Date: Mon, 28 Oct 1996 12:39:48 -0800 From: The UWIN Server _______ _______ _______ _____ __________ _____ ____ |"Y88888b. /d88888P |Y888888b. /88888b|Y888888888b|Y8888b. |Y888b `. "Y88888b./d88888P | Y8888888b.|888888b Y888888888b Y88888b. Y888b `. "Y88888d88888P \ Y88888888b8888888b Y8888b___/\ Y888888b,X888b `. "Y88888888P __\ Y8888b"Y8888Y8888b Y88888888b\ Y############b `. "8888888. /888b Y####b "Y## Y####b Y########b\ Y###X"Y######b / d########b.\Y#### Y####b "Y Y####b Y####b__/_\ Y###b"Y#####b / d###########b.---'\ Y####b\/ \ Y####b Y#########b Y###b\ "Y####b / d#####P "Y#####b. \ Y####b \ Y####b Y#####P"""/____/ \/_____/ / d#####P `. "Y#####b. \ Y####b \/_____//_______--' / d#####P `. "Y#####b \/_____/ / d#####P `/______/ VS STREET FIGHTERS /________/ COMBOS FAQ by [KOMBO] Last Updated : OctoBeR 23th 1996 version 1.5 ========= SUMMARY ========= 1.INTRO 2.WHAT'S NEW ? 3.EXPLANATIONS 4.ABOUT THE BCC 5.BEGIN THE FIGHT 6.KEYS GUIDE 7.BASIC OPERATIONS 8.CHARACTERS : 8.1 CYCLOPS 8.2 GAMBIT 8.3 JUGGERNAUT 8.4 ROGUE 8.5 STORM 8.6 WOLVERINE 8.7 SABRETOOTH 8.8 MAGNETO 8.9 RYU 8.10 KEN 8.11 ZANGIEF 8.12 CAMMY 8.13 NASH 8.14 M.BISON 8.15 CHUN-LI 8.16 DHALSIM 8.17 AKUMA 9.CODES & MISCELANEOUS 10.CREDITS & THANX 11.THIEFS and NON-THANX ======= INTRO ======= Welcome to my COMBOS FAQ !! here u'll find my own COMBOS,no bullshit in it!! a few characters are missing..this is temporary,cuz i ain't got the time to do all the characters COMBOS ..:o( but come back in a few,i'll have all the characters COMBOS .. About the game, u should know a few things..first this is more like XMEN or MARVEE not much like STREET ..this game is based on COMBOS, i mean this is the most interesting thing to do,GROUND COMBOS,AIR COMBOS,SUPER COMBOS, this is the only reason i play this game, i consider myself as a COMBOS master, so you can trust me about this FAQ this faq has the biggest COMBOS u can find on the web .. If you have any highter COMBOS,or if u know a kewl one,fell free to send them all at frantz@club-internet.fr ... the latest version of this FAQ can be found at the AR/> About the COMBOS : okay,there's is 3 differents style of COMBOS .. ----------- [GROUND COMBOS] are the combos u do on the GROUND,without supers,and without AIR JUGGLING .. ----------- [AIR COMBOS] are the combos u do in the air (after an AIR-COMBOS-JUGGLER (ACB)) this is the longest combos,to do some air combos,you just have to do the ACB, then hold Up,u'll fly front of the opponent,so u'll just have to press some buttons..u can even do some special moves or some AIR-SUPER (depends for each characters) ----------- [SUPER COMBOS] are the combos u do with a special move,can be added inside or outside a GROUND or an AIR COMBO .. =================================== ABOUT the [BIG CHARACTERS COMBOS] =================================== What is a [BIG CHARACTER COMBO] ?? well..it's a combo,but only on a big character.. hehehe :o) easy isn't it ?? it means becuz they are bigger,yes u can add a few hits ....:o) here is the list of the BIG CHARACTERS : -- ZANGHIEF -- MAGNETO -- SABRETOOTH -- JUGGERNAUT note : other characters like WOLFERINE or CYCLOPS or BISON, may be considered as BIG CHARACTERS, but some of the [BCC] doesn't work on them .. ================= BEGIN THE FIGHT ================= After u've entered one coin in the machine u'll acxess to the select