------------------------------------------------------------------------------- ----------------------------------[ WAKU WAKU 7 ]------------------------------ ------------------------------------[ NEO GEO ]-------------------------------- --------------------------------[by Ice Queen Zero]---------------------------- ------------------------------------------------------------------------------- o---------------------o INTRODUCTION o---------------------o Waku Waku 7 is one of those obscure hits from Sunsoft that got a release for the Neo Geo/NGCD and it introduced a few unique ideas that would be used by other fighting games. Most notably, the Wire Attack in KOF2001 and KOF2002. o---------------------o TIPS o---------------------o Overheads are moves that hit opponents who are blocking low. Some special moves hit overhead automatically but to do a manual overhead move just simply press Punch + Kick to do a pseudo-aerial move that makes your character do a short hop in the air or reach real high at attack as if the attack was from the air which does hit low blocking opponets Power Moves: Ever wonder where King of Fighters by SNK got its idea for a wire attack in 2001 and 2002? This is one of the first games if not the first to use this type of attack. This attack knocks the opponent across the screen and they bounce off of it and are open for further punishment. Sometimes they can be done with a powerful special move or pressing forward + B or D, or forward, forward + B or D. Waku Pow Bar is the bar on the bottom that enable you to execute super moves called DokiDoki Attacks or HaraHara Attacks. In 2-player modes, you can hold up to 7 Power Bars but in 1-player mode, you start off with 1 Power Bar then gain an extra power bar when you defeat a CPU opponent and move on to the next opponent. If you played Darkstalkers, then you have an idea of what Waku ES specials are. What you do is do a certain special move and press 2 Punches or 2 Kicks to execute a more powerful version of the move. DokiDoki Attacks are another kind of moves that started with Darkstalkers. We say Darkstalkers because you almost had to be dead in Art of Fighting and Fatal Fury 2 when you had to execute your super moves. When you have a bar filled, you can execute your Doki Doki moves. HaraHara Attacks are somewhat like DokiDoki Attacks except they take a while to start but are unblockable and do mega damage. Press down, down + A + B/C + D to perform the HaraHara Attack. Requires 1 POW bar Waku Super Power increases the damage you inflict with normal attacks and make them behave like special attacks by inflicting damage on blocked opponents. Press A + B+C + D to activate. +---------------------+ Rai +---------------------+ -=Throws=- Pachiki Smash: close, b or f + B Daikaiten "High Jump" Nage: f, df, d, db, b + D -=Command Moves=- High Jump: K, K, u Buttobeken: f + B Rolling Knuckle: f, f + B Buttobekyaku: f + D Kamanari Daa! Kick: f, f + D Kawashi Geri: Block, b of + D Renzoku Punch, A, A Super Jump Store: C + D Super Jump: Super Jump Store, any up position Triangle Jump: jump on wall and press opposite direction Mid-air Heel Kick: d + D in air Tamaken: P + K -=Special Moves=- Inazuma Upper: f, d, df + P Inazuma Upper Barrage: f, d, df + P, P, P, P, P Inazuma Upper Barrage Downward Doublepalm: f, d, df + P, P, P, P, d + P Inazuma Upper Barrage Forwards Double Palm: f, d, df + P, P, P, P, f + P Inazuma Crush: d, db, b + P Inazuma Cannon: d, df, f + P (also in air) -=Waku ES Special=- Chou Inazuma Cannon: d, df, f + A + B (also in air) Chou Inazuma Crush: d, db, b + A + B Chou Inazuma Upper: f, d, df + A + B -=DokiDoki Attack=- Todoroki Kaminari Tempest: b, f, df, d, db, b + C + D Chou Chikara Todoroki Raiden Gekiken: f, b, db, d, df, f + C + D -=HaraHara Attack=- Bakurai Hurricane: d, d + A + B/C + D -=Notes=- Inazuma Upper Barrage Downward and Forward Doublepalms, Inazuma Cannon, Buttobekyaku, and Kamanari Daa! Kick are Power Moves Tamaken and Buttobeken are overheads +---------------------+ Arina +---------------------+ -=Throws=- Back Throw: close, b or f + B Hip Slinger: b or f + D Arina Tangle: any direction but up + B Face Crusher: f, df, d, db, b + D -=Command Moves=- Renzoku Punch: A, A Renzoku Shagami Light Punch: d + A, A Renzoku Shagami Hard Punch: d + C, C Nidan Kick: D, D Nidan Tsubame Kick: P + K Renzoku Jump Light Punch: A, A in air Renzoku Jump Hard Punch: C, C in air Hehe~n: B, B in air -=Special Moves=- Arina Beam (forward): d, df, f + hold A Arina Beam (up/forward): d, df, f + hold B Air Arina Beam (forward): d, df, f + hold A in air Air Arina Beam (down/forward): d, df, f + hold B in air Arina Tornado: d, db, b + K Arina Upper: f, d, df + P -=Waku ES Special=- Chou Arina Upper: f, d, df + A + B, P rapidly Chou Arina Tornado: d, db, b + C + D Chou Arina Beam: d, df, f + A + B (also in air) -=DokiDoki Attacks=- Arina Carnival: f, b, db, d, df, f + C + D -=HaraHara Attack=- Arina Special: d, d + A + B/C + D -=Notes=- Nidan Kick, Arina Tornado, Chou Arina Tornado, and Arina Carnival are Power Moves. Nidan Tsubame Kick is an overhead. +---------------------+ Slash +---------------------+ -=Throws=- Kick Turn Throw: close, b or f + B (also in air) Slash Corridor: f, df, d, db, b + D -=Command Moves=- Tsuki: f + A Renzouku Geri: f + C Gedan Tsuki: f + B Hiza Kyaku: f + D Zanri Age: d + A in air Zanri Geroshi: d + C in air Kabuto Wari: d + B in air High Kick: d + D in air Overhead Slash: P + K Triangle Jump: jump on wall and press opposite direction -=Special Moves=- Slash Dynamic: f, d, df + P Slash Shot: d, df, f + P Slash Barrier: d, db, b + P Slash Teleport: b, d, db + A or B or C or D (also in air) -=Waku ES Special=- Chou Slash Dynamic: f, d, df + A + B Chou Slash Shot: d, df, f + A + B Chou Slash Barrier: d, db, b + A + B -=DokiDoki Attacks=- Darkness Slash: f, b, db, d, df, f + C + D -=HaraHara Attack=- Darkness Wind: d, d + A + B/C + D -=Notes=- Hiza Kyaku is his only Power Knee. Overhead Slash is his only overhead. +---------------------+ Dandy J +---------------------+ -=Throws=- Banmotsu Kousokkyuu Nage: close, b or f + B (also in air) Shitachobo Kashiten: f, df, d, db, b + D -=Command Moves=- Forward Dash Instant Cancel: P/K during forward dash Axe Kick: P+K -=Special Moves=- Hissatsu Rope: d, df, f + P Shagami Hissatsu Rope: d, df, f + K Renpotsu Hanabi: Hissatsu Rope, P or Shagami Hissatsu Rope, K Gouin Teikiatsu: Hissatsu Rope, b + P or Shagami Hissatsu Rope, b + K Taifun Mouda: Hissatsu Rope or HR -> Gouin Teikiatsu, 360 + P Shagami Hissatsu Rope or SHR -> Gouin Teikiatsu, 360 + K Kyouijintei Hatsuhi: f, d, df + P Ranpuunage: (d, db, b)x2 + P Natsuminage: (d, db, b)x2 + K -=Waku ES Special=- Chou Hissatsu Rope: d, df, f + A + B Chou Shagami Hissatsu Rope: d, df, f + C + D Chou Kyouijintei Hatsuhi: f, d, df + A + B -=DokiDoki Attacks=- Kyouten Douchi Ginga: d, df, f, df, d, db, b + A + B Daiyouryou Seidenken: f, b, f, b, f + A + B -=HaraHara Attack=- Tai Shoumetsu Ryuushi: d, d + A + B/C + D -=Notes=- Banmotsu Kousokkyuu Nage and air version are Power Moves Axe kick is his overhead move +---------------------+ Tesse +---------------------+ -=Throws=- Kocchi Kichayadesu: close, b or f + B (also in air) Guru Guru Poa: f, df, d, db, b + D -=Command Moves=- Nobi Nobi Arm 1 : f + A (B is a Power Move) Nobi Nobi Arm 1 : f + B Shagami Nobi Nobi Arm 1: df + A Shagami Nobi Nobi Arm 2: df + B Frock Attack: P + K -=Special Moves=- Arekore Poi: d, df, f + hold P (also in air) Chiku Chiku Attack: f, d, df + P Chuu Chuu Attack: b, d, db + P Denshi Kousen: d, df, f + K -=Waku ES Special=- Chou Chiku Chiku Attack: f, d, df + A + B Chou Chuu Chuu Attack: b, d, db + A + B Chou Denshi Kousen: d, df, f + C + D Chou Arekore Poi: d, df, f + hold A + B (also in air) -=DokiDoki Attacks=- Chou Denshi Kaikousen: f, df, d, db, b, f + C + D -HaraHara Attack=- Chou Denshi Eraser: d, d + A + B/C + D -=Notes=- Kocchi Kichayadesu and air version are Power moves Frock Attack is an overhead. +---------------------+ Maururun +---------------------+ -=Throws=- Poui: close, b or f + B (also in air) Marurun Binta: f, df, d, db, b + D -=Command Moves=- Waku Waku Upper: f + B Tenken: up + B in air Paw Swing: P + K -=Special Moves=- Guru Guru Punch: d, df, f + P Bodee (Body) Press: d, db, b + K Bun Bun Copter: f, d, df + P -=Waku ES Special=- Chou Guru Guru Punch Punch: d, df, f + A + B Chou Bodee (Body) Press: d, db, b + C + D Chou Bun Bun Copter: f, d, df + A + B -=DokiDoki Attacks=- Bun Bun Typhoon: 360 from forward + A + B -HaraHara Attack=- Mirakuru (Miracle) Voice: d, d + A + B/C + D -=Notes=- Paw Swing, Bodee (Body) Press and Chou Bodee (Body) Press are overheads. +---------------------+ Politank Z +---------------------+ -=Throws=- Tsukami Uchi: close, b or f + B Jinkan Taihou: f, df, d, db, b + D -=Command Moves=- Tank Advance: hold df Renzoku Punch: A, A (also in air) Pachinko Hourensha: C rapidly Caterpillar Kick: D rapidly Spin Kick: f, f + D Drill Arm: f + B rapidly Zenshin Caterpillar Kick: f + D rapily Missile Touka: d + D in air Low Jab: P + K -=Special Moves=- Z Dan: d, df, f + hold P Doku Doku Smoke: d, df, f + K Gururin Mogurin: b, db, d + K -=Waku ES Special=- Chou Z Dan: d, df, f + A + B Chou Doku Doku Smoke: d, df, f + C + D Chou Gururin Mogurin: b, db, d + C + D -=DokiDoki Attacks=- Gyro Bakugeki: b, d, db + A + B -HaraHara Attack=- Bikkuri Doki Doki Dan: d, d + A + B/C + D -=Notes=- Low Jab is an overhead +---------------------+ Bonus Kun +---------------------+ -=Throws=- None -=Command Moves=- Head Slam: P + K -=Special Moves=- Koushuu Tan: d, df, f + P Uzumaki Boufuu Kyaku: d, db, b + K Bou Bou Ken: f, d, df + P -=DokiDoki Attacks=- Renketsu Koushuu Tan: d, df, f + A + B Toppou Uzumaki Boufuu Kyaku: d, db, b + C + D Bou Bou Metsunami: f, d, df + A + B Arata Netsu Daisharin: f, b, db, d, df, f + C + D -=HaraHara Attack=- Shoushin Bomber: d, d + A + B/C + D -=Notes=- Headslam is an overhead move Bonuskun has no throws. He is also a parody of Ryu from Street Fighter. BonusKun is playable in home version only. +---------------------+ Fernandez +---------------------+ -=Throws=- Peroncho Poi Death: close, b or f + B Mogu Mogu Boo Death: f, df, d, db, b + D -=Command Moves=- Kiss: P + K Vaccum Death: Kiss, d + P or A + B Body Attack Death: d + B in air -=Special Moves=- Tokudai Punch Death: d, df, f + A Shagami Tokudai Punch Death: d, df, f + B Tokudai Kick Death: d, df, f + C Shagami Tokudai Kick Death: d, df, f + D Jump Tokudai Kick Death: d, df, f + D in air Kuru Narakoi Death: d, db, b + K Takonaguri Dessun: Kuru Narakoi Death, counter succesful Tobu Death Dessun: f, d, df + P -=Waku ES Special=- Chou Tobu Death Dessun: f, d, df + A + B -=DokiDoki Attacks=- Yaruna Rayare Death: d, db, b + C + D Ikanaguri Dessun: Yaruna Rayare Death, counter succesful Okotta Dessun: f, b, db, d, df, f + A + B -=HaraHara Attack=- Korogaru Dessun: d, d + A + B/C + D -=Notes=- (Shagami) Tokudai Punch/Kick Death are Power Moves Kiss is an overhead move Fernandez is playable in home version only. o--------------------o CREDITS o--------------------o God - creator of all Sunsoft whom created the game GameFAQs for hosting My sister Renea "Roja Calor" Castillo - helping me write this FAQ and testing some moves out that required a 2nd player to train. You for reading this FAQ. o---------------------o CONTACT ME o---------------------o azulfria[at]hotmail[dot]com [at] = @ and [dot] = . Don't want any email bots. Thank you for reading -Ice Queen Zero