Rastan FAQ Version 1.21 By edwithgames Created: April 2007 Updated on 19/09/2011. Spelling mistakes corrected, added a complete walkthrough for the game and tidied up the FAQ somewhat. Updated on 19/09/2011. Slightly changed the formatting in the walkthrough section and the section headings and added information to the Cheats section. ------------------------------------------------------------------------------- ****** Introduction ****** This walkthrough for Rastan was created because I could not find any walkthroughs for it. Rastan is a side-scrolling action adventure platform game. The player controls are barbarian who has to rescue a princess who is imprisoned somewhere in the dangerous land of Semia. Different weapons and defensive items are available as well as medicine and magic. The game is not an RPG and items are used and activated as soon as they are collected. This FAQ is split up into several sections. These are: -Technical Information -My Experience With The Game -Story/Object Of The Game -How To play -Enemies -Evil Lords Of Semia -Offensive Items -Defensive Items -Special Items -Levels -Walkthrough -Cheats -Final Notes ------------------------------------------------------------------------------- ****** Technical Information ****** Rastan was released on the Sega Master System in 1989 by Taito. ------------------------------------------------------------------------------- ****** My Experience With The Game ****** I first played this game in 1992 after my brother purchased it from a mail order advertisement in Sega Power Magazine. I immediately took a shine to it but after we completed it it became very boring so my brother swapped it for Sonic 2. It was not until 2001 that I played this game again and I now own it. ------------------------------------------------------------------------------- ****** Story/Object Of The Game ****** (From the instruction manual) "This is the story of a barbarian who battled destiny with cold steel ... and won. His name was Rastan. He was a bounty hunter by trade, in a savage land ruled by cutthroats and villains. Rastan was a giant of a man with muscles of iron and the scars of many a bloody battle. It was known by all that where Rastan strode, death was soon to follow. But not even the seers with their rune stones could see what fate held in store for Rastan. One thing was certain. Rastan would let no man ... or God ... control his destiny! It began when the king called him to the royal courts. He asked Rastan to rescue his daughter. She was being held in the darkest reaches of Semia; a region where even the foulest thieves feared to go. In return, the king promised Rastan untold riches! Rastan sharpened his Barbarian Sword and set out to rescue the princess. The rest is history..." You can't get more classic than that really. This game has all the makings of a great adventure: a princess has been kidnapped and is being held hostage in a land guarded by evil magic and fearsome foes. ------------------------------------------------------------------------------- ****** How To Play ****** -Use the D-Pad to move left and right -Press down to duck and climb down ropes. (Rastan can't climb up or down swinging ropes.) -Press up to climb up ropes. (Rastan can't climb up or down swinging ropes.) Also used to high jump. -Diagonals up-left and up-right on the D-Pad are used to jump in that direction when used with Button 2. -Press Button 1 to attack with your weapon. -Press Button 2 to jump. Combine with up on the D-Pad to do a high jump. -Jump and then press Button 1 with down on the D-Pad. Rastan will strike the weapon downwards in a more powerful attack. -Press Button 1 and up on the D-Pad. Rastan will do an up thrust attack from below. This is useful for flying enemies. -Jump in the direction of a wall. When Rastan hits the wall, press jump and the opposite direction. Rastan will jump on the wall and go up. This technique can be done repeatedly until Rastan reaches the top; just keep zig-zagging from wall to wall. ------------------------------------------------------------------------------- ****** Enemies ****** If too much time is taken on a level, darkness falls and bats and bees come in large numbers. Please be aware that the enemies are endless. No matter how many you slay, more will come so don't try and "clear" the area before you move on because it's impossible to do so. Bee: 200 Points This enemy will go up to you and attack you by constantly touching you and following you. The best strategy is to jump high and up and down thrust with the sword. Bat: 100 Points Complete the stages quickly to avoid these as they only come at night in the earlier rounds of the game. The bats are very difficult to kill and can take a lot of health away due to their speed and maneuverability. It's usually best to run away from them but if you must kill