=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= World Heroes Perfect FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 6.5 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 2.1 Basics 2.2 Hero Gauge 3. Characters 3.1 Jack 3.2 Johnny Maximum 3.3 Brocken 3.4 Kim Dragon 3.5 Janne 3.6 Rasputin 3.7 Mudman 3.8 Ryofu 3.9 Shura 3.10 Ryoko 3.11 Julius Carn 3.12 Hanzou 3.13 Fuuma 3.14 Muscle Power 3.15 Captain Kidd 3.16 Erick --------------------- 3.17 Son Gokuu 3.18 Zeus 3.19 Neo-Dio 4. Misc. And Easter Eggs 4.1 Win Poses 4.2 Special Stage Finishes 4.3 Fight Son Gokuu 4.4 Unlock Son Gokuu 4.5 Unlock Neo-Dio 4.6 Mini Mode 5. Conclusion 5.1 What's Missing/Needed 5.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward HP - Heavy Punch P - Any Punch \ | / b - Back MP - Medium Punch K - Any Kick b-- --f u - Up LP - Light Punch + - And / | \ d - Down HK - Heavy Kick / - Or db d df MK - Medium Kick , - Then LK - Light Kick qcf - quarter circle forward (d, df, f) qcb - quarter circle back (d, db, b) hcf - half circle forward (b, db, d, df, f) hcb - half circle back (f, df, d, db, b) =============================================================================== 2. System =============================================================================== ++++++++++++++ | 2.1 Basics | ++++++++++++++ World Heroes Perfect has level 3 attacks (LP+MP, LK+MK). For a level 3 punch (HP) press LP+MP. For a level 3 kick (HK), press LK+MK. For the sake of convenience, all level three attacks are referred in this guide by HP/HK. Throws f/b + HP close Dash Forward f, f can attack out of dash Dash Attack P/K Dashing Low Attack d + P/K Halt b Back Dash b, b invulnerable for a very short period of time Air Block ub/u/uf, b Counter Attack P/K after a successful Air Block Block High b Block Low db does not block overheads Taunt MP+LK Taunt 2 f + MP+LK Time Over Pose b + MP+LK Fake Dizzy d + MP+LK Dizzy Recovery shake joystick and tap P and K rapidly when dizzied ABC Special LP+MP+LK (aka HP+LK) Projectile Kill: Moves that destroy a regular projectile attack. Blow Defense: Moves that guard breaks the opponent. Attack Clash: If two attacks meet at the very same time, you will "clash" and neither character will take damage. Both characters will be pulled apart from each other, as well. Projectile Deflect: Block at the very last moment when a projectile reaches you. Desperation Can be performed once your life meter drains past 50%. Your bar will begin to flash. You can perform as many Desperations as you want while your lifebar is flashing. ****************** * 2.2 Hero Gauge * ****************** This meter fills when you connect with attacks. Once filled you have a few options available to you. Auto Recover Your character will automatically recover from a sweep attack as long as the Hero Gauge is full. Max Move A specific special move that does more hits/damage or any combination there of when hero gauge is filled Super Desperation A more damaging Desperation Move that is done when your lifebar is flashing and the hero gauge is full =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Jack * ******************************************************************************* Colors ------ LP - Orange-Red costume HK - Pink Costume Throws ------ Flip Slam f + HP close Flip And Claw b + HP close Basic Moves ----------- Triangle Jump jump towards wall and then away Air Blade LP in air can perform another air attack after move; overhead Cycle Blade HP in air 2 hits; both hits are overheads Dual Blade LK in air can perform another air attack after move; projectile kill; overhead Air Cannonball Blade MK in air 3 hits; all hits are overheads Open Scissors HK in air the very first frame of this move has autoguard; overhead Cannonball Blade MK 4 hits Axe Blade HK projectile kill; the down swipe of the move is what destroys the projectile; 2 hits Command Moves ------------- Dashing Downward Swipe Dash Forward, MP Downward Swipe f/b + MP Backflip Slice f/b + HK blow defense Spinning Slide d + HK must be blocked low ABC Moves --------- Crazy Escape HP+LK pops back up in same spot Air Roll d + HP+LK avoids lows Crazy Escape Back b + HP+LK teleports backward Crazy Escape Forward f + HP+LK teleports forward Special Moves ------------- Mixer Crush qcf + P LP=short, MP=medium, HP=long; if claw grazes opponent they will simply be knocked down. Iron Crawl qcf + K LK=stationary, MK=short, HK=long Knee Smasher qcb + K LK=short, MK=medium, HK=long Air Knee Smasher qcb + K in air LK=short, MK=medium, HK=long Max Moves --------- Max Knee Smasher qcb + K when hero LK=short, MK=medium, HK=long gauge is full Air Max Knee Smasher qcb + K in air when LK=short, MK=medium, HK=long hero gauge is full Desperation ----------- Great Hero Of The Three Charge d for 4 seconds Kingdoms u + MP+MK Super Desperation ----------------- Great Hero Of All Charge d for 4 seconds Kingdoms u + MP+MK ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Jack - Pwepwepwep, your blood tastes awful!! ~To Brocken - Pwepwepwep, why is it your blood is made of oil!? ~To Shura - Hyohyo, I can sense your blood and presence!! ~Hahaha! It's so easy to break this toy!! ~Kwekwekwe, cry your eyes out!! It really excites me!! -Kishasha, I can't be without this good feeling!! ~Kyakya, I love that humiliation on your face!! Ending ------ Jack: What do ultimate life forms eat? That was lousy blood! Hee hee. I prefer human blood. Hee hee. Better go out and get some blood. Hee hee. It's the hour of Jack. ******************************************************************************* * 3.2 Johnny Maximum * ******************************************************************************* Colors ------ LP - Red pads w/ Yellow pants HK - Orange pads w/ Light Blue pants Throws ------ Touchdown f + HP close Back Toss b + HP close throws opponent against wall Bearhug f/b + HK close tap b and f and mash buttons for longer hold Basic Moves ----------- Crush Slap LP in air projectile kill (however it has a very tricky hitbox, and can only really kill things such as Mudman's Mud Launcher); can hit twice, but usually only works on an airborne opponent; overhead Axe Handle HP in air it is possible to get 2 hits with this; both hits are overheads Air Punt LK in air 2 hits; both hits are overheads Heavy Kick HK in air will knock opponent out of the air; overhead Gut Upper HP far 3 hits Foot Swipe MK must be blocked low; the initial frame has low autoguard (although the hitbox is pretty low, so it will not autoguard all sweeps); grounds opponent Power Punt HK close 3 hits Punt Kick HK far regular projectile kill and Max projectile kill Command Moves ------------- Dashing Down Fist Dash Forward, HP Gut Punch f/b + MP the frame which Johnny's fist first extends has high autoguard Strong Low Knuckle d + HP blow defense High Punt f + HK Slide df + K LK=short, MK=medium, HK=long; must be blocked low ABC Moves --------- Catching HP+LK will catch high projectiles; hold onto projectile by continuing to hold HP+LK; release HP+LK to throw projectile back Low Catching d + HP+LK will catch low projectiles; hold onto projectile by continuing to hold HP+LK; release HP+LK to throw projectile back Special Moves ------------- Shoulder Charging qcf + K LK=short, MK=medium, HK=long Lighting Tackle f, d, df + P LP=short, MP=further, HP=far Head Crash Charge d, u + P / LP=short, MP=medium, HP=long d, u + P Johnny Special hcf + P close pushes opponent all the way to the corner; unblockable Max Move -------- Max Head Crash Charge d, u + P / LP=short, MP=medium, HP=long d, u + P when hero gauge is full Desperation ----------- Hyper Johnny Special qcf, qcf + LP+LK connects close; down punch must connect (not blocked) for Desperation to be performed Super Desperation ----------------- Ultimate Johnny Special qcf, qcf + LP+LK connects close; down punch