BS Panel do Pon 98(SNES) FAQ/Walkthrough version 1.0.0 by schultw.andrez@sbcglobal.net Please do not reproduce for profit without my consent. You won't be getting much profit anyway, but that's not the point. This took time and effort, and I just wanted to save a memory of an old game and the odd solutions any way I could. Please send me an email referring to me and this guide by name if you'd like to post it on your site. ================================ OUTLINE 1. INTRODUCTION 2. CONTROLS AND RULES 3. TRIAL, ENDLESS AND 1 VS MODES 4. PUZZLE MODE 5. VERSIONS 6. CREDITS ================================ 1. INTRODUCTION BS Panel de Pon(BPdP) is an intuitive puzzle game where you mostly just flip blocks around, trying for a 3-up or 3-across of the same color. And getting a combination or pair of a 4- or 5-in-a-row gets you extra neat stuff. But it's a lot more than that! You have regular game modes, time modes and a very nice puzzle mode. The game even features a pause for long/creative/clever combinations. The graphics and sound are remarkable too and don't take away from the challenge. I would recommend this game highly, but if you're reading the FAQ you've probably already played it. That old saw about Othello applies here--5 minutes to learn, a lifetime to master. OK, not a lifetime, as there are other cool block drop games to play. But this one will keep you busy and entertained, and it is up there in my book with Star Sweep for simplicity and how absorbing it can be. You don't need a translation patch to play this game, but one is available at romhacking.net thanks to Zuqkeo. You need a ROM without a header for the translation patch to work. 2. CONTROLS AND RULES You control a pair of squares that show which blocks you can flip inside your 6x12 well. So you have 5x12 possible squares. Place the cursor(s) over the blocks(or a block and a space) and watch the blocks flip. The game then works as follows: 1) drop all blocks that are not in place. For instance, moving a block and a space can create a vacuum above where the block was, or your block may drop. 2) check for matches. If there are none, stop. 3) make everything fall, one block at a time. 4) stop when something hits the bottom 5) goto 2 In other words, blocks can stay in midair when the game checks for matches. In fact, when blocks are vanishing, you can flip other blocks and get them in position for a big combination. L or R will speed up how blocks appear in non-puzzle mode. This is actually very useful in time trial mode, where if you stop the clock with a combo, you cannot create point scoring matches because nothing new appears on its own. Use the demos to see how to move pieces after one match appears to make a chain. Basically you need to place a piece over the chain to ensure it is counted in the next bit. Also note that you can see the next row about to appear, which can be a valuable hint. 3. STAGECLEAR, TRIAL, ENDLESS AND 1 VS MODES 3-1. STAGECLEAR MODE In this you must survive two minutes per stage. With each stage survived, the rows go up faster, and you have less time when they get to the top. After round 3, you have a bonus round facing ??. Points don't matter here--10 per