__ __ _____ / / / /_ ______ ___ ____/__ / ____ ____ ___ / /_/ / / / / __ \/ _ \/ ___/ / / / __ \/ __ \/ _ \ / __ / /_/ / /_/ / __/ / / /__/ /_/ / / / / __/ /_/ /_/\__, / .___/\___/_/ /____/\____/_/ /_/\___/ /____/_/ HyperZone for Super NES FAQs/Walkthrough Version 1.0 Written by Fiveanto5 elite_moonraker@hotmail.com Last updated - Feb. 20, 2003 ------------------------------ Table of Contents ------------------------------ I. Version History II. Introduction III. Controls IV. Basic Overview and Strategies V. Levels A. Area 1 - Material Factory 1. Vehicle 2. Enemies 3. Level Guide 4. Boss B. Area 2 - Blast Furnace 1. Vehicle 2. Enemies 3. Level Guide 4. Boss C. Area 3 - Old Capital 1. Vehicle 2. Enemies 3. Level Guide 4. Boss D. Area 4 - Grass Land 1. Vehicle 2. Enemies 3. Level Guide 4. Boss E. Area 5 - Ripple Field 1. Vehicle 2. Enemies 3. Level Guide 4. Boss F. Area 6 - Neo Megalopolis 1. Vehicle 2. Enemies 3. Level Guide 4. Boss G. Area 7 - Bioplant 1. Vehicle 2. Enemies 3. Level Guide 4. Boss H. Final Area - Hyper Zone 1. Vehicle 2. Enemies 3. Level Guide 4. Boss VI. After You Have Beaten HyperZone VII. FAQs VIII. Codes and Secrets IX. Credits and Legal Information ------------------------------ I. Version History ------------------------------ v1.0 - [02/20/03] - Created the first version of this FAQs/Walkthrough. This will most likely be the final version as well. ------------------------------ II. Introduction ------------------------------ In 1991, HyperZone was one of the earliest titles released for the Super NES. This game resembles Space Harrier, except in this game, you take control of a flying vehicle instead of flying person with a cannon. There isn't really much of a storyline to this game. You are just a person in a red jumpsuit who flys a laser-shooting vehicle that is used to defeat the enemies of each level. The levels are a variety of different third-dimensional environments with a unique set of enemies and bosses. Although this is a relatively short game, I still see HyperZone as a quick and fun game to play anytime. ------------------------------ III. Controls ------------------------------ Up - Moves vehicle up Down - Moves vehicle down Left - Moves vehicle left Right - Moves vehicle right A Button - Shoots laser blasts. Hold down to charge and release for a larger shot* B Button - Brakes. Slows the vehicle's speed. X Button - Brakes. Slows the vehicle's speed. Y Button - Shoots laser blasts. Hold down to charge and release for a larger shot* L Button - Brakes. Slows the vehicle's speed. R Button - Shoots laser blasts. Hold down to charge and release for a larger shot* Select - Changes highlighted choice in title screen Start - Pauses game At the title screen, you are given the options to play using normal or reversed controls. This move list applies to normal controls. The reversed controls is just a change in direction in the Up and Down directions, with Up making the vehicle go down, and Down making it go up. *This applies to all vehicles except the first orange vehicle ------------------------------ IV. Basic Overview and Strategies ------------------------------ Each level is on a track surrounded by a "no fly zone" on the left and right. If you fly across this area, you slow down and lose power. So try to stay on the track. Sometimes, the track is split into separate smaller track. If one of the tracks has life beams (The blue lines that give you power), I suggest to follow that track, no matter how narrow it is. Some enemies shoot back at you, so you have to dodge their attacks. A good way to do this is to fly in a circular motion. This minimizes the chance of getting shot. In case you are stuck on a narrow track, try flying up and down in a timed pattern to dodge their shots. When you ride across life beams, try slowing down before you reach it. This gives you more time on the beams, which means more power. Be sure not to slow do to a speed of 223, you will lose power when you reach that speed. For every 30,000 points, you receive an extra life. ------------------------------ V. Levels ------------------------------ A. Area 1 - Material Factory 1. Vehicle - Orange, oval shaped craft that shoots green laser shots. This is the only vehicle that does not have a charged-up shot. 2. Enemies: Board Y - Yellow square, three shots to kill Box - Grey square, three shots to kill C 01 - Red sphere, one shot to kill C 04 - Green triangle, one shot to kill C 08 - Blue diamond, one shot to kill Ten - 4 point star, one shot to kill, purple ones shoot, orange ones do not shoot 3. Level Guide - Material Factory is a colorful-tiled area. This level is pretty simple, with only one enemy that shoots. Towards the end, the track zigzags. This part isn't too difficult, just follow the zigzag, keeping away from the sides of the track. 4. Boss - A flying 4 winged machine that shoots from its center. Shoot anywhere to hit it, and dodge its shots that it shoots at you. ------------------------------ B. Area 2 - Blast Furnace 1. Vehicle - This is the same vehicle as in Material Factory. 