SNES - JAP Multiple Players/Fighting @@@@@@ @@@@@@ @@@@@@@@@@@ @@@@@@@@@ @@@@ @@@@@@@@@@ @@@@@@@@@ @@@@@@ @@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@ @@@@@@@@@@ @@@@@@@@@@@@@@@@@ @@@@@@@ @@@@@@ @@@@ @@@@ @@@@ @@@@@@@ @@@@@@@@@@@ @@@@@@@@@@@@@@ @@@@@@@@@@@ @@@@@@@@@@ @@@@@@@@@@@@@@ @@@@@@@@@@@@ @ @@@@@@ @@@@@@@ @@@@@@@@@ @@@@@@@@@@ @@@@@@@@@@@@@@@ @@@@@@@@@@@ @@@@ @@@@ @@@@@ @@@@@@@ @@@@@@@@@@@ @@@@@@ @@@@@@@@ @@@@@@@@@@@@@@@@ @@@@ @@@@@ @@@@@@@ @@@@@@@@@@ @@@@@@@@@@@@@@@@ @@@@@@@@ @@@ @@@@@ @@@@@@@ @@@@ @@@@@@@@ @ @@@@@@ @@@ @@@@@@@@@@@@@@@@@@@@@@ @@@@ @@@@@@@@@@@@@@@@@@@@@2 @@ @@@@@ @@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@ @@@@@@@ @@@@@ @@@@ @@@@@@@@@@ @@@@@@@@@@@@@@@ @@@@@@@@ @@@@@@@@@@ @@@ @@@@@@@@@@@@ @@@@@@@@@@@@@@ @@@@@@@@@@ @@@@@ @@@@@@ @@ @@@@@@@@@ @@@@@@ @@@@ @@@@@@ @@@@@@@@ @@@@@@ @ @@@@@@@ @@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@ @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@ @@ @@@@@@@@@@@@@@@@ @@@@@@@@@@@@ @@@@@@@@@@@@ @@@@@@@ @@@ @@@@ @@@@@@@ @@@@@ @@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@ @@@ @@@@@@@@ @@@@@@@@@@@@@@@@@@@@ @@@@@@@ @ @@@@@@ @@@@@@@@@@@@@@@@@@@@@ @@@@ @@@@ @@@@@@@@@@@@@@@@@@@@@ @@ @@ H Y P E R D I M E N S I O N ASCii art by Jez Lucas ============================================================================== Dragonball Z Hyper Dimension FAQ Copyright © 2001 Jez Lucas Version 1.16 Written by Jez Lucas {dyez@edsamail.com.ph} ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AUTHOR'S NOTE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This FAQ is a result of somebody's hard work. I will not allow and definitely WILL NOT tolerate any copyright violations to take place at present or in the future. You will only be allowed to use this document and everything in it for personal use only. That means that you can keep this in your palmtop, laptop, PC, WAP phone, etc., provided that no one be able to take this and use this for any kind of commercial profit. Printing of this document is allowed, but to distribute and photocopy this whether or not to gain money or anything similar is prohibited. Any forms of organizations that get profit are NOT allowed to take this and/or translate this and especially call this THEIRS. I've read cases of such form of plagiarism and will not allow the same to befall my piece of hard work. Posting this without permission is not allowed. If I see this posted somewhere without my consent and permission, printed in a magazine, paper, or such, translated and ripped-off in any form whether electronic or not, be warned that I will hunt you down and bring you to court before you even know it and I'll make sure that your lives become hell! I have lots of ways and sources of finding you plagiarizers so I hope you got everything clear! ============================================================================== COPYRIGHT INFO ============================================================================== Unpublished work Copyright 2001 Jez Lucas This FAQ and everything included within this file may not be reproduced in any way, shape or form whether it may be electronical or not. This FAQ may not be placed on your webpage without my permission. This may not be used for profitable purposes in any way. Furthermore, this FAQ may not be used as a cheap way to earn money, recognition, etc. either by selling, having this entire or part(s) of this document for rent or otherwise, whether or not money would be made. Most especially, this FAQ may not be used by publishers, editors, etc. of any company, group, team, etc., nor may this be used for promotional purposes. This may not be used or reprinted in magazines, books, commercial sites, etc. or in any other form or way of printed or electronic media. This was been written for personal use only. Plagiarism, ripping-off, and any other form of illegal use of this FAQ is strictly prohibited. This FAQ was created and is owned by me, Jez Lucas. All other unspecifically mentioned copyrights in this FAQ are acknowledged. ------------------------------------------------------------------------------ ___ / A \_________________________________________________________________________ ============================================================================== VERSION HISTORY ============================================================================== VERSION (v0.9x) - FOR DBZHD JAPANESE VERSION FAQ [v0.9x] - **/**/** - Started making this FAQ [v0.91] - 03/15/01 - Finally finished making this FAQ Initial release [v0.92] - 03/17/01 - Made corrections [v0.93] - 03/19/01 - Made corrections [v0.94] - 03/22/01 - Made some corrections [v0.95] - 03/25/01 - Added Disclaimer addition [v0.96] - 03/27/01 - Renamed "Desperation Moves" to "Super Moves" and "Ultimate Desperation Moves" to "Desperation Moves" [v0.97] - 03/28/01 - Modified the character names in the Table of Contents - Put up Author's Note - Changed translation of "Chou" from "Ultra" to "Super" - Corrected FAQ's by Jez Lucas part - Added E-Mails part [v0.98] - 04/01/01 - Made some minor fixings [v0.99] - 04/11/01 - Corrected V's into v - Fixed CAPS - Added 1 new address to find this FAQ - Added "Survey" [v1.00] - ??/??/?? - Put new moves for Piccolo and Gotenks - Error checks [v1.01] - 05/23/01 - Put glitch information on Gotenks [v1.02] - 05/25/01 - Modified Vegetto's moves: "Big Bang Attack" to "Big Bang" and "Gyalick Hou" to "Galactic Juggle" [v1.03] - 05/28/01 - Corrected info about Freeza being a changeling. He is not. - Changed "DESPERATION MOVES" to "SUPER MOVES" under [BATTLE MODE NOTATION - ADVANCED] - The lines "...be consumed by Toguro Ani" under the E-MAILS area have been changed to "...be destroyed by Freeza" [v1.04] - 05/29/01 - Added move I forgot to put on Vegeta's General Moves List - Capitalization fixings - Fixed a "mis-ENTERing" under STAGE SELECT SCREEN - 2 = Heaven - Added LEVELS for the Super Moves of the rest of the characters - Added Buu Forms Information part - Checked spellings - Added FAQ locations list - Renamed remaining "Desperation Moves" and "Ultimate Desperation Moves" to "Super Moves" and "Desperation Moves" - Under this Version History, it was written that I started making this FAQ last 05/30/00 for version 0.9x. Well, that was wrong. I mispasted that date from my Mahou Kishi Reiasu FAQ. To correct that, if I'm not mistaken, this was made either last 03/13/01 or last 03/14/01. [v1.05] - 05/30/01 - Added new location for this FAQ - Added new person to thank - Minor typo fixings - Removed my website address from the FAQ (I've permanently given up on continuing my site) [v1.06] - 05/31/01 - Removed "a" from version - Modified number of players in GAME DATA - Typo fixings [v1.07] - 06/03/01 - Added new Cell move I forgot to put - Typo fixings - Renamed "Desperation Moves" to "Super Moves" and "Ultimate Desperation Moves" to "Desperation Moves" [v1.08] - 06/05/01 - Corrected typo of Freeza's move "Daichi Restuzan" to "Daichi Retsuzan" - Corrected move command of Freeza Cutter and Psychokinesis for Freeza - Corrected Cell's Psychokinesis command - Added new person to thank [v1.09] - 06/05/01 - !!MAJOR!! typo fixings [v1.10] - 06/10/01 - Move command correction for Vegetto's "Kakusan Energy Dan" and Freeza's "Psychokinesis" [v1.11] - 07/07/01 - Corrected some name puns - Added some more name puns info [v1.12] - 09/07/01 - Added new location to find this FAQ - Added new person to thank - Corrected ROM size information [v1.13] - 10/04/01 - Added new location to find this FAQ - Added new person to thank - Minor typo errors - Corrected info about Gokou not being able to use Genki Dama in SSJ mode. He could [v1.14] - 11/19/01 - Added "querks" secret something - Minor info changes - Changes in move commands - Added persons to thank whom I forgot to thank long long ago [v1.15] - 11/25/01 - >>MAJOR UPDATE!!!<< COMBO's ADDED!!! [v1.16] - 06/03/02 - Added PICCOLO'S ULTIMATE COMBO! ------------------------------------------------------------------------------ THIS FAQ CAN BE FOUND ONLY IN THE FOLLOWING LOCATIONS: NINTENDO-Z: http://www.nintendo-z.com DBZGTLEGACY: http://www.dbzgtlegacy.com DBZPLACE: http://www.dbzplace.dns2go.com DBZELDA: http://www.angelfire.com/dbz/dragonballzelda GAME ADVICE: http://www.gameadvice.com GAMEFAQS: http://www.gamefaqs.com ------------------------------------------------------------------------------ ___ / I \_________________________________________________________________________ ============================================================================== TABLE OF CONTENTS ============================================================================== 1. Introduction - Dragonball Z HD - Introduction, Ratings and Game/ROM Data [1.1] Story 2. Basic Tutorial [2.1] Controls and Screens [2.1a] - Title Screen [2.1b] - Screens [2.1c] - Controls and Moves - BATTLE MODE NOTATION - BASIC - BATTLE MODE NOTATION - ADVANCED - Neutral - Ground - Sky - OTHER BATTLE NOTATIONS 3. General Forms Information A. Super Saiya-jin Levels Information B. Freeza Forms Information C. Cell Forms Information D. Buu Forms Information 4. Character Information and Move List A. THE Z SOLDIERS -Son Gokou [Super Saiya-jin Level Two Son Gokou] -Vegeta [Majin Super Saiya-jin Level Two Prince Vegeta] -Gotenks [Super Saiya-jin Level Three Gotenks] -Son Gohan [Sixteen Years Old Mystic Son Gohan] -Vegetto [Super Saiya-jin Level Two Vegetto] -Piccolo [Piccolo Junior] B. THE VILLAINS -Mr. Buu [Fat Buu] -Buu [Super Buu] -Freeza [Planet Destroyer Perfect Freeza] -Cell [Android Number 21 Perfect Cell] 5. Others [5.1] Secrets and Codes [5.2] Combo's! [5.3] Name Puns [5.4] Origin [5.5] FAQ's by Jez Lucas 6. Credits [6.1] Special Thanks [6.2] List of the Damned [6.3] Frequently Asked Questions [6.4] E-Mails [6.5] Disclaimer ------------------------------------------------------------------------------ _____ / 1.0 \_______________________________________________________________________ ============================================================================== INTRODUCTION - DRAGONBALL Z HYPER DIMENSION ============================================================================== In 1996, two years after DRAGONBALL Z 3 - SUPER BUTOUDEN, one of the popular DRAGONBALL Z fighting games of the DRAGONBALL Z SUPER BUTOUDEN saga, was released and a year after the success of the fourth DRAGONBALL Z game for the Super Nintendo, the fighting-rpg - DRAGONBALL Z - THE LEGEND OF THE SUPER SAIYA-JIN, made its way through the gaming market, BANDAI again introduced another one of their DRAGONBALL Z masterpieces - a one of a kind and a must- have: DRAGONBALL Z - HYPER DIMENSION. The release of the game surprised and amazed the public, being very innovative and having highly sophisticated three-dimensional graphics and very fun gameplay. Due to its complexity and its highly advanced development, DRAGONBALL Z - HYPER DIMENSION unsurprisingly made it to the top, being one great game of its own kind that rivaled even those of the PSX games. But unlike the previous DRAGONBALL Z fighting games of the DRAGONBALL Z SUPER BUTOUDEN saga, there have been some changes in DRAGONBALL Z - HYPER DIMENSION. The line that separates the characters have been purposely removed, transforming it into a more Street Fighter kind of game, adding much to the challenge. Life and Ki bars have been replaced by a LIFE-KI connection feature PLUS the Regenerate feature also. The flight button have been taken out as well, and have been replaced by an interesting Multi-Level Shift System (MLS System). Moreover, the new Three Dimensional Assault Command (3-DA Command) AND the Three Dimensional Battle System (3-DB System) adds to another of its new appealing battle features. Of course, the METEO ATTACKS and DESPERATION MOVES remain but with a little bit of modification. I would recommend this excellent game to everyone especially to those who are die-hard fans of both DRAGONBALL Z and anime alike. Enjoy. ------------------------------------------------------------------------------ MY PERSONAL RATINGS FOR THE GAME: Storyline: 7.7/10 - The game covers up the last three sagas of Dragonball Z. Graphics: 9.8/10 - The graphics are terrific! The character frames very much detailed and most of the backgrounds are realistic. The projectiles are nice, too. However, when some desperation moves are performed in a close distance, the graphics of the projectiles are cut-off. Projectile transparency also was a minus to the game, forming little up to no effect at all. But to top all of that, the over-all graphics are excellent. Music: 7.8/10 - It's okay for a fighting game... Game Play: 8.9/10 - If you love fighting games then you're gonna like this! Overall: 8.6/10 - Not bad for a fighting game! Superb! ------------------------------------------------------------------------------ HERE's A TECHNICAL DATA ABOUT THE GAME AND THE ROM: ______________________________________________________ |-------DRAGONBALL-Z-HYPER-DIMENSION-GAME-DATA---------| | | |Console: SNES (Super Nintendo Entertainment System) | |Genre: Fighting | |Players: One or more | |Save Y/N: No | |Publisher: BANDAI | |Year: 1996 | |-------DRAGONBALL-Z-HYPER-DIMENSION--ROM-DATA---------| | | |ROM Type: SNES (Super Nintendo Entertainment System) | |ROM Size: 4,194,304b | |Save RAM: No | ------------------------------------------------------ ------------------------------------------------------------------------------ _____ _______/ 1.1 \________________________________________________________________ ------------------------------------------------------------------------------ STORY ------------------------------------------------------------------------------ The story starts where the TV animation left off. It begins at the point when Son Gokou has reached planet Namek to battle and prevent Freeza from gathering all the seven magical Dragon Balls and wishing for immortality. It goes on until the creation of Android Cell and his Perfect transformation up to the Buu saga, where Buu, an evil demon sealed long ago comes to earth from another dimension and wrecks havoc. Once you begin STORY MODE, you will start off as Piccolo and engage in a battle with Freeza, so as to give time for Son Gokou to gather up enough energy for the Genkidama to finally destroy Freeza. But the assault fails to kill the Planet Destroyer, and Piccolo gets badly wounded and prevents him from being able to fight anymore. So now, Son Gokou must fight Freeza alone. Son Gokou's power is then triggered by his anger as he witnesses the death of his best friend, Klilyn, courtesy of Freeza himself. He turns into Super Saiya-jin, the legendary warrior that Freeza fears the most and then commences into battle with the evil soldier. Well, the rest is up to you to find out and discover! ------------------------------------------------------------------------------ _____ / 2.0 \_______________________________________________________________________ ============================================================================== BASIC TUTORIAL ============================================================================== Here is a brief tutorial of the game. ------------------------------------------------------------------------------ _____ ______/ 2.1 \_________________________________________________________________ ------------------------------------------------------------------------------ Controls and Screens ------------------------------------------------------------------------------ In this section, the controls and menus are explained. ------------------------------------------------------------------------------ ______ ______/ 2.1a \_________________________________________________________________ ------------------------------------------------------------------------------ Title Screen ------------------------------------------------------------------------------ SCREEN MENUS-- Story Mode Versus Mode -VS. 2P BATTLE -VS. CP BATTLE Practice Mode Tenkaichi Budoukai Options -SOUND -STAGE COLOR -LOCATION SHIFT -EFFECT -BGM *Move the D-pad UP or DOWN to navigate and press A to access preferred menu. Pressing B at any Menu and/or sub-menu will bring you back to previous menu. ------------------------------------------------------------------------------ --OPTIONS-- ------------------------------------------------------------------------------ SOUND----------------STEREO/MONO