~***********************~ *DUAL ORB 2* Author: Ryan Allen FAQ Began: April 8th FAQ Updated: April 8th E-mail Address: DatBow@Hotmail.com Version: 1.0 ~***********************~ ~*Table of Contents*~ 1.) Introduction 2.) Legal Crap 3.) Walkthrough 4.) Spell List 5.) Usable Characters 6.) Other Notes ~***********************~ ----------------------------------- PART 1: INTRODUCTION ----------------------------------- ~*****~ Version History: Version 1.00 - Basic layout of the FAQ, includes a full start to finish walkthrough of the game as well as a usable character list and a spell list for the usable characters. What's to come - Items, weapons, monsters and the odd typo/grammer fix. ~*****~ Dual Orb 2 is a turn based RPG game that is similar to the Breath of Fire series. It runs around 20 hours of game play if you mainly just try and make your way through the game. If you take your time, explore and do everything you can, the game time will obviously increase. There are balancing problems here and there throughout the game, mostly at the beginning. Sometimes the monsters hit too hard or not hard enough. Usually, if you take your time and make sure you level up and train before you head out, you shouldn't have too much difficulty. I am playing this game in ROM format because I cannot get it otherwise. I will not supply anyone with this ROM or information regarding how to find it. It's out there, so just keep looking. Also, I am writing this FAQ as I go along playing it and will make the necessary changes and modifications that I need to if I supplied incorrect information. Which brings me to my next point, if you have any information regarding the game that is important enough for me to include in my FAQ, contributions are accepted and you will be noted as the giver of that information. So, on that note, do not expect to find every single treasure or item possible by reading this FAQ, however, I am giving you a full walkthrough from start to finish with details on how to get every treasure that I can find. More information on the game will be added when it is known to me. ------------------------------- PART 2: LEGAL CRAP ------------------------------- This FAQ is copyright 2003 Ryan Allen and cannot be used on any site other than www.GameFAQs.com without my permission. This permission can be obtained from me via e-mail and I am lenient and will most likely let you use it as long as you don't claim it as your own, so just ask. ------------------------------------- PART 3: WALKTHROUGH ------------------------------------- ******* NOTE::: I will provide the things you need to do to accomplish the game, if and when you feel you need to stay somewhere to get stronger or wish to explore on your own, without the use of this guide, please feel free to do so. However, I will list the treasure you can locate in the towns and/or dungeons in this walkthrough. If there are places I did not mention in this walkthrough, it is most likely because it is not necessarily important in finishing the game, so if a place catches your eye that I did not mention, go and check it out. But, like I said, I will list the treasure you can get if there is any to get in the towns/dungeons. ******* You first take control of the game through the character Aleth. He is a boy that was given to the High Priest by a group of dubbed "divine messengers". You're out in the forest with your friend hunting a rabbit creature. After chasing the curious rabbit down, you get sidetracked by your friend Langus and find some sort of wing. Lagnus wants it a secret, just between you two, so keep it one! To seal the promise, you decide to build a secret fort between you two. Aww, how sweet. With the fort made, you and Lagnus go inside to celebrate and cheer to the building of the fort and your friendship! Now, to get things warmed up, Langus offers to start some sword training with you since he has just recently ditched his private tutor. Go back into the fort and open the two chests to get a Stick and Cloth and as well as an Herb. Don't forget to equip them! Now, head outside and talk to Lagnus. After he starts a fight with you, just keep attacking him with your big bad stick until he beats you down. After all this is said and done, you seen some mysterious characters plotting something on the kingdom of Garade. After the cutscene, Lagnus tells us that he does not wish to become the next King of Garade, but to become a valiant knight instead. However, it is getting late so you two wish to make your way to the castle. Simply walk to the right and head down, you will be in a screen with only one path to go, so it'd be a good idea to take that path. Halfway down you will run into some bandits, eek. They wanna fight but you don't get the chance to once they drop some nets on you. But what's this? Someone has come to your aid and freed you, time to get the bandits! Cassius sure does possess some strength, well now that the fight is over and you gained a level and learned yourself some new spells, time to head to the castle. A guard informs you that the king is looking for you, so it would be a good idea to go and see him. There are shops and other places of interest, but we can get to those later on. Simply head north from where you are to reach the castle and you will be guided by the Minister to the King. The King sure isn't happy with Lagnus and dismisses you both. Lagnus one way, you another. It seems the Kingdom Cassius comes from is in some hard times and seeks some help, Garade is too small of a Kingdom to provide military assistance, but Cassius believes with the excavation of the technology in the nearby ruins, that would be able to help. And after all the talking, you're on your way to Saleth. Search the castle at your leisure, there isn't much to be gained for now, however. If you feel the need to have more herbs with you, you can visit the item shop in town and pick up a few, but once you're ready to head out, leave town by heading south. Now that you have your party assembled and are on the world map, feel free to explore a little and get used to the fighting. Also, if you are the one to train up plenty before heading anywhere else, feel free to save up gold for a long sword or leather armor that can be purchased in town for 500 gold. But when you are feeling ready, head north and you will reach Saleth quite quickly. Once you enter Saleth, head east on your starting position inbetween the trees until you reach the end and you'll find a Panacea there, they come in handy. Head north and into the temple. Cassius informs you that he must do something first