them use the same strategy for killing the bee. Snake: 200 Points They appear on the ground where they try to bite you. Running away isn't usually a good option since they can traverse walls and other obstacles. Duck and hit them to kill them. They are also dropped by Gorgons; this variety is best dispatched while they're falling but if they do land, kill them in the same way as you do the normal ones. The ones dropped from Gorgons also do not leave any items. Flying Fish: 0 Points These keep apperaing and can be annoying if you are climbing a rope. Just swing the sword and hope or run away. Never leaves an item. Gardis: 300 Points These are very easy if you kill them before you they hit you otherwise they can hurt you quite a lot. Swordthings: 400 Points These take three hits with a weak weapon and you must duck when attacking otherwise they are deadly. Mantis: 200 Points These throw clubs at you high and low but can be killed with two hits. Attack the clubs it throws to remove them too. Axethings: 800 Points These will throw axes and can duck too. The best strategy is to attack immediately and if you get hit keep hurting them till they die. Harpie: 500 Points These will hover in the air and swoop down. Up thrust with the sword when they do to kill them. Macethings: 700 Points These have a longer reach than the Swordthings and can be a nuisance. Again, duck when attacking them. When they duck and hit you don't try and avoid their attacks as they'll get you eventually. Just keep at them till they die. Kemmler: 300 Points These are like lions that shoot. They go towards you and then start shooting short range fireballs. Keep your distance and try to get them from as far away as you can. Wizard: 800 Points These never hurt; instead they will throw scrolls at you which will take your weapon, shield or armour. This doesn't usually matter unless you have the Fire Sword. Try to duck until the scrolls pass over you then kill them. Meduza: 500 Points These will shoot gas at you. Duck and hit to kill. Gorgon: 700 Points This will fly and drop snakes which although act like normal snakes won't leave any items. Up thrust with the sword to dispatch them. Spartoy: 900 Points This looks like a skeleton. It sinks in the ground when attacked. The best strategy is to jump and down thrust for a one hit kill. ------------------------------------------------------------------------------- ****** Evil Lords Of Semia ****** Here is a list of the bosses and the points you get for defeating them. Details on the strategy needed to defeat them is in the game walkthrough. Kentorous (5000 Points) is the boss of round 1. Slayer (10000 Points) is the boss of round 2. Shukumas (15000 Points) is the boss of round 3. Aryous (20000 Points) is the boss of round 4. Fedorak (25000 Points) is the boss of round 5. Read Dragon (30000 Points) is the boss of round 6. Dragon ? is the boss of round 7. ------------------------------------------------------------------------------- ****** Offensive Items ****** You will gain extra points by obtaining and using these items. When getting a weapon you must touch your weapon to it and not just the body or you won't get it. These are temporary and will run out after a short period of time. It's good practice to get every weapon you see as they really do run out swiftly. My advice would be not to get a weapon only if you recently got the Fire Sword. If you've had the Fire Sword for a while, get the new weapon as it will likely run out soon and ideally you don't want to be left with the Barbarian Sword in a difficult situation. Barbarian Sword -- 0 Points You start off with this weapon. Although it is the worst weapon in the game it is still effective at killing enemies and it's possible to complete the game using only this weapon. Battle Axe -- 200 Points This weapon is strong and will kill all enemies in one hit. Mace -- 300 Points This has a better reach than the first two weapons but is weaker than the axe. Fire Sword -- 0 Points The Fire Sword will shoot fire and is basically like a gun. It is very powerful and kills everything first time. Similarly to the Cloth, for some reason the fireballs will not kill the Flying Fish. You will have to get close and hack at them with the sword itself to kill them. ------------------------------------------------------------------------------- ****** Defensive Items ****** Like the weapons, these are temporary and are quite useful. Shield -- 1000 Points This halves the damage done to you by projectiles, fireballs etc. Mantle -- 1500 Points This will halve the damage done to you if an enemy touches you. Armour -- 2000 Points This is a combined shield and mantle so will halve the damage done to you by anything. ------------------------------------------------------------------------------- ****** Special Items ****** These items are always dropped by