Ultima IV: Quest of the Avatar Sega Master System Text Dump by oblivion from aoc oblivion_ee hotmail.com Version: 1.0 15 Oct 2009 BIG SPOILERS AHEAD! This is all the text ripped from Ultima IV: Quest of the Avatar. Everything from enemy names, item names, signs, speech dialog, descriptions, menus, captions and buttons is included. All spelling/grammar mistakes have been left intact. Content is copyright 1990 Sega / Origin, this particular text dump is copyright oblivion from aoc 2009. Redistribution is only permitted provided that this document kept in it's full unmodified form. Press CTRL+F and enter the code to jump that section. ------------------------------------------------------------------------------- UltimaIV Quest of the Avatar Version D BYE HEALTH a the Aim! Killed Exp.+ Fleeing! Critical! Heavily Wounded! Lightly Wounded! Barely Wounded! Combat The Altar Room of Truth Love Courage Bridge Trolls! Winds! Falling Rocks! Pit! Blocked! Thou hast lost an Eighth! All is Dark... But wait... Where am I?... Am I dead?... Afterlife?... You hear: I feel motion... Lord British says, "I have pulled thy spirit and some possessions from the void. Be more careful in the future!" Pass What? Can't! Not Here! Disabled! Only on foot! Slow progress! Aborted! Drift only! Thy Ship Sinks! OJ VJ Direction: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ! ? END ABCDEFGHIJKLMNOPQRSTUVWXYZ!??+ West North South UWeapon: Armour: Who: may NOT use The Chest Holds: Gold. Trap! Evaded! Acid Sleep Poison You have no mixtures! Player: Spell name: M.P. too low! Failed! Energy type? To Phase: PUSH BUTTON Outdoors Only! Combat Only! Dungeon Only! Who: Poison Lightning Flame Sleep Nothing to Attack! Stones Candle Wheel Skull Honesty Compassion Valor Justice Sacrifice Honor Spirituality Humility Blue Yellow Green Orange Purple White Black It's Dark! Exit dungeon Climb Down to level Attacked by The Child You meet says, " I am Your Interest: You see "Bye." I cannot join thee." "Thou art not enough for me to join thee." experienced "I am honored to join thee!" I do not need thy gold. Keep it!" How much? Thou hast not that much gold! Oh, Thank thee! I shall never forget thy kindness!" On guard! Fool! turns away! You say: Your response: It's incorrect." sesss{s shonest compassionate valiant sacrificial honorable spiritual humble HONESTY COMPASSION VALOR JUSTICE SACRIFICE HONOR SPIRITUALITY HUMILITY SULFUR ASH GINSENG GARLIC SPIDER SILK BLOOD MOSS BLACK PEARL NIGHTSHADE MANDRAKE VENUS EARTH KRYPTON VULCAN KARAMEIKOS GLORANTHA SORCERIA DECEIT DESPISE DESTARD WRONG COVETOUS SHAME HYTHLOTH THE G.S.A. "Wrong! Travel and learn." "That I cannot help thee with." "Ho." "Thou art wrong!" "Is it true?" MPX: Weapon: Armour: Weapon Armour Equipment Items Reagents Mixtures-1 Mixtures-2 Hands Nothing Good health Poisoned Sleeped Stones Runes Candle 3 Part Key Wheel Skull Staff Dagger Sling Sword Crossbow Flame Oil Halberd Magic Axe Magic Swd Magic Bow Magic Wnd Mys.Sword Cloth Leather Chn.Mail Plt.Mail Magic Chn Magic Plt Mys.Robe Torches Sextant Slf.ash Ginseng Garlic Sp.silk Bld.moss Bk.pearl Nt.shade Mandrake Awaken Blink Dispell Energy Fireball Iceball Light Magic Msl Negate Protect Quickness Resurrect Sleep Tremmor Undead Winds TMR SEGA Command- Funny, no response! Fire Cannon! Nothing to Attack You have no reagents! For what spell: None! How many mixtures? Mixing It fizzles! Success! You have only enough reagents for Who opens? which: You don't have it. Ignite Torch! Peer at a Gem! Jimmy lock! Locate position with Sextant Latitude: U Longitude: Torch Magic gem Magic key Sextant Nothing Here! You find... Dropped some! Mandrake Root! Nightshade! The Bell of Courage! A Silver Horn! The Wheel from the H.M.S. Cape! The Skull of Mondain the Wizard! The Black Stone! The White Stone! The Book of Truth! The Candle of Love! You see a knob on the Telescope marked A-P You Select: Mystic Armour! Mystic Weapons! The rune of You find Nothing! You find a Magical Ball... Who touches? Strength Dexterity Intelligence You find a Fountain. Who drinks? Hmmm--No Effect! Ahh-Refreshing! Bleck--Nasty! Hmm--Delicious! Argh-Choke-Gasp! You find the stone! Unable to do that now. Exchange: with: , You must lead! Save a game. Please select a number: Done. Level moves Records of Journey -----1------ -----2------ -----3------ Attack Magic Get Chest Ready Search Cast Spell Mix Reagents Equipment Items Weapon Armour New Order Status BLACK STONE SEXTANT WHITE STONE MANDRAKE SKULL NIGHTSHADE CURING HEALING RESURRECTION TORCH MAGIC GEM MAGIC KEY SEXTANT Climb to second floor! Descend to first floor! Into the depths! Mount Board Exit horse! frigate! balloon! Ride Turn Sail Slow progress! Very slow! Calm! Zzzzz Enter dungeon towne castle village the Shrine of Leaving... Open door Locked! Starving!!! Attacked by Ultima Quest of the Avatar Copyright 1985-1987 Origin Systems, Inc. Original version by Lord British Reprogrammed game 1990 Options: Journey Onward Initiate New Game Return to the view In another world, in a time to come. level moves Female ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789. SOUND! Mariah Geoffrey Jaana Julia Dupre Shamino Katrina Sound Test (exit) Title Combat Shrine World Britania Lord British Dungeon S.E. 01 Leave Room! into Dungeon Battle is lost! Victory! Nothing to Attack! is Killed! Poisoned! Electrified! Fiery Hit! Slept! Lava Hit! Magical Hit! Failed. Flees! , armed with North South Command- Aborted! All must use same exit! Last one! Attack Cast Spell Get Chest Ready Weapon Use Item Status Resting No effect. Players Healed! Ambushed! veramocor infinity Honesty Compassion Valor Justice Sacrifice Honor Spirituality Humility Truth Courage Pirate Pirate Nixie Squid Serpent Seahorse Whirlpool Twister Spider Ghost Slime Troll Gremlin Mimic Reaper Insects Gazer Phantom Skeleton Rogue Python Ettin Headless Cyclops Liche Lava Lizard Daemon Hydra Dragon Balron Hands Staff Dagger Sling Sword Crossbow Flaming Oil Halberd Magic Axe Magic Sword Magic Bow Magic Wand Mystic Sword Cloth Leather Chain Mail Plate Mail Magic Chain Magic Plate Mystic Robe Fighter Druid Tinker Paladin Ranger Shepherd Guard Merchant Jester Beggar Child Lord British Sulfur Ash Ginseng Garlic Spider Silk Blood Moss Black Pearl Nightshade Mandrake Awaken Blink Dispell Energy Fireball Iceball Light Magic Misl Negate Protection Quickness Resurrect Sleep Tremmor Undead Winds Britannia The Lycaeum Empath Abbey Serpents Hold Moonglow Britain Jhelom Minoc Trinsic Skara Brae Magincia Buccaneers Den Vesper Deceit Despise Destard Wrong Covetous Shame Hythloth The Great Stygian Abyss! Honesty Compassion Valor Justice Sacrifice Honor Spirituality Humility Villager Yellow Green Orange Purple White Black The day is warm, yet there is a cooling breeze. The latest in a series of personal crises seems insurmountable. You are being pulled apart in all directions. Yet this afternoon's walk in the countryside slowly brings relaxation to your harried mind. The soil and strain of modern high-tech living begins to wash off in layers. That Willow Tree near the stream looks comfortable and inviting. The buzz of dragonflies and the whisper of the Willow's swaying branches bring a deep peace. Searching inward for tranquility and happiness, you close your eyes. A high-pitched cascading sound like crystal wind-chimes impinges on your floating awareness. As you open your eyes, you see a shimmering blueness rise from the ground. The sound seems to be emanating from this glowing portal. It is difficult to look at the blueness. Light seems to bend and distort around it, while the sound waves become so intense, they appear to become visible. The portal hangs there for a moment; then, with the rush of an imploding vacuum, it sinks into the ground. Something remains suspended in mid-air for a moment before falling to earth with a heavy thud. Somewhat shaken by this vision, you rise to your feet to investigate. A crude circle of stones surrounds the spot where the portal appeared. There is something glinting in the grass. You pick up an amulet shaped like a cross with a loop at the top. It is an Ankh, the sacred symbol of life and rebirth. But this could not have made the thud, so you look again and find a large book wrapped in thick cloth! With trembling hands you unwrap the book. Behold, the cloth is a map, and within lies not one book, but two. The map is of a land strange to you, and the style speaks of ancient cartography. The script on the cover of the first book is arcane but readable. The title is: The History of Britannia as told by Kyle the Younger The other book is disturbing to look at. Its small cover appears to be fashioned out of some sort of leathery hide, but from what creature is uncertain. The reddish-black skin radiates an intense aura suggestive of ancient power. The tongue of the title is beyond your ken. You dare not open the book and disturb whatever sleeps within. You decide to peruse the History. Settling back under the Willow Tree, you open the book. (You read the Book of History) (No, really! Read the Book of History!) Closing the book, you again pick up the Ankh. As you hold it, you begin to hear a hauntingly familiar, lute-like sound wafting over a nearby hill. Still clutching the strange artifacts, you rise unbidden and climb the slope. In the valley below you see what appears to be a fair. It seems strange that you came that way earlier and noticed nothing. As you mull this over, your feet carry you down towards the site. This is no ordinary travelling carnival, but a Renaissance Fair. The pennants on the tent tops blow briskly in the late afternoon breeze. The ticket taker at the RenFair's gate starts to ask you for money, but upon spotting your Ankh says, "Welcome, friend. Enter in peace and find your path." The music continues to pull you forward amongst the merchants and vendors. Glimpses of fabulous treasures can be seen in some of the shadowy booths. These people are very happy. They seem to glow with an inner light. Some look up as you pass and smile, but you cannot stop - the music compels you to move onward through the crowd. Through the gathering dusk you see a secluded gypsy wagon sitting off in the woods. The music seems to emanate from the wagon. As you draw near, a woman's voice weaves into the music, saying, "You may approach, O seeker." You enter to find an old gypsy sitting in a small curtained room. She wears an Ankh around her neck. In front of her is a round table covered in deep green velvet. The room smells so heavily of incense that you feel dizzy. Seeing the Ankh, the ancient gypsy smiles and warns you never to part with it. "We have been waiting such a long time, but at last you have come. Sit here and I shall read the path of your future." Windsor Armour. Valiant's Armour. Duelling Armour. Light Armour. Basic Armour. Winston Valiant Pierre Limpy Big John "Cloth Armour is good for a tight budget, fairly priced at 50gp." "Leather Armour is both supple and strong, and costs a mere 200gp. A Bargain!" "Chain Mail is the armour used by more warriors than all others. Ours costs: 600gp." "Full Plate armour is the ultimate in non-magical armour. Get yours for 2000gp." "Magic Armour is rare and expensive. This chain sells for 4000gp." "Magic Plate Armour is the best known protection. Only we have it. Cost: 7000gp." "You don't have enough gold. Maybe something cheaper?" says, "Good choice!" "Well then," "We've got: "What'll it be?" "What you try'n to pull? You can't pay!" "How many would you like?" "Too bad." "Anything else?" "What will you sell" "Come on, you don't own any." "How many s would you like to sell?" "You don't have that many swine!" "I'll give ya gp for them." "I will give you gp for that "Deal?" "Harumph. What else would "Fine! What else would "Welcome to says, "Welcome friend! Want to Buy or Sell?" says, "Good Bye." The Sage Deli. Adventure Food. The Dry Goods. Food for Thought. The Market. Shaman Windrick Donnar Mintol "Welcome to says, "Good day, and Welcome friend. May I interest you in some rations?" "Goodbye, Come again!" "We have the best adventure rations, 25 for only "How many packs of 25 would you like?" "Too bad. Maybe next time." "You cannot afford any!" "You can only afford packs." "Thank you. Anything else?" Pirate's Guild The Guild Shop One Eyed Willey Long John Leary "I can give ya 5 long lasting Torches for a mere 50gp." "I've got magical mapping Gems, 5 for only 60gp." "Magical Keys 1 use each, a fair price at 60gp for 6." "So...Ya want a Sextant... Well I gots one which I might part with fer 900 gold!" "Avast ye mate! Shure ye wishes to buy from ol' says, "Welcome to "Like to see my goods?" says, "Good Mate!" "Ya see I gots: Torches Magic Gems Magic Keys Sextants "Wat'l it be?" "Will ya buy?" "Hmmm...Grmbl..." "What? Can't pay! Buzz off swine!" "Fine...fine..." says, "See more?" says, "See ya matie!" The Royal