Dual Orb FAQ?Walkthrough by Arcadia Questions? Comments? Corrections? Flames? Email them to me at arcadia@tenkuukai.com. Looking for more Super Famicom game FAQs? See my other FAQs at: http://www.tenkuukai.com/sfc/index.html ----0. General Comments This file is best viewed using a fixed-width font. If you're looking for the answer to a specific question, but don't want to risk spoiling the rest of the game, check the ñFrequently Asked Questionsî section first to see if it's there. Spells and techniques are listed with the character who learns them, in the order they appear in the character's status screen. Some spells are only available during battle or on the map screen, and they are only displayed in the magic window when they are usable. ----I. Game Overview ---1. Story Long ago, the world was ruled by two dragons, Digbadinon and Razeth. All was peaceful until human science advanced to the point where it started to interfere with nature. To try and stop the advance, Digbadinon split the world in two: the surface world and the underworld. However, the people of the underworld continued to wreak havoc on nature. ---2. General Game Advice --A. Screen commands Menu screen commands (top to bottom): Magic, Item, Equip, Status, Config, Compass* *Compass is only available on some screens Battle screen commands: Party commands: Attack, Autobattle, Run Character commands: Attack (weapon icon), Defend (fist icon), Tech/Magic (no icon), Item --B. Shop and building types Shops: Shops are marked with sign shaped like a sword and shield. Item shops have a sign shaped like a pot. Sometimes, multiple shops share a building. In this case, you buy weapons from the counter with swords and bows behind it, armor from the counter with a suit of armoer behind it, and items from the counter with shelves full of jars. How to shop: Go to the counters and select the items and quantity you want to buy. In the case of weapons and armor, characters that cannot equip an item are shown facing away when the the item is selected. When you're finished, talk to the man at the front counter to pay. Church: Churchs have stained glass windows as crosses on the roof. Here, you can save your game or revive falled comrades. The price to raise the dead is a percentage of your available gold, so if you were planning on buying supplies, do it before you visit the church. Churches in the underworld will ask for a donation whenever you use them. If you do donate, sometimes they'll give you something good. Pawn shop: Pawn shops have a figure eight by the door. Here, you can sell unwanted items. Inn: Inns have a brown sign by the door. Hall of Records: These have a diamond-shaped or round sign. You can change the name of your party members here. You can change names as many times as you like. Casino: These have a C inside a star. You can play games to win money here. Station: These buildings only appear in underworld towns. They have a train on their sign. Here you can ride the tracks between stations, if you have a train car. See the Train section for an explanation of this. --C. How to fight: When you enter the battle screen, press down on the keypad to select a character. Select a character, then press left or right to select what action to perform. If a target is required, select it by moving the sword cursor to the target and pressing A. Once you have all the characters' actions set, press up on the keypad and select ñAttackî. ----II. Characters ---1. Ralph Ralph is who you play. He is 15 years old. He is a student in a small school in the country. His father, Raza, was known as a great swordsman. Ralph's techs: Name: Effect: TP: When gained: ----- ------- --- ------------- Sun Sword.......2x damage............20.....Finding the Sun Mirror Tornado Sword...Attack all enemies...20.....Cave of Delusion Moonlight Sword.Raises a dead char...20.....Beat Badish + Radish Destruct Sword..Kills one enemy......20.....Priest town Magic Sword.....Confuses enemy.......20.....Bylos Mine ---2. Theo Theo is a priest. He is 14. He was raised in Marzen after being left there as a baby. Theo's spells: Name: Effect: MP: Level gained: ----- ------- --- ------------- Lifi..........Restore 30 HP...............3.......6 Lifia.........Restore 80 HP...............5.......9 Lifisia.......Restore all HP..............10......19 Lifium........Restore 80 HP to all........15......14 Lifisium......Restore all HP to all.......30......32 Detox.........Cures Poison................3.......6 Live..........Raises dead (1 HP)..........10......24 Livem.........Raises dead (Full HP).......20......28 Belifi........Steal 30 enemy HP...........5.......7 Belifia.......Steal 80 enemy HP...........9.......17 Belifisia.....Steal 200 enemy HP..........15......22 Belifium......Steal 80 HP from all........15......26 Belifisium....Steal 200 HP from all.......25......30 Deshield......Defense down 10%............3.......6 Deshroud......Attack down 10%.............3.......11 Denimble......Speed down 10%..............3.......12 Bespella......Steal enemy MP..............0.......18 Demove........Paralyzes enemy.............5.......13 Despella......Seals enemy magic...........5.......10 Sovelp........Cures Confusion.............3.......15 Telepia.......Escape from a dungeon.......10......8 ---3. Liz Liz is a traveling adventurer. She is 13. She is originally from the underworld, but came to the surface to try and help stop them from attacking the surface. Liz's techs: Name: Effect: TP: When gained: ----- ------- --- ------------- Bi-Attacks....2x damage..............20.....Cave of Delusion Full Attacks..Attack all enemies.....20.....Finding the Sun Mirror Bi-Colors.....Raises party's ATK.....20.....Bylos Mine Escapes.......Escape from battle.....20.....Beat Badish + Radish Surely Hite...100% accuracy hit......20.....Pressian cave Pickpockets...Steal enemy's money....20.....Thieves hideout ---4. Lumiess Lumiess is a Fairy from the Fairy Forest. Her age is unknown. Theo's spells: Name: Effect: MP: Level gained: ----- ------- --- ------------- Flame.........Fire attack (low)...........3.......10 Flama.........Fire attack (mid)...........5.......13 Flamasia......Fire attack (hi)............7.......26 Flamum........Fire attack to all (mid)....7.......18 Flamasium.....Fire attack to all (hi).....10......30 Thundre.......Lightning attack (low)......3.......10 Thundra.......Lightning attack (mid)......5.......14 Tundrasia.....Lightning attack (hi).......7.......21 Thundrum......Lightning attack, all (mid).7.......19 Thundrasium...Lightning attack, all (hi)..10......32 Bliz..........Ice attack (low)............3.......12 Blizzia.......Ice attack (mid)............5.......15 Blizzasia.....Ice attack (hi).............7.......22 Blizzium......Ice attack to all (mid).....7.......25 Blizzasium....Ice attack to all (hi)......10......34 Shield........Defense up 10%..............3.......10 Shroud........Attack up 10%...............5.......16 Nimble........Speed up 10%................3.......10 Bespella......Steal enemy MP..............0.......28 Confuse.......Confuses enemy..............3.......20 Sleep.........Puts enemies to sleep.......3.......10 Telepium......Warp to a town..............10......11 Demeet........Keeps monsters away.........10......17 ----III. Item lists ---1. Items All items are listed in the order the appear in the item or equip screen. --A. Usable items Name: Effect: Get: ----- ------- ---- Health Drop...........Restores 80 HP..............30 G (Tairyoku no Moto) Herb..................Restores 30 HP..............10 G (Yakusou) Antidote..............Cures Poison................10 G (Dokukeshisou) Sylph Bracelet........Warp to a town..............80 G (Shirufu no Udewa) Troll's Eye...........Escape from a dungeon.......80 G (Tororu no Me) Sun Shard.............Keeps monsters away.........150 G (Taiyou no Kakera) Moon Shard............Summons monsters............60 G (Tsuki no Kakera) Wind of Life..........Revives a dead character....1500 G (Inochi no Kaze) Topaz Dust............Restore 30 MP/TP............ (Topaazu no Kona) Strange Nut...........Raise max. HP by 10.........Chests (Fushigi na Nattsu) Strange Apple.........Raise max. MP/TP by 10......Chests (Fushigi na Ringo) Strange Mushroom......Raise wisdom by 2...........Chests (Fushigi na Kinoko) Strange Walnut........Raise strength by 2.........Chests (Fushigi na Kurumi) Strange Cherry........Raise speed by 2............Chests (Fushigi na Cherii) Bacchus Flute.........Cure Confusion..............Polydos Tower (Bakkasu no Fue) Crab Shell............Raise Defense by 10%........25 G (Kurabu no Koura) Blow Horn.............Raise Attack by 10%.........20 G (Burou no Tsuno) Fairy Wing............Raise Speed by 10%..........20 G (Fearii no Hane) Hourglass.............Lower Speed by 10%..........35 G (Sunadokei) Red Staff.............Fire attack.................Tower of Wisdom (Akai Tsue) (can be used many times) Blue Staff............Lightning attack............Gyplos Mine (Aoi Tsue) (can be used many times) Sleep Medicine........Puts enemies to sleep.......Resistance base (Nemurigusuri) Medal.................Allows passage through......From King in (Kunshou) Guizen Pegasion Fairy Key.............Fairies' treasure...........Kiza Tower (Yousei no Kagi) Ornament of Giyaman...Symbol of Polydos...........Polydos Tower (Giyaman no Kazari) Sun Mirror............Collects light..............Sun Cave (Taiyou no Kagami) Saladin's Sword.......One of Saladin's three......Cave of Lament (Saradin no Ken) items Saladin's Clothes.....One of Saladin's three......Tower of Sorrow (Saradin no Fuku) Saladin's Shield......One of Saladin's three......Tower of Wisdom (Saradin no Tate) items Light of Razeth.......A legendary item............Saladin's Grave (Raazesu no Hikari) Ceramic...............Used in manufacturing.......Gyplos mine (Seramikku) Loom..................Used in silk production.....Gyplos (Hataoriki) Steam Machine.........A machine that melts ice....From Basue (Suchiimumashin) Prayer Book...........Dena village's treasure.....Cave of Delusion (Inori no Sho) Ruby..................Arpegino's