Lunar: Eternal Blue (c) 1994 Working Designs Walkthrough v1.0 by: TheStarbird e-mail: thestarbird@yahoo.com website: http://www.rpgclassics.com/~hideout Copyright 2005 Eric Starbird This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. =============================================================================== To easily use this walkthrough, use the find option on your internet explorer and type in the exact title of the place you want to go to from the index. =============================================================================== Index: I. Introduction II. Characters a. Hiro b. Gwyn c. Lucia d. Ronfar e. Jean f. Lemina g. Leo III. Walkthrough a. The Destroyer is Sent b. Search for the Healer c. Crossing the Gate d. I'm Back, and better than ever! e. The Ape and the Dojo f. The Masked Bandit g. The Fallen City and the High Tower h. Althena's Insanity i. White as Snow j. Blue as the Sky k. Black as Night l. Red as Fire m. The Lion and the Dragon n. Ghaleon's Second Betrayal and Luna o. The Greatest Battle p. Path to the Blue Star q. The Eyes of the Star Dragon IV. Enemies V. Weapons a. Swords b. Daggers c. Bows d. Clubs e. Fans & Fists f. Staves VI. Armor a. Body Armor b. Headgear c. Arm Protectors d. Accessories VII. Items a. Normal Items b. Special Items VIII. Shops IX. Tips X. Orders XI. Voice Credits XII. Song Lyrics & Outtakes Log XIII. Thanks =============================================================================== I. Introduction =============================================================================== In 1994, the much awaited sequel to the popular Sega CD RPG Lunar: The Silver Star, was released. Lunar: Eternal Blue was set to take place a thousand years after The Silver Star. At this time, Dragon Masters were now nothing but Legends, and the Magic Guild of Vane has lost a lot of its luster. Lunar: Eternal Blue offered a lot more than its prequel. The cut scenes were more animated, the cut scenes better used, and voice acting done more often. The battle system remained similar with a few tweaks. Even the music was done without making music tracks so that it can loop without being repetitive. =============================================================================== II. Characters =============================================================================== Here is a list of the playable characters in the game in the order you meet them. Also includes lists of magic and what type they are. Keep in mind that higher level type magic replaces lower level-type (for instance, Boomerang is replaced by Multi-Boomerang and so on. NOTE: Each character has 4 special skills that they learn as they level. They will learn these as long as they level up. Other Magic has to be leveled up through Special Points that are gained through battle. Also, if a spell has a * beside of it, it means that that is the recommended level that I suggest you end with on that type of magic. Below here is also a list of how much Magic Exp a spell class needs to level up. 1. 0 2. 15 3. 26 4. 61 5. 133 6. 266 7. 494 8. 853 9. 1383 10. 2115 11. 3070 12. 4250 13. 5642 14. 7218 15. 8941 16. 10768 17. 12661 18. 14584 19. 16514 20. 18434 21. 20340 22. 22236 23. 24131 24. 26041 25. 27986 26. 29989 27. 32071 28. 34258 29. 36574 30. 39043 ------------------------------------------------------------------------------- a. Hiro ------------------------------------------------------------------------------- Hiro is the main character of the story. He travels along with his pet/friend, Ruby, to search ancient ruins left behind in the world. He lives with his grandfather Gwyn away from any of the villages. Hiro is a powerful fighter and uses Wind Magic. Wind Magic: Type Range Effect Boomerang 1E Wind damage to enemy. Squall AZ Wind damage to enemies in area. Tornado EZ Hits one enemy near caster. Cyclone AE Wind damage to all enemies. Name Type Lv MP Boomerang* Boomerang 1 3 Squall Squall 8 7 Rushing Breeze Tornado 13 9 Multi-Boomerang Boomerang 14 7 Cyclone Cyclone 16 16 Tempest Squall 18 9 Force Wind Tornado 21 13 Super Cyclone Cyclone 23 20 Cross Boomerang Boomerang 27 13 Gale Vortex Squall 28 13 Black Storm Tornado 29 17 Soul Blaster Cyclone 30 24 Sword Skills: Name Lv MP Range Effect Poe Sword 1 4 1E Jump and slash an enemy. Sybillium Sword 10 15 EZ Multiple images of self attack nearby. Battalion Sword 24 25 AE Fast slices against all enemies. Dark Sword 36 30 AE 999 damage on all except undead. ------------------------------------------------------------------------------- b. Gwyn ------------------------------------------------------------------------------- Gwyn is an old archeologist himself and has taught Hiro everything he knows about the subject. Gwyn is a weak fighter and a mediocre healer at best. Luckily he only lasts a short amount of time in the game. Magic: Name MP Range Effect Heal Litany 4 1A Restores HP. Calm Litany 7 AA Restores HP to all. Herbal Breeze 5 1E Puts enemy to sleep. ------------------------------------------------------------------------------- c. Lucia ------------------------------------------------------------------------------- Lucia is the mysterious woman from the Blue Star who comes to find Althena to tell her why she has awaken before her time. Though you can't control her, Lucia has extremely powerful magic with a limitless supply. However, she loses it early in the game and you have to learn it all again. She also gains "levels" equal to Hiro. Lucia's Spells: Name Lv Range Effect Soul Finger 7 1E Lowers level of monster. Thunder Blow 7 1E Lightning damage to enemy. Plasma Shock 9 EZ Powerful attack to enemy in area. Althena's Love 10 1A Restores HP to an ally. Mystic Defender 11 1A Increases defense power. Pulse Laser 11 1E Laser damage to enemy. Lightning Bomb 18 AE Lightning damage to all enemies. Iron Tiger 19 1A Increases attack power. Napalm Shot 20 EZ Raining fire on enemies in zone. Plasma Rain 30 AE Powerful attack to all enemies. Atomic Burn 35 EZ Fire damage to enemies in area. Soul Rush 40 AE Kills enemies instantly except vs. undead. Revive Magic 1A Revives fallen ally. Spark Cannon 1E Sparks shot at an enemy. ------------------------------------------------------------------------------- d. Ronfar ------------------------------------------------------------------------------- Ronfar used to be a priest of Althena before he quit and made his living as a gambler. Ronfar is a bit of a pervert, but he is a very powerful healer and not a bad fighter in the beginning of the game. Chance Spells: Type Range Effect Dice* AE/AA Roll two dice to determine effect. Roulette 1E/1A Damage to either an enemy or ally. Flame 1E Heavy damage to an enemy... or self. Wager AA Revive fallen allies based on luck. Name Type Lv MP Chance Dice Dice 1 5 Risk Roulette Roulette 8 6 Anger Flame Flame 13 10 Lucky Dice Dice 14 9 Hades Wager* Wager 16 20 Sword Roulette Roulette 18 9 Rage Flame Flame 21 13 Recovery Wager Wager 23 40 Destiny Dice Dice 27 13 Destiny Roulette Roulette 28 12 Immortal Flame Flame 29 16 Purity Wager Wager 30 60 *Dice spells effects are based on what is rolled Roll Range Effect Odds 2 AE Deals heavy damage 1:36 3 AE Mutes enemies 1:18 4 AE Poisons enemies 1:12 5 AE Paralyzes enemies 1:9 6 AE Sleeps enemies 1:7.2 7 OS Restores MP used in spell 1:6 8 AA Increases defense 1:7.2 9 AA Increases attack 1:9 10 AA Restores some HP 1:12 11 AA Restores some MP 1:18 12 AA Deals heavy damage 1:36 Health Spells: Type Range Effect Heal 1A Restore 1 ally's HP. Calm AA Restore all ally's HP. Light 1E/AA Absorb enemy HP. Priest AA Slowly recover HP. Name Type Lv MP Heal Litany Heal 1 4 Calm Litany Calm 8 7 Light Litany Light 13 10 Recovery Litany Heal 14 8 Priest Litany Priest 16 20 Rest Litany Calm 18 24 Bright Litany Light 21 14 Saint Litany Priest 23 25 Purity Litany Heal 27 12 Tranquil Litany Calm 28 45 Shining Litany Light 29 18 Althena Litany* Priest 30 30 Soul Skills: Name Lv MP Range Effect Herbal Breeze 1 5 1E Puts enemy to sleep. Clean Magic 10 13 1A Restores status. Loki Magic 24 20 1A/1E Remove curse. Revive Magic 36 30 1A Revives fallen ally. ------------------------------------------------------------------------------- e. Jean ------------------------------------------------------------------------------- Traveling with the Carnival, Jean is one of their best dancers. Jean left the life she once had as a top Martial Artist to become a dancer and to leave behind a painful past. This Martial Arts training though makes Jean a very powerful fighter, even with a fan. Dance Spells: Type Range Effect Poison EZ Poisons enemy within zone. Needle 1E Freezes enemy. Charm EZ Confuses enemy within zone. Copy OS Creates copy of self for two turns. Name Type Lv MP Butterfly Dance Poison 1 5 Needle Step Needle 8 10 Charm Dance Charm 13 12 Swallow Dance Poison 14 10 Dopple Dance Copy* 16 18 Needle Kick Needle 18 14 Tempting Dance Charm 21 16 Punk Dance Copy 23 36 Vulture Dance Poison 27 15 Needle Chop Needle 28 18 Fantasy Dance Charm 29 20 Slam Dance Copy 30 54 Karate Skills: Name Lv MP Range Effect Haduken 1 13 1E Powerful ball of energy. Aura Wave 10 20 EZ Wave attack in area. Comet Tail 24 18 EZ Flying kick in area. Blue Dragon Chop 36 25 AE Powerful strikes on all enemies. ------------------------------------------------------------------------------- f. Lemina ------------------------------------------------------------------------------- A descendant of the Asua family, Lemina is a very gifted girl in magical ways and the junior premier of the Magic Guild of Vane, though the Guild itself is not what it used to be back in the glory days before Ghaleon demolished it. Lemina tries very hard to get the guild back on it's feet and restore it to glory once again. Lemina is very weak as a fighter, but her Magic is what should be focused on. Fire Spells: Type Range Effect Fire 1E Fire damage to enemy. Ring EZ Fire damage to enemy in area. Power 1A Raises power for ally. Pillar AE Fire damage to all enemies. Name Type Lv MP Flame Fire 1 6 Fire Ring Ring 8 10 Power Flame Power 13 10 Flame Shot Fire 14 10 Pyro Pillar Pillar 16 20 Hot Zone Ring 18 14 Power Factory Power 21 12 Pyre Pillar Pillar 23 23 Flame Bomb Fire 27 14 Burning Rage Ring 28 18 Power Drive Power 29 15 Crematorium* Pillar 30 26 Ice Spells: Type Range Effect Ice 1E Ice damage to enemy. Wall EZ Ice damage to enemy in area. Barrier 1A Raises defense for ally. Blizzard AE Ice damage to all enemies. Name Type Lv MP Ice Pick Ice 1 6 Ice Wall Wall 8 11 Ice Shell Barrier 13 10 Ice Arrow Ice 14 10 Blizzard Blizzard 16 22 Freeze Trap Wall 18 15 Ice Barrier Barrier 21 12 Ice Driver Blizzard 23 25 Ice Lance Ice 27 14 Freeze Claw Wall 28 19 Cryo-Shield Barrier 29 14 Nitro Dagger* Blizzard 30 28 Mystic Skills: Name Lv MP Range Effect Spell Sucker 1 10 1E Silences enemy. Magic Swiper 10 0 1E/OS Drains MP from enemy. Magic Shield 24 51 AZ Defends against attacks. Pressure Cooker 36 15 1E Lowers level of monster. ------------------------------------------------------------------------------- g. Leo ------------------------------------------------------------------------------- Leo is the powerful leader of Althena's guard and a White Knight. His mission is to find the destroyer sent from the Blue Star (who he thinks is Lucia). His power is very similar to Hiro's, but Leo uses Earth Magic instead. Earth Spells: Type Range Effect Rock 1E Earth damage to enemy. Spike EZ Earth damage to enemy in area. Comet EZ Heavy Earth damage to enemy in area. Earthquake AE Earth damage to all enemies. Name Type Lv MP Rock Viper* Rock 1 20 Earth Spike Spire 8 9 Asteroid Break Comet 13 20 Rock Cobra Rock 14 22 Crackpot Earthquake 16 17 Earth Knuckle Spike 18 12 Comet Break Comet 21 22 Crack Point Earthquake 23 21 Rock Riot Rock 27 24 Earth Fangs Spire 28 15 Solar Break Comet 29 24 Crack Zone Earthquake 30 25 Sword Skills: Name Lv MP Range Effect Flash Blade 1 11 1E Quick blade strike. Buzz Blade 10 16 AZ Attacks enemies in area. Soul Blade 24 45 1E/OS Drains HP. Grizzle Gash 36 25 AE Attacks all enemies. =============================================================================== III. Walkthrough =============================================================================== A little note before the game that you can save your game anywhere you want to as long as you have enough Magic Exp. For every level Hiro is at, it will take 15 M. Exp to save his game. Keep that in mind. Also, this walkthrough is VERY detailed and contains MANY spoilers. You have been warned. Upon starting a new game, you will be taken through an opening cutscene which shows a mysterious girl from the Blue Star being awaken by a nightmare. After the opening credits, you'll be taken to another cutscene where our hero, Hiro, and his friend, Ruby, try to take the Right Eye Jewel. This springs a trap and Hiro and Ruby are chased out of the ruins by huge flames as Hiro does a voice-over and explains the story. ------------------------------------------------------------------------------- a. The Destroyer is Sent ------------------------------------------------------------------------------- -Dragon Ruins- As you finally take control, go down from the exit to the cave that the cutscene just showed. You will soon see a huge ship that moves without any help of wind. On it is White Knight Leo. He tells Hiro and Ruby to go home as a destroyer has been sent to destroy Lunar. After Leo gets done talking, exit to the bottom of the screen. -Salyan Desert- Monsters: Sand Shark Once you're in the overworld, head east along the ocean. Follow the coast and you should see a small hut and the Dragonship Destiny (Leo's ship) parked outside of it. I recommend fighting around here. Inside the hut is a Statue of Althena. Check it to heal it. I usually fight around until Hiro is at Level 3. Also, a big note. Do NOT try to level up Hiro's Wind Magic. Save your M.Exp for later heroes. Hiro will fight fine with his sword skills, like Poe Sword. When you're set, enter the hut. -Hiro's House- Treasures: Ancient Knife, Left Eye Jewel. Enter inside and you'll see a scene with an argument between Leo and Grandpa Gwyn. Leo asks about the Blue Spire and how to get into it so that he can get rid of the Destroyer as Althena has instructed him to do. Once you have control, talk to Gwyn, then talk to Leo. Leo will then leave Hiro with an offer then exit the house. Gwyn smells that something is up. He goes to the roof to observe what is happening. Follow him and watch what happens to the Blue Spire in the distance. Hiro says he is going to warn Leo. Gwyn tells Hiro to get his weapons from the basement. Go to the basement and grab the Ancient Knife from the treasure chest. Equip it on Hiro and go back upstairs. Talk to Gwyn and he will give you the Left Eye Jewel and will join the party. Heal at the Statue and exit. -Salyan Desert- Monsters: Sand Shark, Sand Cyclops From Hiro's house, walk southeast along the canyon walls and across the bridge. Once you get across the bridge, go north along the coast. When the coast cuts off west, keep going north. Go in-between the canyon (don't go up the ramp), and follow until you see the Blue Spire. Enter. -Blue Spire- Monsters, Slime, Bandage Boy, Mummy, Brainpicker, Crystal Knight, GUARDIAN Treasures: 393 S., Herb x3 Walk to the dragon head that blocks the entrance to the Blue Spire. Gwyn will put the Left Eye Jewel into the eye socket, but nothing will happen. Go to the left side of the head and check it out. Hiro will place the Right Eye Jewel into the socket and the door to the Spire will open. Enter the Blue Spire entrance. Walk up and take the first right you come to. There should be two paths going down. Take the 2nd one for 56 Silver, and the 1st one to continue. Follow the path given straight (past the crossing) until you find a button. Press it. Go back to the crossing and go left. Press that button and then back to the crossing. Go right this time and then up. When you reach the next area that branches off up and left, go left. Grab the Herb in the chest to the left and continue up and around so that you're on the right side. When you reach the crossing, press the buttons to the right and lower areas, then go through the door to the left. Go up to the next area. This next area splits off 4 ways. Northwest, Northeast, Southwest, and Southeast. In each direction are 4 rooms, each with an orb. Check out each of the 4 orbs to create a path up the middle of the room for you to continue in. Go up the middle to the next room. Look at the huge statue if you want, but go up the stairs. Go up and heal at the fountain in the middle. Continue up to enter the actual Spire itself. Now this part is going to be a bit harder. Keep your HP up here, as the Crystal Knights can kill you quick. If you see one, don't be afraid to use Poe Sword to destroy it quickly. From the entrance to the Blue Spire, go up and take the stairway to the right. On the 2nd floor are two stairways to the upper floor. Take either. On the 3rd floor, take the upper-left stairway to receive an Herb, then take the stairway in the middle. On the 4th floor, take either stairway at the bottom. On the 5th floor are two chests in the upper corners, one containing an Herb, and one containing 337 S. Take the stairs up the middle. Wind your way to the middle of this floor and take the stairs. When you reach the 7th floor, search the Orb in the middle of the room. You will be warped to another room. Go straight up to see the "Destroyer" appear. She says her name is Lucia and needs to see Althena, and that the world is in danger (although I don't think Hiro caught any of it). Lucia will warp you back to the 7th floor and join the party. Take it from me. Save now and just fight around for a while. Lucia's powerful magic will destroy anything that appears, so now is a good time to use it while you can. It will probably take a little longer now as Lucia will take up EXP now as well. Level up to at least Level 6 before exiting the Blue Spire. To make things easier, have Gwyn run away, though chances are Lucia will kill all the monsters before he does, having Gwyn run can still help things move a bit faster. Anyways, after leveling up, head out of the Spire. Heal at the fountain and continue downward. Everyone will stop and Gwyn will talk about how Lucia seems too strong. Talk to Gwyn again and then Zophar will show up and weaken Lucia so that she only has 1 HP and all her magic depleted. That can't be good. Anyways, save and go down. When you arrive in the next room, you will see that the statue has come to life and you will be forced to fight it. Boss: HP EXP Silver M. EXP Guardian 250 500 600 200 This battle is real easy. 4 Rounds is all you need. Lucia will defend and run throughout the battle. If she dies don't worry, just more exp for Hiro. Have Hiro use Poe Sword. 4 shots of it will destroy it. Gwyn should defend and heal Hiro with Heal Litany. Offenser is the hardest attack he has, but Gwyn can heal up quickly enough. Just keep using Poe Sword and you'll be victorious. Make your way to the exit of the Blue Spire. Once you exit there will be 3 Guardians waiting for you, and you'll be forced to fight again. Don't worry about this fight. Just stay alive for 3 rounds and then all 3 Guardians will be destroyed by the Cannon from the Dragonship Destiny. Leo arrives to enter the Blue Spire to rid of the Destroyer. As you leave, Leo will ask who the girl is. Ruby says that it is sick because of the monster inside the tower and lies her way to make Leo and his crew enter the Spire so they can escape. Head back to Hiro's House. ------------------------------------------------------------------------------- b. Search for the Healer ------------------------------------------------------------------------------- -Hiro's House- Enter the house an Lucia will go lay down as Gwyn goes to look for a cure to her illness. Talk to Lucia and she will say talk about Zophar and why she is here. Talk to her again and Gwyn will come and say that he cannot cure this curse. He will then say that there is a priest by the name of Ronfar who might be able to help her who is in the town of Larpa. He says his boat is prepared and for Hiro to meet him outside. Walk out and you'll be taken to the boat which takes you to the other side of the sea. -Salyan Desert- Monsters: Sand Shark, Death Worm Larpa isn't too hard to find. From the docks, head west to the edge of the canyon then follow it southwest until you reach the town of Larpa. -Larpa- There is a shop here upon entering. I recommend buying Hiro a Short Sword. If you feel you need the slim boost of defense, buy a Leather Armor. Though I think you can do without it right now. Once you have that, head to the Tavern and talk to the guy near the barrels on the right. He'll tell you that he doesn't know anything about Ronfar. Exit the tavern and visit Ronfar's house on the left side of town. People will be there lining up to ask Ronfar to heal them, but he's not home. Check the door and there will be a note from an "LM" that didn't get to see him but will check back later. Talk to the guys by the house and one of them will say that he's at the bar. Go back to the bar and talk to the guy near the barrels again. He'll agree to tell you about Ronfar if you can beat him at a game of dice. Agree and choose odd or even. It doesn't matter what you choose, as the dice are rigged. Refuse to play again and then talk to him again. Lucia will collapse. The gambler (who is really Ronfar) then offers his home to help out. Head back to Ronfar's house and talk to him in front of the door. Follow him into the house. Talk to him twice and then Leo will show up, calling for Ronfar. Leo claims that Hiro tricked him to help the Destroyer and that he is looking for him. Leo asks Ronfar to let him know if he hears anything. Ronfar "agrees" to let him know. After Leo leaves, talk to Ronfar again and he will tell you how he knows Leo ("LM"). He then asks you to play dice again. If you win, he'll help Lucia. This time, no matter what you pick, you'll win. He'll tell you to take the back route to the Sanctuary to use the statue. Talk to Lucia and then to Ronfar again. If you still have the Dagger, give it to Ronfar for now. Exit through the back and enter the cave. -Larpa Secret Pass- Monsters: Escargotgo, Cave Rat Treasures: Star Light There isn't much here, but the Cave Rats are worth a hunk of EXP and M. EXP if you're looking for some, though they hit hard. Ronfar can heal so keep that in mind. You really can't get too lost going though this all. After you exit the cave for the first time, go down to the chest with a Star Light. Enter the next cave and go through it. -Larpa- Once you exit the pass for the 2nd time, you'll end up behind the Sanctuary. Enter it through the door on the left side. Enter the main part of the Sanctuary and Ronfar will do a small ritual to try to heal Lucia. He fails and recalls a memory of him trying to save his girlfriend Mauri from a similar fate. He says he won't let it happen again, then tries again and succeeds in healing Lucia. Though Lucia won't be nearly as powerful at this point, she'll be able to use Magic again and fight with you. Head back to Ronfar's house. Everybody will go to sleep and when you wake up, Lucia will be missing. Talk around town if you want, but you'll have to go to the Mayor's house on the north end of town, talk to him, and pay him the 500 Silver in order to find out where Lucia is. Once you've done that, go to the docks at the lower end of town and she'll be there waiting. Talk to Lucia and she will then leave for Dalton, thanking Hiro, Ronfar, and Gwyn for the