=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Cho Aniki: Bakuretsu Ranto Hen FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 2.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 3. Characters 3.1 Idaten 3.2 Benten 3.3 Adon/Samson 3.4 Sabu 3.5 Mami-19 3.6 Adam 3.7 Botei 3.8 Uminin 4. Conclusion 4.1 What's Missing/Needed 4.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward P - Punch + - And \ | / b - Back K - Kick / - Or b-- --f u - Up X - Extra , - Then / | \ d - Down D - Dash db d df G - Guard qcf - quarter circle forward (d, df, f) qcb - quarter circle back (d, db, b) hcf - half circle forward (b, db, d, df, f) hcb - half circle back (f, df, d, db, b) =============================================================================== 2. System =============================================================================== Throw LP+LK close will dizzy opponent Guard G (can hold) if you floated up or down and you guard you will not descend or ascend back to the middle plane; guarding attacks will drain your special meter Dash Forward f, f / f + D can dash past opponent; drains special meter a little Dash Diagonal Upward uf, uf / uf + D can dash past opponent; drains special meter a little Dash Diagonal Downward df, df / df + D can dash past opponent; drains special meter a little Dash Upward u, u / u + D drains special meter a little Dash Downward d, d / d + D drains special meter a little Dash Backward b, b / b + D drains special meter a little Dash Back And Upward ub, ub / ub + D drains special meter a little Dash Back And Downward db, db / db + D drains special meter a little Float Up ub/u/uf can use as a dodge; hold command to continue in that direction; will float back to middle plane when direction is released Movement any direction use the joypad to change direction Float Down db/d/df can use as a dodge; hold command to continue in that direction; will float back to middle plane when direction is released Movement any direction use the joypad to change direction Dizzy Recovery shake joystick when dizzied Special Meter Charge hold X and rotate will recharge your special joystick in 360 meter motions rapidly Super refer to character will drain a considerable movelist for motion amount of your special meter to perform Special Meter - Your special meter is located above your lifebar. This meter will start out half full at the beginning of each round. It will slowly regenerate. The special meter is used for dashing, some command attacks, special moves, and guarding. When any of these maneuvers are performed your special meter will drain. The amount depends on the maneuver and is noted in the movelist details. When your special meter is completely depleted you will be dizzied. You can perform a maneuver and then immediately end up in dizzy state. To regenerate your special meter during the round you will need to hold X and rotate joystick in 360 motions rapidly. =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Idaten * ******************************************************************************* Colors ------ Player 1 - Blue pants and hair Player 2 - Ruby pants and hair Throw ----- Sling Toss LP+LK close will dizzy opponent Basic Moves ----------- Power Palm P Powerful Punch f + P drains special meter a little Mighty Uppercut u + P drains 1/12th of special meter Dynamite Gut Punch d + P drains special meter a little Explosive Wheel Kick f + K drains special meter a little Mighty Uppercut u + P drains 1/12th of special meter Flip Kick K Command Moves ------------- Spike Kick uf + K Punt Kick u + K Dash Spike Kick b + K drains special meter a little Double Foot Stomp d + K use when above opponent's head Diagonal Kick df + K Nitro Punch f, f + P / f, f, P / dash drains special meter f + D, P a little and the actual Nitro Punch drains 1/6th of the special meter Nitro Kick f, f + K / f, f, K / dash drains special meter f + D, K a little and the actual Nitro Kick drains 1/6th of the special meter Upward Nitro Kick uf, uf + K / uf, uf, K / dash drains special meter uf + D, K a little and the actual Nitro Kick drains 1/6th of the special meter Downward Nitro Kick df, df + K / df, df, K / dash drains special meter df + D, K a little and the actual Nitro Kick drains 1/6th of the special meter Special Moves ------------- Dynamite Punch qcf + P drains 1/11th of special meter Wave Lightning Orb b, f + P orb can bounce off walls; drains 1/5th of special meter Upward Lightning Orb b, f + X orb can bounce off walls; drains 1/5th of special meter Downward Lightning Orb b, f + K orb can bounce off walls; drains 1/5th of special meter Mighty Uppercut d, u + P drains 1/10th of special meter Zip Dynamite Kick qcf + K drains 1/14th of special meter Dive Dynamite Kick qcb + K drains 1/10th of special meter Soaring Spike d, u + K drains 1/10th of special meter Dip Dash X+D drains 1/12th of special meter Flex Charge hold X and rotate