Dragon Ball Z Super Butouden 2 for the Super Famicom/Nintendo system FAQ by Masvega (masvega@hotmail.com) http://masvega.cjb.net Version 1.5 1/25/00 ------------------------------------------------------------------------ Contents: 1. Version History 2. Basic Stuff 3. The Characters 4. Fighting Strategies 5. Battle Chart 6. Secrets 7. Disclaimer 8. Contact Information 9. Credits ------------------------------------------------------------------------ 1. Version History ------------------------------------------------------------------------ 1.5 (1/25/00) -Added basic fighting strategies for each fighter. -Changed the copyright. 1.1 (10/18/99) -Added one of Brolly's moves -Added two of Goku's moves -Added Contact Information -Changed the spacing 1.0 (7/30/99) -The initial release ------------------------------------------------------------------------ 2. Basic Stuff ------------------------------------------------------------------------ The basic attacks are as follows: Y Button-Punch, throw when close B Button-Kick Y + B-Raise your ki A Button-Throw a kikouha (small energy bolt) X Button-Fly up to the second level or back down Forward-Walk or float forward Back-Back up or float backward, standing block Down-Duck Down and Back-Lower block R Button-Dash right L Button-Dash left This game is based on the anime and manga Dragon Ball Z. The modes on the title screen are: Story Mode: Choose a character and go through the Cell Game, then DBZ Movie 9 and (if you meet a certain criteria) DBZ Movie 10. The choices are really only relevant to the story and not to the game, so you don't need to know Japanese to play. VS. Mode: There are three subsections. 1P vs. 2P 1P vs. CP (the opponent is chosen randomly) CP vs. CP After the character is chosen, you have a set of choices. Life-Press left and right to change the amount to anything between 400 (two full energy bars) and 10 (one hit needed to defeat you). This is the handicap. Attack Power-Light or hard. It's set on light. Another handicap option. Game Rank-1 (easy) to 4 (hard) Background-Choose the stage Music-Choose the music Tenkaichi Budokai (tournament) Up to 8 players can compete. Any number of those may be human controlled. All fighters that are not human controlled are automatically controlled by the computer. Press start when you choose the last character you want to be human controlled. Options: Sound-Stereo or Mono. Default is Stereo. Music Test-self-explanatory Sound Test-Self-explanatory Battleground: At the start of the fight, both fighters are on the same screen. If you get too far away from your opponent, the screen splits vertically. If you fly to a different level than your opponent, the screen splits vertically. Raising your ki: Press Y + B to raise your character's ki. This will make your character bend back and flare with ki. Meanwhile, your ki meter will increase. Stuns: If you throw a ki attack that you don't enough power to use, you'll throw the attack, but you'll be stunned a little while afterward. You can also stun yourself by throwing several kikouhas in a row. You will be stunned, no matter how much ki you you have. You can stun your opponent by hitting him with a few powerful attacks. Super Blasts: Each character has two super blasts. If the two fighters are close together, the attacker will charge for a little bit and then fire a large ball of energy. If the two fighters are far apart or on different levels, the screen will cut to the person charging up the blast until he fires. The screen will then cut to the defending fighter, who has four options which are: Guard: B + A Buttons The defender shields him or herself with their arms. Takes 50% damage. Repel: Back, Down-Back, Down + A Button The defender catches the blast and then deflects it away. Takes 25% damage. Disperse: Forward, Back, Forward + A Button The defender uses a ki shield to stop the attack. Takes no damage but the ki meter is reduced. Counter: Down, Down-Back, Back, Forward + A Button The defender fires a blast, meeting the attacker's blast. To overpower the attacker's blast, press the Y, B and A buttons repeatedly. Super Meteo Attacks: These moves do a lot of damage, but use no ki. They may only be executed on the lower