screen..u have to choose 2 characters ..hmmm ..there are best teams, i'm still working on the best teams possible, but for the moment choose your two favorite characters, then u'll access (not on all machines) to the MANUAL or AUTOMATIC mode, well if u want to do BIG COMBOS, choose manual, becuz in AUTOMATIC mode u'll have just 1 bar of super ..:o (and choose your speed..:o) normal mode is the best if u first play XMEN ..turbo mode is more exciting if you are a master ..:o) now BE READY for the FIGHT !! >:o) ============= KEY GUIDE ============= 1 = Quick Punch 2 = Medium Punch 3 = Fierce Punch 4 = Quick Kick 5 = Medium Quick 6 = Fierce Quick U = Up D = Down F = forward B = back H = hold DF = Diagonaly Down Forward DB = Diagonaly Down Back QCF = Quater Circle Forward HCF = Half Circle Forward QCB = Quater Circle Back HCB = Half Circle Back DP = Dragon Punch (F,QCF) CB = Charge Back CF = Charge Forward CDB = Charge Down Back CDF = Charge Down Forward P = Punch (1,2,or 3) K = Kick (4,5,or 6) PP = Press 2 Punch Buttons simultaneoulsy KK = Press 2 Kick Buttons simultaneoulsy BCC = Big Characters COMBOS (see Up) Corner = Significate u must do this COMBO in the corner Quick = Significate u must do this COMBO very quickly Close = Significate u must be very close to the opponent (air) = Significate that this can be done in the air Best Way TRS = Best Way to Regain Super ==================== BASIC OPERATIONS ==================== Push away Counter : press three Punch when blocking Change player : 3 + 6 Hyper TEAM Super Combo : QCF 3+6 (require 2 super bars) Variable Counter(level 1 counter) : QCF 3+6 when blocking Hyper jump : D,U or press 3 K DASH : B,B or F,F or direction + 3P Knock down Roll : QCF P when knock down Provocation : Start ================== THE CHARACTERS ================== ------------- ------ < the X - M E N > ------ ------------- ------- -----------------========< Cyclops >========------------------- -- ------- --==[MOVES LIST]==-- Optic blast : QCF P (air) Optic Reflect : QCB P Rising Upper : DP + P (push P repeatedly for more hits) Cyclop Kick : QCB K NeckBreaker Throw : F,F,3 + 6 Rapid Punch : F,F,1 + 4 then press P repeatedly Super X 1 : QCB PP Super X 2 : QCF PP transition moves : Double jump : after a normal jump,Up or Up-F or Up-B --==[COMBOS LIST]==-- infos : After a throw : D+6,6,3 ...(corner) Air juggles : D+6,D+3 (air) Best Way TRS : Down+1 (quick) ACB : 2 or D+5 -------======= [GROUND COMBOS] =======-------- 4 hits : 1,4,5,QCF+1 or 2 4-5 hits : push 1 repeatedly ........................(close,corner) 4-5 hits : push 4 repeatedly ........................(close,corner) 5 hits : 1,4,5,QCB+6 ..............................(BCC) 6 hits : 1,1,1,5,QCB+6 ............................(corner) 6 hits : 1,4,4,5,QCB+6 ............................(corner) 6 hits : jump F+2,1,1,4,5,6 .......................(corner,BCC) 8 hits : 1,5,DP+3,push 3 repeatedly ...............(BCC,corner) 9 hits : 1,4,5,DP+3,push 3 repeatedly .............(BCC,corner) 10 hits : jump F+1,1,4,5,DP+3,push 3 repeatedly .......(BCC,corner) -------======= [AIR COMBOS] =======-------- 5 hits : 2,hold Up,1,4,5,6 6 hits : 2,hold Up,1,4,2,5,6 7 hits : 2,hold Up,1,4,2,5,3,6 7 hits : 2,hold Up,1,4,2,3,5,6 11 hits : 1,1,4,2,hold Up,1,4,2,3,5,6,wait,D+6 .............(BCC,corner) 12 hits : jump F+1,1,1,1,4,2,Hold Up,1,4,2,3,5,6,wait,D+6 ...