STAGE COLOR----------RANDOM/NOON/DUSK/NIGHT LOCATION SHIFT-------ON/OFF EFFECT---------------000-119 BGM------------------ -NOISY -ANOTHER S. -SPEED -MEILO -LANDBASE -U. BLUE -SIDEBAD -FEAR -EMERGENCY -HEART S. -EARTH -END -D.B. 8 -WORLD DB -NATIVE -GET -HAPPY BY -SCENE 1 -UNTITLED *Press UP or DOWN to navigate and press LEFT OR RIGHT to select sub-option. ----SOUND-- Allows you to choose whether you want STEREO or MONO sound ----STAGE COLOR-- Allows you to select stage color ----LOCATION SHIFT-- Turn it ON if you wish to enable the Multi-Level Shift System (MLS System) and turn it OFF if you wish to battle on a single level only stage ----EFFECT-- Listen to different sound effects in the game ----BGM-- Listen to different background music's in the game ------------------------------------------------------------------------------ FIGHTING MODES ------------------------------------------------------------------------------ STORY MODE -You get to battle in connjuction with the anime's story but cannot make a voluntary selection of the character(s) that you will be using and whom you will be fighting with. Just like what it says, STORY MODE, you go on with the flow of the story. VERSUS MODE -Lets you battle with a friend (or a rival if that is the case) who uses the second player controller or with the COMPUTER controlled by Artificial Intelligence (AI). TENKAICHI BUDOUKAI ("First Heavenly Martial Arts Gathering") -Characters fight out for the number one position. You can either select the computer players or let the computer do it by itself by pressing X. ------------------------------------------------------------------------------ ______ ______/ 2.1b \________________________________________________________________ ------------------------------------------------------------------------------ SCREENS ------------------------------------------------------------------------------ In this section, the different screens are explained and the commands that are available for each type of screen. This does not include the Title Screen. ------------------------------------------------------------------------------ CHARACTER SELECTION SCREEN - NORMAL ------------------------------------------------------------------------------ Screen available at: Versus Mode, Practice Mode Can be accessed: After selecting FIGHTING MODES PRACTICE or VERSUS. Commands Available: UP/DOWN/LEFT/RIGHT - NAVIGATE/SELECT CHARACTER A - CONFIRM SELECTION OF CHARACTER B - CANCEL CONFIRMATION/RETURN TO TITLE X - SELECT CHARACTER AT RANDOM Screen Layout: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | T | | 1P FRAME I 2P FRAME | | name M name | | E | |_____________________| ||¯¯¯|¯¯¯|¯¯¯|¯¯¯|¯¯¯|| || 1 | 2 | 3 | 4 | 5 || ||¯¯¯|¯¯¯|¯¯¯|¯¯¯|¯¯¯|| || 6 | 7 | 8 | 9 | 0 || | ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ FRAMES - On the top left and right of the screen are the navigated/selected characters' frames, or, to be exact, pictures. TIME - This is the time allocated for you to finish up all necessary things to finish, like character selection and so on. This goes on up until you get to select the battleground and the handicap. If the time runs out anywhere within the three screens' time, you will be unable to access the next following screen(s) anymore and will immediately proceed in battle with the computer-default battle settings and use the character where the cursor was last into. CHARS - Right below are ten boxes with small pictures of the selectable characters. To navigate through this screen, press the directional pad UP, DOWN, LEFT OR RIGHT. You will be able to see a picture of the character browsed and his name right below his frame. If you are not familiar with the characters and/or if you cannot read Japanese, I have supplied the character names the way they are written, in the order that they are found and numbered them according to the layout. #1: Son Gokou #2: Vegeta #3: Gotenks #4: Son Gohan #5: Vegetto #6: Piccolo #7: Mister Buu #8: Buu #9: Freeza #0: Cell ------------------------------------------------------------------------------ CHARACTER SELECTION SCREEN - TENKAICHI BUDOUKAI ------------------------------------------------------------------------------ Screen available at: TENKAICHI BUDOUKAI Can be accessed: After selecting FIGHTING MODE TENKAICHI BUDOUKAI Commands Available: UP/DOWN - NAVIGATE/SELECT CHARACTER A - CONFIRM SELECTION OF CHARACTER B - CANCEL CONFIRMATION/RETURN TO TITLE X - SELECT CHARACTER AT RANDOM Y - CHOOSE CHARACTER CONTROLLER TYPE (1P-10P/COM) Screen Layout: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | |¯¯¯|¯¯¯|¯¯¯|¯¯¯| | | | 1 | 2 | 3 | 4 | | | ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ | | Commands | | [FRAME]Instructions| | | | | | |¯¯¯|¯¯¯|¯¯¯|¯¯¯| | | | 6 | 7 | 8 | 9 | | | ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ These are the characters that appear as DOWN is pressed: #1: Son Gokou #2: Vegeta #3: Gotenks #4: Son Gohan #5: Vegetto #6: Piccolo #7: Mister Buu #8: Buu #9: Freeza #0: Cell ------------------------------------------------------------------------------ COMPETITION BLOCKS SCREEN - TENKAICHI BUDOUKAI ------------------------------------------------------------------------------ Screen available at: TENKAICHI BUDOUKAI Can be accessed: After selecting characters in TENKAICHI BUDOUKAI Commands Available: A - CONFIRM BATTLE BEGIN Screen Layout: BLOCK1 BLOCK2 |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | |¯¯¯|¯¯¯|¯¯¯|¯¯¯| | | | 1 | 2 | 3 | 4 | | | ¯|¯ ¯|¯ ¯|¯ ¯|¯ | | ¯|¯ ¯|¯ | | ¯¯¯|¯¯¯BLOCK5 | | ___|___BLOCK6 | | _|_ _|_ | | | | | | | | |¯¯¯|¯¯¯|¯¯¯|¯¯¯| | | | 6 | 7 | 8 | 9 | | | ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ BLOCK3 BLOCK4 Explanation: The competitors in BLOCKS 1-6 will fight it out until only four warriors are left. The winners of the first and second block will then battle each other as fifth block fighters as well as the winners of third and fourth blocks as the fighters of the sixth block. Whoever wins in blocks five and six will finally battle each other for the first place. ------------------------------------------------------------------------------ STAGE SELECT SCREEN ------------------------------------------------------------------------------ Screen available at: Versus Mode, Practice Mode Can be accessed: After selecting a character Commands Available: UP/DOWN/LEFT/RIGHT - NAVIGATE A - CONFIRM SELECTION OF STAGE Screen Layout: ______________________________ | ___ | ||¯¯¯|¯¯¯| |¯¯¯| | || || 2 | 3 | | 1 | | 1 || | ¯¯¯ ¯¯¯ |¯¯¯|¯¯¯| |¯¯¯|| | |¯¯¯| | 2 | 3 | | 3 || | | 2 | |¯ ¯|¯ ¯|¯ ¯||¯¯¯|¯¯¯|| | |¯¯¯| | 4 | 5 | 6 || 7 | 8 || | | 5 | ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ | | ¯¯¯ | | P1 P2 | | ANIMATION T ANIMATION| | I | | M | | E | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The stages and stage levels are as follows: EARTH-- 1 = Kami's Palace - This is the very topmost level located at the sky but is considered as a GROUND level. 2 = Heaven - In this SKY level, the palace of Kami is visible and the world can be seen in a "heavenly" way. It seems beyond the earth's atmosphere since the clouds can be seen from above. 3 = Sky - In this SKY level, you battle in the skies a hundred kilometers above the earth! 4 = Island - A perfect place for a perfect battle away from innocents. 5 = Tenkaichi Budoukai - The Martial Arts Tournament Ring. 6 = Burning City - A previously populated city becomes a battleground! NAMEK-- 7 = Crater - Considered as SKY level, you battle right above the planet's dangerous region as Namek nears its end. 8 = Namek Grounds - A GROUND level in planet Namek. ------------------------------------------------------------------------------ HANDICAP SCREEN ------------------------------------------------------------------------------ Screen available at: Versus Mode, Practice Mode Can be accessed: After selecting a stage Commands Available: UP/DOWN - NAVIGATE LEFT/RIGHT - DECREASE/INCREASE POINTS A - BEGIN BATTLE Screen Layout: ______________________________ | 1P HANDICAP 2P | | 400----------KI----------400 | | +00--------ATTACK--------+00 | | 0----------DEF-----------0 | | COM LEVEL------------------2 | | BGM-------------------RANDOM | | | | | | | | P1 P2 | | ANIMATION T ANIMATION| | I | | M | | E | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ HANDICAP OPTIONS EXPLAINED-- KI - YOUR STARTING KI POINTS ATTACK - YOUR STRENGTH. THIS DETERMINES THE DAMAGE YOU MAKE. DEF - YOUR DEFENSE. THIS DETERMINES HOW MUCH DAMAGE YOU TAKE. COM LEVEL (1-4) - THIS DETERMINES HOW THE ARTIFICIAL INTELLIGENCE WILL ACT ON BATTLE. INCREASING THIS WILL MAKE YOUR OPPONENT STRONGER AND DECREASING THE VALUE WILL DO THE OPPOSITE. BGM - YOU CAN SELECT WHAT BACKGROUND MUSIC WILL PLAY DURING THE BATTLE. ------------------------------------------------------------------------------ BATTLE SCREEN ------------------------------------------------------------------------------ Screen available at: ALL FIGHTING MODES Can be accessed: After going through everything Commands Available: START - Pauses the game See BASIC MOVES AND CONTROLS and CHARACTER INFORMATION AND MOVELIST for a complete set of commands available. Screen Layout: GROUND LEVEL: SKY LEVEL: ______________________________ ______________________________ | ###==========KI==========### | | ###==========KI==========### | | ( ) ( ) | | ( ) ( ) | | | | | | | | | | | | _ | | BACKGROUND | | BACKGROUND (_) | | ,, / \ | | <|> | | ; ; \ / _ :| | 2P---> /\ | |__/____\,__||_________(_)___/ | | _ \ \ | | (_)/<|> | | (_)/ | |____/--'______________<\--'___| | /--' | | /\ <---1P 2P---> \ | | /\ <---1P | | |_|_ ___ | | / / | | | | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVELS EXPLAINED: GROUND LEVEL - This is the part of the stage or location where the characters' feet are affixed to the ground, with the exception of Freeza, since he naturally flies around. SKY LEVEL - This is the part of the stage or location where, when the characters battle in it, they automatically use the technique called "Bukuujutsu", or, in translation, "No Air", which then enable them to fly. Legends: ### = Vigor Meter - Shows you how much KI and Vigor you have left. It connects with the Life Force Bar as well as with the Regeneration Meter. When certain moves are performed, this number decreases. This determines your KI energy. You can perform as much of these KI-minus moves as you want until this goes down to zero. But this number dropping to zero will not disable you from performing Ki-minus moves. It will however use your Life Force instead and drain you when you attempt to use Ki-minus moves. You can prevent this by keeping this number as high as possible using the Regenerate move. Not only does this number affect your energy usage but it does affect how much damage you can take before you truly get hurt too. When you receive damage and this number is high, your Life Force will not go down. Instead, the Vigor Meter will take the damage for you. When this goes down to zero, you will become more vulnerable to attacks. By regenerating this, your Life Force will slowly increase as well. ( ) = Regen Meter - Regeneration Meter. This counts how much KI and Vigor you are regenerating when you perform the regeneration move. One whole turn of the blue clock-like thing will add 5 KI/ Vigor Points and also a percent in your Life Force. === = Life Force - This shows you how much life you have left before you get defeated. This can be refilled using the Regenerate move. - This is the main battleground. It's where you are. - This is the second platform in the game (a.k.a. MIDDLE GROUND). When a character performs his specific Three Dimensional Assault, he moves away from the opponent and then into the second platform and back into the first to finish off his attack. ------------------------------------------------------------------------------ ______ ______________/ 2.1c \________________________________________________________ ------------------------------------------------------------------------------ BASIC MOVES AND CONTROLS ------------------------------------------------------------------------------ If you already know the controls of this game, you should skip this part. The functions of buttons and keys are explained here. An in-depth explanation of their functions are also included. Note that the directions are reversed for the other player. I. Controller Functions ,--------------.----- L/R Buttons / | ,______. ,______. ,-^--------`---^--------^-. / _ \ | __| |__ [X]-------X Button | |__ __|SEL STRT [Y] (A)---- A Button | | |_| |,---| | (B) ----- B Button \ | | || | / `|-------'| | `-|------' | | \ '-- Y Button |Select Button Start Button `-- Directional Pad (D-PAD) --MENUS AND SUBMENUS-- D - Navigate/Choose A - Confirm B - Return to previous screen X - No Function Y - No Function --CHARACTER SELECTION-- D - Navigate/Choose A - Confirm Character B - Cancel Confirmation X - Random Character Selection Y - (For TENKAICHI BUDOUKAI ONLY) Select controller type - 1P/2P/3P/COM [ BATTLE MODE NOTATION - BASIC ] ------------------------------------------ ---CONTROLLER LAYOUT AND FUNCTIONS----------------------------------------- ub u uf Jump Backwards Jump / Fly Jump Forward \ | / (UP-BACK) (UP) (UP-FORWARD) b -- n -- f Retreat / Defend Neutral Approach / | \ (BACK) (FORWARD) db d df Defensive Crouch Crouch Offensive Crouch (DOWN-BACK) (DOWN) (DOWN-FORWARD) ---BASIC MOVES------------------------------------------------------------- UP - LETS YOU JUMP, OR IF YOU'RE IN SKY LEVEL, LETS YOU FLY UPWARDS. SOME TECHNIQUES REQUIRE ONE TO JUMP IN ORDER TO PERFORM THEM. SUCH TECHS CAN BE USED IN SKY LEVEL WITHOUT THE REQUIREMENT OF PRESSING THIS BUTTON. UF - LETS YOU JUMP TOWARDS YOUR OPPONENT. F - LETS YOU APPROACH YOUR OPPONENT. AT SKY LEVEL, IT ENABLES YOU TO FLY TOWARDS THE DIRECTION. DF - LETS YOU CROUCH TO DODGE KI ATTACKS. RESULTS MAY EITHER SUCCEED OR FAIL COMPLETELY DEPENDNG HOW HIGH THE KI ATTACK IS AND HOW LOW THE CHARACTER CROUCHES. AT SKY LEVEL, IT LETS YOU GLIDE TOWARDS THE DIRECTION. D - LETS YOU CROUCH TO DODGE KI ATTACKS. RESULTS MAY EITHER SUCCEED OR FAIL COMPLETELY DEPENDNG HOW HIGH THE KI ATTACK IS AND HOW LOW THE CHARACTER CROUCHES. AT SKY LEVEL, IT LETS YOU GLIDE TOWARDS THE DIRECTION. DB - LETS YOU CROUCH TO DODGE KI ATTACKS AND BLOCK BOTH MID AND LOW TYPES OF ATTACKS. DODGING MAY EITHER SUCCEED OR FAIL COMPLETELY DEPENDNG HOW HIGH THE KI ATTACK IS AND HOW LOW THE CHARACTER CROUCHES. IF DODGING FAILS, A BLOCK WILL AUTOMATICALLY FOLLOW, WHICH LETS YOU TAKE LESS DAMAGE AND PREVENT YOU FROM BEING VULNERABLE TO SOME DEGREE. AT SKY LEVEL, IT LETS YOU GLIDE TOWARDS THE DIRECTION. B - LETS YOU RETREAT AND MOVE BACKWARDS. IT ALSO ENABLES YOU TO BLOCK MID TYPES OF ATTACKS. AT SKY LEVEL, IT ENABLES YOU TO SOAR BACKWARDS. BU - LETS YOU JUMP AWAY FROM YOUR OPPONENT AND LETS YOU BLOCK ATTACKS PERFORMED IN MID-AIR. AT SKY LEVEL, IT ENABLES YOU TO MOVE TOWARDS THE DIRECTION. ---BUTTON LAYOUT AND FUNCTIONS--------------------------------------------- [ L : R ] [{+ DIRECTION} DASH / (+ SPECIFIC BUTTON) 3-D ASSAULT] X BASH Y A PUNCH KI ASSAULT B KICK ---BASIC MOVES------------------------------------------------------------- A = KI ASSAULT - PERFORMS AN ATTACK USING KI ENERGY TO RELEASE A BOLT OF KI ENERGY TOWARDS YOUR OPPONENT. IN SKY LEVEL, YOU CAN CHOOSE THE FIREBALL'S DIRECTION BY PRESSING UP, FORWARD, OR DOWN. B = KICK - THROW A KICK AT YOUR OPPONENT! X = HAJIKU (SNAP) - WITH CORRECT TIMING, ALLOW SOME KI ATTACKS TO DISSIPATE IN THIN AIR BY BASHING THEM! SLAM YOUR ENEMY HARD WITH A BASH! Y = PUNCH - HIT 'EM HARD WITH A PUNCH! L / R + D = DASH - DASH TOWARDS SPECIFIED DIRECTION L / R + * = 3-D ASSAULT - DEPENDING ON YOUR OPPONENT'S POSITION (L = LEFT, R = RIGHT), PRESS L OR R + THE (*)SPECIFIC BUTTON ASSIGNED TO YOUR CHARACTER FOR A PLATFORM SHIFT AND PERFORM A THREE DIMENSIONAL ASSAULT (3-DA) COMMAND! [ BATTLE MODE NOTATION - ADVANCED ] --------------------------------------- ---CONTROLLER LAYOUT AND FUNCTIONS----------------------------------------- ub u uf Jump Backwards Jump / Fly Jump Forward \ | / (UP-BACK) (UP) (UP-FORWARD) b -- n -- f Retreat / Defend Neutral Approach / | \ (BACK) (FORWARD) db d df Defensive Crouch Crouch Offensive Crouch (DOWN-BACK) (DOWN) (DOWN-FORWARD) ---BUTTON LAYOUT AND FUNCTIONS--------------------------------------------- [ L : R ] [{+ DIRECTION} DASH / (+ SPECIFIC BUTTON) 