level of the stage. All Super Meteo Attacks require you to be close to your opponent. Note: Cell Jr. does not have a Super Meteo Attack. ------------------------------------------------------------------------ 3. The Characters ------------------------------------------------------------------------ Note: I don't have access to the manual, so I don't have the names to all the moves, but I'll add more as I get them. ------------ Son Gohan ------------ Forward, Back, Forward, Y: Gohan throws a flurry of punches, which do some decent damage. Forward, Down, B while in the air: Diving Kicks Gohan dives down from the air, and if he connects, he hits his opponent with a series of kicks. Down, Down-Back, Back, A: Renzoku Energy Dan Gohan throws three fireballs in rapid succession. Down, Down-Forward, Forward, A: Gohan shoots a medium-sized ball of energy by using the same motions as a Kamehameha. The ball doesn't travel in a straight line and is semi- seeking (but then, every ki attack in the game is). Forward, Back, Forward, A: Gohan fires air at his opponent, sending him flying back if it hits. Down, Up, A: Gohan powers up for a short time, harming anyone who tries to kick or punch him. Super Blasts: Back, Down-Back, Down, Down-Forward, Forward, A: Masenko Gohan brings both hands over his head and powers up. He then brings them out in front of him and lets the blast loose. Down, Down-Back, Back, Forward, A: Kamehameha Gohan brings his hands to his side and powers up. He then outstretches his hands in front of his chest and fires. Super Meteo Attack: Forward, Back, Down, Up, B: Gohan hits his opponent with a kick and a punch, then kicks him/her into the air. Gohan appears above him and bicycle kicks him to the ground. ------------ Vegita ------------ Forward, Back, Forward, Y: Vegita charges forward and throws four quick blows. It is not a combo. Down, Down-Forward, Forward, Y: Dashing elbow Vegita charges past his opponent and then hits him/her with an elbow to the back. Down, Down-Back, Back, A: Renzoku Energy Dan Vegita throws three fireballs in rapid succession. Down, Down-Forward, Forward, A: Kienzan Vegita brings his hand up and gathers a little energy. He then throws it at his opponent. Down, Up, A: Bakuretsu Ha Vegita lifts his fingers and some energy comes out of the ground in front of him. This damages the opponent if it hits. Super Blasts: Back, Down-Back, Down, Down-Forward, Forward, A: Big Bang Attack Vegita brings his hand out and charges up. He then fires a blast of energy. Down, Down-Back, Back, Forward, A: Final Flash Vegita brings his hands behind him. He charges a little bit and then brings them in front of him. He charges a little more and then fires. Super Meteo Attack: Forward, Back, Down, Up, Y: Vegita uppercuts his opponent into the air, appears above him/her and kicks him/her to the ground. Right before his opponent hits the ground, Vegita hits him/her with an elbow, sending the opponent flying. ------------ Trunks ------------ Down, Down-Forward, Forward, B: Super Sliding Kick Trunks jumps onto the ground and then slides longer than he would using the normal sliding kick (D+B). Back, Down-Back, Down, A: Trunks brings one of his arms back, creating a ki blast that travels along the ground. Down, Down-Forward, Forward, Y: Trunks does a three-hit chain: a charging punch, a charging kick and a standing kick. Down, Down-Forward, Forward, A: Trunks brings one of his arms forward and fires a medium-sized blast from his hands. Down, Down-Back, Back, A: Trunks fires three ki attacks at once and they travel across the screen together. Hold Back then Forward + Y: Trunks does a double-hand thrust, sending his opponent flying if it hits. Super Blasts: Back, Down-Back, Down, Down-Forward, Forward, A: Burning Attack Trunks brings his hands out in front of him and does a few hand motions. He then fires a blast. Down, Down-Back, Back, Forward, A: Finish Buster Trunks brings his hands over his head and charges a huge energy ball. He then throws it at his opponent. Super Meteo Attack: Forward, Back, Down, Up, B: Trunks kicks his opponent away from him and then dashes to get next to him again. He kicks him/her once, and then uppercuts him/her away. ------------ Piccolo ------------ Forward, Back, Forward, B: Dashing Kicks Piccolo dashes forward with a kick and then does another dashing kick to get back to where he started. Forward, Down, B while in air: Diving Kicks Piccolo dives down from the air and if his foot connects with his opponent's head, he does a series of kicks. Hold Back then Forward + Y: Mystic Throw Piccolo stretches his arm out and grabs his opponent. He then pulls the opponent to him and throws him. Back, Forward, A: Piccolo shoots a beam from his eyes. They don't have a good range. Back, Down-Back, Down, A: Piccolo emits a web of ki which traps the enemy. It almost always stuns the opponent. Down, Down-Forward, Forward, A: Piccolo fires a medium-sized ball of energy. It slopes down as it flies. Super Blasts: Back, Down-Back, Down, Down-Forward, Forward, A: Makankosapapou Piccolo brings two fingers to his head and charges up. He then thrusts the fingers in front of him and fires. Down, Down-Back, Back, Forward, A: Gekiretsukouzan Piccolo brings his hands to his chest and charges up. He then thrusts them out in front of him and creates a huge fireball. Super Meteo Attack: Forward, Back, Down, Up, Y: Piccolo kicks his opponent into the air, and then jumps up to his/her level. He then kicks and punches the opponent on the way down, and right before they hit the ground, Piccolo kicks his opponent away. ------------ Cell ------------ Down, Down-Back, Back, A: Renzoku Energy Dan Cell shoots three blasts in rapid succession. Down, Up, A: Taiyoken Cell brings his hands to his head and reflects the sunlight into his opponent's eyes. This stuns the defender. Down, Down-Forward, Forward, B: Cell does a two-hit chain: He slides forward and hits low with his foot and then kicks his opponent. Down, Down-Forward, Forward, Y: Cell lunges forward with an uppercut, and then does a rising kick. Forward, Back, Forward, B: Cell charges up briefly, harming anyone who attempts to punch or kick him. Super Blasts: Back, Down-Back, Down, Down-Forward, Forward, A: Kamehameha Cell brings his hands to his side and powers up. He then brings them in front of him and fires a decent-sized blast. Down, Down-Back, Back, Forward, A: Chou Kamehameha Cell charges up a little longer than a normal Kamehameha and fires a larger blast. ------------ Cell Jr. ------------ Down, Down-Back, Back, A: Renzoku Energy Dan Cell Jr. shoots three blasts in rapid succession. Back, Forward, A: Cell Jr. shoots a thin, fast-moving blast of energy at his opponent. Down, Down-Forward, Forward, A: Kienzan Cell Jr. raises his hand over his head and focuses his energy. Cell Jr. then throws the Kienzan at his opponent. Forward, Back, Forward, B: Diving Kicks Cell Jr. jumps diagonally into the air and then comes back. If his foot connects with his opponent's head, he executes a series of kicks. Hold Back then Forward + B: Cell Jr. comes forward with a kick and then kicks his opponent again, sending him/her flying if it connects. Forward, Down, B while in the air: Cell Jr. dives down and does a sliding kick, a standing kick and a rising kick. Super Blasts: Back, Down-Back, Down, Down-Forward, Forward, A: Makankosapapou Cell Jr. brings two fingers to his head and charges up. He then thrusts the fingers in front of him and fires. Down, Down-Back, Back, Forward, A: Kamehameha Cell Jr. brings his hands to his side. He powers up and fires. ------------ Zangya ------------ Back, Forward, A: Zangya shoots a fast-moving ki blast from her finger. Back, Down-Back, Down, A: Zangya throws a ki attack that travels along the ground. Forward, Back, Forward, B: Zangya does a sliding kick, and then comes back with an elbow. Down, Down-Forward, Forward, B: Zangya does three flying kicks and finishes with a sliding kick. Down, Down-Forward, Forward, Y: Zangya does a punch, an elbow, another punch, then jumps into the air and does a diving kick. Down, Down-Back, Back, A: Zangya fires three blasts at the same time. Super Blasts: Back, Down-Back, Down, Down-Forward, Forward, A: Zangya fires a blast from her head which snakes and bends until it hits her opponent. It looks like a chain. Down, Down-Back, Back, Forward, A: Zangya gathers ki in one hand and forms it into a