Healer. The Truth Healer. The Love Healer. Courage Healer. The Healer. Wound Healing. Heal and Health. Just Healing. The Mystic Heal. The Healer Shop. Pendragon Starfire Salle' Windwalker Harmony Celest Triplet Justin Spiran asks, "Who is in need?" "No one?" "Wilt thou pay?" "Then I cannot aid thee." "Thou suffers not from Poison!" "A curing will cost thee 100gp." "I see by thy purse that thou hast not enough gold." "I will cure thee for free, but give unto others whenever thou may!" "Thou art already quite healthy!" "A healing will cost thee 200gp." "I see by thy purse that thou hast not enough gold. I cannot aid thee." "Thou art not dead fool!" "Resurrection will cost thee 300gp." "Art thou willing to give 100pts of thy blood to aid others?" "Thou art a great help. We are in dire need!" "Welcome unto says, "Peace and Joy be with you friend." "Are you in need of help?" says, "We can perform: Curing Healing Resurrection" Your need: asks, "Do you need more help?" says, "May thy life be guarded by the powers of good." "Welcome friend! Can I interest thee in horses?" "A shame, thou looks like thou could use a good horse!" "For only 00gp thou can have the best!" "Wilt thou buy?" "It seems thou hast not gold enough to pay!" "Here, a better breed thou shalt not find ever!" The Honest Inn Britannia Manor The Inn of Ends Wayfarer's Inn Honorable Inn The Inn of the Spirits The Sleep Shop Scatu Jason Smirk Estro Zajac Tyrone Tymus "We have a room with 2 beds that rents for 20gp." "We have a modest sized room with 1 bed for 15gp." "We have a very secure room of modest size and 1 bed for 10gp." "We have three rooms available, a 1, 2 and 3 bed room for 30, 60 and 90gp each." "We have a single bed room with a back door for 15g." "Unfortunately, I have but only a very small room with 1 bed: worse yet, it is haunted! If you do wish to stay it costs 5gp." "All we have is that cot over there. But it is comfortable, and only 1gp." In the middle of the night, while out for a stroll... Morning! The Innkeeper says, "Get that horse out of here!!!" The Innkeeper says, "Welcome to "I am "Are you in need of lodging?" "1, 2 or 3 beds?" "Take it?" "You won't find a better deal in this towne!" "If you can't pay, you can't stay! Good Bye." "Very good. Have a pleasant night." "Oh, don't mind the strange noises. It's only rats!" says, "Then you have come to the wrong place! Good Day." Magical Herbs Herbs and Spice The Magics Magic Mentar Margot Sasha Shiela Shannon A blind woman turns to you and says, "Welcome to "I am "Are you in need of Reagents?" "Very well," "I have Sulfurous Ash Spider Silk Ginseng Blood Moss GarlicBlack Pearl" Your Interest: "Very well, we sell for "How many would you like?" "Very good, that will be You pay: "It seems you have not the gold!" "Very good." "I see, then anything else?" "Anything else?" says, "Perhaps another time then ...." and slowly turns away. Jolly Spirits. The Bloody Pub. The Grog Tap. Folley Tavern. Captain Black Tavern. Axe 'n Grog. Celestial Terran Greg 'n Rob The Cap'n Arron Lamb Chops Dragon Tartar Brown Beans Folley Filet Meat Pie Green Granukit black stone sextant white stone mandrake skull nightshade mandrake root "Ah, the Black Stone. Yes I've heard of it. But, the only one who knows where it lies is the wizard Merlin." "For navigation a Sextant is vital... Ask for item under 'Keys' in the Guild shops!" "Hmmm, Now let me see... Yes, it was the old Hermit... Sloven! He is tough to find, lives near Lock Lake I hear." "The last person I knew that had any Mandrake was an old alchemist named Calumny." "If thou must know of that evilest of all things... find the beggar Jude. He is very poor!" "Of Nightshade I know but this... Seek out Virgil or thou shalt miss! Try in Trinsic!" "Our specialty is , which costs "How many plates would you like?" "Ya cannot afford any!" "Ya can only afford plate." says, "Sorry, you seem to have too many. Bye!" "Here's a mug of our best. That'll be 2gp. You pay?" "Won't pay, eh. Ya scum, be gone fore I call the guards!" "It seems that you have not the gold. Good Day!" "What'd ya like to know friend?" "'fraid I can't help ya there friend!" "That subject is a bit foggy, perhaps more gold will refresh my memory." You give: "Sorry, I could not hep ya mate!" "Yer don't have that mate!" says, "Anythin' else?" says, "Welcome to says, "What'll it be, Food er Grog?" "Here ye arr." "Somethin' else?" "See ya mate!" plates." Windsor Weaponry. Willard's Weaponry. The Iron Works. Duelling Weapons. Hook's Arms. Village Arms. Winston Willard Peter Jumar Wendy "We are the only staff makers in Britannia, yet sell them for only 20gp." "We sell the most deadly of daggers, a bargain at only 2gp each." "Our slings are made from only the finest gut and leather, 'Tis yours for 25gp." "These maces have a hardened shaft and a 5lb head fairly priced at 100gp." "Notice the fine workmanship on this axe, you'll agree 225gp is a good price." "The fine work on these swords will be the dread of thy foes, for 300gp." "Our bows are made of finest yew, and the arrows willow, a steal at 250gp." "Crossbows made by Iolo the Bard are the finest in the world, yours for 600gp." "Flasks of oil make great weapons and creates a wall of flame too. 5gp each." "A Halberd is a mighty weapon to attack over obstacles; a must and only 350gp." "This magical axe can be thrown at thy enemy and will then return all for 1500gp." "Magical swords such as these are rare indeed I will part with one for 2500gp." "A magical bow will keep thy enemies far away or dead! A must for 2000gp!" "This magic wand casts mighty blue bolts to strike down thy foes, 5000gp." "I fear you have not the funds, perhaps something else." says, "A fine choice!" "Very Good!" "We have: "Your Interest?" "You have not the funds for even one!" "How many would you like?" "Too bad." "Anything else?" "Excellent! Which wouldst you sell" "Thou dost not own anything to sell." "How many s would you wish to sell?" "You don't have that many swine!" "I will give you gp for them." gp for that "Deal?" "Hmmph. What else would "Fine! What else would "Welcome to says, "Welcome friend! Art thou here to Buy or Sell?" says, "Fare thee well!" "Thou art a thief and a scoundrel. Thou may not ever become an Avatar!" "Thou art a cold and cruel brute. Thou shouldst go to prison for thy crimes!" "Thou art a coward, thou dost flee from the hint of danger!" "Thou art an unjust wretch. Thou are a fulsome meddler!" "Thou art a self-serving Tufthunter. Thou deservest not my help, yet I grant it!" "Thou art a cad and a bounder. Thy presence is an affront. Thou art low as a slug!" "Thy spirit is weak and feeble. Thou dost not strive for perfection!" "Thou art proud and vain. All other Virtue in thee is a loss!" "Thou art not an Honest soul. Thou must live a more Honest life to be an Avatar!" "Thou dost kill where there is no need and give too little unto others!" "Thou dost not display a great deal of Valor. Thou dost flee before the need!" "Thou art cruel and unjust. In time thou will suffer for thy crimes!" "Thou dost need to think more of the life of others and less of thy own!" "Thou dost not fight with Honor but with malice and deceit!" "Thou dost not take time to care about thy inner being, a must to be an Avatar!" "Thou art too proud of thy little deeds. Humility is the root of all Virtue!" "Thou hast made little progress on the paths of Honesty. Strive to prove thy worth!" "Thou hast not shown thy Compassion well. Be more kind unto others!" "Thou art not yet a Valiant warrior. Fight to defeat evil and prove thyself!" "Thou hast not proven thyself to be just. Strive to do Justice unto all things!" "Thy Sacrifice is small. Give of thy life's blood so that others may live." "Thou dost need to show thyself to be more Honorable. The path lies before thee!" "Strive to know and master more of thine inner being. Meditation lights the path!" "Thy progress on this path is most uncertain. Without Humility thou art empty!" "Thou dost seem to be an Honest soul. Continued Honesty will reward thee!" "Thou dost show thy Compassion well. Continued goodwill should be thy guide!" "Thou art showing Valor in the face of danger. Strive to become yet more so!" "Thou dost seem fair and just. Strive to uphold Justice even more sternly!" "Thou art giving of thyself in some ways. Seek ye now to find yet more!" "Thou dost seem to be Honorable in nature. Seek to bring Honor upon others as well!" "Thou art doing well on the path to inner sight continue to seek the inner light!" "Thou dost seem a Humble soul. Thou art setting strong Stones to build Virtues upon!" "Thou art truly an Honest soul. Seek ye now to reach elevation!" "Compassion is a Virtue that thou hast shown well. Seek ye now Elevation!" "Thou art a truly valiant warrior. Seek ye now Elevation in the Virtue of Valor!" "Thou art just and fair. Seek ye now the Elevation!" "Thou art giving and good. Thy Self-Sacrifice is great. Seek now Elevation!" "Thou hast proven thyself to be Honorable. Seek ye now for the Elevation!" "Spirituality is in thy nature. Seek ye now the Elevation!" "Thy Humility shines bright upon thy being. Seek ye now for Elevation!" The Seer says, "I will speak only with Return when is revived!" "Welcome, I am Hawkwind, Seer of Souls. I see that which is within thee and drives thee to deeds of good or evil..." "For what path dost thou seek enlightenment?" Hawkwind asks, "What other path seeks clarity?" He says, "Thou hast become a partial Avatar in that attribute. Thou need not my insights." "Go to the Shrine and meditate for three Cycles!" Hawkwind says, "Fare thee well and may thou complete the Quest of the Avatar!" CASTLES, RUINS, TOWNS & VILLAGES LORD BRITISH THE LYCAEUM EMPATH ABBEY SERPENT'S HOLD MOONGLOW BRITAIN JHELOM YEW MINOC TRINSIC SKARA BRAE MAGINCIA PAWS BUCCANEER'S DEN VESPER COVE DUNGEONS DECEIT * DESPISE* DESTARD * WRONG ** COVETOUS ** SHAME * * HYTHLOTHE*** GREAT ABYSS *** !!! STRENGTH ----/!! DEXTERITY-----/! INTELLIGENCE------/ SHRINES HONESTY AHM COMPASSIONMU VALOR RA JUSTICE BEH SACRIFICECAH HONORSUMM SPIRITUALITY OM HUMILITY LUM MOONGATES 1 MOONGLOW 2 BRITAIN 3 JHELOM 4 YEW 5 SPIRITUALITY 6 HONOR 7 SKARA BRAE 8 MAGINCIA GOODIES MANDRAKE NIGHTSHADE WHITE STONE BLACK STONE BELL SILVER HORN WHEEL SKULL BOOK LYCAEUM CANDLE COVE TELESCOPE LYCAEUM MYSTIC ARMOUR EMPATH ABBEY MYSTIC WEAPONS SERPENT'S HOLD MIXTURES 1 AWAKEN BLINK CURE DISPEL ENERGY FIREBALL GATE HEAL ICEBALL JINX KILL LIGHT MAGIC MISSILE MIXTURES 2 NEGATE MAGIC OPEN PROTECT QUICKNESS RESURRECT SLEEP TREMOR UNDEAD VIEW WIND X-IT DUNGEON Y-UP DUNGEON Z-DN DUNGEON PARTY MEMBERS MOONGLOWMARIAH BRITAIN IOLO JHELOM GEOFFREY YEW JAANA MINOCJULIA TRINSIC DUPRE SKARA BRAE SHAMINO MAGINCIAKATRINA MAGE MARIAH BARD IOLO FIGHTER GEOFFREY DRUIDJAANA TINKER JULIA PALADIN DUPRE RANGER SHAMINO SHEPHERDKATRINA RUNES HONESTY COMPASSION VALOR JUSTICE BO BM SACRIFICE CAH BN AC HONOR SUMM AI BB SPIRITUALITY OM BN BN HUMILITY LUM MOONGLOW HONESTY BRITAIN COMPASSION JHELOM VALOR YEWJUSTICE MINOC SACRIFICE TRINSIC HONOR LB CASTLE SPIRITUALITY PAWS HUMILITY STONES G H B DECEIPT BLUE E F D DESPISEYELLOW G H D DESTARDRED H D G WRONGGREEN G B H COVETOUS ORANGE B H H SHAME PURPLE FA EA BRITTANIA WHITE IF OA BRITTANIA BLACK WHITE IF OA BRITTANIA BLACK Entrusted to deliver an uncounted purse of gold, thou dost meet a poor beggar. Deliver the gold knowing the Trust in thee was well placed, or show Compassion, giving the beggar a coin, knowing it won't be missed? Thou has been prohibited by thy absent Lord from joining thy friends in a close pitched battle. Refrain, so thou may Honesty claim obedience, show Valor, and aid thy comrades, knowing thou may deny it later? A merchant owes thy friend money, now long past due. Thou dost see the same merchant drop a purse of gold. Honestly return the purse intact, or Justly give thy friend a portion of the gold first? Thee and thy friend are valiant but penniless warriors. Thou both go out to slay a mighty dragon. Thy friend thinks he slew it; thee did. When asked, Truthfully claim the gold, allow thy friend the large reward? Thou art sworn to protect thy Lord at any cost, yet thou know he hath committed a crime. Authorities ask thee of the affair. Break thine oath by Honestly speaking, or uphold Honor by silently keeping thine oath? Thy friend seeks admittance to thy Spiritual order. Thou art asked to vouch for his purity of Spirit, of which thou art unsure. Honestly express thy doubt, or vouch for him hoping for his Spiritual improvement? Thy Lord mistakenly believes he slew a dragon. Thou hast proof that thy lance felled the beast. When asked, Honestly claim the kill and the prize, or humbly permit thy Lord his belief? Thou dost manage to disarm thy mortal enemy in a duel. He is at thy mercy. Show Compassion by permitting him to yield, slay him as expected of a Valiant duelist? After 20 years thou hast found the slayer of thy best friends. The villain proves to be a man who provides the sole support for a young girl. Spare him in Compassion for the girl, or slay him in the name of Justice? Thee and thy friends have been routed and ordered to retreat. In defiance of thy orders, stop in Compassion to aid a wounded companion, or Sacrifice thyself to slow the pursuing enemy, so others may escape? Thou art sworn to uphold a Lord who participates in the forbidden torture of prisoners. Each night their cries of pain reach thee. Show Compassion by reporting the deeds, or Honor thy oath and ignore the deeds? Thou hast been taught to preserve all life as sacred. A man lies fatally stung by a venomous serpent. He pleads for a merciful death. Show Compassion and end his pain, or heed thy Spiritual beliefs and refuse? As one of the King's Guards, thy Captain has asked that one amongst you visit a hospital to cheer the children with tales of thy valiant deeds. Show thy Compassion and play the braggart, or Humbly let another go? Thou hast been sent to secure a needed treaty with a distant Lord. Thy host is agreeable to the proposal but insults thy country at dinner. Valiantly bear the slurs, Justly rise and demand an apology? A mighty knight accosts thee and demands thy food. Valiantly refuse and engage the knight, or Sacrifice thy food unto the hungry knight? During battle thou art ordered to guard thy commander's empty tent. The battle goes poorly and thou dost yearn to aid thy fellows. Valiantly enter the battle to aid thy companions, or Honor thy post as guard? A local bully pushes for a fight. Valiantly trounce the rogue, or decline, knowing in thy Spirit that no lasting good will come of it? Although a teacher of music, thou art a skillful wrestler. Thou hast been asked to fight in a local championship. Accept the invitation and Valiantly fight to win, or Humbly decline knowing thou art sure to win? During a pitched battle, thou dost see a fellow desert his post, endangering many. As he flees, he is set upon by several enemies. Justly let him fight alone, or risk Sacrificing thine own life to aid him? Thou hast sworn to do thy Lord's bidding in all. He covets a piece of land and orders the owner removed. Serve Justice refusing to act, thus being disgraced, Honor thine oath and unfairly evict the landowner? Thou dost believe that Virtue resides in all people. Thou dost see a Rogue steal from thy Lord. Call him to Justice, or personally try to sway him back to the Spiritual path of good? Unwitnessed, thou hast slain a great dragon in self defense. A poor warrior claims the offered reward. Justly step forward to claim the reward, or Humbly go about life, secure in thy self esteem? Thou art a bounty hunter sworn to return an alleged murderer. After his capture thou believest him to be innocent. Sacrifice thy sizable bounty for thy belief, or Honor thy oath to return him as thou hast promised? Thou hast spent thy life in charitable and righteous work. Thine uncle the innkeeper lies ill and asks you to take over his tavern. Sacrifice thy life of purity to aid thy kin, or decline & follow thy Spirit's call? Thou art an elderly, wealthy eccentric. Thy end is near. Donate all thy wealth to feed hundreds of starving children, and receive public adulation, or Humbly live out thy life, willing thy fortune to thy heirs? In thy youth thou pledged to marry thy sweetheart. Now thou art on a sacred quest in distant lands. Thy sweetheart asks thee to keep thy vow. Honor thy pledge to wed, follow thy Spiritual crusade? Thou art at a crossroads in thy life. Choose the Honorable life of a Paladin, striving for Truth and Courage, or choose the Humble life of a Shepherd, and a world of simplicity and peace? Thy parents wish thee to become an apprentice. Two positions are available. Become an acolyte in the Spiritual order, or become an assistant to a humble village cobbler? Upon the table she places a curious wooden object like an abacus but without beads. In her hands she holds eight unusual cards. "Let us begin the casting." Dost thou The gypsy places the first two cards The gypsy places two more of the cards The gypsy places the last two cards upon the table. They are the cards of Honesty Compassion Valor Justice Sacrifice Honor Spirituality Humility and She says, "Consider this:" With the final choice, the incense swells up around you. The gypsy speaks as if from a great distance, her voice growing fainter with each word, "So be it! Thy path is chosen!" There is a moment of intense, wrenching vertigo. As you open your eyes, a voice whispers within your mind, "Seek the counsel of thy sovereign." After a moment, the spinning subsides, and you open your eyes to... WHITE IF OA BRITTANIA BLACK WHITE IF OA BRITTANIA BLACK Hmm...No effect! None owned! There are holes for 4 Stones. What Colors: Already used! Thou doth find one third of the Three Part Key! Truth Courage Truth and Love Love and Courage Courage and Truth Truth, Love and Courage A voice rings out: What Virtue exists independently of Truth, Love and Courage No place to Use them! As thou doth approach, a voice rings out: What Virtue dost stem from The Voice says, "Use thy Stone." Color: You have none! The Altar changes before thyne eyes! The Bell rings on and on! The words resonate with the ringing! As you light the Candle the Earth Trembles! The Horn sounds an eerie tone! Once mounted, the Wheel glows with a blue light! You hold the evil Skull of Mondain the Wizard aloft.... You cast the Skull of Mondain into the Abyss! Use which item: What dost thou possess if all may rely upon your every word? What quality compels one to share in the journeys of others? What answers when great deeds are called for? What should be the same for Lord and Serf alike? What is loath to place the self above aught else? What shirks no duty? What, in knowing the true self, knows all? What is that which Serfs are born with, but Nobles must strive to obtain? If all else is imaginary, this is real... What plunges to the depths, while soaring on the heights? What turns not away from any peril? Passage is not granted. The boundless knowledge of the Codex of Ultimate Wisdom is revealed unto thee. The voice says, "Thou hast proven thyself to be truly good in nature. Thou must know that thy quest to become an Avatar is the endless quest of a lifetime. Avatarhood is a living gift. It must always and forever be nurtured to flourish. For if thou dost stray from the paths of Virtue, thy way may be lost forever. Return now unto thine own world. Live there as an example to thy people, as our memory of thy gallant deeds serves us. As the sound of the voice trails off, darkness seems to rise around you. There is a moment of intense, wrenching vertigo. You open your eyes to a familiar circle of stones. You wonder of your recent adventures. It seems a time and place very distant. You wonder if it really happened. Then you realize that in your hand you hold The Ankh. You walk away from the circle, knowing that you can always return from whence you came, since you now know the secret of the gates. CONGRATULATIONS! Thou hast completed ULTIMA IV in turns! Thy thoughts are not pure. I ask again. Truth Courage There is a sudden darkness, and you find yourself alone in an empty chamber. Thou dost not have the Key of Three Parts. You use your Key of Three Parts. A voice rings out: "What is the Word of Passage?" veramocor Thou hast not proved thy leadership in all eight Virtues. Thou art not ready. Passage is granted. The voice asks: Thy quest is not yet complete. Thou art well versed in the Virtues of the Avatar. The floor rumbles beneath your feet. Above the din, the voice asks: "If all eight Virtues of the Avatar combine into and are derived from the Three Principles of Truth, Love and Courage... Then what" is the one thing which encompasses and is the whole of all undeniable Truth, unending Love, and unyielding Courage? infinity Thy thoughts are not pure. I ask again. Thou dost not know the true nature of the Universe. Take not the gold of others found in towns and castles for yours it is not! Cheat not the merchants and peddlers for tis an evil thing to do! Second, read the Book of Truth at the entrance to the Great Stygian Abyss! Kill not the non-evil beasts of the land, and do not attack the fair people! Give of thy purse to those who beg and thy deed shall not be forgotten! Third, light the Candle of Love at the entrance to the Great Stygian Abyss! Victories scored over evil creatures help to build a valorous soul! To flee from battle with less than grievous wounds often shows a coward! First, ring the Bell of Courage at the entrance to the Great Stygian Abyss! To take the gold of others is injustice not soon forgotten. Take only thy due! Attack not a peaceful citizen for that action deserves strict punishment! Kill not a non-evil beast for they deserve not death, even if in hunger they attack thee! To give thy last gold piece unto the needy shows good measure of Self-Sacrifice! For thee to flee and leave thy companions is a self-serving action to be avoided! To give of thy life's blood so that others may live is a Virtue of great praise! Take not the gold of others for this shall bring dishonor upon thee! To strike first a non-evil being is by no means an honorable deed! Seek ye to solve the many Quests before thee, and Honor shall be a reward! Seek ye to know thyself. Visit the seer often for he can see into thy inner being! Meditation leads to enlightenment Seek ye all Wisdom and Knowledge! If thou dost seek the White Stone, search ye not under the ground, but in Serpent's Spine! Claim not to be that which thou art not. Humble actions speak well of thee! Strive not to wield the Great Force of Evil for its power will overcome thee! If thou dost seek the Black Stone, search ye at the Time and Place of the Gate on the darkest of all nights! Thou dost not bear the Rune of entry! A strange force keeps you out! You enter the ancient Shrine and sit before the Altar... Upon what Virtue dost thou meditate? For how many cycles (0-3)? Thou art unable to focus thy thoughts on this subject! Thy mind is still weary from thy last Meditation! Begin Meditation Mantra: Thou art not able to focus thy thoughts with that Mantra! Thy thoughts are pure. Thou art granted a vision! Thou hast achieved partial Avatarhood in the Virtue of Thou art granted a vision! He says, "My name is Lord British, Sovereign of all Britannia!" Thou see the King with the Royal Sceptre. He says, "I rule all Britannia, and shall do my best to help thee!" He says, "The Ankh is the symbol of one who strives for Virtue. Keep it with thee at all times for by this mark thou shalt be known!" He says, "Even though the Great Evil Lords have been routed evil yet remains in Britannia. If but one soul could complete the Quest of the Avatar, our people would have a new hope, a new goal for life. There would be a shining example that there is more to life than the endless struggle for possessions and gold!" Lord British says, "To be an Avatar is to be the embodiment of the Eight Virtues. It is to live a life constantly and forever in the Quest to better thyself and the world in which we live." Lord British says, "The Quest of the Avatar is to know and become the embodiment of the Eight Virtues of Goodness! It is known that all who take on this Quest must prove themselves by conquering the Abyss and Viewing the Codex of Ultimate Wisdom!" He says, "The Great Evil Lords are Mondain, Minax and Exodus!" He says, "The Eight Virtues of the Avatar are: Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality, and Humility!" He says, "The Great Stygian Abyss is the darkest pocket of evil remaining in Britannia! It is said that in the deepest recesses of the Abyss is the Chamber of the Codex! It is also said that only one of highest Virtue may enter this Chamber, one such as an Avatar!!!" He says, "Mondain is dead!" He says, "Minax is dead!" He says, "Exodus is dead!" He says, "The fair towne of Moonglow on Verity Isle is where the Virtue of Honesty thrives!" He says, "The bards in the towne of Britain are well versed in the Virtue of Compassion!" He says, "Many valiant fighters come from Jhelom in the Valarian Isles!" He says, "In the city of Yew, in the Deep Forest, Justice is served!" He says, "Minoc, towne of Self-Sacrifice, lies on the eastern shores of Lost Hope Bay!" He says, "The Paladins who strive for Honor are oft seen in Trinsic, north of the Cape of Heroes!" He says, "In Skara Brae the Spiritual path is taught. Find it on an isle near Spiritwood!" He says, "Humility is the foundation of Virtue! The ruins of proud Magincia are a testimony unto the Virtue of Humility! Find the Ruins of Magincia far off the shores of Britannia, on a small isle in the vast Ocean!" He says, "Of the eight combinations of Truth, Love and Courage, that which contains neither