Asterix and the Great Rescue (Sega Master System) (English) Creation Date: 2 December 2015 Version: 1.0 File number: F-004 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Table of Contents =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-- 1- Introduction 2- Display 3- Basics 3.1- Controls 3.2- Weapons and Items 3.4- Item Pick-ups 4- Walkthrough 4.1- Level 1-1 4.2- Level 1-2 4.3- Level 1-3 4.4- Level 1-4 4.5- Level 1-5 4.6- Level 1-6 Boss Fight 4.7- Level 2-1 4.8- Level 2-2 4.9- Level 2-3 4.10- Level 2-4 4.11- Level 2-5 4.12- Level 2-6 Boss Fight 4.13- Level 3-1 4.14- Level 3-2 4.15- Level 3-3 4.16- Level 3-4 4.17- Level 3-5 4.18- Level 3-6 Boss Fight 4.19- Level 4-1 4.20- Level 4-2 4.21- Level 4-3 4.22- Level 4-4 4.23- Level 4-5 4.24- Level 4-6 Boss Fight 4.25- Level 5-1 4.26- Level 5-2 4.27- Level 5-3 4.28- Level 5-4 4.29- Level 5-5 4.30- Level 5-6 Boss Fight 5- Enemies 5.1- Legionnaires 5.2- Centurions 5.3- Gauls 5.4- Cacafonix (Boss) 5.5- Birds 5.6- Skeletons 5.7- Dandelion 5.8- Projectile Plant 5.9- Other critters 5.10- Other Hazards 6- Codes and Cheats 7- Frequently Asked Questions 8- Version History 9- Legal Section 10- Credits/Thanks/Other Stuff 11- Donations =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1- Introduction =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This game, made for the Sega Master System in 1994, was manufactured and sold under license from Les Editions Albert Rene. Asterix and the Great Rescue was obviously made to be distributed in Europe, since there are five language options. Prior to writing this FAQ, I had no knowledge of this game. Furthermore, no instruction booklet was available to me for the writing of this FAQ. So I guess that we’ll discover how this works together. As such, objects and characters will be identified as they appear on the screen. On to the game... The first thing that is required is to choose a language for gameplay. The options are English, French, Dutch, Spanish and Italian. For obvious reasons, I selected English. This brings us to the intro: “The year is 50 BC. Gaul is entirely occupied by the Romans. Well, not entirely...One small village of indomitable Gauls still holds out against the invaders. And life is not easy for the Roman legionnaires who garrison the fortified camps of Totorum, Aquarium, Laudanum and Compendium...” That is the extent of the information available to us at the beginning of the game. The start screen follows and pressing X then brings up the options screen. The options are indicated below (use the D-pad to toggle between options): - Difficulty: There are three possibilities - Easy, Normal or Hard - Test BGM: This option permits the testing of different background music. There are 14 different tracks, which pretty much sound like slight variations of each other. Pressing X permits you to listen to them. - Test SFX: There are 27 distinct sound effects that can be sampled. Pressing X permits you to listen to them. Some of these effects seemed too subtle to hear. - Music: The choices are ON or OFF - SFX: The choices are ON or OFF - Password: This option allows you to enter a five digit password which permits you to pick up at specific points in the game. Press X to have access for changing the numbers (pressing up or down on the D-pad). Pressing left or right toggles between digits. Once done, press X to exit the input function. - Exit: Press X to begin playing. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2- Display =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The top left portion of the screen contains the following information: - Asterix or Obelix icon with a number indicating how many lives you have left. Although you can have 10 lives or more, 9 is the maximum that can be displayed. - Life bar: A vertical green bar which is to the immediate left of your character icon. The bar will gradually turn red as you take damage. A completely red bar results in a lost life. - Item box: The item box indicates which item is currently active. Toggle between the items by crouching and pressing A. The only available items are potions which come in four varieties: bombs (explosion), temporary platform (cloud), vine (sparkling Asterix) and flying (shoes on a cloud). Obelix cannot use any items, so the item box is replaced by a black and red pattern. The rest of the screen is devoted to the action. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3- Basics =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ============================================================================= 3.1- Controls ============================================================================= Since I ran the game on an emulator, I’ve no information for the Sega Master System control buttons. Instead, I used a PC gamepad. The gamepad configuration was as follows: DIRECTION PAD: During game play, pressing left or right moves the character in that direction. Pressing DOWN by itself makes Asterix crouch. Asterix can move left or right while crouched. Obelix cannot crouch. Pressing UP and X alternates between Asterix and Obelix. SELECT: Not used. START: Pauses and un-pauses the game. A BUTTON: In the game, this button is used to jump. As Obelix, jumping and pressing DOWN performs a butt-smash, which can break blocks. As Asterix, pressing A while crouched scrolls through the items. Obelix does not use items. X BUTTON: In the game, this button is used to punch. As Asterix, holding down the X button uses the item appearing in the square at the top left of the screen. As Obelix, holding down the X button performs a whirling punch which can break blocks. ============================================================================= 3.2- Weapons and Items Your only weapons are your fists. Considering this, you will obviously need an array of items to defeat the Romans and perform the great rescue of whoever is supposed to have been kidnapped. (Nothing in the opening sequence reveals who Asterix and Obelix are supposed to be rescuing.) Potions: These are your main weapons and items. They are found in blue bottles that have a cloud coming out the top. Potions come in five varieties. Except for the Magic potion, each bottle picked up can provide between 1 and 3 uses of a specific potion. Again, except for the Magic potion, the maximum number of uses for any potion that can be carried at once is 3. - Bomb: This is an explosive device. When thrown, the bomb appears as a small red ball. Its explosion is depicted as a few stars (wow, not). It can be used to eliminate enemies, break blocks or just knock stuff down. - Cloud: This is a potion which creates a temporary platform which appears to be made of a solid cloud. The platform disappears a few seconds after your having stepped on it. When thrown, it appears as a small grey sphere. - Flying: This is a potion that permits Asterix to fly for about 10 seconds. Using the D-pad permits you to direct him. If no direction is pressed, Asterix will simply slowly fall down to the nearest platform. Flying can be canceled by performing an attack or a jump. Bumping into objects or enemies can also negate the effect. - Vine: Covers Asterix in vines. This is useful for passing through Ghost Legionnaires. The effect lasts for about five seconds or until you perform either an attack or a jump. - Magic: Picking up the Magic potion ends the level. Asterix rises through the air and flaps his feet. Obviously, you cannot accumulate Magic potions and there is only one per level. Coins: These are worth 50 points each. Bag of gold: This is worth 100 points. I do not understand that it is only worth twice as much as a coin. One would think that the bag would contain much more than two coins. Food: Grabbing this restores about half of your character’s energy. Cup: This item contains a beverage that restores about half your energy. Heart: Grabbing this gives you a one-up. ============================================================================= 3.3- Item Pick-ups ============================================================================= As the characters travel through the levels, they fight enemies and encounter various pick-ups scattered throughout. Invincibility: This pick-up appears as a red bomb with the word “MEGA” on it. The invincibility lasts for about 15 seconds. Potion: This is a blue bottle with smoke rings escaping from its top. The type of potion contained can be bomb, cloud (temporary platforms), flying or vine (ghost immunity). The number of uses acquired varies from one to three per bottle. Magic potion: This is a blue bottle that looks like the others but contains a shot of magic potion which sends you flying and ends the level. Food: This looks like a hot roasted chicken on a platter. Cup: It looks like a golden chalice with a greenish froth on top. One wonders what the Gauls are drinking in this game... One-up: This is a big red heart. Coin: A spinning gold-colored disc. Bag of gold: This looks like a white bag with a bit of gold poking from the top. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4- Walkthrough =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Onto the walkthrough. My plan is to get you through these levels as quickly and efficiently as possible. I do not know if this game has any side quests or whatnot, but I am not worrying about getting them done. Also, I appreciate that there is no time limit in this game. It is a great help since there is quite a bit of backtracking and being patient is a valuable asset when playing some levels. ============================================================================= 4.1- Level 1-1 (Password 11111) ============================================================================= Asterix appears on a brown ledge that slopes to the right. Before going in that direction, let’s try the left... Whoa! Maybe Asterix is mad for having to perform a rescue, cause he looks like he is stomping around. He walks as if he is crushing bugs with every step he takes. Let’s try Obelix. Mmmm, not as entertaining. He seems to be bobbing his head with each step. Or maybe he is just agreeing with something going on in his head. Anyway, continue left and encounter a Legionnaire. He has a very specific patrol area. Knock him out when he reaches the end of his round. Whoa, again! Did you see that punch? Asterix is the Bruce Lee of his era with those lightning fast strikes! Obelix’s punches do not look as fast, but he isn’t a slouch either. Back to the game. Keep going left and grab the key. Now go right, down the slope and encounter another Legionnaire. Knock him out and move up the next incline to a door. Enter the door and fall down the tower. From the tower ledge, drop straight down and go left. While avoiding the columns of fire, jump over the four gaps and reach a couple of steps. Climb these and push through the wall to reach a secret area. You will find food, a coin and invincibility. By the way, if you ignore Asterix for a while, as I did while timing the duration of the invincibility, he takes off his winged helmet and polishes it. For his part, Obelix just shakes his head at you. Nice touch. Return to the steps and jump to the upper right. Beware the fire column as you go right until you reach a blue bottle from which smoke rings are escaping. This is a bomb. Take it. Here is a bit of a trick. Go left, knock out the Legionnaire and hop up the platforms to reach the top, where you obtained the key. Go back through the tower, past the fire columns and back to the spot where you found the bomb. Aha! Another one has appeared. Repeat this circuit to max out your bombs (3). The great thing about this is that the enemies do not regenerate in this game. So you are just dealing with the obstacles. Plus, it helped me discover that if I push to the left while falling through the tower, Asterix comes out onto a side ledge where he can get three coins. It must be noted that thin ledges can be jumped through (from under to top), whereas this does not work for thicker ledges. Once you’ve maxed out your bombs (or not), move back to beneath the tower and proceed right. Hop up onto the red/yellow block and jump over the fire column to the right. Beware the rolling boulder as you land on the brown ledge. Hop over it and continue over two more gaps with fire columns. Grab the coins as you go down the slope. These next red/yellow blocks do not stay put like the last one did. They will fall into the fire as you touch them, so hurry up these two blocks to get onto the next ledge. Jump across the gap to get a key and a bomb potion. Go back to the gap and jump up to the upper right ledge to get some coins. Turn around, jump the gap to the left and knock out the Legionnaire. Continue left, drop down to a lower ledge and jump over the fire columns. Make your way up the red/yellow blocks to reach a higher ledge. You encounter your first Centurion a