enemies and can be picked up by touching them with Rastan's body. Medicine 1 1000 Points Recovers 16% of total health. The effect is hardly noticeable. It looks like a round bottle half filled with blue potion. Medicine 2 2000 Points This recovers 32% of total life and is good. It looks like a round bottle completely filled with blue potion. Poison 1 10000 Points This is bad as it reduces total life by 8% but it gives a lot of points if you are aiming for a high score. It looks like a triangular bottle half filled with red potion. Poison 2 20000 Points This is bad as it reduces total life by 16% but it gives a lot of points if you are aiming for a high score. It looks like a triangular bottle completely filled with red potion. Golden Sheep 1000 Points Fully recovers your life. A very rare and very useful item indeed. Ring 1500 Points When getting this all the points from enemies, items etc. will be doubled. Rod 2000 Points This increases the time a defensive item will last. Necklace 1000 Points This increases the time your weapon will last. This can be very useful. Cloth 0 Points Destroys all enemies on the screen except the fish and gives no points. This can be very useful. Jewellery Pick up these gem stones for extra points. Don't get them if they're in dangerous places as they really are not worth it. Blue: 1000 Points Pink: 2000 Points Red: 3000 Points ------------------------------------------------------------------------------- ****** Levels ****** Rastan has 7 rounds each of which is split into 3 stages. The first stage is outside. It's usually a mountain or a forest but I'll go into greater detail below. The second stage is indoors. In the earlier rounds it is a castle but from Round 4 it is a cave of some sort. The third stage is always a room containing an Evil Lord of Semia which is basically a boss battle to the death. In these rooms Rastan's health will slowly decrease point by point until death so not only have you to defeat the powerful Evil Lords of Semia but you must do so quickly. From this point on I'll refer to them as bosses. The only exception is Round 7 which has no outside stage. Rastan starts off each stage of Round 7 inside a castle although admittedly, these stages are twice as long as normal making up for a lack of outside stage. It is important also to complete the first and second stages as quickly as possible because after a while it will get dark. It doesn't get dark immediately; first, it gets darker and then after a while complete blackness follows. This causes two problems: firstly, Bats will come out and attack you and secondly, you can't see where you're going. Remember that this happens in the second stage too. If you die, you lose a continue. You have three continues with which to complete the game. Once these are used up, it's game over. ------------------------------------------------------------------------------- ****** Walkthrough ****** ROUND 1 Stage 1 We start off in a desolate mountain range. Many Gardises will attack here. Dispatch them all, take the things they drop and move on. You will come to a block that looks quite different from the rest of the landscape. Simply jump and down thrust to remove it and go down the hole. More Gardises will be in here. Kill them, jump to take the Mace and climb up the rope or jump off the wall to get back up. More Gardises will be at the top. Only kill the ones on the right of the screen and never go back to kill them because like all enemies their supply is endless. You'll soon get to a waterfall. Try not to touch the water because Semia's water is poisonous. Jump onto the stepping stones, kill any Gardises here and move on. You'll eventually arrive at a steep drop. If you can grab the swinging rope here, you can make it across the pit and grab the Fire Sword but if you fail, don't worry, just fall into the pit, kill the Harpie and take the Battle Axe before moving on to the right. Kill the Kemmlers, the Gardises and the Harpies that may appear while jumping on the platforms over the water and climb the rope up to the top. If you didn't get it before, you can go back for the Fire Sword before advancing to the right. Cross the bridge, kill more enemies and go through the door to reach Stage 2. Stage 2 From here, advance to the right. Jump carefully over the fire pits while avoiding the flames that go up and down. Kill any enemies including Swordthings that are in front of you. Climb the rope at the end but be careful as spears will protrude from the wall while you climb. Avoid them and when you get to the top, jump down and kill the Kemmlers and Gardises that appear. From here you have a choice of where to go. Climb up the rope for a shorter way to the exit but avoid the spears; carry on left for a Mace and another longer rope which will lead to the exit. Be aware that this rope contains more spears. Near