3-D ASSAULT X BASH Y A PUNCH KI ASSAULT B KICK ---ADVANCED MOVES-:-NEUTRAL------------------------------------------------ THESE ARE THE ADVANCED MOVES YOU CAN PERFORM ON BOTH GROUND AND SKY LEVELS: Y + B = REGENERATE - RESTORE YOUR LIFE AND KI BY HOLDING BOTH Y AND B AT THE SAME TIME. F,B,F + X = SIDE BASH - BASH YOUR OPPONENT TO THE OTHER SIDE OF THE SCREEN TO ENTER A NEW SIDE LEVEL. WILL NOT WORK IF LOCATION SHIFT IS OFF. B,DB,D,DF,F + A = KI 45 - PERFORMING THIS MOVE WILL ALLOW YOUR CHARACTER TO BLAST OFF A 45-DEGREE SUPER PROJECTILE EQUIVALENT TO A FIRST-SECOND DEGREE INBETWEEN PROJECTILE. THE DIRECTION OF THE PROJECTILE HAVE TWO POSSIBILITIES: 45 DEGREES GOING UP OR 45 DEGREES GOING DOWN, DEPENDING ON THE POSITION OF YOUR CHARACTER AGAINST THE OPPONENT. IN GROUND LEVEL, THE DIRECTION IS 45-UP. IN SKY LEVEL, IF YOU ARE BELOW THE OPPONENT, IT'S 45-UP, WHILE IF HE'S EITHER INFRONT OF YOU OR BELOW YOU, IT GOES 45-DOWN. GOOD AGAINST JUMPING OPPONENTS. D,DB,B,F + A = SUPER - PERFORMING THIS MOVE WILL ENABLE YOUR CHARACTER TO DO A HORIZONTAL SUPER PROJECTILE ATTACK AT YOUR OPPONENT, WHICH HAS THREE DEGREES, AND THEIR VISUAL APPEARANCE AND STRENGTH MAY VARY DEPENDING ON HOW LONG YOU HOLD A. FIRST DEGREE WILL RESULT IN A SMALL FORM OF ENERGY RELEASE, WHILE SECOND DEGREE IS A MUCH BIGGER KI BLAST, AND LAST, HOLDING THE A BUTTON THE LONGEST TIME, WILL ALLOW YOUR CHARACTER TO PRODUCE A HUGE AND POWERFUL BLAST OF CONCENTRATED ENERGY TOWARDS YOUR OPPONENT THAT COULD DEAL MASSIVE DAMAGE. HOWEVER, NOT ALL THE CHARACTERS' DESPERATIONS CAN REACH THE THIRD DEGREE. SOME EVEN HAVE ONLY ONE. IT ALL DEPENDS ON THE CHARACTER. ---ADVANCED MOVES-:-GROUND------------------------------------------------- THESE ARE ADVANCED MOVES YOU CAN PERFORM ONLY ON GROUND LEVEL: FF = FORWARD HOP - HOP TOWARDS YOUR OPPONENT. BB = BACKWARD HOP - HOP AWAY FROM YOUR OPPONENT. F + X = THROW - AT CLOSE RANGE, PERFORM THIS MOVE TO GRAB AND THROW YOUR OPPONENT. D,DF,F + X = UPPER BASH - BASH YOUR OPPONENT UPWARDS TO BATTLE AT SKY LEVEL (IF SKY LEVEL IS UNAVAILABLE OR IF LOCATION SHIFT IS TURNED OFF, THIS WILL ONLY BE EQUIVALENT TO A REGULAR ATTACK AND WILL NOT MAKE YOU SWITCH TO SKY LEVEL). DESPERATION - The Meteo Attacks, or Desperation Moves vary for every character, and will only work if your life is flashing red. To add to that, they are very hard to perform so you may not get the results you desire at all times. ---ADVANCED MOVES-:-SKY---------------------------------------------------- THESE ARE THE MOVES YOU CAN PERFORM ONLY AT SKY LEVEL: U + Y = UPPER HIT - FLY UPWARDS AND HIT YOUR OPPONENT! D + B = LOW ATTACK - FLY DOWNARDS AND HIT YOUR OPPONENT! D,DB,B + X = EARTH BASH - SLAM YOUR OPPONENT TO THE EARTH WHILE AT SKY LEVEL (IF LOCATION SHIFT IS TURNED OFF, THIS WILL ONLY BE EQUIVALENT TO A REGULAR ATTACK AND WILL NOT MAKE YOU SWITCH TO GROUND LEVEL). ---SUPER MOVES------------------------------------------------------------- All characters have two (2) Super Moves, one being shot at 45-degree angle and the other one, the much more powerful one, which goes straight forward. In the ADVANCED MOVES : NEUTRAL part of this FAQ, I gave the following nicknames to both desperations: KI 45 - Since it's a KI attack fired at a 45-degree angle SUPER - Since it's strong The command for the KI 45 move is: B,BD,D,DF,F + A As for the SUPER move: D,BD,B,F + A Some SUPER moves could be charged up to third degree to deal major damage by holding the A button when the command is inputted. Keep in mind that performing these moves will subtract quite an amount of life from your Life Force, so use at your own risk. [ OTHER BATTLE NOTATIONS ]------------------------------------------------- ---UCHIKAESU---"COUNTER ATTACK"-------------------------------------------- If you've noticed, a faint spark is produced when you block an attack. As long as this spark is still present, you can perform a counter-attack. In order to do this, pull off any special move as long as the spark shimmers. ---COLLISSIONS ON GROUND LEVEL--------------------------------------------- When two punches or kicks meet each other on ground level, the two will engage in a short, automatic physical battle. Afterwards, both characters will jump away from each other and crouch. When this happens, you can perform a hands free massive projectile attack. In order to do this, during the crouching position, be the first to press any of the following buttons and perform their effects: A - If you decide to press A, then press it, but DON'T LET GO! Holding A will make you fire a regular KI Assault and then charge-up a third degree desperation projectile and fire it! B - KI Assault followed by first degree desperation projectile X - KI Assault followed by first degree desperation projectile Y - KI Assault followed by first degree desperation projectile ---COLLISSIONS ON SKY LEVEL AND THE THREE DIMENSIONAL BATTLE SYSTEM-------- Now when two kicks or punches collide on SKY level, you will get the chance to eradicate your opponent while he defends or vice versa, with the help of the game's very innovative THREE DIMENSIONAL BATTLE SYSTEM. The 3-DB System performs much like the game's 3-DA Command feature, except that the one who goes to the second platform is the one who gets the chance to defend, and that he goes much farther unto the background, while the character in the first platform gets to damage the defender. If the one who attacks fails to connect a Massive Ki Assault towards the defender in one round, then the two shifts places and roles. The previous attacker will now defend while the previous defender will be the one to attack. The battle will end only if a Massive KI Assault connects. Be noted that you can fire as many KI bolts as you want but they deal very little damage, and doing just that so will possibly take forever. Anyway, the 3-DB goes like this... IF YOU ARE THE ATTACKER-- You will end up staying in the foreground to attack your opponent who will happen to be staying in the background for the meantime. He gets to defend himself, though. You get to attack using... A = "Renzoku Energy Dan" ("Consecutive Energy Bullets") - Pressing A will allow you to fire three consecutive enregy bullets B = Massive Ki Assault - Pressing B will cause your character to fire a strong KI attack IF YOU ARE THE DEFENDER-- You'll be in the second platform at the very end of the background and will *TRY* to deflect your opponent's KI assaults or dodge his massive one. X = Deflect Renzoku Energy Dan - This will allow you to throw away your opponent's energy bullets Y = Dodge Massive Ki Assault - You get the chance to avoid your opponent's Massive Ki Assault with Y What's the thing with this one is that it's just plain luck. You'll never know what the upcoming attack is, whether it's the energy bullets or the strong KI energy bolt. The best way is to just select Y to be safe since the energy bullets don't do much damage anyway even if they hit you. ------------------------------------------------------------------------------ _____ / 3.0 \_______________________________________________________________________ ============================================================================== GENERAL FORMS INFORMATION ============================================================================== You may encounter different forms of the different characters in the game. In order to further explain the different visuals that you'll be seeing which you might not be familiar with, I have provided this section in dedication to the different characters' different forms and a basic information about the certain form or transformation. I have purposely disregarded Buu's forms because I don't have the time to put them here, and I was never in the mood to do so. If anyone could provide me with his forms, please e-mail me immediately and you will be properly acknowledged. ---SUPER SAIYA-JIN LEVELS INFORMATION--------------------------------------- All individuals carrying the blood of a Saiya-jin has the ability to increase their power levels and attain a Super Saiya-jin level, whether or not they are full-blooded Saiya-jins. This can either be achieved through rigorous training, will power or can be triggered by emotions. But not all can go beyond the first level, and only a few were able to go beyond that. By turning into Super Saiya-jin, one's powers increase in a variety of ways depending on which level is attained. The Super Saiya-jin levels are then explained in this section to help you further determine which is which. SAIYA-JIN - A race of ruthless warriors that possesses intense power and many potentials. As a Saiya-jin, one becomes stronger for every battle fought. The level at which a Saiya-jin's power can reach has many possibilities. SUPER SAIYA-JIN - In order to reach the first level of a Super Saiya-jin, one must have the will to go beyond the normal level. At this state, the Saiya-jin's muscles increase a little, an energy glow envelops the body and the hair rises a bit and turns golden blonde. The power level greatly increases including speed and strength. ULTRA SUPER SAIYA-JIN - This level is attained when a Saiya-jin strives to go beyond the levels of a Super Saiya-jin. At this stage, the Saiya-jin's muscles greatly become huge covered by a brighter glow of energy. The hair becomes golden blonde, more erect and more depth of the hair can be seen. This greatly increases a Saiya-jin's strength, but does the opposite to the speed of the Saiya-jin. SUPER SAIYA-JIN TWO - Anger triggers this transformation. At this stage, the Saiya-jin's muscles develop and the body is engulfed by a very bright energy glow and surrounded by small, electric waves. The hair stands up, while to some, a single strand remains hanging by the forehead, and turns golden blonde, and the depths are much more visible. During this transformation, strength, speed and power increases greatly to a much more higher extent than the first two transformations. SUPER SAIYA-JIN THREE - When a Saiya-jin reaches this Super Saiya-jin level, the muscles increase slightly and the body is again covered by a bright glow of energy. The eyebrows disappear and the hair turns golden blonde, plus, it grows long behind the Saiya-jin's back with a much more visible depth. It gives more power and speed. But due to its high energy consumption, the time to stay in this level is limited. ---FREEZA FORMS INFORMATION------------------------------------------------- During Freeza's introductory animation, you will see his four different forms as he transforms into Perfect Freeza, his final form. Coming from a race that could change forms, Freeza has the ability to transform into any of his forms, one being stronger than the first. Though you could only use his final form, his transformation forms are explained here. FORM ONE: ARMORED FREEZA - Freeza's first form is a small creature wearing Saiya-jin-like armor, his head looks like a horned helmet, and his skin is of a shade of red striped with black lines. He is weaker in this stage, and is able to hide his powers more so he wastes less energy while at this form. FORM TWO: GIANT FREEZA - At this form, his muscles grow enormously and so does his size, strength and power. His horns also bends into a right angle and his armor breaks. He gains more strength and power during this form. FORM THREE: MONSTER FREEZA - During this transformation, Freeza's horns turn white and multiplies into four. His head grows longer in a curved form, his shoulder pads slants and he becomes more lizard-like. His power level becomes stronger at this point. FORM 4: PERFECT FREEZA - Freeza's final transformation. He becomes shorter than he really is, his skin becomes all white in color and his power tremendously increases. He looks more human and weaker at this form but his powers are intense. ---CELL FORMS INFORMATION--------------------------------------------------- Cell has many transformations. In his introductory animation, we see him transform from his second stage to his Perfect Cell stage. He achieves Cell form number two by means of absorbing Android Number 17 and reaches Perfect Cell by absorbing Android Number 18. Although his first form isn't shown in his introductory animation and that you could only use his final form, I will explain the differences of his different forms. FORM ONE: IMPERFECT CELL - In his first stage, his mouth is looks like capsule, his head has a fan-shaped covering and an oblongated gem by his forehead. He has a pair of beetle-like wings and a sharp stinger extends upon his back. He is weak at this form, though by using his tail to "eat" creatures, he is able to increase his power level. And by absorbing Android Number 18, he becomes more powerful and turns into his next stage. FORM TWO: SEMI-PERFECT CELL - At this stage, Cell's physical appearance changes a bit. The covering on his head more or less becomes like horns that extend above his head and the gem upon his forehead is further revealed as a crystal ball-like thing which forms the upper part of his head in the middle of his "horns". His mouth also changes from a capsule into a human-like one covered by thick lips. The frame of his head becomes covered and his muscles grow bigger. His power greatly increases and so does his speed and defense. FORM THREE: PERFECT CELL - By finally being able to absorb Android Number 18, Cell reaches his perfect form. In this stage, his face resembles that of a human and the thick lips disappear. His chest plate, shoulder pads turn from green to black, and his tail hides behind his back and his muscles increase slightly. His power level increases so much and so does his strength and speed. FORM FOUR: ULTRA PERFECT CELL - As Cell tries to go beyond perfect form, his face more or less begins to resemble his second form and his power increases beyond one hundred percent. ---BUU FORMS INFORMATION---------------------------------------------------- I don't have the time to make this part. If anyone can help me out, please do so and send me a line! ------------------------------------------------------------------------------ _____ / 4.0 \_______________________________________________________________________ ============================================================================== CHARACTER INFORMATION AND MOVE LIST ============================================================================== I have created a general information about every character and added their moves as well and how to perform them, their original Japanese move names and of course, their translation. The characters are listed according to the way they are presented in the "Character Selection Screen" section of this FAQ. Each character move list is composed of several parts: above is the name of the character and the category they are under. The character type might also be included before the name. After that is a general information about the character, followed by a general move list. After those are the special moves, super moves and desperation moves. The moves are further given translations and explanations. As for the command moves, directional commands are written in capitals while button commands are written in capitals enclosed in (parenthesis). Concerning super moves, the number of level or degree it can achieve is also listed down, while some notes and/or comments will be found for the desperation moves (meteo smash). Note that those moves having no translations are moves directly translated from Katakana to Romaji, so writing down the translation name for that move will not make any difference other than seeing the move name twice, while self-named moves will be identified. There may also be some cases wherein I just named the move myself. I don't own the manual but am just familiar with the anime, so moves that I have not heard of or have never seen before were just self-named. Those with "?" under Translation are just self-named moves, while those with "Actual" are either moves translated into Romaji or moves I'm pretty sure they are actually named with. If you own the manual (which you probably don't that's why you got my FAQ) and know Japanese, please send me the right move name(s) right away. Move names/corrections that you send that are taken from other FAQs will not be posted. Thanks. ============================================================================== SON GOKOU [SUPER SAIYA-JIN LEVEL TWO SON GOKOU] Z SOLDIERS ============================================================================== Son Gokou is the pure-hearted main character of DRAGONBALL Z, coming from a planet called Vegeta, a planet once inhabited by a race of warriors called the Saiya-jins. He was originally sent to earth to destroy it, but later he forgot his mission after his head hit a hard rock. As he grew older, he became the strongest person on earth after many rigorous trainings under Kame Sennin, Karin-sama, Kami-sama, Kaioh-sama and the likes. He defended the world at all costs against trespassers even at the cost of his life. He appears here in the second level of Super Saiya-jin. His real name is Kakarrot. --------------------------[ General Moves List ]------------------------------ Side Slash Hold [L] or [R] + (B) Two Punches D, DF, F + (Y) Jump Knee Lift F, DF, D, DF + (B) Slash Down Kick (In Air) F, D + (B) Two Kicks F + (B) Gekiretsurenkyaku B, DB, D, DF, F + (B) Abisegeri D, DB, B + (B) Shunkan Idou B, DB, D, DB + (B)/(Y) Kantsu Energy Dan F, B, F + (A) Kamehame Ha B, DB, D, DF, F + (A) Chou Kamehame Ha D, DB, B, F + (A) Genki Dama B, DB, D, DF, F, U + (Y) ------------------------------[ Special Moves ]------------------------------- Move Name: Side Slash (Three Dimensional Assault Command) Translation: ? Command: Hold [L] or [R] + (B) Description: Gokou moves towards the second platform and back to the first performing a fast kick at the opponent. Move Name: Two Punches Translation: ? Command: D, DF, F + (Y) Description: Gokou rushes towards the enemy and performs two punches, the last one allowing the opponent to be knocked out into the air. Move Name: Jump Knee Lift Translation: Actual Command: F, DF, D, DF + (B) Description: Just as it says. Gokou jumps knee-first. Move Name: Slash Down Kick Translation: Actual Command: (In air) F, D + B Description: Gokou offers the opponent a flying kick! Move Name: Two Kicks Translation: ? Command: F + (B) Description: Gokou kicks twice. Move Name: Gekiretsurenkyaku Translation: Violent Kicking Command: B, DB, D, DF, F + (B) Description: Gokou performs multiple kicks. Move Name: Abisegeri Translation: Pour Down Command: D, DB, B + (B) Description: Gokou jumps with his legs wide open and slams the opponent with his heel down followed by his other foot. Move Name: Shunkan Idou Translation: Instant Mobility Command: B, DB, D, DB + (B)/(Y) Description: Pressing (Y) as the command is performed will instantly place Son Gokou a few steps farther, or if the enemy is close, behind the opponent, while pressing (B) instead will transport Son Gokou a few steps behind. Move Name: Kantsu Energy Dan Translation: Piercing Energy Bullet Command: F, B, F + (B) Description: Gokou performs a KI ASSAULT but fires a rather larger bolt of KI. This can dissipate and win some KI attacks including the Renzoku Energy Dan. ----------------------------[ SUPER MOVES LIST ]------------------------------ Move Name: Kamehame Ha Translation: Wave Attack of the Turtle School Level: First Degree Command: B, DB, D, DF, F + (A) Description: The 45 degree projectile of Son Gokou. He gathers KI in his cupped palms and fires it out diagonally. Move Name: Chou Kamehame Ha Translation: Super Wave Attack of the Turtle School Level: First Degree to Third Degree Command: D, DB, B, F + (A) Description: By holding the (A) button when the move is performed, Son Gokou gathers energy in his cupped palms and throws it out as a wave of KI energy. The intensity of the blast depends on how long the (A) button is held. -------------------------[ DESPERATION MOVES LIST ]--------------------------- Move Name: Genki Dama Translation: Life Force Sphere Other Notes: Completely Unblockable Command: B, DB, D, DF, F, U + (Y) Description: Gokou beats up the enemy with a combination of physical attacks, turns into Super Saiya-jin Level Three Son Gokou, finishes off the attack with an uppercut, flies into the sky, goes into normal Saiya-jin state, collects spirit and energy from around him in his palms to form the Genki Dama and then finally slams the gigantic ball into the enemy, then reverts back to his Super Saiya-jin Level Two Son Gokou form. ============================================================================== VEGETA [MAJIN SUPER SAIYA-JIN LEVEL TWO PRINCE VEGETA] Z SOLDIERS ============================================================================== Considering that he is in his Majin form, I still preferred to put him under the Z SOLDIERS category, since he is just under a spell and is naturally a part of the Z TEAM. Anyway, to begin with Vegeta's information, he is the prince of all Saiya-jins, ruling the once existing planet from where he came from, Vegeta, as the son of King Vegeta. He was later on sent away by Freeza with Nappa to another planet when Freeza destroyed his planet. As he returned, Freeza informed him that a meteor hit Planet Vegeta, and he instantly believed the lies of Freeza. He later served Freeza as his right-hand man and helped him conquer many planets and sell them, until he was later eventually sent off to earth with his companion Nappa and Gokou's brother, Raditz. There, as the Z SOLDIERS beat Raditz, he learned about the Dragon Balls and wanted to gain immortality, so they set off to earth but were defeated by Gokou, whereas his companion died under his own hands. He later trains to become stronger than Gokou so that he could finally beat him. However, he realizes that Freeza was also after the Dragon Balls and learns about the Namek-jin Dragon Balls, and then sets off to planet Namek and meets up with the Z TEAM as well as with Freeza. He planned to destroy Freeza but was later mocked and told the truth about the fate of their planet, which Freeza informs Vegeta that he destroyed and that he was a fool to believe about his lies. Although Vegeta tried to battle Freeza, he eventually died, but was later brought to life by the Dragon Balls. He continued to train to bypass Gokou's power as the story progressed, and was also able to achieve the first Saiya-jin Level up to the Second one between the Android Saga and the Majin Buu Saga. Because of his desire to be much stronger than Gokou, he allowed himself to be enchanted by Babi-di's magic, promising him high level of power, possessed by Madoshi Babidi, thus, the "M" in his forehead. --------------------------[ General Moves List ]------------------------------ Driving Elbow Hold [L] or [R] + (Y) Sliding D, DF, F + (B) Super Dash D, DF, F + (B) [3x] Needle Block F, D, DF + (B) Bakuken Ha DB, UF + (Y) Dash Bakuken Ha B, DB, D, DF, F + (Y) Vegeta Final Blast Bomb D, DB, B + (Y) Renzoku Energy Dan D, DF, F + (A) Super Energy Dan (In Air) D, DB, B + (A) Bakuhatsu Ha D, U + (Y) Big Bang Attack B, DB, D, DF, F + (A) Final Flash D, DB, B, F + (A) Galactic Gunfire B, DB, D, DF, F, U + (Y) ------------------------------[ Special Moves ]------------------------------- Move Name: Driving Elbow (Three Dimensional Assault Command) Translation: Actual Command: Hold [L] or [R] + (Y) Description: Vegeta steps into the second platform and then back with an elbow hit. Move Name: Sliding Translation: Actual Command: D, DF, F + (B) Description: Vegeta slides down with his foot arrowed to his opponent's feet and performs a sliding kick. Move Name: Super Dash Translation: Actual Command: D, DF, F + (B) [3x] Description: Perform the Sliding command thrice and Vegeta executes a deadly combo of a sliding kick, a knee hit, a punch and a jump kick. Move Name: Needle Block Translation: Actual Command: F, D, DF + (B) Description: Vegeta rises into the air with his knee extended. It could hit several times if done close enough. Move Name: Bakuken Ha Translation: Sword of Spirit Command: DB, UF + (Y) Description: Vegeta hops forward in the air and quickly releases a burst of energy from his palms. Move Name: Dash Bakuken Ha Translation: Dash Burst Fist Wave Command: B, DB, D, DF, F + (Y) Description: Vegeta charges some energy and then dashes towards his enemy to release a burst of energy from his palm. Move Name: Vegeta Final Blast Bomb Translation: Actual Command: D, DB, B + (Y) Description: Vegeta causes a certain amount of energy to radiate from and surround his body for a couple of seconds. This can also be performed in the air and could actually make weaker Ki assaults dissipate. Move Name: Renzoku Energy Dan Translation: Consecutive Energy Bullets Command: D, DF, F + (A) Description: Vegeta, the all-out master of this move, shoots out three consecutive KI assaults from his palms at high speed. Move Name: Chou Energy Dan Translation: Super Energy Bullets Command: (In Air) D, DB, B + (A) Description: Vegeta shoots down two bullets of KI downwards in mid-air. Move Name: Bakuhatsu Ha Translation: Explosion Wave Command: D, U + (Y) Description: Vegeta commands a geyser of energy to erupt from the ground. ----------------------------[ SUPER MOVES LIST ]------------------------------ Move Name: Big Bang Attack Translation: Actual Level: First Degree Command: B, DB, D, DF, F + (A) Description: Vegeta stretches out one arm forward with his palm open and shoots out a a massive KI energy diagonally at 45 degrees. Move Name: Final Flash Translation: Actual Level: First Degree to Third Degree Command: D, DB, B, F + (A) Description: Vegeta powers up with his arms outstretched sidewards, then he brings his hands closer together and fires a huge beam of Ki. The longer you hold the (A) button, the wider the beam. -------------------------[ DESPERATION MOVES LIST ]--------------------------- Move Name: Galactic Hou Translation: Galactic Gunfire Command: U, D + (Y) Description: Vegeta slams his opponent hard down the ground, keeps himself suspended in the air and then shoots out a huge amount of energy bullets downwards, promising his victim torment and pain for that period of eternity. ============================================================================== GOTENKS [SUPER SAIYA-JIN LEVEL THREE GOTENKS] Z SOLDIERS ============================================================================== Gotenks is the Fusion of Goten - Gokou's second son, and Trunks - Vegeta's son. In effect, both kids produce a highly naive individual with a complex childish personality. Though stupid at times, even giving his pathetic moves silly names, he IS strong, able to achieve the third level of a Super Saiya-jin. --------------------------[ General Moves List ]------------------------------ Ultra Headbutt Hold [L] or [R] + (Y) Power Tackle DF + (Y), F, DF, D, DB, B + (Y) Inoshishi Attack D, DF, F + (Y) Rolling Thunder Punch B, DB, D, DF, F + (Y) Ultra Diving Headbutt (In Air) F, DF, D, DB, B + (Y) Kikou Ha (In Air) F, B, F + (A) Renzoku Energy Dan D, DF, F + (A) R. Shine Shine Missiles D, DF, F, D, DF, F + (A) Full Power Kikou Ha B, DB, D, DF, F + (A) Super Ghost Kamikaze Atk. D, DB, B, F + (A) Renzoku Super Donuts F, B, DB, D, DF, F + (Y) ------------------------------[ Special Moves ]------------------------------- Move Name: Ultra Headbutt (Three Dimensional Assault Command) Translation: Actual Command: Hold [L] or [R] + (Y) Description: Gotenks performs a cartwheel towards the second platform and then attacks towards the first platform head first. Move Name: Power Tackle Translation: Actual Command: DF + (Y), F, DF, D, DB, B + (Y) Description: Gotenks dives and slides on the floor and rushes forward with his head. Move Name: Inoshishi Attack Translation: Wild Boar Attack Command: D, DF, F + (Y) Description: Gotenks dashes and then hops forward and performs a headbutt. Move Name: Rolling Thunder punch Translation: Actual Command: B, DB, D, DF, F + (Y) Description: Gotenks swings his arm a number of times and then triggers an uppercut jab. Move Name: Ultra Diving Headbutt Translation: Actual Command: (In Air) F, DF, D, DB, B + (Y) Description: Move Name: Kikou Ha Translation: Spirit Cultivation Wave Command: (In Air) F, B, F + (A) Description: Gotenks gathers energy in his hands and thrusts them forward afterwards to release a blast of Ki a bit narrower than normal ones. Move Name: Renzoku Energy Dan Translation: Consecutive Energy Bullets Command: D, DF, F + (A) Description: Gotenks performs a Ki assault thrice in a row. Move Name: Renzoku Shine Shine Missiles Translation: Consecutive Death Missiles Command: D, DF, F, D, DF, F + (A) Description: Very similar to the Renzoku Energy Dan, the only difference is that in this one, Gotenks fires 11 bolts of Ki instead of 3! ----------------------------[ SUPER MOVES LIST ]------------------------------ Move Name: Full Power Kikou Ha Translation: Full Power Spirit Cultivation Wave Level: First Degree Command: B, DB, D, DF, F + (A) Description: Gotenks gathers a lot of energy in his hands from behind and fires out a large bolt of Ki in a 45 degree angle. Move Name: Super Ghost Kamikaze Attack Translation: Super Ghost Divine Wind Attack Level: First Degree to Third Degree Command: D, DB, B, F + (A) Description: By holding the (A) button as the move is performed, Gotenks spits out 1 to 3 ghost versions of himself that homes and then explodes into the enemy as each one makes contact. -------------------------[ DESPERATION MOVES LIST ]--------------------------- Move Name: Renzoku Super Galactica Donuts - Gekitotsu Volleyball Translation: Consecutive Super Galactica Donuts - Crash Volleyball Command: F, B, DB, D, DF, F + (Y) Description: Gotenks releases three, diameter-changeable manipulated rings of Ki that surround and trap the enemy. Once immobile, his opponent is encaged inside the rings (or donuts) as they take the shape of a ball. For the finishing touches, he kicks the ball and lets it bounce everywhere. ============================================================================== SON GOHAN [SIXTEEN YEARS OLD MYSTIC GOHAN] Z SOLDIERS ============================================================================== After the battle with Cell during the Cell Game, Gohan, Gokou's son, has grown up as the years passed by. With the release of Majin Buu, he trained under the Kaioshins. Plus, under the power of the Kaioshin who came from the Z Sword, his powers have increased and he's undergone a god-like transformation, thus, the title "Mystic Gohan". --------------------------[ General Moves List ]------------------------------ Zanzouken Rushing Knee Hold [L] or [R] + (B) Jet Upper F + (Y) Bakuretsu Punch B (Hold), F + (Y) Zankuu Kyaku D (Hold), U + (B) Bukuu Kyaku (In Air) F, D + (B) Bakuretsu Kyaku B (Hold), F + (B) Renzoku Energy Dan D, DF, F + (A) Masenkou B, DB, D, DF, F + (A) Kamehame Ha D, DB, B, F + (A) Gekiretsu Rush F, DF, D, DB, B, F + (B) ------------------------------[ Special Moves ]------------------------------- Move Name: Zanzouken Rushing Knee (Three Dimensional Assault Command) Translation: One Pattern Rushing Knee Command: Hold L or R + (B) Description: Gohan splits image and moves into the second platform and back with a rushing knee attack. Move Name: Jet Upper Translation: Actual Command: F + (Y) Description: Gohan rushes with an uppercut. Move Name: Bakuretsu Punch Translation: Exploding Punches Command: B (Hold), F + (B) Description: Gohan rushes forward and initiates a punch combo. Move Name: Zankuu Kyaku Translation: Violent Flying Kick Command: D (Hold), U + (B) Description: Gohan jumps in the air and kicks vertically. Move Name: Bukuu Kyaku Translation: Flying Kick Command: (In Air) F, D + (B) Description: Gohan jumps, stops in the air for a millisecond and then dives on the opponent and performs fast, consecutive kicks. A tech he learned from his trainer - Piccolo! Move Name: Bakuretsu Kyaku Translation: Exploding Kicks Command: B (Hold), F + (B) Description: Gohan dashes forward and kicks twice. Move Name: Renzoku Energy Dan Translation: Consecutive Energy Bullets Command: D, DF, F + (A) Description: Gohan fires three energy bullets in a straight line and he even does it with just one hand - and faster! ----------------------------[ SUPER MOVES LIST ]------------------------------ Move Name: Masenkou Translation: Magic Flash Level: First Degree Command: B, DB, D, DF, F + (A) Description: Gohan places his hands palm over palm above his forehead and gathers Ki, then he extends his arms forward and releases a bolt of Ki in a 45 degree angle. Move Name: Chou Kamehame Ha Translation: Super Wave Attack of the Turtle School Level: First Degree to Third