=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- Mega Man VII (SNES) -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Written By: Ryan "MetroidMoo" Ammerman GUIDE TYPE ..................................... FAQ FILE SIZE .................................... 29 KB FIRST RELEASED ....................... July 10, 2001 LAST UPDATED .................... September 26, 2004 LATEST VERSION ................................ 1.16 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< TABLE OF CONTENTS >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 1) Version History 2) Story 3) Controls 4) Weapons 5) Auto's Shop 6) Walkthrough 7) Secrets 8) Credits 9) Contact/Legal Information <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- 1) VERSION HISTORY -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VERSION 1.16 - SEPTEMBER 26, 2004 Updated e-mail address. VERSION 1.15 - NOVEMBER 7, 2003 Revised the file's format, adjusted the number of characters per line, and added/moved sections. VERSION 1.05 - OCTOBER 14, 2002 Updated contact information and made a few other changes. VERSION 1.01 - JULY 25, 2001 Changed posting notice. VERSION 1.0 - JULY 10, 2001 First (and complete!) version of the FAQ. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- 2) STORY -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mega Man 7's storyline, from the instruction manual... DR. WILY BEHIND BARS The world's pulse raced with excitement! Everyone truly believed the conniv- ing Dr. Wily had been stopped for good and imprisoned by the valiant Mega Man. Reporters jockeyed with cameramen for snapshots as the infamous Doctor hung his head while being dragged away in handcuffs. Dr. Wily would soon be behind bars. Or would he? Dr. Wily was ready for anything. He had known his dastardly plans would end in failure some day, so after six months without contact his laboratory sprung to life. Monitors whirred into action, lights flashed and the lab control panel booted up. In no time four hidden robots emerged. The robots then began a rampage in search of their master. Wily had done it again. Nothing would get in their way! The world's racing pulse turned to nervous fear as a city was pummeled. Wasn't Dr. Wily in jail? Why was this still happening. The four robots took no heed to the great robot creator named Dr. Light. Mega Man found Dr. Light and the canine cyborg Rush fallen in the streets. "Dr. Light? Are you O.K.?" Mega Man shouted. "Mega Man! We have no time," replied Dr. Light. "Dr. Wily is using his robots to cover up his escape. You must go! Follow his spaceship!!!" Mega Man, Dr. Light and Rush looked on in horror as Dr. Wily's spaceship shot out of the prison. Dr. Wily was on the loose! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- 3) CONTROLS -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section describes the basic controls. D-Pad -> (Left/Right) Move Mega Man (Up/Down) Climb ladder B -> Jump (Down + B) Slide Y -> Fire weapon (Hold) Charge Mega Buster L -> Switch weapon R -> Switch weapon Start -> Bring up menu =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- 4) WEAPONS -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section is a general overview of Mega Man's weapons. ----------- Mega Buster ----------- Received From: N/A The usual infinite-ammo weapon. The Mega Buster can be charged up to dish out more damage. --------- Rush Coil --------- Location: N/A Rush Coil has the same effect it always has. Summon Rush and jump on him to reach new heights. -------- Rush Jet -------- Location: Junk Man's Stage Rush transforms into a jet for your use. He can only move forward and at two different speeds. ----------- Rush Search ----------- Location: Freeze Man's Stage and Auto's Shop This is the new Rush utility. Rush teleports and digs into the ground, picking up any item he finds. You can find just about anything with this. ------------- Super Adaptor ------------- Location: Retrieve R, U, S, and H letters. Now Rush can be Mega Man's new suit of armor! This adaptor allows you to attack with a punch attack and get a short thrust in the air. ------------ Proto Shield ------------ Received From: Visit Proto Man in this order: Cloud Man's Stage, Turbo Man's Stage, and then Shade Man's Stage. The Proto Shield takes some effort to collect, but it doesn't really provide much protection. When you stand still, Mega Man puts the shield in front of him, blocking minor projectile attacks. If you're moving or jumping, the shield is put away. -------------- Freeze Cracker -------------- Received From: Freeze Man Fires a snowflake that splits into six after hitting a wall. Can be used to freeze certain things. ------------ Thunder Bolt ------------ Received From: Cloud Man Fires a ball of electricity that splits into two after connecting with an enemy. Can be used to power-up machines. ----------- Junk Shield ----------- Received From: Junk Man Creates a shield made from old junk. The shield falls apart as it takes more damage. You can fire the shield in multiple directions. ----------- Danger Wrap ----------- Received From: Burst Man Launches a bubble that arcs up. It can trap certain enemies and explode, destroying the robot. ---------- Slash Claw ---------- Received From: Slash Man Attack with a slash. It's a short-range weapon, but you can attack faster with this than the others. ----------- Noise Crush ----------- Received From: Shade Man Fires a small sound wave that can bounce off walls. If you pick up the wave again, it "amplifies" and can do more damage at no extra energy cost. ------------ Scorch Wheel ------------ Received From: Turbo Man Creates a shield of flames and throws it a short distance. As you might expect, you can use it to set things on fire. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- 5) AUTO'S SHOP -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section lists the costs and effects of the items in the shop. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< BEFORE FINDING HYPERBOLT >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ----------- Escape Unit ----------- Cost: 200 Effect: Exit a stage of a Robot Master you've already defeated. -------------- Beat's Whistle -------------- Cost: 80 Effect: If you fall into a gap, Beat flies in and rescues Mega Man. This item will only work if you can actually find Beat first. ---------- Extra Life ---------- Cost: 40 Effect: Adds another life. ------ E-Tank ------ Cost: 60 Effect: Refills your energy meter. ------ W-Tank ------ Cost: 100 Effect: Refills one weapon's energy. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< AFTER FINDING HYPERBOLT >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ----------- Escape Unit ----------- Cost: 100 Effect: Read above subheading. -------------- Beat's Whistle -------------- Cost: 40 Effect: Read above subheading. ---------- Extra Life ---------- Cost: 20 Effect: Read above subheading. ------ E-Tank ------ Cost: 30 Effect: Read above subheading. ------ W-Tank ------ Cost: 50 Effect: Read above subheading. ------ S-Tank ------ Cost: 80 Effect: Refills your energy meter and all of your weapons. -------- Rush Jet -------- Cost: 120 Effect: Enables the use of Rush Jet. ----------- Rush Search ----------- Cost: 120 Effect: Enables the use of Rush Search. --------------- Energy Balancer --------------- Cost: 240 Effect: Refills the weapon with the lowest amount of energy when you pick up a weapon energy capsule. ------------------- Hyper Rocket Buster ------------------- Cost: 800 Effect: Enables the rocket punch attack in the Super Adaptor to travel farther and home in on enemy targets. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- 6) WALKTHROUGH -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section guides you through the game. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< INTRO STAGE >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> When you first begin, Mega Man, Roll, and Auto are riding through the city, and eventually they come to a stop, so Mega Man decides to continue on by himself. At the next screen he finds Dr. Light and Rush. While they're chatting, Dr. Wily's four robots land in the prison and free their master. After moving on for a bit, you'll find a robot similar to the one found in MM7's intro. Just shoot the head repeatedly. A few screens later, Bass suddenly appears and starts to attack without warning. Keep blasting him until the duel is over and the stage ends. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< STAGE SELECT >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Unlike the past six Mega Man games, not all 8 'bots are available from the start. Here you can only pick from 4: Freeze Man, Cloud Man, Junk Man, and finally Burst Man. Start off with Burst Man. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< BURST MAN'S STAGE >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> "R" Letter: This is located in the area where the water level goes up and down. Reaching it is a piece of cake. --------------- Mini-Boss: Crab --------------- Nothin' tough here. Fire away with the Mega Buster. The machine will start to turn red as takes more and more damage. When it launches the fire balls, do *small* jumps. And instead of jumping when the crab flies right at ya, slide under it. --------- Burst Man --------- Weakness: Mega Buster (or Freeze Cracker) Now this guy is a pain in the ass, mainly because of the fact that touching the wall causes you to bounce all over the place. Be VERY cautious when Burst Man fires the Danger Wrap bubbles. You can get caught in one and end up meeting the spiked ceiling head first. When he jumps into the air, make sure ya hit him. This knocks him further back, so dodging the bubbles is somewhat easier. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< CLOUD MAN'S STAGE >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> "U" Letter: When you encounter the second hovering robot, hit it with Freeze Cracker. This causes the weather to snow. At a point later in the stage, all of the invisible platforms will be blanketed in snow. Use Rush Coil to reach the high platform with the ladder. Move on over to the left to find the letter. Proto Man: Yes, the Blue Bomber's brother is here. When you reach the building area, use Rush Coil to reach the ladder. Climb to find him and hear his trademark whistle. He gives you a tip and teleports away. --------- Cloud Man --------- Weakness: Danger Wrap Receive: Thunder Bolt With the Danger Wrap, Cloud Man is a breeze. Just watch out for the two gaps at the ends of the room. Every time he is hit with this weapon, this robot hovers to the top of the screen and summons lightning. Time your shots correctly so that he can never attack. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< JUNK MAN'S STAGE >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> "S" Letter: Early on in the stage, there's a lava flow going down along a wall. Fire the Freeze Cracker at it to make the lava freeze and crumble, revealing a hidden passage. Go down the ladder and repeat the process to collect the letter. Rush Jet: In one area of this stage is a small machine that doesn't appear to do anything. Hit it with Thunder Bolt to activate it. Move up the tower to find a ladder out of your reach. Use a platform to climb it and find Rush Jet. -------- Junk Man -------- Weakness: Thunder Bolt Receive: Junk Shield Junk Man is just about as easy as Cloud Man was. Slap him with Thunder Bolt, slide under him when he jumps, and fire at 'em again. Repeat until he bites the dust. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< FREEZE MAN'S STAGE >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> "H" Letter: At one point in the stage there is an ice platform attached to the wall with a ladder up above it. Use Rush Coil to climb the ladder. Now use Rush Jet to reach it. Rush Search: A bit after the letter's location, there's a room with several platforms at the top of the screen. If you get up there and continue to the right, you can acquire the R. Search weapon. Use Rush Coil to reach the other platforms if necessary. ---------- Freeze Man ---------- Weakness: Junk Shield Receive: Freeze Cracker You have to be a bit quick on the trigger to beat this boss easily. Freeze Man's attack pattern is simple and easy-to-follow. When he throws a ball of energy to the ground, stay in the air so that Mega Man's doesn't get cold feet. And if this boss throws the same attack directly at you, move out of the away. You'll get frozen and take a lot of damage. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< DR. LIGHT'S LAB >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Once all four Robot Masters have been put out of comission, Mega Man decides to visit Dr. Light. A while after they begin talking, the computer screen pops up with an image of the Robot Museum under attack from...Dr. Wily! Dr. Light sends the Blue Bomber after him. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< ROBOT MUSEUM >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> This tiny level pays homage to the NES Mega Man series. The background music contains clips from Guts Man's stage (MM1), Heat Man's stage (MM2), and Snake Man's stage (MM3). And in the glass containers, you can see Blizzard Man, Snake Man, Pharoah Man, Heat Man, Plant Man, Flame Man, Skull Man, and Ring Man. Anyway, moving along... In the next room, Dr. Wily exits the building with Guts Man and drops an enemy for you to battle with. ----- Clown ----- Weakness: Thunder Bolt Fire at his head to blow it off...literally. As his robotic noggin bounces around the room, you hit it again to do more damage. The rest of the clown's body jumps around and eventually reattaches his head. No real trouble here. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< STAGE SELECT >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> After talking with Dr. Light again, you return to the stage select screen to find another group of 4 Robot Masters to dispose of. Begin this round with Slash Man. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< SLASH MAN'S STAGE >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Beat: After you acquire the Scorch Wheel from Turbo Man, go to the forest area and use the weapon on the last tree to burn it down. Climb the ladder, shoot Beat's cage with a charged Mega Buster shot, and you can now use Beat. ---------------- Mini-Boss: T-Rex ---------------- This mechanical dinosaur will give you very little trouble. Shoot its lower jaw until the big, bad dino explodes. You can pick up the energy capsule if needed. --------- Slash Man --------- Weakness: Freeze Cracker Receive: Slash Claw This prehistoric Wolverine can be a pain. Watch out when you hit him with Freeze Cracker. He'll turn into an ice cube and can possibly slide around the floor. You also have to be careful of his claws. They have a longer range than you might think. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< SPRING MAN'S STAGE >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Hyperbolt: In the enormous room, head to the upper-left corner. There you'll find a spring box a strange wall on the left. Jump up and down on the box until the arrows are pointing towards the wall. The spring pushes the wall out of the way. Head into the room to find the Hyperbolt. Give this item to Auto in his shop. ---------- Spring Man ---------- Weakness: Slash Claw Receive: Wild Coil Easy attack pattern. Slash him and slide to dodge his two punches. Rinse and repeat. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< SHADE MAN'S STAGE >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Energy Balancer: Defeat the pumpkin mini-boss by firing at the eyes of outer shell. Before it explodes the robot crashes into the wall, revealing a hidden passage. Move on, and you will eventually come across a picture of Dr. Wily in a vampire costume. Have Rush dig under the portrait to find the Energy Balancer. This device automatically refills the weapon with the lowest energy when you pick up a weapon capsule. Proto Man: Before you go after Proto Man this time, make sure you've encountered him in Cloud Man's and Turbo Man's stages. Defeat the pumpkin mini-boss by firing at the center of it. Once you fall down the gap head to the right and move through the wall to find a gate. Enter it and duel with Proto Man. If you can manage to defeat him, he'll fork over his Proto Shield. ------------------ Mini-Boss: Pumpkin ------------------ There's two ways to beat this mini-boss. You can either shoot the eyes of the outer shell or attack the "core" of the pumpkin. Either way, you'll end up at Shade Man. --------- Shade Man --------- Weakness: Wild Coil Receive: Noise Crush Shade Man's divebombing routine is where he'll really get ya. Just slide when he begins to move. You should be able to stay safely away from him. If you wish to finish this battle quicker, charge up the Wild Coil and use it that way. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< TURBO MAN'S STAGE >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Proto Man: When you climb up the large ladder in the stage's early area, there's a hidden room. Right before you reach the very top, fall down and hug the right wall. You should move through the wall. Proto Man appears and gives more advice. Big Bolt: Right after that ladder sequence up above, there's a blue square with an X in it. Use Rush Search right on top of it. Rush should bark and dig up an usually large bolt. This item counts as 100 bolts. You can only find this once per stage visit. --------- Turbo Man --------- Weakness: Noise Crush Receive: Scorch Wheel Amplify the Noise Crush and use that against Turbo Man. You can take him out in five shots. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< DR. WILY'S FORTRESS PART I >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> As it turns out, Bass and Treble were actually made by Dr. Wily. And now that they have stolen some of Light's enhancements, they'll be using them against you. --------------- Mini-Boss: Bass --------------- Bass's attack pattern is just jumping around and blasting randomly. I would suggest using the Super Adaptor's punch attack. ------------------ Return of Guts Man ------------------ Weakness: Super Adaptor While the Super Adaptor might not be the most effective weapon, it's probably the safest to use. His weak point is his head. So just pummel Guts Man there and use the Adaptor's thrust to dodge most of his attacks. If things get tough, use an E-Tank. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< DR. WILY'S FORTRESS PART II >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ------------------------ Mini-Boss: Bass & Treble ------------------------ Bass decides to make use of his own Super Adaptor enhancement. Do the same and punch his lights out. Keep in mind that because of those fans on the floor you won't fall at the same speed you usually do. This can make dodging attacks a tad more difficult. ------ Turtle ------ Weakness: Wild Coil Once you learn how the turtle attacks, the difficulty isn't too bad. When the baby turtles come out, switch to the Super Adaptor to take 'em out in one hit. Then continue on with the Wild Coil. This battle takes a lot of time to complete. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< DR. WILY'S FORTRESS PART III >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -------------- Japanese Robot -------------- Weakness: Slash Claw or Noise Crush This battle takes place in an endless room, so you must keep moving! Two weapons work fairly well against it. I find it easier to damage it using the Slash Claw since it is not necessary to use the rockets to actually make the attack connect. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< STAGE SELECT >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Before you progress to the next stage, go to Auto's Shop and buy all the items you can possibly have. If you need bolts, check out the tip in the Secrets section. Trust me, you WILL need anything and everything to beat Wily's final form. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< DR. WILY'S FORTRESS PART IV >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> If you played other Mega Man games, you know the drill. Enter the teleporter room and defeat the eight Robot Masters again. ------------ Skull Walker ------------ Weakness: Thunder Bolt The walker's weak point is the eye with Wily in it. You'll need to do a lot of sliding, so put that Super Adaptor away. Shoot the eye with Thunder Bolt and attack the mini-walkers with Slash Claw. You might need to use a W-Tank or two if weapon energy runs low. This battle will take a while. ------ Saucer ------ Weakness: Wild Coil or Freeze Cracker Wily has an evil grin on his face and for good reason: Capcom REALLY upped the ante for the final fight! Beating his final form takes luck, as dodging his attacks are nearly impossible. Don't even bother using your Mega Buster-- only the charge shot works and that only takes off one notch. If Wily's ship is low enough, hit with a charged Wild Coil. Otherwise attack with Freeze Cracker. Good luck...you'll need it... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- 7) SECRETS -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= And this part of the FAQ lists the secrets found in Mega Man VII. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< EASY BOLTS >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Here's a trick to collect several bolts with little effort. At the beginning of the Air Man-esque area of Cloud Man's stage, a bird flies in and drops a large egg that releases several birdies. As soon as the egg opens up, fire a charge Mega Buster shot. This destroys all of the little robots and leaves a bunch of bolts for you. Repeat this process until you have 999 bolts, or become mentally unstable. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< HIDDEN BGM >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> If you haven't beaten Shade Man already, here's a secret you can do. Hold down the B button before you press Y when selecting Shade Man. Instead of playing the normal music, it plays the BGM from the first stage of Capcom's classic Super Ghouls 'n Ghost, also for the SNES. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< ULTIMATE PASSWORD >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Enter this to reach the final stage with everything: 1 4 1 5 5 5 8 5 7 8 2 3 6 2 5 1 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< FIGHTING MODE >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Enter in the above password but hold down L + R, then press Start. The game brings you to a screen where you and another player can choose Mega Man or Bass as your fighter. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- 8) CREDITS -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section is here to recognize those who have contributed to this FAQ. Procyon Lotor - For the location of the Energy Balancer and the password. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- 9) CONTACT / LEGAL INFORMATION -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --------------------- Copyright Information --------------------- (c) Copyright 2001-2004 Ryan "MetroidMoo" Ammerman This FAQ cannot be distributed in books, magazines, etc. or in any other form of printed or electronic media (CDs, etc.) in any way. It may not be given away as some sort of prize or bonus with a purchase, and it may not be used for promotional or profitable purposes. Any characters, names, or other objects are copyright their respective companies. This document and its author are in no way affiliated with any company involved with this game. ------------------ E-mail Information ------------------ E-mail Address: ryanammerman[at]gmail[dot]com Before you e-mail me a question, make sure you've looked through the FAQ to see if your question is answered. If you send me a question that is answered in the FAQ, it WILL be ignored. -------------- Posting Notice -------------- If you wish to use this guide on your site, you may post it without my permission as long as this document is **NOT** changed in any way, shape, or form. The latest version of this guide can always be found at GameFAQs (http://www.gamefaqs.com). --End of Transmission