ball. She hits toward her opponent with the other hand. Super Meteo Attack: Forward, Back, Down, Up, B: Zangya kicks her opponent and then kicks him/her into the air. She then hits her opponent with a jumping uppercut. ------------ Bowjack ------------ Down, Down-Forward, Forward, A: Bowjack outstretches his hand and fires a medium-sized blast. Forward, Back, Forward, Y: Bowjack does a sliding kick and then jumps and does a diving kick. Down, Down-Forward, Forward, B: Bowjack slides backward and then slides forward and raises his knee to hit his opponent. Back, Down-Back, Down, A: Bowjack fires a ki blast that travels along the ground. Back, Forward, A: Bowjack fires a blast from his finger which knocks down his opponent if it hits. Down-Back, Up-Forward, B: Bicycle Kick Bowjack disappears and then reappears above his opponent. He then does a bicycle kick, which sends the recipient flying. Super Blasts: Back, Down-Back, Down, Down-Forward, Forward, A: Bowjack outstretches his arm and fires a large ball of energy. Down, Down-Back, Back, Forward, A: Bowjack outstretches one arm and supports it with the other. He charges up a fires a large blast. Super Meteo Attack: Forward, Back, Down, Up, B: Bowjack hits his opponent with a crouching kick and then kicks him/her into the air with a standing kick. He then appears above his opponent and kicks him/her into the ground. The last two are only accessible by a code. See the Secrets section to get it. ------------- Son Goku ------------- Forward, Back, Forward, B: Goku flips forward and hits his opponent with a kick. It looks similar to M. Bison's Scissor Kick. Down, Down-Forward, Forward, A: Goku fires a medium-sized blast that tracks his opponent. Forward, Back, Forward, A: Goku fires air at his opponent, sending him flying back if it hits. Back, Back-Down, Down, Down-Forward, Forward, B: Goku begins charging at his opponent with a series of five kicks. Doing this, Goku will move about halfway across the screen. Hold Back then Forward + A: Goku will hit his opponent with an elbow and then kick them away. Super Blasts: Back, Down-Back, Down, Down-Forward, Forward, A: Kamehameha Goku brings his hands to his side and powers up. He then brings them in front of him and fires a decent-sized blast. Down, Down-Back, Back, Forward, A: Chou Kamehameha Goku charges up a little longer than a normal Kamehameha and fires a larger blast. Super Meteo Attack: Forward, Back, Down, Up, B: Goku kicks his opponent into the air. He then appears above him and bicycle kicks him to the ground. Before his opponent hits the ground, Goku punches him away and does a last second kick. ------------ Brolly ------------ Forward, Back, Forward, B: Brolly charges forward with five quick kicks in succession. The first two kicks are a combo, and the last three kicks are a combo. Down, Up, A: Bakuretsu Ha Brolly stomps forward and a huge blast of ki shoots out of the ground. Down, Down-Forward, Forward, Y: Clothesline Brolly bends his arm back and then clotheslines his opponent. Hold Back then Forward + Y: Charging Clothesline Brolly charges forward and hits his opponent with a clothesline, sending them flying back. Super Blasts: Back, Down-Back, Down, Down-Forward, Forward, A: Brolly gathers energy with one hand and then punches it at his opponent with the other. Down, Down-Back, Back, Forward, A: Brolly gathers energy in one hand and throws it at his opponent. Super Meteo Attack: Forward, Back, Down, Up, B: Brolly kicks his opponent knocking him into the air. Brolly then appears in the air, catches his opponent and then drives him/her down to the ground. ----------------- Other Characters ----------------- This is how you fight certain people in Story Mode. To fight Cell Jr., lose to Cell the first time you fight him. To fight Son Goku, choose him for the first training match. To fight Brolly, go through the hard difficulty without losing a match. Mr. Satan is the guy that fights Cell before you do. He is defeated quickly. ------------------------------------------------------------------------ 4. Fighting Strategies ------------------------------------------------------------------------ First, a general (every character) tip: -If your opponent is