Chrono Trigger Technique Guide Version 2.1 By PFritz21 (Paul J. Fritz Jr.) pjfritz21@yahoo.com /----------\ ( Contents ) \----------/ Version History About This Guide Terminology Single Techniques Double Techniques Triple Techniques Technique Master List Rock Locations Items Miscellaneous Tips Contact Information /-----------------\ ( Version History ) \-----------------/ 2.1 - Small correction to Robo's Single Techniques 2.0 - Major format change, now focusing on the techniques and less on the checklist; added explanations for finding the White and Blue Rocks, created the Terminology, Rock Locations, and Miscellaneous Tips sections; new section headers 1.3 - Clarified my explanation on how to get the Gold Rock; added copyright notice to the Contact Information section. 1.2 - Removed Gamester Online and added The Chrono Zone as a location for this FAQ; reformatted FAQ from 72 characters per line to 78. 1.1 - Updated Contact Information. 1.0 - Initial release. /------------------\ ( About This Guide ) \------------------/ I assume you are already quite familiar with the game. If you are not, please consult the game manual or one of the other CT guides on GameFAQs (I suggest The Mynock’s). This guide goes in-depth on the Techniques in Chrono Trigger. There is detailed information on each technique, plus some tips to help you get the most out of them. /-------------\ ( Terminology ) \-------------/ Characters: C Crono M Marle L Lucca F Frog R Robo A Ayla Mg Magus Technique types: White Heals or protects your party Light Lightning magic Water Water and/or Ice magic Fire Fire magic Phys. Physical damage Shadow Shadow magic (and any technique that uses 2 or more different types of magic) CSE Changes the Status of an Enemy Steal Steals items from enemies Affects: 1A One ally AA All allies 1E One enemy AE All enemies LE A line of enemies between the character and the target enemy HL All enemies on a horizontal line of the target ER All enemies in a radius of the target xR All enemies in the radius of x, where x is a member of your party (Ex. CR would be the enemies around Crono) Hold - to have equipped as an item Invoke - to allow the use of Locked - prevented from using techniques Perform - to execute or use White Magician - One who primarily casts spells to heal your party (Marle) /-------------------\ ( Single Techniques ) \-------------------/ Char. Tech. MP Type Affects Char. Tech. MP Type Affects ----------------------------------------------------------------------------- Crono Cyclone 2 Phys. ER Marle Aura# 1 White 1A Slash 2 Phys. LE Provoke 1 CES 1E Lightning* 2 Light 1E Ice* 2 Water 1E Spincut 4 Phys. 1E Cure*# 2 White 1A Lightning 2* 8 Light AE Haste* 6 1A Life* 10 White 1A Ice 2* 8 Water AE Confuse 12 Phys. 1E Cure 2*# 5 White 1A Luminaire* 20 Light AE Life 2* 15 White 1A Char. Tech. MP Type Affects Char. Tech. MP Type Affects ----------------------------------------------------------------------------- Lucca Flame Toss 1 Fire LE Frog Slurp# 1 White 1A Hypno Wave 1 CES AE Slurp Cut 2 Phys. 1E Fire* 2 Fire 1E Water* 2 Water 1E Napalm 3 ER Heal*# 2 White AA Protect* 6 White 1A Leap Slash 4 Phys. 1E Fire 2* 8 Fire