and leaves you two to explore the temple a bit. Head north to found out that the door is locked. Head down a bit and to your right is a room where you can save if you need to. Leave the temple and head to the beginning of town and just to the left of you will be the tavern, go inside and talk to the Drunk, he's to your right. Say "No" to his question and then tell him you want to hear his story. He'll give you the key to the locked door in the temple, so get ready and head to the door in the temple. Make your way down the stairs and head into the cave. This cave is a little tough at first, so don't feel bad if you need to flee from some battles. This cave is quite linear, so just press on through. Finally, half ay through the cave or so, you'll find a Spear +1 in a chest. Time to hit some damage finally. With this weapon, you'll be able to do the fights *a lot* easier. I advise you to use this new weapon to gain some levels and collect money, the boss up ahead is not very nice. By the way, remember that save point and that water pool at the entrance of the cave? Well the water will heal you full HP/MP, so use that to gain levels if you need to. Once you feel ready, make sure you've recently saved and head north from the Spear +1 and make your way into the blue structure. Get ready for the Green Guardian! Boss: Green Guardian He doesn't do anything special really, just hits pretty hard, but if you are a decent level and have decent equipment, you should be fine. Also, at this point you should have two or more panacea, which can revive your party members, don't forget about these when fighting the boss. Just use Aleth for Light Heal (Unless you have a Sword for him and can do some decent damage) and have Lagnus attack. Green Guardian might heal once or twice, but you should be able to drop him fairly easily. Once you do beat him, your health and magic points will be restored, so don't be afraid to give it all you got. After you beat the Green Guardian, you will have a door to the north of you open, go there. The Green Crystal Aleth took seemed to have released the hold on the imprisoned Goddess. After she collapses, you will be instructed to take her outside the cave, so do just that. Once you get back to the temple, the priests are waiting for you and inform you that you have violated the sacred grounds and will have to go and see the Abbot. After the discussion with the Abbot, you are escorted to the guest room for some rest. Once you wake up, talk to Lagnus. He tells you to go and speak with some priests. Leave the room and talk to the priests including the Abbot then return back to the guest room with Lagnus to see Cassius there, during the discussion you are told of a rumour of a foreign army advancing towards Garade! You must head there immediately after you speak with the Abbot. Well, feel free to buy some new equipment and power up your existing weapons now that you have some money. Also, it would be wise to level up Cassius and Serra a few levels, they're going to need it in some of the fights up ahead. Once you arrive in Garade, you'll notice that a lot of the men have been taken away because of them resisting, including the shop owners. Head up to the castle. Going through the entrance would be too dangerous, so Lagnus leads the party to an alternate route. Once inside, you have two options, upstairs or downstairs. Head upstairs and confront Prof. Hardwick. You end up being thrown in he dungeon, but while you are in there, the High Priest uses his magic to speak to you and informs you of the situation at the castle and what you must do. Flee. The High Priest's last wish is for Aleth, Cassius and Lagnus to escape Garade. Make your way out of the jail until you are interrupted by some violent interrogation, it's the King! Time to fight some of the soldiers now, they can be tough if your party members aren't leveled up and your equipment hasn't been powered up. Lullaby that Cassius can use is helpful as well. Once you beat up the soldiers, head up and to the right going up the stairs. Go up this next set of stairs. Go up the red carpet and the room on the right of you has a save point in it, if you feel the need to save your progress. After that, head up some more and check out the Tapestry (flag, banner, etc.) at the end of the hall... well, time for some more soldiers! After you kill the soldiers and are behind the tapestry continue your way on through. This tunnel is quite linear so you shouldn't need directions. However, once you do get an option of where to go, head to the top right door to go to the Black Dragon Ruins. Head to the bottom left door to get some good ol' treasure. In the room you'll find a Long Sword +2 (Good for those who didn't buy one when they had the chance... like me *sniffle*) a Herb and a Panacea. Time to head back to the Black Dragon Ruins. Once inside, you'll see a save point. They didn't put that there for nothing, make sure to save before heading on in. Head on into the next room, grab the Herb in the chest and continue on to the next room. In this room, you'll see that there's a mighty fork in the road. The left path takes you to a chest which has a Selacon (deals electricity damage on a target) while the middle path leads you to an Iron Spear +7 (!) and the path on the right takes you to where you have to go next, so head there after you get both treasure. You'll get to another room where you can go either way, head down and grab the treasure chest for a Dragoon +0. As of now, it's weaker than your Iron Spear +7, but only by 16, which is two upgrades. So the Dragoon has the potential to be a lot stronger once you can power it up. Once you head down a bit, take the path to the right. Continue down this tunnel into the other room. Make your way through this room and grab the Surcoat in the treasure chest. It's up to you who you give it to, but it's recommended to give it to the party member in the front, since he/she gets hit most often. Continue on and through the other room until you reach a familiar room. This blue stone wall can only mean one thing. Well, continue on through the room and when you come across the room with a save point, make sure to save. After that, head on up. Hmm, seems someone has followed you... it's Professor Hardwick! Lagnus' lust for power seems to be a little dangerous and that armor looks kind of menacing... regardless, you are now going to fight Torath and Lagnus has a new cool look. Boss: Torath There isn't much to this guy. When Lagnus' turn comes around... check out some of his new spells. Energy Blast will deal around 1500 damage, so