_____ _ _____ _ _ _ |_ _| | |_ _| | | (_) | | | |__ ___ | | | | |_ _ ___ _ ___ _ __ | | | '_ \ / _ \ | | | | | | | / __| |/ _ \| '_ \ | | | | | | __/ _| |_| | | |_| \__ \ | (_) | | | | |_| |_| |_|\___| |_____|_|_|\__,_|___/_|\___/|_| |_| __ ______ _ __ _____ _ / _| / _____| (_) / / |_ _|_) ___ | |_ | | ___ __ _ _ __ _ / / | | _ _ __ ___ ___ / _ \| _| | | |_ |/ _` | |/ _` | / / | | | | '_ ` _ \ / _ \ | (_) | | | |___| | (_| | | (_| | / / | | | | | | | | | __/ \___/|_| \______|\__,_|_|\__,_| /_/ |_| |_|_| |_| |_|\___| O---------------------------------------O | The Illusion of Gaia | | The Illusion of Time | | | | An FAQ/Walkthrough | | By KeyBlade999 | | | | Total Data: 274 KB | | Current Version: Final | | Previous Update: 11:23 PM 12/2/2013 | O---------------------------------------O -1. Donations*****************************GAIA_-1**************************** While I do write all of my guides for free, it does take a lot of time and effort to put them together. If you're feeling generous and want to show your appreciation, I am gladly accepting donations. I don't know exactly what the donations will be used for, but just know that you would definitely be helping me make more quality FAQs! Even the smallest donation amounts are appreciated, and are a great way to say how much you appreciate the work I do. If you do decide you'd like to donate, please send the donations through PayPal at the e-mail address listed below. Thank you so very much for considering this!! keyblade999.faqs@gmail.com 0. Contents***********************GAIA_0************************************* _________________________________________________________________________ / | \ | Section Title | CTRL+F Tag | | | | >--------------------------------------------------< >--------------------< | -1. Donations | **GAIA_-1** | | 0. Contents | **GAIA_0** | | 1. Intro | **GAIA_1** | | 2. Version History | **GAIA_2** | | 3. Legalities | **GAIA_3** | >--------------------------------------------------< >--------------------< | 4. Walkthrough | **GAIA_4** | | I - In the Beginning... | **GAIA_41** | | II - Edward's Castle | **GAIA_42** | | III - To Itory Village! | **GAIA_43** | | IV - Larai Cliff and the Incan Gold Ship | **GAIA_44** | | V - Freejia and the Diamond Mine | **GAIA_45** | | VI - To the Sky Garden | **GAIA_46** | | VII - The Seaside Palace | **GAIA_47** | | VIII - Mu | **GAIA_48** | | IX - Angel Village and the Dungeon | **GAIA_49** | | X - Watermia and China's Great Wall | **GAIA_410** | | XI - Euro and the Mountain Temple | **GAIA_411** | | XII - To Ankor Wat | **GAIA_412** | | XIII - Dao and the Pyramid | **GAIA_413** | | XIV - The Tower of Babel and the Endgame | **GAIA_414** | | XV - The Gem's Mansion Side-Dungeon | **GAIA_415** | >--------------------------------------------------< >--------------------< | 5. Enemy Bestiary | **GAIA_5** | | 6. Boss FAQ/Walkthrough | **GAIA_6** | | 7. Red Jewel Hunting Guide | **GAIA_7** | | 8. Item Listings | **GAIA_8** | \___________________________________________________|_____________________/ 1. Intro***********************GAIA_1**************************************** Welcome to my FAQ for a game that covers, to the best of my ability, my first RPG. The Illusion of Gaia is a game for the SNES that I got at the age of four. Of course, I stupidly got rid of it and, for the past eleven or so years, I never saw this game. Thanks to the FAQ Bounty program at GameFAQs, I was able to finally replay this game. So, thanks to SBAllen for the cash. I now have this excellent RPG. Quintet made this great game, second in the Soul Blazer trilogy. That may be all I can give on game background, but Enix, the publisher for the game, is probably more known for merging with Square in the early 2000s, becoming Square Enix, and spewing out great Final Fantasy and Kingdom Hearts games. Anyway, there was no point to the above. Basically, I hope you enjoy this FAQ. 2. Version History***********************GAIA_2****************************** v0.10 - Finished the general layout, the Contents, Intro, and Legal. Went ahead to the walkthrough; finished Sections I and II. 11:33 PM 1/17/2012 v0.30 - Finished Sections III and IV of the walkthrough. 12:20 AM 1/19/2012 v0.35 - Finished Section V of the walkthrough. 10:31 PM 1/19/2012 v0.45 - Finished Sections VI and VII of the walkthrough. 12:08 AM 1/21/2012 v0.60 - Finished Sections VIII and IX of the walkthrough. 11:34 PM 1/21/2012 v0.65 - Finished Section X of the walkthrough. 11:16 PM 1/25/2012 v0.70 - Finished Section XI of the walkthrough. 11:31 PM 1/26/2012 v0.85 - Finished Sections XII and XIII of the walkthrough. 12:30 AM 1/28/2012 Final - Finished Sections XIV and XV of the walkthrough, as well as the Enemy Bestiary, Boss FAQ/Walkthrough, Red Jewel guide, and Item Listings. This FAQ is hereby complete! ~~ Start-End Time: 12 days. ~~ File Size : 273 KB. ~~ Time of Update: 12:23 AM 1/29/2012. - Got info on a remaining Strength boost in Euro. 11:23 PM 12/2/2013 3. Legalities***********************GAIA_3*********************************** This FAQ may not be reproduced under any circumstances except for personal, private use. It may not be placed on any website or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. © 2012-2013 Daniel Chaviers (aka KeyBlade999). If you would wish to contact me concerning this or my other FAQs, use this e-mail: keyblade999.faqs@gmail.com, or PM (Private Message) me on the GameFAQs message boards. O-----------------------------------O O------------------------------------O | Allowed sites for my FAQs | | Forever-Banned Sites | O-----------------------------------O O------------------------------------O | GameFAQs (www.gamefaqs.com) | | CheatCC (www.cheatcc.com) | | Neoseeker (www.neoseeker.com) | | www.cheat-database.com | | SuperCheats (www.supercheats.com) | | Cheat Index (www.cheatindex.com) | | | | Cheat Search (www.cheatsearch.com) | | | | www.panstudio.com/cheatstop | | | | Game Express (www.gameexpress.com) | | | | Mega Games | | | | Cheats Guru (www.cheatsguru.com) | O-----------------------------------O O------------------------------------O 4. Walkthrough***********************GAIA_4********************************** +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++ +++ +++ Section I - In the Beginning... **GAIA_41** +++ +++ +++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) South Cape ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Herb ................................................................. [] | | Lola's Melody ........................................................ [] | | Red Jewel ............................................................ [] | | Red Jewel ............................................................ [] | | Red Jewel ............................................................ [] | |_____________________________________________________________________________| Might be nice to start off with a little explaining of the format of this walkthrough. Each area is divided off by two lines of right-end parentheses, as above, with the area name pseudo-centered between them. Below that, as it is applicable, is a treasure list. Basically, this is a preview of the available treasures for that area, with some checkboxes you can use if you decide to print this out. There will also be monster bestiaries, but that won't start until about Section II. Okay so far? Anyhow, we'll begin at the school in South Cape. School there is just ending. As it does, the main character, Will, gives you a bit of background. To make it short, Will, his father, and some others went to the Tower of Babel last year. There, all but Will met a harsh fate, as far as we can currently guess. Will was the only one who left there alive. After class ends, you'll be told by your friends nearby to meet them at the usual place. This place, as Lance, the only classmate left, will tell you is the seaside cave. Exit through the northwestern door, first - we're going to do a bit of sidequesting. (Yeah, we got into THAT pretty fast.) Atop the school, go north to the shining orb. As you approach, it'll become a dark painting. Walk into it from the front to find the Dark Space. Here, you will meet Gaia, who will foreshadow your destiny. You can save here if you want, but this is useless otherwise. Exit when you're done. Outside, on the west side of the bell tower, you'll be able to walk into an unseen, small area. Examine the area to find a Red Jewel. Head southwest to find a gap in the fence around the roof. Walk at it, going south, to jump down to the grass. You'll find another such ledge nearby; jump down it. Here, you'll find Gem, the jewel trader of this game. You can go ahead and give him your Red Jewel if you want. (Note that you can just use the Red Jewel to send it to him, if you need to clear up some room.) Jump down one more ledge to the ground. To your west is Seth's house; to your east is Lance's. Go into this large house and into the basement. Head to the northeast corner and examine the top-right blue jar to find another Red Jewel. That's all the sidequesting we can really do for the moment. Return outside and explore a little more if you want. Go to the lower part of the southern portion of town, near the sea. Cross the pier to the east to find a doorway. Enter and exit this cave many, many times (it took me about 35 last time) to have a man and a pot appear nearby. Examine the pot for a Red Jewel, your last one for here. Go into the cave now and speak with both Seth and Lance. Soon thereafter, Erik will run in with some news about the princess of Edward's Castle having gone missing. No one seems to really care (heh). Anyhow, stand beside Erik now to continue. You will soon be forced to have Will show off his psychic abilities. Go to the southwest corner of the room, face the green statue to the east, and hold either the L or R buttons. This makes Will twirl his flute around, using his telekinetic abilities to move the statue (note that it goes only towards you!). Lance will then, shortly afterwards, have you pick the Ace of Diamonds from a set of four cards. Pick whichever card you want - it ends up being the right card. Afterwards, leave the cave to find that an unusual amount of time has passed. (Of course, no one really notes that fact.) Anyhow, go west, north, up the stairs, and back north to the school. Go west, ignoring the entrance, to find a familiar jump ledge. Use it to find Gem again. Speak with him and use the middle option to hand over your three Red Jewels, which yields a Herb. A Herb is pretty much the HP-restorative item of this game. There are only twelve, so be conservative!! Jump down the gap nearby and go back east and upstairs. Head to the northern portion of town and into the house on the right, right next to the northern exit. This is Will's house. Anyhow, go inside to find a pig wrecking the place. As you proceed upstairs, the pig will shove you out of Kara's way. There will be a short conversation, after which you'll want to head upstairs. Speak with Grandpa Bill there to initiate another cutscene. Kara ends up screaming and, after you go downstairs, you'll watch a conversation and pretty much learn that Kara is the princess missing from Edward's Castle. Your family, unfazed, decide to proceed on dinner. After speaking with them, go upstairs to eat some good ol' snail pie. *vomits* The next morning, go downstairs and speak with Lola. You'll end up with a letter from King Edward himself, asking you to bring the Crystal Ring to the castle. You'll also learn Lola's Melody. Forget about the Crystal Ring -- you simply can't get it -- and exit the house. Outside, go west and north to the town entrance. Speak with the guard and you'll be permitted out of town. Go ahead and leave. And so, a journey begins. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++ +++ +++ Section II - Edward's Castle **GAIA_42** +++ +++ +++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Edward's Castle ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Red Jewel ............................................................ [] | |_____________________________________________________________________________| Once you arrive from South Cape, head east to find a room. Here is a large pillar with two stairwells. First, go behind the large pillar and you should be able to speak with someone there to obtain a Red Jewel. Then ascend the stairwells (left, right) to the third floor. There, go west and across the bridge to find Kara's room. Speak with the guard, then Kara for a bit, soon after which you are forcibly ejected. Go back to the stairwells and go back down (right, left) to the first floor and go west. As you do, you'll find a doorway. Go into this doorway and proceed east to the King and Queen's thrones. Speak with King Edward (the one on the left) and you will be asked if you brought the Crystal Ring. Either choice results in the same thing - you are sent to prison. ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Edward's Prison ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Defense +1 Upgrade ................................................... [] | | Defense +1 Upgrade ................................................... [] | | Herb ................................................................. [] | | HP +1 Upgrade ........................................................ [] | | Prison Key ........................................................... [] | | Red Jewel ............................................................ [] | | Red Jewel ............................................................ [] | | Red Jewel ............................................................ [] | | Strength +1 Upgrade .................................................. [] | |_____________________________________________________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster | HP | Approximate DP Earned | Quantity in Dungeon | |--------------------+------+-------------------------+-----------------------| | Brown Bat | 10 | 0 | 1 | | Brown Skeleton | 24 | 1 | 2 | | Gray Bat | 3 | 1 | 32 | | Tentacle Eye | 5 | 1 | 16 | | White Skeleton | 6 | 1 | 14 | |____________________|______|_________________________|_______________________| Our first dungeon, and our first Monster Bestiary chart. Pretty simple versus some others I've had. HP indicates the enemies' health, which are marked by the red circles in the top-right corner of your screen. DP (Dark Points) are gained by touching the orbs dropped by most enemies. DP functions as your 1-Up thing: get 100 DP and you'll get a life, basically, although you don't really get a game over here (short of a power outage). The quantity is an obvious factor: how many are in the dungeon. (That also generally means in the whole game.) You all set? Oh wait, we're still in prison. In here, examine the cell door, the ball-and-chain, and the moss in the corners nearby. After examining all of them, wait a bit and a loaf of bread will be tossed to you from above. Eat it and, after a bit more waiting, Will's father will begin to speak to him from within his flute. Soon, a gem will fall from above. Using Will's telekinetic abilities (L or R), face the gem and telekinetically move it to you. Afterwards, head to the cell door and wait for a bit. Eventually, Kara's pig will come on by, with a letter and key tied to it. After reading the letter, press Select and go ahead make the Prison Key your selected item. Head to the cell door and press B to use the key, thereby unlocking the door and letting you escape. Go south some to find two cell doors on either side. The western door is relatively useless - all it holds is an armored, disillusioned prisoner who thinks he can escape on his own. The other cell, however, holds a Dark Space. Go in there and save, then, back in the "real" world, go to the south to find the main portion of this dungeon. In here, you'll fight three Gray Bats. Go forward and defeat each one. To do so, you'll need to attack them (with your flute, of all things), which is executed with the A button (usually, I think). At this point in the game, you will probably need three hits to defeat each one. Go through the other door. Here, defeat the Gray Bat nearby and go south, where you'll find another three Gray Bats and a bridge. Go across to find another two Gray Bats. Get rid of them and you'll find a gap in the rail next to the water (ignore the White Skeleton nearby for the moment). Stand near this gap and a Tentacle Eye will appear. Hit it a few times, then dodge its attack. (Note - Remember Will's telekinetic ability? If you face where the missile comes from, you can block it while twirling your flute!) A few more hits later and the Tentacle Eye will be no more. Telekinectically pick up the DP it dropped while the energy orb it also released opens up the White Skeleton. Head on over to it and defeat it (nothing to mention, other than hacking and slashing). Afterwards, pick up the DP and go southwest to find another gap in the railing next the water. Defeat the Tentacle Eye here, too, and go south to find another two Gray Bats. Go across the bridge nearby, exorcising the White Skeleton on the way. On the other side, you'll find a Tentacle Eye amongst two Gray Bats. Defeat them all and the Tentacle Eye will release some energy, opening up another path ahead. Additionally, you will have killed all of the enemies in this area, netting you a Strength upgrade! Go into the next room via the nearby doorway, then upstairs to find two more Gray Bats. As you go to the statues blocking your path southward, a flower will appear. Ignore it for the moment, and telekinetically move a statue, thereby making another path south. Follow it, defeating the two Gray Bats and the one White Skeleton on the way. As you go downstairs, the flower from earlier will leave and two things will begin to circle around you. Ignore them, but don't touch them unless you want damage, and just kill the Gray Bat and Tentacle Eye nearby, then go upstairs for another Gray Bat. Nearby should be a fork in the road. Take the western branch to another White Skeleton. Defeat it and go back and dowsntairs. Defeat that White Skeleton and the Tentacle Eye. Hit the switch nearby and go upstairs for an Herb. Go back down and smack the switch again. Defeat the Gray Bat and Tentacle Eye nearby, then continue forward for another Tentacle Eye and a White Skeleton. Defeat them both for a Defense upgrade, as well as some energy opening up the path forward. Go to the next room. There, you'll soon find two Tentacle Eyes on either side of you. Quickly, but carefully, defeat both of them. Go around the area and dodge the falling spears (basically, walk slowly). As you do, defeat the White Skeleton and go upstairs, through the maze. Take the right path when possible to avoid a spear to that head of yours. A Gray Bat may walk into the trap and get stuck by some spears. Take advantage of its plight and smack it to death with your deadly flute. The switch nearby is rusted, so head upstairs. You'll kill a White Skeleton and three Gray Bats as you do so. Once you can, fall off of the ledge above the switch to pound it in, revealing a hidden room. Go in there to find a Red Jewel. You'll also be given a hint by an apparition here. But since you're reading my FAQ, you need no help from it. ^_^ Anyhow, return to the previous area and continue along the path. You'll find an area further ahead. This area has four Gray Bats and a Brown Bat in it. Now, look at the formation of the obstacles nearest you -- looks like |_ _| that previous diagram. Position yourself between the two lower branches and repeatedly stab northwards with your flute and you'll hopefully (and quite likely) not let a dang Bat through. After the "boss", you'll get an HP upgrade for defeating the enemies in the room. A path ahead also will open up. Go ahead and utilize this pathway to find a hallway. You'll find a switch on either side of you, neither of which seem to do anything. Speak with the rose next to the western switch to get a hint to play Lola's Melody. Equip it and, after Will's long performance, a voice will tell you to go to the east side. Do so and, when the number changes to "3", smack your Attack button (usually the A button) to hit the switch. If done properly, a door will open. Go on through. In the next room, ignore the eastern switch and head west. As you do, you'll fight a Tentacle Eye, two Gray Bats, a White Skeleton, and another Tentacle Eye before finding a dead end. Here, you'll fight four Tentacle Eyes at once. This is easier than you think - if you stand between two Tentacle Eyes at the same time, you can hit both of them. Attack fast enough and they won't even get a hit in. Repeat with the other group and the central blocks are destroyed, revealing a Dark Space. Go inside of it to find a statue on your left. Speak with Gaia to learn that you can now morph into the Dark Knight, Freedan. Do so by standing in front of the new statue. Freedan can use telekinesis, much like Will. However, that's where similarities end. He cannot use the flute or any of Will's other special abilities gained later on, and vice versa. His sword is seemingly stronger and definitely has a longer range. Anyhow, exit the Dark Space. Remember that switch near the start of this area we skipped earlier? Head back to that and head across. Defeat the Gray Bat and continue further to find a White Skeleton that's just begging for an exorcism. Literally take the high road afterwards and head across. On the other side, you'll have to fight a Brown Skeleton. Defeat it and remember to kill its head. This opens up the path ahead. Continue along this new path, defeating the two White Skeletons on the way. Continue some more to find four Gray Bats, a White Skeleton, and a Tentacle Eye further along this very linear path. After defeating them, go upstairs and follow the spike-like things down. Go west to find a White Skeleton, as well as a Red Jewel within the chests. Run to the east side of the area and head north. Defeat the Brown Skeleton for a new path forward, and a Defense upgrade for defeating all of the enemies in the room. Go along the new path to the next area, where Freedan will transform back into Will, if he hasn't already. Go north to the barrel and around to its other side. Examine the bottom barrel for a Red Jewel. Further north, you'll meet with an Itory girl named Lilly, who noticed Will changing form. As the conversation continues, you'll learn that Lilly was sent by Lola to rescue Will. The Elder calls to Lilly and she reverts to her flower form and floats off. You should go upstairs, across the prison room, and upstairs to the first floor of Edward's Castle. ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Edward's Castle ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Meat ................................................................. [] | |_____________________________________________________________________________| Go up the stairwells much as you did before, up to Kara's room. (As you do, it is worth noting that speaking to the servants reveals that they don't give a flying crap about Kara soon to be escaping. Heh.) Anyhow, on the third floor, go west and across the bridge to Kara's room, which you are free to enter as the guard is asleep. (Guess that's another guard off the payroll.) Speak with Kara and she'll begin following you. Go back to the first floor, speaking with some more uncaring (and soon-to-be fired?) guards if you want. Try to leave and you'll be coerced into grabbing some food from the cellar for your journey ahead. You'll actually need it, too. Go back to the stairwell area and go down a floor. There, go left and examine the first open barrel to find the Meat. Return to the first floor and leave through the open front door. Awfully tight security for the king's castle, eh? +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++ +++ +++ Section III - To Itory Village! **GAIA_43** +++ +++ +++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) South Cape ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Defense +1 Upgrade ................................................... [] | |_____________________________________________________________________________| After leaving Edward's Castle and returning to South Cape, you'll end up back in Will's rather unclean home. Head upstairs when possible and Kara will tell you that this happened because of the Jackal, a hunter hired by the king and queen to hunt you down, and he let's no one in his way. (This will probably be the only mention of him for a long time, too.) Soon, Lilly will arrive and tell you that Will's grandparents are safe in Itory Village, which is her own hometown. We're soon to head over there, but we want to grab something first. Leave the house now and return to where Gem is (jump off of the ledge next to the schoolhouse). Speak with him and hand over your Red Jewels to receive a Defense upgrade. That is all that is really left for you to do, unless you have some Red Jewels to hunt down here (and therefore probably didn't get the upgrade). Head back to Will's place, which Lilly and Kara have seemed to clean up rather quickly. Speak with Lilly and opt to leave town. After a quick conversation, we'll set off to the north. ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Itory Village ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | HP +1 Upgrade ........................................................ [] | | Inca Statue A ........................................................ [] | | Red Jewel ............................................................ [] | |_____________________________________________________________________________| You'll arrive in the village on what seems to be naught but an empty, grassy field. Lilly will tell you to play Lola's Melody. Go to the menu and equip it, then play it, which makes the village itself appear. Lilly and Kara will leave you, so you can freely explore the village. See the stacks of wood nearby? Examine the nearest one for a Red Jewel. Return to South Cape now and speak with Gem once again to get your HP boost. After that, return to Itory Village. Once you return, go up the stone inclines to their peak, where you'll be able to get into the Dark Space. Go there now to learn the Psycho Dash ability from Gaia, which is required for in-game progress. This is little more than a rapid, powerful tackle. To execute it, hold down your Attack button until Will starts to flash rapidly (after the second slow flash). After the scene there, save and exit the Dark Space. Go southeast to find a westbound ramp. Run down it without stopping and you'll soon reach a new part of town. Try to leave it and a voice will out to you. Return to the flowers and you'll find a ghostly apparition; speak with it and the Elder, which is who he is, will ask if you were summoned by your father. Tell him "Yes", and so the same further in the conversation at the second question. After the conversation is over, go down the ladder to the southwest and into the cave. There, walk straight to the northern wall. Walk a bit to the right afterwards and start hitting around with your flute. Once you hear a thump, face the wall where it was and use your Psycho Dash there. This will open up a cavern behind the wall. Go inside and grab Inca Statue A. Leave the cavern in its entirety now and go back up the ladder. Speak with the Elder and he'll give you some clues about your journey. Go down the incline nearby to return to town and into Lilly's house (the southeastern house with Bill and Lola next to the cliff). Speak with Lilly and you can head to your next destination... ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Home of the Moon Tribe ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Inca Statue B ........................................................ [] | |_____________________________________________________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster | HP | Approximate DP Earned | Quantity in Dungeon | |--------------------+------+-------------------------+-----------------------| | Green Caterpillar | 6 | 1 | 6 per trial | |____________________|______|_________________________|_______________________| Upon arriving, head up to the upper ledge and you'll find some ghosts floating around. They are rather harmless. Speak with them and go into the cavern below. Here, you'll have to kill six Caterpillars with twenty seconds (that is one every 3.3 seconds). Use your Psycho Dash, if just for the first few, as it is an instant-kill for these enemies. One strategy is to first hug the west wall and go north, which makes the Caterpillars avoid notice of you. Then simply rush at the Caterpillar(s) closest to you and you'll strike a few at a time with a Psycho Dash. Then just smack 'em with your flute - it takes too long to charge up multiple Psycho Dashes. If you fail this test, exit and re-enter the cave to start it over. Once you succeed, grab Inca Statue B and leave the cavern. Speak with Lilly to head to the Incan Ruins. ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Entrance to the Incan Ruins ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Once you arrive, head northeast to find a hole in the wall. As you proceed towards it, Kara will appear, apparently having come and waited here. After a quick conversation, it is settled that you'll go into the dungeon and Kara and Lilly will wait outside of it. So head into the cave and your next dungeon. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++ +++ +++ Section IV - Larai Cliff and the Incan Gold Ship **GAIA_44** +++ +++ +++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Larai Cliff ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Blue Block ........................................................... [] | | Defense +1 Upgrade ................................................... [] | | Defense +1 Upgrade ................................................... [] | | Defense +1 Upgrade ................................................... [] | | Herb ................................................................. [] | | Herb ................................................................. [] | | HP +1 Upgrade ........................................................ [] | | HP +1 Upgrade ........................................................ [] | | HP +1 Upgrade ........................................................ [] | | Red Jewel ............................................................ [] | | Strength +1 Upgrade .................................................. [] | | Strength +1 Upgrade .................................................. [] | | Strength +1 Upgrade .................................................. [] | | Wind Melody .......................................................... [] | |_____________________________________________________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster | HP | Approximate DP Earned | Quantity in Dungeon | |--------------------+------+-------------------------+-----------------------| | Blue Caterpillar | 6 | 1 | 11 | | Floating Head | 8 | 5 | 11 | | Four-Face | 9 | 1 | 27 | | Green Caterpillar | 6 | 1 | 10 | | Green Slime | 6 | 1 | 29 | | Guardian | 11 | 2 | 16+ | | Mudman | 8 | 2 | 23 | |____________________|______|_________________________|_______________________| Upon arriving, go across the bridge and through the doorway. In this area, you'll quickly begin by fighting three Mudmen. Defeat the trio and you'll also find a Four-Face further along the path. After it shoots its four lasers, go in and defeat it too. (By the way, block the lasers with telekinesis if you want to fight next to it.) Continue along the linear path, defeating another two Mudmen as you do so. Charge up a Psycho Dash and head downstairs. There, you will need to fight three Mudmen and three Four-Faces. Defeat them all to get a Defense boost. Once you're done with that, go through the western exit. You'll find five Green Caterpillars. Smash 'em and head upstairs. Defeat the Mudman up there and start charging up a Psycho Dash. Once it's charged, hold it for a momeny and head west. Psycho Dash into the Four-Face, then batter the Mudman with your ever-so-deadly flute. Continue along the path to find another Four-Face. Finish it off and proceed forward some more. You'll find a ramp further ahead. Ignore it for the moment and continue to find some more enemies: two Mudmen and three Four-Faces. Finish them off and continue forward to another trio of Four-Faces. Once you defeat them, you'll get an HP upgrade and a shortcut is made for future use. Go through the doorway nearby. There, you'll find a chest on the ledge. Open it up to find the Blue Block. Go back inside and use the new shortcut to go back to the room before this one. There, go to the opposite side of the spike pit and you'll find a hole in the floor. Use the Blue Block near it to insert it in the hole, causing some blocks to fall from above, creating a bridge. Cross it to the next area. Here, go downstairs and dispatch the Four-Face. Continue along. As you do, merely take note of the gap in the railing at the side of the path; we will use this shortly, but not yet. Continue across the bridge for a Mudman duo and a Four-Face. Get rid of them and a shortcut will open up to the start. Ignore it unless you need to use it. Anyhow, in the next section, you'll find a second ledge to jump off of and a ladder; note that these lead to the same place. We're not yet going to use the first ledge, so first proceed to the aforementioned second ledge and jump down. Go into the next area to find a pair of Mudmen. Go east to the staircase and start going up. You'll find some blue-green statues there. Use the Psycho Dash to break them. At the end of this path, you'll find a chest. Inside is an ever-valuable Herb. Go back along the path and back outside. Climb the ladder and return to the first ledge we noted (see above paragraph for details). Jump off of this ledge and go into the newly-found doorway. Once inside, start charging up a Psycho Dash and proceed to the two Four-Faces on either side of the corridor. Hit one with the Psycho Dash, and the other with the flute until both are gone. Charge another Psycho Dash and continue along to another two Four-Faces. Defeat them as before, and include the nearby Mudman in your wrath. Charge up another Psycho Dash and go downstairs. Use the Psycho Dash on the statue in your way to get rid of it. Once past it, defeat the three Green Caterpillars. You'll receive a Strength upgrade afterwards. Proceed north to the next area. As you proceed here, you'll find three Green Slimes. Defeat them and you'll have a choice to use either the stairs or the ramp. Use the stairs and you'll find a Floating Head amongst two more Green Slimes. Climb upstairs further ahead to find another Green Slime trio. Go downstairs and through the doorway to head outside. Nearby are two Blue Caterpillars. Get rid of them and examine the skeleton nearby for a clue, which I'll end up helping you deal with anyways. Go east and up the ladder to the ledge above. Defeat the Four-Face to make a new ladder, which only really serves as a shortcut. For now, go west and through the doorway. In this room are four gold statues and four gold tiles. These gold statues are actually Guardians in disguise -- they are a real pain at this point in the game, so DO NOT get very close to them. (However, you can come back here and exit and re-enter to grind for lots of DP.) Anyhow, we want to have the statues on the four tiles. There is no specific place for each one to go. However, you have to use your telekinetic abilities to move them. Begin by moving either both of the northern or the southern statues under the middle two tiles, then put the other two under the outer two tiles. Now just get north of the tiles and pull each statue onto a tile. If done correctly, a path to the next area will open up. (By the way, this is permanently open now. Defeat the Guardians if you want.) Go through it to a stairwell; continue along to the next room. As you proceed through this room, beware of the gold tiles -- stepping on them can activate traps that will hurt the unaware player. Try noly to step on the ones I tell you to. Go south, ignoring the tiles, to the skeleton. Examine it if you want and continue south and downstairs. Defeat the two Blue Caterpillars nearby and step on the western gold tile to make a bridge. Go across it and step on another tile to make another bridge. Defeat the Four-Face and the Blue Caterpillar here and step on the next gold tile to end the path. Continue along, defeating the Four-Face as you do. On the larger ledge, go into the Dark Space and have Gaia heal you. Save, then transform into Freedan through the statue on the left. Exit the Dark Space and continue upstairs. Go along this path, defeating the three Four-Faces as you do so. The third one should be the final enemy for this area, which will net you a Defense upgrade. It will also make a useful shortcut to the near-start of the room. Ignore it for the moment and use the doorway to get outside. There, you'll learn the Wind Melody. Woo. Go back into the cavern and use the shortcut. Backtrack to the outside area prior to the four-Guardian room. Go down the ladder and proceed to previous area. Go upstairs, across the upper area, and then downstairs. Proceed to circle area, using Freedan's sword range to hit the Floating Head within the enclosure. After defeating it, you'll be able to use the ramp nearby. Use it and head to the new area. There, go along to the two Green Slimes. Defeat them and head upstairs for another Floating Head and two more Green Slimes. Defeating them will net you an HP upgrade. Afterwards, head south to the next area. Here, you'll want to go to the Guardians nearby and defeat each one of the trio. Ignore the ramp to the east for now and simply continue on to the Floating Head. Defeating it will open up a new path. Go down the ramp and across the river. On the other side, head southeast and upstairs. Continue along this path, defeating the Green Slime trio on the way. Past them, you'll find another two Green Slimes with a Floating Head nearby. Defeat them and ignore the ramp, unless you need to backtrack, which you don't right now. You'll soon be at a fork in the path -- the northern path is the way to go. As you go along, ignore the stairway and you'll soon reach a Guardian. Defeat it and open up the treasure chest for another Herb. Backtrack some and go up the previously-ignored staircase. Defeat the Floating Head near the top, then continue along the hall. You'll soon come to two Guardians, one on each side of the path. Try to activate and defeat them one at a time and continue. You'll soon come to a Green Slime duo. Defeat them and continue further along and east. You'll then come to a doorway. Ignore it and go south to find some inactive Guardians. To activate these, rather than get near them, hit the switch nearby and you'll fight them all at once. Defeat them all for a Defense upgrade. Go outside via the doorway to find two more Four-Faces. Dispatch them and continue along to find two Mudmen and two Blue Caterpillars. Dispatch all four of them and continue. You'll soon come to a doorway, near which is a Four-Face. Defeat it to obtain a Strength boost. You'll also end up creating a shortcut back to a previously-visited area. Ignore it and go through the doorway nearby. Inside, go upstairs to find and defeat three Green Slimes. After them, go east and north to find another Green Slime duo. Defeat those, too, and you'll find a pair of Guardians. Defeat them and proceed to the stairway. Here, you'll be able to notice the switch-activated Guardian quartet. Use the switch nearby and defeat them. After that battle, go across the bit of land next to the water to eventually find a Green Slime quartet. Defeat them, backtrack, and go upstairs and down the ramp. You'll find a doorway near where you land. Ignore it and head south to four Floating Heads and a Green Slime. Be careful, because the Floating Heads can swarm you quite easily. You can activate them one at a time and backtrack away from the enemy group to defeat it in relative peace. Once you defeat all five enemies, you'll get an HP boost. You'll also find an exit to your south. For now, head through the northern exit from earlier and to that area. Go west and defeat the Mudman duo, then go west and south to a Green Caterpillar duo. Defeat them and return to the doorway and go south, past the Dark Space, and upstairs. Defeat the four Blue Caterpillars for a Strength augmentation. Go south from here to find your Red Jewel in the chest. Return to the Dark Space and save. You don't technically need to transform back into Will for this part, mainly because I recommend using Freedan for the boss anyways, and you can proceed there without using Will. Do so if you want, however. Anyhow, go south two areas to an area with a bunch of gold tiles laying around. If you play the Wind Melody here as Will, one will start glowing, as per the #-marked tile in this diagram: ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ | | | | | | | | | | | | | |___|___|___|___|___|___|___|___|___|___|___|___| | | | | | | | | | | | | | |___|___|___|___|___|___|___|___|___|___|___|___| | | | | | | | | | | | | | |___|___|___|___|___|___|___|___|___|___|___|___| | | | | | | | | | | | | | |___|___|___|___|___|___|___|___|___|___|___|___| | | | | | | | | | | | | | |___|___|___|___|___|___|___|___|___|___|___|___| | | | | | | | | |###| | | | |___|___|___|___|___|___|___|___|###|___|___|___| | | | | | | | | | | | | | |___|___|___|___|___|___|___|___|___|___|___|___| Now, if you used Will to come here, stand on the proper tile for a few seconds to open up the passage. The tile does NOT need to be glowing -- you don't have to play the Wind Melody, or even use Will. So long as you stand on the proper tile, as per the #-marks in the above diagram, for a few seconds, you are golden. (Pardon the pun.) Regardless of who you used, go south to the next area. Here, proceed along the path shortly to a ladder. Go down it, equip Inca Statue A, and use it in front of the slot down here. Go up the ladder and west to another ladder. Go down it and, like before, put Inca Statue B into the slot. Go up the ladder and into the Dark Space. Transform into Freedan if you need to, then use Gaia to heal up and save. Exit the Dark Space and go west to the three pillars arranged like the vertices of a triangle. Stand on the central tile to soon be blown away to another ledge. There, go through the door for your first true boss. ============================================================================= BOSS: Castoth HP: 40 ============================================================================= I would prefer that you use Freedan for this boss. Using him makes the fight so much easier because of the range of his sword and the fact that he is twice as powerful as Will. Anyhow, we'll begin by describing your boss's attacks. He can use a lightning-fire attack that bounces around the room. Only one is activate at any given time. It is fairly easy to avoid, so long as you keep an eye on it. There is another attack that requires his claws. He'll basically try to scratch you or something. Stay against the wall to avoid it. Another attack involves a stream of fire going down the path. Stay against the wall to avoid it. Finally, your boss can shoot lasers from his head. For some reason, despite the range of the lasers, staying in the southwest/southeast corners works just fine to live through it. You'll notice this when he starts to shake a fair deal. Anyhow, onto business. Our first goal should be to remove the hands. As soon as possible, move around to the southwest corner of the pit (not the room) and get against the wall. Quickly tap Up on the D-Pad to turn around and rapidly start slashing at your opponent's hands. During this time, keep aware of the lightning-fire attack. After five hits from Freedan, the hand will be gone. Repeat this with the other hand. For a few seconds after removing Castoth's hands, just dodge his attacks for a bit. Eventually, his eyes will widen and you should get against the central wall, quick-tap Up on the D-Pad, and start slicing up his face. This will keep you from the fire-line attack. All you have to watch for at this point is the lightning-fire attack and his lasers. Remember, once he starts to shake a lot, head to the southwest/southeast corners. After the lasers are done with, you'll have to get rid of his hands once more. Remove them as before, then continue to the head again, also as before. Continue this until the boss is finished. ~~~ After the battle, you'll transform back into Will. A door will open up on the north side of the room. Go through it and down the corridor. Jump through the hole at the end to find the Incan Gold Ship. ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Incan Gold Ship ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Mystic Statue ........................................................ [] | | Red Jewel ............................................................ [] | |_____________________________________________________________________________| Upon arriving, head east. You can speak with the Incans if you want, though it does very little other than reveal that they think you are their shortened king. (I'm surprised they're still alive. Or so we'll see.) Go down the stairs to the inside of the ship and to the far eastern side. The Incan queen will mistake you for her husband upon speaking to her (and yet explain things you would know IF you WERE the king). Anyhow, after the conversation, go back to the west side of the room and downstairs. Go to the east side of that room to find a chest. Open the chest now and you'll find a Mystic Statue. Afterwards, go back upstairs and west onto the deck. Climb up the ladder to the crow's nest to your west and speak with the man up there, which prompts the ship to begin moving. Go back to the level of the deck, inside, and climb up onto the bed. You'll then watch Will's dream, which is a a conversation between him and Shira, his mother. After that, when you are woken up, you find that the ship has suddenly aged greatly and all of the Incans are dead. Oh, the horror! You will also find Lilly, Erik, Kara, Seth, and Lance to be aboard the ship. Get onto the deck and speak with Seth to get the Red Jewel. NOTE THAT IF YOU DON'T GET IT NOW, YOU'LL NEVER GET THIS RED JEWEL EVER AGAIN. Return into the ship and go to the east side of the room. Examine the Queen's skeleton for a cutscene. After it, head west onto the deck for another cutscene. ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Adrift at Sea ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) (Throughout this thing, keep an eye on your HP. It is more of an easter egg or paradox than anything. Basically, as you go on, your HP decreases due to hunger, which pretty much never occurs otherwise.) Anyhow, upon awakening, speak with Kara. After the conversation, which will possibly reveal that you've been out cold for about half a day, go into your item menu. Equip and use the Meat. The next day, speak with Kara and then smack a fish with the flute. Kara will scold you and you'll just have to do some waiting. On Day 4, speak with Kara twice and a jar will float up to the raft. Examine it to learn out that someone you'll meet soon, named Sam, is in trouble due to some crud about slavery. Speak with Kara two more times to finish this day. Later, on Day 8 or so, you'll note your low HP level. (Remember my initial note? Kara wouldn't let you eat fish, so...) Stand on the northwest corner of the driftwood and keep smacking the fish for food while Kara's back is turned. Examine the fish and continue this until your HP is full. Speak with Kara and, after that, smack some more fish and Kara will finally decide to eat fish. On Day 12, pretty much follow the plot until the next day. On Day 18, you'll pretty much do the same. When the sharks come, just wait, as they won't attack you. (And you can't hit them.) On the final day (Day 21 or 28, I think), Will will suddenly fall unconscious and narrate a bit of the story for you. You'll soon end up on land after a bit. ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Oakton ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Red Jewel ............................................................ [] | |_____________________________________________________________________________| You'll shortly listen to a conversation, basically saying that Will fell unconscious due to the scurvy (a lack of vitamin C). Anyhow, upon awakening, speak with Kara. After that conversation, leave the house and go east. Examine the pot for a Red Jewel, then go speak with Kara again. Now just leave town and head to Freejia. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++ +++ +++ Section V - Freejia and the Diamond Mine **GAIA_45** +++ +++ +++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Freejia ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Herb ................................................................. [] | | HP Jewel (HP boost) .................................................. [] | | Red Jewel ............................................................ [] | | Red Jewel ............................................................ [] | | Red Jewel ............................................................ [] | | Strength +1 Upgrade .................................................. [] | |_____________________________________________________________________________| As you enter this new town, you'll be coerced by a stranger to stay at the hotel. A wise decision, indeed. Why? Well, begin by following the man and Kara to the hotel and going inside. There, you'll find Lilly! After the quick talk, go upstairs and to the far room. Examine the pot for a Red Jewel. Go outside and to the far east. Nearby is a door; stand one space to the west of it and go due south. You'll jump into the grass. Follow this path to a previously-unseen area. Speak with purple-clothed man there to obtain another Red Jewel. Return to the main street and head to the western side of town. As you do, take note of the northbound alleyway. Go along it and examine an overturned trash can to receive an HP Jewel, which is basically the same as the HP Upgrades from the previous dungeons. Ignore the purple-clothed people back here and simply head to the east of the ones near the trash can. You'll find a doorway into a house. Go inside to find a Dark Space; use it if you want. Exit the building and go east until a man blocks your path. Go into the building nearest this location and head upstairs and to the roof. Jump off of the eastern ledge to bypass the impeding man from earlier. Go towards the northeastern corner of the area and you'll find a doorway into a slave trading cave. Inside, speak with the purple-cloaked man on the left and you'll be allowed in. Speak with the prisoners to eventually learn that Erik is in town, as a laborer, and is in the westernmost house of the back alleys, kidnapped. Anyhow, go outside and south. Head up the ladder and jump off this roof to another, then enter the house. Speak with the laborer behind the plant and leave. Go back to the western alleyway from earlier and speak with the two purple-cloaked individuals. Tell them where the laborer is for a Red Jewel. Go to the western portion of this back alley and to the house where a person keeps slamming the door. Once such happens, examine the door to hear Erik. Smack the door with your flute to knock it down (O_o) and barge on in. Speak with Erik to learn of the Diamond Mine. After this, return to the city entrance and go into the house nearest it. Go to the east side of the roof to find Gem. Hand over your Red Jewels to get a Strength upgrade if you have ten or more Red Jewels -- you can have a total of fourteen by now. That's it. Head out of town, heading for the Diamond Mine. ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Diamond Mine ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Defense +1 Upgrade ................................................... [] | | Defense +1 Upgrade ................................................... [] | | Elevator Key ......................................................... [] | | Herb ................................................................. [] | | HP +1 Upgrade ........................................................ [] | | HP +1 Upgrade ........................................................ [] | | Mine Key A ........................................................... [] | | Mine Key B ........................................................... [] | | Red Jewel ............................................................ [] | | Red Jewel ............................................................ [] | | Red Jewel ............................................................ [] | | Strength +1 Upgrade .................................................. [] | | Strength +1 Upgrade .................................................. [] | | Memory Melody ........................................................ [] | |_____________________________________________________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster | HP | Approximate DP Earned | Quantity in Dungeon | |--------------------+------+-------------------------+-----------------------| | Brown Land Worm | 5 | 1 | 20 | | Floating Eyeball | 5 | 1 | 23 | | Green Lizard | 10 | 2 | 27 | | Purple Land Worm | 6 | 1 | 6 | |____________________|______|_________________________|_______________________| Soon after arriving in the mine, you'll find a Green Lizard. Defeat him and continue along to a Brown Land Worm. Defeat it, too, much like the Tentacle Eyes from Edward's Prison. Continue along some more to two Green Lizards and another Brown Land Worm, then another Green Lizard. Defeat all of the enemies in this room, with the last-mentioned enemy being your last, to augment your HP. Go through the doorway in the corner afterwards. Here, go east to find a Green Lizard. Defeat it and take note of the elevator nearby. We'll use it, but not just yet. Continue for another Green Lizard, with another one to your west. After that Green Lizard, speak with the prisoner. Strike his chains to release him. Afterwards, go north to find a new enemy, the Floating Eyeball. Beware its laser beams, which CANNOT be blocked telekinetically, and hurry up and defeat it. Go west and north to another Green Lizard, then east and south to another. You should be spotting some Floating Eyeballs nearby now. Ignore them, but dodge their lasers. Go to the east side of their little pen and defeat the Brown Land Worm, which releases the Floating Eyeballs. Pop 'em, then go east and to the southwest to find another pair of Floating Eyeballs. Head into the eastern enclosure to find a Green Lizard among the three Brown Land Worms. Defeat them and free the prisoner as before to get some useful advice. Afterwards, go south to two Floating Eyeballs. Defeat them and the Brown Land Worm nearby, then head east and north to find your Herb within a treasure chest. Go back south and west to find -- you guessed it -- a Green Lizard and a Brown Land Worm. Go north to find another of the latter, with a Green Lizard and a Brown Land Worm atop the ramp nearby. After the slaughter, hit the switch nearby and go southwest. Stand in front of the rock nearby -- it is differently colored -- to find a Brown Land Worm. Defeat it for your Strength augmentation, then hit the switch nearby. Also go northwest to find and hit another switch, which opens a path forward. Go to it and utilize it. In the next area, go east and defeat the Green Lizard. Go across the bridge and west to find another Green Lizard. Go south to a Floating Eyeball. Defeat it, then go northwest and downstairs. Ignore the side path and continue west to find a Brown Land Worm. Defeat it, as well as the Green Lizard to your north. Now, head to the northeast corner here and look for a tile that ruffles Will's hair a bit. Psycho Dash at the proper tile to find a prisoner; for freeing him, you'll obtain three Red Jewels at once, all sent to Gem. Go east now and defeat the Brown Land Worm to get a Defense increase, as well as access to a Dark Space. Go inside and use Gaia to heal and save, then use the statue on the left to transform into Freedan. Exit the Dark Space and go around and through the side path we previously skipped. Go south and west to find a wooden maze kind of deal. Go along it and defeat all of the enemies -- one Brown Land Worm, two Green Lizards, three Floating Eyeballs -- as you cross it. On the other side, head east and upstairs, then across the pair of ramps. Afterwards, go north and dispatch the Brown Land Worm. Go down the ramp or the stairway nearby, then dispatch the pair of Brown Land Worms and the Green Lizard nearby. Go east and through the doorway after you've dealt with them. Go forward to the inactive Floating Eyeballs, which activate when you get near them. After defeating them (or just the northwest one), the path ahead will open up. Go along it, defeating a pair of Floating Eyeballs and Green Lizards on the way. In the northeast corner, you'll also find a Green Lizard, which opens up the path ahead upon his death. Continue along and defeat the two Brown Land Worms and the Floating Eyeball. This will open up the path ahead and give you an HP upgrade (upon defeating all enemies). Go north along the new path to find a Dark Space. Go inside and transform back into will. Go to the north wall, along the most-indented portion, and watch for Will's hair to wave in the wind. Once you find that tile, face the wall and hit it with a Psycho Dash. Go through to find another Dark Space. Inside, transform into Freedan and grab the Dark Frier -- erm... Dark Friar move for Freedan. This is a move that requires holding of the Attack button, much like with Will's Psycho Dash. This attack, however, releases a powerful beam of energy that shoots across the screen! Quite the useful ability, in my opinion. Anyhow, you'll need to do some backtracking. Once you reach the area with the two ramps, but the impeding wooden divider in-between, you're in the right spot. Go down a ramp and hug the northern wall to make a Brown Land Worm appear. Use Dark Friar on it to defeat it and remove the divider, in addition to augmenting your Defense. Use the ramp again, this time going all of the way across, then go through the unused doorway. In this next room, free the laborer to obtain the Elevator Key. You'll need to backtrack to the elevator room from earlier. There is a shortcut, though. Back in the room with the four switches, go to the west strip to jump on down. Go to the elevator, now, and use the Elevator Key. Go into the next area. There, go south and west, onto the wooden lift, and across the gap. After crossing the gap, go south to find three holes, only two of which you can access. Take the western one. Go around the room, fighting all six Purple Land Worms - I believe they were in the corners and the north/south-central areas. After defeating all six, your Strength will increase. Go to the southeastern corner and examine the sparkly thing to find the Mine Key A. Return to the previous room and go into the eastern room. Here, traverse the wooden maze. As you do, defeat the five Green Lizards and four Floating Eyeballs. At the end, liberate the laborer for the Mine Key B. Go back to the previous area, use the Keys on the gate, and go to the next area. There, you'll find some more laborers to free. Sam, who was the laborer from the note at sea and the laborer in the trading cave, will teach the Memory Melody. This new melody can remedy Lance's amnesia. He'll also take away two items you won't need anymore. Now, you'll need to do some backtracking to Freejia. Fun. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++ +++ +++ Section VI - To the Sky Garden **GAIA_46** +++ +++ +++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Freejia ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) After arriving from the Diamond Mine, with the Memory Melody, go into the hotel. Near Lance, use the Memory Melody to remedy Lance's amnesia and you'll receive some conversation to read. Afterwards, speak with Erik. You'll then decide to visit Neiol, an inventor, and Will's long-lost cousin. ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Neil's Cottage ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Upon arriving, Neil and Will will greet each other. After a short conversation, you'll have to change out Neil's four inventions, which are crappier versions of their modern-day counterparts. There is an oxygen tank (only allows a minute underwater), an airplane wing, a telescope, and a camera (30-minute developing while the picture becomes a picture) from left to right. Examine them and speak with Neil. Opt to head on over to the Nazca Painting. ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Nazca Painting ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Figure I'd give an update. As per actual history, the Nazcas were an ancient civilization that lived on the west coast of South America, primarily where modern-day Peru is. They are quite well-known for their large ground paintings, or geoglyphs, of animals. These weren't actually discovered until the 1900s or so. I can assume this game is actually taking place around 1000 ~ 1500, so... You know. Just thought I'd impart some knowledge to you. Anyhow, upon arriving, the group will split up, for the most part, and check out the Nazca painting of a condor. Speak with everyone. Speak with Kara and follow her, then speak with her again. Head to the southwestern corner of the area to find a spirit not unlike that of the Moon Tribe. Follow it until it disappears, then head to the northern part of the area. Here, speak with Neil and you'll learn that the stones are actually placed in relation to the Cygnus constellation. (Cygnus is the constellation of the swan. In 1993, one year before the making of this game, one its stars proceeded into the nova phase. Why do I mention that? Remember back and continue in the game.) Now, remember back you were drifting at sea with Kara and saw a red star in the constellation of Cygnus? (Red stars are often in the nova phase, hint hint.) Well, you are now asked to learn where the star was in relation to the painting of the condor - it was at its left foot. Go there and, once everyone is standing around something, examine it and you'll be teleported away. ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Sky Garden ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Crystal Ball ......................................................... [] | | Crystal Ball ......................................................... [] | | Crystal Ball ......................................................... [] | | Crystal Ball ......................................................... [] | | Defense +1 Upgrade ................................................... [] | | Defense +1 Upgrade ................................................... [] | | Defense +1 Upgrade ................................................... [] | | Herb ................................................................. [] | | Herb ................................................................. [] | | HP +1 Upgrade ........................................................ [] | | HP +1 Upgrade ........................................................ [] | | HP +1 Upgrade ........................................................ [] | | Red Jewel ............................................................ [] | | Red Jewel ............................................................ [] | | Strength +1 Upgrade .................................................. [] | | Strength +1 Upgrade .................................................. [] | |_____________________________________________________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster | HP | Approximate DP Earned | Quantity in Dungeon | |--------------------+------+-------------------------+-----------------------| | Blue Sentry | 16 | 1 | 25 | | Jumping Ball Snake| 12 | 2 | 27 | | Red Sentry | 20 | 2 | 21 | | Regular Ball Snake| 12 | 1 | 34 | |____________________|______|_________________________|_______________________| Our first dungeon with over 100 enemies in it. Nice, or not so much, depending on how you look at it. Anyhow, you'll start on a platform high up in the air. You can go around this specific area and speak with the Moon Tribe ghosts to learn some things. You can also head to the northwestern corner to find a Dark Space. There are also four paths springing out from this area. Take the northeastern path first, although it may not really matter all too much, which is why I provided the little boxes. O=====================O | Northeast Section | O=====================O Upon arriving, go south to find two of the Ball Snakes. Smack 'em good, then continue going south, avoiding the lasers from the Blue Sentries as you do. At the U-turn sort of area, you'll have to fight off another Ball Snake duo. Now continue north to find a pair of Blue Sentries. Approach them from the left or right, then attack, continuing such from the very front, to avoid damage. (Note that lasers cannot be blocked via telekinesis, but the rocket punches can.) Once they're defeated, start charging up a Psycho Dash. Next up, head further along the path to another two Blue Sentries. Hit one with the Psycho Dash, then defeat both of them as you did earlier. Go upstairs to the higher platform, then defeat the two Ball Snakes. Go down the other staircase and continue along, defeating the four Ball Snakes and two Blue Sentries as you go. Be sure to grab the Red Jewel from the higher, northeastern platform. Go to the southern portion of the area to find a ledge. Jump. Here, you'll be in the Back Sky Garden. First, head north to find two Red Sentries (dumber, but stronger versions of the Blue Sentries). Defeat them in a similar manner, then go further north to a Jumping Ball Snake. Beware the balls that fall when it dies, then go northeast. Here, in this general area, you'll fight two Jumping Ball Snakes, one per side alcove, and two Red Sentries along the main path. Once they're dealt with, go south and east. Go along this path in a general southward direction, being wary of the undefeatable fireballs bouncing off the walls. You'll soon reach a Red Sentry. Defeat it, go to the other side of the room, then go to the other side of the next room to find a Jumping Ball Snake. Go south of this room to another Red Sentry. Defeat it and take the south path to a Jumping Ball Snake. Return to the intersection, go east to the next room, then south off the ledge. Here, you'll find a Blue Sentry nearby. Defeat it, then grab the Herb from the chest. Return back to the Back Sky Garden, return to the intersection, and take the west path. Go along it to finish off the final two Jumping Ball Snakes of this particular area. Doing so will net you a Defense boost. Continue to the ledge and to the other side. Here, go over to the Ball Snake and defeat it for an HP upgrade. Walk over to the statue nearby and activate it, probably striking it to do so. The sword the statue holds will then be released to try and cut you. Hit it with your flute a few times to get rid of it. Use your telekinetic abilities to move the statue out of the way, then grab the Crystal Ball from the chest. Backtrack back to the start and put the Crystal Ball into a hole in the floor. Go to another path now, preferably the southeast path. O=====================O | Southeast Section | O=====================O Go south now, defeating the Ball Snake as you do. Further south, you'll need to circle around to find and kill a Blue Sentry. Do so and climb the ladder. Cross the ledge and go back up the ladder. Here, kill the Blue Sentry to the north, and the one next it on another path. From there, go south to find a ramp and a sword-holding statue. Ignore the statue and jump go up the ramp, then use it to cross the large gap. On the other side, go north to find another Ball Snake. Defeat it and hit the statue nearby. Defeat its sword by hitting it a few times, then move the statue to find a semi-hidden room. Go inside to find a Dark Space. Heal, save, and transform into Freedan within it, then exit the Dark Space and the room it is in. Outside, as Freedan, go east and defeat the Ball Snakes and the Blue Sentry. Jump off of the ledge nearby to reach the Back Sky Garden. Go east and defeat the Jumping Ball Snake, then further east is another pair. After that pair, start charging up a Dark Friar. Proceed over to the Red Sentry and start firing Dark Friars at it until it is dead. (By the way, attack from the north. It does two hits like that, for some reason.) Go east and off of the ledge. In the regular garden, go east and defeat the four Ball Snakes you find on the way. Charge up another Dark Friar and proceed to the Blue Sentry. Defeat it, striking after the Dark Friar as needed, and you'll get a Strength upgrade. The south path also opens up, so go that way to the Back Sky Garden via the ledge there. Once you arrive once more, go west and kill the Jumping Ball Snake trio. Then head east to find three Red Sentries with a Jumping Ball Snake among them. Next, chrge up a Dark Friar and go north. Hit the Red Sentry with it, then proceed to finish it off. Once that happens, enjoy your HP boost. The chest will also get unblocked, so head on over to it for a second Crystal Ball. Backtrack to the beginning of the area with the spirits, insert the Crystal Ball into a slot, then go along the southwest path. O=====================O | Southwest Section | O=====================O Upon arriving, head south and defeat the Ball Snake. Go west for another two of them, as well as a Blue Sentry. Defeating the latter will open up a path north. Follow it, killing the Ball Snakes as you do. At the end, jump off of the ledge to the Back Sky Garden. Upon arriving back here, go west and to the chest; you'll find a Red Jewel within it. Go east and hit the switch, then return to the main garden. Back here, head west and eliminate the ground-level Blue Sentry. Defeating it creates access to the other two via a staircase. (As if I needed it.) Defeat the two Blue Sentries at the top, then go south and defeat the Ball Snake to make a shortcut. Then head west for a Blue Sentry trio. Their deaths will net you a Defense boost. Go north, over the ledge, and to the Back Sky Garden. There, look around for a switch. Use a Dark Friar to hit from outside the pillar enclosure, then return to the main garden. Back here, you can go into the Dark Space, but don't switch back. Just use it to heal and/or save. Go south and east to run down a ramp. You'll see some statues. Telekinetically move one closer to you to make a path, then circle back and run down the big ramp, never stopping. On the other side of the area, more or less, go to the Back Sky Garden. Here, go east and north, charging a Dark Friar as you do. Hit the Red Sentry you come across with it, then finishing it with your sword, to defeat it and open up the path ahead. Go east and slice up the two Jumping Ball Snakes, then head south to find another Red Sentry ripe for the slaughter. See that switch the last-mentioned Red Sentry was on? Well, first go east and defeat sword of the statue. Then telekinetically move the statue onto the switch. Begig charging up a Dark Friar and head east and north. Defeat the trio of Red Sentries here with a combination of Dark Friar(s) and/or sword slashes. Upon their death, your Strength will be augmented yet again. Now, go two rooms west, one south, and one west. Use the ledge here to return to the main garden. There, move the statues out of the way of the ramp telekinetically, then go up to the ramp's peak. Run to the far west side of the area to find your chest. Open it for Crystal Ball number three! Now, backtrack to the start of the dungeon. There, insert your new Crystal Ball into a hole and go for the northwestern path next. O=====================O | Northwest Section | O=====================O Upon arriving, go south and murder the Blue Sentry. Go upstairs and down the ramp. As you run, hold Up on the D-Pad to use the ramp properly. On the other side of the abyss, go west and defeat the two Blue Sentries as you go. Also be sure to take out the local Ball Snake nearby, and use a Dark Friar on the Blue Sentry past the barrier. Then go north to find a Ball Snake. Defeat it and ignore the ramp; just use the ledge to go to the Back Sky Garden. There, defeat the two Jumping Ball Snakes and return to the main garden. Yeah, that's all back there ... for now. Remember the ramp we sort of skipped? Go up the stairs next to it and go down. As you are in the air the first time, immediately hold Left or Down, preferably, on the D-Pad. We don't want to cross the second ramp. On this path, head south, killing the two Ball Snakes on the way. At the end, use the ledge to reach the Back Sky Garden. There, go east and defeat the trio of Jumping Ball Snakes. Go north, taking the first possible westbound branch. Go along it, killing the Jumping Ball Snake on the way, with another pair further west. Go north for the final one of this dungeon. You'll also find a Dark Space. Use it to heal and/or save, not to transform (unless you're NOT Freedan), and leave it. Backtrack now: go south, circle around to the east and to the intersection, then south. Back here, go to the southeast and defeat the Red Sentry and the Jumping Ball Snake. Go west, south, and east to find a pair of Jumping Ball Snakes and a Red Sentry. Defeat 'em all, then start charging a Dark Friar. Go east and hit the statue with the Dark Friar to release the sword. Destroy it by hitting it, then pull it north with a quick tap of L/R. Get on the west side of it, then pull it onto the switch. Proceed into the newly-opened area. There, take out both Red Sentries to obtain a Defense augmentation. Go off of the local ledge to go to the main garden again. Ignore the ramp when you disembark and first go northeast for a Ball Snake, northwest for another with a Blue Sentry. Return to the ramp and use it, holding Up on the D-Pad while you go. On the other side of the gap, open the chest to find a Herb. Drop down from the platform, defeat the Blue Sentry, then go north and dispatch the Ball Snakes. This should net you an HP upgrade. Use the ledge here to go back to the Back Sky Garden. There, go east and south to another ledge, back to the main garden. Here, go up the ramp, then run down it. Hold Down on the D-Pad as you go to hit the other ramp over the gap. Defeat the statue's sword here, then move the statue away from the chest. Inside, you'll find a Crystal Ball, your last one if you've followed this walkthrough. Now, to some backtracking... Drop down from the ledge and go north and west to the Back Sky Garden. Go east, north, east, and north some more to find a ledge. Drop down it and go back to the main garden. Go up the ramp and all of the way across the gap, then back to the start. O===========================O | The Rest of the Dungeon | O===========================O Once you have received all four Crystal Balls, return to the start area and place them into the empty hole or holes, depending on whether you ended up putting them as you went or not. Anyways, utilize the Dark Space afterwards to heal and save. Go to a previous Dark Space if you are not Freedan, then go up the new bridge in the main area to find your next boss. ============================================================================= BOSS: Viper HP: 40 ============================================================================= This boss starts with you having to run up a collapsing bridge. It is short and not exactly easy to fall off of, so don't worry. You'll see your boss on the other side. Weird name for a bird, eh? Anyhow, we'll first describe your opponent's attacks. He'll fly around the area a bit before an attack. One attack is a spinning feather you can out-run. It will split up eventually into four feathers that you can out-walk. Another attack is a stream of feathers, which can only be fired to the southwest, south, or southeast. Try to stay out of the bird's way for this one. It also makes your opponent remain still, so if you already were out of the way, take this as a free pass to do some damage. Another attack involves the opponent's firing of six feathers in one direction. As with the previous attack, stay out of the way, generally out of his direct facing. To defeat your opponent, it will be a mostly dodge-and-slash sort of deal. A long one at that - just get him when you can, and charge Dark Friars when you can't. ~~~ After the battle, you'll transform back into Will, if applicable. Jump off of the platform using the entrance ledge, then you'll watch a few scenes. After them, you'll be in the second dungeon in a row. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++ +++ +++ Section VII - The Seaside Palace **GAIA_47** +++ +++ +++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Seaside Palace ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Palace Key ........................................................... [] | | Purify Stone ......................................................... [] | | Red Jewel ............................................................ [] | | Red Jewel ............................................................ [] | | Red Jewel ............................................................ [] | |_____________________________________________________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster | HP | Approximate DP Earned | Quantity in Dungeon | |--------------------+------+-------------------------+-----------------------| | Blue Slime | 12 | 1 | Infinite | | Gray Blob | 8 | 1 | Infinite | |____________________|______|_________________________|_______________________| I'll go ahead and note that there is absolutely no need to defeat any of the enemies here. Not any need whatsoever. You'll get no upgrades, and meager amounts of DP. Only worry about them when they're in the way, or you want to seriously grind for the extra lives. Anyhow, upon arriving, go east. You'll find a skeleton as you go. Ignore it -- it can't hurt you, and you can't hurt it. Literally -- smack it with your flute and watch. Continue east to find the Dark Space. Ignore unless you want to save (you shouldn't have to heal yet). Continue east, ignoring the stairs, and heading into the next room. There, you'll find a ghosty Kara. Ignore her and just open the chest for a Red Jewel. Leave the room and go downstairs. Here, go to the west and ignore the skeletons. You'll soon find two stairways. Go the western one and go into the next room to the east to find a Red Jewel within a chest. Speak with the ghost Erik in the opposite room if you want, then head back downstairs twice. Go to the far eastern end of the room, ignoring the two stairwells, and into the room there. You'll find Lilly, who will now accompany Will. Return to the previous room and go into the first possible staircase. There, go west to the other staircase and use it, then repeat once more. Here, go east to find some Blue Slimes. Pass or defeat them, and continue to the end of the hall to find two staircases. Take the eastern one to find three coffins. Examine the westernmost one and Lilly will enter it, giving you the Purify Stone. Return downstairs and take the other staircase. Here, go west. Defeat or ignore the Gray Blobs as you go. Take the farthest staircase to find a Red Jewel in a chest. Go back downstairs and east to the other staircase. Use it and go west to find Lance and Neil, if you want. Go east in the room with the staircase and take the staircase at the end. Here, you'll find quite the weird pool, which was one of the few features I could vividly remember from my days of playing this when I was four. (Though how I got this far is beyond me.) *coughs* Anyhow, equip the Purify Stone, get next to the pool of water, and use the Stone. This will eliminate all of the enemies from this area, replacing them with a bunch of humans that were previously enslaved and made into monsters. You also will not find the ghost versions of your group. Go west, take the first staircase upstairs. Then go east and use the stairs at the end. Then go west, up the staircase, into the far doorway, and east and up the far staircase. Go east and upstairs again, then west and the first staircase down. Speak with the man here for a Palace Key. Exit the room, go west and upstairs, then east and upstairs to return to the top floor. Save and heal at the Dark Space, then go to the far west side. Use the Palace Key on the door to reach a long corridor, after which you'll find Mu. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++ +++ +++ Section VIII - Mu **GAIA_48** +++ +++ +++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Mu ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Defense +1 Upgrade ................................................... [] | | Defense +1 Upgrade ................................................... [] | | HP +1 Upgrade ........................................................ [] | | HP +1 Upgrade ........................................................ [] | | Rama's Statue ........................................................ [] | | Rama's Statue ........................................................ [] | | Red Jewel ............................................................ [] | | Statue of Hope ....................................................... [] | | Statue of Hope ....................................................... [] | | Strength +1 Upgrade .................................................. [] | | Strength +1 Upgrade .................................................. [] | |_____________________________________________________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster | HP | Approximate DP Earned | Quantity in Dungeon | |--------------------+------+-------------------------+-----------------------| | Blue Slime | 12 | 1 | 50 | | Golem | 26 | 2 | 25 | | Gray Blob | 8 | 1 | 14 | | Wraith | 22 | 2 | 15 | |____________________|______|_________________________|_______________________| Upon arriving in your third consecutive dungeon, and the most annoying thus far, go east and defeat the Blue Slimes. Then head south and deal with the Golem - beware its sporadic rocks tosses; block them with telekinesis. Go south some more and defeat the two Blue Slimes, then continue to the south border of the area for another Blue Slime. Circle left for a Golem, then defeat it. This will make a passage ahead open up. Use it. Go east now and dispatch the three Blue Slimes, then continue forward to a pair of Golems. Defeat them and continue along the path, exiting to the right when possible. Here, walk some more eastward to find the ever-annoying Wraith. It will teleport around randomly, shooting non-linear lasers. Hit the thing when possible, and telekinetically block when you can't. Repeat until dead. After that, go southeast to find a Golem near a treasure chest. Ignore the chest itself, as it is empty, but go ahead and shatter the Golem. Go north and east from here to find a Wraith amongst three Blue Slimes. You'll also find a ring of energy here - generally, just ignore these unless I state otherwise. They can be moved with physical attacks or telekinesis, and merely bounce you at a high speed opposite of the direction you approach it. Anyhow, start charging a Psycho Dash and go southeast to find two Golems. Defeat them. Go south to find another energy ring. Telekinetically pull it out of the path and advance south to defeat the Blue Slime. Go further south and carefully work your way along this mini-maze, defeating the Gray Blobs as you do. As you do that, the path ahead will open up more and more. After the mini-maze, go south and west to find two Golems. Defeat them one at a time, then go west from the original encounter point for a Blue Slime. Then proceed further westward to the next area. Here, go southeast to find a few retracting spikes. Wait for them to retract before dashing across (you can cross both if you dash) -- just don't touch the spikes, as these will damage you. Defeat the Blue Slime ahead, then go east. Ignore the northern doorway, but do note it, as we'll need to come back here shortly. Go east to find a Wraith. Defeat it, then telekinetically pull the southern energy ring to you. Proceed along the previously-blocked path southward. When you reach the fork, begin by first going south. Defeat the Golem pair, then go south and west. Defeat the Gray Blobs (five in all) along this path. Once you reach the intersection, go north and defeat the Golem and the Wraith. (Be sure to block attacks with telekinesis. It is too cramped here to do any form of dodging.) Continue along this path, defeating another five Gray Blobs. Then backtrack to the intersection. From there, pretty much just go west to the next area. Ignore the chest on the way, as it, too, is empty. In the next area, you'll find naught but too statues. Find the area where their facings intersect, and examine the area around there to find a Statue of Hope. return to the previous area. Backtrack to the southeast corner, then the northeast corner, then head west back to the room we skipped earlier. Inside this Room of Hope, go north to the altar. Equip the Statue of Hope and "use" it to place it there. A few ghosts will soon appear, giving you a weird message. (Rama is not, in reality, a sun god of any sort. He is merely a hero depicted in Hindu religious works.) Anyhow, after that scene, exit the area to find a lower level of the area to be accessible, as the water there has receded! Outside, go east and down the ramp. Continue forward some, defeating the four Blue Slimes here, then go back up the ramp. Go west and north to the previous area. Here, go east and north. Defeat or otherwise hurt the Wraith on your way to the ramp. At it, go down, west, and south. Defeat the Golem and head west, dashing over the spikes once they recede. Nearby, you'll find a Dark Space. Go inside and transform into Freedan. Leave the Dark Space, after saving and/or healing, and head north. Defeat the three Blue Slimes, then backtrack to the ramp. Go south, west, and south some more to the next area. Here, go south and east to find a Golem and a Blue Slime. Dispatch both of them, then go south at the next fork. Defeat the Blue Slime, then charge up a Dark Friar. Use multiple Dark Friars to defeat the Golem atop the blue incline, then run south into the energy ring. After bouncing into it, hold Up on the D-Pad to get where the Golem was. Go to the other side of the platform and downstairs. Down here, watch for a Wraith and defeat it when you can. West of that area is the exit to the next one. Use it. In this area, go west to find another five Blue Slimes. Four of them are inside some rock pens, with one being free. Dispatch the ones that are trapped (as you can reach them, but not the other way around) before attacking the free one -- doing so frees the other four. After getting rid of the Blue Slimes, head southwest to the next area. Here, defeat the Blue Slime from afar with a Dark Friar, if you'd prefer, then go along the path. Stand east of the first switch, smack it with the sword, then dash along the path and past the spikes. Redo this if you failed to pass then spikes, then proceed east and to the next area. As you enter, start charging up a Dark Friar. Go along the path east-ish and watch out for a Wraith. Hit it with a Dark Friar, then finish it with a simple few sword slices if it is needed. That's pretty much it for this area. Proceed along the linear path to the southwest corner and the next area. Here, go west to find two more Blue Slimes. Continue along this path, killing the remaining two Blue Slimes as you go. Additionally, beware the multi-colored laser balls -- only try passing them when they are almost fully retracted. Once you exit this narrow path, go north to the next area. Here, go into the Dark Space further ahead. Head on over to the Will statue to transform into him and to get the Psycho Slider technique, one of the best methods of attack in the game. To use it, simply press your Attack button whilst dashing. This can do serious damage to enemies, as it is slightly more powerful than your standard flute smack, and can often hit enemies twice. You can also use it to slide beneath gaps in walls and such. Anyhow, be sure you have transformed into Will, then heal and save. Exit the Dark Space. Outside, we need to start backtracking a bit. Go south, past the narrow path as before, then head east. Go north when possible to find a gap beneath the wall. Psycho Slide beneath it to the other side. Then go east, south, west, south, and east to find an energy ring. Smack it back to the ramp you skipped earlier, which you couldn't have gone up anyways without it. Put the ring south of the ramp and trampoline off of it, holding Up on the D-Pad you go northward, to the ledge above. Here, go west and get rid of the Blue SLime, then continue and defeat the two Gray Blobs and the Golem. Further along, you'll find the next pair of Gray Blobs. Then head south from there for a whopping four Golems. Better start learning to abuse the Psycho Slider move, and/or try to make them move north, though they rarely do. After the battle, head west to find another three Gray Blobs. This will end up revealing a statue here. Head south and west from there. Go past the spikes and defeat the Blue Slime. Go past the next coupling of spikes and defeat the Golem to reveal a second statue. Go north and defeat the Blue Slime to finally receive a stat boost, this one for Strength. *phew* You'll be getting some more of them soon enough, don't worry. Backtrack to the spot where the statues' facings intersect -- it is in a gap between the rocks next the spikes. Examine the proper spot for a Statue of Hope. Go east, past the spikes, then north. Go west, south, east, and down the incline. Go east, north, and west. Psycho Slide beneath the hole from earlier. Here, go west to the next area. Hit the switch here to lower the spikes and go along the path, exiting to the north. In the next area, go north and up the ramp. Defeat the Blue Slime and Psycho Slide beneath the gap here. Go west and north. You'll soon reach a down-going ramp. Use it, go east, then north to the next and final Room of Hope. As before, place the statue on the altar to lower the water in the dungeon to its lowest level, making (most of) the rest of the dungeon fully accessible. Yay. Go outside and south, down the ramp. Go to the chest to find a Red Jewel, then go up two ramps to the highest level, then southeast. Psycho Slide beneath the hole you used earlier, then go west. Descend the ramp, head east, then go down the next ramp. Head east to the next area. As you enter, prepare to fight another two Wraiths. After that battle, you should obtain a Defense augmentation. Afterwards, go north to the next area. There, go north. Take out the Wraith on the way, then head down the path to the east when possible. At the next turn, defeat the Blue Slime and continue to find a pait of Golems. Finish them off for a Strength upgrade. Open the chest nearby, for this one is NOT empty, and you'll obtain one of two Rama's Statues. Backtracking time! Go south, west, and south against to exit this portion of the area. Go south and west to the next area. There, go west and Psycho Slide beneath the gap. Defeat the Wraith nearby, then head southwest to find another one, as well as two Blue Slimes. Defeat them all for an HP upgrade. Go up the ramp nearby to find the Dark Space from earlier where you got the Psycho Slide. Heal and/or save there if you want. Anyhow, head to the north side of this area and to the next area. There, go further north and defeat the two Blue Slimes and the lone Wraith. Further