JYUTEI SENKI FAQ/WALKTHROUGH By Randy Joseph Mangubat Alias Neo ( Neo_GameFAQs@Yahoo.com ) Version 0.50 ( October 16, 2005 ) ------------------------------------------------------------------------------- TABLE OF CONTENTS ------------------------------------------------------------------------------- I. Disclaimer II. Introduction/Version History III. Story IV. Controls V. Game Menus VI. Junei Units VII. Letum Units VIII. Techniques IX. Game Tips X. Walkthrough/Missions Guide: Beginner Tutorial Mode XI. Walkthrough/Missions Guide: Campaign Mode XII. Walkthrough/Missions Guide: Expert Mode XIII. Two Player Mode XIV. Special Thanks/Contact Info ------------------------------------------------------------------------------- DISCLAIMER ------------------------------------------------------------------------------- This document Copyright 2004 Randy Joseph Mangubat. This document may not be reproduced in any way, either in part or as a whole, except for personal, private, non-profit use only. The only websites with authorization to display this document are : http://www.GameFAQs.com http://www.RPGClassics.com All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This guide is based on the english translation of Jyutei Senki by Aeon Genesis Translation Proclamation ( AGTP ). ------------------------------------------------------------------------------- INTRODUCTION/VERSION HISTORY ------------------------------------------------------------------------------- Welcome to my Jyutei Senki FAQ/Walkthrough for the Super Nintendo Entertainment System. This guide was written using Microsoft Notepad, under Windows XP Home Edition. Version Number Release Date Version Information Version 0.50 October 16, 2005 First version of the guide submitted to GameFAQs. Includes a full walkthrough for the Beginner's Tutorial Mode, a few helpful game lists, and some information about the Two Player Mode. ------------------------------------------------------------------------------- STORY ------------------------------------------------------------------------------- Taken from the game's introduction screens : " In an age long past, mankind had attained the pinnacle of prosperity. Technology provided a limitless supply of energy, and the lives of the people were rich. That prosperity did not last long. Greed and lust for conquest led people into battle, and everything was draped in the flames of war. The Letum, automated machines powered by magic, that had been developed as a final trump in the war went berserk, and mankind faced extinction. The survivors utilized ancient spirit magic to develop a weapon made in harmony with nature : tree soldiers called Junei. And so, by the power of the Junei, the Letum were sealed away. Several centuries later... Vird II, King of Balmondia, broke the seal on the Letum so he might harness their power to conquer the world. Arkfender, Lord of Algear, used the ancient spirit magic to revive the Junei and oppose the march of the Letum... " This is where your journey begins... ------------------------------------------------------------------------------- CONTROLS ------------------------------------------------------------------------------- A - Selects friendly units/Confirms actions/Confirms menu selections/Shows the Movement Range and Attack Range of a selected enemy unit. B - Cancels selection of friendly units/Cancels actions/Brings up the Options Menu during missions/Cancels menu selections. X - Shows the Movement Range and Attack Range of any selected unit/Cancels Options Menu selections. Y - Lets the AI control the action of any friendly unit for one turn/Centers the view focus on any selected unit/Cancels Options Menu selections. L and R Buttons - Cycles through friendly units that have not moved yet/Cycles through the available maps in Two Player Mode. Start Button - Speeds up unit movement/Speeds up cursor movement. Select Button - Brings up the Status Screens for all units. Directional Buttons - Moves the Arrow Cursor in battle/Cycles through menu selections. ------------------------------------------------------------------------------- GAME MENUS ------------------------------------------------------------------------------- TITLE SCREEN MENU - These are the menu options while at the title screen. Campaign - Lets you play through the main story campaign missions. Begin - Starts up a new campaign game. Data 1 - Loads up the saved game on Data Block 1. Data 2 - Loads up the saved game on Data Block 2. Data 3 - Loads up the saved game on Data Block 3. Beginner - Lets you play through the tutorial missions and shows some technique screens. Tutorial - Starts up the tutorial missions. Techniques - Shows several screens of useful game hints, as well as information on the joypad controls. Expert - Lets you play through the various expert missions. Number ~ Begin - Lets you play the selected mission number. Two Player - Lets you play against a human opponent in Two Player Mode. OPTIONS MENU - This menu shows up when you press the B button during a mission. End - Lets you end your current turn. Give Up - Lets you surrender your forces and makes your opponent win. Cancel - Cancels your surrender. Give Up - Confirms your surrender. System - Lets you change a couple of game settings. Animation - Lets you toggle the battle animations On/Off. Speed - Lets you toggle the game speed Hi/Low. Save/Load - Lets you save your current game in progress, or load up a previously saved game. Data Save - Lets you save your current game in progress. Save To 1 - Saves your game on Data Block 1. Save To 2 - Saves your game on Data Block 2. Save To 3 - Saves your game on Data Block 3. Data Load - Lets you load up a previously saved game. Load No. 1 - Loads up the saved game on Data Block 1. Load No. 2 - Loads up the saved game on Data Block 2. Load No. 3 - Loads up the saved game on Data Block 3. ------------------------------------------------------------------------------- JUNEI UNITS ------------------------------------------------------------------------------- ARK - Standard ARK - Ace Attack Strength : 70 Attack Strength : 170 Defense : 70 Defense : 170 Movement Range : 4 Movement Range : 6 Attack Range : 1 Attack Range : 8 Attack Type : Anti-Air Attack Type : Anti-Air Specialty : Legendary Junei Specialty : Movement Power Up Deployment Cost : 0 Deployment Cost : 0 TOY - Standard TOY - Ace Attack Strength : 5 Attack Strength : 5 Defense : 45 Defense : 125 Movement Range : 5 Movement Range : 7 Attack Range : 1 Attack Range : 1 Attack Type : Land Attack Attack Type : Land Attack Specialty : Capture Specialty : Movement Power Up Deployment Cost : 4 Deployment Cost : 4 BOBBY - Standard BOBBY - Ace Attack Strength : 30 Attack Strength : 30 Defense : 50 Defense : 105 Movement Range : 4 Movement Range : 4 Attack Range : 3 Attack Range : 5 Attack Type : Land Attack Attack Type : Anti-Air Specialty : Indirect Attack, Capture Specialty : Air Attack Capability Deployment Cost : 6 Deployment Cost : 6 WAGON - Standard WAGON - Ace Attack Strength : 10 Attack Strength : 10 Defense : 45 Defense : 125 Movement Range : 12 Movement Range : 14 Attack Range : 1 Attack Range : 1 Attack Type : Land Attack Attack Type : Anti-Air Specialty : Transports Small Units Specialty : Air Attack Capability Deployment Cost : 8 Deployment Cost : 8 RIDER - Standard RIDER - Ace Attack Strength : 70 Attack Strength : 120 Defense : 45 Defense : 105 Movement Range : 8 Movement Range : 10 Attack Range : 1 Attack Range : 1 Attack Type : Land Attack Attack Type : Anti-Air Specialty : Movement Attack Specialty : Movement Power Up Deployment Cost : 7 Deployment Cost : 7 BOOM - Standard BOOM - Ace Attack Strength : 50 Attack Strength : 100 Defense : 40 Defense : 70 Movement Range : 6 Movement Range : 10 Attack Range : 4 Attack Range : 4 Attack Type : Land Attack Attack Type : Land Attack Specialty : Indirect Attack Specialty : Attack Range Up Deployment Cost : 8 Deployment Cost : 8 JAGGY - Standard JAGGY - Ace Attack Strength : 70 Attack Strength : 120 Defense : 90 Defense : 90 Movement Range : 8 Movement Range : 8 Attack Range : 1 Attack Range : 1 Attack Type : Land Attack Attack Type : Land Attack Specialty : Balanced Junei Specialty : Attack Range Up Deployment Cost : 10 Deployment Cost : 10 ZOKK - Standard ZOKK - Ace Attack Strength : 150 Attack Strength : 150 Defense : 220 Defense : 220 Movement Range : 4 Movement Range : 8 Attack Range : 1 Attack Range : 1 Attack Type : Land Attack Attack Type : Land Attack Specialty : Massive Destroyer Specialty : Movement Power Up Deployment Cost : 15 Deployment Cost : 15 SNIPE - Standard SNIPE - Ace Attack Strength : 90 Attack Strength : 170 Defense : 60 Defense : 60 Movement Range : 5 Movement Range : 7 Attack Range : 6 Attack Range : 6 Attack Type : Land Attack Attack Type : Land Attack Specialty : Long-Range Attack Specialty : Movement Power Up Deployment Cost : 15 Deployment Cost : 15 FREEZ - Standard FREEZ - Ace Attack Strength : 80 Attack Strength : 130 Defense : 150 Defense : 150 Movement Range : 10 Movement Range : 10 Attack Range : 5 Attack Range : 7 Attack Type : Sky Attack Attack Type : Anti-Air Specialty : Anti-Air Attack Expert Specialty : Ground Attack Capability Deployment Cost : 15 Deployment Cost : 15 HUEY - Standard HUEY - Ace Attack Strength : 30 Attack Strength : 110 Defense : 50 Defense : 50 Movement Range : 10 Movement Range : 12 Attack Range : 1 Attack Range : 3 Attack Type : Land Attack Attack Type : Land Attack Specialty : Transports Most Units Specialty : Attack Range Up Deployment Cost : 20 Deployment Cost : 20 DOLAN - Standard DOLAN - Ace Attack Strength : 90 Attack Strength : 170 Defense : 60 Defense : 60 Movement Range : 12 Movement Range : 12 Attack Range : 3 Attack Range : 3 Attack Type : Land Attack Attack Type : Land Attack Specialty : Main Ground Attack Unit Specialty : Attack Power Up Deployment Cost : 20 Deployment Cost : 20 BURN - Standard BURN - Ace Attack Strength : 100 Attack Strength : 150 Defense : 80 Defense : 80 Movement Range : 14 Movement Range : 14 Attack Range : 5 Attack Range : 5 Attack Type : Sky Attack Attack Type : Sky Attack Specialty : Main Air Attack Unit Specialty : Attack Power Up Deployment Cost : 15 Deployment Cost : 15 HYPER - Standard HYPER - Ace Attack Strength : 120 Attack Strength : 220 Defense : 70 Defense : 70 Movement Range : 0 Movement Range : 0 Attack Range : 9 Attack Range : 11 Attack Type : Land Attack Attack Type : Land Attack Specialty : Immobile Destroyer Specialty : Attack Range Up Deployment Cost : 30 Deployment Cost : 30 ------------------------------------------------------------------------------- LETUM UNITS ------------------------------------------------------------------------------- ZETON - Standard ZETON - Ace Attack Strength : 150 Attack Strength : 170 Defense : 220 Defense : 220 Movement Range : 6 Movement Range : 8 Attack Range : 4 Attack Range : 6 Attack Type : Anti-Air Attack Type : Anti-Air RUDRA - Standard RUDRA - Ace Attack Strength : 5 Attack Strength : 5 Defense : 45 Defense : 125 Movement Range : 5 Movement Range : 7 Attack Range : 1 Attack Range : 1 Attack Type : Land Attack Attack Type : Land Attack ZANGI - Standard ZANGI - Ace Attack Strength : 30 Attack Strength : 30 Defense : 50 Defense : 105 Movement Range : 4 Movement Range : 4 Attack Range : 3 Attack Range : 5 Attack Type : Land Attack Attack Type : Anti-Air SCION - Standard SCION - Ace Attack Strength : 10 Attack Strength : 10 Defense : 45 Defense : 125 Movement Range : 12 Movement Range : 14 Attack Range : 1 Attack Range : 1 Attack Type : Land Attack Attack Type : Anti-Air FINEI - Standard FINEI - Ace Attack Strength : 70 Attack Strength : 120 Defense : 45 Defense : 105 Movement Range : 8 Movement Range : 10 Attack Range : 1 Attack Range : 1 Attack Type : Land Attack Attack Type : Anti-Air RUIN - Standard RUIN - Ace Attack Strength : 50 Attack Strength : 100 Defense : 40 Defense : 70 Movement Range : 6 Movement Range : 10 Attack Range : 4 Attack Range : 4 Attack Type : Land Attack Attack Type : Land Attack BARM - Standard BARM - Ace Attack Strength : 70 Attack Strength : 120 Defense : 90 Defense : 90 Movement Range : 8 Movement Range : 8 Attack Range : 1 Attack Range : 1 Attack Type : Land Attack Attack Type : Land Attack BYUU - Standard BYUU - Ace Attack Strength : 150 Attack Strength : 150 Defense : 220 Defense : 220 Movement Range : 4 Movement Range : 8 Attack Range : 1 Attack Range : 1 Attack Type : Land Attack Attack Type : Land Attack LAUNC - Standard LAUNC - Ace Attack Strength : 90 Attack Strength : 170 Defense : 60 Defense : 60 Movement Range : 5 Movement Range : 7 Attack Range : 6 Attack Range : 6 Attack Type : Land Attack Attack Type : Land Attack SKY - Standard SKY - Ace Attack Strength : 80 Attack Strength : 130 Defense : 150 Defense : 150 Movement Range : 10 Movement Range : 10 Attack Range : 5 Attack Range : 7 Attack Type : Sky Attack Attack Type : Anti-Air CARRY - Standard CARRY - Ace Attack Strength : 30 Attack Strength : 110 Defense : 50 Defense : 50 Movement Range : 10 Movement Range : 12 Attack Range : 1 Attack Range : 3 Attack Type : Land Attack Attack Type : Land Attack FAIN - Standard FAIN - Ace Attack Strength : 90 Attack Strength : 170 Defense : 60 Defense : 60 Movement Range : 12 Movement Range : 12 Attack Range : 3 Attack Range : 3 Attack Type : Land Attack Attack Type : Land Attack EAGLE - Standard EAGLE - Ace Attack Strength : 100 Attack Strength : 150 Defense : 80 Defense : 80 Movement Range : 14 Movement Range : 14 Attack Range : 5 Attack Range : 5 Attack Type : Sky Attack Attack Type : Sky Attack SUPER - Standard SUPER - Ace Attack Strength : 120 Attack Strength : 220 Defense : 70 Defense : 70 Movement Range : 0 Movement Range : 0 Attack Range : 9 Attack Range : 11 Attack Type : Land Attack Attack Type : Land Attack ------------------------------------------------------------------------------- TECHNIQUES ------------------------------------------------------------------------------- These are the techniques that can be found in the Beginner Mode Menu. Try to always keep them in mind to help you in your battles. TECHNIQUE 1 - Fight with indirect attacks that can't be countered. If you attack from outside the enemy's range, your unit will remain unharmed. TECHNIQUE 2 - Defeat enemies to gain experience. More experience means more attack and defense