o | Control | Function | |--------------------|-------------------------| | X | Jump | | Square | X-Buster | | Triangle | X-Buster / Special | | | Weapon | | Circle | Dash | | L1 | Change Weapon | | R1 | Change Weapon | | Up | Move Up ladders | | Down | Move Down ladders | | Left | Move "X" Left | | Right | Move "X" Right | o----------------------------------------------o -=-=-=-=-=-=--=-=- | Part Three: PC | | [MMX3 3.3] | =-=-=-=-=-=-=-=-=- o--------------o | Keyboard | | [Mega Man X] | o----------------------------------------------o | Control | Function | |--------------------|-------------------------| | Spacebar, Enter, Z | Fire Weapon | | Ctrl, X | Jump | | Attack / OK | Use X-Buster | | [Hold to Charge] | | | C or tap Right | Dash | | Arrow twice | | | Ctrl, or X [after | Dash Jump | | dash move] | | | Arrow Up/Down + X | Climb Ladder | | A | Change Weapon | | S | Change Weapon | | D | Zero Monitor Switch | | F4 | Switch between Window | | | Mode and Full-Screen | | | Mode | | F5 | Switch between Normal | | | Screen Mode and Small | | | Screen mode | | F6 | Display resolution | | F7 | Switch for Display | | | Screen Size | | F9 | Exit Game [When Title | | | Screen is displayed]; | | | Return to Title Screen | | | [while playing game] | o----------------------------------------------o o--------------------o | Sidewinder Control | | [Mega Man X] | o----------------------------------------------o | Control | Function | |--------------------|-------------------------| | A | Fire Weapon | | B | Jump | | A [hold until | Use X-Buster | | charged then | | | release] | | | C [or tap Ctrl pad | Dash | | forward twice | | | quickly] | | | B [following Dash | Dash Jump | | move] | | | Up / Down + B | Climb Wall | | [repeatedly] | | | X | Switch Weapon | | Upper Left Button | Change Weapon | | Upper Right Button | Zero Monitor Switch | o----------------------------------------------o o--------------o | Keyboard | | [Zero] | o----------------------------------------------o | Control | Function | |--------------------|-------------------------| | Spacebar, Enter, Z | Fire Weapon | | [aka Attack / OK | | | Key] | | | Ctrl or X | Jump | | Attack / OK Key | Hyper-Zero Blaster | | [Hold until | | | charged, then | | | release] | | | C [or tap Right | Dash | | arrow twice | | | quickly] | | | Attack/OK Key | 3-Fold Saber | | [Hold until fully | | | charged, then | | | release] | | | Attack / OK Key | Hyper Zero Charge | | [Hold until fully | | | charged, then | | | release, press A | | | for second | | | charge] | | | Attack / OK Key | Saber Beam Attack | | [Hold until fully | | | charged, then | | | release, press A | | | for second | | | charge, press A | | | again] | | o----------------------------------------------o o--------------------o | Sidewinder Control | | [Zero] | o----------------------------------------------o | Control | Function | |--------------------|-------------------------| | A | Fire Weapon | | B | Jump | | A [Hold for 2 | Hyper-Zero Blaster | | seconds, then | | | release to | | | fire] | | | C [Or tap Ctrl Pad | Dash | | forward twice | | | quickly] | | | A [Hold until | 3-Fold Saber | | fully charged, | | | then release) | | | A [Hold until | Hyper Zero Charge | | fully charged, | | | then release, | | | press A for | | | second charge] | | | A [Hold until | Saber Beam Attack | | fully charged, | | | then release, | | | press A for | | | second charge, | | | press A again) | | o----------------------------------------------o -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | 4. Walkthrough | | [MMX3 4] | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | Prologue: Hunter Headquarters | | [MMX3 4.Pr] | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Items: None Weapons Aquired: None Armor Upgrades: None Boss: Moah the Giant Cast of Enemies --------------- Caterkiller Earth Commander Ganseki Carrier Head Gunner Customor Notor Banger Head on in and there'll be three Notor Bangers before reaching the end where you'll need to head down a ladder though don't worry about the Caterkiller. Upon heading down the ladder there'll be another Caterkiller that'll send out an attack wait for it to go as far as it can then dash under it then dispose of it and take care of the Notor Banger. As there'll be another Caterkiller on the wall but ignore it as you make your way through the room and past the three Notor Bangers to reach the next ladder. Head on down and to the bottom platform. As you get in the next room you'll run into another Hunter known as "Mac" but there's only one problem he has decided to leave the Hunters to join Doppler's team. Mac will take X hostage and when it seems as though that there isn't any hope to get out of there, it'll be time to take control of Zero. It's up to using Zero to free X so he can continue on stop Dr. Doppler from this madness. Make your to the right watch out for the any sections of the ceiling that'll drop down at any given time. Along the way there'll be two Earth Commanders and two Head Gunner Customers that'll be in the area before going to the next section to deal with one more Head Gunner Customor before you can wall climb to get to the ladder. Head up the ladder then to the right and start wall climbing from the left then quickly to the right. The reason being is to watch out for the Ganseki Carriers that'll be trying to knock you down with spiked balls. Keep up with this until you reach the top and through a boss gate to deal with Mac. Sub-Boss: Mac HP: Uknown Attack(s): Unknown As you square off with Mac it's not going to be much of a battle against Zero at all. All you need to do is charge up to the fullest before entering the gate and after Mac appears hit him with both buster shots then walk over to finish him off with the Z-Saber. Once you have done that wall climb to free X. After the fight with Mac it'll be time to take control of X to head out wall climb to enter the boss gate and deal with the boss of the stage, "Moah the Giant". Boss: Moah the Giant HP: 32 Attack(s): Steel Spike Ball [1 HP] As you face off against Moah he'll only have one attack that you have to dodge and that's the Steel Spike Ball. It won't do much damage to you and the only way to damage him is by aiming for his head. You want to do charged shots against him and although he won't go down so easy like the Gigantic Mechaniloid CF-0, in the previous game. Keep going for the head and you should have Moah down in no time. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | Chapter One: Snow Mountain Stage | | [MMX3 4.1] | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _|_|_|_|_|_|_| |S|_|_|_|_|_|P|_ _ _ |E|_|_|_|_|H|_|_|_|_| |_|_|_|_|_|_|_|_|_|B| |_|_ _ _ |_| |_|_|_|_|_|_| |_|_|_|_| |_| Items: Life Up, Sub Tank, Leg Upgrade Weapons Aquired: Frost Shield Armor Upgrades: Leg Upgrade Boss: Blizzard Buffalo Cast of Enemies --------------- Ice De Voux Helit Notor Banger Snow Rider Snow Slider Recommending starting off against Blizzard Buffalo mostly due to the Leg armor being in this stage is the main reason to come here first. As you start off in the stage there'll be a couple small areas of spiked pits that you need to get over but watch out for the Helits that'll be near them. Careful get past them and to the ladder but watch out as you can land on some spikes so time it just right to get onto it and head up. After getting up there head on down as you may want to fire as there'll be around four more Helits that'll be around as you make your way down to the next section. Head to the end and wall climb up but watch out for a Notor Banger. Wait for it to quit firing before you dispose of it and head up but there'll be another at the end. Drop down to the bottom and you'll get caught between two more Notor Bangers. Take care of the one on the right then drop down to the next area. Head through the sub boss gate but don't worry about fight anyone here only if you had two Mavericks defeated at this point. Once through head to the right then drop down to get into the next area and head to the right but watch out for the Ice De Voux as they'll drop down from the ceiling. There'll be three of them to deal with as you make your way to the end and up the ladder but when you head up the ladder there'll be a Notor Banger waiting for anyone that attempts to come up the ladder. Wait for it to finish firing before getting to the top and disposing of it so you can head to the next section via ladder then wall climb to another ladder. Once you get up there and there'll be a few new enemies to face off against before you can go about fighting Blizzard Buffalo. This is where you'll find the capsule for the leg upgrade as well as the Sub Tank. You can’t get to the Sub Tank without acquiring the Leg Upgrade, first. First thing to do is to dispose of the Snow Rider and the Helit so you can get up to the next platform. As you do there'll be another Snow Rider and Helit. Focus on just the Snow Rider to get to the next platform if you can then head on over to the right dealing with a snow Slider as well as a Helit. Dash over the gap then when at the end try to get as close to the edge as you can to dash jump over to get in a secret space to get the first armor upgrade of the game. "Enter this capsule, X. Take this Leg Upgrade. The upgrade will enhance your mobility in the air. You will be able to dash left, right, or even straight up into the air." Step on inside to claim the Leg Upgrade and be given a demonstration on how it works. After you do those head on back to where you came up in this section so you can leg dash straight in the air to claim the Sub Tank from this stage. As you head back just watch out for the Snow Rider, Snow Sliders and Helits as you attempt to get the sub tank. You'll need to step on where the first Snow Rider and Helit was, jump and do a dash jump straight into the air to claim it. Now head back to where you originally were heading but instead of where the capsule was head on down then