stunned and in the air, hit him/her with a super blast. If they're on the ground while stunned, hit them with the Super Meteo Attack. ---------- Son Gohan ---------- Gohan's most effective weapon is his string of punches. They are quick and can do significant damage. Also, if the final punch hits, then the opponent is knocked down. The Diving Kicks can be used as a surprise attack. Gohan's normal attacks don't have much range, so you'll have to fight in close. If you must fight a firefight, then fire the large ball of ki. It does a good deal of damage and is difficult to dodge. ---------- Vegeta ---------- In general, your most effective weapon is the string of three hits. Don't overuse this, but use it when your opponent is landing from a jump or isn't expecting it. Always follow it up with the dashing elbow. Use the Bakuretsu Ha to catch charging opponents off-guard. The Kienzan is the most useless weapon you have. Don't use it often. And finally, don't underestimate the usefulness of the Renzoku Energy Dan. The third blast lags behind, so it can hit opponents who stop blocking after the first two shots. The range of Vegeta's normal attacks isn't great, so you must fight in close. Use hit-and-run tactics to strike quickly. ---------- Trunks ---------- Trunks' main strength lies in his kicks. He gets great range on all of them, particularly the jumping kick and the Super Sliding kick. Don't be afraid to mix up the Super Sliding Kick with a normal sliding kick (Down+B). Also, the Pump Kick (Toward+B) can surprise opponents. As for Trunks' ki attacks, they all use a great deal of energy, so constantly power up if you're fighting a firefight. The tri-blast will cut through everything but superblasts, so it is a good option up close. The shockwave is also a good option as it can catch opponents off guard. ---------- Piccolo ---------- Like Trunks, Piccolo's main strength is his kicks. His standing kick will keep most opponents away, and if it doesn't work, use the Dashing Kicks to knock them down. A good mix-up tactic to use is to jump and kick your opponent on the way up and then use the Diving Kicks on the way down. Most of Piccolo's ki attacks are useless, except as surprise attacks, so use them sparingly. ---------- Cell ---------- Cell's best overall attack is his standing kick. It has great range and always knocks down. A nice attack to use is the two-hit string and then a standing kick. If the string is blocked, then the final kick can still hit your opponent and knock them down. Cell's ki attacks are a mixed bag. The Renzoku Energy Dan is a great move and can be deadly if preceded by the Taiyoken. The barrier of ki can harm attacking opponents, but it doesn't have much of a use otherwise. ---------- Cell Jr. ---------- Cell Jr. is almost completely useless. His attacks have little range, but he is small and quick. Use both of these facts to your advantage. Stay low to the ground and attack with either kicks or try the Diving Kicks. Also, you must attack with ki attacks if you wish to win. The Kienzan and Renzoku Energy Dan can catch opponents off-guard and the Energy Dan can juggle your opponent. ---------- Zangya ---------- Zangya's bread and butter are her strings of hits. The string of punches followed by a diving kick can usually get at least two hits off of a surprised opponent. The string of kicks is slower, but each kick is deadly. Zangya's normal attacks aren't the greatest in the game, but they aren't horrible. Her standing kick can counter most charging attacks and her punch in close can surprise opponents. However, if the punch is blocked, you are left wide open to attack. ---------- Bowjack ---------- Bowjack's standing kick is a great weapon as it counters most charging attacks and knocks down everyone. His strings are mostly just two-hit attacks, but they are quick. The knee after the sliding can catch opponents offguard easily if they do not know it's coming. The Bicycle Kick is a valuable tool as it can easily knock opponents away. ---------- Son Goku ---------- Goku's seven-kick string makes him a great fighter. Even if blocked, it still does a great deal of damage, and you are in position to strike quickly after it. Goku's two-hit