power. TECHNIQUE 3 - Class change with 10 Exp. Become an ace, and you'll gain benefits like increased movement range and anti-air attack capabilities. TECHNIQUE 4 - Attack safely from the sky. If an enemy unit has only land-based attacks, you can attack it from the sky without fear of injury. Torment them as much as you like. TECHNIQUE 5 - Infantry on the grasslands. Make use of your tiny units' ability to cross meadows and stone pavings and attack from safety. TECHNIQUE 6 - Rest on allied madousekis. All units on top of madousekis will recover at the end of the enemy's turn. TECHNIQUE 7 - Go far with transports. Transport units have many uses. Take advantage of them. TECHNIQUE 8 - Earn Exp to boost your power. It's best to leave as few enemies as possible when you capture an enemy base. ------------------------------------------------------------------------------- GAME TIPS ------------------------------------------------------------------------------- Ark is a special unit. You'll only be able to deploy one Ark unit per mission in the Campaign Mode, and even if he dies, you'll get him back by the start of the next mission. The downside is that if he does die, he'll lose all of the experience he's gotten so far and, if he's become an ace before dying, he will revert back to his standard form, so try to keep him alive. Anyway, it won't look good if your army's leader keeps getting killed. Ark will be the best unit you'll ever have once he becomes and ace. In his ace form, Ark has excellent attack strength, defence, and attack range, and good movement range, plus he can attack both flying and land-based enemy units, all for the very affordable deployment cost of 0. It will definitely be worth your while to train him into an ace, since he acts as like a moving Hyper unit. The only problem is that the only time you can easily train him is during the first couple of missions because his standard form's movement range is very small, so you'll have a hard time trying to turn him back into an ace if he happens to get killed. You'll be given 16 free units to deploy in the Campaign Mode missions, in addition to Ark. At the start of the first mission, you'll be given 8 free Toy units with 0 experience each and 8 free Bobby units with 0 experience each. These are the only free units that you'll ever be given. Be warned though that unlike Ark, these units won't regenerate by the start of the next mission if they happen to die. Aside from Ark and these 16 units, all the other units you'll be allowed to deploy will come from the survivors from the previous missions, so if you're not careful, you might end up with having Ark as the only unit left for you to deploy. The Freez units are the best units next to Ark once you get them to their ace status. In their ace form, they have good attack strength, good defense, good attack range, good movement range, and they have the ability to attack both flying and land-based enemy units. With a deployment cost of only 15, you shouldn't have trouble in deploying a few of them on your side in the later missions, and they will be your main source of indirect attacks. The only problem is that in their standard form, they can only attack flying units, making it difficult for them to gain experience. But once you get them past that problem, very few will be able to stand up to them in a fight. Riders are your next best units next to the Freez units. At a little less than half the deployment cost of Freez units, ace Riders have nearly the same attack strength and defense, the same movement range, and the same ability to attack flying and land-based enemy units as the Freez units do. The only downside is that their attack range is a lot lower, but this is compensated for by their smaller size, allowing them to move around a lot easier and sparing them from the terrain restrictions that the larger Freez units have. The Hyper is a very powerful unit, limited only by its inability to move. It doesn't have much defense, even as an ace, but most of the time the enemy units won't be able to get close enough to attack it anyway. Once you get it, try to kill as much enemy units as you can with it as possible. Later, when you get enough deployment points to enable you to deploy it without thinning out your forces too much, try to get it to its ace status quickly. Most enemy units are defenseless against an ace Hyper since it has the best attack strength among all the units you'll ever have, but be careful not to kill enemy units with it once it becomes an ace. It's best to use it to weaken the enemy aces for your standard units to finish off. Like Ark, you'll only get to use 1 Hyper unit in the entire Campaign Mode, but it doesn't regenerate like Ark does so use it wisely and don't let it get killed. Jaggies are only useful in the first couple of Campaign Mode missions. Don't waste any experience on them. Save the experience for Riders instead, since ace Riders are stronger and more versatile than ace Jaggies. Booms and Snipes can be used as substitutes for ace Freez units as sources of indirect attacks, but their inability to attack flying units severely limit their usefulness that most of the time it would be much better to use Riders instead. Hueys can be used as substitutes for Dolans once you get them to their ace status, and they are even better than ace Dolans in some situations. Having the same deployment cost, ace Hueys have the same attack range and movement range as ace Dolans do and they have the ability to transport land-based units, but they have less attack strength and defense, which isn't really much of a problem since they'll only be used to weaken enemy units and most enemy units won't be able to retaliate. Toys are strictly for capturing enemy bases or madousekis. They are just too weak to do any real damage, dealing only 1 point damage per attack even as aces. Although they have good defense once turned into aces, their inability to weaken the enemy units with their attacks make their defense practically useless, getting them killed with only a couple of blows from enemy units. They have a better movement range than Bobbies though, and you should use your extra deployment points for a Toy in each mission, unless you have enough deployment points left for deploying a Bobby instead. Bobbies are the better choice for use in capturing enemy bases or madousekis since they can actually deal damage to enemy units when needed, and their indirect attacks prevent most enemy units from retaliating. They don't get much of a boost in stats when turned into aces, but they do have decent defense and attack range. Toys do have the edge over Bobbies when it comes to movement range, but the Bobbies' versatility make them the better choice for using your spare deployment points on. Wagons are the first of the 2 types of transport units that you get in the game. Although they have good defense and they have the best movement range among all of your land-based units, there aren't really much use for them since most of the units that they can carry have good movement ranges themselves. Although they can do anti-air attacks as aces, their low attack strength and low