head in the path below to the boss gate so you can face off against Blizzard Buffalo but watch out for the Snow Slider. Boss: Blizzard Buffalo HP: 32 Attack(s): 5 [contact], 5 [Horned Wall Slam], 3 [Frost Shield, projectile] 3 [Frost Shield, hazard], 0 [Ice Beam] Weakness: Parasitic Bomb Fighting against Blizzard Buffalo can be similar to that of when you fought Flame Mammoth from the first X game. Both have a big room that you can fight in but this time around you don't have the conveyor belt that'll change at the boss command. Squaring off against the buffalo he'll be using mostly his primary attack the Frost Shield. As you fight against him you'll want to wall climb until he comes near you then dash jump over him to get any attacks in. While it's a simple process to keep doing it like this but make sure that he don't get any Frost Shield up by you making it difficult to dash jump over him. When you drain him of half his health that's when a new attack will come into play the Ice Beam while it won't do any damage to you but will try to keep you there so he can come to do damage. Keep to the walls you should be safe and key to defeating the buffalo. -=-=-=-=-=-=-=-=-=-=-= | Chapter Three: Dam | | [MMX3 4.2] | =-=-=-=-=-=-=-=-=-=-=- _ |H|_ _ _ _ _ _ _ _ _ _ _ _ |_|_|_|_|_|_|_ _ _ _|_|P|_|_|_|_|_| |_| |_|_|R|_|_|_|_| |_| |_|_ _ |_| |_|_|_|_|_|_|_ _|_| |_|_|B| |_| |_|_|_|_|_|_|_|_|_| _ _ _ _ |_| |E|_|_|_|_|_| |_|_|_| Items: Life Up, K Weapons Aquired: Acid Burst Armor Upgrades: Super Leg Enhancement Boss: Toxic Seahorse Cast of Enemies --------------- Caterkiller Earth Commander Head Gunner Customer [before completing Blast Hornet's stage] Head Gunner Masspro [after completing Blast Hornet's stage] Hotareeca Mine Tortoise Notor Banger Victoroid At the start of the Dam stage there'll be two Victorioids you'll have to deal with if you chose to and can be easily jumped over to avoid conflict with them. Once past them head on down to the next section and head to the right as there'll be at least one or two Notor Bangers before having to wall climb to the top. Head on up as there'll be a Earth Commander to dispose of and climb to the next area with another Earth Commander and a Notor Banger. Make your way up as there'll be two more Earth Commanders along the way and after you climb up a ladder there'll be a Notor Banger with a health capsule to refill your health if needed. Dispose of it and continue on your way up to the top. Heading up to the top and as you get closer you want to wall climb to your right then quickly to the right so you can claim a Life Up from this stage but without dealing with a Notor Banger then head down to the opening that you need to head through where there'll be another Notor Banger. Head on through the Sub Boss section and if you don't have two Mavericks down at this time you can just bypass this section without any worries. Go to where you need to drop on down and into the ocean/lake area. But watch out for the Mine Tortoises as they shouldn't be much of a hassle. Until you get to where you have to be careful of a spiked ceiling then you need to dispose of them. When through there'll be one more to deal with before entering a sub boss gate where you'll face off against the Hotareeca. Sub Boss: Hotareeca HP: 32 Attak(s): 2 [contact], 2 [homing missiles], 3 [mines] Weakness: Triad Thunder When you face off against the Hotareeca there'll be two attacks that it'll use against you. It'll use Homing Missiles and mines against you and the best thing to do when you face off with it is use the X-Buster on it if you haven't fought Volt Catfish instead by this point. It should be pretty easy to dodge each of its attacks to get a hit on it. As you go about dodging its moves and making each shot count it should be over in around a minute or so. Upon its defeat head on out and head on up to the next area but watch out for the Caterkillers that you'll come across as you make your way up. Once you get to the ladder that'll take you up head across and be careful of the Head Gunner that'll come across then traverse the gap to the next section as there'll be at least one to two more of them before you drop down. When you drop down be all the way to the right as you drop down cause there'll be a floor of spikes for the most part. There'll be a Head Gunner to deal with and once it's disposed of dash jump over so you can head down the ladder. As you do it'll be time to face off with the Seahorse. Boss: Toxic Seahorse HP: 32 Attack(s): 2 [contact], 4 [Acid Burst], 2 [Acid Burst droplet], 4 [Double Acid Burst], 4 [Dissolve] Weakness: Frost Shield When fighting Toxic Seahorse there'll be a few attacks at his disposal if you don't use the Frost Shield at him making it a challenge to face off against him. If you face off against him using only the X-Buster have to watch out mostly the Acid Burst that he'll throw at you but it'll be double when his health gets down a ways. One move that you'd have to be on the watch for is the dissolve due to not knowing where he'll come up at. When using the Frost Shield the fight will be easy as cake to do. All you have to do is fire one at him and he'll keep jumping into the next one allowing you to get an easy victory over him. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | Chapter Three: Underground Base | | [MMX3 4.3] | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= _ _ _ _ |_|_|B| |P|_ _ _|_| _ _ _ |_|_|_| _|_|_| |_|_|S| _|_|_|_|_ _ _|_|_| |_|_|_|_ _ _|_|_|_|_|_|_|_|_| _ _ _ _ |_|_|_|_|_|_|_| |E|_|_|_|_|_|H| |_|_|_| Items: Life Up, Sub Tank Weapons Aquired: Tornado Fang Armor Upgrades: Helmet Upgrade Boss: Tunnel Rhino Cast of Enemies --------------- Drill Waying Drimole-W Ganseki Carrier Hell Crusher Iwan De Voux Wall Cancer Onward to the Underground Base of Tunnel Rhino as you make your way but without dealing with two Ganseki Carriers before you reach a ladder to head down. As you reach the next section and make your way through it there'll be a Drill Waying, and a Iwan De Voux to deal with before heading up to the next area. Upon getting to the next area you see there's a space to the right and there'll be a Life Up but you can't access it if you don't have the arm upgrade along with Triad Thunder aquired from Volt Catfish. Make your way past the Iwan De Voux and up the wall to the next section. Watch out for the slurry that'll come down as you face off with a Drill Waying and when making past that be sure you don't get caught in the slurry to put you on the spikes below. Now head up to the next section to worry about one Iwan De Voux but along with more slurry as you make your way to the end and up to the next area where you'll have more slurry to work around. Reach the end and head up to claim a sub tank from the stage and head down but watch out for the Wall Cancer. Head down to the bottom and head through the Sub Boss gate but watch out that at this point you may have to face off with one of Doppler's henchmen Bit. Keeping in mind that if he don't appear in the first stage after you have defeated the second Maverick don't take it easy just yet just in case. After exiting the section there'll be two Drimole-W and a Drill Waying in this section before you need to wall jump up to the next section. Head up to the next section and head to the right but wach out for the boulders that'll be dropping down. Make your way through and there'll be a Drill Waying at the end of the road then head up but watch out for the boulder that'll drop down then head to the left and watch out for the next boulder as you make your way up to the next section. When you reach the next section you'll see a boulder hanging but you can't do anything at the moment without needing the Arm Upgrade and Triad Thunder just like with the Life Up. Head on in the direction and drop down but you have to move fast due to the boulder that'll be behind you. There'll be a safe place to the right to enter and there you'll square off with the sub boss that'll appear no matter what in this stage, the Hell Crusher. Sub Boss: Hell Crusher HP: 32 Attack(s): 2 [contact, torso], 2 [contact, spike], 2 [back spike], 3 [claw] Weakness: None This is one of the interesting Sub Boss that you'll fight in the game and maybe the most intriguing. The best strategy to use against it is to dash over it if it comes towards you at the start of the fight then work your way over to the far right to do a air dash to get up on the wall. Once it comes over near you and wants to attach itself to the ceiling then dash jump out of there. This is where you need to do is to make sure it keeps heading back up on the ceiling so you don't receive too much damage during the fight and being able to get every hit on it that you possibly can. By doing this you should have a good shot on making it past him without much worry unless you mess it up but you don't want to do that at all. Keep to it and this should be a easy battle. Once that you beat it and head on out there'll be a Drimole-W and a Iwon De Voux that'll try to be in your way as you head to the ladder to head up it. When you have to do some wall climbing there'll be a few Wall Cancer as you head along the way and a Drimole-W once you reach the top. Make your way across then up the ladder only to see another Drimole-W there, and you can avoid it if you wish to get to the next ladder. Move up the ladder and you should see the boss gate to enter on through to face off against Tunnel Rhino. Boss: Tunnel Rhino HP: 32 Attack(s): 3 [contact], 4 [mini shoulder drill], 4 [normal drill], 4 [Tornado Fangs], 5 [Invincible Dash] Weakness: Acid Burst As we face off against Tunnel Rhino, the main attack to watch out for is the Tornado Fangs as he can send one to three of them at a time towards you. But when the battle goes on you'll have to watch out for the Invincible Dash and no weapon can harm him during that time not even the Acid Burst. When going against him using just the X-Buster can be a challenge