Truth, Love nor Courage is Pride. Pride being not a Virtue must be shunned in favor of Humility, the Virtue which is the antithesis of Pride!" He says, "The Three Principles are Truth, Love and Courage!" He says, "Many truths can be learned at the Lycaeum. It lies on the northwestern shore of Verity Isle!" He says, "Look for the meaning of Love at Empath Abbey. The Abbey sits on the western edge of the Deep Forest!" He says, "Serpent's Castle on the Isle of Deeds is where Courage should be sought!" He says, "To survive in this hostile land thou must first know thyself! Seek ye to master thy weapons and thy magical ability! Take great care in these thy first travels in Britannia. Until thou dost well know thyself, travel not far from the safety of the townes!" "Travel not the open lands alone. There are many worthy people in the diverse townes whom it would be wise to ask to Join thee! Build thy party unto eight travellers, for only a true leader can win the Quest!" "Learn ye the paths of Virtue. Seek to gain entry unto the eight Shrines! Find ye the Runes, needed for entry into each Shrine, and learn each chant or "Mantra" used to focus thy meditations. Within the Shrines thou shalt learn of the deeds which show thy inner Virtue or vice! Choose thy path wisely for all thy deeds of good and evil are remembered and can return to hinder thee!" "Visit the Seer Hawkwind often and use his wisdom to help thee prove thy Virtue. When thou art ready, Hawkwind will advise thee to seek the Elevation unto partial Avatarhood in a Virtue. Seek ye to become a partial Avatar in all eight Virtues, for only then shalt thou be ready to seek the codex!" "Go ye now into the depths of the dungeons.Therein recover the 8 Colored Stones from the Altar pedestals in the halls of the dungeons. Find the uses of these Stones for they can help thee in the Abyss!" "Thou art doing very well indeed on the path to Avatarhood! Strive ye to achieve the Elevation in all eight Virtues!" "Find ye the Bell, Book and Candle! With these three things, one may enter the Great Stygian Abyss!" "Before thou dost enter the Abyss thou shalt need the Key of Three Parts, and the Word of Passage. Then might thou enter the Chamber of the Codex of Ultimate Wisdom!" "Thou dost now seem ready to make the final journey into the dark Abyss! Go only with a party of eight! Good Luck, and may the powers of good watch over thee on this thy most perilous endeavor! The hearts and souls of all Britannia go with thee now. Take care, my friend." He says, "I am well, thank ye." He asks, "Art thou well?" He says, "That is good." He says, "Let me heal thy wounds!" Thou art now Level "What would thou ask of me?" Lord British rises and says, "At long last! , thou hast come! We have waited such a long, long time..." Lord British sits and says, "A new age is upon Britannia. The great evil Lords are gone but our people lack direction and purpose in their lives... A champion of Virtue is called for. Thou may be this champion, but only time shall tell. I will aid thee any way that I can!" "How may I help thee?" , Thou shalt live again!" Lord British says, "Welcome and thy worthy Adventurers!" and thee also "What else?" Lord British says, "Fare thee well my friend HEALTH BRITANNIA AVATAR QUEST EVIL LORDS 8 VIRTUES ABYSS MONDAIN MINAX EXODUS HONESTY COMPASSION VALOR JUSTICE SACRIFICE HONOR SPIRITUALITY HUMILITY PRIDE 3 PRINCIPLES TRUTH COURAGE Joshua a wise mage. I can help. Well. The riddle! If the eight philosophies of avatarhood combine into, and are made from Truth, Love & Courage... More? What one thing creates, and is created by all Truths, all Love & all Courage? RIDDLE Juliet a fair maiden. I can help thee. Fine thanks. Seek ye to know how the eight Virtues form into the Three Principles. Seek ye to know what one thing the Three Principles of Virtue combine into! Know ye this? Now the one! Seek it! ONE THING Jester Twin a dancing jester. To entertain. Perfectly hoppy! A jester needs a good bard! Our bard is very good. Dost thou like the music? Then you should go to Britain for there lives the best! A shame, we do! JESTER GOOD BARD A Guard a burly guard. I guard the castle and my liege! Great! A guard must be a valiant warrior! I serve Lord British! Art thou the most valiant warrior? Then thou should be a guard! Still flee not from battle! GUARD LIEGE Le Chef a person with a white hat. I am the chef. Well.. All but my finger, which I cut! Food, glorious food, to cook is my life! Cooking is a practiced art. Do you eat? Then thou should try my soup! Then thou must be a spiritualist! TO COOK A Reaper a reaper. I kill adventurers! Not so good, no one to eat in here! There is a thing which can kill many! Knowledge of it is found at Buccaneer's Den! Will you seek this thing? It brings great power! Then thou must be stupid. THING A Nameless Prisoner a ragged soul. I have none. Very poor. Here I pay for my crimes! Crime is an evil thing! Are you a Pirate? You may never complete thy quests, for evil makes not an Avatar! I hope that this is true! PRISONER CRIME Zorin a wise mage. I am here to help thee. I am old, very old.... Seek help in the castles! Seek: the Lycaeum, Empath Abbey, Serpent's Castle! Wilt thou go hither? Find therein all named Antos and ask of the bell, book, and candle! Alas. CASTLE A Guard a burly guard. I guard the castle and all within. Couldn't be better! I guard the castle! The castle is fair and strong! Do you seek Lord British? He is on the upper level in the throne room. He will aid you if you are in need! GUARD CASTLE Water Water. I hold a secret. Fine. To what? There are three Altar Rooms which connect the bottom levels of all eight dungeons! More? If the correct Colors of Stones are used in the Altars, a Key of Three Parts can be gained! SECRET ALTARS Shawn a shepherdess, both strong and beautiful. I watch the water. Well. It brings me peace. I come from a proud city. Art thou proud? Hmmm. My towne was destroyed for its Pride. The ruins lie on an isle at lat-K'J" long-L'L"! WATER PEACE Seesha an injured fighter. I fight for my country. I have a grievous wound. Deep. Britannia. Fight ye for Britannia? Then seek out the smith named Zircon in Minoc for he made the Mystic Arms, only they will save thee in the Abyss! WOUND COUNTRY Chuckles a bouncing jester. I am the royal jester Good, thanks. Welcome unto the Castle Britannia! Speak ye unto the waters of the well and ask of Altars! Hast thou an Ankh? Then enter in peace! Then why art thou here? ROYAL JESTER A Guard a guard. A guard Excellent We guard the castle and its treasures. That is not your business. Do you mean to steal? I believe you will find that an unfruitful venture. Then please leave at once! GUARD TREASURES Sheila a solemn ranger. I search for the Inner Light. I am well. Seek Inner Light in the Shrines! Runes are needed to enter Shrines! Dost thou know of Mantra? Good. The Mantra are chants needed to focus thy thoughts while meditating. INNER LIGHT SHRINE Landri a grim shepherd. I am here to warn thee! I am fine, but thou must go back! Ahead lies a perilous place! Once thou enters thou may not return whence thee came! Wilt thou go on? Then thou art doomed! That is good. PERILOUS Robert Frasier a stately baron. I rule this province. Very well. My Lady Beth can tell thee more! I know but one of three syllables. Dost thou wish to know it now? It is 'ver'! Seek ye now the other parts! Perhaps another time. PROVINCE Beth Frasier a charming lady. I rule with my Lord. Well. This province. Our people believe in Truth as a way of life and live it to the fullest! Dost thou seek Truth? Then may thou find it! Then thou shalt not find it! PROVINCE A Guard a sleepy guard. Guard the gate, guard the baron, guard the baroness, watch the towers.... Very sleepy. I have been here for hours! Yes, many hours! See why I'm tired? It's hard work and long hours in the baronial guard! GUARD HOURS Palamar a wise old sage. I am an old wizard, but have much to show! My bones ache but my mind is sharp! Here in my telescope! Search there by the end, thou shalt find a knob. Dost thou see where? Set the dial and thou shalt see! Look!!! TELESCOPE Father Antos an old druid, who looks strangely familiar. I hold great knowledge. Old and frail, I've seen many quests! What is it you seek? Seek ye the Book of Truth where other books lie. Art thou on the quest? May thou succeed! KNOWLEDGE a brawny guard. I guard the throne room. Bit tired. Throne of Truth! There are four townes that follow the Principle of Truth. Know which? Good! There are eight possible combinations of the Three Principles, there are eight cities! THRONE ROOM TRUTH Scatu a tall mage wearing strange armour. I advise. Well! Thou would be well advised to visit the Seer often! I wear Mystic Armour. Art thou a partial Avatar? When thou art 8 parts Avatar, seek Zircon in Minoc and ask of Mystics! Alas. ADVISE ARMOUR Estro a short druid. Research Why I am fine, you too I hope. I am looking for the Book of Justice! It must be here somewhere! Hast thou never committed *any* crime!? I believe thou art boasting a lie! Then speak to the judge in Yew! RESEARCH JUSTICE Tymus a stately wizard. To welcome thee! Very well, thanks! Yes, welcome to the Lycaeum, the keep of Truth! The dungeon Altar Rooms need 4 Stones each! Know ye how many cities follow the Principles of Truth? How many? Travel and learn! TO WELCOME A Truth Seeker. a person lost in thought. I seek to know Truth. I am in a meditative state. The Principle upon which I meditate. Meditate at each Shrine for 1, 2 and 3 minutes, then shalt thou know the paths of goodness! TRUTH MEDITATE A Fighter an injured warrior. None now! My wounds are grievous! No more! I lost in a dungeon Altar Room! Hast thou seen one? Notice that each of the three rooms connect to four dungeons each! They connect the dungeons unto each other! WARRIOR WOUNDS Lord Terence a tall agile man. I am the librarian. I am well. Herein is the largest store of knowledge in Britannia except the Codex! Look under 't' Art thou looking for a particular book? Which book? Feel free to browse. LIBRARIAN TRUTH Zajac a flighty jester. To entertain! Unhappy. Ah, not now. Because my friend Chuckles won't tell me his secret! Dost thou know chuckles? Why dost thou not ask him for his clue! He lives in the castle Britannia ask him of his clue! TO ENTERTAIN UNHAPPY Catriona a strong guard. To watch the treasures. Very good. The treasures are of great value! Yes, much gold. Dost thou intend to steal? I shan't stop thee Good, you had me worried! TREASURE GREAT VALUE Nigel, at thy service. a noble wizard. I teach magical spells. Good enough. I have a specialty! Yes, Resurrection it takes: Ash, Ginseng, Garlic, Silk, Bloodmoss, and Mandrake! Dost thou know what it is What do I call the spell? Sorry. SPELLS RESURRECT Shylock the Meek a pitiful beggar. I sit and beg oh... please... I am cold and sick! oh... please... Yes, please give me money! oh... please... I have the Black Plague! Wilt thou help me? Oh... please... Oh... please... Oh... please... Lord Robert a stately baron. I rule this province. Very well. My Lady Marcy can tell thee more! I know but one of three syllables. Dost thou wish to know it now? It is 'amo' seek ye now the other parts! Perhaps another time. PROVINCE Lady Marcy a charming lady. I rule with my Lord. Well. This province. Our people believe in Love as a way of life and live it to the fullest! Dost thou seek Love? Then may thou find it! Then thou shalt not find it! PROVINCE Suzanna a lovely lady. I am a lady in waiting. Overworked! I serve Marcy. There is a paladin by the name of Malchor. He can lead thee to the Silver Horn! Art thou allowed to be in here? I doubt it! Thou should leave! Thou should leave! Life. an Ankh. I resonate thoughts. I exist. What are thy thoughts? Seek ye the Candle of Love for only with it and two other parts might thou enter the Abyss! Dost thou have it? Good. Ask the bard beyond the secret passage! RESONATE The Pass Guard a guard. I guard the passages. Fine. There is no danger. Well not compared to a dungeon Altar Room! Hast thou solved the Altars? Good. From them a Three Part Key is gained, needed to enter the the Chamber of the Codex! PASSAGE NO DANGER A Gate Guard a guard. A gate guard Top notch. To the Abbey. Here, in the Oak Grove many find the meaning of peace and love! Art thou saturated with Love? Then thou need not be here! Visit the small Shrine within the Abbey! ABBEY Derek the Bard a young bard playing a lute. I am a bard, I sing songs. Pretty good. Oh, all types. The Candle of Love is found in a secret place hidden off Lock Lake! Dost thou like this one? Thanks, I just wrote it! Alas, it was new. SING SONGS CANDLE Chinup a small but stately child. I welcome thee unto the Abbey! Very well, thank you! A Grove of Oak. There four profession types seek Truth! Art thou here in search of Love? Perhaps then