must connect (not blocked) for Desperation to be performed ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To J. Maximum - ....You should....lighten up. -To Shura - ....You're....not popular. ~.... .... ~....Go home. ~....Popularity and ability are not the same. ~....It's a battle of wits. ~....I am.... Killer Machine. ~You! Shut up! Ending ------ Johnny: I'm a fighting machine, unstoppable! Son: Papa! Johnny: !! Son: ... Papa!! Papa!! Johnny: Oh, my son! Son: I'm gonna grow up to be just like you! Johnny: ?! Son: We'll both be killer machines! Johnny: Oh, no! ******************************************************************************* * 3.3 Brocken * ******************************************************************************* Colors ------ LP - Blue costume HK - Tan costume Throws ------ Suplex b + HP close High Drop Suplex f + HP close Gas Attack f/b + HK close tap b and f and mash buttons for longer hold Basic Moves ----------- Quick Chop LP in air can perform another air attack after move; overhead Diagonal Stretch Punch HP in air overhead Diagonal Stretch Kick HK in air overhead Uppercut MP close blow defense Quick Double HP close 2 hits Stretch Arm HP far the frame just when his punch is about to come out has high autoguard Shin Kick MK grounds opponent Command Moves ------------- Dashing Double Dash Forward, HP projectile kill Air Roundhouse df + HK in air Stretch Push d + MP Long Stretch Push d + HP 2 hits Low Short Stretch Kick d + MK must be blocked low Stretch Roundhouse f/b + HK far Metal Knee f/b + HK a step away, in a combo, or close when opponent is standing up Low Long Stretch Kick d + HK 2 hits; both parts must be blocked low ABC Moves --------- Joint Release HP+LK the head portion can actually strike the opponent but does next to no damage; the head has autoguard properties just before it fully extends Special Taunt d + HP+LK Jet Attack HP+LK in air control flight with u or d Bomb Drop b, f + K LK=explodes upward, MK=explodes backward, HK=explodes forward Cancel Jet Attack HP+LK Special Moves ------------- Rocket Punch qcf + P LP=slow, MP=medium, HP=fast; will collide with other projectiles as both will be "destroyed" in the process German Missile qcf + K LK=slow, MK=medium, HK=fast; will collide with other projectiles as both will be "destroyed" in the process Hurricane Arm d, f, df + P LP=fast, MP=medium, HP=slow Spark Thunder tap P rapidly LP=short, MP=medium, HP=long Max Move -------- Max Hurricane Arm d, f, df + P when hero LP=fast, MP=medium, HP=slow gauge is full Desperation ----------- German Explosion MP+LK, HP+LK knocks opponent against wall; the straight stray projectile that is shot out after the explosion will collide with other projectiles as both will be "destroyed" in the process; the explosion itself absorbs projectiles Super Desperation ----------------- German Destruction MP+LK, HP+LK knocks opponent against wall; unblockable when close; the straight stray projectile that is shot out after the explosion will collide with other projectiles as both will be "destroyed" in the process; the explosion itself absorbs projectiles ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Brocken - I say a mass-produced model can never defeat a custom job, see!! ~To Johnny Maximum - Killer Machine? Compared to me you're no more than a toy!! ~You ought to be proud that you had a chance to fight against Germany's top most top secret!! ~Hahahahaha! Victory is now at hand!! ~Hey, it's the best. What do you expect with German science!? ~Your luck ran out when you met me!! Ending ------ Dr. Brown: Congratulations, Brocken! Brocken: Expect nothing less from German ingenuity! Best in the world! Best in the world! Best in the world! Best in the world! Best in the world! Number one on the planet. Number one on the planet! Jahahahaha! Dr. Brown: I wonder if he's breaking down? ******************************************************************************* * 3.4 Kim Dragon * ******************************************************************************* Colors ------ LP - Black pants w/ Red trim HK - Blue pants w/ Yellow trim Throws ------ Leg Scissors f + HP close tap b and f and mash buttons for longer hold Head Plant b + HP close Air Toss f/b + MP/HP close in f or b determine where air opponent is thrown Basic Moves ----------- Triangle Jump jump towards wall and then away Air Backfist HP in air 2 hits; both hits are overheads Air Axe Drop u, LK 2 hits; both hits are overheads Air Punt u, MK 2 hits; both hits are overheads Split Strike u, HK knocks opponent out of the air; overhead Power Straight MP far the initial frame of this move has high autoguard Backfist HP close 2 hits Strong Axe Kick MK close 2 hits Command Moves ------------- Dashing Gut Punch Dash Forward, MP the initial frame of this move has high autoguard Dashing Forearm Dash Forward, HP Dashing Leaping Kick Dash Forward, HK Split Punch d + HP blow defense Leaping Kick f + HK ABC Moves --------- Shining Dragon Attack HP+LK a high reversal; to connect the opponent's attack must hit his fist; high attacks that strike Dragon in the stomach will not be reversed Low Shining Dragon HP+LK a low reversal Special Moves ------------- Dragon Kick Charge d, u + K / LK=short, MK=further, d, u + K HK=far; can Triangle Jump after move if it ends near a wall Leaping Foot Slice qcf + K LK=short and 1 kick, MK=medium and 2 kicks, HK=long and 5 kicks Hyaku Retsu Shuu hcb + K LK=small amount of kicks, MK=medium amount of kick, HK=a lot of kicks; rapid kicks are a projectile kill, but not the exit leap; you can perform any air attack after the exit leap Hundred Blows tap P rapidly LP=slow, MP=medium, HP=fast Max Move -------- Max Dragon Kick Charge d, u + K / LK=short, MK=further, d, u + K when hero HK=far; can Triangle Jump gauge is full after move if it ends near a wall Desperation ----------- Dragon Super Finish f, b, f + MP+MK dash in must connect for Desperation to come out; kicks opponent to the wall Super Desperation ----------------- Dragon Giga Finish f, b, f + MP+MK dash in must connect for Desperation to come out ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Dragon - Whoaccho!! You'd better not use my name again!! ~To Ryofu - Acha!! Your technique's 2,000 years old, but mine is twice that. ~Whoaccho!! You're as tough as I've heard!! Tough luck you're up against me. ~Hacchaa!! I feel great. I just finished my Kung Fu style. ~Acchoo!! You wanna fight again!? Then you'd better bet your life!! ~Whoccho!! Sorry about this, I got no self control, you see. Ending ------ Kim: Whaa! Can't lose here and disappoint my fans! Gotta be going. My next movie starts filming soon. Hey, how would you like a part in my movie? Neo-Dio: ??? Kim: Whaa! Neo-Dio: Weee! Director: Oh! It's the real thing! What presence! ******************************************************************************* * 3.5 Janne * ******************************************************************************* Colors ------ LP - Silver costume HK - Gold costume Throws ------ Face Slaps f + HP close tap b and f and mash buttons for longer hold Sword Slam b + HP close Basic Moves ----------- Diagonal Sword LP in air can perform another air attack after move; overhead Air Sweep u, HK knocks opponent out of the air; overhead Slash Sword HP close blow defense; the initial frame of this move has high autoguard (however it is extremely tight and it only comes in useful against jumping attacks) Bird Hop HP far 2 hits Heavy Roundhouse HK far the initial frame of this move has high autoguard Command Moves ------------- Dashing Sword Strike Dash Forward, HP Down Sword d + MP in air can follow with another air move; overhead Step Strike f + LP Ground Slice f + HP far Double Slice f + HP a step away, in a combo, or close when opponent is standing up Low Slice d + HP must be blocked low