gem..............Legendary Tower (Rubii) Emerald...............Sara's Gem..................Ruined Mansion (Emerarudo) Train Car.............Allows you to ride the......Vicram (Torokko) train tracks Remote Control........Allow you to control the....Tisia (Rimokon) train tracks Panje.................Carries the power of evil...Various (Panje) Orb...................Carries the power of........Automatic (Oobu) Razeth ---2. Equipment Abbreviations used: R = Ralph T = Theo Li = Liz Lu = Lumiess AT = Attack DF = Defense MA = Magic Attack MD = Magic Defense --A. Weapons Name: Effect: Users: Get: ----- ------- ------ ---- Knife................AT +14.............R,Li,Lu.....30 G (Naifu) Fairy Knife..........AT +36, DF +2 .....R,Lu........200 G (Yousei no Naifu) MA +2, MD +2 Crystal Knife........AT +180, MA +20....Lu..........19000 G (Kurisutarunaifu) MD +12 Dagger...............AT +123............R,Li........3200 G (Dagaa) Short Sword..........AT +24.............R,Li........100 G (Shootosoodo) Gladius..............AT +128............R,Li........3800 G (Guradiusu) Long Sword...........AT +44.............R,Li........350 G (Rongusoodo) Saber................AT +80.............R...........1000 G (Saaberu) Steam Sword..........AT +148............R...........5500 G (Suchiimusoodo) Shining Sword........AT +186, DF +2.....R,Li........Dragon Cave (Hikaruken) MA +2, MD +2 Diamond Sword........AT +193, DF +5.....R,Li........Guildy Town (Daiya no Ken) MD +5 Wizard Sword.........AT +175............R,Li........18000 G (Mashou no Ken) Razeth Sword.........AT +220............R...........Panje Shrine (Raazesu no Ken) Bamboo Spear.........AT +18.............R,Li........40 G (Takeyari) Iron Spear...........AT +118............R,Li........2000 G (Tetsu no Yari) Trident..............AT +104............R,Li........1200 G (Toraidento) Steam Mace...........AT +140............R,T,Li......4500 G (Suchiimumeisu) Dragon Mace..........AT +184............R,T,Li......21000 G (Doragonmeisu) Bacchus Axe..........AT +60.............R...........500 G (Bakkasu no Ono) Gyplos Axe...........AT +165............R...........20000 G (Gipurosu no Ono) Gold Axe.............AT +167, MD +6.....R...........45000 G (Kin no Ono) Fairy Staff..........AT +55, MA +6......T,Lu........600 G (Yousei no Tsue) MD +5 Crystal Rod..........AT +144, MA +50....T,Lu........25000 G (Kurisutaruroddo) MD +29 (Ice element) Staff of Hesitation..AT +76, DF +12.....T,Lu........4230 G (Tamerai no Tsue) MA +6, MD +10 (First turn in battle) Silk Staff...........AT +104, MA +16....T,Lu........4000 G (Kinu no Tsue) MD +7 (Electric element) Badinon Staff........AT +160, MA +15,...T,Lu........20000 G (Badinon no Tsue) MD +10 (Electric element) Crossbow.............AT +26.............T,Li........120 G (Kurosubou) Hunting Bow..........AT +110............T,Li........1550 G (Hantingubou) Badinon Bow..........AT +190............Li..........30000 G (Badinon no Yumi) Lead Hammer..........AT +152............R,T.........4200 G (Namari no Kanazuchi) Steam Gun............AT +170............Li..........10000 G (Suchiimugan) Fire Gun.............AT +187, DF -5.....Li..........Cave of (Faiaagan) (Fire element) Delusion Morningstar..........AT +108............R,T,Li......1500 G (Mooningusutaa) Flail................AT +66.............R,T,Li......650 G (Fureiru) Leather Whip.........AT +72, DF +5......R,T,Li......750 G (Nameshigawa no Muchi) Iron Whip............AT +139, DF +7.....R,T,Li......4000 G (Tetsu no Muchi) Steam Hammer.........AT +161............R,T.........14500 G (Suchiimuhanmaa) --B. Shields Name: Effect: Users: Get: ----- ------- ------ ---- Leather Shield.......DF +6..............R,T,Li......120 G (Rezaashiirudo) Gauntlet.............DF +12.............R,T,Li......350 G (Gantoretto) Bracer...............DF +14.............T,Lu........500 G (Bureisaa) Silk Gloves..........AT +2, DF +16......T,Li,Lu.....1800 G (Kinu no Tebukuro) MD +2 Iron Shield..........AT -2, DF +15......R...........1000 G (Tetsu no Tate) Steam Shield.........AT -2, DF +18......R,T,Li......3500 G (Suchiimushiirudo) Diamond Shield.......DF +26, MD +3......R,Li........Thieves Hidout (Daiya no Tate) Crystal Gauntlet.....DF +20, MA +3......T,Lu........12000 G (Kurisutaru no Kote) MD +10 Wizard Shield........DF +21.............R,Li........10000 G (Mashou no Tate) Dragon Shield........AT -2, DF +23......R,T,Li......12000 G (Doragonshiirudo) Razeth Shield........DF +29.............R...........Panje Shrine (Raazesu no Tate) --C. Armor Name: Effect: Users: Get: ----- ------- ------ ---- Clothes..............DF +0..............R,T,Li,Lu...20 G (Fuku) Fairy Robe...........AT +2, DF +26......Lu..........500 G (Yousei no Roobu) Leotard..............AT +4, DF +23......Li,Lu.......1800 G (Reotaado) Silk Robe............AT +2, DF +25......Lu..........1500 G (Kinu no Roobu) MD +9 Silk Dress...........AT +2, DF +27......Li,Lu.......2200 G (Kinu no Doresu) MD +4 Badinon Clothes......AT +4, DF +29......T,Li,Lu.....12000 G (Badinon no Fuku) MD +18 Leather Armor........DF +12.............R,T,Li......150 G (RezaaAaamaa) Scale Armor..........DF +18.............R,T,Li......400 G (Sukeiruaamaa) Chainmail............DF +24.............R,T,Li......750 G (Cheinmeiru) Iron Armor...........AT -2, DF +28......R...........1200 G (Tetsu no Yoroi) Steam Mail...........AT -4, DF +31......R,T,Li......5000 G (Suchiimumeiru) Diamond Armor........DF +38, MD +3......R,Li........Bylos (Daiya no Yoroi) Crystal Mail.........AT +2, DF +32......T,Lu........18000 G (Kurisutarumeiru) MA +10, MD +22 Wizard Armor.........AT -2, DF +34......R,Li........12000 G (Mashou no Yoroi) Dragon Mail..........AT -2, DF +36......R,T,Li......13000 G (Doragonmeiru) Razeth Armor.........DF +40, MD +6......R...........Panje Shrine (Raazesu no Yoroi) J Fatigues...........AT +2, DF +12......R,T,Li......200 G (J Fatiigu) Saint Clothes........AT +2, DF +6.......R,T,Li,Lu...Automatic (Seija no Fuku) MD +5 Warrior Clothes......AT +2, DF +8.......R,Li........Automatic (Senshi no Fuku) --D. Helmets Name: Effect: Users: Get: ----- ------- ------ ---- Hat..................DF +3..............R,T,Li,Lu...50 G (Boushi) Leather Helmet.......DF +8..............R,T,Li......100 G (Rezaaherumetto) Fairy Hat............DF +12.............R,T,Lu......250 G (Yousei no Boushi) Silk Veil............AT +2, DF +16......Li,Lu.......1000 G (Kinu no Beeru) MD +6 Iron Helmet..........AT -2, DF +18......R...........600 G (Tetsu no Kabuto) Crossmet.............AT -2, DF +21......R...........1000 G (Kurosumetto) Steammet.............AT -2, DF +23......R,T,Li......3000 G (Suchiimumetto) Crystal Helmet.......DF +26, MA +6......T,Lu........10000 G (Kurisutarumetto) MD +11 Wizard Helmet........AT -2, DF +25......R,Li........8000 G (Mashou no Kabuto) Dragon Helmet........AT -2, DF +26......R,T,Li......10000 G (Doragonmetto) Razeth Helmet........DF +30.............R...........Panje Shrine (Raazesu no Kabuto) Diamond Helmet.......DF +28, MD +7......R, Li.......Famil Mine (Daiya no Kabuto) --E. Boots Name: Effect: Users: Get: ----- ------- ------ ---- Leather Shoes........AT +2, DF +2.......R,T,Li,Lu...10 G (Kawa no Kutsu) Fairy Boots..........AT +2, DF +3.......Lu..........Automatic (Yousei no Buutsu) Ballet Shoes.........AT +4, DF +3.......Li,Lu.......250 G (Bareeshuuzu) MA +6, MD +10 Fancy Shoes..........AT +2, DF +5.......Li,Lu.......1000 G (Oshare na Kutsu) MD +3 Leather Boots........DF +5..............R,T,Li......80 G (Rezaabuutsu) Greave...............AT -2, DF +8.......R...........700 G (Guriibu) Steam Boots..........AT -2, DF +11......R,T,Li......2000 G (Suchiimubuutsu) Crystal Boots........DF +12, MA +10.....T,Lu........8000 G (Kurisutarubuutsu) MD +5 Wizard Boots.........DF +13.............R,Li........6000 G (Mashou no Buutsu) Dragon Greave........AT -2, DF +14......R,T,Li......10000 G (Doragon Guriibu) Razeth Boots.........DF +17.............R...........Panje Shrine (Raazesu no Buutsu) Fairy Shoes..........AT +2, DF +2.......T,Li........Fairy Forest (Yousei no Kutsu) MA +2, MD +1 Diamond Greave.......DF +15, MD +4......R,Li........Tracks (Daiya no Guriibu) ----. The Train You can use the train tracks once you obtain the Train Car from an engineer in Vicram. If you have the Train Car, it will automatically be waiting for you on the trains when you enter a train station. Otherwise, the tracks will be empty, and you won't be able to do anything. To ride, walk onto the car and press the directional button in the direction you want to go. To get off, simply walk out. You will not be able to exit unless you are actually at a station. When you first get the Train Car, you aren't able to switch tracks, and therefore will not be able to stop or change direction until you reach a dead end or another station. For a map of the destinations available when you first get the Train Car, see the file: http://www.tenkuukai.com/sfc/dualorb_trainmap_1.jpg or perhaps check GameFAQs. To read this map: Each station is represented by a box. A station has one or two possible exits, and they are represented by arrows from the corresponding side of the box. When the route is a two-way route (i.e. Travelling from station A will take you to station B, and travelling from station B will take you back to A over the same route. Vicram to Gyplos, for example), there are arrows on both ends of the line. When a route is one-way (i.e. Travelling from A takes you to B, but going back from B will take you to C. Vicram to Minea, for example), there are only arrows on one end. After you get the Remote Control from an engineer in Tisia, you can change direction while moving. You can change direction wherever there is an intersection with a receiver. Receivers are circular objects on posts next to the tracks. They can be facing either NE, NW, SE or SW. In order to be able to activate the receiver and change tracks, you must be approaching from the right direction. If a reciever is facing NE, for example, it can be activated from either north or east. Other directions work the same way. When you come to an intersection and are able to activate the receiver, the car