north is a ramp. Go up it and go along this path, defeating the Golem as you go. To the east, you'll find a Golem, Blue Slime, and a chest. Defeat the two enemies for a second HP upgrade. Then open up the chest for the other Rama Statue. Go back down the ramp and south to the previous area. Here comes a load of backtracking, just to become Freedan, so get ready. Head south, then Psycho Slide beneath the gap to the east. Go east, up the ramp, then west and up another. Go east and Psycho Slide beneath the hole. Head east, north, then exit this area from the northeast corner. Go east, north, and east some more to the ramp. Go west, south, and west. Go past the spikes to find the Dark Space. Save/heal if you want, but be absolutely sure to transform into Freedan -- not a requirement, but REALLY recommended. ¯¯¯¯¯¯ Now, leave the Dark Space. Go east, past the spikes, and then head north, east, south, west, and south to the next area. Go south, east, south, and east again to a ramp. Use the energy ring to go up the ramp, then head over to the other of the ledge and downstairs. Go west to the next area. Exit that area by heading west and exiting to the southwest. In the next area, go south and defeat the Wraith. At the south border of the area, defeat the next Wraith for another Defense upgrade. Hit the switch and head to the other side of the path, and into the next area. Go east, south, and west to and through the exit. Then go west some more, then north to the next area after navigating the narrow path. Finally! You are back at the Psycho Slider Dark Space. Use it to heal and save, as what is probably the second-hardest boss in the game is coming up. Go south and down the ramp, then go south to the next area. There, continue south, then east to the next area. Continue following this linear path to find a larger-than-usual gap in the wall. Go into this room and insert the Rama's Statues on both altars. This ends up transforming the room. Head to the northern portion of the room now. Speak with the statue, who is Rama. After a quick conversation, have a quick conversation to get a story on the background of Mu. Rather depressing. It's about to get worse. Go speak with Rama again. You'll get a Mystic Statue and the path ahead will open. Go along it to the next area. ============================================================================= BOSS: Vampire (x2) HP: 40 each ============================================================================= First thing to note. Erik is in this room, and he has a bomb strapped to him. (No, he is not a suicide bomber.) He somehow became these vampires' hostage, and this bomb will go off in 140 seconds (that is a little over 2.3 minutes). Letting the timer run out will provide nothing for you but death - you don't even get to see an explosion. Anyhow, to the fight. Each vampire will be able to stand on an intersection to and fire off a line of fire or electricity on the paths around it. The blond vampire only fires off one shot, but the black-haired one will fire one off on every available path. These are quite fast and cannot be outrun. The only way to avoid them is get on another path. Another attack is more of a counterattack. Upon being hit, a vampire will emit four orbs of energy to circle around it. That is what makes this boss a pain -- you have to hit, back up, and still avoid the elemental line above. What makes it worse is that the vampire will probably move around after the orbs start circling it and hit you. Finally, the last attack this duo can use can only occur when they both are still alive. They will get opposite each other and make a big ball of energy that is obscenely powerful versus their other attacks. When you see it, dash over to the other side of the area. I'm not kidding - this will quickly eliminate your HP because there is very little delay between noticing what will happen and it happening. Your fight plan, otherwise, is pretty basic. Since we have two to go after, start with the dark-haired one, as he is more dangerous. Once the fight starts, go up to the vampire you want to go after and hit him about six-seven times, then run away. Continue tracking that one and, when possible, hit it two or three times, then back off again. Following this pattern will soon defeat your opponent. Repeat with the other one. Some final notes. Firstly, you see those little pits around the area? Freedan's sword can actually go across them horizontally, so consider this. Also, be prepared to use some Herbs in this fight. Not a bunch, just one or two. This boss will get pretty hectic pretty fast, so don't fear. If you somehow empty your supply to where you have less than three Herbs left, you better reset the game. You want to save their limited number (twelve total) for emergencies. ~~~ After that tough battle, Freedan will soon transform into Will. Once he does, head over to the back of the bomb and examine it. Cut whichever wire you want, as it won't matter, to defuse the bomb. Afterwards, go south and out of the area. You'll watch some cutscenes before reaching the Seaside Tunnel. ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Seaside Tunnel ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Just follow the cutscenes, really. One of the earlier scenes requires you, when they mention dinner, to find dinner. Just go east and examine the mushrooms. Then pretty much continue. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++ +++ +++ Section IX - Angel Village and the Dungeon **GAIA_49** +++ +++ +++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Angel Village ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Red Jewel ............................................................ [] | | Psycho Dash Upgrade .................................................. [] | |_____________________________________________________________________________| After about a month within the Seaside Tunnel, your party will finally rise from belowground to find Angel Village. After the quick talk, go down the nearest well. Speak with Lance to advance the story - go ahead tell him to give Lilly a necklace. (Just do it, okay? And don't be completely freaked. These people are at least 14 ~ 15 years old.) *coughs* Anyhow, speak with the other members of your party for some rather obvious facts, then exit the well. Go west to the next one to find the village itself. You may want to speak with the people around here to learn about them and such, and why they are like they are. Upon arriving, go to the easternmost stairwell and head down. Go west from there and go over the ledge, then into the next room. Examine the fountain for a Red Jewel. Leave the room and head west to find Gem. Speak with him and hand over your Red Jewel(s) to, if you have enough Red Jewels, get the Psycho Dash powerup. Woo-hoo. Continue by going into the staircase behind him. You'll find a room on the left. Go into it to find a Dark Space; use it to save. Then exit that room and go to the far right. Go through the big door to start looking for Kara and the artist Ishtar. ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Angel Village Dungeon ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Defense +1 Upgrade ................................................... [] | | Defense +1 Upgrade ................................................... [] | | Herb ................................................................. [] | | HP +1 Upgrade ........................................................ [] | | HP +1 Upgrade ........................................................ [] | | Magic Dust ........................................................... [] | | Red Jewel ............................................................ [] | | Red Jewel ............................................................ [] | | Red Jewel ............................................................ [] | | Strength +1 Upgrade .................................................. [] | | Strength +1 Upgrade .................................................. [] | |_____________________________________________________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster | HP | Approximate DP Earned | Quantity in Dungeon | |--------------------+------+-------------------------+-----------------------| | Blue Skeleton | 20 | 2 | 18 | | Cave Bat | 5 | 1 | 35 | | Immobile Lizard | 10 | 2 | 5 | | Skull Laser Gun | 10 | 2 | 9 | |____________________|______|_________________________|_______________________| Upon arriving, start going to the right. Defeat the three Cave Bats and the Blue Skeleton on the way. Go through the lone doorway downstairs. Proceed to the left now, defeating the four Cave Bats and two Blue Skeletons. Go through the other doorway. Here, proceed to the right. Defeat the two Cave Bats and the Blue Skeleton trio to meet up with a Strength upgrade. Go into the lone door. Proceed first to the other side of the room. Kill every enemy here -- three Cave Bats, two Blue Skeletons, two Immobile Lizards -- before entering any doorways. Going to the right from the entrance to this room, go into the first doorway you can go to. Defeat the single Blue Skeleton, then go through the rightmost door. Here, defeat the two Cave Bats and two Blue Skeletons, then return back upstairs. From there, go into the staircase on your immediate left. Here, back in the multi-doorway room, go into the rightmost doorway. Defeat the Cave Bat and the Blue Skeleton duo in there, then return upstairs. Go left and into the door with the flames on either side, with the flames blowing in opposite directions. Defeat the two Cave Bats, Blue Skeleton, and Immobile Lizard in here. Once you do, your HP will increase. Go into the next, and only, unused doorway. You'll be in a dark room, now. Be wary of the Cave Bats, and make sure you get all six of them. Go through the door at the far right side of the room when they are all dispatched and you've obtained a Strength boost. Here, in this supposed dead end, go to the right side of the room. Stand between the first and second flames, which just so happen to have flames blowing in opposite directions. Examine the spot between them to find a hidden stairwell. Use it. In this room, you'll find three Cave Bats, two Immobile Lizards, two Blue Skeletons, and one Skull Laser Gun. Defeat all eight of them to receive another Defense boost. Slide through the gap in the wall here to find a treasure chest. Open it up to obtain a Red Jewel, then Psycho Slide back out and go through the doorway nearby to find the Wind Tunnel. In here, you'll be completely buffeted by wind. Unless Will dashes or Psycho Slides, he will be slowly pushed against the wall. Go slowly forward to the first Skull Laser Gun. Psycho Slide into it (don't worry, you'll have enough recover time if you keep holding Right on the D-Pad). Repeat as needed until the enemy is dead, then repeat with the other one to get an HP boost. After that, just slowly continue through the door to your right. Go along this long corridor now. As you do, defeat the nine Cave Bats, six Skull Laser Guns, and the two Blue Skeletons. Once you eventually do, you'll get another Defense upgrade. Then Psycho Slide through the eastern gap. Here, go to the other side of the room, between the final two flames. Examine the spot there to find another hidden doorway. Use it to proceed forward. In the next area, go the ledge behind the right waterfall and to the other side. Go through the second door and examine the red jar on the left for a Red Jewel, then go into the rightmost door. There, speak with Ishtar to learn that he'll release Kara ... if Will can solve his puzzles. (It makes me wonder why Will just doesn't thoroughly whip him, though. *shrugs*) Anyhow, go through the northern door. Here, enter the first room and memorize the details. Exit and go into the next room. Select whatever has changed with the arrow cursor -- in this case, it is the lone eastern jar. It changed colors. For the next puzzle, repeat this. However, what changes this time is the jars to the left of Will. For the next puzzle, you need to open up the chest in the first room for an Herb. It is not only critical to the puzzle, but you'll lose it for good if you don't grab it now -- remember, only twelve are in the game!! For the next room, select the chest (seeing as you were given a hint by Ishtar) to be correct. Open it up for the Red Jewel, the difference between the two. (And, yes, you keep both treasures. ^_^) The next puzzle is quite possibly more of a fail than the rest. You won't notice anything different about the rooms, except the fact that, in the second room, wind is blowing Will's hair and clothes around. Exit the room now and head all of the way west to Ishtar's room. For some reason, he trapped himself in a painting. Open the chest for some Magic Dust, then leave this room to the waterfall room. Go into the room nearest the waterfalls and use the Magic Dust on the painting of Kara to free her. After a few more scenes, you'll be taken to the Floating City. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++ +++ +++ Section X - Watermia and China's Great Wall **GAIA_410** +++ +++ +++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Watermia ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Lance's Letter ....................................................... [] | | Red Jewel ............................................................ [] | | Red Jewel ............................................................ [] | |_____________________________________________________________________________| In all honesty, when I saw "Floating City", I thought it meant in the air. *sigh* Hm. It actually is kind of like Pacifidlog Town from the Pokemon Ruby/Sapphire/Emerald games, too. Anyhow, upon arriving, Will will tell you what happened since finishing up in Angel Village. You've taken up residency in the house of Luke, a fisherman that is letting you stay at his place while he goes fishing. In the house, leave. Outside, go south to the raft that can take you in four different directions. Head west and examine the northwesternmost pot to find a Red Jewel. Go into the house here, too, to find a Dark Space. Then go to the southeastern corner of the village to find the Gambling House. Enter and examine the northeastern pot here to find the other Red Jewel. You can also find Gem in here to get some upgrades, if you didn't get them due to lack of Red Jewels or something. Afterwards, return to the entrance of Luke's house, but don't go in. Go west to another raft and into that house. Speak with Lance and the other man, his amnesiac father, to get some info. (Wonder what happened to the Memory Melody?) Until talking until they repeat themselves, then exit and return inside Luke's house. After the cutscenes and you regain control, open up your inventory. You'll find "Lance's Letter" in there. Equip it and read it to learn that Lance went to the Great Wall of China. This was to find some medicine for his father, and the medicine is within, unbeknownst to him, a vile enemy known as the Sand Fanger. *groans* Go to the southernmost portion of town and leave to China's Great Wall. ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) The Great Wall of China ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Defense +1 Upgrade ................................................... [] | | Defense +1 Upgrade ................................................... [] | | Herb ................................................................. [] | | HP +1 Upgrade ........................................................ [] | | HP +1 Upgrade ........................................................ [] | | Red Jewel ............................................................ [] | | Strength +1 Upgrade .................................................. [] | |_____________________________________________________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster | HP | Approximate DP Earned | Quantity in Dungeon | |--------------------+------+-------------------------+-----------------------| | Archer | 25 | 2 | 59 | | Fireball | 22 | 2 | 33 | | Green Snake | 13 | 1 | 20 | |____________________|______|_________________________|_______________________| Upon arriving at the Great Wall of China, head to the right. Defeat the Archer and the two Fireballs. Continue to an impassable ramp. Once there, use the stairwell nearby to go down. There, head to the left. Defeat the Fireball and the four Archers - the Psycho Slide is a valuable technique here. Regardless of HOW you took them down, you'll then need to go down the leftmost hole. Down in this corridor, proceed to the right side of the area, skipping all ladders and defeating the ten enemies (three Archers, seven Fireballs) on the way. Go back to the left side of the room, then proceed back to the right, going up the second ladder. In that room, go the left and defeat the two Archers, then proceed to go back to where you entered the room. Jump down the ledge and, back in the sandy corridor, proceed to the right and up the other ladder. Upon entering the room, examine the shiny spot on the floor nearby for a bit of the necklace Lance made for Lilly. Defeat the four Archers throughout the room, then proceed to the next room on the right. There, defeat the Fireball, then go left and defeat the three Archers. Continue going left to another trio of Fireballs. Continue to the left side of the room and proceed to the next area. You'll arrive in the area where you first reached the impeding ramp, but on the other side of it. Go to the right and defeat the Fireball to receive a Defense upgrade. Proceed right, along the wall's top, to the next area. Beware the spears that extend from the wall as you go -- no one likes to be poked in the leg. In this area, proceed to the right. As you do, be ready to use your telekinesis, as there are a few Archers ahead. You'll soon come to the two Archers. Defeat the one you can get to, then proceed down into the sandy corridor below. Bombs away~! After landing, miraculously unhurt, you'll find yourself in a statue-filled room, much like that of some Egyptian tombs. Anyhow, go to the right and look at the rightmost statues -- one has a skin-colored face behind its face shield. Defeat this Archer and proceed into the next room. There, you'll find another two Archers, as well as a Fireball. Defeat them and take the leftmost staircase. Up there, open the chest to find a Red Jewel. Return downstairs and go to the right, through the next stairway you see, to find two more Fireballs. Defeat them and ascend the other staircase on the right side of the room. In this next room, walk to the left to find an Archer. Stand to the south of him and defeat him, then head to the left. As you do, defeat the Archer and the Green Snake you find. Continue along to find another spear-filled area. Pass it and proceed up the middle staircase. In that room, get rid of the Fireball and two Green Snakes, then return down to the previous floor. Go to the left and up the stairs. There, continue up the stairs to the next room. There, go to the right to find two Archers and two Green Snakes. Get rid of both pairs of enemies, then proceed to the door that is second from the right. As you do, pick up the necklace piece, then proceed through the doorway to the next area. There, hit the switch nearby to set off a reaction, which is unseen to your left. Go downstairs and through the doorway second from the left. Up there, defeat two more Archers and head to the left staircase. Go up there and defeat the Archer from earlier, then go to the right and defeat the Fireball. If you had beaten all of the enemies in this area, your HP will be augmented. Go to the right, now, and avoid the spears as you proceed to the next area. As you go there, you'll watch a short scene before being fully allowed to the next area. Anyhow, next area. There, go to the right and through the door. Go left to find a treasure chest with an Herb inside, then go to the right and defeat the Archer. Afterwards, continue along to the Green Snake. Stand against the wall and defeat it. Proceed back to the outside area. There, go to the right and down the four ramps, then immediately use your Psycho Slider technique. If you did it right, proceed to the right and into the door. Defeat the three Archers, one Green Snake, and lone Fireball within. Hit the switch and go past the spear, then go through the door. Here, go to the right and proceed down the ramps as before. However, just let yourself run to the far right side of the area, then proceed to the next area. Here, proceed to the right to find some doors and a large gap. First, take the leftmost staircase down a floor. Defeat the two Green Snakes there. Return to the upper floor and proceed through the rightmost door. Defeat the other pair of Green Snakes here. Return to the large gap area. If you go due south from the middle door, you should hit some obstacle. Jump off of the ledge by using the gap to the right of this obstacle. Upon landing, defeat the two Archers nearby. You'll then notice that this room has five gaps in it -- jump down the middle one to find another large gap. Jump down from where you landed - don't move to the left or right. On that ledge, you'll find a Dark Space. Go inside to learn the Psycho Spin technique. This technique activates when you hold the Attack button until Will is flashing rapidly, much like before using a Psycho Dash. However, don't yet let go of the Attack button -- instead, alternatedly press L and R to make Will spin. Soon after that occurs, press a direction on the D-Pad to move quickly. With this, you can ascend steep inclines and damage enemies! After gaining your technique, use Gaia to heal and/or save, then leave. Drop down the gap to the bottom floor. Defeat the trio of Green snakes to obtain a Defense boost, then go to the left and upstairs. Outside, go west to a previous area. Here, go left some to the ramp. Use the Psycho Spin to get over it, but not the next ramp, so as to be able to go through the door. Inside, go to the left and defeat the four Green Snakes and the lone Fireball. Afterwards, take the staircase on the left side of the room. Here, you'll want to quickly take a few steps south, because you will likely be hit by a Fireball. Defeat it, then go to the right side of the room. As you do, be sure to eliminate all of the enemies (six Fireballs and three Green Snakes). Afterwards, head back to the left side of the room and smack the switch. Go around and past the spear next to the wall, so as to reach the other switch. Hit that switch to get rid both spears, so run quickly to the left side of the room. Defeat the Green Snake and the penned-up Fireball. Further left, you'll find another pair of Archers. Dispatch these remaining enemies for an HP boost. Proceed to the left side of the room and use the Dark Space to heal, save, and transform into Freedan. Outside the Dark Space, go to the right. Smack the switch and go through the door you get to. In that room, go right and ignore the next door. Smack the switch past the obstacle twice and go through where the spears where. Go through the door at the far right end, then exit to the right. Here, go past this screen and exit to the right once more. In the next area, start charging a Dark Friar and proceed to the right. You'll find an Archer out of normal sword reach, but three Dark Friars will get rid of him. Charge and fire them, then go through the newly-opened doorway. In this room, you'll find a Fireball. Defeat it if possible, although it will probably just go to another room. Go to the left and defeat the quartet of Archers, then continue further to the left and through the stairwell. In this area, proceed along the pseudo-maze. Hit the first statue to move it out of the way, then go into the bottom path and face to the right. Use your telekinesis to move a currently-unseen statue to you, and then hit it only one time. Proceed to the top path and get above the second statue. Smack it, then get above the third statue and move it a slight bit with telekinesis. Get on its row and pull it some more. Go along this newly-made path to find another two statues. Get on the same row as the fourth, but behind the wall, and pull it to you. Get above it and smack it, then proceed along your new path. Smack the switch at the end and backtrack, killing the six Archers in the area. Afterwards, exit to the right. Here, go past the spear sets to a doorway. Ignore it momentarily and you'll fight the evasive Fireball from earlier. Defeat it for a Strength augmentation, then use the stairs nearby. Proceed to the right to the next area. Here, go to the right and down your first stairwell. Go around this room and defeat the nine enemies (six Archers, two Fireballs, one Green Snake) before going any further. Afterwards, take the unused door on the right side of the room. You'll arrive in another statue room -- go around the room and hit the statues to find that six are actually Archers. After defeating them, go near the entrance and into the Dark Space. Inside the Dark Space, heal, transform back into Will, and save. Exit the Dark Space and go backtrack to the outside of the Great Wall. There, Psycho Spin past the ramp and continue right to the next area. There, jump off of the first ledge you see, then repeat, to find a sand pit and another boss fight. ============================================================================= BOSS: Sand Fanger HP: 40 ============================================================================= To begin with its attacks... With one of them, you'll find see a quicksand pit appear and the Sand Fanger will launch from it and go way up. This initial launch can damage you, as well as its downward attack. As it goes up and down, are able to hit it, but do so safely. Another attack is similar to the above, but instead of going straight up, the Sand Fanger will arch over to the middle or so of the area, then go to the far side. You can damage it here, but it isn't worth the bother. The Sand Fanger's other attack is where you'll really find damaging it easy. Another quicksand pit appears, but the boss just sticks his head out. During this time, until he sticks his head back in the ground, just ignore all else that happens and continually hit his head. During this attack, the boss may release a mini-version of it and/or a richocheting rock ball. Both have 3 HP and can be dealt with easily, which they should, lest this battle go on too long and they start to really become frustrating. Your offensive strategy is relatively simple. Simply go around and dodge the boss's attacks. In the meantime, try to hit the boss when safely possible, and never pass up the chance for the attack mentioned above! Don't try using any of your special powers, either; just stick to plain attacks. ~~~ After the battle, you'll be rewarded with another Mystic Statue. The path ahead will also be opened up. Go forward to the ladder, climb it, and go the right. Go through the doorway to find Lance. After some cutscenes, you'll be back in Watermia. ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Watermia ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Dark Friar Upgrade ................................................... [] | | Will ................................................................. [] | |_____________________________________________________________________________| Upon your arrival, head to the southeastern Gambling House and speak with Gem, who is inside. If you have 30 Red Jewels, you'll be given a Dark Friar upgrade, which also happens to be your final Red Jewel reward for a while. Next up, exit the house and go to the northeastern corner of the raft. Wait there for a minute or two, usually, to find the lotus pad. Ride it to another platform. Speak with the man in your path and tell him "Yes" twice. After speaking with the man in the straw hat, you'll begin playing the Russian Glass Player game. Your opponent, the straw hat guy, will drink first. Then it is your turn. Should you drink the poisoned glass, you will obviously lose. The poisoned glass is on the far right, and you'll be given a warning due it being poisoned. Keep swapping back and forth like this until your opponent moronically kills himself on pride -- damn fool. After the game, you'll be given, in the man's will, four Kruks. Speaking with the wife, to note something, will reveal that she is not really saddened by this -- she's talking about joy. Quite the dysfunctional marriage. Afterwards, go back over to Luke's House, where everyone is. After giving them the news, speak with Lance and Lilly, then Neil, to proceed. Your party, except Lance and Lilly, will cross the desert to Euro. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++ +++ +++ Section XI - Euro and the Mountain Temple **GAIA_411** +++ +++ +++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Euro ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Dark Potion (Dark Friar Upgrade) ..................................... [] | | Life Potion (HP Upgrade) ............................................. [] | | Red Jewel ............................................................ [] | | Red Jewel ............................................................ [] | | Red Jewel ............................................................ [] | | Strength +1 Upgrade .................................................. [] | |_____________________________________________________________________________| Once you arrive, you'll be inside the Rolek mansion, which is owned by Neil's parents. When you regain control of Will, leave the guest room and the mansion as a whole. Go south to the market area. Speak with the woman next to the Red Apple stand to get a Red Apple for free. Go back into the mansion and into the leftmost room. Give the Red Apple to Ann. Repeat this so that Ann has been given three Red Apples and you'll be given a Red Jewel. Return to the Red Apple stand and go east to find a line in front of a store. Go into the building on the right, then exit and QUICKLY get to the end of line, cutting two places ahead. You'll now have to wait a while (easily five to seven minutes) before you can enter the store. Inside, you can drink both potions. The left one, the Life Potion, boosts your HP. The other potion, the Dark Potion, will power up Freedan's Dark Friar, if Gem didn't upgrade the move already. Exit this building. Go to the building east of here and inside. Go to the second floor to find a Dark Space. Use it if you want, then exit the house. Go north to the alley, then into the house next to the blue-haired woman. Speak with the men in there to get the Mountain Temple marked on your map. Exit this house and go west, right into the wall. Examine the wall to your north to find a Red Jewel. Get out of the alley, then go north. Go past the first intersection. There is an unseen alcove where two houses are. Examine around there to find the alley connecting the two. Once in the alley, scrutinize the alleyway: at one point you should be able to press Up on the D-Pad to enter the building. Once within, you can speak with the person there to get an upgrade in Strength! (Thanks to Xenesis Xenon for this info!) After, go back outside and west, north, and go up the ladder there. You'll find a shrine and a statue there. Examine the statue to find a hidden room, as well as the secret of Neil's parents. Examine the southeastern barrel for another Red Jewel, then exit out of here and the alcove. Go south to the intersection from earlier. Use the unused path and you'll soon find someone jumping in front of a window. Go into that house to speak with Gem. Hand over your Red Jewels, then head to the southeastern corner of town. Go back to Watermia. ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Watermia ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Red Jewel ............................................................ [] | |_____________________________________________________________________________| Go north and into Luke's House, which apparently Lance and Lilly are taking for their own. Speak with Lance to get a Red Jewel. Send it to Gem, then leave town for Euro. ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Euro ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Do whatever other business you have here, then head on over to the Mountain Temple. ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Mountain Temple ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Defense +1 Upgrade ................................................... [] | | Defense +1 Upgrade ................................................... [] | | Defense +1 Upgrade ................................................... [] | | Herb ................................................................. [] | | HP +1 Upgrade ........................................................ [] | | HP +1 Upgrade ........................................................ [] | | HP +1 Upgrade ........................................................ [] | | Mushroom Drop ........................................................ [] | | Mushroom Drop ........................................................ [] | | Mushroom Drop ........................................................ [] | | Red Jewel ............................................................ [] | | Strength +1 Upgrade .................................................. [] | | Strength +1 Upgrade .................................................. [] | | Strength +1 Upgrade .................................................. [] | | Teapot ............................................................... [] | |_____________________________________________________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster | HP | Approximate DP Earned | Quantity in Dungeon | |--------------------+------+-------------------------+-----------------------| | Flute Player | 15 | 2 | 19 | | Purple Skull | 18 | 1 | 52 | | Spider | 16 | 2 | 56 | | Yellow Skull | 18 | 1 | 53 | |____________________|______|_________________________|_______________________| Don't expect a ton of help in the way of enemy locations - this bunch really loves to move around. I apologize for the inconveniences this will definitely cause. Anyhow, after entering the entrance area, take out all eleven enemies, which consists of seven Purple Skulls and four Spiders. This will end up augmenting your Strength. Afterwards, head to the northwestern exit. In this area, go around and defeat the twenty-four enemies -- six Purple Skulls, ten Yellow Skulls, five Spiders, and three Flute Players. Go around the area and dispatch all of them -- remember, you can use Psycho Spin to use the ramps. Once all twenty-four enemies are gone, you'll get a Defense upgrade. Return to where you arrived in this area. Take the western northbound path north, then west, then south, then Psycho Spin across the ramp. Go into the Dark Space and switch to Freedan. Leave the Dark Space and head west, then north. Outside of the mushroom zone, you'll find two northbound paths. Take the western one of the two. Proceed to the next area, where you'll fight fourteen enemies. They consist of five Purple Skulls, six Spiders, and three Yellow Skulls. Defeat them all for an HP augmentation, then return to the entrance of the area. From there, head\ north and east to the next area. There, go east. You'll fight ten Spiders, five Yellow Skulls, and five Purple Skulls as you go. Defeating them all nets you a Strength upgrade. After that, continue along to the Dark Space. Use it to heal and save, but don't change into Will right now. Instead, after doing your business, head out of the Dark Space and go south, then west to the next area. There, open up the treasure chest to find a Red Jewel. Start backtracking to the Dark Space in the previous area. You'll find two westbound paths. Take the southern one, then continue west to the previous area. There, go west and up the second northbound path, then west, south, and west to the next area. There, go around and defeat the whopping twenty-six enemies. These consist of ten Purple Skulls, nine Yellow Skulls, and seven Spiders. Once you dispatch the whole ground, you'll receive another HP upgrade. You'll also get a shortcut back to the beginning by defeating one of the Yellow Skulls. Ignore it for now unless you need to leave. Upon clearing the area, return to the entrance. Go south as far as possible, then go west and north. Go west, skipping the northbound path, then head west, north, east, north, then as far east as possible. Go north and do the little circle thing to the chest. Open it up to find a Mushroom Drop. Using the shortcut made earlier, return to the entrance of the area, then proceed to the previous area. There, go east, north, east, south, east, then north all of the way. You'll find a dead end on the left. Head to the end of it. Equip and use the Mushroom Drop to create a path forward. Use it to reach the next area. There, begin heading along the linear path to the east. As you do, defeat the fourteen enemies along the way -- six Spiders, three Purple Skulls, three Yellow Skulls, six Spiders, and two Flute Players. You won't get a stat boost yet, as part of the area remains inaccessible for the moment. For now, just exit to the east. In this area, you'll find fifteen enemies. There are six Flute Players, five Yellow Skulls, three Spiders, and a single Purple Skull. After getting rid of them all, you'll gain an HP upgrade. Afterwards, head as far east as you can to reach a dead end to find some of these enemies, then go north and west to find a chest. Open it to find the second Mushroom Drop. Take it and proceed back to the previous area. There, go west, north, west, north, and east to reach another dead-end. Go to the end of it, then equip and use the Mushroom Drop you just got. This will finish the path ahead. Cross it, heading east, then go north. Defeat the Purple Skull, then go west. Charge up a Dark Friar as you do so, then take out the Yellow Skull across the currently-uncrossable gap. Then go north and defeat the Spider, then go east and north to the next area. Here, you'll find a daunting number of enemies -- thirty-nine. These consist of thirteen Spiders, twelve Yellow Skulls, eleven Blue Skulls, and three Flute Players. Head around the area and defeat them. You'll receive a Defense boost once you eventually do. After that daunting (and bloody?) task, return to the start. Go north, east, south, east to the end, north, and east some more to find a mushroom-filled zone. There, go into the Dark Space. There, you'll learn the Aura Barrier technique. If I remember correctly, it is executed like Will's Psycho Slide, but with Freedan. It basically creates a temporal shield around you. Also be sure to heal and save in here. Afterwards, exit the Dark Space. Go west, south, west, north to the end, west to the end, north, then east and across the ramp to find some mushrooms. Go east across them, then further east. At the end, go south as far as you can, then go west and jump another ramp. At this mushroom, use the ramp nearby to arrive at a treasure chest. Open it up to receive the third and final Mushroom Drop. After receiving it, go west, across the ramp, then north as far as you can go. Next up, go east, across another ramp, then west and south as far as possible. Continue to the previous area. There, go south as far as possible, ignoring the first path, then head west to another dead end. There, go to the end of it. Equip and use the Mushroom Drop to finish up the vine bridge. In this previously-unvisited section of the area, you'll find three Purple Skulls, two Yellow Skulls, a Flute Player, and a Spider. Go around and slice them all into oblivion. As a reward, you'll get a Defense augmentation. Return to where the vine was regrown, then go west to the end, then north and west to the next area. Go along the linear path in this area. Defeat all eight enemies -- four Yellow Skulls and four Flute Players -- in the area to get a Strength upgrade. Woo. Exit the area to the northwest. In this area, you'll find a treasure chest. In this last room of the dungeon, you'll find a Teapot within the treasure chest. Backtracking time! Go to the previous area, then follow the linear path back to the area before it. There, head east, ignoring the first southbound path, then use the ramp. Go west and south to the next area. There, go south, through the mushrooms, and into the Dark Space to the east. Transform into Will and exit. Go west and north to the two paths; take the eastern one northward. Psycho Spin at the ramp on the right, then continue east. Go across the mushrooms, south, and east to the next area. Head to the southeast corner of there to find the exit and the end of this dungeon. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++ +++ +++ Section XII - To Ankor Wat **GAIA_412** +++ +++ +++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Euro ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Back in Euro, head back to the Rolek mansion. Go into the middle of the three rooms and use the Teapot to cause a scene to occur. After it, Neil will leave the party to become the president of his parents' company, and Hamlet (remember Kara's pig?) will join the party. Speak with Kara to head west to the next area. ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Natives' Village ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Red Jewel ............................................................ [] | |_____________________________________________________________________________| You'll arrive in a seemingly-uninhabited village. Head to the northeast corner of the area to find a Dark Space you can save in. Go into the eastern house afterwards and examine the southern pot to find a Red Jewel. Exit the house and speak with Kara, then head into the other house. Speak with Kara again to watch a scene. In short, the natives come by while they sleep and tie them up. As Will and the others are getting prepared for the roast, Hamlet sacrifices himself so as to feed the natives and not let Will, Kara, and Erik meet the same fate. The trio are then released. Speak with the northeastern boy and show him your map. The temple of Ankor Wat will then be shown on the map. Leave this village via the southeast corner to be allowed to get there. ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Ankor Wat ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Black Glasses ........................................................ [] | | Defense +1 Upgrade ................................................... [] | | Defense +1 Upgrade ................................................... [] | | Defense +1 Upgrade ................................................... [] | | Defense +1 Upgrade ................................................... [] | | Defense +1 Upgrade ................................................... [] | | Gorgon Flower ........................................................ [] | | Herb ................................................................. [] | | HP +1 Upgrade ........................................................ [] | | HP +1 Upgrade ........................................................ [] | | HP +1 Upgrade ........................................................ [] | | HP +1 Upgrade ........................................................ [] | | HP +1 Upgrade ........................................................ [] | | HP +1 Upgrade ........................................................ [] | | Red Jewel ............................................................ [] | | Red Jewel ............................................................ [] | | Red Jewel ............................................................ [] | | Red Jewel ............................................................ [] | | Strength +1 Upgrade .................................................. [] | | Strength +1 Upgrade .................................................. [] | | Strength +1 Upgrade .................................................. [] | | Strength +1 Upgrade .................................................. [] | |_____________________________________________________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster | HP | Approximate DP Won | Number in Dungeon | |---------------------+----------+----------------------+---------------------| | Blue Creature | 23+ | 2 | 19 | | Bush | 15 | 2 | 27 | | Fly | 8 | 1 | 13 | | Orange Demon Head | 25 | 2 | 21 | | Purple Demon Head | 20 | 1 | 48 | | Scorpion | 20 or 30 | 2 | 18 | | Stone Warrior | 28 | 2 | 22 | |_____________________|__________|______________________|_____________________| O----------------------O | Outside - Entrance | O----------------------O Upon arriving, you'll be outside. There are fifteen enemies around here. You'll find seven Blue Creatures, five Flies, and three Bushes. The Blue Creatures must first have their head destroyed when it is extended -- if you fail to get rid of it in that time frame, the head is healed. Once the head is gone, kill the body. The Bushes are darker versions of the normal bushes around the area; change your T.V. visual settings if you can't find them. The Flies are demonically fast, so it may take a while to finish them. After defeating all of the enemies, you'll get an HP upgrade. Enter the north-central temple when you are done. O---------------O | Inside - 1F | O---------------O Inside, defeat the Orange Demon Head nearby. Afterwards, start charging up a Psycho Dash and head east to the next room. Initially hit the Stone Warrior with a Psycho Dash, then kill it, as well as the other one around here, too. Go to the northwest corner of this little room and go upstairs, then use the ramp to the reach the chest on the other side of the room. Open it for a Red Jewel. Go east to the next room. Defeat the Orange Demon Head and two Stone Warriors there, then exit to the north. Go north and dispatch the Orange Demon Head. Psycho Spin across the ramp to soon encounter a Purple Demon Head. Remember that it moves only along the walls and will speed up as it gets damaged. Defeat it and go north. You'll soon find a Stone Warrior and a Scorpion. Defeat them and head further north to find two Purple Demon Heads. Dispatch them, then go north to a pair of Scorpions. Defeat them both. Defeating the eastern one will open up the path ahead. Afterwards, Psycho Slide beneath the wall to find a pair of Stone Warriors and an Orange Demon Head. Defeat them all to receive a Defense upgrade. Go north to the next area. Here, go up to the ledge and defeat the pair of Purple Demon Heads. Go left to find a ledge. Drop off of it to the ground below, which opens up beneath you to take you to a lower area. There, walk southwest to the stairs and use them. Head west to find a few enemies amongst the pillars -- to be specific, three Orange Demon Heads and two Purple Demon Heads. Defeat them and head to the northwest corner of the area to find a Scorpion. Defeat it for another Defense boost. The path forward also opens up -- proceed. Here, head southeast somewhat to find an Orange Demon Head. Smack it to death, then go east to find a Scorpion quartet. Defeat them all to receive an HP upgrade. Go back left afterwards and exit to the southwest. Here, go south and Psycho Slide beneath the gap in the wall. You'll then need to fight two Stone Warriors. Beware of their initial leap, as it'll cause rocks to fall. Afterwards, defeat them and the two Purple Demon Heads. Slide south after the brawl. This time, you'll fight two Stone Warriors and a lone Purple Demon Head. After that fight, Psycho Slide south to find two Scorpions. Defeat them, then circle around to the south. Use the stairs to reach the chest, in which you'll find an Herb. Reach the ground and Psycho Spin at the ramp from the north. Upon landing, defeat the two Stone Warriors to receive a Strength boost. Continue south to the next area. Here, go southeast to find an Orange Demon Head and a Scorpion. Finish off both them, then continue east to find a room filled with pillars and ten Purple Demon Heads. Defeat them all, then go east and upstairs to find a Scorpion. Finish this little bugger to get a Strength upgrade. Use the newly-path to reach the garden to the north. O--------------------O | Outside - Garden | O--------------------O This area is kind of open-ended. You'll basically have thirty-nine enemies in this area -- twenty-three Bushes, eight Flies, eight Blue Creatures. You'll want to head over to the Dark Space and use Freedan and his powered-up Dark Friar to be able to manage to really destroy groups of enemies. You'll find a Bush in the northwestern corner of the area, against the north wall, that has to be hit with a Dark Friar to finish it. You'll also find a skeleton in the southeastern area -- examine it to just some stuff for the heck of it. Once you defeat all thirty-nine enemies, you'll get a well-earned HP upgrade. Since you should be done here, use the north-central door to get back into the temple. O---------------O | Inside - 1F | O---------------O Upon entering, defeat the Stone Warrior nearby that is about to jump. Then head east to find another pillar-filled area, in which you'll find seven Purple Demon Heads. Defeat them all and head northeast to the next area of the dungeon. Here, go north and defeat the two Stone Warriors, then proceed north some more, charging a Dark Friar as you do. Further to the north, you'll find a pair of Purple Demon Heads and a pair of Scorpions. Defeat them to get another Defense upgrade, as well as an opened path forward. Use it. Go north and into the Dark Space. Here, you learn the Earthquaker move. It is executed by pressing the Attack button while jumping off of a ledge. This will temporarily stun enemies on the ground, leaving them open to attack. Heal and save here, then return to the entrance room of this section of the temple. Here, head upstairs and west. Defeat the Stone Warrior on the ledge, then drop down from the ledge, using Earthquaker. Proceed to the west and north along the path quickly to avoid being blocked by a Stone Warrior. Shatter it for its trouble, then exit to the north. Here, go north and get rid of the Orange Demon Head, then continue forward to find two Scorpions. Smash 'em good, then continue north to find another set of enemies consisting of two Stone Warriors, two Purple Demon Heads, and one Orange Demon Head. Their defeat will give you some more HP. After receiving your upgrade, go upstairs to the chest. Open it for a Red Jewel. After getting it, head south to the fork in the road. Go along the east path to the next area. This area is pretty simple -- go east and defeat the Scorpion duo to receive a Strength augmentation. Afterwards, continue along back outside. O--------------------O | Outside - Garden | O--------------------O Here, run up the main staircase and jump off of to find a lower area on either side of them. Altogether, you'll find four Blue Creatures there, so you'll have to use the stairs a few times. After defeating these enemies, head north to the next area. O---------------O | Inside - 1F | O---------------O Here, charge up a Dark Friar. Go northwest to find three Orange Demon Heads. Defeat them all (a feat possible with an upgraded Dark Friar), then head around the corner and east. Ignore the staircase on the way. Head south soon to find a pair of Purple Demon Heads. Defeat them, as well as the Orange Demon Head nearby, to get a Strength upgrade. Continue south to the garden again. O--------------------O | Outside - Garden | O--------------------O Head down the staircase, then use the one to the east upon landing. In this little alley, defeat the Bush for a Defense boost. Examine the spot where the Bush was standing to find Black Glasses -- if you don't find them, wait for a little sparkle to appear and examine that spot. Now, backtrack inside the temple. O---------------O | Inside - 1F | O---------------O Backtrack to the staircase from earlier that we skipped. Equip the Black Glasses, then head on up. O---------------O | Inside - 2F | O---------------O Normal, due to the crystals in this room, navigation will be near-impossible due to the fact that the room would be a blinding white color. But, with the Black Glasses, we can see just fine in here. Wander around and defeat the five Purple Demon Heads, and be sure to NOT fall into any of the holes before such happens. After defeating them all, fall down the hole on the east side of the area. O---------------O | Inside - 1F | O---------------O You should land next to a Dark Space on a ledge. Go into it. Transform into Will now, then heal and save at Gaia. Exit the Dark Space, then jump off of the ledge. Backtrack to the stairwell and go back up. O---------------O | Inside - 2F | O---------------O Remember that eastern hole you fell through to reach the Dark Space. Well, go there now, but don't go into the hole. Continue east to find a gap beneath the wall. Psycho Slide beneath it. Defeat the Orange Demon Head, then head around to the left, ignoring the staircase, to find another Orange Demon Head. Get rid of it for an HP boost. Jump down the hole nearby. O---------------O | Inside - 1F | O---------------O In this area, grab the Red Jewel from the chest. Jump down from the left and head south, west, north, east, south, east, and back upstairs. O---------------O | Inside - 2F | O---------------O Go east again, and slide beneath the gap in the wall. Head around to the left and go upstairs now. O---------------O | Inside - 3F | O---------------O Head east and defeat the pair of Purple Demon Heads. Afterwards, head to the west. There, you'll soon find a Stone Warrior and an Orange Demon Head. Get rid of the both of them and Psycho Slide beneath the gap. On the other side, head east and north. Defeat the Orange Demon Head, then go east and upstairs. Defeat the pair of Purple Demon Heads nearby, then head west and south to find an Orange Demon Head. Get rid of it, too, then go east. Ignore the hole, then head south and west. You'll soon find four enemies -- three Purple Demon Heads and a Stone Warrior. Crush them all thoroughly to get another HP upgrade. Continue to the end of the hall to find a chest; open it up for a Red Jewel. Backtrack to the hole you skipped earlier and jump on down. O---------------O | Inside - 2F | O---------------O Get rid of the local Purple Demon Head and circle around and along the path. Defeat the Stone Warrior, then proceed forward and west to an Orange Demon Head. Defeat it and head west to a Stone Warrior and two Purple Demon Heads. After defeating all of them, your Defense will be augmented. Use the northwest stairwell to proceed. O---------------O | Inside - 3F | O---------------O Here, go east, south, east, and upstairs. O---------------O | Inside - 4F | O---------------O Here, go along the linear path until you eventually reach the blue spirit to learn of the future. After this semi-lengthy cutscene, you'll be given the Gorgon Flower. O----------------------------O | Backtracking out of Here | O----------------------------O Backtrack to 3F. Here, go south and jump off of the platform. Go around east and downstairs (remember to wear the Black Glasses). There, go west, north, east, then jump down the hole to 1F. Here, jump off of the ledge and go south. There, continue heading south into the other portion of hte temple. There, go west and north to the next area, then circle around and exit that area to the south. Go southeast from there to find the garden doorway. Go through it and make your way around counterclockwise to the other temple entrance. There, cross the dual-staircase and exit to the south. Outside, go south and opt to head to the Natives' Village. ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Natives' Village ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Red Jewel ............................................................ [] | |_____________________________________________________________________________| Back here, proceed into the eastern of the huts. Equip and use the Gorgon Flower on the three petrified girls to revive them. Speak with the middle one to receive a Red Jewel. After this is over with, go speak with Kara and head to your next destination, the desert city of Dao. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++ +++ +++ Section XIII - Dao and the Pyramid **GAIA_413** +++ +++ +++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Dao ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Father's Journal ..................................................... [] | | Lola's Letter ........................................................ [] | | Red Jewel ............................................................ [] | | Red Jewel ............................................................ [] | | Red Jewel ............................................................ [] | |_____________________________________________________________________________| After the quick cutscene, exit the house and go outside. In the alley to the west, you'll find the Dark Space for this area. Save in there if you so wish. Then speak with the man in front of your temporary residence to receive Lola's Letter and Father's Journal. Read both of them. Afterwards, go into the house next to yours to find Neil. Speak with him if you want, then go into the alley next to this house. You'll find Gem there; turn in some Red Jewels. Go into the house on the other side of the alley. Speak with the man inside to play a Whack-a-Mole kind of game. Here, you'll have to hit a bunch of snakes in the three pots. Stand beneath the middle one, from where Will has enough reach to hit either of the side pots, and the middle one of course. Pretty easy -- I don't know the minimum requirements, but I hit fifty snakes my first time. A success will net you two Red Jewels, which are automatically sent to Gem. Leave the house and head east. You should find a pair of Kruks soon enough. Stand above the western one and examine the local vegetation to find the third Red Jewel here. Send it to Gem, then exit town to the west, heading for the Pyramid, and your penultimate (required) dungeon... ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Pyramid ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Aura ................................................................. [] | | Defense +1 Upgrade ................................................... [] | | Defense +1 Upgrade ................................................... [] | | Defense +1 Upgrade ................................................... [] | | Defense +1 Upgrade ................................................... [] | | Defense +1 Upgrade ................................................... [] | | Defense +1 Upgrade ................................................... [] | | Hieroglyph ........................................................... [] | | Hieroglyph ........................................................... [] | | Hieroglyph ........................................................... [] | | Hieroglyph ........................................................... [] | | Hieroglyph ........................................................... [] | | Hieroglyph ........................................................... [] | | HP +1 Upgrade ........................................................ [] | | HP +1 Upgrade ........................................................ [] | | HP +1 Upgrade ........................................................ [] | | Red Jewel ............................................................ [] | | Red Jewel ............................................................ [] | | Red Jewel ............................................................ [] | | Red Jewel ............................................................ [] | | Red Jewel ............................................................ [] | | Strength +1 Upgrade .................................................. [] | | Strength +1 Upgrade .................................................. [] | | Strength +1 Upgrade .................................................. [] | | Strength +1 Upgrade .................................................. [] | |_____________________________________________________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster | HP | Approximate DP Won | Quantity in Dungeon | |-----------------------+------+----------------------+-----------------------| | Bird Soldier | 30 | 5 | 24 | | Invisible Bird Head | 25 | 2 | 22 | | Laser Sphere | 20 | 2 | 118 | | Mummy | 12 | 2 | 47 | | Mummy Spirit | 28 | 0 | 47 | |_______________________|______|______________________|_______________________| I'll go ahead and note now that Mummy Spirits appear when regular Mummies die (again). The defeating of a Mummy Spirit is implied when I tell you to defeat a Mummy. O-------------O | The Start | O-------------O To be rather honest, this is one of my favorite dungeons. I don't know why, but it just is. Anyhow, upon entering, head east. Defeat the two Laser Spheres to get a Defense upgrade, as well as open the path to the nearby Dark Space. Go into the Dark Space and use the statue on the right to *FINALLY* transform into Shadow. His controls are essentially the same. However, he does have great weapon reach, and his telekinetic shield provides protection for all applicable attacks from all angles! Speak with Gaia to receive the Aura item. It basically functions as Shadow's ability -- equip and use it to become water. This allows temporal immunity to attacks, and lets you seep through cracks in the floor, as we'll do a bunch in this dungeon. Now, exit the Dark Space and equip the Aura item. Note that you won't really need to use the doorways here -- the east/west doors take you outside, and the central doorway takes to a currently-useless puzzle room. Instead, just use Aura to seep through the floor at the top of the stairs. Note the floor design for this spot, too. Once you fall through, examine the left pillar to find a Red Jewel, then fall through the bricked floor to the next area. ___| |____| |____| |_________________________| |____| |____| |___ | ^^^ ^^^ ^^^ | | ^^^ ^^^ ^^^ | | Door #1 Door #2 Door #3 | Dark Space | Door #4 Door #5 Door #6 | | |______ ______| | | |---| | | |---| | | | | Warp Puddle | |_____________________________________________________________________________| That is a diagram of the room in which you'll arrive. Each of these six doors will lead to a mini-dungeon. You can do these in pretty much any order. However, I'll do them in a non-numerical order, so as to save time from character swapping. You can use the Dark Space to transform into any of the characters, as well as save and heal. The warp in the southeast corner will take you back to the entrance room of the temple. Anyhow, onto the mini-dungeons. Dungeon names are made as per the above ASCII art, and WILL NOT be in numerical order. I would prefer you proceed in this order, to save time and confusion. O--------------------------O---------------------O | Door #2's Mini-Dungeon | Character: Shadow | O--------------------------O---------------------O Upon entering, go down the western staircase. Defeat the Laser Sphere and go up to the platform. Get rid of those two Laser Spheres, then return to "ground level" to find one more. Ignore the door to the left up here; instead, just use Aura to go through the floor somewhere. After landing, ignore the pit nearby and head to the far right and downstairs. Go through the doorway to go down some. Defeat the Laser Spheres nearby, then go left for another Laser Sphere, as well as a Bird Solider. Defeat the both of them to up your Defense. Continue left and head through the door at the end of the hall. Here, head to the right and go downstairs. Defeat the pair of Laser Spheres and continue to find four Laser Spheres. Pop them, too, and go down the lengthy stairwell to find another pair of Laser Spheres, as well as a Bird Soldier. Go down the unused stairwell to find *gasp* six Laser Spheres. Go down the unused stairwell again to find two more Laser Spheres. Go down the next staircase and to the right. Get rid of the final two enemies in this area, two Bird Soldiers, to get rewarded with a Strength boost. Continue to the end of the corridor to find a chest with a Red Jewel inside. Now, backtracking time. Go back the four staircases. Upon clearing the landing, look for bricks in the floor below. Use the Aura item to seep through them. Ignore the warp puddle for now and go into the adjacent room upon landing to find a Hieroglyph. Go back to the warp puddle and return to the top of the pyramid. Here, go into the central room and place the Hieroglyph into the second slot from the left. Return to the multi-door chamber beneath the floor and go into our next mini-dungeon. O--------------------------O---------------------O | Door #3's Mini-Dungeon | Character: Shadow | O--------------------------O---------------------O Upon arriving, go to the right and defeat the four Laser Spheres. Continue further to a Bird Soldier and another Laser Sphere. Defeat them both and go further along. Ignore the ramp and just go downstairs and through the door. Here, you'll find Laser Sphere and a Bird Soldier. Defeat both and head downstairs to find a supposedly-empty room. Actually, along the back wall of the room, you'll find four Invisible Bird Heads. They can fire lasers at you and will damage you if you run into them. Defeat them and use the Aura to go through the floor. Upon landing, defeat the Bird Soldier and the Laser Sphere. Go to the right to find another of the latter; of course, defeat it. Go through the far door to find another lone Laser Sphere. Pop it, then exit and all of the way to the left and through that door. There, go to the right and step on the switch. Soon, your path ahead will open up; use it to go to the right once it is cleared. On the landing, step on the switch, then defeat the two Laser Spheres. Once the path opens up, follow it to another landing. Step on the switch and defeat the four Laser Spheres. Follow the path once it opens up, then go through the door. In this room, defeat the Invisible Bird Heads on either side of you, then step on the switch. Once the path opens up, go along it to another switch and Laser Sphere. Step on the former, defeat the latter, and go along the path once it opens up. On the next landing, defeat the Invisible Bird Head, then use the switch. Go along the path once it opens up. On the next landing, defeat the six Laser Spheres. You'll then get a Strength upgrade. Afterwards, step on the switch and follow the path once it opens. Go through the door to find another Hieroglyph. Return to the previous room and use the warp puddle to go back to the entrance area of the Pyramid. There, go into the central room and insert the Hieroglyph in the third slot from the left. Return to the multi-door chamber, heal if needed, and proceed to your next mini-dungeon. O--------------------------O---------------------O | Door #5's Mini-Dungeon | Character: Shadow | O--------------------------O---------------------O Once you arrive here, go to the right and get rid of the two Bird Soldiers. Continue to the end of the hall and defeat the Laser Sphere, then head down the staircase. Once you reach the bricked area, use the Aura to go down some. Upon landing, you'll be ambushed by a Bird Soldier and a Laser Sphere. Defeat them for their trouble, then go to the right to find an Invisible Bird Head. Here, use your Aura to go through the floor to another room. This one has a treasure chest; open it up to receive a Red Jewel. Use the warp puddle here to go back to the Pyramid entrance. Here, seep back through the floor and go back into the fifth mini-dungeon. Go to the far right, then head downstairs and through the floor. Back here, go up the stairs to the left and defeat the two Laser Spheres, then the other six Laser Spheres at the landing at the top. Next, go to the far left portion of the floor and go through the floor with the Aura. Take out the Invisible Bird Heads upon landing to receive another HP augmentation. Go through the door nearby. Here, head to the right. Exorcise the Mummy duo and their spirits, then go further to the right to find a Bird Soldier. Defeat it and the accompanying Laser Sphere. Go to the right to find another Laser Sphere grouped with two Mummies. Get rid of them and take the western staircase. Defeat the Bird Soldier you soon find, then continue down the corridor to find three Mummies. After that little brawl, take the next down-going stairs. Nearby is a pit. Go past it and defeat the Invisible Bird Head, then jump into the pit. Upon landing, go to the right, defeat that Invisible Bird Head, and go through the nearby doorway. In this room, go to the left and defeat the Bird Soldier, then continue going left to find four Mummies near the staircase's apex. Defeat them and return to the landing. Seep through the bricks here, then jump down the pit and head to the left. As you go down the hall, defeat the two Bird Soldiers to augment your Strength. Afterwards, go through the door further to the left and get the Hieroglyph from within. Get out of the room and use the warp puddle to reach the surface. There, go into the central room and place the Hieroglyph into the fifth slot from the left. Exit that area and seep back through the floor. Go into the Dark Space and transform into Will. Return into the third door's mini-dungeon. There, start charging a Psycho Spin and head to the right. Spin over the gap to the right and defeat the Invisible Bird Head here to augment your Defense. You also will find a chest; open it for another Red Jewel. Psycho Spin back over the gap, go left, and back into the multi-door chamber. Enter the leftmost mini-dungeon. O--------------------------O-------------------O | Door #1's Mini-Dungeon | Character: Will | O--------------------------O-------------------O Here, ignore the door and head to the left. At the bottom of the landing, you will find a Laser Sphere. Dispatch it, then Psycho Spin over the two ramps, then head to the far left. Defeat the pair of Laser Spheres, go through the doorway nearby. Here, dispatch the Laser Sphere and head to the right. Defeat the next Laser Sphere duo and jump from the ledge nearby. Go left and defeat the Laser Sphere, then go to the right and do the same with the Bird Soldier. Afterwards, continue heading to the right and go upstairs. Defeat the two Laser Spheres and go through the door to return to the beginning of the area via the door we ignored earlier. Psycho Spin back across the two gaps and go through the door, then into the door on the left. Here, proceed to defeat the two Laser Spheres and you'll boost your Defense. After receiving the augmentation, take the doorway on the right. Here, go to the left, and defeat the six Laser Spheres on the way. Psycho Spin back and forth to defeat them. Continue to the left side of the area to find another pairing-up of Laser Spheres. Dispatch them and go through the door. There, in that next area, charge up a Psycho Spin. Proceed to the ramp, get near it, then spin across the gap. On the other side, continue down the hill to find a Bird Soldier. Defeat it and go further along the path to find a trio of Laser Spheres. Dispatch them and head downstairs to find another Bird Soldier. Defeat it for another upgrade in your Defense stat. Now, charge up a Psycho Spin and cross the ramp to the left. Go into this room and snatch the Hieroglyph. Go back to the warp puddle and return to the Pyramid entrance. Go into the central room and place the Hieroglyph into the first slot. Exit this area, use the Dark Space to become Shadow, go through the floor, and transform back into Will for this next mini-dungeon. O--------------------------O-------------------O | Door #4's Mini-Dungeon | Character: Will | O--------------------------O-------------------O Upon arriving, head to the left. Defeat the pair of Laser Spheres and continue to defeat the Bird Soldier ahead. Go down and take the far left door. After that, go ahead and defeat the seven impeding Laser Spheres, preferable WITHOUT the Psycho Spin. Once you defeat them all, go down the hill and through the door. Defeat the four Mummies here, then use the left staircase to proceed forward. Defeat the Laser Sphere and Mummy pair in here, then go through the far right doorway. Defeat Mummy there and return to the previous area and go through the leftmost door. Defeat the three Mummies and the two Laser Spheres in here. Afterwards, go through the left doorway to fight another trio of Mummies. Then go through the doorway on the left again and defeat the two Bird Soldiers and the Mummy trio. Go through the left doorway (again) to find a room with four Invisible Bird Heads within, two per side. Defeat them all to get yet another Defense boost. Yet again, go through the left door. In this area, head downstairs, then to the right and downstairs again. Ignore the Laser Spheres for the moment and you'll soon arrive in another room. Defeat the Laser Sphere and Invisible Bird Head quartets in here, then go to the right and upstairs. Defeat the Bird Soldier and head left to find the Laser Sphere trio you previously ignored. Don't keep them waiting -- kill 'em. Afterwards, go left and upstairs. At the apex, go around to the right, charing up a Psycho Spin as you go. Here, walk through the dropping spike ceiling area (don't worry; it won't kill you, just eliminate a few orbs of HP). After the first block of spikes, in the in-between space, start spinning as the next spike block rises and spin through and up the ramp. Here, stop and charge up another Psycho Spin before the down-going steps. Once the path is opened up, spin along the path and defeat the Laser Spheres on the way, numbering five in all. Continue along. Once you reach the door on the northern wall, go through it to be ambushed by half-a-dozen Mummies. Defeat them all to earn a Strength boost. Open up the chest for a Red Jewel, then go back upstairs and through the rightmost doorway. Here, head to the right, stopping next to the spiked-ceiling area. Once you have a clear path, dash to the right and up and down some ramps, stopping before the last ramp. Charge up a Psycho Spin here, in the small space between the ramp and spiked ceiling, then dash up the ramp. You should also hit a few Invisible Bird Heads. After you hit them, stop as soon as possible and go back as needed. Defeat them. Afterwards, Psycho Spin more to the right and defeat the two Laser Spheres, then go into the far right door. Here, grab the Hieroglyph, then leave the room and warp to the Pyramid's entrance. Go into the central room and place the Hieroglyph into the fourth slot from the left. Go back out of this room, use the Dark Space to transform into Shadow, go through the floor. You can use whoever you want for this next room -- I prefer Freedan, because of the souped-up Dark Friar. O--------------------------O-----------------------------------------O | Door #6's Mini-Dungeon | Character: Anyone (Freedan preferred) | O--------------------------O-----------------------------------------O Upon arriving, head to the right to find a room with a Mummy trio and a Laser Sphere. Get rid of them all, then go through the middle slot in the wall. Go left upon disembarking and defeat the Laser Sphere trio and the Mummy duo. Go through the right doorway. Next, head to the right and you'll soon encounter a single Invisible Bird Head. Defeat it, then return to the previous area and go left. Defeat the next three Mummies and go through the middle slot. Defeat the two Invisible Bird Heads, one per wall, here, in addition to the lone Bird Soldier. This will yield an HP boost. Woo. Go through the left doorway and head to the right, past the stairs, to find some enemies. Plow on through them -- there are nine Mummies, five Laser Spheres, and a Bird Soldier. Go back to the previously-skipped stairs and use them. In the next area, go left and defeat the Bird Soldier and the Invisible Bird Head to receive a Defense augmentation. Return to the previous area and head through the second slot in the wall from the right. Grab the Hieroglyph there, then exit the room and use the warp to go back to the Pyramid entrance. Go into the central room and proceed to place in the Hieroglyph in the rightmost slot. O------------------O | The Rest of It | O------------------O Whenever you proceed to place in the sixth Hieroglyph, you'll find the Jackal. (You remember that hunter guy from way-back-when after escaping from Edward's Prison? That guy.) When you are told, equip and play Lola's Melody to cook the Jackal. *drools* Anyhow, after that and speaking with Kara, put the final Hieroglyph where it goes (sixth slot from the left, if you followed this FAQ). Exit the room and ignore the puddle on the ground for the moment. Go into the Dark Space. You can use whoever you want for the upcoming boss, but I'd prefer you use Shadow because of the Aura-dodging technique, plus his higher offensive power and range. Regardless, after that, heal and save with Gaia, then exit the Dark Space and use the puddle from earlier. ============================================================================= BOSS: Mummy Queen HP: 40 ============================================================================= As usual, we'll begin with the boss attacks. Firstly, the Mummy Queen will often split into eight spirits after being hit. After the initial launch (where the spirits are angled in intervals of around forty-five degrees), they'll start to home in on you. You can usually warp upstairs or jump off the ledge to be safe from the latter bit. They'll go back into the Mummy Queen shortly. There is another variation of the above attack. Instead of just spreading out, the spirits will form a ring and start flying around. To make them turn back into your main boss, you have to hit the unblinking spirit. Stabbing at the ring from a distance with Shadow could work, as would Freedan's boosted Dark Friar. Another attack she can use is to make large bricks fall from the roof. Not much you can do about it other than move out of the way. The last attack she has is to fire a ball of energy at you. You can move out of the way, warp up a level, jump down a level, or have Shadow use Aura. Not exactly worth mentioning. You don't really have a true offensive strategy in this fight, anyways. All you really have to do is hit her and dodge the attacks. Simple concept, right? ~~~ After the battle, watch the cutscene and you'll be back in Dao. Speak with Neil to head to the Tower of Babel. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++ +++ +++ Section XIV - The Tower of Babel and the Endgame **GAIA_414** +++ +++ +++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Tower of Babel >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Access to Gem's Mansion .............................................. [] | | Crystal Ring ......................................................... [] | | Red Jewel ............................................................ [] | |_____________________________________________________________________________| Time for the final storyline dungeon of the game. It is not actually so long, but will contain earlier bosses. Get ready for some fightin'. After arriving in the Tower of Babel, go to the far right side of the room. You will stopped on the way as Will remembers where he found his flute. Examine the box on the altar to receive the fiftieth Red Jewel of the game, which will let you go to Gem's Mansion soon, if it IS your fiftieth. Proceed to the right some more, sidling along the ledge to dodge the spike pit. Further ahead is a laser barrier. Run into it to reveal the Crystal Ring, the item King Edward wanted way back when, and the thing Will merely thought was a flute decoration. Equip it to be able to go through the lasers. On the next floor, you'll find that Kara (the other parachuter in the earlier scene) has followed you, using the ring she found on the Incan Gold Ship to pass the laser barrier. Go to the left and speak with the spirits to get more info on the plot. On the next floor, speak with the spirits as you go to the other side. As you do, you'll note a relatively ornate doorway. Go to the right of it to find a Dark Space. Save in it, then go through the ornate doorway. ============================================================================= BOSS: Dark Castoth HP: 40 ============================================================================= Wwe'll begin by describing your boss's attacks. Go ahead and note that, since you are using Shadow, you can go ahead and use Aura to dodge these all. He can create two lightning-fires attack that bounces around the room. Only two can be activate at any given time. It is fairly easy to avoid, so long as you keep an eye on it. There is another attack that requires his claws. He'll basically try to scratch you or something. Stay against the south edge to avoid it. Another attack involves a stream of fire going down the path. Stay against the wall to avoid it. Finally, your boss can shoot lasers from his head. For some reason, despite the range of the lasers, staying in the southwest/southeast corners works just fine to live through it. You'll notice this when he starts to shake a fair deal. Anyhow, onto business. Our first goal should be to remove the hands. As soon as possible, move around to the southwest corner of the pit (not the room) and get against the wall. Quickly tap Up on the D-Pad to turn around and rapidly start slashing at your opponent's hands. During this time, keep aware of the lightning-fire attack. After five hits from Freedan, the hand will be gone. Repeat this with the other hand. For a few seconds after removing Castoth's hands, just dodge his attacks for a bit. Eventually, his eyes will widen and you should get against the central wall, quick-tap Up on the D-Pad, and start slicing up his face. This will keep you from the fire-line attack. All you have to watch for at this point is the lightning-fire attack and his lasers. Remember, once he starts to shake a lot, head to the southwest/southeast corners. After the lasers are done with, you'll have to get rid of his hands once more. Remove them as before, then continue to the head again, also as before. Continue this until the boss is finished. ~~~ After the battle, go to the Dark Space to heal and save. Leave it and proceed to the next floor. Proceed there to find the Dark-variation of your second main boss. ============================================================================= BOSS: Dark Viper HP: 40 ============================================================================= Anyhow, we'll first describe your opponent's attacks. He'll fly around the area a bit before an attack. One attack is a spinning feather you can out-run. It will split up eventually into four feathers that you can out-walk or dodge with Aura. Another attack is a stream of feathers, which can only be fired to the southwest, south, or southeast. Try to stay out of the bird's way for this one. It also makes your opponent remain still, so if you already were out of the way, take this as a free pass to do some damage. Another attack involves the opponent's firing of six feathers in one direction. As with the previous attack, stay out of the way, generally out of his direct facing. To defeat your opponent, it will be a mostly dodge-and-slash sort of deal. Just get him when you can. ~~~ After the battle, backtrack to the Dark Space to heal and save if you need to, then proceed up the floors some more. When you reach the room with the stones, get into their center to be sent up higher in the tower. Proceed along some more to another ornate door to fight the Vampires. ============================================================================= BOSS: Dark Vampire (x2) HP: 40 each ============================================================================= Oh boy, this fight again. Well, be ready to use an Herb, just like before, because this is truly a tough boss. Each vampire will be able to stand on an intersection to and fire off a line of fire or electricity on the paths around it. The blond vampire only fires off one shot, but the black-haired one will fire one off on every available path. These are quite fast and cannot be outrun. The only way to avoid them is get on another path, or to use Aura. Another attack is more of a counterattack. Upon being hit, a vampire will emit four orbs of energy to circle around it. That is what makes this boss a pain -- you have to hit, back up, and still avoid the elemental line above. What makes it worse is that the vampire will probably move around after the orbs start circling it and hit you. Finally, the last attack this duo can use can only occur when they both are still alive. They will get opposite each other and make a big ball of energy that is obscenely powerful versus their other attacks. When you see it, hurry up and use your Aura. Your fight plan, otherwise, is pretty basic. Since we have two to go after, start with the dark-haired one, as he is more dangerous. Once the fight starts, go up to the vampire you want to go after and hit him about six-seven times, then run away. Continue tracking that one and, when possible, hit it two or three times, then back off again. Following this pattern will soon defeat your opponent. Repeat with the other one. ~~~ After that battle, continue upward, as you can't really heal all that well without a Dark Space. You'll soon find the next boss, which is dramatically easier. ============================================================================= BOSS: Dark Sand Fanger HP: 40 ============================================================================= To begin with its attacks... With one of them, you'll find see a swirling pit appear and the Sand Fanger will launch from it and go way up. This initial launch can damage you, as well as its downward attack. As it goes up and down, are able to hit it, but do so safely. Another attack is similar to the above, but instead of going straight up, the Sand Fanger will arch over to the middle or so of the area, then go to the far side. You can damage it here, but it isn't worth the bother. The Sand Fanger's other attack is where you'll really find damaging it easy. Another swirling pit appears, but the boss just sticks his head out. During this time, until he sticks his head back in the ground, just ignore all else that happens and continually hit his head. During this attack, the boss may release a mini-version of it and/or a richocheting rock ball. Both have 3 HP and can be dealt with easily, which they should, lest this battle go on too long and they start to really become frustrating. Your offensive strategy is relatively simple. Simply go around and dodge the boss's attacks. In the meantime, try to hit the boss when safely possible, and never pass up the chance for the attack mentioned above! ~~~ After this battle, proceed further to find a balcony. There, speak with the big bird (that looks quite a bit like the Viper) to fly up much higher in the tower. Go through the door on the left upon disembarking and proceed further to fight the last repeat boss of the game. ============================================================================= BOSS: Dark Mummy Queen HP: 40 ============================================================================= As usual, we'll begin with the boss attacks. Firstly, the Mummy Queen will often split into eight spirits after being hit. After the initial launch (where the spirits are angled in intervals of around forty-five degrees), they'll start to home in on you. You can usually warp upstairs or jump off the ledge to be safe from the latter bit. They'll go back into the Mummy Queen shortly. There is another variation of the above attack. Instead of just spreading out, the spirits will form a ring and start flying around. To make them turn back into your main boss, you have to hit the unblinking spirit. Stabbing at the ring from a distance with Shadow could work. Another attack she can use is to make large bricks fall from the sky. Not much you can do about it other than move out of the way. The last attack she has is to fire a ball of energy at you. You can move out of the way, warp up a level, jump down a level, or have Shadow use Aura. Not exactly worth mentioning. You don't really have a true offensive strategy in this fight, anyways. All you really have to do is hit her and dodge the attacks. Simple concept, right? ~~~ After the brawl, proceed along the floors for a bit. Once you reach the Vampire, speak with him to go further up in the tower. (Not at the top yet.) Leave this room to find Kara again. Continue to the right and go into the Dark Space to heal and save -- seriously save, as we're about to reach the point of no return. Additionally, at this point, you can speak with the spirit next to the Dark Space to return to Dao. If you have 50 Red Jewels, you may want to do so, because you now have access to the optional dungeon, detailed in Section XV. You also do it if you want to do something else, but the optional dungeon is the main thing. Anyhow, if you opted not to do it, or came here later, go through the doorway AFTER saving. Trust me, the following boss series will be painful enough as it is without you having to do a bunch of redos because you ran out of Herbs and had to start over. In this room, the spirit of Olman, Will's father, will speak with you for a bit in a very plot-revealing manner before teleporting you to the top of the Tower of Babel. Once the other spirits appear, speak with them, then Olman and Kara. You'll then merge into the Dark Warrior, Shadow, with his ultimate capability - the long range attack known as the Firebird. The final boss will soon commence... ============================================================================= FINAL BOSS, PART ONE: The Comet HP: 20 ============================================================================= A very simple boss, but one that finish you off if you're not careful. This boss will only use one attack on occasion, which is the releasing of green lightning. You'll have enough warning to run aside or to use Aura to dodge them. To damage the boss, it will occasionally open its mouth (yes, the boss is the face of the comet) before releasing lightning. During the "calm periods", just constantly unleash Firebirds at it before dodging the lightning. Soon after that boss, the final one begins... ~~~ ============================================================================= FINAL BOSS, PART TWO: Dark Gaia HP: 40 ============================================================================= This battle is not truly difficult, so long as you pay attention. Dark Gaia has three attacks, and they are easily dealt with, but they go on constantly and make the battle a bit more difficult. Firstly, from either side of the battlefield, blue bubbles will appear. These will zig-zaggedly try to run into you and damage you. The only way to deal with these is to hit them with Firebirds. You can also use Aura to dodge them, but that won't get rid of them. I found that standing slightly to the right of the vertical center of the area and firing constantly upward helped stave these off with minimal effort, though I did have to move eventually. Another attack Dark Gaia can use is to launch two balls of electricity at you. These will, after launching, home in on you very quickly. To deal with them, use your L/R telekinetic shield, or dodge with Aura. I'd prefer the former, as it takes less time and will not as easily let the bubbles propagate. Dark Gaia's final offensive move occurs much less often than the other two, but is still a force to be reckoned with. To know when it is occuring, keep an eye on her head. When her mouth opens up, you able to damage her. Do so for three to five Firebirds (more or less will get in, depending on whether you were already aiming there), then use Aura to dodge the laser beam that will inevitably fall down. The offense was already mentioned. For the majority of the battle, you will fend off Dark Gaia's attacks -- Firebirding blue bubbles, shielding from the electricity, and Aura-dodging the mouth laser. The only chance you have to damage her is when her mouth opens for the mouth laser -- aim right for it for three to five Firebirds, then Aura-dodge the inevitable laser. As this is the final battle, you can get rid of all your Herbs -- there is no post-story to this game. Good luck! ~~~ After the battle, there will be a long and drawn-out series of scenes and the game credits. Enjoy as you see how Will and his friends fare in the new (or should I say "old") world. (And wonder how Seth came to life again.) ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ CONGRATULATIONS! YOU HAVE BEATEN THE ILLUSION OF GAIA/TIME! ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++ +++ +++ Section XV - The Gem's Mansion Side-Dungeon **GAIA_415** +++ +++ +++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After collecting all fifty Red Jewels in the whole game, you are allowed to access a secret, optional dungeon - Gem's Mansion. This can be accessed only after getting the Red Jewel within the Tower of Babel, then returning to Dao and speaking with Gem the Jeweler. What do you gain from this? Well, you get the satisfaction of having done something rather difficult to do, unless you used an FAQ or something. Within the dungeon, you can find an Herb, one of the mere twelve HP-restoring items in the game. There actually is little else. You won't gain any stat bonuses, and you have to fight some semi-difficult enemies. You'll probably some eyestrain (you'll know what I mean when you get there) as well. The only thing worth mentioning is the boss, Solid Arm, there, who is a boss from another Soul Blazer trilogy game. Winning the boss does little more than reveal more of the plot. ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Gem's Mansion ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Herb ................................................................. [] | |_____________________________________________________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster | HP | Approximate DP Won | Number in Dungeon | |-------------------------+------+----------------------+---------------------| | Blue Floating Eyeball | 20 | 2 | 17 | | Green Land Worm | 30 | 2 | 9 | | Red Lizard | 20 | 2 | 12 | |_________________________|______|______________________|_____________________| You'll probably note that these are mere power-ups of the enemies fought in the Diamond Mine. There are very few of these beasts (only 38 total), but don't take that for granted. They still can hurt you, and there are no Dark Spaces in this dungeon. Assuming you haven't actually beat the game yet, I'm quite sure you'll want to avoid wasting Herbs. Since you get no stat boosts, I'll only really state the monsters you need to defeat. Upon arriving in this short dungeon, go west to find two Red Lizards. Defeat the western one to open the path forward. Use it and go further west to find two more Red Lizards and a Blue Floating Eyeball. Defeat the Blue Floating Eyeball to open the path ahead again. Go west, north, and west. You'll find a pair of Blue Floating Eyeballs and a Red Lizard. Defeat them (or at least hit them out of the way) and head north. Go through the gauntlet of Blue Floating Eyeballs, four in all, pushing them out of the way as you go. You'll soon come to a pair of Blue Floating Eyeballs and a pair of Red Lizards. Use the Psycho Slide to safely bypass them. Afterwards, head east and south to find another such gauntlet, this one containing a Red Lizard amongst four Blue Floating Eyeballs. Continue south and east to find a staircase. Go across, Psycho Sliding the Red Lizard to avoid it. On the floor again, go north to a dead end. Push aside or defeat the Blue Floating Eyeballs to find the chest, which contains the Herb. Go south and past the stairway, then head to the west. You'll find another Blue Floating Eyeball and a Red Lizard. Defeat or bypass them, then Psycho Slide through the gap under the stairs. On the other side, head north and defeat/bypass the Blue Floating Eyeball. Go west and do the same with the Red Lizard, then go over the stairs to repeat this with another Red Lizard. You'll soon find a door and the boss. ============================================================================= OPTIONAL BOSS: Solid Arm HP: 40 ============================================================================= NOTE OF TRIVIA: The Solid Arm is a palette-swap of the first major boss in the prequel to this game: Metal Mantis from the SNES game Soul Blazer. (Play it, it's great!) In this small room, you'll note the two platforms. The north one is for Solid Arm and where he resides over the course of the whole fight. The south one is where you begin. You can move freely between the two by using the three conveyor belts in the middle of the platforms. Solid Arm's first attack will be while you're on the southern platform and approximately lined up. Three fireballs will be launched simultaneously, reach the south platform, and somewhat home in on you. Block them with telekinesis, but you must face the proper direction. Another attack occurs whilst you're on the south platform, but not lined up with Solid Arm. He'll fire a fireball forty-five degrees off of due south, which will also somewhat home in on you. As before, block it with telekinesis. The final attack will occur when you and Solid Arm are on the same platform. He'll get close to you and swing his arms around. He will be impossible to damage during this time, and can do this for long periods of time. DO NOT GET TRAPPED IN THE CORNER!! Now, there is a simple strategy to beat this boss, albeit rather long. At the start of the battle, walk up to the start of the center conveyor belt, not on it. Telekinetically block the fireballs that are launched, then smack Solid Arm once -- no more or less -- with the flute, then return to blocking. Repeat this porcess. The only thing to note about this, other than that it will take eighty hits, is that you will slowly get pushed back by the fireballs as you block them. When you do, walk up very slightly to your start position. Remember that, during the blocking, you need to block the middle and left fireballs, which is done by only doing due north walking, because Solid Arm is off-center. ~~~ After the battle, you are taken back to the highest Dark Space of the Tower of Babel, just before the final boss sequence. You'll probably have no need to do anything else in the game now, except the final boss. So, congratulations! 5. Enemy Bestiary***********************GAIA_5******************************* [enemy name] ~~ Max HP : How much HP the enemy has. ~~ Approximate DP: Approximation of the DP this enemy yields. ~~ Attacks: - The enemy's attacks and how to deal with them. ~~ Locations: - Where the enemy can be found, and in what quantities. ============================================================================= Archer ~~ Max HP : 25 HP. ~~ Approximate DP: 2 DP. ~~ Attacks: - Arrow Shot: Move aside or telekinetically block. ~~ Locations: - China's Great Wall (x59) ============================================================================= Ball Snake ~~ Max HP : 12 HP. ~~ Approximate DP: 1 DP. ~~ Attacks: - Run Into You: Get out of the way, or attack to push it back. ~~ Locations: - Sky Garden front (x34) ============================================================================= Bird Soldier ~~ Max HP : 30 HP. ~~ Approximate DP: 5 DP. ~~ Attacks: - Spear Lunge: Dodge it. ~~ Locations: - Pyramid (x24) ============================================================================= Blue Caterpillar ~~ Max HP : 6 HP. ~~ Approximate DP: 1 DP. ~~ Attacks: - Rolling Tackle: Move out of the way, or attack to push them back. ~~ Locations: - Larai Cliff (x11) ============================================================================= Blue Creature ~~ Max HP : 3 HP (head), 20 HP (body), 23+ HP (overall). ~~ Approximate DP: 2 DP. ~~ Attacks: - Neck Extension: Dodge initially and hit the head. - Tackle (headless): Dodge it or hit it back. ~~ Locations: - Ankor Wat entrance/gardens (x19) ============================================================================= Blue Floating Eyeball ~~ Max HP : 16 HP. ~~ Approximate DP: 2 DP. ~~ Attacks: - Laser: Dodge it. ~~ Locations: - Gem's Mansion (x17) ============================================================================= Blue Sentry ~~ Max HP : 16 HP. ~~ Approximate DP: 1 DP. ~~ Attacks: - Laser: Get out of the way. - Rocket Punch: Move aside or telekinetically block. ~~ Locations: - Sky Garden front (x25) ============================================================================= Blue Slime ~~ Max HP : 12 HP. ~~ Approximate DP: 1 DP. ~~ Attacks: - None, really. Just don't run into it. ~~ Locations: - Seaside Palace (infinite number) - Mu (x50) ============================================================================= Blue Skeleton ~~ Max HP : 20 HP. ~~ Approximate DP: 2 DP. ~~ Attacks: - Tackle: Dodge or attack them to push them back. ~~ Locations: - Angel Village Dungeon (x18) ============================================================================= Brown Bat ~~ Max HP : 10 HP. ~~ Approximate DP: 1 DP. ~~ Attacks: - Tackle: Move out of the way or dodge it. Well, seeing as it only appears in one single area, you can get between the two southern parts of the little formation and attack northward. ~~ Locations: - Edward's Prison (x1) ============================================================================= Brown Land Worm ~~ Max HP : 5 HP. ~~ Approximate DP: 1 DP. ~~ Attacks: - Laser: Telekinetically block or get out of the way. ~~ Locations: - Diamond Mine (x20) ============================================================================= Brown Skeleton ~~ Max HP : 14 HP (body), 10 HP (head), 24 (overall). ~~ Approximate DP: 1 DP. ~~ Attacks: - Tackle: Dodge it or attack to push it out of the way. - Boomerang: Telekinetically block or move out of the way. - Head Tackle (head only): Dodge it or attack and push it back. ~~ Locations: - Edward's Prison (x2) ============================================================================= Bush ~~ Max HP : 15 HP. ~~ Approximate DP: 2 DP. ~~ Attacks: - Tackle: Move aside or hit them to knock them back. ~~ Locations: - Ankor Wat entrance/gardens (x27) ============================================================================= Cave Bat ~~ Max HP : 5 HP. ~~ Approximate DP: 1 DP. ~~ Attacks: - Aerial Tackle: Move aside or attack and push them back. ~~ Locations: - Angel Village Dungeon (x35) ============================================================================= Fireball ~~ Max HP : 22 HP. ~~ Approximate DP: 2 DP. ~~ Attacks: - Aerial Swoop: Move aside or attack it to push it back. - Fire Drops: Move aside. - Eruption: Avoid the raining embers. ~~ Locations: - China's Great Wall (x33) ============================================================================= Floating Eyeball ~~ Max HP : 5 HP. ~~ Approximate DP: 1 DP. ~~ Attacks: - Laser: Get out of the way. ~~ Locations: - Diamond Mine (x23) ============================================================================= Floating Head ~~ Max HP : 8 HP. ~~ Approximate DP: 5 DP. ~~ Attacks: - Flying Tackle: Get out of the way or attack to push them back. ~~ Locations: - Larai Cliff (x11) ============================================================================= Flute Player ~~ Max HP : 15 HP. ~~ Approximate DP: 2 DP. ~~ Attacks: - All you can do is avoid the flames. ~~ Locations: - Mountain Temple (x19) ============================================================================= Fly ~~ Max HP : 8 HP. ~~ Approximate DP: 1 DP. ~~ Attacks: - Run Into You: Move aside. ~~ Locations: - Ankor Wat entrance/gardens (x13) ============================================================================= Four-Face ~~ Max HP : 9 HP. ~~ Approximate DP: 1 DP. ~~ Attacks: - Laser: Telekinetically block, or get out of the way. ~~ Locations: - Larai Cliff (x27) ============================================================================= Golem ~~ Max HP : 26 HP. ~~ Approximate DP: 2 DP. ~~ Attacks: - Various Rock Throwing Techniques: Telekinetic blocks or move aside. ~~ Locations: - Mu (x25) ============================================================================= Gray Bat ~~ Max HP : 3 HP. ~~ Approximate DP: 1 DP. ~~ Attacks: - Tackle: Move out of the way, or attack to push it back. ~~ Locations: - Edward's Prison (x32) ============================================================================= Gray Blob ~~ Max HP : 8 HP. ~~ Approximate DP: 1 DP. ~~ Attacks: - Jump: Get out of the way. ~~ Locations: - Seaside Palace (infinite number) - Mu (x14) ============================================================================= Green Caterpillar ~~ Max HP : 6 HP. ~~ Approximate DP: 1 DP. ~~ Attacks: - Rolling Tackle: Dodge or attack it to push it back. ~~ Locations: - Home of the Moon Tribe Cavern (six per trial) - Larai Cliff (x10) ============================================================================= Green Land Worm ~~ Max HP : 30 HP. ~~ Approximate DP: 2 DP. ~~ Attacks: - Laser: Block it telekinetically or move out of the way. ~~ Locations: - Gem's Mansion (x9) ============================================================================= Green Lizard ~~ Max HP : 10 HP. ~~ Approximate DP: 2 DP. ~~ Attacks: - Chain Whip: Dodge it. ~~ Locations: - Diamond Mine (x27) ============================================================================= Green Slime ~~ Max HP : 6 HP. ~~ Approximate DP: 1 DP. ~~ Attacks: - None, really. Just don't run into it. ~~ Locations: - Larai Cliff (x29) ============================================================================= Green Snake ~~ Max HP : 13 HP. ~~ Approximate DP: 1 DP. ~~ Attacks: - Bite: Move aside or attack it to push it back. - Latched On: Move around a bunch. ~~ Locations: - China's Great Wall (x20) ============================================================================= Guardian ~~ Max HP : 11 HP. ~~ Approximate DP: 2 DP. ~~ Attacks: - Fire Line: Get out of the way. - Spear: Get out of the way. ~~ Locations: - Larai Cliff (x16+) ============================================================================= Immobile Lizard ~~ Max HP : 10 HP. ~~ Approximate DP: 2 DP. ~~ Attacks: - Neck Extension: Move aside. ~~ Locations: - Angel Village Dungeon (x5) ============================================================================= Invisible Bird Head ~~ Max HP : 25 HP. ~~ Approximate DP: 2 DP. ~~ Attacks: - Laser Ball: Dodge or telekinetically block. ~~ Locations: - Pyramid (x22) ============================================================================= Jumping Ball Snake ~~ Max HP : 12 HP. ~~ Approximate DP: 2 DP. ~~ Attacks: - Run Into You: Get out of the way or push it back with an attack. - Jump: Get out of the way. - Bombs: Upon being defeated, the enemy fragments into bombs. Get out of the way! ~~ Locations: - Sky Garden back (x27) ============================================================================= Laser Sphere ~~ Max HP : 20 HP. ~~ Approximate DP: 2 DP. ~~ Attacks: - Laser: Move aside. ~~ Locations: - Pyramid (x118) ============================================================================= Mudman ~~ Max HP : 8 HP. ~~ Approximate DP: 2 DP. ~~ Attacks: - Run Into You: Stay away from it, or attack to push it back, ~~ Locations: - Larai Cliff (x23) ============================================================================= Mummy ~~ Max HP : 12 HP. ~~ Approximate DP: 2 DP. ~~ Attacks: - Run Into You: Dodge it or smack it back. - Spirit Release: A spirit is released upon the body's defeat. It is counted as a separate enemy. ~~ Locations: - Pyramid (x47) ============================================================================= Mummy Spirit (released from Mummy upon defeat) ~~ Max HP : 28 HP. ~~ Approximate DP: 0 DP. ~~ Attacks: - Run Into You: It will try to collide with you, which will kill it. This can be blocked telekinetically, which is the best method of generally killing this. ~~ Locations: - Pyramid (x47) ============================================================================= Orange Demon Head ~~ Max HP : 25 HP. ~~ Approximate DP: 2 DP. ~~ Attacks: - Run Into You: Move aside. ~~ Locations: - Ankor Wat inside (x21) ============================================================================= Purple Demon Head ~~ Max HP : 20 HP. ~~ Approximate DP: 1 DP. ~~ Attacks: - Run Into You: Move aside. ~~ Locations: - Ankor Wat inside (x48) ============================================================================= Purple Land Worm ~~ Max HP : 6 HP. ~~ Approximate DP: 1 DP. ~~ Attacks: - Laser: Telekinetically block or get out of the way. ~~ Locations: - Diamond Mine (x6) ============================================================================= Purple Skull ~~ Max HP : 18 HP. ~~ Approximate DP: 1 DP. ~~ Attacks: - Run Into You: Just stay out of its way... ~~ Locations: - Mountain Temple (x52) ============================================================================= Red Lizard ~~ Max HP : 20 HP. ~~ Approximate DP: 2 DP. ~~ Attacks: - Chain Whip: Dodge it. ~~ Locations: - Gem's Mansion (x12) ============================================================================= Red Sentry ~~ Max HP : 20 HP. ~~ Approximate DP: 2 DP. ~~ Attacks: - Laser: Get out of the way. - Rocket Punch: It'll be best to stay out of the way entirely. ~~ Locations: - Sky Garden back (x21) ============================================================================= Scorpion ~~ Max HP : 20 or 30 HP. ~~ Approximate DP: 5 DP. ~~ Attacks: - Laser: Block telekinetically or move aside. - Larva Drop: Kill 'em. ~~ Locations: - Ankor Wat inside (x18) ============================================================================= Skull Laser Gun ~~ Max HP : 10 HP. ~~ Approximate DP: 2 DP. ~~ Attacks: - Laser: Telekinetically block or move aside. ~~ Locations: - Angel Village Dungeon (x9) ============================================================================= Spider ~~ Max HP : 16 HP. ~~ Approximate DP: 2 DP. ~~ Attacks: - Acid Spit: Avoid or telekinetically block the initial projectile. You can Psycho Slide over the puddle that remains to avoid damage. ~~ Locations: - Mountain Temple (x19) ============================================================================= Stone Warrior ~~ Max HP : 28 HP. ~~ Approximate DP: 2 DP. ~~ Attacks: - Arm Swirling: Get out of the way! - Ledge Jump: Avoid the falling stones. ~~ Locations: - Ankor Wat inside (x22) ============================================================================= Tentacle Eye ~~ Max HP : 5 HP. ~~ Approximate DP: 1 DP. ~~ Attacks: - Laser: Telekinetically block, or move out of the way. ~~ Locations: - Edward's Prison (x16) ============================================================================= White Skeleton ~~ Max HP : 3 HP. ~~ Approximate DP: 1 DP. ~~ Attacks: - Tackle: Get out of the way, or attack to push it back. - Boomerang: Telekinetically block, or move out of hte way. ~~ Locations: - Edward's Prison (x14) ============================================================================= Wraith ~~ Max HP : 22 HP. ~~ Approximate DP: 2 DP. ~~ Attacks: - Laser Ball: Move aside or telekinetically block. ~~ Locations: - Mu (x15) ============================================================================= Yellow Skull ~~ Max HP : 18 HP. ~~ Approximate DP: 1 DP. ~~ Attacks: - Laser: Telekinetically block or move aside. ~~ Locations: - Mountain Temple (x53) ============================================================================= 6. Boss FAQ/Walkthrough***********************GAIA_6************************* Within this section are the boss strategies for each of the game's big bosses. They are listed in a near-chronological order, as per the below list: -- Castoth -- Viper -- Vampire (x2) -- Sand Fanger -- Mummy Queen -- Dark Castoth -- Dark Viper -- Dark Vampire (x2) -- Dark Sand Fanger -- Dark Mummy Queen -- The Comet -- Dark Gaia -- Solid Arm ############################################################################# ############################################################################# ============================================================================= BOSS: Castoth HP: 40 Location: Larai Cliff ============================================================================= I would prefer that you use Freedan for this boss. Using him makes the fight so much easier because of the range of his sword and the fact that he is twice as powerful as Will. Anyhow, we'll begin by describing your boss's attacks. He can use a lightning-fire attack that bounces around the room. Only one is activate at any given time. It is fairly easy to avoid, so long as you keep an eye on it. There is another attack that requires his claws. He'll basically try to scratch you or something. Stay against the wall to avoid it. Another attack involves a stream of fire going down the path. Stay against the wall to avoid it. Finally, your boss can shoot lasers from his head. For some reason, despite the range of the lasers, staying in the southwest/southeast corners works just fine to live through it. You'll notice this when he starts to shake a fair deal. Anyhow, onto business. Our first goal should be to remove the hands. As soon as possible, move around to the southwest corner of the pit (not the room) and get against the wall. Quickly tap Up on the D-Pad to turn around and rapidly start slashing at your opponent's hands. During this time, keep aware of the lightning-fire attack. After five hits from Freedan, the hand will be gone. Repeat this with the other hand. For a few seconds after removing Castoth's hands, just dodge his attacks for a bit. Eventually, his eyes will widen and you should get against the central wall, quick-tap Up on the D-Pad, and start slicing up his face. This will keep you from the fire-line attack. All you have to watch for at this point is the lightning-fire attack and his lasers. Remember, once he starts to shake a lot, head to the southwest/southeast corners. After the lasers are done with, you'll have to get rid of his hands once more. Remove them as before, then continue to the head again, also as before. Continue this until the boss is finished. ############################################################################# ############################################################################# ============================================================================= BOSS: Viper HP: 40 Location: Sky Garden ============================================================================= This boss starts with you having to run up a collapsing bridge. It is short and not exactly easy to fall off of, so don't worry. You'll see your boss on the other side. Weird name for a bird, eh? Anyhow, we'll first describe your opponent's attacks. He'll fly around the area a bit before an attack. One attack is a spinning feather you can out-run. It will split up eventually into four feathers that you can out-walk. Another attack is a stream of feathers, which can only be fired to the southwest, south, or southeast. Try to stay out of the bird's way for this one. It also makes your opponent remain still, so if you already were out of the way, take this as a free pass to do some damage. Another attack involves the opponent's firing of six feathers in one direction. As with the previous attack, stay out of the way, generally out of his direct facing. To defeat your opponent, it will be a mostly dodge-and-slash sort of deal. A long one at that - just get him when you can, and charge Dark Friars when you can't. ############################################################################# ############################################################################# ============================================================================= BOSS: Vampire (x2) HP: 40 each Location: Mu ============================================================================= First thing to note. Erik is in this room, and he has a bomb strapped to him. (No, he is not a suicide bomber.) He somehow became these vampires' hostage, and this bomb will go off in 140 seconds (that is a little over 2.3 minutes). Letting the timer run out will provide nothing for you but death - you don't even get to see an explosion. Anyhow, to the fight. Each vampire will be able to stand on an intersection to and fire off a line of fire or electricity on the paths around it. The blond vampire only fires off one shot, but the black-haired one will fire one off on every available path. These are quite fast and cannot be outrun. The only way to avoid them is get on another path. Another attack is more of a counterattack. Upon being hit, a vampire will emit four orbs of energy to circle around it. That is what makes this boss a pain -- you have to hit, back up, and still avoid the elemental line above. What makes it worse is that the vampire will probably move around after the orbs start circling it and hit you. Finally, the last attack this duo can use can only occur when they both are still alive. They will get opposite each other and make a big ball of energy that is obscenely powerful versus their other attacks. When you see it, dash over to the other side of the area. I'm not kidding - this will quickly eliminate your HP because there is very little delay between noticing what will happen and it happening. Your fight plan, otherwise, is pretty basic. Since we have two to go after, start with the dark-haired one, as he is more dangerous. Once the fight starts, go up to the vampire you want to go after and hit him about six-seven times, then run away. Continue tracking that one and, when possible, hit it two or three times, then back off again. Following this pattern will soon defeat your opponent. Repeat with the other one. Some final notes. Firstly, you see those little pits around the area? Freedan's sword can actually go across them horizontally, so consider this. Also, be prepared to use some Herbs in this fight. Not a bunch, just one or two. This boss will get pretty hectic pretty fast, so don't fear. If you somehow empty your supply to where you have less than three Herbs left, you better reset the game. You want to save their limited number (twelve total) for emergencies. ############################################################################# ############################################################################# ============================================================================= BOSS: Sand Fanger HP: 40 Location: China's Great Wall ============================================================================= To begin with its attacks... With one of them, you'll find see a quicksand pit appear and the Sand Fanger will launch from it and go way up. This initial launch can damage you, as well as its downward attack. As it goes up and down, are able to hit it, but do so safely. Another attack is similar to the above, but instead of going straight up, the Sand Fanger will arch over to the middle or so of the area, then go to the far side. You can damage it here, but it isn't worth the bother. The Sand Fanger's other attack is where you'll really find damaging it easy. Another quicksand pit appears, but the boss just sticks his head out. During this time, until he sticks his head back in the ground, just ignore all else that happens and continually hit his head. During this attack, the boss may release a mini-version of it and/or a richocheting rock ball. Both have 3 HP and can be dealt with easily, which they should, lest this battle go on too long and they start to really become frustrating. Your offensive strategy is relatively simple. Simply go around and dodge the boss's attacks. In the meantime, try to hit the boss when safely possible, and never pass up the chance for the attack mentioned above! Don't try using any of your special powers, either; just stick to plain attacks. ############################################################################# ############################################################################# ============================================================================= BOSS: Mummy Queen HP: 40 Location: Pyramid ============================================================================= As usual, we'll begin with the boss attacks. Firstly, the Mummy Queen will often split into eight spirits after being hit. After the initial launch (where the spirits are angled in intervals of around forty-five degrees), they'll start to home in on you. You can usually warp upstairs or jump off the ledge to be safe from the latter bit. They'll go back into the Mummy Queen shortly. There is another variation of the above attack. Instead of just spreading out, the spirits will form a ring and start flying around. To make them turn back into your main boss, you have to hit the unblinking spirit. Stabbing at the ring from a distance with Shadow could work, as would Freedan's boosted Dark Friar. Another attack she can use is to make large bricks fall from the roof. Not much you can do about it other than move out of the way. The last attack she has is to fire a ball of energy at you. You can move out of the way, warp up a level, jump down a level, or have Shadow use Aura. Not exactly worth mentioning. You don't really have a true offensive strategy in this fight, anyways. All you really have to do is hit her and dodge the attacks. Simple concept, right? ############################################################################# ############################################################################# ============================================================================= BOSS: Dark Castoth HP: 40 Location: Tower of Babel ============================================================================= Wwe'll begin by describing your boss's attacks. Go ahead and note that, since you are using Shadow, you can go ahead and use Aura to dodge these all. He can create two lightning-fires attack that bounces around the room. Only two can be activate at any given time. It is fairly easy to avoid, so long as you keep an eye on it. There is another attack that requires his claws. He'll basically try to scratch you or something. Stay against the south edge to avoid it. Another attack involves a stream of fire going down the path. Stay against the wall to avoid it. Finally, your boss can shoot lasers from his head. For some reason, despite the range of the lasers, staying in the southwest/southeast corners works just fine to live through it. You'll notice this when he starts to shake a fair