##### # # ## # ##### ##### ##### ## # # # # # # # # # # # # # # # # # # # # # # # ### ### # # # # # # # # # # # # # # # # # # # # ##### ##### # ## ##### ###### ##### # ## ###.### ##### ##### ##### ##### #### # # # # # # # # # # # # ### # ####### ##### # ### #### # # # # # # # # # # # # # ##### # ##### # # Item/Creature/Skill/Spell Guide By: Nerthing E-mail: Nerthing@GMail.com Created: November 7, 2004 Last Updated: May 7, 2005 Current Version: 1.5 ----------------- Table of Contents ----------------- 1. Heroes 2. Items 2a. Potions 2b. Chest Locations 2c. Scrolls 2d. Miscellaneous 3. Equipment 3a. Weapons 3b. Armor 4. Creatures 4a. Creature Statistics 5. Skills 5a. Levels 5b. Statistics 5c. Experience 5d. Training 5e. Actions 6. Spells 6a. Rune Levels 6b. Priest Spells 6c. Wizard Spells 7. Hints 8. Glitches - Ghost Mode - Duplicate Items 9. Updates - 1.0 - 1.1 - 1.2 - 1.3 - 1.4 - 1.5 10. Legal Stuff ---------- 1. Heroes ---------- Iaido Ruyito Chiburi -------------------- Apprentice Fighter (2 3 0 2) Novice Priest (1 1 1 2) Health: 48 Stamina: 68 Mana: 11 Luck: 40 Strength: 43 Dexterity: 55 Wisdom: 40 Vitality: 35 Anti-Magic: 45 Anti-Fire: 50 Load: 45 Starting Equipment: Ghi, Ghi Trousers, Samurai Sword Zed Duke Of Banville -------------------- Novice Fighter (2 1 1 2) Novice Ninja (2 1 2 1) Novice Priest (1 2 1 1) Novice Wizard (1 2 1 1) Health: 60 Stamina: 60 Mana: 10 Luck: 58 Strength: 40 Dexterity: 40 Wisdom: 40 Vitality: 50 Anti-Magic: 40 Anti-Fire: 40 Load: 42 Starting Equipment: Mail Aketon, Blue Pants, Hosen, Torch Chani Sayyadina Sihaya ---------------------- Novice Fighter (1 3 0 2) Apprentice Wizard (3 2 3 1) Health: 47 Stamina: 67 Mana: 17 Luck: 57 Strength: 37 Dexterity: 47 Wisdom: 57 Vitality: 37 Anti-Magic: 47 Anti-Fire: 37 Load: 40 Starting Equipment: Silk Shirt, Gunna, Sandals, Moonstone Hawk The Fearless ----------------- Novice Fighter (2 0 0 2) Apprentice Priest (0 3 0 3) Health: 70 Stamina: 85 Mana: 10 Luck: 40 Strength: 45 Dexterity: 35 Wisdom: 38 Vitality: 55 Anti-Magic: 35 Anti-Fire: 35 Load: 46 Starting Equipment: Leather Jerkin, Leather Pants, Suede Boots, Arrow (2) Boris Wizard Of Baldor ---------------------- Novice Ninja (3 2 1 0) Apprentice Wizard (2 3 3 3) Health: 35 Stamina: 65 Mana: 28 Luck: 25 Strength: 35 Dexterity: 45 Wisdom: 55 Vitality: 40 Anti-Magic: 45 Anti-Fire: 40 Load: 38 Starting Equipment: Tunic, Leather Pants, Leather Boots, Rabbit's Foot Alex Ander ---------- Apprentice Ninja (3 2 3 2) Novice Wizard (2 2 1 2) Health: 50 Stamina: 57 Mana: 13 Luck: 47 Strength: 44 Dexterity: 55 Wisdom: 45 Vitality: 40 Anti-Magic: 35 Anti-Fire: 40 Load: 46 Starting Equipment: Leather Jerkin, Leather Pants, Suede Boots, Sling Nabi The Prophet ---------------- Apprentice Priest (1 1 4 2) Novice Wizard (1 1 1 1) Health: 55 Stamina: 65 Mana: 13 Luck: 40 Strength: 41 Dexterity: 36 Wisdom: 45 Vitality: 45 Anti-Magic: 55 Anti-Fire: 55 Load: 43 Starting Equipment: Tunic, Blue Pants, Sandals, Staff Hissssa Lizar Of Makan ---------------------- Apprentice Fighter (4 3 0 0) Novice Ninja (0 3 1 0) Health: 80 Stamina: 61 Mana: 5 Luck: 40 Strength: 58 Dexterity: 48 Wisdom: 35 Vitality: 35 Anti-Magic: 43 Anti-Fire: 55 Load: 57 Starting Equipment: None Gothmog ------- Journeyman Wizard (4 3 2 2) Health: 60 Stamina: 55 Mana: 18 Luck: 30 Strength: 40 Dexterity: 43 Wisdom: 48 Vitality: 34 Anti-Magic: 50 Anti-Fire: 59 Load: 42 Starting Equipment: Cloak of Night Sonja She Devil --------------- Journeyman Fighter (3 4 2 3) Health: 65 Stamina: 70 Mana: 2 Luck: 40 Strength: 54 Dexterity: 45 Wisdom: 39 Vitality: 49 Anti-Magic: 40 Anti-Fire: 40 Load: 54 Starting Equipment: Halter, Gunna, Sandals, Choker, Sword Leyla Shadowseek ---------------- Journeyman Ninja (3 3 3 4) Health: 48 Stamina: 60 Mana: 3 Luck: 50 Strength: 40 Dexterity: 53 Wisdom: 45 Vitality: 47 Anti-Magic: 45 Anti-Fire: 35 Load: 42 Starting Equipment: Silk Shirt, Leather Pants, Leather Boots, Rope Mophus The Healer ----------------- Journeyman Priest (2 4 3 2) Health: 55 Stamina: 55 Mana: 19 Luck: 40 Strength: 42 Dexterity: 35 Wisdom: 40 Vitality: 48 Anti-Magic: 40 Anti-Fire: 45 Load: 44 Starting Equipment: Robe (Body), Robe (Legs), Sandals, Bread, Cheese, Apple Wuuf The Bika ------------- Apprentice Ninja (1 2 3 4) Novice Priest (0 3 2 1) Health: 40 Stamina: 50 Mana: 30 Luck: 60 Strength: 33 Dexterity: 57 Wisdom: 45 Vitality: 40 Anti-Magic: 35 Anti-Fire: 40 Load: 37 Starting Equipment: Leather Jerkin, Empty Flask Stamm Bladecaster ----------------- Journeyman Fighter (3 4 2 2) Health: 75 Stamina: 80 Mana: 0 Luck: 35 Strength: 52 Dexterity: 43 Wisdom: 35 Vitality: 50 Anti-Magic: 35 Anti-Fire: 55 Load: 52 Starting Equipment: Tunic, Leather Pants, Suede Boots, Axe Azizi Johari ------------ Novice Fighter (2 1 3 0) Apprentice Ninja (2 2 3 3) Health: 61 Stamina: 77 Mana: 7 Luck: 47 Strength: 47 Dexterity: 48 Wisdom: 42 Vitality: 45 Anti-Magic: 30 Anti-Fire: 35 Load: 48 Starting Equipment: Halter, Barbarian Hide, Hide Shield, Dagger (2) Leif The Valiant ---------------- Apprentice Fighter (3 2 2 0) Novice Priest (0 2 1 1) Health: 75 Stamina: 70 Mana: 7 Luck: 35 Strength: 46 