string and the Scissor Kick can be used to surprise and damage charging opponents. Goku's normal attacks make him mainly a close-range fighter. Use one of the strings to get in close and then dominate inside. ---------- Brolly ---------- Brolly is easily the best fighter in the game. All of his normal standing and jumping attacks knock down. You'll want to use his string of kicks sparingly as it's easily blocked and when it is, Brolly is wide open to attack. Don't bother using clotheslines against the smaller fighters such as Son Gohan and Cell Jr.. Use the Bakuretsu Ha to catch opponents off-guard. Use standing attacks to keep opponents out of range and to knock them down. ------------------------------------------------------------------------ 5. Battle Chart ------------------------------------------------------------------------ By using the CPU vs. CPU option on the VS. menu, I had each warrior fight each other in an attempt to see which one was the best overall. The results are as follows. 1=Son Gohan 2=Vegita 3=Trunks 4=Piccolo 5=Cell 6=Cell Jr. 7=Zangya 8=Bowjack 9=Son Goku 0=Brolly A '\' means not applicable (I didn't have mirror image fights), a 'o' means a win and a 'x' means a loss. To find who won where, find the number on the left that corresponds to the first fighter, and go right until it meets the column with the number of the opponent. For instance, Trunks defeated Son Gohan, but lost to Piccolo. 1 2 3 4 5 6 7 8 9 0 1|\|x|x|o|o|o|x|x|x|o| 2|o|\|o|o|o|o|o|x|x|x| 3|o|x|\|x|x|x|o|x|x|x| 4|x|x|o|\|x|x|o|x|x|x| 5|x|x|o|o|\|o|o|x|x|x| 6|x|x|o|o|x|\|x|x|x|x| 7|o|x|x|x|x|o|\|x|x|x| 8|o|o|o|o|o|o|o|\|x|x| 9|o|o|o|o|o|o|o|o|\|x| 0|x|o|o|o|o|o|o|o|o|\| Tied for 1st: Son Goku (8-1) and Brolly (8-1) These two won most of their matches due to their ridiculously long chains of attacks. In fact, Brolly pretty much dominated everyone, but was upset by Son Gohan. When Son Goku and Brolly fought, it was all Brolly. 3rd: Bowjack (7-2) Bowjack fought valiantly and only had trouble with Goku, Brolly and Cell. The bicycle kick proved to be very useful. 4th: Vegeta (6-3) Vegeta's chain of hits helped him win several fights. A variety of ki attacks also proved useful. Tied for 5th: Son Gohan (4-5) and Cell (4-5) Both of these people used speed and charging attacks. Gohan's size proved vital when he fought Brolly as just about all of his attacks went over his head. Tied for 7th: Trunks (2-7), Piccolo (2-7), Cell Jr. (2-7) and Zangya (2-7) Nothing much to say about these people. Zangya requires a large amount of speed and finesse. Cell Junior's size helped him win a few matches. ------------------------------------------------------------------------ 6. Secrets ------------------------------------------------------------------------ To be able to play as Son Goku and Brolly in the VS. and Tenkaichi Budokai modes, press Up, X, Down, B, L Button, Y, R Button and X as Gohan is flying toward Kami's Lookout. You should hear Brolly say "Kakarotto." (sound 5D in the sound test) ------------------------------------------------------------------------ 7. Disclaimer ------------------------------------------------------------------------ This guide is copyright 1999-2000 Masvega. This is an unofficial guide. If you wish to distribute this, feel free to do so, as long as it remains unaltered, you give me full credit and you notify me. ------------------------------------------------------------------------ 8. Contact Information ------------------------------------------------------------------------ If you have any questions on the game, feel free to e-mail me at masvega@hotmail.com and I will answer them to best of my ability. Also feel free to e-mail me if you have extra moves. ------------------------------------------------------------------------ 9. Credits ------------------------------------------------------------------------ I'd like to thank: -GameSages for the code to play as Goku and Brolly. -Akira Toriyama for creating Dragon Ball. -Toei for creating the anime. -Bandai for creating the game. -Songoku for giving a couple of the options I couldn't figure out in his FAQ. -Buy Rite (http://www.buyrite.net) for having the game. -Sch0e@aol.com for two of Goku's moves.