Penn & Teller's Smoke and Mirrors Adventure Walkthrough A. The Controls and some useful information B. Walkthrough C. Side Quest 1 D. Main Walkthrough Continued E. Side Quest 2 F. Main Walkthrough Continued G. Notes A. The Controls and some useful information Start goes item menu A - Switch between Penn & Teller, talk to other character when you are close to them, and travel between levels when the time comes. B - Use current item C - Jump Note: Teller actually jumps higher and Penn can skip by walking and pressing jump at the same time. Pick up items by pressing down to crouch To enter doorway or path press up in front of it To get the magicians wearing black and ask you to "Pick a card" out of the way, you must use Penn's joker card right next to them to allow Teller to crawl underneath them then you must press B to push them over. You can also push over the guys in yellow and green who have the hat in their hands walking around who request a donation. B. Walkthrough Go to the right and pick up the bazooka Walk to the left and buy any cake from Tom's Bakery Pick up the umbrella in the alley to the far left Exit the alley and go into the first alley to your right and walk to the end of it Note 2: Get slot machine tokens by putting brown rabbits that the magician who throws rabbits out his hat throws out once in a while into a wood chipper. There is a wood chipper in the last alley to the right of the first street. Use a deck of cards to activate it and throw them in there when the door opens to produce the tokens. Now you are on the next street Take the first alley to your left and go through the doorway To defeat The Great Escapo you must bounce the straightjackets back onto him three times and you Penn's joker card to knock him into the box and then you must walk into the box to knock it off the building C. Side Quest 1: A cell phone is on the ground in the alley that leads to The Great Escapo. Batteries must be purchased at Hardware Times and your call will be directed to a certain place depending on where you are. You can call to hire and use your stunt doubles this way. The alley to the right on the second street has a man guarding the Wax Museum. You must talk to him multiple times to find out he is a Lou Reed fan and he will let you in if you get him a Lou Reed autograph. You need six Penn & Teller autographs to get Lou Reed's autograph by trading them into Celebrities located on the first street. Black shirt and red capped fans who request autographs are located in the alley connecting the first and second street (only there after Balloono is defeated), front of the meat shop, before the age teller at the carnival, on the main ground of the second part of the carnival, and in the first opening on the wall in tent two, right opening, and through the first opening in the second tent with wood chipper. Once you have all the autographs, trade them in at Celebrities, go to the alley with the Lou Reed fan and give him the autograph. You can now go through the Wax Museum and once you get to the Penn & Teller room you need to pick up the lighter fluid on to the left of the room. Call Skippy (if you have not spoken with this character he is on the first street next to with a guy in a black shirt behind a box) and he will come in an make a fire and you need to equip the lighter fluid and duck down to be able to use a fire projectile to burn Penn's head off so you can use it to see into the dark halls at the mansion. I thought there would be something new to see in the dark hallways but I think it was put in the game to just confuse you or it is just not completed. If you wish to see the notes I was taking while trying to map out the hallways see section G. C. Main Walkthrough Continued: Get back onto the first street you started on and go to the right and go into to Debbie's Travel Use your bus tickets and you will go to Harry's Carnival and Sideshow Go to the right and go into the first tent and make a left when inside Talk to the guy in the middle of this room and then use Penn's joker card on him get the plane tickets Go left into the next room and exit the tent and you will come out to the main ground again only farther than where you entered Go to far right into the building at with the Food sign Press A to go back to New York. Exit Zooms and go to the right back to Debbie's Travel where you will use the Plane tickets to get to Stinkbomb and Rot's Mansion. Go to the left and enter the first hallway Go to the right and enter the doorway Go left and go into doorway Go left and go into doorway Go right and go into doorway Go left and go into doorway Go right and go into doorway Get Teller to speak with the non English speaker (speak to him with Penn first for a funny reaction). He will give you a new item which you will use on anyone who will not let you pass. E. Side Quest 2: You can use the item that the foreign language speaker gave you to enter Harry's Pavilion located to the far left of the carnival. Before you do that you must buy a fake ID from Acme Novelty in New York. At the Carnival go to the left at the carnival and use it on the carnival worker who guesses your age. He looks at your fake ID and since he was "wrong" he gives you a nail gun. Enter Harry's Pavilion and use your deck of cards to destroy the balloons that come your way. Use Teller to reach higher platforms and Penn to jump across to others. Once you are at