Dexterity: 40 Wisdom: 39 Vitality: 50 Anti-Magic: 45 Anti-Fire: 45 Load: 47 Starting Equipment: Leather Jerkin, Leather Pants, Leather Boots Tiggy Tamal ----------- Novice Ninja (1 3 1 1) Apprentice Wizard (2 3 3 2) Health: 25 Stamina: 45 Mana: 35 Luck: 45 Strength: 30 Dexterity: 45 Wisdom: 50 Vitality: 35 Anti-Magic: 59 Anti-Fire: 40 Load: 34 Starting Equipment: Kirtle, Gunna, Sandals, Wand Wu Tse Son Of Heaven -------------------- Novice Ninja (1 2 0 3) Apprentice Priest (2 1 4 3) Health: 45 Stamina: 47 Mana: 20 Luck: 40 Strength: 38 Dexterity: 35 Wisdom: 53 Vitality: 45 Anti-Magic: 47 Anti-Fire: 40 Load: 41 Starting Equipment: Silk Shirt, Tabard, Sandals, Throwing Star (3) Daroou ------ Apprentice Fighter (3 0 3 0) Neophyte Wizard (0 0 1 1) Health: 100 Stamina: 65 Mana: 6 Luck: 35 Strength: 50 Dexterity: 30 Wisdom: 35 Vitality: 45 Anti-Magic: 30 Anti-Fire: 45 Load: 50 Starting Equipment: None Halk The Barbarian ------------------ Journeyman Fighter (4 0 4 0) Health: 90 Stamina: 75 Mana: 0 Luck: 40 Strength: 55 Dexterity: 43 Wisdom: 30 Vitality: 46 Anti-Magic: 38 Anti-Fire: 48 Load: 54 Starting Equipment: Bezerker Helm, Barbarian Hide, Sandals, Club Syra Child Of Nature -------------------- Novice Priest (0 3 1 1) Apprentice Wizard (0 2 3 3) Health: 53 Stamina: 72 Mana: 15 Luck: 55 Strength: 38 Dexterity: 35 Wisdom: 43 Vitality: 45 Anti-Magic: 42 Anti-Fire: 40 Load: 41 Starting Equipment: Elven Doublet, Tabard, Apple Gando Thurfoot -------------- Apprentice Ninja (3 0 2 3) Novice Wizard (1 2 1 2) Health: 39 Stamina: 63 Mana: 26 Luck: 50 Strength: 39 Dexterity: 45 Wisdom: 47 Vitality: 33 Anti-Magic: 48 Anti-Fire: 43 Load: 42 Starting Equipment: Leather Jerkin, Blue Pants, Leather Boots, Poison Dart (2) Linflas ------- Apprentice Fighter (0 1 2 4) Novice Wizard (0 1 2 2) Health: 65 Stamina: 50 Mana: 12 Luck: 45 Strength: 45 Dexterity: 45 Wisdom: 47 Vitality: 35 Anti-Magic: 50 Anti-Fire: 35 Load: 49 Starting Equipment: Elven Doublet, Elven Huke, Elven Boots, Bow Elija Lion Of Yaitopya ---------------------- Novice Fighter (1 1 2 0) Apprentice Priest (2 1 4 2) Health: 60 Stamina: 58 Mana: 22 Luck: 50 Strength: 42 Dexterity:40 Wisdom: 42 Vitality: 36 Anti-Magic: 53 Anti-Fire: 40 Load: 44 Starting Equipment: Robe (Body), Robe (Legs), Sandals, Magical Box (Blue) --------- 2. Items --------- Items are the main key to surviving in the dungeons. These are the items you can find in the game. ------------ 2a. Potions ------------ Item |Effect -----------|------------------------ Empty Flask|Required to make potions Ven Potion |Poison Cloud Ros Potion |Dexterity Ku Potion |Strength Dane Potion|Wisdom Neta Potion|Vitality Bro Potion |Cure Poison Ma Potion |Stamina Ya Potion |Magic Shield Ee Potion |Mana Vi Potion |Health Water Flask|Water Ful Bomb |Fireball Des Potion |None Kath Bomb |None Mon Potion |None Pew Bomb |None Sar Potion |None Um Potion |None Zo Potion |None Des Potion |None Kath Bomb |None Mon Potion |None Pew Bomb |None Ra Bomb |None Sar Potion |None Um Potion |None Zo Potion |None -------------------- 2b. Chest Locations -------------------- Locations are done by (Z[Level],X,Y) (01,27,43) ---------- Scroll ("Drink these to gain magical defense") Ya potion (2) (01,02,45) ---------- Drumstick Corn Cheese Bread (2) Magical box (Blue) Scroll ("Des Ven will conjure a poison spell") Empty flask (02,21,23) ---------- Apple Cheese Scroll ("Ya will create a stamina potion") Scroll ("Some doors can be opened with a Zo spell") Gold coin (2) (02,05,34) ---------- Mirror of dawn (02,05,23) ---------- Silver coin Copper coin (3) Magical box (Blue) (04,12,10) ---------- Bro Potion Magical Box (Blue) Ful Bomb (05,14,33) ---------- Slayer Water Flask Drumstick (07,23,13) ---------- Skeleton Key (07,25,32) ---------- Ya Potion Scroll ("The spell Ya Bro Ros leaves a trail of magic footprints.") (08,40,05) ---------- Green Gem Scroll ("Put the gem back...") (10,21,16) ---------- Solid Key (10,37,37) ---------- Drumstick (4) Cheese (2) Bread (2) ----------- 2c. Scrolls ----------- Locations are done by (Z[Level],X,Y) (00,04,15) ---------- "Invoke Ful for a magic torch" (00,04,17) ---------- "New lives for old bones" (01,06,17) ---------- "Small details can hide great rewards" (01,19,25) ---------- "Casting Vi into a flask creates a serum that heals wounds" "Casting Vi Bro into a flask creates a serum for curing poison" (01,02,45) ---------- "Des Ven will conjure a poison spell" (01,27,43) ---------- "Drink these to gain magical defense" (02,21,23) ---------- "Ya will create a stamina potion" "Some doors can be opened with a Zo spell" (02,32,38) ---------- "The spell Des Ew weakens nonmaterial beings" (03,26,20) ---------- "Ya Bro creates a magical shield potion" "The spell Oh Ven cast a cloud of poison." (06,33,28) ---------- "Fireball Ful Ir. Fire Shield Ful Bro Neta." (06,33,29) ---------- "Light Oh Ir Ra. Darkness Des Ir Sar." (06,31,25) ---------- "The keys to passage lie hidden deep." (06,10,07) ---------- "Neither Chaos nor Order is truly balanced" "The Firestaff can restore balance or destroy it." "The power gem is sealed in the mountain by a strange