block, regardless. You get 1 for each time the blocks go up. If you push up, you forfeit any slowing bonus you get from combos/chains. Each round took me about 75 seconds early on. That went up, as I needed to make use of the tactic below. Note that you can use a 3-match as a VERY brief pause, but be prepared to swerve back to where you make an extended combo/chain. Lip 1-1: speed=1 1-2: TDJGI9RT speed=1 1-3: XXDGDESY speed=2 1-4: AIDG9S8F speed=4 1-5: NZDG75MT speed=5 Windy tells you about combos and chains. 2-1: TRJZN5XA speed=9 2-2: TLDZI7X4 speed=10 2-3: AXDZD6Z7 speed=11 2-4: AJDZ9YZ4 speed=12 2-5: AGJZ7BZL speed=13 Hint: Combo/chain at the top gives you more of a break. 3-1: XBG8NCHK speed=?? 3-2: NUG8IM4C speed=17 3-3: TQR8D1NN speed=18 3-4: ATG89FT7 speed=19 3-5: TSG87GJP speed=20 Special stage: Demon King Thanatos You can try the basic strategy here, which is to set up a 4-combo in one place and then work on the other side. When the blocks at the top start to wobble, make the 4 and get 5 seconds. Then clear out what you can. You should always make sure that you clear out the top bits that are wobbling, too, as they may cause you to lose immediately when the pause stops. Thus, whenever you get a 4-combo, or are in place for one, don't put it together right away. Maybe during the time-out you can turn it into a potential 5 or even more. But you will want to tamp down the blocks as much as you can--whatever matches, go with it. That is the basic strategy. You can try it here, as it is no big deal. Win: (T3XIN2RF) "What the...Curse you! I'll be back! You are reminded of hints. You also no longer the board when you pause. (earlier??) 4-1: TYXINQ55 speed=23 4-2: NPXII44J speed=24 4-3: TQ6IDHNH speed=25 4-4: XMXI9N1T speed=26 It started getting tough around here. 4-5: XZ6I7XF2 speed=27 "If things heat up, just clear 4!" 5-1: NGYMNTI2 speed=31 5-2: T1TMIADC speed=32 5-3: TKYMDIXT speed=33 5-4: X5TM931I speed=34 5-5: AJYM7PY3 speed=35 Nothing but a motivational speech as hints here. 6-1: T8Y3NDNH speed=39 6-2: NZT3IZMZ speed=40 6-3: AMY3DUQN speed=41 6-4: A1T3E9YN speed=42 6-5: NXY36E21 speed=43 Boss: TXA1X5JJ The boss battle with ?? is tough. "I'm impressed you made it this far, but if you can't do combos&chains, it's foolish to come against me! "Your eyes will well up tears of regret soon!" Thanks to Zuqkeo for translating the hint at the end here: at the 2 player stage select, press L and R on controllers 1 and 2 at the same time to play as the Goddess or Demon King. 3-2. TRIAL MODE The same strategies as above work here, except you keep wanting to push everything to the top when the blocks are frozen. You also don't want to wait on a 4-combo--you can push blocks up to the top to get the extended wait, though. With some care, you should break the high score of 2000. 