(BCC,corner) 13 hits : jump F+1,1,1,1,1,2,Hold Up,1,4,2,3,5,6,wait,D+3,2 ..(BCC,corner) 16 hits : jump F+1,1,1,1,1,2,Hold Up,1,4,3,2,5,6,wait,D+3,D+6,6,6 ...............(BCC,corner,quick) -------======= [SUPER COMBOS] =======-------- [Super QCF,PP] : (22 hits,close) (30 hits if u press the button repeatedly) (38 hits if u do it at the end of the oponent energy bar) 24-36 hits : HCF,PP,press 3 repeatedly,wait,2,Hold Up,1,4,2,5,6 ...(close) ---------------- [Super QCB,PP] : (18 hits close) (30 hits if u press the button repeatedly) nothing to do with this Super ... -------- -----------------========< Gambit >========--------------------- -------- --==[MOVES LIST]==-- Kinetic Card : QCF P (air) Trick Card : QCB + P Cajun Slash : DP + P Cajun Strike : D,U+P then K Cajun .. : D,U+K Super X : QCF PP transition moves : After Cajun Strike : U can jump again on the wall by pressing Left or Right --==[COMBOS LIST]==-- infos : After a throw : D+6,DP+3 ...(corner) Air juggles : D+6,DP+3 (air) Best Way TRS : push 5 repeatedly ACB : D+3 -------======= [GROUND COMBOS] =======-------- 4 hits : Hold D,1,4,5,6 5 hits : 1,4,2,5,3 7 hits : 1,4,2,5,DP+3 -------======= [AIR COMBOS] =======-------- 6 hits : 1,4,D+3,hold Up,4,5,6 7 hits : jump F+1,1,4,D+3,hold Up,4,5,6 9 hits : jump F+1,1,4,5,D+3,hold Up,1,4,5,6 .................(BCC) 10 hits : 1,4,5,D+3,hold Up,1,4,2,5,3,6 ....................(BCC,corner) 11 hits : jump F+1,1,4,5,D+3,Hold Up,1,4,2,5,3,6 .........(BCC,corner,quick) -------======= [SUPER COMBOS] =======-------- [Super QCF,PP] : (37 hits) nothing to do with this Super except doing it ...:o) ---------- -----------------========< Juggernaut >========------------------- ---------- --==[MOVES LIST]==-- Citorak Power Up : DP + PP Earthquake Punch : QCF P Juggernaut Punch : HCF P Juggernaut Body-Press : HCF K Nail Slam : near HCB K Super X : QCF PP --==[COMBOS LIST]==-- infinite combo : - This is also easy, just remember that the timing is important, different opponent have different weight, so try to do it against every one a couple of times to get used to it :) - Only works at the corner. - The combo start with the launcher (crouching fierce) then do the 3 hits air combo (jab, strong fierce) and you will land first, normal jump and just hit fierce before the body land (the body should be in mid-air, not about to land ), land, jumping fierce again and again. - The combo can be started with the other thing too (both strong and fierce grab). After grab, no need to air combo, just wait for the body to come down and then jumping fierce. - You won't believe it, but this combo hit so HARD!, the opponent will die when the hit is still less than 25! (I never get more than that, may be the damage setting is high.) ----- -----------------========< Rogue >========--------------------- ----- --==[MOVES LIST]==-- Repeating Punch : QCF + P Repeating Punch upwards : DP + P Power Drain : QCB K Use drained power : QCF K ??????? : DP K (air) Super X : QCF PP Super X 2 : 1,1,F,4,3 (after draining Akuma) --==[COMBOS LIST]==-- nothing for her for the moment ... ----- -----------------========< Storm >========--------------------- ----- --==[MOVES LIST]==-- Whirlwind : QCF P Lighting : direction + 2+4 Double Typhoon : QCB P Fly : QCB KK Super X 1 : QCF PP Super X 2 : QCB PP --==[COMBOS LIST]==-- nothing for her for the moment ... --------- -----------------========< Wolverine >========-------------------- - --------- --==[MOVES LIST]==-- Berseker Barrage : QCF P (push P repeatedly for more hits) Tornedo Claw : DP + P (push P repeatedly for more hits) Drill Claw : direction + middle P+light K Super X 1 : QCF PP Super X 2 : DP + PP transition moves : - - - --==[COMBOS LIST]==-- infos : After a throw : DF+3,QCF+3 Air juggles : DF+3,3,B+3,QCF+3 Best Way TRS : push 2 repeatedly ACB : 6 (close) -------======= [GROUND COMBOS] =======-------- 6 hits : jump F+1,1,4,5,5,6 12 hits : 4,5,5,QCF+3 push 3 repeatedly,wait,3 12 hits : 4,5,5,DF+3,HCF+3,push 3 repeatedly 13 hits : 1,1,5,5,DF+3,HCF+3,push 3 repeatedly 15 hits : jump f+3,d+1,d+4,d+2,6,up,1,4,2,2,5,3,6,wait,2,2,3 ......... (bcc,corner) -------======= [AIR COMBOS] =======-------- 6 hits : 1,4,6,hold Up,4,2,3 8 hits : 1,4,6,hold Up,5,5,5,5,3 10 hits : jump F+1,1,4,6,hold Up,5,5,5,5,6,wait,3 ...........(BCC,corner) BIG AC : jumpf+3,d+1,d+4,d+2,6,up,1,4,2,2,2,uf,2+4,1,4,2,2,2,f2+4,1, 4,2,2,2,3,6 wait,2,2,6,3 ..................(bcc,corner,quick!!) -------======= [SUPER COMBOS] =======-------- [super QCF,PP] 17 hits : jump+5,1,5,5,DF+3,QCF+PP push the buttons repeatedly more to come .... ------------ -----------------========< Sabre Tooth >========------------------- -- ------------ --==[MOVES LIST]==-- Berseker Claw : QCF P Wildfang : QCB P Armed Birdie : QCB K Super X 1 : QCF PP Super X 2 : QCB KK Super X 3 : DP + PP --==[COMBOS LIST]==-- nothing for him for the moment ... -------- -----------------========< Magneto >========--------------------- -------- --==[MOVES LIST]==-- E-M disruptor : QCF P Hyper Gravitation : QCB K Magnetic Blast : in air U,UF,F P Forcefield : HCB K (counter) Float : QCB KKK Super X : QCF PP Super X : QCF KK --==[COMBOS LIST]==-- infinite combo : - His 99 hits is very easy to do, all you need is only one botton, the roundhouse kick. - The combo must be done at the corner, whenever you did the "Hyper Grav." on the opponent, roundhouse kick, then interrupt with another roundhouse Hyper Grav. You can repeat this combo again and again until the opponent got killed. - Just keep in mind that the standing roundhouse hit TWICE, the interruptti must be made after the FIRST hit only.... ......(only against small characters !!) ------------------- --------------- < the STREET FIGHTERS > ---------------- ------------------- --- ---------========< Ryu >========----------- --- --==[MOVES LIST]==-- Hadoken : QCF P (air) Shoryuken : DP + P Tatsumakisenpuukya : QCB K Overhead Punch : F+2 Overhead Kick : F+5 Super Combo 1 : QCF PP (air) Super Combo 2 : QCB KK --==[COMBOS LIST]==-- infos : After a throw : D+6 Air juggles : D+6 Best Way TRS : HDown and tape 5 repeatedly ACB : D+3 -------======= [GROUND COMBOS] =======-------- 1-9hits : HF, and tape 1 repeatedly..........................(BCC,corner) 4 hits : F+5,HD,4,5,6 4 hits : 1,4,5 5 hits : after a QP or QK,F+5,1,HD,4,5,6 6 hits : F+2,1,4,5,QCF+3 ................................(corner,close) infinite : DF+2,F+5,DF+2,F+5,DF+2,F+5,again and again ... -------======= [AIR COMBOS] =======-------- 5 hits : HD,1,4,5,QCB+6 ....................................(corner) 5 hits : HD,5,3,hold Up,2,3 7 hits : HD,4,5,3,hold Up,1,4,5,6 ...........................(corner) 7 hits : HD,1,5,3,hold Up,1,4,2 ............................