help. Try to leave and Ronfar will show up and say that the Destiny is parked just outside Dalton and that Lucia is walking into Leo's trap. Ronfar then offers to join up for good this time. If you want to, fight a little bit in the Pass to gain a level or so. Build up enough M. EXP to level up Ronfar's Health magic just once. This will allow him to learn Calm Litany, which will be very important right now. Also, by now you've probably noticed how slow Hiro levels up. He'll have nearly 2x the EXP Ronfar does and still be a level behind him. This will remedy eventually in the game, but in the meantime it makes Hiro weaker than the rest of the characters. Before I leave for Dalton I usually level up Ronfar to 9. ------------------------------------------------------------------------------- c. Into the Darkness ------------------------------------------------------------------------------- -Salyan Desert- From Larpa go west and then follow northwest along the canyon walls that border the water. Just follow along for a while northwest until you reach the town of Dalton. -Dalton- Treasures: Angel Ring Once you arrive, you will find that Lucia has been taken prisoner by Leo onboard the Destiny. Once you have control again, go to the Shop and buy Ronfar a Mace. Also now an armor upgrade would be good. Buy both Hiro a Scale Armor and sell what you don't need. Talk around town and in the bar. You will learn that Leo plans on executing Lucia, but nobody believes that she could be a Destroyer. In order to get onto the Destiny, you have to enter the Sanctuary at the bottom and exit to the side on the 2nd floor. Before doing that though, go to the 3rd floor and exit to the outside through the room there. This will lead you to an Angel Ring. Give it to Hiro for a slight boost in Defense and to automatically revive him if he dies. Anyways, from the 2nd floor, just go right until you enter the Dragonship Destiny. -Dragonship Destiny- Monsters: Guard Enter the upper cabin and heal at Althena's Statue. Go left to continue. The Destiny is full of Guards, but the encounters are not random. The Guards aren't too hard and give a ton of EXP for now. Just use Poe Sword and have Ronfar finish it off. If their shields are up they will block any normal attack (though Poe Sword will still work). Make your way to the lower level of the Destiny (pretty straightforward). There are 8 Guards on your way to the prison where Lucia is being held (so both Hiro and Ronfar should easily level up). Once at the lowest level, you will see Lucia being interrogated by Leo. As he leaves, his guards question his choice as Leo says that he hopes Althena is right about this decision to make him execute her. Once they are gone, press the button to the left side of Lucia's cell to release her. Talk to her again and Hiro will offer his assistance to Lucia. Ronfar will hear somebody coming and says to hide. Hide in the corner to the left and Leo will show up again and in a rage, check out the empty cell. Press the button again to raise the force field to trap Leo inside the cell. As you leave, Ronfar says a few words to Leo and then says to go north to the Illusion Woods in order to get to Pentagulia (where Lucia needs to go). Exit the Destiny (making sure to use the Statue on the way out), and get out of Dalton. -Salyan Desert- Monsters: Scorpion, Death Worm From Dalton, head north a bit then east. Follow the edge of the canyon east as far as you can go then go north. You should see a grove of trees. Head west and up the ramp into the Illusion Woods. -Illusion Woods- Monsters: Albino Baboon, Goblin, Hummingbyrd, Goblin King, PLANTELLA Treasures: 1571 S., Star Light, Herb x5, Scale Armor, Purity Herb, Long Sword, Spring Water, Iron Armor Upon entering, go right and heal at the Statue. Talk to the guy who is mad at Ronfar for something and wants to win his money back. He says that if Ronfar wins he'll tell him how to get through the Illusion Woods. Ronfar uses his loaded dice and win, so the guy opens the path to the Illusion Woods. Go left a bit and you'll see a tree that opens and closes. Enter it and you'll disappear. Leo will then come around and try to find them in the woods, but cannot find a trace, so they go back to the Destiny. Keep in mind that this is an excellent place to level up. Goblins can call for more Goblins to join the fight, so this will really up how much Exp you can get. When you have control again, go up and grab the 99 Silver from the chest, then exit out the other end. Go right and open the chest for a Star Light. Take either tree this time, as they will both lead to the same fork. At this fork, go down. Grab the Herb in the chest and continue to the stairs going back to the surface. Once there, go right to the chest containing 13 Silver near the tree. From the chest go up to the tree at the upper end of this section and enter it. This area goes around in a circle but it has a Scale Armor in the chest. Give it to Ronfar and go back outside. Walk to the chest you opened previously and enter the tree beside of it. Continue left and grab the Herb from the chest. Continue back out to the surface. Go left and grab the 439 S. from the chest, and then left and up for a Purity Herb. Take either tree, as it leads to the same fork. At the fork, go to the far left (the area with the chest. Take the 353 Silver from the chest. Follow the far left path to the stairs. Go right and grab the 281 Silver from the chest. Again, take either tree and continue to the fork. Go right at the fork and grab the 148 Silver in the chest. Go right at the next fork (though both will take you to the same area, going right will get you outside quicker) and take the stairs to the outside. Go up and grab the Herb in the chest. Enter the nearby tree and go through it to go back to the surface, which takes you to a clearing. Go up a bit and you'll see a Dancer performing a very skillful dance. She kindly introduces herself as Jean. Talk to Jean again and she'll invite you to stay with the Troupe (along with a few smart remarks from Ronfar). Heal at the Statue and talk to the guy by the tree in the upper-right corner. Before you know it, some of the people are dragged under the ground by some vines. Talk to Jean again and she will join you in order to help find her friends. Jean is a very tough fighter, even with a dancing fan. Her level is currently low, but her HP will be up as high or even higher than Ronfar's. Enter the tree in the upper-right side. As you enter, there is a hole you cannot cross. Jean will get a piece of wood and place it across the gap. Save and continue across and follow back outside. From here, go left and up to the tree. Inside is a chest with a Long Sword. Give it to Hiro. Go back out and go down and right to the chest with an Herb in it. Go into the nearby tree. Go right all past the fork to get a Spring Water, then go back and down the fork to another clearing. Go up through the trees to reach a chest with 238 Silver. Go back to the tree you just came from. Take a right at the fork and follow to the end. At this clearing, go right and take the nearest tree. Follow to get an Iron Armor, which should be given to Hiro. Exit back out. Go to the tree on the upper-left side of this area and enter it. Grab the Herb on the way and Save. Heal up and go up. Keep going and you'll eventually enter a fight. Boss: HP EXP Silver M. EXP Plantella 1500 4500 1740 1200 This battle is extremely easy if you know how to handle it. Always have Hiro use Poe Sword and Jean use either Butterfly Dance or Needle Step. Ronfar should defend at first then just stay back and heal. Lucia will provide some help in this battle once in a while with Thunder Blow. Shouldn't be too much of a problem. Once you deal 500 HP damage, Plantella will open up and reveal it's more powerful form. Just stay back and continue to lay waste with Poe Sword and it should soon die easily. After you win, grab the Herb from the chest and go up the stairs. Just follow the path provided to end up at the Caravan. Jean will tell the Troupe Leader, Giban, that she will have to leave the Troupe for a while to face her demons, so she sticks with Hiro and the group. Heal at the statue and exit through the upper-left side of the area. ------------------------------------------------------------------------------- c. Crossing the Gate ------------------------------------------------------------------------------- -Madoria Plains- Monsters: Albino Baboon, Flytrapper, Dung Beetle Madoria Plains is quite a dangerous place to be around, but luckily just by going north you can easily reach the town of Takkar (which is on the left side not the right side, as that's the Ghost Manor). Before entering here though (go in only if you need healing), go east from the town and follow up the ramps going north until you find a small cave. -Secret Room #2- Treasures: Fresh Ring, 2006 S., Star Light, Dover Nut There are 5 chests here. Make sure you grab them. Give Ronfar the Fresh Ring to prevent him from sleeping, freezing, or being poisoned. Exit. -Madoria Plains- Now go ahead back and enter Takkar. -Takkar- Heal at the Statue and buy Ronfar a Bow at the weapon shop. If you check out the gate at the north end of town, you'll learn you can't get by until the monster situation is over. Go to the tavern and talk to the lady in the hood. She'll invite you to join the Magic Guild but Ronfar will say they have to get moving. Leave and talk to the gate-keeper. He'll say that he's sent for Lord Leo to take care of the monster problem. Just then, the Hooded-girl comes by again. She says that if you can get by the Haunted Mansion, you can reach a secret pass that will take you to Nota. Ruby doesn't like the idea, but exit Takkar and go a very short way east to the Ghost House. -Ghost House- Monsters: Hooded Imp, Susie Death, Knuckle Buster, MAGIC TESTER LX1 Talk to the Hooded-girl again and she will open the door to the house. Save and enter. Enter the door on the first floor to the left. When it opens, it says "Wind shriek sharply to pass my test." Once in this room, go left and down to the next door. You will then be in a fight with some Hooded Imps. Remember what the door said? Wind! Have Hiro use Boomerang to remove their hoods so that Ronfar and Jean can finish them off. The path is pretty straightforward and repetitive. You have to make your way to the other door that leads back to the main hall. It isn't that hard, though you could probably get lost if you forget that there is a large room in the middle. Once you return to the main hall through the door to the right of the steps, return to Takkar to heal. The 2nd floor is similar, but the door mentions something about closing the shutters. You have to do the same thing here, but this time you have to put the monster to sleep before you can attack it. Have Ronfar use Herbal Breeze on the Susie Deaths then finish the monster off with Hiro's Poe Sword. Jean should just stay out of the way since she will probably try to attack before Ronfar pulls off Herbal Breeze. Finish off this floor as well and then make your way back to Takkar to heal again. Head back and now go to the door on the 3rd floor. This door talks about the Dancer. In each room you will fight Knuckle Busters. To make it through this floor, use Butterfly dance on one of them, and any adjacent monsters will come to life as well (if you have been leveling up and have had enough to give Jean Charm Dance, then that will work as well). After you use Butterfly or Charm Dance, have Hiro and Ronfar attack them. After a few fights, you'll find some stairs. Take them. Make your way to the center room. Boss: HP EXP Silver M. EXP Magic Tester LX1 1400 4100 522 1280 This can be a tricky battle if you don't hit him hard right off the bat. When he has his drum out, he can attack and Daze one of your allies. Hit him hard from the start with Poe Sword and Needle Step while Ronfar stands by for healing. Lucia might help out once in a while. Once the Magic Tester has taken 700 HP damage, he will lose the drum and his arms. Just continue until he takes 1000 HP damage, then he'll lose his legs (yet still manage to fight). 1400 HP kills him. After destroying it, the Hooded-woman appears and is upset that you destroyed it, but is happy that you passed the Magic Guild test. She reveals herself as Lemina Ausa (gotta love the *blink blink* reaction from Hiro and Ronfar). She asks again if you'll join the Magic Guild of Vane, though Ruby says that they have to finish their quest first. Lemina offers to join to speed up the quest so that they can then join the guild. After she joins, go up past the LX1 and follow until you reach the outside. Heal at the Statue and exit through the top. -Bandit Butte- Monsters: Wyburn, Banshee Fowl, Grog Snake, PHANTOM SENTRY Treasures: Purity Herb, Flared Dress, Herb x3, 948 S., Star Light There really isn't much to Bandit Butte. It's very straightforward. Just make sure to pick up the Purity Herb. Enter the cave nearby. If you go left you can go under the path which leads to a cave with a Flared Dress and two Herbs. Make your way back and this time take a right. Follow to the summit. At the top is another Herb. Keep going left at the summit and you'll be forced to fight the Phantom Sentry. Boss: HP EXP Silver M. EXP Phantom Sentry 1250 10245 2448 4096 At the opening turn, Phantom Sentry will shoot 4 of your allies, freezing them as well. If one of them is wearing the Fresh Ring you found you won't have to worry. He isn't too hard to fight, but when his sword is out, he can attack twice that turn. Just have Hiro use Poe Sword, Ronfar heal or attack with his Bow, Jean use Needle Step, and Lemina use Flame. Lucia of course will aid once in a while. After you deal so much damage to him, he will run away. After defeating him, Lucia will talk to the Sentry, who says it was not time for Lucia's return to Lunar, and that it is his duty to protect the gateway. Continue on left to the cave. Grab the 657 Silver on the way. Continue through the path given until you are back outside. Take the 291 Silver from the nearby chest and continue. One more chest with a Star Light can be found on the way to the bottom. ------------------------------------------------------------------------------- d. I'm Back, and better than ever! ------------------------------------------------------------------------------- -Madoria Plains- From Bandit Butte's exit, the path splits 2 ways. Going south will take you back to Takkar (which is still blocked off). Go north from the exit. Just follow the path until you get near a lake. From there go west, then down the ramps, then west again until you reach the town of Nota. -East Nota- Treasures: Star Light Upon entering, use the Statue. From the Statue if you enter the house to the left, you can get a Star Light. Now it's time to upgrade your equipment. Buy Hiro a Great Sword, Steel Armor, Chain Helm, and Wood Shield. Buy Jean an Iron Fan as well. After you have it, go to the top of Nota and cross the bridge on the left side. When you're on it, the Destiny will appear with Leo on it. Guards will then show up and you'll be forced to run back to East Nota. As you exit the bridge-house, Jean suggests running to the Carnival and using the Magic Arrow to get past Leo. Exit town. -Madoria Plains- The Carnival is easy to find. Just head north from Nota, up the ramps, and at the top, go east and you'll easily find it. -Carnival- The Carnival is a neat little place to visit. There is a Dice booth in which you can double your money fast. The trick I find is to play the streak. If it rolls "Thighs" (or odd) once, it will usually roll Thighs for a while. Play this if you need a little extra money. At the upper end of the Carnival (by the Magic Arrow) is a merchant who sells a Ritual Dagger. Buy one for Ronfar (and give the Bow to Lemina, but do NOT sell her Water Staff). Talk to Giban. Jean asks if they can use the Magic Arrow, but then Leo shows up. Giban talks to him and says that he has never seen anyone matching Leo's description. After Leo leaves, Giban suggests that Lucia find some clothes that doesn't make her stand out. Watch the hilarious scene and you'll see that Lucia now has new clothes. Talk to Giban again and then talk to the guy by the Magic Arrow. Just as you get ready for it, Leo will show up again. Just as everybody gets into the Magic Arrow, Leo casts a spell on it to send it in the opposite direction. -Mystic Ruins- Monsters: Mummy Lord, Working Stiff, Persona, Cave Rat, Neutronitor Treasures: Herb x2, 6773 S., Iron Scimitar, Chain Helm, Iron Shield, Star Light, Bow Once you land, nobody will know where you are. Go left from where you land and Lucia will say that she senses ancient magic in there. She opens up the portal to the inside of the Mystic Ruins. As you enter, check out the machine in the center. It will show scenes from the first Lunar, about the Grindery shooting down Vane and how the Magic Emperor used Althena to do so Just after you view it, footsteps will be heard, and Ghaleon will show up. Ghaleon says that it's not time to fight yet, but soon the world will be his again (gotta love his words though; "If there is a God of Destiny he must really enjoy plot twists."). Go up through the door. Go down and take the chest to the left for an Herb, then go back right. Follow down and around until you come to a door. To the left of the door is a chest with an Herb in it. Inside the door is a Statue of Althena. Save HERE and heal. The Mystic Ruins are very tough to go through especially at low levels. From the door go down all the way and take a right to the elevator. From where you end up, go right and take the path up before the stairs. Grab the chest on the first right to get 2006 Silver, then go back left and continue up. Walk up to the mirror and you'll be warped left. Go down and grab the 2006 Silver in this chest. Go down and take the stairs to the left, continuing down. At the bottom and take a right all the way to the elevator. Walk up to the door. This will take you to the Mirror Maze. Blue Mirrors you can go through while Red Mirrors are blocked off. Take the first blue one. Open the chest for 941 S. Take the mirror to the right. Grab the Iron Scimitar for Hiro in the chest and take the right mirror again. Grab the Chain Helm in the chest (give it to Ronfar). Go through the right mirror. Take the Iron Shield from the chest and give it to Hiro. Take the left mirror this time. Go down and take a right. Follow all the way to the top and take the left-most mirror. Go down and right and take the mirror at the top. Go left and walk up under the bridge to the door. From this door, go down and take the platform to the left. Go left and up all the way to the chest with 1820 Silver. Go right and take the platform up. Follow up and right to the next platform. Go down to the bottom and take the platform on the right. Go up and then right, taking that platform. Take the next platform and move left to the next platform (this will take you to the area before the door you came from). Go up and left and take that platform now. Grab the Star Light and the Bow from the chests. Now take the platform to the left and follow to the door. Now you will be in the New Secret Garden. If you've played the first Lunar, you may remember a Garden in the Grindery that held fairies who absolutely LOVED Ghaleon. Well, this new Garden is no different. If you talk to them, they'll tell you what happened after his battle with Dragonmaster Alex (it seems that he did survive the battle, but became depressed afterwards). Some even say that he feels guilty about his past self and wishes to make things right once again. Go down and Lucia will open the door that leads back outside. -Madoria Plains- Head southwest around the mountain and then back north. When you get close to Nota, Ruby will spot the Dragonship Destiny which starts to fire at the party. Everybody agrees to fight, but then Lightning starts to strike the Destiny. Leo says that Althena is protecting them, and then gets struck by a bolt himself. Ghaleon is then seen behind them, shooting the lightning at them, and then disappears. Nobody knows why Ghaleon helped them, but the Destiny runs away since Leo has been injured. Head north to Nota. -Nota- Heal at the Statue. Now go ahead and take the bridge to the western side of Nota. Go to the Armor Shop. Buy Ronfar a Shell Armor, an Aura Dress for Lemina and Jean, and a Headband for Lemina and Jean. Head to the Tavern and talk to the guy on the far left side. He'll ask you to give the Special Wine to a tradesman in the East side of town. Go to East Nota and to the house to the left of the Statue at the bottom. Talk to the man and he'll trade you the Wine for the Receipt. Take it back to the guy in the Tavern for 10 Silver. If you are ever really strapped for cash, you can do this for ever and keep getting 10 Silver... though fighting is better (this is just sometimes funny to see the reactions from Ruby and Lemina). Go down the stairs then right and up to exit Nota. As you leave, Ronfar will suggest you go to Azado, which can take them to Pentagulia. ------------------------------------------------------------------------------- e. The Ape and the Dojo ------------------------------------------------------------------------------- -Katarina Zone- Monsters: Fatal Hopper, Killer Wasp The path given is pretty straightforward. Just start going northwest and then follow east and north again. This will take you to the town of Zulan. -Zulan- Talk to the man at the entrance to town. Though it's not important, this man is Ronfar's father. Anyways, buy a Flail for Ronfar and a Glass Fan for Jean at the Weapon shop, and buy Hiro a Plate Mail and buy Ronfar, Jean, and Lemina an Iron Bracelet. Re-equip Lemina's Water Staff and sell any other equipment (but keep the Bow if you want). Head to the Mayor's House by the Item Shop. Talk to him and he'll ask you to help out with the little icy situation they have going on. He asks you to kill the monster that's making Zulan a huge icicle. Just agree to do it (you can't advance unless you do). Lucia, unhappy with the decision, decides to go onto Pentaguila by herself. Save, heal, buy a Dragonfly Wing, and head up to the cave. -Snow Cave- Monsters: Gelatin, Barbarian, Razor Wolf, MISSING LINK Treasures: Herb, Steel Shield, 2030 S., 702 S., Dover Nut, Fire Ring, Star Light, Flame Saber, Iron Bracelet Now that Lucia is gone, this is an excellent time to do a little bit of leveling up. I recommend getting Hiro up to at least Level 16 while here. Also, if you can, get Lemina's Flame up to 14 (though it isn't required right now, Flame Shot will really help here, as will Power Flame). Make your way up to the cave. It shouldn't be too hard to get there, just go up the stairs to get to it. Open the chest with the Herb inside. There will be many ice slides in the cave, which you can NOT go up. From the chest, go right. Take either stairway (the 1st or second) that you come to, then go up the stairway on the far right. Go up another stairway and take the door. Go left, down the stairs, and right to the next cave. Go left under the slides and grab the Steel Shield for Hiro, then go to the next door. Head left, down, and right a ways to the next door leading back in. Grab the chest with 2030 Silver. Go left past the slide and then up the stairs a bit. Grab the chest with 702 S. and go down the slide to the bottom. Head right to the stairs and follow them all the way to the top. Take the slide on the left and grab the Dover Nut at the bottom of the slide. Go up the stairs and take the Fire Ring