3-3. ENDLESS MODE See 3-2 only if you are playing for survival, then don't push blocks up when the background is frozen. As before, the real key is waiting to form a 4- match til the blocks get to the top. Be careful not to disrupt it. You don't get any more points for doing things too quickly, so wait and plot. 3-4. VS MODE This really isn't too bad as the computer isn't terribly smart. I found the best sort of thing to form is a 5, which makes a block across all the top. Form an L or a T to make it. If you can mix in a 3 with it, or a combo, do so. It is worth the wait to put it together. Don't randomly match stuff unless you need to get to the top bunkers that your opponent has had drop on you. You have 2 continues. There are ten levels total, listed below. The last two are considerably more difficult. Don't worry if you can't win right away. When the game starts going faster, the enemies are more likely to get tripped up. 1. Flower Stage (Windy) "Windy remembered gentleness!" 2. Ice Stage(Sherbet) "Sherbet and Lip became friends!" 3. Forest Stage(Thiana) "Thiana's caring heart returned!" 4. Jewel Stage(Ruby) "Ruby began to like Lip a lot!" 5. Water Stage(Elias) "Elias returned to her gentle self!" 6. Fire Stage(Flare) "Flare befriended Lip!" 7. Sea Stage(Neris) "Neris got her ability to care back!" 8. Moon Stage(Selene) "Selene befriended everyone!" E-everyone! It's a good thing we're all safe now! Let's go and beat those monsters! You can play as whoever you want. It doesn't seem to make much difference. 9. Death Mountain(Phoenix) "Argh! It seems they managed to lift the spell! "Nothin' I can do now, but beat you all up!" "We're free of the spell. Let us fight for you!" "How did the likes of you defeat me!? "Gyiiii" 10. Dragon "My magic ought to finish off you pitiful brats. "If you defeat me, I'll return to my eternal slumber..." "I did not expect this... "Gwaaaa!" "Great, you managed to clear this difficulty! Challenge the next level!" "There's nothing here...even if you wait very long! Please quit! (heart)!" "Press reset! Let's do the next level's challenge!" 4. PUZZLE MODE There are 120 puzzles in puzzle mode--6 rounds of 10 in regular and the same in bonus. There isn't much in the way of strategy that hasn't been covered earlier or isn't related strictly to arithmetic. Around halfway through the levels switch from the obvious way works to the obvious way almost works. Frequently you need to calculate how many moves it would take to move a certain color into position--start with the one with the fewest number--then work backwards from there. But the main hard strategy points I found were as follows: If you have 4 or 5 of one color, strive to line them up so they will fall into place. 5 has a few ways to do things(!=last to place): xx!xx x x!x xx! xx! x x or mirrors or rotations. x x x There are a few ways to get 4's, too. xx x!xx or xxyy! Also, if you have 6 of 1 color, be sure NOT to make a 4 or 5. If you have 3 of one color, then you should try to determine if a vertical or horizontal is more practical, then set things up so they fall into place. Also, pieces at the top are less manipulable than those on the bottom, so work on arranging the bottom first and then see what is left. Note if you have 2 of 1 piece on the bottom, you probably will knock it off with horizontal moves. Stage 1-01: 1,0 makes 3 Stage 1-02: Password: XDDD25IK 2,1 makes 4 Stage 1-03: Password: NJRJ29I3 2,2 makes 2 pairs of 3's Stage 1-04: Password: NNRD2ECP 2,2 makes 2 pairs of 5's Stage 1-05: Password: NDZJ2EID 5,0 makes a combo 3 then 3 Stage 1-06: Password: X9ZD2S9R 2,0 makes 2 pairs of 3's Stage 1-07: Password: XCUJ2S2Z 1,3 makes a vertical 4 and horizontal 3 Stage 1-08: Password: X2UD259U 3,0 makes vertical and horizontal 3 Stage 1-09: Password: A9IJ2Y92 1,1 makes a combo of 2 3's Stage 1-10: Password: 29ID2C94 1,4 1,0 1,2 makes a pair of 5's. Bringing the 2nd or 4th across too soon makes an involuntary group of 3. Stage 2-01: Password: 22KJ2M9H 1,1 makes a 4-wide and 3-high Stage 2-02: Password: 47KD21CL 0,0 drops a combo of 3's into place. Stage 2-03: Password: 423J2F9N 3,0 makes another combo of 3's. Stage 2-04: Password: H73D2JCX 1,1 3,0 makes a combo of 3's. Stage 2-05: Password: H2PJ2G9T 1,0 3,0 2,0 makes a pair of 3's. Stage 2-06: Password: L7PD2QCA 3,1 creates a big chain reaction. Stage 2-07: Password: DCNJ222C 2,1 3,1 makes a combo of 3's. Stage 2-08: Password: DIND242M 2,1 2,2 makes a 4- and 3-high. Stage 2-09: Password: R2XJ2L91 3,0 and 1,1 gets the combo of 3's. Stage 2-10: Password: ZIXD2X2F 5-wide doesn't quite work. So a 1,2 and 1,0 makes an L(5 hearts) and a 3. Stage 3-01: Password: U9TJ2T9J 0,1 2,1 creates a 3-up and 5-across combo. Stage 3-02: Password: U2TD2A9G 2,0 1,1 makes a T of the greens then 4 blues. Stage 3-03: Password: IJAJ2IIQ 3,0 1,2 makes a combo of 4's. Stage 3-04: Password: IIAD2K28 1,4 3,1 makes a chain of 3, 3, 4. Stage 3-05: Password: K22J2P99 3,1 3,0 gets the yellow/blue off then 3,1 wins. Wait for the yellows to disappear here before moving, or you will only take the top purples. Stage 3-06: Password: 3J2D2DIE 0,1 0,2 and the rest collapses in a 3-combo. Stage 3-07: Password: PJ4J2ZIS 2,6(top heart) 2,2 to get a 5-3 then a combo with a 3. Stage 3-08: Password: 7C4D4925 1,1 0,1 2,0 makes the reds, then the geens fall in the combo. Stage 3-09: Password: 6JHJ4SI7 3,1 then 2,2 sets up the big combo with the dark blues on bottom. Stage 3-10: Password: 6IHD4526 2,2 3,0 gets the pair of 3's, then a combo. Stage 4-01: Password: YCLJ472Y 2,1 1,2 gets a 3, then 3 3's on the combo. Stage 4-02: Password: B7LD4YCB 1,1 3,2 gets a 3 then 2 3's. Stage 4-03: Password: B2JJ4BEI 3,1 2,1 1,1 rolls everything up, dumping the yellow star off the side. Stage 4-04: Password: 9CJD4C4K 2,0 1,0 matches the greens and starts a 3-combo. Stage 4-05: Password: E7GJ41M3 2,2 3,2 2,1 for a combo that gets 5 triangles on the bottom. Stage 4-06: Password: EDGD4FKP 2,6 dislodges the purple diamond which starts a big chain reaction(10-combo.) Stage 4-07: Password: JNQJ44MD 1,0 2,1 gets the yellow 5's, then a 4 and a 3. Stage 4-08: Password: GJQD4HKR 3,0 2,2 1,2. Blues, then red/yellow. Stage 4-09: Password: Q98J4NEZ 1,1 1,2 3,1 and then the blue-yellow-red follow the green. Stage 4-10: Password: QI8D4X4U The blues are the tough ones here, and if you focus on them, it's actually rather easy to see. 4,2 1,0 2,0. A 3, a 10, and a 3. Stage 5-01: Password: 8ICJ4A42 1,1 2,3 creates the green cross you need to drop the red then the purple. Other ways form the geen early. Stage 5-02: Password: C2CD4KE4 2,2 1,2 3,2 gets the greens then combos the other colors. Stage 5-03: Password: M2MJ4PEH 1,4 1,0 2,1 is how you slip a yellow under to win. Stage 5-04: Password: 12MD4REL 3,4 2,3 then 2,1 gets