(corner) 8 hits : jump F+1,HD,1,4,5,QCB+6,3 ..(corner,close,only against SABRETOOTH) 12 hits : Jump F+1,HD,1,4,5,QCB+6,D+3,hold Up,1,4,2 .............................(corner,close,quick,only against SABRETOOTH) -------======= [SUPER COMBOS] =======-------- [Super QCF,PP] : (20 hits (far) (18 hits (close) 22 hits : HD,4,5,QCF,PP ---------------- [Super QCB,KK] : (18 hits close) 19 hits : jump+4,QCB,KK --- ---------========< Ken >========----------- --- --==[MOVES LIST]==-- Roll : QCB P Hadoken : QCF P (air) Shoryuken : DP + P (air) Overhead Kick : QCF+4,5,or 6 Overhead Kick2 : F+5 Tatsumakisenpuukya : QCB K Super Combo 1 : QCF PP Super Combo 2 : QCF KK --==[COMBOS LIST]==-- infos : After a throw : ... Air juggles : D+6,DP+3 Best Way TRS : HDown and tape 2 repeatedly ACB : D+3 -------======= [GROUND COMBOS] =======-------- 4 hits : HD,1,4,5,6 5 hits : 1,4,5,D+6 5 hits : 1,4,5,QCF+3 8 hits : HD,4,5,QCB+6,D+6 9 hits : 1,4,5,QCB+6,D+6 ......................................(corner) 11 hits : HD,1,4,5,QCB+6,DP+3 ..................................(corner) 12 hits : D+1,D+2,5,QCB+6,DP+3 ..............................(corner,BCC) -------======= [AIR COMBOS] =======-------- 8 hits : HD,1,4,3,hold Up,1,4,2,5,DP+3 .....................(corner,BCC) 8 hits : HD,1,5,3,hold Up,1,4,2,5,DP+3 ......(corner,only against JUGGERNAUT) 8 hits : jump F+1,HD,1,3,hold Up,1,4,2,5,DP+3 .................(corner) -------======= [SUPER COMBOS] =======-------- [Super QCF,PP] : (11 hits (close) 14 hits : D+1,d+2,5,QCF,PP ---------------- [Super QCB,KK] : (17 hits close) 18 hits : QCB,KK,wait,D+6 ------- ---------========< Zangief >========----------- ------- --==[MOVES LIST]==-- Lariat : 3 P or 3 K (air) Spining Piledriver : joystick one round + P BANISHING PUNCH : DP+1,2,or 3 SIBERIAN SUPLEX : one round + K (Close) Flying Power : HCF K (air) Ariel Throw : HCB K Earthquake : F+2 (air=D+2) Grab Dash : F,F then 2 or 5 or 3 or 6 Super Combo : one round + PP transition moves : Grab Dash : after a dash (F,F) push 2 or 3 or 5 or 6 --==[COMBOS LIST]==-- infos : After a throw : D+6 or D+5 Air juggles : D+6,D+5,PPP,or KKK Best Way TRS : push 5 repeatedly ACB : D+2 or B+2 or F+2 -------======= [GROUND COMBOS] =======-------- 3 hits : jump F+1,1,PPP 3 hits : 6,PPP 4 hits : HD,1,1,1,1 .................................(close,quick,corner) -------======= [AIR COMBOS] =======-------- 4 hits : D+2,hold Up,4,5,6 5 hits : D+2,hold Up,4,5,6,6 5 hits : D+2,hold Up,4,5,PPP,wait,D+6 -------======= [SUPER COMBOS] =======-------- [Super one round,PP] : (2 hits (close) nothing to do with this Super ... ------- ---------========< Cammy >========----------- ------- --==[MOVES LIST]==-- Spining Arrow : QCF K A.Knuckle : QCF P Cannon Spark : DP + K Furiga Combine : QCB K ,then P Cannon Counter : QCB P Air Thrust Kick : in air QCB K Super Combo1 : QCF KK Super Combo2 : QCB KK (air) transition moves : Double Jump : after a jump,Up again --==[COMBOS LIST]==-- infos : After a throw : D+6 Best Way TRS : HDown and tape 2 repeatedly ACB : 6 (close) -------======= [GROUND COMBOS] =======-------- 3 hits : 5,6,DP+6 .........................................(close,quick) 4 hits : 4,5,6,QCF+6 4 hits : HD,1,4,5,6 5 hits : jump F+2,1,2,6,QCF+6 .................................(corner) -------======= [AIR COMBOS] =======-------- 5 hits : 5,6,hold Up,1,5,6 5 hits : 5,6,hold Up,1,4,QCF+4 6 hits : 5,6,hold Up,1,4,5,6 7 hits : 5,6,hold Up,1,4,2,5,6 8 hits : 4,5,6,hold Up,1,4,5,3,6 ....................