little further to the right. Because Asterix cannot punch while he is in mid-air, you need to stand right on the edge of the ledge (you need to be hanging off to the left) and wait for the Centurion to arrive. When he stops right in front of Asterix, quickly punch him three times to knock him out. If you wait, the Centurion will pull out a dagger which blocks your attacks. Once past the Centurion, move to the right until you drop down onto a lower ledge and eventually encounter a Legionnaire. Knock him out and go up a step to enter the tower. When you reach the bottom, go left (through the back wall) to collect some coins before going right and exiting the tower. Jump up two ledges to the upper right and reach a blue column. Change into Obelix (press UP and X) and push the column to the right, against the wall. Turn back into Asterix and jump up to the ledge with a small passage. Crouch and move through the passage (Ugh! What is that? Asterix looks like a crab disguised as a Gaul! Or like he is a possessed creature out of the Exorcist!). Drop off to the right and go down a step to grab the Magic potion which makes Asterix fly off. This ends the level. ============================================================================= 4.2- Level 1-2 ============================================================================= This seems to be a water level. However, Asterix must have rocks in his shoes because he cannot swim. Furthermore, there isn’t even a buoyant effect from being in water. So the background is just cosmetic. It has no effect on the mechanics of the game. Walk to the right, drop off the platform and continue right. Pass below the spotted octopus and keep going right until you hit a wall. Jump on a ledge to the upper left to get some coins. Go back to the octopus and use it as an elevator to reach a ledge on the upper right. Jump onto the green columns, change into Obelix and push the blue column out of your way. Pass behind the thin column and drop down to the right. Walk to the next thin column and spot a blue column behind it. Change into Obelix, and push the column to the right. Continue right and drop to the seabed. Go left and beware the seahorse (it may be concealed by a column) as you reach a small column. Climb it and jump up to get some food. Next, jump to the upper-right on a platform. Jump the gap to the right and pass the column to grab a potion which gives you bombs. Jump up to reach the platform above and go around again to max out your bombs. (I have noticed that it is quite easy to accidently toss a bomb while performing another action. In order to avoid this, I have gotten into the habit of changing my active item to something which has a “0”, so no items are wasted.) Again, reach the platform above and jump to the right onto an octopus. Almost immediately jump up to grab the four coins and fall to the right. This avoids your getting crushed on the spikes. Back on the seabed, move right until you hit a column. Jump up onto an upper- left platform and grab the three coins that are floating there. Return to the seabed and go left and wait for an octopus that will come down on the right of the statue. Jump on the octopus and ride it up. Jump off to the right and knock out a seahorse. Walk up the slopes until a small column falls in front of Asterix and blocks the path. Turn into Obelix to push it out of the way. Turn back into Asterix and drop down to the right, avoiding the octopus. Go left until you path is obstructed by two blocks. Throw a bomb at them and continue in that direction and drop down. Jump the gaps to the right until you reach a red block that is jutting out of the ground. It appears to be a switch. Step on it and continue right to get four coins. Return to the left and, as you jump the gap, use an invisible platform to reach the platform beneath the octopus. Crouch down and walk through the narrow space. Use the octopus to reach the upper right platform. Go right and use a red/ yellow platform to land on an even higher platform. Keep right and knock out two of the three Seahorses you encounter as Asterix zig-zags down the platforms to reach the seabed. Drink the Magic potion and end the level. ============================================================================= 4.3- Level 1-3 ============================================================================= This level appears to be within a huge building. First of all, go left and jump the gap to get a key. Also, pick up a bomb potion (Don’t forget to move to the right, across the gap, and come back a couple of times to max out your bombs). Hop over the wall and drop down to the lower level. Go right while avoiding the spikes to drop down next to a tower. Continue right, through the tower and to the edge of the platform. Notice the smaller platform...It will fall after Asterix touches it. Hop across the smaller platforms to reach a brick platform. Beware the flaming torches. Keep going right and grab the coins as you hop up the two sickles (the blade portion is harmful) before reaching a wooden beam which leads to a potion. This one is for temporary platforms (cloud). Move back and forth to max out at 3 (sigh!). By the way, pushing through the wall on the right leads you to five coins. Return to the tower when finished. Walk to the left, through the tower. Jump onto the brick ledge and walk under the spiked chandelier. Throw a cloud potion and use the temporary platform to reach the blue platform on the left. Grab the coins and the potion (bomb). Return to the tower. From here, you may return to the extreme right to replenish your stock of cloud potions. (I did so and noticed that the information at the upper left of the screen sometimes winds up behind certain elements of the action screen, such as towers. This may present a problem when you are trying to select an item) Return to the tower. Get in and jump up to travel to the top. Going down the steps to the left nets you three coins and brings Asterix back to the level’s starting point. Back to the top of the steps, jump to the upper left platform. Go left to pick up some food, a bag of gold and a couple of coins. Return to the tower, walk through to the right – using the key to open the door. (You might fall to the bottom. Just jump back up to the top, while pushing right.) As you exit the tower, smack the Legionnaire that is politely waiting for you. Continue zig-zagging down the ledges, while keeping an eye out for spikes and another pitiful Legionnaire. As you reach the bottom, notice the MEGA icon (invincibility). Do not get it just yet. Instead, throw a bomb to break the blocks and THEN grab the invincibility. Go right and jump onto the sickle platform and then over two spike pits. A Bat flies over the second pit, but is harmless due to the invincibility. Go up the steps. The Bat is most likely on its way back when you reach the top. Slap it down and jump to the upper left. Pass beneath the spiked chandelier and get past two molten steel cauldrons. Change to Obelix to push the short column to the left and grab the key. Change back to Asterix. Get on top of the column and jump up to the left. Next, jump the gap and beware the spikes as you go right and grab a potion (bomb) and a coin. Return to the spiked chandelier. Past the chandelier, jump the gap to the right and reach a wall of blocks. Throw a bomb to break the blocks and move past them to climb up the steps and knock out a Legionnaire. Drop down to the right and follow the path, past the spikes and to another tower. Enter the tower and fall to the bottom. Go left, walk on a switch and follow the path through the left wall to pick up a one-up heart and six coins. Return to the tower. Walk to the right, through the tower and past the molten steel to reach a high wall. Throw a cloud potion to create a platform halfway up the wall and use it to reach the top. Continue right to grab the Magic potion and end the level. ============================================================================= 4.4- Level 1-4 This level appears to be outside, probably on the building of the previous level. Jump up to the left and use the spring to reach an upper right platform where there are six coins. Return to the level’s starting point and go right. You encounter a rotund Legionnaire that must quickly be knocked out by Asterix. If you hesitate, his punches only stop the enemy in his tracks. You can also change into Obelix and knock out whatever teeth are left in that Legionnaire’s mouth. Proceed right and knock a Bat out of the air. Continue right. Change into Asterix and make your way through the low passage. Past this, jump on top of the passage, go left and jump to get six more coins. Change into Obelix and push the blue column to the right and use it to reach the upper right ledge. Jump up to the next ledge and dispatch another Portly Legionnaire. Keep going right and drop down to step on a switch. Return to where you exited the low passage. Change into Asterix and go right. See that wheel of cheese on its side? That’s an open wooden door. Go through it and drop down. First, go down to the left and stock up on bombs. Now, go all the way to the right, change into Obelix and push the boulder down the slope. Follow it down and change into Asterix. Look at that! Asterix can walk right through that boulder! Oh, but he can stand on it to reach the upper left platform! (Yeah, I’m sold on this one.) Anyway, don’t get jittery as you walk to the left while there are arrows flying above your head. Drop down to the left and proceed down the steps until you reach a ledge above bubbling lava. Use the red/yellow platform to get across the lava. Change into Obelix and push the blue column to the left. Jump onto the column to reach the upper left and step on a switch that looks like a yellow half sphere. Return to the lava and cross it. Change into Asterix and go right, through the narrow passage. Drop down to the bottom. This area has rising and falling lava lakes – time your actions accordingly. Jump to the upper left ledge and move to its edge. Drop down and go left to reach a ledge with a spring. Use the spring to get to an upper right ledge and some coins. Jump to an upper left ledge to get a flying potion. Stock up on these (I know, only 3 again!) and return to the right to drop to the bottom of the shaft once more. Walk to the right and step down to continue until you can reach the ledge with the six coins. Drop down and continue right to get a bomb and a one-up heart located on the upper right ledge. Return to the bottom of the shaft. Use a flying potion to go back to the top of the shaft and enter the area to the left. Fly through an opening in the right wall and reach the upper right platform. Grab the food and drop down to the left and walk right. Jump up to a ledge to reach a vine potion. The lava makes stocking up (3, of course) on these a little trickier. That done, drop down and continue right to hop onto the next ledge. Crouch and scoot through the narrow passage to proceed right and drop down to the bottom. You encounter a Ghost Legionnaire. Your punches are ineffective against it. Use a vine potion to get by him. Once past the ghost, use the spring to get three coins and reach a platform with another spring. Using this one provides you with four more coins and access to the upper left platform. Proceed left and drop down to reach a blue column. Change into Obelix and push it to the far left. The potion to the upper left yields a bomb. From there, jump to the upper-right and climb the steps. Beware the rolling boulder as you climb the first slope and the Legionnaire on the second slope. Continue left and crouch through two narrow passages which lead to a wall of blocks. Throw a bomb to destroy the blocks and continue downwards. Step on the yellow switch at the bottom left and return to the top of the screen. You cannot jump to the upper right ledge. Use a flying potion and continue right to get the Magic potion and end the level. ============================================================================= 4.5- Level 1-5 ============================================================================= Ouch! What kind of décor is that? My eyes are severely aching from the pink and blue combination! Let’s hope that this is a relatively short level... Take a couple of steps to the right and observe the small fire balls which fall upon the ground. As these hit the ground, they provoke the spread of a couple of flames in opposite directions. The good news is that they do not travel very far. Keep that and the various columns of flame in mind as you continue right. Drop down just to the left of the first column and move to the left, beneath the starting platform. Get all the way left to find a treasure trove of pick- ups. There are two foods, a cup and a MEGA. Grab them all and return to the first flame