from the chest. Equip it on Hiro. Go all the way to the left and down the stairs. Take the Star Light and enter the door. Push the snowball and it will go all the way to the bottom and will plug the gap so that you can cross over. Go back inside the cave and up the stairs. Go right and take the first slide you come to. Go to the left side of the screen and take the door you come to. You'll now be back to the first area of this zone. Head back to Zulan and heal, then come back. From the door back into the cave, go right and you'll see where the boulder bridged the gap. Cross it and enter the cave on the far right. Go right and enter the door. Go up the stairs and push the next snowball and it will bridge the gap below. Before going back, go up the nearby stairs to the left and take the Flame Saber from the chest. Give it to Hiro. Go back to the cave and cross back left. Go down the stairs and right to the lower part of the cave. Go right and exit the cave. Continue right, crossing the filled gap and right to the door into the cave. Grab the Iron Bracelet in here and then take the upper door out. Make your way up and left, up the stairs to the door. This will take you to the cold side of the mountain. Go a little ways and the party will be hit by an avalanche! Hiro hears Lucia's voice and when he wakes up, she's there beside of him. She heals Hiro and Ruby. She came back because she felt something was wrong. Lucia then re-joins the party. Go up the mountain to find Ronfar, Jean, and Lemina. Lucia will heal them each and they will rejoin the party. Make sure Lemina is equipped with the Water Staff (to make her magic stronger). Go up and you'll find the monster that's causing all the problems with Zulan! Boss: HP EXP Silver M. EXP Missing Link 2600 20000 6656 5120 When Missing Link has wind circling around him, you have to hit him with Flame magic, else you can't touch him. Since Hiro acts faster, on the first turn have him USE the Flame Saber to lower the field. Jean and Ronfar should defend the first turn and Lemina should cast Power Flame on Hiro. Missing Link gets two attacks per turn so keep that in mind. After the first turn, have Hiro use Poe Sword, Ronfar Heal or use Light Litany if he has it, Jean use Needle Step, and Lemina use Flame or Flame Shot. Keep up the attacks and before long Missing Link will fall, giving you a whole crap-load of Exp, Silver, and Magic Exp. Go right to the cave and make your way back to Zulan. -Zulan- Heal up in Zulan. Talk to the Mayor and his granddaughter, who both thank you (though Lemina seems to want to bill them for exterminating the monster). Either way, to the left of the Mayor's house and the Snow Field's entrance is the exit out of town. Take it. -Katarina Zone- You may have noticed by now that Hiro is starting to level up faster. For me at this time he's at level 18 and just a level behind Jean. Also you'll notice that now Lucia runs a lot less and will actually use useful spells to help in the battles. Anyway, from Zulan head southwest a ways and you'll shortly come to the city of Meribia. -Meribia- Upon entering, Jean mentions that her old master Lunn has a Dojo set up in the city that is devoted to Blue Dragon Karate. Before doing that though, head to the Weapon Shop. Buy Ronfar a Battle Hammer (weaker than his Flail, but it adds an attack), and a Thunder Staff for Lemina. At the Armor Shop, buy Hiro a Knight Armor and an Iron Helm, a Judgment Robe and Iron Helm for Ronfar, a Graceful Dress for Jean, and a Judgment Robe for Lemina. Also before going to see Lunn, go to the "other" item shop in town. This is Ramus' Shop (the same shop, but the descendant of the original Ramus from the first Lunar). Ramus is standing to the right side on top of the stairs. Lemina seems to know Ramus and refers to him as her teacher (teacher of making money). However, the shop has been doing poorly. Now that that is settled, head to the Dojo on the right side of town (for those who played the first lunar, it is where Master Mel's mansion used to stand). Lunn is upstairs in his room. Talk to him and he will tell you that he is one of Althena's Four Heroes (Leo being the first one you met, you will meet the other two later). Jean tells Lunn that she was taught the Black Karate of Death by a coward who hides behind a mask who continues to teach. Lunn thanks Jean for informing him and says that the Blue Dragon Cult, which the masked guy is believed to teach in, lives near Taben's Peak and believes that the same bandits that are attacking the people live there. Lunn then asks Jean to go to Taben's Peak and gather information. ------------------------------------------------------------------------------- f. The Masked Bandit ------------------------------------------------------------------------------- -Katarina Zone- Head east from Meribia and you'll soon reach Taben's Peak. -Taben's Peak- Monsters: Tormentor, Dream Leech, Ice Mongrel Treasures: Pink Bow Upon entering, Lemina will note that this is where most robberies take place and to "keep your eyes peeled and your hands on your valuables". Ruby yells at Ronfar and tells him to get his hands out of his pants, but he says that he's following Lemina's orders (go ahead and laugh at that one, I had to put it in here). Follow the path and go up at the fork. Just then, a creature that looks just like Ruby (except it's white) flies down, then runs into the bushes. When Ruby chases it, she's caught by a boy. The boy says his name is Nall and that he doesn't welcome trespassers on his property. He lets go of Ruby and says to the party to watch their step, then leaves. Lucia says that she doesn't sense evil around Nall though. Continue up. The elevator doesn't work yet. Heal at the statue and go up the ladder. Currently Taben's Peak is the best place to gain EXP, Mag. EXP, and money. You can get close to 1000 M. Exp per fight, which can add up to fast Magic Leveling. If you find Ice Mongrels, try to kill them quickly. Poe Sword is about the only attack that actually does any damage to it, but if you combine it with Power Flame, Hiro should take them down in a few rounds. They give a good 30000+ Exp. But for now let's not worry about it. Let's worry about getting to the top. Keep in mind that the leaves on the trees make this area look more difficult than it really is. You shouldn't have much problem. From the ladder, go down and take a right. Make your way right and down to the stairs in the tree. On the 2nd floor, just follow the path given until you reach the stairs, then go right and up for the stairs to the next floor. The 3rd floor is pretty straight to get to the stairs. On the forth floor, take the steps up to the upper tier, then take a right and then down. Go down to the bottom and take the chute down to the 3rd floor. Go left and grab the Pink Bow (give it to Lemina). Take the nearby chute back down to the 2nd floor. Retrace your steps and go back up to the 4th floor. This time, instead of taking a right to the chute, take a left to the stairs. On the 5th floor, just make your way to the upper-right of the screen and go up to exit. As you enter, Nall will call for his Dragon Kids to surround the party. They don't do anything, just stop you from leaving. Follow Nall inside. Talk to the kids and they'll say that the Blue Dragon Cult has been kidnapping their friends. Make your way to the top floor and talk to Nall again. Nall accuses you of being members of the Blue Dragon Cult, though Jean tries to prove that they're not. Nall decides to give them a chance; return the kidnapped children to him and he won't kill them. And to make sure they don't double-cross him, Nall takes Lucia as a hostage. Nall then says that the Cult's hideout is somewhere in the Meribian Sewers (oh no... not this place again). Anyways, before you leave Taben's Peak completely (though you can go down the Gondola to heal), this is a good time to level up now. Get Hiro to Level 24 (so he'll learn Battalion Sword), as well as getting Flame and Health Magic up to Level 16. If you have both of them at 16 and Hiro still isn't at Level 24, work on Chance up to 16 (don't go any further than 16 on this one), Dance (same thing, no higher than 16), and Ice. Don't touch Wind remember. Once Hiro reaches 24, exit Taben's Peak and head back to Meribia. -Meribia- Head to Ramus' shop and talk to Ramus. He'll say that they were cleaning up the shop and found a passage to the Meribian Sewers, but because of a Clause in the Will of Ramus I (the one who fought with Dragonmaster Alex), he said that nobody should go down there. Enter the hole in the wall near the guy below Ramus to enter the Merbian Sewers. -Meribian Sewers- Monsters: Mutant Turtle, Crusher, Deadpole, ASSASSIN Treasures: Battle Hammer, Mystic Bow, Holy Water Don't worry, there is no Water Dragon here like there was in the first Lunar. But this is a good place to level up again, especially Magic. Get all of the Magic Levels except Wind up to 16 while you're in here. After that, focus your M. Exp on Health and Flame. From the entrance, go left across the bridge. Go up across the bridge and take a right. In the room at the end is a Battle Hammer. Go back left across the bridge and left across another one. Go up across the bridge and then go right all the way until you reach the next area. In the next area, go right across the bridge then down across either bridge. Go right across the next bridge and up into the room for a Mystic Bow. Go back left and down the bridge. Go left, down, and left across that bridge and down to the next area. In this area, go right across the bridge and take the 2nd bridge going down. Go left a bit and take the bridge going down. Go left and cross the next two bridges, then go down and follow left to the next area. In this last area, there is a Holy Water on the far left side (but I don't think it's worth it). From the entrance to this area, go left across the bridge. Go up across the bridge and then left all the way. Save before taking the stairs. Just as you arrive, you'll see the Masked Bandit and his trained assassins taking away the children. The Masked Bandit speaks and wonders why Jean is associating herself with "trash". She gets mad at him for stealing her innocence and training her in death. He says that the children will only be freed when his elite guards die. Well, that can be arranged. Boss: HP EXP Silver M. EXP Assassin (x5) 400 2304 778 522 This battle is ridiculously easy. There are 5 Assassins to worry about, but they go down easily. Just have Hiro use Battalion Sword, Ronfar use Priest Litany then Light Litany, Jean should fight, and Lemina should use Pyro Pillar. Two rounds and they'll go down. After the fight, Jean knocks the mask off the Masked Bandit. He covers his face and runs onto his boat, telling Jean to come to a town to Horam and enter the Tournament of Death. After he leaves, Jean takes the mask and says that she could take it to Master Lunn. The Children that were rescued thank the party and runs back to Taben's Peak. Take the stairs to the right and it will take you to Master Lunn's Dojo. -Meribia- Go to Lunn's room and you'll see that he's not there. The guy there says that Althena requests that Lunn go to Pentagulia. Exit and heal at the statue, then make your way back to Taben's Peak. -Taben's Peak- Take the Gondola up to the top. Go to the door and Nall will come out. He thanks Hiro and the party, but wonders if the adventuring is suitable for a Red Dragon (Ruby doesn't admit to it, but Nall can tell). He then leads the party inside. Everybody inside thanks Hiro again. Nall tells Hiro to find Lucia. However, this is when I highly suggest leveling up. Hiro will be alone so the EXP is 100% his. Take the Gondola to the bottom and go up the ladder. Fight monsters there and when you get weak, go out and use the Statue. Just don't wander too far. Battalion Sword usually works great, but if you fight Ice Mongrels, focus on one with Poe Sword (32000+ exp for Hiro will give him around 3-4 levels, just make sure to save after you do so). At Level 36 he will learn Dark Sword, which is a VERY powerful skill (just don't use it on the undead). I recommend getting Hiro up to Level 40 before continuing. Why? He'll have Dark Sword, his HP will be up over 300, his attack and defense will be much higher, and he'll be able to survive against a heavy ambush where others might die and cause you to have to start over. After you have a high enough level, go back to the top. Now it's time to find Lucia. Go into the building and upstairs. Take a left and some boys will come out. Go inside and you'll hear someone singing. It's Lucia! (seems she learned how to sing while you were gone). She asks that you wait outside for her (seems she learned modesty too). Lucia will come out and rejoin the party. Go downstairs and meet up with the rest. Once they get back, take the time to level up magic again (remember, now that everything but Wind is at 16, focus only on Health and Fire, and a little bit on Ice). Hopefully Ronfar will learn Rest Litany. Talk to Nall and he swears he'll pay you back somehow. Leave and Nall will give you the legendary White Dragon Wings, which when used will warp you out of dungeons. Give them to Ruby (since it is a waste of space in anyone else's inventory). He then says that the barricade leading to Vane has opened. Take the Gondola down, heal, and head down and right to exit the other side. ------------------------------------------------------------------------------- g. The Fallen City and the High Tower ------------------------------------------------------------------------------- -Katarina Zone- Vane is pretty easy to find. Just head south from Taben's Peak then southeast a bit then you should pretty much see it. Enter. -Vane- After you enter the city, somebody will tell Lemina that they are in big trouble. She says that Borgan has come to talk to Lemina's Mother, Miria. The people of Vane tried to stop him, but him and his magicians were too strong. Just as that is said, two Magicians come and block the entrance, saying that nobody is allowed in. Lemina then says there is a transmission spring just to the east of Vane. Exit the city. -Katarina Zone- Make your way east and you should easily see the Transfer Spring. Enter it. -Transfer Spring- Enter the magic circle on the right. Lemina will activate its magic and you will be teleported to the Cave of Trials. -Cave of Trials- Monsters: EVIL EYE, FLESHSUCKER There are no monsters here so take your time. The treasure chests here you won't be able to open just yet as Lemina says they are her's. From the Magic Circle, take the upper-left path and follow up and right to the stairs. As you walk down, you will be encountered by a monster. Boss: HP EXP Silver M. EXP Evil Eye 1750 25000 8000 6000 Real easy. Poe Sword, Charm Dance, Light Litany, and Flame Shot. Couldn't be any easier than that. Lucia will help quite a bit in this fight as well. 2 or 3 rounds and Evil Eye will fall. Go down and left until you see another set of stairs. Take them. Go right to the fork and then go right and up to the next stairs. Go left until you reach a path going up. Take it and then head right. Before you can reach the stairs, you'll have to fight yet again. Boss: HP EXP Silver M. EXP Fleshsucker 2500 25000 5888 5000 This battle is a bit harder as Fleshsucker can turn your allies to stone. Have Hiro use Poe Sword, Ronfar use Light Litany (or Clean Magic if someone is turned to stone), Jean should use Charm Dance, and Lemina should use Flame Shot. Lucia will probably just cast Iron Tiger on Hiro throughout the fight. Keep it up and Fleshsucker will die. Take the stairs up. Just head down to the bottom and you'll soon see a door leading out. -Vane- Treasures: Vitality Vial, Plasma Ring, 3680 S., Sunflower Seeds Heal at the statue. Head to the weapon shop and buy Hiro a Platinum Scimitar and Ronfar an Iron Mace. At the armor shop, buy Jean a Battle Dress and a Pink Bow, and buy Ronfar, Jean, and Lemina a Steel Bracelet. Head to the northern part of Vane and Lemina will say that the big mansion is her home (though Ruby wonders where Bob Vila is to help repair the house... personally I'd prefer the Tool Man). Enter the Mansion and head to the meeting room in the middle. Miria and Borgan are inside talking. Borgan puts down Vane and asks that Miria come with him to Neo-Vane. Go in and talk to Borgan and he will introduce himself as the most powerful wizard in the world. Talk to him again and he'll claim he has changed. Talk to Miria a couple of times and she will say that Borgan is one of Althena's Four Heroes (Leo, Lunn, and Borgan, that leaves just one). She insists that Lemina treat Borgan with respect. Talk to Borgan again and he will use a spell to make Miria disappear. Before he leaves, he invites Lemina to come to Pentagulia. Lemina then gets depressed and runs off. Follow her to the roof and Ronfar will ask Hiro to speak to Lemina. Talk to her and when given the prompt, pick the "No, Vane is Wonderful!" option. Hiro will then cheer Lemina up, followed by Ronfar, Jean (who offers to join), and Lucia. Lemina will thank you. Go back downstairs and Lemina will give you permission to take any treasure chest in Vane. Inside the Magic Guild, there is a Vitality Vial and a Plasma Ring (give the Plasma Ring to Ronfar to raise his agility). Above the guild is a hidden chest that contains Sunflower Seeds. To the right of the Magic Guild is the Library, which has 3680 Silver in it. After getting this, head back to the Cave of Trials. -Cave of Trials- Treasures: Silver Light, 1694 S., Herb, Dover Nut On this floor to the left of the entrance is a Silver Light. Go do the stairs at the upper part to the next floor. On this floor near the lower part is 1098 Silver. Take the stairs down. This floor contains an Herb. Take the stairs down and grab the Dover Nut in the chest on the right side. Go down another floor and take the 596 Silver from the chest before taking the Transfer Spring back to the outside. Just go back outside. -Katarina Zone- From Vane, head southwest across the bridge and then south to Azado. -Azado- Ronfar seems to recall a transfer device that connects Azado to Pentagulia. Buy Jean a Razor Fan at the weapon shop. Also, buy Hiro a Lightning Armor, Platinum Shield, and Steel Helm. Buy Ronfar a Steel Helm and Priest's Clothes, and get Lemina an Aura Robe. Go to the left side of town and talk to the man by the gate. Ronfar will suggest looking in the town for the gatekeeper. Go to the big house on the lower-right side of town (the door on the left) and talk to the man by the table and he will leave for the gate. Follow him and the gate will be open. Cross the bridge to the left and enter the Shrine to Althena. Go to the upper part of the shrine and Ronfar will open the door to the Azado Tower. Go through the door and enter the actual tower. -Azado Tower- Monsters: Nipple Yanker, Metallion, Monocrop, CORPSE CRUSHER Treasures: Dover Nut, Angel Ring, Sunflower Seeds, Star Light, Heal Ring Take the stairs up to the 2nd floor. On the 2nd floor, take the stairs to the left side. Just follow the path given until you reach the 6th floor. On this floor, take the path up to the stairs going down, which leads to a Dover Nut, then go back up the stairs and go to the right side. Take those stairs and go to the upper part. Take the stairs on the right that lead down to get an Angel Ring, then go back up. If you need to heal badly use the Goddess Statue in the middle, but it will cost you 1000 Silver to use. Go up the stairs to the left. Take the lower set of stairs for some Sunflower Seeds and a Star Light, then go back down and take the stairs on the upper-right side. Make your way to the top floor. Before checking the Transport in the middle, on the right side is a chest with a Heal Ring (which should be given to Lemina). Save and check out the Transport. Ronfar tries to activate it, but messes up somewhere and summons a monster. Boss: HP EXP Silver M. EXP Corpse Crusher 2000 20500 3092 3092 -Arm (x2) 450 -- -- -- The battle is a bit tricky as the Corpse Crusher can hit you pretty hard. Kill off the arms first before they lay waste to you with Pulsinator or Nightmare attack. Hiro should use Poe Sword, Ronfar Light Litany or Rest Litany, Jean should fight, and Lemina should just cast Power Flame on Hiro. Lucia will involve herself well in this fight. After the arms are gone focus on the torso. It shouldn't be long before it dies. ------------------------------------------------------------------------------- h. Althena's Insanity ------------------------------------------------------------------------------- -Azado Tower- Ronfar and Lucia discover some Runes that are not suppose to be at the Transport that is summoning beasts to attack. Just as you're about ready to leave, Leo and his guards show up. Leo and Ronfar discuss the beast a bit, and Ronfar believes that Leo set up the beast. Leo orders the guards to take them to the Destiny but to leave Hiro behind. Talk to Leo and he'll ask Hiro if he thinks Lucia is the destroyer. Answer "Only once a month" and Hiro will explain to Leo that he doesn't believe Lucia to be the Destroyer. Leo is starting to believe it himself. A priest then comes and wonders why Leo has come to the forbidden tower. He then gets mad at Leo and summons the beast again. Boss: HP EXP Silver M. EXP Corpse Crusher 2000 20500 3092 3092 -Arm (x2) 450 -- -- -- Now you are in a bit more trouble. Hiro and Leo are left to fend for themselves while fighting off another Corpse Crusher. Leo will share the exact same stats as Hiro, so having two 40+ level fighters shouldn't make this battle tough. On the first round, have Hiro use Battalion Sword and Leo use Grizzle Gash. This should take care of the arms. After that, just have Hiro use Poe Sword and Leo use Flash Blade. A round or two and this Corpse Crusher will fall. After the fight, Leo will start to think that the Cult of Althena has gone insane and that perhaps Ronfar was right all along. Now you have to make your way out of the tower, because the White Dragon Wings will not work. Before starting, do yourself a favor and give Ruby all of Leo's items and the Refresher Ring. Head to the steps and Leo will say to Hiro that they have to put their differences aside if they wish to survive on the way down. Put Leo and Hiro side-by-side in the front row so that it will minimize how many spaces you need to walk during battle. It shouldn't be too hard with the level both Hiro and Leo are at to make it to the bottom, but if you are too out-numbered, have Hiro use Dark Sword. Once at the bottom floor, Leo will praise Hiro's combat skills. Go down and you'll see Leo's guards injured. They will say that "they" got Lucia. Go outside and the city will be in flames. Go a ways and Leo will recognize Mauri, his sister, fighting against Ronfar, Jean, Lemina, and Lucia. Ronfar wonders why Mauri burnt the city. He mentions a ritual and asks if she has any love leftover in her heart for Ronfar, to let them pass, but evidently she is still mad for Ronfar leaving her after she got the plague, and now works for Althena, saying that she has ordered Lucia's execution. Leo then runs in and tells Mauri to go back, saying that he might have found a better way to deal with Lucia. She then warps out. Leo apologizes to Hiro and Ronfar, then says that he will escort Lucia and the rest to Pentagulia. -Dragonship Destiny- Talk to your teammates and they'll tell you how the feel right now. Jean suggests that Hiro should go see Lemina (but Ruby is always with him). Go up a floor and talk to the guard by the steps leading to the deck. He will just love Ruby and offers her some fish, which Ruby falls for. Tell Ruby that it is ok to go and she'll leave with the guard, leaving Hiro alone. Go to the dock and Lucia will be there singing. They talk for a bit but then Lucia blows up at Hiro, saying that he could not possibly understand what is at stake if Zophar returns to power. She runs off crying, telling Hiro to leave her alone. After a while, the Destiny arrives at Pentagulia. -Pentagulia- Monsters: GHALEON Follow Leo and soon Ghaleon will appear from out of nowhere. Leo refers to him as "Master" Ghaleon and explains to him why he brought Lucia to Pentagulia. Ghaleon says that he has been secretly following Lucia and questions Leo's dedication to Althena and then disappears. After Leo leaves, talk to Lemina, Jean, and Ronfar, who go off to see Borgan, Lunn, and Mauri respectively. After everyone leaves, head up to the building and enter. You'll notice the Pentagulia is huge. Lucia knows Althena is near but doesn't sense her presence. There are 4 towers in the 4 corners with the main shrine in the middle. Enter the shrine though either the right or left side. Meet Leo in front of the door in the middle. He asks if you're ready to meet Althena yet. Say yes and Leo will lead you inside where Ghaleon and Althena await. Althena says that she has sealed off Zophar's power, but Lucia sees that the woman in front of them is NOT Althena. She tries to attack her, but Ghaleon steps in the way and then attacks Lucia, knocking her out. Boss: HP EXP Silver M. EXP Ghaleon -- -- -- -- There really is no hope in this battle, as Hiro fights Ghaleon himself and Ghaleon is practically invincible. Just attack him for 3 turns, then Ghaleon will steal all of Hiro's magic power. However, after that, Hiro will actually be able to hurt him... it's just a shame you don't have any magic left. That with the fact that Ghaleon will kill you in one shot anyway is enough to just tell you not to put up much of a fight. After Hiro is defeated, Leo asks what just happened. Ghaleon questions his loyalty and Hiro soon wakes up in prison. Talk to Ruby and she can't believe just how powerful Ghaleon is. Talk to her again and she'll wonder how Lucia is. Just then, a man in a White Mask comes in and releases Hiro. Ruby recognizes it as Leo, but the man calls himself Mystere, "protector of the innocent and... uh... defender of truth". (If you can't tell that's it's really Leo, then do not continue this game as you are totally clueless right now). Anyways, Hiro and Ruby play along and "Mystere" joins the party. He says that there are four towers in Pentagulia, each having a prison on top of it and is connected through underground passages. You are currently atop the White Tower, and Mystere will help you get the rest of your party back together. -White Tower- Monsters: Necro Knight Treasures: Heat Ring, 1130 S. With you and Mystere, make your way down. Make sure to grab the Heat Ring on the way down and give it to Hiro (this will allow him to use Recovery Litany, which right now will come in handy). Keep going down the stairs (grabbing the money on your way). At the bottom is a Statue of Althena, but will only work if you donate 500 Silver. Go down the stairs to the right that leads to the hidden passage under Pentagulia. -Under Pentagulia- Monsters: Necro Knight, Flash Lord, Flyboy, Assassin You now want to make your way to the Red Tower, which is where Ronfar is. The Red Tower is the southwest tower in Pentagulia (the White Tower you came from was the northwest). Make your way to the southwest corner and enter the Red Tower. -Red Tower- Monsters: Flash Lord Treasures: Dover Nut, Tri Ring On your way up, make sure you grab the Dover Nut and Tri Ring. When you reach the top, press the button to release Ronfar. Ronfar then tells his story of how he met with Mauri in the Red Tower and how he wants to try to free her of the curse she's under. Mauri is this way because of Ronfar and cannot go back, but claims she is the same person Ronfar fell in love with. As Mauri threatens to kill Ronfar, he hears the real Mauri's voice, pleading with Ronfar to release her from the sea of darkness. Ronfar then collapses and you return to reality. Ronfar vows to avenge the real Mauri and rejoins the party. Give him the Tri-Ring (to replace the Fresh Ring). Make your way down to the underground passage again. -Under Pentagulia- Head to the southeast corner of the passage to enter the Black Tower. -Black Tower- Monsters: Flyboy Treasures: 2395 S., Soul Staff Make your way to the top, but make sure you take the money and the Soul Staff from the chests you come to. At the top is Lemina. Press the button to free her and she'll tell her story. She met up with Borgan in the Black Tower. Borgan says that Miria is no longer in Pentagulia but is in Neo-Vane, and actually LOVES it there. Borgan has given Miria everything and treats her like a queen, and says that once they are married, Lemina won't be able to rebuild the Magic Guild of Vane. Before Lemina is taken prisoner, Borgan mutters something of Zophar's revival. Lemina then joins after her story. Give her the Soul Staff and Ronfar's old Fresh Ring. Make your way back to the underground passage. -Under Pentagulia- Now time for the last tower. Go to the northeast side to the Blue Tower. -Blue Tower- Monsters: Assassin Treasures: 1115 S., Holy Water, Dover Nut The treasures on the way to the top aren't too special but you can still grab them if you want. At the top is Jean. Press the button to free her and she will tell you about her meeting with Lunn in the Blue Tower. Lunn says that Jean was always his best student. Jean then quickly figures out that the leader of the Blue Dragon Cult was none other than Lunn. Jean then blames everything she ever went through on Lunn. Lunn then knocks her out and puts her in the cell. After Jean rejoins, Mystere says his work is done and leaves. Everybody knows that it was Leo behind the mask, but Ronfar goes on his defense and says that if the others found out about him helping them out, the Cult would kill him and Mauri as well. Ronfar prays that he leaves the cult soon. Save and go back down the stairs, where Leo will be waiting for you without his mask. He says that he followed your work (no kidding Dick Tracy). He believes that they must work together to figure out what is happening. He suggests finding Lucia and hear from her, who is being held in a secret area. Head back to the underground passage. -Under Pentagulia- Go in-between the two Statues of Althena. Search around and Leo will open the secret door back up to the Pentagulia Shrine. -Pentagulia Shrine- Treasures: Lynx Tail, Angel Ring No Monsters here now. Exit the main hall and go to the stairs on the right side which leads you to a Lynx Tail (give it to Jean). Go back down and take the stairs on the left side which leads to an Angel Ring. Go up and right from the chest and you'll overhear Lucia being questioned and imprisoned by "Althena" and Ghaleon. Lucia says that she won't stop until Zophar has been stopped for good. Althena says that Lucia cannot stop them, as she controls the Four Dragons, the Four Heroes, and even the Dragonmaster himself. Althena then says she will extract Lucia's power to give herself eternal youth. She then disappears. Ghaleon then says that Althena's selfish desires have blinded her from the truth. Ghaleon says that the true purpose to the Cult of Althena was to bring Zophar back to power so that he can get revenge on the real Althena, which is why Zophar revived Ghaleon, because Ghaleon also wants revenge against her. After Ghaleon leaves, Leo will get mad at himself for helping the cult revive Zophar. Leo then runs off. Go inside the main chamber and free Lucia. She begs that they find the real Althena and then runs off. Follow her. She says that Ghaleon told her that Althena was in the "5th" tower, but said nothing of where it was. She then thinks that the pool is actually a Fountain of Transport. So she blows a hole in the railing and jumps in. Smart eh? Well, you have little choice but to follow her. ------------------------------------------------------------------------------- i. White as Snow ------------------------------------------------------------------------------- -Goddess Tower- You will land in front of the Goddess Tower. Try to enter, but you will be blocked from entering. Go back down the stairs and Lucia will say that the seal to the tower is the work of Zophar. Just then, Althena appears. She says that through the power of the Dragons was the seal created, but had help from her friends... Lunn, Borgan, and Mauri. Then Ghaleon "appears", much to Althena's dismay. Though Ghaleon doesn't show up, the White Dragon Wings glow as Lucia can actually hear the REAL Althena's voice. Just then, everybody is warped out of harm's way. Althena gets real mad as Ghaleon appears in front of Althena, Lunn, Borgan, and Mauri. Ghaleon gets mad at Althena for not being able to capture a girl without his help. He says that they escaped with the help of one of their friends. Ghaleon is set to go after Lucia, but Zophar shows up and tells him to wait, as he is certain that Lucia will return. But Ghaleon is concerned that Lucia will try to awaken the Four Dragons. Zophar entrusts Ghaleon to strengthen the seal on the Goddess Tower. -Taben's Peak- You arrive at Taben's Peak, where Nall awaits you. Talk to Nall and Lucia will ask him to help break the seal on the Goddess Tower. She knows that Nall is the true White Dragon (so yes, in case you were wondering, this is the same Nall from the first Lunar). Nall wishes he could help, but the power of the Dragons has been sealed, saying that Zophar used Ghaleon to seal up the power of the Four Dragons. He then recalls the day Ghaleon just appeared and took his Dragon Aura. Ruby laughs at Nall for losing his Dragon Aura to a human, but Nall comes back saying that Ruby hasn't even claimed her's. Nall suggests finding the four Dragon Aura, which are each guarded by Althena's Four Heroes (Leo, Lunn, Borgan, and Mauri). Agree to help Lucia, then Nall tells you to defeat White Knight Leo, who holds his Aura. Talk to Ronfar, Jean, and Lemina, who will all agree to go with Hiro to finish what they started. As you do that, some of the Dragon Kids will say that the Dragonship Destiny is approaching. Nall goes to the White Dragon Cave to wait. Ruby however believes that Leo will just hand over the Aura without a fight. Take the Gondola to the bottom and exit towards Vane. Then enter the Destiny that is parked nearby. -Dragonship Destiny- Monsters: LORD LEO Talk to Leo and he will say that Hiro has to fight him. He knows that good must win over evil, but because of the mess he got himself into, he doesn't know how to get out of it. So, Hiro is forced into a one-on-one fight with Leo. Boss: HP EXP Silver M. EXP Lord Leo 300 -- -- -- This battle is TOO easy. Just use Poe Sword and he will quickly fall. Leo admires Hiro's swordfighting ability and thinks that he might be the one of Legend. Leo then gives the White Dragon Aura and says that the White Dragon Cave lies within an Iceberg on the North Sea. He then gives Hiro the Destiny in order to aid with the mission. Leo then leaves the ship, wishing everyone luck. Drive towards Meriba in the Destiny and go off the ramp nearby into the sea. Head west until you reach the continent of ice. You'll have to get off and walk the rest of the way though. -Katarina Zone- Monsters: Ice Pup, Ice Mongrel, Mutant Fly When you park, go up the 2 ramps and then go northwest. You should soon see the White Dragon Cave near the sea. -White Dragon Cave- Monsters: Ice Pup, Blyzzer, Electro Eye, Muttley, WHITE FIEND Treasures: 9709 S., Platinum Armor, Dover Nut x2, Silver Light, Dragon Angel Crest, Shiro Tail, Angel Ring, Platinum Helm As you enter, Nall's will cast his voice and tell you to get to his Lair, but in order to do so, you have to get the 4 Ice Treasures (they are big white chests in each corner of the cave). Go up and you'll notice that the cave splits into 4 directions. Start with the northwest side and enter that door. From the entrance, go left and hug the far left side on your way up. Grab the chest worth 3000 Silver and then follow right. When you reach the fork either going directly right or down, go down. At the next fork, go left and down, taking the first path left you come to. Go up the stairs and open the Ice Chest with a Platinum Armor inside. Give it to Hiro. There is a Dover Nut on the far right side, but it's not worth getting. Just go back to the entrance room and take the Southwest Corner this time. This room is very confusing to get through to get to the Ice Chest, mainly because of the Transporters. From the entrance, go up to the Transport, then follow up and left to the next one. Follow right to the next transport. Now, walk back into the same transporter you just warped from. Do it again. Go left from this transporter to get a Silver Light, then walk back into the Transport. Go south to get the Dover Nut in the chest, then go back up to the Transport again. Walk into the transport you came from, then do it again one more time. Walk up to the Ice Chest to get the Dragon Angel Crest. Give it to Ronfar in exchange for his Plasma Ring, and give the Plasma Ring to Jean. Go back to the Transport and down to the entrance room again. Now go to the Southeast corner area. Go left and hug along that side on your way up. At the end of the path is a chest with a Shiro Tail (give it to Jean). Take the Transport back to the front. This time hug the far right side and follow up to a chest with 4599 Silver and a Transport back to the front Take it. Now take the 2nd path from the left side. At the fork take a right and follow all the way to the top to the Ice Chest with an Angel Ring inside. Make your way back to the entrance room and go to the northeast side this time. Take the 2nd path from the left side and follow up. Take the 2nd path going right then follow up until you reach a chest with 2110 Silver. Go right from there to the Ice Chest with a Platinum Helm for Hiro. Use the White Dragon Wings and heal up at the Destiny, then walk back to the Cave. Now that all the Ice Chests are open, the door in the middle of the entrance room is open. Save and go inside. Go up and you'll see the White Fiend! Boss: HP EXP Silver M. EXP White Fiend 5600 25000 10042 12800 This isn't too hard as long as Ronfar has the Tri-Ring equipped. When the White Fiend turns purple, he is gonna let loose his Coma Blast, which will do heavy damage and Mute anybody it hits (which is why the Tri-Ring is good on Ronfar). Have Hiro use Poe Sword, Ronfar use Bright Litany (he should have it by now, else use Light), Jean should attack, and Lemina should use Flame Shot. After getting hit with Coma Blast, have Ronfar use Rest Litany if needed then have him use Clean Magic on Hiro (so that he can use Poe Sword). Lucia will help out with Iron Tiger and Spark Cannon. After a long battle, the White Fiend will fall. Go up to the White Dragon's Lair and Nall will be there waiting for you. He says to throw the Dragon Aura at the Crystal. Go near the edge and check it out to throw the White Dragon Aura at the Crystal to unseal the power of the White Dragon. Nall then turns into the White Dragon and says that you need the other Dragon Aura to break the 3 remaining seals and suggests to go after the Blue Dragon next, and to see Lunn to get the Aura, who is at Horam to the South of this cave. He goes off to melt some of the icebergs, leaving Hiro with the White Dragon Crest (which should be given to Hiro in exchange for the Fire Ring). This will enable the wearer to cast White Dragon Protect. Though it cost 99 MP to cast, it will completely protect the party for one turn. Exit the White Dragon Cave and make your way back to the Destiny. -Katarina Zone- Sail south from the ice continent until you see a town to your left near a ramp. Land there and enter the town of Horam. ------------------------------------------------------------------------------- j. Blue as the Sky ------------------------------------------------------------------------------- -Horam- Treasures: Heal Ring Enter the doors and go inside the town. Don't buy anything just yet, but first go to the large house at the upper end of town. This is Wong-Lee's dojo. Talk to him (he's sitting at the upper end of the dojo). She asks Wong-Lee to invite her into the Karate Tournament. Jean says she can no longer hide from her past, then goes off to equip herself in traditional Karate garbs, saying that her skill combines the Blue Dragon Karate with dance. Wong-Lee senses that Jean will make Lunn remember what Karate is all about. You then receive the invitation to the Karate Tournament. Jean is automatically equipped with the Atomic Punch and Seal Wrap, and now can use Karate Skills. Now go and buy Hiro a Platinum Blade and Ronfar a Thor's Hammer at the weapon shop. At the armor shop, but Hiro a Thunder Shield, Ronfar and Lemina a Blazing Robe, Jean a Gold Clip, and Lemina a Wisdom Tiara. -Katarina Zone- Monsters: Maneater, Ice Pup, Mutant Fly From Horam, go south until you reach a bridge, then cross to the east. Go south and cross the bridge to the east. Follow a bit east then in between the canyon walls to the Zen Zone. -Zen Zone- Monsters: Ninja, Wolf Guard, Mercanary, MASTER LUNN Talk to the guy by the entrance and Jean will give him the invitation. He will let you in. There is a merchant on the lower side that sells some items. After you've healed at the Statue, talk to the guy by the ring. Say that you are ready and you'll have your first 3-on-3 fight. Hiro, Jean, and Ronfar will participate against 3 Ninjas. This battle is pretty easy. Just have Hiro and Jean attack while Ronfar uses the Iron Mace or Bright Litany if healing is needed. Once you win, heal at the Statue and talk to the man in front of the ring to enter the next battle. 3 Wolf Guards will be even tougher. Don't try to attack them while they're crouching else they will counter. Don't be afraid to use Poe Sword and Haduken to get rid of them. After you win, you'll have to fight the Blue Dragon Cult next. Heal up and talk to the guy in front of the ring to fight again. 3 Mercenaries will fight you this time. Don't hesitate in this fight. Battalion Sword and Comet Tail both work good here, along with Bright Litany. It shouldn't take too long to kill them though. After you win the tournament, heal and save. Before you talk to Lunn, equip Jean with the Shiro Tail and a Heal Ring. Also, make sure that Jean has a few Dover Nuts and Star Lights with her. Now talk to Lunn. Jean says that she will put the misuse of Lunn's Karate to a stop. Lunn and Jean argue about what Karate is all about. Jean says that if she beats Lunn, Lunn will stop his evil ways, but Lunn will only agree if the fight is to the death. Agree with him and him and Jean will have a 1-on-1 fight. Boss: HP EXP Silver M. EXP Master Lunn 2000 10000 6000 20000 This battle can be tricky, but if you've been following my walkthrough to the T, then Jean should know Dopple Dance. Use Dopple Dance ONLY when Lunn has his hands on his hips and is standing upright. This is because he will use Chameleon to disappear, and Dopple Dance will find him at the end of the turn and reveal him. Any other time, use Haduken on him, except if your HP is low and he is either ready to use Chameleon or is flaming, then you should heal. Keep up the attacks and Lunn will fall. The fallen Lunn's heart seems to melt as he realizes the error of his ways and gives Jean the Blue Dragon Aura, saying that the Blue Dragon Cave is to the north of the Zen Zone. Heal at the Statue and exit. -Katarina Zone- Head back to the Destiny. Board it and go down the ramp into the sea again. Go southeast in between the islands and follow east until you see a ramp. Go up and get off the Destiny. Enter the Blue Dragon Cave. -Blue Dragon Cave- Monsters: Groper, Aqua Shark, Aqua Elemental, Doom Rigger, Ammonia, BLUE FIEND Treasures: 15893 S., Dover Nut x2, Wisdom Cap, Vitality Vial, Thunder Armor, Thunder Helm, Silver Light, Earth Crux The cave is pretty easy to navigate, it's just the monsters that are a bit on the hard side. Shouldn't be anything you can't handle though. From the entrance, go behind the waterfall and enter the door behind it. Go straight up until you reach a chest containing 10030 Silver, then go down and take a right and follow to that door and enter it. Now go all the way right to get a Dover Nut. Go back and take the path going down. Go down and then left at the bottom and follow until you reach a fork. Go down and left to the door. At the next fork, go right for a Wisdom Cap (for Ronfar), then follow left to the stairs. Follow to the stairs going back up. Follow to the fork. If you go left to the stairs, you can follow it to a Vitality Vial. But if you go right you can continue to the next set of stairs. Follow up and down a few more sets in the path until you come to a fork that goes either down or right. Go down for a Thunder Armor (for Hiro), then go right. At the next fork, go down and follow to a chest with a Thunder Helm (also for Hiro). Take the left path from that same fork to the stairs. Eventually you will reach a room with a waterfall. Go right and down the stairs. Go down and take the first left for a Silver Light, then go back and continue down. At the fork go left to get the chest and then down to continue. Take a right at that fork and go into the water to warp you. Go up and take the door behind the waterfall to get the Earth Crux. Go back into the water and go left after you warp. Go up at the fork for a chest, then left to continue. Heal up and save, then go up. Boss: HP EXP Silver M. EXP Blue Fiend 6410 24000 9831 6000 Aside from Mutation and Cryo-Blast, the Blue Fiend is relatively easy to beat, especially now that Jean knows her Karate Magic. Have Hiro use Poe Sword, Ronfar use Bright Litany, Jean use Haduken, and Lemina use Flame Shot. This should be enough to deal heavy damage and still keep your party's HP high at all times. It shouldn't be too hard to kill now. After you defeat it, go up to the Dragon's Lair and throw the Blue Dragon Aura into the crystal. The Blue Dragon will appear. The Blue Dragon asks if Lucia plans to defeat or seal Zophar, because sealing Zophar... well, Lucia requests that not be known. The Blue Dragon requests that you go south to awaken the Black Dragon next. He then gives you the Blue Dragon Crest (which should be given to Jean in exchange for the Shiro Tail). This will allow you to use Blue Dragon Vigor, which increases the number of attacks you can make the next turn. Exit the Blue Dragon Cave. ------------------------------------------------------------------------------- k. Black as Night ------------------------------------------------------------------------------- -Katarina Zone- Board the Destiny and Heal at the Statue. Drive down the ramp and follow the river east and south. Go under the pass and enter the Marius Zone. -Marius Zone- Monsters: Wolf Guard, Demon Wolf, Lizard Guard Follow the river and you'll eventually stop and see Neo-Vane floating in the sky. The Neo-Vane fires at the Destiny and it stops completely. You'll have no choice but to disembark and walk. Follow along west along the mountains and then north up the ramps until you reach the Zaback Mines. -Zaback Mines- Monsters: Boomba Kid Treasures: Althena's Letter The Zaback mines are rather easy, and the only monsters you have to worry about are the Boomba Kids. They will explode when they're flashing