the Oak Grove! Perhaps then the Oak Grove. GROVE Diane a tall woman. I counsel those who enter the Grove. Good. Herein thou may find insights into Love, within thyself or the others here in the Grove. Ask the others. Art thou the most loving person? Doubtful! Strive for Love! COUNSEL Benjamin a solemn bard. I relate Love and Compassion. Fine. When the three combine in eight ways Love alone is Compassion. Of the eight Avatar attributes Compassion is derived from Love alone. Art thou well? Very good. Too bad... COMPASSION Deirdre a druid, lost in thought. I ponder Love and Justice. Fine. When three build eight, Truth tempered by Love becomes Justice! Justice is one of the eight Avatar Virtues and derives from Truth and Love. Art thou? Most good. I see. JUSTICE Thomas a hearty tinker. I am thinking of Love's part in Sacrifice. Love of others and the Courage to face even death is Self-Sacrifice. Sacrifice is built upon the motive of Love and the ability of Courage. Thyself? Good. Shame. SACRIFICE Lastro a solemn ranger. I follow the spiritual path. Most well. My Spirituality is not a religion, but a searching to know and improve my own inner being. My being is based on my own Truth, Love and Courage. And thee? Good. So sad. SPIRITUAL INNER BEING Humlock a mumbling beggar. I seek salvation. Not so good. The...Ankh... spoke to me! I am but a poor destitute beggar. I have nothing! Will you give me some money? I would be soooo grateful.... But I am in most dire need! MUMBLING SALVATION Malchor a bold paladin. I solve quests Just now fully healed! My last quest took me near Spiritwood. Some say that the Silver Horn is buried on a small isle off the tip of Spiritwood. Art thou on a quest? Best of luck to thee! QUESTS Brother Antos a wise druid. I hold great wisdom. I am getting old and frail. What dost thou ask of me? Thou dost need the Candle of Love to enter the Abyss. Dost thou know where to find it? Very good. Meditate on Love at our Shrine. GREAT WISDOM CANDLE Sentri a stately baron. I rule this province. Very well. Yes, these islands and much more. I know but one of three syllables-'cor'. Dost thou know the four cities of Courage? Very good. They are Jhelom, Minoc, Trinsic and Skara Brae. PROVINCE The Gate Guard. a very big Guard. Guard the gates, of course. Very strong! These are the gates to Serpent Castle. Guard, watch, protect. Art thou here to find Courage? Then thou art at the right place. Then perhaps to become a guard! GUARD Lassorn a wounded sailor. I am a sailor. I alone survived the shipwreck. The H.M.S. Cape. She went down in the deep waters of the bay in the Cape of Heroes! Ever heard of her? She was a mighty vessel! She was a mighty vessel! SHIPWRECK WHEEL Roark a seasoned fighter. I fight for Britannia! Just healed. The Great Stygian Abyss holds the codex of ultimate wisdom! I know little. Art thou well? Then strive to find the secrets of the Abyss. Thou hast come to the right place. ABYSS CODEX A Ranger. a ranger engrossed in training. I am training! Excellent. I train so that I might survive the dungeons! I plan to conquer the secret of the Altar Rooms. Dost thou? Ask our teacher about the rooms for she knowns much! Wimp. TRAINING DUNGEONS Shyra the training master. I train warriors to fight with Courage! Prime. Train well and thy Courage can grow with confidence. In the Altar Room of Courage use the Red, Orange, Purple and White Stones! Ask a guard of the Altar Room. Wilt thou train? Bravo! Pity. TRAIN ALTAR ROOM A Baronial Guard a stern guard. I guard our lord Most good. Sentri rules this castle. This castle is built on Courage. Dost thou wish an audience with Sentri? Granted, enter. Then do not disturb him. THIS CASTLE A Treasure Guard a burly guard. We guard our lord's treasure. Excellent. This treasure is not for thee Seek out Durham for knowledge of dungeons. Dost thou intend to steal our lord's treasure? Fool! Wise move! TREASURE ALTAR ROOM Garam a bold fighter. I fight with Courage! Quite well. Courage makes kings out of knaves! The Bell of Courage lies at the bottom of a deep well at sea found at lat-N'A" long-L'A" Dost thou? Good. Then train! COURAGE Durham a tall fighter. I quest for glory! Fairly well. I feel that when on a quest my life has purpose! The Altar Room of Courage gives the Third Part of a Key. Art thou on a quest? Then thy life has meaning! What a loss. QUEST DUNGEONS a buxom guard. I guard this passage. So far, so good. He is in the west chamber. He is in the east chamber. Art thou looking for someone? Then be on thy way! GARAM DURHAM Samuel a handsome guard. I guard this passage. So far, so good. He is in the west chamber. He is in the east chamber. Art thou looking for someone? Then be on thy way! GARAM DURHAM Roderick a destitute, stinking beggar. I cannot work. I've lost a hand! It was eaten by a Zorn. An orb of blue light will raise thy strength, dexterity or intelligence, but at a cost! Wilt thou give me gold? Thou art kind. Stingy! LOST A HAND Sister Antos a wise druid. I have important information. Well enough. On what subject? The Bell of Courage is needed to enter the Abyss. Dost thou have it? Very good. Then ask the fighter Garam, for he knows where it lies! INFORMATION Noxum a spiny nixie! I swim the seas! Nice and wet! There are many ships at the bottom! A survivor would know where to search. Hast thou heard of the H.M.S. Cape? She had a Magical Wheel that would strengthen her hull! A great ship! MANY SHIPS Michelle a beautiful paladin! I welcome thee unto Serpent Castle! Very well. He is the lord here, take the west passage. Take the east passage. Art thou well? Very good, perhaps thou seeks Sentri. Then thou should visit our healer! SENTRI HEALER Mariah a young mage. I seek adventure! Quite good. Yes, I hope to go on a great quest! The Quest of the Avatar is noble indeed! Art thou on a quest? I wish I could join thee! Wish thou were! ADVENTURE GREAT QUEST Tracie a starving journalist. I am a writer. I feel fine... if I could just quit smoking! It's low paid, but glamorous! Cough...cough... Do you smoke? I can tell by the smell! Don't start! WRITER SMOKING Cromwell a regal paladin. I speak of the Virtues of Honesty! Well indeed. A few honest men are better than numbers! The Mantra of the Shrine of Honesty is 'AHM'. Dost thou strive to be honest? Then you will need the Mantra. Shame! HONESTY MANTRA Rebelias a mystic wizard. I live an honest life. I've been better Speak the truth and shame the evil forces! Evil still exists in our hearts and souls! Dost thou seek to conquer thine own evil? The quest of a lifetime! Wretch! HONEST LIFE EVIL FORCES Christen a playful child. I am your friend. Feeling good. Honest friends are few! My friend William knows where the Rune of Honesty is. Art thou my friend? That makes me happy. I am sad. FRIEND HONEST Patric the Humble Shepherd a meek shepherd. I am a shepherd. Pretty good. Humility is not derived from the direct combination of Truth, Love or Courage. Humility is to act and be humble. Art thou totally humble? Doubtful! Strive to be. HUMBLE HUMILITY Shazom a dying young wizard. I am apprentice to the great wizard Nigel! I will soon die. I will soon need to use the spell he calls 'Resurrect'. Pass on. Hast thou met Nigel? Seek him out for he will teach thee. He lives at the Lycaeum. NIGEL Shakespeare a wise wizard. I create tales of Honesty. Getting on. Remember, there is no terror in threats for I am strong in Honesty! Corruption wins not more than Honesty! Dost thou strive to be honest? Beware corruption! Fool! HONESTY CORRUPTION Browning a tall mage. I strive to live an honest life! Been better. An honest soul need remember no lies! Truth is the root of Honesty! Hast thou never lied? That seems unlikely! Truth never hurts the teller! HONEST LIFE TRUTH Cosima an elderly woman. I am an alchemist. Tired, so tired. I know how best to mix reagents! A Sleep spell requires Ginseng and Spider Silk! Dost thou know the best way to mix spells? Good! The secret's in the reagents! ALCHEMIST REAGENTS Daranor a hunched, insane looking man! I move the sun! Health? The moons are my enemies! When I die, the world will end! Do you believe my story!?!?... Then we must fell the moons! Idiot, you must think I am insane! MOONS an old gypsy. I am a fortune teller. I read palms. I predict I will be fine today! Palms tell fortunes! Give thy palm. Dost thou wish thy destiny? A great quest will lead thee into the Abyss where the codex awaits! Wise choice. PALMS FORTUNES Calabrini a tall mage. I bear greetings from the fair city of Moonglow. Fine. We have an excellent inn. Our healer is one of the best! Dost thou seek an inn or healing? Which? Perhaps, the Shrine which lies on an isle to the north! HEALER Dekker a bouncy jester. I earn an honest living - jesting! Very good. Honest labor bears a lovely face! I love a good jest. Dost thou? We ought to exchange jokes sometime! Thou art probably a sourpuss! HONEST JESTING William a child eating a sandwich. Oh, not much. Pretty good. It's a Peanut Butter and Grape Jelly on lightly toasted bread! Search for the Rune of Honesty by Mariah's gold! Wouldst thou like a bite? Yummy, huh! It's awful yummy! SANDWICH Tyrone a battered mage. I used to search for the Blue Stone. Fading. The Stone of Honesty is found on an Altar in the dungeon of Deceit. It is used within the dungeon Altar Rooms and in the Abyss. Wilt thou search? Know its uses! BLUE STONE charming bard. I play for the people. Good. I play my lute and receive the good wishes of the people. If you treat someone else well then they will have reason to do the same. Do you like my music? I would join thee! A shame. COMPASSION Gweno a charming jester. I dance and sing for the children. Very well. Dance is good for the soul. To give to a beggar shows Compassion. Do you give to the needy? Beggars are thankful for small donations. Alas. DANCE BEGGARS A Child a small child. Singing Very happy. The song goes: Ho eyo he hum! It means: Love to one and all! Do you like the song? Then help us spread the word! Too bad. SINGING HoEyoHeHum A Guard a guard. I guard the bridge. Good. Across the bridge our people dance and sing! Would thou like to join them? Remember, an open heart is the first step on the path to wisdom! Ask Iolo about it Then you have no business across the bridge. BRIDGE GUARD Pepper a spicy woman. I am a fighting bard. Healthy. Bards know many things. The Rune of Compassion lies at the end of a hall somewhere in this towne. Dost thou seek something? What might that be? Alas, I may have been able to help. Thevel a seasoned fighter. I search for the mystery of the magic orbs. Fairly well. Magic orbs. A one-handed beggar knows their secrets! Hast thou seen him? Only he knows the orb's gift! Find him in Serpent castle for he knows of orbs! MAGIC a drunken fighter. Yo ho ho... and a bottle... of rum... hic... And a bottle of... The Yellow Stone is in the dungeon Despise... Rum... hic... Give me rum?... Thanxth... my friend Joe can help with the Stones... hic... Ah, be a joe! STONES Cricket a bard in green. Shhh, I'm playing! Yes, shhh! The Mantra for the Shrine of Compassion is 'MU'! Now wilt thou be quiet? Thanks. I am going to call the guards! MANTRA A Guard a cheerful guard. I am a guard of course! I am fully healed. We guards have a lot of Compassion. We always say: Let all others' troubles be as thine own! Dost thou kill non-evil creatures? That does not show Compassion! Good. GUARD COMPASSION A Child a small child. I am learning Compassion. The solution to ones problems often lies in solving others! Never care so much for thyself that thou cannot care for others! Know ye the Mantra of Compassion? Good. Ask Cricket! LEARNING COMPASSION Shalimar a tired shepherd. I watch over the children. Good. It takes a good deal of Compassion to deal with children! Compassion strengthens the soul as knowledge tempers the mind! Have any kids? Thou dost know what I mean! Too bad. CHILDREN COMPASSION Sebastian an injured person. I know a terrible secret! Not so well. Mondain's influence has not left the world! An artifact remains! I heard at Buccaneer's Den! Wilt thou find and destroy it? Then ask at the pub there of the skull! SECRET MONDAIN Shapero a druid. I am looking for Julio. All right. He knows the true nature of Compassion. Seek out Julio and ask him of Compassion! Art thou on the Quest of the Avatar? Find the Shrine of Compassion east across 2 bridges! Too bad. JULIO COMPASSION Julio a solemn bard. I seek the true nature of things! Solemn. All things have a true nature! Compassion derives itself from unending Love! Dost thou know the true nature of all things? Thou art a liar and a braggart. No mortal can. TRUE NATURE COMPASSION Mentor a wise shepherd. I escaped Magincia! I am well. Pride was too great in Magincia! The city was destroyed by Daemons for its Pride! Art thou proud? That is not a Virtue! Pride exists without