purple-blue-yellow,purple-red. Stage 5-05: Password: NC1JH94N 3,4 1,1 3,3 1,2 1,0 collapses everything--the key is to get 2 3's of light blue triangles. Stage 5-06: Password: A71DHYMX 3,3 2,1 0,3 collapses the whole thing--the key is tomove the purples into place, since the one purple on the right is so far away from the others. Stage 5-07: Password: 2NFJHMMT Form an L with the greens to get by. 0,0 2,2 3,0. Stage 5-08: Password: 4NFDHFMA 2,0 3,1 2,1 sets off a big 4-chain to solve this one. Stage 5-09: Password: HN7JHGMC 3,0 2,1 1,1. Keep dark blues and purples in line and slip the yellow/light blue under at the right time. Stage 5-10: Password: LC7DHQ4M 2,2 2,0 1,0 and there is a bit matching of 12 at the en. Stage 6-01: Password: DD6JH4K1 1,2 0,0 1,1--it's a matter of lining the green on the bottom and matching up everything else. Stage 6-02: Password: RD6DHLKF 3,0 1,6 1,4--there is a big collapse with a green(3)+purple(5) at the end. Stage 6-03: Password: UNYJHAMJ 0,0 2,3 3,2 and when the dust clears, 1,1 Stage 6-04: Password: IIYDHK4G 2,0 1,0 0,0 1,1 Stage 6-05: Password: 37BJHDMQ 0,1 2,3 2,1 1,1 and a 4-and-3 followed by a combo. Stage 6-06: Password: PJBDHZK8 3,3 4,4 4,2. The combo goes 3,3,3,3,3,4. Stage 6-07: Password: 6J9JLSK9 0,1 2,1 1,1 1,0 gets a | and an L, then the rest falls. Stage 6-08: Password: Y29DL6EE 2,2 3,2 2,2 0,0. The key is to push the red off the edge so you don't get a 4-match with 6 blocks. Stage 6-09: Password: 9CEJLC4S 3,0 2,3 3,1 1,3 yellow&blue, then 5 purple(L)... Stage 6-10: Password: SJEDLJK5 2,0 1,2 2,3 3,2 red inverted L, then light green/light blue, and so forth. You win! You get credits, and stuff. Extra puzzle set: NYDJ29JI There is no real difference other than difficulty between the bonus levels and the regular ones, except for one case where I had to slip a block into the right place during a combo. BONUS LEVELS Stage 1-01: 0,0 4,0 3,0 Stage 1-02: Password: XSDD2S7K 3,1 1,3 Stage 1-03: Password: TSRJ2773 3,2 3,1 ??solver Stage 1-04: Password: ASRD2Y7P 2,0 3,2 Stage 1-05: Password: A3ZJ2BND 4,0 3,0 Stage 1-06: Password: 4YZD21JR 3,1 3,0 1,0. The trick here is that you form a 3 with the greens before they hit the bottom. Stage 1-07: Password: 43UJ2FNZ 2,0 1,2 Stage 1-08: Password: HZUD2GDU 2,5 2,2 Stage 1-09: Password: DZIJ24D2 0,0 1,1 (2-combo) 1,0 Stage 1-10: Password: ZQID2ND4 3,0 4,2 Stage 2-01: Password: U1KJ2TNH 2,5 2,3 2,4 Stage 2-02: Password: KYKD23JL 1,0 2,1 2,0 Stage 2-03: Password: 3S3J2D7N 2,4 3,0 3,1 ??couldnt solve w algorithm Stage 2-04: Password: PQ3D2ZDX 1,3 0,1 2,2 gets the red L and everything else collapses. Stage 2-05: Password: EZPJ4FDT 4,2 0,0 1,0 Stage 2-06: Password: 5YPD4QJA 2,8 matches the reds, which are the only ones here, The other colores and such will fall. This is a x19 combo and even pops up "*?" at the end, which is amusing. Stage 2-07: Password: 8HNJ4A7C 3,4 4,0 4,1 Stage 2-08: Password: MQND43DM 1,1 0,0 3,1 2,1 makes a 4, 4, 3 then 4. Stage 2-09: Password: 1HXJ4R71 2,1 3,1 3,2 Stage 2-10: Password: XSXDHS7F 2,0 4,0 3,0 Stage 3-01: Password: TSTJH77J 3,3 2,4 2,3 Stage 3-02: Password: A1TDHYNG 3,2 1,1 Stage 3-03: Password: 21AJHCNQ 3,2 3,1 0,1 Stage 3-04: Password: 4ZADHFD8 0,0 