***************************************************************************** Mega Man X3 FAQ For the Super Nintendo Version 1.0 (Created 7/28/2002) By Devin Morgan This file is Copyright (c)2002-2006 Devin Morgan. All rights reserved. ***************************************************************************** Table of Contents 1. What's New 2. Introduction 3. Controls 4. Stage Guide 5. Weapons 6. Bosses 7. Secrets/Tips and Tricks 8. Credits 9. Copyright Notice 10. Contact Information ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 1. What's New -= -=-=-=-=-=-=-=-=-=-= Version 1.0 (7/28/02): The first version of this FAQ. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 2. Introduction -= -=-=-=-=-=-=-=-=-=-=-= The third installment of the Mega Man X series is possibly the best of the series, even the Playstation ones. All the traditional elements are here, including new enhancements to collect, Heart/Sub Tanks to find, and a slew of new robot masters to defeat. New to this game is the ability to play as Zero. X can switch to Zero via a communications submenu on the main menu screen. That alone is what made this game cool, since the other aspects of the game were already done in the previous 2 titles. Nowadays this game is a rare and expensive find, so if you get the original somehow, you're in luck because it is a worthy play! ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 3. Controls -= -=-=-=-=-=-=-=-=-= Control Pad: Move Start: Pause game, bring up submenu A: Dash (after getting Leg upgrade), confirm selections on menu screens B: Jump, cancel selections on menu screens Y: Use X-Buster or selected weapon L/R: Cycle weapons list, access communications submenu on main menu ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 4. Stage Guide -= -=-=-=-=-=-=-=-=-=-=-= The maps below are straight out of the actual game. They can be found after X receives the Helmet enhancement; when you enter a level, you view the map beforehand with it. Key --- E - Entrance to Level R - Robot Ride P - Power-Up S - Sub Tank H - Heart Tank B - Boss ================ Blizzard Buffalo ================ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _|_|_|_|_|_|_| |S|_|_|_|_|_|P|_ _ _ |E|_|_|_|_|H|_|_|_|_| |_|_|_|_|_|_|_|_|_|B| |_|_ _ _ |_| |_|_|_|_|_|_| |_|_|_|_| |_| Power-Up (Leg): In the large area with the snow machine, head all the way right to the very end of the lastplatform. Drop down to a smaller one, then dash jump to the right. If you're lucky, you can jump onto a thin ledge and walk into the room with the capsule. Heart Tank: To the right of the Robot Ride platform, you'll notice several giant ice blocks stacked in the ground. Use Tunnel Rhino's weapon to cut down through each block to the bottom, then go right to find the heart. Sub Tank: As soon as you enter this area, jump to the first ledge with the shooting robot. Jump to the left, then dash upward (you need the Leg upgrade for this) to the ledge with the tank. ============== Toxic Seahorse ============== _ |H|_ _ _ _ _ _ _ _ _ _ _ _ |_|_|_|_|_|_|_ _ _ _|_|P|_|_|_|_|_| |_| |_|_|R|_|_|_|_| |_| |_|_ _ |_| |_|_|_|_|_|_|_ _|_| |_|_|B| |_| |_|_|_|_|_|_|_|_|_| _ _ _ _ |_| |E|_|_|_|_|_| |_|_|_| Heart Tank: At the top of the vertical climb, simply defeat the enemy on the ledge guarding it, then it's yours. Power-Up (Leg Chip): With the Frog Robot Ride, go into the water and get to the point where the fans blow you backward if you didn't have a ride. Destroy them with the Robot Ride, then jump out and go up the wall to the surface. From there, jump up the next wall to the top, and go right to find this capsule. Robot Ride (Kangaroo): From the Leg Chip capsule, go down and left to the edge of the water. Jump and dash to the left, then just as you touch the top of the water, jump and dash left again. Skip across the water to the end, then dash upward to the ledge with the Robot Ride on it. ============ Tunnel Rhino ============ _ _ _ _ |_|_|B| |P|_ _ _|_| _ _ _ |_|_|_| _|_|_| |_|_|S| _|_|_|_|_ _ _|_|_| |_|_|_|_ _ _|_|_|_|_|_|_|_|_| _ _ _ _ |_|_|_|_|_|_|_| |E|_|_|_|_|_|H| |_|_|_| Power-Up (Helmet): Use a fully charged Triad Thunder to knock down the giant boulder blocking the path, then continue up the wall to the top where you'll find the capsule. Heart Tank: Use a fully charged Triad Thunder to knock down the giant boulder blocking the ledge, then dash