Killer Instinct (Super Nintendo) Game Script Created 7/25/06 Last Updated: 7/25/06 Version 1.0 Written by: HarkenSlash ----------------------------------------------------------------------------- | Table of Contents | | 1. Introductions | | 1.1 Version History | | 2. Game Text | | 2.1 Endings | | 2.11 After Ending | | 2.2 Profiles | | 2.3 Game Credits | | 2.4 Miscellaneous Text | | 2.41 Option Mode | | 2.42 Rankings | | 3. Special Thanks | | 4. Contact Info | | 5. Legal Information | | | ----------------------------------------------------------------------------- -------------------------------------------------------------------------------- 1. Introductions -------------------------------------------------------------------------------- ============================= 1.1 Version History ============================= July 25, 2006 Completed FAQ -------------------------------------------------------------------------------- 2. Game Text -------------------------------------------------------------------------------- ============================= 2.1 Endings ============================= Jago's Ending Jago returns victorious to his shrine for communion with the tiger spirit. By defeating the evil that existed at Ultratech, Jago is brought one step closer towards total enlightenment. Granted new powers for his loyal service, Jago strives for self improvement. He must now seek out a greater challenge and fulfill his destiny. Combo's Ending With victory in the tournament, Combo has finally achieved his ambition to regain his lost fortune and popular status. Once a nobody from the ghetto, Combo celebrates his win and new found wealth by parading through those same streets. With money and fame at his, Combo believes he can achieve anything. Fulgore's Ending The combat test of the Fulgore series assault cyborg has been a success. Mass production can now take place... After years of research, a weapon of awesome power is in the hands of Ultratech. The dawn of a robot-controlled empire will soon begin. The first prototype model, Fulgore 1, is deactivated and placed in a museum... The only humans left to view it are now slaves. Cinder's Ending Leaving as the champion of the tournament, a hostile police reception awaits him outside the gates of Ultratech. As no stranger to confinement from his former life of crime, Cinder has no intention of being imprisoned again. Using his newly acquired power, he easily evades the capture attempt, leaving his potential captors in his wake. Picking a location suitable his current condition, he ponders his next move. Glacius' Ending After escaping from the grasp of Ultratech, Glacius finally returns to the site of his crashed spaceship. With the advanced technology present at Ultratech, Glacius takes the materials he needs and repairs his damaged ship. With memories of the evil he faced there fading slowly, Glacius begins the long and arduous trip back to his homeworld. Orchid's Ending Escaping unscathed with viral information about the corrupt future plans of Ultratech, Orchid rushes back to report. Informing her superiors of Ultratech's evil intentions, they can now act in bringing about the destruction of the corruption presiding there. Sabrewulf's Ending With victory, Sabrewulf obtains the cure he sought for so long from the hands of Ultratech. Cured at last of his curse, Count Von Sabrewulf can return to leading a normal existence. Riptor's Ending Ultratech's plans at creating a genetically engineered weapon have escalated beyond even their control. By toying with the laws of nature, Ultratech have finally doomed the human race.... Dinosaurs once again rule the Earth. Spinal's Ending Tired of constantly being surrounded by death and destruction, Spinal decides on a career break.... Although nominated for an oscar for his first film, Spinal still has great difficulty in