blast him with that and boost Lagnus' defense and strength with Bless and Protect and make sure he's healed and Torath'll fall easily. Easy 500 experience. Lagnus will fall over after the battle and Hardwick orders his soldiers to grab Lagnus when he is vulnerable. Cassius gets in between them and orders Serra, Aleth and Lagnus to head to the hole in the back of the room. Three soldiers rush Cassius, it doesn't look good. But Hardwick mentioned "he is no ordinary bard", we'll have to wait and see, won't we? Once you get control to move again, head out of this screen and through the forest into the town of Tassar. There are some stuff you can do before heading on, visiting the armor shop, item shop, inn and the church if you need any of the services there. But since you need to get to Colodus, Garade's Sister country, head south to leave the town. This forest is a great place to get some money and experience together. Lagnus can easily whip these guys and there is an inn and church close by. Anywho, fighting around for some cash might be a good idea since this town has a Black Market. You can get some nice stuff in this town. To get there, go into the tavern and talk to the guy standing next to the door. The Black Market has an armor shop, a weapon shop and a large selection of items. Buy what you need, whether it's new weapons, more items or some new armor. Once you're done filling up, head to the right into the Thieves' Guild Office. You're told by the guildmaster that Saladin might be able to help you, and with the introduction letter, it might make it easier to acquire some help from him. Before you go anywhere, head to the right and check the dresser for some Jelly Fish. To get to Saladin's, leave the tavern then go up and left. It's the building beside the armor shop on the left. Saladin agrees to help without too much trouble, but he wants 500 gold for his services... not too bad. If you need the 500 gold, head into the forest south of town and fight around for a bit,if you already have it and are ready to leave, talk to Saladin again. Now that Saladin has joined your group, it's time to head into the Thieve's forest which is south of town. You might want to move Saladin to the back row, he doesn't possess the defense that Lagnus has. Head to the right once you enter the forest and continue on until Saladin stops you and shows you the way to Colodus. Once you enter Colodus, visit the necessary shops that you want. (If you're in need of experience and money and are willing to fight some tougher enemies, head south of Colodus and fight in the desert). When you're ready to move on, head up and into the Castle. You'll have some discussion and eventually will get control of your character again, head out of the room and up going down the stairs. Head down and outside of this room, then head left and go into the building, head down the stairs and you will be in the jail. At the bottom of the jail, there will be a pink haired girl in the cell, talk to her and accept her favour. Head out of the jail and go down. Leave the town once you are ready. Head west from Colodus and go inside the cave. Once inside, you have three doors you can enter. Take the left door to get a Long Sword -1, it is cursed however, so you might not want to equip it unless you plan on going back to town and getting it uncursed (which you can do at the church). Take the middle door now and continue through. You'll be in a room with two ways to go, take the left door and go straight up to get the Shell Armor in the chest, then head to the right and go into the door. Once again, another room with two doors to choose from. Take the right door and move up onto the next room. This room has three doors to choose from, sensing a pattern here. Choose the left door to grab an Iron Spear +7 and head to the middle room for a save point. Once you're ready, take the right door and get ready for a boss. Boss: Najiri Naijiri HP - 2500 This boss won't give you too much trouble if you did a little bit of leveling and powering up beforehand. He stands at 2500 HP and will hit around 200-250 to Lagnus (who should be in your front row to take all the hits). Attack with your fighters, use Flame with Lagnus (if you don't have it, use next best) and use Wind Cutter with Serra and watch this guy drop quick. It turns out Najiri is a Gurika and he takes Serra to the safety of the Gurika village. After a discussion with the Chief, Najiri joins you to go and save Shiara. Naijiri is uncontrollable but all he will do is attack anyway. Head outside the cave and back to Colodus. A little quiet in here, isn't it? Head up into the Castle and into the main doors. Go up and head upstairs, then head to the left. So this is where the party is. Walk around everyone and go down the stairs to the middle part of the room. Public execution is going on for the Gurika. Seldam realizes he has been found out and informs you of another secret... he was the one who guided the attack on Garade! Boss: Seldam & Company Seldam HP - 5000 Squad HP - 1250 This guy can be a little difficult because of the soldiers, so it'd be wise to knock them out first. Might be in your interest to throw a Bless or two on your party to help them out a bit. But Aleth will be needed for his Half Heal spell, it comes in handy. Flame is going to be your best friend in taking out the soldiers, one attack on each soldier and Flame should knock them out. If and when Seldam uses a spell that puts a little bubble over Lagnus' head, use Cure on him or he's gonna start wailing on you and you don't want that, especially if you have been powering up his weapon a lot. Keep attacking Seldam and make sure to knock out his squad first and you should beat him okay. With the destruction of Seldam's staff, the control over Colodus is free and that mysterious black robed man disappears. After the discussion, you are told to go to the Flame Ruins which are in the South-Western Forest. Well, first thing is first, head to down and buy any items or powerup any weapons before we head out. When you're done, leave the town. As the name states, head Southwest from Colodus, around the mountain and into the middle of the forest there to get to the entrance of Flame Ruins. Continue your way into Flame Ruins until you have a choice to go north on a bridge or to go south, go south and grab the potion in the chest and make your way up then head up (there's a chest to the left, but it's empty) take the bridge on the left and grab the Shot Gun in the chest. Finally, head down to leave the room. In the next room there will be a chest on the