------------------------------------------------------------------ | -------------------------------------------------------------- | | | ------ ---- ------ | | | | | \ / \ / | | | | | / \ / ------ - ---- - | | | | |---- ---- / | | | \ / \ | | | | | \ \ / |--- | | | |-----| | | | | | / \ / / | | | / | | | | | | ------ ---- ------ ------ ----- ---- - - | | | -------------------------------------------------------------- | ------------------------------------------------------------------ F O R T H E S U P E R N I N T E N D O V e r s i o n 5 . 0 M a d e B y S t a r F i g h t e r s 7 6 Welcome all to my walkthrough on this remake of a very classic game, called BS Zelda. I hope this walkthrough helps out as much as possible. Below is nothing but spoilers on the game, so if you don't want to be spoiled, please take a detour and hit the Back button now. However if you want to be spoiled or need some help, please scroll down as far as you need to. Consider this as your Spoiler Warning! This FAQ will cover BS Zelda and BS Zelda Map 2 (which has recently been found). First I will discuss how to get through BS Zelda, then following that will be BS Zelda Map 2. I will say this again throughout this walkthrough. ----------------- |TABLE OF CONTENTS| ----------------- SECTION 1: Intro A: Version Guide D: About This Walkthrough B: The Story Of BS Zelda E: Control Configuration C: What Is BS Zelda SECTION 2: Walkthrough For BS Zelda A: Before The Walkthrough B: Overworld C: Before Level 1 D: Level 1: The Letter 'S' E: Before Level 2 F: Level 2: 'T' Period G: Before Level 3 H: Level 3: The First 'G' I: Before Level 4 J: Level 4: The Big 'I' K: Before Level 5 L: Level 5: The Second 'G' M: Before Level 6 N: Level 6: The Letter 'A' O: Before Level 7 P: Level 7: The Skull's Head Q: Before Level 8 R: Level 8: Down Arrow S: Before Level 9 T: Level 9: Ganon's Cave SECTION 3: Walkthrough For BS Zelda Map 2 A: Before The Walkthrough B: Overworld C: Before Level 1 D: Level 1: The First Giant 'N' E: Before Level 2 F: Level 2: The Small 'I' G: Before Level 3 H: Level 3: The Second Giant 'N' I: Before Level 4 J: Level 4: The Little 'T' K: Before Level 5 L: Level 5: The Long 'E' M: Before Level 6 N: Level 6: The Third Giant 'N' O: Before Level 7 P: Level 7: The Big 'D' Q: Before Level 8 R: Level 8: The Big 'O' S: Before Level 9 T: Level 9: Ganon's Cave SECTION 4: The Goodies A: The Items D: The Power-Ups B: Show Me The Fairy E: Pro-Action Replay Codes C: The Clock SECTION 5: The Baddies SECTION 6: In Conclusion A: The Overworld Enemies A: What's To Come B: The Underworld Enemies B: Special Thanks C: The Bosses C: Final Words ----------------------------------------------------------------------- ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ----------------------------------------------------------------------- ----- SECTION 1: |INTRO| ----- ------------- A: |Version Guide| ------------- Version 1.0: Just finished making the walkthrough for the game, and submitted it to GameFAQS (04/16/02) Version 2.0: Received info on how to get the Power Bracelet without using a cheat code. Special thanks to the people who e-mailed me. Those names will be listed in the "Special Thanks" section, further down the walkthrough. (06/08/02) Version 3.0: Big update for the readers. This version will include how to get the Magic Sword and Red Ring (check "Before Level 8" for info). Plus info on the importance of the clock (check "Clock" for info), and how to get the final Heart Container. Also tweeking a little bit of loose ends I may of messed up on ^_^. (07/10/02) Version 4.0: Been a long time since my last update (nearly 2 years), so I figure it's time to update yet again, but this time I'm just tweaking up the style a bit, not to mention adding some info like stats for enemies and bosses, as well as some other info, and a new Copyright section. (08/02/04) Version 5.0: 2 1/2 years passed, so what do I have to update? How about a whole new game! This new update includes a walkthrough for BS Zelda Map 2, which can be found below the first walkthrough. --------------------- B: |The Story Of BS Zelda| --------------------- The story according to Legend Of Zelda: "Many years ago, Prince Darkness Ganon stole one of the Triforce with power. Princess Zelda had one of the Triforce with wisdom. She divided it into 8 units to hide from Ganon, before she was captured. Go find the 8 units, Link, to save her!" The story according to me: There is a place called Hyrule, where everything was peaceful. That is until Ganon struck loose. Ganon stole the Triforce Of Power, a treasure of immense power, and plans on using it to destroy Hyrule. He plans on going after the other Triforce, the Triforce Of Wisdom, another powerful treasure, but Princess Zelda broke that Triforce into 8 pieces which were hidden in 8 underground labryinths. Knowing this, Ganon capture Princess Zelda and has her held captive in his dark dungeon on Death Mountain. With his monsters let loose on Hyrule, a young fairy boy named Link must make his way through the many realms of Hyrule, defeating many monsters and exploring many underground dungeons. With the help of an Old Man, Old Woman, a merchant, and a Fairy Sprite, Link will go out on his most adventurous journey ever. ---------------- C: |What Is BS Zelda| ---------------- BS Zelda is a remake of the classic game, Legend Of Zelda. BS Zelda is made for the Super Famicom (Super Nintendo in Japan). The graphic has been updated to be more 16-bit looking, and the gameplay itself is much different from Legend Of Zelda 1. Levels are all twisted around as well as the Overworld. BS Zelda means Bantai-Sattleview, which I don't understand what that means. I do know that it was a game that you could only play at certain times of the day that, but you have to download the game in order to play it. In 2007, BS Zelda Map 2 was leaked. The game is similar to BS Zelda, only difference here is a new Overworld layout as well as Dungeon layouts. From what I know, this game was originally played about a month or so after BS Zelda was played. BS Zelda has been known to fans as the Third Quest, while BS Zelda Map 2 is known as the Fourth Quest. ---------------------- D: |About This Walkthrough| ---------------------- While this walkthrough was just for BS Zelda originally, I have also made a walkthrough for BS Zelda Map 2, which I placed under the walkthrough for BS Zelda. I hope this walkthrough will be of great help to anyone who uses it. I understand that there are different versions for this game, depending on what ROM you get. This walkthrough covers a good portion of both games, including some spots that, I believe, weren't accessable in the game (like finding the Silver Arrows in Level 8 and where Level 9 is). However through many emails, I have been able to uncover every missing item (except the Magic Key). Several times throughout the walkthrough I will probably repeat myself. A few times would possibly be necessary, such as a Boss guide, as well as a few other things. Sometimes I do this without even realizing it, and sometimes I do it to make it easier for people to find what they are looking for on this walkthrough. This guide, like others, is described on how I played/beat the game. You have your methods as do I. This is just my way of doing it. Again I hope this helps out in anyways possible. --------------------- E: |Control Configuration| --------------------- There are two different types of configuration when playing this game, the Joypad Configuration (using a controller) and the Keyboard Configuration (using the Keyboard). These are the controls if you're using a joypad controller: The best I can say is that this varies depending on the type of controller you're using. What's listed below is the configuration for if you're using a SNES-type controller: D-PAD, SELECT & START: Works normally 'Y' Button: Acts as 'B' Button (Items) 'B' Button: Acts as 'A' Button (Attack) These are the controls if you're using a keyboard: The keyboard is a bit more trickier to use than the joypad. However, listed below is the way I use the keyboard, which I find this to be the more useful way: Up, Down, Right & Left Arrow: Acts as D-Pad '4' Key (on the Num-Pad): Acts as 'B' Button (Items) '2' Key (on the Num-Pad): Acts as 'A' Button (Attack) Space Bar: Acts as Select Button Enter Key: Acts as Start Button ----------------------------------------------------------------------- ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ----------------------------------------------------------------------- ------------------------ SECTION 2: |WALKTHROUGH FOR BS ZELDA| ------------------------ ---------------------- A: |Before The Walkthrough| ---------------------- 1. This walkthrough will cover BS Zelda ONLY, which has been known to fans as the Third Quest. If you want a walkthrough for BS Zelda Map 2, please scroll down past this walkthrough. 2. It seems that when you play the BS Zelda ROM, some of the numbers are actually letters. This happens in shops and when you talk to the Old Man. Why this happens, I do not know. But I do have a list of the letters and the numbers they represent, and here they are: I = 1 U = 2 E = 3 S = 4 A = 5 V = 6 R = 7 Y = 8 Heart = 9 T = 0 Note: This is how it shows up on my game. Not saying it will happen, but it could very well be different on your end. 3. When you clear a screen, all enemies (except boss types) will regenerate when you re-enter the same screen. Use this to your advantage. 4. Use you knowledge from the original Legend Of Zelda (such as blocks to push) to help you get through this game. --------- B: |Overworld| --------- A B C D E F G H ------------------------------------------------ 1 | [MED]-[LV8]-[-20]-[-20]-[S.C]-[+45] [S.C] [LV5]| | B | | | W | 2 | [+45]-[BRC]-[WRP] [+30] [MGC] [LV7] [+45]-[---]| | | | | | | 3 | [WHT] [MAN]-[HRT]-[---] [+45]-[GMB]-[---]-[MAN]| | | | | | R | 4 | [MAN] [MAN] [LV4] [BMB]-[S.C]-[MED]-[LV2]-[---]| | | R | | | 5 | [---] [S.B]-[---]-[100] [LV1]-[---] [FRY] [HRT]| | | | | | | | | | 6 | [---]-[---]-[MED]-[---]-[100]-[---]-[---]-[LTR]| | | | | | | 7 | [FRY] [HRT]-[RNG]-[---]-[S.A]-[GMB]-[---]-[LV6]| | | | | | | | 8 | [---]-[MAN]-[LV3] [HRT]-[MAN]-[SL9]-[+30]-[WRP]| ------------------------------------------------ L E G E N D : LEVELS: [LV1] = Level 1 [LV2] = Level 2 [LV3] = Level 3 [LV4] = Level 4 [LV5] = Level 5 [LV6] = Level 6 [LV7] = Level 7 [LV8] = Level 8 [SL9] = Start and Level 9 PLAYER'S NOTE: 1. You get your first sword at the start of the game. 2. There is a Heart Container where Level 6 is. Read below for info. 3. Level 6 and Level 9 can only be accessed at certain times. SHOPS: [S.A] = Shop A: Magic Sheild = 130; Key = 100; Blue Candle = 60 [S.B] = Shop B: Arrows = 80; Blue Ring = 250; Food Bait = 60 [S.C] = Shop C: Magic Sheild = 90; Key = 80; Food Bait = 60 [MED] = Medicine Shop (Letter): Blue Potion = 40; Red Potion = 68 MONEY: [+30] = Earn 30 Rupies [+45] = Earn 45 Rupies (9 Blue Rupies) [100] = Earn 100 Rupies [-20] = Lose 20 Rupies (Door Repair) [GMB] = "Let's play the money making game" ITEMS: [BRC] = Bracelet [WHT] = White Sword (Need 5 Hearts) [HRT] = Heart Container [MGC] = Magic Sword (Need 12 Hearts) [RNG] = Red Ring [BMB] = Bombs [FRY] = Fairy [LTR] = Letter PLAYER'S NOTE: 1. There is a place to bomb in each Fairy Pond. Do so and you will get 9 Blue Rupies. OTHERS: [MAN] = Old Man [---] = Nothing here [WRP] = Warps (After getting the Power Bracelet) DIRECTIONS: - = East To West | = North To South R = Use Raft B = Use Bracelet W = Walk Through Wall ------------------------------------------------------------------ ------------------------------------------------------------------ -------------- C: |Before Level 1| -------------- You start your adventure in Area [F8]. When starting this game, you will have 3 Hearts on you, and nothing in your inventory. For a moment, you will not have control of Link. Instead, he will automatically walk into the cave in this area. Inside you will see an Old Man. He will say "It's dangerous to go alone, take this!" and presents you with the Wooden Sword, which is your 1st Level Sword. Get the sword and leave the cave, because you are now ready to head to Level 1, which is at Area [E5]. From Area [F8], go east 1, north 2, west 1, north 1, west 1 (by crossing the bridge). Kill everything in your way to earn some money. If you're low on life, just head up to Area [G5] where a Fairy lives. Keep in mind, if you clear a screen, leave and come back, the monsters will regenerate. This will come in handy. After all this, you should be in Area [E5]. Now go inside the entrance, and you will be inside Level 1. ------------------------------------------------------------------ ------------------------------------------------------------------ ----------------------- D: |LEVEL 1: The Letter 'S'| ----------------------- A B C D ------------------------ 1 | [BMB]-[KEY]-[HRT]-[TRI]| | | | 2 | [---] | | | | 3 | [KEY] | | | | 4 | [---]-[---]-[KEY] | | | | 5 | [-?-]-[---]-[MAP]| | | | 6 | [---]| | | | 7 | [KEY]| | | | 8 | [MAN]-[KEY]-[CMP]-[SRT]| ------------------------ TREASURE = Bow ([B5]) END BOSS = Aquamentis ([C1]) L E G E N D : [STR] = Start [BMB] = Bombs [KEY] = Key [MAN] = Old Man [CMP] = Compass [MAP] = Map [-?-] = Treasure [HRT] = Heart Container [TRI] = Triforce [---] = Nothing here Welcome to Level 1. When starting this level, go through the door on the west side. In here, there are 5 Vires, a Compass and a shut door. Kill the Vires, and get the Compass. After killing the Vires, the shut door will open. Go in there, and you will see 3 Stalfos, one of which is carrying a Key. Kill the Stalfos and get the key, and continue westward. In this room, you will see an Old Man. He will say "Arrows costs money to use". Leave here, and make your way back to the entrance of the level. Now head upwards through the north door, where you will see 5 Ropes and a locked door. Kill them off to get another key, then head north again, using the key on the locked door. In this new room, there are 3 Stalfos and another locked door. Kill the Stalfos and use your other key on the locked door. There isn't anything in here to collect, so there's no point of staying in here. After using the key, go through the door, where there are 5 Vires and a shut door, as well as the Map. Kill the Vires to open the door, and get the Map, then head through the door on the west wall. In here, there are 5 Gels, a shut door to the west and an open door to the north. What to do, well kill the Gels, and head through the west door. In here you will see 4 Spike Traps as well as a staircase in the middle of the room surrounded by blocks. Get around the Spike Traps and find the right switch to push so you can enter the staircase. Once doing so, you should be in an underground room, where there are 4 Vires and the Bow. Kill the Vires and get the Bow, and leave the underground room. Now head back one room east, then go north. In here, you will see 3 Red Goriya's and a Key. Kill the Goriya's and get the key, then head west. Once in this room, you will see 3 Gels, a block and a shut door. Simple enough, kill the Gels, push the center block and the door will open. Go through the door, and you will be in another room. In this room, there are 6 Vires and a locked door to the north. Kill the Vires and use a key on the door. Go through the door and in this new room, there should be 3 Stalfos in here, one of which is carrying a Key. Kill the Stalfos and get the key, and use the key on the locked door to the north. In here, there are 5 Gels. Nothing is to be gained from in here, so just continue northward through the door. In this room, there are 3 Red Goriya's. Kill them and you will receive a set of Bombs, which will come in handy soon enough. Now go in the room to the east. You should see a locked door on the other side and a Key, but it seems it's too quiet. Well it's not, there are 5 Wall Masters in here. Be careful not to let them grab you, or else you will be taken back to the beginning of the level. However kill them off to make this room easier to get through. Once killing the Wall Masters, get the key, and go through the locked door, where you will face your first boss, Aquamentis. When in here, carefully defeat Aquamentis with either your Sword or Bombs (Bombs would be easier) and get the Heart Container, which you will have 4 Hearts After doing that, head to the next room to the right and get the first Triforce piece. Doing this, means you have offically beaten Level 1. ------------------------------------------------------------------ ------------------------------------------------------------------ -------------- E: |Before Level 2| -------------- From Level 1 entrance (Area [E5]), head east 1, south 1, east 2. You should now be in Area [H6], where there is a cave. Go in the cave and talk to the Old Man. He will hand you a letter and say "Show this to the Old Woman". You probably already know what this letter is used for, so get it and leave the cave. (courtesy of The Big Hert) Now for another item, which has been passed up many times. From your current location, head west 1, south 1, east 1, and you will be at a beach. Make sure it is 0:20 on your Clock. If not run around collecting money from nearby screens. Once it hits 0:20, go back to the beach, and a Heart Container will just be lying on the beach waiting to be picked up. Get it and you will have 5 Hearts. Remember this location, because you will be back here later in the game. Time to head to Level 2, so head west 1, north 1, east 1, north 2, west 1. Now you should be in Area [G4]. Around you there should be a couple Red Tektikes, Blue Leevers and Peahats, and a giant rock in the middle. Equip your Bombs and set one on the center part of the rock. This will blow open a cave entrance. Go inside and you will be in Level 2. ------------------------------------------------------------------ ------------------------------------------------------------------ ------------------- F: |LEVEL 2: 'T' Period| ------------------- A B C D ------------------------ 1 | [MAN] | | | | 2 | [WA1]-[KEY]-[BMB] | | | | 3 | [MAP]-[---]-[BMB] | | | | 4 | [KEY] | | | | 5 | [CMP] | | | | 6 | [-?-] [TRI]| | | | | 7 | [SRT] [HRT]| ------------------------ TREASURE = Wooden Boomerang ([B6]) END BOSS = Dodongo ([D6]) L E G E N D : [STR] = Start [BMB] = Bombs [KEY] = Key [MAN] = Old Man [CMP] = Compass [MAP] = Map [-?-] = Treasure [HRT] = Heart Container [TRI] = Triforce [WA1] = Warp A (Warps from [A2] to [D7]) [WA2] = Ends Warp A [---] = Nothing here Welcome to Level 2. From the start of this level, go through the doorway to the north. In here there will be 3 Red Goriya's. Kill them and you will receive the Wooden Boomerang. After getting that, continue north again, where there are 5 Vires in here and the Compass. Kill the Vires, and get the Compass, then head north again. In this room, there are 3 Stalfos, which one of them is carrying a Key. Kill them and get the Key, and use it on the locked door. Go through the door and there are 6 Ropes here and two doorways to go through (one shut and one open). Kill the Ropes and go to the left through the shut door (which will now be open). In here, there are 2 Zols and a Map. Equip your Wooden Boomerang, as you will need it, and kill the Zols. After that, get the Map and head back one room east. Now the Ropes have regenerated, so kill them off, and continue east. Once in there, there is a set of Bombs in the middle of the room, but nothing else. Grab the Bombs fast because after a few seconds, it will fade away. After doing so, plant a bomb on the wall heading north. It will open a secret pathway to the next room, go through it. In this room there are 3 Red Goriya's and another set of Bombs. Kill the Goriya's and use your Boomerang to collect the Bombs, then go to the room on the left. There is a Key here, but that's not all. There are also 6 Wall Masters here. Use your Boomerang to stun them, until all 6 of them are revealed, then attack them with your sword. This is the easiest way to defeat these things. After doing that, get the Key, but don't go to the lock door just yet. Instead bomb open the north wall to reveal a secret tunnel leading to the room to the north. Go in and you will see an Old Man, who says "Dodongo dislikes smoke", which you probably knew that already right? After this, head back down to the room you were just in, kill off the Wall Masters, and head to the locked door. Use a key and enter it, where you will see 4 Spike Traps, and a staircase in the middle of the room, surrounded by blocks. Carefully make your way around the Spike Traps and find the secret block to push. Doing so will give you access to the staircase, which you will go down now. This will lead you to a warp, which will take you to another part of the level. Follow the warp to the other side, and you will be face to face with the boss of this level, Dodongo. You should know how to kill this dinosaur by now, just let loose a couple of Bombs on it. Defeat Dodongo, and collect the Heart Container it drops, which will give you 6 Hearts. After doing that, head north to the next room to collect the 2nd Triforce Piece, which ends Level 2! ------------------------------------------------------------------ ------------------------------------------------------------------ -------------- G: |Before Level 3| -------------- With 2 levels beaten, it's time to head off to Level 3. But first, there are a couple things you should do first. First off, head to Area [E7], to get there from Level 2, (Area [G4]), go east 1, south 2, west 1, south 1, west 2, then enter the cave. Hopefully you'll have 60 Rupies on you. If so, buy the Blue Candle, because you will need it to uncover some more areas. After buying the Blue Candle, leave the shop, and head west 1. You should now be in Area [D7], which has a few Red Octoroks and a Zola, and some trees blocking the way on the other side of the bridge. Kill what you can (some Octoroks may reside on the other side of the trees), and equip your Blue Candle. Use it on the trees, which they will burn, then disappear. After the flame disappears, head west 2. You should be in Area [B7], which has 4 Blue Moblins in it and some trees. When entering this area, head out the south exit to Area [B8]. Once in Area [B8], you should see 3 paths leading back up to Area [B7]. You came down the 3rd path. What you need to do is head up the 1st or 2nd pathway leading back to Area [B7]. Once back in Area [B7], you should see two lone trees sitting by themselves. Equip your Blue Candle and burn the one on the left, which will reveal a staircase leading underground. You'll see an Old Man, who presents you with a Red Potion, and a Heart Container, but he says "Take any one you want". Obviously you'll take the Heart Container, which by doing so will give you 7 Hearts. Leave the cave and head south 1. Burn the lone tree on the left to reveal another underground cave. Go inside and you will see another Old Man who says "Northwest, southwest to the Forest Of Maze". Of course this talks about the Forest Maze before the Graveyard, but don't listen to this Old Man. Instead wait, because once you beat Level 4, it'll be easier to get through. Leave the cave and head east 1, which will take you to Area [C8]. Here you will see a cave entrance. Go inside and you will be in Level 3. ------------------------------------------------------------------ ------------------------------------------------------------------ ---------------------- H: |LEVEL 3: The First 'G'| ---------------------- A B C D ------------------------ 1 | [WA2]-[---]-[HRT]-[TRI]| | | 2 | [-?