attack range barely makes any difference. If you really need a transport unit, wait for the more powerful and more versatile Hueys instead, although they are a lot more expensive too. Booms are quite useful in the first half of the Campaign Mode as they are your main source of indirect attacks. However, you'll get many units later that will highly outclass and outpower them, so try not to train too many Booms in the early missions. Zokks are very powerful units even while in their standard form, but their low movement range limits their usefulness in battle since it takes too long to get them in the middle of the battlefield and it's hard to get them out to safety once their health goes down too low. Once they've turned into aces though, they become very strong warriors that can take a lot of damage and can serve as shields for your weaker units. Snipes are basically stronger but less mobile versions of Booms. They have alot more attack strength and attack range at the cost of having lower defense and lower movement range. You should treat them the same way you treat the Booms and don't train too much of them, since you'll get far better sources of indirect attacks later on. Dolans are the strongest and probably the most useful flying unit you'll get when it comes to dealing damage, having good attack strength and movement range, and decent defense and attack range. They would be the better choice rather than Burns if you plan on using a strong flyier against enemy units since there are always much more land-based enemy units than flying enemy units in the Campaign Mode missions. The only units that can be carried by Wagons are Toys, Bobbies, Riders, and Booms, while all units can be carried by Hueys, even Hypers. You can deploy your Hyper into a Huey and drop it to the ground later. This will enable it to guard areas farther away from your base. Be careful in sending it right into the middle of the battlefield though, since you'll only get 1 Hyper unit in the Campaign Mode. Make sure that your standard units make the final blows in killing the enemy units and not your aces. Once a unit reaches the ace status, any further kills by that unit won't make him any more stronger and the experience from the kill is just wasted. Just use your aces for weakening the enemy units and for shielding your weaker standard units. Don't waste any experience. You'll only get a limited amount of experience in this game, and the more aces you make out of those experience, the better. Always try to deploy a Toy or a Bobby in each mission if you can spare the deployment points if the map has one or more enemy madousekis. You might need to capture a few enemy madousekis if your units get too damaged in battle and your own madouseki is too far for them to reach. Gang up on the enemy units when attacking. It's easier to kill the enemy units if you concentrate your attacks at only a couple of them at time. Land-based units that occupy more than 1 square of space on the maps can't travel on top of grassfields and gravel. Use this to your advantage. One square on the maps is roughly the size of the Toy, Bobby, Rider, Boom, Rudra, Zangi, Ruin, and Finei units. Aside from these units, all the other land-based units are hindered by grasslands and gravel. When attacking, always try to use your ranged units first to minimize the damage done to your own units. Be careful when sending slow-moving units to battle. They might not be able to get away fast enough to repair themselves when their health gets too low. Forget about capturing the enemy bases. You'll lose the chance of gaining some precious experience points if you do. Try to observe how the enemy AI moves. Most of the AI's actions become pretty predictable once you've played a mission many times through, so you can easily learn from your mistakes. The battle outcomes shown before each attack are merely estimated results based on the strength of the units involved in the battle. Your units can actually do even better or even worse than what the battle outcome shows. If you're playing using an emulator that can create save states, you can create a save state just before each attack and just reload if you don't get your desired results. Each unit you receive is precious. You should try to keep them all alive by the end of each mission since with the exception of Ark, once they're gone, you'll never be able to get them back. The game's Campaign Mode rates how you play by looking at the experience levels of your units and distributes experience among the enemy units appropriately. Though this may tempt you into spreading the experience among your units to get the game to do the same to the enemy units, keep in mind that enemy aces are unaffected by your units' experience levels. Also, it's generally easier to deal with enemy units with high experience using your aces rather than using your standard units against standard enemy units with the same level of experience. Try to use the enemy units' weaknesses against them. Few anti-air units? Use Dolans, Burns, and Hueys. Many anti-air units? Stick to land-based units to attack the enemy. The enemy units in the Campaign Mode will always outnumber and/or outpower your own, so let them be the ones to come to your forces. This will make it easier for you to plan your attacks and avoid any unecessary loss of allied units. The enemies are stronger, so you'll have to be smarter when dealing with them. Try to kill at least 1 or 2 enemy units per turn in the Campaign Mode missions. Most of the missions have a very low turn requirement so make sure you make each attack count. Most of the time, it's better to keep some of your aces damaged to prevent them from killing off any enemy units that attack them, saving the experience for your weaker units. Save often. The game gives you 3 save slots for the Campaign Mode, and I highly suggest that you use them all. You should save between missions, before you start your turn, and before you end your turn. This way, you can easily reload if you make a mistake and things go wrong. However, you aren't allowed to save in the Beginner's Tutorial Mode and the Two Player Mode, and the game will automatically save your progress in between the missions in the Expert Mode. Those who play this game using an emulator that can create save states shouldn't have problems saving using save states, but I believe in-game saves are still more reliable since they are not emulator-dependent. Not really a tip, but an observation : most Junei units turn to a bluish color when they become aces, while Letum units turn to yellowish, orange, reddish, or violet colors when they become aces. It seems the Junei are more organized compared to the Letum. Well, that's it for now, I'll add some more tips later if I remember some more or if some people send some useful tips through e-mail. ------------------------------------------------------------------------------- WALKTHROUGH/MISSIONS GUIDE : BEGINNER'S TUTORIAL MODE ------------------------------------------------------------------------------- Notes : You can't really lose here. Just follow Ark's instructions and you'll do fine. Even in the event that you do happen to get beaten by the enemy units, the tutorial will still move on to the next mission as if you completed the previous one successfully. In any case, you can proceed to the next mission in the tutorial anytime by using the "Give Up" option in the Options Menu. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MISSION 1 : CAPTURE THE ENEMY BASE Allied Units : 2 x Toy - 0 Exp 2 x Bobby - 0 Exp Enemy Units : 2 x Rudra - 0 Exp 1 x Zangi - 0 Exp Starting Allied Madousekis : 0 Starting Enemy Madousekis : 0 Available Turns : 25 Strategy : Well, just listen to Ark's explanations on the gameplay. This mission is an introduction to friendly units, enemy units, health, movement, attacks, turns, and victory conditions. You can win this mission by capturing the enemy base or, despite the mission's name, by eliminating all of the enemy units on the map. It doesn't matter which method you use, since you won't be using these units later and they don't need any experience to help you win. Your units outnumber the enemy units here, and you are given 25 turns to complete this mission, so you shouldn't have any problems. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MISSION 2 : TERRAIN RESTRICTIONS Allied Units : 2 x Toy - 0 Exp 1 x Bobby - 0 Exp 2 x Rider - 0 Exp 1 x Jaggy - 0 Exp Enemy Units : 1 x Finei - 0 Exp 1 x Barm - 0 Exp Starting Allied Madousekis : 0 Starting Enemy Madousekis : 1 Available Turns : 25 Strategy : Again, just listen to Ark's explanations. This mission is an introduction to madousekis, terrain restrictions, and repairing units. Your units outnumber the enemy units even more in this mission, and you are given 25 turns to complete this mission, so you shouldn't have any problems in killing them all off. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MISSION 3 : INDIRECT ATTACKS Allied Units : 1 x Bobby - 0 Exp 1 x Boom - 0 Exp 1 x Snipe - 0 Exp 1 x Hyper - 0 Exp Enemy Units : 7 x Rudra - 0 Exp Starting Allied Madousekis : 0 Starting Enemy Madousekis : 0 Available Turns : 25 Strategy : Again, just listen to Ark's explanations. This mission is an introduction to indirect attacks. The enemy units here might outnumber yours, but your units are way more powerful. The Hyper can pretty much kill a Rudra in 1 hit, and your other units can gang up on individual Rudras to kill them quickly. Some rock clusters prevent the enemy units from attacking your units directly, so you should be able to finish this mission without your units getting damaged. You are given 25 turns to complete this mission, so you could take your time if you like. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MISSION 4 : TRANSPORT UNITS Allied Units : 1 x Toy - 0 Exp 1 x Bobby - 0 Exp 4 x Wagon - 0 Exp 1 x Rider - 0 Exp 1 x Boom - 0 Exp 1 x Jaggy - 0 Exp Enemy Units : 5 x Rudra - 0 Exp Starting Allied Madousekis : 1 Starting Enemy Madousekis : 0 Available Turns : 25 Strategy : Again, just listen to Ark's explanations. This mission is an introduction to transport units, loading units, and unloading units. Again, your units greatly outnumber the enemy units here, and you are given 25 turns to complete this mission, so you shouldn't have any problems. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MISSION 5 : FLYING UNITS Allied Units : 1 x Toy - 0 Exp 1 x Jaggy - 7 Exp 2 x Freez - 7 Exp 1 x Huey - 7 Exp 1 x Dolan - 7 Exp 1 x Burn - 7 Exp Enemy Units : 1 x Rudra - 0 Exp 1 x Sky - 0 Exp 1 x Carry - 0 Exp 1 x Fain - 0 Exp 1 x Eagle - 0 Exp Starting Allied Madousekis : 1 Starting Enemy Madousekis : 0 Available Turns : 25 Strategy : Again, just listen to Ark's explanations. This mission is an introduction to flying units and anti-air units. Not only do your units outnumber the enemy units here, but they outpower them as well. You are given 25 turns to complete this mission, so you shouldn't have any problems. You can even try to turn either one of your Freez units or your Burn unit into an ace. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MISSION 6 : TRAINING ACES Allied Units : 1 x Bobby - 9 Exp 1 x Boom - 9 Exp 1 x Jaggy - 9 Exp 1 x Zokk - 9 Exp 1 x Snipe - 9 Exp 1 x Hyper - 9 Exp Enemy Units : 8 x Rudra - 0 Exp 2 x Byuu - 0 Exp Starting Allied Madousekis : 1 Starting Enemy Madousekis : 0 Available Turns : 25 Strategy : Again, just listen to Ark's explanations. This mission is an introduction to experience points, aces, and ace abilities. The enemy units here greatly outnumber yours, but your units greatly outpower them. Each of your units here need to make only 1 kill to reach their ace status. Once again, you are given 25 turns to complete this mission, so you shouldn't have any problems. You are given a madouseki for this mission, but I doubt you'll ever need to use it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ******************************************************************************* NOW TRY THE REAL THING ! ******************************************************************************* ------------------------------------------------------------------------------- WALKTHROUGH/MISSIONS GUIDE : CAMPAIGN MODE ------------------------------------------------------------------------------- Notes : The number, types, and experience levels of the enemy units present for the first 2 missions will always be the same no matter how many times you play through the missions. The experience levels of the enemy units present from the third mission onwards will vary depending on how the experience from the previous missions are distributed among your own units. However, the number and the types of enemy units present that are listed here will always be the same. Also, as far as I know, the number of enemy aces present, if any, in each mission will always be the same regardless of how the experience is shared among your own units. I've listed the best possible outcomes I've come up with in each mission. The experience levels of the enemy units present in the succeeding missions are based on these outcomes. You may come up with results that are different from the ones listed here, so feel free to ignore the outcomes and experience levels listed here appropriately. Although the experience levels for the enemy units present in each mission are varied, there really isn't much difference in terms of difficulty until you reach the later missions, but you'll already have a handful of ace units by then that you really won't have any trouble. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MISSION 1 : THE RECAPTURE OF ALGEAR Starting Allied Units : 2 x Bobby - 0 Exp 1 x Jaggy - 0 Exp Enemy Units : 2 x Rudra - 0 Exp 2 x Zangi - 0 Exp 1 x Finei - 0 Exp Starting Allied Madousekis : 0 Starting Enemy Madousekis : 0 Available Deployment Points : 20 Available Turns : 12 Default Units For Deployment : 1 x Ark - 0 Exp 8 x Toy - 0 Exp 8 x Bobby - 0 Exp Strategy : Start off the mission by deploying Ark on the space between the 2 Bobbies that you start with, and deploying 3 Bobbies far to the south of your base, on the grassfield. Your goal here should be to finish off all of the enemy units present using Ark for him to gain 5 experience. This shouldn't be too hard, since your units outnumber the enemy units on the map. Best Possible Outcome : 1 x Ark - 5 Exp 8 x Toy - 0 Exp 10 x Bobby - 0 Exp 1 x Jaggy - 0 Exp ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MISSION 2 : BYUU, GOD OF DESTRUCTION Starting Allied Units : 2 x Toy - 0 Exp 2 x Bobby - 0 Exp 3 x Rider - 0 Exp 2 x Jaggy - 0 Exp Enemy Units : 3 x Rudra - 0 Exp 3 x Zangi - 0 Exp 2 x Finei - 0 Exp 1 x Barm - 0 Exp 1 x Byuu - 0 Exp Starting Allied Madousekis : 0 Starting Enemy Madousekis : 1 Available Deployment Points : 25 Available Turns : 10 Strategy : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MISSION 3 : CAPTURE OF DUALBRIDGE Starting Allied Units : 1 x Rider - 0 Exp 3 x Boom - 0 Exp 2 x Jaggy - 0 Exp Enemy Units : 1 x Rudra - 0 Exp 4 x Zangi - 1 Exp 2 x Finei - 0 Exp 1 x Ruin - 0 Exp 1 x Ruin - 1 Exp 1 x Barm - 0 Exp 1 x Barm - 1 Exp 1 x Byuu - 0 Exp Starting Allied Madousekis : 1 Starting Enemy Madousekis : 1 Available Deployment Points : 30 Available Turns : 10 Strategy : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MISSION 4 : THE ARMED WAGON Starting Allied Units : 3 x Wagon - 0 Exp 2 x Rider - 0 Exp 2 x Boom - 0 Exp Enemy Units : 1 x Rudra - 1 Exp 1 x Zangi - 0 Exp 1 x Zangi - 1 Exp 3 x Finei - 1 Exp 2 x Ruin - 0 Exp 2 x Barm - 0 Exp 1 x Launc - 0 Exp Starting Allied Madousekis : 1 Starting Enemy Madousekis : 0 Available Deployment Points : 35 Available Turns : 15 Strategy : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MISSION 5 : SUCCESSFUL SNEAK ATTACK Starting Allied Units : 2 x Rider - 1 Exp 2 x Boom - 1 Exp 2 x Zokk - 1 Exp Enemy Units : 2 x Zangi - 0 Exp 2 x Finei - 0 Exp 1 x Finei - 1 Exp 1 x Finei - 2 Exp 3 x Ruin - 0 Exp 1 x Ruin - 1 Exp 1 x Byuu - 0 Exp 1 x Byuu - 1 Exp 1 x Launc - 0 Exp 1 x Launc - 2 Exp Starting Allied Madousekis : 1 Starting Enemy Madousekis : 0 Available Deployment Points : 40 Available Turns : 15 Strategy : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MISSION 6 : OUT OF GUNFIRE'S RANGE Starting Allied Units : 1 x Wagon - 1 Exp 2 x Rider - 1 Exp 1 x Jaggy - 1 Exp 2 x Snipe - 1 Exp Enemy Units : 2 x Zangi - 0 Exp 1 x Zangi - 1 Exp 1 x Finei - 1 Exp 4 x Finei - 2 Exp 2 x Ruin - 0 Exp 1 x Barm - 1 Exp 1 x Byuu - 1 Exp 2 x Launc - 0 Exp 1 x Launc - 1 Exp Starting Allied Madousekis : 1 Starting Enemy Madousekis : 2 Available Deployment Points : 45 Available Turns : 13 Strategy : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MISSION 7 : THE BLOCKADED ISLAND Starting Allied Units : 1 x Wagon - 1 Exp 2 x Rider - 1 Exp 1 x Snipe - 1 Exp Enemy Units : 1 x Zangi - 0 Exp 2 x Zangi - 1 Exp 2 x Zangi - 2 Exp 1 x Zangi - 3 Exp 2 x Finei - 0 Exp 1 x Finei - 1 Exp 1 x Finei - 3 Exp 1 x Ruin - 0 Exp 1 x Ruin - 1 Exp 2 x Ruin - 3 Exp 1 x Barm - 0 Exp 1 x Barm - 3 Exp 1 x Launc - 1 Exp 1 x Launc - 2 Exp 1 x Launc - 3 Exp Starting Allied Madousekis : 2 Starting Enemy Madousekis : 2 Available Deployment Points : 50 Available Turns : 10 Strategy : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MISSION 8 : TWO-PRONGED STRIKE Starting Allied Units : 1 x Rider - 1 Exp 1 x Boom - 1 Exp 1 x Jaggy - 1 Exp 1 x Snipe - 1 Exp Enemy Units : 1 x Zangi - 1 Exp 1 x Zangi - 2 Exp 2 x Zangi - 3 Exp 2 x Finei - 0 Exp 2 x Finei - 1 Exp 1 x Ruin - 1 Exp 1 x Ruin - 2 Exp 1 x Barm - 0 Exp 2 x Barm - 3 Exp 1 x Byuu - 2 Exp 2 x Launc - 0 Exp 1 x Super - 2 Exp Starting Allied Madousekis : 1 Starting Enemy Madousekis : 1 Available Deployment Points : 55 Available Turns : 12 Strategy : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MISSION 9 : LIBERATION OF ZAMBAL WOODS Starting Allied Units : 1 x Toy - 2 Exp 2 x Rider - 2 Exp 1 x Jaggy - 2 Exp Enemy Units : 2 x Zangi - 1 Exp 2 x Finei - 1 Exp 2 x Finei - 2 Exp 1 x Finei - 4 Exp 1 x Finei - Ace 2 x Barm - 1 Exp 1 x Barm - Ace 1 x Byuu - 4 Exp 1 x Super - 1 Exp 1 x Super - 4 Exp Starting Allied Madousekis : 0 Starting Enemy Madousekis : 1 Available Deployment Points : 60 Available Turns : 13 Strategy : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MISSION 10 : HEROES OF THE CLIFF Starting Allied Units : 2 x Rider - 2 Exp 1 x Jaggy - 2 Exp 1 x Hyper - 2 Exp Enemy Units : 1 x Rudra - Ace 1 x Zangi - 4 Exp 1 x Zangi - Ace 4 x Finei - 1 Exp 1 x Ruin - 1 Exp 1 x Ruin - 2 Exp 1 x Ruin - Ace 1 x Barm - 4 Exp 2 x Byuu - 1 Exp 2 x Launc - 3 Exp 1 x Launc - Ace 1 x Super - 1 Exp Starting Allied Madousekis : 1 Starting Enemy Madousekis : 1 Available Deployment Points : 65 Available Turns : 12 Strategy : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MISSION 11 : ANCIENT BATTLEGROUND Starting Allied Units : 1 x Zokk - 2 Exp 1 x Snipe - 2 Exp Enemy Units : 1 x Zangi - 1 Exp 1 x Zangi - 5 Exp 2 x Finei - 1 Exp 1 x Finei - 2 Exp 1 x Ruin - 2 Exp 2 x Ruin - Ace 1 x Barm - 3 Exp 1 x Barm - Ace 1 x Byuu - 5 Exp 2 x Launc - 2 Exp 1 x Launc - 5 Exp Starting Allied Madousekis : 1 Starting Enemy Madousekis : 2 Available Deployment Points : 70 Available Turns : 12 Strategy : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MISSION 12 : DOLAN, THE WINGED LORD Starting Allied Units : 1 x Toy - 2 Exp 3 x Dolan - 2 Exp Enemy Units : 1 x Rudra - 1 Exp 1 x Rudra - Ace 1 x Zangi - 5 Exp 1 x Finei - 4 Exp 1 x Finei - 5 Exp 1 x Finei - Ace 1 x Ruin - 2 Exp 1 x Ruin - Ace 1 x Barm - 4 Exp 1 x Barm - Ace 1 x Byuu - 1 Exp 1 x Byuu - 3 Exp 1 x Launc - 2 Exp 1 x Launc - 4 Exp 1 x Sky - 3 Exp 2 x Sky - 4 Exp 1 x Super - 1 Exp 1 x Super - 5 Exp Starting Allied Madousekis : 1 Starting Enemy Madousekis : 2 Available Deployment Points : 75 Available Turns : 14 Strategy : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MISSION 13 : CUT OFF THE SUPPLY LINE! Starting Allied Units : 1 x Jaggy - 3 Exp 1 x Zokk - 3 Exp 3 x Freez - 3 Exp 1 x Dolan - 3 Exp Enemy Units : 2 x Zangi - Ace 2 x Finei - 1 Exp 1 x Finei - 3 Exp 1 x Finei - Ace 1 x Barm - 3 Exp 1 x Barm - 6 Exp 1 x Barm - Ace 1 x Byuu - Ace 1 x Launc - 6 Exp 1 x Launc - Ace 1 x Sky - 1 Exp 1 x Sky - 4 Exp 1 x Fain - 1 Exp 1 x Fain - 3 Exp 1 x Eagle - 1 Exp 1 x Eagle - 2 Exp 1 x Super - 1 Exp 1 x Super - 4 Exp Starting Allied Madousekis : 1 Starting Enemy Madousekis : 3 Available Deployment Points : 80 Available Turns : 18 Strategy : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MISSION 14 : THE WARRIORS LEFT BEHIND Starting Allied Units : 1 x Snipe - 3 Exp 2 x Freez - 3 Exp 2 x Huey - 3 Exp 2 x Burn - 3 Exp Enemy Units : 2 x Zangi - Ace 2 x Finei - Ace 1 x Barm - Ace 1 x Launc - 3 Exp 1 x Launc - Ace 1 x Sky - 2 Exp 2 x Sky - 3 Exp 1 x Sky - 4 Exp 1 x Fain - 1 Exp 1 x Fain - 2 Exp 2 x Fain - 3 Exp 1 x Eagle - 1 Exp 1 x Eagle - 3 Exp Starting Allied Madousekis : 1 Starting Enemy Madousekis : 2 Available Deployment Points : 85 Available Turns : 15 Strategy : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MISSION 15 : WINGS OF STEEL Starting Allied Units : 2 x Boom - 3 Exp 1 x Freez - 3 Exp 1 x Burn - 3 Exp Enemy Units : 1 x Zangi - 1 Exp 1 x Zangi - 4 Exp 1 x Zangi - 7 Exp 1 x Zangi - Ace 2 x Finei - 1 Exp 1 x Finei - Ace 1 x Barm - 2 Exp 1 x Barm - Ace 1 x Byuu - Ace 1 x Launc - 3 Exp 1 x Sky - 3 Exp 1 x Fain - 2 Exp 1 x Fain - 4 Exp 1 x Eagle - 5 Exp 1 x Eagle - 7 Exp 1 x Super - Ace Starting Allied Madousekis : 1 Starting Enemy Madousekis : 2 Available