#¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤# COOL SPOT [SNES] Walkthrough v0.2 by Kaleb_G kalebgrace@yahoo.com #¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤# DISCLAIMER: -> Don't edit or modify this text file. -> Don't plagiarize my walkthrough in any way. -> Don't use this walkthrough to make a profit. -> Don't post this walkthrough anywhere on the Internet (except for GameFAQs) without receiving my written permission to do so. #¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤# VERSIONS: -> v0.2 - (08/31/2001): Fixed character symbols to be compatible with Courier fonts. I also modified the layout, as you can notice. And finally, I got started on the walkthrough. -> v0.1 - (08/11/2001): Started everything by scratch; what you see is what you get. #¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤# TABLE OF CONTENTS: [1.] Basic Information [2.] Setup [3.] Gameplay [4.] Walkthrough [5.] Credits #¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤# ->>> [1.] BASIC INFORMATION -> Cool Spot is a Super Nintendo game developed by Virgin Games in 1993. -> It is based on the 7up character Spot, which was used many years ago in the 7up advertisements and commercials. -> Spot is a big, red, coin-shaped spot, wearing sunglasses, gloves, and shoes. #¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤# ->>> [2.] SETUP -> Press START to skip past the copyright screen. -> At the Virgin Games screen, you can mess with the logo by using any of the controller buttons except Select and Start. This screen will progress to the next one after about ten seconds, or after pressing Start. -> Watch the little intro of Spot surfing on a 7up bottle or skip it with the START button. -> At the title screen, make a selection between Start and Options with the D-pad or the SELECT button, and confirm your choice with A, B, X, Y, or START. -> The Options screen will allow you to turn Music and/or Sound FX on/off, as well as select the level of Difficulty between: Easy, Normal, and Hard. Choose Exit to, uh, exit. -> When you're all finished, choose Start to begin the game! #¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤# ->>> [3.] GAMEPLAY +--------------------------------------------------------------------+ HUD & MORE: -> During a level, the heads-up display at the top of the screen will show the following information: 1. 2. 3. 4. 5. ¤¤\/¤¤¤¤###¤¤\/¤¤¤¤¤\/¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤\/¤¤¤¤ ¤ COOL #O=O# ¯/ [[ /¯|/¯|/¯|/¯|/¯|/¯| ]] TIME ¤ ¤ 0% # ! # _7 [[ |_/|_/|_/|_/|_/|_/ ]] 6:00 ¤ ¤¤¤¤¤¤¤¤###¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ 1> Cool Point Percentage: Every Cool Point collected adds 1% to this. A Cool Point looks like Spot, but smaller, spinning, and without the gear. Each level has a total of 100 Cool Points, which (a certain number) are needed to complete a stage. One last thing; a spinning "7up" icon is worth 7 Cool Points, or 7%. 2> Spot Face Display: As you take damage, this image will begin to "peel off" of the heads-up display. You can take a maximum of 7 hits, until it falls off completely, thus costing you a life. You can refill your health by collecting an Uncola Glass (it looks kind of like a bong...uh, I mean an upside-down cola glass with "7up" labeled on it, that also has bubbles fizzing out of it). 3> Spot's Extra Lives: This number tells how many extra lives Spot has in reserve. Losing a life still lets you keep your score and Cool Spots. However, when you lose all of your lives, you get a Game Over...unless you have and use a Continue Letter found in a Bonus Level, which allows you to begin the level over again from scratch. You can gain an extra life by collecting a spinning "1up" icon. In addition, if you collect all 100 Cool Points in a level, you will earn an extra life when that level is completed. 4> Score: Displays how many points you earn throughout the game. It will reset to zero after you lose all of your lives (regardless of whether you use a Continue Letter or get a Game Over). 5> Time Remaining: Displays the time remaining. When the time reaches 0:00, you die. By collecting what looks like a white glove holding a red stopwatch, 0:30 is added to your time. Also, when you die and restart with a new life, your timer will reset back to the amount of time you had when you started the level. +--------------------------------------------------------------------+ CONTROLS: -> D-pad: Move spot left or right. Hold in any 360° direction while shooting to fire in that direction. -> Y: Shoot a bottlecap. Aim with D-pad, as in such games as Super Metroid (note that Spot doesn't change animations when aiming). You can rapidly press this button for the best killing results. -> B: Jump. You can also jump left & right w/ D-pad. -> START: Pause/unpause. Screen darkens while paused. -> The other buttons...they do nothing! +--------------------------------------------------------------------+ OBJECTIVES: -> In order to finish a level, the following requirements must be completed in the order they are listed: 1> Collect the required number of Cool Points that appears on the screen at the start of each level. All levels require the same number based on the Difficulty set in the Options menu: Easy = 30 CP, Normal = 60 CP, and Hard = 90 CP. 2> Proceed to the captured Spot (not you, but one of your buddies who looks like you), and free him from his cage by repeatedly shooting the lock with your bottlecaps. Note that the Spot's location differs according to the Difficulty. -> After the Spot is freed, the level automatically ends, and the result screen is displayed. Here, Cool Points collected and time remaining are converted into points that are added to your score. -> Bonus Stage: Collect enough Cool Points during a stage (always greater than the "required" number), and you will be able to play a Bonus Stage after completing the current one. Difficulty is a factor in the number needed to access the Bonus Stage. A Bonus Stage has many Cool Points, 1ups, and even an "Uncola" Continue Letter for your taking. +--------------------------------------------------------------------+ DIFFICULTY: Easy Normal Hard Lives at Start/Cont. 4 3 2 Cool Points Required 30 60 90 C.P. for Bonus Stage 75 85 95 Enemies in