the exit door might be a few more Swordthings; dispatch them and go through the door to meet the first boss. Stage 3 The boss here is Kentorous. He's a centaur-like creature and is quite easy to defeat. Simply stand on the upper platform, wait for him to walk underneath you and jump and down thrust your sword. Do this thrice to kill him. When he's dead you'll automatically go to the next round so there's no need to find an exit. ******************************************************************************* ROUND 2 Stage 1 Rastan starts in a green jungle/forest setting. Depending upon how quickly you did the previous stage you might still have a weapon. I sometimes still have the Fire Sword. Anyway, this stage can take a bit of time so make sure you complete it before it gets dark. Move towards the right, kill the Gardises, Kemmlers, Harpies, and new addition: the Mantises. Jump on the bobbing block and jump off before it sinks beneath the water. Grab the axe from the top of the tree trunk and go down and deal with a few more Kemmlers and Gardises. After you cross more water by jumping on another bobbing block and then to a swinging rope, you'll come to a another river. The platform here lasts about a second before it drops. Use it to jump to the swinging rope and then to the moving platform. Keep going right and you'll come to a place with a tree and a log separating two discrete paths: top and bottom. Before you embark on the top path, notice the Fire Sword high above which is seemingly unreachable. To get it, take the top path, and do a high jump to the left once on the path to try and get on the branch to the left. This can be quite tricky to pull off. Try to do a high jump to the left once to get on the edge of the branch and then do a small jump in the air to get fully on the branch. If you can't do it first time just keep practising and you'll get there eventually. Once on the branch, jump to get the Fire Sword. Go back to the top path, kill more Kemmlers and Gardises and stop at the edge of the river. Here is a bit of river with two ropes and lots of Flying Fish. Be sure to time your jumps from rope to rope. The easiest way is to try and grab the very bottom of the rope to give you maximum maneuverability. Jump onto the moving platform and then too the other side but it doesn't matter too much if you fall in the water - just don't do it too much as your health will keep going down bit by bit. The last bridge has no gaps and so there's no danger of falling in water just try to kill all the Flying Fish while fending off Kemmlers, Mantises and Gardises. The exit should be in sight now. Go through it to get to the next stage. Stage 2 You start in a purplish-grey castle. A mace is in sight but it's on top of some protruding spears. There is a way to get it without getting hurt though. Do a small jump to the left platform and try to do a high jump off the wall from it towards the Mace. You should land right against the far wall. Wait for the spears to go down and jump back. Head left and then up. Destroy the block to get up and kill the Swordthings and Macethings. Fall down but don't destroy the block yet as a Battle Axe is on the right. Down thrust onto the enemies here (this should kill them first time), get the Battle Axe, down thrust the block and head to the right. Jump over the spears or wait for them to sink then walk over them - it's your choice. Kill the Swordthings and Macethings and climb up hill bit. Go on the platforms (don't worry, they won't sink) and jump from here to the rope ignoring the bobbing platform below. At the top, jump off to the left, avoid the spears and slide down. Go up this rope avoiding the fire ball and jump off to the right. Kill any enemies, duck under the crushing ceiling and enter the boss arena. Stage 3 The boss here is Slayer. If you still have the Battle Axe you're at an advantage but if not it doesn't matter. The boss will just need a few more hits. Slayer will fly up and swoop down shooting three fireballs as it does. Use all the attacks you have. When it's above, up thrust (this can be devastating with the axe); when it's below, jump and down thrust and when it's next to you, just swipe. Slayer should be dead in no time. Try not to get into a direct one-on-one with it as you'll find that your health will go down fast. Instead try to force Slayer to fly above or below so you can punish it with thrust attacks. ******************************************************************************* ROUND 3 Stage 1 You'll start off in a cave. Jump up, kill the enemies and avoid the rolling block. Carefully jump over each hole. If you fall in, simply use the wall jump technique to get out. Kill the Harpies, Bees, Gardises, Gorgons and Spartoys here. Keep jumping over the holes, grab the Mace and stop. The next hole has mud falling down it. Wait for it to pass, then cross. Jump on the bobbing block while avoiding the Flying Fish and jump off the other side. Next, traverse the waterfall by jumping on the stepping stones while killing Mantises and Spartoys. In the brick area, be careful of the protruding spears and move on to another bobbing block in water with Flying Fish. After more spears, enemies and holes you'll get to a swinging rope. Grab it to get to the other side with usually a Kemmler and a Fire Sword. Take the Fire Sword and go down. Jump over the hole, grab the swinging rope to get to the other side and kill some more enemies. Before the exit door is one last set of protruding spears. Go through the door. Stage 2 In the blue castle, carefully climb the rope and avoid the spears that surprise you and jump off at the top. Jump from rope to bobbing block to rope to rope over the fire pit and then climb up to the next level. The blocks with teeth here will fire at you so jump up them quickly to avoid this or suffer the consequences. At the top is a rope and a tricky bit with a sliding platform and a fire pit. Jump to the sliding platform and try to get right to the apex of it. Try to jump to the platform and kill the Swordthings, Macethings and the Wizard without taking too much damage. After this, jump over the fire pits and the fire balls using the ropes and climb to the next level avoiding the face block. Kill more enemies, jump over the pits and ascend the slope at the top of which is usually a Wizard. Avoid the last set of spears and go through the door to meet the boss. Stage 3 The boss here is Shukumas. This one can be tricky. He will shoot three fire balls which will bounce around the room. Try to avoid them and hit him. When you hit him, he'll flash to teleport himself to a different location but he will still take damage while flashing so get him as much as you can before he disappears. Repeat this process until all his health his gone. Try to keep your distance from him otherwise he will shoot fire balls directly into you which can be quite devastating to your health. Once he's dead, you'll exit the stage. ******************************************************************************* ROUND 4 Stage 1 Rastan will start in a blue marble palace. Drop down, kill the Meduzas and the Harpies and climb the rope. If you jump off to the left at the rope you will get to a platform from which a Mace can be gotten. It can be quite tough to get but if you swipe at it with your current weapon it is possible to obtain. At the top, kill another Harpie and slide down while jumping over the water holes. Kill the Meduza and jump over another hole. Up thrust to kill the Gorgon before she drops any snakes and continue right. Grab the swinging rope and jump onto the bobbing block to get to the other side. Kill some more enemies and traverse the waterfall to get to and kill some more Mantises and Gorgons. Avoid the spears amd slay the bee which might appear. At another waterfall, slay the Gorgons and drop down. You will see a Fire Sword in the water to the left. Here's the trick to getting it. In the water is a hidden platform; simply stand at the edge of the water and do a high jump to the left and you should land on the hidden platform. Next, do a small jump to the wall, grab the Fire Sword and bounce off the wall with a small jump back onto the platform all in one motion. From here, get back onto the real platform. It is very tricky to pull off but it is possible. After this, head right. Grab the rope just as it gets as far left as it can while avoiding/killing the Flying Fish. This jump is quite hard so don't be dismayed if you land in the water. Jump up, kill the Kemmlers, Harpies and Meduzas as required and jump over the hole with the platform - you don't need it. At the slope, wait for the platform to come and jump on it while avoiding the Flying Fish. Sometimes the platform never shows up; if so, just go in the water and jump like crazy to the right to reach the other side. With luck, you won't lose too much health. At the other side, a Kemmler or a Meduza might be here to greet you just before the exit door. Enter it. Stage 2 In this castle is the first time in which the wall jump technique is absolutely necessary in order to advance. Without it you're stuck. Jump to the left and over the fire pit to grab the Battle Axe then head back to the right. Avoid the spears and Wall jump up the wall to grab the rope, and then climb up. At the top, avoid the crushing ceiling and ascend the slope. Grab the rope and climb up at the top. This next bit is problematic. Try to grab the very bottom of the swinging rope and then jump to the next platform with probably a Wizard on it. Ignore the platform beneath the rope, you don't need it. Kill the Wizard then jump over the holes using the slopes and avoiding the fire balls. Once at the other side, jump to grab the rope. At the top will be some spears and a crushing ceiling as well as some enemies. Some more spears pop out just before the fire pit. Jump from rope to rope avoiding the fire balls and trying not to fall in. Once at the other side, jump off and stop at another pit. The exit should be in sight by now. You will see a hole with mud pouring out of it. Time your jump to avoid the mud and get to the other side. Kill the enemies here and enter the door. Stage 3 The boss here is Aryous. He will float around, shooting fire balls and teleporting around. Try and up thrust and down thrust him when the opportunity arises and he will soon die. There is another way of getting him which is quite glitchy. At the start he will be on the lower platform and you will be on the higher one. Wait for him to get close and then duck and swipe just above his head. Although your blow will miss, he will start retreating. Follow him by jumping from top platform to top platform till he stops by the back wall. Don't let him touch the end of the screen before he reaches the wall otherwise it won't work. Once he's at the back wall and on the bottom platform with you on the top one duck just in front of him and swipe away. He will keep swinging his sword underneath you while you just shave the tope of his head. Watch as his health decreases bit by bit and he won't shoot fire balls or teleport either! It's a bit of a cheat but it works. The normal way of getting him is easy enough though. ******************************************************************************* ROUND 5 Stage 1 Rastan starts in a mountain range. Go to the right, kill the enemies and climb the rope. At the top will be a hole. Fall in it to get the mace and then wall jump out of it. Kill the Mantis and start sliding down the slope jumping over the holes with yellow liquid inside. At the bottom, kill the Snake and jump up the platforms while avoiding the protruding stalagmites. Kill more enemies and jump on the block to the swinging rope and then on to the other side. When you get to a sheer drop, fall straight down, grab the axe and land on the platforms. Jump straight off them before they fall. Jump over the next holes while killing more Spartoys and Meduzas. Climb the rope; at the top, avoid the falling boulders and kill/avoid the snakes and head on to the right. Slide down the slope and jump on the platform. From here, do a high jump right and land on the platform with a Battle Axe. Take it and drop down. Kill more enemies and ascend the slope. At the top will be more enemies and the exit. Stage 2 From here, the game becomes much harder. Rastan will be in an icy, purple cave. Slide down, avoid the mud, jump over the hole and kill any enemies that appear. Jump up, avoid the spears that come out of the side and out of the next platform. Kill the enemies which are Swordthings, Macethings, Axethings and Wizards. Climb the small slope and avoid the boulder that falls down. Drop down the hole. Move left, avoid the dropping stalactites and fall down the next hole before the face blocks shoot. Descend the slope and jump over the holes killing the enemies and avoiding the protruding stalagmites and the falling stalactites. It's very tough to avoid everything here. The only advice I can give is to try and get through it as quickly as possible. Try to jump a lot and avoid the various hazards to get to the other side in one piece. Ascend the slope and enter the door to battle the boss. Stage 3 The boss here is Fedorak. He's a dragon/serpent type of creature and spits out fire balls aimed at you. He will only get hurt if you hit his head. The best way to do this is to down thrust on it. Try to time it so that you land just in front of him rather than on top of him as it hurts quite a bit to touch him. He is tricky so you'll just have to practise. If you ever get underneath his head by accident, be sure to up thrust him for good measure but don't try to get him like this all the time as it's quite dangerous being so close to him. Once his huge health bar is depleted you'll be taken to the next level. ******************************************************************************* ROUND 6 Stage 1 Rastan will start in a burning inferno. Ascend the slope, grab the axe and use the platform to get on to the bobbing block and over the fire pit. Kill the Harpies, the Mantises and the Meduzas and jump up to avoid the face block. When on the next platform kill some more enemies, fall down the hole and once on the bobbing block quickly wall jump to the right and then left to grab the rope. Climb up, jump off to the right and slide down the slope while jumping over the fire pits with fire balls. Go right, destroy the block, jump up and go right. At the sheer drop, ignore the platform and do a high right jump to get to a lower down platform. Jump to the next