if you don't kill them in time. This place isn't worth much time and attention though. Just make your way to the left side of the area to the stairs on the first floor, then make your way right on the 2nd floor. It shouldn't be too hard to reach these stairs. On the 3rd floor, go down and left until you reach some steps going up. Follow to a fork going up or down. Up takes you to the next floor, but if you go directly down you'll find a chest with Althena's Letter. Give this to Jean in exchange for the Heal Ring. Go back up to the stairs. On the 4th floor, go up the steps to the right. Cross the bridge to the left and then go all the way to the bottom. Go right and down to exit the mines. -Zaback- The miners say that they are here because they failed the Trial of Borgan. Anyways, buy Hiro an Onyx Sword at the weapon shop, and an Onyx Armor at the armor shop. Buy Ronfar, Jean, and Lemina an Onyx Bracelet and sell what you don't need. Donate 100 Silver to the Statue in order to heal. When you're set, head to the left part of town and enter the house. Walk onto the transport to be teleported to Neo Vane. -Neo-Vane- Walk up and into the Magic Tester. Ronfar and Jean will not pass the test and therefore be sent to the mines. Don't worry about them for now and just enter the city. Neo-Vane is not nearly as beautiful as Vane, but the people here are very stuck-up anyway. The first thing you'll want to do right now is buy an Onyx Staff for Lemina, and buy a Hell Spike, Holy Staff, Saint Clothes, and Eagle Wrap for Ruby to hang onto until you find Ronfar and Jean. At this point in the game, Ronfar's attacks will not be worth the loss in wisdom, so keep him with a Holy Staff and let him use it as an item. Anyway, at the upper part of town is the Neo-Vane Magic Guild, but you can't get into it. In order to get in, go to the left of it and up to the Neo-Trial Cave. -Neo-Trial Cave- Monsters: Pyromaniac, Flyboy, Trickster Treasures: Ice Robe, Illusion Ring, Spring Water, 970 S., Dover Nut Ronfar and Jean are in here, and your first order of business is to find them. From the entrance, go left all the way and you'll soon find Ronfar. He joins, saying there is an entrance at the bottom of the cave to the Magic Guild. Give Ronfar the Holy Staff and Saint Clothes. Follow right and down and you'll find Jean. Give her the Hell Spike and Eagle Wrap. Go back to the first floor. Hug the upper wall up and right to the top, then left. Take the Ice Robe (for Lemina). Go back down and right to the stairs just to the right of the entrance to the cave. Take them and go down until you see a stairway going down. Take them to a chest with an Illusion Ring. Give it to Ronfar in exchange for the Dragon Angel Crest (this will allow him to use Magic Swiper, which will save him when he runs low on Magic). Go back to the top floor and go left (up will take you to Spring Water) back to the stairs that lead to where Ronfar and Jean were. Go left from where Jean was and take the stairs. Go right and up at the fork, left and up then right to the stairs. Make your way left (shouldn't be hard, as all paths go that way) to the stairs. Make your way right and down to the bottom for 970 Silver and a Dover Nut. From there go left to the end then up. Talk to the guy and heal up. Save and check the door. Lemina will lower the barrier and you can walk through to the transporter. Take it. -Neo Vane- Monsters: BORGAN Treasures: Silver Light Go through the prison and up the stairs. Talk to Borgan and him and Lemina will have their argument. Lemina then threatens to take the Black Dragon Aura from Borgan. Borgan says he's been waiting to try out his Gravity Bomb spell, so Lemina and her friends are the perfect test subjects for him. Boss: HP EXP Silver M. EXP Borgan 3000 31870 22430 10102 -Orb x3 1555 -- -- -- When Borgan is stretching his arms out to the side, WATCH OUT! He'll hit you with the Gravity Bomb he's been talking about, which will do MASSIVE MASSIVE damage to the party. When this happens, have Hiro use White Dragon Protect right off the bat to negate the attack. Borgan is surrounded by 3 Orbs; a healing one (behind him), an attacking one (in front of him) and one that uses Magic Shield (to his side). Borgan cannot be harmed as long as all 3 orbs are standing. Have Hiro use Poe Sword (or White Dragon Protect), Ronfar use Bright Litany, Jean use Haduken, and have Lemina use Freeze Trap. Take out the Healing Orb first, then focus on Borgan and the Magic Shield Orb. If Hiro runs out of MP for White Dragon Protect, then have Ronfar use Rest Litany during the turn Borgan uses his Gravity Bomb. If Lemina has over 200 HP, then you should be fine. Just keep up the attacks and Borgan should soon fall. If you can beat him, then you will just have beaten arguably the toughest boss in the game! After you win, Borgan will hand over the Black Dragon Aura. Lucia says that Borgan's power was based off the Aura, so Borgan will soon lose his power. Talk to Borgan (who is out cold). Lemina suggests looking for Miria. Go up the stairs to the right side and follow left past the stairs to the Silver Light, then take the stairs. Miria will be there waiting. She says Borgan has treated her well, but just then, Neo-Vane starts to fall to the ground. Borgan then comes in and suggests that Lemina work with him to keep the city from falling, but Lucia comes up with a better idea and uses her powers to cushion the fall. Borgan cries that he's ruined. Lemina talks to Borgan and says that it's a new beginning, and if Borgan will denounce his past, he can join the Magic Guild of Vane. Borgan agrees to it and gives Lemina Borgan's Key, saying that the door to the Black Dragon Cave is located in the Zaback Mines. Head back to Zaback and heal at the statue, then back into the mines. -Zaback Mines- Go up a floor and go back to where you got Althena's Letter. From that chest, go up, left and take the first path going up. Use the key on the door and enter. -Black Dragon Cave- Monsters: Pyromaniac, Trickster, Webhead, Zombie, BLACK FIEND Treasures: 4860 S., Dover Nut x3, Vitality Vial, Onyx Armor, 14460 S., Onyx Helm, Silver Light, Plasma Ring, Fabulous Dagger, Studly Bandanna, Dragon Angel Crest The Black Dragon Cave is pretty easy to get through. From the entrance, go down to the bottom and take a right. Take the first path up to 4860 Silver, and the 2nd path going up to get a Dover Nut. Continue right to the stairs going down. From here, go up and take the first left. Follow left and down for a Dover Nut. Go all the way up and all the way right for a Vitality Vial. Go back left and then down at the fork. Take the first right and then go down and left to the bottom. At this fork, take a left and take the first path going up for a chest with an Onyx Armor. Go back down and right and take the 2nd path going up for a chest with 14460 Silver. Go back down and right. Just follow up to the stairs. On this floor, go down and at the fork take a left. This leads to an Onyx Helm for Hiro. Follow right and go down when you have the chance again. Go left for another Dover Nut. Go right and follow all the way to the door. A voice will tell you to take a leap of faith. Follow right and all the way up and left at the top. After you take the Silver Light from the chest, go left a bit then take the path going down. Take a right and fall down to the platform below. Fall down the right side and then take one of the right ledges, which will take you to the Fabulous Dagger. Go up and up the steps, and then right and down straight. Go left and jump off the ledge. Go left to the end and then down to the door. Go right to the next door and follow to a Studly Bandanna (for Ronfar). Go back and from that same door, go right to the next door. Go up and right to get another Dragon Angel Crest (give it to Lemina, but don't equip it yet). Go left and up and follow all the way to the door. Go left to the next door, then go up, right, and down the first path you come to. Follow to the door, then go left to the next one. You will be back in the first room where you'll hear the voice about the leap of faith. Fall down the same ledge to get to the chest and then down the right side again. Fall down right again and go up the steps, then right all the way. Go down to the door. Make your way left all the way and you'll soon see a door. Equip Ronfar and Lemina with the Dragon Angel Crest, heal, and save. Go up and you'll meet the Black Fiend. Boss: HP EXP Silver M. EXP Black Fiend 5800 32000 8000 12000 The Black Fiend can have a few tough attacks, but the Dragon Angel Crest should weaken his toughest attacks. Have Lemina use Pressure Cooker in the first round if she has it, then use Ice Arrow. Hiro should use Poe Sword, Jean should use Haduken, and Ronfar should use Bright Litany. Lucia will help with Pulse Laser and Spark Cannon. The Black Fiend shouldn't pose much of a threat. After that, go into the lair and throw the Black Dragon Aura into the crystal. The Black Dragon will awaken. The Black Dragon will hint to Althena's plan, but will say once the Red Dragon is awakened, that all will be revealed. He then gives you the Black Dragon Crest. I don't recommend equipping this, as the spell really isn't that valuable and all it does is increase Magic Endurance. As you leave, Ruby starts to get nervous, thinking that she's not ready to face her destiny. Before leaving the cave, remember that you get great M. EXP here. I find it very easy to focus on Health Magic and get it up to Level 29 (where I suggest you stop). At 29 you will learn the very powerful Shining Litany. After you learn that, now focus on Lemina's Ice, but don't worry about beefing that up yet. Exit back to the Zaback Mines and exit back to the Marius Zone (involves going through it again), then walk back to the Destiny. ------------------------------------------------------------------------------- l. Red as Fire ------------------------------------------------------------------------------- -Katarina Zone- Now that the Destiny is mobile again, you'll be able to cross the sea again. If you go south you'll end up near Lion's Head. I highly recommend NOT to go there yet, as the monsters have over 2000 HP and hit very hard. Instead, head east a bit and you'll see a ramp by Neo-Vane and a tunnel. Go through the tunnel. -Minea Sea- Head east until you reach the town of Raculi. -Raculi- Once you enter, Ronfar will mention growing up with Leo and Mauri. Go to the shop. Buy Hiro an Ice Blade, Jean a Thunder Claw and Goddess Clip, and a Mystery Tiara for Lemina. Head to Ronfar's home (which is the one with the old man standing in front of it on the left side). Leo will be there waiting for you. Ronfar and Leo talk about the "epidemic" that killed everyone except for Mauri. It appears that Ronfar gave Mauri a potion to keep her alive, but made her evil. Leo suggests returning Mauri to normal. Leo says that what Mauri was given was the blood of Zophar and that now she is "cleansing" the villagers to make them slaves of Zophar. The only way Leo can see to help her is to awaken the power of the Red Dragon. Leo then leaves and Ronfar talks about the Aura of Althena, which is in Serak Palace. Lucia suggests going after it. Exit town. -Minea Sea- Monsters: Bat Knight, Grouser To get to the Serak Palace, you'll have to walk north of Raculi and then northwest, going up and down a series of ramps until you reach there. The monsters in the Minea Sea area are worth quite a bit of Magic Exp, so don't overlook that. -Serak Palace- Monsters: Necromancer, Flash Lord, Arrow Fish, Synapse Guard, FIREBIRD Treasures: Vitality Vial, Silver Light, Tiger Wrap, Refresher Ring, Holy Water, Angel Ring, Justice Rod, Justice Clothes, Althena's Tears If you need healing, donate 1500 Silver to the statue in front of the Tower. Enter. The first floor doesn't have any monsters, but there are those who have been "Cleansed" walking around in there. The way to Mauri is blocked, so you are going to have to take a detour. There is a Vitality Vial to the left side in a room by the stairs. Take the stairs up. Go to the right and then up into the room and take those stairs. Go left and into the upper room. Take the stairs then the Transport. Follow to a Silver Light, then come back and this time go into the lower room and up the stairs. Go into the upper room and take the Tiger Wrap from the chest (give it to Jean), then take the Transport to the next stairs. Follow down a couple of stairs and to the chest with a Refresher Ring near the Transport. Take it and go up the stairs. From here, right will take you to a Holy Water, and left will take you to two rooms. The lower room has an Angel Ring, while the upper room has a Justice Rod, Justice Clothes (both for Ronfar, but just have him use the Justice Rod as an item, don't equip it), and in the middle chest is Althena's Tears. Once you get them, Lucia will use them to try to uncleanse the people. After she does that, she suggests finding Mauri. Make your way back to the first floor. Heal at the statue and go up to the middle room. Inside you will see Leo getting ready to fight her, but Mauri doesn't know why she's in there. Althena's Tears are working, but they won't work for long. Ronfar stops Leo from killing her. Talk to Leo and then to Mauri. Mauri is thankful to Ronfar, but then Zophar's essence returns and Mauri is possessed again. Ronfar begs Lucia to help him, and Lucia thinks that if Ronfar enters Mauri's subconscious, that he might be able to save her. Ronfar, after a discussion with Mauri, enters her subconscious. -Mauri's Subconscious- Mauri says that ever wrong move Ronfar makes in there will result in pain for the rest of the party. Just follow until you reach the forks. There are 3 forks. At the first one, go right. After you decide on a path, the rest of the party (including Leo) will have to fight. Boss: HP EXP Silver M. EXP Firebird 2000 4000 4002 1522 -Claws 700 -- -- -- The fight really isn't too hard as long as Hiro has the Ice Blade. Have him use his Poe Sword on the claws, then have him go for the Firebird. Jean should use Haduken on the Firebird, Lemina should use Ice Arrow, and Leo should use Flash Blade. After fighting one, you'll be back with Ronfar. Follow to the next fork and take a left. Boss: HP EXP Silver M. EXP Firebird 2000 4000 4002 1522 -Claws 700 -- -- -- Really just the same fight. Just do the same thing and it should go down in two rounds. One last time with Ronfar. Go right at the next fork. Boss: HP EXP Silver M. EXP Firebird 2000 4000 4002 1522 -Claws 700 -- -- -- Do I need to explain again? After you defeat the 3rd one (providing you took the right paths), as Ronfar, just follow to the end where the real Mauri waits. She doesn't believe that Ronfar is really there but Ronfar reassures her. They both wake up. -Serak Palace- Everybody is there waiting for Mauri and Ronfar to wake up. Leo gets mad at himself for nearly killing Mauri. Leo then starts to go away, saying that his powers are of no use to anyone anymore. Leo leaves and Mauri gives Ronfar the Red Dragon Aura, saying the door to the cave is just up ahead. Go back and heal at the statue, then enter the door to the Red Dragon Cave. -Red Dragon Cave- Monsters: Soul Yanker, Wind Genie, Buzz Boy, RED FIEND Treasures: Dover Nut x2, Star Light, Angel Tears, Fresh Ring, Flaming Shield, Phoenix Mail, Flame Robe, Love Pendant, The Red Dragon Cave is chalk full of EXP and Magic EXP. Take the time to get Lemina's Ice Magic up to 27 (where she'll learn Ice Lance). Just remember that these monsters hit hard (especially the Wind Genie). From the entrance, go down to the bottom then take a left. Go up at the fork to the top then left to the stairs. This part of the Red Dragon Cave is a little more closed in. Go left and up, into an area where it splits off 3 ways. To the right is a chest with a Dover Nut. Take the lower-left path to get the Star Light. Go left from that chest and up to get the Angel Tears. Go back to the area that splits off and take the upper-left path to the Dover Nut. Go back down and cut a left into the hidden area with a large lava pit. Go down from there and follow left and up. Go right through the hidden path to get the Fresh Ring, then go back and up and follow left. You are now in the Lava Room. Make your way up near the lava river and at the top, go right to the next room. Hug the upper wall right, up, and then left back to the Lava Room. Now there are two platforms you can ride. Take the lower one. Go left and down to the next platform and go up and right to the next room. Take the stairs up. Push each of the orbs to lower the platforms to block the lava. Go back down to the Lava Room. Cross over to the left and save. Equip Ronfar and Lemina with the Dragon Angel Crest and restore your HP and MP. Go up and meet the Red Fiend. Boss: HP EXP Silver M. EXP Red Fiend 7425 36000 9000 14000 This is definitely the toughest of the Fiends. Have Hiro use Poe Sword, Ronfar use Shining Litany, Jean use Haduken, and Lemina use Ice Lance. If your levels are high you shouldn't have much to worry about, except if the Red Fiend turns a real bright red, then it can hit you hard with Gatling Flame. If you see this coming, use White Dragon Protect or have Ronfar use Tranquil Litany afterwards. The Red Fiend should soon fall (especially if Hiro is equipped with the Ice Blade). Go up to the Red Dragon's Lair and throw the Aura into the Crystal... but this time nothing happens. Lucia tells Ruby that her fear is what's stopping her from becoming the Red Dragon. Ruby is scared of leaving everyone, but eventually accepts the power of the Red Dragon. After she becomes her full size and gives Hiro the Red Dragon Crest, she becomes her smaller self again. Just have Ruby hang onto the Crest like she does with the black one, as the Red Dragon Crest allows the caster to use Red Dragon Anger, which does heavy damage to all enemies... however, for 99 MP, it's not worth the price. Now leave the lair and go back to the Lava Room. You're gonna have to walk out of here since the Wings won't work. Go into the dried up pit and go up and left up the steps. Take the platform back over to the right and go right to the next area. Go right, down, and left back to the Lava Room. Now that you're here, there are plenty of treasures that you couldn't reach before because of the lava. Make your way to the lower part of the area then left down the steps and up another set. Grab the Flaming Shield for Hiro. From there, go right back down the steps then up while still in the dried up area, up the steps to the chest with a Phoenix Mail (again for Hiro, and keep in mind with this on Hiro can use Revive Magic). Go right and up to get the Flame Robe (for Lemina), then go down, right, and up for a Love Pendant, then left for a Pyro Helm (last flame equipment for Hiro). Go back to the right and make your way back out of the Red Dragon Cave and return to the Destiny. ------------------------------------------------------------------------------- m. The Lion and the Dragon ------------------------------------------------------------------------------- NOTE: This is an OPTIONAL part of the game. It can be VERY hard at your current level, but it is very doable. You can save this part for later if you want, but this will be your last chance to go to the Lion's Head and the Dragon's Nest until after Zophar is defeated. If you wish to skip this part, scroll down to "n. Return of the Goddess". However, I recommend going just to get the Snake Ring, Wind Pendant, and Phoenix Ring. -Dragonship Destiny- Let's first head to the Lion's Head. To get there, go to Zaback and drive directly east. You should see a large building that looks like a Lion. This is Lion's Head. Save and enter. -Lion's Head- Monsters: Fiendish Eye, Genetikon Treasures: Vitality Vial, Star Light, 7836 S., Dover Nut, 8738 S., Angel Ring, Shiro Tail, Snake Ring, Wind Pendant, Lucky Bandanna, Silver Light This area is not a good place to level up anything, you're here for treasure. Don't be afraid to use your big attacks to take down an enemy. Ice magic works better than Fire Magic here. What I do to make damage as little as possible is to give Hiro and Jean a Refresher Ring, then put everybody on the top 4 rows of squares with Hiro in front and the rest in way back. This will keep the Fiendish Eye from doing damage, and it will keep Hiro alive when Genetikon uses his petrifying attack. If you run out of magic while searching for treasure, use the White Dragon Wings to get yourself out then come back in after healing at the Destiny. Anyways, take a right and make your way up. There is a Vitality Vial, Star Light, and 7836 Silver in chests in this first floor. At the upper part is the stairs leading up. Take them to the 2nd floor. In the upper-left part is a chest with 8738 Silver and below it at the bottom is a Dover Nut. The stairs is to the lower-right side of the floor. On the 3rd floor at the upper- left part is an Angel Ring and the stairs are in the middle-left part of the floor. The stairs on the 4th floor are directly below the stairs you came from, you just have to go right, down, and left to get to them. At the 5th floor, go down to the big room. This room changes its floors often. When you enter, go up and left. Press the button on the right then go back out. Follow to the next room where you'll get a Shiro Tail. Press the button on the right again and go out. Follow to the edge and you'll teleport. Follow and you'll end up at the head of the lion. In the room up top is a Snake Ring (give it to Ronfar in exchange for the Illusion Ring). Make your way back down and teleport back to the room where you got the Shiro Tail. Press the right button and go to the next room. Press the right button again and go to that room as well. In here is a Lucky Bandanna (don't bother equipping it). Go back to the previous room and press the right button. Walk and teleport to the next room where a Silver Light waits for you. Press the left button and follow to the room with a Wind Pendant (give it to Hiro to give him an extra attack). Now you have everything you need here. Warp out. -Marius Zone- Dragon's Nest is very hard compared to Lion's Head, but still doable if you can fight the monsters efficiently. To get to Dragon's Nest head back to Raculi and go west near the tunnel to the Marius Zone then follow north. -Dragon's Nest- Monsters: Doppleganger, Hellgoyle, Banshee Fowl, Grog Snake Treasures: Silver Dagger, 10203 S., Angel tears., Goddess Pin, Refresher Ring, Dover Nut, Phoenix Ring Here you'll want to kill the monsters quick. The monsters don't give much EXP, but they hit hard. Dopplegangers are copies of your party, and can use the same skills. Hiro and Jean will pose the most threat as they can use Poe Sword and Haduken. Just use your skills and finish them quick. If it becomes too hard, give Hiro the Snake Ring and have him use Dark Sword every time and he'll finish them off fast (except on the Dopplegangers, as the best method for them is Battalion Sword and Blue Dragon Chop). Also the Dopplegangers can be annoying as they can attack before the round even starts. From the entrance go left for a Silver Dragger, then back right and hug the upper wall up and left to the stairs. On the lower-right side of this floor is an Angel Tears, and just above that is 10203 Silver. Above that is the stairs to the next floor. On this floor go directly down to get a Goddess Pin. Go up and right and make your way to the stairs in the middle. On the 4th floor, there is a Refresher Ring on the far left side. The stairs are on the upper-center part of the