but it isn't that much different than compared when using the Acid Burst on him. While you may have the Acid Burst acquired by this point and use it on him he'll be trying to come at you after each hit but you want to make sure to keep an eye on his movement just in case he stops to and comes towards you instead of going all the way to the side that you came from. When he starts shooting up to three Tornado Fangs while using the Acid Burst you want to time it right that it hits him and his attack. By doing this you should have him down in no time. -=-=-=-=-=-=-=-=-=-=-=-=-=-=- | Chapter Four: Power Plant | | [MMX3 4.4] | =-=-=-=-=-=-=-=-=-=-=-=-=-=-= _ |P| _ _ |_|_ _ _ _ _ _|_|_| _|_|_|_|_|_|_|_|_|_| |_|_|_|H| |_|_|_|_| |_|_|_| |_| _|_| |_|_|_ |_|_|S|_| |_|_|_| |_|_|_| _ _ _ _ _|_| |_|_|_| |E|_|_|_|_|_| |_|_ _ |_|_| |_|_|B| Items: Life Up, Sub Tank Weapons Aquired: Triad Thunder Armor Upgrades: Body Upgrade Boss: Volt Catfish Cast of Enemies --------------- Caterkiller Crablaster Earth Commander Head Gunner customer [before completing Blast Hornet's stage] Head Gunner masspro [after completing Blast Hornet's stage] Meta Capsule Trapper At the start of the stage as you make your way through the stage there'll be two Trappers along with around four or so Crablasters as you make your way through. When you make your way through there'll be a platform that can take you down to face Vile [optional] if you wish to go ahead to face him if you want to but you don't have to. Once that you get to the end, take the lift up to the next section but there'll be some Head Gunners that'll try to fire at you and as you make your way up there'll be a Crablaster along with another Trapper. Head on through and there'll be two more Head Gunners along the way then head upward and there'll be a Crablaster once again on the ceiling. Make your way past it to hitch a ride on another lift and if you take this one to the top you should be able to head off the ride to obtain the Life Up but it may not be easy since it's on spikes. Get on the wall then dash towards the next wall to claim it but you can get back over to the other side without dying. Fall down to you hit the lift to head back up so you can head to the first one that you come to your left. Once that you get in that section there'll be two Meta Capsules, Head Gunner, and followed by a Caterkiller as you have to climb up to the nex section. When you get up there and head to the right until you come to another lift get on it to head to the top but don't take it all the way up cause you'll need Gravity Well from Gravity Beetle and the Arm Upgrade to get the armor piece from this stage. Head to the one on the right to continue on and there'll be two Earth Commanders along with two Crablasters that'll be on the bridge to the sub boss gate. If you have already fought Bit you won't have to worry about Byte until there's more Mavericks defeated but if you haven't fought Bit yet be prepared just in case. Upon heading out there'll be a Crablaster before you drop down and there'll be two more Crablasters. If you had the ride armors available you could gone up to the top to get one and drop down to obtain the Sub Tank from this stage but let's focus on getting through. There'll be three more Crablasters, one Trapper and one Caterkiller before dropping down while there'll be two more Caterkillers on the way down. Drop down near two Crablasters jump over them then drop down and there'll be a Caterkiller that'll try to make a move on you before you drop down again. Drop all the way down then across then have to make your way back up once you get to the end. There'll be Crablaster and a Caterkill before going down once again then there's a Head Gunner there waiting for you. Drop down head to the right to enter the boss gate to face off with Volt Catfish. Boss: Volt Catfish HP: 32 Attack(s): 2 [contact], 2 [floor lightning], 2 [Triad Thunder] 6 [back generator charge], 4 [electric barrier contact] 2 [mini spark], 4 [Barrier Dash] Weakness: Tornado Fang Now we get to dance with the fish. One of the main moves to watch out for is his Triad Thunder. If you plan of walking in just using the X-Buster then you better be prepared for one hell of a fight against him. The one move to watch out for if you don't use Tornado Fang is the Floor Lightning and has no choice but to wall climb to avoid taking any damage. As the fight wears on and isn't too far from being defeated he'll then start getting a charge from the generator followed by the Barrier Dash to do damage to you which is one of his deadly moves. Now if you have the Tornado Fang as you should at this point it should be easy to get past him with no problems whatsoever and all you have to do is to fire one at him let him walk into it. Jump over him and continue the process until he starts getting a charge but the Tornado Fang will help prevent him from doing the dash towards you and be able to stop him in his tracks. -=-=-=-=-=-=-=-=-=-=-=-=-= | Chapter Five: Sea Port | | [MMX3 4.5 | =-=-=-=-=-=-=-=-=-=-=-=-=- _ _ _ _ |E|_|_|_|_ |_|_|_|_|_| |R| |_|_ |_|H|_ _ _ _ _ _ _ _ _ _ |_|_|_|_|_|_|_|_|_| |_|_|B| |P|_| |_|_|_ _ _ _ |_| |_|_|_|_|_|_ _ _|_| |_|_|_|_|_| |_|_|_|_|_| Items: Life Up, H Weapons Aquired: Spinning Blade Armor Upgrade: Boss: Crush Crawfish Cast of Enemies --------------- Hamma Hamma Helit Walk Blaster Wall Cancer At the start of the stage you'll be teleported onto a crane like structure and head on out but without dealing with a Helit before dropping down. If you stick to the top there'll be four more Helits to deal with but if you go down not so much. Head on to the next area when you'll enter an area and looks like there's no way to go any further until a Hamma Hamma will drop out of nowhere to break through the floor to make way so you can head down. As you drop down and at the second floor that it passed through there's a crack in the wall but you need a ride armor to break through it, so keep on going down. You want to be on the far right so you can defeat the Hamma Hamma as soon as you drop to the very bottom if you wish. Head on through until you come to a sub boss gate and if you have fought Bit already, Byte won't be making his appearance to most like around the last to around second to last stage that you'll go to. Head on out through the other gate and over the gap and there'll be a Walk Blaster in your way. Make your way past it don't worry about the health capsule underneath and if you haven't fought Vile by this point there'll be part of the floor that you'll fall through if you haven't yet. Keep going to the right as there'll be another Walk Blaster and a Wall Cancer before you can head down the ladder. Head down the ladder as there'll be a Wall Cancer and a Walk Blaster down there. Dispose of the Wall Cancer then head on down the ladder to the next section. Make your way over the gap to the ship like structure as there'll be two Hamma Hamma's and the second one is the one you want to deal with most since it's the only way to go further in the stage. Try to stay on the top as the only thing you'll deal with then are the Helits and once you get as far as you can on top head on down but watch out as you drop from the last belt as there's a spike on the floor so move to the right as you drop down. Head through a sub boss gate but don't worry as there won't be anything to fight but rather destroy to get upward. It should only take a couple of good hits to get it destroyed and now you have to head up instead of straight. As you make your way up there'll only be a couple Wall Cancer and one Walk Blaster to deal with before you get to the boss gate to fight Crush Crawfish. Boss: Crush Crawfish HP: 32 Attack(s): 4 [contact], 4 [claw], 0 [Spinning Blade], 3 - 6 [rapid crush], 4 - 6 [Wall Slam] Weakness: Triad Thunder Fighting with the Crawfish shouldn't be too hard of a fight with or without the Triad Thunder. One of the best things not to do is not to get too close to him or he'll trap you in one of his claws and you don't want that to happen. Similar to when fighting Blizzard Buffalo if you go about wall climbing all he'd send his claw up to attack you. As I said if this battle will be easy to do if you go about doing that but if you go about using the Triad Thunder you can get close to him. Although you can still wall climb and time it right for the lightning to hit him just right to be just as effective. This shouldn't be too much of a difficult battle to get through anyways and can be done in just a matter of a couple minutes or so. -=-=-=-=-=-=-=-=-=-=-=-=-=-= | Chapter Six: Jungle Base | | [MMX3 4.6] | =-=-=-=-=-=-=-=-=-=-=-=-=-=- _ _ _ _ _ _ _ |_|_|_|_|_|_|P|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _|_|_|S|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| |E|_|_|_|_|_|_|_|_|_|_|_| |_|_ _ _ _ _ |_|_|_|_|_|H|_ _ |_|_|_|B| Items: Life Up, Sub Tank Weapons Aquired: Ray Splash Armor Upgrade: Arm Upgrade Boss: Neon Tiger Cast of Enemies --------------- Atareeter Caterkiller Drill Waying Hamma Hamma Meta Capsule Notor Banger Tombort Wild Tank Worm Seeker-R When this stage starts you can easily make it through and past some Tomborts without them really bothering you at all as you make your way past them. As you get close to the end jump over the spikes and continue until you come to a Wild Tank that you need to get through before you can perform a jump or dash jump over another pit of spikes. There'll be two more Wild Tanks before you can go up to the next section as there will be a Hamma Hamma that you want to destroy before head over there. Once there hop on the Tombort to get a lift to get the Sub Tank from this stage. Once obtained head in the direction you were originally heading in. Head on through and there'll be two more Hamma Hammas before reaching the end then head up the ladder. Ignore the Caterkill and make your way dealing with three Drill Wayings before you get to the end where there's a Caterkiller as well as Notor