-] | | | | 3 | [---] | | | | 4 | [BMB] [WA1]-[MAN]| | | | | 5 | [CMP] [---]| | | | | 6 | [KEY] [---]| | | | | 7 | [KEY]-[---]-[KEY]-[MAP]| | | | | | | 8 | [STR] [BMB]-[$45]-[-?-]| ------------------------ TREASURE = Raft ([A2]), Magical Boomerang ([D8]) END BOSS = Manhandla ([C1]) L E G E N D : [STR] = Start [BMB] = Bombs [KEY] = Key [MAN] = Old Man [CMP] = Compass [MAP] = Map [-?-] = Treasure [HRT] = Heart Container [TRI] = Triforce [---] = Nothing here [WA2] = Ends Warp A [$45] = 9 Blue Rupies [WA1] = Warp A (Warps from [C4] to [A1]) Welcome to Level 3. From the entrance, head through the north door. In here, you will see 3 Zols, a Key and 2 doors, one leading to the east and the other leading north. So which door to take? Let's go north. Get the Key and head north. In this room, there are 2 Keeses jumping around. Defeat them to receive another Key, then continue northward. Once here, you will see 6 Vires and the Compass. Kill the Vires and get the Compass and keep go north again. Now you should see 3 Zols. Kill them and get a set of Bombs. After doing that, plant a bomb on the north wall, which will cause an opening leading north again. Go through the opening and in here, there are 2 Keeses and 2 Zols in here, as well as a locked door. Kill the Zols and Keeses and use a key on the locked door. You won't get anything in here, so do as you like. Go through the door, and you will see 2 Red Darknuts and a staircase. Make your way to the staircase, avoiding the Darknuts. Once in the staircase, you'll see the Raft, guarded by 4 Vires. Get the Raft and head back to the room, then south 5 times. Once you are back here, head through the east door. In here there are 3 Red Goriya's. Kill them if you like, but you won't get anything for it. Now there are 2 doors. Instead of going through the door on the right, go through the south one. Don't worry about the east door, you'll get to it soon enough. Once you go south. Incidentally this is one of the newer underground rooms you'll come across. Anyways, there is a set of Bombs on the island in the southwest corner. Don't try getting it, because your Boomerang won't reach it, instead head east. Here's a treat for you, in this room, there are 9 Blue Rupies (45 Rupies total). Don't worry, there will be more rooms like this in much later levels. Anyways you'll notice they are in the shape of an arrow, pointing upwards. What do you think this means? Well, collect the Blue Rupies and use a Bomb on the north wall. This will cause an opening leading to the north room. In here there are 5 Vires and a Key. Not to mention 2 sets of blocks forming a path in the middle. Collect the Key (don't worry about the Vires) and head back to middle section of this room. Once back here, use a key on the lock door at the other side. You don't have to worry about the Vires if you don't want to. Once you go through the locked door. You will see 4 Zols and a Map and 2 doors. Kill the Zols, and collect the Map, then head through the south door. In here, there are 2 Blue Goriya's and 4 Stone Statues. Kill the Blue Goriya's and you will receive the Magic Boomerang, which will replace your Wooden Boomerang. Grab it and head back to the previous room, then continue north. In here there are 6 Spike Traps and an open door. Quickly and carefully head past the Spike Traps and through the door. In this new room, there are 3 Blue Goriya's, a shut door and a couple blocks in the middle of the room. Kill the Blue Goriya's, and push the left block to open the shut door. Go through the door. When entering this room you will see an Old Man who says "I hear a voice coming from the next room", which actually when you go to the next room you don't hear a thing. Anyways, use a bomb on the wall, and you will open a doorway, go in it. In this room, there are 3 Keeses hopping around and a staircase in the middle of the room. Kill the Keese's and enter the staircase. This will take you to a warp. Once you make your way through the warp, you will see 4 Vires and a shut door in here. Kill the Vires, which will open the door way. Go in the door, and you will see 2 Red Darknuts, and a locked door. You won't get anything in here for killing the Darknuts, but it's best to get rid of them so they won't be in your way, when getting to the locked door. If they have any Bombs on them once you kill them, that'll be a big help, for when you go in the next room. Do as you like, then head through the locked door, using a key. In here will be Manhandla, which is the End Boss of Level 3. It's best to use Bombs on this thing to kill it quicker, but your sword will work as well, just will take a bit longer to use. Kill Manhandla, and collect the Heart Container it leaves behind. You will now have 8 Hearts. After collecting it, go east and collect the Triforce piece. You have now offically beaten Level 3! ------------------------------------------------------------------ ------------------------------------------------------------------ -------------- I: |Before Level 4| -------------- Now that Level 3 has been beaten, it's time to head to Level 4. But first there is something to get that will help you out first. So from Level 3 entrance (Area [C8]), head west 1, to Area [B8]. Remember the 3 paths I told you about from the before in this area? Well go up the 3rd one, which leads to Area [B7]. Now from [B7], go north 1 (which you'll be in the Lost Woods), east 1 (which you'll be able to leave the Lost Woods), north 1 (remember the dock in the water), then west 1. You should now be in Area [B5], which has 2 Blue Octoroks and a Zola in it, as well as a cave opening. At this point, make sure you have 250 Rupies on you, because you will need it (which hearing the price, I'm sure you know why). Go in the cave, and you will be in a shop. Buy the Blue Ring for 250 Rupies, and you will better your defense by 50%. Leave the cave, and head back to the dock where I told you to remember (east 1 if you forgot). Go on to the dock and your Raft will automatically be in affect. Once at the other side, you will be in Area [C4], where you will see a Peahat and a cave entrance. Go in the cave and it will take you inside Level 4. ------------------------------------------------------------------ ------------------------------------------------------------------ -------------------- J: |LEVEL 4: The Big 'I'| -------------------- A B C D ----------------------- 1 |[BM+]-[K/?]-[BMB]-[MAN]| | | | 2 | [---]-[---] | | | | | 3 | [---] [$05] | | | | | 4 | [$05] [WA1] | | | | 5 | [BMB]-[MAP] | | | | | 6 | [BMB]-[KEY] | | | | 7 | [KEY] [TRI] | | | | | 8 |[CMP]-[STR] [HRT]-[WA2]| ----------------------- TREASURE = Flute ([B1]) END BOSS = Digdogger ([C8]) L E G E N D : [STR] = Start [BMB] = Bombs [KEY] = Key [MAN] = Old Man [CMP] = Compass [MAP] = Map [K/?] = Key & Treasure [HRT] = Heart Container [TRI] = Triforce [WA1] = Warp A (Warps from [C4] to [D8]) [WA2] = Ends Warp A [$05] = Blue Rupy [BM+] = More Bombs [---] = Nothing here Welcome to Level 4. From the entrance, head through the left door. In here there should be 5 Keeses and the Compass. Kill the Keeses and get the Compass, then head back to the entrance. Now this time head north. The room is dark so use your Blue Candle in here. There are also 5 Zols in here. Kill them to get a Key. After getting the Key, head north. In here, you'll see 5 Vires. Kill them to receive a set of Bombs. Instead of going through the north door, use a Bomb on the east wall, which will make an opening. Go through it, and use your Blue Candle to light up the room. You should see a Key and a waterway seperating this room. Get the Key and head back to previous room, and then continue north again. In this room, you'll notice the room is dark (which is a common theme for this level) as well as 3 Red Darknuts. Defeat them to get a set of Bombs, then go through the doorway on the right. Now you will see that there are 2 Zols, 4 Spike Traps and the Map. Kill the Zols if you like, and get the Map. Just be careful around the Spike Traps. After this, head back to the previous room. Now make your way around the Red Darknuts and head north. In this room, you will see a very updated looking Moldrum. This time around Moldrum is slightly tougher, but not too tough. Kill it, and another one will appear. Kill both of them and you will receive a Blue Rupy. After this, head north and use a key on the locked door. In this room, there are 3 Zols and 2 Bubbles. You won't get anything for killing the Zols, so just continue north. In this room, there are 4 Vires and Spikes Traps. Nothing won't be gained in here either, so just go through the door on the right, using a key of course. You should see 3 Keeses. Kill them if you like, but once again you won't get anything. You'll also notice a locked door to the south, but don't worry about that, quite yet, instead head north. In this room, you'll come across 2 Zols and Like Likes, and a Bubble. If you recall the trick of letting a Like Like capture you (from Legend Of Zelda 1), and use it as a sheild against other enemies. Well skip that idea as well, because if it captures you, it will drain your life so long as you are in it. Defeat the enemies in here, and you will receive a set of Bombs. Now go east, where an Old Man will be at. He will say "There are weak living things", which I'm guessing he's talking about the Gels and Vires, but I could be wrong. Anyways, head back to the previous room and this time head west. In here, there are 2 Red Darknuts and a staircase surrounded by blocks. Defeat the Darknuts and you will receive a Key. After getting the Key, push the secret block so you can enter the staircase. Once inside, you'll be in an underground area, where you will see the Flute. Actually for this game, it's referred to as the Ocarina (as in Zelda 64: Ocarina Of Time), but I perfer calling it the "Flute". Defeat the 4 Vires and get the Flute, then head back east one room. Once back in here, defeat the Red Darknuts again, to hopefully get a set of Bombs. If successful, use a Bomb on the west wall to blow open a doorway. Go in this room and there is another Old Man who says "I bet you'd like to have more bombs", which we all know what that means! But oddly enough he sells them for 50 rupies and not 100 Rupies, oh well, not complaining here! Anyways buy the Bombs and you will have a max of 12 Bombs, but later in the game, you'll be knocked back down to 8 Bombs, which I don't know why. Now head back to the previous room. Now you can able to get through that locked door from before. Go through it and, in this room, there are 3 Zols. Kill them to get a Blue Rupy, then head south once more. In here, there are 3 Vires, 1 Like Like and 1 Bubble, as well as a staircase. You won't get anything in this room, so just head to the staircase. Doing so will take you to a warp. After going through the warp, you should now be in a new room. There should be 2 Red Darknuts as well as 2 Pol's Voices in here. You won't get anything in here, so just go through the doorway on the west on wall. Once in here, you will come across the End Boss for this level, which is Digdogger. Like before, use your Flute to break it down. But this time, you can't use your Boomerang to stun the smaller pieces, so you're stuck using your Bombs and Sword. Once you have successfully beaten Digdogger, collect the Heart Container it leaves behind. Now you will have 9 Hearts. Now head north, and collect thr 4th Triforce piece. You have now beaten Level 4! ------------------------------------------------------------------ ------------------------------------------------------------------ -------------- K: |Before Level 5| -------------- Now that you have beaten Level 4, it's time to head to Level 5. But first there is a couple important items to pick up first. So from Level 4 entrance (Area [C4]), head south, using your Raft to get to the dock in Area [C5]. Once there, head west 1, south 1. You will now be in the Lost Woods (Area [B6]), which actually since you beat Level 4, this area isn't a maze anymore, which is very odd. Anyways, go west 1, north 1 (Area [A5]). This is a new area added to the Graveyard section (Watch out for the Lynels!). What's odd is that before Level 4, this area was filled with tornadoes, that if you got caught by one, it'll send you one screen south (Area [A6]), but since you beaten Level 4, the tornadoes are gone. Anyways, make your way up north 2, and you will be in the actual Graveyard (Area [A3]), but it's made up of one screen only. Pull the infamous Ghini Trick if you want, after doing so, push the middle tombstone in the 2nd column from the left in any direction to reveal a staircase leading underground. Go in and you will see an Old Man, who will say "Master using it and you can have it" and he will present you with the White Sword. Assuming you have followed my walkthrough up to this point, you should have enough hearts to use the White Sword (it takes 6 Heart Pieces). Get the White Sword and your attack power will double. Now you need something else before heading to Level 5. Remember where you got the Blue Ring at (Area [B5])? Well get back there again. Either walk or use your Flute to teleport you to Level 4 (which is the closest to Area [B5]) This time you need to buy a Food Bait for 60 Rupies, which I'm sure you have that on you. Once at Area [B5], go in the shop and buy the Food Bait for 60 Rupies, then leave. Now it's time to head to Level 5. It's probably best you teleport to Level 2 (Area [G4]). From there, go east 1, then sail across the river from the dock. It should take you to Area [H3]. You should see a cave entrance as well as 2 Blue Leevers. Go in the cave and the Old Man in there will tell you "Climb the cliff behind the guarded grave", which is a hint on how to get to Level 5. Leave the cave and go west 1, north 1, east 1. Now you should be in Area [H2]. You should see 2 Peahats, 4 sleeping Armos and a grave. Nothing can be done with the grave, but if you go directly north of it, you'll be able to climb (or go right through) the mountain. By doing this, you should be in Area [H1]. There is a cave entrance, and a Red Leever here. Kill the Red Leever, and go in the cave. You will now be in Level 5. ------------------------------------------------------------------ ------------------------------------------------------------------ ----------------------- L: |LEVEL 5: The Second 'G'| ----------------------- A B C D E ----------------------------- 1 |[WB2]-[---]-[---]-[HRT]-[TRI]| | | 2 |[MAN] [WA1] | | | | | 3 |[---]-[CMP] | | | | | 4 |[---] [FDB] [BM+]-[WA2]| | | | | | 5 |[BMB] [KEY] [---]| | | | | | 6 |[---] [BMB] [-?-]| | | | | 7 |[BMB] [---]-[---]-[BMB]-[KEY]| | | | | | | 8 |[W/$] [STR] [MAN]-[FRY] [MAP]| ----------------------------- TREASURE = Stepladder ([E6]) END BOSS = Parta ([D1]) L E G E N D : [STR] = Start [BMB] = Bombs [KEY] = Key [MAN] = Old Man [CMP] = Compass [MAP] = Map [WA1] = Warp A (Warps from [B2] to [E4]) [WA2] = Ends Warp A [WB2] = Ends Warp B [HRT] = Heart Container [TRI] = Triforce [BM+] = More Bombs [FDB] = Grumble Grumble (Need Food Bait) [-?-] = Treasure [FRY] = Fairy Pond [---] = Nothing here [W/$] = Warp B (Warps from [A8] to [A1]) & Blue Rupy Welcome to Level 5. From the entrance, go through the north door. In here, there are 2 Red Darknuts, and 2 doors, one of which is locked and one that is opened. You won't get anything for killing the Red Darknuts, so just go through the opened door. This is a dark room so use your Blue Candle. There are also 2 Bubbles. Avoid these things, and head to the door on the other side. In here there are 3 Gibdos and a couple of blocks in the middle, as well as a shut door. Kill the Gibdos first to receive a set of Bombs. Then after getting the Bombs, push the right block to open the shut door. Go through the door. In this room you will see 4 Vires, 1 Bubble and a Key. Get the Key and head through the south door. In here you will see a dark room and the Map in the middle of it. But there's more, 8 Wall Masters comes out. Defeat them for some quick money. After all of that, head to the west wall and use a Bomb there. You will open a doorway, so go through it, where you will see, a Fairy? That's right, one of the new features for the game. Fairies can be found in underground levels as well as in the Overworld. They work like regular one that are at Fairy Ponds. If you're low on life, go up to it, and it will refill your lost life. The good thing is, these are infinite, so use these to your advantage. Now head through the door on the leftside. In here there is an Old Man who says "There's a secret with the soldier's statue", which I think talks about the Armos that holds the Bracelet (which I will get to after Level 6), but I could be wrong. Anyways, leave here and head back to the previous room. Once there, use a bomb on the northwall, to make a doorway appear, then go through it, then west 2 rooms. Now that you have a Key on you, you can use it on that locked door. Do that and go through the door and you will see 4 Red Wizzrobes. Sure they don't look red, but everything else is either "red" or "blue" so you do the math ^_^. Anyways, defeat them and you will get a set of Bombs. Collect it and head north again. In here, you should see 3 Zols and a Key in the middle of the room. You can't get the Key quite yet, so just kill the Zols and move on to the room to the north, where you will see one of the shopkeepers from the Overworld. He will say "My stomach grumbles". Remember that Food Bait I told you to buy before coming here? Well equip it and give it to him, and he will disappear, making way for you to continue. But before you do that, let's take a moment here. The Food Bait is suppose to be used on enemies (preferably a Red Goriya in this case). So if that's true, why is a shopkeeper wants it? And furthermore, why is a shopekeeper in an underground level for? Between you and me though, it looks more like a monkey hehe. He actually looks like Link, does this mean Links a fairy monkey? Stuff to ponder while you're bored! Well after that moment of useless talk, head north again. This room should look familiar, that is if you got through Level 9 of the 2nd quest of the first Zelda. Well, as well there is the Compass in here. Push the middle block, and get the Compass. Then go to the left wall, use a Bomb and enter through the door. Don't worry about this room for a little bit, instead head back in the hole and push the block again. This time head north, where you will see 2 Blue Darknuts and 2 blocks in the middle of the room. Bare in mind, once you step in this room, the door will shut on you. Keep this mind, when coming back here. Kill the Blue Darknuts, and push the left block to reveal a secret staircase. Go in the staircase and it will take you to Warp A. Take Warp A to the other side. Once you arrive in this new room, you will be greeted by 3 Gibdo's. You won't get anything for killing them. Instead of going through the south door, go to the west wall and use a Bomb on it. A doorway will appear, so go through it and it will take you to a secret room. In here there is an Old Man who will say "I'd bet you'd like to have more bombs", and will sell you more Bombs for 100 Rupies. Whether you do it is your choice, but after that, head back to the first room you