magical force." (06,29,08) ---------- "Balance is the ultimate good" (06,33,12) ---------- "I fear for the people of the world should the power gem and the Firestaff get in the wrong hands." "I have given the Firestaff much power. Power to do and undo. Power to break and mend." "The Firestaff can contain a being of pure alignment with its fluxcage." "Once fluxcaged a being can be transmuted by the power of the staff which should always be used for balance." "Zokathra might create a plasma that could burn through the amalgam encasing the gem." (07,35,39) ---------- "Four potions for boosting skills Ful Bro Ku Oh Bro Ros Ya Bro Dain Ya Bro Neta" (07,25,32) ---------- "The spell Ya Bro Ros leaves a trail of magic footprints." (08,22,28) ---------- "Lightning bolt Oh Kath Ra" (08,40,05) ---------- "Put the gem back..." (08,30,19) ---------- "The spell Oh Ew Ra bestows magic vision." (09,32,40) ---------- "Shield potion Ya Bro. Magic shield Ya Ir." (09,33,16) ---------- "Mana potion Zo Bro Ra creates a pure mana potion." (10,26,35) ---------- "The only way out is another way in." (11,48,27) ---------- "Invisibility Oh Ew Sar" (13,49,36) ---------- "Only the touch of the proper spell will free the gem and only the Firestaff can possess it." ------------------ 2d. Miscellaneous ------------------ Item |Effect -------------------|----------------------------- Apple |500 food Corn |600 food Bread |650 food Cheese |820 food Screamer Slice |550 food Worm Round |350 food Drumstick |990 food Dragon Steak |1400 food Gem of Ages |+1 Skill 13 Ekkhard Cross |+1 Skill 15 Moonstone |+3 Mana/+1 Skill 14 The Hellion |None Pendant Feral |+1 Wizard Skill Magical Box (Blue) |Less power than green Magical Box (Green)|More power than blue Mirror of Dawn |None Rope |No damage on pits when used Rabbit's Foot |+10 Luck Corbamite |None Choker |None Lock Picks |None Magnifier |None Zokathra Spell |None Bones |None Compass |None Water |Fills up Water (3 uses) Waterskin |Use on water sources to refill Jewel Symal |+15 Anti-Magic Illumulet |Light Ashes |None (Name) Bones |Revive at Vi Altar Copper Coin |None Silver Coin |None Gold Coin |None Iron Key |None Key of B |None Solid Key |None Square Key |None Turquoise Key |None Cross Key |None Onyx Key |None Skeleton Key |None Gold Key |None Winged Key |None Topaz Key |None Sapphire Key |None Emerald Key |None Ruby Key |None Ra Key |None Master Key |None Boulder |None Blue Gem |None Orange Gem |None Green Gem |None Lock Picks |None Bones |None Onyx Key |None Sapphire Key |None ------------- 3. Equipment ------------- - Armor Strength (AS): The armor value (0..200) associated with the item. Some items (Shields) have the "Ignored" keyword, meaning that the item's Armor Strength will be ignored when calculating armor. This value can go up to 200. - Sharp Resistance (SR): A 0..7 value which is used when monsters have a "sharp" attack. Sharp attacks use the following format to calculate armor: (Sharp Resistance / 7) * Armor Strength, so if the Sharp Resistance value is 0, a creature having a Sharp attack will ignore your armor. - Damage: The base number used to calculate how much damage your attack does. - Distance: This value determines how far the item will go when thrown. If a weapon is used to "Shoot", this will be a part of how far the item being shot will travel. The farther the projectile goes, the more damage it does (Damage is decreased as it flies). - Shoot Damage: The amount of damage associated with fired projectiles. - Delta energy: Delta energy lost for each room the projectile travels. - -??% Enemy Armor (ER) is the reduction of the enemies armor. ------------ 3a. Weapons ------------ Item |Damage|Distance|Shoot Damage|Delta Energy|Effect(s) ------------------------|------|--------|------------|------------|---------- Eye of Time |2 |0 |0 |2 |None Stormring |2 |0 |0 |3 |None Torch |8 |2 |0 |0 |Light Flamitt |10 |80 |30 |0 |None Staff of Claws |16 |7 |0 |1 |+4 Mana Bolt Blade |49 |110 |66 |1 |None Fury |55 |20 |0 |0 |None The Firestaff |25 |1 |255 |15 |+1 Skills Dagger |10 |19 |0 |2 |None Falchion |30 |8 |0 |0 |None Sword |34 |10 |0 |0 |None Rapier |38 |10 |0 |0 |None Sabre |42 |11 |0 |0 |None Samurai Sword |46 |12 |0 |0 |None Delta |50 |14 |0 |0 |+1 Mana Diamond Edge |62 |14 |0 |0 |-25% ER Vorpal Blade |48 |13 |0 |0 |+4 Mana The Inquisitor |58 |15 |0 |0 |+2 Mana Axe |49 |33 |0 |2 |None Hardcleave |70 |44 |0 |2 |-12.5% ER Mace |32 |10 |0 |0 |None Mace of Order |42 |13 |0 |0 |+5 Strength Morningstar |60 |15 |0 |0 |None Club |19 |10 |0 |0 |None Stone Club |44 |22 |0 |0 |None Bow |1 |50 |50 |4 |None Crossbow |1 |180 |120 |14 |None Arrow |2 |10 |0 |10 |None Slayer |2 |28 |0 |10 |None Sling |5 |20 |50 |7 |None Rock |6 |18 |0 |11 |None Poison Dart |7 |23 |0 |12 |None Throwing Star |3 |19 |0 |1 |None Stick |4 |4 |0 |0 |None Staff |12 |4 |0 |1 |+2 Mana Wand |0 |0 |0 |2 |+1 Mana Teowand |1 |20 |0 |12 |+6 Mana Yew Staff |18 |6 |0 |0 |+4 Mana Staff of Manar |0 |4 |0 |15 |+10 Mana Snake Staff |0 |3 |0 |3 |+8 Mana The Conduit |0 |7 |0 |8 |+15-17 Mana Dragon Spit |3 |1 |0 |4 |+7 Mana Sceptre of Lyf |9 |4 |0 |3 |+3-5 Mana Horn