column. Jump to the upper right ledge and use the invincibility to run through a Portly Legionnaire, two fire-spewing tubes, a falling fireball and a flame column. At the extreme right, you will find another food and a flying potion. Stock up and return to where you encountered the Portly Legionnaire. Get past the small flame column and drop down to the right of the large flame column. Go right and knock out a Legionnaire. Keep right until you reach fireballs which follow a circular path. Get between them and jump up to get a bomb. Stock up on this item and continue right. Be prepared to dodge a lot of flame columns as you zig-zag your way down the next ledges to a T intersection. Go left to grab some coins and then proceed right to jump onto an upper right platform. Before dropping down the shaft, notice that there are some fire projectiles going across its width. Time your drop accordingly. You encounter more flame columns as you move to the left and reach a Portly Legionnaire that can be knocked out with repeated punches. Keep to the left, while avoiding more fire hazards and knocking out a Legionnaire, until the edge of the ledge. Use the flying potion to make your way across the wide gap. Grab the magic potion to end the level. ============================================================================= 4.6- Level 1-6 Boss Fight ============================================================================= This level seems to be near the Gaul village and involves a boss fight with...Cacofonix? If this guy were so dangerous, he would not end up tied and gagged at the end of every adventure in the books. The setup is simple. Cacofonix is playing his lute on a platform above Asterix. The false notes generated by the lute float down to the ground. These notes are harmful to Asterix and must be avoided. Our hero has the task, however, to knock out the bard by using bombs which are so generously provided by a Gaul valet who walks across the screen every now and then. Now, Asterix can throw bombs at Cacofonix from the ground, however it is uncertain whether you are really dealing damage to the failed musician. It would also help if the game made the bum flash or something else that would indicate a hit. I decided to use the valet’s potion cushion as a platform. This permits Asterix to throw bombs at Cacofonix’s chest or back. It is a little tricky to time and jumping too high might cause damage from the moving Cacofonix. Because there is no hit indication, it is not possible to specify how many bomb hits are necessary to disable that guy’s hands for good. Just keep throwing those explosives and dodging those notes and the poor excuse for a boss will eventually fall off the platform. When this happens grab the next potion brought by the valet. This is a Magic potion which ends the level. ============================================================================= 4.7- Level 2-1 (Password 40732) ============================================================================= This level starts in what appears to be a peaceful field. Let’s hope it lasts. Go right and encounter what looks like a small kangaroo crossed with a rabbit. Neither Asterix nor Obelix are able to knock out the rabbit. So just jump over it and drop down to the right, where a monolith blocks the way. Beware a Legionnaire Archer that pops up and shoots arrows as you go left. Rush past him as he sinks back into the ground. You can’t even wait the Archer out and smack him in the back of the head in a quest for vengeance. He is too low to the ground. Oh, well. Carry on. Drop down and do not fall off the left edge of the lower platform – wooden spikes are waiting below. Go right and deal with another Archer. Upon reaching the right edge, you can spot a potion below. Aim for it as you drop down and claim your cloud potion. From here on in, I will assume that you will stock up on any available potions. Avoid the next Archer as you proceed left. Reach the next monolith and get to the top platform in order to reach the upper left ledge. Grab the bomb potion. Return to the monolith on the right and toss a cloud potion. Use the cloud to get over the monolith and make your way past an Archer to reach the bottom of the screen. Knock out the Legionnaire you encounter and walk up the wooden ramp until your path is blocked by a wooden spike. Beware the Archers that are lurking in the area as you jump to the upper left ledge and scoot beneath the wooden spikes. Climb up to the first spiked platform and toss a bomb at the Legionnaire standing guard at the edge. Jump the gap. Drop down on the wooden ramp, grab the two coins to the left and then proceed right. Follow this path past two Archers, a Legionnaire and down a couple of steps before reaching a short monolith. Jump over this obstacle and avoid arrows as you scoot under some wooden spikes to reach another monolith. Use the cloud platform to reach a series of monoliths. Asterix and Obelix do not perform small jumps. As such, the trick to getting past these monoliths without hitting the spikes is to jump from the lowest one to the third, then retreat to the second before jumping to the highest. Get past the spiked bridge and continue down to the lowest platform. Navigate the two spiked bridges and continue right to grab a bag of gold. Go a couple of steps further right and knock out the Legionnaire. Go across a last spiked bridge, from which you may have to jump to clear the end, to reach a catapult. This particular war engine requires some strategy to use. See that pink-red part? That is the launching device. If Asterix jumps on top of it, he will be launched into the spikes above. Instead, walk past the device and come at it from the right. Hop up right next to the launcher and press left to touch it so as to be propelled in an arc that ends against a wooden wall. You also get a bunch of coins as you fall to the ground. (Ironic, isn’t it? You barely graze a spike and take damage, but being catapulted into a solid wall doesn’t inflict a single scratch...) Stand at the edge of the platform and toss a bomb to break the wall of blocks. Go past the spike and make your way to the lower right where there is a bag of gold and a golden cup. Next, jump up to the top platform and get the Magic potion to end the level. ============================================================================= 4.8– Level 2-2 ============================================================================= The level begins with Asterix standing in front of a stepped structure on wheels. Hmmm... Let’s climb those steps. Oh goody! More Archers and spikes! And oh, look! Someone had the bright idea of dropping a plate of food in an unreachable area! Ignore that pick-up and jump across the spikes using the cloud platform. Scoot under two sets of spikes as you reach the ground and continue right. Collect the three coins and ascend the wooden ramp. As you reach the top, turn into Obelix and push the blue column to the right. Turn back into Asterix, jump onto the platform and drop through the gap. Follow the path, go down the steps and knock out the Legionnaire at the bottom. Continue left to cross a spiked wooden bridge that necessitates that you jump to the cloud platform and then jump again to reach the wooden post. Cross another spiked wooden bridge and change into Obelix to push a blue column to the left. Turn back into Asterix and jump onto the small platform. Drop down to the left to grab the invincibility (MEGA) and get past the Rabbit and Centurion. Proceed right and cross two spiked wooden bridges, as well as knock out a Fish and another Centurion. Do not slow down as you jump the gap and cross another spiked wooden bridge while avoiding Frogs. Jump another couple of gaps to reach a cloud potion. Beware the Archer as you place a cloud platform against the monolith. Use the cloud to get to the upper-left platform and jump right to grab the bag of gold. Continue left by jumping two gaps and reaching a catapult. If you crouch and scoot beneath the catapult’s launcher and subsequent spikes, you get a one-up heart. Return to the catapult and get launched onto the upper right platform while grabbing a bunch of coins. Keep right and pick up three more coins before jumping up thrice to reach the top platform and a wooden bridge (Beware the Archer on the first platform). Go left and knock out the Portly Legionnaire. Continue left, up the wooden slope and steps to get another bag of gold. Return to where you knocked out the Legionnaire and use a cloud potion to create a platform. Use this cloud to jump up and reach the top platform. Grab the Magic potion and end the level. ============================================================================= 4.9– Level 2-3 ============================================================================= This level looks dark and foreboding. The sky is filled with dark clouds and the platforms are rock formations. Start by going right and through a tent before knocking out a Centurion. Drop down to the right and go left to traverse another tent. Use the cloud to get across the spike pit. Go through the next tent and be prepared to knock out a Bat that swoops down. Continue left and turn into Obelix before dropping down. Quickly turn around and knock out a Centurion before proceeding right to a block. Do Obelix’s spinning punch to break the block. Change into Asterix and continue right to drop down and go left. When you reach the edge, you can either avoid the Centurion by letting him pass to the left before dropping down and going right, or turn into Obelix to knock him out. Me, I knocked him out. Drop to the bottom and beware the worm that is moving along the floor. Avoid the worm and go left to get a cloud potion. Go all the way right, to the pulley system. Jump on the red step and you are pulled to the top. Leave the pulley and go to the tent. Jump on its roof and use the spring to reach a sickle on the upper left ledge. Next, use the same spring to go straight up and reach a passage that goes right – there is a coin and a one-up heart at its end. Back track a little to get on top of the passage and throw a cloud potion against the right wall. Use the cloud to get over the wall and then drop down, next to a pulley system. (The aforementioned path avoids your having to cross a spike pit using two red/yellow platforms.) Go up the pulley and proceed right, dropping to a lower platform beneath a bird and then lower to another platform before going left. Knock out a Bat and reach the edge to jump down, while grabbing the coins along the left wall. Go right and be prepared to knock out another Bat, before dropping down onto a tent. Go left to get a bag of gold and return right, past the tent and the spring to drop down. Beware a Rat running along the floor as you toss a cloud potion against the right wall. Use the cloud to reach the upper right ledge and grab the coins. Return to the floor and avoid the Rat as you go left. Reach the edge and use the cloud to jump the gap. Continue left and up a step to grab the Magic potion that ends the level. ============================================================================= 4.10– Level 2-4 ============================================================================= This level looks to be outside a Roman camp. The platforms are constructed of stone blocks and there appears to be a lake of fire beneath it all. Start by going right and knocking out a Legionnaire, before jumping up onto a platform. Continue ascending platforms until you reach a bomb potion. Go right, until you reach the edge of the lowest platform. Wait until the flame columns subside before jumping onto the spinning shield and then onto the next platform. Jump another gap to reach a catapult. Walk into the launcher to get the invincibility and be propelled to the upper right. Walk right and pass the cauldrons by scaling them and getting across their tops by waiting for the flames to subside (or simply race past them if you are still invincible). Past the cauldrons, jump onto the horizontal rods to avoid the flames rising through the floor. Knock out a Portly Legionnaire and jump to the top rod. Go right to get a cloud potion. Go left. Use spinning shields to jump the next gaps and reach a line of vertical swords. Use a cloud potion to pass these swords. Clouds are already present for the next lines of swords. Get by them to reach more flaming cauldrons that are easily passed with a little patience. Next, use the horizontal rods to reach the top, where you can knock out a Legionnaire and get some food. Drop down one rod and use Obelix to push the upright shield to the right. Turn into Asterix and use the shield as a platform to jump the gap to the right. Time your use of the catapult with the column of flame emanating from the cauldron. Once you’ve landed on the next platform, go left to grab