were in, then south. Now this room can be a pain. There are 3 Dodongo's in here, and you're probably back to just 8 Bombs max, unless you bought more, which will mean you have 12 Bombs max. Anyways, kill the 3 Dodongos. You won't get anything for it, but you will get to open the door that is shut, that's on the south wall. Go through that door. In here there are 2 Bubbles, as well as a staircase. Avoid the Bubbles and get into the staircase. This will take you to an underground area. In here, you will see the Stepladder, which is of course guarded by 4 Vires. Kill the Vires and get the Stepladder (this item will become very helpful from here on out). After getting the Stepladder, head back to Warp A, and take it back to the other side. Once you are back to the other side, head south 3 times. Now that you have your Stepladder, you can get that Key off the center portion of that room. After getting the Key head back north twice, then west to. In here, there are 3 Zols, 4 Spike Traps, as well as a couple doors (one locked and one opened). You won't get anything in this room, so just go through the north door first. You should be in a room where there is an Old Man in here. He will say "The next level is at the beach", which of course he's talking about Level 6, but let's finish Level 5 first. Head back to the previous room, then south again, using the Key on the locked door. In here there are 4 Red Wizzrobes. Kill them to receive a set of Bombs. Get the Bombs and head through the door towards the south. In this room, there are 6 Spike Traps, but nothing more. Make your way past all of them, and continue going south. This time there are 2 Blue Wizzrobes here. You won't get anything for killing them, so just keep going south. In this room, there are 4 Vires and 2 Stone Statues in here. Kill them to get another set of Bombs, and once again, go through the south door. In here, there is a Red Darknut and Blue Darknut. Kill them and you will get a Blue Rupy. Also notice the center block. Well push it, and a staircase will appear. Get the Blue Rupy, and go through the staircase. This will take you to Warp B. Once you you get through Warp B, you will end up in another part of this level. In here there are 3 Gibdo's and a Bubble. Kill the Gibdo's and the shut door will open. Go through it. In this new room, there are 2 Blue Darknuts in here. You won't get anything for killing them, so just continue going east. Now there are 3 Gibdo's and a shut door. Kill the Gibdo's and push the right block to open the door, then go through it. You should be in the same room where you will see the End Boss of this level, which is Parta. How odd that Parta would be an End Boss, knowing it was only seen in Level 9 of the first Zelda game, and what's even odder, is that Parta looks like a bunch of one-eye flies? Anyways, defeat the Small Parta's first, then head after the big one. After that, collect the Heart Container it drops, which you will now have 10 Hearts, then head east. In here, you will see the 5th Triforce piece. Get it and you will have beaten Level 5! ------------------------------------------------------------------ ------------------------------------------------------------------ -------------- M: |Before Level 6| -------------- Well, now you are halfway through the game. Pretty fun adventure isn't it. Well, after beating Level 5, you should be back in Area [H1]. Remember that shopkeeper you fed inside Level 5? Well look who's standing outside of the entrance! And check out what he's selling, a Blue Potion for 10 Rupies. Take advantage of this deal as much as you can! Anyways, not only that, but now that you have your Stepladder, you can explore more of Hyrule, so let's do that right now. From Area [H1], go south 1, west 1, and use a Bomb on the upper wall, I'd say, close to the right side of this area. You will uncover an underground cave. Go inside, and you will see 9 Blue Rupies (45 Rupies total). Collect them, and leave this cave. Now go up the ladder north, and on this screen you should see a doorway. Make your way around the Red Lynel, and Zola. Once inside, you will see an Old Man, who will say "Right now, I'm searching for the Magic Sword". Keep this in mind, because this will be very important very soon. Leave the cave and head south 1, east 3, south 1 (crossing the river), then south 1 again. You should be in Area [H5], where there are 2 Red and Blue Octorocks, a Zola and a Heart Container sitting on a dock. With your Stepladder, get the Heart Container, which you will now have 11 Hearts. Now head south 1, west 1, south 2, west 3 (passing the start of the game). You should be in Area [D8], where there is a Red and 2 Blue Leevers, as well as a Zola and 2 Peahats. You'll also notice a dock and some land on the other side, with a cave entrance. Go to the dock and use the Stepladder to get across. Go in the cave, and there will be an Old Man in there. He will say "Take any one you want" and offer you a Heart Container and a Red Potion. Take the Heart Container, which you will now have 12 Hearts, and leave the cave. Now for something else to get. Once you leave the cave, use the Flute and teleport to Level 4 (Area [C4]), then go south 1 (across the river), then west 1. Go in the cave entrance. This is the same shop you went to, to buy the Blue Ring, but this time buy the Arrow for 80 Rupies, so that your Bow and Arrow set will be complete, which is important, because you will need it for Level 6. Leave the cave, then use the Flute to teleport to Level 1 (Area [E5]). From here, go east 1, south 1, east 1, south 1, east 1. You should now be in Area [H7]. Make sure your clock says 2:35 before coming here. Here there will be 3 Red Leevers and a Zola, and some strange looking mark on the beach, which wasn't there before hand (if you explored this area already). Funny this mark looks like the Flute? What could it mean? Well stand on it and play the Flute and see what happens. After some rumbling, a funny looking cave appears out of the water. Go inside it, and it will take you to Level 6. ------------------------------------------------------------------ ------------------------------------------------------------------ ----------------------- N: |LEVEL 6: The Letter 'A'| ----------------------- A B C ----------------- 1 | [MAN] | | | | 2 |[---]-[MAP] [TRI]| | | | | | 3 |[$20]-[K/B] [HRT]| | | | | | 4 |[$30] [-?-] [WA2]| | | | 5 |[---]-[$50]-[K/F]| | | | | 6 |[---]-[CMP]-[$05]| | | | | 7 |[$30] [WA1]| | | | | 8 |[STR] [K/$]| ----------------- TREASURE = Magic Wand ([B4]) END BOSS = Gohma ([C3]) L E G E N D : [STR] = Start [KEY] = Key [MAN] = Old Man [CMP] = Compass [WA1] = Warp A (Warps from [C7] to [C4]) [MAP] = Map [WA2] = Ends Warp A [HRT] = Heart Container [TRI] = Triforce [-?-] = Treasure [$05] = Blue Rupy [$20] = 4 Blue Rupies [$30] = 6 Blue Rupies [$50] = 10 Blue Rupies [K/B] = Key & Bombs [K/F] = Key & Fairy Pond [K/$] = Key & 2 Blue Rupies [---] = Nothing here Welcome to Level 6. Before I get to the walkthrough for this level, it is important you finish this level very quickly, because from here on out, to unlock anything further, it will be based on the Clock. Anyways, from the starting room, go north. Get ready for a treat, because in 6 rooms in this level, there are several Blue Rupies in each, which will help rack up your money score. Good thing there isn't a limit on how much money you can get! Anyways, in this room there are 6 Blue Rupies (30 Rupies total). Collect all 6 of them, and head north. In here there are 2 Zols and Bubbles. You won't get anything in here, so just go north. Don't worry, we'll come back to the locked door soon. In the room you went through (another orignally designed room), there are 3 Ropes and 2 Vire, as well as 2 shut doors. Kill the Vire and Ropes and the north door will open. Push the secret block to open the other door. Go through the door you opened on the east. In here there are 10 Blue Rupies scattered about (50 Rupies total). This room is dark, and it would probably be best if you use your Blue Candle, because this can be a tricky room to get through. Collect all the Rupies and make your way to the other side. Go through the door. In here is a Fairy and a Key. You can't reach the Fairy, so just get the Key and head back west twice. Once back in here, kill the Ropes and Vires again, and this time head north. In here, there will be a Moldrom in here. Kill it, and you'll receive 6 Blue Rupies (30 Rupies total). Collect them and continue north. You should be in a room, where there are 4 Ropes and 4 more Blue Rupies (20 Rupies total). Kill the Ropes and collect the Rupies, then head north again. In here, you'll have to deal with Digdogger. No this isn't the End Boss, but you will have to kill it to progress further in the level. Play the Flute, and kill this thing, so that the shut door will open. Go through that door. In here there are 2 Pol's Voices and Like Likes, as well as the Map. Don't think about using Arrows on the Pol's Voice, because it won't work, so just kill them with your Sword, or you can use your Flute, it works much better. After that, get the Map, and use a Bomb on the north wall, to reveal a secret doorway. Go through it, and you will see an Old Man, who says "Aim at the eye of Gohma", like you didn't know that right? After this head back to the previous room, then continue south. You will see a Key and a set of Bombs. Since the Bombs is easier to get, get those first. Worry about the Key shortly. After getting the set of Bombs, head south, but don't use any Bombs. Instead walk right through the wall, yes the famous "walk through the wall" bit is here, but only this one time in the game. Once you walk through it, you will be in a secret room. No enemies here, but there is a staircase in the middle of the room. Go to it and it will take you to an underground area. Once in there, you will see the Magic Wand, and 4 Vires guarding it. Kill the Vires and get the Magic Wand, then head back above ground. After doing that, head back through the wall, then north again. After that go west, then south, where you got the 4 Blue Rupies beforehand. Once you are back in here, use a Bomb on the east wall, to reveal another pathway. Go through it, and you will be back in the room before the secret room. Get the key, and head back west, then south 3 times. Once back in here, use a Key on the locked door, then go through it. In this room, there are 2 Pol's Voices and the Compass. Get the Compass and use a Bomb on the east wall, to reveal a pathway, which you will go through. In here, there are 2 Zols and Vires, and a Bubble. Kill them to get a Blue Rupy (5 Rupies total). Low on life? Go north and refill any lost life, then head back to the room you were in. Now use a Key on the door to the south, and go through it. In this room, you will see 4 Spike Traps, and 4 Ropes, as well as a staircase. Don't worry about the staircase, or the Ropes for that matter (you won't get anything in here) just go south again. In here there is 2 Blue Rupies (10 Rupies total), a Key and 2 Like Likes. Don't worry about the Like Like's, just get the Rupies and Key and head back to the previous room. Go in the staircase and it will take you to Warp A. Once you make your way through Warp A. In here there are 3 Gibdo's and a locked door. You won't get anything for killing the Gibdo's, but to make it easier in here, you should kill them nonetheless. After doing that, use a Key on the locked door and go through it. Now you will be eye to eye with the End Boss, Gohma (bad pun I know!). Equip your Bow and Arrow, and wait until its eye open. One shot should do it. After that, it will drop a Heart Container. Get it and you will have 13 Heart Pieces. So now how much money did you rack up on this level alone? Well, not including what monsters dropped, I counted 145 Rupies. Of course the next level will have alot more in it! After all of this, go north. You will see the 6th Triforce piece. Get it and you will have beaten Level 6! ------------------------------------------------------------------ ------------------------------------------------------------------ -------------- O: |Before Level 7| -------------- Before we get to finding Level 7, there are some items to be picked up first. Just as you beat Level 6, it should be 3:00 according to the clock. Now here's the deal, you will have 45 minutes to get through Level 7 and 8 as well as find three items. Can it be done, that's up to you! So where are they? First let's get the Power Bracelet. To get there is simple, but first there's a few things that can be done along the way. You should still be in Area [H7]. It should be storming, this is a must! From your current location, go west 1, north 1, west 1, north 2. Cross the water gap, then go west 2. You should see 4 Zolas, and a set of Bombs on the island. Get close to the top of the screen and equip your Boomerang. Now try and throw your Boomerang diagonal to get the set of Bombs (it's not really hard to do, just press the "LEFT" and "DOWN" arrow keys at the same time). After that, continue north 1, west 1. Use a Bomb on the upper wall, between the staircase and left side (I'd say in the middle somewheres) and you will uncover a cave entrance. Go in and there will be an Old Man who presents you with another Red Potion and Heart Container, and says the same thing "Take any one you want". Take the Heart Container, and you will have 14 Hearts. Leave the cave and head west 1. You should see a cave entrance as well as 3 Blue Leevers. This is a compellation of different tips I have received compiled together to make the following: (courtesy of Justin Lowe, ChronoStriker1 and Iron Mouse) Go in the cave, and there will be an Old Man who says "It is lucky that Armos still sleeps", which I thought if you used the Flute on them, it would wake them up, but I found out I was wrong. Leave the cave, then go south 1. You will see another cave entrance. Go inside and the Old Man will say "Pay me and I'll talk". It will only cost 10 Rupies, so go ahead. The old Man will say a variety of different things each time you pay him 10 Rupies. This is what he will say: "A room in Level 5 doesn't appear on the map" "The Red Candle is in the cellar in Level 7" "The bible sits in a secret room in Level 8" "For the Silver Arrow, push a block in Level 8" "The Power Bracelet is under 8 bodies of Armos" "If you can't reach it, use the Boomerang" Pay attention to the fact about the Power Bracelet being under 8 bodies of Armos. Leave this cave, then head north 2 (using the staircase), and you will see 8 dormant Armos. Keep this in mind. Head west and you will see 4 Red Lynels, and some rocks in the formation of an arrow. First off, use a Bomb towards the left side (near the slant) and you will uncover a cave entrance. Go inside and you will see 9 Blue Rupies. Get the Rupies and leave the cave. It needs to be 3:08, but if not, goof around the area killing enemies and collecting stuff. Once it hits 3:08 however the storm will stop. Now go to the screen south of where the 8 Armos are. Go back in that cave and this time the Old Man will say "Life was blown into Armos". With that, all the Armos (throughout the game) will be awaken. Leave the cave then head back up to the 8 Armos. Push the 3rd Armos (from the left) on the top row, and underneath it will be the Power Bracelet. After getting the Power Bracelet. It's time to head to Level 7. From Area [B2], head east 1. You will see 3 boulders blocking a staircase. Push the one pointing south, to either the left or right. Watch out for the Red Lynels though, they can hurt you big time. Now walk up the staircase, then go east 3. Use a Bomb on the upper wall, close to where it slants diagonally near the middle. Watch out for falling Rocks! (pun intended) You will uncover a cave entrance. Go in and there will be 9 Blue Rupies (45 Rupies total). Collect them then leave the cave. After doing that, head south down either staircase and you will be in Area [F2]. Here you will see a cave entrance. Go inside and you will be in Level 7. Since you got the Power Bracelet at 3:08, you will have exactly 17 minutes to find and beat Level 7. Hopefully my walkthrough for Level 7 will help. ------------------------------------------------------------------ ------------------------------------------------------------------ ------------------------- P: |LEVEL 7: The Skull's Head| ------------------------- A B C D E F G ----------------------------------------- 1 | [FRY] [MAN] [MAP] [HRT]-[TRI] | | | | | | | 2 |[WC1] [KEY]-[KEY]-[BMB] [WC2] [---]-[BMB]| | | | | | | | 3 |[---]-[WB1] [$40] [---] [$40] [K/?]-[---]| | | | | | | 4 |[W/B]-[$40]-[K/$] [---] [F/$]-[$40]-[$05]| | | | | | 5 |[KEY]-[---]-[BMB]-[---]-[MAN]-[CMP] [W.B]| | | | | 6 | [WA1] [STR]-[KEY] | ----------------------------------------- TREASURE = Red Candle ([F3]) END BOSS = Aquamentis ([E1]) L E G E N D : [STR] = Start [WA1] = Warp A (Warps from [C6] to [G5]) [MAN] = Old Man [WB1] = Warp B (Warps from [B3] to [A4]) [CMP] = Compass [WC1] = Warp C (Warps from [A2] to [E2]) [KEY] = Key [W.B] = Ends Warp A & Bombs [BMB] = Bombs [W/B] = Ends Warp B & Bombs [MAP] = Map [WC2] = Ends Warp C [HRT] = Heart Container [TRI] = Triforce [K/?] = Key & Treasure [K/$] = Key & 8 Blue Rupies [FRY] = Fairy [$05] = Blue Rupy [$40] = 8 Blue Rupies [---] = Nothing here [F/$] = Fairy & 5 Blue Rupies NOTE: Once using Warp B, you will end up in [A4]. When you do get there, there will be no way to go through the warp. So Warp B is just a one-way warp. Welcome to Level 7. Pay close attention, this level can be confusing. At the entrance, there are 2 ways to go, north or east. How about we go east. Do so, you will see 3 Blue Darknuts and a Key. Try to avoid the Blue Darknuts if you can, and just get the Key. After which, head back to the previous room, then head north. In here, it is dark, so use your Blue Candle. There are also 3 Gibdo's and a Bubble in here. You won't get anything from killing the Gibdo's so just go through the east door. In here there will be an Old Man who says "If you're to fight Ganon, find the Silver Arrow" like we didn't know this right? Notice how "If" is spelled, messed up don't you think ^_^. Anyways, head east again where, there will be 3 Red Wizzrobes and the Compass. Kill the Wizzrobes if you like, and get the Compass, then head back west 2 rooms. Once back here, head west once more, where you will see a Bubble, 4 Spike Traps and a set of Bombs. Get the set of Bombs, and carefully make your way to the locked door. Use a key to open it, and go through it. In this room, you will see 2 Blue Wizzrobes as well as Bubbles. You'll also see a staircase. You won't get anything in here, for killing the Blue Wizzrobes, so go to the staircase. It will take you to Warp A. Once you go through Warp A, in this new room, you will be greeted by 3 Red Wizzrobes. Kill them if you like, you will get a set of Bombs for your efforts. Now this is just weird. There are 2 Partas (side by side mind you), and they are flying around like flies. Double trouble indeed, but it's not too tough, because they start doing some circle manuver, which makes it easy to kill them. Do so and you will receive a Blue Rupy (5 Rupies total). You'll notice a door to the north opening, but don't go that way. Instead use a Bomb on the west wall, which will open a secret doorway, leading to a secret room (there are 6 secret rooms in this level). In this secret room, you will see 8 Blue Rupies (40 Rupies total) just sitting here. Collect the Blue Rupies, and continue going west. You will end up in another secret room by doing this. And in here there are 5 Blue Rupies (25 Rupies total) and a Fairy in the middle of the room. Collect the Blue Rupies, and heal yourself with the Fairy, then head north. This is the third secret room you'll come across. In here there will be 8 more Blue Rupies (40 Rupies total) waiting to be collected. Collect them, then use a Bomb on the east wall to blow open a pathway to the next room. In here you will see 4 Vires, a shut door and a Key between 2 sets of blocks forming a path, and a staircase on the north side of the blocks. What to do, well, get the Key first, then kill the Vires and the door will open. What about the staircase? We'll get to it soon. Now go through the door. Easy enough room to get through. Nothing is in here, so push the center block, and go north. Use a key on the locked door, and go through it. In this room, there will be 3 Blue Darknuts in here, and an open door to the left. Kill the Blue Darknuts to get a set of Bombs, then head through the door on the left. Now you should see a Like Like, Bubble and 2 Red Wizzrobes. You won't get anything in here if you kill the Red Wizzrobes and Like Like, so instead, just use a Bomb on the south wall, which will open a pathway back to the previous. Now you will be able to get into the staircase. Once you get in the staircase, you will be in an underground area, where you will see the Red Candle. Get it and it will replace your Blue Candle, then head back through Warp A. Once you get back to the room where Warp A originated from, go north, then head through the door on the left. In here, well, there isn't anything in here. No items, no enemies. With it being a dark room, kinda makes it creepy. Anyways, head across the room to the other side, and go through the door. In here, there are 3 Gibdo's, 2 Zols, and a Key (what you think I would say a "partridge and pare tree"). Kill the