._. __, ____, ____ .____ _MMb _dMMF _AZ^^`_Qd^^' _MH8MQ, .gMMMbdMMMM` dMBQQ)JMM(QA, HM,(MM& _MF(MB$\MMM) _ZZ:```3ZZt(ZZ, _ZUUKZZL. _mf _P' (MMR QmQ___,(mmm.mmg. 3#r`(gmm, J@+ _@@@% _@@@@@@% 7@@@@@@T @T _@@T: ____. .____. ._____. ____. .___. .dMMMM] ._MMMMB` .MMMMMMm, _MMMMMQ, @MMM, _MMMMMM] _MMMMMMb aMMMMMMMb MMMMMMMme, 3MMMe _M@`@MMMmMM@MMMMM: _MMMEzMMMML _MMMMt9MMMBa_MMMm. .44r Dxxxw2^_Oxxx2 _6xxdg_aDxxd; 4xxx2, .7e[d8xxxZ, _MM! #MMF~ XMMMM).#MMMMMMMMMMMM,(MMMML (4MMMMMM& _MM: 9T` (MMMMB dMMMF MMMMm_MMMMMr 7MMMMMm `` `````` ````` .``````````` `````` _#XXXXXXXXXdqSSSSS]ESSSSd XQQf^^^3QQF 7QQZ~ _4QQf _mQ& aQd` mQD _QQ) dQA .QQl mQD _QQ) _Qd, _@d% mQD _QQ) SQb dQb mQD _QQ) JQd.RQ% mQD _QQ) #ddXP mQD _QQ) 3QQQ] _XQQX#;Q#QQZG .""" /"""""'"""""" Mega Man 7 vFinal ============================= By Dragonlord =============================== ============================== ambios@look.ca =============================== Disclaimer: This document was intended to assist and guide one through the course of the aforementioned game. It is meant completely for usage on the world wide web, and any form of rewriting, retransmitting, reproduction, or otherwise, is a violation of this code and is subject to fines by law. This document is not to be reprinted in magazines, newspapers, books, novels, or otherwise, without the author's prior consent. This FAQ was meant for the exclusive use of GameFAQs (http://www.gamefaqs.com/) in addition to the sites written below and is not to be copied to any site, whether personal or commercial, under any circumstances. Plagiarism is not acceptable and the copying of any information in this document will result in civil or criminal prosecution. The author of this guide is in no way associated with the companies stated herein. Sites granted with exclusive permission to use this FAQ: GameFAQs - http://www.gamefaqs.com/ Game Winners (Video Game Strategies) - http://www.gamewinners.com/ Mega Man 7 Copyright © 1995 Capcom U.S.A., Inc. All Rights Reserved. ============================================================================= REVISION HISTORY ------------------------------------------------------------ ============================================================================= Version Final, 11/25/07 -First update in over four years. Guide was reformatted significantly. -New section: Rush Search probabilities! -Removed the e-mail addresses of all contributors as a way of preventing spam. -Proofread most of the FAQ and corrected quite a few errors. -Removed Dark Forte as an allowed site, as it no longer exists. -Most likely the final update this FAQ will receive unless I receive feedback. If I missed anything, or you have any corrections, please let me know! Version 2.2, 07/13/03 -Another small update mentioning that the Turtle's alternate strategy DOES work! Version 2.1, 05/10/03 -A small update regarding one of the Mechanical Turtle's alternate strategies. Version 2.0, 04/25/03 -My ISP decided to give me a real e-mail account, so that is the only change in this version. =P Version 1.9, 04/21/03 -Just updated my e-mail address. Version 1.8, 11/29/02 -Yet another strategy for Dr. Wily's final form. Version 1.7, 05/23/02 -FAQ is now allowed on Dark Forte. Version 1.6, 04/11/02 -Reformatted the entire FAQ. -Change some of the descriptions of item locations and boss strategies. Version 1.5, 02/28/02 -Removed my Dr. Wily strategy and replaced it with Gunblade's. His seems to work a lot better. I don't see the point in keeping mine. ;) Version 1.4, 01/21/02 -Added another strategy for the Mechanical Turtle, thanks to Gunblade once again. Version 1.3, 11/03/01 -I removed Mega Man:RX from the sites that are allowed to have this FAQ, since that site no longer exists... ;) Version 1.2, 07/11/01 -I added a lot of different information to the character section. It's insane how many different theories there are on how Mega Man/X/etc. were created. X_X -Thanks to Coda Highland for the information described above. Version 1.1, 07/10/01 -More corrections to the character and story sections of the FAQ, thanks to Ryan Rosso and HolyKnight kills Darknight. -Another alternate strategy for the flying mask has been added, thanks to Coda Highland. Version 1.08, 06/16/01 -Several corrections to the story-related part of this FAQ, thanks to Megaman X. Version 1.07, 03/12/01 -An update so small you won't even notice it. -Added Mega Man:RX to the sites that this FAQ is allowed on. -Last month, I was told that this FAQ contains possibly every piece of information in Mega Man 7. Woo! Version 1.06, 12/30/00 -Added another alternate strategy for Dr. Wily. -Another day? More like another two months! ^_^ I have finally added the Mega Bolt locations to the maps. -Credit given to Ryan for better Dr. Wily strategy. Version 1.05, 09/27/00 -Added THREE more mega bolt locations! -Fixed several errors on my maps. -I am yet to mark each mega bolt location the map. Give me another day! -Codes section added; Moved BG Music code to codes section -Added the fighting mode to the codes section -Added a new Rush Search section! -At this point, I have a few more things I'd like to fix. Fix up the stage maps some more, do slight modifications to the guide here and there, etc. Version 1.04, 09/23/00 -Added another huge bolt location. -Added the ENERGY BALANCER to the item locations. Thanks a bunch, Servbot 20. -I killed the E-mail/Letters section because it was pretty much pointless. -Passwords section modified with a small code to get hidden BG music. -Credits modified with thanks to Servbot 20. Version 1.03, 09/10/00 -To those who submitted something and have not seen it added: I apologize. I had yet another hard disk crash and lost all my old e-mail, including submissions. Please submit anything you have again, if you still have it. -Minor changes to boss strategies. -Credits modified. -E-mail section added. -Changed my e-mail in the beginning of the doc, as it was set to my old one. Version 1.02, 07/07/00 -I've been receiving *TONS* of submissions (strategies, tips, secrets) from people. I'm quite surprised by this, beacuse for the longest time I didn't receive anything related to my FAQ. -Updated Mega Man's profile in the characters. -Two new items added! Thanks to Charles Mannella for one of them. -Credits modified. -I am still in the process of going through my e-mail and adding to the FAQ. If you haven't seen your submission in it yet, please be patient! Version 1.01, 06/24/00 -Modified the strategy for the Flying Mask. Thanks to Jonas Ratso for an alternative one. -Yes, I know I said I'd create another FAQ within two weeks, but I can't really find a game that can keep my attention long enough to do so. I just got FF8 a couple days ago and I've been doing nothing but playing that. ;) -Credits modified. Version 1, 06/06/00 -I bet you're saying "Wh- What the hell? Is this a new FAQ or something?!" Nah. I have reformatted the entire FAQ. Most of the information is the same though. -I decided to finish this damn thing off in one update. There will be no more revisions unless I find bugs or get e-mails with new information. -I will begin working on my 2 new FAQs ideas sometime in the next two weeks. -Planned Future Revisions section destroyed. Version 0.7, 06/01/00 -Found a bug in one of my passwords (Wily Stage 1.) It has been fixed. -Passwords to Dr. Wily's Fortress stages 2, 3, and 4 have been added. -The damage chart is complete. It has been added. -Credit given to Colin Moriarty for the damage chart idea. -There was a problem with the table of contents & index numbers. Fixed! Version 0.65, 05/30/00 -Sorry about the very long delay. I have been having some really bad problems with my PC recently. It seems to be working fine now. -Characters section modified with more information. -Removed 'Coming in Next Version' section, as it was useless. -I have decided on the next game that I will write an FAQ for. I will not mention it, as I do not want people to take my idea. =P I plan to start on it after I'm done with this FAQ. Version 0.6, 05/14/00 -Story section added. -Sorry about the delay, I had some PC problems. Seems to be working fine now. It looks like I'm almost finish with this FAQ. Hrm.. I wonder what I'll do next... Version 0.5, 05/06/00 -Pro Action Replay codes have been added. I would add Game Genie codes, but there are only a few of them and they don't do anything worth telling. However, if you so desire to check them out, visit the Game Genie Code Creators Club at: http://www.videogamesource.com/genie/gg/codes/gamegenie/snes/mega_man_7.html -Looks like I forgot to update the table of contents again. That's fixed up. -Future revisions modified once again. -Credits modified with thanks to Gunblade -Modified strategy for Dr. Wily. Version 0.4, 04/28/00 -Characters section added. -Future revisions modified. -I modified the lines under the titles because they looked... tacky before. Version 0.3, 04/24/00 -Passwords section added. -I fixed the table of contents. There were some errors. -Looks like schedule is going according to plan. At this rate, I'll be done in another week. But I may not work on it some days. -Future revisions have been modified. -Added a small disclaimer at the end of the document. Version 0.25, 04/23/00 -Seems yesterday I forgot to change the V0.15 at the beginning of the FAQ, so it was added to GameFAQs as V0.15. Oh well. -I fixed up my own mistake of calling Thunder Bolt Electric Shock. -I've finished up the strategies for Dr. Wily's Fortress. I have a strategy for every boss and mini-boss now. Version 0.2, 04/22/00 -Minor change; Wily's Castle is now Wily's Fortress. -Added controls. -Changed the ASCII art for the title, it looked tacky before. -Added in strategies for the rest of the Robots and some more Mini-bosses. -Modified disclaimer -Added in Planned Future Revisions section -Still have to do Wily's Fortress strategies. Version 0.15, 04/20/00 -The FAQ goes on Game Winners. -Added some of the strategies section, still have to finish it up. 4 bosses done, 2 mini-bosses. -Added in beginning disclaimer. -I have decided to NOT create the HTML version of this FAQ, as I find it very tedious and I think this FAQ pretty much explains everything well. -There is still a lot to be done; Finish the boss strategies, add the characters section, code section, etc. Version 0.1, 04/16/00 -First released version -Item locations, stage maps, order of bosses, wily's castle are all included. -I know I'm missing a lot of stuff -- I will be updating constantly ============================================================================= TABLE OF CONTENTS ----------------------------------------------------------- ============================================================================= 1. Introduction [SEC01] ~~~~~~~~~~~~~~~~~~~~~ 2. Story [SEC02] Ctrl+F and use the 3. Characters [SEC03] given code for quick 4. Controls [SEC04] navigation! 