jump to reach it. Sub Tank: Dash jump to the upper wall, and jump up to the ledge with this item (must have the Leg upgrade to reach). ============ Volt Catfish ============ _ |P| _ _ |_|_ _ _ _ _ _|_|_| _|_|_|_|_|_|_|_|_|_| |_|_|_|H| |_|_|_|_| |_|_|_| |_| _|_| |_|_|_ |_|_|S|_| |_|_|_| |_|_|_| _ _ _ _ _|_| |_|_|_| |E|_|_|_|_|_| |_|_ _ |_|_| |_|_|B| Power-Up (Body): At the very top of the third elevated platform, go left and you'll see a weird greenish block. Stand on it and use a fully charged Gravity Well to pull the platform to the top of the room, where you'll find the capsule. Heart Tank: Jump to the wall just above the tank, then slide down to collect it. Be sure to quickly jump up as soon as you get it, or you'll lose a life! Sub Tank: When you enter the last large room with the electric charges on the walls, go right and head up the wall instead of down. Get a Robot Ride, then go right and drop all the way down. The impact will make you fall through the floor to a hidden room with the Sub Tank. ============== Crush Crawfish ============== _ _ _ _ |E|_|_|_|_ |_|_|_|_|_| |R| |_|_ |_|H|_ _ _ _ _ _ _ _ _ _ |_|_|_|_|_|_|_|_|_| |_|_|B| |P|_| |_|_|_ _ _ _ |_| |_|_|_|_|_|_ _ _|_| |_|_|_|_|_| |_|_|_|_|_| Robot Ride (Hawk): There is a section of the floor you can break through, so stand on it and use a fully charged Triad Thunder to destroy the platform. Then, drop down and grab the item. Heart Tank: With the Hawk Robot Ride, get to the section where the red robot drops through the floor to an area below. Fly to the right side and drop down a couple levels to find a cracked wall. Destroy it with the mech and enter the room to get the heart. Power-Up (Body Chip): From the Heart Tank, take the Hawk Robot Ride down to the bottom and continue right to a pit. Drop down it, then destroy the cracked wall to the left. Enter there to find the capsule. ========== Neon Tiger ========== _ _ _ _ _ _ _ |_|_|_|_|_|_|P|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _|_|_|S|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| |E|_|_|_|_|_|_|_|_|_|_|_| |_|_ _ _ _ _ |_|_|_|_|_|H|_ _ |_|_|_|B| Power-Up (X-Buster): When you come to the cracked wall, shoot a Tornado Fang to cut through it. Dash jump to the right ledge, then up to the higher one (you need the Leg upgrade for this) to reach the capsule. Sub Tank: This one is right on the upper-right ledge in the first large area. Heart Tank: In the last area of the level, you'll find a flying green enemy in the air. Jump on it and let it fly you to the right. When it stops, dash jump to the ledge and continue to the heart. ============== Gravity Beetle ============== _ _ _ |_|_|B| |_| _ _ _ _|_|_ _ _|_|_ _|_|_|_|_|_|P| |_|_|_|_|_| |_| _ _ _ _ |_| _ _|_|_|_|_|_|_| |R|_|_| |_|_|_| _ _ _|_|_| _ _|_|_|_|_| _ _ _ _|H|_|_| |E|_|_|_|_|_|_| Heart Tank: After you beat the level, return and the blocks preventing you from reaching the ledge will be gone. Jump onto that ledge and get the heart. Robot Ride (Frog): Jump up the left wall, then jump to the right. Do a second air dash straight up and cling onto the ledge, then jump to get this item. Power-Up (Head Chip): After the tall vertical area, go right and jump up to a high wall, and go up to a Mech platform. Take a Robot Ride and continue onward until you find a cracked wall. Destroy it and enter the room to find this capsule. ============ Blast Hornet ============ _ _ _|_|_ _ _ |_|_|_|_|_|P| _ _ _|_| |_|_| _ _ _ _ _ _ _ _ |E|_|_|_| |_|_|_ _ _|_|_|_|_|_|_|_ _ _|_|H|_ _ |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| |_|_|_| |_| |_|_|R| |_|_ _ _ _ _ _ |_|_|_|_|_|_|B| Power-Up (Energy Chip): From the top of the conveyor area, go down and right to the wall. Jump up it until you reach the spiked part, then dash jump directly upward to the top, then go right to the capsule. Heart Tank: After you get the Robot Ride in this level, take it all the way to the door at the far right. Jump out of the ride, and air dash upward to the high wall. Climb up it and go right at the top to find the heart tank. Robot Ride (Chimera): To get the Robot Ride that allows you to use any others you've collected when you stand on the Mech platforms, get to the top of the warehouses. Get past the second one, and destroy the blocks on the bridge to break a hole downward. Use the Tornado Fang on the cracked left wall, then go down to a new room. Shoot down the Robot Ride and it's yours. ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 5. Weapons -= -=-=-=-=-=-=-=-=-= X-Buster Get From: N/A (You start the game with this weapon) Description: Your regular buster; charge it up to shoot a bigger and stronger blast. Once upgraded, you can charge it further to shoot two shots, or a massive cross-shot. Acid Blast Get From: Toxic Seahorse Description: Shoot an acid bubble a short distance ahead. When it hits the ground, it shatters into 4 smaller bubbles, still causing damage to whatever they hit. When charged, a couple of acid bubbles are shot, and they bounce ahead, leaving a trail of acid in their path. Parasite Bomb Get From: Blast Hornet Description: Shoot a spiked bomb straight ahead. When charged, 4 small crosshairs surround you as you hold down the button. When an enemy comes near, they turn into small hornets to attack the enemy. Triad Thunder Get From: Volt Catfish Description: Shoot out 3 thunder orbs to surround you, forming an electrical shield around you so you can harm enemies on contact for a moment. When charged fully, Mega Man causes a quake, sending electrical charges in both directions. Spinning Blade Get From: Crush Crawfish Description: Shoot out 2 spinning blades to hit the enemy, then fly back in the opposite direction like boomerangs. When charged, a giant spinning blade is extended and rotates around you once, damaging anything in its range. Ray Splasher Get From: Neon Tiger Description: Shoot a straight ray at the enemy to attack. If it's fully charged, a small device floats overhead, shooting rays in all directions. Gravity Well Get From: Gravity Beetle Description: Shoot a gravity ball ahead, which opens up and causes damage to enemies in the room. When fully charged, a giant black hole is created to suck in enemies for further damage. Frost Shield Get From: Blizzard Buffalo Description: Create an ice spike that flies straight ahead to hit the enemy. When it's fully charged, a giant spiky ice ball sticks on your buster, allowing you to hurt enemies head-on until it breaks (after a few hits). Tornado Fang Get From: Tunnel Rhino Description: Shoot a drill bit straight ahead, which can destroy cracked walls and hurt enemies. When charged, a drill bit sticks out of your buster as you hold the button. As long as you have the energy and are holding down Y, it stays. Hyper Crush Get From: Arm Chip or Ultimate Armor Description: With this, your buster is always fully charged, allowing you to constantly shoot full charged shots at the enemies. When you get damaged, you charge up this move, so remember that for when you run out of this weapon. Escape Unit Get From: N/A Description: Well, this really isn't a weapon, but it's listed in your weapon list. If you're in a level you already defeated the boss in, you can select this from the list at any time to exit the level. You can use it as many times as you want, but only in levels you already beat. ***************************************************************************** -=-=-=-=-=-=-=-= -= 6. Bosses -= -=-=-=-=-=-=-=-= Mac Found: Intro Stage Strategy: This is the first fight of the game, and Zero is the one you use to fight. If you were already holding the high green charge before entering the room, simply run up and use the Z-Saber to kill Mac instantly. Giant Robot Found: Intro Stage Strategy: The traditional giant robot fight at the end of the intro stage is also simple to beat. It floats up and down, stopping every few moments to extend one of its spiked arms at you to attack. Jump or dash to avoid those, and blast its eyes with the X- Buster until you win. Blizzard Buffalo Weapon: Frost Shield Strategy: This big guy is the first Maverick you should go up against in the game. When the fight starts, jump and cling to the wall, and chances are the boss will charge at the wall. That's when you dash jump over him, hit him from behind with a charged X- Buster shot, and dash to the other side of the room. When he comes by you again, repeat the same attack pattern. Sometimes, this boss won't hit the wall, but stop just before it to throw out 3 ice pellets that turn into tri-spikes when they hit the floor/wall. Avoid those, as well as the ice beam he'll shoot across the room on occasion (cling high on the wall to avoid that). Jump down and hit him when you have the chance, and dash to the other side