Banger. If you take a look at the wall before you head down the ladder there's some cracks in it, use the Tornado Fang on it to open it up and to claim the arm upgrade. Dash jump then and perform a dash into the air to get up to the capsule so you can get it. "Enter this capsule, X. Take this X-Buster upgrade. The upgrade will increase the strength of your charged shots. You will be able to shoot 2 shots at once. If timed correctly, you can overlap the shots in a single crosscharged shot. The upgrade also allow you to charge any special weapon." Head back through but I'd advise to head to the lower part before heading back up and through the hole that you created then head down the ladder. Once you head down the ladder if you want to get down quicker just let yourself fall down to the bottom then through the sub boss gate to face the Worm Seeker-R. Sub Boss: Worm Seeker-R HP: 32 Attack(s): Spiny Mine Weakness: Triad Thunder / Frost Shield Facing off the Worm Seeker can be a little difficult since the only time you can get any hits on it is when it comes out of the ceiling or floor but watch out as it sends mines towards you. The most vulnerable part on it is its head and aim all your shots at the head. While it is weak against the Triad Thunder as well as the Frost Shield but I would recommend using the Triad Thunder over the Frost Shield if you use any special weapons. If you just use the X-Buster on it, just try to focus on just a normal charged shot instead of charging it up all the way to get a better shot of taking it on down. Once that you deliver the final blow it's time to get out of there and continue on. Traverse over the gaps and head up the ladder to the next area. As you make your way through there'll be a few Hamma Hamma's in the area along with a few Meta Capsules as you make your way through and eventually to another sub boss gate to enter through. When you enter it there's a chance that Byte might make his appearance but just in case he does. Head down the ladder then head to the left and before you try to make it all the way down but be careful once you get to the bottom or you’ll take damage from the damaged ground. As you head to the right you'll be dealing with Atareeters, Meta Capsules and Tomborts before you can go about fighting Neon Tiger. There shouldn't be too many of them to deal with between here and the end but before you go to face off with Neon Tiger do a air dash to go up the wall to get the Life Up so you can withstand the damage during the fight. Boss: Neon Tiger HP: 32 Attack(s): 3 [contact], 2 [Ray Splasher], 8 [surprise slash], 8 [Ray Claw] Weakness: Spinning Blade As you fight Neon Tiger he'll be using the Claw and Ray Splash move a lot throughout the course of the fight if you go about using the X-Buster. Also if you just use the X-Buster some shots he'll block as it heads towards him. When he uses the Ray Splasher he'll either be hanging from the wall or on the ground when he does. If he's on the ground that's a good time to go about a hit on him before he has a chance to block it if you don't use any of the special weapons. Although when using the Spinning Blade on him you should be able to get the hits in on him with no problem due to after each hit he'll be heading up on the wall to avoid you but jump to hit him with the Spinning Blade which should be easy to keep track of him that way. ------ NOTE: ----- Now would be a good time to go back to stages such as the Underground Base to pick up the Life Up as well as the Armor Upgrade from that stage. Even if there's anything else you may be missing that you can now get at this point if you haven't done so yet. ------ -=-=-=-=-=-=-=-=-=-=-=-=-= | Chapter Seven: Airport | | [MMX3 4.7] | =-=-=-=-=-=-=-=-=-=-=-=-=- _ _ _ |_|_|B| |_| _ _ _ _|_|_ _ _|_|_ _|_|_|_|_|_|P| |_|_|_|_|_| |_| _ _ _ _ |_| _ _|_|_|_|_|_|_| |R|_|_| |_|_|_| _ _ _|_|_| _ _|_|_|_|_| _ _ _ _|H|_|_| |E|_|_|_|_|_|_| Items: Life Up, Sub Tank, F Weapons Aquired: Gravity Well Armor Upgrade: Super X-Buster Enhancement Boss: Gravity Beetle Cast of Enemies --------------- Blady Earth Commander Head Gunner Customer [before completing Blast Hornet's stage] Head Gunner Masspro [after completing Blast Hornet's stage] Notor Banger Wall Cancer From the start of the stage head on through and there'll be a Head Gunner as you make your way through then to the building. Once inside you have to find the best path to go up and around while dealing with Head Gunners in the area. If Blast Hornet was defeated prior to this stage you wouldn't have to worry about the crates in the room as well as being able to get the Life Up that's in the top left hand corner of the room. Go as far as you can then head up to deal with a Notor Banger and a Head Gunner so you can head over to the ladder. When over there there'll be two Notor Bangers and have to wall climb up where there'll be another Notor Banger up there. Head through the sub boss gate and through assuming that you have fought Byte at this point in the game if not then prepare in case. Afterwards head out and up the ladder but before you can precede wall climb to your left and do a jump dash to gain a ride armor that'll be available once you gain the main one from Blast Hornet's stage. Head on through dealing with a few Earth Commanders and some Notor Bangers along with a few Bladies along the way. Keep on heading until you come to a ladder, and head on down until you come to a lift. On the way up there'll be three Head Gunners while on the way up until you see a sub boss gate but there won't be any boss of any kind on the other side. If you go to the top is where you'd find for the ride armor if you have any available to use and use it at the end to get an enhancement for the X-Buster if you want to get it. If not even if you have any to use head on over across what looks to be a bridge but once you step on them they'll fall so get on past it quick then for a breather but without dealing with a Notor Blaster. Once again go through the same to get to the next section. When you finish there head on up dealing with two Notor Bangers to the top to deal with several Head Gunners before can reach the end. Here you need the ride armor or head up. Now head up to deal with two more Notor Bangers and a Wall Cancer before you can get to the top to enter the boss gate to deal with Gravity Beetle. Boss: Gravity Beetle HP: 32 Attack(s): 3 [contact], 2 [Gravity Well, tiny], 4 [Gravity Well, medium] 8 [Gravity Well, large], 6 [dash], 8 [Giant Gravity Well] 6 - 8 [Gravity Dead Lift] Weakness: Ray Splasher When fighting against Gravity Beetle the attacks that you need to watch out most for is the Gravity Well attack. As the the fight goes on and more health is drained from him the bigger the attack will be thrown at you during the fight. Also during the fight but won't happen mostly until towards the end of the fight and he's almost defeated that he'll toss a gravity well up towards the top of the room sucking anything towards it so be careful. He can be an easy fight just the X-Buster alone but one move that he may try to pull towards the end of the fight is a double gravity well. If you use the Ray Splasher, he won't have time to try using a Gravity Well at all until towards the end of the fight where he'll throw one up in the air but you should be able to stop him from using it altogether is about all he'd do when using the Splasher against him. All in all this should be fairly an easy fight to do. -=-=-=-=-=-=-=-=-=-=-=-=- | Chapter Eight: Armory | | [MMX3 4.8] | =-=-=-=-=-=-=-=-=-=-=-=-= _ _ _|_|_ _ _ |_|_|_|_|_|P| _ _ _|_| |_|_| _ _ _ _ _ _ _ _ |E|_|_|_| |_|_|_ _ _|_|_|_|_|_|_|_ _ _|_|H|_ _ |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_| |_| |_|_|R| |_|_ _ _ _ _ _ |_|_|_|_|_|_|B| Items: Life Up, Sub Tank, R Weapons Aquired: Parasitic Bomb Armor Upgrade: Super Enhancement Boss: Blast Hornet Cast of Enemies --------------- Carry Arm [Before completing Gravity Beetle's stage] Genjibo and Shurikein Hangerter [holding Ride Armor] Head Gunner Customer [Before completing his stage] Head Gunner Masspro [After completing his stage] Helit Meta Capsule [Before completing Gravity Beetle's stage] Notor Banger If you have been going in the path as this guide shows this is the last stage that you need to do before you can proceed onward to the Doppler's Lab stages. Make your way through as there'll be a Notor Banger on the way to a lift and once you get there, there'll be a Head Gunner at the end but ignore it as you head up the lift. As the ride won't last long and there'll be two more Head Gunners on each side halfway up on the lift. When you reach the top head onto the next section and drop down but avoid the Notor Bangers on the way down. Once you reach the bottom head through the sub boss gate to face off with the sub boss Geniba and Surikein. Sub Boss: Genjibo and Shurikein HP: 18 [Shurikein] Attack(s): None Weakness: Acid Burst [Shurikein] As you face off with these two there's really no attacks that it'll do against you just sway back and forth. As you make a hit on it it'll go in the air and if you time it right to hit it to jump over you to avoid it making contact with you. Watch out if it stops in the corner as it may try bouncing its way towards you or spin then thrust at you to come towards you then up the wall and ceiling before heading back to where it started. It shouldn't take too long to defeat this sub boss and be on your way out to finish up with the stage. Head on out then up to the top of the building where there'll be a Notor Banger and a Helit that'll come down to fire missiles at you. Go to the next roof but watch out for the two Helits on the way to the end and at the end of the first roof. Head on over to the next roof, as there'll be a Helit on the way over then once on the next roof there'll be a Notor Banger with a Helit not far from it. Blast the crates between the second and third roof to make your way down then head to the right