5. Item Locations [SEC05] ~~~~~~~~~~~~~~~~~~~~~ I. Rush Search [ITM01] II. Exit [ITM02] III. Proto Shield [ITM03] IV. Auto's Screw [ITM04] V. Super Adapter [ITM05] VI. Rocket Punch [ITM06] VII. Rush Jet [ITM07] VIII. Beat [ITM08] IX. Mega Life Piece [ITM09] X. Mega Bolts [ITM10] XI. Energy Balancer [ITM11] 6. Damage Chart [SEC06] 7. Order of Robots [SEC07] 8. Stage Maps and Information [SEC08] 9. Dr. Wily's Fortress [SEC09] 10. Strategies [SEC10] I. Mini-Bosses [BOSS1] II. Bosses [BOSS2] 11. Rush Search [SEC11] I. General [SRCH1] II. Item Find Probabilities [SRCH2] 12. Codes [SEC12] I. Hidden Background Music [CODE1] II. Street Fighter Mega Man [CODE2] 13. Passwords [SEC13] 14. Pro Action Replay Codes [SEC14] 15. Credits [SEC15] ============================================================================= INTRODUCTION ---------------------------------------------------- [SEC01] --- ============================================================================= To begin with, please don't rip anything off of this FAQ or any other FAQ for that matter. I put a lot of work into my guides and I wouldn't want someone stealing anything from them. You probably feel the same about anything you put a lot of work into. In this FAQ, I have tried to cover everything in Mega man 7. After beating it several times, trying to find all the items, seeing which enemy dies by which weapon, and trying new strategies, I decided to create this walkthrough. I do hope I've covered everything. If I didn't, e-mail me and explain what I have missed, since I'd like this guide to be complete. :) Mega Man 7 is for the Super Nintendo. It is quite different from a lot of the other Mega Man games but similar in some ways. The way the game goes on is like the Mega Man gameboy series. You fight 4 robots at a time and the second set are only accessible after defeating the first. You could say it makes it a tad easier when trying to find out which weapon works against which robot master. There are several new characters introduced in Mega Man 7. Auto, manager of the shop where you can purchase items by collecting bolts throughout the levels. You can access this shop by pressing SELECT on the stage-select screen. Beat, a bird that will help you through the levels by killing enemies. Roll, Eddie, and Rush also make appearances in Mega Man 7. There are a whole lot more items and upgrades in MM7. There are quite a few enemies in MM7 that will seem familiar. For example, the green robots that have a shield and jump around are from MM3. The metal bats on Shade Man's stage are from MM2. The red plunger-like robots are from MM3. Etc. It seems Capcom likes to recycle old enemies... :) ============================================================================= STORY ----------------------------------------------------------- [SEC02] --- ============================================================================= The story of Mega Man 7 is basically the same as every other part in the series. In a nutshell, Dr. Wily escapes once again and builds eight robots. If you want to get in-depth, here's directly from the introduction of the game. In the year 20XXAD, the world cheered Mega Man when at long last he captured and imprisoned Dr. Wily. But... Dr. Wily always knew his schemes might end in failure and had planned for just such an occasion. Four robots had been hidden away and after six months without being contacted from Dr. Wily, they activate and begin searching for their master... The four rampage throughout the city, destroying innocent civilians and laying waste to the once beautiful forests. The world cried out for Mega Man to help. To repeat the task he has done so many times before: To destroy wily once and for all. ============================================================================= CHARACTERS ------------------------------------------------------ [SEC03] --- ============================================================================= _____________________________________________________________________________ Mega Man ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Created by Dr. Thomas Light. Mega Man was created to be the one who can save the world whenever an enemy came around, such as Dr. Wily. Technology was advancing at a fast pace and no one knew what was in store for them. Mega Man was created to defend against evil. The first robot able to make his own decisions. This could only mean good for Dr. Light and the world. Mega Man, being the star of the whole series, appears in every single Mega Man game. He is known as Rock Man in Japan. Ronald writes: ... "I just wanna argue the point of X not being Mega Man. First of all, X was tested. Mega Man was not. If X was Mega Man, then why would he be tested for loyalty and trustworthiness? Second, if you watched the episode of Mega Man where X went back into the past to save Mega Man and Dr. Light as well as stop Vile from stealing Titanium, you'd see the big difference between X and Mega Man. Yes, they have some of the same features, but they were built almost the same by Dr. Light. What X is that Mega Man is not, is that he is a robot, but has full capability to think, act, and feel. Mega Man is able to think like a human, and maybe have feelings, but it's not full. He's not fully human like X. Notice the ending in Mega Man 7, where he stutters, he is more than a robot. X would have no problem saying that. But also see how X feels everytime you beat one of his games except X4. I hope this clears some things up ok? Keep up the good work." HolyKnight kills Darkknight writes: "Dr.Wily made Zero which destroyed Dr.Light's lab. But Dr.Light was prepared for this, so he brainwashed, remodeled Mega Man and sealed him in a capsule. Mega Man X was born. After that, Dr. Cain found X. The other capsules were hidden in many places which X should find. That's why when you want to gain a body armor, Dr. light appears. Why did Sigma become evil? It's because of X(that's why he wants to kill X). X took over finishing the missions which should be compeleted by Sigma. Cain was so pround of X, whiich ends up having more time with him. Sigma was left in the dark. Then, he rebels. "This is all I know. I don't know much about Zero but he is made by Wily. Remember what Sigma said in MMX2? He said '...but he was doctor's last creation.' Doctor=Wily He=Zero." Coda Highland writes: ... "Mega Man is not human, nor is he a human/machine mix. He is a living machine. Being alive is what grants him his apparent humanity, not anything that is physically human. Miranda Paugh's website, http://www.ibis-research.com/mm/, has information about the history of Mega Man and his transformation into a living machine. (As well as some great fanfiction!) "Mega Man may very well be X. He might not be. There's no canonical evidence for or against it. (Miranda Paugh has written a rather insightful fanfiction about it; I tend to think she might be right.) However, it IS specified that Dr. Light was testing X because he had created a new kind of software that would allow a robot to think and feel, but he feared that the program might have problems that would cause the robot to turn against humans. Finally, as for Sigma: Sigma did NOT rebel because X was stealing the spotlight. Sigma rebelled because he was infected by a computer virus designed by Dr. Wily. (They don't come right out and SAY it's Dr. Wily, but if Wily built Zero, then he wrote the Sigma virus.)" ----------------------------------------------------------------------------- _____________________________________________________________________________ Roll ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Following the success of Mega Man, Dr. Light decided to create Roll. Roll was then virtually Mega Man's sister. Unlike the Blue Bomber, Roll was made purposely to maintain the laboratory. With her primary weapon being the screwdriver arm, she wasn't really built to battle. In the games she does appear in, it is only for a very brief time. In Mega Man 1, she will be at the ending with Dr. Light. In Mega Man 7, she is riding Auto's car with Mega Man on the starting level. She may appear in Mega Man 8 too. Coda Highland writes: ... "Also... Roll is not a half-human either. She isn't even a living machine. She's just a robot (although one that was programmed very well). Also, she was not built because of Mega Man's success; she was built at the same time as Rock as his sister. Rock was later CONVERTED to Mega Man (see intro to MM2) to fight Wily." ----------------------------------------------------------------------------- _____________________________________________________________________________ Auto ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Auto was created by Dr. Light as well. He was created late in the series primarily to manage the shop. Mega Man can purchase items at this shop. The shop can be accessed in Mega Man 7 by pressing SELECT at the enemy select screen. Auto only appears in Mega Man 7, where he is the shopkeeper. Find the bolt that is missing on his head and he'll cut the prices in half! He may appear in Mega Man 8 too. ----------------------------------------------------------------------------- _____________________________________________________________________________ Eddie ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Another creation by the genius, Dr. Light. Eddie was created to assist Mega Man in his darkest moments. Eddie comes out of nowhere and helps Mega Man with a special item. The short, red flip-top robot appears as early as Mega Man 2. He does not appear in some of the parts after this, but in MM7 he works along side Auto in the shop. Eddie also appears in the Mega Man TV series where he feeds Mega Man energy. ----------------------------------------------------------------------------- _____________________________________________________________________________ Rush ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Created primarily to go with Mega Man wherever he went. Rush will help Mega Man reach the many areas that are unreachable with Mega Man's jumping capabilities. As Dr. Light's technology advanced, new ways to use Rush were invented. Such as Rush Adapter and Rush Search. Rush was created very early in the series. He appears as early as Mega Man 3, where he can use Rush Jump, Rush Jet, and Rush Marine. In Mega Man 6/7 he can become one with Mega Man and create a new