( ) ( ( )\ ) ( * ) ( /( ( )\ ) ( )\ ) (()/( ( )\ ` ) /( )\()) ( )\(()/( )\ (()/( ( /(_)) )\((((_)( ( )(_)|(_)\ )((_)/(_)|(((_)( /(_)) )\ (_))_ ((_))\ _ )\(_(_()) _((_) ((_)_(_)) )\ _ )(_))_ ((_) | \| __(_)_\(_)_ _|| || | | _ ) _ \ (_)_\(_) \| __| | |) | _| / _ \ | | | __ | | _ \ / / _ \ | |) | _| |___/|___/_/ \_\ |_| |_||_| |___/_|_\ /_/ \_\|___/|___| =========================================================== FAQ by: Fire_Pro_Fan =========================================================== Released in Japan on the Super Famicom back in July 1993, Death Brade was the 16 bit port of the Arcade Wrestling game "Death Brade - Mutant Fighter" (also known simply as "Mutant Fighter to the rest of the world). Due to system limitations of the Super Famicom, Death Brade only featured seven of the twelve fighters featured in Mutant Fighter and omitted a large portion of Mutant Fighter's voice .audio and sound effects in the process. Though often considered to be the most inferior of the three variations of Death Brade (the third and superior version was ported on the Japanese "FM Towns" console) Death Brade still stands as an early Wrestling/Fighting hybrid with an interesting assortment of character designs that would pave the way for future monster fighters such as Capcom's Darkstalkers and Rare's Killer Instinct franchises. "Win the tournament and take the throne. The Kingdom will be yours. Win or die, there is no escaping the deatmatch! Fight on fearless warriors!" - From the Death Brade SFC instruction manual. ======================================================== ******CONTROLS****** ======================================================== While standing: X - Block B - Jab A - Jump A - Strike (in close range) Approach enemy - Lockup While running: Back, Back - Run to the left Forward, Forward - Run to the right Back/Forward - Stop running B - Running attack A - Strong running attack While grappling an opponent: B - Grapple A - Strong grapple Left/Right + B - Irish Whip Up/Down + B - Additional grapples Up/Down/Left/Right + A - Additional strong grapples Up + A - Deathblow (when Super Meter is full) While opponent attempts to grapple (counter grapple): B - Grapple A - Strong grapple Left/Right + B - Irish Whip Up/Down + B - Additional grapples Up/Down/Left/Right + A - Additional strong grapples Up + A - Deathblow (when Super Meter is full) When opponent is on the ground: B - Stomp A - Strong stomp When laying on the ground: Up + A - Upwards ground roll (after being grappled by opponent) Down + A - Downwards ground roll (after being grappled by opponent) ======================================================== ******GAMEPLAY****** ======================================================== The main objective of Death Brade is to deplete all of the health of an opponent. The first player to have their health bar fully depleted loses the match. ========== TIME OVER: ========== when the time limit of the match has ended.In 1PLAYER mode, reaching a TIME UP will result in an automatic loss for Player 1 regardless of how much remaining health the player has. In 2PLAYER mode, the player with the most health at the end of the time limit will win the match. ===== DRAW: ===== In 2Player mode, where both players have the same amount of victories at the end of the third match or result in three consecutive TIME UPS, the match will end in a DRAW where neither player will win the match. In 1Player mode, a DRAW results in an automatic loss for Player 1. ================ Deathblow Meter: ================ Whenever a player takes damage, a special energy meter located under the player's health bar will begin to fill up. The Deathblow Meter is represented by eight arrows. With each attack, another arrow is lit up. When all eight arrows of a player's Deathblow meter are lit, the player's Deathblow Meter will begin flashing with an "OK" icon appearing; indicating that the player now has the option to perform their signature "Deathblow" grapple. ========== Deathblow: ========== A highly damaging special grapple that each character contains. A character's Deathblow can only be activated while their Deathblow Meter is flashing. ========== CONTINUE?: ========== When Player 1 loses a match against the computer in 1PLAYER mode, a continue screen will appear with a ten second countdown. If the player presses START or one of the attack buttons, the player will restart the match against the last opponent. If the player allows the continue countdown to reach 0 seconds, the game will end with a "GAME OVER". ========== GAME OVER: ========== ======================================================== ******THE MODES****** ======================================================== ======== 1PLAYER: ======== Compete in the Deathmatch