left, feel free to get it, but it's a Spear -1 and it's cursed. There is a lot of treasure in this room and most of them are in view, so collect the treasure you want and move on to the next room. The treasure you get in this room is - Troll's Gate - Iron Spear (Iron Spear -1, cursed) - Potion - Bomb Seed The chests on the other side you have to get by coming out on the other side, to get there go to the top of the room and into the door. The tunnel here will bring you to the other side of the room, the treasure in this room are as follows - Chain Mail - Soul Sabre +8 - Selacon - Potion Now that the treasure room is all done, go to the next room to find a treasure chest across the bridge, in there is a Potion, grab it and move on. Head through the next room and you will arrive in a room with a save point, save your game and head on. In this room, head right then go straight down, go left if you want a Long Sword +9, a Panacea and a Troll's Gate, if you don't want these, just head down instead of left. Head through the blue stone rooms until you reach the boss. Boss: Red Guardian Red Guardian HP - 8000 This guy isn't too bad, just he has a lot more HP than other bosses, his normal attacks aren't too powerful, though. The attack you wanna watch out for is his Energy Bullet, it can hit from 1400-1600, but a Half Heal can cover most of that damage back. He is also quite resistant to magic so you're best bet is to lay on all your powerful physical attacks and keep yourself healed. It's all about endurance in this match. After you beat the Red Guardian you'll acquire the Red Gem, hurrah! Time to head back to Colodus. Either walk out, use a Troll's Gate or use Exit if you have it. Once you get to Colodus, go to the castle and speak to some people then come back to the town and about halfway through the town a black shadow will appear then disappear. Once that happens, head back to Gurika Village, don't worry, you don't have to do the cave again, someone will be waiting for you at the entrance to the cave. The black robed man makes a return appearance but this time in his true form. Boss: Gilzath Gilzath HP - ????? Just die. Honestly. This battle isn't one you can win, so don't bother wasting items on reviving or anything. You won't be game over after you die since you're supposed to. Saladin shows his moves by using some magic and he is recognized by Gilzath. Before Gilzath retreats, he snatches Serra with him and disappears. The "frenzied" search begins. Saladin will ask if he can stay with you and you want him to, so say "No" to him not being a problem by coming with you then head to the Tavern. Ooh, what timing, a bard has been hired and it's no other than our good buddy Cassius. After you explain what has happened, Cassius wants to go speak with the Minister, so head on to the castle and do just that. Cassius reveals to us that he is actually a spy from Claydon, which, after all the information he has, it makes sense. Well, it's time to go visit Claydon by finding it in the Darl Desert. Leave the town once you are ready and head southeast until you find the desert. Walk onto the oasis looking thing and you will enter the main part of Darl Desert. The desert is pretty linear so just make your way through it. Once you get into Claydon you can explore a bit and check the shops, but whenever you are ready to move on, just head up into the door above you. Quite the interesting plot twist that goes on in the throne room. Well, after that argument and a half, Aleth, Serra and Saladin are all stuck on a mountain who knows where. Might as well find a way down, first off, you better save it and equip the shotgun on Serra that you found earlier. Enter the door just below you and continue on through the tunnel. Keep going and grab the Ice Knife in the treasure chest, except, don't equip it because it's cursed and -1. Go a little more through the mountains to reach the town of Karole. The bottom barrel of the two beside the Weapon shop has a Jellyfish in it, so grab it if you want to. The Armor shop has Ringmail, which is slightly better than Chainmail if you want to pick that up, also the Weaponshop has +8 Longswords and Soul Sabres as well as Blacksmiths if you need to power up any weapons. Make your way to the Elder's house, which is on the right side of the armor shop just up the stairs. In the room behind him, the dresser there has a Potion and he has some nice goodies upstairs, so go get those. Exit the house and head over the eastern bridge and enter the cave. Head up into the door above you and grab the Bomb Seed in the chest. Go back to the previous room and go right and into the door. Keep heading right along the linear paths. You'll see a chest below you eventually, go to it and grab the Protector out of it. Continue through the caves. Grab the Long Sword +8 to the left of you but take the right path first to grab a High Potion. Go back to the previous room and take the left path. Keep on heading left and you will soon reach where you need to be. One of Kordosa's officers is plotting something with the pirates. Don't worry about the soldier seeing you, he won't attack you, he'll just say that you don't look familiar and cannot let you pass. But that's okay, just head in the room beside him and take all the treasure. The Soul Sabre on the top left is a Soul Sabre +10 whereas the Soul Sabre in the top right chest is a cursed -1, so be careful. Leave the cave by heading to the left. Finally, go west some and enter the town of Trados. You can go behind the Item and Armor shop to get to a barrel, it has a Panacea in it. The weapon shop has some pirate weapons, so it looks like someone new will be joining soon, so make sure to check back at the weapon shop if you're looking for a quick weapon for the newcomer. Check the barrel beside the inn for a Potion. Inside the Inn there is a room behind the counter, go in that room and check the dresser for a Potion. Go upstairs and check the dresser in the first room for a Potion, finally, leave the Inn and head left. Check the left barrel that are just below the stairs for some Eastern Wine. Go down the other set of stairs to see a little fight with the Pirates and a woman. After the fight, you run after the Pirate who has caputured Eliott but do not make it in time. Karina and you decide to help each other, therefore she joins. She recommends you search the town and talk to townspeople to gather information on the pirates. The tavern is the place to go, so head on there. Talk to the left bartender then to the man on the ground. Funny what a little money will do to someone's