powerful robot. ----------------------------------------------------------------------------- _____________________________________________________________________________ Bass ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Armed with a larger plasma blaster than Mega Man as well. Bass gets an S. Adapter of his own later on in Mega Man 7. Bass first appears in Mega Man 7, where he tricks Mega Man into letting him into Dr. Light's laboratory. Bass also appears in Mega Man 8, where he is Mega Man's ally. ----------------------------------------------------------------------------- _____________________________________________________________________________ Proto Man ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Dr. Light created Proto Man before Mega Man. Apparently, he is Mega Man's mysterious brother who appears in almost every part in the Mega Man series. He has a mysterious whistle, too. In MM7 he'll give you some hints and then there's a possibility you can get the Proto Shield. Proto Man appears in almost every part in the series. He is mostly always hidden in a secret area. ** Note: I have received various e-mails regarding the TRUE Proto Man story. One person sent me a link to a site with information about it, which you should check out: www.geocities.com/TimesSquare/metro/9233/MMcentral/storylines/original.html Coda Highland writes: ... "Protoman was built BEFORE Rock and Roll. (The end of MM2 has a list of all the robots Dr. Light built, in the order in which he built them.) He was the prototype (hence the name) of Dr. Light's humaniform robots." ----------------------------------------------------------------------------- ============================================================================= CONTROLS -------------------------------------------------------- [SEC04] --- ============================================================================= The controls in Mega Man 7 are simple and remain the same throughout the entire game. You will not have any trouble controlling Mega Man. ** Buttons that do not have a description are useless and do not preform any action. ________ __________ /____L___\_______/_____R____\ / _ _ _ \ | _| |_ (Y) (X) | | |_ _| _ _ | | |_| (B) (A) | \ -Start- -Sel- / \ /¯¯¯¯¯¯¯\ / ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ [Y] Shoot; Hold to charge-up [B] Jump; Press twice to use the jet pack if equipped with Super Adapter [Down + B] Slide; Disabled if using Super Adapter [L] Cycle left through weapons [R] Cycle right through weapons [Start] Status screen ============================================================================= ITEM LOCATIONS -------------------------------------------------- [SEC05] --- ============================================================================= Unlike any of the other Mega Man parts (excluding the X series), Mega Man 7 features a lot more hidden items and weapons to be found. Every item has a detailed description on how to find it and what it will do. _____________________________________________________________________________ Rush Search [ITM01] ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Found on: Freeze Man's Stage Required: --- Location: After the screen with the green, shielded robot, you will come to an area where there is a platform that you can jump on. Do so and proceed across the other four platforms. You should see it in the vicinity. Effect: Rush Search is a new device found only in Mega Man 7. Using it, you can locate hidden items, paths, or just dig up ordinary items. When Rush does not bark, it means there is nothing hidden in the area. Otherwise, he will bark. See the Rush Search section for an extensive, detailed section on the item. ----------------------------------------------------------------------------- _____________________________________________________________________________ Exit [ITM02] ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Found on: Freeze Man's Stage Required: Rush Search Location: At the very end of the level, just before the first door to Freeze Man, take a few steps back and use Rush Search from the edge of the bottom platform so that he lands on the edge of the top platform. He will dig it up. Effect: Exit will allow you to leave a level at any location, so long as you have defeated the boss of the level before. ----------------------------------------------------------------------------- _____________________________________________________________________________ Proto Shield [ITM03] ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Found on: Cloud, Turbo, Shade Man Stages Required: Rush Coil Location: If you want Proto Man to hand over his shield, you will first have to find him in both Cloud Man's and Turbo Man's stage. In Cloud Man's stage: After the green, shielded robot, you will come to a room with a ladder hanging from the ceiling. Use Rush Coil to climb up. In Turbo Man's stage: When climbing up the ladder with the two platforms on the left with tire robots on them, proceed past the first one and continue climbing. As you climb, you will see a long gray object on the right wall (pay close attention). Right after the gray object, where the chevrons are, the wall is actually a mirage. You can walk directly through it by holding right and pressing B. Once you've met him in those two levels, head to Shade Man's level. When you get to the pumpkin, destroy the inner core. This is very important. If you kill the shell, it will not work. I recommend using Thunder Bolt on the core. After it explodes, leaving a hole in the floor, take a dive in. Kill the green robot and walk into the wall on the right. Yes, it's fake. Enter the door and you will fight Proto Man. Defeat him and you will receive the ultimate in protection, the Proto Shield ®! Effect: The Proto Shield gives Mega Man the ability to deflect bullets. Rather than hitting him, they will bounce off the shield. ----------------------------------------------------------------------------- _____________________________________________________________________________ Auto's Screw [ITM04] ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Found on: Spring Man's Stage Required: --- Location: When you come to the room with the jack-in-the-box type of things (the ones that change direction upon setting foot on them), make your way to the top left corner. S. Adapter really comes in handy here. Once there, make the red box point left. It will destroy the blocked wall on the left and you will be able to proceed in. The screw is located inside there. Effect: When you give the bolt to Auto, he will make all the prices half of what they were before! Sweet! ----------------------------------------------------------------------------- _____________________________________________________________________________ Super Adapter [ITM05] ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Found on: Cloud, Freeze, Junk, Burst Man Stages Required: Rush Coil & Freeze Cracker Location: To get the Super Adapter, you must collect the letters that spell out RUSH on the first four levels. On Burst Man's Stage: The R can be found very simply in the water section of the stage. There is absolutely no way you can miss it. On Cloud Man's Stage: After you shoot the floating white robot, it will begin to rain. On the next screen, use Freeze Cracker on the same robot and the rain will turn to snow. Continue on until you come to the room with snow-covered platforms. Go on a little and you wlil come to a ladder. Use Rush Coil to reach it and climb up. Jump on the platforms to the left to find it. On Junk Man's Stage: When you come to the part of the stage with falling lava, use Freeze Cracker on it. It will break apart and you will be able to slide underneath. Take the ladder down and use Freeze Cracker on the flowing lava once again. Go left and grab the letter. On Freeze Man's Stage: When you come to a part where there is a ladder that can only be reached by the Rush Coil with a falling ice platform underneath it, use Rush Coil to climb up. Jump from one ice platform to the next very quickly and you will find the letter. Once you have all letters, check your inventory. Effect: The Super Adapter will fuse Mega Man and Rush, giving him great enhancements. You can now jetpack while in the air by jumping and pressing B. Mega Man also packs a new weapon. When you charge up and release, a powerful missile will be shot a short distance and then it will return. ----------------------------------------------------------------------------- _____________________________________________________________________________ Rocket Punch [ITM06] ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Found on: Turbo Man's Stage Required: Rush Search & S. Adapter Location: Rocket Punch is found near the hidden Proto Man passge. When going up the ladder, there are two platforms on the left that have tire robots. Destroy the first one and use the S. Adapter to reach the platform with the lights on it. Use Rush Search here. Effect: The Rocket Punch is a nice upgrade for the S. Adapter. It will make the missiles fired by the adapter home in on nearby robots. It will also allow you to travel further when using the jetpack. ----------------------------------------------------------------------------- _____________________________________________________________________________ Rush Jet [ITM07] ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Found on: Junk Man's Stage Required: Thunder Bolt & Rush Coil Location: When you get to the room with the annoying round robots that move back and forth, moving faster as you approach them, use Thunder Bolt on the gray machine with the AC sign above it. The platform will start moving. Take the one moving up and make sure you jump off of it and onto the SECOND ladder or Mega Man will soon come to his death. Climb up and use Rush Coil to jump onto the small ladder above. Effect: Rush Jet allows you to reach areas up above that you could not before. Unlike Mega Man 3, you can only control the vertical movement of the Rush Jet. You cannot stop or move it left and right. If you tap the opposite direction while on Rush Jet, it will slow down significantly. ----------------------------------------------------------------------------- _____________________________________________________________________________ Beat [ITM08] ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Found on: Slash Man's Stage Required: Scorch Wheel & Rush Coil Location: If you didn't take the hint from Proto man, the idea was to burn down trees. When you get to the screen with the large trees and insects, use Scorch Wheel on the very last