AE Water 2* 8 Water AE Mega Bomb 15 ER Cure 2*# 5 White 1A Flare* 20 Fire AE Frog Squash 15 Phys. AE Char. Tech. MP Type Affects Char. Tech. MP Type Affects ----------------------------------------------------------------------------- Robo RocketPunch 1 Phys. 1E Ayla Kiss# 1 White 1A Cure Beam# 2 White 1A Rollo Kick 2 Phys. 1E Laser Spin 3 AA Cat Attack 3 Phys. 1E Robo Tackle 4 Phys. 1A Rock Throw 4 Phys. 1E Heal Beam# 3 White AA Charm 4 Steal 1E Uzzi Punch 12 Phys. 1E Tail Spin 10 Phys. AR Area Bomb 15 RR Dino Tail 15 Phys. AA Shock 17 AE Triple Kick 20 Phys. 1E Char. Tech. MP Type Affects Single Techniques are listed in the -------------------------------------- order in which they are learned. Magus Lightning 2* 8 Light AE Ice 2* 8 Water AE * - denotes a magic spell Fire 2* 8 Fire AE # - can be used out of battle Dark Bomb* 8 Shadow ER Magic Wall* 8 White 1A *** Thanks to Bongo dude for Dark Mist* 10 Shadow AE pointing out that Robo's Cure Black Hole* 15 Shadow MgR Beam and Heal Beam can be used Dark Matter* 20 Shadow AE out of battle. Most Single Techniques are learned by winning tech. points after a battle. Talk to Spekkio at the End of Time to learn Crono's Lightning, Marle's Ice, Lucca's Fire, and Frog's Water. When (and if) Magus joins your party, he will already have Lightning 2, Ice 2, and Fire 2. In the game, a technique with a star indicates a magic spell, a yellow one can be used out of battle, and the gray one is the next one that character will learn. /-------------------\ ( Double Techniques ) \-------------------/ Double Tech. Char1 Spell 1 MP Char2 Spell 1 MP Type Affects ------------ ----- -------------- ----- -------------- ------ ------- Aura Whirl Crono Cyclone 2 Marle Aura 1 White AA Ice Sword Crono Spincut 4 Marle Ice 2 Water 1E Ice Sword 2 Crono Confuse 12 Marle Ice 2 8 Water ER Fire Whirl Crono Cyclone 2 Lucca Flame Toss 1 Fire ER Fire Sword Crono Spincut 4 Lucca Fire 2 Fire 1E FireSword 2 Crono Confuse 12 Lucca Fire 2 8 Fire ER X Strike Crono Slash 2 Frog Slurp Cut 2 Phys. 1E SwordStream Crono Spincut 4 Frog Water 2 Water 1E Spire Crono Lightning 2 8 Frog Leap Slash 4 Light 1E Rocket Roll Crono Cyclone 2 Robo Laser Spin 3 Phys. AE Max Cyclone Crono Spincut 4 Robo Laser Spin 3 Phys. RR Super Volt Crono Lightning 2 8 Robo Shock 17 Light AE Drill Kick Crono Cyclone 2 Ayla Rollo Kick 2 Phys. 1E Volt Bite Crono Lightning 2 Ayla Cat Attack 3 Light 1E Falcon Hit Crono Spincut 4 Ayla Rock Throw 4 Phys. HL Antipode Marle Ice 2 Lucca Fire 2 Shadow ER Antipode 2 Marle Ice 2 8 Lucca Fire 2 8 Shadow ER Antipode 3 Marle Ice 2 8 Lucca Flare 20 Shadow AE Ice Water Marle Ice 2 Frog Water 2 Water AE Glacier Marle Ice 2 8 Frog Water 2 8 Water 1E Double Cure Marle Cure 2 5 Frog Cure 2 5 White AA Aura Beam Marle Aura 1 Robo Cure Beam 2 White AA Ice Tackle Marle Ice 2 Robo Robo Tackle 4 Water 1E Cure Touch Marle Cure 2 5 Robo Heal Beam 3 White AA Twin Charm Marle Provoke 1 Ayla Charm 4 Steal 1E Ice Toss Marle Ice 2 Ayla Rock Throw 4 Water ER Cube Toss Marle Ice 2 8 Ayla Rock Throw 4 Water ER Red Pin Lucca Fire 2 Frog Leap Slash 4 Fire 1E Line Bomb Lucca Mega Bomb 15 Frog Leap Slash 4 Fire HL Frog Flare Lucca