Hop Kick f + MK Slide df + LK/MK LK=short, MK=long; must be blocked low Strong Slide df + HK must be blocked low ABC Move -------- Slash Whip HP+LK / d + HP+LK hold HP+LK to continue slashing; regular projectile kill and Max projectile kill Special Moves ------------- Aura Bird Charge b for 2 seconds, LP=small, MP=medium, f + P HP=large; will collide with other projectiles as both will be "destroyed" in the process Flash Sword Charge b for 2 seconds, f + K Justice Sword Charge d for 2 seconds, LK=short, MK=further, u + K HK=far Max Move -------- Max Aura Bird Charge b for 2 seconds, LP=small, MP=medium, f + P when hero gauge HP=large; absorbs is full regular projectiles; will collide with other Max projectiles as both will be "destroyed" in the process Desperations ------------ Fire Bird f, qcf, uf + HP Angel Arrow qcb, qcf + MP+HK hold MP+HK during super start up to make Janne perform Angel Arrow higher off the ground; her arrows absorb projectiles Super Desperations ------------------ Inferno Bird f, qcf, uf + HP Angel Rain qcb, qcf + MP+HK hold MP+HK during super start up to make Janne perform Angel Arrow higher off the ground; her arrows absorb projectiles ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Janne - Hohohohoho! In the long run, it's impossible for a pretender to sit at the top of the cosmos!! ~To Fuuma - This little monkey!? ~To J. Carn - I didn't mean to do this, Carn. ~Hohohohoho! You want me to cut you some slack in the next fight? ~Hohohohoho! Oh, yeah. I'll lose, if you kneel down before me and beg!! ~This is a pretty natural result, don't you think? ~Ooh, sweet. I have to wonder why I'm so strong! Ending ------ Janne: Bummer, no hunks this time either. Hey, that's...! Hanzou and the Ryoko! Yeeeks! How irritating! Oh well, I'm still the queen, you know! Men, they grow on the trees! Fuuma: Hey Janne, where you going? Janne: Don't bother me! It's always like this. It's the story of my life. ******************************************************************************* * 3.6 Rasputin * ******************************************************************************* Colors ------ LP - Green costume HK- Purple costume Throws ------ Giant Squeeze f + HP close tap b and f and mash buttons for longer hold Multi Slam b + HP close tap b and f and mash buttons for longer hold Basic Moves ----------- Energy Poke LP in air can perform another air attack after move; overhead Large Punt Kick HK kicks opponent off their feet and high into the air Command Moves ------------- Dashing Low Palm Dash Forward, HP Dashing Rising Boot Dash Forward, LK Big Fists f/b + HP far Low Palm f/b + HP a step away, in a combo, or close when opponent is standing up Giving Palm d + HP blow defense Rising Boot f/b + LK far Knee Attack f/b + LK close Hop Kick d + LK must be blocked low Russian Kick d + MK must be blocked low Russian Trip d + HK both parts must be blocked low ABC Move -------- Love Torture HP+LK / d + HP+LK if opponent is hit they will shrink for 5 seconds and cannot perform any special moves Special Moves ------------- Fireball qcf + P LP=slow, MP=medium, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Air Fireball qcf + P in air LP=slow, MP=medium, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Thunderball hcf + P LP=fast start up, MP=medium start up, HP=slow start up; will collide with other projectiles as both will be "destroyed" in the process Ice Ball qcb + P LP=short, MP=medium, HP=long; freezes opponent for split second; projectile kill Axle Spin qcb + K move with b or f; LK=fast spin, MK=medium spin, HK=slow spin Air Axle Spin qcb + K in air move with b or f Kossak Dance qcf + K LK=short and 1 kick, MK=medium and 2 kicks, HK=long and 3 kicks Max Moves --------- Max Axle Spin qcb + K when hero gauge move with b or f; LK=fast is full spin, MK=medium spin, HK=slow spin Max Air Axle Spin qcb + K in air when move with b or f hero gauge is full Desperation ----------- The Secret Garden qcb, f + LP+LK dash in is unblockable; dash in must connect to perform the entire Desperation Super Desperation ----------------- Return To The Secret qcb, f + LP+LK dash in is unblockable; dash Garden in must connect to perform the entire Desperation ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Mudman - Turn away from your evil masters and follow me. ~Don't be shy. Spend the night in my garden of love. ~Give love to those seeking salvation, no matter how evil they are!! ~Everyone is guilty of making mistakes. Confess to me!! ~What you need is love. Come here, into my arms!! ~My mission, my fate, is to make this the planet of love!! ~My love can bring peace to even the most troubled heart. Open your heart!! Ending ------ Rasputin: Once again, the power of my love prevails. Peace is virtuous. Stillness fills my soul. Lalalala! Lalalala! All together now! Lalalala! Lalala.... Lalalala! Lalala.... ******************************************************************************* * 3.7 Mudman * ******************************************************************************* Colors ------ LP - Green w/ Red trim HK - Blue w/ Purple trim Throws ------ Face Pound f + HP close tap b and f and mash buttons for longer hold Mask Toss b + HP close Mudman Dance f/b + HK close tap b and f and mash buttons for longer hold Basic Moves ----------- Air Swipe LP in air can perform another air attack after move; overhead Knee Dive LK in air overhead Forward Mask Attack HP close 2 hits Mudman Mask HP far 2 hits Hop Kick LK far the initial frame of this move has low autoguard (however the hitbox is slightly off the ground so it will not autoguard all sweeps) Mask Stomp HK close 2 hits Command Moves ------------- Dashing Mask Dash Forward, HP Flying Back Kick Dash Forward, MK this will kick ground traveling projectiles back at the opponent (such as Mudman's Mudman Attack and Captain Kidd's Pirate Ship Blast) Dashing Double Kick Dash Forward, HK Weak Reach Punch d + LP must be blocked low Strong Reach Punch d + MP must be blocked low Mask Uppercut d + HP blow defense Flying Dropkick f + HK far Double Kick f + HK a step away, in a combo, or close when opponent is standing up Mud Slider df + K LK=short, MK=medium, HK=long; must be blocked low ABC Moves --------- Mudman Dance HP+LK / d + HP+LK Mud Flight HP+LK in air tap HP+LK to continue flying Special Moves ------------- Mudman Attack qcf + P LP=slow, MP=medium, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Mud Launcher qcf + K LK=short, MK=medium, HK=long; will collide with other projectiles as both will be "destroyed" in the process Mud Cutter qcb + P move with b or f; LP=fast spin; MP=medium spin, HP=slow spin Mud Gyro Charge d, u + P / LP=low, MP=medium, HP=high d, u + P Max Move -------- Max Mudman Attack qcf + P when hero gauge LP=slow, MP=medium, HP=fast; is full absorbs regular projectiles; will collide with other Max projectiles as both will be "destroyed" in the process Desperation ----------- Heaven Blows hcb, f + HP/MP+LK/HK HP=left side, MP+LK=center, HK=right side; beam is unblockable; finish with Desperation for special win victory Super Desperation ----------------- Heaven's Final Blow hcb, f + HP/MP+LK/HK HP=left side, MP+LK=center, HK=right side; beam is unblockable; finish with Desperation for special win victory ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Janne - Guardian spirits go well with beautiful women!! I'll put one on your shoulder!! ~To Jack - A mouthful of the guardian spirit and you'll be a saint!! ~Ill fortune will strike if you disobey the Earth power!! ~It's impossible that the Earth power would be defeated!! ~No, that's not how you do the holy dance! Put your hips into it!! ~I dedicate this victory to the Earth power fa-fa!! Ending ------ Mudman: Whee! Evil is vanquished at last! Superbeing's Voice: Great Mudman! You brought peace to the