Truth, Love, or Courage! MAGINCIA PRIDE Sprite a poor beggar. I have no job so now I beg! I fear I shall die of starvation! I have not eaten in a week! Please! Help me! Wilt thou help me? In return, I shall tell thee that Pepper knows of the Rune! I shall starve to death! STARVATION Geoffrey a 6 foot 5, great warrior. I lead into battle! I am good and strong! A great warrior is a valiant warrior! I desire to fight again in battle! Art thou valiant? Perhaps I could someday join thee! To flee battle shows cowardice! WARRIOR BATTLE Lord Robert a mysterious warrior. I battle for Lord British! Outstanding! Thou must battle long and hard to be a warrior Battles are few and too many! Are you a valiant warrior? Thou dost deserve the Rune, ask Nostro! Thou art a wimp! WARRIOR BATTLE Lady Donna a 5 foot pregnant woman. I watch over my sheep. Fine, all but the lump in my stomach. It's no fun to be pregnant. I can't stand Sheep! Why, art thou the father? Wait till I tell my husband! Thank God! PREGNANT SHEEP Bengrod a wounded fighter! I search the dungeons! Poor. I fell in the dungeon 'Destard'. Therein use the Stones found in the connecting dungeons! Hast thou found its Altar Room? It connects with Covetous, Shame and Hythloth! Find it! DUNGEONS Sir William a noble fighter. I search for valiant fighters! Very well. Kill not non-evil creatures, but still always stand thy ground! Let them flee instead, never flee uninjured! Art thou valiant? Strive ye to defeat all evil! I see. ALL EVIL KILL NOT Sir Hrothgar a mighty warrior! I fight for Valor! Excellent. The valiant soul fears not its own visage! The Mantra need be known, ask Aesop! Art thou the most valiant of souls? This is not likely! Thou should seek the Shrine of Valor! VALOR SHRINE A Guard a stern guard. We guard the gates and these passages! Well. The gates of Jhelom. These passages are restricted. GATES PASSAGES Aesop a small man. I search for Valor! Well enough. I find that 'tis easy to be brave from a safe distance! The Mantra of Valor is 'RA' use it in the Shrine on the next isle! Know what I mean? That's my problem. Thou art brave! VALOR MANTRA Gravnor a grave fighter. I search the dungeons. So so. I seek the Red Stone. It is found on an Altar! Dost thou have it? No wonder I can't find it! It lies in the dungeon Destard! DUNGEONS RED STONE Senora a beautiful mage. I am locked up in this tower. Well enough. I am being punished for my crimes. Does not matter, I can help thee! Dost thou have a ship? Then thou dost need a Sextant ask the barkeep for he knows more! Too bad. TOWER CRIMES Nostro a withering soul. I built these passages and they walled me in! Very near death! This passage runs around the city! The Rune is buried in a tower! Wilt thou lead me out? I am saved! Thou art a cad! and I will still follow! PASSAGES a ranger with a far away look. I seek the Inner Light! Quite well. I come from Skara Brae, and am on my way to Yew. 'tis a city based in the Virtue of Justice! Hast thou been to Skara Brae? A fine city! 'tis a spiritual city! INNER LIGHT the housekeeper. I am the housekeeper. Good! I clean the rooms. That's a strange one at the end. People often disappear. Is there some problem with thy room? I am very sorry, I will correct it right away! Oh, thou had me worried! HOUSEKEEPER ROOMS a strange person. I seek the Stone The Red Stone. Red is for Valor a Virtue of the Avatar! Art thou an Avatar? Then thou shalt need the Red Stone in one Altar Room to get the Third Part of a Key! STONE RED STONE Slithe a valiant warrior. I fight battles! Only minor wounds! True Valor is seen not in the force of arms, but in the force of will! I display my valor in battle. Art thou valiant? Then never flee unless the need is dire! Coward. BATTLES TRUE VALOR Timrod a thin fighter. I fight with Valor! Couldn't be better! There is no holier spot of ground than where defeated Valor lies. Be brave for there is much to dare! Art thou brave? Fortune helps the brave! Coward. VALOR BRAVE Jaana a quiet druid. I strive to understand Justice. I am well. True Justice satisfies all, false none. Let Justice be thy calling, not thy excuse! Art thou just? Many a grave has been unjustly filled in the name of Justice. Alas. JUSTICE UNDERSTAND A Guard a tall guard. To guard the court. Within this chamber Justice is served. A good life is inspired by Love and guided by knowledge. Dost thou have business before the court? Then enter. Then do not disturb the proceedings! COURT JUSTICE A Guard a big guard. We guard the jail. That'll be the left cell. That'll be the right hand cell. careful in there! Hast thou come to turn thyself in? In which cell dost thou belong, felonies or misdemeanors. Just visiting, eh. MISDEMEANORS FELONIES Calumny a solemn druid. I make spells. Well. I invented quickness! Mandrake Root is found only in the Fens of the Dead, and in the Bloody Plains where the ground is always damp. Can thou cast it? It requires Ash, Ginseng, and Bloodmoss! Adept. SPELLS MANDRAKE Talfourd a wise judge. I decide Justice. Well. Justice is Truth in action! It is hidden well! Can thou honestly claim to be guilty of no crime ever? Doubtful. Then do thy penance in a cell and, with the felon, search ye well. JUSTICE Flamis a burning fire. I hold the fabric of the true nature of Justice. Bright. The Virtue of Justice draws its nature from the Principles of Truth and Love! Of Justice. Hast thou always been just? Unlikely. At least thou art honest. JUSTICE FABRIC Silent a chanting druid. Beh... Beh... Beh... Beh... Beh... Beh... BEH... a wise druid. Welcome thee to Yew, city of Justice! I am well. Love no one more than the Truth, for Justice seeks no favors. Temper thy Justice with understanding. Yes 'tis a fair city! Dost thou like it? Let it be as thine! A pity. JUSTICE A Poor Beggar. a poor beggar. I have sinned. Well treated. I have gotten chests in the townes and killed non-evil creatures. He is a mean, nasty, ugly villain! Should thou be in with the felon? Thou art in the wrong cell. Good. SINNED FELON Vorpal a mean nasty ugly villain! I eat people who bug me! Hungry! That's me alright! Like thee! Art thou here to bug me? Eat death, scum puppy! Well thou art! VILLAIN PEOPLE A Ranger a sleek ranger. I search for a home. On the range! Where the Deer and the Antelope play. Ever heard of such a place? Seldom is heard a discouraging word! Ah, what'ya have to ruin it for! RANGE Henry Jones an old man. I'm questing for the Holy Grail with my son. I'm old. Junior often helps me. I've been searching it for a long time! Art thou questing for something? I hope thee finish thy quest. Alas! HOLY GRAIL Frida a withered form. See my poor baby, I beg for him. I am starving and sick. Oh, no, my baby is dying! Jaana may join thee! Wilt thou give me money so that I can get my baby healed? Thou art kind and just! Evil wretch, curse thee! POOR BABY Pinrod a thin man. I take council. Fine. On Justice. Justice is hardest to find at the point of a sword, the steel is an agent of Justice, humanity the perpetrator! Fight ye for Justice? Good, the druids chant the Mantra! COUNCIL ON JUSTICE A Guard a big guard. To preserve the peace and insure Justice! A good life is inspired by Love and guided by Truth! Justice means not only to punish the bad, but also to reward the good! Art thou always just? Unlikely! Strive to be! PEACE JUSTICE Druid a wandering druid. I seek Justice. Well. Learn at the Shrine! The Shrine is to the east then north! Dost thou have the Rune? Now learn the Mantra, and seek the Green Stone in 'Wrong'! Ask Talfourd for he knows of the Rune. JUSTICE SHRINE ottom! A survivor would know where to search. Hast thou heard of the H.M.S. Cape? She had a Magical Wheel that would strengthen her hull! A great ship! MANY SHIPS Michelle a beautiful paladin! I welcome thee unto Serpent Castle! Very well. He is the lord here, take the west passage. Take the east passage. Art thou well? Very good, perhaps thou seeks Sentri. Then thou should visit our healer! SENTRI HEALER Julia an agile tinker. I care for the poor. Well. Self preservation is the first law of nature; Self Sacrifice the highest rule of grace. Within this house are many poor and destitute souls. Wilt thou help? I would join thee. Zircon a seasoned blacksmith. I forge weapons. Quite well. I make the very best! Ah, yes, the Mystic Weapons, and Armour, my greatest work! Those I gave unto Sir Simon and Lady Tessa. Seek thee a weapon? Ask at the counter! Hmmm. WEAPONS MYSTIC Bob the Beggar a sickly little man. I have none, help me. I am very sick, help me! I need money to cure my sickness. I have terminal leg rot. Hast thou any money? Then please share it with me! Then join me and we can beg together! Linda Sue a small muddy girl. I'm an undernourished beggar girl. I am hungry. I have not eaten in days. Oh, thou art a kind soul! Could thou spare a nibble of food? I would greatly appreciate that. Oh, I see. HUNGRY Gimble a fading man. I shall die soon. I am barely conscious. I suffer from a tsetse bite! I will soon sleep forever. Could thou spare a gold piece, so I may buy a last drink? Remember Azure knows of the Rune! I am saddened. CONSCIOUS a ragged soul. To redeem myself! Ailing. I will not speak of my sin! I used it! If I help thee, wilt thou swear to only use it at the mouth of the Abyss to destroy it? It can be found at lat-P'F" long-M'F" on the darkest night! TO REDEEM SKULL Alkerion an old ragged man. I am a peasant. I hear many things. I am old and weak. What does thou wish to know? The Stone of Sacrifice is Orange in color and used in the Altar Rooms of Love and Courage! Seeketh thou? Good luck. MANY THINGS STONE Mike Ward a stocky ranger. I am trying to get a room. Well enough. I have travelled clear from Skara Brae. The Rune of our city is missing! Know thee of the Rune? It is the key to the Shrine of Spirituality! It is not in Skara Brae. SKARA BRAE a teenage boy. I give out flowers. Here you are! Fine, thanks. The way I figure it, if thou art kind to others they will have reason to be kind in return! Yes, give all that thou can unto the needy! Wilt thou give? Good. Alas. FLOWERS Shentis a rotund tinker. I welcome thee unto Minoc, city of Sacrifice! Self-Sacrifice is a needed Virtue! Avatars strive to be virtuous. Dost thou strive for Virtue? Then perhaps thou shalt become an Avatar! An Avatar thou art not! SACRIFICE VIRTUE Singsong a cute bard. I sing songs! Very well indeed! I sing songs! Very well, the raven sings, the raven saw and in the corn he sayeth 'CAH'. Dost thou like it? Thanks. Too bad... SONGS Damon a meek shepherd. I stand here and think. Fine. Oh, just about things. Listen to the bard's song for in its verse lies the key! Can't a man just think to himself? Well I hope so! Oh, yes I can thou bandersnatch! THINK MANTRA Mischief a happy tinker. This and that. O.K. I guess. And that... The Rune of Sacrifice is hard to get. It lies within the fires of the forge! Hast thou the Rune? Then ask Alkerion of the Stone! Return when thou dost find it! Azure a tinker at the table. I carve runes. I carve Runes for passage into the Shrines! Ask my sister, Mischief. Dost thou seek a Rune? Which? I see. CARVE RUNES SACRIFICE Merida a wandering tinker. I seek the wisdom of the Shrine of Sacrifice. Been better. But first I need the Mantra! I am told that a hidden shepherd knows the Mantra. Know ye the Mantra? Good! The Shrine is on a lake to the east! SHRINE MANTRA A Guard a massive guard. To guard of course. Quite. I often wonder if I will ever have to give my life in the line of duty. One life for many! Understand my dilemma? Of course, if it came down to it, I hope I would do it! Too bad. GUARD Dupre handsome fighter. I am towne leader Very well. 'tis an Honor! It gives life meaning! Dost thou try to live honorably? It is a constant quest. Honor is like finely polished armour. Without constant care, it will soon tarnish! Fool! TOWNE LEADER HONOR Virgil a mystic wizard. I create magical fields. I am well. Poison is my favorite. Nightshade may be found only near lat-J'F", long-C'O" only on the darkest of nights! 