Deployment Points : 90 Available Turns : 16 Strategy : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MISSION 16 : ENDING THE WAR OF ATTRITION Starting Allied Units : 1 x Toy - 3 Exp 1 x Wagon - 3 Exp 1 x Jaggy - 3 Exp 1 x Zokk - 3 Exp 1 x Freez - 3 Exp 1 x Dolan - 3 Exp Enemy Units : 1 x Zangi - 1 Exp 1 x Zangi - 2 Exp 2 x Zangi - Ace 1 x Finei - 1 Exp 1 x Finei - 4 Exp 1 x Finei - 5 Exp 1 x Finei - Ace 1 x Ruin - Ace 1 x Barm - 1 Exp 1 x Barm - 3 Exp 1 x Byuu - 3 Exp 1 x Launc - 2 Exp 2 x Launc - 5 Exp 1 x Sky - 6 Exp 1 x Sky - Ace 1 x Fain - 4 Exp 1 x Fain - Ace 1 x Eagle - 1 Exp 1 x Eagle - 3 Exp 1 x Eagle - Ace Starting Allied Madousekis : 2 Starting Enemy Madousekis : 3 Available Deployment Points : 95 Available Turns : 15 Strategy : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MISSION 17 : SEIZURE OF THE MADOUSEKI Starting Allied Units : 4 x Rider - 4 Exp 1 x Snipe - 4 Exp Enemy Units : 1 x Rudra - 4 Exp 1 x Zangi - 3 Exp 2 x Zangi - Ace 1 x Finei - 2 Exp 1 x Finei - 7 Exp 1 x Ruin - 5 Exp 1 x Ruin - Ace 1 x Barm - 2 Exp 2 x Barm - Ace 1 x Launc - 2 Exp 1 x Launc - 7 Exp 1 x Sky - 2 Exp 1 x Sky - 4 Exp 1 x Sky - Ace 3 x Fain - 2 Exp 2 x Eagle - Ace 1 x Super - Ace Starting Allied Madousekis : 1 Starting Enemy Madousekis : 3 Available Deployment Points : 100 Available Turns : 14 Strategy : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------- WALKTHROUGH/MISSIONS GUIDE : EXPERT MODE ------------------------------------------------------------------------------- Notes : Your progress in the Expert Mode is automatically saved after each successful mission. You can't save in the middle of missions, but you can replay any completed mission by selecting the corresponding mission number in the Expert Mode Mission Selection Menu. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ UNDER CONSTRUCTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------- TWO PLAYER MODE ------------------------------------------------------------------------------- Notes : This mode let's you play a match against another human player. You are first allowed to choose a map on which you and the other player will battle. There are 20 map choices, and they are from the Campaign Mode Missions. You are not allowed to deploy any units. All of your units are already deployed all over the map at the start of the match. Player One controls the Junei units and Player Two controls the Letum units. Player One always moves first, but Player Two always generally have more or stronger units and more starting madousekis. There are no turn limits in the Two Player Mode. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MAP 1 : THE RECAPTURE OF ALGEAR Junei Units : 2 x Bobby - 0 Exp 2 x Rider - 0 Exp 1 x Jaggy - 3 Exp Letum Units : 2 x Rudra - 0 Exp 3 x Zangi - 0 Exp 2 x Finei - 0 Exp Starting Junei Madousekis : 0 Starting Letum Madousekis : 0 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MAP 2 : BYUU, GOD OF DESTRUCTION Junei Units : 2 x Toy - 0 Exp 3 x Bobby - 0 Exp 4 x Rider - 0 Exp 3 x Jaggy - 0 Exp Letum Units : 3 x Rudra - 0 Exp 3 x Zangi - 0 Exp 2 x Finei - 0 Exp 1 x Barm - 0 Exp 1 x Byuu - 0 Exp Starting Junei Madousekis : 0 Starting Letum Madousekis : 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MAP 3 : CAPTURE OF DUALBRIDGE Junei Units : 2 x Toy - 0 Exp 2 x Bobby - 0 Exp 2 x Rider - 0 Exp 2 x Boom - 0 Exp 1 x Jaggy - 0 Exp 1 x Snipe - 0 Exp Letum Units : 1 x Rudra - 0 Exp 3 x Zangi - 0 Exp 3 x Finei - 0 Exp 1 x Ruin - 0 Exp 1 x Barm - 0 Exp 1 x Byuu - 0 Exp Starting Junei Madousekis : 1 Starting Letum Madousekis : 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MAP 4 : THE ARMED WAGON Junei Units : 2 x Toy - 0 Exp 2 x Wagon - 0 Exp 1 x Rider - 0 Exp 3 x Boom - 0 Exp 1 x Jaggy - 0 Exp 1 x Zokk - 0 Exp 1 x Snipe - 0 Exp Letum Units : 1 x Rudra - 0 Exp 2 x Zangi - 0 Exp 3 x Finei - 0 Exp 2 x Ruin - 0 Exp 2 x Barm - 0 Exp 1 x Launc - 0 Exp Starting Junei Madousekis : 1 Starting Letum Madousekis : 0 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MAP 5 : SUCCESSFUL SNEAK ATTACK Junei Units : 2 x Rider - 0 Exp 4 x Boom - 0 Exp 1 x Jaggy - 0 Exp 2 x Zokk - 0 Exp 1 x Snipe - 0 Exp Letum Units : 3 x Zangi - 0 Exp 2 x Finei - 0 Exp 4 x Ruin - 0 Exp 2 x Byuu - 0 Exp 2 x Launc - 0 Exp Starting Junei Madousekis : 1 Starting Letum Madousekis : 0 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MAP 6 : OUT OF GUNFIRE'S RANGE Junei Units : 2 x Toy - 0 Exp 1 x Wagon - 0 Exp 2 x Rider - 0 Exp 2 x Boom - 0 Exp 2 x Jaggy - 0 Exp 1 x Zokk - 0 Exp 4 x Snipe - 0 Exp Letum Units : 2 x Zangi - 0 Exp 1 x Scion - 0 Exp 4 x Finei - 0 Exp 2 x Ruin - 0 Exp 1 x Byuu - 0 Exp 3 x Launc - 0 Exp Starting Junei Madousekis : 1 Starting Letum Madousekis : 2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MAP 7 : THE BLOCKADED ISLAND Junei Units : 3 x Bobby - 0 Exp 1 x Wagon - 0 Exp 2 x Rider - 0 Exp 5 x Snipe - 0 Exp 2 x Dolan - 0 Exp Letum Units : 4 x Rudra - 0 Exp 2 x Scion - 0 Exp 2 x Finei - 0 Exp 2 x Launc - 0 Exp 4 x Sky - 0 Exp 1 x Zeton - 0 Exp Starting Junei Madousekis : 2 Starting Letum Madousekis : 2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MAP 8 : TWO-PRONGED STRIKE Junei Units : 3 x Rider - 0 Exp 2 x Boom - 0 Exp 4 x Jaggy - 0 Exp 2 x Zokk - 0 Exp 4 x Snipe - 0 Exp Letum Units : 4 x Zangi - 0 Exp 4 x Finei - 0 Exp 2 x Ruin - 0 Exp 3 x Barm - 0 Exp 1 x Byuu - 0 Exp 2 x Launc - 0 Exp 1 x Super - 0 Exp Starting Junei Madousekis : 1 Starting Letum Madousekis : 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MAP 9 : LIBERATION OF ZAMBAL WOODS Junei Units : 3 x Toy - 0 Exp 1 x Bobby - Ace 1 x Wagon - 0 Exp 3 x Rider - 0 Exp 2 x Boom - 0 Exp 1 x Boom - Ace 2 x Jaggy - 3 Exp 1 x Zokk - 0 Exp 1 x Snipe - Ace 2 x Hyper - 0 Exp Letum Units : 2 x Rudra - 0 Exp 2 x Zangi - 0 Exp 2 x Scion - 0 Exp 2 x Finei - 0 Exp 4 x Finei - Ace 2 x Barm - 0 Exp 1 x Barm - Ace 1 x Byuu - Ace 2 x Super - 0 Exp Starting Junei Madousekis : 0 Starting Letum Madousekis : 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MAP 10 : HEROES OF THE CLIFF Junei Units : 1 x Toy - 0 Exp 1 x Bobby - 4 Exp 1 x Bobby - 5 Exp 1 x Bobby - 8 Exp 2 x Rider - 3 Exp 1 x Rider - 8 Exp 1 x Rider - Ace 1 x Boom - 8 Exp 1 x Boom - Ace 1 x Jaggy - 4 Exp 1 x Jaggy - 5 Exp 1 x Jaggy - Ace 1 x Zokk - 3 Exp 1 x Snipe - 2 Exp 1 x Snipe - Ace 1 x Hyper - Ace Letum Units : 1 x Rudra - Ace 1 x Zangi - 8 Exp 1 x Zangi - Ace 3 x Finei - 2 Exp 1 x Finei - 8 Exp 1 x Ruin - 5 Exp 1 x Ruin - 8 Exp 1 x Ruin - Ace 1 x Barm - 3 Exp 1 x Byuu - 2 Exp 1 x Byuu - Ace 1 x Launc - 0 Exp 1 x Launc - 4 Exp 1 x Launc - Ace 1 x Super - Ace Starting Junei Madousekis : 1 Starting Letum Madousekis : 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MAP 11 : ANCIENT BATTLEGROUND Junei Units : 1 x Toy - 4 Exp 1 x Toy - Ace 1 x Bobby - 2 Exp 1 x Bobby - 3 Exp 1 x Bobby - Ace 1 x Rider - 2 Exp 1 x Rider - 4 Exp 1 x Rider - 7 Exp 1 x Rider - Ace 1 x Boom - 5 Exp 1 x Boom - 8 Exp 1 x Boom - Ace 1 x Zokk - 4 Exp 1 x Zokk - 5 Exp 1 x Zokk - 7 Exp 1 x Zokk - Ace Letum Units : 1 x Rudra - 5 Exp 1 x Rudra - 6 Exp 1 x Zangi - 2 Exp 2 x Zangi - 4 Exp 1 x Finei - 2 Exp 1 x Finei - 3 Exp 1 x Finei - Ace 1 x Ruin - 3 Exp 2 x Ruin - Ace 1 x