------------------------------- PAR CODE GUIDE Gunman's Proof SNES ------------------------------- VERSION 1 BY IVAN FERREL 05/02/2003 IvanFerrel@hotmail.com -------- Contents -------- 1 Disclaimer 2 PAR Codes 3 Legal stuff 4 Thanks ------------ 1 Disclaimer ------------ I'm not responsible for what happens if any use the codes and cause damage to your game of course if used the way describe here nothing bad happens ----------- 2 PAR Codes ----------- Notes: *For the bomb type the 3rd and 4th digit,will have the weapon you are currently using. *You don't need any bullets whit the weapon change codes. 7e0c90 99=Score 7e0c91 99=Score 7e0c92 99=Score 7e0c93 99=Score 7e0c98 99=Money 7e0c99 99=Money Inf time Robaton 7e0ce6 01 Bomb type 7e0c9c XX 7e0c9d XX 7e0c9e XX Digits: 01=Chrysanthemum Firework 02=Starmine Bomb 03=Hand 04=Weapon Time (To get Grade S in dungeons) 7e0cf8 00=Seconds 7e0cf9 00=Minutes 7e0cfa 00=Hours Weapon Change 7e0cb6 XX Digits: 00=Normal 01=Bazooka 02=Flamethrower 03=Machine Gun 04=Shotgun Hand Weapon 7e0cb9 XX Digits: 00=Normal 01=Drill Hand 02=Iron Ball ------------- 3 LEGAL STUFF ------------- Gunman's Proof is property of Ascii Soft This PAR Code guide is (c) IVAN FERREL -------- 4 Thanks -------- Gamefaqs the best site for game information thanks to Aeon Genesis for translating the game to English thanks to MunkiBleedsGreen for his Walkthrough tahnsk to Hitokiri Asmodai for his par guide thanks to Ascii Soft for the game Gunman's Proof Myself for making the remaining PAR codes IVAN FERREL