decision. Well, head on down to the harbor (where you fought the pirates) if you're ready to leave. Well, it's nice to know Saladin and Karina are getting along just fine. After a brief chat between Aleth and Serra, the pirates show their ugly mugs. Well, it seems these pirates can be helpful to some extent. Being a pirate ship, it does have its share if some treasure on board. Head into the door on the right and then head left to the end of the hallway, go down into the room and grab the Scale Mail and Panacea in the chests. Head up to the top of the ship and speak to the Captain. Time for a little puzzle, you have to push the six barrels on the white circles, but you can only push them, so don't get yourself caught in a corner. If you mess up, speak to the pirate and he will reset it for you. Here is the way I did it: O O O O O O Bottom Left - up Bottom Right - up O O O O O O Top Right - down O O O O O O Middle Left - left, down, right, up, right, down Middle Right - left, down, right, up, right, down Top Left - down Top Right - down Top Right - right, down Bottom Right - right, down Top Right - left Bottom Right - left Top Left - right, down Bottom Left - right, down Top Left - left Bottom Left - left And there you have it. When you're all done, go speak with the Sailor and he will bring you on deck because we're right about to land. The Captain will invite you to his house. Go to the house on the far left and talk to the sailor, he will say almost all the barrels are empty... yeah, *almost*. Head upstairs and check the barrels on the left, one will have a nice 5000 Gold in it. You're all done here, head down to te wharf. Time for a little switcheroo, Bargan took Karina's spot for now. Nothing wrong there, he's level 35, has 3600 HP and a Cutlass +15 (which we will lovingly get later). Head up into the cave. Go to your right and into the door here and get all the treasure in here. Leave the room and head up and into the door there. After you here the pirate yelling at the prisoner, head up and see what's going on, talk to the pirate and fight him. After you save Elliot, head out the way you came in. (If you want the Cutlass +15, make sure to take it off before you leave the cave) Boss: Organa Organa HP - ????? This is another fight where you have to lose, so just let her beat you. Bargan sounds his distress signal through a horn and the Cadmus pirates come to your aid! The tables have turned and Organa, the Kordosa General retreats. After you all sail back to Cadmus after bringing back all of the beer, they just end up dumping it all overboard. Sounds kind of crazy until you see a giant turtle come up and eat all the barrels and you learn that the turtle is Cadmus and the base is built on its back. Cadmus drills through the Kordosa blockade and the way to Hilandia is open. When Karina leaves to the castle, head to the right and check the barrel closest to the water for a Selacon. Go up the stairs and head left. When you're done visiting the shops that you need to, head up to get to the castle. Like all the other castles, just head up and up the stairs that you need to, to get to the throne room. After the discussionm head down the stairs to the first floor and head left up the stairs. Go down and into the room where the maid is in. After your talk with Elliot, speak to the maid and go to sleep. We learn a little about Bargan in the next bit of how he had a daughter and lost her at sea due to a fierce storm. Lina had a horn and Organa reacted oddly when Bargan blew his horn. Hmmmmm. When you get back, you're in the throne room discussing what to do next, they want to accompany you to Gassa to learn more about the Three Gems and to make an alliance with them for military support due to the fact Gassa holds strong mages. Karina is back with you, so head out of the castle. Head down once you're in town to leave. If you don't feel the need to level up, get in the floater and head West across the river and you will see the town of Gassa right away. Head up into the city, enter the left part, which is the library and check the dresser near the bottom of the stairs for a Panacea. Head right and go down then go up the stairs. Go in the door and you will begin talking with the Mages. Head back to the first floor and talk to the guard, he will move out of the way. Head on down the stairs. Continue through the room to enter the Ruins of Time. First a save point pops up, so you will want to take advantage of that and save your game. Head up a bit and the first chest on the right has a Potion, the second chest has a Long Sword -1. Keep on heading through and you'll see a blue sparkling thing, stepping on it will recover all HP/MP, awesome. Head through the right door and grab the Selacon and Troll's Gate in the chests. Head to the previous room and take the left door. Head up through the room. Go left and then up, grab the Potion in the chest, then head right. Walk past the stairs until you see a chest, grab the Blaster inside of it and put it on Serra. Head left and down the stairs. Continue through the room, grabbing the Long Bow +12 before you head down the final set of stairs. Continue through the blue stone rooms and Head up the stairs grabbing the Plate Mail and saving your game along the way. Continue Through the next three rooms. On the fourth room, you can either go straight or left, go Straight and grab the High Potion, go to the right and grab the Guard Talisman. Head back To the entrance of this room and take the left path. Continue through the next room to reach the boss. Boss: Blue Guardian Blue Guardian HP - 15000 This guy is a huge knight who has a very strong melee attack of around 1500. Good use of Aleth's Half Heal or Full Heal is going to be needed to stay alive on this boss. He has a lot Of HP so it will take some time to bring him down. The Blue Guardian is surprisingly fast Due to his looks, so Plant Net will be good to use to slow him down. He has strong Magic defense so your best bet will be to keep your HP above 1600 to survive his melee Attacks and to just give him all you got with your physical attacks. If you feel the need to Use Bless or other spells to increase defense and attack, feel free to do so, but they are not Necessarily needed. Haste is another spell that can be used. After a good long fight, this Guy will fall and the Blue Gem will be yours! After learning a bit about the Orb and Serra's past, you're instructed to go back to Marilyn In Gassa to learn more about what is to happen next. Leave the room and use Exit to leave the Ruins. Once you enter Gassa, the Councilor has bad