Gibdos and Zols if you want, then collect the Key. After doing that, head north. In here, you will see 2 Blue Darknuts and Stone Statues. Kill the Blue Darknuts for a set of Bombs. Then use a Bomb on the east wall, to make way for a pathway leading to another set of secret rooms. In the first one, there will be 8 Blue Rupies (40 Rupies total) in here. Collect them and continue east. This second room also has 8 Blue Rupies (40 Rupies total) as well as a Key. Collect the Blue Rupies and Key, and head north. In this final secret room, there's 8 more Blue Rupies in here (40 Rupies total). Collect them, then head back to the room directly north of the room you started this level in. Once you are back in this room, head north. There are 6 Vires, and a locked door, but you won't get anything for killing the Vires. So instead use a Key on the locked door at the north and go in it. There's 2 Bubbles in this room, but nothing else, so just keep going. In here, there are 2 Blue Wizzrobes and Zols, and a Bubble. Kill the Blue Wizzrobes and Zols for a set of Bombs, then head north. In here, there will be 2 Blue Darknuts, a Bubble, and the Map. Kill the Blue Darknuts to open the shut door, then get the Map, then head back to the previous room. Once you are back here, use a Bomb on the west wall, to open secret pathway. Go in the hole, and once you are in this new room, you will see 2 Red Darknuts and Gibdo's and a Key. This is a dark room, so you may want to use your Red Candle. Kill the Gibdos and Red Darknuts if you like, then get the key, then head through the north door. There will be an Old Man in here who says "The Triforce has to be complete to defeat Ganon". What I find funny about this game, is it always states the obvious lol. Anyways, after this, head back to previous room, then use a Key on the locked door, and go through it. In here, there will be 3 Red Wizzrobes, a Blue Wizzrobe and a Key. Try to avoid the Wizzrobes and get the Key, then head north. Now you should see a Fairy in here, so refill any lost life in here, then head back to the previous room, then head south from there. In this room, you will see 3 Gibdo's and a Bubble. Kill the Gibdo's and then push the right block to open the shut door. You will also cause a staircase to appear, but don't go in it. It leads to Warp B, which if you take this warp, it will lead to a room, which has no warp back. So you would have to go all the way around just to get to your current position. Instead go through the open door on the left. In this room, there are 4 Spike Traps and a locked door. Use a Key on the locked door, and go through the door way. You will now be up against Manhandla. No this isn't the End Boss, but that will be coming up very shortly. Kill Manhandla with your Bombs or Sword, then push the secret block to uncover a staircase. Go in it, and it will take you to Warp C. Once you make it through Warp C, you will see 4 Vires, and a shut door. Kill the Vires, and the door will open. Go in it and you will be up against the End Boss, which is Aquamentis again. This Aquamentis will be a bit tougher to kill than the first one, but kill it and it will drop a Heart Container. Collect it, and you will have 15 Hearts, then go into the room on the right. In here, collect the 7th Triforce piece and you will have beaten Level 7! ------------------------------------------------------------------ ------------------------------------------------------------------ -------------- Q: |Before Level 8| -------------- There is one more Triforce piece to get, and that's in Level 8. But before we do that, we got some running around to do first, and fast! (courtesy of Iron Mouse) From outside of Level 7, equip your Flute and teleport yourself to Level 5. This shouldn't take long to do. Once there, go south 1, west 1, south 1, west 2, north 1. You should be in Area [G4]. This should look familiar, because it's where that Old Man was who was talking about the Magic Sword. Go in the cave and he will now say "The strongest sword is the Magical Sword" and present you with the Magic Sword. Get it then leave the cave, because there is more work to be done. Equip the Flute once more, and teleport yourself to Level 4. From the entrance, go down 1, right 1. Equip your Red Candle, and burn the corner tree. A staricase will appear. Go in it, and you will see a friendly Moblin who will say "It's a secret to everyone". Get the Rupy in the middle, and the Moblin will give you 100 Rupies. Now leave the cave quickly and go down 1, left 1, down 1, and then you will be in Area [C7]. You should see 2 Armos standing there. Push the one on the left and a staircase leading to a cave will appear. Enter the cave and you will see an Old Man who will say "Let us grant you this Red Ring" and will present you with the Red Ring. Now get it and leave the cave. Now if you did as I said, it should be 3:28 (give or take a minute). This means you have exactly 17 minuntes to find Level 8 and beat it, before you can beat the final level. So equip your Flute again, and teleport to Level 7. Once there, go up the staircase, then head west 4, which you should be in Area [B1]. There should be 2 Red Lynels and a Blue Lynel as well as a Blue Leever. You will also see 2 giant rocks, which actually looks like Spectacle Rock from Legend Of Zelda 1. Anyways, use a Bomb on the left giant rock, and a cave entrance will appear. Go in and you will be in Level 8. Don't waste time though, because you have only 17 minutes to beat the level in. ------------------------------------------------------------------ ------------------------------------------------------------------ ------------------- R: |LEVEL 8: Down Arrow| ------------------- A B C D E ----------------------------- 1 | [TRI] [---]-[MAN] | | | | | | 2 | [HRT] [BMB] [---] | | | | | | 3 | [---]-[---]-[WA2] | | | 4 | [WA1] [---]-[---] | | | | | | 5 | [---]-[---] [MAP] | | | | | | 6 |[FRY]-[CMP]-[---]-[BMB]-[MAN]| | | | | | 7 | [---]-[KEY]-[?/$] | | | | 8 | [S/?] | ----------------------------- TREASURE = Silver Arrow ([C8]), Magic Book ([D7]) END BOSS = Blue Gohmas ([B2]) L E G E N D : [S/?] = Start & Treasure [KEY] = Key [MAN] = Old Man [BMB] = Bombs [CMP] = Compass [MAP] = Map [WA2] = Ends Warp A [HRT] = Heart Container [TRI] = Triforce [FRY] = Fairy [?/$] = Treasure & 8 Blue Rupies [---] = Nothing here [WA1] = Warp A (Warps from [C6] to [G5]) Welcome to Level 8. This is a first for Zelda games, atleast in my opinion. In the room you start this level in, push a certain block to uncover a staircase leading underground. Go inside it and you will see the Silver Arrows, which is guarded by 4 Vires. Of course it's been rumored that these don't exist in this game, but they do! You need these to beat Ganon in Level 9, so go collect them and head back up to starting room. Once back here, head north. In here there will be 3 Zols. Defeat them to receive a Key, then use a Bomb on the east wall to reveal a pathway. Go in here and you will see 8 Blue Rupies (40 Rupies total) and the Magic Book just laying out here. Sorry this is the only room with lots of Rupies, which sucks! Collect the Blue Rupies and Magic Book, then head back to the previous room. Once back in here, head west, where you will see 3 Gibdo's and Spike Traps. You won't get anything for killing the Gibdo's, so just go through the other doorway heading north. In this room, you will see just the Compass, but nothing more. Easy room? Well, it seems that there are blocks hidden in here, to make it difficult to get through. Don't use your Red Candle, because they won't appear. Anyways grab the Compass, and use a Bomb on the west wall to reveal another pathway. Go through the pathway, and in the next room there will be a Fairy. Refill any lost life, then head back to the previous room. Once back in there continue going east. In this room, there is 2 Red Wizzrobes, and a Blue Wizzrobe. You won't get anything in here for killing the Wizzrobes, so just keep going east. In this room, you will see a Dodongo. Use your Bombs on it, and you will receive a set of Bombs in exchange. Now head through the locked door, using a Key of course. In this room, you will see an Old Man, who says "Use the sword to stop Ganon, then shoot an arrow" which you know that right? Now head back to the previous room, and then head through the door thats open on the north side. Now this is another originally designed room. In here are 5 Vires and the Map. Use your Boomerang to kill the Vires, then push the secret block out of the way so you can get the Map and continue north. Here's another originally designed room. But this time there are 3 Red Wizzrobes and a Blue Wizzrobe. You won't get anything for killing them, so quickly make your way around this room to the doorway on the west side. Go through it and in the new room, there are 3 Red Darknuts. You won't get anything here either, but it's best to kill them so they can be out of the way, because this can be a tight room to get through. Go through the other door. There will be 3 Like Likes and a Bubble, but you won't get anything in here for killing the Bubbles, so just go through the door on the west side. In this room, there are 2 Blue Darknuts, but like before, nothing in here to get once you kill them. So just go through the north door. In here you will see Parta, and a block in the center. Kill Parta first then push the block out of the way. You won't get anything, but you will get a staircase to appear. Go in it, and it will take you to Warp A. Once you get through Warp A, you will be in a new room. In here, you will notice it looks like the same room a Triforce piece would be in, but there isn't a Triforce piece here? With this, simply go north and in here there are 4 Spike Traps, but nothing more. Carefully make your way around them and continue going north. In here, there is an Old Man who will say "The man next door can show you to the arrow", which since I told you where the Silver Arrows were, this would seem pretty pointless. Either way go through the door on the west side. When you go in here, and stand along the wall, 6 Green Wall Masters will come out. Be careful, because if they grab you, they will take you back to the room where you start this level off at. You won't get anything for killing them, so just go through the door to the south. In this room, there are 3 Dodongos in here, so make sure you have plenty of Bombs. Kill them to receive a set of Bombs and the south shut door will open. Go through it and you will see Aquamentis now. This Aquamentis however is a bit tough. It will start off as green, then go to blue, then red. It's best just to use your sword on it. You won't get anything for killing it, but the shut door leading west will open. Go through it and you will see a very weird looking monster in here shooting fireballs at you. However I'm not sure what it's called. You won't get anything for killing it, so just go north. In this room, you will be against the End Boss which is 2 Blue Gohmas. This can be tough since there are 2 of them, but it shouldn't be too hard. Equip your Bow and Arrow and shoot each of them 2 times in the eye. Once they are killed, a Heart Container will appear. Get it and you will have 16 Hearts. Now go through the door to the north. Here will be the final Triforce piece. Collect it and you will have the whole Triforce completed. Now it's time to face Ganon in Level 9. And where it is, is in the most unlikely of places. ------------------------------------------------------------------ ------------------------------------------------------------------ -------------- S: |Before Level 9| -------------- Well all 8 pieces have been collected, now it's time for Level 9, and you need to get there before 3:45. Once outside of Level 8, equip your Flute again, and this time teleport to Level 6. Once back at Level 6, go west 2, south 1, and you will be in Area [H6]. If this place looks familiar, it should, because this is where you started the game at. Now it must be 3:45 (which it will be storming at that time). If it hasn't hit that time, go around in the area collecting money or stuff. But once it hits 3:45, go in the cave, and the Old Man will say "Heed my words" (which this is what he'll say everytime you come in here). Keep in mind, it must be 3:45, not a minute more, not a minute less, before you can enter Level 9. ------------------------------------------------------------------ ------------------------------------------------------------------ --------------------- T: |LEVEL 9: Ganon's Cave| --------------------- A ----- 1 |[ZEL]| | | | 2 |[GAN]| | | | 3 |[TRI]| | | | 4 |[STR]| ----- TREASURE = Princess Zelda ([A1]) END BOSS = Ganon ([A2]) L E G E N D : [STR] = Start [TRI] = Triforce [GAN] = Ganon [ZEL] = Princess Zelda Welcome to the final level, Level 9. Now oddly enough, you don't have to have all 8 Triforce Pieces in order to access this level, just 6. But it would be more appropriate to have all 8 ^_^. When you come in the cave this time, it will be counted as the starting room. This is the shortest level in the whole game, because it's made up of 4 rooms. Once in the cave, the Old Man from before, will be unconscious and lying on the ground. Then suddenly the room goes dark, and Ganon will appear, taking the Old Man away. Once the room lights up, and huge hole is on the north wall. So now the time has come to kill Ganon. From the starting room, head north. In here, you will hold up the Triforce piece which will act like a key, to open the doorway leading northward. Go in the doorway. There's Ganon, and he will laugh at you, then disappear. Now the games begin! Kill Ganon the same way as before with your Magic Sword. Once he turns blue, use the Silver Arrows on him. One hit from that will kill him for good. Here's a helpful hint, stand beside the left side of the door on the north. You will take little, if any damage here, and you can kill Ganon easily. Once you killed Ganon, you will get the Triforce back and both doors will open. Now go through the north door. Here you will see Princess Zelda sleeping, surrounded by 4 Blue Flames. Take out the flames with your Sword, and go up to the Princess who will be awaken! She will say "Listen to my voice. Thank you!" and you will head to the starting room together. Once there, you will see the Old Man again who says "If the spears have crossed, then do it again" which I guess he means, if the time has come to fight Ganon again, then do it. Now leave Level 9, and you will have offically beaten BS Zelda! Congradulations! Once you have beaten the game, a new quest won't start like the first Zelda game. Instead once you hit START (or whatever button you have it set for), it will just take you back to the main screen, and you can start where you last saved at! Again good job on beating this, very hard to find game. ----------------------------------------------------------------------- ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ----------------------------------------------------------------------- ------------------------------ SECTION 3: |WALKTHROUGH FOR BS ZELDA MAP 2| ------------------------------ ---------------------- A: |Before The Walkthrough| ---------------------- 1. This walkthrough will cover BS Zelda Map 2 ONLY, which has been known to fans as the Fourth Quest. 2. When you clear a screen, all enemies (except boss types) will regenerate when you re-enter the same screen. Use this to your advantage. 3. Use you knowledge from the original Legend Of Zelda (such as blocks to push) to help you get through this game. --------- B: |Overworld| --------- A B C D E F G H ------------------------------------------------ 1 | [MED]-[LV8]-[-20]-[-20]-[S.A]-[+45]-[S.A]-[LV5]| | | | | | 2 | [+45]-[BRC]-[WRP] [+30] [MGC] [LV7]-[+45]-[---]| | | | | | | 3 | [---]-[MAN]-[HRT]-[-20]-[+45]-[GMB]-[---]-[MAN]| | | | R | 4 | [WHT] [MAN] [LV4] [MED]-[---]-[---]-[LV2]-[---]| | | R | | | 5 | [MAN] [S.B]-[---] [100] [LV1] [---]-[FRY] [HRT]| | | | | | | | | 6 | [---] [HRT]-[100]-[---]-[100]-[---]-[S.A]-[LTR]| | | | | | | | | 7 | [---]-[---]-[---]-[---]-[S.A]-[---]-[---]-[LV6]| | | | | | | | 8 | [HRT]-[RNG]-[LV3]-[MAN]-[GMB] [SL9]-[---]-[WRP]| ------------------------------------------------ L E G E N D : LEVELS: [LV1] = Level 1 [LV2] = Level 2 [LV3] = Level 3 [LV4] = Level 4 [LV5] = Level 5 [LV6] = Level 6 [LV7] = Level 7 [LV8] = Level 8 [SL9] = Start and Level 9 PLAYER'S NOTE: 1. You get your first sword at the start of the game. 2. Level 6 and Level 9 can only be accessed at certain times. 3. There is another cave where Level 3 that has 9 Blue Rupies in it. SHOPS: [S.A] = Shop A: Magic Sheild = 130; Key = 100; Blue Candle = 60 [S.B] = Shop B: Arrows = 80; Blue Ring = 250; Food Bait = 60 [S.C] = Shop C: Magic Sheild = 90; Key = 80; Food Bait = 60 [MED] = Medicine Shop (Letter): Blue Potion = 40; Red Potion = 68 MONEY: [+30] = Earn 30 Rupies [+45] = Earn 45 Rupies (9 Blue Rupies) [100] = Earn 100 Rupies [-20] = Lose 20 Rupies (Door Repair) [GMB] = "Let's play the money making game" ITEMS: [BRC] = Bracelet [WHT] = White Sword (Need 5 Hearts) [HRT] = Heart Container [MGC] = Magic Sword (Need 12 Hearts) [RNG] = Red Ring [BMB] = Bombs [FRY] = Fairy [LTR] = Letter [MAN] = Old Man [---] = Nothing here [WRP] = Warp (After getting the Power Bracelet) PLAYER'S NOTE: 1. There is a place to bomb in the Fairy Pond. Do so and you will get 9 Blue Rupies. 2. There is a Heart Container you can get at [0:25], which can be found at the same area where the southeast warp is. DIRECTIONS: - = East To West | = North To South R = Use Raft B = Use Bracelet W = Walk Through Wall ------------------------------------------------------------------ ------------------------------------------------------------------ -------------- C: |Before Level 1| -------------- Okay, time to get this new game started! You start off in Area [F8] with 3 Hearts. For a moment, the game will take control and have Link go into the cave. Inside is an Old Man who will say "It's dangerous to go alone! Take this...", and will present you with the Wooden Sword! So make sure you get that, and head back outside the cave. Not much can really be done, so from where you are in Area [F8], head north 2, west 1, and north 1 (across the gray bridge). You should now be in Area [E5], where you will see an opening inside a tree. Now for a moment, ignore the opening, and if you have any Bombs on you (don't worry about it if you don't, you can do it later), head to the upper right corner and around there you can bomb open a hidden cave, and 9 Blue Rupies in it. After that, head inside the opening, which will take you to Level 1. ------------------------------------------------------------------ ------------------------------------------------------------------ ---------------------------- D: |LEVEL 1: The First Giant 'N'| ---------------------------- A B C D ----------------------- 1 |[MAN] [TRI]| | | | | 2 |[KEY] [HRT]| | | | | 3 |[BMB]-[KEY] [---]| | | | | | 4 |[---] [KEY]-[BMB]-[---]| | | | | 5 |[BMB] [KEY]-[MAP]| | | | | 6 |[---] [CMP]| | | | | 7 |[---] [KEY]| | | | | 8 |[-?-] [STR]| ----------------------- TREASURE = Bow ([A8]) END BOSS = Aquamentis ([D2]) L E G E N D : [STR] = Starting Point [BMB] = Bombs [KEY] = Key [MAN] = Old Man [CMP} = Compass [MAP] = Map [-?