finding roles that have meat to them. Thunder's Ending After discovering the fate of his brother, Thunder contemplates the future and mourns the loss of Eagle but, with his death avenged, the soul of Eagle can finally rest in peach forever. Or can it.....? Eyedol's Ending Billy... are you my long lost son Billy?... Why would I be your son?... My name's Eyedol My son was lost in a car crash... I gave him that club for his birthday..... Somehow.......... We don't think so. ========================== 2.11 After Ending ========================== NORMAL MODE Congratulations, you have earned it! You can play through again with a different character to see what happens to them, or you can prove your skills on a higher level. You're not afraid to get hurt, are you? EASY MODE You have successfully conquered the training level. There is more to be seen, and more to be done. Return to the option screen and change the difficulty setting to ** Better hurry, a new foe is waiting for your pitiful challenge! HARD MODE You are victorious! You've done it all and are ready to battle the best KI Players. You beat Eyedol with one hand behind your back, and you crushed everyone else. You can't get any better, you are now the sensei. The only thing left is to give to the less fortunate and teach your skills to the pathetic, wimpy, clueless KI beginners. You will go down in the record books, become a hero, a legend, be envied by all, people will love you, people will want to be like you, you will reign as the true KI champion forever! Or at least until... Killer Instinct II Well done, you are indeed a TRUE WARRIOR! You are now allowed to possess KILLER INSTINCT'S most valuable secret! To become Eyedol: Choose Cinder, Hold > & press WP, WK, FP, MK, MP, FK at VS page ============================= 2.2 Profiles ============================= Name: T.J. Combo Height: 6'1'' Weight: 220 lbs Age: 25 The undisputed heavyweight champion for 5 years. He was stripped of his title when found to be using cybernetically enhanced arms. Now broke, he enters the contest for the love of money. Name: Fulgore Height: 6'5'' Weight: 560 lbs Age: 1 A prototype cybernetic soldier developed by Ultratech, entered into the contest as a final test of its capabilities before mass production can begin. Name: Glacius Height: 6'3'' Weight: 300 lbs Age: Unknown An alien being from a distant planet, crash landed on Earth. He was captured by Ultratech. Hoping to prove the alien inferior, they for Glacius to fight for his life. Name: Jago Height: 5'6'' Weight: 190 lbs Age: 21 A Tibetan Warrior monk who calls upon the power of the tiger to discover his destiny. Overseen by the tiger spirit, Jago must enter the contest and destroy the evil within. Name: Cinder Height: 6'2'' Weight: 195 lbs Age: 31 A convict, experimented on by Ultratech. A failed chemical weapon test mutated his body, turning him into a living flame. Promised freedom if he defeats Glacius, he enters the fray. Name: B. Orchid Height: 5'6'' Weight: 125 lbs Age: 23 A secret agent sent to investigate the mysterious disappearances that surround the Ultratech contest. Her true identity and abilities are shrouded in secrecy. Name: Riptor Height: 7'0'' Weight: 700 Age: 4 A product of Ultratech's DNA manipulation project. By mixing human and reptilian genes, they hope to cross intelligence and ferocity in a lethal fighting machine. Name: Spinal Height: 5'5'' Weight: 110 Age: 2650 An unprecedented discovery in cell regeneration. Ultratech has recreated an ancient warrior from the past. Having no memory and lacking in purpose, he fights regardless. Name: Chief Thunder Height: 6'2'' Weight: 280 Age: 42 Mystical defender of Native Americans. Thunder enters the contest in order to uncover the mystery surrounding his brothers's disappearance in the previous year's tournament. Name: Sabrewulf Height: 5'11'' Weight: 