will stop, and arrows pointing in the directions you can go will appear. Use the direction pad to select a direction. For a complete map of the tracks, see the file: http://www.tenkuukai.com/sfc/dualorb_trainmap_2.jpg or check GameFaqs. ----. Store stock ---1. Nacsh: Inn: 6 G Item shop: Herb, Antidote, Sylph Bracelet, Sun Shard Weapon shop: Knife, Bamboo Spear Armor shop: Clothes, Hat, Leather Shoes ---2. Marzen Inn: 7 G Item shop: Herb, Antidote, Sylph Bracelet, Sun Shard ---3. Pegasion Inn: 12 G Item shop: Herb, Antidote, Sylph Bracelet, Sun Shard Weapon shop: Knife, Short Sword, Bamboo Spear, Crossbow Armor shop: Clothes, Leather Armor, Leather Shield, Hat, Leather Helmet, Leather Shoes, Leather Boots ---4. Guizen (Pegasion side) Inn: 26 G Item shop: Herb, Antidote, Sylph Bracelet, Sun Shard Weapon shop: Knife, Fairy Knife, Short Sword, Crossbow Armor shop: Leather Shield, Leather Helmet, Leather Boots, Leather Armor ---5. Guizen (Saint Bacchus side) Inn: 24 G Item shop: Herb, Antidote, Sylph Bracelet, Sun Shard Weapon shop: Fairy Knife, Short Sword, Bacchus Axe, Fairy Staff, Long Sword Armor shop: Leather Shield, Gauntlet, Leather Helmet, Scale Armor ---6. Saint Bacchus Inn: 30 G Item shop: Herb, Antidote, Sylph Bracelet, Sun Shard, Crab Shell, Blow Horn, Fairy Wing Weapon shop: Fairy Knife, Short Sword, Long Sword, Bacchus Axe, Fairy Staff Armor shop: Fairy Robe, Scale Armor, Gauntlet, Fairy Hat ---7. Polydos Inn: 18 G Item shop: Herb, Antidote, Sylph Bracelet, Troll's Eye, Sun Shard, Crab Shell, Blow Horn, Fairy Wing Weapon shop: Long Sword, Bacchus Axe, Fairy Staff, Flail Armor Shop: Fairy Robe, Scale Armor, Gauntlet ---8. Fairy Forest Inn: 4 G (Free after returning the Fairy Key) Item shop: Herb, Antidote, Sylph Ring, Sun Shard, Crab Shell, Blow Horn, Fairy Wing ---9. New Polydos Inn: 29 G Item Shop: Herb, Antidote, Sylph Bracelet, Troll Eye, Sun Shard, Crab Shell, Blow Horn, Fairy Wing Weapon shop: Faiy Knife, Long Sword, Saber, Bacchus Axe, Fairy Staff, Flail, Leather Whip Armor shop: Fairy Robe, Scale Armor, Chainmail, Gauntlet, Bracer, Fairy Hat, Iron Helmet ---10. Deusas Inn: 18 G Item Shop: Herb, Antidote, Sylph Bracelet, Troll Eye, Sun Shard, Crab Shell, Blow Horn, Fairy Wing, Wind of Life Weapon shop: Long Sword, Saber, Trident, Iron Spear, Morningstar, Leather Whip Armor shop: Chainmail, Iron Armor, Bracer, Iron Shield, Crossmet, Greave ---11. Saladin Inn: 20 G Item shop: Herb, Antidote, Sylph Bracelet, Sun Shard, Crab Shell, Blow Horn, Fairy Wing Weapon shop: Saber, Iron Spear, Hunting Bow Armor shop: Iron Armor, Bracer, Iron Shield, Crossmet, Greave ---12. Paulie Inn: 20 G Item shop: Herb, Antidote, Sylph Bracelet, Sun Shard, Crab Shell, Blow Horn, Fairy Wing Weapon shop: Saber, Trident, Morningstar, Leather Whip Armor shop: Iron armor, Bracer, Crossmet, Ballet Shoes, Greave ---13. Caulie Inn: 10 G ---14. Dulios Inn: 46 G Item shop: Health Drop, Herb, Antidote, Moon Shard, Crab Shell, Blow Horn, Fairy Wing, Hourglass Weapon shop: Dagger, Gladius, Steam Sword, Lead Hammer, Iron Whip Armor shop: Steam Mail, J Fatigues, Steam Shield, Steammet, Steam Boots ---15. Minea Inn: 33 G Item shop: Health Drop, Herb, Antidote, Moon Shard, Crab Shell, Blow Horn, Fairy Wing, Hourglass Weapon shop: Steam Sword, Lead Hammer, Iron Whip Armor shop: Steam Mail, J Fatigues, Steam Shield, Steammet, Steam Boots ---16a. Vicram Inn: 30 G Item shop: Health Drop, Herb, Antidote, Moon Shard, Crab Shell, Blow Horn, Fairy Wing, Hourglass Weapon shop: Steam Sword, Silk Staff Armor shop: Silk Robe, Silk Dress, J Fatigues, Silk Gloves, Silk Veil ---16b. Vicram (after beating Badish + Radish) Inn: 45 G Item shop: Health Drop, Herb, Antidote, Moon Shard, Crab Shell, Blow Horn, Fairy Wing, Hourglass Weapon shop: Wizard Sword Armor shop: Silk Robe, Silk Dress, J Fatigues, Silk Gloves, Silk Veil ---17. Gyplos Inn: 42 G Item shop: Health Drop, Herb, Antidote, Moon Shard, Crab Shell, Blow Horn, Fairy Wing, Hourglass Weapon shop: Steam Sword, Steam Mace, Gyplos Axe, Steam Gun, Steam Hammer Armor shop: Steam Mail, Steam Shield, Steammet, Steam Boots ---18a. Famil (beginning) Inn: 25 G ---18b. Famil (after beating Gash) Inn: 25 G Item shop: Health Drop, Herb, Antidote, Moon Shard, Crab Shell, Blow Horn, Fairy Wing, HourglassWeapon shop: Wizard Sword, Badinon Staff Armor shop: Wizard Armor, J Fatigues, Wizard Shield, Wizard Helmet, Wizard Boots ---19. Esmo Inn: 25 G Item shop: Health Drop, Herb, Antidote, Moon Shard, Crab Shell, Blow Horn, Fairy Wing, Hourglass ---20. Gonaar Inn: 28 G Item shop: Health Drop, Herb, Antidote, Moon Shard, Crab Shell, Blow Horn, Fairy Wing, Hourglass Weapon shop: Steam Sword, Wizard Sword, Steam Mace Armor shop: Leotard, Wizard Armor, J Fatigues, Wizard Shield, Wizard Helmet, Fancy Shoes, Wizard Boots ---21. Priests Town Inn: 50 G Item shop: Health Drop, Herb, Antidote, Moon Shard, Crab Shell, Blow Horn, Fairy Wing, Hourglass Weapon shop: Dagger, Iron Whip Armor shop: Leotard, Saint Clothes, Fancy Shoes ---22. Dena Inn: 31 G Item shop: Health Drop, Herb, Antidote, Moon Shard, Crab Shell, Blow Horn, Fairy Wing, Hourglass ---23. Gold City Inn: 10 G Item shop: Health Drop, Herb, Antidote, Moon Shard, Crab Shell, Blow Horn, Fairy Wing, Hourglass Weapon shop: Steam Sword, Wizard Sword, Steam Mace, Steam Gun Armor shop: Wizard Armor, Wizard Shield, Wizard Helmet, Wizard Boots ---24. Tisia Inn: 31 G Item shop: Health Drop, Herb, Antidote, Moon Shard, Crab Shell, Blow Horn, Fairy Wing, Hourglass Weapon shop: Crystal Rod, Staff of HesitationArmor shop: Crystal Mail ---Tarna Inn: 49 G Item shop: Health Drop, Herb, Antidote, Moon Shard, Crab Shell, Blow Horn, Fairy Wing, Hourglass Weapon shop: Wizard sword, Dragon Mace, Gold Axe Armor shop: Dragon Mail, J Fatigues, Dragon Shield, Dragon Helmet, Dragon Greave ---25. Raydes Inn: 39 G Item shop: Health Drop, Herb, Antidote, Moon Shard, Crab Shell, Blow Horn, Fairy Wing, Hourglass Weapon shop: Wizard Sword Armor shop: Cystal Mail, Wizard Armor, J Fatigues, Crystal Gauntlet, Wizard Shield, Crystal Helmet, Wizard Helmet, Crystal Boots, Wizard Boots ---26. Rapore Inn: 33 G Item shop: Health Drop, Herb, Antidote, Moon Shard, Crab Shell, Blow Horn, Fairy Wing, Hourglass Weapon shop: Wizard Sword, Badinon Staff, Badinon Bow Armor shop: Badinon Clothes, Wizard Armor, J Fatigues, Saint Clothes, Wizard Shield, Wizard Helmet, Wizard Boots ---27. Guildy Town Inn: 17 G Item shop: Health Drop, Herb, Antidote, Moon Shard, Crab Shell, Blow Horn, Fairy Wing, Hourglass Weapon shop: Crystal Knife, Crystal Rod Armor shop: Crystal Mail, Crystal Gauntlet, Crystal Helmet, Crystal Boots ----. FAQ Q: Why can't I cross the bridge in Guizen? A: You need the permission of the king in Pegasion to cross. Talk to him and do the favor he asks. Q: Why won't the guard let me into the Goblin Lair? A: You can't go in alone. Go find another party member and try again. Q: Where do I go after getting the Fairy Key? A: First go back to the Fairy Village and give the key to the old woman in the house with three chests. Then, talk to the old woman in the house in the NW corner. Then, go to the casino in Saint Bacchus. Q: Where is the Tower of Sorrow? A: First, go to the Sun Cave, SW of Deusas and get the Sun Mirror. Bring it to a man in Deusas and he'll tell you of a secret passage in the well in Paulie. Go to Paulie and go through the tunnel to Caulie. The tower is north of Caulie. Q: I got to the bottom of Gyplos mine, but there's nothing there! A: Not all the rooms you walked through were identical. Go back and check for side passages. Q: Where do I go after beating Badish and Radish? A: Your next destination is Dena, south of Gonaar. Q: How do I get into the Thieves' Hideout? A: Use the Sleep Medicine you got from Costalian. Q: How do I get to Gold City without losing all my money? A: Don't go there until you have Liz's Pickpockets tech. Once you do, use that tech on the thieves. Q: Where do I go after getting the Remote Control? A: To Tarna. Go west from Esmo, then south. Q: Why can't I enter Trancia Castle? A: The barrier prevents armed people from getting through. Remove your weapons and you'll be able to get in. You can reequip them after you're inside. Q: Where is the Diamond Shield? A: The thieves near Lunessus have it. ----. Walkthrough ---0. Araytos Mountain and Dragon Razeth The morning after a stormy night, you go to see your teacher. He says that today, you are to graduate from the school, but before you do, there is one last test. You must go to see the dragon on top of the mountain. You leave the house and go to the mountain. On top, there is a cabin. Inside the cabin is a dragon statue. You look around, seeing nothing out of the ordinary. As you go to leave, you hear a voice. The voice identifies itself as the dragon Razeth. He tells you of things called ñPanjeî, which are the source of all negative emotions. They had been sealed away, but someone has broken the seal. There are 5 Panjes, which take the form of phoenixes. If left unchecked, it could mean disaster. Razeth gives you his power in the form of an ñOrbî. The four Orbs together have the ability to reseal the Panjes. You go back to the school and tell your teacher what happened. The teacher says that the Dragon Razeth is the one who created this world, and the Orb you were given is part of his soul. Since you were given it, it means you must be destined for something great. But now, you must find the other Orbs. The teacher suggests Saint Bacchus. It's a big city, where lots of people gather. He gives you a Knife for good luck. ---1. Raza's Cave Leave the school and go to Nacsh, just to the west. Your house is in the NE corner. Your mother is there. She heard what happened from your teacher. She tells you that your father also saw Razeth. He left to fulfill the mission he was given 15 years ago, just before you were born, and still hasn't returned. Some people tell you of a traveler staying in the inn that supposedly came from Saint Bacchus. Go there and talk to the man in yellow. He tells you that on the way from Saint Bacchus, he stopped in