three coins and then go right to reach a huge Roman helmet. Scoot under the helmet and jump two gaps to reach a Legionnaire. Knock him out and pass another helmet before reaching more horizontal rods. Reach the top left rod to get food and four coins – knock out a Portly Legionnaire along the way. That done, drop down to the lowest rod in order to reach the Magic potion and end the level. ============================================================================= 4.11– Level 2-5 ============================================================================= This level still appears to be outside the Roman camp. However, you are on the ground. Start by going right. Jump up the wooden walkway and knock out the Legionnaire. Return to the ground and drop down to the right. Press left as you fall, so as to avoid hitting the spring and being propelled up onto the walkway. (If you have not knocked out the Legionnaire, you are likely to be injured as you are thrown upwards by the spring.) Once below ground level, go left and get the food and coins as you drop down to the bottom. Go right and grab the potions (bomb and cloud). Then use a cloud potion to return to the platform with the spring. (You cannot, unfortunately, make a cloud platform and leave the area to get another potion to replace it. The platform will disappear when off screen.) Use the spring to return onto the wooden walkway. Once at the top, go right and knock out the Portly Legionnaire. Proceed right, to the edge. Drop down to the red/yellow platform that is moving vertically. As it goes down, jump left to land on another red/yellow platform. Quickly jump off to the left as it drops onto the spikes. You reach an area with a flying potion and a one-up heart. Use the flying potion to get the coins in the upper left corner and then go right to pass the spikes and land onto a log platform past a red/yellow platform to the right of the moving one. Jump over the spikes to the right and lend next to a walkway. Go left, knock out a Legionnaire and get food plus a cloud potion. Return right and climb the wooden walkway. Knock out the Legionnaire and jump as far to the right as possible (this avoids what looks like a pink dog that is waiting at the bottom). Get to the laundry water and jump onto a bubble. Ride it to reach the clothesline. Cross the clothesline and use another bubble to get to an upper right platform. Use another bubble to get to a higher platform, with a dog running along it. Knock out the dog and use a cloud potion to reach the next clothesline. Knock out the Legionnaire and get the coins as you drop to the right. Drop down to the left. See that green bump in the ground? If you stand on it, a green mushroom sprouts and propels you up onto the clothesline. Drop down into the hole and knock out the Bat that comes at you. Go right and change into Obelix to push the boulder against the left wall. Turn back into Asterix and jump onto the platform. Proceed left and go down the steps. Knock out the Bat before using the cloud to cross the gap. Crouch and scoot through the narrow passage (grab the coins on the way). Knock out a bat as you exit the passage and continue left to reach a blue column. Change into Obelix and push the column to the left wall. Change into Asterix and use the column to reach the upper left platform. Jump across the falling platforms and reach a platform where you encounter another narrow passage. Knock out a Bat as you exit the passage and go through another narrow passage in order to reach the Magic potion that ends the level. ============================================================================= 4.12– Level 2-6 Boss Fight ============================================================================= This level is a boss fight and the boss is...the Roman camp! The idea here is to punch the boulders that are coming over the walls back into the camp. Sounds simple, but the timing is tricky. You need to stand a little to the left or right of the boulder’s trajectory and punch it right before it is at the height of Asterix’s head. If you miss, the boulder damages Asterix by hitting him directly. Unreturned boulders will also hit the ground and fragment into four pieces. These pieces scatter and contact with them causes damage. The camp’s walls gradually deteriorate as the boulders are sent back to strike it. After nine hits (I think), a white flag comes up and the camp surrenders. ============================================================================= 4.13– Level 3-1 (Password 23554) ============================================================================= It looks like we’re in an over-sized garden. Go left and use the blue flower head to reach the upper right platform – the flower head falls. Reach the top platform and go right across the flowers to reach a bomb potion. Return to the first upper right platform. Drop down to the left and use the clouds to reach the next series of platforms (beware the falling spears). Take out the Legionnaire with a punch thrown from the very edge of the platform. Make your way to the top platform, picking up coins on the way. Go right, across the blue flowers and knock out the Spear Thrower. Gab the coins on the various branches and return to the top platform. Jump the gap to the small platform and use the cloud to get the row of coins on the left. Bounce off the spring flower to reach another cloud and more coins followed by another spring flower to reach a branch. Knock out the Spear Thrower and make your way to the bottom left branch to grab the bomb potion. Go up one branch and left to get the food. Now get next to the wall of blocks and use a bomb to break it. Go left, jump over the squirrel and get the Magic potion to end the level. ============================================================================= 4.14– Level 3-2 ============================================================================= Keeping with the over-sized environments, this level seems to involve giant webs and Spiders. Go right and jump on the single leaf, which will fall, to reach the bunch of leaves which is a steady platform. Use the next leaf to reach another leafy platform and then a solid one with a cloud potion. Use the red/yellow platform to reach the next leafy platform and the following red/yellow platform. Use a cloud potion to reach the upper right platform and beware the bees that fly past. Continue right, across the next couple of leafy platforms and get the bomb potion. Return to the platform with the bees. Throw a bomb at the Legionnaire and get on his platform. Do this again a few more platforms to the left. Also, beware a spider that moves up and down in the web. Continue along single leaves and leafy platforms until you reach a cloud, food and some coins. Go right to the leafy platform and jump up to the stone platform. Knock out the Carnivorous Plant and continue right. Jump across a series of leafy platforms while avoiding a couple of Spiders. Use your last bomb on the second Spider and jump onto the stone platform. Avoid the projectiles and jump over the Projectile Plant to grab the Magic potion and end the level. ============================================================================= 4.15– Level 3-3 ============================================================================= This level seems to be situated next to a fast-running river. Begin by grabbing the two coins on the left and then proceed right. Beware the tree trunk in your way – it is a disguised Legionnaire. Knock him out and ascend the slope to reach the blue column. Change into Obelix and push the column to the very edge of the platform. Change back into Asterix and wait for the dandelion’s spores to fall before jumping to the flower’s platform. Jump the gap to the next platform, pass an empty tree trunk and knock out another Legionnaire in a tree trunk. Make your way across the thin platforms as you avoid various flying critters such as bees and dragonflies. You eventually reach another dandelion. Avoid the spores and walk past it to be propelled upwards onto a stone platform. Grab the bomb potion on the right and proceed left across more thin platforms until you reach a stone platform. A tossed bomb is the easiest way to clear the dog on the next platform. Toss more bombs to get rid of two Legionnaires on the following platforms. Jump over the scurrying squirrel and reach the next platform to grab the Magic potion and end the level. ============================================================================= 4.16– Level 3-4 ============================================================================= This level seems to unfold in a cave or mine. Drop down to the right and immediately go left to drop into a hidden area containing coins, a one-up heart and invincibility (MEGA). Grab them all and go left to use the spring to return to the upper platform. Continue right until you can jump up to an upper right platform. Grab the two potions (bombs and cloud) in this area. Go back left and drop to the lower right platform. Continue down the steps and knock out the Portly Legionnaire. Before ascending the steps on the right, go through the stone wall to reach a hidden area containing coins, food and a bag of gold. Return to where you dispatched the Portly Legionnaire. Ascend the steps on the right, while using a bomb to knock out the Legionnaire standing guard. At the top, get past the spike chandelier and go down a step before using a red/yellow platform to cross a spike pit. Some kind of Giant Beetle awaits on the other side. Turn into Obelix to knock it out. Turn back into Asterix and reach the upper left platform to acquire a bomb potion. Return to the right and get by a spike chandelier before dropping down a second step and going left to find another hidden area. This one contains coins and a one-up heart. (We now seem to be maxed out at 9 for extra lives. However, the game continues to keep track of lives past 9.) Go all the way right and use a spring to reach a platform to the upper left. Climb the steps to the left, while being attentive to arrows. There are two coins on a platform to the upper right. Once at the top, you must get through a passage that is obstructed by a Giant Beetle while a Legionnaire is throwing spears downwards. The narrow passage prevents your using Obelix in its confines. Avoid the spears as you track the beetle to the left. Immediately change into Obelix as you exit the passage and knock out the Giant Beetle. Change back into Asterix and pass beneath the Spear Thrower. Knock out this Legionnaire as you climb onto his platform and then cross the top platform before moving down the steps on the left side. Use Obelix to push the boulder all the way left and change into Asterix before moving beneath the spiked ceiling and the spiked chandelier. Proceed left and jump the spike pit before dropping down to knock out a Legionnaire hiding in a tree trunk. Continue left and grab the Magic potion to end the level. ============================================================================= 4.17– Level 3-5 ============================================================================= Back into the forest with a rabid Dog running back and forth to the right. Proceed right and knock out the Dog. Keep going right and drop down to a lower platform. Ignore the hidden mushroom that acts like a spring and drop again to the right. This is a narrow passage that contains a vine potion. Stock up and return to the mushroom platform. Go left and avoid the fish and rabbit in order to reach a bomb potion on the next platform. Return to the mushroom platform. Use the mushroom to reach the upper left platform. Ascend the next platforms to the upper left to reach one with four coins. Grab the coins and return to the mushroom platform in order to get on the upper right platform. Use the cloud to reach a platform with a dandelion. Continue right and avoid a rolling boulder as you ascend a slope. At the top, get onto the upper left platform and continue left to reach a platform with food and coins. Drop down to the right and return to the top of the slope. Go right and knock out a Legionnaire in a tree trunk. Drop down to the right and use a vine potion to pass a Legionnaire ghost. Continue left to grab two potions (root and cloud). Return past the Ghost Legionnaire by using another vine potion. (Bear in mind that you cannot jump when wrapped in vines. You must therefore use the potion on the same level as the ghost.) Return down the slope and past the dandelion to drop down on the right. Go right and use a cloud potion to get past the pillar. Beware the spores and the Fish on the other side and continue past a Projectile Plant and its shots. Jump over the plant to reach a lower platform with a Dandelion. Past that, go up a slope and avoid the bouncing boulder to reach the top. Grab the coins and