________________________________________________ | Pretty Soldier Sailor Moon: Another Story | | (Bishoujo Senshi Sailor Moon: Another Story) | | State Save Hacking Guide | | by TuxedoCyan | | neocyan77@asia.com | | Version 1.3 | | Updated: April 04, 2001 09:55PM CST | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Contents 1. Introduction 2. Version/Updates 3. Money/Yen Offset 4. Character Offsets 5. Hex Help 6. Credits 7. Copyright Info ___________________ | 1. Introduction | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ***Before reading on, be advised that you need the following so you can have the full extent of this guide in use!*** A. ZSNES Emulator B. Sailor Moon: Another Story ROM C. Save/Freeze State of the Characters you wish to edit D. Best Hex Editor is HexWorkShop at www.bpsoft.com E. Hopefully you know how to HexEdit. Because I really don't want to teaching, but I will put a few pointers. Welcome to my SM: Another Story RPG State Save Hacking Guide! I've noticed many people out there play this game and I assume there are some people that might be having some trouble or just not having the right levels to beat a certain boss. Well this is why I have created this guide. You will be able to give yourself much higher stats, levels, and more yen/money so you can be able to beat this game with ease! Any ways, always e-mail me if you need some help. So enjoy! **Instructions** All you have to do is open your Hex Editor program, open your save state file, It would be the same file name of your game .zst or .zs# (with # as 1-9). All should be located in your zsnes directory. Then edit away! Have any problems? E-mail me at neocyan77@asia.com ______________________ | 2. Version/Updates | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Version 1.3 ; Updated April 04, 2001, 9:55AM CST - Used Spell Check on guide Version 1.0 ; Created March 14, 2001, 10:07PM CST - Created Hacking Guide ______________________ | 3. Yen/Money Offset | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 2B29 The Yen Offset This is fairly easy, just go to the above offset and type the following below for how ever much money you want your characters to have. 999,999 is the Max If you want ---> 10,000 Money, type 10 27 20,000 Money, type 20 4E 40,000 Money, type 40 9C 60,000 Money, type 60 EA 100,000 Money, type A0 86 01 200,000 Money, type 40 0D 03 400,000 Money, type 80 1A 06 600,000 Money, type C0 27 09 999,999 Money, type 3F 42 0F ________________________ | 4. Character Offsets | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ OK, Here we have the Offsets to each of the characters in SM:AS. Here is everything you need to be able to edit your scouts levels, attack power, defense, speed, evade, HP, EP, current experience points, and experience for next level. I will explain all the needed Info below... - Level Your Characters Level of course. If your are familiar to the Final Fantasy Series, then you should know that the highest level you can possibly get is 99. Therefore don't try to put anything over level 99 because I have no idea what might happen. - Attack This is your character's attack power. The higher the attack is, the more damage you will deal to the enemies. I believe the highest attack power is 255. - Defense This is your character's defense power. The higher the defense is, the less damage you will take from enemy attacks. 