the village of Marzen. There was a priest there who had supposedly met the Dragon Razeth. Items in Nacsh: 100 G Go NW from Nacsh to Marzen. To the west of Marzen is a cave. One woman, an old friend of your father, says that he once trained in that cave and asks if you've gone there, too. The Short Sword he used is probably still there. The priest who saw Razeth is a boy named Theo. He was abandoned as a baby in front of one of the houses in Marzem 14 years ago, and was raised by one of the villagers. Talk to the priest on the second floor of the church. He says that Theo was given a mission by Razeth, just like you, and he also headed for Saint Bacchus to find his intended companions. Buy some herbs, then go west from Marzen to Raza's Cave. The stairs to the second level are in the north (looking like a hole in the floor) On the third floor, you find where Raza left his old equipment, including the Short Sword the woman told you about. Items in Raza's Cave: Herb (3), Sylph Bracelet, Antidote, Fairy Wing, Leather Boots, Leather Shield, Leather Helmet, Moon Shard, Short Sword, 40 G ---2. Goblins Go north from Marzen, around the lake, to Pegasion. Lately, several children from Pegasion have been kidnapped by the goblins living nearby (Despite this, one boy has named his dog Goblin, to the consternation of his mother). All who have attempted to exterminate the goblins have failed. The priest of the town recently found a girl named Liz lying ill on the road, and the villagers nursed her back to health. She has gone to the goblins' den to try and rescue the children, in order to repay their kindness. Most aren't confident she'll succeed, since she'd only 13. Before she left, she had been talking about having met the Dragon Razeth. Go to the castle and talk to the king. He asks you to try to eliminate the goblins. If you do, he'll give you a medal. Only important people have them, and with it, you'll be able to cross the bridge leading to Saint Bacchus freely. Items in Pegasion: Sylph Bracelet, Sun Shard, Moon Shard, Troll Eye The goblin lair is NW of Pegasion. However, the guard there won't let you in, just yet. The goblins are too strong for anyone to take on alone. Perhaps you could catch up the the priest from Marzen before he reaches Saint Bacchus. The only other place to go is Guizen, to the east. Trade between Pegasion and Saint Bacchus is the lifeblood of the town, so they don't let just anyone cross the bridge. The guards will block you if you try. Go to the second floor of the inn. Theo is there. He couldn't cross the bridge, either, so he decided to wait for you. He joins you. Go back to the goblin lair. Now that there are two of you, the guard lets you in. Liz and the goblins are on the bottom floor. She is trying to protect a boy from being taken by the goblins. The goblin underlings surround them while the boss goblin attacks you. Once you defeat the boss goblin, the boy and Liz thank you. She already knows who you are. Liz joins the party, and everyone goes back to Pegasion. Items in the goblin lair: Antidote, Herb (2), Sylph Bracelet, Clothes, Leather Shield, Crab Shell (2), Leather Armor, Strange Apple, Leather Shoes, 17 G The boy's parents come to meet you. The father tells you to come to his house later. If you do, he'll give you 200 G. Go see the king, and he'll congratulate you and give you the medal he promised. Now that you have the medal, the guards at the bridge in Guizen will let you through. Go back to Guizen. Sure enough, the guards don't stop you. ---3. The Fairy Forest and the Tower of Kiza Sait Bacchus is west of Guizen and south of the desert. Although people in other cities all seem to dream of coming here, the people who actually live here don't seem to like it. Some people seem overcome with greed, while others bemoan the state of the city. People are behaving in ways they haven't before, all apparently for the sake of money. Some people talk of seeing a huge falling star. The star split into 4 before it hit the ground. Others talk about the fairy forest to the north, where fairies supposely live. The fairies supposedly have something called a fairy key. Children in the school in the castle are learning about the war between Saint Bacchus and the country of Deusas, which occured 300 years ago. The king is still proud of his army, claiming that no country is strong enough to invade them. Most odd of all, there's a man taking a photo (!!) of his grandparents by the castle. The fairy forest is the most likely destination. Most people going to the fairy forest stop at the town of Polydos on the way. Polydos is on the coast, east of Saint Bacchus. It is a port town, and trade is its livelihood. It used to rely on trade between Saint Bacchus and Deusas, but that has stopped. The symbol of Polydos is the ñOrnament of Giyamanî, which is kept in a tower. The head traders are convinced that it protects the city, and to lose it would mean losing the favor of the trade gods. Therefore, the tower is guarded and you can't enter. There is a hospital in Polydos. One of the patients is mother to a thief named Peo. According to her, he left for the Tower of Kiza, looking for a way to cure her. Head north along the coast from Polydos and west around the mountains. You'll come to a large forest. Look for a small clearing in the center. This is the Fairy Village. They don't particularly like humans here. If you ask around, you'll find out that it's because a human thief named Peo stole the Fairy Key and ran off to the Tower of Kiza to the NW. You'll also hear that a fairy girl named Lumiess was visited by the Dragon Razeth. She must be the fourth member you've been looking for. However, it's unlikely the fairies will help you. Maybe if you got the Fairy Key back, they'd listen. Items in Fairy Village: Fairy Staff, Fairy Robe, Fairy Hat, Fairy Shoes To get to the Tower of Kiza, go around the river to the west, then west along the coastline. You'll probably want to stock up on Sylph Bracelets. There is no church or weapon/armor shop in the Fairy Village, so if you want to save, revive a comrade or buy better equipment, you'll have to go all the way back to Polydos. Peo and his cronies are on the top floor. Peo says he intends to use the Fairy Key to get rich, so he can live in luxury with his family. He doesn't intend to give it back. The three of them attack. After you beat them, he gives the key back, but claims he won't give up. Peo and his friends leave. Items in Tower of Kiza: Herb, Leather Helmet, Antidote, Blow Horn, 250 G Take the Fairy Key back to the Fairy Village and give it to the old woman in the house with three chests. She says she always mistrusted humans, but you've shown her that at least some are bad. She tells you to talk to the other fairies. They ignored you before, but now they'll talk. They say that the human world will soon be destroyed. The Panje seals have been undone, and someone or something from the underworld is using their power to try to destroy the surface world. The Panjes affect people's minds, driving them crazy with greed and desire until they destroy themselves. Finally, Lumiess' mother tells you that she already headed to Saint Bacchus to try and find you. Head back to Saint Bacchus (stop in Polydos along the way and Peo's mother will say he came to visit but left again). Lumiess is in the casino. Apparently, they don't have casinos in the Fairy Forest, and she was playing tourist. But she manages to drag herself away from the slot machines and join you. ---4. The Ornament of Giyaman. After Lumiess joins, a man rushes into the casino, yelling that Polydos was attacked. He's taking his family and getting away while he can, and everyone else should do the same. The townspeople, on the other hand, don't seem too concerned. They're convinced that Razeth will protect their city, and besides, Saint Bacchus has never lost a war. Go to Polydos. As you enter, a man runs up to you. He introduces himself as Matheson and says that the townspeople escaped to the east. The town was attacked by a man calling himself Goria. This Goria is apparently trying to take over the world, using one of the Panjes. Matheson's country was his last victim. Before he can say anything else, soldiers chasing him appear. Matheson runs away and the soldiers attack you, thinking you're his friends. After beating the soldiers, leave Polydos and go east. There is a new town, New Polydos, there. The residents of Polydos have rebuilt their town and have apparently gotten back to business as usual. A man in the bar says that Matheson was here and was headed to Deusas. Go see the chief in the Hall of Records. He says that even though they escaped with their lives, they had to leave their treasure, the Ornament of Giyaman, behind. He asks you to retrieve it. Go back to Polydos. Now that the guard is gone, you can enter Polydos Tower. The Ornament of Giyaman is on the top floor. Items in Polydos Tower: Sylph Bracelet, Bacchus Flute, Troll Eye, Topaz Powder, Antidote, Herb, Trident, Bracer, Ornament of Giyaman, 440 G Bring the Ornament back to New Polydos and give it to the chief. He thanks you. No sooner has he done that, than one of his underlings runs in, saying that Saint Bacchus has been attacked. He says it's been completely destroyed. The chief isn't surprised. He figures they got overconfident and complacent since they've never lost a war, and now it's come back to bite them. Since you were able to retrieve the ornament, he figures you should be able to do something about Saint Bacchus, and asks you to do something. Polydos thrives on trade between cities, and without Saint Bacchus, there will be no trade. After you agree to go, he tells you that 2000 years ago, the world was in the same predicament it is now. However, there is a legend in Deusas that says something called the the ñLight of Razethî saved one city from destruction. Perhaps this can save Saint Bacchus. He give you a boat so you can get to Deusas and find this legendary item. ---5. Saladin and Light of Razeth If you go back to Saint Bacchus, you'll find it sealed by some kind of magic barrier. The boat is waiting for you at the dock. You can get on and off the boat wherever there is a dock. Deusas is directly east of New Polydos. Despite the impression given by the people in Saint Bacchus, Deusas seems to be quite peaceful, with many people coming here to study and become priests. Ask around and people tell you about a man named Saladin, who died in a war with Saint Bacchus many years ago. There is a town named after him, a peaceful farming town. The keeper of Saladin's tomb supposedly has the Light of Razeth. The town of Saladin is just south of Polydos. It's named after the man who founded the town. The town elder tells you Saladin's story. 