floor. Just head right to the stairs going to the outside. Follow left to the inside again. There is a Dover Nut inside the chest in the upper-right chest. Go down from that chest to the stairs. Go down and make your way left and up to the stairs. At the upper-right side of this floor is a door that leads to a Phoenix Ring. After you get it, warp out and head back to the Destiny. ------------------------------------------------------------------------------- n. Ghaleon's Second Betrayal and Luna ------------------------------------------------------------------------------- -Dragonship Destiny- Heal up here. Now you are ready to head to Pentagulia and finish what you started. Before doing so however, take the time to build up some levels. To give you an idea on what I was at and what equipment I owned, here is the list (any item on the right side of the "/" is an item gained in Lion's Head or Dragon's Nest, so if you have it, I recommend equipping it): Hiro: Lv 53, Wind-Lv1, Ice Blade, Flaming Shield, Phoenix Mail, Pyro Helm, Heat Ring/Wind Pendant, Blue Dragon Crest Ronfar: Lv 44, Health-Lv29, Chance-Lv16, Holy Staff, Onyx Bracelet, Justice Clothes, Studly Bandanna, Tri-Ring, Illusion Ring/Snake Ring Jean: Lv 45, Dance-Lv16, Thunder Claw, Onyx Bracelet, Tiger Wrap, Goddess Clip, White Dragon Crest, Althena's Letter/Goddess Pin Lemina: Lv 42, Flame-Lv29, Ice-Lv28, Onyx Staff, Onyx Bracelet, Flame Robe, Mystery Tiara, Heal Ring, Fresh Ring/Phoenix Ring If you are waiting to go to Lion's Head and Dragon's Nest, it's not a problem. Chances are you wouldn't have gained any levels there anyway, but if you've taken my advice throughout the game, you should find yourself close to those levels. Now you have to go to Pentagulia. To get there, drive the Destiny to the ramp into the sea northeast of Raculi and start driving north (you'll see that you're very close to Dalton, but don't go there). Head north until you see Azado again, then head west and follow the river up to Pentagulia. Lucia suggests using the power of the Dragons to break the Seal on the Goddess Tower. However, before that happens, Ghaleon appears on the Destiny, saying that Zophar isn't fully recovered yet, and that it's his job to create a "crisis". He says his plans are to destroy the world with Zophar, then to create a new one once the impurities are removed. He turns Hiro into an Ice Crystal. He says that he can change Hiro back if Lucia were to give him the secret to the Blue Tower's true power. Before leaving, Ghaleon gives Lucia a little choice; go to Pentagulia and finish the mission, or return to the Blue Spire and save Hiro. Lucia debates whether it is worth saving Hiro or not. She tells Ronfar to continue for Pentagulia, but Ronfar refuses to do so. Ruby plays a little guilt trip on her. Talk to Ronfar again and he says he's not going to let Hiro die. He's going to take him to Dalton and go to the Blue Spire himself. Lucia tries to explain Zophar's intentions of taking the power of Althena to become the most powerful being in the universe. She takes control of the Destiny and starts for Pentagulia, but Ruby makes one final act and convinces Lucia to go to the Blue Spire to save Hiro. Drive back to Dalton and enter the ramp. Drive east back to the Blue Spire. -Blue Spire- You control Lucia now (though still not in battle). If you die here throw your whole system away because you're wasting your time. The monsters haven't changed, so just make your way straight up into the tower. She removes the seal on the first floor where she has to take Hiro. Go up to the room where a large orb hovers. This orb has been collecting magic for thousands of years in order to restore the Blue Star, which is why Lucia is even alive. Lucia uses the magic of the orb to revive Hiro. Make your way back and then Nall will show up, saying that the Dragons are waiting near Pentagulia. You will then automatically go towards Pentagulia automatically. -Katarina Zone- Everybody believes that it's too late, but Lucia calls for the Dragons to use their power and destroy Pentagulia and the seal. -Pentagulia- Walk up to the top of Pentagulia and enter the door. -Goddess Tower- Monsters: Reflector, FAKE ALTHENA Treasures: Fury Bow, Safety Helm, Immortal Bow, Justice Bandanna, Dover Nut, Aura Bracelet, Psycho Bracelet, Kaiser Knuckle, Silver Light, The Fake Althena is there waiting and panicking. Save and follow her into the tower. She'll beg and plead to Zophar to give her power. Zophar gives her the power and demands that she destroy the opposers. Boss: HP EXP Silver M. EXP Fake Althena 6500 48190 36380 12048 -Cane 3000 -- -- -- -Arm 3000 -- -- -- -Head x2 3000 -- -- -- This battle can be time consuming and painful if not prepared. First things first, get rid of the Cane. Have Hiro use Poe Sword on it, along with Ronfar's Shining Litany, Jean's Haduken, and Lemina's Ice Lance. After the Cane is gone (since it does the most damage), focus on the main body, but instead of using your toughest spells, use your EZ spells. Have Hiro use Sybillium Sword, Ronfar use Shining Litany, Jean use Comet Tail, and Lemina use Burning Rage. After a while you should be able to fall her. After she's defeated Lucia will suggest going to Althena's Chamber right off the bat. The tower is real simple to navigate, and the only monsters are Reflectors (which I suggest not using Magic on). On the upper-right part of the floor is a Fury Bow, and the stairs are on the upper-left side. On the lower-left side of this floor is a Safety Helm and in the upper-right side is an Immortal Bow. Take the stairs on the lower-right side. The upper-left side of this floor has a Justice Bandanna (for Ronfar) and on the upper-right side is a chest with a Dover Nut inside. Take the stairs at the lower-left part. On this floor is an Aura Bracelet on the upper-left side (give it to Jean so she can use Black Storm) and a Psycho Bracelet on the lower-right side (give it to Lemina and she'll learn Loki Magic). The stairs are on the upper-right side. On this floor, there is a Kaiser Knuckle on the lower-right side (give it to Jean, though she'll lose an attack, her power will go through the roof). Also, on the lower-left side is a Silver Light, and in the upper-left side is a Dragon Staff (give it to Lemina, but don't equip it, as it will drop her Wisdom, but the magic it uses is pretty powerful). Save and enter the stairs in the center. As you enter, your HP and MP will be restored. Go up and Nall of all people will be waiting. Nall, sounding sad, says that there is something he must show Lucia. Talk to Nall and he'll show a hologram of Luna, aka the Goddess Althena. Nall says to listen and says that his promise to Luna has been fulfilled, remembering his days with Alex and company. Nall leaves and Luna speaks. She tells the story of how Zophar destroyed the Blue Star and how she moved the surviving humans to Lunar so that they may live. She gave up her immortality to be human, and thus was reborn many times. However, when she was reborn as Luna she found true love and was never reborn again after that. She then says that she believes that the only way to defeat Zophar is to rely on the human spirit and hope. However, Lucia doesn't believe it and will take Althena's power as her own, draining everybody of their magic (oh great, she takes your magic power). She disappears, saying that Zophar will not be able to stand up against the power... but neither will the world. Now you have to make your way to the bottom without magic. Shouldn't be too hard, but you might want to give Lemina the Immortal Bow and Ronfar the Justice Rod so that they can attack as well. Keep in mind you won't gain any EXP or Silver while going back down. Before leaving the tower, give everybody a few Dover Nuts. Also, re-equip Lemina with the Onyx Staff and Ronfar with the Holy Staff. -Pentagulia- As you make it back to the Destiny, Zophar shows up over Pentagulia. Board the Destiny and drive off. However, Zophar dries up the water around, making escape impossible. Lucia then shows up to face Zophar. Zophar tempts Lucia to use Althena's Power to destroy him and the rest of the world. Lucia hesitates but uses it anyway, but to no avail. Zophar then fires a shot at the Destiny, to which Lucia protects. However, Zophar then captures Lucia in a crystal. Using her last bit of power, she warps the party and the Destiny to Vane. Zophar afterwards shows his true form as he finally harnessed Althena's Power. -Vane- Monsters: GHALEON Hiro will be on top of the Magic Guild, where three days have passed. Ruby suggests that Hiro goes to see Miria. She and Borgan are in the main hall in the Guild. Miria asks Hiro to find Lemina, but also says that Borgan has a heart of gold and that Lemina will like him if she gives him a chance. Borgan says that since Althena was the source of all magic, and now that Zophar has it, there is none left and that nobody has any now. Exit the guild and go above it to the tower where Lemina is standing. Talk to her then go to the Library where Mauri and Ronfar are waiting. Ronfar still thinks they can defeat Zophar if they try. Go to the Cave of Trial and talk to Jean and Lunn, who are practicing their karate. Go back to the guild and talk to Miria. She says that Hiro must not lose faith in himself. She also says to go to the roof to help out one last person. It's Leo! Talk to him and he will say that he cannot stand by and let this happen, so he joins your party. As you're about to leave the roof, Ghaleon shows up, saying that the world is waiting for Zophar's execution. He says that that fate is too good for Hiro, so that he will kill Hiro himself. Ghaleon goes on to say that Lucia calls for Hiro in her sleep. He then disappears, threatening to kill everybody in Vane. Exit the guild and Ghaleon will be there threatening Ronfar, Jean, Lemina, and Leo. Ghaleon hits everybody with his lightning, but everybody gets back up. Boss: HP EXP Silver M. EXP Ghaleon 7000 -- -- -- You have no magic still, so this fight will be very hard to start with. And what is worse is that Ghaleon gets the first strike. All you can do is attack normally first. Ghaleon can hit pretty hard with his magic, so use a Dover Nut if you find yourself low on HP. Don't worry if anybody dies, just keep attacking. After he's had about 7000 HP of damage done to him, the fight will stop. Hiro and the rest will gain their magic powers back and be fully restored. Now the real fight begins. Boss: HP EXP Silver M. EXP Ghaleon 9000 -- -- -- Ghaleon will gain a 2nd wind and hit harder now, especially now that he'll use use Schitzo Blade. When he's set to use this, he'll have his sword on his shoulder and be gathering energy. This attack will instantly kill someone, so have either Ronfar, Lemina, or Hiro ready to use Revive Magic (providing it works). Have Hiro use Poe Sword, Ronfar use Tranquil Litany when needed (Shining Litany will not work against Ghaleon), Jean use Haduken, Lemina use Power Drive on Hiro, then use Flame Bomb, and have Leo use Flash Blade. If Ghaleon hits you with his Dragon Cannon, have Ronfar use Tranquil Litany soon after (and revive Lemina if she has fallen). Just keep up the attacks and Ghaleon will soon fall. Ghaleon will wonder why Hiro spared his life, and Hiro will say that it's because Ghaleon spared theirs. Hiro saw it the whole time, that Ghaleon was helping them, but under the cover of Zophar's pawn. Ghaleon says that he tried to make up for the sins in his past by helping Hiro. Hiro asks Ghaleon to join the fight, but Ghaleon says he cannot, as Zophar's power is leaving him. Ghaleon gives Hiro his sword and wishes him luck. Before talking to Ghaleon again, this is your last change to stock up on items. Sell what you don't need and stock everybody up with Dover Nuts and Silver Lights. Make sure you have this for equipment. Hiro: Ghaleon's Sword, Flaming Shield, Phoenix Mail, Pyro Helm, Heat Ring/Wind Pendant, Blue Dragon Crest Ronfar: Holy Staff, Onyx Bracelet, Justice Clothes, Justice Bandanna, Tri-Ring, Illusion Ring/Snake Ring Jean: Kaiser Knuckle, Aura Bracelet, Tiger Wrap, Goddess Clip, White Dragon Crest, Althena's Letter/Goddess Pin Lemina: Onyx Staff, Psycho Bracelet, Flame Robe, Mystery Tiara, Heal Ring, Fresh Ring/Phoenix Ring Leo: Blood Saber, Onyx Shield, Onyx Armor, Onyx Helm, Red Dragon Crest, Heat Ring Give everybody at least 6 Dover Nuts, 3 Silver Lights, and 1 Angel Tears. Then load Ruby up with Silver Lights, Dover Nuts, and a couple of Angel Tears. Also now is a good time to talk about Tactics and Order. I recommend the 3-2 formation (3 in front, 2 in back, close together but not directly behind one another). Put Hiro front and center, Ronfar above him one and back two, Jean 2 above Hiro, Lemina 2 below Ronfar, and Leo 2 below Hiro. Also, under Memory and Tact A, have Hiro, Jean, and Leo attack with Ronfar using the Justice Rod and Lemina using the Dragon Staff. Once you are ready, talk to Ghaleon again. He will say that the only way to defeat Zophar is to strip him of Althena's Power, and to do that Lucia has to be destroyed. Say that there must be another way. Everybody will say their piece and then leave on the Destiny towards Zophar's Domain. As they drive off, Ghaleon talks to himself and asks Dyne if he's watching. Ghaleon then fades off into nothingness and tells Hiro to fight well and believe in his friends. ------------------------------------------------------------------------------- o. The Greatest Battle ------------------------------------------------------------------------------- -Zophar's Domain- Monsters: Laser Boy, Dark Sorcerer, Magic Hat, Gorgonka, Cannon Angel, Power Zappyr, Phantom, Velma&Louiez, WHITE FIEND, BLUE FIEND, BLACK FIEND, RED FIEND, ZOPHAR, MASTER ZOPHAR, OMNI-ZOPHAR Treasures: Storm Shield, Immortal Robe, King's Mail, Angel Ring, Magic Rod, Angel Armor, Justice Bracelet, Silver Light x2, Dragon Helm, Immortal Wrap, Gamblin' Suit At any time you can exit from the domain and heal at the Destiny. Go up and Lucia will appear before them, bound by Zophar's power. She thinks that it is too late to stop Zophar, unless Althena was right in believing that humanity can stop him. Before leaving, she gives Hiro the Goddess Crest (give it to Leo in exchange for the Heat Ring). Also, since you can Wing out and heal at the Destiny, now would be a good time to finish off leveling your Health, Flame, and Ice Magics. Upon entering the building, go to the far right side and enter the door. Grab the Storm Shield in the chest. Give it to Hiro and give the Flaming Shield to Leo. Go up the stairs and grab the Immortal Robe for Lemina. Return down to the main entrance to Zophar's Domain and take the door in the middle this time. Go up to the chest up past the 2nd door for a King's Mail (for Leo). There is a stairway to the left and right of the chest. Take the stairs to the left and follow to the door. Follow until the path splits off again to left and right. Take the right one and follow until you reach an Angel Ring. Keep going through many doors until you come to a button. Press that button you will fall down into the room where you got the Storm Shield. Go back out and back to where the last path split, this time take a left. Follow through a few doors until you reach a button. Push it and make your way back to the entrance area. Heal at the Destiny if you need to, but once back in, go to the far left side and take the newly revealed door. Take the teleport and go up to the next door. Take the Magic Rod from the chest and give it to Ronfar. Go up to the stairs. When you get to Zophar's Tower, go down and left to the chest with an Angel Armor inside (don't equip it though). Take the stairs at the lower-right side. Now go to the stairs on the lower-left side. Take the Immortal Wrap from the chest and give it to Jean. Go down to the door and take a left. Take the chute going up and press the White Button. Go back down the chute and back right to the door. Take the stairs back up and take the next stairs at the upper-left side. Go down and take the stairs on the lower-left side. Grab the Silver Light. Go back up the stairs and to the stairs in the upper-left side. Take the upper-right stairs this time, then the lower-right ones. Grab the Gamblin' Suit from the chest. Give it to Ronfar and make your way down to the bottom floor (where you got the Angel Armor). Go out the door and fall down to solid ground. Go right from there and press the Black Button, then go back left and up the chute to reach the Blue Button. Press it and go right to the door to the inner part. Take the upper-left stairway down a floor and grab the Justice Bracelet for Ronfar, then go down the lower-left stairs. Take the Silver Light from the chest and go out the door. Go left and up the chute to the Red Button. Go back down the chute and back right to the door. Go back up the stairs and up back to the next stairs. Go up the stairs in the center and go down out the door. Follow right to the chute, then left to 3 more chutes. Go right to the door. Grab the Dragon Helm (for Hiro, give the Pyro Helm to Leo). Go down the stairs. Take the warp. Now you are at Zophar's Pinnacle. No monsters here, but in each of the four corners is one of the Dragon Fiends. Go to the bottom-left corner first. Boss: HP EXP Silver M. EXP White Fiend 5500 25000 0 12800 This fight really isn't too hard. You don't even have to worry about the Dragon Angel Crests here. Have Hiro use Poe Sword, Ronfar use Shining Litany, Jean use Haduken, Lemina use Flame Bomb, and Leo use Flash Blade. 2 or 3 rounds should finish off the White Fiend Now go to the bottom-right corner. Boss: HP EXP Silver M. EXP Blue Fiend 6410 44755 0 14745 Really not much harder, except Mutation can take out Lemina. Just use the same strategy. Hiro use Poe Sword, Ronfar use Shining Litany, Jean use Haduken, Lemina use Flame Bomb, and Leo use Flash Blade. 4 or 5 rounds tops. Now onto the upper-left corner. Boss: HP EXP Silver M. EXP Black Fiend 8500 8200 0 8202 A bit trickier than the first two, Lemina's spells won't help much. Have Hiro use Poe Sword, Ronfar use Shining Litany, Jean use Haduken, Lemina use Power Drive on Hiro, and Leo use Flash Blade. This combo should have Hiro inflict nearly 1000 HP damage with Poe Sword each shot. Shouldn't take too long to kill. Now for the upper-right corner. Boss: HP EXP Silver M. EXP Red Fiend 7425 4380 0 4378 Tough but still not too bad. Have Hiro use Poe Sword, Ronfar use Shining Litany, Jean use Haduken, Lemina use Ice Lance, and Leo use Flash Blade. Ice Lance will do major damage to the Red Fiend. Watch out for its flame attacks as it can take anyone out quick. Have Ronfar respond with Tranquil Litany in this case. 4 or 5 rounds should finish it. Heal up and restore your magic with Silver Lights (Ruby's stock). Enter the warp by the stones in the middle. Make your way up to the top where Zophar awaits. Lucia is there hanging by her arms. Zophar says that it is too late to stop him, saying "You will regret coming here for the rest of your lives, which should be about three minutes." Boss: HP EXP Silver M. EXP Zophar 10000 -- -- -- This is it! Time to show them what you're made out of. Zophar will start the battle off with a pre-emptive strike. Zophar hits pretty hard, no matter what attacks he uses. Have Ronfar ready with Tranquil Litany at all times, and if he runs low on MP, have Lemina use a Silver Light on him. Don't try to use Shining Litany on him, as it won't work. A great strategy here is to have Hiro use Blue Dragon Vigor and then attack the next round. Mixed with a Power Drive from Lemina, he should pull about 200 HP an attack, and if you're lucky, he'll pull off 9 attacks, so one turn he can do 1800 HP damage to him. But you have to do it every other turn, and it can be consuming on HP, so if you want to use Poe Sword go ahead. Have Ronfar use Tranquil Litany at ALL times, even if it isn't needed. Jean should just use Haduken for this fight. Lemina should use Power Drive on Hiro and Leo, then use Magic Shield. Leo should use Flash Blade. Keep up your HP and Zophar should fall easily. "He wasn't that tough, I mean, Borgan was way tougher, don't you think?" Lol, if you're anything like me you'd probably agree with Ruby there. Jean however thinks that Zophar let them win. However, as Ruby puts it... "He's baaaaaack!" Zophar is back and "plays his trump card", taking the power of Lucia and Althena and making it his own. Boss: HP EXP Silver M. EXP Master Zophar -- -- -- -- -Barriers x2 800 -- -- -- There is no way to hurt Master Zophar here. You can attack the barriers but it won't do you any good as they will just reappear. Have Ronfar build your HP back up as Master Zophar will now use all of Lucia's spells. Just keep fighting round after round and listen to what Lucia has to say, about how she should have believed Althena and trusted in the power of the humans. After 6 rounds or so, Lucia will release her restraints and heal the party completely, saying that she now believes that the power of humanity is the key. Boss: HP EXP Silver M. EXP Omni-Zophar 10000 -- -- -- -Arm x2 10000 -- -- -- If you've done everything I've suggested so far, and equipped everyone with what I suggested, this battle shouldn't last too long. Have Hiro use Blue Dragon Vigor, followed by Ronfar using Pressure Cooker on the head of Zophar to lower its level. Jean and Lemina should support Hiro with Power Drive. Next round have Hiro attack the head, Ronfar use Tranquil Litany, Jean use Haduken on the head, Lemina cast Magic Shield, and Leo use Flash Blade on the head. Whatever you do, do NOT worry about the arms. They have 10000 HP a piece and will take you a LONG time to kill them. Hiro will do a LOT of critical hits on Omni-Zophar if everything went right, Omni-Zophar should die within 4-5 rounds. If Blue Dragon Vigor failed, have Hiro use it again along with Jean and Lemina boosting his power with Power Drive. Also, if a black circle appears on the floor, have anyone near it use the Defend command, as if anyone is caught in it after a turn or two, he will use Hell Wave, which will do upwards of 600 HP damage to anyone caught in it. After Zophar is defeated, Lucia will fall to the ground. Hiro helps her up but it seems Zophar still doesn't know the meaning of defeat. Boss: HP EXP Silver M. EXP Zophar 3500 -- -- -- You really can't lose this battle. However, you have to face this battle with Hiro and Lucia alone. No real biggie. Just have Hiro use Poe Sword for a few rounds and then Lucia will cast Plasma Rain as Hiro uses Poe Sword to deliver the finishing blow. Zophar spews a bunch of words but this time dies for real. Everybody runs to Hiro and Lucia and the scene then cuts to Vane. -Vane- To your right is Lemina, Jean, Leo, Ronfar, and Nall. Ronfar will go on about he's the world's first Playboy/Hero (well, 2nd if you count Kyle from the first Lunar). Nall will invite Ruby to go with him to Taben's Peak, and she asks Hiro if it's ok. Say it is and Ruby will leave, but not before Nall gives Hiro a letter from... Luna? Luna says in the letter that she saw the day when Hiro would come and save the world but wouldn't be alive to see it. She asks Hiro to free her from her solitude on the Blue Star. Nall says Lucia went into the Guild. Head to the roof and talk to Lucia. Lucia will agree to go with Hiro to Gwyn's house. Talk to everybody again and then Ruby. Everybody will say their goodbyes and Hiro will take Lucia to the Destiny. Watch the Destiny drive as Lucia's Theme is sung. Lucia asks if they can detour to the Blue Spire. -Blue Spire- Hiro and Lucia walk up to the top of the Blue