bomb potion before proceeding to the thin platforms. There are many platforms above a lake of water. Some of these platforms have coins or other items (chalice). Other platforms have enemies (Legionnaires, Crabs) which are placed on the left edge. A bomb is needed to knock them out. (You can always return to the left starting platform to restock on bombs.) There are also Bees which fly across the screen. A successful crossing brings you to another Dandelion. Continue all the way right, past a number of platforms with enemies (Projectile Plants, Fish) and stand on the stacked flat rocks to reach the upper left platform. Move left, across a number of platforms, past a Carnivorous Plant and a Dandelion, until you reach a Spider. Knock it out with a bomb and continue ascending the platforms to the right. As you reach the top platform and start descending, beware the Bees that fly across the screen. As the platforms level out, you must jump to another area with a Dandelion. Jump to the upper right platform and grab the Magic potion to end the level. ============================================================================= 4.18– Level 3-6 Boss Fight ============================================================================= This is another boss fight which isn’t really one. Asterix and a Legionnaire are standing on a log which is floating on the water. The idea is to spin the log so that it moves all the way to the right and knocks out the Legionnaire. You need to rapidly alternate between the A and X buttons to counter the Legionnaire’s spinning and make the log move to the right. Just keep alternately mashing those buttons until you hit the right wall. ============================================================================= 4.19– Level 4-1 (Password 02174) ============================================================================= From the décor, I suspect that this level occurs within the Circus Maximus in Rome. There is only one way to find out... Go right to the edge of what looks like a stone cage. Notice the pit and what seems to be debris at the bottom. I think that it is broken glass. Obviously, the game designers had no idea how expensive and relatively rare glass was at that time. Regardless, you need to time your jumps with the appearing and disappearing stone platforms. Their pattern is five seconds visible and five seconds invisible. Go right, across the three temporary platforms and a cloud to reach the next cage. Jump up when a platform appears and rush left to what appears to be a spiked helmet with feet. This enemy patrols a defined section. If you walk along five sections of platform and stop as you reach the edge of the sixth, Asterix will hang off of it and be safe from the Spiked Helmet. Knock it out and proceed left when the platform appears. At the end, jump up to grab bomb potions and prepare to jump and go right. This time, walk four sections before stopping to knock out the Spiked Helmet. As you reach the next cage, jump up to grab a vine potion. After this, continue making your way down to the bottom on the right to reach a Ghost Legionnaire. Use a vine potion to pass him and climb back up on the other side. Make it to the top cage platform and drop down to the right to grab some coins. Drop down again to get a bomb potion on the left. Beware the disappearing platforms on the right. When they appear quickly move forward, jump on the upper right platform and bomb the Legionnaire in order to occupy his platform. From here, go up two platforms to get cloud potions. Return to the previous Legionnaire platform. Wait for a platform to appear on the right and use it to reach a platform over a glass-studded log. Quickly move to the right end of this platform before the other sections disappear. Continue and drop right on the steel platform. Watch for the falling drops of fire that send flames along the floor in both directions. Get to the end of the steel platform and enter the cage to get a bomb potion and some coins. Return to the steel platform and throw a cloud potion on the stone that is above the glass-topped log. Use the cloud to reach the upper left platform which has a bomb potion and coins. When the other stones appear, go right and jump the gap to reach the top of the cage platform. Keep in mind that there is still fire dripping from a blue pipe. Go by the spring to get the coin and then use the spring to reach the second level in the cage platform. Go left to exit the cage. If you need food, go left and jump into the cage to get food and drop down (picking up coins) to wind up over the platform with the bomb potion of the previous paragraph. Otherwise, jump on top of the cage to grab the invincibility (MEGA). (Wait until the stones have disappeared, or else you’ll waste part of the invincibility stuck in this area.) Jump to the second level of the cage on the left and, as the stones appear, jump onto them and climb the steps to reach the platform that sticks out above. Get on top of the cage and jump over the approaching Spiked Helmet. Go right to get the coins and wait as the Spiked Helmet approaches. Knock it out and proceed left to jump the gap and reach the top of the cage platform. Go left and drop through the cage while getting three coins. Continue left to the wall and wait for the stones to disappear. Asterix will drop on a lower platform and be level with a one-up heart. Wait for the stones to reappear to get the heart and keep left as the stones disappear anew. Use a cloud potion to return to the upper right platform. When the stones return, use a small platform to reach the upper left platform formed by the blue column. Stone fragments fly across the screen at regular intervals. Avoid them as you wait for the stones to disappear, permitting you to drop down on the left. Jump the gaps to the left and use an appearing stone to reach a platform with a rock throwing Gaul. This enemy is facing the wrong way. Knock him out and jump to the platform with a potion when the stones disappear. Replenish your stock of cloud potions. Return to the platform where the Gaul was and throw a cloud potion on the appearing stones to the left. Use the cloud to get to the upper left area. Gather the coins and then use the appearing stones to go to the upper right platform. Get the vine potion and return to where you grabbed the cloud potion (lower left). Get on top of the cage and go left. A Ghost Legionnaire is patrolling to the lower left. Before you go past this guy, jump up into the cage. There is food in its upper right corner and a one-up heart in the far left portion. Return to the Ghost Legionnaire and use the vine potion to get by this guarding spectre. Continue left and grab the Magic potion that ends the level. ============================================================================= 4.20– Level 4-2 ============================================================================= Ahh, the inevitable winter level...Get a load of the falling snowflakes that look more like stars. I appreciate the way the snow accumulation on the side of the platforms looks like a skull in some areas. See the snowman on the left? Notice its eyes. They do not change. This is a legitimate snowman. The one on the upper right platform has twinkling eyes. It is, in actuality, a Gaul in disguise. Avoid him for now. Scale the ice pillar and drop down to the right. Drop to the immediate left on another ice pillar. Use the floating ice to jump the gaps to the left and reach some coins. Return to the bottom ice pillar. Jump up to the platform and then jump right to a pair of ice pillars with a Snowman (notice the eyes). Approach with caution (the snow balls can harm Asterix) and knock out the Gaul. Continue going right to grab a bomb potion. You can use a bomb to break the blocks to the upper right or back-track to the beginning and us the ice pillar to reach the Snowman to the upper right and continue across two platforms (the jump is a long one, but doable) to reach a sickle and drop to the right of the aforementioned wall. Past the wall, go up the incline and to the right while avoiding huge rolling snowballs and jump to reach an isolated platform with a harmless snowman. If you drop down directly beneath the platform, you can land on an ice block. Going all the way left nets you a bomb potion and going right permits you to scale a number of platforms leading to the upper right, where you can acquire a cloud potion (beware the falling icicles). Go left for two platforms and drop down to the ice pillars below the platform’s ground level. Jump right to encounter a Gaul Snowman and jump to the next platform on the right. Toss a cloud potion against the platform on the right and use it to reach the top to knock out the Gaul Snowman. Go down the slope and jump onto the ascending slope. Jump over the huge rolling snowball and grab the coins as you reach the edge of the platform. Drop down to the right and knock out the Snowman. Proceed to the right to eventually reach a Magic potion that ends the level. ============================================================================= 4.21– Level 4-3 ============================================================================= A return to green scenery, this level occurs in the forest. A little note here – the trees are in the foreground, so keep in mind that some things may be behind them. Ascend the slope to grab the coins and notice that even the Bat disappears behind some objects. This is more than a little ridiculous. Regardless, you need to be extra alert in this environment. Keep climbing the slope and drop right to get some coins (the décor is now reminiscent of Sonic the Hedgehog). Drop down again and knock out the Bat. Crouch and scoot right to get potions (bomb and cloud). Move left to get to the bottom, where a Skeleton is tossing his head towards you. Toss a bomb at it and continue right. Drop down, avoiding the spring as you land. Go right and knock out the Bat before jumping down to grab a bag of gold. Continue left and drop down to get a vine potion. Use this potion to get by the Ghost Legionnaire and grab two potions (vine and flying) to the right. Return to the spring by using a vine potion to get by the Ghost Legionnaire and a cloud potion to reach the spring platform. Proceed left. Jump over the spikes and use Obelix to push the boulder to the left. Use the boulder to climb to the upper left and crouch to navigate through a narrow passage. Drop down and go left to step on a switch that opens a door to the right. Continue right to fall and get a cloud potion. Follow the path to the left and use a cloud potion to cross the spike pit. Knock out the Skeleton. Drop down on a spring to be propelled to the top left for a cloud potion. Return to the bottom, while avoiding the spring, and go left. Jump over the worm and grab the food. Avoid touching the red/yellow platform. Go all the way left and turn around to throw a cloud potion at the platform’s edge. Use the cloud to reach the Skeleton and knock him out. Go right to grab a key and a couple coins. Return all the way to the first spring and then further up to where you knocked out the first Bat. Don’t neglect the restocking of any potions on the way. Use a flying potion to leave the cave and go right. Go down the slope, gathering coins and stopping at its bottom, some distance before the column. A Centurion is moving back and forth behind the column. Knock out the Centurion and use the column to reach a bomb potion on the next column. You can continue to the upper left to knock out a Legionnaire, but that is as far as you can go in that direction due to a closed door. Drop down to the right and continue right until you see blocks obstructing the access to a cave. Turn into Obelix and butt-smash your way through three sets of two blocks before pushing to the right as you fall in order to not land on some spikes. Turn into Asterix and continue right as you unlock the door and step on the yellow bubble switch. Return to the spikes and use a flying potion to reach the platform at the upper left before leaving the cave. Go left and turn into Obelix to break the blocks. Turn back into Asterix and continue left to get food and past the rising door. Jump the gap to get the cloud potion and drop down. Proceed right and jump the gap to reach an area with a Ghost Legionnaire. You do not need a vine potion here. There is enough room to jump over this enemy to get the flying potion. Fall down to the bottom and go to the extreme left, past the Spider, and then up three platforms to reach and step on a yellow bubble switch. Return to the right, past the Spider, to the left of the running Rat. There is a mushroom spring that sends you back up. Reach the upper left platform, go left and use a flying potion to go to the top of the cave. Go all the way right and use another flying potion at the shaft