large tree. A ladder will be revealed. Use Rush Coil to reach it. Climb up and shoot a charged P. Buster at the chain to free beat. Effect: When you get him, Beat comes equipped with four Beat Whistles. These are automatically used if you fall into a pit. Beat will rush down and pull you out of the hole. Be quick to steer Beat towards a paltform or he will drop you. You can purchase Beat Whistles at Auto's shop. ----------------------------------------------------------------------------- _____________________________________________________________________________ Mega Life Piece [ITM09] ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Found on: Spring Man's Stage Required: Rush Search Location: In Spring Man's stage, two screens before the large room with the red boxes, you will come to a one screen room (non-scrolling) with three steps and a ladder going up. Stand on the platform beneath the ladder and use Rush Search so that it searches on the second step. Keep trying and you will eventually find it here. Effect: Apparently, it is six times as effective as a normal life capsule. ----------------------------------------------------------------------------- _____________________________________________________________________________ Mega Bolts [ITM10] ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Found on: Shade, Turbo, Spring, Cloud, Junk Man Stages Required: Rush Search Location: On Shade Man's Stage: You have to defeat the inner core of the pumpkin. After that, go to the secret room before Proto Man (See the Proto Shield part of this section for more information) and search on the second step. On Turbo Man's Stage: Just above the area with the ladder where you got Rocket Punch and the secret room with Proto Man, there is a one screen (non-scrolling) room with a large blue X on the floor. Use Rush Search here. On Spring Man's Stage: Right above the staircase with the mega life capsule. There are some springs in the left corner that you use to bounce up to a floating platform in order to reach the next screen. Using Rush Search on the floating platform reveals another bolt. On Cloud Man's Stage: Generally, in the same area before the ladder to Proto Man. There is a section here where there are two ladders you can climb. One leads onward and one leads to a dead end with a large life pellet. Using Rush Search underneath the latter reveals another bolt. On Junk Man's Stage: There's a Mega Bolt in the area past where you got the RUSH letter (See Super Adapter part of this section). Get past the area where you use the falling trash to jump across the lava pits and use Rush Search in front of the first ladder going up. Effect: Each Mega BOlt is worth 100 Bolts that can be used in Auto's Shop. Also referred to as Hyper Bolts, Turbo Bolts, Huge Bolts, etc. ----------------------------------------------------------------------------- _____________________________________________________________________________ Energy Balancer [ITM11] ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Found on: Shade Man's Stage Required: Rush Search Location: Defeat the outer shell of the pumpkin and go on until you reach the picture of Dr. Wily. Use Rush Search underneath it and he will dig it up. Effect: The energy balance is extremely useful. Rather than having to select a weapon when you find a weapon capsule, just grab the capsule and the balancer will refill the energy of the weapon with the lowest amount automatically. ----------------------------------------------------------------------------- ============================================================================= DAMAGE CHART ---------------------------------------------------- [SEC06] --- ============================================================================= The damage chart shows what weapon damages which robot and how much it damages the robot by. It can be a useful guide for times you are out of the primary needed weapon against the robot. You can refer to it to find out what other weapons work good against the enemy. * Thanks to Colin Moriarty for giving me permission to make a damage chart in my FAQ. The idea was from his MM1 & MM2 FAQS that can be found on GameFAQs. __________________________________________________________________________ |LEGEND | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | TB = Thunder Bolt FC = Freeze Cracker | | DW = Danger Wrap JS = Junk Shield | | NC = Noise Crush SC = Slash Claw | | WC = Wild Coil SW = Scorch Wheel | | | | * Numbers indicate amount of energy bars taken out from weapon. | | * ++ Indicates that it helps the enemy | | * -- Indicates no effect | | * All bosses are damaged by the Mega Buster by 01, charged by 02 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______________________________________________ | TB FC DW JS NC SC WC SW | | Freeze Man 01 ++ 01 04 01 01 01 03 | | Slash Man 01 05 -- 01 01 01 01 03 | | Junk Man 03 01 01 -- 01 01 01 -- | | Cloud Man 02 01 04 -- 01 01 01 01 | | Turbo Man ++ 01 01 01 03 01 01 -- | | Spring Man ++ 01 01 01 01 03 -- 01 | | Shade Man 01 01 01 01 ++ 01 03 01 | | Burst Man 01 03 -- 01 01 01 01 04 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ============================================================================= ORDER OF ROBOTS ------------------------------------------------- [SEC07] --- ============================================================================= It is vital that you follow the order of stages. If you do, it will be easier to defeat future bosses because you will have the weapon that they are weak against. You will have to fight the first boss with the Plasma Buster alone. First Four: Burst Man Last Four: Slash Man * Use P. Buster * Use Freeze Cracker * Get Danger Wrap * Get Slash Claw Cloud Man Spring Man * Use Danger Wrap * Use Slash Claw * Get Thunder Bolt * Get Wild Coil Junk Man Shade Man * Use Thunder Bolt * Use Wild Coil * Get Junk Shield * Get Noise Crush Freeze Man Turbo Man * Use Junk Shield * Use Noise Crush * Get Freeze Cracker * Get Scorch Wheel ============================================================================= STAGE MAPS AND INFORMATION -------------------------------------- [SEC08] --- ============================================================================= This section provides you with valuable information on each level. It also has maps created in ASCII. Use this guide so that you won't miss any hidden items but not as a walkthrough, as writing a walkthrough for a Mega Man game isn't something viable, in my opinion. You're too busy blasting through enemies, jumping from platform to platform, to read a whole bunch of text! _ One square (|_|) represents approximately one whole screen. ______________________________________________________________________ | LEGEND | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | X = Extra Life S = S-Tank B = Boss/Mini-Boss | | E = E-Tank I = Item H = Hidden Item | | W = W-Tank * = Fake Wall + = Special | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ============================================================================= Burst Man ============================================================================= Weakness: Scorch Wheel Receive: Danger Wrap Item: "R", required for S. Adapter Mini Boss: Crab _ _ _ _ _ _ _ |_|_|_|_| |_|_|_| _ _ |X| _ _|_| |_|_ _ _|_|B| |_|_ _ |_|_|_| |_|I|_|_|_| |_|_|X| |_| |_|_ _|_| |_|_|_|B| Burst Man's level is not difficult at all. The only part that can get annoy- ing is the rising and falling water. You have to be careful not to touch the bottom or top walls because they are lined with spikes. ----------------------------------------------------------------------------- ============================================================================= Cloud Man ============================================================================= Weakness: Danger Wrap Receive: Thunder Bolt Items: "U", required for S. Adapter Mini Boss: --- Mega Bolt Special: Proto Man _ _ _ _ _ _ _ _ _|+|_|_|_|_|_|_|B| _ _|_|_|_| _ _ _ _ _|I|X|H| _ _ _ _|_|_|_|_|_|_|_|_| _ _ _ _ _ _ _|X|_|_|_|_| |_|_|_|_|_|_|_|_| Make sure that you hit the first floating white robot with the normal Plasma Buster and the second with Freeze Cracker so that it starts to snow. This will enable you to see the platforms in one part of the stage and reach the "U". ----------------------------------------------------------------------------- ============================================================================= Junk Man ============================================================================= Weakness: Thunder Bolt Receive: Junk Shield Items: "S", required for S. Adapter Mini Boss: --- Rush Jet _ _ _ _ _ _ _ _ _ _ _ |_|_|_|_ |_|_|_|_|_|_|_|_|_ _ |_|_| |_| _|_| |_|_|B| | | |_| | |_| | |_ _ _|_| _|_| |_|_|_|_|_|_|X|_| |I|_|_|_|_| Do not miss the "S". You can get it by using Freeze Cracker on the falling lava. Rush Jet is also on this level. You can get this by using Thunder Bolt on a gray machine on the screen with the many robots that go back and forth. ----------------------------------------------------------------------------- ============================================================================= Freeze Man ============================================================================= Weakness: Junk Shield Receive: Freeze Cracker Items: "H", required for S. Adapter Mini Boss: --- Exit _ _ _ _ _ _|I| _ _|_|_|_|_|_|_| _ _ _|_|_|_| |_| _ _ _ _ _ _ |_|_|_|_| |_|_ _ _ _ _|_|_|_|_|H|B| |_|_|_|_|_|_|E| ` The letter H is in an obvious position. All you need to do is Rush Coil to reach the ladder at the top. To get Exit, use Rush Search near the first door leading to Freeze Man. ----------------------------------------------------------------------------- ============================================================================= Slash Man ============================================================================= Weakness: Freeze Cracker Receive: Slash Claw Item: Beat Mini Boss: --- _ _ _ _|_|I|_ _ _ _ _ _ _ _|_|_|_|_|_|_|_|B| |_|_|_|_|_| _ _ _ _ _ _|_|_| |_|_|_|_|_|_|E|_| _ _ _ _ _|_| |_|_|_|_|_|_| The ladder to Beat can be found by using Scorch Wheel on the last tree in the screen with the beehives. Beat will be trapped in a cage. You can free him by blasting the chain with a charged Plasma Buster. ----------------------------------------------------------------------------- ============================================================================= Spring Man ============================================================================= Weakness: Slash Claw Receive: Wild Coil Items: Auto's Screw Mini Boss: --- Mega Life Piece Mega Bolt _ |_|_ _ _ _ _ _ _ |_|_|_|_|_| _ _ _|_|_|B| |_| |I|X|E|_| |X|_ _ _|_|_|_| |_|_|_|_ _ _|H|_|_|_| |_|_|_|_|_|_|H|_| To get the screw, make the red box face the left barrier in the top left corner of the large room. It will bash the barrier open and you will be able to reach the screw. ----------------------------------------------------------------------------- ============================================================================= Shade Man ============================================================================= Weakness: Wild Coil Receive: Noise Crush Items: Proto Shield Mini Boss: Pumpkin Energy Balancer Mega Bolt _ _ _ |_|_|_| |_|_|_|_ _ _ _ _ _ _|_|X|H|_| _ _ _ |_|_|_|_|B|_|_|_ _|_|_ |_|_|_| |_| |_*H|B|_|_|_|B| |_|_|_| |_|_| |_| |_|_|_| |_|_|_| |X|_|_| Shade Man has the most confusing level. There are two ways to kill the pumpkin. You can either kill the inner core, or outer shell. The outer shell takes longer than the inside, but you can find the Energy Balancer by using Rush Search underneath the portrait of Wily. If you destroy the inner, you can find a path leading to Proto Man. Fortunately you can revisit the level so you can explore both passages. ----------------------------------------------------------------------------- ============================================================================= Turbo Man ============================================================================= Weakness: Noise Crush Receive: Scorch Wheel Item: Mega Bolt Mini Boss: Truck Special: Proto Man _ _ _ _ |H|_|_|_| |_|_ |_| |H*+| |X| _ _ _ _|_| |_| |_|_|_|_|_| |E| _ _ _|_|_|_| |_|_ _ _ _ _ _ |_|_|_|_|_|_| |_|_|_|B|_|_|B| The symbols here may confuse you. The * is the fake wall that leads to Proto Man. The + is exactly where Proto Man is located. ----------------------------------------------------------------------------- ============================================================================= DR. WILY'S FORTRESS --------------------------------------------- [SEC09] --- ============================================================================= Dr Wily's fortress consists of four levels. On the last level, you must fight the eight original robot masters again. ============================================================================= Dr. Wily's Fortress 1 ============================================================================= Mini Boss: Bass Boss: Guts Man _ _ _ _ _ _ _ _ _ |E|B|_|_|B| _ _ _ _ _ _ _|_|_|_|X| |_| |_|_|_|_|_|_|_|_| |_|_ _|_| |_|_|_|_| The first level of Wily's Castle is simple. The only part that can get tricky is the moving platforms that spin when they get to a certain part of the "pipes." To add to this, it's also dark so you cannot see unless you jump. You will soon come to Bass and be forced to fight him. After bass there will be a short path and you will come to the main boss- the new and improved Guts Man! ----------------------------------------------------------------------------- ============================================================================= Dr. Wily's Fortress 2 ============================================================================= Mini Boss: Bass & Treble Boss: Mech Turtle _ _ |_|B| _|_| |_|_| |_| _ _|_| |_|B|_| _|_| _|_|X| |_|_| _|_|_| |_|_| Level two isn't much more difficult than the first one. It has many of those shielded green robots which are pretty easy to take care of. When you come to a part with two ladders, take the right one for some extra energy. You will come to Bass after this, who seems to have an S. Adapter of his own. ----------------------------------------------------------------------------- ============================================================================= Dr. Wily's Fortress 3 ============================================================================= Mini Boss: Crab Boss: Flying Mask _ _ _ _ / E-tank, S-tank, W-tank |_|_|_|_| _ _|_| _|_|_ _ |X|_|_| |_|_|E|B| _ _|_| |_| |_| |_|_|_| |_| |_| |X| |_|_| | _ _ _|_| |X|_|B| |_|_|_|_| |_| |_| The Super Adapter is extremely useful on this level, as there is a lot of climbing to be done. In one part, there is the same thing you saw on Cloud Man's stage: Platforms that you have to be close to to see. Be careful! Take the ladder on the very left when you come to three of them. There is gonna be a part where you can go two ways- up the ladder, or down into the water. If you go up, you'll cross a room of those annoying blocks found in almost every other Mega Man, but it's well worth it: you'll find a W-tank, an E-tank, and a S-tank too! If you go down, you'll find only a 1-up and an E-tank. You're also forced to fight the mid-way boss, crab. Get the hint? ;) ----------------------------------------------------------------------------- ============================================================================= Dr. Wily's Fortress 4 ============================================================================= Mini Bosses: All 8 Robot Masters Boss: Dr. Wily (A) (B) (C) _ Freeze_ _Slash _ |_| |+| |+| |_| |_| - W-Tank & Extra life Junk_ _Cloud |_| |+| To (B) |+| |+| |_| Turbo_ _Spring |_| |+| |+| |B| Shade_ _Burst |+| |+| Look's like Capcom has done it again. To maintain tradition, on this level you must fight all 8 robots again. Make sure you grab all the items at the beginning of the level as you fall down. Enter the transporter. Seem familiar? There are eight transporters, each leading to a robot. It makes no difference in which order you fight them. After killing them all, you will be teleported to a room with a few refresh items. When you fall down you will be brought to the first version of Dr. Wily. Beat him to win the game and see the ending! Congratulations! ----------------------------------------------------------------------------- ============================================================================= BOSS STRATEGIES ------------------------------------------------- [SEC10] --- ============================================================================= ----------------------------------------------------------------------------- Mini Boss Strategies [BOSS1] ----------------------------------------------------------------------------- ============================================================================= Wheel Robot - Intro Level ============================================================================= Suggested Weapon: Plasma Buster The only weapon you'll be equipped with on the intro level is the Plasma Buster, so you don't have much of a choice. Your best bet is to charge it up, wait for an for an open spot while evading, and release. The Wheel Robot has two attacks. One where he just charges at you, attempting to make a Mega-pancake. Before this happens, the Wheel Robot will jump, causing a slight quake that will temporarily disable Mega Man. Jump when it is about to hit the ground and you'll be safe. After this comes the "spinning blade" attack, where the robot will launch the metal piece off of his head and towards the Blue Bomber. Just jump over this and continue. This enemy is not difficult to defeat at all. ----------------------------------------------------------------------------- ============================================================================= Crab - Burst Man's Stage ============================================================================= Suggested Weapon: Plasma Buster There isn't much strategy needed against the crab. Just keep shooting him with the charged-up P. Buster. S. Adapter with Rocket Punch works just as well. When it charges at you, slide underneath. To avoid the purple swirls, jump over the first two and the crab will fire the third diagonally. The bubbles can be bursted with the P. Buster. ----------------------------------------------------------------------------- ============================================================================= Tyrannosaurus - Slash Man's Stage ============================================================================= Suggested Weapon: Thunder Bolt Since Thunder Bolt fires fast, it's your best choice. This robot has two attacks and both are simple to evade. The first one is when it simply breathes fire. The bot is likely to do this when you're standing on the middle platform. If you aren't, it will shoot out purple plasma blasts which can be avoided by staying at the far corner to the right. Between each shot of his, jump and shoot the lower jaw. When tyrannosaurus starts getting weaker, it will begin to walk faster. ----------------------------------------------------------------------------- ============================================================================= Pumpkin - Shade Man's Stage ============================================================================= Suggested Weapon: Thunder Bolt This robot is amazingly easy to defeat. Six waves of Thunder Bolt will destroy the Inner core. The outside takes about eight. I doubt at all you'll have any trouble with this boss. It has two simple attacks and both are almost the same. It shoots out green slime balls that bounce around aimlessly. It may also spit them at Mega Man, where you'll have to jump over. Remember to read the stage information to see which way you should kill the pumpkin. ----------------------------------------------------------------------------- ============================================================================= Red Truck - Turbo Man's Stage ============================================================================= Suggested Weapons: Noise Crush Thunder Bolt You may want to save Noise Crush for Turbo Man himself, which is why Thunder Bolt is marked down too. The S. Adapter with Rocket Punch also works, except the punch may home in on missiles instead of the truck's eyes. All you really have to do here is keep shooting Noise Crush at the eyes. When the missiles come, either jump over them or shoot them down. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Boss Strategies [BOSS2] ----------------------------------------------------------------------------- ============================================================================= Burst Man ============================================================================= Suggested Weapon: Scorch Wheel Your fingers are going to get awfully tired when fighting this enemy. If you followed the order of stages, then you're most likely fighting Burst Man as the first enemy. Even if you're not, this can get quite annoying. First of all, I recommend you get a turbo controller (or if you're the emulator type, set the turbo setting on) or your fingers are going to get stiff. When Burst Man shoots out bubbles shoot them with everything you've got. Do not stop shooting. I've noticed the single plasma blasts work better than the charged up ones on this enemy. Let's look at the statistics: It takes around two seconds to fully charge up the Plasma Buster, and only two single bullets to destroy a bounce (orange/yellow) bubble. Just use singles when it comes to destroying bubbles. However, the bubbles with bombs in them can be a little more difficult. They take about 10 single blasts to pop. I recommend you jump over them as Burst Man shoots them out. If there are bombs on the ground, avoid them at all costs. They will start to flash when they're about to explode. The bubbles that come up from the bottom should not be a problem. Simply walk off of them if they happen to bring you up. If you have Scorch Wheel use it ONLY on Burst Man himself. Do not waste it destroying the bubbles. Thunder Bolt works best on the bubbles if you are willing to switch weapons every five seconds. ----------------------------------------------------------------------------- ============================================================================= Cloud Man ============================================================================= Suggested Weapon: Danger Wrap Without Danger Wrap, you only stand a slight chance of defeating Cloud Man. I did provide a strategy with the P. Buster for those who are up for the challenge. First, the strategy with Danger Wrap. All you gotta do is stand at the edge of the platform on the left (be sure to not fall off) and use Danger Wrap as Cloud Man floats up. Don't use it too early or too late. Press the fire button as soon as Cloud Man gets up from his fall to be sure to hit him. Keep it up and Cloud Man will fall to his knees in no time. Using the Plasma Buster, it will be much more difficult. A boss has around 30 energy bars. Cloud Man only loses 1 if you hit him with a single plasma blast. He loses 2 if you hit him with a charged up plasma blast. You have to hit him 15 times with the charged up blast to defeat him. Sound difficult? Indeed! Cloud Man has three different attacks. The first attack is when he absorbs lighting and fires it towards the Blue Bomber. The only thing you can do here is jump over it. Timing is critical. As soon as you see Cloud Man open his hand, jump and you'll be safe. You don't have to jump in any specific direction, just jump! The second attack is much more annoying. Cloud Man will usually combine it with the first. The second attack has two variations. The rain can either push you left or right. If it pushes you towards Cloud Man, slide the opposite direction. Be careful not to slide off the platform. This is a perfect chance to dish out some pain on Cloud Man. A good strategy is to charge up while sliding, then quickly turn and release. Be sure to jump over the lighting bursts on the ground when Cloud Man executes them. The third is the easiest. Cloud Man follows behind Mega Man, leaving a small opening for you to slide underneath him. Do just that. This also serves as a chance to lure Cloud Man to a safer part of the platform. ----------------------------------------------------------------------------- ============================================================================= Junk Man ============================================================================= Suggested Weapon: Thunder Bolt Using Thunder Bolt, this battle can be won in 30 seconds tops. The strategy is basically shoot-slide-shoot. Shoot Junk Man, slide under his jump to avoid the the junk he throws, and repeat. Simple as that. Are you willing to take the challenge of using Plasma Buster against Junk Man? When using Plasma Buster the situation with Cloud Man is similar to this one. Single plasma blast = 1 energy bar lost, charged = 2. Junk man has three different attacks. These are not in any order. The first, what I call "The Earthquake," will cause Junk Man to jump up into the air and slam into the ground, temporarily disabling Mega Man. Junk will rain down from the roof which is fairly difficult to avoid, especially if you can't walk. The idea is to jump right when Junk Man is about to touch the ground and you'll be okay. Then, simply walk away from the junk that falls. The second is when Junk Man uses a magnetic arm to collect a block of garbage and throws it at you. This is not very hard to avoid. Simply jump over it. However, this is only the first part of the attack. The second involves Junk Man coming from the roof and jumping onto his hunk of junk. This will give him the Junk Shield, and he'll use it the way Mega Man uses it when he acquires it- By absorbing damage and shooting it at Mega Man. Only this time, he'll jump on Mega Man a little after. For what it's worth, the pile of junk CAN be destroyed but it takes a lot of hits. If you can't destroy it on time, just jump over the Junk Shield and continue. The third is when Junk Man hops over Mega Man and flings a small pile of junk at him. Just slide under him and you'll be fine. Look for any open spots to charge up that buster and fire away. ----------------------------------------------------------------------------- ============================================================================= Freeze Man ============================================================================= Suggested Weapon: Junk Shield Freeze Man is much more difficult to beat with the Plasma Buster than the others. I really recommend you have Junk Shield. Just use it and when Freeze Man comes towards you he'll get hit. Usually, after this, he'll throw an ice cube down, so slide and then jump to avoid being stuck to the ground. Icicles usually come after this. Freeze Man will run towards you. Jump over him and slide under the icicles. He'll usually throw ice balls at you and then repeat the process. With the P. Buster, it's ten times harder. In my opinion, it's next to impossible to beat Freeze Man with the P. Buster alone. Freeze Man will not stop dashing towards you because he is never stunned as he would be with the Junk Shield. At first, he'll run towards you and jump twice. Slide under him and jump to avoid the ice path. If you shoot, Freeze Man will do a small jump, so be careful! ----------------------------------------------------------------------------- ============================================================================= Ball Robot - Robot Museum ============================================================================= Suggested Weapon: Danger Wrap This robot seems to only do one thing: bounce around, trying to land on Mega Man. When you knock off his head he goes ballistic and bounces even faster. Since the robot only has one attack, it's really not that difficult to beat him. You have to wait for an open spot to hit his head. When the robot jumps and hits the ground, his head will spin. To stop it he'll put his hands on it. Right when he removes his hands shoot the Danger Wrap and watch his head go flying. He will now go bouncing towards the head, which can harm you as well. Be careful. You may need a W-Tank or two if you tend to miss a lot. ----------------------------------------------------------------------------- ============================================================================= Slash Man ============================================================================= Suggested Weapon: Freeze Cracker Slash Man can be a difficult opponent even with Freeze Cracker. This is because he can get away from you quick enough to execute an attack once you freeze him. Slash Man only has two attacks and both are very deadly. The first usually occurs right after you freeze Slash Man and he breaks out. He will jump up into the air and throw down capsules of red gunk that can cause one of two disabilities. If one happens to fall on Mega Man you will be disabled from jumping and sliding. If you walk into the red goo when it is on the floor, you will get stuck. Keep watching them fall and be sure to avoid them. After this, Slash Man will slide down from the side of the screen and dash towards Mega Man with his claws out. This can be difficult to avoid. I recommend jumping but sliding may work in some situations as well. The second attack is when Slash Man jumps towards Mega Man and then quickly slashes. Either slide away from Slash Man when he jumps over you or jump to avoid the slash. Shoot him with Freeze Cracker during this time. ----------------------------------------------------------------------------- ============================================================================= Spring Man ============================================================================= Suggested Weapon: Slash Claw Spring Man is easy once you get down the strategy. Without it, you will be dead in no time! Spring Man has three different attacks and they are all easy to take care of. When you hit Spring Man with the Slash Claw, he will jump into the air and use his super-spring punches to try and hit you. The easiest way to avoid getting hit is to jump after he throws a punch. Timing is critical here. If you have Slash Claw you can last through the whole battle without him using the other two attacks. The second attack is more annoying and deadlier than the first. Spring Man will fire out two spiked springs that bounce like there's no tomorrow. But do not fear them. They can be taken out with two plasma shots. While the spiked springs are bouncing amok, Spring Man will be jumping around as well. If you get to close to him he will grab you and throw you into the air, which will make you crash straight into the roof. This attack causes most damage. ----------------------------------------------------------------------------- ============================================================================= Shade Man ============================================================================= Suggested Weapon: Wild Coil Shade Man is probably the easiest to defeat out of the last four. That is, of course, if you have Wild Coil. Make sure you charge it up for more damage, but be careful not to make the springs spring too high to hit Shade Man. Shade Man has two attacks. The first, and most widely used, is when he dives down and attempts to grab Mega Man. If he does he, will suck your energy away. When you see that Shade Man is about to do this (he will stop for a split second) slide away! Also, this is a good chance to release the charged up Wild Coil. The second attack is much more deadlier. Shade Man will slowly land on the ground and release a ray that will freeze Mega Man stiff. These can easily be jumped over but after that, Shade Man will shoot out the Noise Crush. This is difficult