Flare 20 Frog Frog Squash 15 Fire AE Fire Punch Lucca Fire 2 Robo RocketPunch 1 Fire ER Fire Tackle Lucca Fire 2 8 Robo Robo Tackle 4 Fire 1E Double Bomb Lucca Mega Bomb 15 Robo Area Bomb 15 Fire RR Flame Kick Lucca Fire 2 Ayla Rollo Kick 2 Fire 1E Fire Whirl Lucca Fire 2 8 Ayla Tail Spin 10 Fire AA Blaze Kick Lucca Fire 2 8 Ayla Triple Kick 20 Fire 1E Blade Toss Frog Slurp Cut 2 Robo Laser Spin 3 Phys. ER Bubble Snap Frog Water 2 Robo Robo Tackle 4 Water 1E Cure Wave Frog Cure 2 5 Robo Heal Beam 3 White AA Slurp Kiss Frog Slurp 1 Ayla Kiss 1 White AA Bubble Hit Frog Water 2 Ayla Rollo Kick 2 Water 1E Drop Kick Frog Leap Slash 4 Ayla Triple Kick 20 Phys. 1E Boogie Robo Robo Tackle 4 Ayla Charm 4 CES AE Spin Kick Robo Robo Tackle 4 Ayla Rollo Kick 2 Phys. 1E Beast Toss Robo Uzzi Punch 12 Ayla Rock Throw 4 Phys. 1E Magus cannot perform Double Techniques. /-------------------\ ( Triple Techniques ) \-------------------/ Triple Tech. Char Spell 1 MP Spell 2 MP Spell 1 MP Type Affects ------------ ---- -------------- -------------- -------------- ---- ------- Delta Force CML Lightning 2 8 Ice 2 8 Fire 2 8 Shadow AE Arc Impulse CMF Spincut 4 Ice 2 8 Leap Slash 4 Ice 1E Life Line CMR Cyclone 2 Life 2 15 Laser Spin 3 White AA Final Kick CMA Lightning 2 8 Ice 2 8 Triple Kick 20 Shadow 1E Delta Storm CLF Lightning 2 8 Fire 2 8 Water 2 8 Shadow AE Fire Zone CLR Spincut 4 Fire 2 8 Laser Spin 3 Fire RR GatlingKick CLA Lightning 2 8 Fire 2 8 Triple Kick 20 Shadow 1E Triple Raid CFR Cyclone 2 Slurp Cut 2 Robo Tackle 4 Phys. 1E 3D Attack CFA Cyclone 2 Slurp Cut 2 Triple Kick 20 Phys. 1E Twister CRA Cyclone 2 Laser Spin 3 Tail Spin 10 Shadow AE PoyozoDance MLA Provoke 1 Hypno Wave 1 Tail Spin 10 CES AE DarkEternal MLMg Ice 2 8 Fire 2 8 Dark Matter 20 Shadow AE Grand Dream MFR Life 2 15 Frog Squash 15 Cure Beam 2 Phys. AE Omega Flare LRMg Flare 20 Laser Spin 3 Dark Bomb 8 Shadow AE Spin Strike FRA Leap Slash 4 Robo Tackle 4 Tail Spin 10 Phys. 1E /-----------------------\ ( Technique Master List ) \-----------------------/ This is a list of everyone's Single, Double, and Triple Techniques. You must first learn the necessary Single Techniques before you can learn the appropriate Double or Triple Technique. Char. Single Tech. Double Tech. Triple Tech. ----- ------------ ------------ ------------ Crono Cyclone Aura Whirl, Fire Whirl, Life Line, Triple Raid, Rocket Roll, Drill Kick 3D Attack, Twister Slash X Strike Lightning Volt Bite Spincut Ice Sword, Fire Sword, Arc Impulse, Fire Zone SwordStream, Max Cyclone, Falcon Hit Lightning 2 Spire, Super Volt Delta Force, Final Kick, Delta Storm, GatlingKick Life *** Not used in Double/Triple Techniques *** Confuse Ice Sword 2, FireSword 2 Luminaire *** Not used in Double/Triple Techniques *** Marle Aura Aura Whirl, Aura Beam Provoke Twin Charm PoyozoDance Ice Ice Sword, Antipode, Ice Water, Ice Tackle Ice Toss Cure *** Not used in Double/Triple Techniques *** Haste *** Not used in Double/Triple Techniques *** Ice 2 Ice Sword 2, Antipode 2 Delta Force, Arc Antipode 3, Glacier, Impulse, Final Kick, Cube Toss DarkEternal Cure 2 Double Cure, Cure Touch Life 2 Life Line, Grand Dream Lucca Flame Toss