ea. Stage less <----------> more Caged Spot Locations easy2find <> hard2find #¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤# ->>> [4.] WALKTHROUGH -> This walkthrough is designed for playing on the Normal difficulty, and so that you are able to collect all 100 Cool Points in each stage. -> While I will guide you through each stage, there are certain things that I will not point out every time, and thus I have listed them here as an introduction to the walkthrough: -> Collect all Cool Points, 1ups, or other goodies that you see on your journey. Jumping is essential for collecting many of these. -> Kill any enemies that obstruct your path, or are otherwise damaging or hurting you. It is not necessary to kill all enemies, as they only add points to your score. Furthermore, many enemies will regenerate. -> Patience and accuracy are key in this game, as they are in any other platform game. There are many things you can't just blindly rush through (platforms, enemies, etc.). -> That's all. If you still need help, you can e-mail me, and please be specific as to what you need help with if you do e-mail me. +--------------------------------------------------------------------+ Level01 - SHELL SHOCK Time 6:00 -> Check behind the bottle to your left for some Cool Points (I will now refer to them as "CP" throughout the rest of this walkthrough). Jump on top of the bottle, and then jump up to a balloon and Spot will automatically grab on to its string. Keep going up until there are no more balloons above you, and then jump right to another balloon by holding RIGHT on the D-pad and then pressing B to jump. Remember to jump towards the strings of the balloons, and you will latch on. Continue making your way to the right until you see a bubble floating in air. You can bounce off of this bubble (there will be more like this) by jumping on it, but it will pop after doing so, and will not regenerate for a few seconds. -> From here, go to the blue balloon that is down and to the right of the bubble, and continue jumping down amongst the balloons. When you land on the ground, continue back to the left on foot. Watch out for enemies, such as the hermit crabs (whose shells block your bottlecaps, so hit their eyes to take off their shells). Make sure to collect the two obvious swarms of CP in the ditches below the sand dunes. When you reach the start of the level, return to the first bubble you saw. -> From here, go to the red balloon that is up and to the right of the bubble. Continue jumping along to the right a short distance until you reach another red balloon (from here, there will be another red balloon off to the right of your screen, but don't concern yourself with that). Jump just slightly to the right of the red balloon that you're currently holding onto, and fall down onto a green balloon to get a sneaky CP. Jump to the ground and then head right to collect a 7up in a ditch below a sand dune. Make sure the enemies here don't make short work of you, so cap or dodge 'em. Ascend the sand dune and continue right, collecting one CP along the way, until you reach the walkman and then the giant chair. Go underneath the chair and collect 3 CP while fighting off crabs. Jump up and collect the single CP floating in air, and then walk left along the seat of the chair for 5 more CP. Okay, what you need to do now is to jump up along the length of the arm of the chair, but not so high as to go onto it. I would suggest killing the hermit crab first by shooting up at it's underbelly. You should collect a total of 4 CP behind the arm of the chair. Now scale the slope to the left by continuously jumping (and collecting CP as well). At the top, make your way left across the balloons to collect the remaining CP in this area. When you stop collecting CP, that means you've been here before, so return to the top of the chair by going right. -> At the top of the chair, jump on the bubble and jump along to the right. There will be one point at which you will have to collect a CP on top of a bubble, and another CP on a balloon directly above the bubble; no sweat, just don't forget it. Stop. From here, jump directly to the ground, go right, and touch the checkpoint (it looks like a red and white barber pole). Now collect the CP right below you in the ditch, and then jump up through the sand dune to collect the stopwatch. Be careful around these enemies as you once again proceed right and collect another 7up in *surprise* another ditch. Just go right a little further, and yes, you've reached the extreme right of the level, but it's not over just yet. Jump up to the green balloon, then go left with the balloons and the CP and such. There will be one point where it looks like the path stops, but simply jump to the yellow balloon that is lower down to the left. Continue left until you reach the point where I said "Stop." Now, simply proceed in an up/right position to collect the final CP in the stage. At the last balloon, blast the lock off of the cage to free the Spot and complete the level! +--------------------------------------------------------------------+ -> My work on completing this walkthrough has, from here on, been postponed indefinitely. I have no desire as of now to continue writing about this game, and quite frankly, I just don't have the time for it anymore. So to anyone looking forward to a full walkthrough for this game: "I'm sorry". However, I highly doubt anybody would. I hope what I have already provided in this file will suffice to well-prepare a player to traverse the further levels. That is all. #¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤# ->>> [5.] CREDITS -> Big thanks to GameFAQs for posting this walkthrough! -> Special thanks to everyone who has written walkthroughs for GameFAQs. Not only have they helped me out immensely, but they have truly inspired me to go forth and write my own walkthroughs. -> Cool Spot is a copyright of Seven-Up Co. and Virgin Games. -> It is licensed by Nintendo. -> This walkthrough in its entirety is sole property © of Kaleb Grace. -> It may be freely distributed as long as it does not violate any of the rules set forth in the disclaimer at the top of this walkthrough. -> END OF FILE #¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤#