--------------------------------------------------------------------------- =========================================================================== +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ STREET FIGHTER 2 DASH for SEGA MASTER SYSTEM F.A.Q vers 1.2 Last updated 03-08-01 By Azathoth (lordazathoth@geocities.com) All copyrights and trademarks are property of their respective owners. This FAQ may not be reproduced in part or whole without consent of the author. Latest version can be found at www.gamefaqs.com. This document Copyright 2001 by Azathoth. --------------------------------------------------------------------------- =========================================================================== +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ TABLE OF CONTENTS Section 1. - Game Overview 1a. - Production Notes 1b. - Work, Damnit! / Known Glitches 1b-a. - US Sega Genesis w/Power Base Converter 1b-b. - US Sega Game Gear w/ Master Gear Converter 1b-c. - US Sega Master System Model 1 1c. - Control Scheme / Options Menu 1d. - Whats in it / Whats not Section 2. - Character Information / Moves 2a. - Ryu 2b. - Ken 2c. - Blanka 2d. - Guile 2e. - Chun Li 2f. - Balrog 2g. - Sagat 2h. - M.Bison Section 3. - A Short Review Section 4. - Secrets and Codes Section 5. - Author's notes and thanks --------------------------------------------------------------------------- =========================================================================== +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Section 1. - Game Overview If you haven't heard of Street Fighter 2, then chances are you aren't even a true gamer. SF2 is a one-on-one fighting game that cost me more quarters than my car and my college education put together. It brings out the primal instincts of a person, where you can express your dominance by beating the crap out of another person (or the CPU) in a virtual world, and waste countless braincells on honing your gaming prowess. You know the story, you know the characters. Do they really need a reason why they are fighting? 1a. - Production Notes Street Fighter 2 Dash (or SF2') was produced for the Sega Master System by a Brazilian game company called Tec Toy under license by Capcom in 1997. It was only distributed in Brazil, and as far as I know, is the last new Master System game to be made. Weighing in at a hefty 8 Megs, it's also the largest SMS game ever made. If you have a copy of this game, consider yourself an official SMS aficionado, or a Capcom freak. The game is a strange hybrid of every SF game from SF2:WW to Super SF2. The box art is the same as the Genesis/Mega Drive version of SF2:CE, characters have alternate colors and moves that are contained in SF2:CE and SF2T, and has the character art (win/lose screens) from SSF2. Also, character names reflect the US versions of SF2, i.e.: Balrog is the boxer. 1b. - Work, Damnit! / Known Glitches Now this section, I can only explain what I know to work, and what I have been told works. SF2' is a peculiar cart, maybe because of its 8 Meg size, maybe because it is one of the last games produced for the system. Regardless, it requires a bit of trickery to get it to work. I am *told* that it works fine on almost version (USA or otherwise) of the SMS2 and SMS3 compact. I have yet to try it on any of these. However I can explain how I got it to work on the systems I have. 1b-a. US Sega Genesis w/Power Base Converter Insert the Power Base converter in the Genesis port. Insert the SF2' cart into the converter. Turn the system on. You should be greeted with a black screen. After it sits at the black screen for about 20-30 seconds, hit the "reset" button on the Genesis. You should now see the Capcom logo come on. Next, Press button 1 or 2 on either control pad to start the game. Now is the tricky part. No matter what controller you start the game with, the game _automatically_ starts in 2 player mode. If you want to play in 1 player mode, you *must* use controller 2. Just grab controller 2, beat up the lifeless body of player 1, and when the 2 rounds are up, you will begin to fight the computer. If you don't use controller 2, and stay with controller 1, you will begin and endless competition of 2 player VS. Also, I noticed a glitch where if you lose and the continue countdown starts, you will automatically be re-started at the character select screen, whether you wanted to continue or not. 1b-b. US Sega Game Gear w/ Master Gear Converter NOTE: I don't know if this trick applies to all brands of Master Gear converters. I am using a generic Naki converter. Insert your Master Gear converter in the Game Gear. Insert the SF2' cart into the converter. Turn the GG power on, and you will be greeted with a black screen. After waiting 20-30 seconds, quickly flip the GG power switch off/on. If you do it just right, the Capcom logo will appear. As far as I know, there are no glitches apparent when playing on the GG. 1b-c. - US Sega Master System Model 1 I don't own one of these (mine bit the dust) but I have been told that a regular model 1 US SMS wont play SF2'. Can anyone give me some info about this? If nothing else, just try the above trick. Turn system on with cart in the slot, wait 20-30 seconds and hit reset. Maybe that will work. 1c. - Control Scheme / Options Menu Controls when facing right: Jump Jump Backward \ | / Jump Forward \ | / Button 1: Fierce Punch \|/ Button 2: Fierce Kick Block -----|----- Walk Forward /|\ / | \ Crouching Block/ | \ Crouch Crouch Options Menu: Difficulty: Easy, Normal, Hard Time Limit: On/off Music Test: SFX Test: Voices Test: 1d. - Whats in it / Whats not Even with 8 Megs of power, there were still some things that couldn't fit into the game. Here's a list of things that were included: - 8 characters - 8 backgrounds - Alternate character colors - Announcer Voice samples - 1 win animation for each character - Character portraits from SSF2 - Character endings Here's a listing of some things missing when compared to other versions of SF2 - No variable speed settings - No weak/medium attacks - No win/lose screens - No dedicated VS mode - No background animation - No character voices - No super meter - No bonus rounds - Only 2 special moves per character - No dragon punches!?! --------------------------------------------------------------------------- =========================================================================== +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Section 2. - Character Information / Moves 2a. - Ryu Fireball: Down, Down-forward, Forward + Punch Hurricane Kick: Down, Down-back, Back + Kick 2b. - Ken Fireball: Down, Down-forward, Forward + Punch Hurricane Kick: Down, Down-back, Back + Kick 2c. - Blanka Rolling ball: Charge back for 2 seconds, Forward + Punch Electricity: Press Punch Repeatedly 2d. - Guile Sonic Boom: Charge back for 2 seconds, Forward + Punch Flash Kick: Charge Down for 2 seconds, Up + Kick 2e. - Chun Li Lightning Kick: Press Kick Repeatedly Fireball: Down-forward, Forward + Punch 2f. - Balrog Charging Shoulder: Charge back for 2 seconds, Forward + Kick Charging Punch: Charge back for 2 seconds, Forward + Punch 2g. - Sagat Tiger Knee: Down, Down-back, Back + Kick High Tiger Shot: Down, Down-forward, Forward + Punch 2h. - M.Bison Psycho Crusher: Charge back for 2 seconds, Forward + Punch Scissor Kick: Charge back for 2 seconds, Forward + Kick --------------------------------------------------------------------------- =========================================================================== +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Section 3. - A Short Review Mixed emotions. I see what the SMS is really capable of. It has some nice voice samples, dare I even say better than the Genesis version. Very good music (for the SMS), and colorful characters. In fact, the character graphics really surprised me, and most of the backgrounds are colorful. However, the bg's are very....sparse. Yeah, they have most of their detail cut out, and what detail there is (cars, people, boats, whatever) is repeated on both sides of the bg. I was very impressed with everything visually. The characters had more animation than I expected. Maybe on par with Samurai Shodown or Fatal Fury Special on GG. Much better than Mortal Kombat. The audio was a mixed bag. Good, decent SMS background renditions, some nice voice commentary by the announcer, and one sound effect. One. One generic "pfft" sound for a hit effect. Thats it. I felt like I was going deaf sometimes. Now, the gameplay is a whole different story. It sucks. Big time. I mean it is horrible. This is probably the worst hit detection on any game I have ever played. For one, you have to take 2 hits before your life bar goes down. Next, for some reason the fireballs are screwed up and usually the CPU launches 2 in a row, and sometimes the second one fails to show up on screen, so you get hit by a ghost fireball. The specials are extremely hard to pull off. Hit detection is so wild you can juggle your opponent to their death with only fierce punches and kicks. Also, I noticed you cannot transition from a crouching block to a standing block without releasing your blocking position. The action gets qite choppy..sort of reminds me of Altered Beast on SMS. Overall, I am impressed by this release, I really didn't expect much. Being that it wasn't produced by Sega nor Capcom, but was made by a small company named Tec Toy, I can look over its flaws. I wouldn't purchase it as a serious alternative to another platform's SF2, but its definitely nice for SMS or SF collectors. Also, its pretty nice to take on the road with your GG. The characters and backgrounds look great on the small screen. If it weren't for the gameplay/hit-detection flaws, this game would have been a perfect swan song for the SMS. Regardless, I like it and I dont regret buying it even if its only for nostalgia. My favorite game of all time finally made it on my favorite system of all time. --------------------------------------------------------------------------- =========================================================================== +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Section 4. - Secrets and Codes I have found none. You know some? Email lordazathoth@geocities.com --------------------------------------------------------------------------- =========================================================================== +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Section 5. - Author's notes and thanks Did you ever notice? - Ken & Ryu's fireballs are red, all the time? - The announcer says "Balrog" like "Barlog", just like the misprint on every SF2:CE arcade cabinet? - That when you jump over a hurricane kick, it turns direction in mid-air and hits you in the back? - Some of the characters in the background are larger than you are? - What happened to Balrog's stage? - You take more damage from blocking Blanka's ball, then taking it? - Likewise Balrog's charging punch? - Why is there only ONE sound effect in the game (the generic punch sound)? - Produced only in Brazil, the entire game is in English? --------------------------------------------------------------------------- =========================================================================== +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Thanks to Tec Toy for releasing this, Capcom for producing the best fighting games on the planet, Sega for stealing away 3/4 of my childhood playing the SMS, and thanks to Luiz Bonaccorsi for supplying the game. And thanks to Dalena for putting up with me. Got something to say or something you want to give me for free? Email lordazathoth@geocities.com --------------------------------------------------------------------------- =========================================================================== +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++