----------------------------- PAR CODE GUIDE Megaman 7 PAR SNES ----------------------------- VERSION 1 BY IVAN FERREL 07/02/2003 ivanferrel@hotmail.com -------- Contents -------- 1 Disclaimer 2 PAR Codes 3 Legal stuff 4 Thanks ------------ 1 Disclaimer ------------ I'm not responsible for what happens if any use the codes and cause damage to your game of course if used the way describe here nothing bad happens ----------- 2 PAR Codes ----------- Notes: *For the have weapon code you need to activate both the Inf Energy code and the have weapon code,also if you activate the weapons the game think you already defeat those robots. *For the invincibility code you need to deactivate the code in the end of the stage or else the game will crash, also deactivate the code to make Rush Coil work. Megaman 7e0b81 09=Inf Lives 7e0c2e 1c=Inf energy 7e0c5f ef=Full Charge 7e0c2f 29=Invincible (blinking) Versus Mode 7e19ee 1c=Inf Energy P2 7e0c2e 1c=Inf energy P1 Have Weapon Inf Weapon Freeze Cracker 7e0b84 ff 7e0b85 9c Thunder Bolt 7e0b86 ff 7e0b87 9c Junk Shield 7e0b88 ff 7e0b89 9c Scorch Wheel 7e0b8a ff 7e0b8b 9c Slash Claw 7e0b8c ff 7e0b8d 9c Noise Crush 7e0b8e ff 7e0b8f 9c Danger Wrap 7e0b90 ff 7e0b91 9c Wild Coil 7e0b92 ff 7e0b93 9c Proto Shield 7e0b94 ff 7e0b95 9c Rush Search 7e0b96 ff 7e0b97 9c Rush Jet 7e0b98 ff 7e0b99 9c Rush Coil 7e0b9b 9c Beat (Removed) 7e0b9c ff 7e0b9d 9c Super Adapter 7e0b9e ff 7e0b9f 9c Energy Tank 7e0ba0 04 Weapon Tank 7e0ba1 04 Super Tank 7e0ba2 01 Beat (Inf,Have) 7e0ba3 84 Full Package* 7e0b9c ff Full Package* RUSH Exit Adaptor Mega Bolt Energy Balancer Rocket Punch Adaptor ------------- 3 LEGAL STUFF ------------- Megaman 7 is property of capcom This PAR Code guide is (c) IVAN FERREL -------- 4 Thanks -------- Gamefaqs the best site for game information Myself for making the PAR codes IVAN FERREL