to avoid, unless you use the Wild Coil which will make him fly back into the air. Take a few E-tanks along. ----------------------------------------------------------------------------- ============================================================================= Turbo Man ============================================================================= Suggested Weapon: Noise Crush Turbo Man will writhe in pain as you use the powerful Noise Crush on him. If you don't have Noise Crush, you're literally toast. Every time you use Noise Crush, Turbo Man will turn into some kind of race car and come speeding straight into you. The problem with this is that you can never have correct timing. Turbo Man will always come at you at a different speed. Be cautious and watch for when it starts to move. You may be able to avoid getting hit. I've noticed that if you listen to the sound of it, you'll hear some tire screeching and after that, a sound as if it was released. As soon as you hear that sound, JUMP to the direction Turbo man is in. Bouncing Noise Crush off the walls will help to increase the damage. If Turbo Man happens to use the scorch wheel on you, you have to be real careful. It can be very difficult to avoid. Do not attempt to use the P. Buster on Turbo Man, or he will show you what he's made of! ----------------------------------------------------------------------------- ============================================================================= Bass - Wily's Fortress 1 ============================================================================= Suggested Weapons: Thunder Bolt Junk Shield Bass really isn't that tough. Thunder Bolt seems to work very well against him. Junk Shield is also pretty decent. Try staying in once place and jumping to fire shots at him. When he uses his charged shots jump over them or slide underneath them. I recommend you bring along an E-tank or two, as the battle will be close. Bass acts much like Flash Man from MM2, except that he doesn't freeze time. He jumps around the platforms and shoots aimlessly. Be careful! The proto shield can really help here. ----------------------------------------------------------------------------- ============================================================================= Guts Man - Wily's Fortress 1 ============================================================================= Suggested Weapon: Slash Claw Guts Man is a worthy opponent. He can use two different attacks and on top of that, the roof is collapsing and Mega Man will be crushed if he doesn't beat Guts Man quick enough. Guts Man's first, and mostly used attack, is when the large blocks fall from the top and Guts Man makes them come against you. Use Slash Claw to deflect them. If you're close enough they will hit Guts Man. Keep doing this to put Guts Man out of order once again. You may want to take along some E-tanks. When Guts Man uses his other attack which is when he comes towards you, grabs you with his metal pliers and throws you into the roof. Jump towards his head to avoid getting grabbed. You'll still get hit but you won't lose as much energy as you would if he had grabbed you. As far as I know, you'll have to take a bit of damage in this situation. ----------------------------------------------------------------------------- ============================================================================= Bass and Treble - Wily's Fortress 2 ============================================================================= Suggested Weapon: Super Adapter Make sure you have one or two E-tanks. Bass isn't as easy as he was before. Since Bass is using an S. Adapter, you might as well too. Rocket Punch will help a lot here. Keep charging it up and firing. If Bass is in the air, jump and fire Bass has a Rocket Punch of his own and it will harm Mega Man more than Mega Man's rocket punch against Bass so E-tanks are needed. The gravity in this room is much lighter, as you can jump higher (as if you were in water.) If you're really careful you can kill him without losing a single capsule of energy. ----------------------------------------------------------------------------- ============================================================================= Mechanical Turtle - Wily's Fortress 2 ============================================================================= Suggested Weapon: Wild Coil ** Alternate, more effective strategy below this one. Again, you're going to require an E-tank to replenish your energy unless you can dodge the flames. When the turtle's head is out, charge up Wild Coil and give it all you've got. The head will go in sometimes and the turtle will charge at you. Slide underneath it until the head pops out again. When the turtle uses the mini-turtle attack, make sure you kill the small turtles or they will go underground and become pests. I recommend using Thunder Bolt against them. When the turtle breathes the pink flames, jump over them. It isn't that difficult. If they do hit you, they will burn you, freezing you in one spot and draining your life. Strategy B, submitted by Gunblade ** Note: Yes, this strategy DOES work. In fact, it works very, very well, according to readers. Use it! =P "Normally, when you use the Danger Wrap on the turtle itself, it does laughable damage, and you're probably better off with the Mega Buster. However, there is a way to utilize the Danger Wrap to take him out in 4 hits. (Maybe 5, not sure.) What you do is basically wait until the small turtles pop out. (I'll call the mini-turtles.) Danger Wrap the first mini-turtle, and the second one will run into it, allowing you to kill two with 1 shot. However, when the 3rd one comes out, wait until it comes closer to you, -then- Danger Wrap it. If done properly, the mechanical turtle should drop down and not land on the wrapped mini-turtle. Guess what you do now? =) That's right, slam the bubble with the mini-turtle in it straight into the mechanical turtle's head, and watch it take off a huge chunk of damage." ----------------------------------------------------------------------------- ============================================================================= Flying Mask Weapon - Wily's Fortress 3 ============================================================================= Suggested Weapon: Noise Crush (Alternative, better strategy below this one) The flying mask is tough! He constantly runs after you shooting missiles, bombs, and a laser. If the missiles are high, slide. If they're low, jump. Walk under the first bomb and jump over the second. When it does the laser slide all the way to the very right. Wait until the mask goes low, jump and fire at it's nose with Noise Crush. Another disadvantage is that you cannot reflect the noise off of a wall because there aren't any, so you must use the small blasts. Strategy B, submitted by Jonas Ratso ** Note: I recommend you use this strategy. It works a lot better than the above "I dont know if you noticed, but the mask is far weaker to the slash claw than it is to the noise crush. Though it seems hard to hit the mask with the slash claw initially, standing on the missiles makes it much easier. The mask goes down a lot faster to the claw, (slash claw does about 5 bars of damage to it) and it gives the battle a nicer feel, in my opinion." Strategy C, submitted by Coda Highland ** Note: I have not verified whether this works as well as the above strategies or not. You can try it out for yourself if you want. ... "I found, however, that the Junk Shield seems to do a lot of damage, and it helps guard you against the missiles and the bombs. Just turn on the shield, jump up near the eyes, and the shield will rotate into them. Unlike the Slash Claw, this strategy doesn't require you to be quite as high in the air, and you don't have to jump off the missiles." ----------------------------------------------------------------------------- ============================================================================= Dr. Wily Bot - Wily's Fortress 4 ============================================================================= Suggested Weapon: Thunder Bolt The main thing to do is to use Thunder Bolt on the eye while avoiding the steps of the machine. Now and then, the machine will dispatch two mini-machines which can get annoying. Use the S. Adapter Rocket Punch on them or just the P. Buster. That should take it out. I hope you're prepared for the next battle, it will be the last. ----------------------------------------------------------------------------- ============================================================================= Dr. Wily - Wily's Fortress 4 ============================================================================= Suggested Weapons: Thunder Bolt Freeze Cracker Wild Coil (Charged) (Alternate strategies below this one) Strategy A, submitted by Gunblade "When he (Dr. Wily) first appears on the screen, nail him with Freeze Cracker, then, depending on where he is, quickly do one of the following: "1. If he is low enough to be hit with a Thunder Bolt, quickly nail him with one. He won't fire the yellow/red/blue spheres, but just the 2 large bolt spheres. Jump over those. "2. If he is too high, you have some dodging to do. Luckily, the 4 spheres are much easier to dodge when he is that high. You'll notice that the spheres have pauses between movements. When they pause, quickly jump over the one that is closest to you, and immediately slide away so that the rest of the spheres will miss you when they start moving again. I can't explain exactly where you should stand, but it's definitely not in the corner. Try to stand just a bit away from Wily so that you can jump over a sphere the moment they pause. This shouldn't be too difficult after some practice. Of course, don't forget to jump over the large bolt spheres after." Gunblade goes on to write that it is quite possible to get a perfect (full life remaining) kill against Wily. Give it a shot! Strategy B ... "I was trying every weapon I had and I noticed that the Freeze Cracker takes about 2-3 bars of life away. Also, it was easier to hit Dr. Wily with the F. Cracker because you can control the movement of it, where as the Thunder Bolt can't hit him when he is too high and the Rocket Punch doesn't inflict the same amount of damage. I recommend having all four E-Tanks, at least one W-Tank, and an S-Tank" ... Strategy C, submitted by ThunderFist "The fact that the wild coil can be powered up helps it do a great deal of damage to Wily's machine, and if the machine is too high on the screen for any other weapon to hit, the coil can still hit it if you jump near, just under and to the left or right of