2. Enemies: Board B - Blue square, three shots to kill Dislike - Grey and red mine, one shot to kill Fire - These create a column of fire, fly around to dodge Hidarma - Orange fireball, one shot to kill Zander - Maroon boulder, one shot to kill Zunko - Green sphere with blue center, shoots, one shot to kill 3. Level Guide - A level surrounded by molten lava. The first string of Fire columns has Zunko enemies shooting, so you have to dodge the fire as well as their shots. The second string of Fire columns is on a narrow track, which may be kind of difficult. Just stay low to follow its projected path. 4. Boss - A fire snake that flies in circles towards and away from your ship. When it gets near, it will not shoot, so this is a perfect time to shoot it. Defeat it to advance to the next level. ------------------------------ C. Area 3 - Old Capital 1. Vehicle - A new green and yellow vehicle. It can now charge up to shoot a large blue shot that does more damage. 2. Enemies: Board R - Red/orange square, three shots to kill Chin - Blue machine, comes from behind, shoots, one shot to kill Egger - Grey and black egg, one shot to kill Kan - Red machine, shoots, one shot to kill S Ball - Grey sphere, moves fast, one shot to kill Ton - Green machine, comes from behind, shoots, one shot to kill 3. Level Guide - Old Capital looks like a used industrial area. This level splits into smaller tracks. Watch out for Chin and Ton enemies from behind. The first life beams are spread too far apart, so do not slow down. If it helps, do not try to follow the track with the life beams toward the end. It is too risky with the Chin, Ton, and Kan enemies. 4. Boss - This boss looks like the SNES buttons. Dodge, and shoot the colored rings that circle around it. Once you shoot off all four of the rings, then you can shoot the center. It will not shoot back, so it is an easy victory. ------------------------------ D. Area 4 - Grass Land 1. Vehicle - You get a large gray vehicle that shoots out 4 red shots when charged. The charge period is decreased slightly with this vehicle. 2. Enemies: Hooky - White ball, moves fast, one shot to kill Mumoky - Green caterpillar creature that shoots, has 5 sections, one hit to destroy each section Musha - Brown mushroom, one shot to kill Nahoda - Sunflower-like enemy, shoots, one shot to kill Nyock - Green bush that grows from the ground when near, one shot to destroy each section that grows 3. Level Guide - Grass everywhere! There are a lot of dead-ends in this level. From far away, you can notice the yellow and black signs, so take another route. Use a charged up shot to defeat Mumoky quickly. 4. Boss - This boss resembles a flower, with a magenta and yellow cell surrounded by 6 surrounding 'petals'. Shoot the surrounding petals first, then you are able to shoot the center. Watch out, because the center can shoot really fast once the petals are gone. ------------------------------ E. Area 5 - Ripple Field 1. Vehicle - This level gives you a thin white vehicle that shoots 4 yellow shots when charged. Like the previous craft, the charge period is decreased a little more. 2. Enemies: Blue Fire - Just like Blast Furnace, these create fire columns when you get near. These cannot be defeated, so fly around. Chack - Green spiky ball, shoots, one shot to kill Midarma - Like Hidarma from Blast Furnace, except blue, one shot to kill Rarge - Pink squid creature, one shot to kill Tetra - Blue 3-point star, one shot to kill Yufo - Blue UFO, one shot to kill 3. Level Guide - Ripple Field is the opposite of Blast Furnace, taking place on water. This level has quite a bit of fire from Chack enemies. The track forks into a straight path with Blue Fire and a dead-end path free from Blue Fire. I recommend taking the path without Blue Fire. 4. Boss - This is 'sequel' to the boss from Blast Furnace, with a few changes. This time, it is blue and flys around the top and bottom track. The timing of the shot is important to hitting this boss. Again, like Blast Furnace's boss, wait till it gets near to get a better chance to shoot. ------------------------------ F. Area 6 - Neo Megalopolis 1. Vehicle - The same vehicle used in Ripple Field is used once again in this level. 2. Enemies: Board G - Green square, three shots to kill Cannon - Red version of Ton, shoots, one shot to kill Dust Box - Green version of Box, three shots to kill Pot - Grey oval, one shot to kill Tank - Gold set of batteries, one shot to kill Yokabary - Two green conductors that stretch across the track. These cannot be killed, so either go under or over its electric path 3. Level Guide - This area resembles Material Factory, but now looks dark and electric. The worst part is dodging the Yokabary's electric attacks. The rest of the level plays just like Material Factory. 