Barm - 0 Exp 1 x Barm - Ace 1 x Byuu - 3 Exp 1 x Byuu - 4 Exp 1 x Byuu - 5 Exp 1 x Byuu - 8 Exp Starting Junei Madousekis : 1 Starting Letum Madousekis : 2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MAP 12 : DOLAN, THE WINGED LORD Junei Units : 1 x Toy - 0 Exp 1 x Toy - Ace 1 x Rider - 2 Exp 1 x Rider - 4 Exp 1 x Rider - 6 Exp 1 x Rider - Ace 1 x Boom - Ace 2 x Jaggy - 0 Exp 1 x Jaggy - Ace 1 x Zokk - Ace 1 x Snipe - Ace 1 x Dolan - 3 Exp 2 x Dolan - 4 Exp 2 x Dolan - 7 Exp Letum Units : 1 x Rudra - 8 Exp 1 x Rudra - Ace 1 x Zangi - 5 Exp 1 x Zangi - Ace 2 x Finei - 4 Exp 1 x Finei - Ace 1 x Ruin - 6 Exp 1 x Ruin - Ace 1 x Barm - 0 Exp 1 x Barm - Ace 1 x Byuu - 3 Exp 1 x Byuu - Ace 2 x Launc - 5 Exp 1 x Sky - 1 Exp 1 x Sky - 4 Exp 1 x Sky - 7 Exp 1 x Super - 0 Exp 1 x Super - 3 Exp Starting Junei Madousekis : 1 Starting Letum Madousekis : 2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MAP 13 : CUT OFF THE SUPPLY LINE! Junei Units : 1 x Toy - 0 Exp 4 x Bobby - Ace 4 x Wagon - Ace 1 x Rider - 6 Exp 1 x Rider - Ace 1 x Boom - 2 Exp 1 x Boom - 3 Exp 1 x Boom - 7 Exp 1 x Boom - Ace 1 x Snipe - 0 Exp 1 x Snipe - Ace 2 x Freez - 0 Exp 1 x Freez - 8 Exp 1 x Dolan - 2 Exp 1 x Dolan - 4 Exp 1 x Dolan - 6 Exp 1 x Burn - 1 Exp 1 x Burn - 2 Exp 2 x Hyper - 7 Exp Letum Units : 1 x Rudra - 0 Exp 4 x Zangi - Ace 4 x Scion - Ace 1 x Finei - 3 Exp 1 x Finei - 4 Exp 1 x Finei - 7 Exp 1 x Finei - Ace 1 x Ruin - 3 Exp 1 x Ruin - Ace 1 x Sky - 0 Exp 1 x Sky - Ace 1 x Fain - 2 Exp 1 x Fain - 3 Exp 1 x Fain - 5 Exp 1 x Fain - 7 Exp 1 x Fain - Ace 1 x Eagle - 1 Exp 1 x Eagle - 3 Exp 2 x Super - 7 Exp Starting Junei Madousekis : 1 Starting Letum Madousekis : 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MAP 14 : THE WARRIORS LEFT BEHIND Junei Units : 1 x Toy - 0 Exp 2 x Bobby - Ace 1 x Rider - 0 Exp 1 x Rider - Ace 2 x Boom - 0 Exp 1 x Boom - Ace 3 x Jaggy - 0 Exp 1 x Zokk - 5 Exp 1 x Snipe - 0 Exp 1 x Snipe - Ace 1 x Freez - 0 Exp 1 x Freez - Ace 2 x Huey - 0 Exp 1 x Dolan - 0 Exp 1 x Dolan - Ace 1 x Burn - 0 Exp 1 x Burn - Ace 1 x Hyper - 0 Exp Letum Units : 3 x Rudra - 0 Exp 2 x Zangi - Ace 2 x Finei - Ace 1 x Barm - Ace 1 x Launc - 0 Exp 1 x Launc - Ace 4 x Sky - 0 Exp 2 x Carry - 0 Exp 4 x Fain - 0 Exp 2 x Eagle - 0 Exp Starting Junei Madousekis : 1 Starting Letum Madousekis : 2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MAP 15 : WINGS OF STEEL Junei Units : 2 x Toy - 0 Exp 1 x Bobby - 0 Exp 2 x Rider - 0 Exp 3 x Boom - 0 Exp 2 x Jaggy - 0 Exp 2 x Zokk - 0 Exp 2 x Snipe - 0 Exp Letum Units : 1 x Rudra - 0 Exp 2 x Zangi - 0 Exp 3 x Finei - 0 Exp 2 x Ruin - 0 Exp 3 x Barm - 0 Exp 3 x Launc - 0 Exp Starting Junei Madousekis : 1 Starting Letum Madousekis : 2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MAP 16 : ENDING THE WAR OF ATTRITION Junei Units : 3 x Toy - 0 Exp 2 x Bobby - Ace 1 x Freez - 0 Exp 2 x Huey - 0 Exp 1 x Burn - 0 Exp Letum Units : 3 x Rudra - 0 Exp 2 x Zangi - Ace 1 x Sky - 0 Exp 2 x Carry - 0 Exp 1 x Eagle - 0 Exp Starting Junei Madousekis : 2 Starting Letum Madousekis : 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MAP 17 : SEIZURE OF THE MADOUSEKI Junei Units : 1 x Ark - Ace 2 x Bobby - 0 Exp 1 x Dolan - 0 Exp 1 x Dolan - 1 Exp 1 x Dolan - 2 Exp 1 x Dolan - 3 Exp 1 x Dolan - 4 Exp 1 x Dolan - 5 Exp 1 x Dolan - 6 Exp 1 x Dolan - 7 Exp 1 x Dolan - 8 Exp 1 x Dolan - 9 Exp Letum Units : 1 x Zeton - 0 Exp 1 x Zeton - 1 Exp 1 x Zeton - 2 Exp 1 x Zeton - 3 Exp 1 x Zeton - 4 Exp 1 x Sky - Ace Starting Junei Madousekis : 1 Starting Letum Madousekis : 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MAP 18 : FOREST OF GRIEF Junei Units : 2 x Ark - Ace 1 x Toy - 0 Exp 1 x Bobby - 1 Exp 1 x Bobby - 4 Exp 1 x Bobby - 5 Exp 1 x Bobby - Ace 1 x Rider - 3 Exp 1 x Rider - 6 Exp 1 x Rider - 9 Exp 1 x Boom - 3 Exp 1 x Boom - 4 Exp 2 x Boom - 8 Exp 1 x Snipe - 5 Exp 1 x Snipe - 7 Exp 1 x Snipe - 8 Exp 1 x Snipe - Ace 2 x Freez - Ace 1 x Dolan - 5 Exp 1 x Dolan - 7 Exp 1 x Dolan - Ace 1 x Burn - 5 Exp 1 x Burn - 8 Exp 1 x Burn - Ace 1 x Huey - Ace 1 x Hyper - 0 Exp Letum Units : 1 x Zeton - 3 Exp 1 x Zeton - 7 Exp 1 x Rudra - 2 Exp 1 x Zangi - 3 Exp 1 x Zangi - 5 Exp 1 x Zangi - Ace 1 x Finei - 2 Exp 1 x Finei - 4 Exp 1 x Finei - 7 Exp 1 x Finei - Ace 1 x Ruin - 1 Exp 1 x Ruin - 3 Exp 1 x Ruin - 4 Exp 1 x Ruin - 6 Exp 1 x Ruin - 7 Exp 1 x Ruin - Ace 1 x Barm - 4 Exp 1 x Barm - 6 Exp 1 x Barm - 7 Exp 1 x Byuu - Ace 1 x Sky - 6 Exp 1 x Sky - Ace 1 x Carry - Ace 1 x Fain - 3 Exp 2 x Fain - Ace 1 x Eagle - 0 Exp 2 x Eagle - Ace 1 x Super - 6 Exp Starting Junei Madousekis : 2 Starting Letum Madousekis : 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MAP 19 : INVASION OF BALMONDIA Junei Units : 1 x Ark - Ace 2 x Toy - Ace 4 x Bobby - Ace 3 x Rider - Ace 4 x Boom - Ace 9 x Zokk - Ace 6 x Snipe - Ace 3 x Freez - Ace Letum Units : 5 x Zeton - Ace 2 x Rudra - Ace 4 x Zangi - Ace 5 x Finei - Ace 6 x Ruin - Ace 1 x Byuu - Ace 4 x Launc - Ace 1 x Sky - Ace 4 x Super - Ace Starting Junei Madousekis : 1 Starting Letum Madousekis : 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MAP 20 : FIERCE BATTLE'S CONCLUSION Junei Units : 2 x Ark - 0 Exp 2 x Ark - 4 Exp 1 x Ark - 6 Exp 4 x Ark - 7 Exp 1 x Ark - 8 Exp 3 x Ark - 9 Exp 18 x Ark - Ace 1 x Toy - 0 Exp Letum Units : 1 x Zeton - 2 Exp 2 x Zeton - 3 Exp 5 x Zeton - 5 Exp 1 x Zeton - 6 Exp 2 x Zeton - 7 Exp 4 x Zeton - 8 Exp 1 x Zeton - 9 Exp 16 x Zeton - Ace Starting Junei Madousekis : 1 Starting Letum Madousekis : 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------- SPECIAL THANKS/CONTACT INFO ------------------------------------------------------------------------------- http://www.GameFAQs.com - The best gaming site on the web. CJayC - The man who owns and operates GameFAQs. http://AGTP.RomHack.net - The home of lots of high quality translations from Aeon Genesis Translation Proclamation. The Jyutei Senki Translation Team Gideon Zhi - Project Leader and Rom Hacker. Shih Tzu - Translation of Introduction and Technique screens. Jair - Translation of Tutorial Missions and various lists. Datenshi - Translation of Scenario titles. Bug Catcher - Translation of the Ending Sequence. http://www.ZSNES.com - The home of ZSNES, the best SNES emulator in existence. http://www.SNES9X.com - The home of SNES9X, a great alternative to ZSNES. http://www.EdgeEmu.com - The place to go to for all of your SNES ROM needs. http://www.RPGClassics.com - The home of shrines for all the best roleplaying games around. http://www.Donut.Parodius.com - The place to go to for the latest game translation news and patches. http://www.Zophar.net - The place to go to for the latest emulation news. If you wish to put my guide on your website, or if you have any corrections to some information written on my guide, or if you have any suggestions, remarks, or questions about the game, you may send me an e-mail at the address Neo_GameFAQs@Yahoo.com. I only check my e-mail once a week though, so don't expect to receive a reply from me overnight. You may also contact me through the GameFAQs Message Boards, I am usually logged on under the names Arjay Hunter, ArjayHunter, or Access. Copyright 2005 Randy Joseph Mangubat ( End Of File )