to leave the cave. Reach the top of the screen and get past the rising door beneath the column. Walk down the hill, collecting coins and knocking out a Legionnaire. At the bottom, there is nothing to be gained from going right. Get into the cave and proceed left. Crouch and scoot through the passage. Drop down and go right to reach a blue column which must be pushed to the right (off the platform) by Obelix. Drop down and push the column over the spikes to the left. Keep going left and drop down while pushing left to avoid the spikes. Continue left to reach a key and cloud potion. Return right and change into Obelix to push the first blue column you encounter to the right, next to the spikes. Use Asterix to reach the upper right platform. The only way to get past the small spike pit without incurring damage is to use a flying potion and also float up to the top of this area. Pass the blue column and continue all the way to the left, up the steps to the platform’s edge. Don’t bother going down. Jump up to get the food and then reach the upper right to unlock the door. Go right. There is more food to the right, beneath a couple of blocks that Obelix can break. Next, go left to get a coin and then a Magic potion that ends the level. ============================================================================= 4.22– Level 4-4 ============================================================================= This level seems to occur on a ship. Start by jumping to the upper right to grab a bag of gold. Now drop down left, then right to go into the ship’s hold. Follow the path zig-zagging downwards, while knocking out a Centurion and doing your best to avoid a Rat (I did not succeed without damage). At the bottom, crouch and scoot over to the right side. Watch for arrows as you climb the steps and reach a cloud potion to the upper left. Return to the right, beware the arrows and use a cloud potion to scale the wall. Drop down and pass the barrel. Cross the gap and go up to get the key. Return left and drop down to the lower level to proceed right. At the blue column, use it to reach the upper left platform with the Rat. Watch for arrows. Avoid the Rat as you grab the cloud potion and go back to the blue column. Change into Obelix and push the column to the left. The arrows are still flying, so you will need to jump regularly to avoid them. Use the column to unlock the door in the upper right. Get past the door and continue right, while avoiding still more arrows, and make your way up the main deck. Go right to pick up some coins and then left to knock out a Centurion in your way. Jump to the upper left and take out another Centurion. As you reach the left edge of this platform, notice the arrows going left. If you wait, and equal number will then come to the right. You need to quickly jump down and back up on the other side. Avoid the gap which will drop you back into the hold of the ship. Your next obstacle is a Spear Thrower. Once past him, there is a Centurion to deal with. You can also go up and knock out the Spear Thrower. Beware the arrows as you continue left to jump the gap and climb the steps. It is now time to climb up into the masts. See that white line going up to the upper left? It acts like a ramp. (Yeah, my sentiments exactly. The rope doesn’t even bend under the weight of Obelix!) Grab the bomb potion and throw one at the Legionnaire blocking your progress to the upper right. Get on the Legionnaire’s platform and then go across the next ropes to knock out two more Legionnaires and a Centurion. As you reach the end of the line, literally, you are confronted with a couple of cloud platforms that must be negotiated to reach a platform from which another rope begins. (You can drop down below this platform to get food and come back.) A Skeleton awaits you at the end of this rope. Toss him a bomb and walk in to grab the Magic potion that ends the level. ============================================================================= 4.23– Level 4-5 ============================================================================= The décor here can suggest a different type of vessel or a wharf. However, it looks more like a wharf due to those harmful spikes that seem to be mooring structures. On the other hand, when you start climbing into the upper elements, there are sails... Start by going left to grab a cloud potion. Now go right and use a cloud potion to cross the line of spikes. The next series of spikes (1-4-1) can be safely jumped without assistance. However, the next batch is seven long and there is a Skeleton at the end. Throw a cloud potion near the Skeleton and use it to clear the spikes and get over the Skeleton. You may be tempted to knock out the Skeleton from behind. Remember to also dodge the skull. Continue right, past the next two series of spikes, before having to repeat the tactic above with the Skeleton. Once past the Skeleton, jump some spikes and reach the upper right platform. Next, go to the upper left by using another one of those amazing ropes. Reach the sail and use the red/yellow blocks to jump the gaps leading to another sail. Continue right, knocking out a Legionnaire, before reaching another sail next to a crow’s nest (the latter cannot be used as a platform). Drop down and go right to grab a couple of coins, before coming back to proceed left, where there is another Legionnaire. Beware the spikes on the edges of the platforms as you jump over and knock out the Legionnaire. Continue left and beware a possible falling spear as you travel across another rope. Take care to hop up to the next rope before you reach the end of the present rope or you will fall through the sail. (Yeah.) Go right, jumping more spikes to reach another sail from which you can see the Spear Thrower and a Portly Legionnaire patrolling the next sail. Time your jump and knock out the Legionnaire to reach another rope leading to the upper right. Remember to jump up onto the rope. Reach the sail and jump over a spike to then hop across some platforms to reach the next sail. Continue to the extreme right and then up and to the left across more sails, over spikes and upon red/yellow platforms. Also, spears will need to be dodged and a Centurion knocked out. You will eventually reach a wall of blocks which will require Obelix to get through. From here, drop down to the left and knock out a Legionnaire. Jump to the next sail on the left and use the rope to climb higher to the upper right. Proceed across more sails, ropes and clouds until you reach a Portly Legionnaire. Knock him out and make your way to the platform just above to grab the flying potion. Return to the lower right platform and use the flying potion to go right and reach a platform with the Magic potion upon it. Use the potion to end the level. ============================================================================= 4.24– Level 4-6 Boss Fight ============================================================================= Asterix is on a pirate ship and its Captain is standing in the upper left corner. At first, he sends down his parrot – which can be knocked out, but reappears and returns to the Captain’s shoulder (I do not know if knocking it out is helpful). At this point, the Captain drops down to your level and stays immobile for a moment. This is the time to get a hit in on him, because he is soon moving back and forth (maybe four times) before reaching one side and jumping back up to a top corner and repeating the process. In the end, it took at least 12 hits, maybe as many as 15, to knock out the Captain. ============================================================================= 4.25– Level 5-1 (Password 98613) ============================================================================= This level occurs in an aqueduct system. There is also a very pink sky which makes you want to tear out your eyes. While avoiding self-mutilation, push to the right as soon as the level begins. This permits you to get some coins before you drop down to the left, into the water. Keep in mind that the flow of water has an effect on your movements. Walk right to where there are two streams of water joining the one you are in. Jump up to the right and knock out a Centurion. Keep right and reach the next platform to get a cloud potion. Return left to where you met the Centurion. Jump the gap to the left and use a cloud potion to reach the higher platform. Jump up to the next two platforms to knock out a Spear Thrower. Drop down to the right and walk up the slope to gather some coins. At the top, jump the gap to the right while avoiding spears. Use a cloud potion to jump up and reach the Spear Thrower. Go left to gather the coins and return right to go through the wall. Drop to the right and get the coins as you fall on the platform. Proceed right and drop next to a Centurion. Knock him out and drop to the left. Then drop off to the left again, falling all the way to the bottom. Grab the coins and go right, before jumping up to knock out a Legionnaire. Do the same on the next platform and keep going upwards until you encounter a Legionnaire walking up and down a slope. Take him out and make your way down, then up where spears are dropping down. Carefully go up the platforms and knock out the Spear Thrower. Grab the bag of gold and the cloud potion. Drop down to the right until you are in water. Slowly ride the water down the slope (gravity is clearly an arbitrary force in this game) and, while avoiding a Frog, use the cloud to reach the next platform on the right. Next, throw a cloud potion against the column and use the temporary platform to reach the top of the columns. Your next task is jumping across two platforms where there are falling spears. Once on the platform past the spears, keep going right while grabbing coins and jumping platforms until you reach a sickle and a bomb potion. Stock up and return to the platform just to the right of the spears. Now, go up and to the left while knocking out the Spear Throwers. Once on the platform past the second Spear Thrower, you start ascending platforms to the right. Use a bomb to get rid of the Legionnaire and reach an area with spears. Jump up right before the spears and step on the yellow switch. Jump up to knock out the Spear Thrower and quickly drop off. There is an enemy tossing stuff in your direction. It looks like a Legionnaire who does not have his armor. Drop down to the right and go up the slope while avoiding a rolling boulder. Jump up behind the Armorless Legionnaire and smack him upside the head. This one sure looks terrified as he tumbles off the structure. Drop off to the right and ride the water down while picking up some coins. Jump over the Legionnaires that are standing in your way. You can always come back up and knock them out when you’re behind them. Once at the bottom of the slope, jump off to the right and fall in the middle of the gap to hit a spring which is on a lower platform. Use the spring to reach the red/yellow platform and walk right to get the Magic potion that ends the level. ============================================================================= 4.26– Level 5-2 ============================================================================= This is the first level that really seems odd to me. Asterix is the size of a beer can and is moving around a dining table. I don’t remember Asterix having anything to do with giants in any of the books or movies. Start by going right and using the barrels to reach the platform with a bomb potion. Keep in mind that the bone remains on the table will cause damage. There does not seem to be a way across the bones without taking damage. You can use a bomb to knock out the Legionnaire (replace the bomb) and try to jump the gap, but you cannot get enough distance to clear the bones. Past the bones, use the cheese to reach the next platform. Drop off to the right and ignore the spring jelly for now. Reach what looks like a yellow cake and quickly move to its right edge to toss a bomb at an Armorless Legionnaire. Immediately hop after the toss to avoid whatever is coming at you. Next, jump to the barrels and reach the platform. Continue right and use the cloud to grab some coins and get to the next right platform. Knock out the Bat that flies towards Asterix before dropping down and going left to grab two potions (cloud and flying). Jump over the bones to the right. Knock out a Legionnaire and go all the way right to get some food. Use the red jelly to jump up and reach two coins as well as a small platform. Crouch to scoot through the narrow passage going left. The potion above the passage is one of flying. Drop down the gap, onto the cheese. Use a flying potion to get past the bones and go up to the platform with the three barrels. Use the barrels to reach the platform on the upper left. Crouch and scoot to the left to get the key and