world. Mudman: Whee! Superbeing's Voice: I will teach you a new dance, Mudman. Mudman: Thank you!! Superbeing's Voice: Ready? Ulala, ulala! Mudman: Ulala, what power! ******************************************************************************* * 3.8 Ryofu * ******************************************************************************* Colors ------ LP - Green armor HK - Blue-Green armor Throws ------ Rapid Blade Strike f + HP close Blade Spin b + HP close throws opponent against wall Basic Moves ----------- Strong Swipe HP blow defense Push Kick MK the initial frame of this move has high autoguard Downward Swipe HK projectile kill Command Moves ------------- Upward Swipe f + HP Long Swipe f + HK Battle Ready MP+LK after Ryofu spins his staff, he will put out his hand (the hand will reflect back projectiles); his hand can also strike an opponent for very minor damage ABC Moves --------- Power Up HP+LK / d + HP+LK next attack 2x as powerful; if you are hit, you lose the chance to use the power up ability Bombarding Spear HP+LK in air "sticks" to the ceiling Drop Down d Drop Forward f Drop Backward b Quick Drop Down d + HP+LK Quick Drop Forward f + HP+LK Quick Drop Backward b + HP+LK Special Moves ------------- Fists Of Flame qcf + P LP=fast flame, MP=medium flame, HP=slow flame; absorbs regular projectiles but does NOT absorb Max projectiles Spear Head Boogie qcb + P LP=stationary, MP=short, HP=long Psychic Kick hcf + K in air Spear Of Destruction tap P rapidly LP=slow, MP=medium, HP=fast with ending hit Max Move -------- Max Fists Of Flame qcf + P when hero gauge LP=fast flame, MP=medium is full flame, HP=slow flame; absorbs regular and Max projectiles Desperation ----------- The Giraffe Bomber hcb, ub + HK will absorb projectiles, however, most projectiles will travel under this Desperation anyways Super Desperation ----------------- Super Giraffe Bomber hcb, ub + HK will absorb projectiles, however, most projectiles will travel under this Desperation anyways ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Fuuma - I'm really shorthanded. Even a monkey would help. Why don't you give me a hand!? ~To Janne or Ryoko - Become my queen and rule by my side!! ~To Muscle Power - You almost had me!! You only had to be smarter.... ~To J. Carn - You're bad. I think we'll get along. ~I truly need more soldiers. Would you be my subordinate? ~I won't team up with a naive warrior like you!! ~I'm not just asking anybody. It's only you that I want to join me!! ~Your skills are excellent!! Why don't you be my right hand? Ending ------ Zeus: Ryofu, you backstabbing..! Neo-Dio: Weee! Ryofu: Shut up! I defeated you! Now you shall serve me! My time has arrived! ******************************************************************************* * 3.9 Shura * ******************************************************************************* Colors ------ LP - Yellow w/ Red trim HK - Light Purple w/ Blue trim Throw ----- Rapid Knees f/b + HP close tap b and f and mash buttons for longer hold Basic Moves ----------- Falling Elbow LP in air can perform another air attack after move; overhead Uppercut MP close blow defense Power Elbow MP far projectile kill Back Elbow HP far the initial frame of this move has high autoguard Snap Tap LK close 2 hits; second part must be blocked low Quick Tap LK far must be blocked low Jaw Breaker HK close 2 hits Command Moves ------------- Dashing Elbow Dash Forward, HP Dashing Side Kick Dash Forward, MK projectile kill Dashing High Kick Dash Forward, HK Crouch Straight d + MP blow defense Low Tap d + MK low projectile kill (will also kill ground based projectiles such as Captain Kidd's Pirate Ship Blast); must be blocked low ABC Moves --------- Tiger Punch HP+LK overhead Short Tiger Punch b + HP+LK overhead Long Tiger Punch f + HP+LK overhead Special Taunt d + HP+LK can cancel into other ABC moves or one of Shura's special moves Special Moves ------------- Tiger Fang Charge b for 2 seconds, LP=short, MP=medium, HP=long f + P Tiger Claw Charge b for 2 seconds, LK=short, MK=medium, HK=long f + K Muetai Kick Charge d, u + K / guide with b or f to d, u + K determine where you land Double Knee Kick qcf, uf + K LK=short, MK=medium, HK=long; first knee must touch the opponent for the second one to come out; can perform an air move after special bounces off opponent Max Moves --------- Max Tiger Fang Charge b for 2 seconds, LP=short, MP=medium, HP=long f + P when hero gauge is full Max Tiger Claw Charge b for 2 seconds, LK=short, MK=medium, HK=long f + K when hero gauge is full Desperation ----------- Muetai Machine Gun qcb, db, d, uf + MP+MK dash in must connect to perform the Desperation; knocks opponent to wall Super Desperation ----------------- Muetai Machine Gun qcb, db, d, uf + MP+MK dash in must connect to Spiral perform the Desperation ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Shura - Boy are you dull!! ~To Dragon - Watching you reminds me of big bro!! ~This is what happens when you use a lethal technique without control!! ~It's not unfair. Hit and away is my only strategy. ~Thai kick-boxing is the ultimate martial art!! ~Don't make such frightening faces just because you lost!! ~Big bro! Mom! I did it!! Ending ------ Shura: Victory! At last! Dr. Brown: Congratulations, Shura! Shura: It was a long hard battle! Mother: Shura!! Shura: Yikes! Mom! I won! Mother: Shush! Leaving me home like that, I ought to... Shura: Sorry! Forgive me! Mother: No! Come here! Shura! Shura: Yow! Mother: You're grounded! Shura: Oh, not that! ******************************************************************************* * 3.10 Ryoko * ******************************************************************************* Colors ------ LP - White costume HK - Orange costume Throws ------ Choke Hold f + HP close tap b and f and mash buttons for longer hold Shoulder Toss b + HP close Leg Toss f/b + HK close Air Shoulder Toss f/b + MP/HP close in f or b determine where air opponent is thrown Basic Moves ----------- Triangle Jump jump towards wall and then away Air Poke LP in air can perform another air attack after move; overhead Thunder Slap HP in air the initial frame of this move has autoguard; overhead Reach Stomp MK far 2 hits Fearless Uppercut HP close 2 hits; second hit is a blow defense Command Moves ------------- Dashing Trip Dash Forward, d + HK low projectile kill (will also kill ground based projectiles such as Captain Kidd's Pirate Ship Blast); must be blocked low Quick Chop d + LP must be blocked low Double Chop d + MP 2 hits; both parts must be blocked low Palm Push f/b + HP the frame where Ryoko steps forward before her palm push has high autoguard Palm Attack d + HP must be blocked low Palm of Destruction df + HP must be blocked low Hop Knee f + MK Reach Foot d + MK the initial frame of this move has low autoguard (although the hitbox is pretty low, so it will not autoguard all sweeps); must be blocked low Foot of Destruction df + HK must be blocked low ABC Moves --------- Izumoryu Throw HP+LK a high reversal Fireman's Carry d + HP+LK a low reversal Special Moves ------------- Bosatsusho qcb + P LP=fast, MP=medium, HP=slow; projectile kill Winging Kick f, d, df + K LK=short, MK=further, HK=far and low Super Shoulder Throw hcf + P close unblockable Kubi Kiri Nage hcf + K unblockable Max Move -------- Max Bosatsusho qcb + P when hero gauge LP=fast, MP=medium, HP=slow; is full regular projectile kill and Max projectile kill Desperation ----------- Mugger Throw f, hcf + MP+HK close unblockable Super Desperation ----------------- Mugger Crash f, hcf + MP+HK close unblockable ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Hanzou - Hanzou! I hope we can fight again sometime! ~To Janne - Don't resent me, Janne. It's for your own good! ~To Mudman - Hey, give me a guardian spirit too! ~I say use your opponent's force