of the room and repeat to win. Toxic Seahorse Weapon: Acid Blast Strategy: The fight with Toxic Seahorse is a VERY quick and easy one, especially if you're beating the bosses in the order I list here. Shoot a Frost Shield so the boss lands on it to take damage. It'll then jump again towards you, so place another one again. Repeat this until you win. Tunnel Rhino Weapon: Tornado Fang Strategy: This boss can be a bit tough, but he's still something you can take down. He mainly charges back and forth across the room, crashing into the walls, so jump onto the wall and over his head when he comes near. Then, turn around and blast it with an Acid Blast. Sometimes it'll shoot off drill bits from its shoulders, or shoot 3 drills straight ahead in a row, so be careful of those attacks. Continue dropping acid on it and you will be fine. Volt Catfish Weapon: Triad Thunder Strategy: This boss jumps back and forth, using electrical charges to attack you. Use the Tornado Fang so it lands on it when jumping. Then, jump over to the other side of the room and lure the boss over there, and repeat the attack. When you weaken it enough, it'll start jumping in the middle of the room to get a full electric charge to hit you with. Use a Tornado Fang to null out that charge. Just a few more hits and the fight will be over. Crush Crawfish Weapon: Spinning Blade Strategy: This guy is also another simple boss to beat. Use the Triad Thunder to attack it once, then jump and dash over it to avoid its attacks. The boss will either extend its big claw to hit you, or send a couple of little things moving up and down the walls, which can hurt you too. Avoid those and continue the attacking to win. Neon Tiger Weapon: Ray Splasher Strategy: To beat this one, use the Spinning Blade. When you use it, the boss will jump to the opposite wall and shoot its weapon at you. Jump and hit it with another blade, then repeat when he jumps to the other wall. If he gets weak enough, he may glow yellow and charge you with his claws to attack. That won't happen if you use the Spinning Blade technique to kill it. Gravity Beetle Weapon: Gravity Well Strategy: This boss is a VERY simple one, quite honestly. Shoot it with a Ray Splasher as it hops towards you. Hit it a few times, then jump over it to the other side, and repeat until you win. Blast Hornet Weapon: Parasite Bomb Strategy: For this guy, use the Gravity Well to freeze it in the air, all while causing it damage from the gravitational pull. When the well retracts, shoot it out again to continue. If Blast Hornet shoots out miniature versions of itself, avoid them and the Gravity Well will destroy them as well. Bit Found: Random rooms Strategy: Bit is the smaller hunter to deal with, and is annoying to defeat. He can shoot out a homing fireball, rings that hold you in place for several moments, and he dashes back and forth across the room with his sword drawn. Fight him with the Frost Shield by standing at the opposite side of the room he's at. Jump up when he jumps, so when he's level to you and starts charging, he's still above in the air. Land and shoot out the Frost Shield so he hits it when he drops. Repeat this while avoiding his other attacks to totally defeat him (you can use other weapons to fight him, but if you don't want to fight a harder Bit/Byte combo later on, you'll use the designated weapon above). Byte Found: Random rooms Strategy: Byte is the bigger of the two hunters, and I would have to say he's the easier one to defeat. He throws a magnetic mine on the opposite wall, which repels you. Then, Byte charges at the wall that the mine is in; if he hits you, he'll throw you up, then punch you into the wall for lots of damage. Stay high on the wall and wait until he throws the mine, then air dash back to the wall until he charges. When he does charge, jump to the other direction and shoot a Tornado Fang at him. Repeat until you have victory. (you can use other weapons to fight him, but if you don't want to fight a harder Bit/Byte combo later on, you'll use the designated weapon above). Vile Found: Warehouse (via portals in Volt Catfish/Crush Crawfish stages) Strategy: If you get the chance to fight Vile in his hidden warehouse, he is easy to beat. He starts off in a mech that simple charges back and forth across the room. Simply jump high on the wall and avoid him, then jump before he hits