-] = Treasure [HRT] = Heart Container [TRI] = Triforce [---] = Nothing here The first level, so let's do this! When you start off this level, simply head north to the next room. In here is several Ropes, which you need to defeat them all to get a Key. Use that Key on the north door, and go through it. In this room are some Vires and a Compass. Ignore the Vires if you like and get the Compass, and then continue heading north. In this room, is some more Vires and a Map. Take out the Vires to open the west door, and get the Map. Now head over to the next room, where you will find some Gels and a Key. Get the Key (ignore the Gels) and head north. For this room, you will see two doors and a Key, and if you stay along the wall, some Wall Masters will come out. So what to do, well get the Key and head through the west door (watch out for the Wall Masters, as they will take you back to the start). In this new room, it will have 3 Stalfos, one of which has a Key. Take them out and get the Key, and head through the north door. In this next room, is 3 Red Goriyas and a Key. Carefully make your way to getting the Key and head through the west door. In here is 3 Red Goriya's and Bombs. Get around the Red Goriya's and get the Bombs. Now head through the north door, and in there is 3 Stalfos, one of which has a Key. Take them out and get the Key and if you want, go through the north door. For this room, it has an Old Man in it. His words to you are "Arrows costs money to use". Anyways after that, head south 3 rooms. Nothing can be gained from the Stalfos, so keep going south to the next room. There are some Red Goriyas and Bombs here. After that, keep going south again. Nothing in here except Ropes, so take them out if you want some money, and keep going south. Nothing to be gained from the next room as well, so go south once more. In here, I'm sure you know how this room works, so time your moves carefully because of the Spike Traps. Push the leftmost block up or down and enter the staircase. In here, is the Bow (which is useless now, but will be helpful much later). Now head back to Room [C4] (go north 5, east 1, south 1, east 1). Once back here, this time head through the east door. In here is 3 Stalfos, but nothing else, so just head through the north door. Just like the last room, in here is 3 more Stalfos, but nothing else. Now before heading through the north door, wait around till your time hits 0:10 (if it's 0:10 - 0:15, that's fine), then go through it. You will have the Shooting Sword ability which will help because you got a boss fight ahead of you. In this room is Aquamentis, so take that out with your new ability. After that, get the Heart Container (giving you 4 Hearts), and head through the north door. In here is the Triforce, so get that and you will have completed Level 1! ------------------------------------------------------------------ ------------------------------------------------------------------ -------------- E: |Before Level 2| -------------- Well one level down, seven to go, so what to do now? Well the logical thing would be to head to Level 2, but there's a couple items to get first. You should be in Area [E6]. From here, head south 1, east 3, where you will be at Area [H6]. There will be a cave here, so enter it and you will see an Old Man who will give you the Letter and says "Show this to the Old Woman". Get that, and head outside the cave. Now go west 1, south 2, east 1 to Area [H8]. Now there's nothing here for the moment, but walk around for a couple screens (killing enemies/collecting stuff) until it's 0:20, which could easily be boring. When that happens, return to Area [H8] and there will be a Heart Containter (get this now as this will be the only time you can get it). You will now be up to 5 Hearts! So with that out of the way, head west 1, north 2, east 1, north 2, west 1 and you will be in Area [G4]. See the big rock in the middle of the screen, use a Bomb on it, (between the middle and right) to reveal an entrance to a cave. Go inside, and you will be in Level 2. ------------------------------------------------------------------ ------------------------------------------------------------------ ---------------------- F: |LEVEL 2: The Small 'I'| ---------------------- A B ----------- 1 |[MAN] [TRI]| | | | | 2 |[WA1]-[HRT]| | | 3 | | | | 4 |[MAP]-[BMB]| | | | | 5 |[BMB] [BMB]| | | | | 6 |[CMP] [---]| | | | | 7 |[-?-] [---]| | | | | 8 |[STR] [WA1]| ----------- TREASURE = Wooden Boomerang ([A7]) END BOSS = Dodongo ([B2]) L E G E N D : [STR] = Start [BMB] = Bombs [KEY] = Key [MAN] = Old Man [CMP] = Compass [MAP] = Map [-?-] = Treasure [HRT] = Heart Container [TRI] = Triforce [WA1] = Warp A (Warps from [B8] to [A2]) [WA2] = Ends Warp A [---] = Nothing here Here we go, Level 2! You start off the same way as before, so go north to the next room. In here is 3 Red Goriyas, so take them out and you will get the Wooden Boomerang, which will come in handy. After that, head north to the next room, which will have some Vires and a Compass in it. Take them out and get the Compass, then head through the north door. In here is 3 Stalfos, one of which has a Key. Take them out, get the Key and go through the north door. In this room is 2 Zols and a Map. Take out the Zols (which will become Gels) and get the Map. Now you have an idea of what this level looks like. Now head through the newly opened door to the right. In this room is 3 Red Goriyas and Bombs. Take out the Red Goriyas (so they won't be annoying) and use the Boomerang to collect the Bombs. Now use a Bomb on the south wall revealing an opening. Go south through the opening to the next room. In this room is some more Red Goriyas and more Bombs. Get the Bombs, and head south again to the next room. In here is several Gels, but nothing more, so just ignore those and head south again to the next room. In this room, is 4 Ropes. Take them out if you want to get some goodies from them, then head south once again. Once here, be careful not to get hit by the Spike Traps and push the leftmost block and enter the staircase. This is Warp A, which when you get to the otherside, will take you to Room [A2]. Once there, you will be greeted by 4 Ropes. Take them out and enter the north door, where an Old Man will advise you "Dodongo dislikes smoke". With that, go back to the room with the Ropes, and bomb the right wall. This will make an opening leading to the east room. Make sure you have some Bombs, because you'll be for another boss fight, which this time it's Dodongo. I assume you know how to take him out, but if not, just bomb his butt. After that, get the Heart Container he leaves (you will now have 6 Hearts), and head through the north door. In here, is the Triforce, so get that and you will have completed Level 2! ------------------------------------------------------------------ ------------------------------------------------------------------ -------------- G: |Before Level 3| -------------- Wow, now you have 2 levels beaten, now for Level 3. But before that, many goodies is needed to be obtained. You should now be in Area [G4], so with that, head west 1, south 3, west 1. You will now be at Area [E7], where there is a cave. Enter the cave and you'll see it's a merchant shop. Make sure you have atleast 60 Rupies (which I'm sure you do), and get the Blue Candle. Now with that, head back outside, then go west 2 (Area [C7]). Here cross the small bridge and use your Blue Candle on the bushes which will burn them down. Now with that out of the way, you can explore a little more of Hyrule. With that, time for another item! Head north 1 (on the leftside), west 1 and you'll be in Area [B6] (Blue Moblins are here). See the lone bush, use your Blue Candle on it, which will reveal a secret staircase. Go in it and the Old Man will have a Heart Container and Red Potion and say "Take any one you want", and of course you'll take the Heart Container, which will now give you 7 Hearts. Now head back outside and head east 1, south 2, and you'll be in Area [C8]. Here you will see a large cave opening, which you will enter, and you will then be in Level 3. ------------------------------------------------------------------ ------------------------------------------------------------------ ----------------------------- H: |LEVEL 3: The Second Giant 'N'| ----------------------------- A B C D ----------------------- 1 |[-?-] [TRI]| | | | | 2 |[---] [KEY] [HRT]| | | | | | 3 |[---]-[BMB]-[MAN]-[---]| | | | | 4 |[BMB] [BMB]-[KEY]-[MAP]| | | | | | 5 |[CMP] [$45]-[---]| | | | | 6 |[KEY] [---]| | | | | 7 |[KEY] [---]| | | | | 8 |[STR] [-?-]| ----------------------- TREASURE = Magic Boomerang ([D8]), Raft ([A1]) END BOSS = Manhandla ([D2]) L E G E N D : [STR] = Starting Point [BMB] = Bombs [KEY] = Key [MAN] = Old Man [CMP} = Compass [MAP] = Map [-?-] = Treasure [HRT] = Heart Container [TRI] = Triforce [---] = Nothing here [$45] = 9 Blue Rupies Here we go, another level, and once entering here, head north to the next room. In this room is 3 Zols and a Key. Get the Key and head through the north door. In this next room, is 2 Keeses, so take them out and you will receive another Key. Get this Key and head north again, where you will see several Vires and a Compass. Just get the Compass and continue going north. In the new room, is 3 Zols. Take them out to receive Bombs, and with those Bombs, use one of them on the north wall to create an opening. Go through the opening to the next room, to see a couple Zols and Keeses each. Nothing else can be gained from this room however so for now, just go through the north door (using a Key). This next room might be a bit tough, because there are 3 Blue Goriyas in here. Carefully take them out however you want, and then push the left block to open the north door. Go through that door and you will see 2 Red Darknuts. Take these out (use the formation of the blocks to your advantage), and then push the leftmost block up or down. Enter the staircase, to where you will find the Raft! Get that then head back up the ladder. Now head back south 2 rooms (where there is Zols and Keeses) and once there, head through the east door this time. In this next room is a Bubble and a Keese, but nothing more, so let's head through the north door for a moment. In here is 2 Red Darknuts, and this time, you take them out to get a Key. Back here, ignore the locked door and use a Bomb on the south wall to make an opening. Go through the opening to the next room and in there is 5 Vires and Bombs. Get the Bombs and head through the east door, and in this room, you will see more Vires and a Key. Since you can't get the Key, just go right through the east door. In the next room is 4 Zols and a Map, so get the Map and head through the south door. In this room, are 3 Gels, but nothing more, so go through the west door. In here is 9 Blue Rupies, pointing upwards, as if it's hinting to something. I bet you know what it's hinting towards, but if not, use a Bomb on the north wall revealing another opening. In here, you can now get the Key you couldn't beforehand. Get that, then head 2 rooms back (where the Gels are). In here, go through the south door and you will be greeted by 3 pairs of Spike Traps. Carefully avoid these things and head through the south door, and in the next room is 3 Red Goriyas, but nothing can be gained from them, so just keep going south to the next room. Once in there will be 2 Blue Goriyas and Stone Statues in every corner. Carefully take out the Blue Goriyas and you will be rewarded with the Magical Boomerang! After that, you got some backtracking to do, so where you are at currently, head north 4, west 2 and north 1 (don't worry, I'll wait for you). Once you get there, now head through the east door (get the Bombs from the Keese if you want). In the next room, you will see an Old Man who will tell you "I hear growling coming from the next room..." (sure it wasn't his stomach?). With that, use a Bomb on the east wall to reveal an opening, and go through it. In this new room is 2 Red Darknuts, but you'll get nothing from them, so just head through the north door. Make sure you have some Bombs because a boss fight will emerge, and this fight features Manhandla. Use some carefully placed Bombs on it, and it will be destroyed. With that, it will leave behind a Heart Container, so get that, and you will have 8 Hearts. Now go through the north door to see the Triforce. Get that and you will have completed this level! ------------------------------------------------------------------ ------------------------------------------------------------------ -------------- I: |Before Level 4| -------------- Another level down, another 5 to go. So let's head to the next level. But before we do that, time to go pick up a very helpful item. You should be at Area [C8], so with that, head north 2, west 1, north 1 and you will be in Area [B5]. You will see an opening in the mountain, which you need to go into. Do you have 250 Rupies (or maybe 125 Rupies), if so, then get the Blue Ring and you will be protected just a bit more. If not, just run around collecting money. After getting the Blue Ring, just head east 1, and you will see a small dock. With your newly obtained Raft, use it to sail north across the lake. When you do you will see an opening in the statue. Go into the opening and you will be in Level 4. ------------------------------------------------------------------ ------------------------------------------------------------------ ----------------------- J: |LEVEL 4: The Little 'T'| ----------------------- A B C D ----------------------- 1 | [K/?]-[BMB] | | | | 2 | [---]-[---] | | | | | 3 |[BM+]-[CMP] [$05]-[MAN]| | | | | 4 | [$05] [WA1] | | | | 5 | [BMB]-[MAP] | | | | | 6 | [BMB]-[KEY] | | | | 7 | [KEY] [TRI] | | | | | 8 | [STR] [HRT]-[WA2]| ----------------------- TREASURE = Flute ([B1]) END BOSS = Digdogger ([C8]) L E G E N D : [STR] = Start [BMB] = Bombs [KEY] = Key [MAN] = Old Man [CMP] = Compass [MAP] = Map [-?-] = Treasure [HRT] = Heart Container [TRI] = Triforce [---] = Nothing here [WA2] = Ends Warp A [K/?] = Key & Treasure [$05] = Blue Rupy [BM+] = More Bombs [WA1] = Warp A (Warps from [C4] to [D8]) Now for this level, it should be around 1:30 on the clock (if not, it will be), so that means you will get the power of the Red Candle for 8 minutes, so use it to your advantage! With that, head through the north door. In here is 5 Zols. This room is dark so use your Candle. Take these Zols out to get a Key, then head through the north door. In this room is 5 Vires. Take them out to get Bombs, and use a Bomb on the east wall, to reveal an opening. Go into the opening and you will see a Key. This room is dark, but don't worry about it. Get the Key and head back to the previous room. Now this time head through the north door again. In this dark room is 3 Red Darknuts, and if you take them out, you will get more Bombs. Now go through the east door and in the next room is 2 Zols, 4 Spike Traps and a Map. Get the Map and head back to the previous room. Now go through the north door to see a Moldrum. Take it out and another Moldrum will appear, and after taking that out, you will get a Blue Rupy. Now head through the north door yet again. In this room is 3 Zols, 2 Bubbles and a Compass. Get the Compass and Bomb the left wall to reveal an opening. Go through it and you will see an Old Man who will ask you "I bet you'd like to have more bombs" and offer you to carry up to 12 Bombs for a fee of 50 Rupies. Take the offer and you will have more Bombs. Now head back to the previous room, and this time head through the north door. In here is several Vires and Spike Traps, but nothing is to be gained here, so go through the east door. In here is 3 Keeses, but that's all you'll see, so go through the north door. In this next room is 2 Bubbles, Zols and Like Likes each. Take out the Zols and Like Likes to get Bombs, and go through the west door. In this next room is 2 Red Darknuts, so take them out to get a Key. Not only that but push the leftmost block up or down and go into the staircase. Inside this area is the Flute (or Ocarina). Get that, then head back up the ladder. Now back in this room, head back east 1 and south 1. Now with a Key in your posession, head through the south door. In here is 3 Zols and if you take them out, you will get a Blue Rupy. After that, head through the south door. In this room is 3 Vires, a Like Like and Bubble. There's also a staircase, and since you gain nothing for this room, head into the staircase. This is Warp A and when you go through it, you will be taken to Room [D8]. In Room [D8], you will be greeted by 2 Pol Voices and 2 Red Darknuts. You get nothing here, but if you use your Flute, it will instantly destroy the Pol Voices. Use this to your advantage when you need to get your life filled up or more Bombs. You might want to do this actually, because when you go through the west door, you will be enganged in another boss fight, and this one will consist of Digdogger. Whip out your Flute to break it down and take each little Digdogger out to defeat this boss. Defeating it, and you will get a Heart Container. Get that and you will have 9 Hearts. Now go through the north door and you will see the Triforce. Get that and you will have completed this level! ------------------------------------------------------------------ ------------------------------------------------------------------ -------------- K: |Before Level 5| -------------- Wow, half the levels are finally done! But before we begin tackling on the other half, we need to get a couple items that will be helpful. You should now be in Area [C4], so head south 1, west 1 and go in the shop you got the Blue Ring at. Make sure you have 60 Rupies and get the Food Bait, and if you have another 80 Rupies, get the Arrows as well. Sure they have no importance as of now, but they will in time, and since you're here, might as well get them too. Now exit the shop, and head south 2. You will probably recognize this as the Lost Woods from the first Legend Of Zelda game. No worries though, because since beating Level 4, you can get through this easily. So with that, head west 1 and then north 3 (watch out for the Red Lynels along the way). You will now be in a graveyard area (Area [A4]). Perform the Ghini Trick if you like, but more importantly push the middle left tombstone to reveal a hidden staircase. Go in there and you will see an Old Man who will say "Master using it, and you can have this..." and presents you the White Sword. Seeing as you have more than 5 Hearts, you can get this new weapon! Now to find the next level!. Leave here, and use your Flute to send you to Level 2 (this will be quicker). When you get to Level 2 (which is in Area [G4]), use the dock which is in this area to head north 1. Now go east 1 and you will see an opening in the mountain. Go in it and the Old Man will tell you "Climb the cliff behind the grave soliders guard", but how can we do that? Well back outside, see where the tombstone is? Go directly north of that into the mountain and you will be walking through it, which will lead to Area [H3]. Once here, head west 1, north 1 and east 1. If it's 2:10, you will have a nice treat, which is a merchant selling Blue Potions for 10 Rupies. Get two of these and enter the opening you see, which will take you to Level 5. ------------------------------------------------------------------ ------------------------------------------------------------------ --------------------- L: |LEVEL 5: The Long 'E'| --------------------- A B C D E F ----------------------------------- 1 |[WB2]-[---]-[---]-[HRT]-[TRI] | | | 2 |[MAN] [WA1] | | | | | 3 |[---]-[CMP] | | | | | 4 |[BMB] [MAN]-[---]-[---]-[MAN] | | | | | 5 |[---] [BMB] | | | | | 6 |[---] [BMB] | | | | | 7 |[BMB] [---]-[---]-[BMB]-[KEY] [WA2]| | | | | | | | 8 |[W/$] [STR] [MAN]-[FRY]-[MAP] [-?-]| ----------------------------------- TREASURE = Stepladder ([F8]) END BOSS = Parta ([D1]) L E G E N D : [STR] = Start [BMB] = Bombs [KEY] = Key [MAN] = Old Man [CMP] = Compass [MAP] = Map [TRI] = Triforce [HRT] = Heart Container [WA2] = Ends Warp A [WA1] = Warp A (Warps from [C4] to [D8]) [WB2] = Ends Warp B [FRY] = Fairy [---] = Nothing here [W/$] = Warp B (Warps from [A8] to [A1]) & Blue Rupy Let's be quick about this level, because the sooner you get this level done, you'll be able to access the next level easier. With that, from the starting room, head through the north door to the next room. In this next room, you will see 2 Red Darknuts, but you get nothing from them, so head through the east door. In this room is 2 Blue Bubbles, which are obviously harmless, since they give you back your sword. So knowing that, just head through the east door. In this next room is 3 Gibdos, so take them out to get Bombs, and push the left block so the east shut door will open. Go through that door and in the next room is 4 Vires and a Red Bubble and a Key. Don't let the Red Bubble touch you or else you lose your sword (that is until you tough a Blue Bubble). Get the Key and head through the south door. In this room, you will see it's dark. You will also see a Map, but get ready because Wall Masters will come out. Take those out and get the Map and use a Bomb on the west wall. This will reveal an opening, which you will go through, and in the next room is a Fairy. Use that if need be, and go into the west door. In this room is an Old Man who will say "There's a secret with the solider's statue". I wonder exactly what this secret is? Well, worry about this later, but for now head back to the previous room. Once back here, use a Bomb on the north wall to reveal an opening. Go through it and then go west 2 rooms, and you should be in the room where there is 2 Red Darknuts. Now, go through the north locked door and in the next room, it seems all quiet, but wait and Red Wizzrobes will appear (sure they're yellow, but that's not the point). Take them out to get some Bombs, and then go through the north door. In here you will see 3 Zols and a Key. You can't get the Key at this point, so just go through the north door for now. Doing so, and you will see a merchant who will say "My stomach grumbles", so you need to feed him by using your Food Bait on him. Doing that and he will disappear, but don't worry about the north door, instead go through the east door. And when you do, you will see 9 Vires, but nothing is to be gained, so just go through the east door. You should now be in a room where there are 3 Dodongos. Ignore them for a moment and Bomb the east wall to reveal an opening. Go into it and in the next room you will see an Old Man who will say "I bet you'd like to have more Bombs" and offer you to carry up to 16 Bombs for 50 Rupies. Take the offer if you want, and then go back to the previous room. Now you won't get anything from taking out the Dodongos so just ignore them and head back 2 rooms west. Once here, you can now finally head through the north door to the next room. In the next room is a Compass and a center block. Push the block and get the Compass and then Bomb the west wall to reveal an opening. Go through it and then back to the previous room and push the block again and go through the north door. In this room you will see 2 Blue Darknuts. You need to take them out, and push the left block to reveal a staircase. Go in it and you will see it's a warp. This is Warp A and it will take you to Room [F7]. When you appear in this section, you will be greeted by 3 Gibdos. Ignore those for now and head through the south door. In this room is 2 Bubbles and a staircase. Head into the staircase and you will be in a basement area which will have the