(only against JUGGERNAUT) -------======= [SUPER COMBOS] =======-------- [Super QCF,KK] : (11 hits (close) 14 hits : jump F+2,1,2,6,QCF+KK,wait,D+6 ......................(corner) ---------------- [Super QCB,KK] : (6 hits) 7 hits : QCB,KK,wait,D+6 ........................................(close) ------ ---------========< Nash >========----------- ------ --==[MOVES LIST]==-- Sonic Boom : CB,F + P Sommersault Shell : CD,U + K Sommersault Slash : in air U,UF,F + K Super Combo 1 : QCF PP Super Combo 2 : QCF KK Super Combo 3 : QCB KK --==[COMBOS LIST]==-- infos : After a throw : anymoves ..but Sommersault shell is the best (D,U+6) Air juggles : D+6 Best Way TRS : HDown and tape 2 repeatedly ACB : D+3 -------======= [GROUND COMBOS] =======-------- 4 hits : F+1,1,1,1 ...........................................(corner) 4 hits : HD,1,4,5,6 4 hits : 1,CD+5,U+6 4 hits : throw (F+3),D,U+6 5 hits : HD,4,5,U+6 6 hits : HD,1,4,5,U+6 -------======= [AIR COMBOS] =======-------- 5 hits : 1,D+3,hold Up,1,2,3 6 hits : HD,1,2,3,hold Up,4,5,6 8 hits : HD,1,2,3,hold Up,4,5,5,6,5........................(BCC,corner) -------======= [SUPER COMBOS] =======-------- [Super QCF,PP] : (9 hits) (15 hits if u press 3 repeatedly) 19 hits : 1,2,3,QCF+KK,press 3 repeatedly ---------------- [Super QCF,KK] : (10 hits) 14 hits : 4,5,6,QCB,KK,wait,D+6 ---------------- [Super QCB,KK] : (12 hits) 15 hits : 4,5,6,QCB+K,K --------- ---------========< M.Bison >========----------- --------- --==[MOVES LIST]==-- Psycho shoot : HCF P D.kneepress : HCF K Headpress : QCB K,K Psycho Field : HCB P Float : QCB KKK Vega Warp : DP + P or K Super Combo 1 : QCF PP Super Combo 2 : QCF KK --==[COMBOS LIST]==-- nothing for her for the moment ... --------- ---------========< Chun-li >========----------- --------- --==[MOVES LIST]==-- Hundred Kick : repeat K (air) Tenshokya : CD,U K Kikoken : HCF P Senbankya : HCB K Super Combo 1 : QCF PP Super Combo 2 : QCF KK Super Combo 3 : QCB KK transition moves : Tripple Jump : after a jump,Up again,Up again Air Dash : in the air : F,F Wall Jump : jump a the wall and press the oposite direction --==[COMBOS LIST]==-- infos : After a throw : 3,6,D+6,repeat K,CD-U+K Air juggles : repeat K,D+6 Best Way TRS : HDown and tape 2 repeatedly ACB : D+6 -------======= [GROUND COMBOS] =======-------- 4 hits : 1,4,5,D+6 5 hits : jump+2,1,4,5,D+6 6 hits : CD,1,4,U+6 7 hits : after a throw,walk Forward and press 6 repeatedly ..(unblokable) 9 hits : 1,4,repeat Kick-6 ...................................(corner) 15 hits : jump forward,repeat Kick-6 ...........................(corner) 17 hits : jump forward,repeat Kick-6 .......................(BCC,corner) 19 hits : jump forward,repeat Kick-6 ...(only against JUGGERNAUT,corner) infinite: repeat Kick-6 or 5 ............(only against Apocalypse,after eliminate the satellite, and in the hand) -------======= [AIR COMBOS] =======-------- 6 hits : 6,hold Up,1,4,5,6 7 hits : 6,hold Up,1,4,2,5,6 8 hits : 6,hold Up,5,repeat Kick-5 9 hits : 1,4,6,hold Up,1,4,2,5,6 .................................(BCC) 10 hits : 6,hold Up,1,2,5,repeat Kick-5 12 hits : 1,4,6,hold Up,1,4,2,5,repeat Kick-5 .....................(BCC) 16 hits : 6,hold Up,1,4,5,repeat Kick-6 19 hits : 1,4,6,hold Up-Forward,1,4,5,repeat Kick-6 .........