1,0 1,1 ?? Stage 3-05: Password: L12JHQN9 1,1 3,1 4,0 Stage 3-06: Password: RY2DHHJE 3,1 3,3 2,2 Stage 3-07: Password: ZS4JHN7S 4,2 1,4 3,3 Stage 3-08: Password: Y34DL6N5 3,2 4,2 2,1 Stage 3-09: Password: 9THJLMJ7 3,5 4,3 knocks out the reds and starts a chain reaction. Stage 3-10: Password: SYHDLJJ6 1,2 1,3 1,2 Stage 4-01: Password: JSLJL27Y 3,2 4,1 3,2 Stage 4-02: Password: GTLDLLJB 1,0 1,1 0,1 2,0 Stage 4-03: Password: QZJJLXRI 0,0 2,0 3,1 3,0 gives Purple L + yellow, then combo. Stage 4-04: Password: 8HJDLA6K 1,2 0,1 1,1 0,0 blue l, greens, 4 yellow Stage 4-05: Password: CHGJLK63 0,1 2,1 3,1 Stage 4-06: Password: M3GDLPXP 0,6. You have to match up the light blues. An 18-combo here. Stage 4-07: Password: TSQJN76D 1,1 2,1 3,1 Stage 4-08: Password: AHQDNB6R 2,3 3,3 4,1 for a 5-combo. Stage 4-09: Password: 418JN1XZ 1,2 2,3 3,5(blue to the side to make 7 yellow after the 5 red) 3,2 Stage 4-10: Password: H38DNGXU 2,2 2,3 3,3 2,3 Stage 5-01: Password: RYCJNHG2 1,0 2,1 0,2 0,0 Stage 5-02: Password: ZSCDNN64 1,3 2,2 1,1 Stage 5-03: Password: U1MJNTXH 1,1 1,3 0,1 0,1. Reds, 5 purples, etc. fall. Stage 5-04: Password: I3MDNKXL Lots of 5s to clear out, red and blue. The 4 yellow stars are tricky too, but they are undercut by the light blues. 1,5 1,4 4,4 2,1 and watch the combos. Stage 5-05: Password: 3Z1JNRRN Focus on the 5 blues. 3,0 0,0 3,1 Stage 5-06: Password: 7Q1DX9RX Bring the reds down last. The yellows are the tricky ones here. 1,0 2,1 2,1 1,1 Stage 5-07: Password: 6HFJX56T 2,0 2,1 2,2 3,1 gets a red T and a green to start the big combo. Stage 5-08: Password: Y3FDX6XA 1,0 1,1 0,1 0,1 gets the purple/red t's at once. Stage 5-09: Password: 9S7JXC6C 1,1 2,1 4,0 Stage 5-10: Password: SY7DXJGM 2,3 3,1 3,1 Stage 6-01: Password: 516JXQX1 3,0 2,0 1,0 4,0 for a 4-combo. Stage 6-02: Password: GY6DXHGF 2,3 3,2 2,1 for a 7-combo. Stage 6-03: Password: 8SYJXT6J 1,1 3,1 2,1 Stage 6-04: Password: MTYDXPGG 0,1 1,2 2,1 2,2 Stage 6-05: Password: FYBJXZGQ 4,0 3,1 4,1 2,1 Stage 6-06: Password: THBDT668 0,1 1,1 2,1 and right away, 3,2 during the 2-combo. Too late and you get a 3- set of Purples instead of a 4-set. Stage 6-07: Password: AH9JTB69 1,3 2,3 0,7 3,1 Stage 6-08: Password: 4Q9DT1RE 2,3 1,3 0,0 0,1 Stage 6-09: Password: LYEJTQGS 1,0 4,3 (3 blue) 1,2 (3 red) 3,1 Stage 6-10: Password: R1EDTHX5 Just go along the bottom row--a quick solution once you know it, but hard to figure. 0,0 1,0 3,0 4,0 and you're done! ================================ 5. VERSIONS 1.0.0: sent to GameFAQs 3/28/2008, complete 6. CREDITS Thanks to the usual GameFAQs gang, current and emeritus. They know who they are, and you should, too, because they get/got some SERIOUS writing done. Good people too--bloomer, falsehead, Sashanan, Masters, Retro, Snow Dragon/Brui5ed Ego, ZoopSoul, War Doc, Brian Sulpher, AdamL, odino, JDog, Lagoona, Da Hui and others I forgot. OK, even Hydrophant in his current not- yet-banned message board incarnation, even if he disses us all. I am not part of his gang, but I want him to be part of mine. Thanks to Zuqkeo for translating this very fun game. Thanks to Romhacking.net for hosting the translation. The zsnesw folks for making a great emulator so I could play this.