against him!! ~There is still more depth to Izumo Jujutsu. ~Can I say it? You're just a little pookie! ~Tee, hee! I guess all that dojo challenging paid off. Ending ------ Ryoko: Yippee! Dr. Brown: Congratulations, Ryoko. I located your father for this occasion. Father: Ryoko. Ryoko: Father! Father: Ryoko! Ryoko: Daddy! Super shoulder throw! Oops! Bad habit! Where did I throw him? Daddy! Daddy! Dr. Brown: Well, well... ******************************************************************************* * 3.11 Julius Carn * ******************************************************************************* Colors ------ LP - Yellow armor HK - Pink armor Throws ------ Gut Stab f + HP close Grab And Toss b + HP close throws opponent against wall Basic Moves ----------- Triangle Jump jump towards wall and then away Secret Crawl hold df Stomp Out HK in air 2 hits; both hits are overheads Driving Headbutt MP 2 hits Strong Uppercut HP 2 hits; regular projectile kill and Max projectile kill Hop Kick MK low dodge Prop Drop HK the frame where his feet first appear in the dropkick position has high autoguard; knocks opponent down Command Moves ------------- Low Hand d + LP must be blocked low Claw Fist f/b + MP Strong Low Hand d + MP must be blocked low Double Palm f/b + HP Angry Chop d + HP regular projectile kill and Max projectile kill; must be blocked low Hop Kick f + MK Hand Dive df + LK must be blocked low Sky Kick d + HK blow defense Strong Hand Dive df + MK/HK MK=short, HK=long; must be blocked low Mongolian Press d + HK in air overhead ABC Moves -------- Shouting Spirit HP+LK hold HP+LK to continue move; charges hero meter Fake Shouting Spirit f/b/d + HP+LK Special Moves ------------- Mongolian Tiger Flash Charge b for 2 seconds, LP=short, MP=medium, HP=long f + P Mongolian Dynamite Charge d for 2 seconds, LP=fast, MP=medium, HP=slow u + P Mongolian Blitz Charge d for 2 seconds, LK=short, MK=medium, HK=long u + K Max Move -------- Max Mongolian Tiger Charge b for 2 seconds, LP=short, MP=medium, HP=long Flash f + P when hero gauge is full Desperation ----------- Fire Blast f, b, db, d, u + LP+LK fire pillar absorbs projectiles Super Desperation ----------------- Fire Blasts f, b, db, d, u + LP+LK fire pillars absorb projectiles ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To J. Carn - It is I who reigns over the continent! ~To Shura - You're so petty....small. Show me you're alive!! ~It's guts that turns impending doom into glorious victory!! ~Bravo for your courage, ya little weakling, challenging one as great as I!! ~I've a heart of steel that fears not even death. You can't even imagine defeating me!! ~Guts! The stuff men are made of! Ending ------- J. Carn: We are victorious! Har har! Dr. Brown: Impressive, Mr. Carn! Women's Voices: Oooh! J. Carn: Hm, those are the women captured by Zeus. Ladies make me feel awkward. Dr. Carn: We can't fit this many in the time machine. We'll just have to leave Carn behind. ******************************************************************************* * 3.12 Hanzou * ******************************************************************************* Colors ------ LP - Blue costume HK - Dark Gray costume Throws ------ Diving Power Bomb f + HP close Flying Arm Drag b + HP close Basic Moves ----------- Double Jump ub/u/uf after initial jump Quick Palm LP in air can perform another air attack after move; overhead Air Chop u, HP knocks opponent out of the air; overhead Side Swipe u, HK knocks opponent out of the air; overhead Short Uppercut MP close blow defense Power Straight MP far the initial frame of this move has high autoguard Energy Palm HP far projectile kill Quick Tap LK must be blocked low Killer Roundhouse HK close knocks opponent down Command Moves ------------- Izuna Giri d + MP in air Beheading d + HP the initial frame of this move has high autoguard High Roundhouse f/b + HK close ABC Moves --------- Hayate Tricks HP+LK attack cancel Quick Hayate Tricks f/b + HP+LK attack cancel Low Hayate Tricks d + HP+LK attack cancel Special Moves ------------- Rekko Zan qcf + P LP=slow, MP=medium, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Double Rekko qcf, qcf + P LP=slow, MP=medium, HP=fast; one of the projectiles will collide with other projectiles and be "destroyed" while the second projectile passes through and continues its path; will collide with Max projectiles as both will be "destroyed" in the process Kou Ryuu Ha f, d, df + P LP=low, MP=medium, HP=high Nin Pou Hou Rin Kyaku qcb + K LK=short, MK=medium, HK=long with jump back start up Leg Lariot qcf + K LK=short, MK=medium, HK=long Mijin Kakure No Jutsu Charge d, u + P/K / LP=left, MP=right, d, u + P/K HP=center, LK=left in air, MK=right in air, HK=center in air; can perform air move after K teleport Max Move -------- Max Kou Ryuu Ha f, d, df + P when hero LP=low, MP=medium, HP=high gauge is full Desperation ----------- Slice The Shimmering f, hcf + LP+LK dive in must connect (not Light blocked) to perform Desperation; overhead Super Desperation ----------------- Slice The Beaming f, hcf + LP+LK dive in must connect (not Light blocked) to perform Desperation; overhead `````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Fuuma - Fuuma, a ninja has to bear all things. ~To Ryoko - Don't let this beat you down. Stand up, undaunted, and keep fightin'! ~You haven't seen all my Iga body techniques. ~I'm open to all challengers!! All I've got to do is attack!! ~You got a long way to go before you attain the way of the ninja. ~You were an incredible foe.... ~I'll walk the path of blood as long as light shines in this world. Ending ------ Hanzou: Once again, there were many worthy challengers. I feel I have yet much to learn. I must continue on my journey of training. So long. Farewell. ******************************************************************************* * 3.13 Fuuma * ******************************************************************************* Colors ------ LP - Orange costume HK - Yellow costume Throws ------ Diving Power Bomb f + HP close Flying Arm Drag b + HP close Flip Toss f/b + MP/HP close in f or b determine where air opponent is thrown Basic Moves ----------- Triangle Jump jump towards wall and then away Double Jump ub/u/uf after initial jump Slow Fist LP in air can perform another air attack after move; overhead Air Chop u, HP knocks opponent out of the air; overhead Side Swipe u, HK knocks opponent out of the air; overhead Heel Drop ub/uf, HK 2 hits; both hits are overheads Short Uppercut MP close blow defense Power Straight MP far the initial frame of this move has high autoguard Energy Palm HP projectile kill Quick Tap LK must be blocked low Command Moves ------------- Dashing Heel Drop Dash Forward, HK High Roundhouse f/b + HK close ABC Moves --------- Fake Kou Ryuu Ha HP+LK Fake Reppu Zan f + HP+LK Fake Double Reppu b + HP+LK Fake Exploding Atomic d + HP+LK Crash Special Moves ------------- Reppu Zan qcf + P LP=slow, MP=medium, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Double Reppu qcf, qcf + P LP=slow, MP=medium, HP=fast; one of the projectiles will collide with other projectiles and be "destroyed" while the second projectile passes through and continues its path; will collide with Max projectiles as both will be "destroyed" in the process Kou Ryuu Ha f, d, df + P LP=low, MP=medium, HP=high Kou Ryuu Ha Follow Up f, d, df + P LP=low, MP=medium, HP=high Air Kou Ryuu Ha f, d, df + P in air LP=low, MP=medium, HP=high Dragon Flight Drop hcb + HP when in air unblockable near standing opponent's head Nin Pou Hou Rin Kyaku qcb + K LK=short, MK=medium, HK=long Kou Ryuu Ha Follow Up f, d, df + P LP=low, MP=medium, HP=high Max Moves --------- Max Reppu Zan qcf + P when hero gauge LP=slow, MP=medium, HP=fast; is full absorbs regular projectiles; will collide with other Max projectiles as both will