deal. Anyhow, onto business. Our first goal should be to remove the hands. As soon as possible, move around to the southwest corner of the pit (not the room) and get against the wall. Quickly tap Up on the D-Pad to turn around and rapidly start slashing at your opponent's hands. During this time, keep aware of the lightning-fire attack. After five hits from Freedan, the hand will be gone. Repeat this with the other hand. For a few seconds after removing Castoth's hands, just dodge his attacks for a bit. Eventually, his eyes will widen and you should get against the central wall, quick-tap Up on the D-Pad, and start slicing up his face. This will keep you from the fire-line attack. All you have to watch for at this point is the lightning-fire attack and his lasers. Remember, once he starts to shake a lot, head to the southwest/southeast corners. After the lasers are done with, you'll have to get rid of his hands once more. Remove them as before, then continue to the head again, also as before. Continue this until the boss is finished. ############################################################################# ############################################################################# ============================================================================= BOSS: Dark Viper HP: 40 Location: Tower of Babel ============================================================================= Anyhow, we'll first describe your opponent's attacks. He'll fly around the area a bit before an attack. One attack is a spinning feather you can out-run. It will split up eventually into four feathers that you can out-walk or dodge with Aura. Another attack is a stream of feathers, which can only be fired to the southwest, south, or southeast. Try to stay out of the bird's way for this one. It also makes your opponent remain still, so if you already were out of the way, take this as a free pass to do some damage. Another attack involves the opponent's firing of six feathers in one direction. As with the previous attack, stay out of the way, generally out of his direct facing. To defeat your opponent, it will be a mostly dodge-and-slash sort of deal. Just get him when you can. ############################################################################# ############################################################################# ============================================================================= BOSS: Dark Vampire (x2) HP: 40 each Location: Tower of Babel ============================================================================= Oh boy, this fight again. Well, be ready to use an Herb, just like before, because this is truly a tough boss. Each vampire will be able to stand on an intersection to and fire off a line of fire or electricity on the paths around it. The blond vampire only fires off one shot, but the black-haired one will fire one off on every available path. These are quite fast and cannot be outrun. The only way to avoid them is get on another path, or to use Aura. Another attack is more of a counterattack. Upon being hit, a vampire will emit four orbs of energy to circle around it. That is what makes this boss a pain -- you have to hit, back up, and still avoid the elemental line above. What makes it worse is that the vampire will probably move around after the orbs start circling it and hit you. Finally, the last attack this duo can use can only occur when they both are still alive. They will get opposite each other and make a big ball of energy that is obscenely powerful versus their other attacks. When you see it, hurry up and use your Aura. Your fight plan, otherwise, is pretty basic. Since we have two to go after, start with the dark-haired one, as he is more dangerous. Once the fight starts, go up to the vampire you want to go after and hit him about six-seven times, then run away. Continue tracking that one and, when possible, hit it two or three times, then back off again. Following this pattern will soon defeat your opponent. Repeat with the other one. ############################################################################# ############################################################################# ============================================================================= BOSS: Dark Sand Fanger HP: 40 Location: Tower of Babel ============================================================================= To begin with its attacks... With one of them, you'll find see a swirling pit appear and the Sand Fanger will launch from it and go way up. This initial launch can damage you, as well as its downward attack. As it goes up and down, are able to hit it, but do so safely. Another attack is similar to the above, but instead of going straight up, the Sand Fanger will arch over to the middle or so of the area, then go to the far side. You can damage it here, but it isn't worth the bother. The Sand Fanger's other attack is where you'll really find damaging it easy. Another swirling pit appears, but the boss just sticks his head out. During this time, until he sticks his head back in the ground, just ignore all else that happens and continually hit his head. During this attack, the boss may release a mini-version of it and/or a richocheting rock ball. Both have 3 HP and can be dealt with easily, which they should, lest this battle go on too long and they start to really become frustrating. Your offensive strategy is relatively simple. Simply go around and dodge the boss's attacks. In the meantime, try to hit the boss when safely possible, and never pass up the chance for the attack mentioned above! ############################################################################# ############################################################################# ============================================================================= BOSS: Dark Mummy Queen HP: 40 Location: Tower of Babel ============================================================================= As usual, we'll begin with the boss attacks. Firstly, the Mummy Queen will often split into eight spirits after being hit. After the initial launch (where the spirits are angled in intervals of around forty-five degrees), they'll start to home in on you. You can usually warp upstairs or jump off the ledge to be safe from the latter bit. They'll go back into the Mummy Queen shortly. There is another variation of the above attack. Instead of just spreading out, the spirits will form a ring and start flying around. To make them turn back into your main boss, you have to hit the unblinking spirit. Stabbing at the ring from a distance with Shadow could work. Another attack she can use is to make large bricks fall from the sky. Not much you can do about it other than move out of the way. The last attack she has is to fire a ball of energy at you. You can move out of the way, warp up a level, jump down a level, or have Shadow use Aura. Not exactly worth mentioning. You don't really have a true offensive strategy in this fight, anyways. All you really have to do is hit her and dodge the attacks. Simple concept, right? ############################################################################# ############################################################################# ============================================================================= FINAL BOSS, PART ONE: The Comet HP: 20 Location: Tower of Babel ============================================================================= A very simple boss, but one that finish you off if you're not careful. This boss will only use one attack on occasion, which is the releasing of green lightning. You'll have enough warning to run aside or to use Aura to dodge them. To damage the boss, it will occasionally open its mouth (yes, the boss is the face of the comet) before releasing lightning. During the "calm periods", just constantly unleash Firebirds at it before dodging the lightning. ############################################################################# ############################################################################# ============================================================================= FINAL BOSS, PART TWO: Dark Gaia HP: 40 Location: Tower of Babel ============================================================================= This battle is not truly difficult, so long as you pay attention. Dark Gaia has three attacks, and they are easily dealt with, but they go on constantly and make the battle a bit more difficult. Firstly, from either side of the battlefield, blue bubbles will appear. These will zig-zaggedly try to run into you and damage you. The only way to deal with these is to hit them with Firebirds. You can also use Aura to dodge them, but that won't get rid of them. I found that standing slightly to the right of the vertical center of the area and firing constantly upward helped stave these off with minimal effort, though I did have to move eventually. Another attack Dark Gaia can use is to launch two balls of electricity at you. These will, after launching, home in on you very quickly. To deal with them, use your L/R telekinetic shield, or dodge with Aura. I'd prefer the former, as it takes less time and will not as easily let the bubbles propagate. Dark Gaia's final offensive move occurs much less often than the other two, but is still a force to be reckoned with. To know when it is occuring, keep an eye on her head. When her mouth opens up, you able to damage her. Do so for three to five Firebirds (more or less will get in, depending on whether you were already aiming there), then use Aura to dodge the laser beam that will inevitably fall down. The offense was already mentioned. For the majority of the battle, you will fend off Dark Gaia's attacks -- Firebirding blue bubbles, shielding from the electricity, and Aura-dodging the mouth laser. The only chance you have to damage her is when her mouth opens for the mouth laser -- aim right for it for three to five Firebirds, then Aura-dodge the inevitable laser. As this is the final battle, you can get rid of all your Herbs -- there is no post-story to this game. Good luck! ############################################################################# ############################################################################# ============================================================================= OPTIONAL BOSS: Solid Arm HP: 40 Location: Gem's Mansion ============================================================================= In this small room, you'll note the two platforms. The north one is for Solid Arm and where he resides over the course of the whole fight. The south one is where you begin. You can move freely between the two by using the three conveyor belts in the middle of the platforms. Solid Arm's first attack will be while you're on the southern platform and approximately lined up. Three fireballs will be launched simultaneously, reach the south platform, and somewhat home in on you. Block them with telekinesis, but you must face the proper direction. Another attack occurs whilst you're on the south platform, but not lined up with Solid Arm. He'll fire a fireball forty-five degrees off of due south, which will also somewhat home in on you. As before, block it with telekinesis. The final attack will occur when you and Solid Arm are on the same platform. He'll get close to you and swing his arms around. He will be impossible to damage during this time, and can do this for long periods of time. DO NOT GET TRAPPED IN THE CORNER!! Now, there is a simple strategy to beat this boss, albeit rather long. At the start of the battle, walk up to the start of the center conveyor belt, not on it. Telekinetically block the fireballs that are launched, then smack Solid Arm once -- no more or less -- with the flute, then return to blocking. Repeat this porcess. The only thing to note about this, other than that it will take eighty hits, is that you will slowly get pushed back by the fireballs as you block them. When you do, walk up very slightly to your start position. Remember that, during the blocking, you need to block the middle and left fireballs, which is done by only doing due north walking, because Solid Arm is off-center. 7. Red Jewel Hunting Guide***********************GAIA_7************************ Within this section, you'll find pretty much all you could want to know about the Red Jewels and where to find them. You'll first find a table of the rewards that you can receive from this sidequest. Afterwards, you'll find the listings of the Red Jewels by location. The locations are arranged chronologically by when you can first get there, and have a nice little checklist format where you can print this out and put something in the [] to mark to show that you have collected it. Enjoy! =============================================================================== The Rewards Gem Gives You =============================================================================== O==================O=====================O==================================O | Reward Title | Red Jewels Needed | Reward's Effect | O==================O=====================O==================================O | Herb | 3 | Heals 8 HP. | O------------------O---------------------O----------------------------------O | Defense Force | 5 | Raises Defense by one. | O------------------O---------------------O----------------------------------O | Life Force | 8 | Raises HP by one. | O------------------O---------------------O----------------------------------O | Strength Force | 12 | Raises Strength by one. | O------------------O---------------------O----------------------------------O | Psycho Power | 20 | Increases Psycho Dash's power. | O------------------O---------------------O----------------------------------O | Dark Power | 30 | Increases Dark Friar's power. | O------------------O---------------------O----------------------------------O | My Secrets | 50 | Opens up Gem's Mansion. | O==================O=====================O==================================O ============================================================================== South Cape Red Jewels ============================================================================== [] West side of the school bell's tower, in a hidden alcove. [] In Lance's basement, northeasternmost pot. [] Enter and exit the Seaside Cave repeatedly. Once, you'll see a fisherman very near. Examine the pot next to him. ============================================================================== Edward's Castle Red Jewels ============================================================================== [] First floor, east side. You'll see a pillar here. Speak with the person behind it for a Red Jewel. ============================================================================== Edward's Prison Red Jewels ============================================================================== [] When you get to the rusted switch, jump off of the ledge above it. After activating this switch, go into the newly-revealed room and open the chest. [] In the pier-like area, before the barrel room, look in the chest. [] In the barrel-filled area, examine one of the southernmost ones. ============================================================================== Itory Village Red Jewels ============================================================================== [] Examine the log pile next to the house near the town entrance. ============================================================================== Larai Cliff Red Jewels ============================================================================== [] Inside a chest. ============================================================================== Incan Gold Ship Red Jewels ============================================================================== [] Speak with Seth after awakening in the real world. Do so before finding the dead queen. ============================================================================== Oakton Red Jewels ============================================================================== [] Examine a jar to the right of the door. ============================================================================== Freejia Red Jewels ============================================================================== [] Examine the pot on the second floor of the hotel. [] From the hotel, go in front of the easternmost house. Stand on the tile to the left of the door and head south. Jump into the grass and follow the path to a purple-hooded man. Speak with him. [] First, go to the northeastern portion of town, then south. Climb up the ladder, jump off of the roof, and go into the house. Speak with the laborer behind the plant. Go into the western alleyway and speak with the purple-cloaked individuals. ============================================================================== Diamond Mine Red Jewels ============================================================================== [] In the third area (I think), head to the northeast corner of the room and use the Psycho Dash to break open the wall where Will's hair is blown. The laborer within thanks you with THREE Red Jewels. ============================================================================== Sky Garden Red Jewels ============================================================================== [] Chest in the northeastern section. [] Chest in the southwestern section, in the Back Sky Garden. ============================================================================== Seaside Palace Red Jewels ============================================================================== [] Inside a treasure chest. [] Inside a treasure chest. [] Inside a treasure chest. ============================================================================== Mu Red Jewels ============================================================================== [] After placing the second Statue of Hope in the second Room of Hope, leave and go south and down the ramp to find the proper chest. ============================================================================== Angel Village Red Jewels ============================================================================== [] Examine the fountain in the room where everyone is dancing around. ============================================================================== Angel Village Dungeon Red Jewels ============================================================================== [] In the room before the Wind Tunnel, slide beneath the gap in the wall. [] In the waterfall room, go through the door left of Ishtar's and examine the left red jar. [] During Ishtar's puzzles, open a chest. ============================================================================== Watermia Red Jewels ============================================================================== [] Examine the southwestern portion of the northwestern raft. [] Go into the Gambling House and examine the northeastern pots. [] After reaching Euro, go back to Watermia and speak with Lance. ============================================================================== China's Great Wall Red Jewels ============================================================================== [] Treasure chest in the second overall area. ============================================================================== Euro Red Jewels ============================================================================== [] Go to the market, get a Red Apple, and bring it to Ann in the western room of the Rolek mansion. Do this three times for a Red Jewel. [] On the east side of town, there is an alley going west. Examine the wall at the end. [] Find the hidden shrine (hidden eastbound alley on the east side of town) and examine the pot in the holding area. ============================================================================== Mountain Temple Red Jewels ============================================================================== [] Inside a treasure chest. From the second Dark Space, I think, which is in a vertically-large mushroom area, go south and along the path to the chest. ============================================================================== Natives' Village Red Jewels ============================================================================== [] Examine the southern pots in the eastern house. [] After receiving the Gorgon Flower, revive the girls in the eastern house and speak with the middle one. ============================================================================== Ankor Wat Red Jewels ============================================================================== [] Inside a treasure chest on the first floor of the first portion of the temple. [] In the area before the room with only two Scorpions, inside a chest. [] On the second floor, go east and beneath a gap in the wall. Head around to the left, jump down the hole, and you'll find the chest. [] On the third floor, inside a chest at the end of the hall found after the trio of Purple Demon Heads and the Stone Warrior. ============================================================================== Dao Red Jewels ============================================================================== [] Win the snake-smacking minigame in one of the houses for TWO Red Jewels. [] Examine the vegetation near the Kruk's on the east side of town. ============================================================================== Pyramid Red Jewels ============================================================================== [] In the entrance room, use Shadow and Aura to go through the floor of the top eastern ledge. Examine the western pillar here. [] From the multi-door room, go through the second one. At the end of the long stairway sequence, you'll find the chest. [] From the multi-door room, go through the fifth one. Here, go down the floor with Aura properly -- go right and downstairs, then down at the bricked area. Go right from there, around the area of the Invisible Bird Head, to find bricked area. Go through the floor. [] From the multi-door room, go through the third one as Will. Head to the right and Psycho Spin over the gaps. [] From the multi-door room, go through the fourth one. Proceed to the room with the half-dozen Mummies to find a chest. ============================================================================== Tower of Babel Red Jewels ============================================================================== [] Proceed to the altar where Will found his flute and examine the box there. 8. Item Listings***********************GAIA_8******************************** [item name] ~~ Effect : What does it do? ~~ Location(s): Where can it be found? ============================================================================= Aura ~~ Effect : When used by Shadow, liquefies his body. ~~ Location(s): The entrance room Dark Space in the Pyramid. ============================================================================= Black Glasses ~~ Effect : Allows you to see in the second floor of Ankor Wat. ~~ Location(s): Ankor Wat, found by defeating a Bush in the garden. ============================================================================= Blue Block ~~ Effect : Makes a gap appear over a spike pit in Larai Cliff. ~~ Location(s): A chest in Larai Cliff. ============================================================================= Crystal Ball ~~ Effect : Helps you proceed through the Sky Garden to the boss. ~~ Location(s): Chests in the northwest, southwest, northeast, and southeast portions of the Sky Garden. One each. ============================================================================= Crystal Ring ~~ Effect : Allows you to proceed through the Tower of Babel. ~~ Location(s): Run into the laser barrier on the first floor of the Tower of Babel. ============================================================================= Elevator Key ~~ Effect : Activates the elevator in the Diamond Mine, letting you proceed further into the dungeon. ~~ Location(s): Given to you by rescuing a laborer within the Diamond Mine. ============================================================================= Father's Journal ~~ Effect : Provides the solution to the hieroglyph puzzle in the Pyramid. ~~ Location(s): Speak with the man outside your residence in Dao. ============================================================================= Gorgon Flower ~~ Effect : Revives the petrified girls in the Natives' Village. ~~ Location(s): The highest floor of Ankor Wat, after some cutscenes. ============================================================================= Hieroglyph ~~ Effect : Helps you proceed to the boss in the Pyramid. ~~ Location(s): The six chests at the end of the six mini-dungeons in the Pyramid. ============================================================================= Herb ~~ Effect : Restores 8 HP (four full orbs). ~~ Location(s): -- Give Gem three Red Jewels. -- A chest within Edward's Prison. -- A chest within Larai Cliff. -- Another chest within Larai Cliff. -- Examine a trash can in Freejia. -- A chest in the Diamond Mine. -- A chest in the Sky Garden. -- Another chest in the Sky Garden. -- At the end of the Angel Village Dungeon, in a chest during Ishtar's puzzle sequence. -- A chest in the Great Wall of China. -- A chest in Ankor Wat. -- A chest in Gem's Mansion. ============================================================================= Inca Statue A ~~ Effect : Let's you proceed to the Larai Cliff boss. ~~ Location(s): The cavern in Itory Village. Use the Psycho Dash on the north wall. ============================================================================= Inca Statue B ~~ Effect : Let's you proceed to the Larai Cliff boss. ~~ Location(s): Defeat the six Green Caterpillars within the cavern at the Home of the Moon Tribe in twenty seconds or less. ============================================================================= Lance's Letter ~~ Effect : Opens up China's Great Wall to you. ~~ Location(s): After some cutscenes in Watermia. ============================================================================= Lola's Letter ~~ Effect : Nothing, really. ~~ Location(s): Speak with the man outside your residence in Dao. ============================================================================= Lola's Melody ~~ Effect : Various. ~~ Location(s): Before departing for Edward's Castle, Lola gives this to you. ============================================================================= Magic Dust ~~ Effect : Releases Kara from her painting in the Angel Village Dungeon. ~~ Location(s): Solve Ishtar's puzzle sequence in the Angel Village Dungeon. ============================================================================= Meat ~~ Effect : Keeps you alive when adrift at sea after Larai Cliff. ~~ Location(s): Found in a barrel in Edward's Castle after finishing the prison dungeon. ============================================================================= Memory Melody ~~ Effect : Restores Lance's memory in Freejia. ~~ Location(s): Learn from Sam the laborer at the end of the Diamond Mine. ============================================================================= Mine Key A ~~ Effect : Helps you proceed forward in the Diamond Mine. ~~ Location(s): Found in the southeast corner of the Diamond Mine burial room. ============================================================================= Mine Key B ~~ Effect : Helps you proceed forward in the Diamond Mine. ~~ Location(s): Found by rescuing a laborer in the Diamond Mine. ============================================================================= Mushroom Drop ~~ Effect : Extends the broken vine bridges of the Mountain Temple. ~~ Location(s): There are three Mushroom Drops scattered amongst three chests in the Mountain Temple. ============================================================================= Rama's Statue ~~ Effect : Helps you proceed to the boss in Mu. ~~ Location(s): In Mu, in two chests, one statue each. ============================================================================= Red Apple ~~ Effect : Give three to Ann in the Rolek Mansion for a Red Jewel. ~~ Location(s): At the Red Apple stand in the Euro marketplace. ============================================================================= Red Jewel ~~ Effect : Send these to Gem and speak with him for rewards. ~~ Location(s): See Section 7 for details. ============================================================================= Palace Key ~~ Effect : Opens up the way to Mu. ~~ Location(s): Speak with one of the people in the Seaside Palace after using the Purify Stone successfully. ============================================================================= Prison Key ~~ Effect : Unlocks the cell doors in the cell block of Edward's Prison. ~~ Location(s): Brought to you by Hamlet in Edward's Prison. ============================================================================= Purify Stone ~~ Effect : Purifies the water in the Seaside Palace, de-monsterifying all within it. ~~ Location(s): A casket in the Seaside Palace. ============================================================================= Statue of Hope ~~ Effect : Lowers the water level in the area when placed in a Room of Hope of Mu. ~~ Location(s): Found within the gaze crossings of two pairs of statues. There are two Statues of Hope in Mu. ============================================================================= Teapot ~~ Effect : When used near Neil's "parents", the story advances. ~~ Location(s): A chest at the end of the Mountain Temple. ============================================================================= Will ~~ Effect : Basically entitles you to four Kruks. ~~ Location(s): Defeat the man in the Russian Glass game. ============================================================================= Wind Melody ~~ Effect : Triggers the gold tile in the huge gold tile room of Larai Cliff. ~~ Location(s): A cliff on Larai Cliff. Follow the path after opening up a room by using the gold tiles. ============================================================================= ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++ +++ +++ This is the end of KeyBlade999's +++ +++ The Illusion of Gaia and Illusion of Time FAQ/Walkthrough. +++ +++ +++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ________________ | ____________ | | | | | | | | | | |____________| |________________________________________ | |____________| |_________________________ | | | | | | |\ /\ /| | | | | | | | \ / \ / | | | |____________| | | | (_) (_) | | |________________| |_| |_| ___ ___ ___ /'__`\ /'__`\ /'__`\ /\ \_\ \ /\ \_\ \ /\ \_\ \ \ \___, \ \ \___, \ \ \___, \ \/__,/\ \ \/__,/\ \ \/__,/\ \ \ \_\ \ \_\ \ \_\ \/_/ \/_/ \/_/ KeyBlade999