4. Boss - Same boss as in Material Factory, but with more firing power. Its 4 wings must be shot before you can hit the center. Be careful because it shoots rapidly once the wings are shot. Use the same strategy used to defeat the boss in Material Factory. ------------------------------ G. Area 7 - Bioplant 1. Vehicle - A blue craft that shoots 4 blue shots when charged is used in this level. 2. Enemies: Board W - White square, three shots to kill Oban - Red cell, shoots, one shot to kill Pycet - Purple cell with a crack in the middle. Do not shoot these. These cannot be shot. If you do shoot, it opens its eye and rushes toward the screen. Womacy - Orange leech/worm creature that is split into sections. One shot will destroy one of its 5 sections. 3. Level Guide - This level has pulse-lighting. The track is split many times to dead-ends, so try to spot these far away. At the end, track is gone and is replaced by split sections of life beams. Plus many enemies shooting, this part is difficult not to lose a life. Try not to slow down. Once this part is complete, it is off to the boss. 4. Boss - A mass of red brain-looking spheres. It shields itself by swirling around in place. It can only be shot once it moves to a different spot. It is hard to tell if there is only one sphere if it is moving or swirling. ------------------------------ H. Final Area - Hyper Zone 1. Vehicle - A dark gray remake of first vehicle. It shoots 4 green shots when charged, making it the fastest charging vehicle in the game. 2. Enemies - The enemies are bosses from previous levels: First, Blast Furnace boss Second, Old Capital boss Third, Grass Land boss Fourth, Ripple Field boss Fifth, Bioplant boss Sixth, Neo Megalopolis boss 3. Level Guide - The track is black, with a black starry background. It may be difficult to see, but the track does not have any secret surprises, so follow the shooting stars to find the tracks width. There are no life beams in this level, so do not get shot. The enemies are bosses from previous levels, so check above to see how to defeat these. 4. Boss - An alien fetus in a shell is the final boss. It shoots fast blue fireballs at you, so dodge them. After a few shots, it rushes right in front of you and cannot be shot. Just wait for it to step back before shooting again. It then surrounds itself with blue fireballs, releasing each one toward you, followed by a string of fireballs. When it surrounds itself, this is the chance to shoot. Repeat until it explodes. Congratulations, you have beaten HyperZone! ------------------------------ VI. After You Have Beaten HyperZone ------------------------------ Once you beat the final boss, you are shown a list of the enemies of each level, followed by the creators of this game. Once the credits are done, the HAL logo is shown with shooting stars in the background. If you press start, you are taken back to Area 1, this time with the final and most powerful vehicle. If you do decide to play the game over again with this vehicle, you get nothing special. This game doesn't end unless you run out of lives or turn the game off. ------------------------------ VII. FAQs ------------------------------ Q. How do you dodge enemy fire? A. Check section IV: Basic Overview and Strategies for tips on dodging enemy fire. Q. Are there any secret paths across the track? A. No, the area away from the track only goes so far out. Do not bother trying to find anything, you will just lose power. Q. Is there anyway the first vehicle can have a charged up shot? A. No, you can only shoot single shots. Q. In Bioplant, the end is way too difficult. How do you get past this? A. Either follow the left or right path of life beams. Do not go straight. Q. In Neo Megalopolis, how do I dodge the electrical path of Yokabary enemies? A. I recommend staying low most of the time. When you see a path lower than usual, fly over it. ------------------------------ VIII. Codes and Secrets ------------------------------ Level Select: At the title screen, press B, B, L, R, Left, Left, Select. Press Up to change levels. Sound Test: At the title screen, hold down L and R together. Select music or sound by pressing Right or Left, then pressing A. ------------------------------ IX. Credits and Legal Information ------------------------------ HAL America Inc., for making this game Nintendo, for making the SNES Jeff "CJayC" Veasey, for creating GameFAQs IGN Codes, for level select cheat Jeff Rovin's 'Gamemaster' book, for sound test cheat http://www.network-science.de/ascii/, for the ASCII HyperZone logo I can be contacted at this e-mail: elite_moonraker@hotmail.com Copyright 2003 This FAQs may be not be reproduced under any circumstances except for personal, private use. It is used exclusively at GameFAQs.com. It may not be placed on any web site outside of GameFAQs. It may not be distributed electronically outside of GameFAQs, and it may not be distributed otherwise at all. Use of this guide on any other web site or as a part of any public format is strictly prohibited, and a violation of copyright. ---end---