the top use the nail gun to shoot the nose of Balloono until he is defeated. The exit door is now open at the bottom of the room which goes to the other side of the carnival. Go to left and there will be three open tents. Tent one goes into a room filled with fat belly dancers Tent two has two openings to the left and right. Left goes to an inaccessible staircase and door and the right goes outside with two more open tents. The first one goes into a crate filled room and the second one does too only with a wood chipper and two openings. The first opening leads outside with an opening to the far left that goes to a transporter back to the mansion. The second opening to the outside with another opening to the far left that goes into a New York transporter. Tent three is filled with an audience (check out couple making out oddly) with an opening to the far left that goes to another inaccessible staircase and door. F. Main Walkthrough Continued: Retrace your steps back to the main hallway Go to the left and go into the second hallway Go left into first doorway and to the right a magic fan is in your way. Talk to him and he will eventually ask for an autograph. Steal the autograph back by using Teller's joker card; get Penn to the side of the fan, press B, and a sound will confirm you have stolen the autograph. Go through the doorway The Fan was in the way of and then go through the far left doorway Continue left until you get into room to go back to New York Exit Zooms and go to the second street through first alley on to your left Go left and go the Meat Shop and get meat from worker. Use the meat to get past the tiger's at the mansion. Go back into the street, go to the right, and go into the Pet Store where you can be transported back to the mansion Exit the room and the first doorway on the left is a room to go back to the carnival. Keep going left for another hallway Equip the P in Penn's inventory and use it at the large doors in the hallway To the right are 10 doorways and the first six doorways all lead to the same connecting rooms If you go through doorway 7, go through the far right doorway The left goes to a wood chipper and the right goes to an empty room Doorways 8 and 9 lead to a connecting room Doorway 10 is to the far right where the right for doorway leads to room next to wood chipper room The left goes to a slot machine where you must insert 6 tokens to open the machine's doorway Walk into the doorway and go left to go back out Go to the left and go through the doorway that was once covered by statue that is now fallen. Go through the doorway to the right Go through the doorway to the left Go through the doorway to the left Now you are in a closet and go through the first doorway to the right (the far right doorway leads into a dark hallway) Go through the doorway (the far left goes to a bed) Go into the doorway (far left goes into an empty room) There are two doorways to the right and go through the first doorway. Go to the crying grandmother and give her the cake. Her once lost granddaughter will come back to give you mustache wax. Go back to the carnival and go and give to the mustache wax to Hubert the Tattooed Man in the tent. You must follow him into the middle room so he can give mustache wax to Lydia the Bearded Lady and she will give you a stethoscope. Get back to the mansion and go through the doorway in the room where the grandmother was. Go to the left which leads into another hallway Go to the far left Go through the door the far right. Go to through the doorway to the far left (the first doorway to the left goes into an empty room) The far left goes into a closet and the right leads to a set of double doors. Equip the stethoscope and press up on right picture to the right of double doors. I recommend you tap the dpad to be perfect when you do this because as soon as you hear the sound you have to go in the opposite direction. Go right, left, then right and then press C to unlock the double doors. Go through the double doors and make your way up to the top and once you are in the final room pick up the bazooka ammo, equip the bazooka, and use it to complete the game. G. Notes Enter slot machine Enter the doorway to the right Go to the left and into the door on the wall 1. Hall of falling traps To the left is a doorway on the wall and to the far left. On wall: Rabbit throwers room Door to far left: Dove magician Door to right on wall and to far right Wall: Empty room Far Right: Falling traps and door to far right another room with door to far right hallway with dove magician and door to far left short hallway with dove magician with door to right wall hallway with flying magician with Door on left wall: Go through door on far right and far right again through a small room you will be in the middle of the rabbit throwers room. If you go through the far left door Flying magician with door on right wall Blue picture on wall with door on left wall Flying magician with door far right Pick a card magician with door on right wall that goes into closet mentioned before Far left: the far right of the rabbit throwers room 1. Hallway with falling traps continued far left door: Room 1 Dove magician Doors to right On wall: rabbit thrower with doors to left On wall: Dove magician - go the door on left past her you end up back in Room 1 Far left: Small hall with door to far left and you will end up back up in the room 1