a vine potion. Return to the three barrels and drop to the left. Go down and get the potions and keep going left. Use the cloud to reach the platform. Use a flight potion to get over the bones and go up through the gap on the left. Grab the coins and use the yellow bottle to reach the grey blocks preventing progress to the right. Use Obelix to break the blocks and then knock out the Legionnaire. Use a flying potion to reach the upper left platform and go across the gap to scoot through the narrow passage. Drop down past the spikes and follow the path to the upper right to get a key and a flying potion. Return to the yellow bottle. Jump across the gap and use a flying potion to get the cloud potion above the locked door. Next, unlock the door and use the cloud to reach to upper left platform with the blocks. Use Obelix to break the blocks and revert to Asterix to go through the opening. Jump the gap and scoot through the opening. Drop down to the left and get past the Spider as it rises. Keep going left and scoot through the wall to reach a vine potion. Return to the pile of barrels. Get to the top and reach the platform above the Spider to get some coins. Return to the area where you got a pair of potions (flying and cloud) and stock up anew. Use a flying potion to reach the upper platform with two pink bottles. Go through the narrow passage, jump the gap and use Obelix to break the block. Scoot through the opening and use a flying potion to reach the locked door. Proceed left and use a vine potion to get by the Ghost Legionnaire. Continue left and grab the Magic potion to end the level. ============================================================================= 4.27– Level 5-3 ============================================================================= It’s raining and we are running around in what seems to be a temple. Go right until you reach a wooden structure from which spears are falling. Jump to the top of the structure and knock out the Spear Thrower. Also, pick up the cloud potion. Strange...There is a roof above Asterix, since no rain drops appear to touch him. However, each level of the wooden structure is receiving rainfall as indicated by the splattering drops. This phenomenon recurs throughout the level. Drop to the right and look out for arrows as you climb the steps. At the top of the steps, use a cloud potion to reach the higher platform and knock out the Centurion. Proceed right and use Obelix to break the blocks. Revert to Asterix to scoot through the narrow passage and drop to the bottom of the screen. Go left to grab some potions (bomb and cloud). Go right to knock out a Legionnaire. At the wall, use a cloud potion to reach the high platform and knock out the stationary Legionnaire. Drop to the right and continue until you get a flying potion. (You can use a flying potion to go back two statues and get a cloud potion at the top of the area. Come back to replace it.) Climb the steps above the potion to reach a Centurion. Knock him out and go left to get a bomb potion. Return right and use a flight potion to fly towards the upper right platform and reach the wooden one to the upper left. Scoot beneath the blocks and throw a bomb at the Legionnaire on the other side of the spike pit. Jump across the pit and toss a cloud potion at the spikes. Jump onto the cloud and toss a bomb at the Legionnaire. Jump onto the platform and go left to get some coins. Toss your last bomb at the third Legionnaire and use the cloud to clear the spike pit. Continue left, crossing gaps with spikes as you time your jumps with the Spiders. When you reach a Legionnaire, knock him out and continue left to get the Magic potion and end the level. ============================================================================= 4.28– Level 5-4 ============================================================================= Once again, we are outside. A roman camp is in the background. Go right and encounter a new challenge. An unsecured red/yellow platform is swinging. Here is the easiest way to get on it - walk to the edge and jump straight up as it swings towards Asterix, you will most likely land on it. Jump off as it reaches the height of its swing on the right. Beware the arrows as you climb the steps to the left. Knock out the Portly Legionnaire and jump to the top platform. Go right and use the cloud to cross the gap. Watch for more arrows as you make your way to the bottom. Grab the bomb potion. Go right to see what appears to be a Legionnaire disguised as a damsel in distress. This “damsel” is blowing kisses at you as she sits in a chair that is hanging from a beam. Yeah, entirely believable. Anyway, see that bullseye at the end of the beam? Throw a bomb at it and watch the imposter tumble into the abyss. Replace the bomb and jump the gap. Use the block to get onto the beams and collect some coins. Jump to the upper right before going left to get a cloud potion. Stock up and continue right. Jump across the water basins and activate the yellow switch. Return to the platform with the single block. Stand on the very edge (right side) and toss a bomb in order to knock the coconut(?) off the pedestal. This makes the wooden spikes sink into the ground. Jump the gap and proceed right. Here you have two choices. You can take the high road by climbing onto the tent and grabbing coins as you eventually reach a Legionnaire. Or you can take the low road by simply going right, knocking out a Portly Legionnaire and getting a bomb potion before reaching the other side of the tent, where a regular Legionnaire awaits. Reach the platform above the right edge of the tent. Throw a cloud potion against the right wall and jump onto the top. Use bomb potions to break the blocks ahead and enter the area to get a one-up heart, some coins and a bomb potion. Return to the ground and go right to encounter another Damsel in Distress. Eliminate her using the bullseye, replace the bomb by going left and return to jump the gap. Another coconut on a pedestal. Deal with it and jump the gap. Proceed right and jump the gaps until you come to a swinging red/yellow block. Use the swinging block to reach the upper platform and go left, across two platforms, to reach a Centurion. Knock him out and jump the water. Drop down to the left to reach a bomb potion. Drop down to the right and return to the swinging platform. Climb onto the swinging platform and cross the gap in order to reach a couple coins and a fixed platform. Get onto the next swinging platform and remain on it as you toss a bomb (start pressing the X button at the bottom of the arc) at the coconut on the pedestal (this eliminates wooden spikes further on). On the next swing, cross the gap and land at the bottom of the pedestal. Jump the gap and climb up the rope to the tent. Avoid the bees and go over the tent to encounter an Armorless Legionnaire. Quickly throw a bomb at him and jump up to grab a bomb potion. Ascend the platforms going left and knock out a couple of Legionnaires before reaching the Magic potion and ending the level. ============================================================================= 4.29– Level 5-5 ============================================================================= This stage looks foul. Asterix is at street level and there seems to be sewage flowing about. Plus, we can see below ground level – which most likely means that we are about to enter a sewer system. Start by changing into Obelix and breaking the blocks to your left. Next, go right, using platforms and a cloud to cross gaps until you reach an Armorless Legionnaire. Time your jumps in order to get over him and knock him out from behind. Continue right and use Obelix to break more blocks. Continue to the right and grab a bomb potion. Go left and into the sewers. Avoid the spring as you land. Slowly move to the right and observe the water going up and down. You will take damage if you touch the water. Therefore wait for it to be gone before going right to get a cloud potion. Your window is about 6 seconds before the water comes up again. Stock up and return to the spring. Exit the sewer and go all the way to the left, where the level began. Fall into the sewer. (This was not evident when you got the cloud potion, but notice how the dim lighting can make the path difficult to follow. Also, this is one place where seeing which potion is active can be a real pain.) Avoid the spring as you land and move to the right. Stand just to the right of the spring as you use a cloud potion to reach the upper right platform. Walk right until you fall down the shaft. Bricks may come out of the walls and trap you, but they will soon recede and Asterix will continue down to the platform. Go left and navigate your way through the tunnel, getting a cloud potion along the way, until you reach a yellow switch. Activate it and return to the area beneath the shaft. Drop down to the right and reach a blue column that you will need to alternatively move and stand on as the water rises and falls. Once you’ve reached the wall, revert to Asterix and jump up onto the platform. Continue right and use a cloud potion to jump up to where there is a shaft above Asterix. Hop up, pressing right and then left, to reach a boulder. Change into Obelix and push it to the left wall. Jump to the upper left and follow the tunnel until you reach a red switch on an upper left platform. Activate it and return to the shaft to fall down. Continue right and drop down. Proceed right and jump up into the alcove to avoid the water. When the water recedes, drop down and scoot through the narrow passage and jump to the upper right platform. Walk through the door and drop down the shaft. Go left and push another blue column to the left. This is a long one and Obelix isn’t the quickest Gaul around. Do not push the column all the way against the wall or you will not be able to use it on the way back. At the end of it is a cloud potion. Return to the area at the bottom of the shaft. Go right and stand at the bottom of another shaft. Use a couple of cloud potions to make your way to the top. Drop to the right and follow the path to a cloud potion. Return to from where you dropped down. Asterix is standing below another shaft. Hop up when the brick comes out of the wall and use it to reach the upper right platform. Another shaft that needs to be climbed using cloud potions. At the top, use the cloud to cross the spike pit and then the spring to exit the sewers. Back at ground level, go left to grab a one-up heart. Now go right to knock out a Centurion and grab the Magic potion to end the level. ============================================================================= 4.30– Level 5-6 Boss Fight ============================================================================= Boss fight! If this farce can even be called a boss fight...This had better not be the final boss!! Asterix is standing in what appears to be the Colosseum and there is a Blue Bear playing hide and seek. Exactly that! He starts by running by you and then pops his head out of the three openings. The trick is to get next to the opening he will be at and punch him. If you do not react immediately, the bear may maul Asterix for some serious damage. Also, contact with the bear, whether from his running around or by touching his head at an opening, causes damage. As the level starts, immediately prepare to jump over the oncoming bear. (Start from the extreme edge of the screen opposite the oncoming bear and walk towards him to execute a successful jump.) Then, as far as I could determine, these are the openings his head popped out of (as you can see, there is no set pattern): - Left - Running BY - Middle - Left - Right - RUNNING BY - Middle - Right - RUNNING BY - Left - RUNNING BY - Right - Left - RUNNING BY (back and forth) At this point, when the bear is just running back and forth, change into Obelix and land a butt drop onto its head three or four times. This knocks it out cold and it just lies on the ground. Caesar scowls and the game is essentially over!!!! What is left is a scene showing the Gauls having their usual feast. The following dialogue is shown: “Well done. Your quest is over and peace has been restored to the Gauls’ tiny village.” What the heck is Cacofonix doing there? He was a boss! Anyway, there are only ten Gauls at the table (only nine of which are visible, since Obelix is hidden by a roast boar. So, in the end, without the instruction booklet, there is no way of knowing who was rescued by Asterix and Obelix, since these are the only Gaul villagers that were in any way implicated in the game. Way to go... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 5- Enemies =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The enemies will be listed in the order you encounter them, mostly. ============================================================================= 5.1- Legionnaires ============================================================================= These guys are your basic enemy. They are dressed in Roman garb and carry the standard shield and spear. They seem to be assigned to specific areas which they patrol. There are a variety of Legionnaires: Regular Legionnaire – This enemy is slim and only requires one punch to knock out. Portly Legionnaire – This enemy is heavier and requires two punches from Asterix. Be warned that some of these Legionnaires cannot be knocked out by Asterix. Obelix is then necessary and can dispatch them with one punch. Ghost Legionnaires – These soldiers cannot be hurt. Asterix and Obelix’s punches only stop them in their tracks. Asterix needs the vine potion to pass unmolested through the ghost. Legionnaire Archer – As the name implies, this foe shoots arrows at you. In some areas, he pops up out of the ground, takes a shot and sinks below ground level. Since he doesn’t turn around, use this time to get behind him. Spear Thrower – These guys throw spears down vertically from tree branches or other structures. They are inoffensive when approached from the side and easy to knock out. Tree Trunk – These guys are disguised as tree trunks. They can be spotted by the presence of eyes within holes in the trunk (not all such trunks contain Legionnaires). They start moving as you approach them, so be alert and hit them once to knock them out. Armorless Legionnaire – A Legionnaire who is only garbed in a blue tunic. As an attack, he throws a variety of things (such as green apples, a chicken drumstick and pieces of cake) in your direction. Avoid him, if possible, and get behind him. Since this enemy does not turn around to face you, he is now vulnerable to a single punch. Damsel in Distress – A Legionnaire disguised as a woman trapped on a chair hanging above a gap. These have no attacks but their positioning usually prevents further progress. To get rid of them, you need to toss a bomb that hits the bullseye which is located at the left end of the beam the chair is tied to. ============================================================================= 5.2- Centurions ============================================================================= These enemies are a step up from the Legionnaires and are easily recognizable by their golden breastplate. Centurions require three hits to be knocked out. Also, if you hesitate in front of them, they will pull out a dagger with which they will block your attacks. If this happens, you need to retreat so that the Centurion starts moving again. Then return to your striking location. ============================================================================= 5.3- Gauls ============================================================================= These are relatively rare and I wonder if they aren’t supposed to be Goths. Nonetheless, a couple of these can be encountered in the game. They are: - Rock Thrower: This Gaul stands on a platform and throws rocks in a specific direction. Getting behind him does not cause him to turn around. This approach is therefore recommended to neutralize him. One punch knocks him out. - Snowman: This Gaul is not apparent because it is disguised as a snowman. The tell-tale sign that it is an enemy is the eyes, which seem to be twinkling – a regular snowman’s eyes do not change. The Gaul becomes apparent as you near the snowman and the snow falls away (this snow forms snowballs that can cause damage). Approach it from a certain distance in order to have time to knock him out. Only one punch is necessary. ============================================================================= 5.4- Cacofonix (Boss) ============================================================================= This guy shouldn’t be an enemy, since he is, after all, a Gaul. However, his questionable ability to play the lute is hazardous to Asterix’s health. This danger is present in the form of false notes which float down towards the ground. A portion of health is lost for each note that touches Asterix. ============================================================================= 5.5- Birds ============================================================================= There are various birds that fly across the screen in various areas. They usually fly back and forth in locations where a jump is necessary. They are generally easy to avoid, which is good since knocking them out does not seem possible. ============================================================================= 5.6- Skeletons ============================================================================= These enemies are nothing but bones. They are immobile and their attack is throwing their skull ahead of them in the manner of a boomerang. You cannot crouch and approach the Skeleton by passing beneath the skull’s path, since it still damages you. Punching the skull is useless. You must toss a bomb over the skull to knock out the rest of the bones. Beware that once the skeleton is shattered, the skull may still come at you one final time. Take note that not all Skeletons throw their skulls around. Some will just stand there waiting to be mistreated. One punch knocks these guys out. ============================================================================= 5.7- Dandelion ============================================================================= This plant appears as a dandelion without any petals. A bunch of spores are emitted from its yellow bulb at regular intervals. These spores spread out and fall to the sides of the plant – even below ground level. Standing beneath the yellow bulb is a safe spot while waiting for the spores to clear away from your path. ============================================================================= 5.8- Projectile Plant ============================================================================= This plant has a bulbous yellow form and emits yellow projectiles. Avoid the projectiles and the plant by jumping over them. It does not seem to turn around, so you are safe once you are behind it. From this position, a single punch knocks it out. ============================================================================= 5.9- Other critters ============================================================================= Here are some other critters that make an appearance in the game: - Octopus: These are spotted creatures that simply float up and down on a fixed path. Don’t waste your time trying to knock them out. Just climb on their head and use them as an elevator. - Seahorse: These are present in water levels. They move left to right and may sometimes be concealed by columns. One punch knocks them out. - Bat: This is your typical bat. It flies back and forth in certain levels. They are easy enough to avoid and can be knocked out with one punch. - Rabbit/Squirrel: This critter simply runs back and forth on a determined path. Neither of the characters can knock it out, so you need to jump over it. - Dogs: These are pink and constantly run back and forth in a given location. It is better to avoid them, since they are fairly quick. However, one punch does knock them out. - Bees: These just fly across the screen once. - Dragonflies: These just fly across the screen once. - Crabs: This enemy is green with red pincers. It can be mobile or at a fixed spot. A single punch by Obelix knocks it out. - Fish: These jump up and down where there is some water. Quite easy to avoid and not worth trying to knock out. - Carnivorous Plant: These creatures are mobile plants that have what seems to be a couple of pincers. They move back and forth in a defined area. One hit knocks them out. - Spiders: These enemies are obviously lurking in webs. They move up and down on threads of webbing and are not worth the effort of knocking out. Just avoid them. ============================================================================= 5.10- Other Hazards ============================================================================= Other hazards include active physical barriers and defense mechanisms. They are: Fire columns: These are columns of fire which rise and fall at regular intervals from gaps in the floor. Flaming torches: Obviously fire is harmful to our hero. Therefore, touching flaming torches causes damage. Fire balls: These are small balls of fire which fall upon a floor. Following the impact, two flames appear and travel along opposite directions for a short distance. Fire tubes: These appear as orange tubes which project a burst of flame which travels across the screen. Rolling boulders: These are boulders that roll down a slope towards you. They sometimes bounce, making it trickier to avoid being struck by them. Spikes: Regular spikes either fixed on objects or rising up from the floor or descending from the ceiling. A variation of this is their presence at the end of a chain which rises and falls. I refer to the last one as a spiked chandelier. They come in a variety of materials – wood, bone, iron. Sickle platform: These are platforms that look like sickles. The wooden handle is safe to walk upon. However, the blade part is hazardous to Asterix’s health. Molten steel: This comes from cauldrons that are tipped over. The molten steel pours out at regular intervals. Arrows: These seem to come out of nowhere and cross the screen. They are obviously dangerous to your health. Some arrows are launched by Archers. Spears: These come at you from above. They are thrown by Legionnaires that are hiding in trees and other structures. Contact is not recommended. ============================================================================= 6.0- Codes and Cheats ============================================================================= I do not know of any cheats for this game. However, there are 30 levels divided into sets of six. A password is available to restart at the first level of each set. These passwords are: - Level 1-1: 11111 (Duh! Why even bother with this one?) - Level 2-1: 40732 - Level 3-1: 23554 - Level 4-1: 02174 - Level 5-1: 98613 ============================================================================= 7.0- Frequently asked questions ============================================================================= This section will be developed as readers send in some feedback and need more information on specific aspects of the game. ============================================================================= 8.0- Version history ============================================================================= Version 0.5 - Started FAQ/Walkthrough on December 2, 2015. Version 1.0 - Completed the FAQ/Walkthrough on January 17, 2016. Submitted to GameFAQs and Neoseeker on January 19, 2016. ============================================================================= 9.0- Legal Section ============================================================================= This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This document should only appear on GameFAQs and Neoseeker, if you find this FAQ on another website, please inform me about this by e-mail at joe_incognito1@excite.com . This document is Copyright 2016 Jose Laflamme. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ============================================================================= 10.0- Credits/Thanks/Other Stuff ============================================================================= -Thanks to Joni for writing the Alien Syndrome FAQ from which the format for this FAQ was derived. -Thanks to the game and its producers, Sega Entertainment and Editions Albert Rene for making the game. -If you think anything is missing in this document then please e-mail about it with the heading "Asterix Great Rescue FAQ contribution". I'll give you credit of course, if you don't want your name mentioned then I'll just put "anonymous contributor" in place of your name. -If you're gonna e-mail me any comments (good or bad) or questions about this document then have the heading be "Asterix Great Rescue FAQ comment". ============================================================================= 11.0- Conclusion/Donations ============================================================================= I do hope that you’ve enjoyed reading and using this FAQ to get you through the game. I did my best to make it as informative and precise as possible, all the while keeping it entertaining. However, I cannot deny that preparing a document of this magnitude is quite a task. Therefore, here is something that I’ve seen in some other FAQs. Below is an email address for people who wish to make a donation to further my efforts in drafting future FAQs. For everyone who used this FAQ, thank-you for trusting my work and don’t be shy about giving me any feedback. Paypal address : joselaflamme@gmail.com THE FUN NEVER, EVER STOPS. ==========================