Tournament and defeat all six combatants to become the new champion. GAME START - Start the tournament. ---------- OPTION - Adjust 1PLAYER match and control settings. ------ ======== 2PLAYER: ======== Two player versus mode which features stage select and same character options. GAME START - Start the tournament. ---------- OPTION - Adjust 2PLAYER match and control settings. ------ ======== OPTIONS: ======== SOUND TEST: 00 - Stop current track (tracks 1 - 11 must be playing) 01 - "Paean of Body" - Normal Arena theme 02 - "The Great Selection" - fighter select theme 03 - "Agonizing Shout" - Dimension Arena theme 04 - "Dance In The Ring" - (unused) 05 - Intro theme - (unused) 06 - "Trascendence Desperate Struggle" - Hell Ring theme 07 - "Death Blow" -Death Blow theme 08 - "Clear" - Match result theme 09 - "Tearful Impression" - credits theme 10 - "Loser" - Game Over theme 11 - "Monumental Fight" - name entry theme (unused) 12 - ---- 13 - Hit sound effect 14 - Jab/running attack sound effect 15 - Hit the ground sound effect 16 - Match start sound effect 17 - Deathblow grapple sound effect 2 18 - Amazoness Jab sound effect 19 - Combustion sound effect (unused) 20 - Arch Mage "MAGIC" sound effect 21 - Male groan sound effect 22 - Amazoness groan sound effect 23 - Crowd cheer sound effect 24 - Arch Mage Scatter shot sound effect (unused) 25 - Arch Mage Lightning sound effect (unused) 26 - Scatter combustion sound effect (unused) 27 - Monster groan sound effect TIME: adjust the time limit of each match. 50 - 99 (default) <><> - No time limit LEVEL: adjust the level of difficulty. PLAYER 1 --- PLAYER2 --- KEY SELECT: configure the controls Strong Jab/Jump - A Jab - B Block - X EXIT - exit KEY SELECT configuration RESULT - see match results (2PLAYER mode only) GAME START - Start the match. ============= STAGE SELECT: ============= NORMAL - the default arena where combatants fight before a King, a Wizard and his royal subjects. HELL RING - a dark arena set beyond the mortal realm that is enclosed with spike walls, moving clouds and a demonic statue watching above the doorway. DIMENSION - beyond the confines of hell lies the magical Dimension arena. Lava seals off this stage leaving each combatant no other option than to rely on their fighting skills to survive this match... ======================================================== ******THE FIGHTERS****** ======================================================== ======= FIGHTER ======= Name: Michael Race: Human Height: 72 inches (5 ft, 12 in) Weight: 175 pounds (79 kg) Age: 27 Characteristics: All-around strong player. Advice: Use your best skill. Quotes: "Hey, you will die!" "My arena!" "A pity you must DIE!" Standard Moves: --------------- Left Jab - B Right Jab - B,B (in close range) Jumping Elbow - B,B,B (in close range) Jumping Knee Strike - B (while running) Elbow Drop - B (while opponent is laying on ground) Jumping Knee Strike - A (in close range) Jumping High Kick - A,A (in close range) Jumping Spin Kick - A,A,A (in close range) Slide Kick - A (while running) Knee Drop - A (while opponent is laying on ground) Throws: ------- Elbow - B Shoulder Toss - Up + B Neck Breaker - Down + B Irish Whip - Left/Right + B Body Slam - A Vertical Suplex - Up + A Release German Suplex - Down + A Running Powerslam - Left/Right + A Deathblow: ============ Sky High Bodyslam - Up + A (when Deathblow Meter is full) Biography: A young man that has been a journey to become the strongest warrior. Power, speed, and defense; the Warrior contains an average balance in stats allowing him to stand his ground in any situation. _________________________________________ ========= AMAZONESS ========= Name: Cindy Race: Human Height: 70 inches (5 ft, 9 in) Weight: 99 pounds (44 kg) Age: 23 Characteristics: Fastest Warrior. Advice: Attack by wrestling her. Quotes: "I am faster!" "You are no match!" Standard Moves: --------------- Slap - B Double Slap - B,B (in close range) Flip Kick - B,B,B (in close range) Dropkick Flip - B (while running) Diving Elbow - B (while opponent is laying on ground) Jumping Knee Strike - A (in close range) Jump Kick - A,A (in close range) Jumping Spin Kick - A,A,A (in close range) Slide - A (while running) Knee Drop - A (while opponent is laying on ground) Throws: ------- Double Knee Jab - B Knee Jab To Jump Kick - Up + B Knee Jab To Dropkick - Down + B Irish Whip - Left/Right + B Arm Drag - A Knee Jab To Dropkick Slam - Up + A Release German Suplex - Down + A Monkey Flip - Left/Right + A Deathblow: ============ Valkryie's Ride - Up + A (when Deathblow Meter is full) Biography: A stealth assassin from the Amazon. While her attacks are weaker when compared to the other combatants, the Amazoness excels in speed as the fastest fighter in the game with