Stepladder. Get that and head back through the warp leading back to Room [B2]. You need to take out the 2 Blue Darknuts and then push the left block to open the south door. Go through the door, and head through the west opening. Now go back to the previous room and this time head through the south door and go south 1 more room to get the Key. Now head back to the push block room and go through the west opening. In here is 3 Zols and 4 Spike Traps. Use your Blue Candle as it's dark. Nothing to be gained here, so just head through the north door and you will see an Old Man. He will tell you "The next level is at the beach", obviously he's talking about Level 6, but we'll get to that soon enough. Instead, head back to the previous room and then go through the south door. Again a dark room, so use the Blue Candle to light it up. And what's in here, 3 Red Wizzrobes, so take them out to get some Bombs. Continue heading through the south door. In the next room is just Spike Traps so just keep going to the south door and in the next room is 2 Blue Wizzrobes in a dark room (use your Blue Candle). You'll get nothing in this room so just keep going through the south door. In here is 4 Vires and 2 Stone Statues. Take out the Vires to get Bombs, and go through the south door. In this room is a Red Darknut and Blue Darknut. Take them out to get a Blue Rupy and push the block to reveal a staircase. You will see that this is another warp, and indeed this is Warp B, which will take you to Room [A1]. Once in this section, you will be greeted by 3 Gibdos and a Blue Bubble. Take out the Gibdos and head through the east door. In this next room is 2 Blue Darknuts, but nothing is to be gained from this, so just go through the east door. In here is 3 Gidbos, so you need to take them out. After doing that, push the middle block from the far rightside, but make sure you push it from right to left. This will open the east door, which you will go through. Get ready because another boss fight is ahead of us! And this time it's Parta (which shouldn't be here, but what can you do). Contrary to its appearance in Legend Of Zelda, this fight is rather easy. Take out the little flies then the big one to win this battle. After defeating it, a Heart Container will appear. Get that and you will have 10 Hearts. Now go through the east door to see the Triforce. Get that and you will have completed this level! ------------------------------------------------------------------ ------------------------------------------------------------------ -------------- M: |Before Level 6| -------------- Woohoo, we have the 5th Triforce piece! Now to find another one, but first, some items needs to be obtained. You should be in Area [H1], so go west 1, south 1, east 1, south 1, west 3, north 1. You should be where a Zola and a Red Lynel is as well as a cave. Go into the cave and you will see an Old Man, who will say "I'm currently in search of the strongest sword". This is very important so keep this in mind! Now head outside of this cave and use your Flute to take you to Level 2. Once you get there, head east 1, south 1, and you will see a Heart Container. Use your Stepladder to get it and you will have 11 Hearts. Now go south 1, west 1, south 1, east 1, which puts you at Area [H7]. Now it needs to be 2:35 for this, and if it hasn't got there, just wander around killing enemies for stuff until it hits 2:35. You should also have the Special Ability: Max Heart Containers, which will help you out through Level 6. Once it does hit 2:35 however, head to Area [H7] and you will notice an icon on the beach that looks like the Flute. Stand on that and use the Flute and a statue will rise out of the water. This statue will have an opening, so go into it and you will be in Level 6. ------------------------------------------------------------------ ------------------------------------------------------------------ ---------------------------- N: |LEVEL 6: The Third Giant 'N'| ---------------------------- A B C D ----------------------- 1 |[MAN] [-?-] [TRI]| | | | | | 2 |[---]-[K/B] [HRT]| | | | | | 3 |[---]-[MAP]-[F/K] [---]| | | | | | 4 |[BMB]-[CMP]-[$20] [WA2]| | | | | 5 |[$20] [$45]-[---]| | | | | 6 |[---] [$05]| | | | | 7 |[$30] [WA1]| | | | | 8 |[STR] [K/$]| ----------------------- TREASURE = Magic Wand ([B1]) END BOSS = Gohma ([D2]) L E G E N D : [STR] = Start [CMP] = Compass [MAP] = Map [MAN] = Old Man [WA2] = Ends Warp A [HRT] = Heart Container [TRI] = Triforce [-?-] = Treasure [$05] = Blue Rupy [$20] = 4 Blue Rupies [$30] = 6 Blue Rupies [$45] = 9 Blue Rupies [K/B] = Key & Bombs [K/F] = Key & Fairy Pond [---] = Nothing here [K/$] = Key & 2 Blue Rupies [WA1] = Warp A (Warps from [D7] to [D4]) Here we go with another fun level! From the starting room, head through the north door. In the second room, you will see 6 Blue Rupies. Get use to it, there will be more of this in this level and the next. Get them and then head through the north door. In the next room, you will see 2 Zols and 2 Bubbles. Nothing can be gained from this room, so just head to and through the north door. In the next room is 4 Blue Rupies and 4 Ropes. Take out the Ropes if you want and collect the money and then keep going through the north door. Another dark room lies ahead with 4 Like Likes in it. Kill the Like Likes to get some Bombs and then keep going upwards into the north door. In the next room is 3 Ropes and 2 Vires. Take them out to open the north door, and go through it. In this room is Digdogger (no he's not the boss), but go ahead and take him out anyways. Doing so will cause the north door to open, which you will go through. In this room is an Old Man who tells you "Aim at the eye of Ghoma", which should give you a hint at who the boss of this level is. More on that in a bit, but now head back to the previous room, and once there use a Bomb on the east wall to reveal an opening. Go through it and in the next room you will see a Key and Bombs. Get the Key for now and then head back to the previous room and then go south from there. Now back here, take out all the enemies and then push the left block to open up the east door and go through it. In this next room is 2 Pol Voices, 2 Like Likes and a Map. Get the Map and head through the north door. In this room, you can now collect the Bombs, but after that, head through the north wall (yes the "walk through the wall" deal is here too). In this room, there is nothing here to worry about, so head into the staircase, which will take you to a basement area. And inside this basement area is the Magic Wand. Get that, as it will be a helpful item when you can't use your sword. Now head back up the ladder, and then in the room, go south 2 rooms. Once there, head through the east door. In here is a Key and a Fairy. Get the Key for now, as you can't quite reach the Fairy, and head back to the previous room. And when you get there, head through the west once and south once. You should now be in the dark room with the 4 Like Likes. Use your Blue Candle to see, and then head through the east door. This next room has 4 Pol Voices and a Compass. Use your Flute to take out the Pol Voices (for fun) and collect the Compass. Now use a Bomb on the east wall to reveal an opening. Go through it now to the next room where you will find a Moldrum. Use your Magic Wand from a distance to take it out easier and when you do you will get 4 Blue Rupies. Now, if you want, head through the north door where the Fairy is so you can refill your life. When you do that, head south, then south again and you will be in a dark room where there are 9 Blue Rupies. You might want to use your Blue Candle so you can see how to get the Rupies as well as get around this room. Now head through the east door where you will see 4 Pol Voices hopping around. Take them out, and head through the south door (you should be able to figure out how to get around this room). In this next room is a Zol, 2 Vires and a Bubble. Take out the Zol and Vires to get a Blue Rupy, then head through the south door. In here will be 3 Ropes and 4 Spike Traps. There will also be a staircase, but ignore that for now. Instead take out the Ropes if you want (nothing can be gained from it) and head through the south door. In this room is 2 Like Likes, a Key and 2 Blue Rupies. Collect the items and head back to the previous room, and once there, head into the staircase. You will see this is a warp, which will make this Warp A. Go through it and you will be at Room [D4]. In this new section, you will be greeted by 4 Gibdos. You'll get nothing for taking them out, so just head through the north door. In here is 4 Pol Voices, so take them out to open the north door. Now go through the door and get your Bow & Arrow ready because a boss fight lies ahead. And for this fight will be the crab creature Ghoma. Don't shoot until you see the white in its, ummm, eye. After defeating it, a Heart Container will appear, which will give you 12 Hearts (if the Max Heart Container is still in affect, you'll still have 16 Hearts, but when it wear off, you will have 12 Hearts). Now go through the next room and claim your prize which is the Triforce. Doing that will complete this level! ------------------------------------------------------------------ ------------------------------------------------------------------ -------------- O: |Before Level 7| -------------- 2 more levels to go, the journey is almost over! Now when coming out of this level, you will notice that it's storming out. It's odd, but this is important. The other change you will notice is that Octoroks have become Red Darknuts! Anyways, no need to screw around, we got ALOT of stuff to do between now (which it should be 3:00) and 3:45, so let's get started. You should be in Area [H7], so head west 2, north 3 and west 2. Somewheres on the leftside of the mountain, use your Bombs to reveal an opening. Go in it and there will be an Old Woman. Now I dunno if you have already done this (why I'm mentioning this now is beyond me) but give her the Letter and she will have Medicine to sell. Stock up if you need to, then head back outside. Now go north 1, cross the stream and go west 1. You should now be in Area [C3]. Use a Bomb somewhere close to the leftside of the mountain area to reveal a cave opening. Go inside and you will be presented with another Heart Container, so take it and you will have 13 Hearts! Now head west 1 and in here is where things get interesting. Go inside the cave opening and the Old Man will say "It is lucky that Armos still sleep". Remember this from before? If so, you will also remember that there is an Old Man just south here, who will have you pay him 10 Rupies to talk. Just like BS Zelda, he will give you 5 different advices (he dropped the one about Level 5), but the wording is slightly altered on some. Curious at what he'll say, but don't want to pay him, no problem, here is what he says: "The Red Candle is in the cellar in Level 7" "The Book Of Magic sits in a secret room in Level 8" "For the Silver Arrow, push a block in Level 8" "Find the Power Bracelet under 8 Armos statues" "My last advice, use a Boomerang if out of reach" You will want to pay attention to the advice about the Power Bracelet. So with that, leave this cave, head north 1, west 1, north 1 and east 1. You should now be in Area [B4]. Here's the problem, you need to be in Area [B4] at 3:08. If it's not that time, sit in the next screen over until it hits that and then return to Area [B4]. The storm will let up and the Armos are now awaken. Push the 2nd Armos on the top row to reveal the Power Bracelet! Now with that, head east 1, push the block and go north 1, east 4, south 1, west 1. Tred carefully as there are tough enemies along the way (such as Lynels and Rocks). After the journey, you will now be at Area [F2]. You should see an opening so go into it as that will be Level 7. ------------------------------------------------------------------ ------------------------------------------------------------------ -------------------- P: |LEVEL 7: The Big 'D'| -------------------- A B C D E F G ----------------------------------------- 1 |[---]-[KEY]-[MAN]-[FRY]-[---] | | | | | 2 |[---] [---] [HRT]-[TRI] | | | | | | 3 |[WC1] [WB1] [WC2] [---]-[BMB]| | | | | | 4 |[MAP] [KEY] [$40] [$40]-[?/K]-[---]| | | | | | | | 5 |[WB2]-[BMB]-[$40] [$25]-[$40]-[$05]| | | | | 6 |[---]-[BMB]-[KEY]-[---]-[MAN]-[CMP] [W.B]| | | | | 7 |[---]-[KEY]-[WA1] [STR] | ----------------------------------------- TREASURE = Red Candle ([F4]) END BOSS = Aquamentis ([E2]) L E G E N D : [STR] = Start [WA1] = Warp A (Warps from [C6] to [G5]) [MAN] = Old Man [WB1] = Warp B (Warps from [B3] to [A4]) [CMP] = Compass [WC1] = Warp C (Warps from [A2] to [E2]) [KEY] = Key [W.B] = Ends Warp A & Bombs [BMB] = Bombs [WB2] = Ends Warp B [MAP] = Map [WC2] = Ends Warp C [HRT] = Heart Container [TRI] = Triforce [?/K] = Key & Treasure [FRY] = Fairy [$05] = Blue Rupy [$40] = 8 Blue Rupies [$25] = 5 Blue Rupies [---] = Nothing here PLAYER'S NOTE: Once using Warp B, you will end up in [A4]. When you do get there, there will be no way to go through the warp. So Warp B is just a one-way warp. It should be about 3:10 when you start this level, so you have 15 minutes to finish it. You'll know why soon enough. For now, from the starting room, head through the north door, where you will see 3 Gibdos and a Blue Bubble. You will get nothing for this so head through the east door (it's dark so use your Blue Candle to see). In the next room will be an Old Man who will tell you "If you intend to fight Ganon, find the Silver Arrow". This is important for when the final confrontation happens, but after that, head through the east door. In this next dark room will be 3 Red Wizzrobes and a Compass. Get the Compass and head back west 2 rooms (you will be back with the Gibdos). Now head through the west door to find 3 more Gibdos. Take these out to get a Key and the proceed through the west door. In this next room is some Bombs and Spike Traps. Get the Bombs and keep going through the west door. In here is 3 Like Likes, but nothing is to be gained from them, so just go through the south door. In here is a Blue Wizzrobe and 2 Red Wizzrobes, but again you'll get nothing for this, so just head through the east locked door. In this next room is a Key and 3 Gibdos. Grab the Key and head through the east door quickly. In here is 2 Blue Wizzrobes, 2 Bubbles and a staircase. You'll get nothing in here, so head into the staircase. Doing so and you will notice that it's a warp. This is Warp A and it will take you Room [G5]. In this new section, you will be greeted by 3 Red Wizzrobes. Take them out for some Bombs, then head through the north door. In here will be two Partas (not the boss though), flying around in a pattern. Try and get between the two (they will circle around you), so that you can take them out much easier. Do so and you will get a Blue Rupy. Now, instead of going through the north door, use a Bomb on the west wall to reveal an opening. Go through it and you will see 8 Blue Rupies. Collect them and go through the west door. In this next room is 5 Blue Rupies and a Fairy. Collect the money and refill your life and go through the north door. In this room will be another 8 Blue Rupies, so get them and Bomb the east wall. With another opening made, go through it, and you will see 4 Vires and a Key and a staircase. Don't worry about the staircase for now, but take out the Vires and collect the Key. The east door will then open so go through it. In here, push the block out of the way and go through the north locked door. In this next room is 3 Blue Darknuts and 2 Stone Statues. You'll get Bombs for taking out the Blue Darknuts, but it's not worth it really, so just go through the west door. In the next room is 2 Red Wizzrobes, a Like Like and a Bubble. Nothing to get in here, so just use a Bomb on the south wall. Once in this room again, we can now go in the staircase. Do so and you will see the Red Candle, so get that (to replace your Blue Candle). With that, you now need backtrack to and through Warp A, back to the otherside. Go on, I'll wait for you (just hurry!). You should now be back at Room [C7], where the 2 Blue Wizzrobes and Bubble is. Once here, head through the west 2 and north 1. You should now be where the 3 Like Likes are. Now all you need to do this time is Bomb the north wall to reveal an opening. Go through it to find 2 Blue Darknuts. Nothing else here, so go through east door to find 2 more Blue Darknuts. This time, you will get Bombs if you take them out. Speaking of which, in here, Bomb the east wall to reveal another opening. Go through it to find 8 Blue Rupies, and then head through the north door to find 8 more Blue Rupies (they want you rich apparently). Now head back 2 rooms where the Blue Darknuts are. In there, head through the north door. And in this room is 3 Gibdos and a Key. Don't worry about the Key for the moment, and head through the west door. In here is 2 Blue Darknuts, a Bubble and a Map. Get the Map, ignore the enemies and head back to the previous room. Now you can get the Key as well as head through the north door. In this next room is 3 more Gibdos and a Bubble. Now when you defeat these guys, push the left block to open the north door and to reveal a staircase. Don't worry about the staircase because this is known as Warp B, which will take you to Room [A5], which is not needed to completing this level. *deep sigh* So now just head through the north door, and in here will be 6 Vires. You get nothing in here, so just head through the north locked door. This next room is rather dark, so use your Red Candle. There will be 2 Gibdos and 2 Red Darknuts and a Key (which you need to get). Now you can go through the east door if you want if you're low on life. If you do, you will first see an Old Man who will say "The Triforce has to be completed to defeat Ganon". After that, going through the east door of that room will you find a Fairy. Past the through the east door is 6 Gels but with nothing in them. So just head back to where the Gibdos and Red Darknuts are. Once back in there, head through the west door. In here is just 2 Blue Bubbles, so head through the south door. In here is 3 Gels but nothing to get from them so keep going through the south door. In this room is Manhandla (not a boss), so take it out quickly. After doing so, push the left block to reveal a staircase, which you will enter. Inside is another warp, so this will make this Warp C, which will lead to Room [E3]. In this new section, you will be greeted by 4 Vires. Take them out to make the north door open. Go through it and you will be in for another boss fight. And this time it's Aquamentis again, but he's a bit different. Taking him out won't be the same. After enough hits, he will go from green to blue to red (you'll have to use your sword then). After taking him out, a Heart Container will appear, so get that and you will have 14 Hearts! Now go through the east door and you will see the Triforce, which you will get, which will complete this level! ------------------------------------------------------------------ ------------------------------------------------------------------ -------------- Q: |Before Level 8| -------------- Only 1 more level to go to, but first, we need to get some very important items. You should be in Area [E2]. Now here's the deal, it needs to be 3:25. If it's not, just wait a couple minutes. Now, when it hits 3:25, use your Flute to teleport you to Level 2 (Area [G4]). Once you are there, head north 1 (using the Raft), west 2, north 1. You should now be in Area [E2], where a Red Lynel and Zola is. You should know now where you are, so enter the cave and the Old Man in there will say "Lo the strongest sword, the Magical Sword", and presents you the Magic Sword, so get that powerful weapon. Now exit the cave, and use your Flute once again to send you to Level 3 (Area [C8]). Once there, head west 1 and touch the left Armos. Doing this will reveal a staircase. Inside, the Old Man will say "Let us grant to you this Red Ring..." and presents you the Red Ring. Get that, and you will have a powerful defense. Now leave the cave and go west 1. In here, head across the stream and into the cave. In here lies another Heart Container for you, which getting that will put you at 15 Hearts. With that, use your Flute to get you back to Level 7 (Area [F2]). Once here, head east 1, north 1, west 5. You should now be in Area [B1], where there will be 2 giant rocks in the middle of the screen. Make sure you have Bombs on you (if not, kill Lynels for it), and use them on the left giant rock, which will make an opening. Go in it, and you will be in Level 8. ------------------------------------------------------------------ ------------------------------------------------------------------ ------------------ R: |LEVEL: The Big 'O'| ------------------ A B C D E ----------------------------- 1 | [TRI] [---]-[MAN] | | | | | | 2 | [HRT] [BMB] [---] | | | | | | 3 |[MAP] [---]-[---] [W/B] [---]| | | | | 4 |[---] [WA1] [BMB]-[---]| | | | | | 5 |[BMB]-[---] [CMP]-[KEY]| | | | | 6 |[FRY]-[---]-[---]-[BMB]-[MAN]| | | | 7 | [---]-[---]-[---] | | | | | | 8 | [BMB] [S/?] [$/?] | ----------------------------- TREASURE = Silver Arrow ([C8]), Book Of Magic ([D8) END BOSS = 2 Ghomas ([B2]) L E G E N D : [S/?] = Start & Treasure [KEY] = Key [MAN] = Old Man [BMB] = Bombs [CMP] = Compass [MAP] = Map [W/B] = Ends Warp A & Bombs [HRT] = Heart Container [TRI] = Triforce [FRY] = Fairy [?