will recharge your special joystick in 360 meter motions rapidly Supers ------ Grenade Roll f, b, f + K drains 3/7th of special meter Destructive Beam tap X rapidly drains 4/5th of special meter ******************************************************************************* * 3.2 Benten * ******************************************************************************* Colors ------ Player 1 - Green costume and hair Player 2 - Blue costume and hair Throw ----- Cherub Swing LP+LK close will dizzy opponent Basic Moves ----------- Cherub Punch P Cherub Rush f + P drains 1/10th special meter Cherub Cyclone tap P rapidly drains 1/10th special meter Cherub Punt K Command Moves ------------- Cherub Flex u + P use when below opponent Slap b + P drains special meter a little High Cherub Punt uf + K Upward Cherub Punt u + K use when below opponent Cherub Stab Kick d + K use when above opponent's head Cherub Front Stab Kick df + K use when above opponent's head Ecstasy Kick f + K drains special meter a little Cherub Spiral f, f + P / f, f, P / dash drains special meter f + D, P a little and the actual Cherub Spiral drains 1/4th of the special meter Upward Cherub Spiral uf, uf + P / uf, uf, P / dash drains special meter uf + D, P a little and the actual Cherub Spiral drains 1/4th of the special meter Downward Cherub Spiral df, df + P / df, df, P / dash drains special meter df + D, P a little and the actual Cherub Spiral drains 1/4th of the special meter Special Moves ------------- Cherub Rush hold f and tap P drains 1/10th special rapidly meter Cherub Cyclone continue to tap P drains 1/10th special rapidly meter Mandolin Smack qcf + P drains 1/10th of special meter Angelic Hunger qcb + P drains 1/10th of special meter Spreading Angelic Hunger qcb + K drains 1/14th of special meter Cherub Shield d, u + P drains 1/10th of special meter Ecstasy Dive Kick qcf + K drains 1/10th of special meter Upward Blast Kick f, uf, u + K drains 1/9th of special meter Pose Charge hold X and rotate will recharge your special joystick in 360 meter motions rapidly Supers ------ Chaotic Cherubs f, b, f + P drains 3/7th of special meter Destructive Beam tap X rapidly drains 4/5th of special meter ******************************************************************************* * 3.3 Adon/Samson * ******************************************************************************* Colors ------ Player 1 (Adon) - Brown skin Player 2 (Samson) - Gray skin Throw ----- Press Toss LP+LK close will dizzy opponent Basic Moves ----------- Flex Punch P Head Spiral u + P (hold u and tap P use when below opponent; to continue Head drains 1/7th special Spiral) meter Side Kick K Explosive Backside f + K drains special meter a little Upside Down Kick b + K drains special meter a little Prideful Blast f + P drains special meter a little Command Moves ------------- Stretch Kick uf + K Back Up b + K can strike opponent who is dashing past you Double Foot Stomp d + K use when above opponent's head Dive Knee df + K Grind Knee f, f + K / f, f, K / dash drains special meter f + D, K a little and the actual Grind Knee drains 1/5th of the special meter Upward Grind Knee uf, uf + K / uf, uf, K / dash drains special meter uf + D, K a little and the actual Grind Knee drains 1/5th of the special meter Downward Grind Knee df, df + K / df, df, K / dash drains special meter df + D, K a little and the actual Grind Knee drains 1/5th of the special meter Special Moves ------------- Vigor Punch hold f and tap P drains 1/7th of special rapidly (continue to meter tap P rapidly to perform more Vigor Punch maneuvers) Prideful Blast qcf + P drains 1/7th of special meter Elegant Spin qcb + P invulnerable during maneuver; can spin past opponent; drains 1/10th of special meter Hawk Dive d, u + P drains 1/15th of special meter Can Can qcb + K drains special meter a little Top Shot qcf + X drains 1/9th of special meter Surprise Backside b, f + X drains 1/4th of special meter Swivel Charge hold X and rotate will recharge your special joystick in 360 meter motions rapidly Supers ------ Vigor Charge f, b, f + P drains 3/7th of special meter Destructive Beam tap X rapidly drains 4/5th of special meter ******************************************************************************* * 3.4 Sabu * ******************************************************************************* Colors ------ Player 1 - Purple costume Player 2 - Indian Red costume Throw ----- Windup Throw LP+LK close will dizzy opponent Basic Moves ----------- Rocket Headbutt P Multi Slap f + P drains 1/10th special meter Hammer Fist hold f and tap P rapidly drains 1/10th special meter Dance Step K Command Moves ------------- Diagonal Rocket Headbutt uf + P Spring Headbutt u + P use when below opponent Rising Dance Step u + K can continue to use Rising Dance Step by holding u and pressing K or switch to Descending Dance Step by pressing d + K; drains special meter a