of Fear |1 |1 |0 |0 |Scare Speedbow |1 |220 |125 |10 |None The Firestaff (Complete)|100 |50 |255 |15 |+2 Skills Stick |4 |4 |0 |0 |None The Conduit |0 |7 |0 |8 |+15-17 Mana ---------- 3b. Armor ---------- Item |AS/SR|Effect(s) ----------------|-----|----------- Cape |5/1 |None Cloak of Night |10/1 |+8 Dexterity Barbarian Hide |4/1 |None Sandals |5/2 |None Leather Boots |25/4 |None Robe (Body) |5/0 |None Robe (Legs) |5/0 |None Fine Robe (Body)|7/1 |None Fine Robe (Legs)|7/1 |None Kirtle |6/1 |None Silk Shirt |4/0 |None Tabard |5/1 |None Gunna |7/1 |None Elven Doublet |11/2 |None Elven Huke |13/2 |None Elven Boots |13/2 |+1-14 Load Leather Jerkin |17/3 |None Leather Pants |20/3 |None Suede Boots |20/3 |None Blue Pants |12/2 |None Tunic |9/1 |None Ghi |8/1 |None Ghi Trousers |9/1 |None Calista |1/4 |None Crown of Nerra |5/4 |+10 Wisdom Bezerker Helm |12/5 |None Helmet |17/5 |None Basinet |20/5 |None Buckler |22/5 |None Hide Shield |16/2 |None Wooden Shield |20/3 |None Small Shield |35/4 |None Mail Aketon |35/5 |None Leg Mail |35/5 |None Mithral Aketon |70/7 |None Mithral Mail |55/7 |None Casque'n Coif |25/6 |None Hosen |30/6 |None Armet |40/7 |None Torso Plate |65/4 |None Leg Plate |56/4 |None Foot Plate |37/5 |None Large Shield |56/4 |None Helm of Lyte |62/5 |None Plate of Lyte |125/4|None Poleyn of Lyte |90/4 |None Greave of Lyte |50/5 |None Shield of Lyte |85/4 |None Helm of Darc |76/4 |None Plate of Darc |160/4|None Poleyn of Darc |101/4|None Greave of Darc |60/4 |None Shield of Darc |54/6 |None Dexhelm |54/6 |+10 Dexterity Flamebain |60/7 |+12 Anti-Fire Powertowers |88/4 |+10 Strength Boots of Speed |16/2 |Speeds up moves Halter |3/3 |None Cape |5/1 |None Dexhelm |54/6 |+10 Dexterity Powertowers |88/4 |+10 Strength ------------- 4. Creatures ------------- There are 27 kinds of creatures, and many generators triggered by walking in the dungeon. - Speed: The amount of time between each move (1/6ths of a second). Value 255 means the creature does not move. - Armor: The armor value associated with the creature. - Base health: This value is used to calculate the health of creatures generated during the game. - Hit probability: The chance each creature's attack has of hitting a hero. - Poison amount: The amount of poison the creature can inflict. - Attack power: The power of the creature's attacks - Attack type: This number is used to determine what kind of attack the creature executes. Changing this value will result in a different "protection" to be used when calculating the damage: 1: Use Anti-Fire to determine damage 2: Half the hero's armor and do physical damage 3: Unknown 4: Deal physical piercing damage 5: Use Anti-Magic to determine damage 6: Use Wisdom to determine damage ------------------------ 4a. Creature Statistics ------------------------ Mummy ----- Speed: 17 Armor: 25/255 Base health: 33 Hit probability: 20/255 Poison amount: 0/255 Attack power: 40 Attack type: 3 Sight range: 4/15 Awareness: 2/15 Spell range: 1/15 Skill: 4 Bravery: 9/15 Magic resistance: 1/15 Poison resistance: 15/15 Special abilities: Hit by Weaken Nonmaterial Beings spell Absorbs projectiles / Can see in darkness Groups: 1-4 Spells: None Item(s) left when killed: None Killed by: Weapons, Poison Bolt, Fireball, Lightning Bolt Screamer -------- Speed: 120 Armor: 5/255 Base health: 165 Hit probability: 5/255 Poison amount: 0/255 Attack power: 5 Attack type: 6 Sight range: 1/15 Awareness: 1/15 Spell range: 1/15 Skill: 0 Bravery: 15/15 Magic resistance: 6/15 Poison resistance: 7/15 Special abilities: Absorbs projectiles Groups: 1-4 Spells: None Item(s) left when killed: Screamer Slice (1-2) Killed by: Weapons, Poison Bolt, Poison Cloud, Fireball, Lightning Bolt Rockpile -------- Speed: 185 Armor: 170/255 Base health: 50 Hit probability: 40/255 Poison amount: 5/255 Attack power: 10 Attack type: 4 Sight range: 3/15 Awareness: 4/15 Spell range: 1/15 Skill: 5 Bravery: 12/15 Magic resistance: 14/15 Poison resistance: 6/15 Special abilities: None Groups: 1-4 Spells: None Item(s) left when killed: Rock (0-2), Boulder (1-2) Killed by: Weapons, Poison Bolt, Poison Cloud, Fireball, Lightning Bolt Trolin ------ Speed: 13 Armor: 28/255 Base health: 20 Hit probability: 25/255 Poison amount: 0/255 Attack power: 41 Attack type: 3 Sight range: 3/15 Awareness: 3/15 Spell range: 1/15 Skill: 1 Bravery: 4/15 Magic resistance: 2/15 Poison resistance: 3/15 Special abilities: Absorbs projectiles Groups: 1-4 Spells: None Item(s) left when killed: Club Killed by: Weapons, Poison Bolt, Poison Cloud, Fireball, Lightning Bolt Magenta Worm ------------ Speed: 18 Armor: 72/255 Base health: 70 Hit probability: 45/255 Poison amount: 35/255 Attack power: 35 Attack type: 4 Sight range: 1/15 Awareness: 10/15 Spell range: 1/15 Skill: 5 Bravery: 10/15 Magic resistance: 9/15 Poison resistance: 11/15 Special abilities: Hit by Weaken Nonmaterial Beings spell Groups: 1-2 Spells: None Item(s) left when killed: Worm Round (1-3) Killed by: Weapons, Poison Bolt, Poison Cloud, Fireball, Lightning Bolt Giant Wasp ---------- Speed: 1 Armor: 180/255 Base health: 8 Hit probability: 28/255 Poison amount: 