/$] = Treasure & 8 Blue Rupies [---] = Nothing here [WA1] = Warp A (Warps from [B4] to [D3]) Now it should be about 3:28, so you have about 17 minutes to complete this level, so let's go! In the starting room, push the upperleft corner block to reveal a staircase. Enter the staircase and in the basement area, you will see the Silver Arrow. Get that and head back up to the starting point. Now go through the north door, to where you will find 3 Red Darknuts. You'll get nothing for taking them out so just use a Bomb on the west wall to reveal an opening. Go through it to find 3 Vires and 3 Gibdos. Nothing can be gained from this room either so just go through the south door. In this room you'll find 4 Zols and 4 Stone Statues. Take out the Zols to get Bombs, and then head back 2 rooms to the Red Darknuts. Now go through the east door to find 1 Blue Wizzrobe and 2 Red Wizzrobes. Nothing is to be gained here, so Bomb the south wall to reveal an opening. Go in it to find 8 Blue Rupies and the Book Of Magic. Get those, and head back to the previous room. Now use a Bomb on the north wall to reveal another opening, and go through that. In here will be Dodongo (not a boss). Take it out if you like to get some Bombs. Now you could go through the east door, but why waste a Key knowing it's just an Old Man. But what does he say, you ask, he says "Use the sword to stop Ganon, then shoot an arrow". With that, head through the north door (in Dodongo's room) and in here is a rather odd room. It's dark, but the Red Candle won't work, so just work your way around to get the Compass (not that hard) and proceed through the east door. In here will be 5 Zols, so take them out to get a Key, and head through the north door. In here is a lone Gibdo, but nothing can be gained from it, so just head through the west door. You will now see 4 Like Likes, so take them out to get Bombs. Now head back to the previous room. You could go north (after taking out the Gibdo), but in there would be 4 Zols with nothing to gain, so just head back through the south door. In here, head through the west door, then the south door back to where Dodongo was. Now this time head through the west door of that room. In this next room is 3 Red Wizzrobes and a Blue Wizzrobe. You'll get nothing here, so just keep going through the west door. In this next room is 3 Like Likes, but nothing comes from them. Now use a Bomb on the west wall, to reveal an opening. Go through it to see a Fairy. Use this if you need to refill your life back up. Now back to the Like Likes, head through the north door. For this room will be 4 Gibdos, but you get nothing from them, so just head through the west door. In here is just some Bombs, so use your Magical Boomerang to get them. Now head through the north door, and you will see 3 Gibdos and a bunch of blocks. Take out the Gibdos and push the 3rd closest block to you on the right and head through the north door. In here is 5 Vires and a Map, so get the map and head back to the previous room. Once here, head through the south door again, then east door, back to where the 4 Gibdos are. Once you are there, head through the north door of that room, and you will find a Parta (not a boss). After taking that out, push the lone block to reveal a staircase. Go into the staircase and you will see that this is a warp. This is Warp A, which will take you to Room [D3]. In this section, you will be greeted by not the Triforce, but some Bombs, so take them and head through the north door. In this room is some Spike Traps. Carefully make your way around them and head through the north door. In here will be an Old Man who will say "The ones next door can show you to the arrow", like you really need to be shown since you have them already. Anyways, head through the west door to find some green Wall Masters. Nothing can be gained from them, so head through the south door. In here will be 3 Dodongos, so take them out quickly to open the south door and to get some more Bombs. Now it should be about 3:40, which if it is, you will have the Shooting Sword, Infinite Bombs and Dream Boomerang abilities (pretty sweet combo if you ask me ^_^). But we must hurry! Now go through the south door to find Aquamentis. Take him out the same way you did in Level 7, and go through the west door. In this room is Mandhandla, but nothing can be gained from it. Good thing too, because after chopping off one of its mouths, after a few seconds it'll come back (not to mention it will shoot out tons of fireballs at you), making this difficult to fight. Anyways, head through the north door. Get your Bow & Arrow ready again as you will have another boss fight, which this time it's 2 Blue Ghomas. These will take a bit more to destroy but it's done the same way: Open eyes, shoot arrow (2 times each), lights out. After taking them both out, a Heart Container will appear. Get it and you will have 16 Hearts. Now go through the north door and get the final Triforce piece, which will complete this level! ------------------------------------------------------------------ ------------------------------------------------------------------ -------------- S: |Before Level 9| -------------- Finally all the Triforce pieces is yours! You should be in Area [B1], which now you need to use your Flute to send you back to Level 1 (Area [E5]). Once you are back here, head south 1, east 1, south 2, and you will be right back where you started this fun adventure. Now, it should be anywheres between 3:45 and 3:55, which if it is, it will be raining (very important for this to be happening!). Go into the cave where you got your Wooden Sword and you will see that the Old Man has been knocked out! Who could have done this?! Get ready as this is the final place to go, Level 9! ------------------------------------------------------------------ ------------------------------------------------------------------ --------------------- T: |LEVEL 9: Ganon's Cave| --------------------- A ----- 1 |[ZEL]| | | | 2 |[GAN]| | | | 3 |[TRI]| | | | 4 |[STR]| ----- TREASURE = Princess Zelda ([A1]) END BOSS = Ganon ([A2]) L E G E N D : [STR] = Start [TRI] = Triforce [GAN] = Ganon [ZEL] = Princess Zelda Though it's not listed as such, this is Level 9 (unoffically). A cutscene will take place showing Ganon coming in and kidnapping the Old Man. When the darkness goes away, a giant hole is in the north wall. Welcome to the shortest level of the game. Head through the opening in the north wall. In here, Link will hold up the completed Triforce, which will open up the north door. Go through it and get ready for the final battle with Ganon! Remember how you took out beforehand? Well do it the same way this time. Follow the pattern of fireballs and keep shooting, eventually you will have hit him. Do this three times and he will turn blue. This is when you blast him with the Silver Arrow to completely destroy him! With that, get the Triforce, and go through the north door. You will see a sleeping Princess Zelda surrounded by flames. Take out the flames with your sword and go to the Princess. Her final words to you are "Listen to my voice 'Thank you'". After that, you both will walk 2 rooms south to the Old Man. She will tell you "Once you leave, you will start over once again", and with that, head through the south door. And with that, you have completed this game! So what now, well you will pick back up from when you saved last. With that, I say congradulations on beating BS Zelda Map 2! ----------------------------------------------------------------------- ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ----------------------------------------------------------------------- ----------- SECTION 3: |THE GOODIES| ----------- --------- A: |The Items| --------- These are the items that are in the game: 1. Heart: For every Heart you get, your life is refilled by one Heart Container. 2. Container Heart: For every Container Heart you get, your life increases by one Heart. You start off with 3 Hearts. 3. Fairy: There are two types of Fairies. One you can get from enemies, which will refill your life by 3 Heart Containers. The other resides at Fairy Ponds and in some underground levels, they refill all your life. 4. Stopwatch: Whether you get this above ground or under, get the Stopwatch, and all your enemies wil be frozen. Once you leave the screen, the Stopwatch will wear off. 5. Rupies: This is the currency of the game. There are two types of Rupies, Red and Blue. Red one gives you 1 Rupy, and Blue gives you 5 Rupies. 6. Letter and Blue & Red Potions: Get the Letter, and give it to the Old Woman, and you will be able to buy either a Blue or Red Potion from her. Both potions can be used to refill any lost life. Blue ones can be used once, and Red ones can be used twice. 7. Food Bait: Give this to the merchant underground, he will make way for you to continue onward. 8. Sword, White Sword and Magical Sword: These are your main weapons you'll get in the game. Each time you get a new sword, it doubles the power of the previous sword. You start off with the Sword, and then you will get White Sword, which takes 5 Hearts to get. The Magical Sword is the final sword, and it takes 12 Hearts to get. 9. Magical Sheild: This is an upgrade from your regular Sheild, which helps protects you from most enemies attacks. 10. Boomerang and Magical Boomerang: This weapon can be thrown at your enemies to stun them, and can also pick up items left behind. The Boomerang can only travel halfway across the screen, and the Magical Boomerang can travel the length of the screen. 11. Bomb: Very powerful item. This can kill most enemies very easily, as well as be used to uncover secret pathways and caves. 12. Bow: This is used to shoot arrows at your enemies. This item is useless without the Arrows. 13. Arrow and Silver Arrows: Used to kill some enemies. Arrows can also be used to collect items that are left behind. Only difference is the Silver Arrows can kill Ganon. 14. Blue and Red Candle: This can be used in a number of ways. You can kill enemies with it, uncover secret caves and light up dark rooms. The Blue Candle can be used only once per screen, and the Red Candle can be used more than once per screen. 15. Blue and Red Ring: Get either of these and they will increase your defense. The Blue Ring will double your normal defense, and the Red Ring will double the defense of the Blue Ring. 16. Power Braclet: Get this item and you will be able to push certain blocks out of the way. Some of which you will be able to get to secret warps. 17. Flute: Use this item to send you to beaten levels, as well as uncover certain things. It can also be used to defeat a certain enemy. 18. Raft: This can only be used twice, but do so and you can sail across the river. Note these can only be used at docks. 19. Stepladder: Very useful item. Use the Stepladder to get over small gaps. This can also be helpful when fighting enemies. 20. Magic Wand and Book Of Magic: Just like Wizzrobes attacks, you can send out magic waves at your enemies by using the Magic Wand alone. Collect the Book Of Magic and you will be able to launch fire at your enemies. 21. Key: Use these to unlock doors in underground levels. 22. Map: This will show out the layout of the level, to help you get around easily. 23. Compass: This will show you where the Triforce piece for that level is located. 24. Triforce: These signify the end of the level. There are 8 of these to collect. Get them all, and you will be able to fight Ganon. ----------------- B: |Show Me The Fairy| ----------------- As I said before, it seems that there are some secret locations where Fairies like to hide. Below is a list of where they are at, and how to get them. Keep in mind these are infinite and you must have the Magic or Dream Boomerang, because of the distance. (courtesy of MattyXB and his mother) 1. Area [E3] of BS Zelda: Go to the screen just south of where the Magic Sword is. Use the Boomerang and hit the tombstone, and a Fairy will appear. 2. Area [B4] of BS Zelda: This where an Old Man is in the cave. Just throw the Boomerang against the rock on the small island, and 2 Fairies will appear. 3. Area [D5] of BS Zelda: This is where you get 100 Rupies free. Throw the Boomerang at the nearby small island and a Fairy will appear. 4. Area [C6] of BS Zelda Map 2: This is where you get 100 Rupies for free. Throw the Boomerang at the left bush of the small nearby island and a Fairy will appear. 5. Area [E3] of BS Zelda Map 2: Go to the screen just south of where the Magic Sword is. Use the Boomerang and hit the tombstone, and a Fairy will appear. --------- C: |The Clock| --------- As you can tell there is a Clock in the game, and it plays an important role in BS Zelda and BS Zelda Map 2. At certain times of the Clock, certain things happens, like certain items will be available, or certain levels will open up. However when I say something about "on the screen", that means the screen you are currently on only, not the next one. Below is a list of what time everything happens. Keep in mind, that the Clock is just like a normal clock (60 seconds = 1 minute, 60 minutes = 1 hour). Keep this in mind, because this is very important: (courtesy of The Big Hert) 0:00 Hour: (0 to 1 Triforce Piece found) 0:00 = Start of the game 0:10 = Shooting Sword (see below) 0:15 = End of Shooting Sword 0:18 = All enemies on the screen die 0:20 = Heart Container in Area [H7] 0:28 = Heart Container in Area [H7] disappears 0:33 = A single Fairy will appear 0:35 = Every enemies will give a Blue Rupy or Fairy 0:38 = All enemies on the screen die 0:40 = Enemies giving a Blue Rupy or Fairy ends 0:43 = Stopwatch (see below) 0:45 = Infinite Bombs (see below) 0:53 = Infinite Bombs ends 1:00 Hour: (2 to 3 Triforce Pieces found) 1:12 = A single Fairy will appear 1:19 = All enemies on the screen die 1:25 = Stopwatch effect 1:30 = Red Candle (see below) 1:33 = All enemies on the screen die 1:35 = A single Fairy will appear 1:38 = Red Candle ends 1:47 = Stopwatch 2:00 Hour: (4 to 5 Triforce Pieces found) 2:00 = Storm ends 2:10 = Blue Potion sold for 10 Rupies outside of Level 5 2:14 = All enemies on the screen die 2:20 = Infinite Bombs 2:25 = All enemies on the screen die 2:27 = Stopwatch 2:28 = Infinite Bombs ends 2:30 = Rocks stops falling 2:32 = Max Heart Containers (see below) 2:34 = End of Blue Potion sale 2:35 = Level 6 is accessable 2:37 = A single Fairy will appear 2:39 = A single Fairy will appear 2:42 = Max Heart Containers ends 2:45 = Dream Boomerang (see below) 2:48 = Stopwatch 2:50 = Rocks will begin to fall 2:50 = Storm begins 2:55 = Dream Boomerang ends 3:00 Hour: (6 to 8 Triforce Pieces found) 3:00 = A sounder will appear when a hidden cave is near. 3:08 = Storm ends 3:08 = Armos awakens 3:10 = Half Price Stores (pun intended hehe) 3:19 = All enemies on the screen dies 3:20 = Half Price Stores ends 3:21 = All enemies on the screen dies 3:25 = Magic Sword and Red Ring are accessable 3:35 = Magic Sword and Red Ring disappear 3:35 = Sounder ends 3:40 = Shooting Sword, Infinite Bombs, Dream Boomerang effect 3:45 = Storm begins 3:45 = Armos goes to sleep 3:45 = Level 9 accessable Once it hits 4:00, all effects will wear off, and Level 9 will no longer be accessable. From 4:00 on, everything will start back over as if it's 0:00. Also, when it starts storming, all Red Octoroks will turn into Red Darknuts for the duration of the storm. Also, wanna beat the game much faster. Well here's a couple codes I got from an email I got. It's a code to where you can adjust the clock to your liking. A couple things though, if you choose to start at 4:00, all the special abilities and unlockable stuff will take place as if it's 0:00, just add 4 hours to whatever is listed above, and you'll know what will occur when. Also, I'm unsure what will happen between 3:45 and 4:00, if someone wants to fill me in, go for it! (courtesy of Andy Goth) Useful PAR (Pro-Action Replay) Codes: 7FFFF9hh - Set the Hour 7FFFFFmm - Set the Minute hh and mm must be specified in hexidecmial. Let's say we want to fast forward or rewind to 3:45 and make the clock stop there. The Hour Code is easy since the only useful hours are 0 through 3. The Code would be: 7FFFF903. For the Minutes Code, convert 45 to hexidecimal. Divide 45 by 16 to get 2 13/16ths. Use 2 for the high nibble (first digit) and 13 for the low niblle (last digit). 13 expressed in hexidecimal is D. So the Code would be: 7FFFFF2D. Here's a chart for the hexidecimal coding: Dec = Hex | Dec = Hex | Dec = Hex | Dec = Hex ----------|-----------|-----------|----------- 0 = 0 | 4 = 4 | 8 = 8 | 12 = C 1 = 1 | 5 = 5 | 9 = 9 | 13 = D 2 = 2 | 6 = 6 | 10 = A | 14 = E 3 = 3 | 7 = 7 | 11 = B | 15 = F Back to me now. I've only tested out the 3:45 to see if it works, and it does. I'm not totally sure about the rest of the coding though. You wanna give it a try, go right ahead. If you come across anymore secrets pertaining to this, please let me know! Also if this causes your game to crash/erase, my apologies. I do not know if this will happen (it may not happen at all), but just incase it does, I have no explanation to how it can be fixed. ^_^ ------------- D: |The Power-Ups| ------------- Amongst the Clock, there are a few special abilites you can use for a short period of time. Below is a list of those abilities: 1. Dream Boomerang: My personal favorite. It is the combined power of both Boomerangs, and can damage/kill the majority of enemies. Doesn't work on Bosses. 2. Infinite Bombs: Another personal favorite. It's as it says, you'll have an endless supply of Bombs for a short amount of time. Use this to your advantage. Once this abilities time is up, you'll go back to however many bombs you had prior to acquiring this ability. 3. Shooting Sword: No matter what your life is, you can shoot out beams of energy from your sword, just like if you were at full health. 4. Max Heart Containers: For a time, you will have 16 Hearts on your life, regardless how many you had beforehand. Once this ability goes away, you will go back to the number of Hearts you had prior to acquiring this ability. 5. Red Candle: Just like the item, you will have unlimited uses of your candle, for a few moments. Really helpful if you are trying to find underground caves under trees. ----------------------- E: |Pro-Action Replay Codes| ----------------------- These are Pro Action Replay Codes for BS Zelda (whether these would work for BS Zelda Map 2, I have no idea). There are several codes, but below is a list of codes that are essential to beating the game, that is if you couldn't find them, or reach them in time: 7E742302 = Allows you to have the Silver Arrow 7E742B02 = Allows you to have the Red Ring 7E742E01 = Allows you to have the Power Braclet 7E743A03 = Allows you to have the Master Sword 7E7439FF = Allows you to have all 8 Triforce Pieces ----------------------------------------------------------------------- ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ----------------------------------------------------------------------- ----------- SECTION 4: |THE BADDIES| ----------- Use these charts when facing any enemy or boss. It will help you prepare for battle. Difficulty ranges from 1 - 5 (1 being easy, 5 being hard). Also I decided to mention how much it takes to kill the enemies, as well as how much damage they (and their attack) can do to you. It will be read based on the following: Defense = Shows how much damage they will do to you, depending on what ring you may (or may not) be using. NOTE: +0.5 means they take half a heart from you. Any negative numbers means how many hits they can do to you, before taking half a heart from you. Offense = Shows how much it will take for you to kill them, depending on what sword you may be using. Attack = Shows what attack the enemy will do to you. Let's look at the first monster as an example, Red Tektike. The stats are as followed: Defense: NO RING: +0.5/BLUE: -2/RED: -4 Offense: WOODEN: 1/WHITE: 1/MAGIC: 1 Defense plays out like this: If you are wearing no ring, then it will take 1/2 Heart from you. However if you are wearing the Blue Ring, it can hit you twice before doing any damage to you. And if you're wearing the Red Ring, it can hit you four times before doing damage to you. Offense works out this way: In this case, you can hit it with any sword once and that will kill it. However other monsters may vary, depending on the number of hits shown. This part is how you read the chart below each section: Swd = You can use a Sword on an enemy Bmb = You can use a Bomb on an enemy Cnd = You can use a Candle on an enemy (don't matter which one) Wnd = You can use the Magic Wand on an enemy (as a Sword) Mgc = You can shoot magic attacks at an enemy Arw = You can use an Arrow on an enemy (have Bow first) Some items has the equavilent of the swords. Those items are: Wooden Sword: Blue or Red Candle, Magic Wand White Sword: Arrow or Silver Arrow Magic Sword: Bombs --------------------- A: |The Overworld Enemies| --------------------- These are monsters found on the overworld. 