be "destroyed" in the process Max Double Reppu qcf, qcf + P when hero LP=slow, MP=medium, HP=fast; gauge is full will absorb regular projectiles; some of the Reppu projectiles will collide with other Max projectiles and be "destroyed" while the rest of the Reppu projectiles will pass through and continue their path Desperations ------------ Exploding Atomic Crash hcb, ub + HP Fireball Slug Trick qcb, qcb, qcb + HP+LK absorbs projectiles Super Desperations ------------------ Hyper Atomic Crash hcb, ub + HP the rain of fire darts absorb projectiles Fireball Slug Crawler qcb, qcb, qcb + HP+LK absorbs projectiles ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Hanzou - I got you back! Hanzou! ~To Janne - Oops, sorry!! I laid a big one on you. Are you....uh....like wounded or anything? Ha! ~My name is Fuuma. Remember it well, even when you get thrashed down into hot and heavy purgatory! ~Out of my way! It's Hanzou I've come to fight! ~Just be thankful I didn't, like, wipe your sorry soul into oblivion! ~My ability together with the invincible Fuuma's art of the ninja makes me invulnerable. ~Ola, ola, ola, ola, ola! Ending ------ Fuuma: Just like I said! I am victorious! Gotta run. Can't be late for my date! Going on a date with my girl, yeah! Boss: Fuuma, in my office, now! Fuuma: Huh? Boss: What are you up to? You've got a lot of unfinished work! Fuuma: Whoa! This is gonna take all night! Boss: You're not leaving until it's all done! Fuuma: I'm gonna miss my date.... She'll dump me for sure!! ******************************************************************************* * 3.14 Muscle Power * ******************************************************************************* Colors ------ LP - Red, White and Blue HK - Gray, White, and Orange Throws ------ Headbutt f + HP close Vertical Suplex b + HP close Fireman's Carry d + HP close Knee Drop f + HK close Choke Hold b + HK close tap b and f and mash buttons for longer hold Basic Moves ----------- Slow Fist LP in air can perform another air attack after move; overhead Elbow Drop MP in air grounds opponent; overhead Big Splash ub/uf, HP knocks opponent out of the air; overhead Wild Swing MP the initial frame of this move has high autoguard Axe Handle Smash HP close 2 hits Stomp MK must be blocked low; low projectile kill (will also kill ground based projectiles such as Captain Kidd's Pirate Ship Blast) Big Boot HK knocks opponent out of the air Command Moves ------------- Dashing Full Axle Dash Forward, HP Full Axle f/b + HP Low Uppercut d + HP 2 hits; second hit is a blow defense; since performing this move close will produce a throw, it's best to try this after a blocked attack such as a failed jump in Leg Drop d + HK in air overhead; projectile kill ABC Moves --------- Muscle Grip Toss HP+LK unblockable Power Bomb d + HP+LK unblockable Body Slam u + HP+LK catches airborne opponent; unblockable Special Moves ------------- Muscle Bomber Charge b for 2 seconds, LK=short, MK=medium, HK=long f + K with slight start up Super Drop Kick qcf, uf + K LK=short, MK=medium, HK=long Tornado Breaker 360 + P close unblockable Max Move -------- Max Tornado Breaker 360 + P close when hero unblockable gauge is full Desperation ----------- Super Dangerous Giant qcf, b, db, d + HP unblockable Breaker close Super Desperation ----------------- Super Dangerous Mega qcf, b, db, d + HP unblockable Breaker close ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To J. Maximum - You see, my hardened muscles were tougher than your poor armor!! ~To Dragon - It muscle that counts, not agility, don't you know!! ~Victory's in the muscles!! You got that!? ~You can't beat me with those spaghetti biceps. ~You thought you could beat the best of the best? Dummy!! ~Even a nuclear blast couldn't mangle my muscles!! Ending ------ Muscle Power: Ha! My muscles are better than yours, rusty! Neo-Dio: How could I lose?! Muscle Power: America! A great body from that great land! Neo-Dio: America? You'll regret this! Muscle Power: I'll always be ready for you! ******************************************************************************* * 3.15 Captain Kidd * ******************************************************************************* Colors ------ LP - Blue costume HK - Red costume Throws ------ Face Slaps f + HP close tap b and f and mash buttons for longer hold One Arm Toss b + HP close throws opponent against the wall Basic Moves ----------- Diagonal Punch LP in air can perform another air attack after move; overhead Wild Swing u, HP knocks opponent out of the air Heavy Diagonal Kick ub/uf, HK the initial frame of this move has high autoguard Pirate Straight MP far the initial frame of this move has high autoguard; projectile kill (though due to its odd hitbox, it will not reliably kill most projectiles) Pirate Swing HP far the initial frame of this move has high autoguard Stomach Kick LK far the initial frame of this move has high autoguard Low Foot MK must be blocked low Command Moves ------------- Dashing Gut Punch Dash Forward, HP the initial frame of this move has high autoguard Dashing Low Foot Dash Forward, MK must be blocked low; low projectile kill (will also kill ground based projectiles such as Captain Kidd's Pirate Ship Blast) Dashing Flying Kick Dash Forward, HK Shark Kick df + HK in air Low Straight d + MP blow defense Cheap Shot f + HP the initial frame of this move has high autoguard Low Uppercut d + HP 2 hits Low Trip f/b + HK close must be blocked low Flying Kick f/b + HK far ABC Moves --------- Special Taunt HP+LK Quick Step Forward f/d + HP+LK Quick Step Backward b + HP+LK Special Moves ------------- Pirate Ship Blast qcf + P LP=slow, MP=medium, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Shark Knuckle Charge b for 2 seconds, LP=slow, MP=medium, HP=fast f + P projectile kill Shark Upper Charge d for 2 seconds, LP=short, MP=further, u + P HP=far; the rising shark can absorb regular projectiles Spiral Kick Charge b for 2 seconds, f + K Hyper Dash Kick hcb + K LK=short, MK=medium, HK=long Max Move -------- Max Shark Knuckle Charge b for 2 seconds, LP=slow, MP=medium, HP=fast; f + P when hero gauge you are able to attack is full opponent while this is striking them; regular projectile kill and Max projectile kill Desperation ----------- Pirate Punishment b, d, db + MP+LK close unblockable; finish with Desperation for special win victory Super Desperation ----------------- Pirate Torture b, d, db + MP+LK close unblockable; finish with Desperation for special win victory ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Erick - You should consider retirement old man! ~To Janne or Ryoko - Women should be more ladylike!! ~The drinks will taste good tonight! ~I'll take you on anytime! ~Wanna bet on who wins the next fight? Ending ------ C. Kidd: Kidd wins! Hey, of course! All right lads, time to round up the treasure! Underlings: Aye! C. Kidd: Hey! What era's treasure shall I plunder next? Let's go lads! Hidden treasure awaits! Underlings: Aye, aye captain! C. Kidd: How titillating! ******************************************************************************* * 3.16 Erick * ******************************************************************************* Colors ------ LP - Blue costume HK - Black costume Throws ------ Choke Slam f + HP close Horn Toss b + HP close Grab And Slam f/b + HK close Basic Moves ----------- Body Splash MP in air knocks opponent out of the air; overhead Diagonal Slice HP in air the initial frame of this move has autoguard; overhead Shield Lift LP the initial frame of this move has high autoguard Axe Swing HP projectile kill Low Snap HK close 2 hits Reach Kick HK far the frame where Erick pulls his shield back has high autoguard Command Moves ------------- Dashing Low Axe Dash Forward, HP Anger Roar MP+LK Erick has high autoguard during the taunt Butt Drop