unimaginable agility. _________________________________________ ======== HERCULES ======== Name: Pon Race: Demi-God Height: 76 inches (6 ft, 3 in) Weight: 198 pounds (89 kg) Age: 34 Characterisitics: Powerful tricks. Advice: Do no wrestle. Use speedy attack. Quotes: "Strong!" "You are a bug to me!" Standard Moves: --------------- Punch - B Left-Right Punch Combo - B,B (in close range) Sledgehammer - B,B,B,B (in close range) Shoulder Block - B (while running) Double Kneedrop - B (while opponent is laying on ground) Jumping Double Knee Strike - A (in close range) Jumping Sledgehammer - A,A (in close range) Dropkick - A,A,A (in close range) Flying Crossbody - A (while running) Diving Crossbody - A (while opponent is laying on ground) Throws: ------- Headbutt - B Military Press Slam - Up + B Backbreaker - Down + B Irish Whip - Left/Right + B Arm Toss - A Vertical Suplex - Up + A Jumping Piledriver - Down + A Running Powerslam - Left/Right + A Deathblow: ============ Final Piledriver - Up + A (when Deathblow Meter is full) Biography: A proud warrior always eager to show off his superhuman strength. This combatant enters the tournament to test his incredible throwing power in the greatest challenge of them all: a battle to the death! _________________________________________ ======== MINOTAUR ======== Name: Shankar Race: Minotaur Height: 74 inches (6 ft, 1 in) Weight: 189 pounds (85 kg) Age: 96 Characteristics: Rams with his horns. Advice: Attack quickly. He gets stronger. Quotes: "I am the victor now!" "Know the authority of my horns!" Standard Moves: --------------- Punch - B Left-Right Punch - B,B (in close range) Elbow Hammer - B,B,B (in close range) Horn Charge - B (while running) Seat Press - B (while opponent is laying on ground) Elbow Hammer - A (in close range) Sledgehammer -A,A (in close range) Trip Kick - A,A,A (in close range) Horn Toss - A (while running) Horn Dive - A (while laying on ground) Throws: ------- Bodyslam - A Torture Rack - Up + A Vertical Suplex - Down + A Release German Suplex - Left/Right + A Deathblow: ============ Horn Of Heaven - Up + A (when Deathblow Meter is full) Biography: The body of a man with the head of a Bull. This confident warrior lunges head first into battle striking down all that stands in it's path with powerful brute strength. Paying close attention to his opponents; timing is the Minotaur's greatest strategy in combat. _________________________________________ ===== BEAST ===== Name: Flare Height: 70 inches (5 ft, 9 in) Weight: 132 pounds (59 kg) Age: 53 Race: Unknown Characteristics: Jump Attack. Advice: Be careful of "neck breaker". He is stronger than he seems. Quote: "Brain to eat!" Standard Moves: --------------- Claw - B Double Claw - B,B (in close range) Dropkick - B.B,B (in close range) Hopping Horn Charge - B (while running) Splash - B (while opponent is laying on ground) Low Kick - A Hopping Horn Strike - A, A (in close range) Face Bite - A,A,A (in close range) Horn Charge - A (while running) Seat Press - A (while opponent is laying on ground) Throws: ======= Headbutt - B Neckbreaker - Up + B Face Bite - Down + B Irish Whip - Left/Right + B Neck Hanging Tree - A Death Valley Driver- Up + A Coconut Crush - Down + A Bodypress Powerslam - Left/Right + A Deathblow: ============ Sky High Four-Legged Press - Up + A (when Deathblow Meter is full) Biography: Monsters that live in the forest of this region. Low intelligence, but with great jumping ability and excellent physical strength. Since it's diet mostly consists of devouring segments of the brain, Flare believes that eating the brains of his opponent will make it smarter. Flare enters the tournament to devour the brain of king to inherit the smarts of a true champion. _________________________________________ ===================== UNPLAYABLE CHARACTERS ===================== The following fighters serve as unplayable hidden boss characters in 1PLAYER mode: ============= DOPPLE GANGER ============= Name: Behoroi Height: 70 inches (5 ft, 9 in) Weight: 160 pounds (72 kg) Age: 12 Race: Doppleganger Advice: Keep track of the real "you", and you can win. Quote: "Your doomed!" Biography: A race born between dimensions; this creature possesses the ability to transform into a duplicate of it's opponent while using the exact same techniques. Death awaits thee who does not master thyself. _________________________________________ ========= ARCH MAGE ========= Name: Kronos Height: 69 inches (5 ft, 8 in) Weight: 128 lbs (58 kg) Age: 98 Advice: Keep close to him. Quotes: "My magic is greater than your strength!" "Magic!" Special moves: Teleport --- Fireball Saucer --- Homing Flame --- Tri Fireball --- Throws: Cane Strike --- Thunderbolt --- Deathblow: Fireball Explosion --- (when Super Meter is full) Biography: Defeating all that stood before him, the Arch Mage; the strongest sorcerer in all the land had become King of the country. Although the Arch Mage is old, his magical powers are beyond equal. Dodge the Mage's magic for your only chance of survival... ======================================================== ******SECRETS, TIPS & TRICKS****** ======================================================== ============================ Fight Against Dopple Ganger: ============================ To fight against the hidden character Dopple Ganger, defeat all regular opponents in 1PLAYER Mode. After all regular opponents have been defeated, the fifth match will start featuring a special fight against the unplayable sub boss Dopple Ganger. ======================== Fight Against Arch Mage: ======================== To fight against the hidden character Arch Mage, defeat Dopple Ganger in 1PLAYER mode. After Dopple Ganger has been defeated, the sixth and final match will begin against the unplayable boss character Arch Mage. ======================== Trick The Dopple Ganger: ======================== Run towards the left or right spiked walls of Dopple Ganger's stage the "Hell Ring" and allow Dopple Ganger to run after you. Then, right before running into the wall, move out of the way at the last second before Dopple Ganger has a chance to react. If done correctly, Dopple Ganger will run straight into one of the spike walls hurting himself in the process. =============== Arch Mage Tips: =============== As the final boss of Death Brade, Arch Mage is the most difficult opponent to face (and for good reason). Unlike the six other combatants who rely heavily on throws and strikes, Arch Mage prefers to keep his distance from the player while using a series of projectile and teleport attacks. To defeat the Mage, the player has to get up close to the Mage and attempt to grapple him while dodging the following attacks: Teleport: --------- when Arch Mage raises his hands in the air, step away immediately. Coming into contact with Mage during his Teleport technique will drain a large amount of a player's health in seconds. Arch Mage will teleport as a means to keep his distance from a player; initiating this technique when the player gets too close for comfort. On the plus side, after Arch Mage teleports to another area of the screen, (which is always in a diagonal fashion) he will remain vulnerable to attacks and grapples for a short period of time. Homing Fireballs: ----------------- As the final boss, Arch Mage possesses the ability to shoot a variety of projectile attacks; one of which is Mage's Homing Fireballs technique which circles the player for several seconds. The best strategy to avoid this attack is to block the Fireballs (hold the X Button) until they disappear entirely or time the release of each wave and jump to avoid them. Fireball Saucer: ---------------- The Fireball Saucer takes the form of a large circular projectile that travels quickly once fired with one single shot. Like Mage's Tri Fireball attack, quickly move above or below Mage's line of fire to avoid being hit. Homing Flame: ------------- One of Arch Mage's most damaging attacks; Arch Mage will raise his hands in the air (just as Mage does to start his "Teleport" attack) and combust intO a small flame that will follow the player dishing out decent amounts of damage on impact. To make matters worse, Mage's Homing Flame technique has the potential to hit the player multiple times, launching the opponent into a powerful air juggle. The most ideal way to dodge Mage's Homing Flame is to outrun the flame as best as possible since jumping towards the flame increases the player's chances of being air juggled. Fireball Explosion: ------------------- Arch Mage's Deathblow technique. Arch Mage will raise his hands as the Deathblow sound effect will be played signalling a wave of fireballs that will spread out in each direction. Unfortunately, this attack is unblockable and can be executed anywhere without grappling the player. ======================================================== ******CREDITS****** ======================================================== [Ashura Fantastic Retro Museum]: for providing additional character information. [I'MAX]: for releasing the SFC port of Death Brade. [RAIU]: for providing Arcade character information, and writing the Mutant Fighter Arcade FAQ. [Pator JK]: for providing the template to create the header of this FAQ [karanba72]: for providing soundtrack information from the FM Towns port of Brade Fighter ....and you! ======================================================== ******CONTACT****** ======================================================== Questions, comments & corrections: justin.imprint.m@gmail.com