little Descending Dance Step d + K can continue to use Descending Dance Step by hold d and pressing K or switch to Rising Dance Step by pressing u + K; drains special meter a little Keel Strike df + K use when above opponent's head Charging Lethal Punch f, f + P / f, f, P / dash drains special meter f + D, P a little and the actual Lethal Punch drains 1/4th of the special meter Blast Headbutt f, f + K / f, f, K / dash drains special meter f + D, K a little and the actual Blast Headbutt drains 1/5th of the special meter Upward Blast Headbutt uf, uf + K / uf, uf, K / dash drains special meter uf + D, K a little and the actual Blast Headbutt drains 1/5th of the special meter Downward Blast Headbutt df, df + K / df, df, K / dash drains special meter df + D, K a little and the actual Blast Headbutt drains 1/5th of the special meter Special Moves ------------- Lethal Punch qcf + P drains 1/10th of special meter Hammer Fist qcb + P drains 1/12th of special meter Hustle f, uf, u + P drains 1/7th of special meter Full Dance qcf + K drains 1/15th of special meter Blast Wheel d, u + K drains 1/12th of special meter Hidden Grenade b, f + X drains 1/6th of special meter Stationary Run Charge hold X and rotate will recharge your special joystick in 360 meter motions rapidly Supers ------ Out Of Control f, b, f + P drains 3/7th of special meter Destructive Beam tap X rapidly drains 4/5th of special meter ******************************************************************************* * 3.5 Mami-19 * ******************************************************************************* Colors ------ Player 1 - Gray body Player 2 - Salmon body Throw ----- Crew Chaos LP+LK close will dizzy opponent Basic Moves ----------- Stretch Punch P Straight Punch f + P drains special meter a little Mighty Uppercut tap P rapidly drains special meter a little Side Kick K Kick Storm hold f and tap K rapidly drains 1/4th special meter Command Moves ------------- Crew Stand u + P use when below opponent Chain Kick uf + K use when below opponent Ship Twist b + K drains special meter a little Double Knee Drop d + K use when above opponent's head Low Kick df + K use when above opponent's head Ship Torpedo f, f + P / f, f, P / dash drains special meter f + D, P a little and the actual Ship Torpedo drains 1/4th of the special meter Upward Ship Torpedo uf, uf + P / uf, uf, P / dash drains special meter uf + D, P a little and the actual Ship Torpedo drains 1/4th of the special meter Downward Ship Torpedo df, df + P / df, df, P / dash drains special meter df + D, P a little and the actual Ship Torpedo drains 1/4th of the special meter Special Moves ------------- Submerge Blast qcf + P drains 1/15th of special meter Crew Swing f, uf, u + P drains special meter a little Man Overboard b, f + P drains 1/4th of special meter Low Man Overboard b, f + K drains 1/4th of special meter Launching Man Overboard b, f + X drains 1/5th of special meter Mighty Uppercut d, u + P drains 1/14th of special meter Dominating Uppercut d, u + K drains 1/9th of special meter Piston Kick qcf + K drains 1/9th of special meter Kick Storm qcb + K drains 1/10th of special meter Dancing Charge hold X and rotate will recharge your special joystick in 360 meter motions rapidly Supers ------ Raging Sea Strikes f, b, f + P must touch opponent to perform the entire super; drains 3/7th of special meter Destructive Beam tap X rapidly drains 4/5th of special meter ******************************************************************************* * 3.6 Adam * ******************************************************************************* Colors ------ Player 1 - Fawn skin and Laurel Green bowl Player 2 - Light Green skin and Brown bowl Throw ----- Heave Push LP+LK close will dizzy opponent Basic Moves ----------- Short Burst P Deliberate Point f + P drains 1/12th special meter Bowl Shuffle f + K drains 1/12th special meter Power Punch hold f and tap P rapidly drains 1/12th special meter Wild Frenzy u + P (hold u and tap P drains special meter a to continue Wild little Frenzy) Bowl Kick K Stretch Bowl Kick f + K drains special meter a little Bowl Punt d + K drains special meter a little Goddess Orb u + P drains 1/12th special meter Command Moves ------------- Bowl Punt uf + K Spiked Bowl d + K use when above opponent's head Stretch Bowl Kick df + K Charging Megaton Punch f, f + P / f, f, P / dash drains special meter f + D, P a little and the actual Megaton Punch drains 1/4th of the special meter Spark Kick f, f + K / f, f, K / dash drains special meter f + D, K a little and the actual Spark Kick drains 1/4th of the special meter Downward Spark Kick df, df + K / df, df, K / dash drains special meter df + D, K a little and the actual Spark Kick drains 1/4th of the special meter Special Moves ------------- Megaton Punch qcf + P drains 1/10th of special meter Bowl Cannon b, f + P drains 1/7th of special meter High Bowl Cannon b, f + X drains 1/7th of special meter Low Bowl Cannon b, f + K drains 1/7th of special meter Goddess Orb d, u + P drains 1/12th special meter Bowl Bomb qcf + K drains 1/10th special meter All Sides Charge hold X and rotate will recharge your special joystick in 360 meter motions rapidly Supers ------ Explosive Frenzy f, b, f + P drains 2/5th of special meter Destructive Beam tap X rapidly drains 4/5th of special meter ******************************************************************************* * 3.7 Botei * ******************************************************************************* Colors ------ Player 1 - Blue costume Player 2 - Ruby costume Throw ----- Palm Smash LP+LK close will dizzy opponent Basic Moves ----------- Quick Punch P Straight Punch f + P drains special meter a little Blast Knee f + K Portal Strike f + P drains 1/10th special meter Flow Kick K Command Moves ------------- Blast Knee uf + K Nimble Kick u + K use when below opponent Drop Knee d + K use when above opponent's head Diagonal Kick df + K Special Moves ------------- Area Burst qcf + P drains 1/6th of special meter Burst Charge qcb + P drains 1/7th of special meter Cannonball Dive f, uf, u + P drains 1/15th of special meter Dip Burst Knee d, u + P drains 1/12th of special meter Skyward Burst Knee d, u + K drains 1/9th of special meter Mega Flow Kick qcf + K drains 1/7th of special meter Missile Kick qcb + K drains 1/12th of special meter Cannonball Knee f, uf, u + K drains special meter a little Pump Up Charge hold X and rotate will recharge your special joystick in 360 meter motions rapidly Supers ------ Axe Handle Fury f, b, f + P drains 3/7th of special meter Destructive Beam tap X rapidly drains 4/5th of special meter ******************************************************************************* * 3.8 Uminin * ******************************************************************************* Colors ------ Player 1 - Blue body Player 2 - Green body Throw ----- Strangle Toss LP+LK close will dizzy opponent Basic Moves ----------- Stretch Punch P Stretch Kick K Command Moves ------------- Twirl Uppercut u + P Pull Punch f + P drains 1/14th of special meter Waka Chomp hold f and tap P rapidly drains 1/14th of special (hold f and keep meter tapping P rapidly to continue Waka Chomp) Head Roll P Diagonal Stretch Kick uf + K Top Flip u + K use when below opponent Drill d + K use when above opponent's head Stabbing Stretch Kick df + K Dip Diagonal Stretch Kick f + K drains 1/10th of special meter Head Roll f, f + P / f, f, P / dash drains special meter f + D, P a little and the actual Head Roll drains 1/4th of the special meter Upward Head Roll uf, uf + P / uf, uf, P / dash drains special meter uf + D, P a little and the actual Head Roll drains 1/4th of the special meter Skyward Head Roll u, u + P / u, u, P / dash drains special meter u + D, P a little and the actual Head Roll drains 1/4th of the special meter Upward Retreat Head Roll ub, ub + P / ub, ub, P / dash drains special meter ub + D, P a little and the actual Head Roll drains 1/4th of the special meter Retreat Head Roll b, b + P / b, b, P / dash drains special meter b + D, P a little and the actual Head Roll drains 1/4th of the special meter Down Retreat Head Roll db, db + P / db, db, P / dash drains special meter db + D, P a little and the actual Head Roll drains 1/4th of the special meter Sinking Head Roll d, d + P / d, d, P / dash drains special meter d + D, P a little and the actual Head Roll drains 1/4th of the special meter Downward Head Roll df, df + P / df, df, P / dash drains special meter df + D, P a little and the actual Head Roll drains 1/4th of the special meter Special Moves ------------- Flex Punch qcf + P drains 1/11th of special meter Sway Bop qcb + P drains special meter a little Up Double Stretch Punch f, uf, u + P drains special meter a little Down Double Stretch Punch f, df, d + P drains special meter a little Phase Out qcb + K invulnerable when disappearing; drains 1/7th of special meter Spin Out Drill d, u + K drains 1/9th of special meter Disappear X+D (can use joystick will disappear for 2 direction with X+D seconds or until he is to move and disappear hit by opponent; drains in that direction) 1/4 of special meter Sway Charge hold X and rotate will recharge your special joystick in 360 meter motions rapidly Supers ------ Explosive Cyclone f, b, f + P drains 3/7th of special meter Destructive Beam tap X rapidly drains 4/5th of special meter =============================================================================== 4. Conclusion =============================================================================== 4.1 What's Missing/Needed -Cleanup and corrections -If you have anything to add, any corrections I need to make, please email me at billy_kane_32@hotmail.com. Credit will be given for your contribution. 4.2 Credits -Bits Laboratory -NCS -Gamefaqs -And me for writing this faq