400 lbs Age: 45 Afflicted with the disease Lycanthropy. Spending most of his life as a recluse, Sabrewulf enters the tournament on the promise of a cure if victorious. ============================= 2.3 Game Credits ============================= Killer Instinct The Credits Super NES Development Team Head Programmer S. Patrick Support Programmer J. Stafford Additional Programming O. Norton P. Wattis Graphic Artist D. Smith Music & Effects G. Norgate Quality Assurance H. Ward G. Richards J. Hastie J. Charlesworth G. Hood P. Weaver I. Marshall H. Sterchi A. Williams R. Richardson Original KI Development Team Head Programmer M. Betteridge Gameplay Programmer C. Tilston Technical Programmer M. Hollis 3D Programmer R. Harrison Character Design & Models K. Bayliss Background Design & Models C. Seavor T. Stamper Music/Sound R. Beanland G. Norgate Motion Capture Actors K. Bayliss S. Farmer L. Stamper D. Smith Character Voices C. Sutherland K. Lobb F. Newborough K. Tamura H. Sterchi I. Marshall Hardware C. Stamper P. Cox Game Design C. Tilston M. Betteridge K. Bayliss K. Lobb Special Thanks Mr. Yamauchi M. Arakawa H. Lincoln D. Owsen J. Hochberg Producer Rare Presented By Nintendo ============================= 2.4 Miscellaneous Text ============================= ========================== 2.41 Option Mode ========================== Difficulty: Easy ****** Hard Easy Combo Breakers: OFF Random Select: OFF Timer: ON Controls: P 1 P 2 Weak Punch: L L Medium Punch: Y Y Fierce Punch: X X Weak Kick: R R Medium Kick: B B Fierce Kick: A A RESET RESET ========================== 2.42 Rankings ========================== Speed Demons 1 SJP 15:00 2 JEF 20:00 3 DPS 25:00 4 GN 30:00 5 OLI 35:00 6 PW 40:00 7 HUW 45:00 8 GAZ 50:00 9 PAW 55:00 10 JH 59:00 Winning Streak 1 MB 25 2 CIT 20 3 KB 15 4 MH 10 5 CS 9 6 RB 8 7 ROB 7 8 PC 6 9 SJF 5 10 CS 5 Killer Kings 1 MRY 00500000 2 MRA 00400000 3 HL 00300000 4 MRM 00200000 5 MRF 00100000 6 KAL 00090000 7 IEM 00080000 8 HCS 00070000 9 ARM 00060000 10 DAN 00050000 Jago 1 LOU 30 00159100 2 CIT 27 00153500 3 DPS 13 00033000 4 AS 10 00032500 5 BG 10 00032500 T.J.Combo 1 CTS 36 00137000 2 SMS 27 00113500 3 BMS 13 00033500 4 JJS 10 00032000 5 SJF 10 00032000 Spinal 1 GAV 27 00114000 2 JC 13 00053500 3 DFT 13 00053500 4 RW 10 00032000 5 KG 10 00032000 Thunder 1 RSR 33 00148750 2 RJ 28 00118250 3 EPW 13 00037250 4 MPK 10 00036500 5 CM 10 00036500 Glacius 1 GN 29 00114500 2 MH 27 00113500 3 JEF 13 00033500 4 KJS 10 00031750 5 DW 10 00031750 Fulgore 1 DEB 30 00143500 2 KB 27 00113500 3 CS 13 00033500 4 RB 10 00032000 5 PD 10 00032000 Cinder 1 FAY 33 00140000 2 MB 28 00114000 3 AT 13 00033500 4 CT 10 00032000 5 GM 10 00032000 Sabrewulf 1 JAN 31 00120000 2 SJP 28 00114000 3 PAM 13 00033500 4 MW 10 00031750 5 SM 10 00031750 Orchid 1 TIM 48 00152500 2 CLS 35 00117500 3 JOE 13 00038000 4 KIM 10 00031750 5 KT 10 00031750 Riptor 1 KAL 30 00143500 2 MIC 27 00113500 3 MEL 13 00033500 4 MAL 10 00032000 5 COR 10 00032000 Eyedol 1 JMH 03 00004500 2 SH 03 00004500 3 JR 03 00004500 4 EIL 03 00004500 5 CAR 03 00004500 ------------------------------------------------------------------------------- 4. Special Thanks ------------------------------------------------------------------------------- - Nintendo and Rare, for releasing this game - GameFAQs, for having guides on games - You, for taking the time to read this ------------------------------------------------------------------------------- 5. Contact Info ------------------------------------------------------------------------------- My e-mail address is HarkenSlash@gmail.com if you ever need to contact me. ------------------------------------------------------------------------------- 6. Legal Information ------------------------------------------------------------------------------- All of these text are from Killer Instinct which is copyrighted by Rare.