news... Kardosa has already attacked Gassa! Follow the Councilor and go help Marilyn. After heading upstairs, we see our old friend Gilzath. Saladin once again draws some old faint memories and you see Marilyn and her Brother back when they were children. Also, you learn about Gilzath and what he did. Gilzath takes Marilyn's brother into the void. The screen shifts back to present day and a ball of light knocks the void away from Marilyn. It's Saladin. Saladin was a mage and brother to Marilyn all along, which is Why he found Marilyn and the statue of Elena so familiar. Gilzath casts magical Flames that cannot be extinguished and just as they close in on you, the Gems awaken Elena from the statue. The time to knock Gilzath out of the picture is now! Boss: Gilzath Gilzath HP - ????? First of all, you will want to cast Haste on everyone, Aleth first, because his healing will become very handy in this fight. His spells are strong if used on Aleth or Karina, But if used on Saladin or Serra, it does around 1000 and 10, respectively, which is easily curable. His defense is lower than the Blue Guardian so you will be able to do more damage. Gilzath this time around is not as formidable as he was back when you last fought him. If you are having trouble with the damage he is doing with his spells, equip the Guard Talisman on whoever you want alive the most, it protects against magic a lot. Gilzath also has an instant death spell on one of your party members, so have revive or Panacea ready for that. After hitting him around 20000 HP, you will have beaten him. After a discussion, Marilyn invites you to her tower to tell you about the Gems and The Orb some more. In the mean time, let's take a rest. Head to the right and up the Stairs and then left up the stairs. Head to the right, then go up into the door. Head Left down the stairs and then down the other set of stairs. Talk to the innkeeper and Take a nap. Go back into the room where you slept in and check the dresser for a Selacon. Head back up the stairs and go to the right, check the dresser for a Freeze Bomb. Head back down the stairs and out the door. Visit any shops that you need To and when you are ready, head to the top left corner and enter the tower. If you are in the Blacksmith shop, check the dresser for a Bomb Seed. Once you try and enter the tower, your old friend Lagnus will appear and speak to You. He gives you a chance to join Professor Hardwick's scheme. Lagnus has been corrupted by the Evil Armor. Enter the tower and check the dresser for an Awakening Water in the dresser. Head up to the third floor and talk to Marilyn. After the discussion, it's clear That you all must make a trip back to Garade to have Serra and Aleth learn more about themselves which will help lead them to the Orb. Once in Garade, head to the castle and go inside. Head up past the stairs and then Head right and go up the stairs. Enter the room with the beds in it and talk to the Priest inside, he will tell you that the High Priest has a message for you, but you Must climb the Eastern Mountains in order to hear it. He gives you a key so that you may enter them. Leave Garade once you are ready and head east to Go to the mountains. The fights hear aren't too bad, so just make your way through the first few Rooms. When/If you encounter a Deadly, you might want to flee. However, If you do kill it, you will be rewarded with 8000 experience. Use Fire attacks To kill it the easiest. Eventually, you'll come across a treasure chest. Grab It for a Potion and head to the right, leaving the room. Head through this Screen and into the next room. You'll see a save point, so you'll want to save your game before heading on. Head into the next room and continue through the following room. There's some snow on the ground now, grab The Cross Sword +0 and continue on. Head into the next room and walk to the middle of the white platform. Head into the newly opened door. Continue through the following rooms. You will reach the top and some Townspeople that seem to know you are there to greet you. You find out that these people are the ones that had you and entrusted you to the High Priest of Garade. Head to the right once inside the building and down the stairs, take the treasure here then leave the house by going Down. Go right and into the building and take a nap in the Inn if you Need to. Then head down into the house and grab all the treasure Inside of it. Finally, head into the cave by going up. Now inside the Tower of Memories, head up then left and grab the 20000 Gold inside the chest. Go to the same spot on the right and grab the High Potion. Head up the stairs. Go into the door and head left and grab the Dragon Killer in the blue dresser and the High Potion in the chest. Head up the stairs to the third floor, then to the fourth floor. You will then see a representation of Alex, the last scientist. Now dead, He will tell you the information you need. Head out of the tower and Back to Lobos. Now in Lobos, go back to the Mayor's house. You learn some valuable Information here, especially that there is a flying machine buried in the Ground near Garade and you have the ability now to operate. How cool Is that? Anyway, time to head back to Garade. Remember near the beginning when Lagnus said something about a "wing?" Well head into the middle of the forest and make your way back to your old Fort. Wow, talk about a nice find. You can fly this puppy anywhere you want So go exploring a little. Once you are done exploring, fly over to Hilandia and go to the throne Room. Just like Karina says, head to the room where you slept before and Rest. Head down through the door and head left going down the stairs. Continue going down the stairs to get to the first floor. Head down Through the door and then go left through the door and up the Stairs. Head down into the room with the maid and talk to her To rest. After a cut scene with Serra and Karina, we're brought to Kardosa Where Hardwick is talking to some strange spirit in the wall. Back to the King's room, we learn that Kardosa has launched an Assault on the northern city of Hardos and that Kardosa are using A metal soldier that can move freely. Karina volunteers to go and fight. Leave the town and go on your airship. Head a tiny bit north over the Mountain and enter the town there, that's Hardos. A monster who is Made of steel? Sounds like Lagnus. Walk or fly up north and enter the City here. Head up the stairs and make your way to the door, enter the Building. After finding out Karina is not here, he tries to kill you with two Bouncers. Take 'em out. Kind of