to use the Tornado Fang on the wall to break a way in. Destroy the crate via the X-Buster head down then head left and free the ride armor then you can take that back up via the lift to the left. Once you get back up head on back towards the way you went down and break any walls that need it but make sure you dash jump over the gap that you used to head down to get the ride armor. On the way through it should be safe to get to the next area until you come to where you need to get out of the ride armor. If you haven't defeated Gravity Beetle by this point there'd be a cargo ship that would have carry arms trying to load it but if he is defeated by this point you don't have to. Once you get to the end of where you need to get out you want to do a jump air dash to get up on the wall so you can climb up to claim a Life Up. Drop back down to head through the sub boss gate and if Byte hasn't shown up by this point this is where he'll show up for sure. If you already fought him, then head on through to the other gate. When you get through the other gate head on down and dispose of the Notor Banger then head to the far left to drop down far to the next area. Once you get there head right then drop down to deal with another Notor Banger then head down to the next but were right to drop on the platform but there'll be a Head Gunner waiting for you there. Make your way past another Head Gunner and destroy the stack of crates but watch for the falling crates that come afterwards. Dash past it to deal with another Head Gunner then there's another stack of crates that'll have the same result after destroying them. There'd be at least one to two more to destroy along with the same amount of Head Gunners to deal with before heading to the boss gate to face off with Blast Hornet. Boss: Blast Hornet HP: 32 Attack(s): 3 [contact], 2 [Bomb Bee], 8 [Stinger Dive], 2 [Parasitic Bomb] Weakness: Gravity Well As it's time to face off against Blast Hornet and the moves that you need to worry about most if you just use the X-Buster on him is when he targets you with the Parasite Bomb then fire a Bomb Bee after you to do damage to you. Although you can destroy it but it may feel like a endless battle as you do that and when he tries shooting out more than one at you from the ground to the wall followed by a Stinger Dive that'd come afterwards. Now if you want to avoid all that and have the Gravity Well you can avoid all that by shooting it out as it'll stop him where he is to do damage to him preventing him from making any kind of an attack on you. Keep up with that and this battle will be over as soon as it started. ------ NOTE: ----- Whatever you haven't got yet, now is the time to revisit any of the stages to find out what you don't have and go get them. Be careful that if you are to chose one of the "other" capsules for a chip keep in mind that you can only get one of them and there's no way to install all four chips. At least there is a way to get all of them without having to be limited to just one of them. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | Chapter Nine: Doppler Stage 1 | | [MMX3 4.9] | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Items: None Weapons Aquired: None Armor Upgrade: Gold Chip Enhancement Boss: Godkarmachine O Inary Press Disposer [If Bit & Byte are destroyed] Cast of Enemies --------------- Crablaster Drill Waying Hamma Hamma Head Gunner Customer Meta Capsule REX-2000 Walk Blaster From the start of the stage head on through as there'll be a few Head Gunner Customors along with a couple Meta Capsules along the way. Make your way up the ladder but watch out for the Meta Capsule that'll try to unleash an attack towards you. Head up the ladder and up past the Crablaster to the top to continue on. As there's a Head Gunner as you approach the end but this is one of the trickiest parts of this stage cause as you go about jumping over to the next platform the wall will drop down so far. Depending on where you jump determines how far the one will come down but it'll go down the same distance if you have to try this section over again. Make your way through and the only enemy that you have to get past with are the Head Gunners then once you get across there'll be another Head Gunner before getting to the end get up onto the ladder. Watch out for the wall as they'll come closing in on you and similar to the first level in the X-Hunter Stage 1 but a little different. In this case it's a little different; part of the left side will come in then as you make your way up the other side will then the other side. When it starts you won't have much time to make your way to the ladder at the top so be quick about it. Once there head on up there'll be a Hamma Hamma at the end along with a Crablaster. Dispose of them both then head on up and as you do head on to the end until you come to a room with a spiked ceiling and where you have to deal with a sub boss, REX-2000. Sub Boss: REX-2000 HP: 11 Attack(s): Weakness: If Zero is still active he'll come in and deal with the switch at the other end of the room while you face off against the REX-2000. This bum shouldn't be too much of a problem to deal with and the only attacks that you need to worry about are the Mouth Projectiles as well as the missiles. A few good charged shots should be able to dispose of it rather quickly but if Zero isn't available to come to help out then you'll have to dispose of the switch at the other end by yourself which shouldn't take too much do destroy it. After exiting the room head on through there'll be a Hamma Hamma at the end of the path as you have to dispose of it so you can head up but watch out for the Crablasters on the way up. Head up and try not to get damaged on the way up then head on to the end then dash jump and try to avoid making contact with any Crablasters on the way down then once down there'll be two Walk Blasters so dash jump over them while aiming for the gap. Once you do that head to the first gap that you come to and slide down the right until you fall through the wall. Once in there'll be a Dr. Light capsule in one of the final stages like in Mega Man X2. This is one that you may be more than interested in getting as it has a way for you to obtain an enhancement for all four pieces of the armor. "Enter this capsule X. Install this chip to enhance all your parts. The situation should now be improved. Good luck, X." Once that you obtained it head back up but watch out for the spiked balls that'll drop out once back up and watch out as there'll be two more that'll do the same with the first as well as last one having a Drill Waying on the other side of it. Make your way through and drop down and there'll be one more Hamma Hamma along with a Crablaster before facing off against either the Godkarmachine O Inary or Press Disposer. The boss you fight depends on the path that you chose when facing against Bit and Byte. Now, if Bit and Byte have been disposed of wall climb up to the top but if they haven't the boss gate will be on level round. Boss: Press Disposer [If Bit and Byte are destroyed] HP: 32 Attack(s): 6 [contact], 1 - 6 [claw grab], 2 [acid globs], 32 [body crush] 32 [wall compactor], 4 [trash block], 4 [scrap robot, contact] 4 [scrap robot shot], 3 [acid floor] Weakness: Tornado Fang, Ray Splasher Now if we go against the Press Disposer one of the main moves that it'll try to do is the claw grab and pull you close to it but watch out for the Body Crush as well as the compactor as those moves will finish you off in just one hit. If you aim for the trunk of it acid will come out and fill the floor so be careful if you go about damaging that enough. You want to aim for its head. Best weapon to use against it is the Tornado Fang which is the one I'd recommend for this fight. Keep aiming for the head and dodging the claw grab in any way that you possibly can. Stick with this and this battle shouldn't be much trouble for you. ------ Boss: Godkarmachine O Inary [If Bit and Byte or one has survived] HP: 32 Attack(s): 8 [contact, top part], 8 [contact, bottom part], 8 [sword beam] 6 [sword beam, split], 6 + 6 + 6 [hand combo], 6 [right hand punch] 15 [energy orbs], Instant Death [body crush] Weakness: Ray Splasher If both Bit and Byte or just one of them wasn't destroyed whether if it was just Bit or Byte you'd still have to face off against this boss. The main attacks that you have to deal with most against this boss are the Sword Beam and the Right Hand Punch. If it does the punch it'll take you over by it so it can do more damage to you so when that move is about to happen wall climb. Best advice is to use the Ray Splasher against it so you can finish these two off once and for all, but watch out if it hovers to do the Sword Beam on you during the fight. Even the Right Hand Punch can follow you up if you wall climb so watch out on that. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | Chapter Ten: Doppler Stage 2 | | [MMX3 4.10] | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Items: None Weapons Aquired: None Armor Upgrade: Super Enhancement Boss: Vile MkII Volt Kurageil [If Vile has been defeated] Cast of Enemies --------------- Caterkiller Escanail Helit Meta Capsule Mine Tortoise [If Vile has been defeated] Mosquitus [If Vile has been defeated] Victoroid Victoroid Customor [If Vile has been defeated] Walk Blaster When starting this stage head on through and there'll be a Victorid waiting near the end as well as a Meta Capsule. Climb up as there'll be another Victoroid and a Meta Capsule not far from it, dispose of the Victoroid then climb up but watch out for the Caterkillers on the way up and to the top. There'll be another Victoroid once you get near the top. Make your way through that and head on down when you have no other choice as you'll land on the Ride Armor platform. I wouldn't recommend getting into a ride armor but if Vile is still alive once that you drop down there won't be any water down there but if he has been defeated you'll end up dropping down in water. When down there there'll be some gaps to traverse wither way as you make your way through but if there's water down there watch out for the Mine Tortoises. Upon reaching the end head on up and head through the boss gate but one thing it's not the boss of the stage but more like a sub boss depending on if Vile is alive or not. If he is then all you have to do is head to the other side but if he isn't alive then you have to face off against it. Sub Boss: Mosquitus HP: 16 Attack(s): Weakness: Spinning Blade [If X], Double Charged Shot & Saber [if Zero] A rather easy sub boss to dispose of really. All you need to do is fire charged shots on it if you want to go X-Buster alone on it just dash under it so it'll drop down to drain whatever out of the ground. Keep in mind that this is one of those only fights that Zero can go about doing without X butting in on wanting to do the fight himself. If you use Zero on it and once that it's been defeated he'll head back to HQ then he'll give X his Saber to continue on. Either way you want to handle it as it'll be easy to make your way past it. Once that you have dealt with the sub boss or not head on out as you make your way to the end as there'll be a Victoroid as well as a Walk Blaster then wall climb up to the next section. Watch out for the Helit as you make your way up then head over to deal with a Walk Blaster as well as a Victoroid. On your way up there'll be a couple of Helits to deal with and on the way through there'll be a Walk Blaster before you come to a wall that have spikes. The only way up is via Escanail. Shoot its shell off to stand on the platform that held its shell in place as you use it to head up. Watch out for the Helits as you need to go back and forth between Escanails to reach the top. After four Helits it'll be time to jump ship from one Escanail to another so you can continue on your way. Defeat two of them then head over to the next one as a Helit will come long not long afterwards. Around three to four of them try to attack you there'll be another but it's short so if you want to risk staying on the one you're on now go ahead. If you go on the other there'll be around two to deal with before getting back on that one before you can get on the last one to head up so you can wall climb the rest of the way. Once you do that it'll be time to face either Vile MkII or the Volt Kurageil. Boss: Volt Kurageil HP: 32 Attack(s): 6 [contact], 4 [missiles], 6 [arm blade], 8 [shoulder energy shot] Weakness: Frost Shield, Triad Thunder When you face off against the Volt Kurageil this fight will be so easy due to it hardly doing any attacks on you. All you have to do is to get your special weapon to one like Frost Shield aim for the top right or top left but when you make a hit head to the other side if you are unsure that you'll make another hit on it. Continue on doing t his and this will go down in just a matter of about a minute or so. No real challenge from it. ------ Boss: Goliath [Vile] HP: 32 Attack(s): 6 [contact], 8 [punch], 4 [cannon shot], 8 [cannon shot, charged] 16 [wall pods] Weakness: Parasitic Bomb, Tornado Fang This time around Vile will have a different ride armor known as the "Goliath" and is much different than that of the ride armor he had last time if you fought him. Just watch out for the canon shots that he'll use while in it and if you want to go with the X-Buster I recommend going with charged shots against it but if you want to go with special weapons I recommend using the Parasitic Bomb on it. Just like before if you fought him once that you destroy the ride armor it'll be time to face off with Vile. Boss: Vile HP: 32 Attac(s): 4 [contact], 4 [napalm capsule], 4 [fire pillar], 2 [bullets] 0 [stun sparks], 4 - 8 [dash choke] Weakness: Ray Splasher / Spinning Blade If you fought him last time and just didn't use the special weapons on him to finish him off the same strategy applies here but the outcome will be the same no matter if you finish him off with the special weapon or the X-Buster. When you fight him for the second time just stick to what you did the last time against him but if it's your first time fighting him then watch out for the Fire Pillar and the Napalm Capsule along with the Bullets. While you'll have the room to dodge his attacks so you should be able to take him down without any problems. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | Chapter Eleven: Doppler Stage 3 | | [MMX3 4.11] | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Items: None Weapons Aquired: None Armor Upgrade: Super Enhancement Boss: Dr. Doppler Cast of Enemies --------------- Blast Hornet Blizzard Buffalo Gravity Beetle Toxic Seahorse Volt Catfish Crush Crawfish Tunnel Rhino Neon Tiger Crablaster Trapper Walk Blaster Wall Cancer The second to last stage of the game and it sure wouldn't be a Mega Man X game without having to face off with Mavericks again. As you drop down there'll be a few Crablasters and Wall Cancer as you drop down to the bottom but make your way through the boss gate to face off with each one but choosing which one to start with first like in X2. Just remember how you fought with each of them the last time and you should be golden. Blizzard Buffalo Energy Capsule Toxic Seahorse Blast Hornet Volt Catfish Neon Tiger Gravity Beetle Tunnel Rhino Crush Crawfish After you make your way past all eight of them for the second time exit through the boss gate and down to make your way past some Trappers then wall climb up to the top but watch out for the Walk Blaster. Once you get up there head on through to the boss gate to deal with Dr. Doppler. Boss: Dr. Doppler HP: 32 Attack(s): 6 [contact], 6 [energy ball], 8 [force field], 8 [fire charge] Weakness: Acid Burst Fighting against Dr. Doppler should be simple but there is one thing that you have to know while fighting him is that after he fires three shots at you whatever you do don't fire at him after the third blast. The reason being is that he'll shield himself and the shots that hit him will refill his health if he has taken damage. Either with the X-Buster or the Acid Burst this fight should be simple by dodging each of the three shots he takes at you then dashing at you. During each of these is best to get a hit on him as long as you don't do it when he could make an attempt to refill his health. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | Chapter Twelve: Doppler Stage 4 | | [MMX3 4.12] | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Items: None Weapons Aquired: None Armor Upgrade: Super Enhancement Boss: Sigma Cast of Enemies --------------- Ganseki Carrier Walk Blaster The final stage of Mega Man X3 and while the short stage a little shorter than the last one that you were in. All you have to do is head on through and past some Ganseki Carriers as well as some Walk Blasters. Once you make it where you can see a ladder heading up, and if Zero didn't face the sub boss in Doppler Stage 2 assuming if Vile had been destroyed prior to the final Maverick being defeated for the first time, he'll come in to go about destroying the power generator while it's up to X to face off with Sigma once again. Head up the ladder then head to the right until you come to a dead end then wall climb up and when you have to, air dash up to the room to deal with you know who once again in a new body. Boss: Sigma HP: 32 Attack(s): 8 [contact], 8 [fire ball], 1 [fire ball, diagonal], 8 [boomerang shield] Weakness: Spinning Blade As you face off against Sigma in his first form you have to watch out not only cause he has a shield to help him out but you have to watch out for the shots he'll fire at you in the meantime and should be able to give you time if you time it right to get some hits on him. Also when he goes about jumping and stopping in mid air is a good time to do this as well getting some hits on him via Spinning Blade due to it being the only effective weapon against him. I don't recommend using the X-Buster on Sigma in this round anyways. Avoiding his shots can be brutal if you don't know how to dodge them properly. As you dodge them as best that you can while getting hits on him it shouldn't last too long against him, but once that this round is over be prepared for the next round for probably the best second form that Sigma has in the entire X series. Boss: Kaiser Sigma HP: 32 Attack(s): 8 [contact], 8 [homing projectile], 14 [missiles], 1 - 32 [wide beam] Weakness: None Now as you face off against Kaiser Sigma and the battle has now been intensified by at least ten fold. As there's no weakness against any special weapon so the only weapon to use against him is the X-Buster, although if you had let Zero get damaged by the sub boss in Doppler Stage 2, his saber will make short work of this form but let's focus on just the X-Buster for this fight shall we. As the battle starts he'll be coming at you via jumping and hovering over towards you so the best thing to do is dash under him to the other side. When he does that watch out for the mines that he'll shoot out that'll come towards you and after he drops down watch out for the missiles as they'll either come out one at a time or all at once. When you want to get a hit on him you want to have a good charged shot at him not a full charged shot if you have the arm upgrade, then fire towards what looks like a upper wing part but low enough to hit him at the head. Although when he heads back over to the other side is when you also got to watch out for mines, the missiles and a move I'd like to call the "Spray" attack that he'll use but depending if you're on the wall or not will determine where he'll use it at. So go for the wall so you can dodge it much easier and try to get an attack in if you possibly can before he hovers back to that spot. This is pretty much all you have to do in this battle and pray that you don't have to use up all your sub tanks then lose to him against in this round or you'd be screwed out of beating the game. Once that you have beat him now the game isn't over just yet, there's still one more thing you have to do before you can say you are on your way to beating the game. Now Sigma will show his true form and as lava will start seeping up head on up via wall climbing but watch out that he don't try putting you down in the lava or if you do get out of it quick before it has a chance to consume you to where you have to go through that all over again. As you start getting closer to the top you'll need to air dash up a few times before reaching the top and after you do head a little ways before the game takes over then you are on your way to beating Mega Man X3. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | Chapter Thirteen: Abandoned Factory* | | [MMX3 4.13] | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Items: None Weapons Aquired: None Armor Upgrade: None Boss: Vile MkII Cast of Enemies --------------- Drill Waying Hamma Hamma Notor Banger Wall Cancer This stage is accessible from the following stages and only after two Mavericks have been defeated but before taking on the last Maverick on whomever it may be. It can be found at the following stages: Blizzard Buffalo [in pit fall after second Icy De Voux], Volt Catfish [first lift you come across], and Crush Crawfish [below where the first Blast Waker] to access this stage. At the start of the stage there'll be a few Notor Bangers and a couple Wall Cancers when you come to the first drop to make. Upon making your way down head in the only direction you can to a lift but if you don't have Volt Catfish destroyed prior to this then you have to go up manually while avoiding debris as you make your way to the top. Then dash jump across the spikes and dispose of the Hamma Hamma if you wish and head up the ladder to get to the boss gate to face off with Vile. Boss: Vile [in Ride Armor] HP: 32 Attack(s): 2 [contact], 4 [punch] Weakness: None The first part of the fight that you have to do against Vile in the ride armor and this time it has a health bar so you can get him out of it once that it's been destoryed. As this part can be easy all you have to do is to wall climb and dash jump to get a shot in on Vile which shouldn't be too hard even in somewhat of a small area that you're in. But as I said that's all you have to do in this part of the fight to take out the ride armor forcing Vile to come out of his toy to face you, mano y mano. Boss: Vile HP: 32 Attac(s): 4 [contact], 4 [napalm capsule], 4 [fire pillar], 2 [bullets] 0 [stun sparks], 4 - 8 [dash choke] Weakness: Ray Splasher / Spinning Blade As you get him out of the ride armor now the fun begins with him and he has a couple new tricks up his sleeves. Watch out for the Napalm Capsule and the Fire Pillar during this fight. If you want to dispose of Vile for good this time around you can use the Ray Splasher on him or the Spinning Blade on him but if you want to face him again later in the game you can just use the X- Buster on him or just for the final blow. Keep an eye on his attack pattern to know when to attack him but you should be able to do wall climb to avoid some of his attacks like the Fire Pillar and dash jump to get on the other side of him to attack. Dodge his attacks by wall climbing if you can and you should be able to take him on down. Once that he's defeated he'll be either destroyed or teleport out until next time. After beating Vile either way it's time to get out of there and only having fifty seconds to get out of there around the time that you reach a Hamma Hamma followed by some Wall Cancer. Once that you made your way down make it past a few Drill Wayings before you can go about heading up by either a lift or going up manually via wall climbing but watch out for debris once again. Once that you get to the top, you got to make like a bat out of hell to reach to the teleport to exit out before time runs out. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | Chapter Fourteen: Bit and Byte** | | [MMX3 4.14] | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Sub Boss: Bit HP: 32 Attack(s): 1 [contact], 0 [stun ring], 3 [energy dash], 4 [homing shot] Weakness: Frost Shield If he appears as to the most part he will after the second Maverick has been defeated no matter which two are defeated from the start. As you face off against him you have to watch out for the stun ring and the homing shot, since those can be the only moves that'll stand in the way between you winning versus him winning. Since that Blizzard Buffalo has been defeated at this point and want to take a load off the fight you can use the Frost Shield against Bit to help take a load off but keeping in mind that using it on him for the last hit will destroy him once it makes contact. The main move that you want to watch out for is his energy dash and you can make him do that up in the air to help avoid getting damaged as opposed when he's on ground level. Dodging his attacks as best as you can will be key to making your way past him whether you destroy him after the fight or not. Sub Boss: Byte HP: 32 Attack(s): 1 [contact], 1 + 2 + 1 + 2 [punch slam combo] Weakness: Ray Splasher / Tornado Fang Facing Byte isn't anything when you fought Bit and whatever you do don't let him get close to you after throws what looks like a mine to slow you down then comes over to try delivering what's known as the punch slam combo. While that is his deadliest move that he has in his arsenal but you want to wall climb to the top and try to stay there then dash over him to get some hits on him. If he appears in this stage and all you have is the Tornado Fang use it on him to help make the fight a little easier for you. Once you defeat him either by the special weapon or by the X-Buster you can head on out of the room. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | 5. Parts / Items / Boss Weakness | | [MMX3 5] | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | Part One: Life Up Locations | | [MMX3 5.1] | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Armory [Blast Hornet] --------------------- Location: Before second Sub Boss gate Armor Needed: Leg Upgrade Weapons Needed: None After aquiring the ride armor from the stage head to the end and past the cargo ship if it drops down. Use the Dash upwards to the wall, climb up to the top and it'll be at the end. Artic Base [Blizzard Buffalo] ----------------------------- Location: In area of Ride Armor platform Armor Needed: None Weapons Needed: Tornado Fang Ride Armor: Any Upon climbing the ladder where you find the platform to chose a Ride Armor if you want to use one. Head over to the Ice Blocks to use either Tornado Fang or Ride Armor, whichever you prefer to get to the bottom. It'll be all the way to the right. Airport [Gravity Beetle] ------------------------ Location: In first building at the top to the far left Armor Needed: None Weapons Needed: None Ride Armor: None Before you can claim this one you need to have Blast Hornet defeated prior to getting it. Once that is done you can head to this stage enter the building head up to the top and destory any Head Gunners that stand in your way. It should be on a platform to the far left. Dam [Toxic Seahorse] -------------------- Location: First section of waterwell Armor Needed: None Weapons Needed: None Ride Armor: None The area where you have to do a lot of wall climbing to reach the top but as you reach the top where you see a Notor Banger to the right keep on heading up until you see another. When you do you'll see the Life Up to the right of it. Power Plant [Volt Catfsih] -------------------------- Location: At top via second lift Armor Needed: Leg Upgrade Weapons Needed: None Ride Armor: None Once you reach near the top get off of the lift to the right but watch out as it'll be sitting on a bed of spikes. You'll need the Leg Upgrade to do a mid air dash over to obtain it. Sea Port [Crush Crawfish] ------------------------- Location: In area of Hamma Hamma drop Armor Needed: None Weapons Needed: None Ride Armor: Any After the Hamma Hamma drops down and through the support beams it should be the second one down and you'll need any ride armor to bust open through the beam to head in to claim the Life Up. Underground Base [Tunnel Rhino] ------------------------------- Location: Area of Iwan De Voux Armor Needed: Arm Upgrade Weapons Needed: Triad Thunder Ride Armor: None As you wall climb where there's a Iwan De Voux and there's a area that you can go to the right. Head through there and there should be a boulder hanging but the only way to get it down to claim the Life Up is if you have the Arm Upgrade and supercharge the Triad Thunder. Jungle Base [Neon Tiger] ------------------------ Location: Before entering Boss Gate Armor Needed: Leg Upgrade Weapons Needed: None Ride Armor: None As you approach the boss gate so you can face off with Neon Tiger you want to use the Leg Upgrade to dash up in the air to the wall. Climb up the wall to the top and claim the Life Up. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | Part Two: Weapons / Boss Weakness | | [MMX3 5.2] | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Maverick ----> Weapon Get ----> Weakness -------- ---------- -------- B. Hornet Parasitic Bomb Gravity Well B. Buffalo Frost Shield Parasitic Bomb G. Beetle Gravity Well Ray Splasher T. Seahorse Acid Burst Frost Shield V. Catfish Triad Thunder Tornado Fang C. Crawfish Spinning Blade Triad Thunder T. Rhino Tornado Fang Acid Burst N. Tiger Ray Splasher Spinning Blade Vile MkII None Spinning Blade Bit None Frost Shield Byte None Ray Splasher Press Disposer None Tornado Fang Godkarmachine O Inary None Ray Splasher Volt Kurageil None Frost Shield / Triad Thunder Dr. Doppler None Acid Burst Sigma None Spinning Blade Kaiser Sigma None None -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | Part Three: Armor Upgrades | | [MMX3 5.3] | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Artic Base [Blizzard Buffalo] ----------------------------- Location: Before entering Boss Gate Armor Needed: None Weapons Needed: None Ride Armor: None On the top part before dropping down to head to the boss gate perform a dash jump to the area to the right to enter in and the capsule should be there to claim the Leg Upgrade. Power Plant [Volt Catfish] -------------------------- Location: Area before bridge to Sub Boss gate Armor Needed: Arm Upgrade Weapons Needed: Gravity Well Ride Armor: None Before you head onto the bridge stay on the lift until you come to a spot where you see something but you'll need the Arm Upgrade as well as the Gravity Well to activate it. Supercharge the Gravity Well to make your way to it and you should be able to claim the body part of the armor. Underground Base [Tunnel Rhino] ------------------------------- Location: Area after falling boulders Armor Needed: Arm Upgrade Weapons Needed: Triad Thunder Ride Armor: None After you get past a couple boulders that'll fall out and come at you head to the top where you'll see a boulder hanging and the only way to get it down is the same method used for obtain the Life Up from this stage. Charge up the Triad Thunder and unleash it. Jungle Base [Neon Tiger] ------------------------ Location: Before heading down ladder to face Worm Seeker - R Armor Needed: None Weapons Needed: Tornado Fang Ride Armor: None Prior to heading down the ladder use the Tornado Fang on the wall in front of you. Afterwards head on through and do a dash jump then do a air dash up to get to the next platform to claim the Arm upgrade. Airport [Gravity Beetle] ------------------------ Location: Before entering Boss Gate Armor Needed: Leg Upgrade Weapons Needed: None Ride Armor: Any Upon entering a sub boss gate to no fight climb on up to get in any ride armor. Head on down then up the small section to the upper platformthen head to the end to bust open the wall to enter in but at the very end of the room to claim the enhancement for the X-Buster. Armory [Blast Hornet] --------------------- Location: Area of conveyor belts Armor Needed: Leg Upgrade Weapons Needed: None Ride Armor: None When you drop down to where you land on conveyor belts where you come across Notor Bangers wall climb but when you get as far as you can perform a air dash up to the edge to get to the top platform. Head on over for the Helmet enhancement. Sea Port [Crush Crawfish] ------------------------- Location: Area after Hamma Hamma drop Armor Needed: None Weapons Needed: None Ride Armor: Any After the Hamma Hamma drops down through the support beams head on down and the first pit you come to head down it with the Ride Armor to bust open the wall. Walk in to get the enhancement for the body part of the armor. Dam [Toxic Seahorse] -------------------- Location: In underwater section Armor Needed: None Weapons Needed: None Ride Armor: F [Frog] Needing the F Ride Armor head in the water and to the top of the platform but destory any Mine Tortoises on the way. Once you get near the end there should be blades spinning, destroy them then jump with the Ride Armor near then jump out then wall climb to the top. Head over then wall climb again and should be at the end for the enhancement for the Leg Upgrade. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | Part Four: Sub Tank Locations | | [MMX3 5.4] | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Artic Base [Blizzard Buffalo] ----------------------------- Location: Last area before Boss Gate Armor Needed: Leg Upgrade Weapons Needed: None Ride Armor: None Upon reaching the area you should have noticed where the sub tank is located and only way you can get to it is getting the Leg Upgrade. Once equipped head back over to do a dash over to obtain it by a mid dash or a air dash upwards to obtain it. Power Plant [Volt Catfish] -------------------------- Location: After Sub Boss Gate Armor Needed: None Weapons Needed: None Ride Armor: Any After coming to the end head upwards to get into any ride armor then head back down allowing it to crash through the floor as there'll be a couple Crablasters there to dispose off before you can head to the end to obtain it. Underground Base [Tunnel Rhino] ------------------------------- Location: Area of slurry Armor Needed: None Weapons Needed: None Ride Armor: None When you reach the end of where the slurry will come down at you head to the right to the upward direction to claim it. It should be in the area before dropping down to face off with the Hell Crusher. Jungle Base [Neon Tiger] ------------------------ Location: Area of first Hamma Hamma Armor Needed: None Weapons Needed: None Ride Armor: None Upon seeing the first Hamma Hamma, destroy it and as you jump there should be a platform to your right to get up by dash jump to obtain the sub tank. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | Part Five: Ride Armor Locations | | [MMX3 5.5] | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Armory [Blast Hornet] --------------------- Location: Warehouse section Armor Needed: None Weapons Needed: Tornado Fang Ride Armor: None Between the second and third roofs there should be some crates that you can destroy then you can drop down. Use the Tornado Fang on the wall to your left then head on in then drop down and in the first room you come to you should see the Ride Armor hanging. Free it and you should be able to have access to it as well as the other Ride Armors after you gain access to this one. Dam [Toxic Seahorse] -------------------- Location: Near water section Armor Needed: Leg Upgrade Weapons Needed: Frost Shield Ride Armor: F [Frog] While most will say to use the Frog Ride Armor but I take a different approach to it. Stand on the area where the platform is roughly switch over to the Frost Shield charge it up then let it go, get on top of the Ice Shard to see how close you are. If you are close enough you can go about dashing over to claim the K [Kangaroo] Ride Armor. Airport [Gravity Beetle] ------------------------ Location: In area after Sub Boss room Armor Needed: None Weapons Needed: None Ride Armor: None After you make your way out of the sub boss room and up the ladder, once up climb up the wall to your left then time it right to do a air jump to get over to claim the F [Frog] Ride Armor. Sea Port [Crush Crawfish] ------------------------- Location: Near beginning Armor Needed: Arm Upgrade Weapons Needed: Triad Thunder Ride Armor: None Drop down from the ramp and make your way to where you see a cylinder based platform. Now charge up the Triad Thunder and use it to drop down to claim the H [Hawk] Ride Armor. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | 6. Passwords | | [MMX3 6] | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The "X" series has a different password setup than that of the "Classic" series. While the "Classic" series has always been known for the dot chart password system, the X series introduces a number based password system. A 4 x 3 [4 numbers by 3 rows]. Each of the passwords below are those that I got during a playthrough of Mega Man X and is for the following stage(s) cleared as well as Items Obtained: Password Stages Cleared Items Obtained -------- -------------- -------------- 1648 Hunter HQ None 2834 3141 2241 3317 Hunter HQ, B. Buffalo Life Up [0] - Armor [1], 8583 Sub Tank [1] - R. Armor [0] 6772 3875 5665 Hunter HQ, B. Buffalo, Life Up [1] - Armor [1] 4884 T. Seahorse Sub Tank [1] - R. Armor [0] 5356 4241 5665 Hunter HQ, B. Buffalo, Life Up [2] - Armor [1] 4888 T. Seahorse, T. Rhino Sub Tank [2] - R. Armor [0] 2358 5247 8663 Hunter HQ, B. Buffalo, Life Up [5] - Armor [2] 5235 T. Seahorse, T. Rhino, Sub Tank [4] - R. Armor [2] 6848 V. Catfish 3256 6865 Hunter HQ, B. Buffalo, Life Up [7] - Armor [3] 1136 T. Seahorse, T. Rhino, Sub Tank [4] - R. Armor [3] 4778 V. Catfish, C. Crawfish 3421 2573 Hunter HQ, B. Buffalo, Life Up [7] - Armor [3] 2365 T. Seahorse, T. Rhino, Sub Tank [4] - R. Armor [3] 4168 V. Catfish, C. Crawfish, 7286 N. Tiger 8665 Hunter HQ, B. Buffalo, Life Up [7] - Armor [3] 4357 T. Seahorse, T. Rhino, Sub Tank [4] - R. Armor [4] 4872 V. Catfish, C. Crawfish, 3158 N. Tiger, G. Beetle 3317 Hunter HQ, B. Buffalo, Life Up [8] - Armor [4] 8583 T. Seahorse, T. Rhino, Sub Tank [4] - R. Armor [4] 6772 V. Catfish, C. Crawfish, 3875 N. Tiger, G. Beetle, B. Hornet 8367 Hunter HQ, B. Buffalo, Life Up [8] - Armor [4] 1153 T. Seahorse, T. Rhino, Sub Tank [4] - R. Armor [4] 6772 V. Catfish, C. Crawfish, 3821 N. Tiger, G. Beetle, B. Hornet; [No Z Saber] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | 7. Credits / Legal Notice | | [MMX 7] | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-= | Devin Morgan | =-=-=-=-=-=-=-=- For use of the stage layout of each of the eight Maverick stages. -=-=-=-=-=--=-=-= | Mega Man Wiki | =-=-=-=-=-=-=-=-= For stats on damage obtained by attacks by bosses. +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ | Allowed Sites | | Banned Sites | |------------------------------| |----------------------------------| | GameFAQs: www.gamefaqs.com | | CheatCC: www.cheatcc.com | | IGN: http://faqs.ign.com | | Cheats Guru: www.cheatsguru.com | | Neoseeker: www.neoseeker.com | | Cheat Codes: www.cheatcodes.com | +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ This document is copyrighted ©2013 Stephen "Warhawk" Harris. Any site wishing to host this walkthrough will have to e-mail me in advance to ask permission. If you post it and then e-mail me about it, I will have to ask you to remove it from the site. Plus please don't try anything stupid with this guide because if any author finds out about someone doing something with their work it is considered "copyright infringement" and is HIGHLY ILLEGAL. So, if you want to host it please come to me first and asks politely, then I'll think it over. ------------------------------------------------------------------------------ End of Document. ©2013, Stephen "Warhawk" Harris.