Spire, where Lucia says her goodbyes to Hiro. Hiro begs her not to leave, but Lucia, with tears in her eyes, says that she will always love Hiro, but still has a destiny of her own to fulfill. She leaves, dropping her Pendant, which Hiro picks up, saying he'll find a way to get to her, as Luna's letter instructed. -Dragonship Destiny- Ruby shows up and tries to stop Hiro from going, but Hiro is set for his next adventure. The Credits roll as the Eternal Blue theme plays and the game ends. ------------------------------------------------------------------------------- p. Path to the Blue Star ------------------------------------------------------------------------------- Restart the game and choose "Epilogue" from the Continue menu to play this 2nd part. -Hiro's House- As you start, Gwyn will say he knows a way to get to the Blue Star. He thinks that if you get to the Crystal on top of the Star Dragon's Tower, you can get there... however, you need to use the same technique used to get into the Blue Spire, meaning you need two eye jewels. Well, you know one of them is in the Dragon Ruins, but where is the other one? Exit the house to the Salyan Desert. -Salyan Desert- You will notice that Hiro still has the Destiny (of course). Board it and start to drive, but where shall we go to first? Well, how about Taben's Peak? -Taben's Peak- Go to the top of the peak and talk to Nall. He'll give you Althena's Sword to help in the quest to the Blue Star. YAY! Anyways, now why don't we try to gain some Exp now? Remember the time I asked you when Hiro was alone to fight Ice Mongrels? Well, time to do so again, only this time on the Ice Continent where the White Dragon Cave was. Go back to the Destiny and drive west from Taben's Peak -Katarina Zone- Hiro will gain a level for every Ice Mongrel he kills, and since he's alone, they won't run away so often, and he'll get all the EXP for himself. However, at a certain point the EXP he needs to gain a level will be around 65000, which is what Ice Mongrels give. However, keep in mind the glitch in the game, that once you obtain over 65535 Exp, the "Exp Counter" will reset itself. So if you kill an Ice Mongrel along with 3 Ice Pups, you won't get the 65K exp from the Mongrel. Now, why do this? Well, when Leo joins the party he will be at the higher level, which is always a bonus. Plus, the next couple of places you're going you could use the extra power. And you can actually take the time to Complete every Magic type if you want to with all the Mag. Exp you'll get. The only downside is when you get up there in levels, it will take more Magic Exp. to save your game. However, if you make it to Level 99, Hiro will be given an extra attack. Now that you've taken time to buff up Hiro, time to get the rest of your party. The closest place to go right now is to Vane, so drive there. -Vane- Lemina is in the Magic Guild. She will join you for a "price" (which she does not charge anyway, it was just a test). Next take the Destiny and drive south to Raculi. -Raculi- Head to Ronfar's house and talk to Ronfar. He will join the party to help Hiro find Lucia for the sake of true love. Head back to the Destiny and drive north to the ramp near Azado, then east past Nota to the Carnival. -Carnival- Go to the upper area of the Carnival and Jean will be there in her dancer's gown. Ask her to join and she'll put on her Karate garbs and join the party. This leaves just one person to join. To do that, drive south to the Mystic Ruins. -Mystic Ruins- Talk to the fairies again and they'll still talk about Ghaleon (and it appears that he was an Abba fan). They also say that Ghaleon told them about his plan to deceive Zophar to make up for his past mistakes. Make your way to the top of the Mystic Ruins and you'll see Leo there. He'll offer to join, so take him up on his offer. Now make your way back out. (Note that Leo may or may not be at the same Level Hiro is at now. This may be another glitch, but I found that if you save and re-start the game, Leo will be at the same Level Hiro is at, which hopefully is 99). -Madoria Plains- There are a couple things to do before continuing this quest. First off, remember the cave just to the northeast of the town Takkar? (Secret Room #2). Well, head back there. -Secret Room #2- Treasures: Mystra Bracelet Didn't you open all these chests? Well, the middle one has something in it again. This holds the Mystra Bracelet for Lemina, which will halve the cost of magic that Lemina uses. Head back to the Destiny and drive to Lion's Head. -Lion's Head- Treasures: Dimension Ring If you didn't go to the Lion's Head before, it is just south of Zaback. Also, if you didn't go here, I suggest reading "m. The Lion and the Dragon" first. Go to the room where you have to press buttons to make the floor change shape. Go to the first room and press the right button. Go to the next room and press the right button again. Follow to the edge to warp over. Take the door to the outside, then go back to the previous room. Press the right button, go to the next room, press the right button again, then go to the next room. This is the room where the Lucky Bandanna was. If you've been here before and got the Lucky Bandanna, the chest will be closed again and will contain the Dimension Ring. Give it to Hiro in exchange for the Wind Pendant (this item gives 2 extra attacks instead of 1 like the Wind Pendant). Give the Wind Pendant to Jean. Warp out and drive the Destiny back to Minea Sea and go back to the Dragon's Nest. -Dragon's Nest- Treasures: Lucia's Tear Again, if you didn't go here in the normal quest, read "m. The Lion and the Dragon" first. Here you want to make your way to the bottom where the Phoenix Ring was. The chest will be closed again and will contain Lucia's Tear. Give it to Hiro (so that he has the Dimension Ring and Lucia's Tear equipped, but hold onto the Blue Dragon Crest). Lucia's Tear is an accessory that when you attack a monster, 1/2 of the damage will carry over to all other monsters. This makes for a VERY quick battle for the rest of the game. -Minea Sea- Now that you got the treasures from here, you can continue. First head back to Hiro's House and then west back to the Dragon Ruins, where you started your game. ------------------------------------------------------------------------------- q. The Eyes of the Star Dragon ------------------------------------------------------------------------------- -Dragon Ruins- Monsters: Fire Elemental, Blood Lord, Cannon Thug, Decepticon, DOPPLEGANGER Treasures: Dragon Armor, Dragon Shield, Left Dragon Eye, Life Bracelet, Shaman Staff Make your way back up and you'll notice that the boulder that was blocking the way to the Ruins is now gone. Go inside. The monsters shouldn't be a problem to Hiro or Leo. From the entrance, go up to the very top then right to the stairs. Now head left from the stairs until you see the next set of stairs. Make your way to them. Go down and right and back up to the top. Go right and down into the room with the weak floor. Make your way to the bottom and then left to the stairs. Take the path going up and follow to the stairs going up on this floor. On this floor, take the path going left to get the Dragon Armor (for Hiro). Take the right path now and follow to the stairs going up. Now make your way down and left then back up while going left to the stairs. Go right to the fork then up to the stairs, which leads to the Dragon Shield for Hiro (give Leo the Storm Shield). Go back down the stairs and then down to the bottom. Follow right and up to the stairs. Go down and take a left. Enter the small door and Hiro will hang down from the rope and get the Left Dragon Eye. When you return, go down and left to the stairs. Take the Life Bracelet for Ronfar (though the Justice Bracelet is better for him because it allows him to use Magic Swiper). Take the stairs back and go back to the door that took you to the Left Dragon Eye. Go left and up to the stairs. Follow to the big room in the middle. Boss: HP EXP Silver M. EXP Doppleganger x5 ** 9482 5386 9482 You will now have to fight a carbon-copy of your party. They each have about 5x the HP each of your characters have, so it could take a while. If Hiro has the Dimension Ring and Lucia's Tear, just have him attack the Doppleganger Hiro while Ronfar uses Shining Litany, Jean uses Blue Dragon Chop, Lemina uses Crematorium, and Leo attacks the Doppleganger Hiro as well. You want to take out Hiro ASAP as he can use Poe Sword which can take anybody in the party out in one shot. Doppleganger Leo won't hurt so much but he'll take just as long to kill as Hiro. Just keep up the attacks and they will fall, leaving you with a LOT of Exp and Magic Exp. In the upper-right corner of this room is a Shaman Staff. Equip it on Lemina and get out of the Dragon Ruins. -Salyan Desert- Now you'll have to drive back to the Ice Continent again. -Katarina Zone- Go up towards the White Dragon Cave and... hello? What's this we see? You might notice a tower coming out of the ground that wasn't there before. This is the Sunken Tower, where your next destination is. -Sunken Tower- Monsters: Xevian, Blood Lord, Hell Raiser, Cannon Thug, PHANTOM SENTRY Treasures: Robe of Eyes, Spiked Jacket, Goddess Bracelet, Flame Fist, Right Dragon Eye The monsters aren't much harder then they were in the Dragon Ruins. The tricky part to this is that each floor looks very identical, so it may make you think you've already been to this floor if you aren't paying attention. From the entrance, go left to the stairs. Then go right to the steps. Go left to the steps then go right and take the first set of stairs you come to. Go left and take the stairs. This time, go down through the door. Take a right and up to the stairs going back up, then go right to the next set of stairs. Follow left and right until you get to the 5th floor. Go left to the stairs but instead of going up them, go down through the door and then left and up to the stairs. Follow down and right to the next set of stairs, then left and up to the next set. On the 2nd floor, if you go directly down from the stairs you'll enter Secret Room #1. -secret Room #1- Treasures: Silver Sharion There is only one chest here and it contains the Silver Sharion for Leo. Take the door back to the Sunken Tower. -Sunken Tower- Take the stairs and make your way back to the 5th Floor. Go back through the door and take the stairs going up, then right to the next stairs. On the 7th Floor go down through the door. Go right and then up. Take the stairs to the right. Go down to the door and take the stairs. Take the stairs to the left and grab the Robe of Eyes for Lemina. Go back up the stairs and then down to the door. Follow left to the stairs and then right to the next set. Go left and up to the door. Go left to the stairs. Grab the Spiked Jacket and Goddess Bracelet from the chests here (both for Jean). Now backtrack a bit back up to the 7th floor. Re-equip Hiro with the Blue Dragon Crest in place of Lucia's Tear. From the stairs, go left until a voice calls to you, saying he cannot let you take and open the Star Dragon Tower, that there cannot be any travel to the Blue Star until the right time. Boss: HP EXP Silver M. EXP Phantom Sentry 11000 65532 4106 16394 He's back! And tougher than he was when you fought him at Bandit Butte. He will hit hard and often, so have Ronfar ready with Tranquil Litany. When the Phantom Sentry is spinning his sword, no attacks can harm him. Take this time to heal and to have Hiro use Blue Dragon Vigor along with Lemina casting Power Drive on Jean. On any other turn that the Phantom Sentry isn't spinning his sword, have Hiro attack, Ronfar use Shining Litany, Jean use Haduken, Lemina use Power Drive on Jean, and Leo attack. If done right, Hiro should do upwards of 15 attacks in one turn. Don't worry if everyone else dies, Hiro and Leo should survive easily in this fight and you shouldn't have much to worry about. After 11000 HP, he will retreat. After the battle, the Phantom Sentry will warn that this is not the last time they will cross paths. Take the Right Dragon Eye from the dragon head. Go left and down to get the Flame Fist. It's not an equipable item as the name might suggest, but it does cast Plasma Shock. Exit and make your way to the town of Dalton. -Salyan Desert- Drive your way north then east towards the Illusion Woods, but instead of heading off north, keep going east. Disembark the Destiny and walk north a bit until you see the Star Tower. -Star Tower- Monsters: Blood Lord, Hell Raiser, Cannon Thug, STAR SENTRY Put the Eyes into the Dragon's Head and it will open up. Enter and the Star Dragon's voice will sound to you. He warns you that only the strong will survive. Go up the stairs and follow up many floors. It's very straightforward to get to the 7th floor. Before going any further, make sure Hiro has the Dimension Ring and Blue Dragon Crest equipped. Go up and the Star Dragon will talk again. He will say that the tower is the only link from Lunar to the Blue Star. He says there are many years until the Blue Star can be inhabited again and he won't let anyone go. Use either answer. Hiro will claim he can help Lucia revive the Blue Star. The Star Dragon then asks that Hiro test his power. Boss: HP EXP Silver M. EXP Star Sentry 6000 -- -- -- The Star Sentry will eventually appear and open with a pre-emptive attack on Hiro. This is a one-on-one fight. However, this battle is extremely easy if you leveled up Hiro, have the Dimension Ring, and the Blue Dragon Crest. Four turns is all you need. Cast Blue Dragon Vigor then attack. If by some small chance you need to heal, use Althena's Sword as an item. However, at level 99, Hiro should have no problem destroying the Star Sentry. After you win, the Star Dragon will let Hiro go to the Blue Star. Go up the stairs. Go up and talk to everybody. They all say their goodbyes to Hiro and wish him well. Go up and touch the Crystal and you're on your way. Watch the ending and enjoy it! After all that, you had better enjoy! After the credits end, if you wait long enough, you'll hear a series of pretty funny outtakes. =============================================================================== IV. Enemies =============================================================================== Here is the complete list of enemies, with name, approximate HP, EXP, and Sil. droppings. *note that some monsters have the same name but have different stats. **Note the Boss Dopplegangers HP is about x5 the HP of the person it is copying. ***Note the Doppleganger's HP is equal to the HP of the person it is copying. Name HP EXP Silver M. EXP Albino Baboon 40 60 36 31 40 60 8 16 Ammonia 80 770 554 266 Arrow Fish 550 2600 42 778 ASSASSIN 400 2304 778 522 Assassin 215 235 330 200 Aqua Elemental 150 1081 810 266 Aqua Shark 130 777 522 394 Bandage Boy 8 3 4 1 Banshee Fowl 70 80 66 63 300 380 512 608 Barbarian 165 240 154 50 Bat Knight 200 777 794 794 BLACK FIEND 8500 32000 8000 12000 8500 8200 0 8202 Blood Lord 900 1804 1296 1536 BLUE FIEND 6410 24000 9831 6000 6410 44755 0 14745 Blyzzer 205 426 550 378 Boomba Kid 170 398 109 58 BORGAN 3000 31870 22430 10102 -Orb 1555 -- -- -- Brainpicker 14 8 15 6 14 8 10 3 Buzz Boy 500 2401 42 488 Cannon Angel 600 2815 0 1498 Cannon Thug 800 1385 2730 3258 Cave Rat 30 30 10 35 45 120 80 114 CORPSE CRUSHER 2000 20500 3092 3092 -Arm 450 -- -- -- Crusher 140 560 394 485 Crystal Knight 30 14 5 2 Dark Sorcerer 400 3202 0 1120 Deadpole 375 2040 634 1092 Decepticon 900 1563 1354 1578 Demon Wolf 155 355 99 64 Death Worm 30 11 25 14 Doom Rigger 1000 9101 5000 9096 DOPPLEGANGER HIRO ** 9482 5386 9482 DOPPLEGANGER JEAN ** 9482 5386 9482 DOPPLEGANGER LEMI ** 9482 5386 9482 DOPPLEGANGER LEO ** 9482 5386 9482 DOPPLEGANGER RONF ** 9482 5386 9482 Doppleganger Hiro *** 1033 778 778 Doppleganger Jean *** 1033 778 778 Doppleganger Lemina *** 1033 778 778 Doppleganger Ronfar *** 1033 778 778 Dream Leech 106 560 366 256 Dung Beetle 35 60 50 58 Electro Eye 110 842 172 330 Escargotgo 18 11 15 8 EVIL EYE 1750 25000 8000 6000 FAKE ALTHENA 6500 48190 36380 12048 -Cane 3000 -- -- -- -Arm 3000 -- -- -- -Head 3000 -- -- -- Fatal Hopper 125 100 80 15 Fiendish Eye 2000 768 8192 2048 FIREBIRD 2000 4000 4002 1522 -Claws 700 -- -- -- Fire Elemental 450 570 570 570 Flash Lord 215 249 315 266 FLESHSUCKER 2500 25000 5888 5000 Flyboy 180 240 296 266 Flytrapper 70 45 42 24 Gelatin 60 90 26 26 Genetikon 2400 510 5376 2304 GHALEON -- -- -- -- 7000 -- -- -- 9000 -- -- -- Goblin 25 32 48 42 Goblin King 60 42 132 69 Gorgonka 900 2759 0 832 Grog Snake 70 60 42 67 800 255 240 160 Groper 210 1035 362 522 Grouser 280 586 826 1050 Guard 95 200 75 52 GUARDIAN 250 500 600 200 Hellgoyle 350 300 256 272 Hell Raiser 900 1763 1098 1290 Hooded Imp 90 95 50 45 Hummingbyrd 40 50 26 70 Ice Mongrel 500 32765 1 1024 700 65535 0 12288 Ice Pup 250 612 336 250 Killer Wasp 80 90 40 10 Knuckle Buster 80 100 10 150 Laser Boy 340 2409 0 604 Lizard Guard 600 455 161 121 LORD LEO 300 -- -- -- Magic Hat 600 2011 0 2000 MAGIC TESTER LX1 1400 4100 522 1280 Maneater 195 314 298 350 MASTER LUNN 2000 10000 6000 20000 MASTER ZOPHAR -- -- -- -- -Barrier 800 -- -- -- Mercanary 750 1872 560 202 Metallion 150 314 90 58 MISSING LINK 2600 20000 6656 5120 Monocrop 100 640 48 168 Mummy 30 8 20 3 Mummy Lord 125 182 50 90 Mutant Fly 140 185 314 32 Mutant Turtle 175 722 490 704 Muttley 200 736 330 378 Necro Knight 160 209 394 170 Necromancer 220 2008 520 1503 Neutronitor 140 264 300 140 Ninja 400 1024 828 202 Nipple Yanker 180 445 154 150 OMNI-ZOPHAR 10000 -- -- -- -Arm 10000 -- -- -- Persona 135 152 125 140 PLANTELLA 1500 4500 1740 1200 Phantom 700 4248 0 1205 PHANTOM SENTRY 1250 10245 2448 4096 11000 65532 4106 16394 Power Zappyr 650 3210 0 3004 Pyromaniac 300 1225 602 298 Razor Wolf 125 170 58 106 RED FIEND 7425 36000 9000 14000 7425 36000 0 14000 Reflector 220 1232 800 964 Sand Cyclops 12 4 9 4 Sand Shark 7 2 6 2 Scorpion 30 15 30 10 Slime 8 6 7 4 8 6 4 2 STAR SENTRY 6000 -- -- -- Soul Yanker 400 3096 10 1642 Susie Death 90 95 50 58 Synapse Guard 650 2302 776 1290 Tormentor 110 575 324 317 Trickster 250 1630 638 1206 Velma&Louiez 500 3701 0 1709 Webhead 300 1065 442 556 WHITE FIEND 5500 25000 10042 12800 5500 25000 0 12800 Wind Genie 400 2809 1034 1188 Wolf Guard 500 1242 426 170 500 390 241 102 Working Stiff 60 102 26 59 Wyburn 54 100 86 81 Xevian 750 1578 842 1546 Zombie 200 1220 488 512 ZOPHAR 10000 -- -- -- 3500 -- -- -- =============================================================================== V. Weapons =============================================================================== Here is a complete list of weapons in the game. EE: Equip Effect - Uses magic listed if used as an item. TE: Tool Effect - Uses magic listed if used as an item. M.Ed: Magic Endurance *Note that I know there are items that can be gained by a certain trick or by hacking, but since I haven't done either I'll only post the items you can get by playing the game without doing the trick or hacking. ------------------------------------------------------------------------------- a. Swords ------------------------------------------------------------------------------- Name ATK Effect Equipped by Short Sword 26 Hiro Long Sword 38 Hiro Great Sword 50 DEF +2, Blasts enemy Hiro Iron Scimitar 67 Hiro Flame Saber 86 TE: Flame Hiro Platinum Scimitar 116 Freeze attack Hiro Platinum Blade 130 Blasts enemy Hiro White Fang 130 Leo Battle Saber 140 EE: Ice Pick Leo Wind Sword 150 Attacks +1 Hiro Onyx Sword 156 WIS +10, Mutes enemy Hiro Ice Blade 180 EE: Ice Wall Hiro Blood Saber 200 EE: Flame Shot Leo Ghaleon's Sword 210 AGL +15, EE: Thunder Blow Hiro Silver Sharion 220 DEF +8, Surefire attack Leo Althena's Sword 230 WIS +20, EE: Purity Litany Hiro ------------------------------------------------------------------------------- b. Daggers ------------------------------------------------------------------------------- Name ATK Effect Equipped by Dagger 4 Attacks +1 Hiro, Ronfar, Lemina Ancient Knife 16 AGL +5 Hiro Silver Dagger 20 Attacks +2 Lemina Ritual Dagger 60 AGL +10, Freeze attack Ronfar Fabulous Dagger 80 WIS +10, MP Absorb Lemina ------------------------------------------------------------------------------- c. Bows ------------------------------------------------------------------------------- *Bows are long ranged weapons Name ATK Effect Equipped by Bow 50 Ronfar, Lemina Mystic Bow 60 Attacks +1 Ronfar, Lemina Dark Bow 80 Attacks +1 Ronfar, Lemina Fury Bow 145 Kills enemies Lemina Immortal Bow 160 Attacks +1 Lemina ------------------------------------------------------------------------------- d. Clubs ------------------------------------------------------------------------------- Name ATK Effect Equipped by Mace 42 Ronfar Flail 80 Ronfar Battle Hammer 70 Attacks +1 Ronfar Iron Mace 120 EE: Crackpot Ronfar Magic Rod 136 WIS +30, Absorbs HP Ronfar Thor's Hammer 140 Enemy Flip Ronfar Justice Rod 170 EE: Crack Point Ronfar Sinistron 200 EE: Soul Break Ronfar ------------------------------------------------------------------------------- e. Fans & Fists ------------------------------------------------------------------------------- *Once Jean re-learns her Martial Arts skills, she can no longer use Fans. Until then, she cannot use Fists. Name ATK Effect Equipped by Feather Fan 17 Attacks +1 Jean Iron Fan 28 Attacks +1 Jean Glass Fan 50 Attacks +1 Jean Razor Fan 68 Attacks +1 Jean Atomic Punch 82 Attacks +1 Jean Hell Spike 98 Attacks +1 Jean Goddess Fan 99 Attacks +1 Jean Thunder Claw 116 Attacks +1 Jean Kaiser Knuckle 180 DEF +4 Jean ------------------------------------------------------------------------------- f. Staves ------------------------------------------------------------------------------- Name ATK Effect Equipped by Staff 4 WIS +2 Gwyn Water Staff 14 WIS +10, EE: Ice Pick Lemina Thunder Staff 25 WIS +20, EE: Thunder Blow Lemina Soul Staff 38 EE: Ice Shell Lemina Onyx Staff 54 WIS +35, EE: Earth Spike Lemina Dragon Staff 68 M.Ed +20, EE: Super Cyclone Lemina Holy Staff 85 WIS +20, EE: Pulse Laser Ronfar Shaman Staff 130 WIS +40, Absorbs MP Lemina =============================================================================== VI. Armor =============================================================================== Here is a complete list of armor in the game. SM: Special Magic - Indicated spell can be used if equipped. -Note that I know there are items that can be gained by a certain trick or by hacking, but since I haven't done either I'll only post the items you can get by playing the game without doing the trick or hacking. ------------------------------------------------------------------------------- a. Body Armor ------------------------------------------------------------------------------- Name DEF Effect Equipped by Cloth Tunic 1 Gwyn Peasant Clothes 3 LUCK +5 Hiro, Ronfar Leather Armor 5 Hiro, Ronfar, Leo Scale Armor 7 Hiro, Ronfar, Leo Pretty Dress 8 Jean Wisdom Robe 9 WIS +3, Anti-Sleep Lemina Flared Dress 10 Anti-Sleep Jean Iron Armor 10 Hiro, Leo Shell Armor 12 Anti-Poison Ronfar Aura Dress 13 M.Ed +5, Anti-Freeze Lemina Steel Armor 13 Hiro, Leo Judgment Robe 16 WIS +8 Ronfar, Lemina Plate Mail 16 Hiro, Leo Graceful Dress 18 AGL +3 Jean Aura Robe 20 M.Ed +7, Anti-Freeze Lemina Knight Armor 20 Range +3 Hiro, Leo Priest's Clothes 20 WIS +10, Anti-Confuse Ronfar Battle Dress 24 ATK +5 Jean Blazing Robe 24 WIS +14 Ronfar, Lemina Lightning Armor 24 AGL +8 Hiro, Leo Platinum Armor 28 Anti-Poison Hiro, Leo Seal Wrap 28 Counterattack Jean Ice Robe 30 M.Ed +10, Anti-Poison Lemina Saint Clothes 32 WIS +17, Anti-Confuse Ronfar Thunder Armor 32 AGL +12, Anti-Freeze