1. RED TEKTIKE Difficulty: 2 Defense: NO RING: +0.5/BLUE: -2/RED: -4 Offense: WOODEN: 1/WHITE: 1/MAGIC: 1 Attack: None These are spiders that hop around, making it difficult to kill them, but not that hard. 2. BLUE TEKTIKE Difficulty: 2 Defense: NO RING: +0.5/BLUE: -2/RED: -4 Offense: WOODEN: 1/WHITE: 1/MAGIC: 1 Attack: None Same as the Red Tektike, but not as fast. 3. RED OCTOROK Difficulty: 1 Defense: NO RING: +0.5/BLUE: -2/RED: -4 Offense: WOODEN: 1/WHITE: 1/MAGIC: 1 Attack: Shooting Rocks These are octopus like creatures that will shoot out rocks at you. Not too difficult to kill. 4. BLUE OCTOROK Difficulty: 1 Defense: NO RING: +0.5/BLUE: -2/RED: -4 Offense: WOODEN: 2/WHITE: 1/MAGIC: 1 Attack: Shooting Rocks Just like the Red Octoroks, except they take a little more to get killed. The sometimes leave Bombs behind. 5. RED LEEVER Difficulty: 3 Defense: NO RING: +0.5/BLUE: -2/RED: -4 Offense: WOODEN: 2/WHITE: 1/MAGIC: 1 Attack: None These worm like creatures burrow in the ground and come out at a moment notice. These usually in groups and strike out very close to you. 6. BLUE LEEVER Difficulty: 3 Defense: NO RING: +1/BLUE +0.5/RED: -2 Offense: WOODEN: 4/WHITE: 2/MAGIC 1 Attack: None Just like the Red Leevers, except these are more spread out and won't appear close to you (not on purpose atleast). 7. PEAHAT Difficulty: 3 Defense: NO RING: +0.5/BLUE: -2/RED: -4 Offense: WOODEN: 2/WHITE: 1/MAGIC: 1 Attack: None These things fly about, making it very difficult to kill them. The only way to kill these things, is if they are sitting still. 8. RED MOBLIN Difficulty: 2 Defense: NO RING: +0.5/BLUE: -2/RED: -4 Offense: WOODEN: 2/WHITE: 1/MAGIC: 1 Attack: Shoots out arrows These bulldog type creatures walk around in the wooded areas, shooting out arrows at you. Both are equal in difficulty. 9. BLUE MOBLIN Difficulty: 2 Defense: NO RING: +0.5/BLUE: -2/RED: -4 Offense: WOODEN: 3/WHITE: 2/MAGIC: 1 Attack: Shoots out arrows Exactly the same as the Red Moblins. Sometimes they drop Bombs. 10. ARMOS Difficulty: 3 Defense: NO RING: +1/BLUE: +0.5/RED: -2 Offense: WOODEN: 3/WHITE: 2/MAGIC: 1 Attack: None These are armored warriors that are in domrant. Touch them, and they will come alive. Some walk, and some run really fast. 11. GHINI Difficulty: 3 Defense: NO RING: +1/BLUE: +0.5/RED: -2 Offense: WOODEN: 9/WHITE: 5/MAGIC: 3 Attack: None Ghosts that live in the graveyard. Easy to defeat, but be careful, when you touch a tombstone, more will appear, making it difficult to kill. Try to keep an eye out for the main one, that's the only way to get rid of them all. 12. RED LYNEL Difficulty: 5 Defense: NO RING: +1/BLUE: +0.5/RED: -2 Offense: WOODEN: 4/WHITE: 2/ MAGIC: 1 Attack: Launches out swords Centaurs looking that will shoot out swords at you. These are very tough to fight, regardless of their color. These does double the damage if a sword hits you. Be careful! 13. BLUE LYNEL Difficulty: 5 Defense: NO RING: +2/BLUE: +1/RED: +0.5 Offense: WOODEN: 6/BLUE: 3/RED: 2 Attack: Launches out swords Just like the Red Lynels, only a bit tougher. They deal the same damage whether their swords hit you, or they hit you themselves. 14. ZOLA Difficulty: 3 Defense: NO RING: +0.5/BLUE: -2/RED: -4 Offense: WOODEN: 2/WHITE: 1/MAGIC: 1 Attack: Launches fireballs Sea creatures that live in the water. When emerged out of water, they will shoot fireballs at you, then go back under. 15. ROCK Difficulty: 2 Defense: NO RING: +0.5/BLUE: -2/RED: -4 Offense: WOODEN: 0/WHITE: 0/MAGIC: 0 Attack: None Usually found on Death Mountain, these are boulders that come off the mountain, trying to make it difficult to get around. You can't kill these things either. --------------------- ----- ----- ----- ----- ----- ----- | Name | Swd | Bmb | Cnd | Wnd | Mgc | Arw | --------------------- ----- ----- ----- ----- ----- ----- | Red & Blue Tektike | Yes | Yes | Yes | Yes | Yes | Yes | | Red & Blue Octorok | Yes | Yes | Yes | Yes | Yes | Yes | | Red & Blue Leever | Yes | Yes | Yes | Yes | Yes | Yes | | Peahat | Yes | Yes | Yes | Yes | Yes | Yes | | Red & Blue Moblin | Yes | Yes | Yes | Yes | Yes | Yes | | Armos | Yes | Yes | Yes | Yes | Yes | Yes | | Ghini | Yes | Yes | Yes | Yes | Yes | Yes | | Red & Blue Lynel | Yes | Yes | Yes | Yes | Yes | Yes | | Zola | Yes | Yes | Yes | Yes | Yes | Yes | | Rock | No | No | No | No | No | No | --------------------- ----- ----- ----- ----- ----- ----- PLAYERS NOTES: 1. Peahat must come to a complete stop before you attack it. ---------------------- B: |The Underworld Enemies| ---------------------- These are monsters found in the dungoeon levels. 1. ZOLS Difficulty: 1 Defense: NO RING: +1/BLUE: +0.5/RED: -2 Offense: WOODEN: 0/WHITE: 1/MAGIC: 1 Attack: None Slimy little creatures that are found in most dungeons. When you hit them with the Wooden Sword, they will break apart into 2 Gels. You can only kill them completely with the White or Magic Sword. They tend to leave some money behind. 2. GELS Difficulty: 1 Defense: NO RING: +0.5/BLUE: -2/RED: -4 Offense: WOODEN: 1/WHITE: 1/MAGIC: 1 Attack: None These are what is left behind when slashing at a Zol. They move quickly, and can be taken out with either Boomerangs, as well as other weapons. 3. ROPES Difficulty: 2 Defense: NO RING: +0.5/BLUE: -2/RED: -4 Offense: WOODEN: 1/WHITE: 1/ MAGIC: 1 Attack: None Snakes that travel around. Once a Rope sees you, it will charge at you full force. These usually leaves behind tons of money. 4. VIRE Difficulty: 2 Defense: NO RING: +0.5/BLUE: -2/RED: -4 Offense: WOODEN: 1/WHITE: 1/ MAGIC: 1 Attack: None These are small bats that will fly around the room. The only difficult thing about them is trying to kill them. Boomerangs works well with these creatures. 5. KEESE Difficulty: 2 Defense: NO RING: +1/BLUE: +0.5/RED: -2 Offense: WOODEN: 0/WHITE: 0/MAGIC: 1 Attack: None Big bats that hops around the room. When you hit them with the Wooden Sword or White Sword, they will break apart into 2 Gels. You can only kill them completely with the Magic Sword. 6. STALFOS Difficulty: 1 Defense: NO RING: +0.5/BLUE: -2/RED: -4 Offense: WOODEN: 2/WHITE: 1/MAGIC: 1 Attack: None Skeletons warriors that usually have money among other items. 7. WALLMASTER Difficulty: 2 Defense: NO RING: +1/BLUE: +0.5/RED: -2 Offense: WOODEN: 2/WHITE: 1/MAGIC: 1 Attack: None When coming up against a Wallmaster, be careful. Because if these things grab you, they will take you back to the beginning of the current level you are in. They will appear out of the wall you are against. 8. RED GORIYA Difficulty: 3 Defense: NO RING: +0.5/BLUE: -2/RED: -4 Offense: WOODEN: 3/WHITE: 2/MAGIC: 1 Attack: Throws boomerangs These are dog-like creatures, that will throw boomerangs at you. 9. BLUE GORIYA Difficulty: 3 Defense: NO RING: +1/BLUE: +0.5/RED: -2 Offense: WOODEN: 5/WHITE: 3/MAGIC: 2 Attack: Throws boomerangs These are dog-like creatures, that will throw boomerangs at you. 10. RED WIZZROBE Difficulty: 5 Defense: NO RING: +1/BLUE: +0.5/RED: -2 Offense: WOODEN: 5/WHITE: 3/MAGIC: 1 Attack: Throws out magic spells These are evil magic users that will launch magic blasts at you, Red ones will disappear and reappear at random, unlike blue ones. 11. BLUE WIZZROBE Difficulty: 5 Defense: NO RING: +2/BLUE: +1/RED: +0.5 Offense: WOODEN: 7/WHITE: 5/MAGIC: 3 Attack: Throws out magic spells These are evil magic users that will launch magic blasts at you, Red ones will disappear and reappear at random, unlike blue ones. 12. RED DARKNUT Difficulty: 4 Defense: NO RING: +1/BLUE: +0.5/RED: -2 Offense: WOODEN: 4/WHITE: 2/MAGIC: 1 Attack: None Armored soliders that are found underground. Red ones are easier to kill than the blue ones. But nonetheless you can only attack them when their back is facing you. 13. BLUE DARKNUT Difficulty: 4 Defense: NO RING: +2/BLUE: +1/RED: +0.5 Offense: WOODEN: 8/WHITE: 4/MAGIC: 2 Attack: None Armored soliders that are found underground. Red ones are easier to kill than the blue ones. But nonetheless you can only attack them when their back is facing you. 14. POL'S VOICE Difficulty: 3 Defense: NO RING: +2/BLUE: +1/RED: +0.5 Offense: WOODEN: 10/ WHITE: 5/MAGIC: 3 Attack: None It's hard to say what these are, but they hop around very quickly. Using an arrow on them would be easier. 15. LIKE LIKE Difficulty: 2 Defense: NO RING: +1/BLUE: +0.5/RED: -2 Offense: WOODEN: 7/WHITE: 5/MAGIC: 3 Attack: Drains life These are a group of snakes merged into some weird looking tube like thing. Touching it will take your sheild away and will trap you inside (taking your life) until you defeat them. 16. GIBDO Difficulty: 3 Defense: NO RING: +2/BLUE: +1/RED: +0.5 Offense: WOODEN: 7/ WHITE: 4/MAGIC: 2 Attack: None These are mummys that can be a bit difficult to kill. Nothing special about them really. 17. MOLDRUM Difficulty: 2 Defense: NO RING: 1/BLUE: +0.5/RED: -2 Offense: WOODEN: 2/WHITE: 1/MAGIC: 1 Attack: None These are a pair of worms that travel in the ground. These are real fun to kill. Note these stats are for each fireball part of each body. 18. BUBBLE, RED AND BLUE BUBBLE Difficulty: 2 Defense: NO RING: 0/BLUE: 0/RED: 0 Offense: WOODEN: 0/WHITE: 0/MAGIC: 0 Attack: None When you see these things, stay away. You can't kill Bubbles, and infact they take your sword away. Normal Bubbles take them for a short time. Red Bubbles take them away permenantly until you touch a Blue Bubble, and Blue Bubbles of course, does nothing except what I've described. Also, they don't cause damage to you other than what I described, but they are a pain in the neck to get around. 19. STONE STATUES Difficulty: 2 Defense: NO RING: +0.5/BLUE: -2/RED: -4 Offense: WOODEN: 0/WHITE: 0/MAGIC: 0 Attack: Launches fireballs Found in either corners of a room or in the middle. They will spit fireballs at you, but you can't kill them. 20. SPIKE TRAPS Difficulty: 3 Defense: NO RING: +1/BLUE: +0.5/RED: -2 Offense: WOODEN: 0/WHITE: 0/MAGIC: 0 Attack: None These are found mostly in corners. Once you are aligned with them, they will charge at you, causing major damage, so timing is the key when seeing these things. You can't kill them either. --------------------- ----- ----- ----- ----- ----- ----- | Name | Swd | Bmb | Cnd | Wnd | Mgc | Arw | --------------------- ----- ----- ----- ----- ----- ----- | Zols & Gels | Yes | Yes | Yes | Yes | Yes | Yes | | Rope | Yes | Yes | Yes | Yes | Yes | Yes | | Keese & Vire | Yes | Yes | Yes | Yes | Yes | Yes | | Stalfos | Yes | Yes | Yes | Yes | Yes | Yes | | Wallmaster | Yes | Yes | Yes | Yes | Yes | Yes | | Red & Blue Goriya | Yes | Yes | Yes | Yes | Yes | Yes | | Red & Blue Wizzrobe | Yes | Yes | No | No | No | No | | Red & Blue Darknuts | Yes | Yes | No | Yes | No | No | | Pol's Voice | Yes | No | No | Yes | No | Yes | | Like Like | Yes | Yes | Yes | Yes | Yes | Yes | | Gibdo | Yes | Yes | Yes | Yes | Yes | Yes | | Moldrum | Yes | Yes | Yes | Yes | Yes | Yes | | Bubble (Red & Blue) | No | No | No | No | No | No | | Stone Statues | No | No | No | No | No | No | | Spike Traps | No | No | No | No | No | No | --------------------- ----- ----- ----- ----- ----- ----- PLAYERS NOTE: 1. Vires and Gels can be taken out with the Boomerang. 2. Zols will break down into Gels until you get the White Sword. 3. Keeses will break down into Vires until you get the Master Sword. ---------- C: |The Bosses| ---------- This is a list of all the bosses in the game, and how to beat the best way I could describe. Name: AQUAMENTIS Level: Level 1 and 7 (both quests) Difficulty: 2 Defense: NO RING: +1/BLUE: +0.5/RED: -2 Offense: WOODEN: 6/WHITE: 3/MAGIC: 2 Attack: Launches fireballs You can use: ----- ----- ----- ----- ----- ----- | Swd | Bmb | Cnd | Wnd | Mgc | Arw | ----- ----- ----- ----- ----- ----- | Yes | Yes | No | Yes | Yes | Yes | ----- ----- ----- ----- ----- ----- Aquamentis is really simple to take out. Make sure you have bought the Magic Sheild first. Simply put, you go up to him and slash at his head about 5 to 7 times, stand right above his head. Watch out he throws out fireballs. It's best if you have full hearts, that way you can stand from a distance and shoot out your sword at him. You can also try using various of items like Bombs. Name: DODONGO Level: Level 2 (both quests) Difficulty: 1 Defense: NO RING: +1/BLUE: +0.5/RED: -2 Offense: WOODEN: 0/WHITE: 0/MAGIC: 0 (Note: Must use Bombs) Attack: None You can use: ----- ----- ----- ----- ----- ----- | Swd | Bmb | Cnd | Wnd | Mgc | Arw | ----- ----- ----- ----- ----- ----- | Yes | Yes | No | No | No | No | ----- ----- ----- ----- ----- ----- Unlike most creatures you take out, Dodongo must be dealt with in a different way. You must make sure you have a lot of Bombs for this character (in case you miss). When Dodongo is in your path place a bomb so that it will explode and stops him in his tracks. Do this twice and he will be defeated. Now here's a couple of pointers: After using a bomb he will be paralyzed. If his feet moves while being in this state, try to slash him. Doing so he will sometimes leave bombs behind. PLAYERS NOTE: sometimes he travels in threes. Name: MANHANDLA Level: Level 3 (both quests) Difficulty: 2 Defense: NO RING: +1/BLUE +0.5/RED: -2 Offense: WOODEN: 4/WHITE: 2/MAGIC: 1 (Note: These are the hits for each mouthpiece) Attack: Launches fireballs You can use: ----- ----- ----- ----- ----- ----- | Swd | Bmb | Cnd | Wnd | Mgc | Arw | ----- ----- ----- ----- ----- ----- | Yes | Yes | Yes | Yes | Yes | Yes | ----- ----- ----- ----- ----- ----- A fast flying flower. Manhandla can be stopped two ways, one is by slashing at his mouthpieces, or two is by bombing it. My advice is to bomb it, it works better that way, trust me. Keep in mind that for each mouthpiece you take away it will get faster and faster. Manhandla doesn't travel in any certain pattern so don't try following it. Name: DIGDOGGER Level: Level 4 (both quests) Difficulty: 3 Defense: NO RING: +2/BLUE: +1/RED: +0.5 Offense: WOODEN: 8/WHITE: 4/MAGIC: 2 (Note: These are the hits for each smaller piece) Attack: Launches fireballs You can use: ----- ----- ----- ----- ----- ----- | Swd | Bmb | Cnd | Wnd | Mgc | Arw | ----- ----- ----- ----- ----- ----- | Yes | Yes | Yes | Yes | Yes | Yes | ----- ----- ----- ----- ----- ----- This monster has to be dealt with in two steps. Step One: Use the Flute on him, this will cause him to breakdown to a smaller shape. Step Two: Go after the smaller pieces and slash away. PLAYERS NOTE: Digdogger sometimes comes in threes after breaking him down. Be careful. Name: PARTA Level: Level 5 (both quests) Difficulty: 4 Defense: NO RING: +2/BLUE: +1/ RED: +0.5 Offense: WOODEN: 9/WHITE: 6/MAGIC: 3 (Note: These are the hits for each smaller piece as well) Attack: None You can use: ----- ----- ----- ----- ----- ----- | Swd | Bmb | Cnd | Wnd | Mgc | Arw | ----- ----- ----- ----- ----- ----- | Yes | No | No | Yes | No | Yes | ----- ----- ----- ----- ----- ----- Parta should be quite familiar by now. It was first introduced in Level 9 (both quests) of Legend Of Zelda 1. However this time he is an end boss. Parta can be quite the pain to defeat, but not too tough. When in the same room with him, you'll see Parta surrounded by 8 smaller Parta's spinning aournd it. Defeat the small Parta's first, then go after then big one. The whole thing travels at a fair pace, and has two forms of attacking. One way is that it will travel simply, using the smaller Parta's as it's sheild if you will. The other is that the smaller Parta's will expand itself making it quite difficult to kill any of them. In any event, my advice is to stay close, but not too close to Parta and start slashing away at it, and don't give up hope. PLAYERS NOTE: You must defeat the smaller Parta's before fighting the big one. Name: GOHMA Level: Level 6 and 8 (both quests) Difficulty: 3 Defense: NO RING: +1/BLUE: +0.5/RED: -2 Offense: WOODEN: 0/WHITE: 0/MAGIC: 0 (Note: Must use Arrows) Attack: Launches fireballs You can use: ----- ----- ----- ----- ----- ----- | Swd | Bmb | Cnd | Wnd | Mgc | Arw | ----- ----- ----- ----- ----- ----- | No | No | No | No | No | Yes | ----- ----- ----- ----- ----- ----- This slow moving crab can be bit difficult. Timing is the key. You need to have the Bow and Arrow to defeat him, for thats the only way to do it. Gohma will move back and forth and up and down, opening and closing his eye at random. When his eye opens then shoot him with the arrow. There are two types of Gohmas, Blue ones and Orange ones. Blue ones take three arrows to be killed, unlike the Orange ones which take only one arrow. I would suggest waiting till it walks up and down instead of left and right, makes it easier to finish him. Name: GANON Level: Level 9 (both quests) Difficulty: 4 Defense: NO RING: +1/BLUE: +0.5/RED: -2 Offense: WOODEN: 16/WHITE: 8/ MAGIC: 4 Attack: Launches fireballs You can use: ----- ----- ----- ----- ----- ----- | Swd | Bmb | Cnd | Wnd | Mgc | Arw | ----- ----- ----- ----- ----- ----- | Yes | No | No | No | No | Yes | ----- ----- ----- ----- ----- ----- The end boss of the end of the game. I would say Ganon is my favorate End Boss ever, because you got to use your head on him. Ganon disappears and shoots you with fireballs. The main thing is his fireballs travels in certain pattern. You need to follow this pattern so that you will be able to know where he is so that you can strike at him. Now for each time you do this, his pattern changes. After doing this 3 times he will turn blue, when this happens pull out one Silver Arrow and shoot him, this will destroy him. Now if you don't have the Silver Arrow, you're screwed. ---------------------------------------------------------------------- ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ----------------------------------------------------------------------- ------------- SECTION 5: |IN CONCLUSION| ------------- -------------- A: |What's To Come| -------------- I really don't know of whats to come in the next update. I pretty much covered everything here. I honestly don't believe in "Final Versions" of any walkthrough, mainly because this could be the end, but who knows what can be uncovered in the future. As with other walkthroughs I will make, this will not have a finale ^_^. -------------- B: |Special Thanks| -------------- Personal Thanks to the following: Exo-Squad: for finding and downloading the game so that I could play it and because of his confidence and belief that I will be very successful at this stuff ^_^. EverEagle78: for allowing me to have this game on his PC, and the time I could use to make a walkthrough for it ^_^. Online Thanks to the following: To GameFAQS, which is where I found info on BS Zelda in the first place, and for housing the best game tips ever ^_^! SephirothX & JWinters: I've never made a walkthrough before, so if either of you feel I may of taken any type of info from your walkthroughs (which I really hope I didn't), then I am giving you full credit on the info in question ^_^. Justin Lowe, ChronoStriker1 and Iron Mouse: For e-mailing me describing how to get the Power Bracelet without using the cheat codes ^_^. Iron Mouse: For the location of the Magic Sword and Red Ring without using any cheat codes ^_^. The Big Hert: For finding the last, I mean 2nd (^_^) Heart Container where Level 6 is, as well as giving the specifics on how the Clock works ^_^. mnb_0000: I was coming up with ways to make stats for the enemies, and by pure coincidence I came across this person (on the message boards) who was also wanting to do the same thing. He made his FAQ, and I made the update to mine. So with that I felt I should credit him as well, for the having the same idea as I. Keep in mind I had my own notes already, so that no one thinks I copied from him ^_^ MattyXB and his mom: For finding the secret locations of where some Fairies may be hidden at ^_^. Andy Goth: For the code on how to adjust the clock to your liking, via hexidecimal coding ^_^. BSZeldaLegends.com: For all sorts of info on BS Zelda Map 2 as well as other stuff pertaining to the game ^_^. And to everyone else who helped made this walkthrough very possible. Thanks for sending in all your supportive emails. It is through that, that has made my walkthrough even better than before ^_^. -------------- C: |The Disclaimer| -------------- While being a huge fan of Super Mario Brothers, another series caught my attention and that is Legend Of Zelda. However my interest in the Zelda series ended after Zelda 64: Ocarina Of Time was released. I heard about BS Zelda rom GameFAQS (while looking at walkthroughs for various games), and was curious. Then a friend of mine was able to find it and download it for me. I played it, and beat it in a week. Then I decided to make a walkthrough for the game, since it's so easy to play through. Although this is an update, this is my first walkthrough I've made, preferably for GameFAQS. As it's been known, I am capable of making more, and as such I am making more. I made this walkthrough the best way I can and I hope it helps out in every way possible. Now here comes the important stuff you need to read. Ok, I'll make this quick and simple. This walkthrough is my work. I've made this walkthrough, describing the game the best possible way I can. You can use whatever info you want, so long as you give me credit and don't alter anything. All you have to do is email me at StarFighters76@hotmail.com if you're gonna do anything with this walkthrough. And to show that I'm not a complete selfish bastard, if you have something you wanna add, email me and I will give you full credit ^_^. This walkthrough, like many others are intended for GameFAQs ONLY. You want it on your site, well you better start emailing me. Failure to comply with this, and I will be mad, among other things. Email me at StarFighters76@hotmail.com Copyright (C) December 7th, 2004 & May 10th, 2007 Mike Leatherwood AKA StarFighters76 BS Zelda and Legend Of Zelda copyright (C) 1986 Nintendo