Degree Command: D, DB, B, F + (A) Description: Possessing 3, possible levels to attain by holding the (A) button as the move is performed, Gohan cups his hands, gathers energy and then releases a beam of Ki horizontally. -------------------------[ DESPERATION MOVES LIST ]--------------------------- Move Name: Gekiretsu Rush Translation: Violent Rush Command: F, DF, D, DB, B, F + (B) Description: Gohan rushes violently at the enemy and performs a combination of punches, plus a grand finale of an uppercut! ============================================================================== VEGETTO [SUPER SAIYA-JIN LEVEL TWO VEGETTO] Z SOLDIERS ============================================================================== With the performance of the fusion dance, Vegeta and Gokou fuses to create the world's strongest warrior - Gogeta! But after defusing, Vegeta, with all his pride, never wanted to ever fuse again due to the fusion dance, which he thinks is absurd, pathetic and very humiliating. But Gokou found a way to fuse with him again without the requirement of the dance. Instead, with the potara earrings of Kaioshin, they fuse again, this time to become Vegetto! Vegetto only appeared a few times. Although the fusion with the potara earrings were supposed to be permanent, entering Buu changed the law of physics and separated them, which led Vegeta into shattering the other earring and thus ending the possibilities of seeing Vegetto again. Vegetto is quite different from Gogeta. Gogeta doesn't waste any time in battle and likes to finish his opponent out easily, while Vegetto, on the other hand, is just as arrogant as Gotenks who enjoy taking his sweet time in fights which also leads to his downfall. --------------------------[ General Moves List ]------------------------------ Slash Arrow Hold [L] or [R] + B Dash Elbow D, DF, F + (Y) Double Slash Down Kick (In Air) F, D + (B) Super Dash F, DF, D, DB, B + (B) Uppercut Kick DB, UF + (B) Kakusan Energy Dan D, DF, B + (A) Big Bang B, DB, D, DF, F + (A) Final Kamehame Ha D, DB, B, F + (A) Galactic Juggle D, DB, B, DB, D, DF, F + (Y) ------------------------------[ Special Moves ]------------------------------- Move Name: Slash Arrow (Three Dimensional Assault Command) Translation: ? Command: Hold [L] or [R] Description: Vegetto hops into the second platform and then back to deliver a faced-down backwards kick. Move Name: Dash Elbow Translation: Actual Command: D, DF, F + (Y) Description: Vegetto dashes forward with his elbow extended. If it connects, a jab follows immediately. Move Name: Double Slash Down Kick Translation: Actual Command: (In Air) F, D + (B) Description: Vegetto dives downwards with a kick followed by another one. Move Name: Super Dash Translation: Actual Command: F, DF, D, DB, B + (B) Description: Vegetto dashes towards the opponent and performs a heavy combo that ends with a strong kick. Move Name: Uppercut Kick Translation: ? Command: DB, UF + (B) Description: Vegetto jumps upwards, swinging his leg as a kick. Move Name: Kakusan Energy Dan Translation: Scattering Energy Bullet Command: D, DF, B + (A) Description: Vegetto throws three KI assaults with just a swing of his arm. ----------------------------[ SUPER MOVES LIST ]------------------------------ Move Name: Big Bang Translation: Actual Level: First Degree Command: B, DB, D, DF, F + (A) Description: Vegetto stretches out one arm forward with and shoots out a massive KI energy diagonally at 45 degrees, but this time, the Big Bang Attack radiates not from his palm but from his fist. Move Name: Final Kamehame Ha Translation: Final Wave Attack of the Turtle School Level: First Degree to Third Degree Command: D, DB, B, F + (A) Description: With the combined powers of Vegeta's Final Flash and Son Gokou's Kamehame Ha, they form the devastating Final Kamehame Ha - a KI blast that causes massive damage. Hold the (A) button for more intensity. -------------------------[ DESPERATION MOVES LIST ]--------------------------- Move Name: Galactic Juggle Translation: Actual Command: D, DB, B, DB, D, DF, F + (Y) Description: Vegetto promises his opponent eternal torture. He stars out charging energy, then followed by a juggle that sends his adversary into the air. Before his opponent's body falls down, he raises an arm and shoots out a beam of KI upwards that keeps his enemy air-borne for around two seconds more or less. Afterwards, he catches the body before it falls off and slams it hard into the ground that a blinding explosive pillar of light shoots upwards from where the beaten body is thrown. ============================================================================== PICCOLO [PICCOLO JUNIOR] Z SOLDIERS ============================================================================== Son Gokou's mortal enemy turned good. He was the son of Evil King Piccolo; Kami's evil side whom Gokou defeated when he was still a kid. Piccolo Junior was sent out to the wild through an egg and planted on his mind was revenge for his father. He lost under Son Gokou's hands and promised to beat him someday. Eventually, Gokou's brother, Raditz, comes to earth and kidnaps Gohan. Gokou seeks for Piccolo's help and he managed to kill both Gokou and Raditz simultaneously, thus, winning the battle and gaining his revenge at the same time. Raditz informs him that other Saiya-Jin's will come in a span of one year. Seeing Son Gohan's potential, he trains him to become a warrior and eventually made him into a fighter. --------------------------[ General Moves List ]------------------------------ Sonic Kick Hold [L] or [R] + (B) Mystic Attack - High F, DF, D, DF + (Y), F, DF, D, DB, B + (Y) Mystic Attack - Low F, DF, D, DF + (B), F, DF, D, DB, B + (Y) Regenerate Counter Attack B, DB, D, DF, F + (Y) Bukuu Kyaku (In Air) F, D + (B) Kai Kou Ha B, DB, D + (A) Tsuiseki Energy Dan F, DF, D, DF + (A) Gekiretsukoudan B, DB, D, DF, F + (A) Makankousappou D, DB, B, F + (A) Kakusan Yuudouko Dan F, B, DB, D, U + (Y) ------------------------------[ Special Moves ]------------------------------- Move Name: Sonic Kick (Three Dimensional Assault Command) Translation: Actual Command: Hold [L] or [R] + (B) Description: Piccolo hops into the second platform and returns with his leg extended. Move Name: Mystic Attack - High Translation: Actual Command: F, DF, D, DF + (Y), F, DF, D, DB, B + (Y) Description: Piccolo stretches his arm and hits the upper body of his enemy. Move Name: Mystic Attack - Low Translation: Actual Command: F, DF, D, DF + (B), F, DF, D, DB, B + (Y) Description: Piccolo crouches, stretches his arm and hits the lower body of his enemy. Move Name: Regenerate Counter Attack Translation: ? Command: B, DB, D, DF, F + (Y) Description: Piccolo defends. When hit, his arm takes in the damage and then falls off, but he regenerates his arm and smacks his opponent. Move Name: Bukuu Kyaku Translation: Flying Kick Command: (In Air) F, D + (B) Description: Piccolo jumps, stops in the air for a millisecond and then dives on the opponent and performs fast, consecutive kicks. Move Name: Kai Kou Ha Translation: Mystic Light Wave Command: B, DB, D + (A) Description: An electric-like beam protrudes from Piccolo's forehead and causes immobilization when it hits. Move Name: Tsuiseki Energy Dan Translation: Chase Energy Bullet Command: F, DF, D, DF + (A) Description: Piccolo creates a ball of KI that seeks his opponent. ----------------------------[ SUPER MOVES LIST ]------------------------------ Move Name: Gekiretsukoudan/Chou Bakuretsu Ma Ha Translation: Furious Light Bullet/Super Exploding Devil Wave Level: First Degree Command: B, DB, D, DF, F + (A) Description: Piccolo charges up KI in between his palms that are set infront of his chest. Then a sphere of light condenses there and then he stretches out his hands to fire a massive cannon of KI at a 45 degree angle. Gekiretsukoudan is the name of this attack used on games while the name Chou Bakuretsu Ma Ha is the official anime or manga name used for this attack. Move Name: Makankousappou Translation: Devil Piercing Light Killing Attack Level: First Degree to Third Degree Command: D, DB, B, F + (A) Description: A combination attack where a swirling string of energy coils around a straight beam that, when it hits, does not explode, rather, it drills right through, causing lots of painful damage, but the damage dealt depends how long you charge it. -------------------------[ DESPERATION MOVES LIST ]--------------------------- Move Name: Kakusan Yuudouko Dan Translation: Scattering Guided Bullets Command: F, B, DB, D, U + (Y) Description: Piccolo sends his opponent in the air and beats 'em up there for quite a while. Then he sends his enemy higher with a strong blow and prevents his adversary from falling through telekinesis. He throws out five energy bullets to surround his opponent, and eventually control the bolts so they all shoot towards his target. ============================================================================== MR. BUU [FAT BUU] VILLAINS ============================================================================== Buu was an evil demon who almost destroyed the world. Because of that, he was sealed and sent far away to be never again found, but Babi-di released him in an attempt to have control over him and use him in his own plans. He eventually killed Babi-di and soon became good with some help from his best friend, Mr. Satan. --------------------------[ General Moves List ]------------------------------ Big Crash Hold [L] or [R] + (B) Heavy Press D (Hold), U + (Y) Planet Attack B (Hold), F + (Y) Shin Planet Attack B (Hold), F + (Y), B, DB, D, DF, F + (Y) Buu Buu Spin B (Hold), F + (B) Kakusan Energy Dan D, DB, B + (A) Oyatsu Kosen D (Hold), U + (B) Buu Bomb B, DB, D, DF, F + (A) Mightiness Bomber D, DB, B, F + (A) Jinruizetsumetsukougeki D, DF, F + (Y)(B) ------------------------------[ Special Moves ]------------------------------- Move Name: Big Crash (Three Dimensional Assault Command) Translation: Actual Command: Hold [L] or [R] + (B) Description: Buu hops into the second platform and then back butt-first. Move Name: Heavy Press Translation: Actual Command: D (Hold), U + (Y) Description: Buu slaps the opponent with his two hands. Move Name: Planet Attack Translation: Actual Command: B (Hold), F + (Y) Description: Buu rushes foward with his stomach, then performs a headbutt, and then rolls back to safety. Move Name: Shin Planet Attack Translation: New Planet Attack Command: B (Hold), F + (Y), B, DB, D, DF, F + (Y) Description: Buu performs a Planet Attack followed by a tackle. Move Name: Buu Buu Spin Translation: ? Command: B (Hold), F + (B) Description: Buu spins like a ballet dancer and hits the enemy with his hips. Move Name: Kakusan Energy Dan Translation: Scattering Energy Bullet Command: D, DB, B + (A) Description: Buu throws out three KI assaults with both palms that travel in three, different directions. Move Name: Oyatsu Kosen Translation: Snack Beam Command: D (Hold), U + (B) Description: Buu hits his enemy with an electric-like beam that protrudes out of his antenna-like thing over his head and transforms his opponent into a piece of chocolate, munches on it before finally spitting it out to return his adversary back to normal. ----------------------------[ SUPER MOVES LIST ]------------------------------ Move Name: Buu Bomb Translation: Actual Level: First Degree Command: B, DB, D, DF, F + (A) Description: Buu gathers energy all over his body and releases it as a field barrier that surrounds him, stopping any projectile on its path and at the same time causing a great deal of damage when it hits the opponent. Move Name: Mightiness Bomber Translation: Actual Level: First Degree to Third Degree Command: D, DB, B, F + (A) Description: A tri-leveled attack, powering up a blast with the hold of (A) button and fires out the sphere right after. -------------------------[ DESPERATION MOVES LIST ]--------------------------- Move Name: Jinruizetsumetsukougeki Translation: Mankind Extinction Assault Command: D, DF, F + (Y)(B) Description: Buu electrocutes the enemy, flies in the air and shoots out beams out of his mouth unto everywhere to cause a massive explosion. ============================================================================== MAJIN BUU [SUPER BUU] VILLAINS ============================================================================== When the fat Buu absorbed almost every Z Soldiers, Vegeta and Gokou managed to release all that he had absorbed including the original Buu. Afterwards, Buu transformed into a thinner Buu and eventually into a smaller type who was even more powerful than the other Buu's they had fought with. Concerning Majin Buu, I don't have the slightest idea what this character's move names really are called. If you do know, please e-mail me right away! I feel so low with the inability to provide an accurate move list on this guy. So please, if you know anything, send me a line! But provide a verification that'll prove that the move you gave is actually the real one. Thanks. --------------------------[ General Moves List ]------------------------------ Buu Rolling Attack Hold [L] or [R] + (Y) Buu Floater (In Air) F, B, DB, D + (Y) Whip D, DF, F + (Y) Extending Punch F + (Y) Underground Kick D, DB, B = (Y)/(B)/(A) Buu Rolling Tackle B, DB, D DF, F + (Y) Kantsu Energy Dan F, B, F + (A) Renzoku Energy Dan (In Air) F, D + (Y)/(B) Energy Bullet B, DB, D, DF, F + (A) Energy Ball D, DB, B, F + (A) Ude Bunri Kougeki B, F, DF, D, U + (Y) ------------------------------[ Special Moves ]------------------------------- Move Name: Buu Rolling Attack (Three Dimensional Assault Command) Translation: ? Command: Hold [L] or [R] + (Y) Description: Buu rolls into a blob and then spins towards the opponent. Move Name: Buu Floater Translation: ? Command: (In Air) F, B, DB, D + (Y) Description: Buu flattens himself into a glider-like thing and floats. Move Name: Whip Translation: ? Command: D, DF, F + (Y) Description: Buu uses the thing hanging over his head as a whip. Move Name: Extending Punch Translation: ? Command: F + (Y) Description: Buu advances forward with a step and punches diagonally with his arm elongated. Move Name: Underground Kick Translation: ? Command: D, DB, B = (Y)/(B)/(A) Description: Buu burrows his leg underground and then it rises foot-first. The distance of his leg from him depends what button is pressed. Move Name: Buu Rolling Tackle Translation: ? Command: B, DB, D DF, F + (Y) Description: Buu rolls himself and rockets towards the enemy. Move Name: Kantsu Energy Dan Translation: Piercing Energy Bullet Command: F, B, F + (A) Description: Buu releases a piercing bullet of KI. Move Name: Renzoku Energy Dan Translation: Consecutive Energy Bullets Command: (In Air) F, D + (Y)/(B) Description: Buu breathes out three, bolts of KI. The direction it travels depends which button is pressed. ----------------------------[ SUPER MOVES LIST ]------------------------------ Move Name: Energy Bullet Translation: ? Level: First Degree Command: B, DB, D, DF, F + (A) Description: Buu releases a large bullet of energy that travels diagonally. Move Name: Energy Ball Translation: ? Level: First Degree to Third Degree Command: D, DB, B, F + (A) Description: Buu charges up a large sphere of energy that could level up to three. He throws it afterwards and explodes when it hits. -------------------------[ DESPERATION MOVES LIST ]--------------------------- Move Name: Ude Bunri Kougeki Translation: Arm Detachment Assault Command: B, F, DF, D, U + (Y) Description: Buu grabs his opponent, swings his arm and causes it to fly out, knocking out his enemy. ============================================================================== FREEZA [PLANET DESTROYER PERFECT FREEZA] VILLAINS ============================================================================== Freeza was a bane of the universe. He was the one who destroyed planet Vegeta and killed the entire militia of Gokou's father, Bardock. He wrecked havoc wherever he went and even destroyed planet Namek. Gokou eventually killed him but he managed to survive when his father, King Cold, resurrected him into an android. Trunks killed him then, though. --------------------------[ General Moves List ]------------------------------ Double kick Hold [L] or [R] + (B) Freeza Cutter D, DB, B + (Y) Double Slash Down Kick (In Air) F, D + (B) Psychokinesis F, DF, D, DB, B + (Y) Kikou Ha F, DF, D, DF + (Y) Daichi Retsuzan B, DB, D + (A) Kienzan F, DF, D, DF + (A) Death Ball (In Air) D, DB, B + (B) Death Ball B, DB, D, DF, F + (A) Freeza Buster D, DB, B, F + (A) Spiral Headbutt D, DB, B + (Y)(B) ------------------------------[ Special Moves ]------------------------------- Move Name: Double Kick (Three Dimensional Assault Command) Translation: ? Command: Hold [L] or [R] + (B) Description: Freeza hops into the second platform and back with both legs extended. Move Name: Freeza Cutter Translation: ? Command: D, DF, F + (Y) Description: Freeza swings his arm to create a fast, stream of air that cuts. Move Name: Double Slash Down Kick Translation: Actual Command: (In Air) F, D + (B) Description: Freeza jumps and then kicks downwards towards his enemy followed by another kick. Move Name: Psychokinesis Translation: Actual Command: F, DF, D, DB, B + (Y) Description: Freeza levitates his opponent and causes an explosion to occur. Move Name: Kikou Ha Translation: Spirit Cultivation Wave Command: F, DF, D, DF + (Y) Description: With a thrust of his arm, a beam protrudes out of his palm. Move Name: Daichi Retsuzan Translation: Earth Cutter Command: B, DB, D + (A) Description: Freeza shoots a beam out of his finger towards the earth to form a stream of energy that travels forward and cuts through the ground. Move Name: Kienzan Translation: Spirit Disc Cutter Command: F, DF, D, DF + (A) Description: Freeza condenses a disc of KI over his palm and sends it out to follow his opponent. Move Name: Death Ball Translation: Actual Command: (In Air) D, DB, B + (B) Description: Freeza forms a black ball of energy over his finger and throws it downwards. It creates an after-shock when it hits the ground that could also cause damage when touched. ----------------------------[ SUPER MOVES LIST ]------------------------------ Move Name: Death Ball Translation: Actual Level: First Degree Command: B, DB, D, DF, F + (A) Description: Freeza forms a blazing sphere of KI very much similar to a star in between his palms set atop of his head. He throws it out diagonally right after. Move Name: Freeza Buster Translation: Actual Level: First Degree Command: D, DB, B, F + (A) Description: Freeza extends a palm forward and concentrates to form a sphere that would travel slowly forward. It is very devastating, having only one level but is equivalent to the third level. However, the time that it takes to cast it seems forever! -------------------------[ DESPERATION MOVES LIST ]--------------------------- Move Name: Spiral Headbutt Translation: ? Command: D, DB, B + (Y)(B) Description: Freeza creates a barrier around his body and then soon charges towards the enemy with his fists first. I don't know the actual name for this attack as it isn't even a headbutt. But it sure does looks like one from afar. ============================================================================== CELL [ANDROID NUMBER 21 PERFECT CELL] VILLAINS ============================================================================== A long time ago, Gokou brought down a group of military people known as the Red Ribbon Army. Dr. Gero, a part of the organization, decided to get revenge on Gokou and created the ultimate perfect fighting machine - Cell. What's very special about Cell is that he is the only character who has two kinds of Ultimate Desperation Attacks. --------------------------[ General Moves List ]------------------------------ Grand Slider Hold [L] or [R] + (Y) Bakuretsu Punch D, DF, F + (Y) Cell Junior Umi Dashi F, B, F + (B) Psychokinesis F, DF, D, DB, B + (Y) Astral Shock F, DF, D, DB, B + (B) Kantsu Energy Dan F, B, F + (A) Energy Shot (In Air) F, D + (Y) Honoo B, DB, D, DF, F + (Y) Kamehame Ha B, DB, D, DF, F + (A) Chou Kamehame Ha D, DB, B, F + (A) Chou Bakuhatsu Ha F, DF, D, DB, B, DB, D, DF, F + (Y) Chou Bakuretsu Punch F, B, F, B, F + (Y) ------------------------------[ Special Moves ]------------------------------- Move Name: Grand Slider (Three Dimensional Assault Command) Translation: Actual Command: Hold [L] or [R] + (Y) Description: Cell rushes from the second platform and bangs with his shoulder. Move Name: Bakuretsu Punch Translation: Violent Punches Command: D, DF, F + (Y) Description: Cell rushes forward performing a combo of punches. Move Name: Cell Junior Umi Dashi Translation: Spawning of Cell Juniors Command: F, B, F + (B) Description: Cell spits out a Cell Junior that hops towards the opponent and explodes when it connects. Move Name: Psychokinesis Translation: Actual Command: F, DF, D, DB, B + (Y) Description: Cell levitates and shoots his enemy in the air before he throws his adversary to the ground. Move Name: Astral Shock Translation: Actual Command: F, DF, D, DB, B + (B) Description: Cell causes his body to radiate and explode energy in every direction. Move Name: Kantsu Energy Dan Translation: Piercing Energy Bullet Command: F, B, F + (A) Description: Cell fires a larger bolt of KI. Move Name: Energy Shot Translation: Actual Command: (In Air) F, D + (Y) Description: Cell uses two fingers to shoot out a beam of energy downwards. Move Name: Honoo Translation: Flame Command: B, DB, D, DF, F + (Y) Description: Cell bursts out flames diagonally from his hands. The slashing of his arm could hit also if the opponent is close. ----------------------------[ SUPER MOVES LIST ]------------------------------ Move Name: Kamehame Ha Translation: Wave Attack of the Turtle School Level: First Degree Command: B, DB, D, DF, F + (A) Description: With his hands cupped, he gathers energy and shoots out a large bolt of KI diagonally. Move Name: Chou Kamehame Ha Translation: Super Wave Attack of the Turtle School Level: First Degree to Third Degree Command: D, DB, B, F + (A) Description: By holding the (A) button when the move is performed, Cell gathers energy in his cupped palms and throws it out as a wave of KI energy. The intensity of the blast depends on how long the (A) button is held. -------------------------[ DESPERATION MOVES LIST ]--------------------------- Move Name: Chou Bakuhatsu Ha Translation: Super Explosion Wave Command: F, DF, D, DB, B, DB, D, DF, F + (Y) Description: Cell surpasses Perfection and moves on to a higher form. He punches the ground and causes three pillars of explosion to shoot out from the ground. Move Name: Chou Bakuretsu Punch Translation: Super Violent Punches Command: F, B, F, B, F + (Y) Description: Cell surpasses Perfection and moves on to a higher form. He then initiates a series of punches that cause massive damage. ------------------------------------------------------------------------------ _____ / 5.0 \_______________________________________________________________________ ============================================================================== OTHERS ============================================================================== Okay... Anything that didn't fit anywhere else, I dumped here. _____ _______/ 5.1 \________________________________________________________________ ------------------------------------------------------------------------------ SECRETS AND CODES ------------------------------------------------------------------------------ There are several secrets in the game that could be unlocked by setting codes or performing other actions. This is a compilation of all the secrets and codes that I know about the game. Those submitted are notified and the actual e-mail messages are put up the way they were sent. ¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯- Glitch _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Submitted by: Justus van Veghel (justusvv@hotmail.com) Hello, I have been reading your DBZ HD FAQ and i read that i could e-mail you if I had some (interesting) information. Well, my info is on a glitch that can be used to your advantage. When you play in a tenkaichi budokai and you end up playing a computer-controlled Gotenks, something weird happens. When his life bar is flashing red, he could use his desperation move, the volleyball thing. Nothing weird about that, except when he finishes doing it(it has to hit you, i think) He won't do anything anymore, he won'even walk. He just stands there ready to be defeated. Well, that was my info, hope you can use it. Added by: Goten SSJ4 (goten_ssj4@yahoo.com) Justus knows something, but not all. FIRST: he USES his desperation move (not could) SECOND: you have to BLOCK it, if you avoid it then nothing weird is happening THIRD: after you block it, the CPU Gotenks becames the player #2. ¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯- Querks _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Submitted by: Alex McGlynn (vegettenks@hotmail.com) The CPU for any mode of the game has a little querk with some of the characters. If you are thrown down (X+direction), usually the computer does the exact same thing, depending on what direction you are thrown. For example, if SS2 Goku throws you to the left, he will almost always use the Two Kicks attack. If he throws you to the right, he will almost always use the Abesergi - Jump Knee Lift combination. Almost all characters have querks. ------------------------------------------------------------------------------ _____ ______________/ 5.2 \_________________________________________________________ ------------------------------------------------------------------------------ COMBO's ------------------------------------------------------------------------------ These are terrific combo's submitted by a game fan. He wants it in "FAQ Format", so here goes! ------------------------------------------------------------------------------ DRAGON BALL Z - Hyper Dimension (Combo List) v.1.0 ------------------------------------------------------------------------------ made by --= Ricky the Kid =-- (rsarile@hotmail.com) ------------------------------------------------------------------------------ Updated: November 20, 2001 ------------------------------------------------------------------------------ LEGEND: U = Up P = Punch D = Down K = Kick L = Left Ki = Ki Blast R = Right JK = Jumping Kick JP = Jumping Punch CK = Crouching Kick CP = Crouching Punch SK = Standing Kick SP = Standing Punch B = Regular Bash SB = Sideward Bash UB = Upper Bash DB = Downward Bash ------------------------------------------------------------------------------ Now I will discuss the intricacies of ground and air-combos in DBZ-HD. If any of you have played X-Men VS Street Fighter, Marvel VS Street Fighter, Marvel VS Capcom 1 and 2, and the Rival School Series... then you'd feel right at home with this game. :) Like all air combos, they must start with a "launcher". To launch someone in the air, one must perform a regular attack (a Punch or a Kick) followed immediately by the so-called "launcher" which is performed by pressing Punch and Kick simultaneously (yes, yes... exactly the same command as the CHARGE/ REGENERATE technique). That's the basic launcher. Other characters have launchers within their own special moves... for example, Goku's charging double-punch (D, DF, F + P) Once the opponent is in mid-air, you are allowed to perform 3 attacks while your opponent is airborne. In most mid-air attacks, we will make full use of the Diagonal Ki Blasts, Super Ki Blasts, and Desperation Moves. NOTE: Some characters can use their Desperation Moves on airborne opponents dealing maximum damage without the chance of retaliation, while there are others that can only be chained from a ground combo. And then there are others that need either a dizzied opponent, or just a real stupid opponent who cannot block an absolutely avoidable Desperation Move. Now let's move on to the characters, shall we? (I'll just jot down the combos I use the most, since there are a LOT of possible combos to execute) ------------------------------------------------------------------------------ ============================================================================== SON GOKU ------------------------------------------------------------------------------ Moves List: Side Slash Hold [L] or [R] + K Two Punches D, DF, F + P Jump Knee Lift F, DF, D, DF + K Slash Down Kick (In Air) F, D + K Two Kicks F + K Gekiretsurenkyaku B, DB, D, DF, F + K Abisegeri D, DB, B + K Shunkan Idou B, DB, D, DB + K or P Kantsu Energy Dan F, B, F + Ki Kamehame Ha B, DB, D, DF, F + Ki Chou Kamehame Ha D, DB, B, F + Ki Genki Dama B, DB, D, DF, F, U + P ------------------------------------------------------------------------------ Ground Combos: JK, SP, SP, Gekiretsurenkyaku JK, SP, SP, SK or CK, Gekiretsurenkyaku ------------------------------------------------------------------------------ Air Combos: JK, SP, SP, P+K (Launcher), Abisegeri, Kamehameha, Kantsu Energy Dan JK, SP, SP, SP, Double Punch (Launcher), P, Kamehameha, Kantsu Energy Dan JK, SP, SP, P+K (Launcher), Kamehameha, P, Kamehameha or Chou Kamehameha(L2) JK, SP, SP, P+K (Launcher), Kamehameha, Jump Knee Lift JK, SP, SP, P+K (Launcher), Chou Kamehameha(L1), Kamehameha, Jump Knee Lift JK, SP, SP, SP, Double Punch (Launcher), P, Kamehameha, Kamehameha ------------------------------------------------------------------------------ Special note concerning Goku: The trick to performing Goku's Desperation Move successfully is that you need to anticipate how fast your opponent gets up after he has fallen. Since Goku's Genki Dama attack is unblockable, if you can time it to connect right after your opponent has gotten up, then your opponent is in for quite a treat. ------------------------------------------------------------------------------ ============================================================================== VEGETA ------------------------------------------------------------------------------ Moves List: Driving Elbow Hold [L] or [R] + P Sliding D, DF, F + K Super Dash D, DF, F + K [3x] Needle Block F, D, DF + K Bakuken Ha DB, UF + P Dash Bakuken Ha B, DB, D, DF, F + P Vegeta Final Blast Bomb (In Air) D, DB, B + P Renzoku Energy Dan D, DF, F + Ki Super Energy Dan (In Air) D, DB, B + Ki Bakuhatsu Ha D, U + P Big Bang Attack B, DB, D, DF, F + Ki Final Flash D, DB, B, F + Ki Galactic Gunfire U, D + P ------------------------------------------------------------------------------ Ground Combos: JP, CK, Super Dash 3x, Needle Block, Needle Block (note: last needle block will connect only with some characters depending on how quickly they land from a ground-to-air assault or a launcher) JP, Final Blast Bomb ------------------------------------------------------------------------------ Air Combos: JP, SK, P+K (Launcher), Final Flash(L1), Forward+K, Big Bang Attack JP, SK, SK, P+K (Launcher), Big Bang Attack, SK, Final Flash(L2) or Needle Block ------------------------------------------------------------------------------ Vegeta's Cheese: :) Driving Elbow, Galactic Gunfire (when Driving Elbow is blocked) ------------------------------------------------------------------------------ Special note concerning Vegeta: As you've noticed, most of my combos start with a JP (Jumping Punch). Why? Because there's a strong possibility that it becomes a cross over combo... making it difficult for your opponent to know which direction to block. Pretty nifty, wouldn't you say? :) ------------------------------------------------------------------------------ ============================================================================== GOTENKS ------------------------------------------------------------------------------ Moves List: Ultra Headbutt Hold [L] or [R] + P Power Tackle DF + P, F, DF, D, DB, B + P Inoshishi Attack D, DF, F + P Rolling Thunder Punch B, DB, D, DF, F + P Ultra Diving Headbutt (In Air) F, DF, D, DB, B + P Kikou Ha (In Air) F, B, F + Ki Renzoku Energy Dan D, DF, F + Ki R. Shine Shine Missiles D, DF, F, D, DF, F + Ki Full Power Kikou Ha B, DB, D, DF, F + Ki Super Ghost Kamikaze Atk. D, DB, B, F + Ki Renzoku Super Donuts F, B, DB, D, DF, F + Ki ------------------------------------------------------------------------------ Ground Combos: JP, Power Tackle (cheese) JP, SP, SP, SP, R. Renzoku Energy Dan or Renzoku Shine Shine Missiles Super Ghost Kamikaze Attack(L3), Inoshishi Attack - or - Super Ghost Kamikaze Attack(L3), (quickly dash forward then...) Full Power Kikou Ha (must be 3-4 paces away from the opponent) Super Ghost Kamikaze Attack(L3), Full Power Kikou Ha - or - Super Ghost Kamikaze Attack(L3), Renzoku Super