lonely without Karina here... Head up into the door and take the stairs going down. Head to the Bottom of the jail and speak to the familiar face. Saladin can't unlock the door with no keyhole, so Bargan instructs You to go and find a switch for the door. Head to the top of the jail And there is a switch on the wall behind the desk. Go back to Bargan. Head back up the stairs and then take the stairs Going up. Head to the right and grab the Herb and Potion in the dresser. Go down and grab the Long Sword +16 and Full Plate Mail in the chests Then head down, going out of the room. Bargan will call Cadmus to come And help you. Now it's time to head into the Kaldoria canal to save Karina. Head up and save your game, then continue into the door above you. Go across the bridge and grab the Killer Wing +0, then head to the Upper door. Continue through this room. Head either left or right and You will see some stairs leading into the water, like the first Ruins, this is A healing spring. Head up into the door. Head up across the bridge And take a look at who it is... Lagnus. Lagnus will ask you the question again, do you with to join him? Saying "Yes" will have Lagnus laugh at you and call you a liar, Resulting in the same consequence of you saying "No", Organa will Now be sent to kill you. Along with the big red guys. Boss: Organa, Eliminat x2 Eliminat HP - 7000 Organa HP - ????? This fight is friggin' hard. Organa has incredible speed. Not to Mention attack and magic. The first and hard thing you will want To do first is to knock out the Eliminats. After the Eliminats are gone This fight is much easier. Use haste to your advantage if you can Manage to squeeze it in there and keep healed while doing damage Here and there. Bargan's Sub command is good for Serra since she Can hit around 1000 on the Eliminats. After the battle is done, you're Awarded 22000 experience and 19000 gold. Not bad. Bargan decides to stay with Organa after realizing that Organa is his Daughter. Head west into Claydon. Head up into the door and up the stairs, then Go down into the door and up the stairs to the throne room. Cassius is waiting for you, alive and well and so is the King of Claydon. Cassius sure hasn't... changed. He is going to be a lower level than Everyone else so you should put him in the back row and upgrade his Weapon until he catches up some. When you are ready to move on, Go to the right of the first floor and talk to the guard in purple armor. Go down the stairs and make your way through the hallway, going Down the stairs when you see them. Go straight up and fight the Batalion and beat him easily. Make your way back to the second floor And talk to the guard infront of the door, he will let you in. Time to Get into Kardosa. Head outside and enter Kardosa. Once inside, head to the left until you reach the stairs, go up them. Head to the right and keep going and you will see four chests, grab the Potion, Crab Shell, and Soul Sabre -1 from them. If you're looking for Gold, look for the Gold Beetles in here. Each give you 15000 gold and It is possible to fight them in a group of 3. Head back a bit and enter The large middle door, go up the stairs above you. Head down then right And into the door and up the stairs. Head down and left to reach a save Point. Then head up and right, through the gate and into the next room. You're now in Kardosa Ruins and you can see the Gassa mages inside the Capsules. Head up the stairs and continue through this room to face Sindra. Boss: Sindra Sindra HP - 30000 Ow, sharp sword alert. He will hit around 3000-4000 with his normal Attack and he can also cast Plasma, which isn't too bad. He is electric Element, so using Stone Lance with Saladin would work best. He isn't As fast as Organa so you shouldn't have too much trouble reviving/healing Your party after he attacks. Sometimes he gets a double attack in there, Which can hurt. But if Aleth has a +20 weapon he should be able to do Around 2000 damage and so can Stone Lance from Saladin. Cassius makes a brave sacrifice to save you. You have full HP/MP again, so if you need to go back and save, I suggest you do so. Head up the stairs when you are ready. Time for a little bit of treasure, head to the left and in the room and Grab the High Potion, Potion and Guard Blazer. Go right and grab the High Potion, Rapier, Awakening Water, Panacea and Dragon Scale. Head up And go up the stairs. Head down and up the stairs. It's Lagnus, Hardwick And Odorath. Boss: Odorath Odorath HP - 45000 Okay, I wish I could have big snakes come out of my hand and do that. He will do around 3000 damage with his melee attack and has slightly more Defense than Sindra, plus more HP. He uses some magic, but nothing to be Afraid of, his Poison Needle can get annoying. If you have a strong Cross Sword, use that against him. After you beat him, it bides Chandler enough Time to take over Lagnus' body. The tower rumbles and is on the verge of Collapsing as Hardwick and Chandler escape. Hardwick's ship completely Obliterates Hardos and Hilandia. It's time to get the Lindblum ready to Meet up with Kardosa's flying fortress and end Hardwick's reign once and for all. Head to the reactor room and grab the Forcetite so that the Lindblum can Fly up into space. Get the Forcetite and board your giant bird ship thing. Elliot will tell you that this is the final battle. Make sure you are ready. As the Lindblum flies sky high, Saladin almost expresses his love to Karina, but she stops him just before he can say it. He'll get the chance when this whole mess is done with, though. This place is nasty. I hope you have a lot of healing supplies. Go down into the door and head left, go down into the door and grab the High Potion. Go to the same spot on the right side to get another High Potion. Head out of this room and then head down then head to the right, going down the stairs. Head left and keep going left, head down the stairs. Grab the Plasma Gun from the chest and equip it on Serra. Head back up the stairs. Head right then go up and you'll see some doors to your left and right. Head into the bottom left door for some Holy Plate Armor. Then head up, away from the rooms and into the door going down the stairs. Go down, through both doors and then into the third one below you. Then head left and down, stopping infront of the big doors. Heal up, then head in. Hardwick's mad scheme has gone long enough. And so has his bad taste in robotics. Let's take him out. Boss: Hardwick Hardwick HP - 50000 Hardwick has a decent melee attack of around 3000-4000 damage, nothing new. He isn't very fast but his defense