d + HK in air overhead Shield Strike d + MP blow defense Low Axe f + HP the frame where Erick pulls his shield back has high autoguard Slash Sweep d + HP must be blocked low; the initial frame of this move has low autoguard (although the hitbox is pretty low, so it will not autoguard all sweeps) ABC Moves --------- Erick Shield HP+LK reflects high projectiles Low Erick Shield d + HP+LK reflects low projectiles Special Moves ------------- Thor's Hammer qcb + P LP=fast, MP=medium, HP=slow Aegyr's Halberd qcb + K LK=slow, MK=medium, HK=fast will collide with other projectiles as both will be "destroyed" in the process Long Horn Charge b for 2 seconds, LP=short, MP=medium, HP=long f + P Blizzard Breath hcf + P LP=fast, MP=medium, HP=slow; freezes opponent for split second; projectile kill Max Move -------- Max Blizzard Breath hcf + P when hero gauge LP=fast, MP=medium, HP=slow; is full freezes opponent for split second; projectile kill Desperation ----------- Whale Snarfer qcb, db, d, df + MP+MK Super Desperation ----------------- Icy Whale Snarfer qcb, db, d, df + MP+MK freezes opponent for split second; finish with Desperation for special win victory ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To C. Kidd - A man of the sea can't be so flippant!! ~To Rasputin - Where is your homeland? What? The north? Me, too!! ~What is deeper and wider than the ocean? Human compassion!! ~My boy, I wonder if you're getting three squares a day.. ~Leia, my dear, make dinner and wait for me!! ~You eat three square meals a day? I eat five times a day!! Ending ------ Erick: Whew, what a catch! Now I can go home. Bikke: Daddy!! Leia: You're back, Erick! Erick: Ho, a baby! Well done Leia! Baby: Goo gaa. Erick: This one's a girl! Wonderful! Narrator: The house of Erick celebrates the new daughter. ------------------------------------------------------------------------------ ******************************************************************************* * 3.17 Son Gokuu * ******************************************************************************* Colors ------ LP - White pants w/ Orange top HK - Yellow pants w/ Black top Throw ----- Statue Crush f/b + HP close can perform air move after throw Basic Moves ----------- Triangle Jump jump towards wall and then away Crawl hold df Fast Poke LP in air can perform another air attack after move; overhead Diagonal Palm MP in air the initial frame of this move has high autoguard; overhead Double Kick HK in air 2 hits; both hits are overheads Step Poke MP far the frame where Gokuu's hands just come out has high autoguard Backfist HP far the frame where Gokuu's arm is pointed down (just before he uses it to backfist the opponent) has high autoguard Quick Tap LK far the initial frame of this move has high autoguard Back Kick MK close blow defense Twist Heel Drop HK far low dodge Command Moves ------------- Dashing Pokes Dash Forward, MP Dashing Twirl Kick Dash Forward, HK Foot Stomp d + MK in air can follow with another air move; overhead Low Palm d + LP must be blocked low Monkey Claw d + MP blow defense Step Elbow f + HP Palm Uppercut d + HP knocks opponent off their feet and high into the air Flying Heel f + HK far Twirl Kick f + HK close ABC Move --------- Rolling Stick HP+LK / d + HP+LK hold HP+LK to continue move; projectile kill Special Moves ------------- Pouncing Clobberer f, d, df + K LK=low, MK=medium, HK=high; Jumping Pounder Charge d, u + P / LP=short, MP=medium, HP=long; d, u + P regular projectile kill and Max projectile kill Genie Sucker qcb + MP+HK this counters any of the opponent's special moves and will shrink them for 5 seconds; the opponent cannot perform any special moves while tiny Cloud Calling Attack hcb + K LK=calls cloud low, MK=calls cloud medium, HK=calls cloud high Move Forward f Move Backward b Jump Off Cloud u Fall From Cloud d Stone Drop hcb, ub, u + K LK=fast, MK=medium, HK=slow; overhead Air Stone Drop hcb, ub, u + K in air LK=fast, MK=medium, HK=slow; overhead Max Move -------- Max Jumping Pounder Charge d for 2 seconds, LP=short, MP=medium, HP=long; u + P / d, u + P when regular projectile kill hero gauge is full and Max projectile kill Desperation ----------- Holy Heaven Dance hcf, hcf + LP+LK bees will attack opponent once you get close to them Super Desperation ----------------- Holy Heaven Sting hcf, hcf + LP+LK bees will attack opponent once you get close to them ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Rasputin - Your hands are bigger than Buddha's! ~To J. Maximum - You've got power, but you gotta hit me first!! ~Hey, pretty decent! You're not so bad! ~You're a weakling! Better not fight anymore! ~That was barely a tickle! ~Go back to training! You're no match for me! ~Seems like I know you from somewhere!! Ending ------ Gokuu: Weaklings! Now I'm hungry again! Monkeys: Eek, eek! Gokuu: What? You want more action? Monkeys: Ukii! Gokuu: Let's go then! Monkeys: Ukii!! Gokuu: Outta my way! Clear out!! Narrator: Gokuu's carefree journey continues. ******************************************************************************* * 3.18 Zeus * ******************************************************************************* Colors ------ LP - Black costume HK - Blue-Gray costume Throws ------ Slam And Pound f + HP close Face Crusher b + HP close Basic Moves ----------- Air Rapid Punches P in air can perform another air attack after move; overhead; knocks opponent out of the air Power Jump Kick K in air projectile kill; knocks opponent out of the air; overhead Short Uppercut LP/MP projectile kill; 1st hit is a blow defense; a total of 2 hits, however you can get 3 hits from this if you strike an airborne opponent; knocks opponent out of the air Strong Uppercut LP/MP close 2nd hit is a blow defense; a total of 2 hits, however you can get 3 hits from this if you strike an airborne opponent; knocks opponent out of the air Godly Straight HP knocks opponent out of the air Power Knee LK/MK knocks opponent out of the air Low Roundhouse HK far knocks opponent out of the air; will get 2 hits if you strike an airborne opponent Side Kick HK close 2 hits; knocks opponent out of the air Command Move ------------ Low Claw d + P/K will push Zeus very far back if opponent blocks this; knocks opponent out of the air; reflects projectiles ABC Move -------- None Special Moves ------------- Megaton Punch qcf + P projectile kill; the first frames of this move have high autoguard Gigger Smasher qcb, db, d, df, f + P knocks opponent to wall; regular projectile kill and Max projectile kill Max Move -------- Max Megaton Punch qcf + P when hero gauge regular projectile kill is full and Max projectile kill Desperation ----------- Atomic Hit qcb, db, d, df, f, b, absorbs projectiles f + HP Super Desperation ----------------- Atomic Meltdown qcb, db, d, df, f, b, absorbs projectiles f + HP ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~--- Error! --- ~Dirt! ~Tadpole! ~Trash! ~Termite! Ending ------ N/A ******************************************************************************* * 3.19 Neo-Dio * ******************************************************************************* Colors ------ LP - Purple w/ Pink hair HK - Gold w/ Orange hair Throws ------ Front Roll Toss f + HP close Back Cannonball Toss b + HP close Basic Moves ----------- Triangle Jump jump towards wall and then away Forearm Blade LP in air can perform another air attack after move; overhead Ribbed Forearms HP in air 2 hits; both hits are overheads Knee Blade LK in air can perform another air attack after move; overhead Fin Blade HK in air 4 hits; all parts are overheads High Upper HP close will miss most standing characters, however, it will strike twice on airborne opponent's and knock them out of the air Low Tap LK far must be blocked low Axe Kick HK 2 hits; regular projectile kill and Max projectile