Wily's machine. When the coil runs out of power, you've done a great deal of damage to Wily's machine, if you haven't fully destroyed it - I've destroyed the machine in only a few hits(I think between 7 and 10) with the powered up wild coil. You just have to be careful not to waste too many weak shots when powering it back up, or else it will run out of power. You know what to do then - either switch weapons or use a weapon tank." ----------------------------------------------------------------------------- ============================================================================= RUSH SEARCH ----------------------------------------------------- [SEC11] --- ============================================================================= This section will explain the various items that Rush will dig up when using Rush Search. Remember: Using Rush Search frequently increases chances of getting useful items. Though it may be time consuming, it'll earn you some good items. _____________________________________________________________________________ 1 - General [SRCH1] ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Useless Items ------------- Apple Core Bag of Chips Ball & Chain Banana Peel Broken Sunglasses Bomb* Crushed Soda Can Dead Fish Dentures Dog Bone Expensive Watch Game Boy Girl Dolly Green Toy Robot Old Black Boot Open Tuna Can Orange Watering Can Tire Useful Items (Random) --------------------- Small bolt Large bolt Small life pellet Large life pellet Small weapon pellet Large weapon pellet Extra Life E-Tank W-Tank S-Tank Useful Items (with locations) ----------------------------- Energy Balancer Exit Adaptor Mega Bolt Mega Life Pellet Rocket Punch Adaptor * - The bomb will explode shortly after it's dug up. When as useful item is found, Rush will bark and then dig it up. He will also bark when a hidden location is in the vicinity. Rush Search lands directly in front of Mega Man's boot. If it's not too far, Rush can land on a lower or higher platform than the one on which Mega Man is standing. Rush can stand on spikes or molten acid without damage. Rush can also stand on fragile ice or floor-light traps (Dr. Wily stages) without triggering effects. If there's nothing to dig up, Rush will take a nap. To get rid of him, pause the game and change weapons. Rush can be hurt by most enemies or enemy fire. When he gets hurt, he teleports away to safety, sometimes before he gets a chance to dig. Be careful when using it near enemies. _____________________________________________________________________________ 2. Item Probabilities [SRCH2] ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ I've created this section as a way of showing the percentage chance of digging up a certain item when you search in any given area. These probabilities are based on 100 random searches in a constant spot on two different stages. The position of Mega Man was kept constant throughout the searches. RESULTS OF 100 RUSH SEARCHES Trial 1 Trial 2 ----------------------------------- ----------------------------------- Useless Items: 62% Useless Items: 51% Small bolt: 11% Small weapon pellet: 19% Small energy pellet: 10% Small energy pellet: 9% S-Tank/W-Tank/E-tank: 5% (1%/2%/2%) Small bolt: 9% Large energy pellet: 3% Extra life: 4% Small weapon pellet: 3% Large bolt: 2% Large bolt: 3% Large energy pellet: 2% Extra life: 2% Large weapon pellet: 2% Large weapon pellet: 1% S-Tank/W-Tank/E-Tank: 2% (0%/1%/1%) These results should be fairly typical across the board. It seems that small bolts and small energy pellets have about equal probabilities, W-Tanks/E-Tanks are equal with S-Tanks slightly less, large bolts and extra lives have about the same probabilities. Junk items typically account for about half of the items you will dig up. For every Rush Search you perform, here are the estimated probabilities based on the averages of two hundred random Rush Searches in various stages. These are ALL approximations. Useless Item: 56.5% Energy Pellet/Weapon Pellet (Small): 20.5% Small Bolt: 10.0% Energy Pellet/Weapon Pellet (Large): 4.0% Large Bolt: 2.5% Extra life: 3% S-Tank/W-Tank/E-Tank: 3.5% (0.5%/1.5%/1.5%) Note that if the game has a 'set' item in the location you are searching, then the probability of finding that item is 100%. Once dug up, the probabilities revert to the above. Generally speaking, if you have enough patience, you can easily obtain a lot of extra lives and a full stock of Tanks, especially once you get the Exit item. If you can just exit the level and come back with full Rush Search, you can Rush Search forever! Well, until you get tired, that is. ;) ============================================================================= CODES ----------------------------------------------------------- [SEC12] --- ============================================================================= _____________________________________________________________________________ Hidden Background Music [CODE1] ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ On the map select screen, press and hold down the B button, then select Shade Man. You will enter the level and notice that the music is different! If it hasn't, and you hear the normal creepy Shade Man music, then you've done the code wrong. The music is from Super Ghouls and Ghosts. The code will only work BEFORE Shade Man is defeated! _____________________________________________________________________________ Street Fighter Mega Man [CODE2] ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ This isn't exactly Street Fighter ^_^ It's a built in mini-game, where you can choose either Bass or Mega Man and compete against another player! Each character only has a few moves which can be performed easily. To access this battle mode, put the password that you see at the end of the game in. (1415-5585-7823-6251) Press and hold L and R, then hit Start. If it worked you'll be at the character select screen. In my opinion, Bass completely obliterates Mega Man in this mini-game. His moves (especially the Air Slide) are easier to execute and more likely to hit Mega Man. F -- Forward, the direction you're facing B -- Back, the opposite direction D -- Down, press down on control pad U -- Up, press up on control pad [] -- Indicates Button Both Characters --------------- [Y] -- Basic shot -- 1 ENERGY BAR HOLD [Y], RELEASE -- Charged shot -- 2 ENERGY BARS U, U -- Invincibility Mega Man -------- F, DF, F, [Y] -- Hadouken (Done like Ryu/Ken's Hadouken) -- 3 ENERGY BARS D, D, [B] -- Slide -- 3 ENERGY BARS Bass ---- JUMP, F, F, [Y] -- Air Slide -- 3 ENERGY BARS F, DF, F, [Y] -- Hyper Kick -- 3 ENERGY BARS ============================================================================= PASSWORDS ------------------------------------------------------- [SEC13] --- ============================================================================= Passed opening level: 8735 Burst Man defeated: 8735 2517 2586 4416 7416 8362 8262 Burst Man/Cloud Man 8375 Burst Man/Cloud Man 8335 defeated: 2586 Junk Man defeated: 2516 7412 1412 2262 8222 Burst Man/Cloud Man 8375 Last four enemies: 8375 Junk Man/Freeze Man 2516 2586 defeated: 3552 3542 8222 8222 Slash Man defeated: 8275 Slash Man/Spring 8275 2586 Man defeated: 3786 2546 1542 2822 2822 Slash Man/Spring Man 8275 Dr. Wily's Fort: 1275 Shade Man defeated: 3686 7616 2542 3452 2822 6863 1415 (Password given at the last screen The Ultimate Password 5585 when you beat the game.) 7823 6251 ============================================================================= PRO ACTION REPLAY CODES ----------------------------------------- [SEC14] --- ============================================================================= ** Note: I've been told (and have verified) that the codes beginning with "C1" don't work. I'm unsure of why this is; I've tried using them as Game Genie codes as well. I might be removing them in the future. Code | Effect ----------------------------------------------------------------------------- 7E0C2E1C | Invincibility C1AF4911 | Always shoot normal shots C1AF4922 | Always shoot nearly charged shots C1AF4924 | Always shoot freeze cracker C1AF4926 | Always shoot scorch wheel C1AF492E | Always shoot danger wrap bombs C1AF4966 | Always shoot noise crush C1AF497D | Always shoot fully charged mega buster blasts | Charge to mid-level for Freeze Cracker | Fully charge for Thunder Bolt. C1AF499C | Always shoot Slash Claw C1AF49B5 | Always shoot Thunder Bolt C1AF49F3 | Always shoot Wild Coil C1AF49FF | Always Shoot Charged Wild coils C1AFD91F | Infinite weapon energy C1AFD9FF | Shoot a special weapon to drain all of its energy C1CF39FF | Shoot to die C1CF70A5 | Bullets don't come out C1CF70FF | Shoot white bullets C1CF7CFF | Super fast bullets that go up at about an 30 degree angle C1CFD9FF | Orange shots/Special Weapons C1CFDAFF | White shots/Special Weapons ----------------------------------------------------------------------------- ============================================================================= CREDITS --------------------------------------------------------- [SEC15] --- ============================================================================= -o- Dragonlord (ambios@look.ca) Because I wrote it! =) -o- The Unofficial World of Nintendo (http://www.world-of-nintendo.com/) For letting me use the Pro Action Replay codes -o- Gunblade For sending a *MUCH* better working strategy against Dr. Wily to me and another strategy for the Mechanical Turtle. -o- Colin Moriarty For letting me use the damage chart idea. -o- Jonas Ratso For sending me an alternative strategy against the Flying Mask, which works a lot better. -o- Ronald For explaining more about the difference between Mega Man and X to me. -o- Charles Mannella For sending a lot of e-mail submissions on hidden items. -o- Rhys Prince Various corrections to my strategies. -o- Servbot 20 A whole lot of information. Item locations, corrections, etc. -o- Ryan For sending an alternative strategy against Dr. Wily to me. -o- Megaman X For many corrections to the early sections of this FAQ. -o- Ryan Rosso For corrections to the character section of the FAQ, namely on Proto Man. -o- Coda Highland For quite a bit of information on the characters section and a strategy. -o- HolyKnight kills Darkknight For more information regarding Mega Man and X. -o- ThunderFist Basically, an entire background on the Mega Man series which I learned a lot from, as well as a strategy for Dr. Wily. ----------------------------------------------------------------------------- FAQ Copyright © Anthony Rossi 2007. All Rights Reserved. Completed on Sunday, April 16th, 2000. Last Revision on Sunday, November 25th, 2007.