300 years ago, Saint Bacchus attacked the town. Saladin was unable to stop the attack, and died full of hatred. Fearing his curse, the Saint Bacchus soldiers took his sword, shield and armor and hid them in the Cave of Lamentation, Tower of Sorrow and Tower of Wisdom, thinking it would seal the curse. However, there was no curse, and without those three items, Saladin's soul can never rest in peace. Many have searched, but no one has found them. Saladin's tomb is on an island to the SE. If you find them and bring them there, his soul can rest. Items in Saladin: Strange Mushroom The Cave of Lamentation is supposedly where Saladin's soldiers, having nowhere to run to, all committed suicide. It is SW of Saladin. All but one of the chests (in the NE corner) on the first floor are all empty (lamentation, indeed). Saladin's Sword is on the bottom floor. Items in Cave of Lamentation: Topaz Powder (2), Strange Walnut, Blow Horn, Staff of Hesitation, Wind of Life, Herb, Gauntlet, Fairy Wing, Saladin's Sword, 1515 G The town of Paulie is north of Deusas. The Tower of Sorrow is supposedly nearby, but no one knows exactly where. However, a man on the seconf floor of a house in Deusas says he'll tell you something good if you bring him the Sun Mirror from the Sun Cave, which supposedly has the ability to grant eternal life. According to another man in town, the Sun Cave is to the SW. Go south from Deusas and around the mountains to reach the cave. The Sun Mirror is inside the Sun Cave. Once you find it, Ralph will learn the Sun Sword tech and Liz will learn the Full Attacks tech. Items in Sun Cave: Sylph Bracelet, Fairy Staff, Troll Eye, Topaz Powder, Gauntlet, Strange Mushroom, Chainmail, Bacchus Axe, Sun Mirror, 160 G Bring the mirror back to the man in Deusas. As promised, he tells you that there is a passage in Paulie's well that leads to a village in the mountains called Caulie. Go to Paulie. You can now enter the well. After many twists and turns, you'll end up in the village of Caulie. They don't get many visitors there, and your presence creates a bit of a stir. Even the drunks can't get any action because the barmaids are all fascinated by the strange newcomers :). Items in the well: Wind of Life, Herb, Topaz Powder (2), Troll Eye, Hunting Bow The Tower of Sorrow is north of Caulie. Saladin's Clothes are inside. Items of Tower of Sorrow: Hourglass, Troll Eye, Topaz Powder, Iron Shield, Morningstar, Strange Apple, Wind of Life (2), Strange Nut, Saladin's Clothes, 300 G The Tower of Wisdom is on an island north of Deusas. It's said to be haunted by the ghosts of those who could not complete their training at Deusas. Saladin's Shield is on the top floor. Items in Tower of Wisdom: Greave, Ballet Shoes, Topaz Powder, Red Staff, Saladin's Shield, 1100 G ---6. The Underworld Now that you have all three of Saladin's items, you can visit Saladin's grave. The grave is on an island SE of Saladin village. Go there give the items to the cartaker. He puts them on the three altars, and soon there is a flash of lightning. Finally, Saladin's soul is at peace. The caretaker gives you the Light of Razeth and teleports you back to Saint Bacchus. Once there, the Light of Razeth shines and the barrier is broken. You can now enter Saint Bacchus again. The city is empty and in ruins. The only sign of life is in the palace. There is a man sitting on the throne. It is Goria, the same man who destroyed Polydos. He attacks when you talk to him. After you beat him, the Panje he had appears, but before you can grab it, someone else appears and takes it. He is Gieter, one of the ñSix Wizardsî, servants of the Dragon Digbadinon. He reveals that they are from the underground world, and they intend to conquer the surface. Then he speaks to Liz. He asks why she is fighting against them, since not only is she an underworlder like him, but it was her father, Galva, who gathered the Six Wizards. Gieter vanishes and you all stare at Liz, demanding to know what is going on. Just then, Matheson runs through the door. He tells Liz that they found a way into the underworld, and can now return home. Matheson is also an underworlder, but he explains that he and Liz didn't come to the surface to conquer. They came to stop Galva and the Six Wizards. They had infiltrated Goria's ranks to try and gain information, but ended up being taken to the surface. He asks you to help them save the underworld. After you say yes, he tells you that the entrance is in a cave SE of Guizen. NOTE: Once you go to the underworld, you cannot return to the surface! Go stock up on things now! Especially Wind of Life and Sun Shards. Go along the coast SE of Guizen to reach the cave. Talk to the man there. He'll heal you, the give you the last message from Razeth. He says that the underworld is a place where Razeth's power cannot reach. From now on, your fate is in your own hands. There is a giant waterfall in the cave. If you jump into it, it will take you to the underworld. You do as he says. When you come to, you find yourself in the hame base of the Resistance, Liz's comrades. The leader, Costalian, explains where you are. Their goal is to bring down Galva and restore peace. Another member, Teresa, says that Galva recieved an Orb from Digbadinon, just as you did from Razeth. Since then, he's been barricaded inside the Emperor's mansion. He has erected a barrier around the mansion, making them unable to reach him. However, if they can seal the Panjes that give Galva's Orb power, the barrier should vanish. The other Six Wizards have the Panjes. Suddenly, there is a loud noise from outside. The base is being attacked! Costalian tells Teresa to get you out of there. Teresa leads you to a staircase. Downstairs is a train car. You get in and ride, eventually ending up at another station. The guard there isn't too happy to see you, and immediately throws you out. Go up the stairs and leave the station. ---7. The train You are now in the town of Dulios, in the underworld. As you can tell, things are very different. There is no night here. Things are always bright. The people here don't even know what night is (a kid in the school imagines it's like being in a closet). The main difference between the underworld and the surface is the trains. Here, the trains are used to transport goods between cities. People generally don't ride on them, but some are looking to change that. The king of Joshua, in the north, is trying to use the trains to send troops to other cities so he can conquer them. Rumor has it that a man named Gieter has taken over Joshua castle. Items on Dulios: 500 G Since Gieter is your first target, Joshua castle is your next destination. Head north from Dulios. The town of Minea is near Joshua Castle. Minea has seen better days. It used to be a lively, happy town, but since the castle was taken over, things have changed. Knights from the castle regularly come to town to kidnap townspeople and take them back to the castle the build a fortress there. No one ever comes back. They kill anyone who gets in their way. Rumor has it that the real king managed to escape, but no one knows for sure. There is a group of knights in the inn. One of them says that their leader is in the Cave of Delusion. You can get there by taking the train to the town of Famil. A woman by the docks is looking for her lost daughter, a girl with a doll with braids. For now, there's no way to get to Joshua, so keep going. Go NW to the town of Vicram. Vicram's main industry is silk. Or at least, it was. They used to get their looms from the town of Gyplos, to the south, but recently none have come. Now no one can make any money and everyone is poor. One of Vicram's residents is a train engineer who used to work in Joshua castle, but fled when Gieter started killing his comrades. He senses that you have business with Gieter and tells you that he heard of a secret train station in Minea. Only Gieter and Joshua's king know where it is. If you're going to use it, you'll need a train car. He offers to give you one if you bring a loom from Gyplos. His wife tells you about their daughter, Linda, who left town to find work. She sends money back regularly, but they haven't seen her. Go south to Gyplos. Gyplos used to be a mining town, and made money by manufacturing various items from the raw materials gathered from their mine. But now, there's nothing left in the mine. The factory in the north used to make looms, among other things, but now it's all but shut down. If they had some ceramic from the mine, they could make the loom you want. The old mine is south of Gyplos. On the way down, you'll go through a series of rooms that look identical. Side of them aren't. They have side passages leading to a room with some treasure. One of these side passages leads to a tunnel with a piece of ceramic embedded in the wall. Take the ceramic and go back to Gyplos. Items in the mine: Steam Gun, Red Staff, Blue Staff, Wind of Life, Ceramic Show the ceramic to the head of the factory. He is surprised that there was anything left in the mine, but agrees to make you a loom. He gathers his workers, who are very enthusiastic about actually having something to do again. He invites you to stay in his house until the loom is finished. It is just south of the factory. Go to the house and talk to his wife. The next morning, go talk to the factory head again, and