is high and has 50000 HP to boot. If you have +20 weapons, you shouldn't have too much difficulty dealing damage. Since he is slow, you can take a heck of a lot of advantage of that. Haste a character who has a +20 weapon or whoever has the strongest, let them get red HP and keep whacking him to hell with your Tech. If they die, just use normal revive or a Panacea to keep them in red. Other than his melee attack, he also has a quite powerful flame attack which hits your entire party. If you have the Dragon Scale equipped, it will heal Aleth. After a reasonably easy fight, you crumple the robot up into a can. Weeeee! Hardwick is now dead. But another threat remains. Where is Chandler? Step onto the blue platform to hunt him down. Boss: Lagnus1 Lagnus1 HP - 12000 Uhhh... easy. Fight him as if he were a normal enemy. Also a good time to haste and use other beneficial spells for his upcoming forms. Boss: Lagnus2 Lagnus2 HP - 15000 He's a little uglier, but not much harder. Starting to look a little like a... hmm, well any guesses? Boss: Lagnus3 Lagnus3 HP - 18000 As you've probably guessed it, he looks like a big ol' dragon. Got the Tiamat Blade or a high level Dragon Killer? Time to whip it out. He's a little stronger and has a little more HP, but still crappy defense. If you can manage to use your Tech with the Tiamat Blade, smile at the 9999 damage you can do. Boss: Lagnus4 Lagnus4 HP - ????? Okay, okay, so he's big now, you can't see his HP, his defense is heck of a lot better, and he can hit somewhere in the range of 9999. No problem, right? Reminds me of silly Lagnus back with his Wooden Spear. Okay, ow. You're supposed to lose this match, so just let him beat ya down. Serra uses the three gems and the spirit nucleus to create... the Orb. Boss: Lagnus Lagnus HP - ????? (Estimated 40000 HP) He's hell of a lot harder than his other three forms so prepare for a big fight. Since he doesn't hit 9999 like he did before, don't worry too much keeping them healed full. If you can manage to squeeze in some Tech with Aleth with his Tiamat Blade, you're gonna have this battle go in your favour quite quickly. You will be doing around 5000 damage with it. Oh yes, did I mention he likes the spell Nova? Instead of just breathing fire at you, he's switched over to Nova. This will smack you around for around 3000-4000 damage on your entire party, so keep an eye out for that. But still, he isn't very fast so it's nothing you can't come back and heal. Just keep blasting him and blasting him with Tech and you will eventually win the fight. Lagnus is back but Chandler makes an unwanted appearance... time to take him out, once and for all! Final Boss: Chandler Chandler HP - ????? (Around 50000) This guy doesn't have melee attack at all, he will hit around 1500. But his speed is higher than of Lagnus. He has a flame spell that is no different than Lagnus' third form. Other than those two moves, he isn't much, surprisingly. Keep attacking with Saladin (with Shiva Blade) and Aleth with Tiamate Blade and keep yourself healed and the battle is as good as yours. Congratulations! Now, sit back and relax. You've done well, it's time now for the ending sequence... ~****~ ~****~ ---------------------------- PART 4: SPELL LIST ---------------------------- *Aleth: Level 2 - Light Heal Level 5 - Bless Level 8 - Cure Level 10 - Holy Weapon Level 12 - Taboo Level 13 - Half Heal Level 15 - Scan Level 19 - Revive Level 20 - Heart Break Level 22 - Exit Level 25 - Magic Coat Level 30 - Full Heal Level 42 - Holy Light *Lagnus: With Evolved Armor - Shadow Shape With Evolved Armor - Energy Blast With Evolved Armor - Energy Bullet Level 9 (With Evolved Armor) - Darkness Arrow Level 10 (With Evolved Armor) - Poison Needle Level 11 (With Evolved Armor) - Bind Level 15 (With Evolved Armor) - Flame Level 18 (With Evolved Armor) - Wind Cutter Level 21 (With Evolved Armor) - Gun Water Level 22 (With Evolved Armor) - Freeze *Cassius: Level 2 - Lullaby Level 6 - Requiem Level 15 - Saga Level 21 - Love Song *Serra: Level 1 - Plarna Level 4 - Haste Level 7 - Protect Level 8 - Heart Break Level 12 - Revive Level 13 - Wind Cutter Level 16 - Scan Level 21 - Taboo Level 25 - Magic Coat Level 31 - Earth Shake Level 33 - Full Revive *Saladin: After Gilzath Event - Heat Weapon After Gilzath Event - Plant Net After Gilzath Event - Gun Water After Gilzath Event - Energy Bullet Level 24 (After Gilzath Event) - Flash Level 25 (After Gilzath Event) - Poison Needle Level 26 (After Gilzath Event) - Flame Level 27 (After Gilzath Event) - Electric Blast Level 29 (After Gilzath Event) - Leaf Storm Level 30 (After Gilzath Event) - Darkness Arrow Level 32 (After Gilzath Event) - Cold Weapon Level 33 (After Gilzath Event) - Shadow Shape Level 34 (After Gilzath Event) - Regen Level 35 (After Gilzath Event) - Thunder Weapon Level 36 (After Gilzath Event) - Stone Lance Level 37 (After Gilzath Event) - Earth Shake Level 38 (After Gilzath Event) - Freeze Level 39 (After Gilzath Event) - Press Water Level 40 (After Gilzath Event) - Plasma Level 42 (After Gilzath Event) - Dark Whipser Level 45 (After Gilzath Event) - Nova PART 5: USABLE CHARACTERS Aleth Lagnus Cassius Serra Saladin Naijiri Karina Bargan **Aleth's special ability is Magic, which allows him to cast spells that he learns as he gains levels (mostly healing spells, holy element spells) **Lagnus' special ability is Magic, which allows him to cast spells that he learns as he gain levels and when he gets the Evolution Armor. (variety of combat spells, omni-element) **Cassius' special ability is Song, which allows him to play songs on his flute to perform various actions on the party or enemies **Serra's special ability is Magic, which allows her to cast magic spells that she learns as she gains levels (mostly healing and reviving magic, some combat magic, wind element) **Saladin's special ability is Magic, which allows him to cast spells that he learns as he gains levels (variety of combat spells, omni- element) **Naijiri does not have a special ability. He is a usable character but is not able to be controlled in combat. He acts with his own AI. **Karina's special ability is Stab, which allows her to perform a critical strike on an enemy. However, this move does not always work and will sometimes result in a miss. **Bargan's special ability is Sub, which allows him to let someone else attack in his spot --------------------------------- PART 6: OTHER NOTES --------------------------------- Just want to say thanks to those who read the FAQ and the ones who will help provide more information as I continue to work on this FAQ.