(corner,BCC) -------======= [SUPER COMBOS] =======-------- [Super QCF,PP] : (10 hits) 18-20 hits : QCF+PP,wait,repeat Kick-6 ............(corner,close,quick) 20-25 hits : QCF,PP,wait,D+6,QCF+KK,push 6 repeatedly ..........(corner) ---------------- [Super QCF,KK] : (15 hits) (21 hits if u press K repeatedly) 25 hits : 1,4,2,D+5,QCF,KK,press K repeatedly ---------------- [Super QCB,KK] : (8 hits) 14 hits : 1,4,QCB,KK,wait,press 6 repeatedly..................(corner) 16 hits : 1,4,2,D+5,QCB,KK,wait,press 6 repeatedly .........(BCC,corner) 20 hits : 1,2,5,QCB,KK,wait,D+6,QCF,KK,push 6 repeatedly ............... ........ ..(corner,only against CYCLOPS and JUGGERNAUT) 22 hits : 1,4,2,5,QCB,KK,wait,D+6,QCF,KK,push 6 repeatedly ............ ........(corner,only against SABRETOOTH,ZANGIEF,and MAGNETO) --------- ---------========< Dhalsim >========----------- --------- --==[MOVES LIST]==-- Yoga Fire : QCF P Yoga Flame : HCB P Yoga Strike : HCB K Yoga Teleport : DP + 3 P or 3 K Super Combo 1 : QCF PP Super Combo 2 : QCF KK Super Combo 3 : QCB PP ??? --==[COMBOS LIST]==-- nothing for her for the moment ... ------- ---------========< Gouki >========----------- ------- --==[MOVES LIST]==-- Gouhadoken : QCF P ZankoHadoken : in air QCF P Goushoryuken : DP + P Zankokya : QCB K Dive Kick : in air QCF K Overhead P : F+2 overhead K : F+5 Ashura Warp : DP + 3 P or 3 K Super Combo1 : QCB PP Super Combo2 : QCF PP Super Combo3 : in air QCF PP Instant hell : LP,LP,fw,LK,HP (level 1 also can) --==[COMBOS LIST]==-- -------======= [GROUND COMBOS] =======-------- infinite : DF+2,F+5,DF+2,F+5,DF+2,F+5,again and again ... -------======= [SUPER COMBOS] =======-------- akuma/gambit 65hits : instant hell,wait,d+4,2,qcf3+6 ......(bcc,corner,quick,team super) instant hell 25 hits : instant hell,wait,d+4,d+3,up,1,4,2,5,3,qcb+6 .......(corner,quick) ====================== CODES & MISCELANEOUS ====================== -Change Rogue 's wining pose : press 3 P or 3 K when knock out will have different dressing for Rogue. -AKUMA code : Up at Dhalsim or Juggernaut or Bison or Magneto -SFA CHUN-LI : put the cursor on CHUN LI,then hold start and press a button -Continue the fight : at the end of the fight, press START to continue the fight during a few seconds .. -Choose your Color : to choose the malefic color of your character, press 4,5,or 6 -Provocations : press START during the fight (unlimmited) -Secret stages : in the COP stage, after 3 air combos in the same place, the ground will collapse, then u'll access to the drain stage ... -How to make More hits : in the cop stage on the left when u do an air-combo, the opponent will land on a car so he'll rebound on the car,and u'll be able to do another air-combo ... -RANDOM Select : hold cursor left or right against the edge for 3 sec . ================ CREDITS & THANX ================ LANCER (lancer@pacific.net.sg) ...........(moves,and super moves,and more) SEDI & LUDIS .................................(for lending me the GAME :o)) Rich Joseph (rfj105@psu.edu) ...........................(for the ASCII pic) NES (alexnes@hotmail.com) ......................(for some kewl high combos) TAM TAM (u3871474@mahidol.ac.th) ................(for the infinite combos) ==================== THIEFS and NON-THANX ==================== Devil Hunter (d-hunter@olywa.net) .....(this A$$__LE has stolen all my FAQ)