he'll give you the loom. Go back to Vicram and give the loom to the train engineer. He'll give you the Train Car in exchange. With this, you can use the train tracks to travel between cities. Please see the section on trains for a more detailed explanation. ---8. Joshua Castle Now that you have the train, you can get to Famil. One of the knights in Minea mentioned that their leader was in the Cave of Delusion, near Famil. To get there, take the tracks east from Minea. The worker at the Famil station tells you that Joshua's king has ordered that this track be extended to connect with the other routes. He doesn't see the point in going to all this trouble for a backwater town like Famil. The people in Famil report seeing a man dressed in fine clothes, like a king, as well as strange goings-on in the house in the NW corner. If you go to the house, the door won't open, and a voice inside says ñbuta buta butaî (ñpig pig pigî, which makes on townswoman think they were calling her fat :P). Others talk of Joshua knights heading NE. Other Joshua knights are here, but these aren't Gieter's men. They tell you that it was Gieter, not the king, who ordered the killing i=of the engineers and the Minea villagers. They want to go back to the castle as run Gieter off, but their leader won't let them. Go NE from Famil to the Cave of Delusion. Deep in the cave, you'll find a group of knights working on what look like missiles. The knights there think you're a new recruit, and have no problem spilling the beans about their plans. Gieter has ordered their commander to launch these missiles at Minea. How they intend to launch them from inside a cave, I don't know, but that's the plan. The commander is the one in red, standing between the pillars. If you want to keep them from launching the missiles, you'll have to fight him. After you beat him, he reveals that the king is in hiding. If the king gave the order to retake Joshua castle, he'd be right in front. Since no such order has come, he's stuck following Gieter's orders (knights have to obey orders, you see). Since he thinks you can save the king and give them a chance to return to the castle, he teaches Ralph the Tornado Sword tech and Liz the Bi-Attacks tech. He also tells you that the king is hiding in Famil, and the password to get into where he is is ñtora tora toraî. Items in Cave of Delusion: Steam Shield, Health Drop (2), Steam Boots, Fire Gun, Iron Whip, 4400 G Go back to Famil and try to enter the house in the NW corner. When they say ñbuta buta butaî, you say ñtora tora toraî back. Then they let you it. The king of Joshua is inside. He says that there is a revolution brewing in Minea, and before it explodes, you must run Gieter out of the castle. There isn't much time left. This is probably their last chance. To get to the castle, you need to use the secret train tracks. The entrance is in Minea's church. Go to Minea. All the townspeople are gathered in the square. They're ready to charge the castle, bring down Gieter, and punish the king. They probably don't stand a chance, so you'll need to stop Gieter before they get there. Go to the church and search the statues. One of the moves, revealing a staircase. Go down the stairs and take the train there. The track leads to Joshua castle. Gieter is in the throne room on the second floor. Fight him. After you beat him, the Panje he had appears, and is sealed by the Orb. You hear Razeth's voice. He says the Panje Gieter had was the Panje of Mistrust. Without its influence, the townspeople should trust each other again. Items in Joshua castle: Health Drop (2), Steam Gun, Topaz Powder (2), Strange Walnut, Fairy Wing, J Fatigues, Strange Nut, Iron Shield, 2000 G Go back to Minea. The revolution is thwarted, now that Gieter is gone and the people know that the king didn't really abandon them. Most of the people are planning to move to Famil, where the king is rebuilding his kingdom. Go to Famil. People there are busy building and expanding the town. Everyone is convinced that the town will eventually become the biggest and best in the world. He says he is going to build a new castle here. The first part of the expansion, the train tracks are done. ---9. Badish and Radish Now that the tracks are open, you can ride the train east from Famil. The track leads to Esmo, a village covered in snow. The talk of the town is a pair of twins names Badish and Radish. They were originally from Esmo, but has now become two of the Six Wizards. The townspeople are proud to finally have someone famous come from their village. They say they're in the cave to the north. However, the cave's entrance has supposedly been sealed by ice since the creation of the world. Somehow, they got in without breaking the ice. Sure enough, if you go there, you won't be able to enter. There's nothing you can do here, yet, so continue on the tracks. The next town you reach is Lunessus, but it's been destroyed, and there is no one there. Further down the tracks is Gonaar, a desert town. It's hot all the time here. It is said that the fire the Dragon Digbadinon breathed when Dena was destroyed scorched everything, and since then, the area has always been hot. One villager tells you that another villager, named Basue, has gotten hold of something that can break through ice. However, it does no good in a hot place like this. Basue lives near the giant hole to the south. The village is poor, and many families, too poor to care for them themselves, end up sending their children to be stay at the church in the priests' village to the west. A villager tells you of one such family. They were too poor to care for their daughter, so they sent her away. Before they did, they gave her a doll with braids. But now, they've reconsidered, and are looking for her. However, no one knows where she is. Remember the woman in Minea who was looking for her daughter? That must have been her mother. However, not everyone ends up that way. There is a group of thieves operating nearby, but instead of stealing from the village, they come and leave money. One woman was on the verge of sending her daughter to the church, but found the money they left just in time. Go south across the desert to find Basue's cabin, in a hollow in the cave wall. Basue is inside. He is a collector of all things rare and odd. Talk to him, and he notices your Medal. Intrigued, he offers to trade his Steam Machine for it. The Steam Machine should be able to melt the ice around Badish and Radish's cave. As you leave Basue's cabin, Matheson finds you. He brings bad news. The Resistance's main base has been attacked, and Costalian and Teresas captured. The cave Badish and Radish had taken over was none other than the Resistance base. Furthermore, the people of Esmo have heard that you killed Gieter and are coming for Badish and Radish, so they've hired mercenaries to stop you. Go back to Esmo. As you try to get through, the mercenaries attack. It's a fairly tough battle, so come prepared. Even after you beat them, the villagers won't let you through. Go talk to the mayor, after he flees into his house. He says that Badish and Radish are the pride of their town and he won't let you through, no matter what. Before you can do anything else, Matheson arrives. He tells the mayor what your quest is, to try and convince him to let you through. He even mentions that your enemy, Galva, is Liz's father, and she is willing to fight her own father to accomplish your goal. If Galva and his underlings are not stopped, the Dragons will destroy the world, just like in the legends. The twins now are not the twins they used to know. The mayor insists that the twins themselves haven't done anything bad, yet, and may not ever. Matheson changes tactics. He says that his comrades, Costalian and Teresa are imprisoned in the cave, and just wants to send you to see if they're still alive. The mayor agrees to this. He'll let you through, but only to check on your friends. He is sure the twins would not have harmed them. Now that the way is open, go to the cave. Use the Steam Machine to melt the ice. The cave leads to the Resistance base. Badish and Radish are in the meeting room. The attack when you enter. After you beat them, their Panje, the Panje of betrayal, appears and is sealed by the Orb. You find Linda and Costalian asleep in the next room. Costalian teaches Ralph the Moonlight Sword tech and Liz the Escapes tech. He also gives you the Sleep Medicine, which Radish dropped. Items in Resistance base: Health drop, Troll Eye, Wind of Life, Sun Shard, Gyplos Axe The people of Esmo still don't want to believe that the twins were anything other than good, but there's nothing you can do about it. Head back to Gonaar. ---10. Gash South of Priests Town is the town of Dena. It is located at the edge of a huge hole. Legend has it that the people in the area were so overcome with greed and ambition that the dragon Digbadinon breathed fire from the hole to destroy them. Their ghosts, however, could not let go of their desire, and were trapped in the physical world. This is why it's so hot. The ruins on the other side of town are all that remains of the former city. One of the Six Wizards, Gash, has come to the ruins on the other side of the hole, and since then, nothing but bad luck has befallen the town. The ruins are haunted, and the town's Prayer Book was the only thing keeping the ghosts at peace. Now it's been taken. The priest Gorem supposedly took it under orders from Gash, in order to exorcise the ghosts from the ruins. The book was never meant to leave Dena. The town's mayor wishes someone would bring it back. If you try to go to the ruins now, an evil force will push you back. It looks like you'll have to get rid of the ghosts before you can find the next of the Siz Wizards. West of Gonaar is a town full of priests. If you're wondering what happens to the donations you've given the other churches, it all ends up here. Not even the church is immune to greed. Apparently, there are even fake priests, who trick poor people out of their money. The priests