Donuts ------------------------------------------------------------------------------ Air Combos: JP, SP, Rolling Thunder Punch (Launcher), (while in air) JP, (on ground) SP, Full Power Kikou Ha JP, SP, SP, P+K (Launcher), Full Power Kikou Ha, SP, Full Power Kikou Ha ------------------------------------------------------------------------------ Special note concerning Gotenks: Most of Gotenks' combos are air jugglers... so you may tinker around with other aerial assaults once you've successfully launcher your opponent in mid-air. Since Gotenks' Super Ghost Kamikaze Attack is a guided projectile, they are most effective in the SKY Levels. So here's a quick SKY Level Launcher for Gotenks... (JP, SP, SP, UB)... and once you've reached the SKY Level, pour on with your Renzoku Shine Shine Missiles and Super Ghost Kamikaze Attack. :) ------------------------------------------------------------------------------ ============================================================================== MYSTIC GOHAN ------------------------------------------------------------------------------ Moves List: Zanzouken Rushing Knee Hold [L] or [R] + K Jet Upper F + P Bakuretsu Punch B (Hold), F + P Zankuu Kyaku D (Hold), U + K Bukuu Kyaku (In Air) F, D + K Bakuretsu Kyaku B (Hold), F + K Renzoku Energy Dan D, DF, F + Ki Masenkou B, DB, D, DF, F + Ki Kamehame Ha D, DB, B, F + Ki Gekiretsu Rush F, DF, D, DB, B, F + K ------------------------------------------------------------------------------ Ground Combos: JK, SP, SP, SP, Bakuretsu Kyaku JK, SP, SP, Bakuretsu Punch JK, Bukuu Kyaku JK, CP, Zankuu Kyaku JK, SP, SP, SP, Gekiretsu Rush ------------------------------------------------------------------------------ Air Combos: JK, SP, P+K (Launcher), Masenkou, Jet Upper, SK JK, SP, SP, P+K (Launcher), Masenkou, CP, Jet Upper JK, SP, SP, P+K (Launcher), Masenkou, SP, Kamehameha(L2) (You could try and use the Kamehameha(L3) as your finale... but it takes either perfect timing or just sheer luck to execute it. The key lies on the timing of the SP before the Kamehameha... and of course, the Kamehameha(L3) will only connect on lighter opponents like Gotenks and Buu) ------------------------------------------------------------------------------ Special note concerning Gohan (and to those unfamiliar with the Guile Combo): Gohan's combos are like Guile's wherein you must charge Down or Back while you're performing your aerial assault (JK or JP) so that by the time you land, you are ready to execute the charged attack right after a regular attack. (e.g. JK (hold D right away), CP, (...and then releasing D to perform the...) Zankuu Kyaku) ------------------------------------------------------------------------------ ============================================================================== VEGETTO ------------------------------------------------------------------------------ Moves List: Slash Arrow Hold [L] or [R] + K Dash Elbow D, DF, F + P Double Slash Down Kick (In Air) F, D + K Super Dash F, DF, D, DB, B + K Uppercut Kick DB, UF + K Kakusan Energy Dan D, DF, B + Ki Big Bang B, DB, D, DF, F + Ki Final Kamehame Ha D, DB, B, F + Ki Galactic Juggle D, DB, B, DB, D, DF, F + P ------------------------------------------------------------------------------ Ground Combos: JK, SP, SP, SP, Dash Elbow JK, SP, SP, SP, Super Dash JK, SK, Uppercut Kick JK, CP, CK, Uppercut Kick ------------------------------------------------------------------------------ Air Combos: JK, SP, SP, P+K (Launcher), Uppercut Kick JK, SP, SP, P+K (Launcher), Final Kamehame Ha(L1), Big Bang, Dash Elbow JK, SP, SP, P+K (Launcher), Big Bang, Galactic Juggle JK, SP, SP, SP, P+K (Launcher), Final Kamehame Ha(L1), Big Bang, Super Dash JK, SP, SP, SP, P+K (Launcher), Big Bang, SP, Final Kamehame Ha(L2) JK, SP, SP, SP, P+K (Launcher), Final Kamehame Ha(L1), Big Bang, Galactic Juggle ------------------------------------------------------------------------------ ============================================================================== PICOLLO (one of my personal combo favorites) ------------------------------------------------------------------------------ Moves List: Sonic Kick Hold [L] or [R] + K Mystic Attack - High F, DF, D, DF + P Mystic Attack - Low F, DF, D, DF + K Regenerate Counter Attack B, DB, D, DF, F + P Bukuu Kyaku (In Air) F, D + K Kai Kou Ha B, DB, D + Ki Tsuiseki Energy Dan F, DF, D, DF + Ki Gekiretsukoudan B, DB, D, DF, F + Ki Makankousappou D, DB, B, F + Ki Kakusan Yuudouko Dan F, B, DB, D, U + P ------------------------------------------------------------------------------ Ground Combos: JK, SP, SP, SK, Mystic Attack (High or Low) JK, SP, SP, CK, Mystic Attack (Low) JK, SP, SP, SK, Tsuiseki Energy Dan JK, SP, SP, SK, Kakusan Yuudouko Dan JK, Bukuu Kyaku ------------------------------------------------------------------------------ Air Combos: JK, SP, P+K (Launcher), SK, Tsuiseki Energy Dan, (jump) Bukuu Kyaku - or - JK (crossover), SP, P+K (Launcher), Kai Kou Ha, Tsuiseki Energy Dan, (jump) Bukuu Kyaku JK, SP, P+K (Launcher), SK, Kakusan Yuudouko Dan JK, SP, SP, P+K (Launcher), Kai Kou Ha, Kai Kou Ha, Gekiretsukoudan JK, SP, SP, P+K (Launcher), Gekiretsukoudan, SK, Gekiretsukoudan JK, SP, SP, P+K (Launcher), Gekiretsukoudan, SK, Kakusan Yuudouko Dan ------------------------------------------------------------------------------ Special note concerning Piccolo: He may not have as much combos as the others, but they are pretty darn impressive to look at! His Bukuu Kyaku helps a lot when evading projectiles, and his Regenerate Counter Attack works best when countering a rushing attack like Gohan's Bakuretsu Punch. But the most impressive aspect about Piccolo is the fact that he's one of the few Z-Warriors who can end his combos with his Desperation Move easilly... dealing a heckuvalotta damage! And noone can accuse him of being cheesy. :) ------------------------------------------------------------------------------ ============================================================================== MR. BUU or MAJIN BUU ------------------------------------------------------------------------------ Moves List: Big Crash Hold [L] or [R] + K Heavy Press D (Hold), U + P Planet Attack B (Hold), F + P Shin Planet Attack B (Hold), F + P, B, DB, D, DF, F + P Buu Buu Spin B (Hold), F + K Kakusan Energy Dan D, DB, B + Ki Oyatsu Kosen D (Hold), U + K Buu Bomb B, DB, D, DF, F + Ki Mightiness Bomber D, DB, B, F + Ki Jinruizetsumetsukougeki D, DF, F + P+K ------------------------------------------------------------------------------ Ground Combos: JP, CP, CP, CP, CK JP, CP, CP, CP, Oyatsu Kosen JP, CP, CP, Heavy Press, Heavy Press, Oyatsu Kosen (very difficult to perform) JP, CP, CP, Heavy Press, Heavy Press, Jinruizetsumetsukougeki ------------------------------------------------------------------------------ Air Combos: JP, CP, CP, Heavy Press (launcher), Oyatsu Kosen JP, CP, CP, Heavy Press (launcher), Jinruizetsumetsukougeki JP, SK, P+K (Launcher), SK, Jinruizetsumetsukougeki ------------------------------------------------------------------------------ Special note concerning Majin Buu: Being the heaviest among the DBZ-HD fighters, he's the hardest to air combo since there's not much elevation when he's launched. ------------------------------------------------------------------------------ ============================================================================== KID BUU ------------------------------------------------------------------------------ Moves List: Buu Rolling Attack Hold [L] or [R] + P Buu Floater (In Air) F, B, DB, D + P Whip D, DF, F + P Extending Punch F + P Underground Kick D, DB, B = P/K/Ki Buu Rolling Tackle B, DB, D DF, F + P Kantsu Energy Dan F, B, F + Ki Renzoku Energy Dan (In Air) F, D + P/K Energy Bullet B, DB, D, DF, F + Ki Energy Ball D, DB, B, F + Ki Ude Bunri Kougeki B, F, DF, D, U + P ------------------------------------------------------------------------------ Ground Combos: JP, SP, SP, SP, Whip JP, SP, SP, SP, Buu Rolling Tackle JP, CP, CP, Underground Kick(Short), Underground Kick(Medium), Underground Kick(Long) (difficult to time all 3 Underground Kicks) JP, SP, SP, SP, Ude Bunri Kougeki ------------------------------------------------------------------------------ Air Combos: JP, SP, P+K (Launcher), SK, SK, Energy Bullet JP, SP, P+K (Launcher), Energy Bullet, SP, Energy Bullet ------------------------------------------------------------------------------ Special note concerning Kid Buu: I'm not quite fond of this guy's combos. But he's pretty good at zoning your opponents using your Renzoku Energy Dan. To make a quick horizontal 3-hitter, Dash Forward or Backward (tapping the direction of your choice twice) then quickly perform the Renzoku Energy Dan. When you dash/hop forward/backward, it's already considered as being in mid-air (even for a split second)... and that's when you can perform your aerial assault. And this applies to ANYONE. ------------------------------------------------------------------------------ ============================================================================== FREEZA (ah yes!... I luuuuv this guy's air combos!) ------------------------------------------------------------------------------ Moves List: Double kick Hold [L] or [R] + K Freeza Cutter D, DB, B + P Double Slash Down Kick (In Air) F, D + K Psychokinesis F, DF, D, DB, B + P Kikou Ha F, DF, D, DF + P Daichi Retsuzan B, DB, D + Ki Kienzan F, DF, D, DF + Ki Black Death Ball (In Air) D, DB, B + K Death Ball B, DB, D, DF, F + Ki Freeza Buster D, DB, B, F + Ki Spiral Headbutt D, DB, B + P+K ------------------------------------------------------------------------------ Ground Combos: JP, SP, SP, SK, Psychokinesis ------------------------------------------------------------------------------ Air Combos: JP, SP, P+K (Launcher), Kienzan, Daichi Retsuzan, Kikou Ha -- for fighters who get up fast -- JP, SP, P+K (Launcher), Death Ball, Kikou Ha, (wait for opponent to land, ...then immediately do the...) Freeza Buster -- for fighters who get up slow -- JP, SP, P+K (Launcher), Death Ball, Kikou Ha, Death Ball (wait for opponent to land, then immediately do the...) Freeza Buster ------------------------------------------------------------------------------ Special note concerning Freeza: For those of you who think the Freeza Buster sucks, well... it doesn't. Yes, it takes too long to charge this monumental projectile, but once it connects... OH YES! Good thing I was able to devise a combo for it. Timing is of the essence, as always. If only I could find a way to end a combo with his Spiral Headbutt. Hmmm... wishful thinking. :P ------------------------------------------------------------------------------ ============================================================================== CELL ------------------------------------------------------------------------------ Moves List: Grand Slider Hold [L] or [R] + P Bakuretsu Punch D, DF, F + P Cell Junior Umi Dashi F, B, F + K Psychokinesis F, DF, D, DB, B + P Astral Shock F, DF, D, DB, B + K Kantsu Energy Dan F, B, F + Ki Energy Shot (In Air) F, D + P Honoo B, DB, D, DF, F + P Kamehame Ha B, DB, D, DF, F + Ki Chou Kamehame Ha D, DB, B, F + Ki Chou Bakuhatsu Ha F, DF, D, DB, B, DB, D, DF, F + P Chou Bakuretsu Punch F, B, F, B, F + P ------------------------------------------------------------------------------ Ground Combos: JK, SP, SP, Bakuretsu Punch ------------------------------------------------------------------------------ Air Combos: JK, SK, SK, P+K (Launcher), SK, (move forward a bit) SK, Chou Kamehame Ha(L2) JK, SK, SK, P+K (Launcher), Kamehame Ha, SK, Chou Kamehame Ha(L2) ------------------------------------------------------------------------------ Special note concerning Cell: I don't like this guy much. He's more of a DEFENSE sorta guy. On offense, I could only name a few combos (as you've already noticed). His Desperation Attack may be quite damaging, but I couldn't find a way to end a good combo with it. Oh well, if you want a little cheese, try using the Psychokinesis every time your opponent gets up. Or you may want to annoy your opponent with a barrage of Cell Juniors, Kantsu Energy Dan, and Energy Shots. ------------------------------------------------------------------------------ Well... that's all I can input. Any questions, just email me or somethin'. :) ------------------------------------------------------------------------------ SPECIAL THANKS TO: ------------------------------------------------------------------------------ JEZ LUCAS - for his FAQ. If it weren't for his moveslist, I wouldn't have come up with these combos. JOFF ABAINZA - for consistently challenging me in this game. That's how I discovered most of my combos. RANULF GOSS, RAYMOND WEE, DICK, "BONGBONG" GERONIMO, "ICE" DE OCAMPO, BUBB GAUNA, MITCH ARENAS, JOE GAYAO, GARI, ADRIAN AW-YOUNG, DICKY, ADRIAN PEDROSO, ANGELO TAN, ANTHONY TAN, TRINA MENDOZA, LANCE CORPUS, CANDY SERA JOSE, LHEE, and many others... - for being my sparring partners in any Street Fighter game. CAPCOM - for keeping me entertained with their long line of fighting games. :) BANDAI - for all their addicting DBZ Games for the SNES, SEGA and Playstation. ------------------------------------------------------------------------------ ============================================================================== PICCOLO'S ULTIMATE COMBO - SUBMITTED BY VALODIM (VincentCB@web.de) ============================================================================== Hi! First of all: I'm German so don't expect good English :) I found out the ULTIMATE Combo with Piccolo, but it is so goddamn hard that almost nobody is able to do it at normal speed... this is what I call a combo... If you want to use it in combination with Piccolos Desperado attack (if your enemy was hard but you got him at last), it takes 65DMG+Desperado, if you don't have the desp. and need a finishing move, you may use extended Punch with Throw. BUT if you want to use it for ultimate Juggling, it makes 93 Damage and juggles ALWAYS, so if you are able to do this combo perfectly, you will only have to hit once in order to win. It's quite unfair but it's also so damn hard to get to work, you mustn't hit too late and you also mustn't hit too early. With some Keys to press you can't explain, so here the instructions: Jump to enemy and kick in air, land in front of him, punch and kick (in order to uppercut, you may punch twice, but this is a risk). Jump forward and kick the enemy, then immediately do a Bukuu Kyaku (not too early, not too late, this is the hardest point of the Combo), you should land right behind the enemy, the enmy is still in air. This is the Point where you must decide: -bash, jump and kick in order to juggle and do the whole combo again (very unfair) -desperate in order to use the desperado (cool looking finishing move) -bash and use the extended Punch with throw (cool looking finishing move without desperado) -use any other attack (if possible with bash first) I noticed it once and practiced it about 70 hours and now I succeed 60 of hundred times I try it :)) wishing you many fun while trying this out, Valodim PS: This isn't a fake, try it on a slow emulator and you'll see it works! Mail me back if you got it! ------------------------------------------------------------------------------ _____ _____________________/ 5.3 \__________________________________________________ ------------------------------------------------------------------------------ NAME PUNS ------------------------------------------------------------------------------ Sure, you know their names. But what meanings lie behind them? This section will try to cover the names that you will encounter in the game either from the story or from the selectable characters. ------------------------------------------------------------------------------ Kakarrot - a play on the word "CARROT". Gokou - it means "AIR". - it also means "AWAKENED TO THE VOID" - also the Japanese reading for "Sun Wukong" - the monkey king in Journey to the West Gohan - the Japanese word for "RICE". - could also mean "AWAKENED TO A RICE" or "AWAKENED TO A MEAL" or maybe "WAKE ME FOR BREAKFAST" Vegeta - a play on the word "VEGETABLE". Piccolo - a kind of flute. Klilyn - the Japanese word for "CHESTNUT". Trunks - a male swimsuit. Satan - the devil. Shenlong - this name was an adoption of the nickname