one before the boulder touches you and then jump down. Jump up the platforms and avoid the fire balls. Kill the enemies here and jump up the slope. At the top there will be a block with a Fire Sword in it. Destroy the block, get the Fire Sword and keep going right. Ascend the slope, try to avoid the boulder and kill the enemies. Fall down the next sheer drop. Jump up to the next platform to get over the flame pit, high jump up and past the face block before it fires and enter the door. Stage 2 Jump over the pit, avoid the falling stalactites and kill the Harpies and Wizards. Head right and kill the Swordthings, Macethings, Axethings, Spartoys and Wizards and drop down. Avoid the face block and head left. Drop down again, quickly jump off the platform and head right. Jump over the yellow liquid holes and avoid the mud flows and kill the enemies. Before you climb the rope, head right and grab the Fire Sword. Now head back left, climb the rope and jump onto the platforms to get to the exit. Try to avoid Wizard scrolls here as they'll make you lose your weapon. Enter the door to get to the boss. Stage 3 The boss here is the Read Dragon. Although you can see all of his body, the only thing that you can hurt and the only thing that can hurt you is his head. He will swing his head from right to left and vice versa while stopping to shoot every now and then. If you have the Fire Sword this will be a much shorter fight. Just jump and up thrust to hurt him. Try to do this without touching his head and while avoiding the fire balls. Once his health goes you will see his neck disappear as well as his head. Time for the last round of the game. ******************************************************************************* ROUND 7 We start this round already inside a castle. This area consists of several castle stages and you'll go from stage to stage trying to find the boss arena. The stages will repeat themselves if you just keep going in one direction without getting to the exit so make sure you know where you're going. These stages are rather tortuous and as such they can be quite disorientating trying to find your way around. Follow this guide and I'll lead you to the boss arena. Stage 1 We start by falling into a yellowish castle area. Head right and avoid spears until you get to a rope. Climb up and jump to the other ropes to reach the door. Stage 2 Head right, kill the enemies and fall down. Avoid the mud flow and land on a platform. Quickly jump to the right before the platform falls and head right. Kill the enemies and avoid the spears. Wall jump at the end to get to the rope and climb it to the top to reach the exit door. Stage 3 Go right, avoid the boulders and wait by the yellow liquid. Jump on the platform when it appears. The platform will turn back just as it gets to the rope so jump and grab the rope when you're close enough. Jump to the next rope and keep going right - don't go down. Kill the Wizards and other enemies and fall down at the slope. Head left then fall down to the bottom. Head right, avoid the falling spears and ascend the slope at the end. At the very peak of the slope, grab the rope, climb to the top ascend the slope and enter the door to enter the boss arena. Stage 4 The boss here is Dragon ? He's pretty much a slightly harder Fedorak except he has more health and is a bit quicker. Use the same strategy on him as you did with Fedorak. The only major problem is when he jumps on to the upper platform which is something Fedorak didn't do. Just wait for him to jump down and use the Fedorak strategy on him. It won't be easy and he has a gigantic health bar but after you've had enough practice on him you should do it. After he's dead, the end sequence will start. End We learn that Rastan was asked to marry the princess but refused because he's not good enough for her. So Rastan goes off seeking new adventure. The credits then roll. Congratulations on completing Rastan. ------------------------------------------------------------------------------- ****** Cheats ****** Before powering the system on, hold the D-button down and left and press and hold both buttons. Turn the system on. Be sure to hold the buttons until the title screen comes up. If you have done this successfully, "RASTAN" will appear in blue letters instead of the usual gold letters and you will now have infinite continues. ------------------------------------------------------------------------------- ****** Final Notes ****** This guide can be found on the following sites: www.gamefaqs.com www.gamewinners.com If you wish to post this guide on your site, please send me an e-mail first to the address below. I hope you enjoyed reading this. Rastan is a good, challenging game with excellent music. Having trouble? E-mail me at edwithmj (at) yahoo (dot) co (dot) uk and I will respond. Thanks for reading. Good Day.