talk of the Legendary Tower, south of Lunessus. It is said that that is where humans can see dragons, and where the spirits of the dead go. One priests tells of a man from the town who promised to wait for his companion there. A priest in a brick house asks if you're Ralph and company. Answer yes. He says he's tired of the way the world is, with everyone obsessed with money, and is hoping you succeed in your mission. To help, he offers to teach Ralph the Destruction Sword tech in exchange for 1000 G The priests also talk about a ring of thieves that have been operating in the area. They supposedly steal from the rich, and distribute the money among the poor, like in Gonaar. If you're looking for something that's gone missing, the thieves will probably know where it is. Items in Priests Town: 9120 G Take the train to Lunessus and leave town. Go east around the lake to the Thieves' Hideout. If you have the Sleep Medicine, you'll use it automatically, putting the gate guard to sleep. One of the thieves knows about Gorem. He says he often goes to Gold City. Before the leader of the thieves will talk, he wants to fight. Regular attacks don't do much good against him, but Lumiess' magic does. If you beat him, he teaches Liz the Pickpockets tech. the thief in green tells you to use this technique on the thieves blocking the way to Gold City. Items in Thieves Hideout: Strange Nuts (2) Take the train to Vicram. Vicram has also changed. Now that they can make silk again, the town is prospering. Unfortunately, it seems to be falling into the same trap that Saint Bacchus did, with people getting spoiled and greedy. Gyplos has reopened their mine, and restarted the factories. That town seems to be prospering, too. Some men in the Vicram's bar talk about Gold City, which has just been built in the west. One of them mentions Linda, the train engineer's daughter, being there. Go west, into the narrow tunnel. A pair of thieves stop you, demanding all your money in exchange for passage. Refuse, and they attack. Use Liz's new tech on them. They recognize it as belonging to their boss. Since you're also a student of their boss, they let you through. Gold City is a town of casinos and brothels. Poor Linda has been working in one of the brothels. She's apparently very popular. Go into Linda's brothel and talk to the girl behind the counter. It costs 300 G to enter, which she'll take automatically. Linda is in the next room. She asks you to take her back to Vicram. When you agree, two of the club's bouncers come and demand that you leave. Refuse, and they attack. After you get rid of them, all the girls decide to leave and start over somewhere else. They tell you that there are others in the same predicament as them. Children are being held a fake church and forced to work. Gorem has been taking children from poor families, claiming to be giving them a better home, then using them as slave labor. They say he's taken them to the Cave of Delusion, NE of Famil, the same place where the missiles were being kept. Go back to Famil. It has grown. People from around the world are moving here. Many new houses are being built. The king is even helping build his new castle. Go NE to the Cave of Delusion and go through the cave to where the missiles were. The guards stop you, and Gorem tells you to leave. You refuse and he attacks. After you beat him, you find the Prayer Book. Seeing their chance to escape, the children he'd been holding there all run. One stops and takes you to a tombstone in the corner of the room. She shows you here doll, which has its hair in braids. It used to belong to a friend of hers, but the friend died. She gives you the doll, since she has others back at home. You take the doll to Minea and give it to the woman who was looking for her daughter. After finding out that her daughter died, the woman tries to throw herself into the sea. You stop her. She eventually goes back to her village. Bring the Prayer Book to Dena and give it to the mayor. He uses it to calm the ghosts in the ruins. Now you can enter. Before you do, he tells you that there is a legend that says one can climb to heaven from the top floor of the ruins. Exit Dena to the west and go around the hole to the ruins. To get into the tower, go down the stairs in one of the houses. Gash is on the top floor of the tower. He is angry that you calmed the ghosts, because he was wanting to use them. He attacks. Physical attacks are all but useless, so it's pretty much up to Lumiess and Theo this time. Fortunately, you should have found some Topaz Drops for them to use. Once you beat him, his Panje, the Panje of Desire, is sealed. Items in Dena ruins: Topaz Powder (4), Health Drop, Wind of Life Go up the stairs. You find yourself in a castle. This is the town of Tisia. Razeth supposedly can be heard often here. Even though it hs a castle, there is no king. They don't believe that Razeth would approve of humans ruling other humans, not of humans ruling over nature. The idea that humans could rule nature once angered Digbadinon so much that he tried to destroy the human world. At this time, Razeth gave one man the Light of Razeth and was able to save a single town. This town was Tisia. People in town tell you that you're fighting for humanity to be able to decide its own destiny, instead of relying on the dragons to guide them. A train engineer who fled from Joshua castle is hiding in one of the houses. He gives you the Remote Control, which you can use to change the tracks while riding the railroad. Please see the section on the trains for more detailed information on how to use it. Leave Tisia, and you'll find yourself on the surface world again. You might recognize the place as an island east of Nacsh. Unfortunately, you won't be able to warp to any of the surface towns, however. Talk to the man gazing out at the sea. He tells you that long ago, a man named Raza came and looked out over the same sea. He mentioned that he wished he could see as far as where he'd left his two sons. One of the sons was named Theo, but the man doesn't remember the name of the other. But, of course, Raza was the name of Ralph's father. Does that mean Ralph and Theo are brothers? When you're ready to leave, go back to where you came in and stand on the circle. It will teleport you back to Dena. Items in Tisia: Fairy Knife, Flail, Iron Helm, Steam Hammer, Fairy Clothes, Greave, 2838 G ---11. Thorn Gina Now that you have the Remote Control, you can reach stations and tracks that were unreachable before. Explore the tracks. There are several new towns and stations where you can find treasure. New towns: Tarna: Go west from Esmo, then south Raydes: Go west from Gonaar, then west and north Rapore: Go east from Dena, then east three times Bylos: Go east from Rapore, then east twice Famil has changed again. It now has a proper castle. Talk to one of the guards and he'll raise Ralph's and Liz's TP. One of the advisor tells you that the king still regrets letting his old castle be taken over by Gieter, and to help forget, he abandoned the Diamond Helmet Gieter gave him in the Famil Mine. First, go to Tarna. The townspeople there are all talking about the upcoming wedding of Arpegino, the local prince and Sara, a famous actress. All the men have a crush on Sara, and all the woman swoon over Arpegino. However, Sara has disappeared. Some say she's been kidnapped. Some say she's dead. Arpegino believed the rumors, and set off on a journey to the Dragon Cave, north of town. Digbadinon is said to live in the cave, and some say that the Dragons have the ability to resurrect the dead. He went to find Digbadinon to ask him to bring back Sara. The tradition here is that during a wedding, the groom gives the bride a ruby, and the bride gives the groom an emerald. It is said that the gems hold the couple's souls. No one knows what happened to Arpegino's and Sara's gems. Even though all the women are jealous of Sara, one in particular had a special grudge. Thorn Gina, one of the Six Wizards, had thought she would marry Arpegino. When his marriage to Sara was announced, she left the town in a rage and returned to the Saint Badinon shrine. Items in Tarna: Silk Gloves (3), Silk Dress (3), Silk Staff (3), Fancy Shoes (3) The Saint Badinon Shrine is in Rapore. Go east from Dena, then east at the three intersections you come to to get to Rapore. Rapore is home to the priestesses that serve the shrine. They say that when Digbadinon wants to tell humanity something, he communicates with the master of the shrine. Thorn Gina is the current mistress of the shrine. She and Sara were both in love with Arpegino. Arpegino, however, only loved Sara. For revenge, Thorn Gina locked Sara in an abandoned mansion, where she later died. Normally. Thorn Gina doesn't leave the shrine, but if you bring something to do with Arpegino, she may appear. Galva apparently also served here at one point, 13 years ago. However, one priestess tells you that he'd changed his name when he came to Rapore. Before coming to Rapore, his name was something like Raza. So now Ralph, Theo and Liz are all siblings? Since you'll need Arpegino's gem to get to Thorn Gina, the first order of business seems to be to find Arpegino. He supposedly went to find Digbadinon in the Dragon Cave. The Dragon Cave is north of Tarna. At the bottom of the cave, you find Arpegino's grave (with a tombstone made by Basue). It looks like you were too late. His sword, the Shining Sword is next to the grave. You take it. Items in Dragon Cave: Strange Mushroom, Gyplos Axe, Wizard Sword, Fairy Wing, Wind of Life, Health Drop, 8830 G Go tell the king of Tarna about Arpegino's death. Upon finding out that Basue buried him, he asks you to thank Basue for him. As thanks, he raises Ralph's and Liz's TP. Now, you must find Sara. Thorn Gina imprisoned her in an old mansion. To get there, go east from Famil, then east, west, west, south and east. When you get there, you see Sara's ghost. She begs you to free her soul from this mansion. She asks you to take her emerald to Arpegino, who is waiting