Hiro, Leo Eagle Wrap 34 AGL +10 Jean Flame Robe 35 WIS +12, Anti-Sleep Lemina Justice Clothes 38 LUCK +10, Anti-Stone Ronfar Tiger Wrap 38 ATK +10 Jean Immortal Robe 40 SM: Recovery Litany Lemina Onyx Armor 40 Anti-Mute Hiro, Leo Immortal Wrap 42 ATK +8, Counterattack Jean Angel Armor 45 ATK +10, Anti-Breath Hiro, Leo Gamblin' Suit 45 LUCK +16, Counterattack Ronfar Robe of Eyes 45 WIS +15, MP Absorb Lemina Spiked Jacket 48 ATK +15, Counterattack Jean Phoenix Mail 50 ATK +10, SM: Revive Magic Hiro, Leo King's Mail 55 ATK +8, SM: Soul Blaster Leo Dragon Armor 60 ATK +18 Hiro ------------------------------------------------------------------------------- b. Headgear ------------------------------------------------------------------------------- Name DEF Effect Equipped by Bandanna 1 Ronfar Chain Helm 2 Hiro, Ronfar, Leo Headband 3 Jean, Lemina Iron Helm 4 Hiro, Ronfar, Leo Pink Bow 5 Anti-Sleep Jean, Lemina Steel Helm 6 Hiro, Ronfar, Leo Platinum Helm 8 WIS +3, Anti-Poison Hiro, Leo Party Mask 9 SM: Spell Sucker Leo Wisdom Cap 9 WIS +5 Ronfar Lucky Bandanna 10 LUCK +20 Ronfar Thunder Helm 10 WIS +5, Anti-Freeze Hiro, Leo Wisdom Tiara 10 WIS +5 Lemina Gold Clip 12 ATK +4 Jean Onyx Helm 12 WIS +7, Anti-Mute Hiro, Leo Safety Helm 12 ATK +10, Counterattack Hiro Studly Bandanna 12 M.Ed +5 Ronfar Justice Bandanna 15 LUCK +5, SM: Pressure Cooker Ronfar Pyro Helm 15 WIS +9, Anti-Sleep Hiro Mystery Tiara 16 M.Ed +7 Lemina Goddess Clip 18 ATK +6, SM: Power Drive Jean Dragon Helm 20 SM: Rest Litany Hiro ------------------------------------------------------------------------------- c. Arm Protectors ------------------------------------------------------------------------------- Name DEF Effect Equipped by Wood Shield 2 Hiro, Leo Iron Bracelet 3 Ronfar, Jean, Lemina Iron Shield 4 Hiro, Leo Steel Bracelet 6 Ronfar, Jean, Lemina Steel Shield 6 Hiro, Leo Platinum Shield 9 Anti-Poison Hiro, Leo Onyx Bracelet 10 M.Ed +5, Anti-Mute Ronfar, Jean, Lemina Thunder Shield 12 M.Ed +4, Anti-Freeze Hiro, Leo Justice Bracelet 15 LUCK +5, SM: Magic Swiper Ronfar Onyx Shield 15 Anti-Mute Hiro, Leo Psycho Bracelet 15 M.Ed +10, EE: Loki Magic Lemina Aura Bracelet 16 SM: Black Storm Jean Flaming Shield 18 M.Ed +8, Anti-Sleep Hiro, Leo Goddess Bracelet 20 AGL +12 Jean Life Bracelet 20 HP Regeneration Ronfar Mystra Bracelet 20 1/2 MP use Lemina Storm Shield 25 M.Ed +10, Anti-Confuse Hiro, Leo Dragon Shield 30 M.Ed +10, counterattack Hiro ------------------------------------------------------------------------------- d. Accessories ------------------------------------------------------------------------------- *Note all Accessories raise DEF by 1. Name Effect Althena's Letter LUCK +5, SM: Clean Magic. Angel Ring Auto-Life. Black Dragon Crest M.Ed +15, SM: Black Dragon Shield. Blue Dragon Crest AGL +10, SM: Blue Dragon Vigor. Dimension Ring Attacks +2, Warp Movement Dragon Angel Crest Anti-breath. Earth Crux M.Ed +10, Weakens Wind & Thunder damage. Fire Ring ATK +10, DEF +1, Weakens Water & Wind damage. Fresh Ring Anti-Sleep, Poison, Freeze. Goddess Crest SM: Althena's Light. Goddess Pin M.Ed +5, SM: Cryo-Shield. Heal Ring HP Recover. Heat Ring SM: Recovery Litany. Illusion Ring WIS +5, SM: Magic Swiper. Love Pendant WIS +10, Weakens Fire & Thunder damage. Lucia's Tear ATK +5, Ripple effect. Lynx Tail Range +5. Phoenix Ring SM: Revive Magic. Plasma Ring AGL +10, DEF +1, Weakens Earth & Water damage. Red Dragon Crest ATK +20, SM: Red Dragon Anger. Refresher Ring Anti-Stone, Mute, Confusion. Shiro Tail AGL +20. Snake Ring 1/2 MP use. Tri-Ring Anti-status. White Dragon Crest +15 WIS, SM: White Dragon Protect Wind Pendant +1 Attacks, Weakens Fire & Earth damage. *The Goddess and White, Blue, Black, and Red Dragon Crests all allow you to use unique spells in the game that all cost 99 MP. Here they are. Name Range Effect Althena's Light AA Restores all HP. Black Dragon Shield AE Instantly destroys enemies. Blue Dragon Vigor OS Increases number of attacks by 2 or 3. Red Dragon Anger AE 999 damage to all enemies. White Dragon Protect AA Protects against all magic for one turn. =============================================================================== VII. Items =============================================================================== Here is the list of items in the game. ------------------------------------------------------------------------------- a. Normal Items ------------------------------------------------------------------------------- Name Effect Angel Tears Revives fallen party member. Dover Nut Restores 255 HP. Dragonfly Wing Teleport out of dungeon. Herb Restores 50 HP. Holy Water Restores status. Purity Herb Cures poison. Silver Light Restores all MP. Spring Water Cures freeze. Star Light Restores 20 MP. Sunflower Seeds Cures stone. Vitality Vial Recovers from disability ------------------------------------------------------------------------------- b. Special Items ------------------------------------------------------------------------------- Name Effect Althena's Tears Use to help return Mauri to normal. Borgan's Key Opens the door to the Black Dragon Cave. Black Dragon Aura Use to restore the power to the Black Dragon. Blue Dragon Aura Use to restore the power to the Blue Dragon. Entry Pass Used to enter the Karate Tournament. Flame Fist EE: Plasma Shock Left Dragon Eye Opens the door to the Star Dragon Tower. Left Eye Jewel Opens the door to the Blue Spire. Letter A letter from Luna to Hiro? Yup. Lucia's Pendant Keepsake of Lucia. Mysterious Mask Jean gives it to Lunn in Pentagulia. Receipt Give to man in West Nota Tavern for 10 S. Red Dragon Aura Use to restore the power to the Red Dragon. Right Dragon Eye Opens the door to the Star Dragon Tower. Right Eye Jewel Opens the door to the Blue Spire. Special Wine Give to Tradesman in East Nota for Receipt. White Dragon Aura Use to restore the power to the White Dragon. White Dragon Wings Teleport out of dungeon. Reusable. =============================================================================== VIII. Shops =============================================================================== -Larpa- General Store Item Price Dagger 100 Short Sword 400 Peasant Clothes 200 Leather Armor 400 Bandanna 80 Herb 150 Purity Herb 50 -Dalton- General Store Item Price Dagger 100 Short Sword 400 Mace 600 Peasant Clothes 200 Leather Armor 400 Scale Armor 600 Herb 150 Spring Water 100 Purity Herb 50 -Takkar- Weapon Shop Armor Shop Item Price Item Price Dagger 100 Leather Armor 400 Short Sword 400 Scale Armor 600 Long Sword 900 Iron Armor 900 Mace 600 Pretty Dress 800 Feather Fan 800 Wisdom Robe 1000 Water Staff 2000 Bow 1400 Item Shop Item Price Herb 150 Spring Water 100 Purity Herb 50 -East Nota- Weapon Shop Armor Shop Item Price Item Price Long Sword 900 Iron Armor 900 Great Sword 1800 Steel Armor 1400 Iron Fan 1500 Flared Dress 1500 Water Staff 2000 Wood Shield 800 Bow 1400 Chain Helm 500 Item Shop Item Price Herb 150 Spring Water 100 Purity Herb 50 -Carnival- Merchant Item Shop Item Price Item Price Great Sword 1800 Vitality Vial 400 Ritual Dagger 2000 Herb 150 Bow 1400 Spring Water 100 Steel Armor 1400 Purity Herb 50 Flared Dress 1500 Wood Shield 800 -West Nota- Armor Shop Item Shop Item Price Item Price Shell Armor 1800 Herb 150 Aura Dress 2000 Spring Water 100 Iron Shield 1200 Purity Herb 50 Chain Helm 500 Headband 600 -Zulan- Weapon Shop Armor Shop Item Price Item Price Iron Scimitar 3200 Steel Armor 1400 Ritual Dagger 2000 Plate Mail 2000 Flail 4000 Shell Armor 1800 Glass Fan 3500 Aura Dress 2000 Iron Shield 1200 Item Shop Iron Bracelet 800 Item Price Headband 600 Herb 150 Spring Water 100 Purity Herb 50 Dragonfly Wing 120 Fresh Ring 12000 -Meribia- Weapon Shop Armor Shop Item Price Item Price Flame Saber 5800 Knight Armor 3800 Battle Hammer 7000 Judgment Robe 3200 Glass Fan 3500 Graceful Dress 3000 Thunder Staff 6500 Steel Shield 1600 Mystic Bow 5000 Iron Helm 800 Fire Ring 20000 Item Shop Fresh Ring 12000 Item Price Lynx Tail 15000 Vitality Vial 400 Herb 150 Dover Nut 1200 Star Light 1000 Holy Water 400 Spring Water 100 Sunflower Seeds 150 Purity Herb 50 Dragonfly Wing 120 -Vane- Weapon Shop Armor Shop Item Price Item Price Flame Saber 5800 Knight Armor 3800 Platinum Scimitar 9999 Graceful Dress 3000 Battle Hammer 7000 Battle Dress 5500 Iron Mace 12000 Judgment Robe 3200 Glass Fan 3500 Steel Shield 1600 Thunder Staff 6500 Steel Bracelet 2500 Mystic Bow 5000 Iron Helm 800 Pink Bow 1400 Item Shop Item Price Herb 150 Dover Nut 1200 Silver Light 25000 Angel Tears 4000 Spring Water 100 Purity Herb 50 Dragonfly Wing 120 Fire Ring 20000 Fresh Ring 12000 Lynx Tail 15000 -Azado- Weapon Shop Armor Shop Item Price Item Price Flame Saber 5800 Lightning Armor 6200 Platinum Scimitar 9999 Priest's Clothes 6700 Battle Hammer 7000 Aura Robe 4200 Iron Mace 12000 Platinum Shield 3600 Razor Fan 7000 Steel Bracelet 2500 Mystic Bow 5000 Steel Helm 1200 Item Shop Item Price Herb 150 Dover Nut 1200 Angel Tears 4000 Spring Water 100 Sunflower Seeds 150 Dragonfly Wing 120 Fire Ring 20000 Fresh Ring 12000 Refresher Ring 16000 Lynx Tail 15000 -Horam- Weapon Shop Armor Shop Item Price Item Price Platinum Scimitar 9999 Platinum Armor 9000 Platinum Blade 18000 Blazing Robe 9000 Iron Mace 12000 Seal Wrap 9000 Thor's Hammer 18000 Platinum Shield 3600 Atomic Punch 12000 Thunder Shield 9200 Steel Bracelet 2500 Item Shop Platinum Helm 2800 Item Price Gold Clip 6000 Herb 150 Wisdom Tiara 6000 Dover Nut 1200 Sunflower Seeds 150 Purity Herb 50 Dragonfly Wing 120 Fire Ring 20000 Fresh Ring 12000 Refresher Ring 16000 Plasma Ring 20000 Lynx Tail 15000 -Zen Zone- Merchant Item Price Herb 150 Dover Nut 1200 Holy Water 400 Spring Water 100 Sunflower Seeds 150 Purity Herb 50 Dragonfly Wing 120 -Zaback- Weapon Shop Armor Shop Item Price Item Price Platinum Blade 18000 Thunder Armor 13500 Onyx Sword 42750 Onyx Armor 31000 Thor's Hammer 18000 Blazing Robe 9000 Atomic Punch 12000 Seal Wrap 9000 Dark Bow 10000 Thunder Shield 9200 Onyx Bracelet 7500 Item Shop Thunder Helm 4200 Item Price Wisdom Cap 4000 Herb 150 Dover Nut 1200 Holy Water 400 Sunflower Seeds 150 Purity Herb 50 Dragonfly Wing 120 Fresh Ring 12000 Refresher Ring 16000 -Neo Vane- Weapon Shop Armor Shop Item Price Item Price Onyx Sword 42750 Onyx Armor 31000 Holy Staff 41000 Blazing Robe 9000 Hell Spike 36000 Saint Clothes 23000 Onyx Staff 39000 Seal Wrap 9000 Dark Bow 10000 Eagle Wrap 16000 Thunder Shield 9200 Item Shop Onyx Bracelet 7500 Item Price Thunder Helm 4200 Herb 150 Wisdom Cap 4000 Dover Nut 1200 Spring Water 100 Sunflower Seeds 150 Purity Herb 50 Dragonfly Wing 120 Fire Ring 20000 Plasma Ring 20000 Love Pendant 20000 Earth Crux 20000 -Raculi- General Store Item Price Ice Blade 62000 Thunder Claw 49000 Saint Clothes 29000 Eagle Wrap 16000 Goddess Clip 15000 Mystery Tiara 26000 Vitality Vial 400 Dover Nut 1200 Holy Water 400 Sunflower Seeds 150 =============================================================================== IX. Tips =============================================================================== -Lemina's True Power- Take my advice; never EVER let Lemina carry a Bow unless specified early. All staves in the game that she can use can be used as an item. If you equip her with a staff, her Wisdom will go up, and if you use the staff every time as an item, she can also do damage as well. -Easy Experience- Ice Mongrels and Doom Riggers carry a LOT of EXP... if you can defeat them. However, it is more important that you level up Hiro, as Leo will be at the same level when he joins. After you defeat the Assassins and return to Taben's Peak, Hiro will be alone. Go down and fight Ice Mongrels (they won't run so often because they aren't outnumbered) and use Poe Sword. The Ice Mongrels near the White Dragon Cave are MUCH harder to kill, but during the Epilogue, once you have Althena's Sword and are all alone, go ahead there and use Poe Sword and you'll kill them within a round or two. -Leveling Magic- Leveling up your magic is important, but some not as important as the others. Wind and Earth magics should NOT be touched at all. Chance should be leveled up to 16 (Hades Wager will come in handy if more than one of your allies are dead), and Dance should be leveled up to 16 (you'll need Dopple Dance to defeat Master Lunn). That leaves Health, Flame, and Ice. Health takes priority, but getting Fire to 21 before taking on the White Dragon Cave and Ice to 21 before taking on the Black Dragon Cave will help you out a lot. Getting Shining Litany early (which is Health at Level 29) will help out more than anything. Take your time to get at least Shining Litany before fighting Zophar. -Light Litany and Beyond- Do not under estimate the Light Litany spells of Ronfar's. Since Ronfar's number of attacks are very low, using Light Litany spells during a boss battle will not only do some decent damage (heavy damage if using Shining Litany), but will also heal your party. -Silver Lights and Dover Nuts- Whenever you get one of these, give them to Ruby. For the early part of the game, Ronfar will be able to heal you. The time when you'll need to save money and the time when you'll need these is when Ghaleon drains your magic power from you. =============================================================================== X. Orders =============================================================================== Order is very important if you wish to save yourself a lot of HP and MP. Always keep your stronger characters in front and your weaker ones close by and out of harm's way. Below are a few orders which I find good. H - Hiro, R - Ronfar, J - Jean, L - Lemina, E - Lucia/Leo, [ ] - Empty *Note where you see two letters are where you want to place their FEET, since that is where they'll be standing. Cross Form: [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][R][R][ ][ ][ ][ ] [ ][H][H][L][L][E][E][ ][ ] [ ][ ][ ][J][J][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] This puts Lemina directly in the middle and well protected, and it lets her use Magic Shield on everybody. Also it's good for when you're attacked from both sides. However, when attacked from front or back it leaves either Hiro or Leo to have to cross over. 3-2 Formation: [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][J][J][ ][ ][ ][ ][ ][ ] [ ][ ][ ][R][R][ ][ ][ ][ ] [ ][H][H][ ][ ][ ][ ][ ][ ] [ ][ ][ ][L][L][ ][ ][ ][ ] [ ][E][E][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] A good frontal attack formation where all your power is up front and your magic users are back behind staying put. Fails against back attacks though. Still the highest recommended formation. 2-3 Formation: [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][R][R][ ][ ][ ][ ] [ ][H][H][ ][ ][ ][ ][ ][ ] [ ][ ][ ][E][E][ ][ ][ ][ ] [ ][J][J][ ][ ][ ][ ][ ][ ] [ ][ ][ ][L][L][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] This is similar to 3-2 except Lucia/Leo is in the back row. With Leo in the middle (or Lucia), it will help against back attack, but the thing is, Leo will only be in the party late in the game, so all this does is protect your spellcasters some more. Highly recommended until you get Leo. Lion's Head: [ ][ ][ ][ ][ ][J][J][R][R] [ ][H][H][ ][ ][E][E][L][L] [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] If you're going to Lion's Head, this is the formation to use. Cover up the upper 2 rows of the field and put Hiro in front. This will make damage very low in this very tough spot. Flying V: [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][R][R][ ][ ] [ ][ ][ ][J][J][ ][ ][ ][ ] [ ][H][H][ ][ ][ ][ ][ ][ ] [ ][ ][ ][E][E][ ][ ][ ][ ] [ ][ ][ ][ ][ ][L][L][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] This places the damage squarely on Hiro, but this is good when facing monsters that use area skills to do damage. X-Form: [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][H][H][ ][ ][J][J][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][L][L][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][R][R][ ][ ][E][E][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] If you're using Ronfar for power, then this is a good dual-purpose style. Much like the Cross-Form, except this time it is much loser and puts two of your fighters on one side. Still handy against area attacks, but still lies the problem of one-sided fights. Form Rank: [ ][ ][ ][L][L][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][J][J][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][H][H][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][E][E][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][R][R][ ][ ][ ][ ] This isn't too bad of a form, but it leaves Lemina and Ronfar without protection and gives them the risk of being hit first. However, if your fast enough, this formation can give you equal opportunity against front attacks, back attacks, or side attacks. =============================================================================== XI. Voice Credits =============================================================================== Much like in the previous Lunar, Lunar: Eternal Blue features a small array of talented voice actors in various cutscenes. Ever wonder who played these voices? Here you can find out. Character(s) Actor Hiro Mark Zempel Ruby/Jean Jennifer Stigile Leo Ty Webb Lucia Kelly Weaver Zophar T. Owen Smith Ronfar Ned Schuft Lemina Kathy Emma Ghaleon John Truitt Lunn Blake Dorsey Nall Jonathan Esses Borgan Dean Williams Mauri Emmunah Hauser Luna/Althena Rhonda Gibson =============================================================================== XII. Song Lyrics & Outakes Log =============================================================================== -Eternal Blue- (Verse I) A legend of old, A story forgotten, The memories, of true love stolen from time. A darkened romance. Try hard to remember. A doorway to the heart beckons your mind! And now, a corner of night can lift the weight from you, It's in your hands. If just you understand. A destiny lost, A bond that's been broken. The memories, of a time that slipped away. Just open your mind, the way lies before you. A doorway to the heart you seek to find. Love can change the key you hold into a gilded chance. So tear a memory from your mind and make it so real. (Chorus I) Blue Star above me, your mystic shimmer tells of love, I should know. Whisper your secret. That can eradicate my fear. Blue Star above me, When shadows lengthen and the dark looms ever closer, Turn on your shine and hold me near. (Bridge) When the comet pulls the bow, The stars begin their dance. The time when destiny and hope, Will give birth again. (Chorus II) Then if it's to be, I'll find a glimmer of the life, I should know. Only that moment can show me what I hold so dear. Until that moment, I'll find some comfort in the love within my slumber. Turn on your charm and hold me near. (repeat Chorus I) -Lucia's Theme- (Verse I) When I was alone as one, my eyes were as blind, I know. Sky brilliant with blue elegance, I couldn't behold. When I was alone as one, my heart was as ice, so cold. Wind whispering sweet melodies, I could not behold. Sight to my eyes, and warmth to my heart, Your love has been such to me. Pull closer now, and strengthen my leaning. Toward love to heal all my wounds. (Chorus I) When our hearts both beat in time, there's magic in your smile, It seems there's nothing we can do. And within your warm embrace, my heart will find a place, Even from afar. Our love forever shall be destiny. (repeat Verse I) (repeat chorus I) (Chorus II) When our hearts both beat in time, there's magic in your smile, I know there's nothing we can't do. And within your warm embrace, my heart will find a place, Even from afar, Our love eternal shall be destiny. -Outakes- After you finish the epilogue, if you wait for a few minutes, you'll be treated to some outtakes. Though I recommend hearing them for themselves, I posted the log of the outtakes. 1. Borgan: Bwahahahaha. Look what we have here... that sucked. 2. Ghaleon: You are delirious. Your power has been drained. Face it, you're already (mutters) 3. Ghaleon: Heheheheheh, hahahahaha... we'll record that. 4. Ghaleon: This... this reprieve from death was not an accident, Zophar granted it, and now that I have betrayed his purpose, his power will be withdrawn. I will weaken, and soon will be nothing more than a shadow... (laughs), my tooth, my teeth, literally stuck on my, literally it was like this... 5. Zophar: Heheh... oh I'm just not there, I don't know what the deal is, I'm just not around there. 6. Lucia: *gasps* They'll (hiccup)... oopsie. 7. Lucia: I want to believe in Humanity's power... phft (laughs) 7. Lucia: *gasps* Ghaleon... whoops (giggles) 8. Lucia: You don't understand anything. You don't have a clue! Darn! (laughs) 9. Lucia: I return to the Blue Star far richer than when I left. For you see, I now know that one day when it is restored... my voice is going really crappy (coughs) 10. Lucia: I return to the Blue Star far richer than when I left. For you see, I now know that one day when it is restored, I can safely entrust it to humans, who will care for it as terriers... Oh my gosh I'm gonna kill myself! 11. Luna: He prayed on mankind's greed for wealth and power, creating anarchy and chaos where there was once peace and love... oops, I bumped that. 12. Ghaleon: Aaaaaaaaaaaaaaaaaaaaaaaah! (laughs) sorry. 13. Ronfar: Shhhhh... Ruby... man that was dorky. 14. Ronfar: But I'll tell you where your guy is, if you beat me in a game, the game that rules my life. Because the only truth I've ever founb, wahabahaba (laughs). 15. Ronfar: I'm through running away Mauri. Do what you must. *grunts* No, that's too much like Arnold Schwarzenegger, isn't it? 16. Lunn: Well well, Jean. Have you taken to associating with trash like this on a regular basis? I'm... oops, is that where you wanted me to hiss? 17. Jean: You're wrong Lunn... ok... sorry. Shoot! 18. Jean: You're wrong Lunn. Your worm-infested heart hides the truth from your eyes. Power grows when spread amongst the many and pers.. (mutters). Sorry. 19. Lucia: You're one of a kind... oops. Sorry, I have a loogie. 20. Nall: Ha! No, that's not it. Ha! Got you you little tw... Ha! 21. Nall: *screeches* No, that was wrong. 22. Ghaleon: Fight hard Hiro. Believe in your friends. The final test, lies before sh...(cartoon sound) 23. Zophar: I am Zophar, Master of Sh...(foghorn) 24. Zophar: Muahahahahahaha. Well then, you must work to strengthen the seal and make certain she does not succeed. For the moment, I will just watch and relish the way she worms her way into the hearts of the humans that have foolishly befriended her. She is so misguided to even try too, sh...(horn) 25. Lunn: Well well, Jean. Have you taken to associating with trash like this on a regular basis? I'm disappointed in you... fu... (slip & crash sound). I'm really liking that and I bumped it... (more cartoon sounds) 26. Zophar: Muahahahahahaha. Well then... (slip sound) dammit. 27. Ghaleon: Zophar granted it, and now all, and now I can't read. 28. Ronfar: But hey, this is your moment... ooooh, I forgot my line. 29. Lunn: Have you ever?... have you ever missed a line and just felt stupid? 30. Lucia: What's my next line? =============================================================================== XIII. Thanks =============================================================================== -To my fiancee Ashley for her support and love. -To Working Designs and Game Arts for this game. -To the people of the Hideout Forums at http://orakianhideout.proboards20.com/index.cgi -To me for spending so much time to create a complete walkthrough such as this.