it, knocking you down. Drop behind him and attack with the charged buster shots. Repeat this process to destroy his mech. As a standalone, he'll jump in the air and drop a firewall that'll move towards you, or he'll shoot a series of small shots, or he'll charge at you. All those are easy to avoid by dashing/jumping, so attack in the same fashion you fought his mech, but use the Spinning Blades to attack instead. If you defeat Vile with the Spinning Blades, he's gone for good. If not, he'll disappear and you'll have to fight him again in the Doppler stages. Bit/Byte Combo Found: Doppler Stage 1 Strategy: If you didn't defeat Bit and Byte properly in the Maverick stages, you must fight the duo fused together here. To attack, they float upward and shoot beams from their sword, or charge ahead at you. Avoid those attacks and hit the front part with charged X-Buster shots to win. Acid Shooter Found: Doppler Stage 1 Strategy: This acid-shooting robot is the boss here if you already destroyed Bit and Byte early in the game. From its nozzle of a nose, it shoots acid at you, so avoid it and shoot it in the head with your buster or the Ray Splasher. Watch out for the bucket overhead that drops blocks of junk on you. After it takes enough damage, the nozzle falls off and the bottom area of the room fills with damaging acid. Stay on the wall and continue hitting the head while avoiding the acid being thrown until you win. Vile Found: Doppler Stage 2 Strategy: If you didn't destroy Vile early in the game, he's back with his "Goliath" mech here. This fight follows the same pattern as his first fight; hang on the wall and avoid him charging back and forth, while jumping down to hit him when he stops. After the mech is gone, he fights you alone for a second time. Avoid the small shots, the firewall, and the charging, and attack again with the Spinning Blades to beat him once and for all. Squid Found: Doppler Stage 2 Strategy: Obviously, if you did destroy Vile early on, you fight this creature instead. It's SO simple, so use just the Triad Thunder constantly to win against this easy guy! Dr. Doppler Found: Doppler Stage 3 Strategy: Despite what you might think beforehand, this guy is quite an easy one to defeat. He has only 2 attacks to deal with here. For one, he stands still and shoots 3 electrical orbs at you, which you can avoid by jumping. His other move is when he charges to the other side of the room towards you, engulfed in a fireball. When he lands after that, you'll notice a forcefield come up around him. Do NOT shoot him when it's up; it'll HEAL HIM! Attack with charged X-Buster shots when he's standing there without the forcefield, and when he shoots the electric orbs. It's a simple pattern to follow anyway: stand still, forcefield, electric orbs, forcefield, fireball charge, and repeat. Remember that and attack accordingly to win. Kaiser Sigma Found: Doppler Stage 4 Strategy: For this round against Sigma, he really isn't as bad as previously expected. He shoots a series of fireballs straight at the opposite wall, and the fireballs go up the wall. Jump to the top of the opposite wall, then dash jump to the other wall and stay above Sigma until he stops. When he jumps in the air, hit him with your X-Buster (hold just a slight charge before he stops the fireballs so you can hit him with a somewhat strong blast). Sometimes he'll stop in mid-air and shoot a few fireballs to go up the wall he was next to previously, so watch out. Halfway through, he'll start throwing his shield ahead and back like a boomerang, then continue the fireball and jumping pattern as before. Continue the attack as usual, then after a while, he'll throw the shield and it'll go to the high area of the room as well; avoid it by staying at the highest point of the wall. Continue the attack while avoiding his own, and you'll defeat his first form. Kaiser Sigma Found: Doppler Stage 4 Strategy: This is the final form of Sigma in this game, and it is quite the challenge this time! In this huge body, he'll start off by floating upward, then a little bit to the left before dropping down. Use that chance to dash behind him. Avoid the group of homing missiles he shoots, and the small orb-like objects that randomly float around. When he floats back to the right again, dash back to the left and when he lands, charge the X-Buster and jump up the wall, then hit him in the head to cause damage. For this frontal attack, he'll shoot a wide beam, hitting the bottom corner of the room, so stay high and send charged shots at his head to damage him more. You'll also have to avoid those floating orbs that can really hurt you. After you cause enough damage, Sigma will alternate the wide beam and sometimes shoot it upward instead, so be careful and watch where he points the buster. Continue the attacking and keep your health high (that's why it's a good idea to come here with 4 full Sub Tanks), and you will eventually beat this guy, and the game! ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 7. Secrets/Tips and Tricks -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ultimate Armor -------------- In this game, there is an ultimate golden armor you can obtain. You must have all 8 Heart Tanks, all 4 Sub Tanks and Robot Rides, all normal Dr. Light upgrades (NO CHIPS), and full health. Go to Doppler Stage 1 and make your way through the mini-boss fight where Zero stops the collapsing ceiling. Continue onward to a pit where spiked balls fall into. With full health and the above requirements, slide down the left wall to reach a hidden room. Go in and there should be a final capsule, where you will gain the golden armor. This armor gives you the upgrades of all 4 enhancement chips combined, as well as the Hyper Crush move! Zero's Z-Saber -------------- One more great secret in this game is the ability to gain access to Zero's powerful Z-Saber. To do so, you must have Zero still alive (that means if you switched to him in other levels, he didn't lose his life in battle). If that requirement is met, go to Doppler Stage 2. When you get to the silver door leading into a mini-boss room, switch to Zero, then enter the room. Fight the bug creature, then after you beat it, it'll fall on Zero, crushing him. Next, there will be a scene with Zero giving X the saber, then dying. Use it by charging up the X-Buster fully, and then you'll be able to throw the saber forward. This attack is SO powerful that it can destroy ANY boss in two hits, even the final boss! ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 8. Credits -= -=-=-=-=-=-=-=-=-= MetroidMoo: I borrowed the name "Squid" for the Doppler Stage 2 boss. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-= -= 9. Copyright Notice -= -=-=-=-=-=-=-=-=-=-=-=-=-= This file is Copyright (c)2006 Devin Morgan. All rights reserved. Please view the following URL to see the list of sites that are allowed to post my work: http://www.freewebs.com/dbmfaqs/allowlist.html This list is comprised of sites I know and trust well. If your site is not on the aforementioned list, you are not currently not allowed to post any of my files on your site. If you wish to acquire permission, feel free to email me (see the section below); permission may or may not granted at my discretion. Please respect my work and do not steal it or post it without my permission. I only want my most recent work to be available and I do not feel that can be achieved if others take from me without my knowledge or permission. If you are writing a FAQ for this game as well, and would like to use some information, contact me and we'll talk. Please do not rip me off, as that is blatant plagiarism and such will not be tolerated. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 10. Contact Information -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= As of this version, the file contains all the information I know to date. If it is a work in progress, give me time before bombarding me with emails about things being missing. All I ask is that you READ THE FAQ before emailing me, since that's what it's here for! Don't waste my time (and yours) by asking me for information obviously covered in the guide. If it's in reference to a side quest or item, chances are they can be found in another section besides the walkthrough, so check the appendices as well. If you have any questions, comments, or things to add that are not already in this FAQ, feel free to email me. I usually do post submissions, credit given of course, so long as I feel they are relevant to the game in question. My email address is: dbmfaqs(at)gmail.com. Thanks for reading, and be sure to check out the rest of my work at this URL: http://www.gamefaqs.com/features/recognition/3579.html =- End of File -=