of the martial arts actor, Jackie Chan (Chen Long) - also means "Dragon God" Babi-di - taken from the song that the fairy godmother in Cinderella sang. Buu - taken from the song that the fairy godmother in Cinderella sang. Freeza - taken from the word "FREEZER". Cold - taken from the word "COLD". ------------------------------------------------------------------------------ _____ ____________________________/ 5.4 \___________________________________________ ------------------------------------------------------------------------------ ORIGIN ------------------------------------------------------------------------------ Dragonball Z, that which originated from Dragonball, was actually derived from the Chinese tale "Journey to the West". Here are a few information about how the characters of Dragonball/Dragonball Z are related to Journey to the West. They are arranged the way they were introduced in the story. ------------------------------------------------------------------------------ | DRAGONBALL Z | JOURNEY TO THE WEST ______________________________________|_______________________________________ | Son Gokou | The Monkey King | Son Gokou's stick | The same weapon the Monkey King used | Kintoun Cloud | The same cloud the monkey King used | Oolong | The Pig Disciple | Yamcha | The former bandit disciple | Klilyn | The Holy Tang Monk | Tenshinhan | The three-eyed sun god | Ox-King | The Ox-Demon | Ox-King's Mountain | Home of Ox-Demon | The Fruit of King Yama | Immortality fruit of the heavens ------------------------------------------------------------------------------ _____ ___________________________________/ 5.5 \____________________________________ ------------------------------------------------------------------------------ FAQ's by Jez Lucas ------------------------------------------------------------------------------ I've written quite a number of other FAQ's too aside from this one, but, I haven't been able to update my other FAQ's coz I still have got lots of schoolwork and I'm so busy and all. My latest versions are always posted at the following websites: GAME ADVICE: http://www.gameadvice.com (This one's probably the most updated) GAMEFAQS: http://www.gamefaqs.com (A bit less updated) DBZELDA: http://www.angelfire.com/dbz/dragonballzelda (For DBZ HD FAQ only) DBZPLACE: http://www.dbzplace.dns2go.com (For DBZ HD FAQ only) DBZGTLEGACY: http://www.dbzgtlegacy.com (For DBZ HD FAQ only) NINTENDO-Z: http://www.nintendo-z.com (For DBZ HD FAQ only) ------------------------------------------------------------------------------ >>These are the following FAQ's that I've already finished doing: Mahou Kishi Reiasu -The Magic Knight Rayearth RPG for SNES Bishoujo Senshi Sailormoon Super S -The Sailormoon Super S fighting game for SNES Dragonball Z Hyper Dimension -The last of the Dragonball Z fighting games saga for SNeS Yuu Yuu Hakusho 3 - Tokubetuhen -Another one of the Yuu Yuu Hakusho cinematics fighting game for SNES >>These are my FAQ's currently being made: Tenchi Muyo! -The Tenchi Muyo! RPG for SNES >>These are my future planned FAQ's to be made. I may or may not make them: Yuu Yuu Hakusho 1 -The first Yuu Yuu Hakusho cinematics fighting game for SNES Yuu Yuu Hakusho 2 - Kakutou no Shyou -A Yuu Yuu Hakusho SF-like fighting game for SNES Yuu Yuu Hakusho 4 - Final -The last of the Yuu Yuu Hakusho fighting games for SNES ALL THESE FAQ'S INCLUDING THIS ONE YOU'RE READING ARE COPYRIGHT BY ME: -Copyright (c) 2000-2001 Jez Lucas -Copyright (c) 2000-2001 YonakaOokami -Copyright (c) 2000-2001 NightWolf Whichever of these names I use, it's copyright by me. ------------------------------------------------------------------------------ _____ / 6.0 \_______________________________________________________________________ ============================================================================== CREDITS ============================================================================== Some people (and non-people) who deserves my thanks... ------------------------------------------------------------------------------ _____ _______/ 6.1 \________________________________________________________________ ------------------------------------------------------------------------------ SPECIAL THANK's ------------------------------------------------------------------------------ [Valodim] VincentCB@web.de He gave me the ULTIMATE COMBO for Piccolo! [rps - Ricky the Kid] rps@cnl.net rsarile@hotmail.com He gave me the combo's! Excellent addition for this FAQ!!! [ZeroPilot195] zeropilot195@cs.com I forgot to thank this guy. He supports my FAQ by posting it in his site at the following address: http://www.dbzgtlegacy.com [Geoffrey Brian Aberhart] gba1@waikato.ac.nz I forgot to thank this guy. He gave me name puns info last July 02, 2001. [Alex McGlynn] vegettenks@hotmail.com He provided the "querks" thing. [Goten SSJ4] goten_ssj4@yahoo.com He gave me corrections on moves and an added info about Justus' info plus suggestions. [Paul Croft] bouncinglemon@talk21.com He supports my FAQ by posting it in his site at the following address: http://www.nintendo-z.com [Jeremy Jones] picassonman_13@yahoo.com He corrected me about what I said about Gokou not being able to use Genki Dama in Super Saiya-jin mode. Gokou could. [Michael Givens] supersayan53@hotmail.com He corrected me the Freeza moves and made me remember to add Vegeta's Bakuhatsu Ha move in Vegeta's General Moves List. He also informed me of my errors about some command moves. [Jose Collado] joemamabeach@hotmail.com He supports my FAQ by posting it in his site at the following address: http://www.dbzplace.dns2go.com [?] Kaioshin14@aol.com He corrected me that Freeza isn't a changeling. Changelings are characters like Oolong and Puar. [Daniel Tuong] kumikat_z@saiyan.com He provided me with Gogetta's 45 degree and meteo move names. [Justus van Veghel] justusvv@hotmail.com He provided me with the Gotenks glitch information. [Jay Walkin] sicep78@hotmail.com He provided me with the follow-up moves for Gotenks' Power Tackle and Piccolo's Mystic Attack that I didn't know. [Daniel F. Hirt] powerhouse64@juno.com He supports my FAQ by putting it in his site at the following address: http://www.angelfire.com/dbz/dragonballzelda. [KageKaze] guyver_3@prodigy.net This guy really helped me out a lot through his e-mails. He shared to me the many different programs that he uses in his FAQ. He was also some sort of "inspiration" to me coz since I read his FAQ's, I wanted to make one, and then ended up with one FAQ that I am very proud of, which eventually grew into a higher number of FAQ's. Thanks man! KageKaze's homepage could be found at: http://pages.prodigy.net/guyver_3/index.html [Edsamail Philippines] http://www.edsamail.com.ph My free e-mail service provider that gives me the opportunity to send and receive e-mails without going on-line. Honestly, I don't like "@edsamail" coz it's corny, you know. If you wish to send me an e-mail through this heaven sent e-mail service provider that has a totally disgusting (sorry) "@ddress", feel free to do so at dyez@edsamail.com.ph. If you wish to mail me (and take a longer span of time to get back a response from me) in my e-mail address WITH STYLE, then mail me at... [Gwapo.com] http://www.gwapo.com ...jez@gwapo.com! Yeah, that's right! That's personalized e-mail! In Filipino language, "gwapo" means "good-looking" or "handsome". Well, I guess at least now you have a vague idea of how I look like, hehehe... (Ignore me, hehe). [Gameadvice] http://www.gameadvice.com For posting my FAQ and at least making the world see that I'm something! [Gamefaqs] http://www.gamefaqs.com For posting my FAQ and at least making the world see that I'm something! [Miscellaneous] Hands and Keyboard My delicate hands and my messed-up keyboard for enabling me to write this FAQ. My keyboard's been messed-up totally just because of this! Some letters won't appear as I press them. Oh, my forever loyal keyboard... And my delicate, tired hands... ------------------------------------------------------------------------------ _____ ______________/ 6.2 \_________________________________________________________ ------------------------------------------------------------------------------ LIST OF THE DAMNED ------------------------------------------------------------------------------ This new section will be focused on those damn plagiarists who plan or have already ruined my work. At present, I know no one who have done so, and I am hoping that there will be no names posted here for as long as this FAQ exists. If you know anyone who violated any Copyright Information, please contact me right away. ------------------------------------------------------------------------------ _____ _____________________/ 6.3 \__________________________________________________ ------------------------------------------------------------------------------ FREQUENTLY ASKED QUESTIONS ------------------------------------------------------------------------------ I accept complaints, comments and suggestions for my FAQ's. These enable me to further work on my works of literature. If you have any, feel free to drop me an e-mail. Now, to the real F.A.Q.'s! Q: Is this your first-ever written FAQ? A: Nope. This is my fourth one. However, I managed to finish this earlier than the third one I wrote. Q: Can I post your FAQ at my website? A: It depends upon my decision. If I say yes, you have to follow what's written in the Disclaimer and the Copyright. Q: Where can I get the latest revisions of the FAQ? A: You can get the latest revisions of this FAQ either from GAMEFAQs, GAMEADVICE, DBZELDA or DBZPLACE. Q: Can you send me this FAQ? A: I might be able to, depending on the file size. If this FAQ keeps on growing, its file size will also grow. If I am to send this FAQ to you, you must have WINZIP first before you could get to open the file attachment. Don't complain if I can't send this to you. Just get the latest update from any of the addresses that I specified in this FAQ. Q: Are you ignoring my E-mail's? A: No. I never do that, but there are just a few complications: 1) The main reason to that probably is SCHOOL. I've got tons of school works like homeworks and projects and final papers and stuffs that I really need to get my hands working on. School is my first priority now, and I am sometimes busy even during weekends due to the very same reason. 2) I might have trouble with the computer, like a crash or something. 3) This isn't the only FAQ that I'm working on. Sometimes, I forget to check my mail trying to finish a game and writing down an FAQ at the same time. 4) The answer might already be found in the FAQ itself. ------------------------------------------------------------------------------ _____ _____________________________/ 6.4 \__________________________________________ ------------------------------------------------------------------------------ E-MAILS ------------------------------------------------------------------------------ If you would like to send me comments, suggestions, valuable information and contributions, then send me an e-mail (dyez@edsamail.com.ph) with the following data followed: Criteria: COMMENTS Subject: DBZHD COMMENTS Content: The following e-mail should contain your personal opinions, reactions and/or comments regarding this FAQ. Negative comments are accepted but the use of foul language and mockery passing beyond the border line will cause bad consequences. I will contact your ISP and/or your ESP for your information and I'll make sure that you get what you deserve! Plus, your e-mail will be automatically sent to and be destroyed by Freeza. Otherwise, any nice comments will be properly appreciated. Criteria: SUGGESTIONS Subject: DBZHD SUGGESTIONS Content: Suggestions like what you readers think would make my FAQ much better are very much needed. Pathetic suggestions to give it up and just do something else rather than continue on with writing FAQs and anything similar will not be tolerated will merit certain consequences. Bad ones. Criteria: COMMENTS AND SUGGESTIONS Subject: DBZHD COMMENTS & SUGGESTIONS Content: If you choose to give both comments and suggestions, then do so and just combine both subjects together. Criteria: INFORMATION Subject: DBZHD INFORMATION Content: Such valuable contributions of important information will be given proper credit, but those who five information I don't find very important will not expect their names to be posted in the Special Thanks section. Criteria: CONTRIBUTION Subject: DBZHD CONTRIBUTION Content: If you'd like to contribute secrets and other un-found-out stuffs about the game, then this is the subject to write. Criteria: OTHERS Subject: DBZHD FAQ Content: If none of your mails fall under the earlier criterias, then have the subject of your mail named DBZHD FAQ. Reports about people you find out plagiarizing my work and any other concerns are under this. ------------------------------------------------------------------------------ SURVEY ------------------------------------------------------------------------------ This won't take long so if you can, please fill this survey up. I'd like to know what you think about this FAQ. Just copy the entire survey below, paste it on your e-mail Compose Message screen and place an "x" inside the ( )'s of your answer per question number, making your choice look like (x). After all the troubles, send it to dyez@edsamail.com.ph with the subject "DBZHD SURVEY". Thanks for your time! 1. [ASCii] - How good is the ASCii Art? ( ) Superb ( ) Pretty Good ( ) Satisfactory ( ) Needs improvement ( ) Sucks 2. [FORMAT] - How good is the way the FAQ was presented? ( ) Superb ( ) Pretty Good ( ) Satisfactory ( ) Needs improvement ( ) Sucks 3. [INFO] - How complete are the information found in this FAQ? ( ) Complete ( ) Lacks little things ( ) Terrible 4. [ORGANIZATION] - How organized is the FAQ? ( ) Very ( ) Needs Improvement ( ) Drives me crazy!!! ( ) What a mess! 5. [RATING] - Rate it! ( ) The best FAQ for this game I've ever seen! ( ) Very competitive one! It's almost as good as the others! ( ) Good work! Keep it up! ( ) Dump it. ------------------------------------------------------------------------------ _____ ____________________________________/ 6.5 \___________________________________ ------------------------------------------------------------------------------ DISCLAIMER ------------------------------------------------------------------------------ This FAQ was intended for private and personal use only and could only be reproduced if given my permission. No parts of this document may be altered, edited, changed, modified, removed or deleted in any way. This FAQ cannot be used for profitable purposes. This was not meant to be for sale. All other unmentioned copyrights and trademarks are acknowledged. No one is allowed to update this FAQ. Helps, comments and/or suggestions are accepted and also given credit. Anyone who sends me information that I don't have yet and also sounds quite useful for this FAQ is given credit in the Special Thanks section. If I come across a certain information that I'd like to use, I'll contact the person and ask for permission. No reply means an unofficial addition to this FAQ. Contributors will surely be given credit if they provide useful information while useless junks won't be. Also, if anyone posted here doesn't want their e-mail or URL written down, just drop me a line and I'll gladly remove it in the next update. Sounds like a fair deal to me, but I don't know about you. If you are a proud owner of DRAGONBALL Z games site, then I say you should decide about asking me permission to put this up on your site and you should, since this is the best DRAGONBALL Z - HYPER DIMENSION FAQ on the web and that's just the plain and simple truth. If you've seen anything better, then make sure IT IS better and contact me right away so I can change the above statement. Dragonball Z Hyper Dimension © 1996 BANDAI Dragonball Z Hyper Dimension FAQ © 2000-2001 Jez Lucas Lastly, thanks to everyone who took time reading this FAQ. Without you, this will not be possible. No monkeys were harmed in the writing of this guide. ============================================================================== End of FAQ Dragonball Z Hyper Dimension T h a n k s f o r r e a d i n g Copyright Jez Lucas 2000-2001 All Rights Reserved