20/255 Attack power: 150 Attack type: 4 Sight range: 2/15 Awareness: 4/15 Spell range: 1/15 Skill: 9 Bravery: 15/15 Magic resistance: 0/15 Poison resistance: 0/15 Special abilities: Levitates / Hit by Weaken Nonmaterial Beings spell Absorbs projectiles Groups: 1-4 Spells: None Item(s) left when killed: None Killed by: Weapons, Poison Bolt, Poison Cloud, Fireball, Lightning Bolt Ghost ----- Speed: 11 Armor: 15/255 Base health: 30 Hit probability: 55/255 Poison amount: 0/255 Attack power: 80 Attack type: 6 Sight range: 3/15 Awareness: 4/15 Spell range: 1/15 Skill: 6 Bravery: 6/15 Magic resistance: 12/15 Poison resistance: 15/15 Special abilities: Levitates / Hit by Disrupt attack (Vorpal Blade) Can see invisible / Can see in darkness / Can pass through wooden and iron doors (but not through porticullis and Ra doors) doors, Nearly immune to spells (excepted Weaken Nonmaterial Beings) Groups: 1-4 Spells: None Item(s) left when killed: None Killed by: Vorpal Blade, Yew Staff, Staff Of Manar, Weaken Nonmaterial Beings Swamp Slime ----------- Speed: 15 Armor: 20/255 Base health: 110 Hit probability: 80/255 Poison amount: 15/255 Attack power: 20 Attack type: 3 Sight range: 2/15 Awareness: 1/15 Spell range: 3/15 Skill: 3 Bravery: 10/15 Magic resistance: 4/15 Poison resistance: 14/15 Special abilities: Hit by Weaken Nonmaterial Beings spell Absorbs projectiles Groups: 1-4 Spells: Slime Item(s) left when killed: None Killed by: Weapons, Poison Bolt, Poison Cloud, Fireball, Lightning Bolt Couatl ------ Speed: 5 Armor: 42/255 Base health: 39 Hit probability: 90/255 Poison amount: 100/255 Attack power: 88 Attack type: 4 Sight range: 3/15 Awareness: 4/15 Spell range: 1/15 Skill: 7 Bravery: 3/15 Magic resistance: 3/15 Poison resistance: 6/15 Special abilities: Hit by Weaken Nonmaterial Beings spell Absorbs projectiles / Levitates / Can see in darkness Groups: 1 Spells: None Item(s) left when killed: None Killed by: Weapons, Poison Bolt, Poison Cloud, Fireball, Lightning Bolt Wizard Eye ---------- Speed: 10 Armor: 30/255 Base health: 40 Hit probability: 58/255 Poison amount: 0/255 Attack power: 80 Attack type: 5 Sight range: 10/15 Awareness: 2/15 Spell range: 3/15 Skill: 6 Bravery: 10/15 Magic resistance: 3/15 Poison resistance: 11/15 Special abilities: Hit by Weaken Nonmaterial Beings spell Absorbs projectiles / Levitates Groups: 1-4 Spells: Lightning Bolt, Open Door Item(s) left when killed: None Killed by: Weapons, Poison Bolt, Poison Cloud, Fireball, Lightning Bolt Skeleton -------- Speed: 7 Armor: 22/255 Base health: 20 Hit probability: 22/255 Poison amount: 0/255 Attack power: 80 Attack type: 4 Sight range: 3/15 Awareness: 0/15 Spell range: 1/15 Skill: 5 Bravery: 9/15 Magic resistance: 6/15 Poison resistance: 15/15 Special abilities: Hit by Weaken Nonmaterial Beings spell Can see in darkness Groups: 1-4 Spells: None Item(s) left when killed: Wooden Shield, Falchion Killed by: Weapons, Poison Bolt, Fireball, Lightning Bolt Stone Golem ----------- Speed: 21 Armor: 240/255 Base health: 120 Hit probability: 219/255 Poison amount: 0/255 Attack power: 35 Attack type: 3 Sight range: 3/15 Awareness: 0/15 Spell range: 1/15 Skill: 11 Bravery: 15/15 Magic resistance: 15/15 Poison resistance: 15/15 Special abilities: Hit by Weaken Nonmaterial Beings spell Groups: 1 Spells: None Item(s) left when killed: Stone Club Killed by: Weapons Giggler ------- Speed: 3 Armor: 50/255 Base health: 10 Hit probability: 10/255 Poison amount: 0/255 Attack power: 110 Attack type: 0 Sight range: 6/15 Awareness: 3/15 Spell range: 1/15 Skill: 1 Bravery: 0/15 Magic resistance: 3/15 Poison resistance: 2/15 Special abilities: Absorbs projectiles, Can steal items in heroes' hands Groups: 1-4 Spells: None Item(s) left when killed: None Killed by: Weapons, Poison Bolt, Poison Cloud, Fireball, Lightning Bolt Pain Rat -------- Speed: 9 Armor: 45/255 Base health: 101 Hit probability: 90/255 Poison amount: 0/255 Attack power: 65 Attack type: 4 Sight range: 4/15 Awareness: 5/15 Spell range: 1/15 Skill: 8 Bravery: 15/15 Magic resistance: 3/15 Poison resistance: 10/15 Special abilities: Absorbs projectiles Groups: 1-2 Spells: None Item(s) left when killed: Drumstick (1-2) Killed by: Weapons, Poison Bolt, Poison Cloud, Fireball, Lightning Bolt Vexirk ------ Speed: 10 Armor: 47/255 Base health: 44 Hit probability: 75/255 Poison amount: 0/255 Attack power: 90 Attack type: 5 Sight range: 5/15 Awareness: 3/15 Spell range: 4/15 Skill: 9 Bravery: 5/15 Magic resistance: 5/15 Poison resistance: 3/15 Special abilities: Levitates / Absorbs projectiles Hit by Weaken Nonmaterial Beings spell Groups: 1-4 Spells: Open Door, Poison Cloud, Fireball, Lightning Bolt Item(s) left when killed: None Killed by: Weapons, Poison Bolt, Poison Cloud, Fireball, Lightning Bolt Ruster ------ Speed: 20 Armor: 100/255 Base health: 60 Hit probability: 30/255 Poison amount: 0/255 Attack power: 30 Attack type: 3 Sight range: 2/15 Awareness: 3/15 Spell range: 1/15 Skill: 3 Bravery: 3/15 Magic resistance: 8/15 Poison resistance: 5/15 Special abilities: Absorbs projectiles Hit by Weaken Nonmaterial Beings spell Groups: 1-2 Spells: None Item(s) left when killed: None Killed by: any weapons or offensive spells Giant Scorpion -------------- Speed: 8 Armor: 55/255 Base health: 150 Hit probability: 150/255 Poison amount: 240/255 Attack power: 55 Attack type: 4 Sight range: 3/15 Awareness: 1/15 Spell range: 1/15 Skill: 9 Bravery: 9/15 Magic resistance: 7/15 Poison resistance: 8/15 Special abilities: Absorbs projectiles Hit by Weaken Nonmaterial Beings spell Groups: 1 Spells: None Item(s) left when killed: None Killed by: Weapons, Poison Bolt, Poison Cloud, Fireball, Lightning Bolt Water Elemental --------------- Speed: 25 Armor: 75/255 Base health: 144 Hit probability: 66/255 Poison amount: 0/255 Attack power: 50 Attack type: 3 Sight range: 1/15 Awareness: 3/15 Spell range: 1/15 Skill: 6 Bravery: 7/15 Magic resistance: 10/15 Poison resistance: 14/15 Special abilities: Hit by Weaken Nonmaterial Beings spell Can see in darkness / Hit by Disrupt attack (Vorpal Blade) Can pass through wooden and iron doors (but not through porticullis and Ra doors) Groups: 1 Spells: None Item(s) left when killed: None Killed by: Vorpal Blade, Yew Staff, Staff Of Manar, Weaken Nonmaterial Beings, Destroyed when standing over a floor grate Animated Armour --------------- Speed: 14 Armor: 140/255 Base health: 60 Hit probability: 105/255 Poison amount: 0/255 Attack power: 70 Attack type: 4 Sight range: 5/15 Awareness: 0/15 Spell range: 1/15 Skill: 10 Bravery: 15/15 Magic resistance: 15/15 Poison resistance: 15/15 Special abilities: None Groups: 1-4 Spells: None Item(s) left when killed: Armet, Torso Plate, Leg Plate, Foot Plate, Sword (2) Killed by: Weapons, Poison Bolt, Fireball, Lightning Bolt Oitu ---- Speed: 7 Armor: 33/255 Base health: 77 Hit probability: 130/255 Poison amount: 0/255 Attack power: 60 Attack type: 4 Sight range: 2/15 Awareness: 5/15 Spell range: 1/15 Skill: 9 Bravery: 6/15 Magic resistance: 5/15 Poison resistance: 8/15 Special abilities: Hit by Weaken Nonmaterial Beings spell Groups: 1 Spells: None Item(s) left when killed: None Killed by: Weapons, Poison Bolt, Poison Cloud, Fireball, Lightning Bolt Materializer ------------ Speed: 5 Armor: 15/255 Base health: 33 Hit probability: 61/255 Poison amount: 0/255 Attack power: 65 Attack type: 5 Sight range: 8/15 Awareness: 2/15 Spell range: 3/15 Skill: 12 Bravery: 7/15 Magic resistance: 5/15 Poison resistance: 15/15 Special abilities: Levitates / Hit by Disrupt attack (Vorpal Blade) Can pass through wooden and iron doors (but not through porticullis and Ra doors) / Can only be killed when materialized Groups: 1-4 Spells: Poison Cloud, Fireball Item(s) left when killed: None Killed by: Vorpal Blade, Yew Staff, Staff Of Manar, Weaken Nonmaterial Beings Black Flame ----------- Speed: 255 Armor: 45/255 Base health: 80 Hit probability: 105/255 Poison amount: 0/255 Attack power: 60 Attack type: 1 Sight range: 4/15 Awareness: 3/15 Spell range: 1/15 Skill: 5 Bravery: 10/15 Magic resistance: 15/15 Poison resistance: 15/15 Special abilities: Hit by Weaken Nonmaterial Beings spell Hit by Disrupt attack (Vorpal Blade) / Can see invisible Can see in darkness / Nearly immune to spells (except Weaken Nonmaterial Beings) Groups: 1 Spells: None Item(s) left when killed: None Killed by: Vorpal Blade, Yew Staff, Staff Of Manar, Weaken Nonmaterial Beings Demon ----- Speed: 10 Armor: 68/255 Base health: 100 Hit probability: 100/255 Poison amount: 0/255 Attack power: 75 Attack type: 3 Sight range: 4/15 Awareness: 3/15 Spell range: 4/15 Skill: 13 Bravery: 15/15 Magic resistance: 5/15 Poison resistance: 10/15 Special abilities: Can see in darkness Hit by Weaken Nonmaterial Beings spell / Absorbs projectiles Groups: 1-4 Spells: Fireball Item(s) left when killed: None Killed by: Weapons, Poison Bolt, Poison Cloud, Fireball, Lightning Bolt Red Dragon ---------- Speed: 13 Armor: 110/255 Base health: 255 Hit probability: 255/255 Poison amount: 0/255 Attack power: 70 Attack type: 4 Sight range: 5/15 Awareness: 6/15 Spell range: 2/15 Skill: 15 Bravery: 7/15 Magic resistance: 12/15 Poison resistance: 6/15 Special abilities: Hit by Weaken Nonmaterial Beings spell Absorbs projectiles Groups: 1 Spells: Fireball Item(s) left when killed: Dragon Steak (8-10) Killed by: Weapons, Poison Bolt, Poison Cloud, Fireball, Lightning Bolt Lord Chaos ---------- Speed: 12 Armor: 255/255 (invincible) Base health: 180 Hit probability: 210/255 Poison amount: 0/255 Attack power: 130 Attack type: 5 Sight range: 9/15 Awareness: 3/15 Spell range: 6/15 Skill: 15 Bravery: 3/15 Magic resistance: 11/15 Poison resistance: 15/15 Special abilities: Hit by Weaken Nonmaterial Beings spell Can see invisible / Can see in darkness / Levitates / Teleportation Groups: 1 Spells: Fireball, Lightning Bolt, Poison Cloud, Open Door Item(s) left when killed: None Killed by: The Firestaff Lord Order ---------- Speed: 12 Armor: 255/255 (invincible) Base health: 180 Hit probability: 210/255 Poison amount: 0/255 Attack power: 130 Attack type: 5 Sight range: 9/15 Awareness: 3/15 Spell range: 6/15 Skill: 15 Bravery: 3/15 Magic resistance: 11/15 Poison resistance: 15/15 Special abilities: Hit by Weaken Nonmaterial