'tis it thine? Bravo! Well I don't care! FIELDS NIGHTSHADE Publius a sleepy fighter. I drink a toast to Honor! Tired. Nothing is left when Honor is lost! Yes, take Honor from me and my life is done! Dost thou strive to live an honorable life? Honor gives greatness. No Honor, no meaning! HONOR NOTHING Skitle a bony skeleton. I hail from dungeon deep. What do you mean? I come from the dungeon 'Shame'! I have seen the Purple Stone used in the Altars of Truth and Courage! Ever been there? Good. It holds items thou shalt need. DUNGEON DEEP PURPLE STONE Sailor Sam an ugly sailor. I sail the the seas of Britannia! A bit waterlogged. My specialty is navigation! Go to the pub in Jhelom and ask of Sextants. Is it thy specialty? Good show mate! Thou must not own a Sextant, eh? SEXTANT Aristotle a dignified paladin. I search for Honor. I am well. Dignity consists not in possessing Honors, but in deserving them. Honor no one, but Honor itself! Art thou honorable at all times? That is impressive. Strive to be as such. HONOR DIGNITY Terrin a cowering child. I ran from the bull! Scared! A big one, with long, pointy horns! It is buried in the southwest corner of towne. Is it gone yet? Whew, I thought it would get me! Save me! Rigmore a strong paladin. I am the welcomer. Extra good. Yes, welcome to Trinsic, city of Honor! Wisdom on the Virtue of Honor is found throughout this towne. Dost thou seek this wisdom? Enter and find thy path. This is the wrong place! WELCOMER HONOR Winthrop a scruffy merchant. A trade in rumors. A bit ragged out. About what? There is a small child who knew named... Terrin. Dost thou know him? Ask him of the Rune. Find him and ask of the Rune! RUMORS Swindrik a tall wizard. I cast spells. Fully healed. Spells of great power. Ask at the Folley tavern of Mandrake. Dost thou cast spells of great power? What is the most powerful reagent? Dost thou know their main ingredient? SPELLS MANDRAKE Kline a searching paladin! I seek entry to the Shrine of Honor! Well. The Mantra is 'SUMM'. A man named Winthrop knows of the Rune! Know ye the two requirements to enter and use the Shrine? What are they? What dost thou think? MANTRA Lexington a shining paladin. I am warlord of Trinsic. Superb. I have solved many quests! The solving of quests brings ye Honor! Strive ye for Honor? Then solve quests but attack not non-evil creatures, and get not others gold! WARLORD QUEST Dergin a soulful fighter. I seek a place to rest. Tired. I have quested long and hard. I seek enlightenment at the Shrine of Honor! Art thou enlightened in Honor? Good. The Shrine lies to the south and west beyond the swamps! QUEST A Guard a big guard. We guard the gate. Excellent. Into and out of Trinsic. 'tis an honorable job! Dost thou strive to bring Honor upon the peers? Dupre, the leader of our towne, joins many honorable quests! Dolt. GUARD a wandering mage. I seek the skeleton! Adequate. It knows a great secret, about the purple stone of honor! Dost thou have the Purple Stone? Use it wisely! Seek it for it is very useful! SKELETON GREAT SECRET A Guard a strong guard. To guard. Guarded. Guarding. Guard GUARD STRONG Shamino a solemn ranger. I seek the Inner Light. I am well. I seek the "One Great Truth"! That which lies within the Codex! Dost thou seek this "Truth"? Some things take forever, but brick by brick mountains can be built! Alas. INNER LIGHT GREAT TRUTH Emerson an injured man. I seek the spiritual path. I am grievously wounded. Spiritual is stronger than any material force. Nothing can bring thee peace but the triumph of Principles! Art thou good in spirit? A good path. An evil path! SPIRITUAL WOUNDED Santayana a tall ranger. I carry the light within my heart. I am alive. The light of philosophy. In philosophical minds the familiar excites wonder! Dost thou always tread the right path? Doubtful! Few can, but strive to do so! LIGHT PHILOSOPHY Presto a very small wizard. I cast great big spells! Superior! I can cast: Jinx, Kill, and View! Yes, ask the barkeep at 'The Axe-n-Grog' in Vesper about nightshade. Dost thou know what these spells have in common? What? Guess! SPELLS NIGHTSHADE Granted a hungry beggar. I beg for food and money. I am not at all well. To eat! To buy food! Wilt thou give me food or money? In return I will tell thee that the Ankh knows of the Rune and my friend Ambule knows the Mantra! Jerk! MONEY Mitre a radiant ranger. I am reading the wizard's journal. I am fine. It tells of the White Stone. It is no longer in the dungeon Hythloth, it is gone! Wilt thou try to recover it? Ask of the Stone at the Tap in Trinsic! Too bad. JOURNAL WHITE STONE Buddha a great philosopher. I teach. I am well. When one has pity on all living creatures then is one noble. If one speaks or acts with pure thought, happiness will follow like a shadow that never leaves. TEACH ONE NOBLE Michaelangelo a skilled ranger. I strive along the path. Well. Success is a journey, not a destination. May thou always desire more than thou can accomplish! Art thou far along the path? This is good. Fear not thou shalt be. JOURNEY Romasco a short dumpy man with a book. I am a teacher, I enrich young minds. I am fine. I teach of the Abyss. Seek Zair the Wise in Paws for more on the Word. Know ye of the Abyss? A Word of Passage is needed at the last gate! Learn! TEACHER Carlyle a wise mage. I write magic. Fine. One lives by believing in something. Great discoveries are made by those whose feelings run ahead of their thinking. Dost thou believe in magic? Iceball needs Pearl and Mandrake Root! I see. MAGIC BELIEVING Dickens a wise bard. I write stories. Stories are good for the spirit! Remember, no one is useless in this world who lightens the burdens of others! Art thou good in nature? Be sure thy net good well exceeds thy net evil! I see. STORIES SPIRIT White a Galiant fighter. I quest. Excellent! Many quests are very dangerous! I am not afraid of tomorrow I, have seen yesterday and I love today. Art thou fearless in all Things? Boastful fool! Danger is real! QUEST DANGEROUS The Ankh of Spirituality a Silver Ankh. I keep the secret of the Rune. Strong. Mantra? Search for the Rune of Spirituality in the treasure chamber of Britannia! Hast thou found the Shrine? Good! Enter the gate of full moons! Ambule a grimy beggar. I beg for but for a single gold piece! So-so. Oh, please... Oh, please... Ask the child named Barren. Wilt thou please give me a gold piece? Dear kind soul. Stingy, I know thou hast many! BEGGAR MANTRA Barren a small child. No job. I know it well, it is 'OM'. MANTRA Isaac a ghostly figure. I haunt this inn! I am many years dead. The quest is not complete! The White Stone sits atop the Serpent's Spine. It can only be reached by one who floats within the clouds. Art thou on the quest? Hope! Alas. HAUNT WHITE STONE Katrina a shepherd. A survivor. Well. Magincia was destroyed by its Pride. Pride flourishes in the absence of Truth, Love and Courage. Art thou proud? Thy efforts are meaningless. Humility is the Virtue that must overcome Pride! SURVIVOR PRIDE Ghostly a shadowy ghost. I haunt Magincia Undead in search of peace. Peace I can never find, forever banished unto the realm of earthbound spirits. Be not proud of thy little deeds lest ye too fall from the light! PEACE SPIRITS Skullface a jabbering skeleton. I am a nobleman of great birth. Most superb. Me and my brother are the last two of the great Meridid family. Thou hast heard of us of course, yes? I thought so. You must not be from near these parts! NOBLEMAN Casperin a small ghost. To haunt this shop. Feeling a bit translucent. A lot of haunting goes on 'round here. Seek ye the Mantra for Humility, ask ye Heywood! Know thee why? Pride is the surest measure of goals never attained! Pride! HAUNT PRIDE Faultless a tall ghost. Oh, I just hang around! Been better. I was hung for my sin of Pride! The Mantra for Pride, being the antithesis of Humility, is 'MUL'. Art thou proud? A grave sin! Pride is evil's favorite sin! HANG AROUND MANTRA Heywood a tall ghost. Haunt eternally. As well as can be expected. Pride goeth before, shame cometh after! Faultless knows the Mantra of Pride ask him! Art thou proud? Thou shalt find shame! A proud soul surely knows not its worth! HAUNT MANTRA a skinny skeleton. I rattle my bones. A bit on the thin side. I did value myself far too greatly, that Pride was my downfall. A terrible thing! Art thou always humble? Doubtful. Take no Pride in Humility, lest ye destroy it! BONES PRIDE Banter a crumbling skeleton. I once held the Silver Horn. A bit bony. The Silver Horn must be used to pass the daemon guard of the Shrine. Wierdrum has been to the Shrine of Humility! Seek ye the Horn? Ask Demitry! SILVER HORN SHRINE Demitry a thin skeleton. I rattle my bones. 'bout the same as yesterday. Bones, them bones, them dry bones... The queen of Love has a lady in waiting, she can tell thee more of the Horn! Art thou dead? Ah, too bad! Watch out for Nate! BONES Wierdrum rattling bones. I haunt, and I haunt, and I haunt! Haunted. A haunting job takes more than a lifetime, it takes forever! Yes, I have been to the Shrine, it lies on the north bank in the isle of the Abyss! HAUNT SHRINE Boozer a dumpy ghost. I was once a powerful merchant! Hic... My wealth was boundless, I held great power! A proud soul surely knows not it's worth! Dost thou see? The world goes on without me. The world goes on without me. MERCHANT GREAT POWER Bulbous a fat skeleton. I run this shop. Couldn't be better. Why, the food shop of course. Well, we're expecting more any day! Can I interest thee in some rations? Hmmm, our stock seems to have spoiled.... I sell only the very best. SPOILED Splot a weeping skeleton. I regret. Been better. I was proud, strip thyself of conceits, only the humble are pure! The root from which all Virtues grow! Dost thou seek purity? Then ask the snake of the Rune and Stone! Fool! REGRET HUMBLE Ruskin a blue ghost. I now try to understand Humility. Not well. The first test of a great soul is Humility! Ask the snake of the Rune, just before it strikes! Dost thou seek to know Humility? Thou shalt need the Rune! A shame. HUMILITY a mean looking viper! I bring death to all life in Magincia! Bloodthirsty! Those who seek the Black Stone need ask at the Pub in Britain! The sacred Rune of Humility vanished from this city. Ask Barren in Paws! STONE Virtuebane a horrible ghastly devil! I welcome thee to Magincia! Proud city of the high seas! Devilish! Magincia fell unto the realm of darkness for the foundation of their Virtue was ill-placed in Pride! Art thou proud? Good! MAGINCIA 'Wrong'! Ask Talfourd for he knows of the Rune. JUSTICE SHRINE ottom! A survivor would know where to search. Hast thou heard of the H.M.S. Cape? She had a Magical Wheel that would strengthen her hull! A great ship! MANY SHIPS Michelle a beautiful paladin! I welcome thee unto Serpent Castle! Very well. He is the lord here, take the west passage. Take the east passage. Art thou well? Very good, perhaps thou seeks Sentri. Then thou should visit our healer! SENTRI HEALER Wilmoore a very big guard. I am the chief guard in the village of Paws! Excellent. Paws is a great village and we keep it safe! Pirates come from an isle to the east! Dost thou mean to cause trouble? Then thou had best leave! Good. GUARD TROUBLE Francesca a tough girl. I am the stable hand. Right good. I saw the way ya dealt with ol' Red Eye! The talking horse! Ya haven't come to steal a horse I hope? Well the master ain't gonna like that much! Then must be to see Smith! STABLE HAND SMITH a tall burly man. I'm a lumberjack, ya. Fine, thanks. Wit' my axe, I can chop'm down quick, ya. It's a big axe, ya. Art ya a lumberjack? Good for you, ya. Build up those arms, ya! LUMBERJACK Zair the Wise a man of many years. I've been near the Codex! Well. Its secrets are boundless! A Three Part Key and a Word of Passage are needed to enter the Chamber. Ask my brother beyond Lock Lake of the word! Seen it? Seek it! CODEX a very large woman. I am the barmaid. I serve the grog! Stronger every day! We have the finest grog in Britannia! We serve only Folley on tap! Dost thou favor Folley? A great mug if I may say so! Too bad, it's the best! FINEST BREW Jingles a young mage! I seek the wisdom of magic. Fine. My master knows the Gate Travel spell! My master is Mentorian. Dost thou know him? Good. He lives in a hidden village in Lock Lake reachable only by ship, ask of the Gate spell! MAGIC MASTER Sir Hobie a tall muscular knight. I serve Lord British. Tired and hungry but always faithful. I quest always for Britannia! My quest is to defeat the evils of the world. 