Fire Whirl Hypno Wave PoyozoDance Fire Antipode, Fire Sword, Red Pin, Fire Punch, Flame Kick Napalm *** Not used in Double/Triple Techniques *** Protect *** Not used in Double/Triple Techniques *** Fire 2 Antipode 2, FireSword 2, Delta Force, Delta Fire Tackle, Fire Whirl, Storm, Fire Zone, Blaze Kick GatlingKick, DarkEternal Mega Bomb Line Bomb, Double Bomb Flare Antipode 3, Frog Flare Omega Flare Frog Slurp Slurp Kiss Slurp Cut X Strike, Blade Toss Triple Raid, 3D Attack Water SwordStream, Ice Water, Bubble Snap, Bubble Hit Heal *** Not used in Double/Triple Techniques *** Leap Slash Spire, Red Pin, Line Arc Impulse, Spin Bomb, Drop Kick Strike Water 2 Glacier Delta Storm Cure 2 Double Cure, Cure Wave Frog Squash Frog Flare Grand Dream Robo RocketPunch Fire Punch Cure Beam Aura Beam Grand Dream Laser Spin Rocket Roll, Max Life Line, Fire Zone, Cyclone, Blade Toss Twister, Omega Flare Robo Tackle Ice Tackle, Fire Tackle, Triple Raid, Spin Bubble Snap, Spin Kick, Strike Boogie Heal Beam Cure Touch, Cure Wave Uzzi Punch Beast Toss Area Bomb Double Bomb Shock Super Volt Ayla Kiss Slurp Kiss Rollo Kick Drill Kick, Flame Kick, Spin Kick Cat Attack Volt Bite Rock Throw Falcon Hit, Ice Toss, Cube Toss, Beast Toss Charm Twin Charm, Boogie Tail Spin Fire Whirl Twister, PoyozoDance, Spin Strike Dino Tail *** Not used in Double/Triple Techniques *** Triple Kick Blaze Kick, Drop Kick Final Kick, GatlingKick, 3D Attack Magus Lightning 2 *** Not used in Double/Triple Techniques *** Ice 2 *** Not used in Double/Triple Techniques *** Fire 2 *** Not used in Double/Triple Techniques *** Dark Bomb Omega Flare Magic Wall *** Not used in Double/Triple Techniques *** Dark Mist *** Not used in Double/Triple Techniques *** Black Hole *** Not used in Double/Triple Techniques *** Dark Matter Dark Eternal /---------------\ ( Rock Location ) \---------------/ For each rock, I’ll list where it can be found, who must be holding it, the Triple Tech. it invokes, and how exactly to get it. White Rock Location: Black Omen (12000 BC, 600 AD, or 1000 AD) Who: Marle, Lucca, or Ayla Triple Tech.: PoyozoDance After defeating TerraMutant, look in the chest on the left. Black Rock Location: Kajar (12000 BC) Who: Marle, Lucca, or Magus Triple Tech.: DarkEternal Open the water, wind, and fire books (in that order). The Black Rock is in the secret room that will open. Gold Rock Location: Denadoro Mts. (600 AD) Who: Frog Triple Tech.: Grand Dream After you restore the Northern Ruins, start walking through the Denadoro Mts. You’ll come to a Free Lancer that is throwing rocks. With Frog in the lead, get hit by a rock. He’ll catch it, and it will transform into the Gold Rock. Blue Rock Location: Giant's Claw (600 AD) Who: Lucca, Robo, or Magus Triple Tech.: Omega Flare In the large C-shaped cave, there is a partially hidden treasure chest just north of the door in the bottom right corner. The Blue Rock is inside the chest. SilverRock Location: Laruba Ruins (65000000 BC) Who: Frog, Robo, or Ayla Triple Tech.: Spin Strike After saving Crono, talk to the Nu that offers to change the lead character's name. Then the Nu will just give it to you. /-------\ ( Items ) \-------/ There are many items in Chrono Trigger that you can equip or use to help you inflict the more damage with your techniques. Weapons: Who: Att: What it does: -------- ----- ---- ------------- Red Katana Crono 30 +2 to Crono’s Magic rating when equipped Rune Blade Frog 120 +4 to Frog’s Magic rating when equipped Armor: Who: Def: What it does: ------ ---- ---- ------------- Memory Cap all 30 Prevents the wearer from being locked Accessories: Who: What it does: ------------ ---- ------------- SilverStud all Reduces the cost techniques by 50% GoldStud all Reduces the cost techniques by 75% Black Rock M, L, Mg Invokes the DarkEternal Triple Tech. Blue Rock L, R, Mg Invokes the Omega Flare Triple Tech. White Rock M, L, A Invokes the PoyozoDance Triple Tech. Gold Rock Frog Invokes the Grand Dream Triple Tech. SilverRock F, R, A Invokes the Spin Strike Triple Tech. Charm Top Ayla Increase the chance of charming an item from an enemy Magic Ring all +6 to the wearer’s Magic rating Magic Scarf all +2 to the wearer’s Magic rating Magic Seal all +5 to the wearer’s Magic and Magic Defense ratings Power Glove all +2 to the wearer’s Power rating Power Ring all +6 to the wearer’s Power rating Power Scarf all +4 to the wearer’s Power rating Power Seal all +10 the wearer’s Power and Stamina ratings Items: Cost What it does: ------ ---- ------------- Ether 800 Restores 10 MP to one character Mid Ether 2000 Restores 30 MP to one character Full Ether 6000 Restores 60 MP to one character Hyper Ether 10000 Restores all MP to one character Elixir N/A Restores all HP and MP to one character Mega Elixir N/A Restores all HP and MP to all characters Magic Tabs N/A Permanently increases a character’s Magic rating by 1 Power Tabs N/A Permanently increases a character’s Power rating by 1 /--------------------\ ( Miscellaneous Tips ) \--------------------/ - As with any RPG, you should protect your White Magician as best as possible, especially in those long and difficult boss fights. Chrono Trigger is no exception. Equip Marle with a PrismDress (reduces magic damage by 1/3), a SafeHelm (reduces physical damage by 1/3), and a GoldErng (increase max HP by 50%). Keeping your White Magician alive is the key to winning any battle. With Cure, Cure 2, and Life 2, Marle should focus on healing her comrades. And in case she falls in battle, use the other two party members to revive her to full HP as soon as possible. - For additional Magic Tabs and other items, defeat Spekkio at the End of Time in each of his five forms. /---------------------\ ( Contact Information ) \---------------------/ Via e-mail: pjfritz21@yahoo.com Via AOL IM: PFritz21 I welcome any questions or comments concerning this guide. If you do e-mail me however, please include "Chrono Trigger" in the subject line. This guide can be found at... *** My web site (http://www.geocities.com/pjfritz21/) *** GameFAQs (http://www.gamefaqs.com) *** The Chrono Zone (http://www.geocities.com/chien12346/) This FAQ is copyright 2001-2003 by me. If anyone else has this guide on their site without my permission, please let me know. If you'd like to use this guide on your site, please contact me.