255 is the max. - Speed Your character's speed. It is obvious that the higher speed gets to go first. Your sailor soldiers take turns going, and the one with the most speed always goes first. The soldier with the least speed goes last. Max is 255. - Evade This is your evade for your character. One might say this is the chance you get to dodge or miss taking damage from an enemy. Max is 255. - Hit Points (HP) This is your health/life of your character. When your soldier hits 0. She is no longer usable unless you use an item that restores health. The more HP you have. The more damage you can take before being K.O'd. Max HP is 999. Below shows two different offsets. One for Current HP, and One for Max HP. Current HP is the number to the left of the slash (/). An example is 100/150. In this case, your current HP is 100. The Max HP is the number on the right, so 150 is your Max HP. - EP I didn't catch what this stands for. But to be straight, this is a scale from 0 to 12 on how much power you have left to use your senshi's special techniques. As I just said, 12 is the limit. Current EP and Max EP are exactly the same as Current HP and Max HP explained above... 8/12... 8 is the current EP, and 12 is the Max EP. Usagi/Moon 1714 Level 1715 Attack 1716 Defense 1717 Speed 171F Evade 1720 Current HP 1722 Current EP 1724 Max HP 1726 Max EP 172A Exp. 172D N-Exp. Ami/Mercury 1734 Level 1735 Attack 1736 Defense 1737 Speed 173F Evade 1740 Current HP 1742 Current EP 1744 Max HP 1746 Max EP 174A Exp. 174D N-Exp. Rei/Mars 1754 Level 1755 Attack 1756 Defense 1757 Speed 175F Evade 1760 Current HP 1762 Current EP 1764 Max HP 1766 Max EP 176A Exp. 176D N-Exp. Makoto/Jupiter 1774 Level 1775 Attack 1776 Defense 1777 Speed 177F Evade 1780 Current HP 1782 Current EP 1784 Max HP 1786 Max EP 178A Exp. 178D N-Exp. Minako/Venus 1794 Level 1795 Attack 1796 Defense 1797 Speed 179F Evade 17A0 Current HP 17A2 Current EP 17A4 Max HP 17A6 Max EP 17AA Exp. 17AD N-Exp. Chibi-Usa/Chibi Moon 17B4 Level 17B5 Attack 17B6 Defense 17B7 Speed 17BF Evade 17C0 Current HP 17C2 Current EP 17C4 Max HP 17C6 Max EP 17CA Exp. 17CD N-Exp. Haruka/Uranus 17D4 Level 17D5 Attack 17D6 Defense 17D7 Speed 17DF Evade 17E0 Current HP 17E2 Current EP 17E4 Max HP 17E6 Max EP 17EA Exp. 17ED N-Exp. Michiru/Neptune 17F4 Level 17F5 Attack 17F6 Defense 17F7 Speed 17FF Evade 1800 Current HP 1802 Current EP 1804 Max HP 1806 Max EP 180A Exp. 180D N-Exp. Setsuna/Pluto 1814 Level 1815 Attack 1816 Defense 1817 Speed 181F Evade 1820 Current HP 1822 Current EP 1824 Max HP 1826 Max EP 182A Exp. 182D N-Exp. Hotaru/Saturn 1834 Level 1835 Attack 1836 Defense 1837 Speed 183F Evade 1840 Current HP 1842 Current EP 1844 Max HP 1846 Max EP 184A Exp. 184D N-Exp. _______________ | 5. Hex Help | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Here I have made a chart for converting decimal to hex. To get a certain amount of whatever stat. you want, look under the Dec side for the normal number, then look under the Hex side which are across from each other, to get the hex digit to type in order to get the right Dec number. Dec / Hex For EP 12 0C Everything else... 30 1E 50 32 70 46 99 63 For HP, Stats... 100 64 150 96 200 C8 255 FF HP continued... 300 2C 01 500 F4 01 700 BC 02 999 E7 03 ______________ | 6. Credits | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I would like to give credit to some people for helping me make this happen. - Naoko Takeuchi For Creating Bishoujo Senshi Sailor Moon!!! - Gamefaqs.com (www.gamefaqs.com) For having such a great site with so many faqs. - The Team of Zsnes (www.zsnes.com) They have one of the best emulator out there on the net. - The creators of HexWorkshop (www.bpsoft.com) Because they have the best HexEditor Out there! _____________________ | 7. Copyright Info | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This document is (c) copyright of TuxedoCyan 2000-2001. This document and any part of this document is for public use on the www. and can not be sold, reproduced, copied, edited, or re-written. This document was originally posted on www.gamefaqs.com and may not be posted on any other websites without my permission. In other words, DONT DO ANYTHING ILLEGAL WITHOUT MY PERMISSION PERIOD! Bishoujo Senshi Sailor Moon and all related elements are trademarks of Naoko Takeuchi & TOEI ANIMATION, and are used for informational purposes only. No copyright infringement Is intended, or should be inferred.