'tis thy quest also? We are as one. A shame it is! FAITHFUL QUEST Damsel a small druid. I am here to buy food. A bit hungry. Yes, I hear they have the best rations here. Rations are used in dungeons. Dost thou travel in the depths? In the great castle there is a secret entrance! Probably a wimp. BEST RATIONS Wheatpin a meek shepherd. I just sit here. Fine. Around there in the nook of the mountains! Art thou looking for something? What? I see. Barren a hooded ranger. I travel the land. I am well. Britannia. Search the hills in the south-east corner of town! Art thou dim? I thought so. We shall see. a small girl. What's a job? Good, thanks. And thee? Good. Too bad. Sir Simon a wise lord. I am the keeper. I am fine. Of what I cannot say! Mystics can be found by an eight parts Avatar! Hast thou attained enlightenment in all eight Virtues? The Mystic Armour lies in the center of the Oak Grove! Alas. KEEPER MYSTIC Lady Tessa a wise lady. I am the keeper. Well. I cannot say. Mystics can be found by an eight parts Avatar! Hast thou attained enlightenment in all eight Virtues? The Mystic Weapons lie in the training room of Serpent Castle! Alas. KEEPER MYSTIC Asemly a short jester. I am here to serve thee. Jolly good. Well, I can dance and sing! And sing, tra la la... Does that interest thee? Good! Well then, I guess I'm no help at all then. TO SERVE DANCE Little Jon a singing bard. I sing of Britannia. Quite well indeed! Britannia is a land so fair, to other lands I would not dare! I hope someday thou may return! I hear that thou art from another world? What is it called? Just a rumor. BRITANNIA EARTH Smith a white stallion. Oh, not much. Good, good. Roofus a mean looking guard. We guard the bridge slime! What's it to ya, scumpuppy! This bridge, ya stupid jerk! Art thou a wise &##!? Thou had best ditch it then! Then just buzz off! BRIDGE SLIME Rankbreath a tall, muscular, impressive guard. I am a guard. Very hungry! I guard the city! Yes, I am very hungry! Art thou here to feed me? I am grateful. Then thou had better run!!! GUARD VERY HUNGRY Sailor a scruffy sailor. I am a sailor! Salty. Oh, a sailor's life is the life for me, As I sail across the bounding sea! The rest? And never ever do I worry 'bout the weather, for the weather never ever did a thing for me! SAILOR Silver John a tall sailor. I'm a pirate matey! Good enough, eh! We raid the coasts of Britannia, fun eh! Pillage and burn! Art thou a pirate? Good matey! Thou had best leave this place 'fore there's any trouble! PIRATE MATEY Slysam a nimble thief. What's it to thee? As good as I need be! Yea, and clever too. Thou dost ask too many questions! Art thou a thief? Oh, I'd better watch out! Just as I thought NIMBLE THIEF CLEVER Ragnar a solemn ranger. I travel. The lands of Britannia. It's the Skull of Mondain the Wizard! Be warned that if thou dost ever use the Skull, except to destroy it, all thy Virtues will be lost! Art thou here looking for information? On what? Then buzz off. TRAVEL THING Seanna a slinky mage. I am a sorceress I am well. How about the Sleep spell... sleep... sleep.... A Sleep spell requires Silk and Ginseng! sleep... sleep... sleep... My dear friend, may I help you? How about with thy magic? MAGIC SLEEP SPELL Jeremy James Scirlock a sneaky thief! At thy service! Very well! How about information? The dungeon Hythloth can only be reached by a secret entrance in the great castle. Dost thou seek a special dungeon? Which? I cannot help thee. SERVICE HYTHLOTH Starlight a mage dressed all in black. I use black magic! Dark indeed. I cast powerful Missile magicspells. Iceball requires Black Pearl and Mandrake Root! Dost thou? Good! Thou should try my mix of reagents! BLACK MAGIC Brigant a big fat troll. Aw, buzz off! Shove it! Thy face! Did thou hear me? Then do it! I said shove it! Boris an ugly orc! I smuggle black market items. Good'n smelly. Magic Keys, Magic Gems, that sort of thing. Dost thou need such an item? I just gave the guild shop a new supply! Ah well, maybe next time. ITEMS Ignap a towering wizard. I must warn thee! Adequate. To step into those woods will seal thy doom! In there lies the dark side, enter not! Shalt thou go on? Evil shall consume thee! Wise decision! Green Beard a tall pirate with a green beard! I'm buying armour for my crew! Jolly good mate! I hope to get some Magical Plate! Is it true that Mystic Armour isn't sold anywhere? Too bad! Where is it sold? ARMOUR Marsor a plump merchant. I sell wine! Great! I have some good vintages. I own my own vineyards, they are on an isle northeast of here! Dost thou like wine? Ah, then join me in a glass! Don't know what thou art missing! VINTAGES Dancek a jolly old soul. I am a tinker by trade. Jolly good, thanks. I create projectile machinery. Primarily ship cannons! Dost thou own a ship! Good odds I built the cannons! Thou really should get one! TINKER MACHINERY Sniflet a cowering man. I am hiding. O.K. for now. I know something others want! I... I... Wilt thou promise to use it only to aid the powers of good? The lighter than air device that was stolen lies near the dungeon Hythloth! Oh, no. HIDING SOMETHING Twin Gates a tall mage. We welcome thee to Vesper. Well. Welcome, unto Vesper! Yes, Vesper is a fair village. Hast thou come a long way? We are honored by the visit of one on the quest! We are honored by the visit of one on the quest! WELCOME VESPER Guard a hulk. Ug, me tough! Ug, me tough! Ug, me tough! Me tough! Ug, thee tough? Ug, thee tough! Ug, me tough! TOUGH Servile a meek shepherd. I can help thee! Well for now. I know of the Skull of Mondain the Wizard! To use it for any reason is a sign of great evil, and no Virtue! Hast thou heard of it? It is an evil artifact! It is an evil artifact! SKULL Traveling Dan short rotund man, with a hat and vest. Traveling dan, the tinker man. I am fine, thank thee. I am here to repair goods at the guild shop. I know the world is round! Been to the guild shop? Great selection! Best prices! TINKER MAN TRAVELING Balthasar a sturdy peasant. I am a serf. I'm pooped. Serfs work hard for little pay! I work the fields for my master! Dost thou have a master? I hope he or she is a kind one! Thou art lucky indeed! Plain a small man. I seek Humility. I am fully healed. When the 3 Principles of Virtue combine in eight ways Pride has no Virtue! To be proud is not a Virtue, and so Magincia was destroyed! Humility is the Virtue that remains! HUMILITY PRIDE Simple a slender shepherdess. I seek the Shrine. I am fine. The Shrine of Humility! The Shrine lies on the north bank of the isle of the Abyss and is guarded by endless hoards of Daemons! Know the isle? Good. Southeast of Britannia! SHRINE HUMILITY a fair woman. I do humble works. I am doing well. I can help thee with the Mantra! Since Humility is the opposite of Pride, so is its Mantra! Know ye the Mantra of Pride? Then reverse it for Humility! When thou dost, reverse it! HUMBLE WORKS MANTRA Joseph a wise shepherd. I am but a humble shepherd. I am well. I am on a pilgrimage unto the Shrine of Humility! It is on the dark island! Did thou know that there is no Shrine of Pride? Very good. Pride is not a Virtue of the Avatar! SHEPHERD SHRINE Friday a beautiful and impressive guard. I shall warn thee against taking this gold! I am well enough! It is not thine! It is not thine! Dost thou intend to take it? That would not reflect well upon thy Virtues! That is good. THIS GOLD Randal a solemn ranger. I teach of the Shrines. I am well. One must visit each Shrine for 1, 2 & 3 cycles each for thy paths to be clear! Dost thou visit them often? Very good. Make that the first goal along thy path to Avatarhood! SHRINES Dirgen a wise man. I give wise counsel. Well. Strive ye to know and develop the Virtue within thee. The Seer Hawkwind should be consulted often for he can see within thee! Dost thou? Good! Thou shalt surely stray from the path! WISE COUNSEL VIRTUE Shazbot a funny jester. Thou thinks I'm funny! I've a slight tickle! I dare thee to ask me about Nate the snake! Well, it's a long story and we haven't the time. Don't thou? Well good, I try to be! Ah, too bad, I thought I was. FUNNY Flatbush a slender youth. I am an apprentice mage! I am very powerful! I am the Calumny's favorite! He lives in Yew! Hast thou been to Yew? Calumny knows the Quickness spell! Calumny knows the Quickness spell! Seek him out! CALUMNY Corkrin a bold paladin. I travel these fair lands to spread the Virtues! I am fully healed! To know thy progress on the paths of Virtue one must visit the Seer Hawkwind often! Dost thou do this? Good. Thou must or thou may stray! VIRTUES a tall nimble man. I am a thief, I like to borrow! I am very well! My favorite things to borrow are horses! You can steal horses in the towne Paws! Art thou a thief? Watch out for the bull in the corral! Likely, thou art a wimp! BORROW HORSES Allen a small boy. I know how to enter the Abyss! I am fine. The Abyss may only be approached by ship! The ship must have a magically strengthened hull! Hast thou such a vessel? Ask Blissful of the Abyss. Ask Blissful of the Abyss. ABYSS Frontis a small druid. Welcome to Cove, the hidden city of wisdom. I am well. Herein is found much wisdom and peace. Find peace in our Shrine. Art thou well? Very good. Visit our healers, I am sure they can help thee! WISDOM PEACE Sloven an old hermit. I am a recluse. I am well. I have withdrawn from society. Only the ghost of Isaac who haunts the inn at Skara Brae can tell thee. Hast thou seen him? Ask him! Stay at the inn until he shows himself! RECLUSE STONE Mentorian a tall wizard. I study the magical arts. Well, indeed. There is Truth in magic! Since thou dost bear the Ankh I shall tell thee. A Gate spell requires Ash, Pearl, and Mandrake Root! Dost thou disagree? Well then, begone! Good. MAGICAL ARTS GATE SPELL The Ankh a shining Ankh! I resonate with thoughts. Bright. To enter the Codex Chamber. One must be 8 parts Avatar have the Key of 3 Parts, the Word of Passage and know the pure Axiom! Dost thou seek help? What are thy thoughts? CODEX CHAMBER a strangely familiar bard. I play of Love. I am well. I light a candle to our Love, in Love our problems disappear. But all in all we soon discover that one and one is all we long to hear! Wilt thou listen? About Love. Too bad. PROBLEMS Linda a singer. I sing of the children. Fine. All round the world, little children being born to the world. Got to give them all we can 'til the quest is won, then will the work be done! Wilt thou help? Teach them songs of joy! CHILDREN WORLD Merlin a mystical wizard. I use magic. Fine. The Black Stone is caught in a moon gate! Stand where the gate of both moons dark shall appear. Search when the moons go dark! Dost thou study magic? Best of luck with thy studies! Too bad. BLACK STONE MOON GATE Draconian an old druid. I teach the relation. I am well. There are eight possible combinations of Truth, Love and Courage. Each of the eight Virtues is one of those combinations! Knew ye this? Very good! Learn the towns and castles! RELATION Blissful a majestic seahorse! I know much of the Codex! I am doing well. The shrine Ankh knows how to enter the Chamber of the Codex! Meditate at the Shrines of Honesty, Compassion and Valor for 3 cycles to know how to enter! CODEX ABYSS Rabindranath Tagore a wise man. I speak of Love. I am old but strong! In Love, all life's contradictions dissolve and disappear. Carry Love within it! Dost thou seek to carry Love in thy heart? Thou art a good soul. Thou art a fool. HEART Brother Zair an old druid. I sit and watch the river. I am well. It flows endlessly. The kings of the castles which represent the Three Principles of Virtue each know but one syllable of the Word of Passage! Agree? Good. Indeed. RIVER Spellbind a slender mage. I know of the Codex. Well indeed. One must know the combination of the Three Principles of Virtue! The combination of the Three Principles of Virtue equals the measure of time and space! CODEX COMBINATION Shaman a tall mage. I study the 'one' thing that is the secret to the Codex! Quite well. I study of the Codex! The one pure Axiom is more endless than the changing tides, more eternal than day and night! STUDY CODEX Charm a fair sorceress. I ponder the key to the Axiom. Well enough. To the Axiom. The 1 pure Axiom encompasses all things. Know ye what they are? Good. The Truths of the universe, the Love of the heart, and the Courage of the soul! AXIOM Circe a wise mage. I teach of the Axiom! Well. The whole of the Axiom is greater than all its parts! The measure of unending Love, the limitless Courage needed to face all obstacles, the Truth which encompasses all things! AXIOM PARTS Rune! A shame. HUMILITY a mean looking viper! I bring death to all life in Magincia! Bloodthirsty! Those who seek the Black Stone need ask at the Pub in Britain! The sacred Rune of Humility vanished from this city. Ask Barren in Paws! STONE Virtuebane a horrible ghastly devil! I welcome thee to Magincia! Proud city of the high seas! Devilish! Magincia fell unto the realm of darkness for the foundation of their Virtue was ill-placed in Pride! Art thou proud? Good! MAGINCIA 'Wrong'! Ask Talfourd for he knows of the Rune. JUSTICE SHRINE ottom! A survivor would know where to search. Hast thou heard of the H.M.S. Cape? She had a Magical Wheel that would strengthen her hull! A great ship! MANY SHIPS Michelle a beautiful paladin! I welcome thee unto Serpent Castle! Very well. He is the lord here, take the west passage. Take the east passage. Art thou well? Very good, perhaps thou seeks Sentri. Then thou should visit our healer! SENTRI HEALER I am very powerful! I am the Calumny's favorite! He lives in Yew! Hast thou been to Yew? Calumny knows the Quickness spell! Calumny knows the Quickness spell! Seek him out! CALUMNY Corkrin a bold paladin. I travel these fair lands to spread the Virtues! I am fully healed! To know thy progress on the paths of Virtue ------------------------------------------------------------------------------- END OF TEXT DUMP.