Beings spell Can see invisible / Can see in darkness / Levitates Grey Lord --------- Speed: 12 Armor: 255/255 (invincible) Base health: 180 Hit probability: 210/255 Poison amount: 0/255 Attack power: 130 Attack type: 5 Sight range: 9/15 Awareness: 3/15 Spell range: 6/15 Skill: 15 Bravery: 3/15 Magic resistance: 11/15 Poison resistance: 15/15 Special abilities: Hit by Weaken Nonmaterial Beings spell Can see invisible / Can see in darkness / Levitates ---------- 5. Skills ---------- There are twenty skills that each hero can use and in which they gain experience. The first four skills (0 to 3) are the "basic skills" displayed in the character statistics sheet screen (Fighter, Ninja, Priest, Wizard). When experience is gained in any of the hidden skills 4 through 19 then that experience is also added to the experience in the associated "basic skill". For example, experience added to skill number 10 is also added to skill number 1. Basic skills: 0: Fighter 1: Ninja 2: Priest 3: Wizard Hidden skills: 4, 5, 6, 7: Hidden Fighter skills 8, 9, 10, 11: Hidden Ninja skills 12, 13, 14, 15: Hidden Priest skills 16, 17, 18, 19: Hidden Wizard skills Each of the skills has two components: a permanent "experience" component that can only increase and a temporary adjustment which can be negative as a result of battle injuries and such. Heroes earn experience points in each of these skills in many ways during their adventure in the dungeon. Once enough experience has been acquired in a skill, heroes gain a level in that skill, and some of their statistics are increased. ----------- 5a. Levels ----------- To determine a heroes's level in any of the skills look at the following algorithm: 0. - (0) 1. Neophyte (500) 2. Novice (1,000) 3. Apprentice (2,000) 4. Journeyman (4,000) 5. Craftsman (8,000) 6. Artisan (16,000) 7. Adept (32,000) 8. Expert (64,000) 9. Lo Master (128,000) 10. Um Master (256,000) 11. On Master (512,000) 12. Ee Master (1,024,000) 13. Pal Master (2,048,000) 14. Mon Master (4,096,000) 15. Archmaster (8,192,000) --------------- 5b. Statistics --------------- Health ------ This value represents how much damage a hero can take before dying. You can regain Health points by sleeping and drinking healing potions. Health also naturally increases over time, but slowly. Stamina ------- This value represents the heroes's ability to overcome fatigue. It decreases when you walk and fight and also when you are hungry or thirsty. If this value is equal to zero, any more activity will decrease health. You can regain Stamina points by sleeping and drinking Stamina potions. Stamina also naturally increases over time, but slowly. Mana ---- This value represents the magical energy a hero has to cast spells. Each spoken rune will consume some Mana. You can regain Mana points by sleeping and drinking Mana potions. Mana also naturally increases over time, but slowly. The speed of the increase of mana while you sleep depends on the Wisdom and the Priest and Wizard levels of the hero. Load ---- This value represents the weight a hero can carry. The more a hero is carrying, the more stamina is consumed. When this value is displayed in yellow, this is a warning that the heroes carries a lot of things. When it is displayed in red, the hero is overloaded and his actions will consume a lot of stamina. The maximum load a hero can carry is based on the Strength value. Strength -------- This value determines the load a hero can carry, how far items can be thrown and how much damage is done by melee attacks. Dexterity --------- This value determines the accuracy of missiles and the odds of hitting opponents in combat. It also helps the hero to avoid or reduce physical damage. Wisdom ------ This value is important for spellcasters as it determines their ability to master Magic. It also determines the speed of Mana recovery. Vitality -------- This value determines how quickly a hero heals and regains Stamina as well as his poison resistance. It also helps to reduce damage. Anti-Magic ---------- This value determines a hero's resistance to magic attacks. Anti-Fire --------- This value determines a hero's resistance to fire damage. Food and Water ------------- These two values represent how hungry and thirsty a hero is. Food and Water values are decreased to regenerate Stamina and Health. When these values reach zero, the hero is starving: his Stamina and health decrease until he eats, drinks or dies. Luck (hidden statistic) ----------------------- This value is not visible through the game user interface. It is used during combat and its value is changed each time you use it. The value increases when you are unlucky and decreases when you are lucky. For example, if a hero would miss a hit, his Luck can help him still succeed. In this case, the Luck value is decreased. This value is modified by some items: a Rabbit's Foot will increase it by 10, while cursed items will decrease it by 3. Resurrect and Reincarnate ------------------------- Resurrection: Heroes return to life exactly as they were: they will remember all their previous skills and statistics. This option is better