in the Legendary Tower. As you may remember from what one of the priests in Priest Town said, Legendary Tower is where the souls of the dead go. It is south of Lunessus. At the top pf the tower, you see a flash of light and the emerald starts to glow. Then there is a red flash and Arpegino's ghost appears, calling for Sara. Sara joins him. Now the two can be together forever, and no one is able to keep them apart. They disappear, leaving their jewels behind. You pick up Arpegino's Ruby. Items in Legendary Tower: Hourglass, Wind of Life, Health Drop (2), Badinon Clothes, Dragon Mail Now that you have the jewels, you should be able to get Thorn Gina to appear. Go to Rapore and head east. After several bridges, you'll get to the Saint Badinon shrine. There is an altar on the second floor. Put the two jewels in the altar's hands. They catch fire and disappear. Thorn Gina's voice demands to know who put such wretched things on the altar and tells you to come through the maze to find her. Go back to the first floor. The pool has drained and there is now a doorway leading farther into the shrine. Thorn Gina is waiting at the bottom. Physical attacks don't do much against her, but Lumiess' spells work somewhat. Once she'd defeated, you collect her Panje, the Panje of jealousy. Items in Saint Badinon Shrine/Labyrinth: Moon Shard, Wind of Life (2), Sun Shard (3), Topaz Powder, Badinon Staff, Silk Robe, Badinon Clothes, Badinon Bow, Strange Apple, J Fatigues, Troll Eye (2), Wizard Shield, Iron Armor, Antidote (3), Health Drop (5), Dagger, Steam Mace, Iron Helmet, Strange Cherry, Wizard Helmet, 16890 G ---12. Azel Take the train west from Gonaar, then west, then north to get to Raydes, a city in the country of Trancia. The castle of Trancia is across the lake, but the only way to get there is through the Pressian Cave, and many people have died trying to make the journey. There, they talk of a discovery that was made in Lunessus. Supposedly, it had something to do with the monsters. Whatever it was, it was destroyed along with the city in an instant. Before the Six Wizards came, a great bolt of lightning came from the sky and destroyed Lunessus. Since then, strange monsters have been appearing. They also talk of a strange place near the river. Pressian Cave is to the west. The cave is in sections, each one separated by a small desert area. At the end of the cave is an old man. Impressed that you actually mae it through the cave, he teaches Liz the Surely Hits tech. Items in Pressian Cave section 1: Crystal Boots, Leather Shield, Wind of Life, Dragon Mail, Dragon Shield Items in Pressian Cave section 2: Gyplos Axe, Topaz Powder(2), 6200 G Items in Pressian Cave section 3: Dragon Mace, Dragon Helmet, Topaz Powder(2), 3 G Items in Pressian Cave section 4: Dragon Greave, Topaz Powder, 6330 G The cave outside Pressian Cave leads to Guildy Town, a town built in a cave. Azel, the last of the Six Wizards, is king of Trancia Castle, to the SW. Some townspeople tell you that Trancia Castle is called the ñpeaceful castleî. This is because it has a special gate that doesn't allow armed people inside. But even the ones who could go inside were not allowed in the King's chamber. They also tell you the legend of Bullmore I, the former king of Trancia, who fought with armor and weapons made of diamond. Supposedly, someone wearing such armor can become king of Trancia. Perhaps that is the key to entering the king's chamber. There is a boy in town who says he's Bullmore XVIII, the reincarnation on Bullmore I, but his mother says he's just playing. --12a. Diamond Equipment Diamond Sword: Take the Shining Sword to the smith in Guildy Town. He'll take it from you and reforge it into the Diamond Sword. Diamond Shield: Go see the thieves near Lunessus (where Liz learned the Pickpockets tech). The leader has found the Diamond Shield (but won't say where he got it) and gives it to you. Diamond Greave: It's in a station on the tracks. Go east from Famil, then east, west, west, south and west. Diamond Helmet: Famil's king left it in the Famil Mine. The mine is west from Famil, around the mountains. You'll have to fight off a pair of mercenaries at the bottom of the mine in order to get the helmet. Items in Famil Mine: Topaz Powder, Blow Horn, Steam Shield, Steam Mace, Wind of Life, Hunting Bow, Sylph Bracelet, Diamond Helmet, 2000G Diamond Armor: Take the train west from Rapore, then west to get to Bylos. This village is far away from other cities, and has plenty of food growing naturally, so no one living here has to work too hard. Some call it the happiest village in the world. Others say that to live without doing anything is to give up being human. The mayor's house supposedly has something rare inside. Go there and you'll find a chest, but when you go near it, the mayor himself comes in. He says the chest contains the Diamond Armor, but if you want it, you'll have to get permission from the old man living in the Bylos Mine. He claims the man is his great-great grandfather, but doesn't want you telling anyone. The townspeople think the old man is mad, and he doesn't want them thinking the same of him. The mine is SW of Bylos. The old man is at the bottom of the mine. He is indeed old. In fact, he is immortal, but has grown tired of it. He doesn't know (or doesn't remember) how he became immortal, and fled to the mine because people were treating him like a monster. He teachs Ralph the Magic Sword tech and Liz the Bi Colors tech, and says you can have the Diamond Armor. Items in Bylos Mine: Health Drop, Wind of Life, Strange Cherry, Hourglass, Blow Horn, Dragon Mace, Topaz Powder, Troll Eye, Leotard, Wind of Life (2), 50G Go back to Bylos and try to take the armor again. The mayor appears again. This time, he knows you've talked to the old man because you have the Magic Sword and Bi-Colors techs. He wonders if you were sent by one of the dragons, but doesn't give you a chance to answer. Take the armor from the chest. --12b. Trancia Castle The castle is SW of Guildy Town. If you try to enter with your weapons equipped, you'll be pushed back. Remove them, then go through the gate. You can put them back on after you get in. The King's chamber is on the second floor. You won't be able to enter unless either Ralph or Liz is wearing all the Diamond equipment. Azel is there. He thinks that since you brought the Bullmore I's weapon and armor, you've come to take Trancia from him, and he won't let that happen. He attacks. Once you defeat him, his Panje, the Panje of vanity, appears. Items in Trancia Castle: Steam Shield, Wizard Shield, Topaz Powder, Sylph Bracelet, Health Drop, Wind of Life(2), 6200 G ---13. Galva Go to the Resistance Base and talk to the woman there. She tells you that Matheson has become a prince in Tarna. It turns out he was Arpegino's younger brother! Now that you have all the Panjes, you must seal them. The Panje Shrine is in a small clearing NE of Saint Badinon. When you enter, the five Panjes fly into the circle and are sealed. You hear Razeth's voice. He thanks you for collecting them and gives you a set of armor made from his own scales. You enter the circle and are transported somewhere. A man meets you there. He says there is something you must know before you meet Galva. He shows you what happened in Lunessus, the reason humanity incurred the wrath of Digbadinon. A group of scientist are gathered in the lab. Their experiment has been a success. After 15 years of work an research, they are finally able to create artificial life. This could mean eternal life and happiness for all humanity. But soon a red glow surrounds them... The man explains that at that moment, Digbadinon destroyed the city. The scientists there had tried to play god. Humans were never meant to be gods, only a part of nature, no better or worse than any other living thing. The magic circle will take you to the similar circle near Raydes, if you need to save or restock. The Emperor's Mansion is west of the magic circle. The mansion is built like a maze. Galva is on the top floor. Items in Emperor's Mansion: Strange Nuts, Silk Staff, Troll Eye, Strange Apple, Crystal Mail, Fairy Wing, 3950 G Galva recognizes you as his children. He asks why you intend to fight him. He had protected the Panjes, just as Razeth ordered, and unsealed them, just as Digbadinon had ordered. He is just like you, obeying the orders of the dragons that created humanity. He teleports you away. As you approach once again, he says he hears the voice of Digbadinon, and it is telling him to destroy all of you. Since he refuses to disobey a dragon's order, he attacks. Ralph's Razeth Sword is the only one that will do a decent amount of damage against him. Have everyone else use magic or heal. He's pretty tough. For most rounds, have Ralph attack, Lumiess cast Blizzasia, Theo cast Lifium, and Liz use a Strength Drop on whoever has the lowest HP. After you beat Galva, you hear Razeth's voice again. He thanks you as asks you to fove Raza/Galva. Lumiess disappears, sent back to the fairy village by Razeth's magic. Humanity is now free to create its own world, the world they want. Whether they create a paradise or destroy the world is now up to them. But Razeth warns you that there are many things humans cannot see (like him). Lumiess appears in front of you. She says she was sent on the journey with by Razeth, since he did not yeet trust humans, having already been betrayed by them once. But now you've regained his trust. Now that the world belongs to humans, you'll probably never see fairies or monsters again, but she and the other fairies will always be nearby. She thanks you and disappears again. Raza/Galva appears again, free from Digbadinon's influence. After the credits roll (yes, the ending is that abrupt), you get stats on how many times you pressed each button during the game, how many times each character died, how many encounters you had, how many monsters you killed, how many chests you opened, times you saved the game and times you stayed in an inn. Congratulations! You have finished Dual Orb!