kill; the down swipe of the move is what destroys the projectile; second hit is an overhead Command Moves ------------- Dashing Blade Knee Dash Forward, LK Low Uppercut d + HP first hit must be blocked low while the second hit is a blow defense Twirl Kick f/b + HK Weak Slide df + LK must be blocked low Double Kick Slide df + MK all part must be blocked low Triple Kick Slide df + HK for third kick to come out move must touch opponent; all parts must be blocked low ABC Moves --------- Short Jump HP+LK avoids low attacks; can perform any air attack Short Jump Forward f/d + HP+LK avoids low attacks; can perform any air attack Short Jump Backward b + HP+LK avoids low attacks; can perform any air attack Special Moves ------------- Sonic Saber qcf + P LP=short, MP=medium, HP=long Gran Saber qcf + K LK=short, MK=medium, HK=long Breaking Claw Thunder d, f, df + P LP=fast, MP=medium, HP=slow Rolling Smash hcf, uf + K Air Rolling Smash hcf, uf + K in air Upward Rolling Smash u, d, u, d + K LK=low, MK=medium, HK=high; make sure motion is finished when you are on the ground since move cannot be done in air Upward Rolling Smash Charge d, u + K / LK=low, MK=medium, HK=high Counter d, u + K immediately after getting hit or after a blocked attack Flaming Claw qcb, f + P close unblockable Freezing Claw qcb, f + K close freezes opponent for split second; unblockable Max Moves --------- Max Rolling Smash hcf, uf + K when hero gauge is full Max Air Rolling Smash hcf, uf + K in air when hero gauge is full Max Upward Rolling Smash u, d, u, d + K when hero LK=low, MK=medium, HK=high; gauge is full make sure motion is finished when you are on the ground since move cannot be done in air Max Upward Rolling Smash Charge d, u + K / LK=low, MK=medium, HK=high Counter d, u + K immediately after getting hit or after a blocked attack when hero gauge is full Desperation ----------- The Ultimate Beast qcb, f + MP+HK dash in is unblockable; finish with Desperation for special win victory Super Desperation ----------------- The Final Beast qcb, f + MP+HK dash in is unblockable; finish with Desperation for special win victory ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Dio - I am the supreme one! ~To Erick - I am far superior to you!! ~I am Dio, the ultimate life form! You face sure defeat! ~Useless! I am greater than all supermen! ~Bow before me, insect! ~Have you come to die like a dog!? ~Puny! Before me, you face slaughter! Ending ------ Neo-Dio: A fake Neo-Dio....must be a remnant of Damo. If you challenge me, Damo, you will regret it! They are just ants! I will squish them once again! Kekeke! What fun! Weee! =============================================================================== 4. Misc. And Easter Eggs =============================================================================== ***************** * 4.1 Win Poses * ***************** Regular Win Poses ````````````````` -Win a round with more than 1/2 your life to get pose 1. -Win a round with less than 1/2 your life to get pose 2. Special Win Poses ````````````````` -Finish opponent with a freeze move to have them stay frozen. -Finish opponent with one of Mudman's Desperations. -Finish opponent with one of Captain Kidd's Desperations. -Finish opponent with Erick's Super Desperation. -Finish opponent with one of Neo-Dio's Desperations. ****************************** * 4.2 Special Stage Finishes * ****************************** Each stage has a special object or thing that will occur when you win fulfilling certain conditions. These will ONLY occur in 1 Player Mode. Genesis ``````` Event: A group of meteors plummet from the sky. Condition: Perform your Taunt, Taunt 2, Time Over Pose, and Fake Dizzy all in one round. Then win that round. Jurassic Period ``````````````` Event: A prehistoric fish jumps out of the water. Condition: Finish your opponent with a Super Desperation. The Ice Age ``````````` Event: A snowman forms in the background. Condition: Throw your opponent three times in a single round and win that round. The Stone Age ````````````` Event: A huge piece of dino meat falls from the sky. Condition: Unknown The Megalithic Age `````````````````` Event: A sparrow flies across the screen. Condition: Win the round with your Hero Gauge at MAX. The Dark Age ```````````` Event: Bats fly from the top of the screen. Condition: Move your character to either corner of the stage. Then make your way to the opposite corner in under 10 seconds. Win the round and you should get the special stage victory. Genroku Period `````````````` Event: A chicken falls from the sky. Condition: Perform a combo of 5 hits or more. Then win the round. The Industrial Revolution ````````````````````````` Event: Steam comes out of the train's side whistle. Condition: Land a Desperation move before the timer reaches 70. Then win the round. Great War Period ```````````````` Event: Brocken flies across the screen in the background. Condition: Your lifebar as well as your opponent's lifebar must be below 1/2. Land 3 successful Blow Defenses and win the round. The Period `````````` Event: A dog statue drops from the sky. Condition: Win a round with a Perfect. *********************** * 4.3 Fight Son Gokuu * *********************** During a 1 Player game, get 3 Special Stage Finishes. The next match you will face Son Gokuu. During and after the fight with Son Gokuu, you will no longer be able to activate the Special Stage Finishes. ************************ * 4.4 Unlock Son Gokuu * ************************ During a 2 Player game, Hold down LK and enter Up, Up, Down, Down, Left, Left, Right, and finish with Right + MP (while still holding LK). This code must be entered relatively quickly. If done right, the select screen will "refresh" and you will see Son Gokuu is now selectable. ********************** * 4.5 Unlock Neo-Dio * ********************** During a 2 Player game, Hold down MP and enter Up, Up, Down, Down, Left, Left, Right, and finish with Right + LK (while still holding MP). This code must be entered relatively quickly. If done right, the select screen will "refresh" and you will see Neo-Dio is now selectable. ***************** * 4.6 Mini Mode * ***************** After selecting your character, and before the "VS" screen, enter Down, Down + HP, Down, Down + HK, HP+LK. You will now fight as a small version of yourself. You can't use special moves, but you get 10 times the score. =============================================================================== 5. Conclusion =============================================================================== 5.1 What's Missing/Needed -Clean up and corrections -Missing win quotes I'm sure -Missing projectile kills? **************************************************************************** * NEED YOUR HELP. I need to know the correct way to cause the The Stone * * Age special stage finish. ThePatrick did give me instructions on how it * * has been listed in other places. You need to move from the fire to the * * hide to the stone axe to the sweet (red) potatoes in the background. * * This, however, does not work for either of us. So if someone knows any * * other conditions that must be fullfilled or a better method, please let * * me know by emailing me at billy_kane_32@hotmail.com. Credit will be * * given for your contribution, of course. * * * * Also, if anyone knows any of the missing projectile kills, please let me * * know as well. * **************************************************************************** 5.2 Credits -ADK -Gamefaqs -Kikko for posting his World Heroes Perfect vids on Youtube (helped me find a lot of missing things)...visit his website at: http://www.RVGFANATIC.com/301.html -ThePatrick for all the Special Stage Finishes info, the Son Gokuu fight conditions, and the codes for Mini Mode and unlocking Gokuu and Dio -And me for writing this faq