in the short term as you start the game with heroes already having a basic training. Reincarnation: Heroes lose memory and skills, but some statistics are slightly increased. Reincarnation gives you a couple of advantages: - You can rename your heroes - You will find that, at equivalent levels, you will have more Health and Mana then if the same hero had been resurrected This option is better in the long term because as you train your hero yourself, they will end up with higher skills and statistics. However, this makes the beginning of the game a little harder. Statistics increase ------------------- When a hero has gained enough experience in one skill to reach a new level some of the hero's statistics are increased based on which skill he progressed in: - All skills increase Health and Stamina. - Fighter skills increase Strength and Dexterity. - Ninja skills increase Strength and Dexterity. - Priest skills increase Mana, Wisdom and Anti-Magic. - Wizard skills increase Mana and Wisdom. --------------- 5c. Experience --------------- The most efficient way to earn experience points is to fight creatures with weapons and spells. But you can also use your weapons and spells without any enemy, and still earn some experience points (but only half). Moreover, each level has an associated experience multiplier. In Dungeon Master, the deeper you are in the dungeon, the more experience you will gain for any given action. Here is the simplified algorithm used to determine the experience you will earn by performing an action: - Experience = Experience Gain associated to the action you perform - If the Improved Skill associated to the action you perform is between 04 and 11 (hidden Fighter and Ninja skills) and if no creature has attacked the party for at least 150 clock ticks (25 seconds), then Experience is divided by 2. - If the Experience Multiplier of the current level is not 0, then Experience is multiplied by the Experience Multiplier - If the Improved Skill associated to the action you perform is above 04 (any hidden skill) and if a creature has attacked the party less then 25 clock ticks ago (about 4.17 seconds), then Experience is multiplied by 2. The computed Experience value is added to the Improved Skill associated to the action you performed. If this Improved Skill is one of the hidden skills, then the experience is also added to the basic skill. ------------- 5d. Training ------------- You can develop the Priest and Wizard skills of heroes that have no mana at the beginning by giving them items that magically increase mana, so that they can cast low mana cost spells and gain levels. Low skilled heroes might not be able to use certain actions on some items until they reach a minimum skill level. In that case, the action name does not appear when you try to use the item. Here are some ways to train: Fighter ------- - Let yourself get hit by creatures - Bash - Berzerk - Block - Chop - Cleave - Jab - Melee - Parry - Slash - Stun - Swing - Thrust - War Cry Ninja ----- - Climb Down - Hit - Kick - Punch - Shoot - Stab - Throw Priest ------ - Cast priest spells - Blow Horn - Brandish - Calm - Fireshield - Freeze Life - Heal - Spellshield - War Cry Wizard ------ - Cast wizard spells - Dispell - Disrupt - Fireball - Fluxcage - Fuse - Invoke - Light - Lightning - Window ------------ 5e. Actions ------------ These are all of the actions in the game. Actions |Improved Skill|Experience -------------|--------------|---------- N |00 Fighter 1 |0 Block |07 Fighter 5 |8 Chop |06 Fighter 4 |10 X |00 Fighter 1 |0 Blow Horn |14 Priest 4 |0 Flip |12 Priest 2 |0 Punch |09 Ninja 3 |8 Kick |09 Ninja 3 |13 War Cry |14 Priest 4 |7 Stab |09 Ninja 3 |15 Climb Down |08 Ninja 2 |15 Freeze Life |14 Priest 4 |22 Hit |09 Ninja 3 |10 Swing |04 Fighter 2 |6 Stab (unused)|05 Fighter 3 |12 Thrust |05 Fighter 3 |19 Jab |05 Fighter 3 |11 Parry |07 Fighter 5 |17 Hack |04 Fighter 2 |9 Berzerk |04 Fighter 2 |40 Fireball |16 Wizard 2 |35 Dispell |17 Wizard 3 |25 Confuse |14 Priest 4 |0 Lightning |17 Wizard 3 |30 Disrupt |17 Wizard 3 |10 Melee |06 Fighter 4 |24 X |08 Ninja 2 |0 Invoke |03 Wizard 1 |25 Slash |04 Fighter 2 |9 Cleave |04 Fighter 2 |12 Bash |06 Fighter 4 |11 Stun |06 Fighter 4 |10 Shoot |11 Ninja 5 |9 Spellshield |15 Priest 5 |20 Fireshield |15 Priest 5 |20 Fluxcage |03 Wizard 1 |12 Heal |13 Priest 3 |0 Calm |14 Priest 4 |0 Light |17 Wizard 3 |20 Window |18 Wizard 4 |30 Spit |16 Wizard 2 |25 Brandish |14 Priest 4 |0 Throw |10 Ninja 4 |5 Fuse |03 Wizard 1 |1 ---------- 6. Spells ---------- Spells are made of 2 to 4 runes. The first rune is the "power" of the spell (which affects the strength, duration, and mana cost). The other 1 to 3 rune(s) designate the spell itself. High power spells cannot be cast by low skilled heroes. Each rune costs mana points, depending on the selected power. If a hero has not enough mana points, the rune cannot be used. You have to wait, sleep, drink mana potions, or equip items that increase your mana. ---------------- 6a. Rune Levels ---------------- Rune Levels are determined by Symbol/Name/Mana Cost/Power Multiplier Power ----- <